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Horseman Manice08[D3RP] Manice08
VS BR 122

KDR: 1.19

Score: 31.1m

Last Seen: Jul 5th, 2019 8:19 PM
- OFFLINE - 1176.4 hour(s)

Battle Rank 119 (122 total) - Vanu Sovereignty on Emerald
Level Progress (to 120): 68%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS C-4 Eclipse VE3A Sirius SX12 Force-Blade Serpent VE92 Frag Grenade Pulsar VS1 Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 1095TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.629%18.345%39725118920,6811.061490.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.858%0.093C+-0.383C-0.008C+HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.144C++13.80.034C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.808%2.303%63212123047251450.418733208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.849%0.577B+0.659B+-1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.69B+21.50.595B+28.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.157%2.929%92612081,43417049050.841549158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.933%-0.954D--0.237C++0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.9-0.785D-21.5-0.715D-47.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.26%4.578%2121212023,233150910972.14106294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.937%-0.733D-0.032C+0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.476B+17.70.557B+44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.212%69.231%21241210416182050.228446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.015%-0.719D-0.14C++0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.009C+30.052C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.855%15.809%21211213544133940.406273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.472D0.231C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.036C+4.60.062C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.1m310.7%273 (16.4k)237 (14.2k)1.1876244,59437,5491.43202122 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214134716.59%12.291%20403:3014

23% Combat Medic37% Engineer24% Light Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 6:41 AMApr 16th, 2013 6:14 AMAug 4th, 2019 3:28 AM (20d) (PST)Jul 5th, 2019 4:57 PM (49d) (PST)Jul 5th, 2019 4:19 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4382102280.3400.2860.0421.2120.050166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,27812,60413,6742017373314,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2188.3h/91.2d 9,177 5,481 15,789 159.1k 3,282 5,698 6,628 57.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:353
Deaths:267
KDR:1.322
Accuracy:17.161% D
HSR:20.113% D
Flare VE6
C
Kills:174
Deaths:191
KDR:0.911
Accuracy:12.917% F
HSR:22.414% C
Kills:527
Deaths (as Heavy Assault):458
Deaths (to Heavy Assaults):10,674
KDR:1.15066
Kill Difference:69
Playtime:103.870 hours
Usage:5%
Score:1.167m
