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Archon Dreadnaught Marjooj[CYBE] Marjooj
VS BR 79

KDR: 1.68

Score: 30.3m

Last Seen: Jan 18th, 2019 9:20 AM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt - Outfit Leader of CyberWarrior[CYBE] CyberWarrior
VS outfit on Cobalt

Members: 38
Level Progress (to 80): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Ghost L100 Python HESH NSX Naginata L100 Python AP NS-11A Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $769,365 MLG Score: 615
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.911%28.503%5113598727,2111.666930.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.705%-0.619D1.205B**0.113C+HEAD ++ (~19.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.195C++10.80.245C++49.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.073%1.389%35210203609852910.365482123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.093%-1.094D*-0.194C0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
286.3-0.784D-77.5-0.466D208.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.127%1.437%499710156,053170421793.55015278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.88%-0.071C+-0.758D-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.531B+7.20.42B10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.759%4.155%647101569812536060.556619115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.516%-0.314C-0.051C+0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.1-0.11C+43-0.094C+88.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.671%62.633%64510173,1901762191.81044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.552%-0.969D---0.306C0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.07C+2.60.175C++6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.913%20.367%64210201,252119141.05034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.25%0.37C**1.165B**0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.511B+2.90.391B3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CyberWarrior[CYBE] CyberWarrior
VS outfit on Cobalt

Members: 38
30.3m382%312 (18.7k)264 (15.8k)1.6791853,66531,9591.9803279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022305517.353%20.212%35103:3520

7% Combat Medic25% Engineer37% Heavy Assault15% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2016 4:13 PMAug 10th, 2016 3:50 PMJan 18th, 2019 6:02 AM (2d) (PST)Jan 18th, 2019 6:13 AM (2d) (PST)Jan 18th, 2019 5:20 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5921644280.4680.2790.0952.0140.059615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5239,82925,69428176121415,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1912.2h/79.7d 9,624 10,847 18,567 231.1k 2,788 5,411 6,815 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,922
