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Maniaboo[TRID] Maniaboo
VS BR 142

KDR: 1.41

Score: 45.5m

Last Seen: Jan 8th, 2019 7:08 PM
- OFFLINE - 1016.7 hour(s)

Battle Rank 118 (142 total) - Vanu Sovereignty on Cobalt
Level Progress (to 119): 75%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova PC Ursa Pulsar C Serpent VE92 Nebula VM20 Cosmos VM3 VX29 Polaris Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $256,455 MLG Score: 205
Fun Score: N/A
Cheeseburgers Flipped: 2279TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.173%14.959%3173398932,0421.335190.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.623%0.02C+-0.881D---0.557DHEAD + (~4.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.202C++12.60.115C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.172%1.424%927310196,109127213354.80267457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.174%1.392A-0.767D--0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*2.90.77B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.976%2.012%4071310094,224127014803.32598285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.163%-0.109C+-0.597D0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.573B+17.70.551B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.98%63.612%40721020753215370.349744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.139%0.743B++-0.232C-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.339C**2.60.18C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.322%10.071%407410181,132149710.756179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.822%-0.424C---0.887D---1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.104C+4.30.115C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.5m355%257 (15.4k)223 (13.4k)1.4050561,45743,7401.66221142 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102299419.861%11.013%21904:3921

13% Combat Medic32% Engineer26% Heavy Assault8% Infiltrator11% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:47 PMDec 30th, 2016 7:08 PMFeb 5th, 2019 12:46 AM (15d) (PST)Jan 8th, 2019 3:59 PM (42d) (PST)Jan 8th, 2019 3:08 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3461621840.3010.2150.0331.1740.029205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,7629,74911,0131813270213,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3397.4h/141.6d 11,248 6,768 16,896 239.4k 5,292 14,894 5,965 70.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:3,573
Deaths:2,705
KDR:1.321
Accuracy:21.110% C
HSR:16.961% D--
VX29 Polaris
D
Kills:1,860
Deaths:1,839
KDR:1.011
Accuracy:19.453% D
