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Praetor Praetor MannyMaRRc[ATZS] MannyMaRRc
VS BR 86

KDR: 3.37

Score: 11.2m

Last Seen: Jan 26th, 2020 7:45 PM
- OFFLINE - 72.7 hour(s)

Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Leader of AtzenstyLe[ATZS] AtzenstyLe
VS outfit on Cobalt

Members: 1
Level Progress (to 87): 42%
Level 100 Progress: 59% 507h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Parallax VX3 SVA-88 S1 Ursa NS-44 Commissioner Orion VS54 Blueshift VM5 V10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,301,840 MLG Score: 1840
Fun Score: N/A
Cheeseburgers Flipped: 224TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.65%18.374%37913121912,2513.207070.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.33%-0.107C+-0.394C---0.318CHEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.373C**9.60.326C**37

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.828%68.298%0512277,5834044418.7698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.488%0.581B+0.082C+0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.347C**2.50.212C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.499%12.337%02123053540101.33416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.269%-1.089D*-0.467D-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.277C*2.70.442B6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AtzenstyLe[ATZS] AtzenstyLe
VS outfit on Cobalt

Members: 1
11.2m186.5%252 (15.1k)254 (15.2k)3.374427,9408,2803.6224686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123274320.07%29.481%59205:199

50% Heavy Assault36% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 11:03 AMSep 15th, 2014 7:04 PMJan 28th, 2020 7:42 PM (19h) (PST)Jan 26th, 2020 4:30 PM (3d) (PST)Jan 26th, 2020 3:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5142123020.6350.1880.1871.2290.0241840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,81412,69918,11538111174115,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
733.6h/30.6d 2,054 8,237 5,645 54.1k 1,324 3,552 1,065 22.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:5,099
Deaths:1,631
KDR:3.126
Accuracy:20.668% D
HSR:18.337% D--
Ursa
D-
Kills:2,239
Deaths:729
KDR:3.071
Accuracy:17.378% D-
HSR:15.498% D*
Orion VS54
C+
Kills:1,296
Deaths:201
KDR:6.448
Accuracy:19.876% C+
HSR:18.904% D-
VX29 Polaris
C
Kills:208
Deaths:107
KDR:1.944
Accuracy:19.684% D
HSR:21.154% C
Kills:8,842
Deaths (as Heavy Assault):2,668
Deaths (to Heavy Assaults):2,270
KDR:3.31409
Kill Difference:6,174
Playtime:370.356 hours
Usage:50%
Score:4.908m
Score/min:221
Accuracy (listed only):19.402%
HSR (listed only):18.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:469
Deaths:232
KDR:2.022
Accuracy:22.822% C+
HSR:14.073% D--
Phobos VX86
D-
Kills:375
Deaths:141
KDR:2.660
Accuracy:32.719% F--
HSR:10.667% D-
NS-11C
C
Kills:212
Deaths:78
KDR:2.718
Accuracy:22.782% C
HSR:16.038% D
NS-7 PDW
C+
Kills:205
Deaths:99
KDR:2.071
Accuracy:22.570% C-
HSR:17.073% C+
Sirius SX12
B
Kills:184
Deaths:101
KDR:1.822
Accuracy:22.018% D
HSR:20.652% B
Pulsar C
C*
Kills:161
Deaths:73
KDR:2.205
Accuracy:21.734% C--
HSR:24.224% C*
Thanatos VE70
C+
Kills:160
Deaths:105
KDR:1.524