Score/min:187
Accuracy (listed only):15.039%
HSR (listed only):21.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D--
Kills:1,635
Deaths:1,932
KDR:0.846
Accuracy:19.922% D**
HSR:14.985% D--
Serpent VE92
D
Kills:1,199
Deaths:1,334
KDR:0.899
Accuracy:21.150% D
HSR:14.762% D--
Solstice SF
C-
Kills:1,160
Deaths:1,631
KDR:0.711
Accuracy:20.441% D
HSR:14.138% C-
Pulsar C
D--
Kills:1,157
Deaths:1,032
KDR:1.121
Accuracy:19.273% D--
HSR:17.459% D--
Zenith VX-5
D
Kills:1,155
Deaths:1,392
KDR:0.830
Accuracy:20.014% D*
HSR:18.182% D
Solstice VE3
C--
Kills:1,154
Deaths:1,321
KDR:0.874
Accuracy:20.265% C--
HSR:16.378% D
VX6-7
D
Kills:1,137
Deaths:1,804
KDR:0.630
Accuracy:20.286% D-
HSR:16.799% D
NS-11C
C*
Kills:937
Deaths:1,276
KDR:0.734
Accuracy:21.792% C-
HSR:20.491% C*
Thanatos VE70
C+
Kills:544
Deaths:519
KDR:1.048
Accuracy:35.855% C-
HSR:15.809% C+
Eidolon VE33
C
Kills:544
Deaths:519
KDR:1.048
Accuracy:24.619% D
HSR:23.162% C
VE-LR Obelisk
C+
Kills:340
Deaths:199
KDR:1.709
Accuracy:31.158% C+
HSR:28.824% C
Kills:10,962
Deaths (as Engineer):12,959
Deaths (to Engineers):7,828
KDR:0.8459
Kill Difference:1,997
Playtime:814.372 hours
Usage:37%
Score:11.987m
Score/min:245
Accuracy (listed only):23.161%
HSR (listed only):18.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D--
Kills:1,635
Deaths:1,932
KDR:0.846
Accuracy:19.922% D**
HSR:14.985% D--
Sirius SX12
B+
Kills:1,361
Deaths:1,239
KDR:1.098
Accuracy:27.201% B+
HSR:13.813% D
Serpent VE92
D
Kills:1,199
Deaths:1,334
KDR:0.899
Accuracy:21.150% D
HSR:14.762% D--
Solstice SF
C-
Kills:1,160
Deaths:1,631
KDR:0.711
Accuracy:20.441% D
HSR:14.138% C-
Pulsar C
D--
Kills:1,157
Deaths:1,032
KDR:1.121
Accuracy:19.273% D--
HSR:17.459% D--
Zenith VX-5
D
Kills:1,155
Deaths:1,392
KDR:0.830
Accuracy:20.014% D*
HSR:18.182% D
Solstice VE3
C--
Kills:1,154
Deaths:1,321
KDR:0.874
Accuracy:20.265% C--
HSR:16.378% D
VX6-7
D
Kills:1,137
Deaths:1,804
KDR:0.630
Accuracy:20.286% D-
HSR:16.799% D
Eridani SX5
C+
Kills:958
Deaths:1,100
KDR:0.871
Accuracy:22.178% D-
HSR:19.102% C+
NS-11C
C*
Kills:937
Deaths:1,276
KDR:0.734
Accuracy:21.792% C-
HSR:20.491% C*
NS-7 PDW
C++
Kills:892
Deaths:1,250
KDR:0.714
Accuracy:19.877% D-
HSR:18.386% C++
VE-S Canis
C**
Kills:830
Deaths:813
KDR:1.021
Accuracy:23.115% D
HSR:22.530% C**
Thanatos VE70
C+
Kills:544
Deaths:519
KDR:1.048
Accuracy:35.855% C-
HSR:15.809% C+
Kills:14,119
Deaths (as Light Assault):16,643
Deaths (to Light Assaults):6,333
KDR:0.84834
Kill Difference:2,524
Playtime:522.102 hours
Usage:24%
Score:6.133m
Score/min:196
Accuracy (listed only):22.413%
HSR (listed only):17.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,361
Deaths:1,239
KDR:1.098
Accuracy:27.201% B+
HSR:13.813% D
Pulsar VS1
C++
Kills:1,177
Deaths:1,640
KDR:0.718
Accuracy:24.259% C++
HSR:16.398% D
Terminus VX-9
C
Kills:1,165
Deaths:999
KDR:1.166
Accuracy:24.110% C
HSR:23.777% C
H-V45
C+
Kills:1,164
Deaths:1,391
KDR:0.837