HSR:16.559% D-
Flare VE6
D
Kills:1,454
Deaths:1,478
KDR:0.984
Accuracy:19.311% D
HSR:17.882% D-
Orion VS54
C
Kills:1,415
Deaths:1,292
KDR:1.095
Accuracy:18.964% C
HSR:18.375% D-
SVA-88
D
Kills:1,367
Deaths:1,059
KDR:1.291
Accuracy:19.634% D
HSR:17.776% D--
Betelgeuse 54-A
D*
Kills:873
Deaths:1,040
KDR:0.839
Accuracy:18.010% F-
HSR:21.535% D*
NS-15M1
C-
Kills:635
Deaths:641
KDR:0.991
Accuracy:20.009% C-
HSR:14.803% D--
Lasher X2
D
Kills:485
Deaths:553
KDR:0.877
Accuracy:20.429% D
HSR:2.887% D
Pulsar LSW
D-
Kills:404
Deaths:213
KDR:1.897
Accuracy:18.285% D-
HSR:16.584% D--
NSX Naginata
D
Kills:182
Deaths:258
KDR:0.705
Accuracy:18.999% D
HSR:20.330% D--
Kills:12,248
Deaths (as Heavy Assault):11,078
Deaths (to Heavy Assaults):12,770
KDR:1.10561
Kill Difference:1,170
Playtime:885.613 hours
Usage:26%
Score:9.896m
Score/min:186
Accuracy (listed only):19.420%
HSR (listed only):16.369%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:3,140
Deaths:3,116
KDR:1.008
Accuracy:21.991% C-
HSR:15.350% D*
Serpent VE92
C--
Kills:2,727
Deaths:1,724
KDR:1.582
Accuracy:21.268% C--
HSR:12.945% D*
Zenith VX-5
D-
Kills:1,295
Deaths:1,565
KDR:0.827
Accuracy:20.161% D--
HSR:15.830% D-
NS-11C
C
Kills:1,281
Deaths:1,488
KDR:0.861
Accuracy:21.821% C
HSR:12.803% D*
Solstice VE3
C
Kills:1,241
Deaths:528
KDR:2.350
Accuracy:20.617% C
HSR:15.955% D
Pandora VX25
C
Kills:652
Deaths:713
KDR:0.914
Accuracy:35.385% C
HSR:11.963% D
Solstice SF
C-
Kills:349
Deaths:386
KDR:0.904
Accuracy:21.785% C-
HSR:12.034% D-
Eclipse VE3A
D*
Kills:285
Deaths:406
KDR:0.702
Accuracy:20.287% F
HSR:14.035% D*
Thanatos VE70
C
Kills:209
Deaths:153
KDR:1.366
Accuracy:35.883% C
HSR:7.656% F
Nova
C
Kills:199
Deaths:158
KDR:1.259
Accuracy:41.422% C
HSR:6.030% F-
Deimos VA29
D-
Kills:72
Deaths:78
KDR:0.923
Accuracy:32.752% F--
HSR:11.111% D-
NS Baron G5
F
Kills:59
Deaths:123
KDR:0.480
Accuracy:27.689% F
HSR:5.085% F-
Kills:11,509
Deaths (as Engineer):10,438
Deaths (to Engineers):7,560
KDR:1.10261
Kill Difference:1,071
Playtime:1,087.887 hours
Usage:32%
Score:16.239m
Score/min:249
Accuracy (listed only):26.755%
HSR (listed only):11.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:3,140
Deaths:3,116
KDR:1.008
Accuracy:21.991% C-
HSR:15.350% D*
Serpent VE92
C--
Kills:2,727
Deaths:1,724
KDR:1.582
Accuracy:21.268% C--
HSR:12.945% D*
NS-7 PDW
C*
Kills:1,460
Deaths:1,249
KDR:1.169
Accuracy:25.548% C*
HSR:10.548% D*
Zenith VX-5
D-
Kills:1,295
Deaths:1,565
KDR:0.827
Accuracy:20.161% D--
HSR:15.830% D-
NS-11C
C
Kills:1,281
Deaths:1,488
KDR:0.861
Accuracy:21.821% C
HSR:12.803% D*
Sirius SX12
C-
