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Overseer A.S.P. Operative MarKos81[8FPS] MarKos81
NC BR 66

KDR: 3.04

Score: 107.4m

Last Seen: Jun 19th, 2018 11:04 PM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Miller - Outfit Leader of Truenos de Guerra[8FPS] Truenos de Guerra
NC outfit on Miller

Members: 16
Level Progress (to 67): 85%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS The Moonshot NC6A GODSAW EM4 Longshot EM6 Bouncing Betty LA80 C-4 ARX Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,581,264 MLG Score: 1264
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.823%16.845%4865094791,6282.465370.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.323%1.557A+-0.552D-0.459DHEAD (~2.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.552B+9.70.317C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.139%1.061%10439942,07319548391.0609247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.129%-0.996D---0.53D0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222.5-0.407C--62.6-0.199C159.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.024%3.503%712599211,304233353804.84319210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.089%0.129C++0.482B+0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++4.30.658B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.13%4.932%492189798,151203736633.99951222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.329%-0.079C+0.19C++-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.515B+19.60.483B+36.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.511%77.245%492898939,151351924111.1256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.635%0.651B+0.67B+-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.415B2.20.286C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.368%14.756%49249934,3443737131.16212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.171%-0.82D-0.101C+-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.22C++3.20.331C**7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Truenos de Guerra[8FPS] Truenos de Guerra
NC outfit on Miller

Members: 16
107.4m204.7%286 (17.2k)254 (15.2k)3.03567207,32768,2973.4351166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC9971468320.744%23.559%48906:1082

15% Combat Medic24% Engineer26% Heavy Assault26% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2013 8:10 PMMar 24th, 2013 8:12 PMJun 20th, 2018 12:38 PM (1d) (PST)Jun 19th, 2018 8:29 PM (2d) (PST)Jun 19th, 2018 7:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5751184570.4910.1620.1161.1240.0581264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5037,08127,4222910767315,260

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7035.5h/293.1d 27,281 48,844 71,252 474.7k 11,398 27,029 24,558 242.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B++
Kills:14,006
Deaths:5,103
KDR:2.745
Accuracy:31.566% B++
HSR:16.586% D**
EM6
A+
Kills:8,965
Deaths:3,616
KDR:2.479
Accuracy:28.680% A+
HSR:19.085% D
LA1 Anchor
B**
Kills:3,363
Deaths:1,392
KDR:2.416
Accuracy:29.964% B**
HSR:18.793% D-
NC05 Jackhammer
B**
Kills:2,832
Deaths:1,050
KDR:2.697
Accuracy:53.273% B**
HSR:13.171% C
EM1
A+
Kills:2,500
Deaths:1,128
KDR:2.216
Accuracy:28.916% A+
HSR:15.920% D-
NS-15M2
A+
Kills:1,604
Deaths:592
KDR:2.709
Accuracy:30.844% A+
HSR:15.212% D*
NC6 Gauss SAW
A
Kills:1,554
Deaths:893
KDR:1.740
Accuracy:26.061% A
HSR:16.023% D*
NS-15M1
B+
Kills:1,328
Deaths:575
KDR:2.310
Accuracy:25.472% B+
HSR:12.425% D*
GD-22S
A
Kills:1,232
Deaths:547
KDR:2.252
Accuracy:29.256% A
HSR:13.880% D**
NC6S Gauss SAW S
B**
Kills:1,202
Deaths:576
KDR:2.087
Accuracy:29.066% B**
HSR:20.632% C-
NSX Naginata
B**
Kills:1,194
Deaths:528
KDR:2.261
Accuracy:26.895% B**