Accuracy:23.803% C+
HSR:18.471% C
Corvus VA55
C
Kills:1,158
Deaths:1,597
KDR:0.725
Accuracy:23.149% C
HSR:21.589% C
NS-11P
C
Kills:1,146
Deaths:1,736
KDR:0.660
Accuracy:20.260% D
HSR:17.714% C
Eridani SX5
C+
Kills:958
Deaths:1,100
KDR:0.871
Accuracy:22.178% D-
HSR:19.102% C+
NS-7 PDW
C++
Kills:892
Deaths:1,250
KDR:0.714
Accuracy:19.877% D-
HSR:18.386% C++
VE-S Canis
C**
Kills:830
Deaths:813
KDR:1.021
Accuracy:23.115% D
HSR:22.530% C**
Thanatos VE70
C+
Kills:544
Deaths:519
KDR:1.048
Accuracy:35.855% C-
HSR:15.809% C+
CME
C-
Kills:108
Deaths:128
KDR:0.844
Accuracy:24.221% C-
HSR:14.815% D*
Kills:10,503
Deaths (as Combat Medic):12,412
Deaths (to Combat Medics):4,266
KDR:0.8462
Kill Difference:1,909
Playtime:500.872 hours
Usage:23%
Score:8.301m
Score/min:276
Accuracy (listed only):24.366%
HSR (listed only):18.400%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,361
Deaths:1,239
KDR:1.098
Accuracy:27.201% B+
HSR:13.813% D
Eridani SX5
C+
Kills:958
Deaths:1,100
KDR:0.871
Accuracy:22.178% D-
HSR:19.102% C+
NS-7 PDW
C++
Kills:892
Deaths:1,250
KDR:0.714
Accuracy:19.877% D-
HSR:18.386% C++
VE-S Canis
C**
Kills:830
Deaths:813
KDR:1.021
Accuracy:23.115% D
HSR:22.530% C**
NS-44B Commissioner
C+
Kills:388
Deaths:583
KDR:0.666
Accuracy:26.580% D*
HSR:22.680% C+
NS-357 Underboss
D
Kills:316
Deaths:565
KDR:0.559
Accuracy:24.851% D**
HSR:16.456% D
XM98
C+
Kills:251
Deaths:90
KDR:2.789
Accuracy:37.492% C+
HSR:73.307% C+
Beamer VS3
D
Kills:142
Deaths:246
KDR:0.577
Accuracy:19.654% D*
HSR:16.901% D
Manticore SX40
D-
Kills:91
Deaths:157
KDR:0.580
Accuracy:17.204% F-
HSR:15.385% D-
Phaseshift VX-S
D
Kills:57
Deaths:45
KDR:1.267
Accuracy:23.278% F
HSR:63.158% D
Parallax VX3
D
Kills:55
Deaths:40
KDR:1.375
Accuracy:26.988% F-
HSR:72.727% D
VA39 Spectre
A
Kills:53
Deaths:26
KDR:2.038
Accuracy:28.571% D
HSR:52.830% A
Kills:5,394
Deaths (as Infiltrator):6,154
Deaths (to Infiltrators):4,769
KDR:0.8765
Kill Difference:760
Playtime:98.162 hours
Usage:4%
Score:1.097m
Score/min:186
Accuracy (listed only):24.749%
HSR (listed only):33.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:940
Deaths:513
KDR:1.832
Accuracy:18.419% C+
HSR:19.894% C+
Quasar VM1
B+
Kills:914
Deaths:504
KDR:1.813
Accuracy:17.791% B+
HSR:18.271% C+
Blueshift VM5
C
Kills:634
Deaths:400
KDR:1.585
Accuracy:18.393% C
HSR:19.716% C
Cosmos VM3
C+
Kills:394
Deaths:221
KDR:1.783
Accuracy:16.863% C+
HSR:18.020% C
Comet VM2
C+
Kills:358
Deaths:347
KDR:1.032
Accuracy:38.332% C--
HSR:4.190% C+
Blueshift VM5
B+
Kills:350
Deaths:232
KDR:1.509
Accuracy:20.536% C++
HSR:24.571% B+
Comet VM2
B**
Kills:271
Deaths:299
KDR:0.906
Accuracy:39.792% D
HSR:6.273% B**
NS-10 Burster
C+
Kills:184
Deaths:186
KDR:0.989
Accuracy:29.864% C+
HSR:3.804% D
NS-10 Burster
C++
Kills:165
Deaths:182
KDR:0.907
Accuracy:29.498% C++
HSR:3.636% D
Kills:4,210
Deaths (as MAX Suit):1,442
Deaths (to MAX Suits):2,092
KDR:2.91956
Kill Difference:2,768