Deaths:1,597
KDR:2.456
Accuracy:19.646% D**
HSR:33.835% B+
NSX Naginata
C
Kills:1,247
Deaths:724
KDR:1.722
Accuracy:17.293% D-
HSR:25.902% C
Pulsar LSW
C*
Kills:1,180
Deaths:853
KDR:1.383
Accuracy:15.356% D**
HSR:25.509% C*
Orion VS54
B**
Kills:1,177
Deaths:1,207
KDR:0.975
Accuracy:15.021% D*
HSR:31.351% B**
VX29 Polaris
B*
Kills:1,174
Deaths:602
KDR:1.950
Accuracy:17.920% D--
HSR:29.472% B*
NS-15M2
C**
Kills:1,174
Deaths:742
KDR:1.582
Accuracy:16.895% D*
HSR:27.342% C**
VE-H Maw
B+
Kills:1,172
Deaths:592
KDR:1.980
Accuracy:17.069% D**
HSR:30.717% B+
Lasher X2
B+
Kills:1,166
Deaths:883
KDR:1.321
Accuracy:22.484% C-
HSR:5.060% B+
SVA-88
B++
Kills:1,164
Deaths:810
KDR:1.437
Accuracy:15.474% D**
HSR:30.498% B++
Ursa
B*
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:14.589% D**
HSR:29.152% B*
Flare VE6
B+
Kills:1,126
Deaths:856
KDR:1.315
Accuracy:15.608% D*
HSR:27.442% B+
Kills:15,658
Deaths (as Heavy Assault):10,093
Deaths (to Heavy Assaults):8,137
KDR:1.55137
Kill Difference:5,565
Playtime:701.503 hours
Usage:37%
Score:11.008m
Score/min:262
Accuracy (listed only):17.032%
HSR (listed only):26.935%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,180
Deaths:1,545
KDR:0.764
Accuracy:16.309% D*
HSR:28.475% A+
NS-11C
B*
Kills:1,153
Deaths:843
KDR:1.368
Accuracy:20.127% D
HSR:23.244% B*
Pulsar C
B+
Kills:1,151
Deaths:736
KDR:1.564
Accuracy:19.406% D-
HSR:25.022% B+
Deimos VA29
B+
Kills:855
Deaths:616
KDR:1.388
Accuracy:55.092% C-
HSR:20% B+
Sirius SX12
B*
Kills:834
Deaths:1,045
KDR:0.798
Accuracy:15.383% F
HSR:22.542% B*
Eridani SX5-AE
C+
Kills:762
Deaths:661
KDR:1.153
Accuracy:22.261% F
HSR:23.491% C+
Thanatos VE70
B**
Kills:397
Deaths:309
KDR:1.285
Accuracy:37.413% C
HSR:21.159% B**
Serpent VE92
A
Kills:327
Deaths:237
KDR:1.380
Accuracy:19.847% D
HSR:27.217% A
NS Baron G5
C++
Kills:276
Deaths:316
KDR:0.873
Accuracy:26.811% F
HSR:14.855% C++
Zenith VX-5
B**
Kills:270
Deaths:202
KDR:1.337
Accuracy:18.349% D**
HSR:27.037% B**
NS-7 PDW
A
Kills:132
Deaths:167
KDR:0.790
Accuracy:17.226% D**
HSR:25.758% A
VE-S Canis
B**
Kills:65
Deaths:35
KDR:1.857
Accuracy:16.827% F
HSR:29.231% B**
Kills:7,402
Deaths (as Light Assault):6,712
Deaths (to Light Assaults):5,671
KDR:1.1028
Kill Difference:690
Playtime:273.107 hours
Usage:14%
Score:3.752m
Score/min:229
Accuracy (listed only):23.754%
HSR (listed only):24.002%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,180
Deaths:1,545
KDR:0.764
Accuracy:16.309% D*
HSR:28.475% A+
NS-11C
B*
Kills:1,153
Deaths:843
KDR:1.368
Accuracy:20.127% D
HSR:23.244% B*
Pulsar C
B+
Kills:1,151
