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Director General Founder ManuVagrider[YLYL] ManuVagrider
NC BR 96

KDR: 3.61

Score: 31.5m

Last Seen: Dec 20th, 2018 5:14 PM
- OFFLINE - 2111.1 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Miller
Level Progress (to 97): 91%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 AC-X11 M30 Mustang AH M12 Kobalt AF-4 Cyclone GD-7F C85 Canister-H M96 Mjolnir-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $784,377 MLG Score: 627
Fun Score: N/A
Cheeseburgers Flipped: 333TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.542%17.477%5162799819,0192.385731.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.154%1.653A++-0.494D-0.213CHEAD (~2.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+11.90.166C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.856%1.156%1147410214,75756310488.4344453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.798%0.151C++-0.411C--0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.606B+24.60.535B+38.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.034%2.8%258610191,85710565921.75686313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.189%0.111C+0.119C+0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.472B+8.60.315C*11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.801%7.749%7451310125,44696713015.63185418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.017%0.152C++0.854B*0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.624B+16.90.573B+27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.23%69.572%7452102365497850.668029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.078%0.481B+0.159C++-1.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.40.24C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.704%10.847%745310222,351502354.67396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.402%0.855B*-0.733D--0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+3.60.268C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.5m340.8%339 (20.3k)262 (15.7k)3.6126659,86916,5724.088496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025487024.065%9.183%22107:1516

34% Engineer11% Heavy Assault25% Infiltrator26% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2016 9:44 PMApr 18th, 2018 4:11 PMJan 18th, 2019 4:35 AM (59d) (PST)Dec 20th, 2018 2:08 PM (88d) (PST)Dec 20th, 2018 1:14 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
598795190.4980.1380.0462.0160.094627

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8754,71531,1603083121615,727

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2004h/83.5d 7,884 5,498 18,947 242.4k 1,317 4,878 11,277 71.9m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:3,556
Deaths:1,879
KDR:1.893
Accuracy:31.286% A
HSR:17.070% D-
GD-7F
B**
Kills:2,217
Deaths:1,200
KDR:1.848
Accuracy:29.833% B**
HSR:16.779% D
NS-11C
B**
Kills:1,443
Deaths:720
