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Centurion Primus MarSig[DENT] MarSig
VS BR 54

KDR: 0.47

Score: 32.8m

Last Seen: Jul 12th, 2019 3:59 PM
- OFFLINE - 900.7 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Briggs
Level Progress (to 55): 16%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Comet VM2 Quasar VM1 Orion VS54 Comet VM2 NS-20 Gorgon Serpent VE92 Quasar VM1 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-55,044 MLG Score: -44
Fun Score: N/A
Cheeseburgers Flipped: 6369TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.487%14.916%2161412004,4180.237030.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.108%-1.298D**-0.905D---0.172CHEAD ++ (~7.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.5-1.127D*23-0.608D135.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.535%1.422%72121221120343190.10373666%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.916%-2.083F---0.733D-2.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
343-7.892T*67-4.355T*276

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.108%1.401%405120971416958640.42099183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.872%-0.84D--0.752D--0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
233.2-0.951D--63.2-0.584D170

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.173%83.636%401121355200630.0274041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.123C+1.075B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.021C+3.5-0.085C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.472%12.024%40212124991259230.396032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.361%-1.5F-0.516D-0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41-2.112F--9.6-0.981D--31.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m1002%197 (11.8k)178 (10.7k)0.47205819,19240,6560.70582454 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS121452617.197%8.999%15504:333

16% Engineer20% Heavy Assault7% Infiltrator25% Light Assault26% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 9:40 AMOct 24th, 2014 10:49 AMAug 9th, 2019 9:47 PM (9d) (PST)Jul 12th, 2019 12:15 PM (37d) (PST)Jul 12th, 2019 11:59 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
320253670.1040.2200.0091.4490.041-44

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,17215,1813,991613187210,657