Kills:1,266
Deaths:1,204
KDR:1.051
Accuracy:21.948% C-
HSR:9.716% D*
Solstice VE3
C
Kills:1,241
Deaths:528
KDR:2.350
Accuracy:20.617% C
HSR:15.955% D
Eridani SX5
D-
Kills:1,210
Deaths:1,717
KDR:0.705
Accuracy:20.947% D--
HSR:13.306% D-
MKV Suppressed
C-
Kills:1,171
Deaths:1,708
KDR:0.686
Accuracy:23.300% C-
HSR:14.432% D
Pandora VX25
C
Kills:652
Deaths:713
KDR:0.914
Accuracy:35.385% C
HSR:11.963% D
Solstice SF
C-
Kills:349
Deaths:386
KDR:0.904
Accuracy:21.785% C-
HSR:12.034% D-
VE-S Canis
D
Kills:332
Deaths:471
KDR:0.705
Accuracy:23.606% D
HSR:9.036% D*
Eclipse VE3A
D*
Kills:285
Deaths:406
KDR:0.702
Accuracy:20.287% F
HSR:14.035% D*
Thanatos VE70
C
Kills:209
Deaths:153
KDR:1.366
Accuracy:35.883% C
HSR:7.656% F
Nova
C
Kills:199
Deaths:158
KDR:1.259
Accuracy:41.422% C
HSR:6.030% F-
Deimos VA29
D-
Kills:72
Deaths:78
KDR:0.923
Accuracy:32.752% F--
HSR:11.111% D-
NS Baron G5
F
Kills:59
Deaths:123
KDR:0.480
Accuracy:27.689% F
HSR:5.085% F-
Kills:16,948
Deaths (as Light Assault):16,787
Deaths (to Light Assaults):7,766
KDR:1.00959
Kill Difference:161
Playtime:387.581 hours
Usage:11%
Score:3.635m
Score/min:156
Accuracy (listed only):25.671%
HSR (listed only):11.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:1,460
Deaths:1,249
KDR:1.169
Accuracy:25.548% C*
HSR:10.548% D*
Sirius SX12
C-
Kills:1,266
Deaths:1,204
KDR:1.051
Accuracy:21.948% C-
HSR:9.716% D*
H-V45
C
Kills:1,254
Deaths:1,532
KDR:0.819
Accuracy:22.241% C
HSR:13.477% D--
Eridani SX5
D-
Kills:1,210
Deaths:1,717
KDR:0.705
Accuracy:20.947% D--
HSR:13.306% D-
MKV Suppressed
C-
Kills:1,171
Deaths:1,708
KDR:0.686
Accuracy:23.300% C-
HSR:14.432% D
Corvus VA55
C
Kills:789
Deaths:1,082
KDR:0.729
Accuracy:22.166% C
HSR:14.322% D*
Pandora VX25
C
Kills:652
Deaths:713
KDR:0.914
Accuracy:35.385% C
HSR:11.963% D
Pulsar VS1
C+
Kills:583
Deaths:490
KDR:1.190
Accuracy:23.310% C+
HSR:12.178% D*
NS-11A
C-
Kills:581
Deaths:876
KDR:0.663
Accuracy:22.161% C-
HSR:14.458% D--
VE-S Canis
D
Kills:332
Deaths:471
KDR:0.705
Accuracy:23.606% D
HSR:9.036% D*
Terminus VX-9
D*
Kills:275
Deaths:389
KDR:0.707
Accuracy:19.708% D*
HSR:14.909% D**
Thanatos VE70
C
Kills:209
Deaths:153
KDR:1.366
Accuracy:35.883% C
HSR:7.656% F
Nova
C
Kills:199
Deaths:158
KDR:1.259
Accuracy:41.422% C
HSR:6.030% F-
Deimos VA29
D-
Kills:72
Deaths:78
KDR:0.923
Accuracy:32.752% F--
HSR:11.111% D-
NS Baron G5
F
Kills:59
Deaths:123
KDR:0.480
Accuracy:27.689% F
HSR:5.085% F-
CME
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:21.084% N/A
HSR:18% N/A
Kills:10,162
Deaths (as Combat Medic):12,003
Deaths (to Combat Medics):5,625
KDR:0.84662