KDR:2.004
Accuracy:28.658% B**
HSR:15.454% D
Mauler S6
B**
Kills:1,215
Deaths:656
KDR:1.852
Accuracy:50.992% B**
HSR:10.700% D--
Razor GD-23
A+
Kills:1,211
Deaths:738
KDR:1.641
Accuracy:31.666% A+
HSR:17.341% D
AF-19 Mercenary
B**
Kills:1,186
Deaths:547
KDR:2.168
Accuracy:27.138% B**
HSR:17.538% D
AF-57 Piston
B**
Kills:934
Deaths:442
KDR:2.113
Accuracy:51.360% B**
HSR:12.206% C-
GD-66 Claw
B
Kills:202
Deaths:116
KDR:1.741
Accuracy:62.958% B
HSR:5.446% F
19A Fortuna
A*
Kills:123
Deaths:60
KDR:2.050
Accuracy:34.348% A*
HSR:14.634% D*
NSX Tanto
B+
Kills:119
Deaths:48
KDR:2.479
Accuracy:27.961% B
HSR:27.731% B+
NSX-P Tanto
B**
Kills:104
Deaths:30
KDR:3.467
Accuracy:31.152% B**
HSR:18.269% D--
Kills:12,310
Deaths (as Engineer):6,436
Deaths (to Engineers):3,945
KDR:1.91268
Kill Difference:5,874
Playtime:674.252 hours
Usage:34%
Score:12.735m
Score/min:315
Accuracy (listed only):37.032%
HSR (listed only):15.742%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,422
Deaths:603
KDR:2.358
Accuracy:24.685% B*
HSR:20.394% C--
NC05 Jackhammer
B*
Kills:919
Deaths:411
KDR:2.236
Accuracy:50.980% B*
HSR:10.664% D--
LA1 Anchor
C+
Kills:460
Deaths:180
KDR:2.556
Accuracy:24.412% C+
HSR:24.783% C+
EM6
C+
Kills:240
Deaths:99
KDR:2.424
Accuracy:21.426% C+
HSR:23.750% C+
NS-15M2
C+
Kills:206
Deaths:96
KDR:2.146
Accuracy:23.400% C+
HSR:20.388% D
GD-22S
C+
Kills:113
Deaths:58
KDR:1.948
Accuracy:22.151% C+
HSR:22.124% C
NSX-P Naginata
C-
Kills:76
Deaths:37
KDR:2.054
Accuracy:16.582% D*
HSR:26.316% C-
Kills:3,436
Deaths (as Heavy Assault):1,484
Deaths (to Heavy Assaults):3,810
KDR:2.31536
Kill Difference:1,952
Playtime:218.682 hours
Usage:11%
Score:2.722m
Score/min:207
Accuracy (listed only):26.234%
HSR (listed only):21.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:2,487
Deaths:1,100
KDR:2.261
Accuracy:30.313% B**
HSR:14.274% D
NS-61 Emissary
B**
Kills:1,485
Deaths:1,000
KDR:1.485
Accuracy:34.731% B**
HSR:15.825% C+
AF-18 Stalker
C**
Kills:980
Deaths:454
KDR:2.159
Accuracy:29.001% C**
HSR:16.837% D
SAS-R
C++
Kills:462
Deaths:102
KDR:4.529
Accuracy:38.302% C+
HSR:69.264% C++
MGR-S1 Gladius
B+
Kills:355
Deaths:157
KDR:2.261
Accuracy:28.901% B+
HSR:15.211% D-
AF-6 Shadow
B+
Kills:272
Deaths:118
KDR:2.305
Accuracy:29.245% D-
HSR:30.515% B+
Blitz GD-10
A+
Kills:263
Deaths:95
KDR:2.768
Accuracy:32.171% A+
HSR:14.068% C-
LA80
C-
Kills:192
Deaths:44
KDR:4.364
Accuracy:38.081% C-
HSR:70.313% D--
NC08 Mag-Scatter
A++
Kills:163
Deaths:63
KDR:2.587
Accuracy:72.222% A++
HSR:10.430% D--
NSX Tengu
B**
Kills:159
Deaths:76
KDR:2.092
Accuracy:43.415% B**
HSR:15.094% D-
Soldier Soaker
A+
Kills:109
Deaths:55
KDR:1.982
Accuracy:48.422% A+
HSR:7.339% D*
MKV Suppressed
A
Kills:105
Deaths:49
KDR:2.143
Accuracy:32.300% A
HSR:14.286% D-
NC4 Mag-Shot
A+
Kills:96
Deaths:62
KDR:1.548
Accuracy:37.130% A+
HSR:11.458% D*
NS-30 Vandal
M+
Kills:88
Deaths:54
KDR:1.630
Accuracy:31.289% C
HSR:50% M+