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3080.9h/128.4d 9,504 1,727 10,687 267.9k 6,332 9,240 7,541 59.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,202
Deaths:3,437
KDR:0.350
Accuracy:15.212% D*
HSR:18.885% D-
Flare VE6
D--
Kills:470
Deaths:1,649
KDR:0.285
Accuracy:11.090% F-
HSR:17.234% D--
NS-15M AE
D*
Kills:152
Deaths:719
KDR:0.211
Accuracy:11.956% F*
HSR:17.105% D*
Pulsar LSW
D**
Kills:150
Deaths:652
KDR:0.230
Accuracy:11.256% F--
HSR:14% D**
NS-15M1
C-
Kills:126
Deaths:362
KDR:0.348
Accuracy:15.343% D**
HSR:19.048% C-
Kills:2,100
Deaths (as Heavy Assault):6,819
Deaths (to Heavy Assaults):11,059
KDR:0.30796
Kill Difference:4,719
Playtime:620.016 hours
Usage:20%
Score:5.631m
Score/min:151
Accuracy (listed only):12.972%
HSR (listed only):17.254%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:897
Deaths:3,203
KDR:0.280
Accuracy:16.760% D**
HSR:12.709% D*
Pandora VX25
D--
Kills:367
Deaths:1,170
KDR:0.314
Accuracy:25.727% D**
HSR:10.899% D--
NS-11C
F
Kills:288
Deaths:1,415
KDR:0.204
Accuracy:15.743% F
HSR:9.722% F
Nova
C++
Kills:132
Deaths:640
KDR:0.206
Accuracy:19.048% F--
HSR:15.152% C++
Solstice VE3
F-
Kills:113
Deaths:227
KDR:0.498
Accuracy:12.899% F-
HSR:9.735% F-
VX6-7
D--
Kills:74
Deaths:356
KDR:0.208
Accuracy:10.434% F**
HSR:14.865% D--
Pulsar C
D
Kills:73
Deaths:385
KDR:0.190
Accuracy:14.280% F-
HSR:19.178% D
Kills:1,944
Deaths (as Engineer):7,396
Deaths (to Engineers):8,899
KDR:0.26284
Kill Difference:5,452
Playtime:501.078 hours
Usage:16%
Score:4.301m
Score/min:143
Accuracy (listed only):16.413%
HSR (listed only):13.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D*
Kills:897
Deaths:3,203
KDR:0.280
Accuracy:16.760% D**
HSR:12.709% D*
Sirius SX12
D--
Kills:601
Deaths:2,789
KDR:0.215
Accuracy:14.181% F-
HSR:11.647% D--
Pandora VX25
D--
Kills:367
Deaths:1,170
KDR:0.314
Accuracy:25.727% D**
HSR:10.899% D--
NS-11C
F
Kills:288
Deaths:1,415
KDR:0.204
Accuracy:15.743% F
HSR:9.722% F
Nova
C++
Kills:132
Deaths:640
KDR:0.206
Accuracy:19.048% F--
HSR:15.152% C++
Solstice VE3
F-
Kills:113
Deaths:227
KDR:0.498
Accuracy:12.899% F-
HSR:9.735% F-
VX6-7
D--
Kills:74
Deaths:356
KDR:0.208
Accuracy:10.434% F**
HSR:14.865% D--
Pulsar C
D
Kills:73
Deaths:385
KDR:0.190
Accuracy:14.280% F-
HSR:19.178% D
VE-S Canis
D*
Kills:71
Deaths:243
KDR:0.292
Accuracy:18.451% D**
HSR:9.859% D*
NS-7 PDW
C+
Kills:58
Deaths:225
KDR:0.258
Accuracy:13.782% F-
HSR:17.241% C+
Kills:2,674
Deaths (as Light Assault):10,653
Deaths (to Light Assaults):6,927
KDR:0.25101
Kill Difference:7,979
Playtime:760.088 hours
Usage:25%
Score:7.598m
Score/min:167
Accuracy (listed only):16.130%
HSR (listed only):13.101%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:601
Deaths:2,789
KDR:0.215
Accuracy:14.181% F-
HSR:11.647% D--
NS-61 Emissary
C+
Kills:143
Deaths:654
KDR:0.219
Accuracy:27.208% C+
HSR:10.490% D--
VE-S Canis
D*
Kills:71
Deaths:243
KDR:0.292
Accuracy:18.451% D**
HSR:9.859% D*
NS-7 PDW
C+
Kills:58
Deaths:225
KDR:0.258
Accuracy:13.782% F-
HSR:17.241% C+
Parallax VX3
B++
Kills:55
Deaths:106
KDR:0.519
Accuracy:34.173% D
HSR:83.636% B++
Kills:928
Deaths (as Infiltrator):4,017