Deaths:736
KDR:1.564
Accuracy:19.406% D-
HSR:25.022% B+
Deimos VA29
B+
Kills:855
Deaths:616
KDR:1.388
Accuracy:55.092% C-
HSR:20% B+
Thanatos VE70
B**
Kills:397
Deaths:309
KDR:1.285
Accuracy:37.413% C
HSR:21.159% B**
Serpent VE92
A
Kills:327
Deaths:237
KDR:1.380
Accuracy:19.847% D
HSR:27.217% A
NS Baron G5
C++
Kills:276
Deaths:316
KDR:0.873
Accuracy:26.811% F
HSR:14.855% C++
Zenith VX-5
B**
Kills:270
Deaths:202
KDR:1.337
Accuracy:18.349% D**
HSR:27.037% B**
VE-LR Obelisk
C
Kills:66
Deaths:33
KDR:2
Accuracy:28.897% C--
HSR:28.788% C
Kills:5,675
Deaths (as Engineer):4,837
Deaths (to Engineers):6,132
KDR:1.17325
Kill Difference:838
Playtime:481.646 hours
Usage:25%
Score:8.130m
Score/min:281
Accuracy (listed only):26.917%
HSR (listed only):23.977%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D-
Kills:1,710
Deaths:994
KDR:1.720
Accuracy:29.799% D**
HSR:59.415% D-
NS-44 Commissioner
B+
Kills:997
Deaths:1,137
KDR:0.877
Accuracy:25.945% D*
HSR:26.078% B+
Artemis VX26
B**
Kills:835
Deaths:640
KDR:1.305
Accuracy:21.831% D*
HSR:30.060% B**
Sirius SX12
B*
Kills:834
Deaths:1,045
KDR:0.798
Accuracy:15.383% F
HSR:22.542% B*
Eridani SX5-AE
C+
Kills:762
Deaths:661
KDR:1.153
Accuracy:22.261% F
HSR:23.491% C+
XM98
D
Kills:761
Deaths:266
KDR:2.861
Accuracy:29.961% D*
HSR:69.382% D
Phaseshift VX-S
D
Kills:597
Deaths:137
KDR:4.358
Accuracy:28.384% D--
HSR:65.997% D
NS-30 Vandal
B**
Kills:321
Deaths:121
KDR:2.653
Accuracy:21.816% F-
HSR:34.268% B**
NS-61 Emissary
B*
Kills:267
Deaths:269
KDR:0.993
Accuracy:16.087% F-
HSR:21.348% B*
NS-44L Blackhand
D
Kills:243
Deaths:338
KDR:0.719
Accuracy:23.902% F-
HSR:32.510% D
NSX Tomoe
C+
Kills:189
Deaths:144
KDR:1.313
Accuracy:21.617% F
HSR:36.508% C+
Beamer VS3
B**
Kills:163
Deaths:276
KDR:0.591
Accuracy:15.447% F-
HSR:31.288% B**
Spiker
B++
Kills:161
Deaths:156
KDR:1.032
Accuracy:18.667% F
HSR:25.466% B++
NS-357 Underboss
C**
Kills:142
Deaths:148
KDR:0.959
Accuracy:23.422% D**
HSR:23.239% C**
NS-7 PDW
A
Kills:132
Deaths:167
KDR:0.790
Accuracy:17.226% D**
HSR:25.758% A
Nyx VX31
C-
Kills:75
Deaths:55
KDR:1.364
Accuracy:20.493% F--
HSR:25.333% C-
Parallax VX3-AE
F--
Kills:69
Deaths:32
KDR:2.156
Accuracy:26.584% F--
HSR:55.073% T*
VE-S Canis
B**
Kills:65
Deaths:35
KDR:1.857
Accuracy:16.827% F
HSR:29.231% B**
VA39 Spectre
C**
Kills:53
Deaths:48
KDR:1.104
Accuracy:17.681% F--
HSR:41.509% C**
Kills:8,376
Deaths (as Infiltrator):6,669
Deaths (to Infiltrators):5,356
KDR:1.25596
Kill Difference:1,707
Playtime:296.362 hours
Usage:15%
Score:4.372m
Score/min:246
Accuracy (listed only):21.754%
HSR (listed only):35.710%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:1,211
Deaths:458
KDR:2.644
