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Executor A.S.P. Operative MarKos81[8FPS] MarKos81
NC BR 208

KDR: 3.17

Score: 119.6m

Last Seen: Nov 16th, 2018 5:08 PM
- OFFLINE - 39 hour(s)

Prestige 1, Battle Rank 100 (208 total) - New Conglomerate on Miller - Outfit Leader of Truenos de Guerra[8FPS] Truenos de Guerra
NC outfit on Miller

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS The Moonshot LA80 NC6A GODSAW EM4 Longshot EM6 C-4 ARX Bouncing Betty Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,728,882 MLG Score: 1382
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.914%17.276%50053968100,4032.471460.698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.873%1.55A+-0.513D-0.748D-HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.553B+9.70.32C*23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.922%1.042%101310182,11120338601.03786245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.16%-1.002D*-0.523D0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
223.8-0.402C--62.5-0.189C161.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.338%3.022%8295101613,765251862225.46664221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.217%0.224C++0.263C*0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.20.665B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.12%4.923%5301810039,628223440554.30783237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.468%-0.108C+0.2C++-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.516B+19.40.49B+35.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.699%77.97%5308101348,070408928811.7531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.643%0.693B+0.708B++-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.20.297C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.275%14.683%530410174,5294069181.11278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.207%-0.837D-0.049C+-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.218C++3.20.334C**7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Truenos de Guerra[8FPS] Truenos de Guerra
NC outfit on Miller

Members: 16
119.6m209.1%286 (17.2k)255 (15.3k)3.16923235,88974,4313.58875208 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10211705520.854%24.727%51606:2086

14% Combat Medic24% Engineer24% Heavy Assault28% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 8:10 PMMar 24th, 2013 8:12 PMNov 16th, 2018 4:30 PM (2d) (PST)Nov 16th, 2018 5:46 PM (2d) (PST)Nov 16th, 2018 1:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5811154660.5020.1580.1241.1710.0581382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8476,91827,9293010770315,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7828.3h/326.2d 31,225 58,329 81,966 550.1k 12,557 29,939 27,211 272.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:14,006
Deaths:5,103
KDR:2.745
Accuracy:31.566% B+
HSR:16.586% D**
EM6
A+
Kills:9,001
Deaths:3,639
KDR:2.473
Accuracy:28.666% A+
HSR:19.109% D
LA1 Anchor
B**
Kills:5,064
Deaths:2,036
KDR:2.487
Accuracy:29.504% B**
HSR:19.728% D
NC05 Jackhammer
A
Kills:2,864
Deaths:1,061
KDR:2.699
Accuracy:53.254% A
HSR:13.163% C
EM1
A+
Kills:2,500
Deaths:1,128
KDR:2.216
Accuracy:28.916% A+
HSR:15.920% D-
NS-15M2
A+
Kills:1,604
Deaths:592
KDR:2.709
Accuracy:30.844% A+
HSR:15.212% D*
NC6 Gauss SAW
A
Kills:1,554
Deaths:893
KDR:1.740
Accuracy:26.061% A
HSR:16.023% D*
NS-15M1
B+
Kills:1,328
Deaths:575
KDR:2.310
Accuracy:25.472% B+
HSR:12.425% D*
GD-22S
A
Kills:1,232
Deaths:547
KDR:2.252
Accuracy:29.256% A
HSR:13.880% D**
NC6S Gauss SAW S
B**
Kills:1,202
Deaths:576
KDR:2.087
Accuracy:29.066% B**
HSR:20.632% C-
NSX Naginata
B**
Kills:1,194
Deaths:528
KDR:2.261
Accuracy:26.895% B**
HSR:24.874% C-
MGR-L1 Promise
B++
Kills:1,175
Deaths:445
KDR:2.640
Accuracy:26.702% B++
HSR:21.447% C-
Kills:42,724
Deaths (as Heavy Assault):17,123
