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Deputy Director A.S.P. Operative MarKos81[8FPS] MarKos81
NC BR 90

KDR: 3.12

Score: 114.3m

Last Seen: Sep 19th, 2018 7:39 PM
- OFFLINE - 18.8 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Miller - Outfit Leader of Truenos de Guerra[8FPS] Truenos de Guerra
NC outfit on Miller

Members: 14
Level Progress (to 91): 48%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS The Moonshot NC6A GODSAW LA80 EM4 Longshot EM6 Bouncing Betty C-4 ARX Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,696,356 MLG Score: 1356
Fun Score: N/A
Cheeseburgers Flipped: 626TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.913%17.26%4995395597,8872.488740.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.893%1.557A+-0.505D-0.787D-HEAD (~2.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.554B+9.70.321C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.941%1.047%102310052,10120058541.04736246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.151%-1.005D*-0.528D0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224-0.405C--62.6-0.192C161.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.616%3.277%7555100312,330243557125.06365216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.15%0.173C++0.403B0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++4.20.663B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.946%5.076%504189908,845214538264.12354231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.34%-0.108C+0.207C++-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.508B+20.10.481B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.614%77.723%5048100044,682389826511.4628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.64%0.679B+0.698B+-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.424B2.20.293C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.356%14.83%504410044,4643939161.13328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.179%-0.828D-0.085C+-0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.219C++3.20.333C**7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Truenos de Guerra[8FPS] Truenos de Guerra
NC outfit on Miller

Members: 14
114.3m205.9%285 (17.1k)254 (15.2k)3.12277224,95872,0383.5282190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10081615920.971%24.423%51206:1586

14% Combat Medic23% Engineer25% Heavy Assault28% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 8:10 PMMar 24th, 2013 8:12 PMSep 19th, 2018 5:25 PM (16h) (PST)Sep 19th, 2018 6:12 PM (15h) (PST)Sep 19th, 2018 3:39 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761164600.4990.1600.1221.1460.0581356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5676,98327,5843010769315,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7509.9h/312.9d 29,207 54,941 77,970 516.6k 12,090 28,827 25,940 259.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:14,006
Deaths:5,103
KDR:2.745
Accuracy:31.566% B+
HSR:16.586% D**
EM6
A
Kills:9,001
Deaths:3,639
KDR:2.473
Accuracy:28.666% A
HSR:19.109% D
LA1 Anchor
B**
Kills:4,420
Deaths:1,794
KDR:2.464
Accuracy:29.607% B**
HSR:19.480% D
NC05 Jackhammer
A
Kills:2,861
Deaths:1,060
KDR:2.699
Accuracy:53.255% A
HSR:13.142% C
EM1
A+
Kills:2,500
Deaths:1,128
KDR:2.216
Accuracy:28.916% A+
HSR:15.920% D-
NS-15M2
A+
Kills:1,604
Deaths:592
KDR:2.709
Accuracy:30.844% A+
HSR:15.212% D*
NC6 Gauss SAW
B**
Kills:1,554
Deaths:893
KDR:1.740
Accuracy:26.061% B**
HSR:16.023% D*
NS-15M1
B+
Kills:1,328
Deaths:575
KDR:2.310
Accuracy:25.472% B+
HSR:12.425% D*
GD-22S
A
Kills:1,232
Deaths:547
KDR:2.252
Accuracy:29.256% A
HSR:13.880% D**
NC6S Gauss SAW S
B**
Kills:1,202
Deaths:576
KDR:2.087
Accuracy:29.066% B**
HSR:20.632% C-
NSX Naginata
B**
Kills:1,194
Deaths:528
KDR:2.261
Accuracy:26.895% B**
HSR:24.874% C-
MGR-L1 Promise
B+
Kills:1,175
Deaths:445
KDR:2.640
Accuracy:26.702% B+