NSX Tomoe
C--
Kills:56
Deaths:32
KDR:1.750
Accuracy:26.860% C--
HSR:25% D*
Kills:7,272
Deaths (as Infiltrator):3,461
Deaths (to Infiltrators):2,844
KDR:2.10113
Kill Difference:3,811
Playtime:491.056 hours
Usage:25%
Score:5.941m
Score/min:202
Accuracy (listed only):36.825%
HSR (listed only):25.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:3,556
Deaths:1,879
KDR:1.893
Accuracy:31.286% A
HSR:17.070% D-
AF-4 Cyclone
B**
Kills:2,487
Deaths:1,100
KDR:2.261
Accuracy:30.313% B**
HSR:14.274% D
GD-7F
B**
Kills:2,217
Deaths:1,200
KDR:1.848
Accuracy:29.833% B**
HSR:16.779% D
NS-11C
B**
Kills:1,443
Deaths:720
KDR:2.004
Accuracy:28.658% B**
HSR:15.454% D
Mauler S6
B**
Kills:1,215
Deaths:656
KDR:1.852
Accuracy:50.992% B**
HSR:10.700% D--
Razor GD-23
A+
Kills:1,211
Deaths:738
KDR:1.641
Accuracy:31.666% A+
HSR:17.341% D
AF-19 Mercenary
B**
Kills:1,186
Deaths:547
KDR:2.168
Accuracy:27.138% B**
HSR:17.538% D
AF-57 Piston
B**
Kills:934
Deaths:442
KDR:2.113
Accuracy:51.360% B**
HSR:12.206% C-
MGR-S1 Gladius
B+
Kills:355
Deaths:157
KDR:2.261
Accuracy:28.901% B+
HSR:15.211% D-
Blitz GD-10
A+
Kills:263
Deaths:95
KDR:2.768
Accuracy:32.171% A+
HSR:14.068% C-
GD-66 Claw
B
Kills:202
Deaths:116
KDR:1.741
Accuracy:62.958% B
HSR:5.446% F
NSX Tengu
B**
Kills:159
Deaths:76
KDR:2.092
Accuracy:43.415% B**
HSR:15.094% D-
19A Fortuna
A*
Kills:123
Deaths:60
KDR:2.050
Accuracy:34.348% A*
HSR:14.634% D*
NSX Tanto
B+
Kills:119
Deaths:48
KDR:2.479
Accuracy:27.961% B
HSR:27.731% B+
MKV Suppressed
A
Kills:105
Deaths:49
KDR:2.143
Accuracy:32.300% A
HSR:14.286% D-
NSX-P Tanto
B**
Kills:104
Deaths:30
KDR:3.467
Accuracy:31.152% B**
HSR:18.269% D--
Kills:15,679
Deaths (as Light Assault):7,913
Deaths (to Light Assaults):2,590
KDR:1.98142
Kill Difference:7,766
Playtime:529.219 hours
Usage:26%
Score:8.683m
Score/min:273
Accuracy (listed only):35.903%
HSR (listed only):15.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:2,487
Deaths:1,100
KDR:2.261
Accuracy:30.313% B**
HSR:14.274% D
Mauler S6
B**
Kills:1,215
Deaths:656
KDR:1.852
Accuracy:50.992% B**
HSR:10.700% D--
AF-57 Piston
B**
Kills:934
Deaths:442
KDR:2.113
Accuracy:51.360% B**
HSR:12.206% C-
MGR-S1 Gladius
B+
Kills:355
Deaths:157
KDR:2.261
Accuracy:28.901% B+
HSR:15.211% D-
Blitz GD-10
A+
Kills:263
Deaths:95
KDR:2.768
Accuracy:32.171% A+
HSR:14.068% C-
GD-66 Claw
B
Kills:202
Deaths:116
KDR:1.741
Accuracy:62.958% B
HSR:5.446% F
NSX Tengu
B**
Kills:159
Deaths:76
KDR:2.092
Accuracy:43.415% B**
HSR:15.094% D-
Carnage AR
B+
Kills:155
Deaths:68
KDR:2.279
Accuracy:26.619% B+
HSR:23.226% B
NC1 Gauss Rifle
C
Kills:117
Deaths:60
KDR:1.950
Accuracy:21.216% C
HSR:18.803% C
MKV Suppressed
A
Kills:105
Deaths:49
KDR:2.143
Accuracy:32.300% A
HSR:14.286% D-
Reaper DMR
C
Kills:94
Deaths:44
KDR:2.136
Accuracy:21.960% D
HSR:22.340% C
GR-22
C*
Kills:66
Deaths:52
KDR:1.269
Accuracy:24.289% C+
HSR:21.212% C*
Kills:6,152
Deaths (as Combat Medic):2,915