HSR:24.874% C
MGR-L1 Promise
B++
Kills:1,175
Deaths:445
KDR:2.640
Accuracy:26.702% B++
HSR:21.447% C-
Kills:40,955
Deaths (as Heavy Assault):16,445
Deaths (to Heavy Assaults):19,884
KDR:2.49042
Kill Difference:24,510
Playtime:1,800.640 hours
Usage:26%
Score:30.760m
Score/min:285
Accuracy (listed only):30.558%
HSR (listed only):17.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C
Kills:16,666
Deaths:1,549
KDR:10.759
Accuracy:39.187% D
HSR:77.043% C
EM4 Longshot
C**
Kills:10,000
Deaths:923
KDR:10.834
Accuracy:41.141% C**
HSR:79.760% C*
LA80
B+
Kills:5,528
Deaths:611
KDR:9.047
Accuracy:40.198% C+
HSR:80.789% B+
Blitz GD-10
C**
Kills:3,277
Deaths:2,179
KDR:1.504
Accuracy:25.353% C**
HSR:8.728% D*
AF-4G Cyclone
B*
Kills:1,982
Deaths:1,129
KDR:1.756
Accuracy:31.278% B*
HSR:12.714% D-
NC14 Bolt Driver
C
Kills:1,795
Deaths:492
KDR:3.648
Accuracy:32.246% C-
HSR:70.975% C
AF-8 RailJack
B*
Kills:1,671
Deaths:213
KDR:7.845
Accuracy:43.002% B*
HSR:79.354% B+
AF-4 Cyclone
B**
Kills:1,532
Deaths:851
KDR:1.800
Accuracy:31.070% B**
HSR:12.010% D--
NS-7 PDW
A+
Kills:1,294
Deaths:767
KDR:1.687
Accuracy:32.513% A+
HSR:13.215% D
MKV Suppressed
B**
Kills:1,245
Deaths:713
KDR:1.746
Accuracy:31.294% B**
HSR:10.121% D**
NSX Tengu
C+
Kills:1,226
Deaths:840
KDR:1.460
Accuracy:35.990% C+
HSR:16.803% D
AF-6 Shadow
A++
Kills:1,175
Deaths:243
KDR:4.835
Accuracy:35.504% C*
HSR:39.575% A++
MGR-S1 Gladius
B+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:28.965% B+
HSR:17.872% D
Impetus
C++
Kills:1,170
Deaths:346
KDR:3.382
Accuracy:34.408% C++
HSR:24.359% C--
Gauss SPR
A
Kills:1,170
Deaths:177
KDR:6.610
Accuracy:40.239% A
HSR:41.709% B**
NS-30 Vandal
M
Kills:1,170
Deaths:204
KDR:5.735
Accuracy:38.916% B**
HSR:47.607% M
AF-18 Stalker
B+
Kills:1,169
Deaths:384
KDR:3.044
Accuracy:30.367% B+
HSR:22.070% C**
Tempest
A
Kills:1,169
Deaths:624
KDR:1.873
Accuracy:31.861% A
HSR:12.575% D*
NSX Tomoe
C*
Kills:1,168
Deaths:509
KDR:2.295
Accuracy:30.041% C*
HSR:25.171% D--
NS-44L Blackhand
C+
Kills:1,167
Deaths:539
KDR:2.165
Accuracy:41.738% C+
HSR:21.165% D**
LA8 Rebel
B**
Kills:1,164
Deaths:476
KDR:2.445
Accuracy:38.749% B**
HSR:15.894% D
NS-357 Underboss
B*
Kills:1,161
Deaths:587
KDR:1.978
Accuracy:42.668% B*
HSR:12.317% D--
NS-44 Commissioner
B**
Kills:1,161
Deaths:646
KDR:1.797
Accuracy:43.949% B**
HSR:13.264% D*
NSX Daimyo
C++
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:41.653% C++
HSR:93.109% C
NC4 Mag-Shot
B**
Kills:1,160
Deaths:965
KDR:1.202
Accuracy:34.382% B**
HSR:14.052% D
SAS-R
C+
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:38.277% C+
HSR:68.190% C+
The Executive
D
Kills:833
Deaths:415
KDR:2.007
Accuracy:30.923% D
HSR:13.565% D*
NS-AM7 Archer
A**
Kills:52
Deaths:60
KDR:0.867
Accuracy:56.373% C+
HSR:40.385% A**
Kills:64,601
Deaths (as Infiltrator):17,261
Deaths (to Infiltrators):11,206
KDR:3.7426
Kill Difference:47,340
Playtime:1,849.001 hours
Usage:26%
Score:25.476m
Score/min:230
Accuracy (listed only):36.510%
HSR (listed only):35.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:2,740
Deaths:1,795
KDR:1.526
Accuracy:26.699% B**
HSR:20.475% C+
AC-X11
B**
Kills:2,162
Deaths:871
KDR:2.482
Accuracy:30.206% B**
HSR:15.449% D*
AF-57 Piston
D
Kills:1,706
Deaths:1,017
KDR:1.677
Accuracy:28.796% D*
HSR:11.723% D
GD-7F
C++
Kills:1,381
Deaths:794
KDR:1.739
Accuracy:24.583% C++
HSR:15.206% D-
19A Fortuna
B*
Kills:1,185
Deaths:689
KDR:1.720
Accuracy:29.443% B*
HSR:15.781% D-
NSX-P Tanto
B+
Kills:1,183
Deaths:531
KDR:2.228
Accuracy:28.326% B+
HSR:23.500% C+
Razor GD-23
B**
Kills:1,182
Deaths:923
KDR:1.281
Accuracy:28.993% B**
HSR:13.113% D**
Gauss Compact S
A++
Kills:1,177
Deaths:623
KDR:1.889
Accuracy:32.857% A++
HSR:14.529% D
NSX Tanto
C++
Kills:1,173