HSR:21.447% C-
Kills:42,077
Deaths (as Heavy Assault):16,880
Deaths (to Heavy Assaults):20,700
KDR:2.49271
Kill Difference:25,197
Playtime:1,863.815 hours
Usage:25%
Score:31.648m
Score/min:283
Accuracy (listed only):30.526%
HSR (listed only):17.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C-
Kills:16,666
Deaths:1,549
KDR:10.759
Accuracy:39.187% D
HSR:77.043% C-
LA80
B+
Kills:11,030
Deaths:1,247
KDR:8.845
Accuracy:40.282% C+
HSR:80.925% B+
EM4 Longshot
C**
Kills:10,000
Deaths:923
KDR:10.834
Accuracy:41.141% C**
HSR:79.760% C*
Blitz GD-10
C**
Kills:3,340
Deaths:2,211
KDR:1.511
Accuracy:25.410% C**
HSR:8.892% D*
AF-4G Cyclone
B++
Kills:2,047
Deaths:1,152
KDR:1.777
Accuracy:31.242% B++
HSR:12.750% D--
NC14 Bolt Driver
C
Kills:1,795
Deaths:492
KDR:3.648
Accuracy:32.246% C-
HSR:70.975% C
AF-8 RailJack
B**
Kills:1,700
Deaths:215
KDR:7.907
Accuracy:43.053% B**
HSR:79.529% B+
AF-4 Cyclone
B**
Kills:1,600
Deaths:861
KDR:1.858
Accuracy:30.799% B**
HSR:12.063% D--
NS-7 PDW
A+
Kills:1,306
Deaths:773
KDR:1.690
Accuracy:32.557% A+
HSR:13.093% D
NSX Tengu
C+
Kills:1,250
Deaths:852
KDR:1.467
Accuracy:36.140% C+
HSR:16.720% D
MKV Suppressed
B**
Kills:1,245
Deaths:713
KDR:1.746
Accuracy:31.294% B**
HSR:10.121% D**
MGR-S1 Gladius
B+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:28.965% B+
HSR:17.872% D
AF-6 Shadow
A+
Kills:1,175
Deaths:243
KDR:4.835
Accuracy:35.504% C*
HSR:39.575% A+
AF-18 Stalker
B+
Kills:1,170
Deaths:384
KDR:3.047
Accuracy:30.372% B+
HSR:22.051% C*
NSX Tomoe
C*
Kills:1,170
Deaths:509
KDR:2.299
Accuracy:30.011% C*
HSR:25.128% D--
NS-30 Vandal
A**
Kills:1,170
Deaths:204
KDR:5.735
Accuracy:38.916% B**
HSR:47.607% A**
Tempest
A
Kills:1,170
Deaths:624
KDR:1.875
Accuracy:31.844% A
HSR:12.564% D*
Gauss SPR
B**
Kills:1,170
Deaths:177
KDR:6.610
Accuracy:40.239% B**
HSR:41.709% B*
Impetus
C++
Kills:1,170
Deaths:346
KDR:3.382
Accuracy:34.408% C++
HSR:24.359% D
NS-44L Blackhand
C+
Kills:1,167
Deaths:539
KDR:2.165
Accuracy:41.725% C+
HSR:21.165% D**
LA8 Rebel
B**
Kills:1,164
Deaths:476
KDR:2.445
Accuracy:38.749% B**
HSR:15.894% D
NSX Daimyo
C++
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:41.653% C++
HSR:93.109% C
The Executive
D
Kills:1,161
Deaths:580
KDR:2.002
Accuracy:31.575% D
HSR:14.126% D*
NS-44 Commissioner
B**
Kills:1,161
Deaths:646
KDR:1.797
Accuracy:43.949% B**
HSR:13.264% D*
NS-357 Underboss
B*
Kills:1,161
Deaths:587
KDR:1.978
Accuracy:42.668% B*
HSR:12.317% D*
NC4 Mag-Shot
B**
Kills:1,160
Deaths:965
KDR:1.202
Accuracy:34.382% B**
HSR:14.052% D
SAS-R
C+
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:38.277% C+
HSR:68.190% C+
NS-45 Pilot
C**
Kills:497
Deaths:257
KDR:1.934
Accuracy:33.178% C**
HSR:17.103% D--
Soldier Soaker
C
Kills:164
Deaths:65
KDR:2.523
Accuracy:30.490% C
HSR:12.195% C--
NS-AM7 Archer
M
Kills:67
Deaths:86
KDR:0.779
Accuracy:56.067% C
HSR:40.299% M
Kills:71,372
Deaths (as Infiltrator):18,495
Deaths (to Infiltrators):12,156
KDR:3.85899
Kill Difference:52,877
Playtime:2,084.510 hours
Usage:28%
Score:28.648m
Score/min:229
Accuracy (listed only):36.211%
HSR (listed only):33.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:4,200
Deaths:2,425
KDR:1.732
Accuracy:27.680% B**
HSR:20.595% C+
Blitz GD-10
C**
Kills:3,340
Deaths:2,211
KDR:1.511
Accuracy:25.410% C**
HSR:8.892% D*
AC-X11
B**
Kills:3,001
Deaths:1,146
KDR:2.619
Accuracy:29.804% B**
HSR:16.361% D--
AF-4G Cyclone
B++
Kills:2,047
Deaths:1,152
KDR:1.777
Accuracy:31.242% B++
HSR:12.750% D--
AF-57 Piston
D
Kills:1,706
Deaths:1,017
KDR:1.677
Accuracy:28.796% D*
HSR:11.723% D
AF-4 Cyclone
B**
Kills:1,600
Deaths:861
KDR:1.858
Accuracy:30.799% B**
HSR:12.063% D--
GD-7F
C++
Kills:1,400
Deaths:804
KDR:1.741
Accuracy:24.571% C++
HSR:15.286% D-
NS-7 PDW
A+
Kills:1,306
Deaths:773
KDR:1.690
Accuracy:32.557% A+
HSR:13.093% D
NSX Tengu
C+
Kills:1,250
Deaths:852
KDR:1.467
Accuracy:36.140% C+
HSR:16.720% D