Deaths (to Combat Medics):1,290
KDR:2.11046
Kill Difference:3,237
Playtime:37.444 hours
Usage:2%
Score:0.738m
Score/min:328
Accuracy (listed only):35.541%
HSR (listed only):15.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:747
Deaths:204
KDR:3.662
Accuracy:28.324% D
HSR:17.001% C++
AF-34 Mattock
C--
Kills:604
Deaths:179
KDR:3.374
Accuracy:31.227% C--
HSR:14.570% D
NCM1 Scattercannon
B*
Kills:61
Deaths:36
KDR:1.694
Accuracy:45.046% B*
HSR:14.754% C+
Kills:1,412
Deaths (as MAX Suit):209.500
Deaths (to MAX Suits):483
KDR:6.73986
Kill Difference:1,202.500
Playtime:41.697 hours
Usage:2%
Score:0.699m
Score/min:279
Accuracy (listed only):34.866%
HSR (listed only):15.442%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:3,024
V. Kills:210 N/A
Deaths:437
KDR:6.920
Accuracy:58.418% B
KPH:66.700 B+
VKPH:4.600 C+
M20 Mustang
B++
Kills:1,008
V. Kills:598 168%
Deaths:425
KDR:2.372
Accuracy:35.434% B++
KPH:19.900 B+
VKPH:11.800 C**
Breaker Rocket Pods
B**
Kills:529
V. Kills:89 N/A
Deaths:40
KDR:13.225
Accuracy:58.555% B**
KPH:106.400 C*
VKPH:17.900 C*
Vortek Rotary
B+
Kills:196
V. Kills:139 140%
Deaths:161
KDR:1.217
Accuracy:34.459% B+
KPH:13.300 C+
VKPH:9.400 C+
Coyote Missiles
B+
Kills:174
V. Kills:74 232%
Deaths:39
KDR:4.462
Accuracy:57.350% B+
KPH:46 C++
VKPH:19.600 C
Hornet Missiles
C++
Kills:162
V. Kills:150 107%
Deaths:35
KDR:4.629
Accuracy:70.167% A
KPH:45.400 C
VKPH:42 C++
Kills:5,093 (4,228 + 0)
Deaths:1,137
KDR:4.479
VKDR:1.108
Vehicle Kills:1,260
Kill Difference:3,956
Playtime:122.938 hours
Usage:6%
Score:1.961m
Score/min:266
Piloting Accuracy:34.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:278
V. Kills:164 168%
Deaths:17
KDR:16.353
Accuracy:38.732% B**
KPH:44.900 B*
VKPH:26.500 B*
Kills:278 (0 + 278)
Deaths:17
KDR:16.353
VKDR:9.647
Vehicle Kills:164
Kill Difference:261
Playtime:6.193 hours
Usage:0%
Score:0.108m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:38.732%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:913
V. Kills:104 N/A
Deaths:45
KDR:20.289
Accuracy:46.199% C
KPH:70.200 B++
VKPH:8 C+
C75 Viper
B++
Kills:156
V. Kills:32 473%
Deaths:19
KDR:8.211
Accuracy:41.906% B+
KPH:40.400 B++
VKPH:8.300 C*
L100 Python AP
A++
Kills:113
V. Kills:54 205%
Deaths:9
KDR:12.556
Accuracy:64.766% B**
KPH:53.700 A++
VKPH:25.700 A
Skyguard
B++
Kills:51
V. Kills:35 142%
Deaths:8
KDR:6.375
Accuracy:35.126% B**
KPH:17.100 B+
VKPH:11.800 B++
Kills:1,233 (1,233 + 0)
Deaths:81
KDR:15.222
VKDR:2.778
Vehicle Kills:225
Kill Difference:1,152
Playtime:21.937 hours
Usage:1%
Score:0.386m
Score/min:293
Driving Accuracy:35.126%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A++
Kills:955
V. Kills:557 171%
Deaths:96
KDR:9.948
Accuracy:48.401% B*
KPH:38.400 A++
VKPH:22.400 B**
C85 Canister
B*
Kills:686
V. Kills:36 N/A
Deaths:30
KDR:22.867
Accuracy:46.092% B*
KPH:108.700 B*
VKPH:5.700 B+
Titan-150 AP
B+
Kills:483
V. Kills:314 153%