Deaths:602
KDR:1.949
Accuracy:26.244% C++
HSR:20.205% D
Mauler S6
C
Kills:1,168
Deaths:598
KDR:1.953
Accuracy:31.013% D--
HSR:13.442% C
AF-4A Bandit
B*
Kills:1,165
Deaths:565
KDR:2.062
Accuracy:29.385% B*
HSR:16.052% D--
LA39 Bruiser
A
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:38.910% F-
HSR:20.740% A
Warden
B**
Kills:1,161
Deaths:398
KDR:2.917
Accuracy:32.300% B**
HSR:12.748% F
NS-11C
B*
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:27.806% B*
HSR:14.655% D
GD Guardian
C*
Kills:855
Deaths:170
KDR:5.029
Accuracy:34.926% C++
HSR:29.591% C*
NC12 Sweeper
C*
Kills:308
Deaths:145
KDR:2.124
Accuracy:32.634% D-
HSR:13.961% C*
Kills:20,868
Deaths (as Engineer):11,097
Deaths (to Engineers):11,727
KDR:1.88051
Kill Difference:9,771
Playtime:1,665.398 hours
Usage:24%
Score:26.770m
Score/min:268
Accuracy (listed only):30.195%
HSR (listed only):16.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C**
Kills:3,277
Deaths:2,179
KDR:1.504
Accuracy:25.353% C**
HSR:8.728% D*
AF-19 Mercenary
B**
Kills:2,740
Deaths:1,795
KDR:1.526
Accuracy:26.699% B**
HSR:20.475% C+
AC-X11
B**
Kills:2,162
Deaths:871
KDR:2.482
Accuracy:30.206% B**
HSR:15.449% D*
AF-4G Cyclone
B*
Kills:1,982
Deaths:1,129
KDR:1.756
Accuracy:31.278% B*
HSR:12.714% D-
AF-57 Piston
D
Kills:1,706
Deaths:1,017
KDR:1.677
Accuracy:28.796% D*
HSR:11.723% D
AF-4 Cyclone
B**
Kills:1,532
Deaths:851
KDR:1.800
Accuracy:31.070% B**
HSR:12.010% D--
GD-7F
C++
Kills:1,381
Deaths:794
KDR:1.739
Accuracy:24.583% C++
HSR:15.206% D-
NS-7 PDW
A+
Kills:1,294
Deaths:767
KDR:1.687
Accuracy:32.513% A+
HSR:13.215% D
MKV Suppressed
B**
Kills:1,245
Deaths:713
KDR:1.746
Accuracy:31.294% B**
HSR:10.121% D**
NSX Tengu
C+
Kills:1,226
Deaths:840
KDR:1.460
Accuracy:35.990% C+
HSR:16.803% D
19A Fortuna
B*
Kills:1,185
Deaths:689
KDR:1.720
Accuracy:29.443% B*
HSR:15.781% D-
NSX-P Tanto
B+
Kills:1,183
Deaths:531
KDR:2.228
Accuracy:28.326% B+
HSR:23.500% C+
Razor GD-23
B**
Kills:1,182
Deaths:923
KDR:1.281
Accuracy:28.993% B**
HSR:13.113% D**
Gauss Compact S
A++
Kills:1,177
Deaths:623
KDR:1.889
Accuracy:32.857% A++
HSR:14.529% D
MGR-S1 Gladius
B+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:28.965% B+
HSR:17.872% D
NSX Tanto
C++
Kills:1,173
Deaths:602
KDR:1.949
Accuracy:26.244% C++
HSR:20.205% D
Tempest
A
Kills:1,169
Deaths:624
KDR:1.873
Accuracy:31.861% A
HSR:12.575% D*
Mauler S6
C
Kills:1,168
Deaths:598
KDR:1.953
Accuracy:31.013% D--
HSR:13.442% C
AF-4A Bandit
B*
Kills:1,165
Deaths:565
KDR:2.062
Accuracy:29.385% B*
HSR:16.052% D--
LA39 Bruiser
A
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:38.910% F-
HSR:20.740% A
NS-11C
B*
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:27.806% B*
HSR:14.655% D
NC12 Sweeper
C*
Kills:308
Deaths:145
KDR:2.124
Accuracy:32.634% D-
HSR:13.961% C*
Kills:31,752
Deaths (as Light Assault):18,086
Deaths (to Light Assaults):12,985
KDR:1.75561
Kill Difference:13,666
Playtime:556.371 hours
Usage:8%
Score:8.024m
Score/min:240
Accuracy (listed only):30.192%
HSR (listed only):15.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:3,277
Deaths:2,179
KDR:1.504
Accuracy:25.353% C**
HSR:8.728% D*
NC1 Gauss Rifle
B+
Kills:3,088
Deaths:2,178
KDR:1.418
Accuracy:24.927% B+
HSR:10.881% D**
AF-4G Cyclone
B*
Kills:1,982
Deaths:1,129
KDR:1.756
Accuracy:31.278% B*
HSR:12.714% D-
NS-11A
C+
Kills:1,841
Deaths:946
KDR:1.946
Accuracy:23.918% C+
HSR:11.244% D**
AF-57 Piston
D
Kills:1,706
Deaths:1,017
KDR:1.677
Accuracy:28.796% D*
HSR:11.723% D
AF-4 Cyclone
B**
Kills:1,532
Deaths:851
KDR:1.800
Accuracy:31.070% B**
HSR:12.010% D--
NS-11P
A+
Kills:1,365
Deaths:818
KDR:1.669
Accuracy:29.310% A+
HSR:11.502% D*
Reaper DMR
C+
Kills:1,303
Deaths:966
KDR:1.349
Accuracy:24.952% C+
HSR:14.198% D**
NS-7 PDW
A+