MKV Suppressed
B**
Kills:1,245
Deaths:713
KDR:1.746
Accuracy:31.294% B**
HSR:10.121% D**
Gauss Compact S
A++
Kills:1,204
Deaths:661
KDR:1.821
Accuracy:32.690% A++
HSR:14.452% D
NSX Tanto
C++
Kills:1,201
Deaths:611
KDR:1.966
Accuracy:26.322% C++
HSR:20.400% D
Razor GD-23
B**
Kills:1,200
Deaths:925
KDR:1.297
Accuracy:29.044% B**
HSR:13.417% D*
NSX-P Tanto
B++
Kills:1,190
Deaths:537
KDR:2.216
Accuracy:28.315% B++
HSR:23.613% C+
19A Fortuna
B*
Kills:1,185
Deaths:689
KDR:1.720
Accuracy:29.439% B*
HSR:15.781% D-
MGR-S1 Gladius
B+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:28.965% B+
HSR:17.872% D
Tempest
A
Kills:1,170
Deaths:624
KDR:1.875
Accuracy:31.844% A
HSR:12.564% D*
Mauler S6
C
Kills:1,168
Deaths:598
KDR:1.953
Accuracy:31.013% D--
HSR:13.442% C
AF-4A Bandit
B**
Kills:1,165
Deaths:565
KDR:2.062
Accuracy:29.385% B**
HSR:16.052% D--
LA39 Bruiser
B**
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:38.910% F-
HSR:20.740% B**
NS-11C
B*
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:27.806% B*
HSR:14.655% D
NC12 Sweeper
B+
Kills:428
Deaths:198
KDR:2.162
Accuracy:32.148% D--
HSR:14.953% B+
Kills:34,503
Deaths (as Light Assault):19,192
Deaths (to Light Assaults):13,797
KDR:1.79778
Kill Difference:15,311
Playtime:639.402 hours
Usage:9%
Score:9.166m
Score/min:239
Accuracy (listed only):30.190%
HSR (listed only):15.252%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:4,200
Deaths:2,425
KDR:1.732
Accuracy:27.680% B**
HSR:20.595% C+
AC-X11
B**
Kills:3,001
Deaths:1,146
KDR:2.619
Accuracy:29.804% B**
HSR:16.361% D--
AF-57 Piston
D
Kills:1,706
Deaths:1,017
KDR:1.677
Accuracy:28.796% D*
HSR:11.723% D
GD-7F
C++
Kills:1,400
Deaths:804
KDR:1.741
Accuracy:24.571% C++
HSR:15.286% D-
Gauss Compact S
A++
Kills:1,204
Deaths:661
KDR:1.821
Accuracy:32.690% A++
HSR:14.452% D
NSX Tanto
C++
Kills:1,201
Deaths:611
KDR:1.966
Accuracy:26.322% C++
HSR:20.400% D
Razor GD-23
B**
Kills:1,200
Deaths:925
KDR:1.297
Accuracy:29.044% B**
HSR:13.417% D*
NSX-P Tanto
B++
Kills:1,190
Deaths:537
KDR:2.216
Accuracy:28.315% B++
HSR:23.613% C+
19A Fortuna
B*
Kills:1,185
Deaths:689
KDR:1.720
Accuracy:29.439% B*
HSR:15.781% D-
GD Guardian
C++
Kills:1,180
Deaths:242
KDR:4.876
Accuracy:34.716% C++
HSR:30.085% C++
MGR-M1 Bishop
B++
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:36.740% B+
HSR:35.575% B++
Mauler S6
C
Kills:1,168
Deaths:598
KDR:1.953
Accuracy:31.013% D--
HSR:13.442% C
AF-4A Bandit
B**
Kills:1,165
Deaths:565
KDR:2.062
Accuracy:29.385% B**
HSR:16.052% D--
LA39 Bruiser
B**
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:38.910% F-
HSR:20.740% B**
Warden
B**
Kills:1,161
Deaths:398
KDR:2.917
Accuracy:32.300% B**
HSR:12.748% F
NS-11C
B*
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:27.806% B*
HSR:14.655% D
NC12 Sweeper
B+
Kills:428
Deaths:198
KDR:2.162
Accuracy:32.148% D--
HSR:14.953% B+
Kills:24,886
Deaths (as Engineer):12,416
Deaths (to Engineers):12,173
KDR:2.00435
Kill Difference:12,470
Playtime:1,741.820 hours
Usage:23%
Score:28.131m
Score/min:269
Accuracy (listed only):30.569%
HSR (listed only):18.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:3,340
Deaths:2,211
KDR:1.511
Accuracy:25.410% C**
HSR:8.892% D*
NC1 Gauss Rifle
B+
Kills:3,088
Deaths:2,178
KDR:1.418
Accuracy:24.927% B+
HSR:10.881% D**
AF-4G Cyclone
B++
Kills:2,047
Deaths:1,152
KDR:1.777
Accuracy:31.242% B++
HSR:12.750% D--
NS-11A
C+
Kills:1,841
Deaths:946
KDR:1.946
Accuracy:23.918% C+
HSR:11.244% D**
AF-57 Piston
D
Kills:1,706
Deaths:1,017
KDR:1.677
Accuracy:28.796% D*
HSR:11.723% D
AF-4 Cyclone
B**
Kills:1,600
Deaths:861
KDR:1.858
Accuracy:30.799% B**
HSR:12.063% D--
NS-11P
A+
Kills:1,365
Deaths:818
KDR:1.669
Accuracy:29.310% A+
HSR:11.502% D*
NS-7 PDW
A+
Kills:1,306
Deaths:773
KDR:1.690
Accuracy:32.557% A+
HSR:13.093% D
Reaper DMR
C+
Kills:1,303
Deaths:966
KDR:1.349
Accuracy:24.952% C+
HSR:14.198% D**
NSX Tengu
C+