Kill Difference:1,841
Playtime:450.992 hours
Usage:13%
Score:6.844m
Score/min:253
Accuracy (listed only):26.197%
HSR (listed only):11.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:1,460
Deaths:1,249
KDR:1.169
Accuracy:25.548% C*
HSR:10.548% D*
Sirius SX12
C-
Kills:1,266
Deaths:1,204
KDR:1.051
Accuracy:21.948% C-
HSR:9.716% D*
Eridani SX5
D-
Kills:1,210
Deaths:1,717
KDR:0.705
Accuracy:20.947% D--
HSR:13.306% D-
MKV Suppressed
C-
Kills:1,171
Deaths:1,708
KDR:0.686
Accuracy:23.300% C-
HSR:14.432% D
Parallax VX3
C**
Kills:584
Deaths:262
KDR:2.229
Accuracy:40.868% C**
HSR:67.637% D*
VE-S Canis
D
Kills:332
Deaths:471
KDR:0.705
Accuracy:23.606% D
HSR:9.036% D*
NS-44 Commissioner
C-
Kills:285
Deaths:404
KDR:0.705
Accuracy:32.535% C-
HSR:9.474% F-
NS-44L Blackhand
C*
Kills:217
Deaths:303
KDR:0.716
Accuracy:43.454% C*
HSR:27.189% D--
Manticore SX40
C
Kills:210
Deaths:230
KDR:0.913
Accuracy:27.054% C
HSR:10.952% D**
Beamer VS3
B+
Kills:209
Deaths:190
KDR:1.100
Accuracy:30.776% B+
HSR:8.612% F-
Ghost
C
Kills:169
Deaths:103
KDR:1.641
Accuracy:37.648% C
HSR:49.704% F-
Artemis VX26
D*
Kills:166
Deaths:201
KDR:0.826
Accuracy:21.369% D*
HSR:11.446% F
NS-61 Emissary
C--
Kills:162
Deaths:243
KDR:0.667
Accuracy:25.021% C--
HSR:9.877% D*
NS-357 Underboss
C-
Kills:75
Deaths:112
KDR:0.670
Accuracy:32.524% C-
HSR:12% D*
Cerberus
D
Kills:65
Deaths:131
KDR:0.496
Accuracy:27.076% D
HSR:3.077% F--
Kills:7,581
Deaths (as Infiltrator):8,528
Deaths (to Infiltrators):6,137
KDR:0.88895
Kill Difference:947
Playtime:276.826 hours
Usage:8%
Score:2.740m
Score/min:165
Accuracy (listed only):28.912%
HSR (listed only):17.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:2,306
Deaths:598
KDR:3.856
Accuracy:21.147% B+
HSR:14.874% D--
Cosmos VM3
B**
Kills:1,898
Deaths:510
KDR:3.722
Accuracy:20.744% B**
HSR:14.436% D--
Blueshift VM5
C++
Kills:1,199
Deaths:558
KDR:2.149
Accuracy:19.542% C++
HSR:13.261% D**
Blueshift VM5
C+
Kills:749
Deaths:377
KDR:1.987
Accuracy:19.436% C+
HSR:14.286% D*
NS-10 Burster
B++
Kills:537
Deaths:317
KDR:1.694
Accuracy:34.137% B++
HSR:5.400% C+
NS-10 Burster
B*
Kills:505
Deaths:316
KDR:1.598
Accuracy:34.379% B*
HSR:4.158% D
Comet VM2
B++
Kills:424
Deaths:379
KDR:1.119
Accuracy:51.271% B++
HSR:1.651% D*
Comet VM2
B**
Kills:406
Deaths:375
KDR:1.083
Accuracy:51.636% B**
HSR:2.463% D-
Cosmos VM3
C*
Kills:320
Deaths:108
KDR:2.963
Accuracy:17.415% C*
HSR:14.688% D--
Nebula VM20
D
Kills:82
Deaths:27
KDR:3.037
Accuracy:14.925% D
HSR:15.854% D-
Kills:8,426
Deaths (as MAX Suit):1,782.500
Deaths (to MAX Suits):2,607
KDR:4.72707
Kill Difference:6,643.500