Kills:1,294
Deaths:767
KDR:1.687
Accuracy:32.513% A+
HSR:13.215% D
MKV Suppressed
B**
Kills:1,245
Deaths:713
KDR:1.746
Accuracy:31.294% B**
HSR:10.121% D**
NSX Tengu
C+
Kills:1,226
Deaths:840
KDR:1.460
Accuracy:35.990% C+
HSR:16.803% D
NC9 A-Tross
A
Kills:1,193
Deaths:673
KDR:1.773
Accuracy:30.917% A
HSR:14.250% D**
Carnage AR
B+
Kills:1,177
Deaths:717
KDR:1.642
Accuracy:26.410% B+
HSR:12.999% D--
GR-22
B++
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:27.367% B++
HSR:12.511% D-
MGR-S1 Gladius
B+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:28.965% B+
HSR:17.872% D
Tempest
A
Kills:1,169
Deaths:624
KDR:1.873
Accuracy:31.861% A
HSR:12.575% D*
Mauler S6
C
Kills:1,168
Deaths:598
KDR:1.953
Accuracy:31.013% D--
HSR:13.442% C
LA39 Bruiser
A
Kills:1,162
Deaths:777
KDR:1.495
Accuracy:38.910% F-
HSR:20.740% A
Gauss Rifle Burst
C+
Kills:1,162
Deaths:557
KDR:2.086
Accuracy:27.352% C+
HSR:15.232% D**
Gauss Prime
B+
Kills:1,160
Deaths:861
KDR:1.347
Accuracy:28.645% B+
HSR:13.017% D**
NSX Yumi
C
Kills:522
Deaths:332
KDR:1.572
Accuracy:24.469% C
HSR:19.540% D
NC12 Sweeper
C*
Kills:308
Deaths:145
KDR:2.124
Accuracy:32.634% D-
HSR:13.961% C*
Kills:31,230
Deaths (as Combat Medic):18,842
Deaths (to Combat Medics):6,437
KDR:1.65747
Kill Difference:12,388
Playtime:1,064.062 hours
Usage:15%
Score:14.932m
Score/min:234
Accuracy (listed only):29.452%
HSR (listed only):13.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,163
Deaths:496
KDR:2.345
Accuracy:25.678% D*
HSR:15.219% C+
NCM1 Scattercannon
C++
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:25.366% D--
HSR:15.504% C++
AF-41 Hacksaw
C+
Kills:769
Deaths:200
KDR:3.845
Accuracy:24.138% D
HSR:14.434% C+
AF-41 Hacksaw
C
Kills:538
Deaths:141
KDR:3.816
Accuracy:23.396% D
HSR:13.383% C
NCM2 Falcon
C**
Kills:224
Deaths:47
KDR:4.766
Accuracy:40.181% C+
HSR:5.357% C**
NCM2 Falcon
C+
Kills:212
Deaths:101
KDR:2.099
Accuracy:39.294% C+
HSR:3.774% D
Kills:4,067
Deaths (as MAX Suit):740.500
Deaths (to MAX Suits):3,822
KDR:5.49223
Kill Difference:3,326.500
Playtime:74.368 hours
Usage:1%
Score:1.404m
Score/min:315
Accuracy (listed only):29.675%
HSR (listed only):11.279%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:1,588
V. Kills:294 N/A
Deaths:270
KDR:5.881
Accuracy:44.929% C--
KPH:39.600 D
VKPH:7.300 D
M20 Mustang
D
Kills:397
V. Kills:422 94%
Deaths:681
KDR:0.583
Accuracy:26.714% D
KPH:5.100 D
VKPH:5.500 D
Hornet Missiles
C+
Kills:389
V. Kills:220 176%
Deaths:91
KDR:4.275
Accuracy:59.761% C+
KPH:31.500 D
VKPH:17.800 D
Vortek Rotary
D--
Kills:88
V. Kills:83 105%
Deaths:252
KDR:0.349
Accuracy:21.609% F
KPH:2.700 D--
VKPH:2.600 D--
Kills:2,462 (485 + 0)
Deaths:1,294
KDR:1.903
VKDR:0.787
Vehicle Kills:1,019
Kill Difference:1,168
Playtime:161.847 hours
Usage:2%
Score:1.222m
Score/min:126
Piloting Accuracy:21.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:504
V. Kills:544 92%
Deaths:153
KDR:3.294
Accuracy:41.062% C++
KPH:21.700 D
VKPH:23.500 C++
L105 Zephyr
C+
Kills:404
V. Kills:71 N/A
Deaths:55
KDR:7.345
Accuracy:38.416% C--
KPH:41.800 C
VKPH:7.400 C+
AP30 Shredder
C-
Kills:116
V. Kills:82 140%
Deaths:28
KDR:4.143
Accuracy:29.818% C++
KPH:20.200 C--
VKPH:14.300 C-
Kills:1,024 (0 + 1,024)
Deaths:236
KDR:4.339
VKDR:2.953
Vehicle Kills:697
Kill Difference:788
Playtime:38.572 hours
Usage:1%
Score:0.664m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:29.818%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:608
V. Kills:131 461%
Deaths:75
KDR:8.107
Accuracy:29.969% D-
KPH:21.100 C-
VKPH:4.500 D
L100 Python AP
C
Kills:163
V. Kills:105 154%
Deaths:11
KDR:14.818
Accuracy:47.746% D-
KPH:25.100 C
VKPH:16.200 C
Skyguard
D
Kills:51
V. Kills:46 109%
Deaths:8
KDR:6.375
Accuracy:24.942% D
KPH:6 D*
