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Field Marshal Field Marshal MansonBunnies[POCK] MansonBunnies
TR BR 89

KDR: 3.81

Score: 14.2m

Last Seen: May 7th, 2019 9:37 PM
- OFFLINE - 965.2 hour(s)

Battle Rank 100 (89 total) - Terran Republic on Emerald
Level Progress (to 101): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd M12 Kobalt M12 Kobalt L100 Python AP Pelter Rocket Pod G20 Vulcan-H L105 Zephyr Spear Anti-Vehicle Phalanx Tower
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
70.658%4%28311209750.1423153.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%9.649S-2.567F*1.351ABODY ++ (~31.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.486B+27.1-0.895D--11.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.414%2.655%1742612045,913397300714.8942197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.925%-0.257C-0.44C--1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.74B++10.30.74B++20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.2m608.5%230 (13.8k)206 (12.4k)3.8106410,7462,8206.2705789 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12104909.936%5.788%5824:232

99% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2017 4:18 AMDec 22nd, 2018 9:36 PMJun 6th, 2019 10:43 PM (10d) (PST)May 7th, 2019 7:19 PM (40d) (PST)May 7th, 2019 5:37 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
34593360.1550.0410.0091.2750.05471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,71754320,17492177312,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1152.4h/48d 6,937 622 8,325 88.2k 829 1,824 3,743 23.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,029
KDR:0
Kill Difference:UNR
Playtime:1,137.544 hours
Usage:99%
Score:13.941m
Score/min:204
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):95
KDR:0
Kill Difference:UNR
Playtime:20.605 hours
Usage:2%
Score:0.284m
Score/min:229
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:137
V. Kills:44 304%
Deaths:4
KDR:34.250
Accuracy:40.656% C
KPH:24.100 D--
VKPH:7.700 C+
AP30 Shredder
D-
Kills:78
V. Kills:57 134%
Deaths:2
KDR:39
Accuracy:35.585% B+
KPH:15.700 D-
VKPH:11.500 D-
Kills:215 (0 + 215)
Deaths:6
KDR:35.833
VKDR:16.833
Vehicle Kills:101
Kill Difference:209
Playtime:10.633 hours
Usage:1%
Score:0.112m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:35.585%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:176
V. Kills:84 207%
Deaths:38
KDR:4.632
Accuracy:50.549% D
KPH:17.800 D--
VKPH:8.500 F
Skyguard
D
Kills:57
V. Kills:34 163%
Deaths:20
KDR:2.850
Accuracy:14.325% F--
KPH:9.200 D
VKPH:5.500 D--
Kills:233 (233 + 0)
Deaths:58
KDR:4.017
VKDR:2.034
Vehicle Kills:118
Kill Difference:175
Playtime:16.033 hours
Usage:1%
Score:0.120m
Score/min:125
Driving Accuracy:14.325%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D-
Kills:5,102
V. Kills:2,660 192%
Deaths:524
KDR:9.737
Accuracy:45.786% B+
KPH:17.200 D--
VKPH:8.900 D-
P2-120 AP
D--
Kills:60
V. Kills:25 231%
Deaths:20
KDR:3
Accuracy:36.102% D--
KPH:9.100 F
VKPH:3.800 F--
Kills:5,162 (60 + 5,102)
Deaths:544
KDR:9.489
VKDR:4.936