Deaths (to Infiltrators):5,523
KDR:0.23102
Kill Difference:3,089
Playtime:221.754 hours
Usage:7%
Score:1.835m
Score/min:138
Accuracy (listed only):21.559%
HSR (listed only):26.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D--
Kills:601
Deaths:2,789
KDR:0.215
Accuracy:14.181% F-
HSR:11.647% D--
Pandora VX25
D--
Kills:367
Deaths:1,170
KDR:0.314
Accuracy:25.727% D**
HSR:10.899% D--
Equinox VE2
D--
Kills:239
Deaths:733
KDR:0.326
Accuracy:11.828% F*
HSR:12.971% D--
Nova
C++
Kills:132
Deaths:640
KDR:0.206
Accuracy:19.048% F--
HSR:15.152% C++
VE-S Canis
D*
Kills:71
Deaths:243
KDR:0.292
Accuracy:18.451% D**
HSR:9.859% D*
NS-7 PDW
C+
Kills:58
Deaths:225
KDR:0.258
Accuracy:13.782% F-
HSR:17.241% C+
Kills:1,468
Deaths (as Combat Medic):5,800
Deaths (to Combat Medics):4,511
KDR:0.2531
Kill Difference:4,332
Playtime:168.655 hours
Usage:5%
Score:1.113m
Score/min:110
Accuracy (listed only):17.169%
HSR (listed only):12.962%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:1,961
Deaths:5,350
KDR:0.367
Accuracy:31.016% D**
HSR:4.029% C+
Quasar VM1
D**
Kills:1,410
Deaths:2,406
KDR:0.586
Accuracy:7.699% F--
HSR:13.830% D**
Comet VM2
C+
Kills:1,110
Deaths:3,183
KDR:0.349
Accuracy:29.154% F
HSR:4.144% C+
NS-20 Gorgon
C--
Kills:1,086
Deaths:1,772
KDR:0.613
Accuracy:22.917% C--
HSR:15.562% D
Quasar VM1
D*
Kills:799
Deaths:1,515
KDR:0.527
Accuracy:7.788% F
HSR:12.641% D*
NS-10 Burster
C
Kills:556
Deaths:1,396
KDR:0.398
Accuracy:24.200% D
HSR:6.115% C
NS-10 Burster
B+
Kills:532
Deaths:1,400
KDR:0.380
Accuracy:24.232% D-
HSR:8.083% B+
Cosmos VM3
D--
Kills:258
Deaths:468
KDR:0.551
Accuracy:8.343% F-
HSR:14.341% D--
NS-20 "Heatwave" Gorgon
D*
Kills:188
Deaths:386
KDR:0.487
Accuracy:22.090% D*
HSR:11.170% F
Cosmos VM3
D
Kills:135
Deaths:272
KDR:0.496
Accuracy:9.035% F
HSR:16.296% D
Nebula VM20
F-
Kills:127
Deaths:172
KDR:0.738
Accuracy:10.041% F-
HSR:10.236% F-
NS-20 "Heatwave" Gorgon
D
Kills:120
Deaths:147
KDR:0.816
Accuracy:22.749% D*
HSR:19.167% D
Nebula VM20
D
Kills:65
Deaths:117
KDR:0.556
Accuracy:9.755% F
HSR:16.923% D
Kills:8,347
Deaths (as MAX Suit):9,292
Deaths (to MAX Suits):2,160
KDR:0.8983
Kill Difference:945
Playtime:797.684 hours
Usage:26%
Score:12.354m
Score/min:258
Accuracy (listed only):17.617%
HSR (listed only):11.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:130
V. Kills:90 143%
Deaths:48
KDR:2.708
Accuracy:37.114% C+
KPH:468,000 U
VKPH:324,000 U
L105 Zephyr
U
Kills:58
V. Kills:25 223%
Deaths:29
KDR:2
Accuracy:28.072% F-
KPH:208,800 U
VKPH:90,000 U
Kills:188 (0 + 188)
Deaths:77
KDR:2.442
VKDR:1.494
Vehicle Kills:115
Kill Difference:111
Playtime:0.001 hours
Usage:0%
Score:0.122m
Score/min:2,436,920
Piloting Accuracy:N/A%
Gunner Accuracy:28.072%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:133
V. Kills:100 132%
Deaths:92
KDR:1.446
Accuracy:43.744% D-
KPH:7.200 F
VKPH:5.400 D*
Skyguard
F
Kills:78
V. Kills:61 126%
Deaths:147
KDR:0.531
Accuracy:18.524% F-
KPH:2.800 F
VKPH:2.200 F--
C75 Viper
D**
Kills:73
V. Kills:38 187%
Deaths:12
KDR:6.083
Accuracy:24.274% F
KPH:3.900 D**
VKPH:2 D**
Kills:284 (284 + 0)
Deaths:251
KDR:1.131
VKDR:0.793
Vehicle Kills:199