Accuracy:24.584% C++
HSR:28.489% B**
H-V45
B*
Kills:1,152
Deaths:840
KDR:1.371
Accuracy:18.534% D*
HSR:27.604% B*
Deimos VA29
B+
Kills:855
Deaths:616
KDR:1.388
Accuracy:55.092% C-
HSR:20% B+
Sirius SX12
B*
Kills:834
Deaths:1,045
KDR:0.798
Accuracy:15.383% F
HSR:22.542% B*
Pulsar VS1
B**
Kills:767
Deaths:487
KDR:1.575
Accuracy:19.986% D
HSR:28.814% B**
Eridani SX5-AE
C+
Kills:762
Deaths:661
KDR:1.153
Accuracy:22.261% F
HSR:23.491% C+
Thanatos VE70
B**
Kills:397
Deaths:309
KDR:1.285
Accuracy:37.413% C
HSR:21.159% B**
NS Baron G5
C++
Kills:276
Deaths:316
KDR:0.873
Accuracy:26.811% F
HSR:14.855% C++
Corvus VA55
C*
Kills:178
Deaths:126
KDR:1.413
Accuracy:20.097% D-
HSR:24.157% C*
NS-7 PDW
A
Kills:132
Deaths:167
KDR:0.790
Accuracy:17.226% D**
HSR:25.758% A
H-V45 AE
D
Kills:78
Deaths:69
KDR:1.130
Accuracy:19.589% F
HSR:23.077% D
VE-S Canis
B**
Kills:65
Deaths:35
KDR:1.857
Accuracy:16.827% F
HSR:29.231% B**
Kills:6,707
Deaths (as Combat Medic):5,129
Deaths (to Combat Medics):3,194
KDR:1.30766
Kill Difference:1,578
Playtime:127.086 hours
Usage:7%
Score:2.491m
Score/min:327
Accuracy (listed only):24.484%
HSR (listed only):24.098%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:614
Deaths:226
KDR:2.717
Accuracy:18.433% C++
HSR:27.199% A
Nebula VM20
A++
Kills:347
Deaths:104
KDR:3.337
Accuracy:24.184% B**
HSR:29.395% A++
Quasar VM1
A++
Kills:197
Deaths:131
KDR:1.504
Accuracy:11.398% D-
HSR:26.904% A++
Kills:1,158
Deaths (as MAX Suit):230.500
Deaths (to MAX Suits):1,499
KDR:5.02386
Kill Difference:927.500
Playtime:31.371 hours
Usage:2%
Score:0.589m
Score/min:313
Accuracy (listed only):18.005%
HSR (listed only):27.832%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:215
V. Kills:57 371%
Deaths:36
KDR:5.972
Accuracy:42.194% D*
KPH:42.700 D
VKPH:11.300 D
Maelstrom Turbo Laser
C-
Kills:145
V. Kills:135 107%
Deaths:114
KDR:1.272
Accuracy:24.962% D--
KPH:7.600 D
VKPH:7.100 C-
Antares LC
N/A
Kills:50
V. Kills:39 125%
Deaths:19
KDR:2.632
Accuracy:21.523% N/A
KPH:12.500 N/A
VKPH:9.800 N/A
Kills:410 (195 + 0)
Deaths:169
KDR:2.426
VKDR:1.367
Vehicle Kills:231
Kill Difference:241
Playtime:28.040 hours
Usage:1%
Score:0.199m
Score/min:119
Piloting Accuracy:21.523%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:187
V. Kills:39 468%
Deaths:25
KDR:7.480
Accuracy:47.503% B+
KPH:43.200 C
VKPH:9 C++
Kills:187 (0 + 187)
Deaths:25
KDR:7.480
VKDR:1.560
Vehicle Kills:39
Kill Difference:162
Playtime:4.326 hours
Usage:0%
Score:0.060m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:47.503%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,672
V. Kills:204 N/A
Deaths:39
KDR:42.872
Accuracy:47.624% C+
KPH:72.200 B*
VKPH:8.800 C++
L100 Python AP