Deaths (to Heavy Assaults):21,204
KDR:2.49512
Kill Difference:25,601
Playtime:1,898.284 hours
Usage:24%
Score:32.201m
Score/min:283
Accuracy (listed only):30.517%
HSR (listed only):17.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C-
Kills:16,666
Deaths:1,549
KDR:10.759
Accuracy:39.187% D
HSR:77.043% C-
LA80
B+
Kills:14,418
Deaths:1,668
KDR:8.644
Accuracy:40.431% C+
HSR:80.996% B+
EM4 Longshot
C**
Kills:10,000
Deaths:923
KDR:10.834
Accuracy:41.141% C**
HSR:79.760% C*
Blitz GD-10
C**
Kills:3,395
Deaths:2,243
KDR:1.514
Accuracy:25.515% C**
HSR:8.866% D*
AF-4G Cyclone
B++
Kills:2,201
Deaths:1,214
KDR:1.813
Accuracy:31.049% B++
HSR:12.767% D--
NC14 Bolt Driver
C
Kills:1,795
Deaths:492
KDR:3.648
Accuracy:32.246% C-
HSR:70.975% C
AF-8 RailJack
B**
Kills:1,700
Deaths:215
KDR:7.907
Accuracy:43.053% B**
HSR:79.529% B+
AF-4 Cyclone
B**
Kills:1,600
Deaths:861
KDR:1.858
Accuracy:30.799% B**
HSR:12.063% D--
NS-7 PDW
A+
Kills:1,501
Deaths:863
KDR:1.739
Accuracy:32.401% A+
HSR:13.458% D
NSX Tengu
C+
Kills:1,250
Deaths:852
KDR:1.467
Accuracy:36.140% C+
HSR:16.720% D
MKV Suppressed
B**
Kills:1,245
Deaths:713
KDR:1.746
Accuracy:31.294% B**
HSR:10.121% D**
MGR-S1 Gladius
B+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:28.965% B+
HSR:17.872% D
AF-6 Shadow
A++
Kills:1,175
Deaths:243
KDR:4.835
Accuracy:35.504% C*
HSR:39.575% A++
AF-18 Stalker
B+
Kills:1,170
Deaths:384
KDR:3.047
Accuracy:30.372% B+
HSR:22.051% C**
Tempest
A
Kills:1,170
Deaths:624
KDR:1.875
Accuracy:31.844% A
HSR:12.564% D*
Impetus
C++
Kills:1,170
Deaths:346
KDR:3.382
Accuracy:34.408% C++
HSR:24.359% D
NSX Tomoe
C*
Kills:1,170
Deaths:509
KDR:2.299
Accuracy:30.011% C*
HSR:25.128% D*
NS-30 Vandal
M
Kills:1,170
Deaths:204
KDR:5.735
Accuracy:38.916% B**
HSR:47.607% M
Gauss SPR
A
Kills:1,170
Deaths:177
KDR:6.610
Accuracy:40.239% A
HSR:41.709% B*
NS-44L Blackhand
C+
Kills:1,167
Deaths:539
KDR:2.165
Accuracy:41.725% C+
HSR:21.165% D**
LA8 Rebel
B**
Kills:1,164
Deaths:476
KDR:2.445
Accuracy:38.749% B**
HSR:15.894% D
The Executive
D
Kills:1,161
Deaths:580
KDR:2.002
Accuracy:31.575% D
HSR:14.126% D*
NSX Daimyo
C++
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:41.653% C++
HSR:93.109% C
NS-357 Underboss
B*
Kills:1,161
Deaths:587
KDR:1.978
Accuracy:42.668% B*
HSR:12.317% D*
NS-44 Commissioner
B**
Kills:1,161
Deaths:646
KDR:1.797
Accuracy:43.949% B**
HSR:13.264% D*
SAS-R
C+
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:38.277% C+
HSR:68.190% C+
NC4 Mag-Shot
B**
Kills:1,160
Deaths:965
KDR:1.202
Accuracy:34.382% B**
HSR:14.052% D
NS-45 Pilot
C*
Kills:1,136
Deaths:541
KDR:2.100
Accuracy:32.205% C*
HSR:16.637% D--
Soldier Soaker
C
Kills:164
Deaths:65
KDR:2.523
Accuracy:30.490% C
HSR:12.195% C--
NS-AM7 Archer
A**
Kills:80
Deaths:112
KDR:0.714
Accuracy:55.601% C
HSR:40% A**
Kills:75,816
Deaths (as Infiltrator):19,410
Deaths (to Infiltrators):12,656
KDR:3.90603
Kill Difference:56,406
Playtime:2,209.332 hours
Usage:28%
Score:30.450m
Score/min:230
Accuracy (listed only):36.160%
HSR (listed only):33.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:4,757
Deaths:2,678
KDR:1.776
Accuracy:27.782% B**
HSR:20.496% C+
Blitz GD-10
C**
Kills:3,395
Deaths:2,243
KDR:1.514
Accuracy:25.515% C**
HSR:8.866% D*
AC-X11
B**
Kills:3,001
Deaths:1,146
KDR:2.619
Accuracy:29.804% B**
HSR:16.361% D--
AF-4G Cyclone
B++
Kills:2,201
Deaths:1,214
KDR:1.813
Accuracy:31.049% B++
HSR:12.767% D--
AF-57 Piston
D
Kills:1,706
Deaths:1,017
KDR:1.677
Accuracy:28.796% D*
HSR:11.723% D
AF-4 Cyclone
B**
Kills:1,600
Deaths:861
KDR:1.858
Accuracy:30.799% B**
HSR:12.063% D--
Gauss Compact S
A++
Kills:1,505
Deaths:874
KDR:1.722
Accuracy:31.597% A++
HSR:15.415% C-
NS-7 PDW
A+
Kills:1,501
Deaths:863
KDR:1.739
Accuracy:32.401% A+
HSR:13.458% D
GD-7F
C++
Kills:1,400
Deaths:804
KDR:1.741
Accuracy:24.571% C++
HSR:15.286% D-
NSX Tengu
C+
Kills:1,250
Deaths:852
KDR:1.467
Accuracy:36.140% C+