Deaths:69
KDR:7
Accuracy:54.708% B+
KPH:26.800 B
VKPH:17.400 B+
E540 Halberd
M
Kills:265
V. Kills:88 298%
Deaths:24
KDR:11.042
Accuracy:50.462% B*
KPH:57.100 M
VKPH:19 B*
Titan-150 HEAT
B+
Kills:141
V. Kills:51 271%
Deaths:23
KDR:6.130
Accuracy:45.474% C+
KPH:27 B+
VKPH:9.800 C*
M20 Basilisk
A+
Kills:51
V. Kills:14 340%
Deaths:12
KDR:4.250
Accuracy:41.629% A+
KPH:41.800 A+
VKPH:11.500 B++
M96 Mjolnir
N/A
Kills:50
V. Kills:38 128%
Deaths:11
KDR:4.545
Accuracy:36.105% N/A
KPH:32.600 N/A
VKPH:24.800 N/A
Kills:2,631 (624 + 2,007)
Deaths:265
KDR:9.928
VKDR:4.143
Vehicle Kills:1,098
Kill Difference:2,366
Playtime:61.824 hours
Usage:3%
Score:1.455m
Score/min:392
Driving Accuracy:45.474%
Gunner Accuracy:36.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:2,195
V. Kills:147 N/A
Deaths:130
KDR:16.885
Accuracy:53.206% C**
KPH:150 B*
VKPH:10 B+
M96 Mjolnir-H
A**
Kills:1,950
V. Kills:857 227%
Deaths:163
KDR:11.963
Accuracy:51.911% C**
KPH:102.700 A**
VKPH:45.100 B*
M12 Kobalt-H
C**
Kills:330
V. Kills:8 N/A
Deaths:8
KDR:41.250
Accuracy:20.777% C
KPH:130.400 C**
VKPH:3.200 C-
G40-F Ranger
A
Kills:64
V. Kills:37 168%
Deaths:4
KDR:16
Accuracy:31.765% C
KPH:58.300 A
VKPH:33.700 A
Kills:4,539 (0 + 4,539)
Deaths:305
KDR:14.882
VKDR:3.439
Vehicle Kills:1,049
Kill Difference:4,234
Playtime:37.250 hours
Usage:2%
Score:1.117m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:31.765%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:279
V. Kills:58 473%
Deaths:18
KDR:15.500
Accuracy:44.913% B*
KPH:43.100 A*
VKPH:9 B+
M12 Kobalt
B**
Kills:142
V. Kills: N/A
Deaths:3
KDR:47.333
Accuracy:19.152% C**
KPH:105.500 B**
VKPH:0 F
M12 Kobalt
B++
Kills:87
V. Kills:5 N/A
Deaths:5
KDR:17.400
Accuracy:20.451% B+
KPH:60.700 C+
VKPH:3.500 B++
G30 Walker
B**
Kills:59
V. Kills:37 155%
Deaths:6
KDR:9.833
Accuracy:32.329% B+
KPH:23.100 B**
VKPH:14.500 B*
M60-G Bulldog
A+
Kills:55
V. Kills:10 N/A
Deaths:6
KDR:9.167
Accuracy:47.234% A+
KPH:47.500 B**
VKPH:8.600 B++
Kills:622 (0 + 622)
Deaths:38
KDR:16.368
VKDR:2.895
Vehicle Kills:110
Kill Difference:584
Playtime:12.972 hours
Usage:1%
Score:0.218m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:47.234%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:136
V. Kills:69 194%
Deaths:68
KDR:2
Accuracy:61.121% B**
KPH:20.600 C+
VKPH:10.500 B**
S12 Renegade
C
Kills:72
V. Kills:3 N/A
Deaths:24
KDR:3
Accuracy:33.450% D--
KPH:28.200 D
VKPH:1.200 C
Kills:208 (208 + 0)
Deaths:92
KDR:2.261
VKDR:0.783
Vehicle Kills:72
Kill Difference:116
Playtime:9.138 hours
Usage:0%
Score:0.061m
Score/min:111
Driving Accuracy:33.450%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 8,8075,6978416.774M**3.1627.082%C**N/A199.9M109.1S145728.5h1B**3.8B*
AC-X11 3,6333,5561,8791.892B**1.7231.286%A17.07%D-15.1DN/A44235.2h11.2C+35.9B
M30 Mustang AH 3,2343,0244376.92C*3.3158.418%BN/A66.8B+4.6C+20945.3h6.8B+11.6B+