Playtime:137.143 hours
Usage:6%
Score:2.400m
Score/min:292
Accuracy (listed only):25.499%
HSR (listed only):13.153%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:249
V. Kills:69 356%
Deaths:51
KDR:4.882
Accuracy:43.952% D-
KPH:54.700 C
VKPH:15.100 C
Light PPA
D
Kills:55
V. Kills:4 N/A
Deaths:23
KDR:2.391
Accuracy:35.893% D
KPH:25.400 D
VKPH:1.800 D
Kills:304 (55 + 0)
Deaths:74
KDR:4.108
VKDR:0.986
Vehicle Kills:73
Kill Difference:230
Playtime:6.721 hours
Usage:0%
Score:0.107m
Score/min:265
Piloting Accuracy:35.893%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:326
V. Kills:62 N/A
Deaths:29
KDR:11.241
Accuracy:37.792% D
KPH:1,173,600 U
VKPH:223,200 U
C150 Dalton
U
Kills:59
V. Kills:52 111%
Deaths:24
KDR:2.458
Accuracy:41.034% C**
KPH:212,400 U
VKPH:187,200 U
Kills:385 (0 + 385)
Deaths:53
KDR:7.264
VKDR:2.151
Vehicle Kills:114
Kill Difference:332
Playtime:0.001 hours
Usage:0%
Score:0.136m
Score/min:2,715,300
Piloting Accuracy:N/A%
Gunner Accuracy:41.034%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:256
V. Kills:70 361%
Deaths:46
KDR:5.565
Accuracy:39.227% C+
KPH:30.200 C+
VKPH:8.300 C+
Skyguard
C+
Kills:171
V. Kills:126 135%
Deaths:51
KDR:3.353
Accuracy:28.251% C+
KPH:8.900 D-
VKPH:6.500 D--
L100 Python AP
D
Kills:133
V. Kills:103 128%
Deaths:41
KDR:3.244
Accuracy:50.739% D
KPH:19 D--
VKPH:14.700 D
L100 Python HEAT
B+
Kills:69
V. Kills:27 246%
Deaths:17
KDR:4.059
Accuracy:57.041% B+
KPH:27.400 C+
VKPH:10.700 C
Kills:629 (629 + 0)
Deaths:155
KDR:4.058
VKDR:2.103
Vehicle Kills:326
Kill Difference:474
Playtime:37.284 hours
Usage:2%
Score:0.400m
Score/min:179
Driving Accuracy:57.041%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:702
V. Kills:434 161%
Deaths:136
KDR:5.162
Accuracy:40.173% C
KPH:19.800 C--
VKPH:12.200 C
Supernova FPC
D-
Kills:596
V. Kills:471 126%
Deaths:209
KDR:2.852
Accuracy:43.970% D*
KPH:13.300 D*
VKPH:10.500 D-
Supernova PC
C
Kills:209
V. Kills:101 205%
Deaths:34
KDR:6.147
Accuracy:44.649% C--
KPH:14.900 D
VKPH:7.200 C
Proton II PPA
C
Kills:185
V. Kills:8 N/A
Deaths:22
KDR:8.409
Accuracy:22.447% C
KPH:31.400 D-
VKPH:1.400 D*
E540 Halberd
C
Kills:54
V. Kills:18 284%
Deaths:4
KDR:13.500
Accuracy:34.855% F
KPH:27.700 C
VKPH:9.200 D*
Kills:1,746 (805 + 941)
Deaths:405
KDR:4.311
VKDR:2.548
Vehicle Kills:1,032
Kill Difference:1,341
Playtime:101.999 hours
Usage:5%
Score:1.234m
Score/min:202
Driving Accuracy:44.649%
Gunner Accuracy:34.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:181
V. Kills:6 N/A
Deaths:18
KDR:10.056
Accuracy:30.899% D
KPH:60.100 D
VKPH:2 D*
Saron HRB-H
D-
Kills:102
V. Kills:63 159%
Deaths:23
KDR:4.435
Accuracy:44.696% D*
KPH:23.500 D-
VKPH:14.500 D-
Kills:283 (0 + 283)
Deaths:41
KDR:6.902
VKDR:1.683
Vehicle Kills:69
Kill Difference:242
Playtime:7.357 hours
Usage:0%
Score:0.102m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:44.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:397