HSR:16.720% D
MKV Suppressed
B**
Kills:1,245
Deaths:713
KDR:1.746
Accuracy:31.294% B**
HSR:10.121% D**
NSX Tanto
C++
Kills:1,201
Deaths:611
KDR:1.966
Accuracy:26.322% C++
HSR:20.400% D
Razor GD-23
B**
Kills:1,200
Deaths:925
KDR:1.297
Accuracy:29.044% B**
HSR:13.417% D*
NSX-P Tanto
B+
Kills:1,190
Deaths:537
KDR:2.216
Accuracy:28.315% B+
HSR:23.613% C
19A Fortuna
B*
Kills:1,185
Deaths:689
KDR:1.720
Accuracy:29.439% B*
HSR:15.781% D-
MGR-S1 Gladius
B+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:28.965% B+
HSR:17.872% D
Tempest
A
Kills:1,170
Deaths:624
KDR:1.875
Accuracy:31.844% A
HSR:12.564% D*
Mauler S6
C
Kills:1,168
Deaths:598
KDR:1.953
Accuracy:31.013% D--
HSR:13.442% C
AF-4A Bandit
B**
Kills:1,165
Deaths:565
KDR:2.062
Accuracy:29.385% B**
HSR:16.052% D--
LA39 Bruiser
A
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:38.910% F-
HSR:20.740% A
NS-11C
B*
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:27.806% B*
HSR:14.655% D
NC12 Sweeper
C++
Kills:493
Deaths:233
KDR:2.116
Accuracy:31.295% D--
HSR:13.590% C++
Kills:35,830
Deaths (as Light Assault):19,877
Deaths (to Light Assaults):14,205
KDR:1.80259
Kill Difference:15,953
Playtime:670.217 hours
Usage:9%
Score:9.581m
Score/min:238
Accuracy (listed only):30.095%
HSR (listed only):15.245%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:4,757
Deaths:2,678
KDR:1.776
Accuracy:27.782% B**
HSR:20.496% C+
AC-X11
B**
Kills:3,001
Deaths:1,146
KDR:2.619
Accuracy:29.804% B**
HSR:16.361% D--
AF-57 Piston
D
Kills:1,706
Deaths:1,017
KDR:1.677
Accuracy:28.796% D*
HSR:11.723% D
Gauss Compact S
A++
Kills:1,505
Deaths:874
KDR:1.722
Accuracy:31.597% A++
HSR:15.415% C-
GD-7F
C++
Kills:1,400
Deaths:804
KDR:1.741
Accuracy:24.571% C++
HSR:15.286% D-
NSX Tanto
C++
Kills:1,201
Deaths:611
KDR:1.966
Accuracy:26.322% C++
HSR:20.400% D
Razor GD-23
B**
Kills:1,200
Deaths:925
KDR:1.297
Accuracy:29.044% B**
HSR:13.417% D*
NSX-P Tanto
B+
Kills:1,190
Deaths:537
KDR:2.216
Accuracy:28.315% B+
HSR:23.613% C
19A Fortuna
B*
Kills:1,185
Deaths:689
KDR:1.720
Accuracy:29.439% B*
HSR:15.781% D-
GD Guardian
C++
Kills:1,180
Deaths:242
KDR:4.876
Accuracy:34.716% C++
HSR:30.085% C++
MGR-M1 Bishop
B++
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:36.740% B+
HSR:35.575% B++
Mauler S6
C
Kills:1,168
Deaths:598
KDR:1.953
Accuracy:31.013% D--
HSR:13.442% C
AF-4A Bandit
B**
Kills:1,165
Deaths:565
KDR:2.062
Accuracy:29.385% B**
HSR:16.052% D--
LA39 Bruiser
A
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:38.910% F-
HSR:20.740% A
Warden
B**
Kills:1,161
Deaths:398
KDR:2.917
Accuracy:32.300% B**
HSR:12.748% F
NS-11C
B*
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:27.806% B*
HSR:14.655% D
NC12 Sweeper
C++
Kills:493
Deaths:233
KDR:2.116
Accuracy:31.295% D--
HSR:13.590% C++
Kills:25,809
Deaths (as Engineer):12,917
Deaths (to Engineers):12,533
KDR:1.99806
Kill Difference:12,892
Playtime:1,846.901 hours
Usage:24%
Score:30.217m
Score/min:273
Accuracy (listed only):30.461%
HSR (listed only):18.199%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:3,395
Deaths:2,243
KDR:1.514
Accuracy:25.515% C**
HSR:8.866% D*
NC1 Gauss Rifle
B+
Kills:3,090
Deaths:2,178
KDR:1.419
Accuracy:24.925% B+
HSR:10.874% D**
AF-4G Cyclone
B++
Kills:2,201
Deaths:1,214
KDR:1.813
Accuracy:31.049% B++
HSR:12.767% D--
NS-11A
C+
Kills:1,881
Deaths:978
KDR:1.923
Accuracy:23.933% C+
HSR:11.590% D**
AF-57 Piston
D
Kills:1,706
Deaths:1,017
KDR:1.677
Accuracy:28.796% D*
HSR:11.723% D
AF-4 Cyclone
B**
Kills:1,600
Deaths:861
KDR:1.858
Accuracy:30.799% B**
HSR:12.063% D--
NS-11P
A
Kills:1,575
Deaths:986
KDR:1.597
Accuracy:28.456% A
HSR:11.746% D*
NS-7 PDW
A+
Kills:1,501
Deaths:863
KDR:1.739
Accuracy:32.401% A+
HSR:13.458% D
Reaper DMR
C+
Kills:1,303
Deaths:966
KDR:1.349
Accuracy:24.952% C+
HSR:14.198% D**
NSX Tengu
C+
Kills:1,250
Deaths:852
KDR:1.467
Accuracy:36.140% C+
HSR:16.720% D