Playtime:285.393 hours
Usage:8%
Score:6.127m
Score/min:358
Accuracy (listed only):28.463%
HSR (listed only):10.107%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:562
V. Kills:159 351%
Deaths:14
KDR:40.143
Accuracy:64.524% M
KPH:2,023,200 U
VKPH:572,400 U
L105 Zephyr
U
Kills:113
V. Kills:17 N/A
Deaths:10
KDR:11.300
Accuracy:39.270% C
KPH:406,800 U
VKPH:61,200 U
AP30 Shredder
U
Kills:64
V. Kills:60 105%
Deaths:6
KDR:10.667
Accuracy:29.025% D-
KPH:230,400 U
VKPH:216,000 U
Kills:739 (0 + 739)
Deaths:30
KDR:24.633
VKDR:7.867
Vehicle Kills:236
Kill Difference:709
Playtime:0.001 hours
Usage:0%
Score:0.348m
Score/min:5,220,135
Piloting Accuracy:N/A%
Gunner Accuracy:29.025%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:4,632
V. Kills:1,098 421%
Deaths:298
KDR:15.544
Accuracy:55.093% B++
KPH:40.400 A++
VKPH:9.600 B+
Supernova VPC
B++
Kills:1,418
V. Kills:148 N/A
Deaths:24
KDR:59.083
Accuracy:56.866% B++
KPH:45.500 C++
VKPH:4.800 D
Saron HRB
C
Kills:833
V. Kills:436 191%
Deaths:101
KDR:8.248
Accuracy:36.663% D-
KPH:20.600 C
VKPH:10.800 D
Proton II PPA
C--
Kills:423
V. Kills:31 N/A
Deaths:18
KDR:23.500
Accuracy:23.194% C+
KPH:36.600 D
VKPH:2.700 C--
E540 Halberd
D*
Kills:304
V. Kills:157 192%
Deaths:45
KDR:6.756
Accuracy:39.084% D*
KPH:18 D*
VKPH:9.300 D*
Supernova FPC
D
Kills:59
V. Kills:54 107%
Deaths:23
KDR:2.565
Accuracy:45.091% D--
KPH:13.300 D--
VKPH:12.100 D
Kills:7,669 (6,109 + 1,560)
Deaths:509
KDR:15.067
VKDR:3.780
Vehicle Kills:1,924
Kill Difference:7,160
Playtime:219.238 hours
Usage:6%
Score:3.697m
Score/min:281
Driving Accuracy:45.091%
Gunner Accuracy:39.084%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:508
V. Kills:20 N/A
Deaths:22
KDR:23.091
Accuracy:33.598% C-
KPH:67.100 C--
VKPH:2.600 D--
E540 Halberd-H
C-
Kills:500
V. Kills:258 193%
Deaths:53
KDR:9.434
Accuracy:52.692% D
KPH:34.500 C-
VKPH:17.800 C-
Aphelion VEX-4H
B+
Kills:92
V. Kills:101 90%
Deaths:44
KDR:2.091
Accuracy:49.653% B+
KPH:29.400 D
VKPH:32.200 B+
Kills:1,100 (0 + 1,100)
Deaths:119
KDR:9.244
VKDR:3.185
Vehicle Kills:379
Kill Difference:981
Playtime:25.188 hours
Usage:1%
Score:0.500m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:49.653%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:295
V. Kills:100 292%
Deaths:93
KDR:3.172
Accuracy:35.307% C
KPH:14.900 C-
VKPH:5 D
M20 Basilisk
C
Kills:275
V. Kills:90 302%
Deaths:56
KDR:4.911
Accuracy:35.552% C
KPH:15.400 C--
VKPH:5.100 D-
M40 Fury
C
Kills:219
V. Kills:48 447%
Deaths:34
KDR:6.441
Accuracy:40.029% B+
KPH:35.800 C
VKPH:7.800 C
M40 Fury
D
Kills:108
V. Kills:24 432%
Deaths:11
KDR:9.818