VKPH:5.400 D*
Kills:822 (822 + 0)
Deaths:94
KDR:8.745
VKDR:3
Vehicle Kills:282
Kill Difference:728
Playtime:43.844 hours
Usage:1%
Score:0.549m
Score/min:209
Driving Accuracy:24.942%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:4,854
V. Kills:3,419 142%
Deaths:501
KDR:9.689
Accuracy:46.584% C
KPH:24.500 C**
VKPH:17.300 B+
Titan-150 HEAT
B+
Kills:3,058
V. Kills:1,106 276%
Deaths:282
KDR:10.844
Accuracy:38.341% D-
KPH:24.800 B+
VKPH:9 C++
E540 Halberd
C*
Kills:2,687
V. Kills:1,350 199%
Deaths:256
KDR:10.496
Accuracy:46.220% C*
KPH:29.900 C++
VKPH:15 C+
Titan-150 HESH
B+
Kills:2,621
V. Kills:569 460%
Deaths:119
KDR:22.025
Accuracy:49.499% C**
KPH:44.600 C*
VKPH:9.700 B+
Enforcer ML85
C
Kills:1,109
V. Kills:706 157%
Deaths:132
KDR:8.402
Accuracy:35.913% D
KPH:19.100 C
VKPH:12.200 D
M20 Basilisk
B*
Kills:170
V. Kills:42 395%
Deaths:24
KDR:7.083
Accuracy:36.556% B*
KPH:30.700 B*
VKPH:7.600 C++
C85 Canister
C+
Kills:122
V. Kills:3 N/A
Deaths:6
KDR:20.333
Accuracy:37.995% C+
KPH:57.900 C
VKPH:1.400 D*
M12 Kobalt
C+
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:13.717% C+
KPH:45.800 C
VKPH:1.800 C+
Kills:14,699 (10,533 + 4,166)
Deaths:1,323
KDR:11.110
VKDR:5.441
Vehicle Kills:7,198
Kill Difference:13,376
Playtime:537.328 hours
Usage:8%
Score:7.316m
Score/min:227
Driving Accuracy:49.499%
Gunner Accuracy:13.717%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:302
V. Kills:18 N/A
Deaths:25
KDR:12.080
Accuracy:44.017% C-
KPH:90 C
VKPH:5.400 C--
E540 Halberd-H
C-
Kills:129
V. Kills:104 123%
Deaths:38
KDR:3.395
Accuracy:57.769% C*
KPH:21.500 D-
VKPH:17.300 C-
M40 Fury-H
D--
Kills:121
V. Kills:8 N/A
Deaths:7
KDR:17.286
Accuracy:27.880% D*
KPH:39.600 D--
VKPH:2.600 D--
Enforcer ML65-H
C+
Kills:87
V. Kills:79 109%
Deaths:22
KDR:3.955
Accuracy:58.744% C++
KPH:30.600 C
VKPH:27.800 C+
M20 Basilisk-H
D-
Kills:52
V. Kills:14 347%
Deaths:13
KDR:4
Accuracy:35.667% D-
KPH:13 D-
VKPH:3.500 D**
Kills:691 (0 + 691)
Deaths:105
KDR:6.581
VKDR:2.124
Vehicle Kills:223
Kill Difference:586
Playtime:19.255 hours
Usage:0%
Score:0.328m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:35.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:685
V. Kills:147 463%
Deaths:84
KDR:8.155
Accuracy:39.644% C**
KPH:22 C*
VKPH:4.700 D-
M40 Fury
C+
Kills:445
V. Kills:104 424%
Deaths:42
KDR:10.595
Accuracy:35.187% C+
KPH:40.200 C
VKPH:9.400 C+
M20 Basilisk
B+
Kills:428
V. Kills:146 291%
Deaths:52
KDR:8.231
Accuracy:40.796% B+
KPH:21.700 C++
VKPH:7.400 C
M12 Kobalt
C++
Kills:397
V. Kills:17 N/A
Deaths:13
KDR:30.539
Accuracy:19.815% B+
KPH:56 C
VKPH:2.400 C++
M60-G Bulldog
C
Kills:262
V. Kills:68 380%
Deaths:41
KDR:6.390
Accuracy:31.727% C
KPH:18 D
VKPH:4.700 C
M12 Kobalt
C+
Kills:166
V. Kills:7 N/A
Deaths:7
KDR:23.714
Accuracy:21.196% B*
KPH:56.900 C-
VKPH:2.400 C+
M40 Fury
C+
Kills:166
V. Kills:43 377%
Deaths:13
KDR:12.769
Accuracy:38.483% B
KPH:40.500 C--
VKPH:10.500 C+
G30 Walker
C+
Kills:58
V. Kills:31 181%
Deaths:3
KDR:19.333
Accuracy:28.678% C+
KPH:11.500 C-
VKPH:6.200 D
Kills:2,607 (0 + 2,607)
Deaths:255
KDR:10.224
VKDR:2.208
Vehicle Kills:563
Kill Difference:2,352
Playtime:95.604 hours
Usage:1%
Score:0.911m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:28.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:78
V. Kills:38 200%
Deaths:104
KDR:0.750
Accuracy:54.251% B+
KPH:13.700 D
VKPH:6.700 C++
Kills:78 (78 + 0)
Deaths:104
KDR:0.750
VKDR:0.365
Vehicle Kills:38
Kill Difference:26
Playtime:5.676 hours
Usage:0%
Score:0.035m
Score/min:104
Driving Accuracy:54.251%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 16,76916,6661,54910.759B**7.7239.187%D77.043%C41.3DN/A93403.1h2C--5.2D
NC6A GODSAW 14,05514,0065,1032.745C**0.2931.566%B++16.586%D**43.6C--N/A122321h7.8C++24.8B+