Kills:1,250
Deaths:852
KDR:1.467
Accuracy:36.140% C+
HSR:16.720% D
MKV Suppressed
B**
Kills:1,245
Deaths:713
KDR:1.746
Accuracy:31.294% B**
HSR:10.121% D**
NC9 A-Tross
A
Kills:1,193
Deaths:673
KDR:1.773
Accuracy:30.917% A
HSR:14.250% D**
Carnage AR
B+
Kills:1,177
Deaths:717
KDR:1.642
Accuracy:26.410% B+
HSR:12.999% D--
MGR-S1 Gladius
B+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:28.965% B+
HSR:17.872% D
GR-22
B++
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:27.367% B++
HSR:12.511% D-
Tempest
A
Kills:1,170
Deaths:624
KDR:1.875
Accuracy:31.844% A
HSR:12.564% D*
Mauler S6
C
Kills:1,168
Deaths:598
KDR:1.953
Accuracy:31.013% D--
HSR:13.442% C
Gauss Rifle Burst
C+
Kills:1,162
Deaths:557
KDR:2.086
Accuracy:27.352% C+
HSR:15.232% D**
LA39 Bruiser
B**
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:38.910% F-
HSR:20.740% B**
Gauss Prime
B+
Kills:1,160
Deaths:861
KDR:1.347
Accuracy:28.645% B+
HSR:13.017% D**
NSX Yumi
C
Kills:713
Deaths:452
KDR:1.577
Accuracy:24.385% C
HSR:18.233% D
NC12 Sweeper
B+
Kills:428
Deaths:198
KDR:2.162
Accuracy:32.148% D--
HSR:14.953% B+
Kills:31,774
Deaths (as Combat Medic):19,098
Deaths (to Combat Medics):6,731
KDR:1.66373
Kill Difference:12,676
Playtime:1,078.727 hours
Usage:14%
Score:15.180m
Score/min:235
Accuracy (listed only):29.423%
HSR (listed only):13.591%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,163
Deaths:496
KDR:2.345
Accuracy:25.678% D*
HSR:15.219% C+
NCM1 Scattercannon
C++
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:25.366% D--
HSR:15.504% C++
AF-41 Hacksaw
C++
Kills:908
Deaths:218
KDR:4.165
Accuracy:24.215% D
HSR:15.529% C++
AF-41 Hacksaw
C+
Kills:678
Deaths:159
KDR:4.264
Accuracy:23.809% D
HSR:13.717% C+
NCM2 Falcon
C**
Kills:227
Deaths:50
KDR:4.540
Accuracy:40.263% C+
HSR:5.286% C**
NCM2 Falcon
C+
Kills:214
Deaths:104
KDR:2.058
Accuracy:39.331% C+
HSR:3.738% C--
Kills:4,351
Deaths (as MAX Suit):761.500
Deaths (to MAX Suits):3,934
KDR:5.71372
Kill Difference:3,589.500
Playtime:78.374 hours
Usage:1%
Score:1.490m
Score/min:317
Accuracy (listed only):29.777%
HSR (listed only):11.499%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:1,588
V. Kills:294 N/A
Deaths:270
KDR:5.881
Accuracy:44.929% C--
KPH:39.600 D
VKPH:7.300 D
M20 Mustang
D
Kills:425
V. Kills:436 97%
Deaths:701
KDR:0.606
Accuracy:26.478% D
KPH:5.200 D
VKPH:5.400 D
Hornet Missiles
C+
Kills:399
V. Kills:228 174%
Deaths:93
KDR:4.290
Accuracy:59.683% C+
KPH:30.400 D
VKPH:17.300 D-
Vortek Rotary
D--
Kills:88
V. Kills:83 105%
Deaths:252
KDR:0.349
Accuracy:21.609% F
KPH:2.700 D--
VKPH:2.600 D*
Kills:2,500 (513 + 0)
Deaths:1,316
KDR:1.900
VKDR:0.791
Vehicle Kills:1,041
Kill Difference:1,184
Playtime:166.331 hours
Usage:2%
Score:1.245m
Score/min:125
Piloting Accuracy:21.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:517
V. Kills:554 93%
Deaths:154
KDR:3.357
Accuracy:39.771% C+
KPH:21.400 D
VKPH:23 C+
L105 Zephyr
C+
Kills:404
V. Kills:71 N/A
Deaths:55
KDR:7.345
Accuracy:38.416% C-
KPH:41.800 C
VKPH:7.400 C+
AP30 Shredder
C--
Kills:130
V. Kills:92 140%
Deaths:32
KDR:4.063
Accuracy:29.528% C+
KPH:19.600 D
VKPH:13.900 C--
Kills:1,051 (0 + 1,051)
Deaths:241
KDR:4.361
VKDR:2.975
Vehicle Kills:717
Kill Difference:810
Playtime:40.418 hours
Usage:1%
Score:0.687m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:29.528%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:613
V. Kills:133 457%
Deaths:76
KDR:8.066
Accuracy:30.250% D-
KPH:21.100 C-
VKPH:4.600 D
L100 Python AP
C
Kills:169
V. Kills:109 154%
Deaths:11
KDR:15.364
Accuracy:47.979% D-
KPH:25.700 C
VKPH:16.600 C
Skyguard
D
Kills:51
V. Kills:46 109%
Deaths:8
KDR:6.375
Accuracy:24.942% D
KPH:6 D*
VKPH:5.400 D*
Kills:833 (833 + 0)
Deaths:95
KDR:8.768
VKDR:3.032
Vehicle Kills:288
Kill Difference:738
Playtime:44.185 hours
Usage:1%
Score:0.571m
Score/min:215
Driving Accuracy:24.942%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:5,269