V. Kills:78 N/A
Deaths:59
KDR:6.729
Accuracy:36.662% C++
KPH:37.500 C
VKPH:7.400 C
M12 Kobalt
C+
Kills:378
V. Kills:15 N/A
Deaths:21
KDR:18
Accuracy:12.617% D--
KPH:63.500 C+
VKPH:2.500 C
M60-G Bulldog
C**
Kills:311
V. Kills:56 N/A
Deaths:27
KDR:11.519
Accuracy:40.427% C**
KPH:41.100 C++
VKPH:7.400 C+
M60-G Bulldog
B+
Kills:268
V. Kills:32 N/A
Deaths:38
KDR:7.053
Accuracy:40.498% B+
KPH:35.200 B+
VKPH:4.200 C--
M12 Kobalt
C
Kills:266
V. Kills:11 N/A
Deaths:21
KDR:12.667
Accuracy:15.203% C--
KPH:54.800 C
VKPH:2.300 C-
M40 Fury
C
Kills:255
V. Kills:53 472%
Deaths:21
KDR:12.143
Accuracy:34.392% C
KPH:44.400 C
VKPH:9.200 C
M20 Basilisk
C+
Kills:149
V. Kills:67 219%
Deaths:60
KDR:2.483
Accuracy:40.776% C*
KPH:15.800 C-
VKPH:7.100 C+
M20 Basilisk
D
Kills:87
V. Kills:35 242%
Deaths:28
KDR:3.107
Accuracy:32.417% D
KPH:12.200 D
VKPH:4.900 D-
Kills:2,111 (0 + 2,111)
Deaths:275
KDR:7.676
VKDR:1.262
Vehicle Kills:347
Kill Difference:1,836
Playtime:58.854 hours
Usage:3%
Score:0.830m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:32.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:211
V. Kills:12 N/A
Deaths:249
KDR:0.847
Accuracy:35.072% D-
KPH:14.900 D*
VKPH:0.800 D--
Kills:211 (211 + 0)
Deaths:249
KDR:0.847
VKDR:0.048
Vehicle Kills:12
Kill Difference:38
Playtime:14.173 hours
Usage:1%
Score:0.042m
Score/min:50
Driving Accuracy:35.072%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,0442,0881,2881.621C++0.4318.752%D*N/A107.6B+49.3A+86819.4h1.3B+6.8C+
Eclipse VE3A 1,6871,6351,9320.846C0.3419.922%D**14.985%D--19.1DN/A4485.5h14.7D73.5D*
Sirius SX12 1,3651,3611,2391.098C++0.0927.201%B+13.813%D28.5C+N/A8447.7h12.4B++45.5B+
Force-Blade 1,2941,21915,5930.078A++1.1132.389%C*2.133%D1.7B**N/A5708.8h2.4C**7.3B+
Serpent VE92 1,2331,1991,3340.899C+0.2921.15%D14.762%D--17.8C--N/A5667.3h14.1C+66.7C+
Frag Grenade 1,2041,18111181N/A1,179.8151.397%B++N/A656.1B++12.8B+22251.8h2.8B*5.5B*
Pulsar VS1 1,2311,1771,6400.718C0.4724.259%C++16.398%D16.7C-N/A6570.4h16.8C-69.3C+
Terminus VX-9 1,1841,1659991.166C+0.0224.11%C23.777%C28.3C-N/A10341.2h14C--58C
H-V45 1,1891,1641,3910.837C0.3523.803%C+18.471%C18.7DN/A7162.4h16.3D-68.5C
Solstice SF 1,1681,1601,6310.711C0.4820.441%D14.138%C-14.4CN/A4380.6h13.2C+64.6C+
Corvus VA55 1,1921,1581,5970.725C0.4623.149%C21.589%C16.9DN/A4668.4h14.2D61.2C
Pulsar C 1,1891,1571,0321.121C+0.0719.273%D--17.459%D--18.2C-N/A6763.4h12.8C+66.6C
Zenith VX-5 1,1831,1551,3920.83C0.3620.014%D*18.182%D18.8DN/A6261.5h13.7C+68.3C-
Solstice VE3 1,1701,1541,3210.874C*0.3120.265%C--16.378%D14.4CN/A6880.4h15C*73.9C+
NS-11P 1,1701,1461,7360.66C-0.5320.26%D17.714%C13.3D-N/A3586.1h16.8D83.1C--
VX6-7 1,1781,1371,8040.63C-0.5620.286%D-16.799%D13.2DN/A3786.1h15.1C74.4C-
Eridani SX5 9839581,1000.871C0.3222.178%D-19.102%C+23.1C-N/A7341.4h13.7C61.7C
Nebula VM20 9529405131.832C+0.6418.419%C+19.894%C+29.2CN/A8832.2h14B++76.1B+
NS-11C 9709371,2760.734C0.4521.792%C-20.491%C*14.8DN/A4663.4h14.9C+68.4C+