MKV Suppressed
B**
Kills:1,245
Deaths:713
KDR:1.746
Accuracy:31.294% B**
HSR:10.121% D**
NC9 A-Tross
A
Kills:1,193
Deaths:673
KDR:1.773
Accuracy:30.917% A
HSR:14.250% D**
Carnage AR
B+
Kills:1,177
Deaths:717
KDR:1.642
Accuracy:26.410% B+
HSR:12.999% D--
GR-22
B++
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:27.367% B++
HSR:12.511% D--
MGR-S1 Gladius
B+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:28.965% B+
HSR:17.872% D
Tempest
A
Kills:1,170
Deaths:624
KDR:1.875
Accuracy:31.844% A
HSR:12.564% D*
Mauler S6
C
Kills:1,168
Deaths:598
KDR:1.953
Accuracy:31.013% D--
HSR:13.442% C
LA39 Bruiser
A
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:38.910% F-
HSR:20.740% A
Gauss Rifle Burst
C+
Kills:1,162
Deaths:557
KDR:2.086
Accuracy:27.352% C+
HSR:15.232% D**
Gauss Prime
B+
Kills:1,160
Deaths:861
KDR:1.347
Accuracy:28.645% B+
HSR:13.017% D**
NSX Yumi
C
Kills:720
Deaths:459
KDR:1.569
Accuracy:24.342% C
HSR:18.056% D
NC12 Sweeper
C++
Kills:493
Deaths:233
KDR:2.116
Accuracy:31.295% D--
HSR:13.590% C++
Kills:32,502
Deaths (as Combat Medic):19,524
Deaths (to Combat Medics):6,981
KDR:1.66472
Kill Difference:12,978
Playtime:1,098.506 hours
Usage:14%
Score:15.551m
Score/min:236
Accuracy (listed only):29.333%
HSR (listed only):13.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,163
Deaths:496
KDR:2.345
Accuracy:25.678% D*
HSR:15.219% C+
NCM1 Scattercannon
C++
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:25.366% D--
HSR:15.504% C++
AF-41 Hacksaw
B
Kills:1,071
Deaths:245
KDR:4.371
Accuracy:23.888% D
HSR:16.433% B
AF-41 Hacksaw
C*
Kills:850
Deaths:186
KDR:4.570
Accuracy:23.468% D
HSR:15.177% C*
NCM2 Falcon
C**
Kills:227
Deaths:50
KDR:4.540
Accuracy:40.199% C+
HSR:5.286% C**
NCM2 Falcon
C+
Kills:214
Deaths:104
KDR:2.058
Accuracy:39.282% C+
HSR:3.738% C--
Kills:4,686
Deaths (as MAX Suit):788.500
Deaths (to MAX Suits):4,016
KDR:5.94293
Kill Difference:3,897.500
Playtime:83.380 hours
Usage:1%
Score:1.579m
Score/min:316
Accuracy (listed only):29.647%
HSR (listed only):11.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:1,595
V. Kills:297 N/A
Deaths:271
KDR:5.886
Accuracy:44.953% C-
KPH:39.700 D
VKPH:7.400 D
M20 Mustang
D
Kills:428
V. Kills:438 97%
Deaths:705
KDR:0.607
Accuracy:26.449% D
KPH:5.200 D
VKPH:5.300 D
Hornet Missiles
C+
Kills:399
V. Kills:228 174%
Deaths:93
KDR:4.290
Accuracy:59.753% C+
KPH:29.800 D
VKPH:17.100 D-
Vortek Rotary
D--
Kills:88
V. Kills:83 105%
Deaths:252
KDR:0.349
Accuracy:21.609% F
KPH:2.700 D--
VKPH:2.600 D*
Kills:2,510 (516 + 0)
Deaths:1,321
KDR:1.900
VKDR:0.792
Vehicle Kills:1,046
Kill Difference:1,189
Playtime:168.423 hours
Usage:2%
Score:1.261m
Score/min:125
Piloting Accuracy:21.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:525
V. Kills:557 94%
Deaths:155
KDR:3.387
Accuracy:39.505% C+
KPH:21.500 D
VKPH:22.900 C+
L105 Zephyr
C+
Kills:459
V. Kills:86 N/A
Deaths:55
KDR:8.345
Accuracy:38.014% C--
KPH:41.400 C
VKPH:7.700 C+
AP30 Shredder
C--
Kills:130
V. Kills:92 140%
Deaths:32
KDR:4.063
Accuracy:29.528% C+
KPH:19.600 D
VKPH:13.900 C--
Kills:1,114 (0 + 1,114)
Deaths:242
KDR:4.603
VKDR:3.037
Vehicle Kills:735
Kill Difference:872
Playtime:42.096 hours
Usage:1%
Score:0.706m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:29.528%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:648
V. Kills:141 456%
Deaths:80
KDR:8.100
Accuracy:30.469% D
KPH:21.700 C-
VKPH:4.700 D
L100 Python AP
C+
Kills:226
V. Kills:128 175%
Deaths:13
KDR:17.385
Accuracy:48.508% D
KPH:27.200 C+
VKPH:15.400 C-
Skyguard
D
Kills:56
V. Kills:49 112%
Deaths:9
KDR:6.222
Accuracy:24.812% D
KPH:6.200 D*
VKPH:5.500 D*
Kills:930 (930 + 0)
Deaths:102
KDR:9.118
VKDR:3.118
Vehicle Kills:318
Kill Difference:828
Playtime:47.167 hours
Usage:1%
Score:0.615m
Score/min:217
Driving Accuracy:24.812%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:6,236
V. Kills:3,964 157%
Deaths:560