Accuracy:33.219% C
KPH:31.900 D
VKPH:7.100 D
M60-G Bulldog
D-
Kills:59
V. Kills:15 369%
Deaths:10
KDR:5.900
Accuracy:38.365% B
KPH:11.800 D--
VKPH:3 D-
Kills:956 (0 + 956)
Deaths:204
KDR:4.686
VKDR:1.358
Vehicle Kills:277
Kill Difference:752
Playtime:52.140 hours
Usage:2%
Score:0.530m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:38.365%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 5,7304,63229815.544A+14.1455.093%B++1.576%D40.3A++9.6B+279114.8h2.9A5.3A
Ursa 3,5853,5732,7051.321C++0.0821.11%C16.961%D--18.4DN/A70194.1h11.5C++54.6C++
Pulsar C 3,1523,1403,1161.008C+0.4021.991%C-15.35%D*14.4DN/A58217.9h11.5C*52.4C++
Serpent VE92 2,7332,7271,7241.582B+0.1821.268%C--12.945%D*14.1DN/A95194h13.1C++61.6C++
Nebula VM20 2,3122,3065983.856B**2.4521.147%B+14.874%D--29.9C+N/A13377.1h11.6A55B*
Cosmos VM3 1,9011,8985103.722B**2.3220.744%B**14.436%D--29.6C++N/A13964.1h10.3B**49.4B*
VX29 Polaris 1,8761,8601,8391.011C0.3919.453%D16.559%D-19.5D-N/A5595.6h13C+66.8C+
Proximity Mine 1,6981,6981789.539A++8.1328.424%FN/A136.9BN/A38612.4h1.1A**3.9B+
NS-7 PDW 1,4631,4601,2491.169B0.2425.548%C*10.548%D*11.8DN/A52124h14.8C++58.1C**
Flare VE6 1,4581,4541,4780.984C0.4219.311%D17.882%D-21.2DN/A6468.5h10.6C++54.8C+
Supernova VPC 1,5661,4182459.083S57.6856.866%B++N/A45.6C++4.8D34731.1h2.5B*4.5B*
Orion VS54 1,4171,4151,2921.095C+0.3118.964%C18.375%D-20C--N/A10370.9h11.9B+62.6C++
SVA-88 1,3781,3671,0591.291C0.1119.634%D17.776%D--22.7DN/A7760.1h12.6C+64.2C
Zenith VX-5 1,2991,2951,5650.827C0.5820.161%D--15.83%D-14.6DN/A3788.4h12.8C*63.7C
NS-11C 1,2911,2811,4880.861C+0.5421.821%C12.803%D*15.5C--N/A4482.5h13.8C**63.2C++
Sirius SX12 1,2751,2661,2041.051C+0.3521.948%C-9.716%D*13.7DN/A5792.4h15.8C+72C+
H-V45 1,2561,2541,5320.819C0.5922.241%C13.477%D--13.6DN/A6392.3h14C+63.1C+
Solstice VE3 1,2411,2415282.35A*0.9420.617%C15.955%D14.2CN/A9287.6h12.5B++60.9C*
Eridani SX5 1,2161,2101,7170.705C0.7020.947%D--13.306%D-11.3D-N/A34106.8h14.3C68.1C-
Blueshift VM5 1,2031,1995582.149C+0.7419.542%C++13.261%D**23.9DN/A8450.1h13B*66.5B+
MKV Suppressed 1,1861,1711,7080.686C-0.7223.3%C-14.432%D12.6D-N/A4592.9h15.9C+68.1C+
Frag Grenade 9819711971N/A969.5939.287%DN/A647.3B++6.7C+18871.5h2.7B**6.8B+
Betelgeuse 54-A 8778731,0400.839D0.5718.01%F-21.535%D*14.6D**N/A4959.9h13.3D*73.8F-
Saron HRB 1,2698331018.248B++6.8436.663%D-N/A20.6C10.8D26440.4h12.6A+34.4B**
Corvus VA55 7917891,0820.729C0.6822.166%C14.322%D*12.4DN/A4863.6h11.8C**53.1C++
Blueshift VM5 7567493771.987C+0.5819.436%C+14.286%D*27CN/A8927.7h12.3B**63.2B+
Pandora VX25 6536527130.914C0.4935.385%C11.963%D15.8DN/A6441.2h4.6C+12.9C+