Kill Difference:33
Playtime:64.552 hours
Usage:2%
Score:0.300m
Score/min:78
Driving Accuracy:24.274%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:288
V. Kills:231 124%
Deaths:94
KDR:3.064
Accuracy:33.866% D*
KPH:14.900 D--
VKPH:11.900 C-
Kills:288 (0 + 288)
Deaths:94
KDR:3.064
VKDR:2.457
Vehicle Kills:231
Kill Difference:194
Playtime:19.356 hours
Usage:1%
Score:0.188m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:33.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:103
V. Kills:83 123%
Deaths:83
KDR:1.241
Accuracy:43.149% D**
KPH:13.300 D**
VKPH:10.700 D*
Kills:103 (0 + 103)
Deaths:83
KDR:1.241
VKDR:1
Vehicle Kills:83
Kill Difference:20
Playtime:7.727 hours
Usage:0%
Score:0.079m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:43.149%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:162
V. Kills:103 156%
Deaths:141
KDR:1.149
Accuracy:24.919% F
KPH:6.200 D*
VKPH:3.900 D--
M40 Fury
D-
Kills:90
V. Kills:55 161%
Deaths:87
KDR:1.034
Accuracy:28.040% D-
KPH:8.300 D**
VKPH:5.100 D-
M20 Basilisk
D*
Kills:71
V. Kills:48 145%
Deaths:76
KDR:0.934
Accuracy:24.813% D**
KPH:5.200 D**
VKPH:3.500 D*
M40 Fury
C--
Kills:53
V. Kills:42 123%
Deaths:43
KDR:1.233
Accuracy:23.841% D**
KPH:10.200 F
VKPH:8.100 C--
Kills:376 (0 + 376)
Deaths:347
KDR:1.084
VKDR:0.715
Vehicle Kills:248
Kill Difference:29
Playtime:56.023 hours
Usage:2%
Score:0.433m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:23.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Comet VM2 3,1141,9615,3500.367D0.1131.016%D**4.029%C+5.1D*3D--41385h28.6C+92.2D
Quasar VM1 1,4791,4102,4060.586D0.117.699%F--13.83%D**8.8D**N/A30159.9h20.8F--269.8T*
Orion VS54 1,2631,2023,4370.35D0.1215.212%D*18.885%D-7.4D--N/A31161.4h20.4F-134D
Comet VM2 1,8021,1103,1830.349D0.1229.154%F4.144%C+4.8D*3D63233.5h28.6C-98D--
NS-20 Gorgon 1,2511,0861,7720.613C--0.1422.917%C--15.562%D9.1D--1.4C35119h60.3C262.9C-
Serpent VE92 9508973,2030.28D0.1916.76%D**12.709%D*4.7D--N/A22189.8h22.1F-131.9F-
Quasar VM1 8297991,5150.527D0.057.788%F12.641%D*8.4D*N/A4995.4h21.9F280.9F
Sirius SX12 6276012,7890.215D0.2614.181%F-11.647%D--2.6D*N/A20227.5h29.9T211.1T-
C-4 1,0365881,7980.327D0.1524.312%CN/A14.5D**11D*24640.6h3.3T-13.5F--
NS-10 Burster 9685561,3960.398D-0.0724.2%D6.115%C2.6D*1.9D*55213.3h180.4D-745.4D-
NS-10 Burster 9335321,4000.38D--0.0924.232%D-8.083%B+2.5D**1.9D**54212.3h189.5D-782.1D--
Tank Mine 8165015500.911D-0.4423.286%DN/A29.6F18.6D**33816.9h2.2C-9.4F
Flare VE6 4894701,6490.285D--0.1911.09%F-17.234%D--4.5D*N/A22104.4h20.7T-186.7T*
Pandora VX25 3773671,1700.314D0.1625.727%D**10.899%D--7.2D*N/A2951.1h9.5T*36.9T-
Saron HRB 519288943.064C-2.5933.866%D*N/A14.8D--11.9C-16219.4h23.7C+69.9D
NS-11C 3052881,4150.204D-0.2715.743%F9.722%F3.2D*N/A1490.6h23.6F-149.9F-
Hades VSH4 4682589990.258D0.2164.101%C--2.326%C+9.8C8C+14126.2h9.1C+14.3C+
Cosmos VM3 2692584680.551D-0.088.343%F-14.341%D--9.5D*N/A6627.3h19.7F236.1D*
Equinox VE2 2482397330.326D0.1511.828%F*12.971%D--3.3D**N/A3173.1h20.5F--172.9T*
NS-20 "Heatwave" Gorgon 2281883860.487D-0.0122.09%D*11.17%F6.5F1.4C2428.8h89.2T*404T*
M20 Basilisk 2651621411.149D-0.6824.919%F2.469%D*6.2D*3.9D--11626.2h128.8C--517F