Accuracy:23.474% F
HSR:16.250% C+
Solstice SF
A++
Kills:127
Deaths:94
KDR:1.351
Accuracy:21.302% C--
HSR:27.559% A++
Kills:1,893
Deaths (as Light Assault):923
Deaths (to Light Assaults):1,543
KDR:2.05092
Kill Difference:970
Playtime:29.147 hours
Usage:4%
Score:0.508m
Score/min:291
Accuracy (listed only):23.678%
HSR (listed only):18.317%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:469
Deaths:232
KDR:2.022
Accuracy:22.822% C+
HSR:14.073% D--
Phobos VX86
D-
Kills:375
Deaths:141
KDR:2.660
Accuracy:32.719% F--
HSR:10.667% D-
NS-11C
C
Kills:212
Deaths:78
KDR:2.718
Accuracy:22.782% C
HSR:16.038% D
Pulsar C
C*
Kills:161
Deaths:73
KDR:2.205
Accuracy:21.734% C--
HSR:24.224% C*
Thanatos VE70
C+
Kills:160
Deaths:105
KDR:1.524
Accuracy:23.474% F
HSR:16.250% C+
Solstice SF
A++
Kills:127
Deaths:94
KDR:1.351
Accuracy:21.302% C--
HSR:27.559% A++
Kills:1,504
Deaths (as Engineer):723
Deaths (to Engineers):1,743
KDR:2.08022
Kill Difference:781
Playtime:33.183 hours
Usage:5%
Score:0.503m
Score/min:253
Accuracy (listed only):24.139%
HSR (listed only):18.135%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:5,717
Deaths:758
KDR:7.542
Accuracy:39.534% C+
HSR:69.669% D--
NS-44 Commissioner
C+
Kills:1,472
Deaths:937
KDR:1.571
Accuracy:35.128% C+
HSR:19.905% C
V10
C+
Kills:1,174
Deaths:127
KDR:9.244
Accuracy:39.629% C+
HSR:67.717% D*
XM98
C**
Kills:412
Deaths:46
KDR:8.957
Accuracy:39.571% C**
HSR:60.680% F
NS-30 Vandal
C+
Kills:323
Deaths:121
KDR:2.669
Accuracy:30.204% C--
HSR:26.006% C+
Beamer VS3
C**
Kills:319
Deaths:259
KDR:1.232
Accuracy:21.990% D-
HSR:24.765% C**
NS-7 PDW
C+
Kills:205
Deaths:99
KDR:2.071
Accuracy:22.570% C-
HSR:17.073% C+
Sirius SX12
B
Kills:184
Deaths:101
KDR:1.822
Accuracy:22.018% D
HSR:20.652% B
Ghost
C-
Kills:167
Deaths:23
KDR:7.261
Accuracy:31.789% D*
HSR:64.671% C-
VA39 Spectre
C+
Kills:113
Deaths:26
KDR:4.346
Accuracy:29.450% C-
HSR:38.053% C+
Kills:10,086
Deaths (as Infiltrator):2,497
Deaths (to Infiltrators):1,273
KDR:4.03925
Kill Difference:7,589
Playtime:262.063 hours
Usage:36%
Score:4.363m
Score/min:277
Accuracy (listed only):31.188%
HSR (listed only):40.919%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
D-
Kills:375
Deaths:141
KDR:2.660
Accuracy:32.719% F--
HSR:10.667% D-
NS-7 PDW
C+
Kills:205
Deaths:99
KDR:2.071
Accuracy:22.570% C-
HSR:17.073% C+
Sirius SX12
B
Kills:184
Deaths:101
KDR:1.822
Accuracy:22.018% D
HSR:20.652% B
Thanatos VE70
C+
Kills:160
Deaths:105
KDR:1.524
Accuracy:23.474% F
HSR:16.250% C+
Pulsar VS1
C+
Kills:64
Deaths:45
KDR:1.422
Accuracy:22.801% C+
HSR:18.750% C
Kills:988
Deaths (as Combat Medic):491
Deaths (to Combat Medics):928
KDR:2.01222
Kill Difference:497
Playtime:6.245 hours
Usage:1%
Score:0.128m
Score/min:342
Accuracy (listed only):24.717%
HSR (listed only):16.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,203
Deaths:342
KDR:3.518
Accuracy:17.154% D
HSR:22.860% C**
Blueshift VM5
B++
Kills:1,157
Deaths:342
KDR:3.383
Accuracy:16.549% D
HSR:25.411% B++
Kills:2,360
Deaths (as MAX Suit):342
Deaths (to MAX Suits):413
KDR:6.90058
Kill Difference:2,018
Playtime:28.009 hours
Usage:4%
Score:0.787m
Score/min:468
Accuracy (listed only):16.852%
HSR (listed only):24.135%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:96