C*
Kills:1,229
V. Kills:650 189%
Deaths:109
KDR:11.275
Accuracy:47.636% D--
KPH:30.700 C*
VKPH:16.200 C
C75 Viper
A
Kills:1,129
V. Kills:402 280%
Deaths:115
KDR:9.817
Accuracy:42.347% B
KPH:36.700 B+
VKPH:13.100 A
L100 Python HEAT
B
Kills:1,080
V. Kills:371 290%
Deaths:76
KDR:14.211
Accuracy:47.392% C-
KPH:33.900 B
VKPH:11.600 C++
Skyguard
C*
Kills:53
V. Kills:44 118%
Deaths:16
KDR:3.313
Accuracy:25.723% D
KPH:12.400 C+
VKPH:10.300 C*
Kills:5,163 (5,163 + 0)
Deaths:355
KDR:14.544
VKDR:4.707
Vehicle Kills:1,671
Kill Difference:4,808
Playtime:130.112 hours
Usage:7%
Score:1.564m
Score/min:200
Driving Accuracy:25.723%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:519
V. Kills:416 124%
Deaths:159
KDR:3.264
Accuracy:44.165% D*
KPH:17.700 D
VKPH:14.200 C+
Supernova VPC
C++
Kills:371
V. Kills:91 403%
Deaths:43
KDR:8.628
Accuracy:41.703% D--
KPH:33.200 C--
VKPH:8.100 C++
Saron HRB
B++
Kills:138
V. Kills:105 130%
Deaths:25
KDR:5.520
Accuracy:44.344% C++
KPH:28 B
VKPH:21.300 B++
Aphelion VEX-4
C+
Kills:58
V. Kills:41 138%
Deaths:8
KDR:7.250
Accuracy:23.636% F
KPH:23.800 C+
VKPH:16.800 C+
E540 Halberd
B*
Kills:51
V. Kills:46 109%
Deaths:9
KDR:5.667
Accuracy:47.222% C+
KPH:24.700 D
VKPH:22.200 B*
Kills:1,137 (890 + 247)
Deaths:244
KDR:4.660
VKDR:2.865
Vehicle Kills:699
Kill Difference:893
Playtime:49.874 hours
Usage:3%
Score:0.848m
Score/min:283
Driving Accuracy:41.703%
Gunner Accuracy:47.222%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:348
V. Kills:330 105%
Deaths:158
KDR:2.203
Accuracy:39.978% D
KPH:27.400 D
VKPH:26 C+
Proton II PPA-H
C+
Kills:148
V. Kills:9 N/A
Deaths:24
KDR:6.167
Accuracy:35.779% C+
KPH:70 C-
VKPH:4.300 D
Saron HRB-H
C
Kills:61
V. Kills:61 98%
Deaths:27
KDR:2.259
Accuracy:50.254% D
KPH:21.600 D-
VKPH:21.600 C
Kills:557 (0 + 557)
Deaths:209
KDR:2.665
VKDR:1.914
Vehicle Kills:400
Kill Difference:348
Playtime:17.623 hours
Usage:1%
Score:0.380m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:50.254%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:179
V. Kills:42 416%
Deaths:28
KDR:6.393
Accuracy:30.637% D
KPH:29.300 D
VKPH:6.900 C--
M40 Fury
C*
Kills:94
V. Kills:37 247%
Deaths:19
KDR:4.947
Accuracy:32.749% C-
KPH:32 D-
VKPH:12.600 C*
M20 Basilisk
B++
Kills:87
V. Kills:61 140%
Deaths:23
KDR:3.783
Accuracy:34.315% C--
KPH:14.200 C--
VKPH:10 B++
M12 Kobalt
B+
Kills:82
V. Kills:6 N/A
Deaths:6
KDR:13.667
Accuracy:15.571% C--
KPH:58.700 C+
VKPH:4.300 B+
M20 Basilisk
C++
Kills:57
V. Kills:30 184%
Deaths:11
KDR:5.182
Accuracy:31.419% D-
KPH:19.500 C+
VKPH:10.300 C++
Kills:499 (0 + 499)
Deaths:87
KDR:5.736
VKDR:2.023
Vehicle Kills:176
Kill Difference:412
Playtime:19.494 hours
Usage:1%