V. Kills:3,586 147%
Deaths:523
KDR:10.075
Accuracy:46.930% C
KPH:25.300 C**
VKPH:17.200 B+
Titan-150 HESH
B+
Kills:3,214
V. Kills:726 442%
Deaths:138
KDR:23.290
Accuracy:50.149% C**
KPH:46 C**
VKPH:10.400 B+
Titan-150 HEAT
B+
Kills:3,065
V. Kills:1,108 276%
Deaths:282
KDR:10.869
Accuracy:38.299% D--
KPH:24.800 B+
VKPH:9 C+
E540 Halberd
C*
Kills:2,905
V. Kills:1,419 205%
Deaths:268
KDR:10.840
Accuracy:46.368% C*
KPH:30.600 C*
VKPH:15 C+
Enforcer ML85
C
Kills:1,171
V. Kills:734 159%
Deaths:133
KDR:8.805
Accuracy:36.195% D
KPH:19.700 C
VKPH:12.400 D
M20 Basilisk
B**
Kills:191
V. Kills:46 406%
Deaths:26
KDR:7.346
Accuracy:36.958% B**
KPH:31.300 B*
VKPH:7.500 C*
C85 Canister
C++
Kills:126
V. Kills:3 N/A
Deaths:6
KDR:21
Accuracy:39.503% C++
KPH:56.700 C
VKPH:1.400 D
M12 Kobalt
C
Kills:90
V. Kills:3 N/A
Deaths:3
KDR:30
Accuracy:13.997% C+
KPH:47.900 C
VKPH:1.600 C
Kills:16,031 (11,548 + 4,483)
Deaths:1,379
KDR:11.625
VKDR:5.529
Vehicle Kills:7,625
Kill Difference:14,652
Playtime:566.575 hours
Usage:8%
Score:7.768m
Score/min:228
Driving Accuracy:38.299%
Gunner Accuracy:13.997%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:306
V. Kills:18 N/A
Deaths:25
KDR:12.240
Accuracy:44.366% C-
KPH:90.100 C
VKPH:5.300 D
E540 Halberd-H
C-
Kills:130
V. Kills:104 124%
Deaths:38
KDR:3.421
Accuracy:57.734% C*
KPH:21.600 D--
VKPH:17.300 C-
M40 Fury-H
D--
Kills:121
V. Kills:8 N/A
Deaths:7
KDR:17.286
Accuracy:27.880% D*
KPH:39.600 D--
VKPH:2.600 D--
Enforcer ML65-H
C+
Kills:87
V. Kills:79 109%
Deaths:22
KDR:3.955
Accuracy:58.804% C++
KPH:29.500 C
VKPH:26.800 C+
M96 Mjolnir-H
C
Kills:53
V. Kills:40 129%
Deaths:16
KDR:3.313
Accuracy:43.650% D
KPH:35.500 D
VKPH:26.800 C
M20 Basilisk-H
D
Kills:52
V. Kills:14 347%
Deaths:13
KDR:4
Accuracy:35.627% D-
KPH:13 D
VKPH:3.500 D**
Kills:749 (0 + 749)
Deaths:121
KDR:6.190
VKDR:2.174
Vehicle Kills:263
Kill Difference:628
Playtime:20.919 hours
Usage:0%
Score:0.402m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:35.627%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:816
V. Kills:171 474%
Deaths:90
KDR:9.067
Accuracy:39.984% C**
KPH:23.900 B
VKPH:5 D
M12 Kobalt
B+
Kills:488
V. Kills:18 N/A
Deaths:15
KDR:32.533
Accuracy:20.167% B+
KPH:58.100 C+
VKPH:2.100 C+
M20 Basilisk
B
Kills:478
V. Kills:153 310%
Deaths:53
KDR:9.019
Accuracy:40.663% B
KPH:23 C++
VKPH:7.400 C
M40 Fury
C+
Kills:447
V. Kills:104 426%
Deaths:43
KDR:10.395
Accuracy:35.094% C+
KPH:39.900 C
VKPH:9.300 C+
M60-G Bulldog
C
Kills:267
V. Kills:69 381%
Deaths:41
KDR:6.512
Accuracy:31.826% C
KPH:18.200 D
VKPH:4.700 C
M12 Kobalt
C
Kills:214
V. Kills:8 N/A
Deaths:8
KDR:26.750
Accuracy:20.217% B+
KPH:59 C
VKPH:2.200 C
M40 Fury
C+
Kills:176
V. Kills:44 391%
Deaths:14
KDR:12.571
Accuracy:37.870% C**
KPH:41.400 C-
VKPH:10.400 C+
G30 Walker
C*
Kills:67
V. Kills:34 191%
Deaths:3
KDR:22.333
Accuracy:29.611% C*
KPH:12.400 C
VKPH:6.300 D
Kills:2,953 (0 + 2,953)
Deaths:267
KDR:11.060
VKDR:2.251
Vehicle Kills:601
Kill Difference:2,686
Playtime:102.577 hours
Usage:1%
Score:0.998m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:29.611%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:85
V. Kills:41 202%
Deaths:107
KDR:0.794
Accuracy:54.371% B+
KPH:13.400 D
VKPH:6.500 C+
Kills:85 (85 + 0)
Deaths:107
KDR:0.794
VKDR:0.383
Vehicle Kills:41
Kill Difference:22
Playtime:6.351 hours
Usage:0%
Score:0.039m
Score/min:102
Driving Accuracy:54.371%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 16,76916,6661,54910.759A7.6439.187%D77.043%C-41.3C--N/A93403.1h2C--5.2D
NC6A GODSAW 14,05514,0065,1032.745C*0.3831.566%B+16.586%D**43.6C-N/A123321h7.8C++24.8B+
LA80 11,10011,0301,2478.845A++5.7240.282%C+80.925%B+46.5B+N/A109237.2h2.2C++5.3C*
EM4 Longshot 10,05310,00092310.834A**7.7141.141%C**79.76%C*45.5B*N/A115220h2B+4.9B+
EM6 9,0479,0013,6392.473B++0.6528.666%A19.109%D37.5C+N/A111239.9h9.2B*32.1B++