KDR:11.136
Accuracy:47.853% C
KPH:26.800 B+
VKPH:17 B+
Titan-150 HESH
B+
Kills:3,589
V. Kills:826 434%
Deaths:153
KDR:23.458
Accuracy:50.183% B
KPH:45.800 B
VKPH:10.500 B+
E540 Halberd
B
Kills:3,414
V. Kills:1,591 214%
Deaths:287
KDR:11.896
Accuracy:47.299% B
KPH:31.700 C**
VKPH:14.800 C+
Titan-150 HEAT
B+
Kills:3,066
V. Kills:1,109 276%
Deaths:282
KDR:10.872
Accuracy:38.310% D-
KPH:24.800 B+
VKPH:9 C+
Enforcer ML85
C
Kills:1,210
V. Kills:749 161%
Deaths:135
KDR:8.963
Accuracy:36.552% D
KPH:20 C
VKPH:12.400 D
M20 Basilisk
B**
Kills:215
V. Kills:50 422%
Deaths:27
KDR:7.963
Accuracy:37.196% B**
KPH:32.800 B*
VKPH:7.600 C**
C85 Canister
C++
Kills:126
V. Kills:3 N/A
Deaths:6
KDR:21
Accuracy:39.681% C++
KPH:56.400 C
VKPH:1.300 D
M12 Kobalt
C
Kills:90
V. Kills:3 N/A
Deaths:3
KDR:30
Accuracy:13.831% C+
KPH:46.700 C
VKPH:1.600 C
Kills:17,946 (12,891 + 5,055)
Deaths:1,453
KDR:12.351
VKDR:5.709
Vehicle Kills:8,295
Kill Difference:16,493
Playtime:613.803 hours
Usage:8%
Score:8.529m
Score/min:232
Driving Accuracy:38.310%
Gunner Accuracy:13.831%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:332
V. Kills:22 N/A
Deaths:27
KDR:12.296
Accuracy:46.677% C
KPH:89.900 C
VKPH:6 C
E540 Halberd-H
C--
Kills:147
V. Kills:108 135%
Deaths:39
KDR:3.769
Accuracy:58.207% C*
KPH:22.800 D-
VKPH:16.800 C--
M40 Fury-H
D--
Kills:121
V. Kills:8 N/A
Deaths:7
KDR:17.286
Accuracy:27.859% D**
KPH:39.600 D--
VKPH:2.600 D--
Enforcer ML65-H
C+
Kills:87
V. Kills:79 109%
Deaths:22
KDR:3.955
Accuracy:58.637% C++
KPH:29.400 C
VKPH:26.700 C+
M96 Mjolnir-H
C
Kills:61
V. Kills:43 139%
Deaths:17
KDR:3.588
Accuracy:43.233% D
KPH:38 C-
VKPH:26.800 C
M20 Basilisk-H
D-
Kills:52
V. Kills:14 347%
Deaths:13
KDR:4
Accuracy:35.651% D-
KPH:12.900 D-
VKPH:3.500 D*
Kills:800 (0 + 800)
Deaths:125
KDR:6.400
VKDR:2.192
Vehicle Kills:274
Kill Difference:675
Playtime:21.776 hours
Usage:0%
Score:0.428m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:35.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:859
V. Kills:175 488%
Deaths:92
KDR:9.337
Accuracy:40.047% C**
KPH:24.300 B+
VKPH:5 D
M12 Kobalt
B+
Kills:525
V. Kills:18 N/A
Deaths:16
KDR:32.813
Accuracy:20.304% B+
KPH:57.300 C+
VKPH:2 C
M20 Basilisk
B
Kills:501
V. Kills:157 317%
Deaths:53
KDR:9.453
Accuracy:40.526% B
KPH:23.600 C*
VKPH:7.400 C
M40 Fury
C+
Kills:448
V. Kills:104 427%
Deaths:43
KDR:10.419
Accuracy:34.938% C+
KPH:39.600 C
VKPH:9.200 C+
M60-G Bulldog
C
Kills:268
V. Kills:69 383%
Deaths:41
KDR:6.537
Accuracy:31.696% C
KPH:18.100 D
VKPH:4.700 C
M12 Kobalt
C
Kills:225
V. Kills:8 N/A
Deaths:8
KDR:28.125
Accuracy:20.030% B+
KPH:57.500 C
VKPH:2 C
M40 Fury
C+
Kills:182
V. Kills:46 387%
Deaths:14
KDR:13
Accuracy:37.399% C*
KPH:41.500 C-
VKPH:10.500 C+
G30 Walker
C*
Kills:67
V. Kills:34 191%
Deaths:3
KDR:22.333
Accuracy:29.780% C*
KPH:12.200 C
VKPH:6.200 D
Kills:3,075 (0 + 3,075)
Deaths:270
KDR:11.389
VKDR:2.263
Vehicle Kills:611
Kill Difference:2,805
Playtime:105.627 hours
Usage:1%
Score:1.037m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:29.780%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:85
V. Kills:41 202%
Deaths:107
KDR:0.794
Accuracy:54.371% B+
KPH:13.400 D
VKPH:6.500 C+
Kills:85 (85 + 0)
Deaths:107
KDR:0.794
VKDR:0.383
Vehicle Kills:41
Kill Difference:22
Playtime:6.351 hours
Usage:0%
Score:0.039m
Score/min:103
Driving Accuracy:54.371%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 16,76916,6661,54910.759A7.5939.187%D77.043%C-41.3C--N/A93403.1h2C-5.2C--
LA80 14,51114,4181,6688.644A++5.4740.431%C+80.996%B+46.7B+N/A111308.9h2.1C*5.3C*
NC6A GODSAW 14,05514,0065,1032.745C*0.4231.566%B+16.586%D**43.6C-N/A123321h7.8C++24.8B+
EM4 Longshot 10,05310,00092310.834A**7.6641.141%C**79.76%C*45.5B**N/A115220h2B+4.9B+
EM6 9,0479,0013,6392.473B++0.7028.666%A+19.109%D37.5C+N/A111240.1h9.2B*32.1B++
C-4 ARX 8,1616,3701,7163.712B**0.5429.267%B++N/A119.7C++33.7C+58353.2h1.1B+3.9B++