M12 Kobalt 2,7362,59624108.167B*104.5525.24%B++14.176%D-179A+9.7A++49314.5h18.5C++73.2B+
AF-4 Cyclone 2,5182,4871,1002.261B*1.3530.313%B**14.274%D22C-N/A62113h11.2C++37.1B+
GD-7F 2,2582,2171,2001.848B++1.7629.833%B**16.779%D16.5C--N/A50134h13.1C*44B+
C85 Canister-H 2,3422,19513016.885C++13.2753.206%C**9.248%D150.3B*10.1B+48114.6h5.8B+11B+
M96 Mjolnir-H 2,8071,95016311.963M8.3551.911%C**N/A102.6A**45.1B*54819h23.5B++45.3B**
NS-61 Emissary 1,5081,4851,0001.485B**2.1334.731%B**15.825%C+12.6DN/A41117.8h17.3C49.9C**
NS-11C 1,4721,4437202.004A1.6128.658%B**15.454%D28.7C++N/A7250.3h12.2B+42.4B++
NC6 Gauss SAW 1,4411,4226032.358A1.2524.685%B*20.394%C--25.5C+N/A8355.7h9.2B+37.3B+
Frag Grenade 1,2831,22911229N/A1,225.3950.086%B++N/A614.5B+27M*19122h3.1B++6.2B++
Mauler S6 1,2271,2156561.852B*1.7650.992%B**10.7%D--38.7B++N/A10631.4h3.4B**6.7B**
Razor GD-23 1,2321,2117381.641B*1.9731.666%A+17.341%D16.7CN/A4872.3h12.8C++40.4B+
AF-19 Mercenary 1,2181,1865472.168A++1.4427.138%B**17.538%D22.3C*N/A7753.3h10.6B++39B++
Tank Mine 1,8331,15711410.149S6.5436.743%C**N/A199.5A*116.6A++15495.8h1.9C++5.1B++
M20 Mustang 1,6061,0084252.372C**1.2435.434%B++1.687%C20B+11.8C**29250.5h72.1B++203.5B*
AF-18 Stalker 9859804542.159B*1.4529.001%C**16.837%D25.5CN/A6038.4h10.3B*35.5B++
Enforcer ML85 1,512955969.948B**6.3448.401%B*N/A38.4A++22.4B**31024.9h11.3B+23.4B*
AF-57 Piston 9519344422.113B**1.5051.36%B**12.206%C-29.9C+N/A7731.2h4B+7.8B+
NC05 Jackhammer 9319194112.236B**1.3850.98%B*10.664%D--34.7CN/A9626.5h3.9B*7.7B+
L100 Python HESH 1,0179134520.289B**16.6846.199%C1.752%C++70.2B++8C+24513h2.9B+6.4C**
AF-34 Mattock 7557472043.662C*0.0528.324%D17.001%C++30.7C--N/A8124.3h4.4B*15.4B+
Bouncing Betty 7367331226.008B++2.4041.039%CN/A152.7B++N/A4124.8h2.1C-5.1C
C85 Canister 7226863022.867B+19.2546.092%B*12.682%C108.9B*5.7B+3376.3h6.7B+14.5B+
AF-34 Mattock 6106041793.374C++0.2431.227%C--14.57%D28.4DN/A7621.3h5.6B+17.8C*
Breaker Rocket Pods 6185294013.225B*9.6158.555%B**N/A105.8C*17.8C*3885h13.1B+22.4B+
Titan-150 AP 797483697C*3.3954.708%B+4.555%B**26.8B17.4B+49118h6.4D-11.7C
SAS-R 4644621024.529B*0.9238.302%C+69.264%C++25.4DN/A8518.2h2.3C++6C++
LA1 Anchor 4654601802.556C++1.0624.412%C+24.783%C+17.8D--N/A6925.8h10.3C++42C++
Rocklet Rifle 8114081832.23M++1.3853.502%C++N/A30.9C**30.5B+40213.2h37.2C++69.6C*
Orbital Strike Uplink 5343911391N/A387.39836.923%UN/A1303.3U476.7U56930.3h1.4T*0.2T*
M20 Basilisk 486374753.429S49.8252.669%C++6.684%B++116.9M++35A++6313.2h61.6B*117B*
MGR-S1 Gladius 3623551572.261B++1.3528.901%B+15.211%D-15.3DN/A5423.2h8.6B+29.9B+
M12 Kobalt-H 338330841.25A+37.6420.777%C13.03%D132C**3.2C-2922.5h16.2C+78C++
Heartstring 5423181851.719B+1.8969.508%A++N/A32.4B+22.9A+2659.8h12.1D-17.3C+
M20 Basilisk 3372791815.5S11.8944.913%B*7.168%B+42.9A*8.9B+2406.5h55.2A122.9A
AP30 Shredder 4422781716.353A++12.7438.732%B**2.518%C*44.8B*26.5B*2926.2h73.3C**189.1B++
AF-6 Shadow 2752721182.305B1.3129.245%D-30.515%B+19.9D-N/A4513.7h5.4C**18.6C+