V. Kills:19 N/A
Deaths:18
KDR:5.333
Accuracy:28.153% D*
KPH:18.900 D
VKPH:3.700 D--
Kills:96 (96 + 0)
Deaths:18
KDR:5.333
VKDR:1.056
Vehicle Kills:19
Kill Difference:78
Playtime:5.071 hours
Usage:1%
Score:0.032m
Score/min:104
Driving Accuracy:28.153%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,7335,7177587.542B**4.1739.534%C+69.669%D--41.2B+N/A127138.6h2.3C+5.9C++
SVA-88 5,1195,0991,6313.126B**0.2520.668%D18.337%D--45.2C+N/A128112.7h10.8B+52.1C++
S1 3,5722,8958843.275S0.1047.591%D--3.8%B++30.8B+7.2D14593.9h3.9A+8.1B*
Ursa 2,2452,2397293.071A*0.3017.378%D-15.498%D*45C*N/A11349.8h9.2B++53.1C++
NS-44 Commissioner 1,4911,4729371.571B+1.8035.128%C+19.905%C33.9C+N/A10443.4h3.9C++11C++
Orion VS54 1,3011,2962016.448M++3.0719.876%C+18.904%D-39.5C**N/A14932.8h10.5B++52.7C++
Blueshift VM5 1,2141,2033423.518B+0.1417.154%D22.86%C**43.6B+N/A14127.6h14.7B+85.8C++
V10 1,1881,1741279.244A**5.8739.629%C+67.717%D*33.2C+N/A9635.4h2.9D-7.2C-
Blueshift VM5 1,1761,1573423.383B+0.0116.549%D25.411%B++41.9B+N/A14027.6h15.1B91.1C+
Solstice VE3 4734692322.022A*1.3522.822%C+14.073%D--25.1C**N/A11418.7h12.5B++54.6C*
Plasma Grenade 4334321432N/A428.6340.894%DN/A617.1B+1.4D20010.7h3.1B++7.7C**
XM98 422412468.957M**5.5839.571%C**60.68%F30.7C*N/A10613.4h3.1D-7.9C+
Phobos VX86 3753751412.66B**0.7132.719%F--10.667%D-40.3CN/A1489.3h2.4C++7.4D-
Proximity Mine 343343516.725B*3.3541.905%C+N/A127C++N/A3982.7h1.8B4.4C**
Anti-Vehicle Grenade 3613401340N/A336.6354.843%B+N/A680A+42D35260.5h3.3B**6.1B**
NS-30 Vandal 3233231212.669B0.7130.204%C--26.006%C+40.9C+N/A1507.9h5.8C+19.1C+
Beamer VS3 3223192591.232B+2.1421.99%D-24.765%C**21.3CN/A7915h6.2B**28.2B+
C-4 272216832.602B*0.7725.717%C+N/A74.5C19.3D7242.9h1.3B+5B+
NS-11C 219212782.718A*0.6622.782%C16.038%D40B+1.3A++1755.3h12.9B+56.7C**
NS Decimator 2542091022.049B**1.3344.513%F-1.914%C+27.9C--6D*1697.5h4.5C++10.2D
VX29 Polaris 2082081071.944B+1.4319.684%D21.154%C30.6C-N/A1026.8h11B+56.1C++
NS-7 PDW 207205992.071A+1.3022.57%C-17.073%C+30.6C++N/A1236.7h14.7C++65C++
Sirius SX12 1851841011.822B++1.5522.018%D20.652%B36.8C*N/A1955h14.1C*64.3C++
Ghost 169167237.261A3.8931.789%D*64.671%C-30.4C-N/A1105.5h2.7D8.4D
Force-Blade 1651657,2770.023C+3.3534.167%C**1.818%D0.3C-N/A1613.9h1.7B+5.1B+
Pulsar C 163161732.205B+1.1721.734%C--24.224%C*34.3C*N/A2004.7h10.4B+48.1C**
Thanatos VE70 1601601051.524B*1.8523.474%F16.25%C+26.7C+N/A1076h3.4B**14.5C+
Solstice SF 128127941.351B+2.0221.302%C--27.559%A++20.2C+N/A1106.3h13.8C+64.7C+
VA39 Spectre 115113264.346A+0.9729.45%C-38.053%C+23.5C++N/A1164.8h6.4C+21.7C+
C75 Viper 11596185.333C**1.9628.153%D*N/A18.8D3.7D--1045.1h11.4B+40.6C+
Pulsar VS1 6664451.422B+1.9522.801%C+18.75%C24.6C+N/A2342.6h17.7D77.6C
Spear Anti-Vehicle Phalanx Turret 8555413.75B**10.3824.159%F-1.818%D--21.2D-11.5D-1742.6h8.1B33.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3165,3256.8h
Spawn Beacon01440.1h
Medical Applicator3012,4011.8h
Motion Spotter72,1671.1h
G40-F Ranger0780.1h
Ammunition Package21830.2h
Medical Kit761,8733.3h
Shield Recharging Field2610h
M20 Drake0800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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