Bouncing Betty 6,2986,29340215.654M**12.4833.9%D*N/A137.7BN/A36945.7h1.6B**4.6C++
Titan-150 AP 10,2006,23656011.136B*7.9747.853%C3.303%C*26.8B+17B+280232.8h4.3C*8.9B
LA1 Anchor 5,0915,0642,0362.487C*0.6829.504%B**19.728%D35.9CN/A107140.9h8.9B++30.1B++
AF-19 Mercenary 4,8144,7572,6781.776A1.3927.782%B**20.496%C+18.2C+N/A64261.8h10.7B++38.6B++
Titan-150 HESH 4,4153,58915323.458A20.2950.183%B2.229%B45.8B10.5B+19778.3h3.6C7.1C++
NC15 Phoenix 6,6323,4497554.568M*1.4055.377%C*N/A17.5C**16.2B+175196.9h9.3B+16.9B+
E540 Halberd 5,0053,41428711.895B++8.7347.299%B3.105%C+31.7C**14.8C+294107.6h5.5C**11.6B+
Blitz GD-10 3,4083,3952,2431.514B+1.6625.515%C**8.866%D*17.4C--N/A55195.1h14.3B55.9B+
NC1 Gauss Rifle 3,1073,0902,1781.419B+1.7524.925%B+10.874%D**17.4CN/A55177.3h11.4B+45.8B+
Frag Grenade 3,1563,08013080N/A3,076.8355.295%AN/A700B**17.3A++22884.4h2.9B*5.3B*
Titan-150 HEAT 4,1753,06628210.872A7.7038.31%D-3.881%B+24.8B+9C+145123.8h3.2B**8.3B*
AC-X11 3,0343,0011,1462.619A++0.5529.804%B**16.361%D--30C++N/A9499.9h8.9B+29.8B+
NC05 Jackhammer 2,8752,8641,0612.699A0.4753.254%A13.163%C54.6B+N/A17252.5h3.9B*7.3B*
Tank Mine 4,4082,86420813.769S10.6028.781%CN/A119.8B64.6C++97523.9h1.5B++5.1B++
C-4 3,9112,7421,5071.82B1.3530.978%B**N/A67.9C28.9C+69740.4h1.5C++4.9C++
Spear Anti-Vehicle Phalanx Turret 3,9512,66211722.752A**19.5842.488%C+4.207%C+45.7B+22.1C++28958.3h7.1B+16.8B+
EM1 2,5052,5001,1282.216B**0.9528.916%A+15.92%D-33.8C+N/A12374h10.5B36.4B*
AF-4G Cyclone 2,2082,2011,2141.813C++1.3631.049%B++12.767%D--25DN/A6588h9.5B30.7B+
NS-11A 1,8861,8819781.923B++1.2523.933%C+11.59%D**16.4DN/A51114.4h13B54.2B
NC14 Bolt Driver 1,8011,7954923.648B**0.4832.246%C-70.975%C20C+N/A7689.7h3C9.4C
Sticky Grenade 1,8261,77711777N/A1,773.8370.805%A*N/A1480.8B**40.8M+41101.2h1.8B+2.5B++
AF-57 Piston 1,7121,7061,0171.677B+1.4928.796%D*11.723%D22.6C--N/A7175.4h3.7B++12.9C+
AF-8 RailJack 1,7171,7002157.907A*4.7443.053%B**79.529%B+32.3B++N/A10052.6h2.3C*5.4B+
The Kraken 2,1771,6054913.269A0.1062.028%C++1.308%D39.7C+14.2C19640.4h4.8C-7.8C+
NS-15M2 1,6091,6045922.709B+0.4630.844%A+15.212%D*46.2C*N/A17834.7h10.8B++35.2B++
AF-4 Cyclone 1,6091,6008611.858B+1.3130.799%B**12.063%D--21.7C-N/A9073.7h10.2B+33B+
Breaker Rocket Pods 1,8921,5952715.886C+2.7244.953%C-1.129%C++39.7D7.4D20040.2h16.1C++35.7C++
NS-11P 1,5971,5759861.597B+1.5728.456%A11.746%D*27.6C+N/A8957.1h13.2B+46.4B++
NC6 Gauss SAW 1,5641,5548931.74B+1.4326.061%A16.023%D*23.8CN/A15165.3h8.9B+34.3B++
Gauss Compact S 1,5311,5058741.722B*1.4531.597%A++15.415%C-17.7C+N/A5784.9h11.3C+35.7B+
NS-7 PDW 1,5061,5018631.739B**1.4332.401%A+13.458%D29.8C*N/A10550.4h11.7B*36B*
NS Decimator 2,3081,4637052.075A1.0961.742%C++2.597%C*31.8C+18.4B31946h5.5C9C+
GD-7F 1,4061,4008041.741B++1.4324.571%C++15.286%D-17.6C-N/A7179.6h11.9B+48.4B+
NS-15M1 1,3351,3285752.31B++0.8625.472%B+12.425%D*23.9C--N/A7055.5h11.7B+45.7B+
Reaper DMR 1,3181,3039661.349C+1.8224.952%C+14.198%D**15.2D-N/A4485.5h12D--47.9C
NSX Tengu 1,2601,2508521.467C**1.7036.14%C+16.72%D18.3DN/A5168.4h13.6C++37.6C++
MKV Suppressed 1,2491,2457131.746B*1.4231.294%B**10.121%D**28.6C+N/A10143.6h12.1B+38.7B+
Hawk GD-68 2,1001,2449731.279A1.8963.423%C++2.331%C15.1C+10.4C++19882.5h7.9C*12.4C**
GD-22S 1,2331,2325472.252B+0.9229.256%A13.88%D**38.4C++N/A18032.1h9.1B*31.2B*
Mag-Cutter 1,4031,21722,9850.053B**3.1249.006%A++N/A0.6C+N/A21889.1h2.5C*5B+
Enforcer ML85 1,9591,2101358.963B**5.7936.552%D1.818%C20C12.4D16860.6h11.8B32.4C++
NC6S Gauss SAW S 1,2031,2025762.087B+1.0829.066%B**20.632%C-37.3C+N/A16032.2h9.5B+32.5B+
NSX Tanto 1,2141,2016111.966B*1.2026.322%C++20.4%D18.7C--N/A4964.2h12.7C**48.3B
Razor GD-23 1,2051,2009251.297B+1.8729.044%B**13.417%D*16.4CN/A7273.2h10.8B+37.2B+
NSX Naginata 1,1991,1945282.261B*0.9126.895%B**24.874%C-29.6C-N/A7540.3h10.5B+39B+
NC9 A-Tross 1,2061,1936731.773B+1.4030.917%A14.25%D**30.9C+N/A7938.6h9B+29.3B++