E540 Halberd 3532652411.042B+7.4350.462%B*N/A57.6M+19.1B*3594.6h4.5B**9B**
Blitz GD-10 265263952.768A++0.8432.171%A+14.068%C-23.7C+N/A7211.1h16.9C+52.7B+
Shrike 4372571621.586A+2.0360.206%B+3.502%B+23.8C+16.7B+31110.8h9.1D--15.1C--
The Slasher 2462462,4390.101B**3.5140.376%B+2.846%D--0.8CN/A2294.1h1.4B**3.5B+
EM6 245240992.424B+1.1921.426%C+23.75%C+13.8D--N/A4217.4h11.9C+55.3C++
Spear Anti-Vehicle Phalanx Turret 347215635.833A32.2262.231%B**5.116%C++45.7B+28.1B**3514.7h12.9C+20.7C**
NS-15M2 209206962.146B1.4723.4%C+20.388%D22.6DN/A969.1h13C+55.5C++
GD-66 Claw 2062021161.741B+1.8762.958%B5.446%F32.1CN/A776.3h2.3B+3.6B+
Vortek Rotary 3351961611.217C+2.4034.459%B+4.082%A13.3C+9.5C+23514.7h87.1C+252.9C*
LA80 195192444.364C**0.7538.081%C-70.313%D--24.9DN/A707.7h2.6D6.9C-
Xiphos Anti-Personnel Phalanx Tower 187181290.5B++86.8955.461%A**1.105%C301.7B10B10560.6h26C+46.8C**
C-4 ARX 232180257.2M+3.5930.755%B**N/A128.6C**37.1C++5991.4h0.9B*3B**
NS Decimator 259177453.933M**0.3259.661%C+1.695%C-34C+15.8C+2815.2h5.2C+8.7C+
Coyote Missiles 248174394.462B*0.8557.35%B+N/A45.8C++19.5C2663.8h36.7C**63.9B+
Spear Anti-Vehicle Phalanx Turret 305174199.158B+5.5552.796%B**4.023%C+51.2B*38.5A++4903.4h10.4C19.7C**
Carver 1661642,5030.066C+3.5520.131%D4.268%F0.6C--N/A2290.2h1.3B6.5C++
NC08 Mag-Scatter 165163632.587B++1.0372.222%A++10.43%D--32C+N/A1465.1h4.9C--6.8B+
Hornet Missiles 312162354.629C+1.0270.167%AN/A45C41.7C++5673.6h15.3D-21.9C
Auraxium Slasher 1591593,5190.045C++3.5729.976%C+1.258%D--0.4C-N/A1389.3h1.6B**5.2B+
NSX Tengu 161159762.092B*1.5243.415%B**15.094%D-21.2DN/A587.5h15.1C+34.8C**
C75 Viper 188156198.211B**4.6041.906%B+N/A40B+8.2C++3073.9h16.5C-39.4C+
Carnage AR 161155682.279B++1.3326.619%B+23.226%B28.2C+1.1A*1135.5h15C56.5C++
G40-F Ranger 230147349S45.3932.538%CN/A73.5A41.5B**6122h60.2B+185B+
M12 Kobalt 142142347.333M**43.7219.152%C**23.239%B**109.2B**N/A4371.3h15.4B+80.4B+
Titan-150 HEAT 192141236.13C**2.5245.474%C+5.674%A++27.1B++9.8C*5975.2h6.1C13.3C
M40 Fury-F 205136682B+1.6161.121%B**N/A20.6C+10.5B**1296.6h17.2D28.2C+
NS-TMC-01 "His Regards" 1251252,6530.047B*3.5747.143%A++N/A0.7C+N/A2188h1.3B**2.8B++
19A Fortuna 128123602.05B++1.5634.348%A*14.634%D*15.2D-N/A398.1h17.5T-51D-
NSX Tanto 121119482.479A1.1327.961%B27.731%B+14DN/A408.5h12.8C**45.8C*
NC1 Gauss Rifle 120117601.95B*1.6621.216%C18.803%C20.2C+N/A1375.8h12.1B+56.8C*
Sticky Grenade 1151141114N/A110.3940.737%D*N/A380D*3.3D-14130.3h3.9D*9.5D*
L100 Python AP 167113912.556A++8.9464.766%B**2.655%C+53.8A++25.7A5872.1h5B+7.8B*
GD-22S 113113581.948B1.6622.151%C+22.124%C16.4D-N/A1036.9h10.7C**48.3C*
Soldier Soaker 112109551.982B*1.6348.422%A+7.339%D*22.7D-N/A614.8h7.7D--16B+
MKV Suppressed 106105492.143A+1.4732.3%A14.286%D-22.3CN/A854.7h15C+46.4B+
Mag-Cutter 1051052,8000.038B+3.5734.359%B+N/A0.5C+N/A1231.3h1.3B**3.7B+
NSX-P Tanto 107104303.467M0.1531.152%B**18.269%D--24.2C+N/A814.3h13.4B+42.9B++