EM4 Longshot 10,05310,00092310.834A**7.8041.141%C**79.76%C*45.5B*N/A114220h2B+4.9B+
EM6 9,0108,9653,6162.479B++0.5628.68%A+19.085%D37.5C+N/A111238.8h9.2B*32B++
Bouncing Betty 5,5915,58735015.963M**12.9334.826%D--N/A141.8BN/A38239.4h1.6B*4.6C+
LA80 5,5745,5286119.047A++6.0140.198%C+80.789%B+45.3C**N/A107122.1h2.2C+5.4C++
C-4 ARX 6,7745,2191,4513.597B**0.5629.031%B*N/A120.5C++35.9C+61243.3h1.2C++4B+
Titan-150 AP 8,2734,8545019.689B++6.6546.584%C3.894%B+24.5C**17.3B+280197.9h4.4C*9.4C**
LA1 Anchor 3,3753,3631,3922.416C++0.6229.964%B**18.793%D-36.3CN/A11292.6h8.8B++29.4B++
Blitz GD-10 3,2883,2772,1791.504B+1.5325.353%C**8.728%D*17.3C--N/A55189.6h14.1B55.7B+
NC15 Phoenix 6,1363,1357334.277M*1.2454.651%C*N/A17.1C**16.3B+169183.6h9.3B+17B+
NC1 Gauss Rifle 3,1053,0882,1781.418B1.6224.927%B+10.881%D**17.5CN/A54176.6h11.4B+45.8B+
Titan-150 HEAT 4,1643,05828210.844B**7.8138.341%D-3.891%B+24.8B+9C++141123.5h3.2B**8.3B++
NC05 Jackhammer 2,8422,8321,0502.697A0.3453.273%B**13.171%C54.5B+N/A17152h3.9B*7.3B*
AF-19 Mercenary 2,7612,7401,7951.526B*1.5126.699%B**20.475%C+14.5CN/A63189.1h10.7B++40.1B++
Frag Grenade 2,7672,70912709N/A2,705.9654.243%B**N/A677.3B*14.5A++22384h3B++5.5B*
E540 Halberd 4,0372,68725610.496B+7.4646.22%C*3.87%C++29.9C++15C+30089.8h5.5C**11.8B+
C-4 3,7992,6431,5071.754C**1.2830.337%B**N/A65.6C28.7C+67640.3h1.5C++5.1B+
Titan-150 HESH 3,1902,62111922.025A18.9949.499%C**2.938%B++44.7C*9.7B+19258.7h3.7C--7.4C+
EM1 2,5052,5001,1282.216B**0.8228.916%A+15.92%D-33.8C+N/A12274h10.5B*36.4B++
Tank Mine 3,9282,49316914.751S11.7228.212%CN/A118.2B+68C++101621.1h1.5B*5.3B++
Spear Anti-Vehicle Phalanx Turret 3,6822,47511122.297A**19.2641.579%C+4.404%C++45B+21.9C++28855h7B16.8B+
AC-X11 2,1832,1628712.482A+0.5530.206%B**15.449%D*30.2C++N/A9871.7h8.8B+29.2B++
AF-4G Cyclone 1,9851,9821,1291.756C++1.2831.278%B*12.714%D-25.2DN/A6678.8h9.4B+29.9B+
NS-11A 1,8451,8419461.946B+1.0923.918%C+11.244%D**16.4DN/A50112.2h12.9B54.1B
NC14 Bolt Driver 1,8011,7954923.648B**0.6132.246%C-70.975%C20.1C+N/A7489.3h3C9.4C
AF-57 Piston 1,7121,7061,0171.677B+1.3628.796%D*11.723%D22.6C--N/A7075.4h3.7B++12.9C+
AF-8 RailJack 1,6881,6712137.845A*4.8143.002%B*79.354%B+32.3B++N/A9851.8h2.3C*5.4B+
Sticky Grenade 1,6561,61311613N/A1,609.9670.221%A*N/A1466.4B**39.1M**39491.1h1.8B+2.6B+
NS-15M2 1,6091,6045922.709B++0.3330.844%A+15.212%D*46.2C*N/A17334.7h10.8B++35.2B++
Breaker Rocket Pods 1,8821,5882705.881C+2.8544.929%C--1.134%C+39.6D7.3D19640.1h16.1C++35.8C++
NC6 Gauss SAW 1,5641,5548931.74B+1.3026.061%A16.023%D*23.9CN/A14565h8.9B+34.3B++
AF-4 Cyclone 1,5401,5328511.8B+1.2431.07%B**12.01%D--21.2C-N/A8872.1h10.2B+32.7B+
The Kraken 1,8941,4074343.242A+0.2161.929%C++1.279%D-39.5C+13.7C19335.6h4.8C-7.8C
GD-7F 1,3871,3817941.739B++1.3024.583%C++15.206%D-17.5C--N/A6978.7h11.9B+48.4B
NS-11P 1,3811,3658181.669B+1.3729.31%A+11.502%D*29.7C++N/A9745.9h12.9B+44B*
NS-15M1 1,3351,3285752.31B++0.7325.472%B+12.425%D*23.9C--N/A6955.5h11.7B+45.7B+
NS Decimator 2,0901,3126691.961A1.0761.425%C++2.668%C*31.2C+18.5B32142h5.6C9.1C+
Reaper DMR 1,3181,3039661.349C+1.6924.952%C+14.198%D**15.2D-N/A4385.5h12D--47.9C
NS-7 PDW 1,2941,2947671.687B*1.3532.513%A+13.215%D31.6BN/A11540.9h11B*33.8B*
MKV Suppressed 1,2491,2457131.746B*1.2931.294%B**10.121%D**28.6C+N/A10143.6h12.1B+38.7B+
Hawk GD-68 2,1001,2449731.279A+1.7663.423%C++2.331%C15.1C+10.4C++19682.5h7.9C*12.4C**
GD-22S 1,2331,2325472.252B+0.7829.256%A13.88%D**38.4C++N/A17532.1h9.1B*31.2B*
NSX Tengu 1,2361,2268401.46C*1.5835.99%C+16.803%D18.2DN/A5067.3h13.6C+37.7C++
Mag-Cutter 1,4031,21722,9850.053B**2.9849.006%A++N/A0.6C+N/A21884.7h2.5C*5B+
NC6S Gauss SAW S 1,2031,2025762.087B+0.9529.066%B**20.632%C-37.3CN/A15932.2h9.5B+32.5B+