Score:0.275m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:31.419%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,9493,9221,5972.456C+0.7819.646%D**33.835%B+53.9CN/A14272.8h9.9B+50.6C-
C-4 2,7062,1201,1911.78C**0.1021.851%DN/A91.4C**25.3C58123.2h1.1B*5.2B+
Ghost 1,7211,7109941.72C0.0429.799%D**59.415%D-24.9DN/A6768.7h2.5C+8.4D
L100 Python HESH 1,8761,6723942.872M41.1947.624%C+N/A72.1B*8.8C++24623.2h2.7B++5.6B++
NSX Naginata 1,2571,2477241.722B0.0417.293%D-25.902%C36.8C+N/A9133.9h10.1B++58.5C++
L100 Python AP 1,8791,22910911.275A++9.6047.636%D--2.034%C--30.7C*16.3C19140h5.9B+12.4C++
NS-11A 1,2271,2114582.644B*0.9624.584%C++28.489%B**63.7A++N/A15219h11.1B**45B++
Frag Grenade 1,2011,18611186N/A1,184.3243.64%C+N/A456.2C+5.8C14302.6h3.5B8.1C**
Solstice VE3 1,1961,1801,5450.764C+0.9216.309%D*28.475%A+22.8C**N/A8551.8h13.6B+83.4C+
Pulsar LSW 1,1911,1808531.383C+0.3015.356%D**25.509%C*35.9C+N/A11132.9h11.5B+74.6C
Orion VS54 1,1881,1771,2070.975C0.7015.021%D*31.351%B**29.9C+N/A12139.4h12.4C**82.6C
VX29 Polaris 1,1871,1746021.95B+0.2717.92%D--29.472%B*35.7CN/A14832.9h11.4B+63.5C+
NS-15M2 1,1911,1747421.582C++0.1016.895%D*27.342%C**27.7C--N/A7342.4h11.6B+68.8C+
VE-H Maw 1,1851,1725921.98C**0.3017.069%D**30.717%B+36CN/A9732.6h9.2B++53.8C+
Lasher X2 1,1771,1668831.32B+0.3622.484%C-5.06%B+28.6C+N/A7940.8h16.8B++74.9C**
SVA-88 1,1721,1648101.437C+0.2415.474%D**30.498%B++37.9CN/A15930.7h11B+71.4C-
Ursa 1,1641,1561,2270.942C0.7414.589%D**29.152%B*28.8CN/A6840.2h10.4B+71.1C
NS-11C 1,1671,1538431.368B+0.3120.127%D23.244%B*31.1C**N/A9237.1h12.7B+63.1C++
H-V45 1,1661,1528401.371C++0.3118.534%D*27.604%B*28.9C+N/A8139.8h13C*70C
Pulsar C 1,1651,1517361.564C**0.1219.406%D-25.022%B+28C+N/A8041.1h10.3B+53.1C++
C75 Viper 1,5311,1291159.817A8.1442.347%B1.063%C--36.7B+13.1A18330.8h12.3B28.9B+
Flare VE6 1,1351,1268561.315C+0.3615.608%D*27.442%B+35.5C+N/A11131.7h9.9B+63.3C+
L100 Python HEAT 1,4511,0807614.211A**12.5347.392%C-1.111%D--33.9B11.6C++19531.9h6.1C++12.8C+
NS-44 Commissioner 1,0109971,1370.877C+0.8025.945%D*26.078%B+22.8CN/A7143.8h3.2B++12.3C+
NS Decimator 1,2048888651.027C+0.6550.26%D*2.928%B+21.3D7.6D-14541.7h5.5C10.8D
Deimos VA29 8568556161.388C++0.2955.092%C-20%B+28.1C--N/A9230.4h2.5C+4.5C+
Artemis VX26 8408356401.305C+0.3721.831%D*30.06%B**29.3C+N/A9028.5h12.2C++55.7C
Sirius SX12 8478341,0450.798C+0.8815.383%F22.542%B*22CN/A7237.9h16C+104.1D
Pulsar VS1 7737674871.575B++0.1019.986%D28.814%B**40.6B**N/A13318.9h11.1B**55.8B+
Eridani SX5-AE 7687626611.153C0.5322.261%F23.491%C+28.1DN/A13927.1h11.2C++50.5C
XM98 7657612662.861B+1.1829.961%D*69.382%D28C++N/A7127.2h2.4C*8.2C
The Slasher 7547359,0710.081B++1.6019.929%D--8.435%C1.5CN/A4480.9h2B+10C+