Bouncing Betty 6,0776,07238015.979S12.8634.126%D*N/A139.3BN/A37343.6h1.6B**4.6C+
C-4 ARX 7,6505,9461,6063.702B**0.5829.211%B++N/A118.7C++34C+58250.1h1.1B+3.9B++
Titan-150 AP 8,8555,26952310.075B++6.9546.93%C3.739%B+25.3C**17.2B+280208.6h4.3C*9.2C**
LA1 Anchor 4,4434,4201,7942.464C++0.6629.607%B**19.48%D35.9CN/A107123.1h8.9B++30.1B++
AF-19 Mercenary 4,2464,2002,4251.732B**1.3927.68%B**20.595%C+17.5C+N/A64239.4h10.7B++38.6B++
NC15 Phoenix 6,4743,3477534.445M++1.3255.142%C*N/A17.4C*16.2B+172192.7h9.3B16.9B+
Blitz GD-10 3,3523,3402,2111.511B+1.6125.41%C**8.892%D*17.3C--N/A55192.9h14.2B56B+
Titan-150 HESH 3,9403,21413823.29A20.1750.149%C**2.396%B+46C**10.4B+19569.8h3.6C7.1C++
NC1 Gauss Rifle 3,1053,0882,1781.418B+1.7024.927%B+10.881%D**17.5CN/A55176.8h11.4B+45.8B+
Titan-150 HEAT 4,1733,06528210.869B**7.7538.299%D--3.883%B+24.8B+8.9C+142123.8h3.2B**8.3B*
AC-X11 3,0343,0011,1462.619A+0.5029.804%B**16.361%D--30C++N/A9399.9h8.9B+29.8B+
Frag Grenade 3,0112,94212942N/A2,938.8854.925%AN/A684.2B*16A++22574.3h2.9B*5.3B*
E540 Halberd 4,3242,90526810.84B++7.7246.368%C*3.58%C++30.6C*15C+29894.9h5.4B11.7B+
NC05 Jackhammer 2,8722,8611,0602.699A0.4253.255%A13.142%C54.6B+N/A17152.4h3.9B*7.3B*
C-4 3,8642,7001,5071.792C**1.3330.665%B**N/A66.8C28.8C+68740.4h1.5C++5B+
Tank Mine 4,1912,69517815.14S12.0228.47%CN/A120.3B+66.8C++100122.4h1.5B*5.2B++
Spear Anti-Vehicle Phalanx Turret 3,8862,61811522.765M19.6442.244%C+4.24%C+45.6B+22.1C++28857.4h7.1B+16.7B+
EM1 2,5052,5001,1282.216B**0.9128.916%A+15.92%D-33.8C+N/A12374h10.5C**36.4B++
AF-4G Cyclone 2,0522,0471,1521.777C++1.3531.242%B++12.75%D--25.1DN/A6681.7h9.4B30B+
NS-11A 1,8451,8419461.946B+1.1823.918%C+11.244%D**16.4DN/A51112.2h12.9B54.1B
NC14 Bolt Driver 1,8011,7954923.648B*0.5332.246%C-70.975%C20.1C+N/A7589.5h3C9.4C
Sticky Grenade 1,7591,71011710N/A1,706.8870.594%A*N/A1554.5B**44.5M**40311.1h1.8B+2.5B++
AF-57 Piston 1,7121,7061,0171.677B+1.4528.796%D*11.723%D22.6C--N/A7075.4h3.7B++12.9C+
AF-8 RailJack 1,7171,7002157.907A*4.7843.053%B**79.529%B+32.4B++N/A9952.5h2.3C*5.4B+
The Kraken 2,1771,6054913.269B**0.1562.027%C++1.308%D39.7C+14.2C19640.4h4.8C-7.8C
NS-15M2 1,6091,6045922.709B+0.4130.844%A+15.212%D*46.2C*N/A17634.7h10.8B++35.2B++
AF-4 Cyclone 1,6091,6008611.858B+1.2630.799%B**12.063%D--21.7C-N/A8973.7h10.2B+33B+
Breaker Rocket Pods 1,8821,5882705.881C+2.7644.929%C--1.134%C++39.6D7.3D19740.1h16.1C++35.8C++
NC6 Gauss SAW 1,5641,5548931.74B+1.3826.061%B**16.023%D*23.8CN/A14965.2h8.9B+34.3B+
GD-7F 1,4061,4008041.741B++1.3824.571%C++15.286%D-17.6C-N/A7079.6h11.9B+48.4B
NS-11P 1,3811,3658181.669B+1.4529.31%A+11.502%D*29.7C++N/A9745.9h12.9B+44B*
NS-15M1 1,3351,3285752.31B++0.8125.472%B+12.425%D*23.9DN/A7055.5h11.7B+45.7B+
NS Decimator 2,0911,3136691.963A1.1661.425%C++2.666%C*31.3C+18.5B32542h5.6C9.1C+
NS-7 PDW 1,3061,3067731.69B**1.4332.557%A+13.093%D31.4C**N/A11541.6h11.1B*34B*
Reaper DMR 1,3181,3039661.349C+1.7724.952%C+14.198%D**15.2D-N/A4485.5h12D-47.9C
NSX Tengu 1,2601,2508521.467C*1.6636.14%C+16.72%D18.3DN/A5068.4h13.6C++37.6C++
MKV Suppressed 1,2491,2457131.746B*1.3831.294%B**10.121%D**28.6C+N/A10143.6h12.1B+38.7B+
Hawk GD-68 2,1001,2449731.279A1.8463.423%C++2.331%C15.1C+10.4C+19782.5h7.9C*12.4C**
GD-22S 1,2331,2325472.252B+0.8729.256%A13.88%D**38.4C++N/A17832.1h9.1B*31.2B*
Mag-Cutter 1,4031,21722,9850.053B**3.0749.006%A++N/A0.6C+N/A21887.2h2.5C++5B+
Gauss Compact S 1,2241,2046611.821B**1.3032.69%A++14.452%D20.5C+N/A6558.7h11.1C++34B+
NC6S Gauss SAW S 1,2031,2025762.087B+1.0429.066%B**20.632%C-37.3C+N/A15932.2h9.5B+32.5B+
NSX Tanto 1,2141,2016111.966B*1.1626.322%C++20.4%D18.7C--N/A4864.2h12.7B48.3B
Razor GD-23 1,2051,2009251.297B1.8329.044%B**13.417%D*16.4CN/A7273.2h10.8B+37.2B+
NSX Naginata 1,1991,1945282.261B*0.8626.895%B**24.874%C-29.6C-N/A7540.3h10.5B+39B+
NC9 A-Tross 1,2061,1936731.773B+1.3530.917%A14.25%D**30.9C+N/A7938.6h9B+29.3B++