NSX Naginata 1,1991,1945282.261B*0.7726.895%B**24.874%C29.6C-N/A7440.3h10.5B+39B++
NC9 A-Tross 1,2061,1936731.773B+1.2630.917%A14.25%D**30.9C+N/A7838.6h9B+29.3B++
19A Fortuna 1,2001,1856891.72B1.3229.443%B*15.781%D-19.7DN/A4960.2h9.6C*32.5B+
NSX-P Tanto 1,1921,1835312.228A0.8128.326%B+23.5%C+26.3C+N/A6244.9h11.8B++41.5B++
Razor GD-23 1,1871,1829231.281B+1.7528.993%B**13.113%D**16.2CN/A7172.9h10.7B++37B+
Gauss Compact S 1,1971,1776231.889B**1.1532.857%A++14.529%D21.7C++N/A6854.3h11C++33.4B+
Carnage AR 1,1781,1777171.642C**1.3926.41%B+12.999%D--25.4CN/A8446.3h11.6B++43.8B++
MGR-L1 Promise 1,1851,1754452.64B*0.4026.702%B++21.447%C-39.6C+N/A13829.7h11.7B++43.8B++
GR-22 1,1781,1757001.679C**1.3627.367%B++12.511%D-27.3C+N/A11043h12.6B45.9B+
AF-6 Shadow 1,1911,1752434.835A++1.8035.504%C*39.575%A++29.9C--N/A8139.3h6.5D18.2C+
MGR-S1 Gladius 1,1891,1754542.588B*0.4528.965%B+17.872%D25.9C-N/A7145.3h9B+31B+
NSX Tanto 1,1861,1736021.949B*1.0926.244%C++20.205%D18.4DN/A4763.6h12.7B+48.4B
Impetus 1,1781,1703463.382B*0.3534.408%C++24.359%C--20.6D-N/A4756.8h5.7D-16.7C
Gauss SPR 1,1791,1701776.61M**3.5740.239%A41.709%B**31.4C*N/A9137.3h5.3C*13.1B+
NS-30 Vandal 1,1821,1702045.735A*2.7038.916%B**47.607%M33.3C+N/A8135.1h5.9C+15.2B+
AF-18 Stalker 1,1801,1693843.044A++0.0130.367%B+22.07%C**26.7CN/A7443.8h13.5C+44.5C*
Tempest 1,1891,1696241.873B1.1631.861%A12.575%D*22.1D--N/A6153h10.2C+32.1B+
Mauler S6 1,1681,1685981.953B*1.0831.013%D--13.442%C36.3B+N/A15132.2h3.2A10.3B+
NSX Tomoe 1,1791,1685092.295B+0.7430.041%C*25.171%D--24.5DN/A5747.6h14.9C+49.5C++
NS-44L Blackhand 1,1701,1675392.165B**0.8741.738%C+21.165%D**45.8AN/A11225.5h3.3B*7.9B+
Auraxium Mag-Cutter 1,3151,16733,2270.035C++3.0032.028%C**1.542%D-0.4CN/A12911.1h2.3C+7.3B
Shrike 1,5961,1657851.484A1.5552.95%C-4.378%B*27C*10C30843.2h5.4B+10.2B+
AF-4A Bandit 1,1861,1655652.062B+0.9729.385%B*16.052%D--15.9DN/A4373.5h10.5C*35.7B+
LA8 Rebel 1,1701,1644762.445A++0.5938.749%B**15.894%D57.6AN/A14620.2h5.3B++13.7B+
NCM1 Scattercannon 1,1671,1634962.345B0.6925.678%D*15.219%C+30.8B++N/A12237.7h5.2B**20.1C**
LA39 Bruiser 1,1681,1627771.495C**1.5438.91%F-20.74%A20DN/A5458.1h2.5C+6.5D-
Gauss Rifle Burst 1,1711,1625572.086C*0.9527.352%C+15.232%D**27.7DN/A6742h10.9C*40C*
NS-357 Underboss 1,1671,1615871.978B**1.0642.668%B*12.317%D--52.8B+N/A13222h4B9.3B+
Warden 1,1741,1613982.917A*0.1232.3%B**12.748%F23C++N/A6650.4h7.1B*22B*
NS-44 Commissioner 1,1691,1616461.797B*1.2443.949%B**13.264%D*54.5B*N/A17921.3h3.5B+8B++
NCM1 Scattercannon 1,1731,1614962.341C+0.6925.366%D--15.504%C++29.8CN/A9638.9h5.5B21.8C
NSX Daimyo 1,1621,1611796.486B**3.4541.653%C++93.109%C33.8DN/A8234.4h2.8C6.8C+
Gauss Prime 1,1711,1608611.347C+1.6928.645%B+13.017%D**30.8C--N/A10537.7h11.1C+38.9B
NS-11C 1,1701,1605991.937B**1.1027.806%B*14.655%D15.2C--N/A4376.3h13.7C**49.4B+
NC4 Mag-Shot 1,1761,1609651.202B++1.8334.382%B**14.052%D44.6B**N/A16226h7.6C*22.1C++
SAS-R 1,1661,1601866.237B**3.2038.277%C+68.19%C+43.6C**N/A17126.6h2.3C++6.1C++
Enforcer ML85 1,8151,1091328.402B*5.3735.913%D1.894%C19.1C12.2D16358h11.9C**33.1C++
AF-22 Crow 1,2308703252.677S0.3666.155%C1.609%C--32.3B+13.4C++21326.9h6.6B++10B++
GD Guardian 8738551705.029A+1.9934.926%C++29.591%C*28.6DN/A8229.9h8.3D23.9C
The Executive 8378334152.007B+1.0330.923%D13.565%D*54.1C+N/A13915.4h7.9D-25.4D--
AF-41 Hacksaw 7767692003.845B+0.8124.138%D14.434%C+32.3C++N/A10423.8h6.3B+26.1C+
M20 Basilisk 832685848.155M++5.1239.644%C**5.839%C+22C*4.7D-12531.2h60.6B+152.9B*
C75 Viper 739608758.107B++5.0729.969%D-N/A21.1C-4.5D15928.8h11.1B+36.9C++
NS-TMC-01 "His Regards" 6286027,9840.075A++2.9631.488%B+1.163%D--0.7C+N/A2881.5h1.8B++5.8B+
AF-41 Hacksaw 5425381413.816B+0.7823.396%D13.383%C32.4C++N/A11516.6h6.8C+29.1C-
NSX Yumi 5315223321.572C++1.4624.469%C19.54%D16.8D-N/A4131.1h14.7D59.9C