NS-15M1 6366356410.991C0.4120.009%C-14.803%D--16.2D-N/A6039.2h13.1C+65.5C+
Parallax VX3 5885842622.229C+0.8240.868%C**67.637%D*17.2DN/A5034h2.5C6.1C++
Pulsar VS1 5845834901.19C**0.2223.31%C+12.178%D*16.2C--N/A11036h13.3B+56.9B+
NS-11A 5865818760.663C0.7422.161%C-14.458%D--11.8D-N/A3949.4h13.7C++61.8C+
Tank Mine 9475681753.246B+1.8417.376%D*N/A57.4D--38.3D-6429.9h1.7B+9.6F
C150 Dalton 7215621440.143S38.7464.524%MN/A5620U1590U26130200.1h3.8B5.8A
NS-10 Burster 8805373171.694B*0.2934.137%B++5.4%C+5.2C+3.3C82102.6h123.6B++362.1B*
Proton II PPA-H 5285082223.091B**21.6933.598%C-1.575%C+66.8C--2.6D--2927.6h8.8B+26.3C**
NS-10 Burster 8665053161.598B**0.1934.379%B*4.158%D4.9C3.5C+86104.1h136.4C++396.8B+
E540 Halberd-H 758500539.434C++8.0352.692%D3.4%B**34.5C-17.8C-34114.5h4.7B++8.8B+
Lasher X2 4894855530.877C+0.5320.429%D2.887%D18.9C--N/A7125.7h15.5B**75.9C**
Comet VM2 7514243791.119C++0.2951.271%B++1.651%D*8.5D6.6B*10549.6h27.8C++54.3B
Proton II PPA 4544231823.5B++22.0923.194%C+N/A36.5D2.7C--24811.6h10C+42.9C++
Comet VM2 7104063751.083C**0.3251.636%B**2.463%D-8.2C--6.1B**10849.8h29.5D57.1C++
Pulsar LSW 4064042131.897B0.4918.285%D-16.584%D--15.9D-N/A10325.4h14.6D79.6C--
C-4 5133783850.982C0.4224.431%C+N/A39D-13.9D--5009.7h1.6C+6.6C+
Force-Blade 35535537,1280.01C1.402.699%F--N/A0.2C--N/A12308h1.7B*62.9T*
Solstice SF 3503493860.904C+0.5021.785%C-12.034%D-13.7C-N/A7025.5h12.6C+58C+
VE-S Canis 3343324710.705C-0.7023.606%D9.036%D*15DN/A3922.1h12.6C+53.6C+
Cosmos VM3 3223201082.963B++1.5617.415%C*14.688%D--23.9CN/A10413.4h11.1B**63.7C**
NS Decimator 4553113530.881C+0.5260.502%C+1.608%C--19D-8.8D19816.4h5.5C9.1C
E540 Halberd 461304456.756C+5.3539.084%D*2.961%C**18D*9.3D*19516.9h5B++12.9C+
M20 Basilisk 395295933.172C++1.7735.307%C4.068%D14.9C-5.1D16019.8h68.4B++193.7B+
NS-44 Commissioner 2852854040.705C0.7032.535%C-9.474%F-21.9C-N/A12813h2.9B**8.9B+
Eclipse VE3A 2882854060.702D0.7020.287%F14.035%D*13D--N/A3622h12.6C+62.3D
Terminus VX-9 2762753890.707C-0.7019.708%D*14.909%D**14.2D--N/A5619.3h13.8C-70.1D
M20 Basilisk 365275564.911A3.5135.552%C5.455%C+15.4C--5.1D-16617.8h70.1B++197.3B++
Anti-Vehicle Grenade 2952541254N/A252.5942.775%D-N/A282.2C-45.6D15170.9h5.6C++13.1C+
M40 Fury 267219346.441C++5.0440.029%B+2.283%B++35.9C7.9C2266.1h15.2C+38.1C**
S1 3172183100.703C+0.7063.814%B++N/A17.9C--8.1D28612.2h6.9C+10.8B
NS-44L Blackhand 2172173030.716C0.6943.454%C*27.189%D--7.3D--N/A2029.6h3.6B++8.4B+
Manticore SX40 2102102300.913C+0.4927.054%C10.952%D**27.3C+N/A1117.7h4.8A17.8B*
Thanatos VE70 2092091531.366B+0.0435.883%C7.656%F13.6DN/A10315.4h4B++11.1B+