Quasar VM1 9239145041.813C*0.6317.791%B+18.271%C+24.5C++N/A8637.3h12.6B*70.7B+
Spear Anti-Vehicle Phalanx Turret 1,2318987711.662B++10.4744.631%C+6.013%B**51B++18.9C30217.6h5.8B*13.1B++
NS-7 PDW 9138921,2500.714C0.4719.877%D-18.386%C++15DN/A4559.4h15.1C++76.1C+
VE-S Canis 8518308131.021C+0.1723.115%D22.53%C**25C-N/A6733.2h12.9C+55.7C+
Lasher X2 8348221,0540.78C0.4122.913%C-3.528%C27CN/A9230.4h24.4D-106.7C
Saron HRB 1,1367021365.162C+3.9740.173%C1.709%C++19.8C--12.3C22435.4h19B+47.4B+
Auraxium Force-Blade 73270017,0310.041C++1.1522.992%D1.286%D--1C+N/A3696.3h2B8.7C++
Tank Mine 1,0476432732.355C+1.1728.152%CN/A107.2C+67.3C*12026h1.7B5.9C**
Blueshift VM5 6446344001.585C0.4018.393%C19.716%C27.4CN/A8723.1h13.9B++75.5B
Supernova FPC 1,0675962092.852C-1.6643.97%D*4.027%B**13.3D*10.5D-20644.7h4.9B11.1C+
Thanatos VE70 5485445191.048C*0.1435.855%C-15.809%C+25C+N/A9321.8h4.6C**12.7C*
Eidolon VE33 5535445191.048C+0.1424.619%D23.162%C19CN/A5728.6h9.4C++38C+
Sticky Grenade 4414411441N/A439.8153.68%C++N/A735C-N/A23780.6h2.3C+4.3C++
M40 Fury 475397596.729C++5.5436.662%C++N/A37.5C7.4C27010.6h12.6B+34.5B+
Cosmos VM3 3993942211.783C+0.6016.863%C+18.02%C29.6C+N/A8513.3h11.1B**65.8C**
NS-44B Commissioner 3993885830.666C0.5226.58%D*22.68%C+27.5C--N/A8414.1h3.3B+12.3C+
M12 Kobalt 3933782118B+16.8112.617%D--18.254%C+64.1C+2.5C2605.9h14.4B**114.2C++
Comet VM2 5023583471.032C*0.1638.332%C--4.19%C+10.9C+4.4C++8732.9h17.1B+44.5B+
Orion VS54 3613532671.322C+0.1317.161%D20.113%D20.5C--N/A16617.2h13.2C++76.7C+
MANA Anti-Vehicle Turret 8563511931.819C+0.6354.218%C5.983%B**3510M**5050S1699300.1h13.2F24.3D-
Blueshift VM5 3553502321.509C0.3220.536%C++24.571%B+27.8CN/A9812.6h15.2B73.9B+
VE-LR Obelisk 3573401991.709C+0.5231.158%C+28.824%C31.8C+1.6A+6910.7h7.3C+23.3C++
L105 Zephyr 3883262911.241B+10.0537.792%DN/A3260U620U7610200.1h5.4B++14.3B+
NS-357 Underboss 3203165650.559C-0.6324.851%D**16.456%D21.1DN/A6115h3.8B+15.4C-
M60-G Bulldog 3673112711.519A++10.3340.427%C**2.572%C40.9C++7.4C+3027.6h5.5B++13.7B++
MANA Anti-Personnel Turret 3153101591.95N/A0.7614.783%UN/A3100U50U7696200.1h22.1T*149.3T*
Proximity Mine 299299863.477C+2.2952.988%AN/A142.4B+N/A4982.1h2C3.7B++
Comet VM2 3892712990.906C+0.2839.792%D6.273%B**10.5C4.6C+8425.9h20.4B+51.4B+
M60-G Bulldog 300268387.053B*5.8740.498%B+1.119%D*35.3B+4.2C--2417.6h5.4B*13.4B*
M12 Kobalt 2772662112.667C+11.4815.203%C--13.158%D--54.3C2.2C--2314.9h17.3B114C++
C75 Viper 326256465.565B4.3839.227%C+1.563%C++30.1C+8.2C+2098.5h12.2B31.1B
M40 Fury 3082552112.143B++10.9634.392%CN/A44.7C9.3C3175.7h11.4B+33.2B
XM98 252251902.789B+1.6037.492%C+73.307%C+28.5C++N/A958.8h2.2B+5.9B+
Dual Photon Pods 318249514.882C+3.6943.952%D-2.41%A++54.1C-15C3194.6h23.1C++52.5C+
S12 Renegade 2232112490.847C-0.3435.072%D-10.901%A++14.9D*N/A5014.2h4D11.3C--
Supernova PC 310209346.147C++4.9644.649%C--N/A14.9D7.2C16014h4.7B+10.4C**