C150 Dalton 1,0485041533.294C0.2641.062%C++N/A21.7D23.4C+32723.2h5.3C+13C++
M40 Fury 5494454210.595B++7.5635.187%C+N/A40.1C9.4C+23611.1h14C+39.7C++
M20 Basilisk 574428528.231M+5.2040.796%B+6.308%C++21.7C++7.4C16519.7h67.6C*165.8B++
L105 Zephyr 475404557.345C4.3138.416%C--N/A41.6C7.3C+1889.7h5.8C*15.2C++
M12 Kobalt 4143971330.538A+27.5019.815%B+21.411%B++55.9C2.4C++1767.1h18.1C**91.3B+
M20 Mustang 8193976810.583C2.4526.714%DN/A5.1D5.5D9277.4h222.4D*832.4D**
Hornet Missiles 609389914.275C+1.2459.761%C+1.799%C+31.6D17.9D24212.3h10.6C++17.7C*
NS Annihilator 644380784.872U1.8479.305%CN/A17.8A++12.3A19821.4h7.7A9.8B**
MANA Anti-Vehicle Turret 6803501252.8B**0.2455.994%D3.429%C+3500M++3300S31847900.1h10.2D18.2C--
Rocklet Rifle 5843091222.533M**0.5051.576%C+N/A23.2C20.7C-31313.3h46C--89.2C
NC12 Sweeper 3093081452.124B**0.9132.634%D-13.961%C*31.4C+N/A1129.8h3.3B**10.2C**
C85 Canister-H 3203022512.08C+9.0444.017%C-10.927%C88.8C5.3C--3303.4h5.9C*13.5C++
M60-G Bulldog 330262416.39B+3.3531.727%C2.29%C-18.1D4.7C10714.5h8C25.2C+
Aspis Anti-Aircraft Phalanx Turret 505253289.036A**6.0028.635%B+N/A15.8B*15.8B*26416h116.3B*406.3B++
Spear Anti-Vehicle Phalanx Tower 3582431243U239.9646.177%C1.646%D*56.5B*26.7C*3544.3h7.8B+16.8B+
MANA Anti-Personnel Turret 240233932.505N/A0.5320.624%UN/A2330U70U7185700.1h27.8T*134.6T*
M60-A Bulldog 259229445.205C+2.1738.85%B+N/A33.7C+4.4C1796.8h5.8C+15B+
NCM2 Falcon 250224474.766S1.7340.181%C+5.357%C**23.3A*2.7D--1409.6h9.3B*23.2B++
NCM2 Falcon 2582121012.099B*0.9439.294%C+3.774%D13.9C++3D12715.2h12.3C+31.3C+
Xiphos Anti-Personnel Phalanx Tower 2062051205A*201.9620.355%D-N/A1025M++5D24500.2h2.5B*12.1B*
M20 Basilisk 212170247.083A++4.0536.556%B*5.294%C+30.9B*7.6C++1765.5h56.1B*153.6B**
M12 Kobalt 173166723.714A20.6821.196%B*18.675%C+57.2C2.4C+2002.9h21.8C-102.9C*
M40 Fury 2091661312.769B*9.7338.483%BN/A40.5C--10.5C+3134.1h17.8D-46.4C
L100 Python AP 2681631114.818M++11.7847.746%D-4.294%B+25.1C16.2C4546.5h5.9B12.4C++
Anti-Vehicle Grenade 1821541154N/A150.9641.497%D*N/A220D40D16060.7h6.5C15.6C--
E540 Halberd-H 233129383.395C-0.3657.769%C*N/A21.5D-17.3C-3416h7.9C13.6C
C85 Canister 125122620.333C*17.3037.995%C+9.836%D--58.1C1.4D*1542.1h8.9C23.4C+
M40 Fury-H 129121717.286C**14.2527.88%D*N/A39D*2.6D--1383.1h6B+21.5C+
AP30 Shredder 198116284.143C+1.1129.818%C++2.586%B+20.4C--14.4C-2935.7h80.3C++269.3C++
Vortek Rotary 171882520.349C-2.6921.609%F3.409%B+2.8D--2.6D--7432h181.7F840.8F--
Enforcer ML65-H 16687223.955C+0.9258.744%C++N/A31.1C28.2C+5412.8h15.5C*26.4C**
M12 Kobalt 8178326B**22.9613.717%C+21.795%A45.9C1.8C+1231.7h19.8C144C+
M40 Fury-F 116781040.75C2.2954.251%B+N/A13.7D6.7C++1045.7h14.8C-27.3C+
G30 Walker 8958319.333S16.3028.678%C+5.172%B+11.6C-6.2D1505h155.9B**543.7B++
NS-AM7 Archer 5452600.867B**2.1756.373%C+40.385%A**8.5BN/A916.1h13.3B+23.5B+
M20 Basilisk-H 6652134C0.9635.667%D-7.692%B+13D-3.5D**894h42.7B+119.8B+
Skyguard 975186.375A*3.3424.942%DN/A6D*5.4D*1878.5h156.4C--627.2D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2611,96510h
Blast Wall2530.6h
Nano-Armor Kit8261,894,863121.5h
Welding Device0850h
Medical Kit6930.3h
Medical Applicator1,381712,79670.4h
Anti-Vehicle MANA Turret133,3295.1h
Nanite Revive Grenade02,4910.7h
Spawn Beacon334,3987.6h
Rampart Wall32653.7h
Hoplon Anti-Aircraft Phalanx Tower01090.7h
Xiphos Anti-Personnel Tower02341.5h
Repair Module21970.9h
Skywall Shield Emitter33402.2h
Structure Shield Module02761.4h
Turret AI Module23062h
Spitfire Auto-Turret0990.1h
Spear Anti-Vehicle Tower31570.9h
Deconstruction Tool13,0110.3h
Recon Detection Device22455,44088.1h
Ammunition Package13110,5464.9h
Anti-Infantry MANA Turret171,3003h
Vehicle Gate31062.1h

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