NS-15M AE 1581527190.211D0.2611.956%F*17.105%D*5.2D**N/A2429.2h24.9T*208.7T*
Spear Anti-Vehicle Phalanx Turret 327152413.707C--3.2321.688%F--4.605%B9.5F10.9D--13316h16.2F74.9T*
Pulsar LSW 1551506520.23D--0.2411.256%F--14%D**6D*N/A5425h23.8T*211.9T*
NS-61 Emissary 1531436540.219D0.2527.208%C+10.49%D--2.4D*N/A1259.6h20.8D76.5D
Cosmos VM3 1371352720.496D-0.029.035%F16.296%D8.3D**N/A5916.3h22.1F*244.1T-
L100 Python HEAT 233133921.446D0.9743.744%D-1.504%D7.2F5.4D*9418.4h9.5D*21.8F
Nova 1401326400.206D-0.2719.048%F--15.152%C++2.6D**N/A1251.2h10T52.3T*
C150 Dalton 220130482.708C-2.2437.114%C+N/A1300U900U9407700.1h5.9D-15.9D
Nebula VM20 1301271720.738D0.2710.041%F-10.236%F-7.7FN/A3616.4h23.6F-234.8F--
NS-15M1 1261263620.348D-0.1215.343%D**19.048%C-8.9D--N/A4914.1h19.9F--130F-
NS-20 "Heatwave" Gorgon 1321201470.816D0.3422.749%D*19.167%D11D**1.1D-3110.9h51.1F-224.4F*
Solstice VE3 1171132270.498C0.0312.899%F-9.735%F-2.4D--N/A5046.4h31.1F*241.4F--
MAX Punch 1,2351139,3420.012D0.4694.923%M*N/A0.1D1.5B++4764.5h207.5T*218.6T*
Saron HRB-H 186103831.241D0.7743.149%D**N/A13.4D**10.8D*1717.7h36.1D*83.7F-
Rocklet Rifle 178933150.295D0.1842.78%D*N/A11.2D*10.2D*1778.3h39.2C+91.5C
M40 Fury 14590871.034D-0.5628.04%D-2.222%B+8.3D**5.1D-12010.8h31.8F--113.4F*
Proximity Mine 8282332.485C-2.0136.589%DN/A28.3F-N/A1732.9h2.7F--7.4F
Skyguard 139781470.531D--0.0618.524%F-1.282%D2.8F2.2F--6727.4h165D-890.8F--
Lasher X2 83764600.165D--0.3111.81%F-7.895%A*4.3D**N/A3817.6h34.4F**291.2T*
VX6-7 74743560.208D0.2610.434%F**14.865%D--2.6D*N/A2428.9h18.6D*178.7T*
Pulsar C 76733850.19D0.2814.28%F-19.178%D2.5D*N/A2629.4h25.9T*181.5T*
C75 Viper 11173126.083B+5.6124.274%FN/A3.9D**2D**7618.7h18.3D75.5F
M20 Basilisk 11971760.934D--0.4624.813%D**2.817%D--5.1D**3.5D*14313.8h153D--616.8F--
VE-S Canis 75712430.292D-0.1818.451%D**9.859%D*7.9D--N/A349h22.1F--119.6F-
Nebula VM20 68651170.556D0.089.755%F16.923%D5.4FN/A2512.1h22.7F232.3F--
L105 Zephyr 8358292D-1.5328.072%F-N/A580U250U2776900.1h9.7D**34.5F--
NS-7 PDW 59582250.258D-0.2113.782%F-17.241%C+4.9D--N/A5111.8h23.7F-172.3F*
Nemesis VSH9 112552550.216D-0.2656.629%D-N/A6.2C--6.4C2848.9h10D17.7D-
Parallax VX3 55551060.519D0.0534.173%D83.636%B++4.5D**N/A2512.2h3.5F-10.1D*
NS Decimator 91542830.191D--0.2849.005%D**3.704%A7.4F5.1D*2087.3h8.7F--17.7T
M40 Fury 9553431.233D-0.7623.841%D**N/A10.2F8.1C--1745.2h28.8F-120.8T*
Aspis Anti-Aircraft Phalanx Turret 11052311.677D1.2012.683%F-1.923%C+2.7F3F7619.1h244.7F--1929.3T-

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E03120.1h
Spawn Beacon497893.6h
Nano-Armor Kit365301,71951.6h
Medical Applicator36666,47621h
Anti-Vehicle MANA Turret342441.8h
AE Medical Applicator182,4180.7h
NSX Yumi01300.1h
AE Nano-Armor Kit9252,3845.1h
Motion Spotter174281.8h
Spitfire Auto-Turret16730.4h
Welding Device05360.1h
Deconstruction Tool12,2360.8h
M12 Kobalt01040h
Shield Recharging Field81340.2h
Ammunition Package392632h
Anti-Infantry MANA Turret232801.5h

Check the help document for the dictionary if you want to learn more about words used here.


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