Lancer VS22 4022002270.881C++0.3158.415%C1.5%C+12C+12.1C+19416.7h23.3C++39.9C++
Proton II PPA 193185228.409C7.2222.447%C1.622%C-31.4D-1.4D*965.9h11.1C49.3C+
NS-10 Burster 3291841860.989C+0.2029.864%C+3.804%D5.4C+4.3B8833.8h126.2B+422.5B+
Proton II PPA-H 1871811810.056C+8.8730.899%D1.105%D60.3D2D*1843h8.6B+27.8C*
Flare VE6 1811741910.911C-0.2812.917%F22.414%C18.9DN/A969.2h11.5C+89.2D--
Skyguard 297171513.353C++2.1728.251%C+2.339%C**8.9D-6.5D--12519.3h131.4C+465.2C+
NS-10 Burster 3101651820.907C+0.2829.498%C++3.636%D4.7C-4.2B+8534.9h147.5C+500C++
M12 Kobalt 160160280M78.8118.327%D15%D114.3C++N/A2371.4h9.5A52B*
M20 Basilisk 216149602.483C+1.3040.776%C*4.698%C15.9C7.1C+1519.4h77.5B+190.1B++
MAX Punch 1551461,4500.101C+1.0935.165%DN/A1.2C+N/A4117.3h2.2C+6.2C+
Beamer VS3 1481422460.577C+0.6119.654%D*16.901%D20.3CN/A977h8.3B+42.4C+
L100 Python AP 236133413.244C2.0650.739%D3.759%B++19D--14.7D2427h6.7C+13.2C
CME 1121081280.844C-0.3424.221%C-14.815%D*20DN/A735.4h16.5D68C-
Saron HRB-H 165102234.435C+3.2544.696%D*N/A23.7D-14.7D-2654.3h21.5B+48.1C+
Aspis Anti-Aircraft Phalanx Turret 18792156.133B**4.9526.708%C*N/A10.1C+10.4C+1929.1h127.6B++477.8B+
Manticore SX40 91911570.58C0.6117.204%F-15.385%D-18.6DN/A624.9h7B+40.6D
Xiphos Anti-Personnel Phalanx Turret 10089108.9N/A7.7121.592%UN/A890U110U2383000.1h57T*264.1T*
M20 Basilisk 12287283.107C++1.9232.417%D4.598%C12.3D4.9D-1327.1h84.4B+260.4C**
Spear Anti-Vehicle Phalanx Tower 12184328B+26.8145.113%D3.571%C+36.5C+16.1D2522.3h7.9B+17.4B+
L100 Python HEAT 9669174.059C+2.8757.041%B+4.348%A27.6C+10.8C+3152.5h5.8C**10.2B+
M60-A Bulldog 716879.714C8.5346%C+2.941%B+27.2C1.2D-1062.5h4.7B*10.3B++
C150 Dalton 11159242.458C--1.2741.034%C**N/A590U520U5966300.1h10.4T-25.2F--
M40 Fury 8158319.333B+18.1555.394%B*N/A27.6D*11D1992.1h20.4C36.8C+
S1 9558880.659C+0.5349.652%D-3.448%B+13.5D-8.6D3794.3h7.4C+14.9C
M60-A Bulldog 6157124.75C-3.5626.316%F-1.754%C11.6D--N/A624.9h6.2C++23.7D*
Phaseshift VX-S 5857451.267D0.0823.278%F63.158%D13.9D--N/A444.1h4.4D-18.8D**
Light PPA 5955232.391C1.2035.893%D1.818%B*25D1.8D1512.2h14.1C++39.3C+
Parallax VX3 5755401.375C-0.1926.988%F-72.727%D15.7DN/A973.5h2B+7.5C
E540 Halberd 7254413.5B+12.3134.855%F1.852%C28.4C9.5D--3061.9h3.1A*8.9B**
VA39 Spectre 5453262.038B+0.8528.571%D52.83%A13.6DN/A993.9h6.4C+22.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon113810.7h
Anti-Vehicle MANA Turret191,0192h
Nano-Armor Kit811831,35755.8h
Nanite Revive Grenade01,7590.5h
Medical Applicator1,258353,70233h
Spitfire Auto-Turret63570.6h
Restoration Kit451,6151h
Motion Spotter46980.6h
Deconstruction Tool02,6430.1h
Shield Recharging Field351,6350.7h
Ammunition Package923,6892.9h
Medical Kit81020.2h
Anti-Infantry MANA Turret285631.2h
NSX-P Tanto0670.1h
Snowman Soldier61020.1h
Recon Detection Device341,5282.6h

Check the help document for the dictionary if you want to learn more about words used here.


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