NSX-P Tanto 1,1991,1905372.216A+0.9528.315%B+23.613%C26.2C+N/A6445.4h11.8B++41.7B++
19A Fortuna 1,2001,1856891.72B+1.4529.439%B*15.781%D-19.2DN/A4861.6h9.6C**32.5B+
GD Guardian 1,2031,1802424.876A++1.7134.716%C++30.085%C++27.8DN/A7742.5h8.3D24C
Carnage AR 1,1781,1777171.642B1.5326.41%B+12.999%D--25.4CN/A8646.3h11.6B++43.8B++
GR-22 1,1781,1757001.679B1.4927.367%B++12.511%D--27.3C+N/A11243h12.6B+45.9B+
MGR-L1 Promise 1,1851,1754452.64B*0.5326.702%B++21.447%C-39.6C+N/A14929.7h11.7B++43.8B++
MGR-M1 Bishop 1,1891,1752245.246A*2.0836.74%B+35.575%B++33.5C++N/A7935.1h6B+16.5B+
MGR-S1 Gladius 1,1891,1754542.588B*0.5828.965%B+17.872%D25.9CN/A7645.4h9B+31B+
AF-6 Shadow 1,1911,1752434.835A*1.6735.504%C*39.575%A++29.9C-N/A8239.3h6.5D18.2C+
AF-18 Stalker 1,1811,1703843.047A++0.1230.372%B+22.051%C**26.7CN/A7543.9h13.5C+44.4C**
Tempest 1,1901,1706241.875B+1.2931.844%A12.564%D*21.8D-N/A6153.6h10.2C+32.1B+
Impetus 1,1781,1703463.382B**0.2134.408%C++24.359%D20.6D-N/A4856.8h5.7D-16.7C
NSX Tomoe 1,1811,1705092.299B0.8730.011%C*25.128%D*24.5DN/A5747.7h14.9C+49.5C++
NS-30 Vandal 1,1821,1702045.735A*2.5738.916%B**47.607%M33.3C+N/A8235.1h5.9C+15.2B+
Gauss SPR 1,1791,1701776.61M*3.4440.239%A41.709%B*31.4C*N/A9237.3h5.3C*13.1B++
Mauler S6 1,1681,1685981.953A1.2231.013%D--13.442%C36.3B+N/A15532.2h3.2A10.3B+
Auraxium Mag-Cutter 1,3151,16733,2270.035C++3.1332.028%C**1.542%D-0.4C-N/A12911.1h2.3C+7.3B
NS-44L Blackhand 1,1701,1675392.165B*1.0041.725%C+21.165%D**45.8AN/A11325.5h3.3B+7.9B+
AF-4A Bandit 1,1861,1655652.062B++1.1129.385%B**16.052%D--15.9DN/A4473.5h10.5C**35.7B+
Shrike 1,5961,1657851.484A1.6952.95%C-4.378%B*27C*10C32043.2h5.4B++10.2B+
LA8 Rebel 1,1701,1644762.445A++0.7238.749%B**15.894%D57.6A+N/A14720.2h5.3B++13.7C*
NCM1 Scattercannon 1,1671,1634962.345B0.8225.678%D*15.219%C+30.8B++N/A12437.7h5.2B**20.1C**
LA39 Bruiser 1,1681,1627771.495C**1.6738.91%F-20.74%A20DN/A5658.1h2.5C+6.5D-
Gauss Rifle Burst 1,1711,1625572.086C*1.0827.352%C+15.232%D**27.7DN/A6842h10.9C*40C*
NCM1 Scattercannon 1,1731,1614962.341C+0.8325.366%D--15.504%C++29.8CN/A9738.9h5.5B21.8C
The Executive 1,1681,1615802.002B+1.1731.575%D14.126%D*49.8C+N/A12423.3h8.2D--25.8D
Warden 1,1741,1613982.917A*0.2532.3%B**12.748%F23C++N/A6850.4h7.1B*22B*
NSX Daimyo 1,1621,1611796.486B**3.3241.653%C++93.109%C33.8DN/A8434.4h2.8C6.8C+
NS-357 Underboss 1,1671,1615871.978B**1.1942.668%B*12.317%D*52.8B+N/A13322h4B9.3B+
NS-44 Commissioner 1,1691,1616461.797B*1.3743.949%B**13.264%D*54.5B*N/A18321.3h3.5B+8B++
SAS-R 1,1661,1601866.237B**3.0738.277%C+68.19%C+43.6C**N/A18026.6h2.3C++6.1C++
NS-11C 1,1701,1605991.937B**1.2327.806%B*14.655%D15.2C--N/A4576.3h13.7C**49.4B+
Gauss Prime 1,1711,1608611.347C+1.8228.645%B+13.017%D**30.8C--N/A10537.7h11.1C+38.9B
NC4 Mag-Shot 1,1761,1609651.202B++1.9734.382%B**14.052%D44.3B**N/A16426.2h7.6C*22.1C++
NS-45 Pilot 1,1461,1365412.1B++1.0732.205%C*16.637%D--44.7C+N/A11325.4h7.6C+23.5C*
NS-TMC-01 "His Regards" 1,1311,07213,8990.077A++3.0934.813%B*1.306%D-0.7C+N/A21522.8h2B+5.7B+
AF-41 Hacksaw 1,0871,0712454.371B++1.2023.888%D16.433%B33.5C*N/A10832h6.4B26.8C+
AF-22 Crow 1,2308703252.677S0.4966.155%C+1.609%C--32.3B+13.4C++21526.9h6.6B++10B++
M20 Basilisk 1,034859929.337M*6.1740.047%C**5.937%C+24.3B+5D13435.3h57.2B+142.8B**
AF-41 Hacksaw 8598501864.57B++1.4023.468%D15.177%C*34.4C**N/A11524.7h6.7C+28.6C
NSX Yumi 7347204591.569C++1.6024.342%C18.056%D17.1D-N/A4042.2h14.9D61.2C-
C75 Viper 789648808.1B++4.9330.469%DN/A21.7C-4.7D16529.9h11.3B+37.2C++
M12 Kobalt 5435251632.813A++29.6420.304%B+21.524%B++57.1C+2C1889.2h18.5C**91.3B+
C150 Dalton 1,0825251553.387C0.2239.505%C+N/A21.5D22.8C+32224.4h5.3C13.3C+
M20 Basilisk 658501539.453M*6.2840.526%B6.587%C*23.6C*7.4C17321.2h63.9C**157.6B++
NC12 Sweeper 4994932332.116B**1.0531.295%D--13.59%C++29.5C+N/A9216.7h3.2B**10.4C**
L105 Zephyr 545459558.345C+5.1838.014%C--N/A41.4C7.7C+18311.1h6.1C*16.2C+