NC15 Phoenix 161103185.722S2.1154.567%C++N/A17.8B+10C+2335.8h8.8B+16.2B+
NC4 Mag-Shot 9996621.548A2.0637.13%A+11.458%D*26.7C++N/A1513.6h9.1C+24.6C++
Reaper DMR 9794442.136C*1.4821.96%D22.34%C17.7DN/A615.3h9.1B+41.5C+
Hawk GD-68 14691263.5S0.1158.194%DN/A13.8C+8.3C2006.6h8.8C+15.1C
NS-30 Vandal 8888541.63C+1.9831.289%C50%M+30.3CN/A892.9h5.2B+16.5C**
M12 Kobalt 9287517.4B+13.7920.451%B+16.092%C--62.1C+3.6B++3681.4h20C++97.9B
Spear Anti-Vehicle Phalanx Tower 13382182S78.3961.732%A1.22%D*102.5A++63.8A++6560.8h6B++9.7B**
NSX-P Naginata 8076372.054B+1.5616.582%D*26.316%C-22.4D1.2C*893.4h12C**72.5C
S12 Renegade 7572243C++0.6133.45%D--5.556%C++28.8D1.2C662.5h4C--11.9D
NS-R3 Swarm 13668561.214A++2.4059.393%D--N/A7.1C+7.1C++1029.6h31.1C+52.4C
Aspis Anti-Aircraft Phalanx Turret 1386779.571M+5.9626.604%C*N/A25.8M27.3M++4162.6h89.7A+337.3B*
GR-22 6666521.269C+2.3424.289%C+21.212%C*16.1DN/A654.1h15.5D63.9C+
G40-F Ranger 10164416B*12.3931.765%C1.563%B+58.2A33.6A3721.1h51.8B*163B+
NCM1 Scattercannon 6261361.694C+1.9245.046%B*14.754%C+15.3DN/A534h6.4B+14.2B++
G30 Walker 965969.833M*6.2232.329%B+1.695%D*22.7B**14.2B*2622.6h185.2B+572.8B++
NSX Tomoe 5656321.75C++1.8626.86%C--25%D*25.5DN/A762.2h17.7D66C--
Hoplon Anti-Aircraft Phalanx Tower 9356156A*52.3924.196%CN/A140B+92.5C++6830.4h22.4B+92.8B+
M60-G Bulldog 655569.167A+5.5547.234%A+1.818%D45.8B**8.3B+2431.2h8.4C17.7B+
Skyguard 865186.375A++2.7635.126%B**3.922%A+17B+11.7B++2763h121C++344.5B+
M20 Basilisk 6551124.25B+0.6441.629%A+3.922%D42.5A+11.7B++2741.2h51.9B**124.7B**
M96 Mjolnir 8850114.545C+0.9336.105%C+N/A33.3C++25.3B+2911.5h32.5B+90B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter95,9512.1h
Nanite Revive Grenade06870.2h
Solid Wall0590.4h
Nano-Armor Kit236840,32049h
Flail Targeting Dart211,4638h
Pain Spire0520.1h
Snowman Soldier21280.1h
The Flail01670.5h
Spawn Beacon36100.5h
Anti-Vehicle MANA Turret32970.4h
Medical Kit8590.1h
Medical Applicator4229,3281.9h
Skywall Shield Emitter12070.5h
Structure Shield Module12680.7h
Turret AI Module26831.5h
Repair Module35871h
Cortium Silo04731.3h
Spitfire Auto-Turret81,4971.4h
Restoration Kit153340.3h
Spear Anti-Vehicle Tower01780.4h
Rampart Wall46463.5h
Xiphos Anti-Personnel Tower13481h
Hoplon Anti-Aircraft Phalanx Tower42730.7h
Deconstruction Tool01,6720.1h
Welding Device04,4160.4h
Recon Detection Device4512,06923.6h
Ammunition Package113,8232h
Anti-Infantry MANA Turret2700.1h
Elysium Spawn Tube02230.5h
Spear Anti-Vehicle Turret21620.7h
Vehicle Gate0671h
Light Air Terminal0700.3h
Glaive IPC01560.5h
WLT-Howler Mining Laser6369,71630.3h
Router01640.1h
Nano-Repair Grenade03120.1h
Orbital Strike Target Designator261581.1h
IPC Targeting Dart32331h
Shield Recharging Field33830.1h
L-30R Vektor0690h

Check the help document for the dictionary if you want to learn more about words used here.


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