NSX-P Tanto 1,1991,1905372.216A+0.9128.315%B++23.613%C+26.2C+N/A6345.4h11.8B++41.7B++
19A Fortuna 1,2001,1856891.72B+1.4029.439%B*15.781%D-19.4DN/A4961.2h9.6C*32.5B+
GD Guardian 1,2031,1802424.876A+1.7534.716%C++30.085%C++27.8D-N/A7742.5h8.3D24C
Carnage AR 1,1781,1777171.642C**1.4826.41%B+12.999%D--25.4CN/A8546.3h11.6B++43.8B++
MGR-M1 Bishop 1,1891,1752245.246A++2.1236.74%B+35.575%B++33.5C++N/A7735.1h6B16.5B+
MGR-S1 Gladius 1,1891,1754542.588B*0.5328.965%B+17.872%D25.9CN/A7445.4h9B+31B+
MGR-L1 Promise 1,1851,1754452.64B*0.4826.702%B+21.447%C-39.6C+N/A14529.7h11.7B++43.8B++
GR-22 1,1781,1757001.679B1.4427.367%B++12.511%D-27.3C+N/A11143h12.6B+45.9B+
AF-6 Shadow 1,1911,1752434.835A*1.7135.504%C*39.575%A+29.9C-N/A8139.3h6.5D18.2C+
Enforcer ML85 1,9051,1711338.805B*5.6836.195%D1.879%C19.7C12.4D16559.4h11.7B32.3C++
AF-18 Stalker 1,1811,1703843.047A+0.0830.372%B+22.051%C*26.7CN/A7543.9h13.5C+44.4C**
NSX Tomoe 1,1811,1705092.299B+0.8230.011%C*25.128%D--24.5DN/A5747.7h14.9C+49.5C++
NS-30 Vandal 1,1821,1702045.735A*2.6138.916%B**47.607%A**33.3CN/A8235.1h5.9C+15.2B+
Tempest 1,1901,1706241.875B+1.2531.844%A12.564%D*22D--N/A6153.2h10.2C+32.1B+
Gauss SPR 1,1791,1701776.61M**3.4940.239%B**41.709%B*31.4C++N/A9237.3h5.3C*13.1B+
Impetus 1,1781,1703463.382B*0.2634.408%C++24.359%D20.6D-N/A4756.8h5.7D-16.7C
Mauler S6 1,1681,1685981.953B*1.1731.013%D--13.442%C36.3B+N/A15432.2h3.2A10.3B+
NS-44L Blackhand 1,1701,1675392.165B**0.9641.725%C+21.165%D**45.8AN/A11325.5h3.3B*7.9B+
Auraxium Mag-Cutter 1,3151,16733,2270.035C++3.0932.028%C**1.542%D-0.4C-N/A12911.1h2.3C+7.3B
AF-4A Bandit 1,1861,1655652.062B++1.0629.385%B**16.052%D--15.9DN/A4373.5h10.5C**35.7B+
Shrike 1,5961,1657851.484A1.6452.95%C-4.378%B*27C*10C31443.2h5.4B+10.2B+
LA8 Rebel 1,1701,1644762.445A++0.6838.749%B**15.894%D57.6AN/A14720.2h5.3B++13.7B++
NCM1 Scattercannon 1,1671,1634962.345B0.7825.678%D*15.219%C+30.8B++N/A12337.7h5.2B**20.1C**
Gauss Rifle Burst 1,1711,1625572.086C++1.0427.352%C+15.232%D**27.7DN/A6842h10.9C*40C**
LA39 Bruiser 1,1681,1627771.495C**1.6338.91%F-20.74%B**20DN/A5658.1h2.5C+6.5D-
NSX Daimyo 1,1621,1611796.486B**3.3641.653%C++93.109%C33.8DN/A8334.4h2.8C+6.8C+
Warden 1,1741,1613982.917A*0.2132.3%B**12.748%F23C++N/A6750.4h7.1B*22B*
The Executive 1,1681,1615802.002B+1.1231.575%D14.126%D*49.8CN/A12423.3h8.2D--25.8D--
NS-44 Commissioner 1,1691,1616461.797B*1.3343.949%B**13.264%D*54.5B*N/A18121.3h3.5B+8B++
NCM1 Scattercannon 1,1731,1614962.341C+0.7825.366%D--15.504%C++29.8CN/A9738.9h5.5B21.8C
NS-357 Underboss 1,1671,1615871.978B**1.1442.668%B*12.317%D*52.8B+N/A13222h4C**9.3B+
NC4 Mag-Shot 1,1761,1609651.202B++1.9234.382%B**14.052%D44.6B**N/A16526h7.6B+22.1C++
SAS-R 1,1661,1601866.237B**3.1138.277%C+68.19%C+43.6C**N/A17726.6h2.3C++6.1C++
Gauss Prime 1,1711,1608611.347C+1.7828.645%B+13.017%D**30.8DN/A10537.7h11.1C+38.9B
NS-11C 1,1701,1605991.937B**1.1927.806%B*14.655%D15.2C--N/A4476.3h13.7C**49.4B+
NS-TMC-01 "His Regards" 97392511,6260.08A++3.0434.514%B++1.189%D--0.7C+N/A21283.1h1.9B+5.6B+
AF-41 Hacksaw 9169082184.165B++1.0424.215%D15.529%C++33.1C*N/A10827.4h6.3B+26.2C+
AF-22 Crow 1,2308703252.677S0.4566.155%C+1.609%C--32.3B+13.4C++21426.9h6.6B++10B++
M20 Basilisk 987816909.067M*5.9439.984%C**5.637%C+23.9B5D13234.2h58.1B+145.4B**
NSX Yumi 7277134521.577C++1.5524.385%C18.233%D17.1DN/A4041.7h14.9D61.1C-
AF-41 Hacksaw 6846781594.264B++1.1423.809%D13.717%C+33.6C*N/A11720.2h6.8C+28.6C
C75 Viper 746613768.066B++4.9430.25%D-N/A21.1C-4.6D16329.1h11.3B+37.3C++
C150 Dalton 1,0715171543.357C0.2339.771%C+N/A21.5D23C+32224.1h5.3C13.3C+
NS-45 Pilot 5024972571.934B+1.1933.178%C**17.103%D--44C+N/A10211.3h7.4C++22.4B
M12 Kobalt 5064881532.533A++29.4120.167%B+22.131%B*58.1C+2.1C+1868.4h18.4C**91.4B+
M20 Basilisk 631478539.019M*5.9040.663%B6.276%C++23C++7.4C16820.8h65.2C**160.3B++
M40 Fury 5514474310.395B++7.2735.094%C+N/A39.9C9.3C+23511.2h14.1C+40.2C++