Rocklet Rifle 8284501582.848S0.3252.362%C+N/A24.5C20.5C31618.4h45.4C--86.8C
M40 Fury 5524484310.419B++7.2534.938%C+N/A39.6C9.2C+23311.3h14.2C+40.6C++
NS Annihilator 751446885.068U1.9079.458%CN/A17.9A+12.2B**19924.9h8B**10B**
M20 Mustang 8664287050.607C2.5626.449%DN/A5.2D5.3D9082.8h211D*797.9D**
Hornet Missiles 627399934.29C+1.1259.753%C+1.754%C+29.8D17D-23313.4h10.6C++17.7C*
MANA Anti-Vehicle Turret 7343821342.851U0.3256.73%UN/A3820U3520U33591300.1h10.3T*18.1T*
C85 Canister-H 3543322712.296C+9.1346.677%C11.446%C+89.7C5.9C-3423.7h6.4C++13.8C++
Orbital Strike Uplink 3813021302N/A298.83976.087%UN/A755U197.5U31570.4h1.5T*0.2T*
Spear Anti-Vehicle Phalanx Tower 4412961296U292.8347.181%C1.351%D--64.3B++31.5C*3894.6h6.9B+14.7B+
Aspis Anti-Aircraft Phalanx Turret 542274289.786M6.6229.126%B+N/A16.5B*16.1B*26716.6h114.3B*392.5B++
M60-G Bulldog 337268416.537B+3.3731.696%C2.239%C--18.1D4.7C10614.8h8.1C25.5C+
MANA Anti-Personnel Turret 254247972.546N/A0.6220.406%UN/A2470U70U7878700.1h27.7T*135.9T*
Xiphos Anti-Personnel Phalanx Tower 2462451245M++241.8320.355%D-N/A1225M**5D29250.2h2.1B+10.1B*
M60-A Bulldog 259229445.205C+2.0438.85%B+N/A33.7C+4.4C1806.8h5.8C+15B+
NCM2 Falcon 253227504.54S1.3740.199%C+5.286%C**22.9A*2.6D--1419.9h9.4B*23.5B++
L100 Python AP 3542261317.385M*14.2248.508%D3.097%C++27.2C+15.4C-4338.3h5.5B+11.3C*
M12 Kobalt 233225828.125A++24.9620.03%B+20%C**57.7C2.1C2003.9h20.9C104.4C*
M20 Basilisk 265215277.963A++4.7937.196%B**5.581%C+32.6B*7.6C**1806.6h54.6B**146.9B**
NCM2 Falcon 2612141042.058B*1.1139.282%C+3.738%C--13.8C++3D12915.5h12.4C+31.6C+
M40 Fury 2281821413B**9.8337.399%C*1.099%D41.4C-10.5C+3054.4h17.1D45.7C
Soldier Soaker 165164652.523A0.6530.49%C12.195%C--65.6B+N/A2502.5h5.3B+17.4B
Anti-Vehicle Grenade 1851571157N/A153.8341.451%D*N/A224.3D40D16470.7h6.4C15.5C--
E540 Halberd-H 255147393.769C0.6058.207%C*N/A23D-16.9C--3506.4h7.6C13C
AP30 Shredder 222130324.063C0.8929.528%C+2.308%C++19.7D13.9C--2856.6h86.8C+294.1C+
C85 Canister 129126621C**17.8339.681%C++9.524%D--57.3C1.4D1512.2h9.9C--24.8C+
M40 Fury-H 129121717.286C**14.1227.859%D**N/A39D--2.6D--1423.1h6B+21.5C+
M12 Kobalt 9390330B**26.8313.831%C+20%B**47.4C1.6C1241.9h19.7C142.1C+
Vortek Rotary 171882520.349C-2.8221.609%F3.409%B++2.8D--2.6D*7532h181.7F-840.8F**
Enforcer ML65-H 16687223.955C+0.7958.637%C++N/A29C26.3C+5283h16.1C++27.5C*
M40 Fury-F 126851070.794C2.3854.371%B+N/A13.3D6.4C+1036.4h14.3C26.4C+
NS-AM7 Archer 83801120.714B+2.4655.601%C40%A**8.7B+N/A859.2h13.5B+24.2B+
G30 Walker 10167322.333U19.1629.78%C*4.478%C++12.2C6.2D1535.5h165B*554.1B++
M20 Basilisk 8865232.5M*29.3354.235%C*3.077%D43.3C++15.3D3231.5h80.4B++148.2B++
M12 Kobalt 6664164B+60.8318.84%D29.688%A**71.1D2.2D2880.9h14.7B+78.1C**
M96 Mjolnir-H 10461173.588C+0.4243.233%DN/A38.1C-26.9C7721.6h39.9C+92.3C
Skyguard 1055696.222A++3.0524.812%DN/A6.2D*5.4D*1909h148.6C--599D
M20 Basilisk-H 6652134C0.8335.651%D-7.692%B+13D-3.5D*924h42.8B++120B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3215,11412.3h
Nano-Armor Kit9002,102,055132.4h
Anti-Vehicle MANA Turret133,6975.6h
Medical Applicator1,443754,60973.9h
Medical Kit81350.5h
Spawn Beacon364,9148.1h
Repair Module22701.1h
Structure Shield Module13261.5h
Nanite Revive Grenade03,1010.9h
Skywall Shield Emitter33942.4h
Turret AI Module34112.3h
Cortium Silo0500.3h
Blast Wall2550.6h
Spear Anti-Vehicle Tower42041.3h
Spitfire Auto-Turret01670.2h
Welding Device12,6320.2h
Deconstruction Tool13,2550.3h
Rampart Wall43064.1h
Xiphos Anti-Personnel Tower03081.8h
Hoplon Anti-Aircraft Phalanx Tower01290.8h
Recon Detection Device25567,000105.7h
Ammunition Package13912,9225.7h
Anti-Infantry MANA Turret171,4463.2h
Vehicle Gate31622.6h
Pillbox1520.6h
Orbital Strike Target Designator131252.5h
WLT-Howler Mining Laser126,2194.5h
Infantry Tower0500.5h
Nano-Repair Grenade01,0530.3h

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