Proximity Mine 6526521614.05C++2.3746.295%B+N/A127.8C++N/A4375.1h1.9C++4B+
Nebula VM20 6186142262.717B1.0418.433%C++27.199%A39.6B+N/A11415.5h22D**119.1C
Phaseshift VX-S 5985971374.358B+2.6828.384%D--65.997%D26.7C+N/A6422.4h2.8C*9.8C+
Tank Mine 9245972492.398C+0.7231.787%C+N/A78.6C--43D7477.6h2.1C6.5C+
S1 8115856020.972B+0.7149.26%D-1.538%D22.1C+8.5D20526.5h6.5C*13.2C+
Supernova FPC 9355191593.264C1.5844.165%D*3.468%B+17.7D14.2C+25829.3h6.5C-14.6D-
Thanatos VE70 4003973091.285B+0.3937.413%C21.159%B**32.3C**N/A12112.3h3.9B++10.5B+
Supernova VPC 462371438.628C6.9541.703%D--2.695%A33.1C--8.1C++17311.2h3.6C8.6C--
Nemesis VSH9 5093502541.378A0.3061.985%C+5.143%A17.3C+7.9C17520.2h6.5B*10.5B++
Aphelion VEX-4H 6783481582.203C0.5239.978%D4.023%B+27.4D26C+37512.7h71.8C179.6C-
Nebula VM20 3573471043.337B++1.6624.184%B**29.395%A++48.2B*1.4A++1437.2h28.7T118.8C
Serpent VE92 3293272371.38B0.3019.847%D27.217%A27C+N/A11412.1h12.3B61.7C++
NS-30 Vandal 3253211212.653B+0.9721.816%F-34.268%B**31.2CN/A8210.3h5.9C+27.2D-
Spear Anti-Vehicle Phalanx Turret 417278299.586B+7.9145.574%C++3.957%C+45.6B+22.8C++3956.1h8.5C**18.6B+
NS Baron G5 2772763160.873C0.8126.811%F14.855%C++21.6DN/A5712.8h4.1B+15.4C+
Zenith VX-5 2762702021.337C++0.3418.349%D**27.037%B**20.1C--N/A6513.4h12.6C*68.7C
NS-61 Emissary 2702672690.993C**0.6916.087%F-21.348%B*22.6C+N/A8011.8h10B++61.9C+
NS-44L Blackhand 2472433380.719C0.9623.902%F-32.51%D16.1C-N/A4315.1h3.5B++14.7C
Dual Photon Pods 272215365.972C+4.2942.194%D*1.395%C++43D11.4D2315h24.8C+58.7C
Quasar VM1 2041971311.504C+0.1811.398%D-26.904%A++21.4C+N/A939.2h16.6C145.9C
NSX Tomoe 1921891441.313C+0.3721.617%F36.508%C+29.1CN/A1566.5h14.5C+67.3D
L105 Zephyr 226187257.48C+5.8047.503%B+N/A43.5C+9.1C++2334.3h8.3D-17.6C+
M40 Fury 221179286.393C+4.7130.637%D1.676%C+29.3D6.9C--1956.1h15.3C+49.9C
Corvus VA55 1791781261.413B+0.2720.097%D-24.157%C*37.9B+N/A1154.7h10.5B++52.1C++
Beamer VS3 1631632760.591C+1.0915.447%F-31.288%B**16C-N/A6410.2h6.1B*39.4C+
Spiker 1621611561.032C+0.6518.667%F25.466%B++23.7CN/A716.8h7.1B+38.2C+
NS Decimator-G 212154632.444A0.7658.527%C-N/A35C-13.2C--1974.4h4.7C+8.1C
Proton II PPA-H 157148246.167C-4.4935.779%C+N/A70.5C4.3D2042.1h11.8C33C+
Maelstrom Turbo Laser 2801451141.272C+0.4124.962%D--1.379%D7.6D7.1C-8619h155.7C--623.7D
Anti-Vehicle Grenade 1831431143N/A141.3239.366%D*N/A178.8D-50D9990.8h8.3D--21.2D**
NS-357 Underboss 1441421480.959C+0.7223.422%D**23.239%C**24.9C--N/A1075.7h3.4B*14.6C
NS Annihilator 3031412010.701C**0.9881.154%C++N/A8.1C-9.3C*15117.4h13.9D17.1C--
Saron HRB 243138255.52C++3.8444.344%C++1.449%C+28.2B21.4B++5344.9h21.1C*47.5B
Hades VSH4 2021332570.518C+1.1656.677%D**4.511%A12.4C6.4C8810.7h8.4C*14.8C