NC12 Sweeper 4324281982.162B**0.9632.148%D--14.953%B+31.2C+N/A10113.7h3.3B**10.2C**
M20 Mustang 8614257010.606C2.5226.478%DN/A5.2D5.4D9181.1h211.7D--799.5D**
NS Annihilator 715423815.222U2.1079.471%CN/A18.1A++12.5A19923.4h7.8A9.8B**
Rocklet Rifle 7484051522.664M**0.4651.989%C+N/A24C20.3C31216.9h46C--88.4C
L105 Zephyr 475404557.345C+4.2238.416%C-N/A41.6C7.3C+1889.7h5.8C**15.2C++
Hornet Missiles 627399934.29C+1.1759.683%C+1.754%C+30.5D17.4D-23613.1h10.5C*17.5C**
MANA Anti-Vehicle Turret 7143701312.824D0.3056.526%D-3.243%B3700A*3440M16499700.1h10.3T*18.1T*
C85 Canister-H 3243062512.24C+9.1244.366%C-10.784%C90C5.3D3393.4h6C*13.5C++
Spear Anti-Vehicle Phalanx Tower 4002691269U265.8846.836%C1.487%D--59.8B++29.1C++3674.5h7.5B+15.9B+
M60-G Bulldog 336267416.512B+3.3931.826%C2.247%C--18.2D4.7C10614.7h8.1C25.3C+
Aspis Anti-Aircraft Phalanx Turret 528266289.5A**6.3828.964%B+N/A16.3B*16.1B*26516.3h115B*396.9B++
Xiphos Anti-Personnel Phalanx Tower 2432421242M+238.8820.355%D-N/A1210M**5D28870.2h2.1B*10.3B*
MANA Anti-Personnel Turret 247240942.553N/A0.5720.375%UN/A2400U70U7534600.1h27.8T*136.6T*
M60-A Bulldog 259229445.205C+2.0838.85%B+N/A33.7C+4.4C1796.8h5.8C+15B+
NCM2 Falcon 253227504.54S1.4240.263%C+5.286%C**22.9A++2.6D--1399.9h9.4B*23.5B++
M12 Kobalt 222214826.75A++23.6320.217%B+19.626%C*59.4C2.2C2033.6h20.7C102.3C*
NCM2 Falcon 2612141042.058B*1.0639.331%C+3.738%C--13.8C++3D12815.5h12.4C+31.6C++
Orbital Strike Uplink 2381931193N/A189.88884.848%UN/A965U225U42460.2h1.5T*0.2T*
M20 Basilisk 237191267.346A++4.2236.958%B**5.236%C+31.3B*7.5C*1746.1h55.6B**150.4B**
M40 Fury 2201761412.571B*9.4537.87%C**1.136%D41.9C-10.5C+3114.2h17.4D46C
L100 Python AP 2781691115.364M++12.2447.979%D-4.142%B++25.6C16.5C4796.6h5.8B12.1C++
Soldier Soaker 165164652.523A0.6030.49%C12.195%C--65.6B++N/A2502.5h5.3B+17.4B
Anti-Vehicle Grenade 1851571157N/A153.8841.451%D*N/A224.3D40D16330.7h6.4C15.5C--
AP30 Shredder 222130324.063C0.9429.528%C+2.308%C++19.7D13.9C--2806.6h86.8C+294.1C+
E540 Halberd-H 234130383.421C-0.3057.734%C*N/A21.7D-17.3C-3526h7.8D13.6C
C85 Canister 129126621C**17.8839.503%C++9.524%D--57.3C1.4D1512.2h9.7C-24.6C+
M40 Fury-H 129121717.286B+14.1627.88%D*N/A39D--2.6D--1383.1h6B+21.5C+
M12 Kobalt 9390330B**26.8813.997%C+20%B**47.4C1.6C1261.9h19.5C139.6C+
Vortek Rotary 171882520.349C-2.7721.609%F3.409%B++2.8D--2.6D*7432h181.7F-840.8F*
Enforcer ML65-H 16687223.955C+0.8358.804%C++N/A30C27.2C+5252.9h16C++27.3C*
M40 Fury-F 126851070.794C2.3354.371%B+N/A13.3D6.4C+1026.4h14.3C26.4C+
G30 Walker 10167322.333U19.2129.611%C*4.478%C++12.4C6.3D1525.4h160.5B*542.1B*
NS-AM7 Archer 7067860.779B*2.3456.067%C40.299%M8.5BN/A867.9h13.4B+24B+
M12 Kobalt 6159159B+55.8819.317%C-32.203%M+73.8D2.5D3020.8h14.8B+76.4B
M96 Mjolnir-H 9353163.313C+0.1943.65%DN/A35.3D26.7C7391.5h42.7C+97.9C
M20 Basilisk-H 6652134C0.8835.627%D-7.692%B+13D3.5D**904h42.7B+119.9B+
Skyguard 975186.375A++3.2524.942%DN/A6D*5.4D*1938.5h156.4D627.2D
M20 Basilisk 7251151S47.8857.524%B+1.961%D*42.5C++17.5C2691.2h81.6B++141.9B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret133,5265.3h
Nanite Revive Grenade02,6720.7h
Nano-Armor Kit8591,979,626126.2h
Welding Device11,1980.1h
Medical Kit81300.5h
Medical Applicator1,406732,59972h
Spawn Beacon344,5767.8h
Blast Wall2550.6h
Turret AI Module33732.2h
Xiphos Anti-Personnel Tower02901.7h
Rampart Wall42994.1h
Structure Shield Module03061.5h
Repair Module22471h
Hoplon Anti-Aircraft Phalanx Tower01250.8h
Skywall Shield Emitter33732.3h
Deconstruction Tool13,2550.3h
Motion Spotter3014,38911.8h
Spitfire Auto-Turret01300.2h
Spear Anti-Vehicle Tower31831.1h
Recon Detection Device24462,90099.4h
Ammunition Package13611,4995.3h
Anti-Infantry MANA Turret171,3733.1h
Orbital Strike Target Designator8851.6h
Vehicle Gate31442.4h
WLT-Howler Mining Laser06,8231.2h
Infantry Tower0500.5h
Nano-Repair Grenade05340.1h

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