Vehicle Kills:2,685
Kill Difference:4,618
Playtime:304.084 hours
Usage:26%
Score:3.332m
Score/min:183
Driving Accuracy:36.102%
Gunner Accuracy:45.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:139
V. Kills:117 118%
Deaths:31
KDR:4.484
Accuracy:50.926% B+
KPH:16.200 D*
VKPH:13.700 D*
Kills:139 (0 + 139)
Deaths:31
KDR:4.484
VKDR:3.774
Vehicle Kills:117
Kill Difference:108
Playtime:8.558 hours
Usage:1%
Score:0.145m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:50.926%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:360
V. Kills:38 N/A
Deaths:24
KDR:15
Accuracy:16.120% C
KPH:18.800 D*
VKPH:2 D
M12 Kobalt
D*
Kills:107
V. Kills:3 N/A
Deaths:12
KDR:8.917
Accuracy:12.324% D--
KPH:18.500 D**
VKPH:0.500 D*
M20 Basilisk
C
Kills:68
V. Kills:47 142%
Deaths:19
KDR:3.579
Accuracy:33.898% C--
KPH:9.100 D--
VKPH:6.300 C
Kills:535 (0 + 535)
Deaths:55
KDR:9.727
VKDR:1.600
Vehicle Kills:88
Kill Difference:480
Playtime:32.446 hours
Usage:3%
Score:0.154m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:33.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D-
Kills:167
V. Kills:36 451%
Deaths:7
KDR:23.857
Accuracy:41.944% D-
KPH:26.700 D--
VKPH:5.800 D**
CAS 14-E
D-
Kills:112
V. Kills:6 N/A
Deaths:2
KDR:56
Accuracy:28.486% D--
KPH:33.300 D-
VKPH:1.800 D*
Kills:279 (0 + 279)
Deaths:9
KDR:31
VKDR:4.667
Vehicle Kills:42
Kill Difference:270
Playtime:9.612 hours
Usage:1%
Score:0.061m
Score/min:106
Piloting Accuracy:N/A%
Gunner Accuracy:28.486%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 7,7625,1025249.737B+5.9345.786%B+1.313%D--17.1D--8.9D-101297.5h5.3B+11.5B++
M12 Kobalt 3,0992,9349630.563C++26.7519.453%C15.201%D45.3D*2.5C-12464.8h17.6C++90.3C+
M12 Kobalt 3983602415C++11.1916.12%C17.778%C+18.8D*2D5919.2h22.7D140.9C+
L100 Python AP 260176384.632C+0.8250.549%DN/A17.8D--8.5F1409.9h4.7B+9.3B+
Pelter Rocket Pod 203167723.857B++20.0541.944%D-1.198%C+26.5D--5.7D**1146.3h26.8D63.8D
G20 Vulcan-H 256139314.484C*0.6750.926%B+N/A16.2D*13.6D*2838.6h101.1C++198.5B
L105 Zephyr 181137434.25A*30.4440.656%CN/A24D--7.7C+1695.7h9.4D**23.2D-
Spear Anti-Vehicle Phalanx Tower 196132433B+29.1946.566%C3.03%C-16.3D-7.9D--718.1h10C+21.5C+
CAS 14-E 118112256A+52.1928.486%D--1.786%C+32.9D--1.8D*913.4h22.6B++79.3B
M12 Kobalt 110107128.917C5.1112.324%D--18.692%C+18.4D**N/A1015.8h20.1C163D
C-4 131891530.582D3.2325.152%C+N/A9.9F4.7F1349h1.4C**5.5B
AP30 Shredder 13578239A+35.1935.585%B+N/A15.6D-11.4D-1825h150D*421.5D
NS-AM7 Archer 127751920.391C3.4270.658%A++4%D**1.8D*1.2D--2441.8h27.1C38.3C+
M20 Basilisk 11568193.579C*0.2333.898%C--5.882%C+9.1D--6.3C1137.5h126.6D373.4D
Orbital Strike Uplink 8860160N/A56.191820%UN/A600U280U60720.1h1.5T*0.1T*
P2-120 AP 8560203C-0.8136.102%D--N/A9.1F3.8F--38246.6h5.7B++15.7C*
Skyguard 9157202.85C++0.9614.325%F--N/A9.2D5.5D--1006.2h67.5A471.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit575958,753210.5h
Medical Applicator8420,0563.3h
Welding Device01,8230.2h
Ammunition Package25120.3h
TX1 Repeater2870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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