NS-7 PDW 1341321670.79C+0.8917.226%D**25.758%A9.4D-N/A6314h19.9D-115.6D*
NS "Heatwave" Decimator 160128552.327B+0.6560.494%C2.344%B+47.4C++11.9D2112.7h4.2C+7C+
Lumine Edge 1351234,2480.029C1.6512.407%D*8.13%D*0.7DN/A2188.2h1.9D-15.3D*
NS-TMC-01 "His Regards" 15712110,1630.012C-1.677.598%D**6.612%C+0.3C-N/A1421.9h3.6D*47F-
Auraxium Force-Blade 1071061,6890.063B++1.629.61%F3.774%C--0.9C+N/A2120.4h2C**20.8D-
M40 Fury 13194194.947C3.2732.749%C-2.128%C**32.4D-12.8C**3232.9h16.9C51.6C--
M20 Basilisk 14887233.783B+2.1034.315%C--4.598%C--14.3C--10B++2096.1h154.5D*450.3D*
MANA Anti-Vehicle Turret 15085671.269C0.4147.973%D--3.529%C850C650C--4096650.1h13.4C**27.9C+
M12 Kobalt 8882613.667C++11.9915.571%C--18.293%C++58.6C+4.3B+2231.4h18.3C*117.6C++
H-V45 AE 7878691.13C0.5519.589%F23.077%D22.9D-N/A1133.4h12.6C+64.3D-
Nyx VX31 7775551.364C0.3220.493%F--25.333%C-19.7DN/A643.8h6C+29.2D**
Hunter QCX 73691030.67C+1.0120.486%D**21.739%C10CN/A546.9h4.3C**20.9C+
Parallax VX3-AE 7169322.156D0.4826.584%F--55.073%T*19.7D*N/A993.5h2.8F-10.5F**
VE-LR Obelisk 6666332C++0.3228.897%C--28.788%C33C+N/A1482h6B+20.6C**
VE-S Canis 6665351.857B+0.1816.827%F29.231%B**26C-N/A1722.5h10B+59.2C+
Saron HRB-H 12261272.259C--0.5850.254%D3.279%A++21.8D-21.8C4032.8h34.1D-67.9D--
Aphelion VEX-4 995887.25B++5.5723.636%F8.621%A*24.2C+17.1C+3672.4h51.2B+216.4C
NS-R3 Swarm 12857800.713B+0.9765.067%B+N/A5.9C7.3C*969.7h37.6D57.8D
M20 Basilisk 8757115.182A3.5031.419%D-1.754%D**19.7C+10.3C++2922.9h100.5C++319.8C+
VA39 Spectre 5453481.104C+0.5817.681%F--41.509%C**13.6DN/A1573.9h6.4C+36D**
Sticky Grenade 5453153N/A51.3246.535%DN/A265D**5D14100.2h5.3T11.4F-
Skyguard 9753163.313C**1.6325.723%D1.887%C+12.3C10.2C++2084.3h132.6C+515.4C+
E540 Halberd 975195.667C3.9947.222%C+N/A24.3D21.9B*5292.1h6.7D14.1C
Antares LC 8950192.632B+0.9521.523%FN/A12.5C-9.8C-1304h105.4C**489.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter274,4105.7h
Nano-Armor Kit431627,57645.7h
Anti-Vehicle MANA Turret221,0112.4h
Spawn Beacon23480.4h
AE Nano-Armor Kit11,5160.1h
Nanite Revive Grenade04350.1h
Medical Applicator339180,67815.6h
VS Triumph Flare Gun0680.2h
Deconstruction Tool12,2630.2h
Spitfire Auto-Turret01050.2h
Rampart Wall1571h
M12 Kobalt01260h
Anti-Infantry MANA Turret92120.5h
Shield Recharging Field342,4201.1h
Medical Kit5398,4678.8h
A30 Walker0520h
WLT-Howler Mining Laser0600h
Nano-Repair Grenade01440h
IPC Targeting Dart0560.1h
Hardlight Barrier1570.1h
Recon Detection Device364,0707.2h
Ammunition Package222,8591.7h
M20 Drake0500.2h

Check the help document for the dictionary if you want to learn more about words used here.


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