Beamer VS3 2092091901.1B+0.3130.776%B+8.612%F-22.7C+N/A1319.2h6.6B*21.3B
Nemesis VSH9 3172072670.775C*0.6363.8%C*1.932%C12.5C6.6D18716.6h6.5B*10.2B*
Nova 1991991581.259C+0.1541.422%C6.03%F-20.9DN/A839.5h4.4C*10.6C++
Sticky Grenade 1851851185N/A183.5948.39%CN/A616.7DN/A18800.3h2.9C--6C
NSX Naginata 1861822580.705D0.7018.999%D20.33%D--13.5D--N/A4513.5h13.4C+70.4C+
Ghost 1721691031.641C0.2437.648%C49.704%F-16.7D-N/A7910.1h3D--8C--
Artemis VX26 1661662010.826C-0.5821.369%D*11.446%F12.7D--N/A6813.1h14.7D68.7D--
Hades VSH4 2991632560.637C++0.7772.321%B+1.227%D12.6C10.5C+16012.9h9.2C+12.8C*
NS-61 Emissary 1621622430.667C+0.7425.021%C--9.877%D*12.2DN/A3513.3h9.4B++37.6B+
Spear Anti-Vehicle Phalanx Turret 198133197C+5.5947.617%B3.759%C+30.9C15.1D3424.3h7.6B+15.9B++
L105 Zephyr 1301131011.3B9.8939.27%CN/A1130U170U3076000.1h4.8B**12.1B++
M40 Fury 132108119.818B8.4133.219%C1.852%C+31.8D7.1D2643.4h11.7C**35.2C**
MANA Anti-Personnel Turret 9695621.532N/A0.1317.027%UN/A950U10U3708300.1h26.5T*155.4T*
Aphelion VEX-4H 19392442.091C0.6949.653%B+3.261%C++29.7D32.6B+3813.1h69.9C+140.8C++
Nebula VM20 8382273.037B+1.6314.925%D15.854%D-16.7D--N/A1354.9h13B**87.4C**
MAX Punch 76761,8010.042C--1.362.644%F**N/A0.3CN/A1270.7h1.8C++69.2T*
NS-357 Underboss 76751120.67C0.7432.524%C-12%D*19.2DN/A823.9h3.2B**9.9B+
M60-A Bulldog 7774324.667M*23.2638.556%C++2.703%B*740U30S3149500.1h3.8A+9.9B**
Deimos VA29 7272780.923C0.4832.752%F--11.111%D-12.9D--N/A655.6h2.3C*7.2D--
MANA Anti-Vehicle Turret 12266381.737C--0.3343.492%D**24.242%U660D-560D-1019760.1h8.5B+19.4C++
Cerberus 65651310.496C--0.9127.076%D3.077%F--11.6DN/A385.6h5.6B+20.6C++
AP30 Shredder 12464610.667B**9.2629.025%D-4.688%A*640U600U5594700.1h75.4B+259.9C**
M60-A Bulldog 6363231.5B*30.0943.227%CN/A25.2CN/A1602.5h3.4B**8B**
NS Baron G5 59591230.48D0.9327.689%F5.085%F-10.2D*N/A415.8h4.7C++17C+
Supernova FPC 11359232.565C-1.1645.091%D--3.39%B+13.4D--12.3D4344.4h6.7D14.8D--
M60-G Bulldog 7459105.9B+4.4938.365%B1.695%D11.8D--3D-855h7.2C*18.9B+
CME 5150600.833C-0.5721.084%D--18%D12.2D-N/A654.1h12.7B+60.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter375,0754.5h
Nano-Armor Kit645574,59657h
Spawn Beacon177651.8h
Anti-Vehicle MANA Turret142041.8h
Nanite Revive Grenade010,3522.9h
Medical Applicator592198,26420.5h
Nanite Healing Grenade01980.1h
Deconstruction Tool03060h
Spitfire Auto-Turret501,9742.7h
Ammunition Package574,4712.1h
Shield Recharging Field242,4001.2h
Medical Kit2163,8106.5h
Anti-Infantry MANA Turret237393.6h
Recon Detection Device393,5169.9h
Smoke Grenade0780h

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