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Veteran Mark4672[TE] Mark4672
TR BR 105

KDR: 2.36

Score: 21.2m

Last Seen: Sep 8th, 2019 8:55 PM
- OFFLINE - 175.1 hour(s)

Battle Rank 103 (105 total) - Terran Republic on Emerald - Outfit Member of The Enclave[TE] The Enclave
TR outfit on Emerald

Members: 29
Level Progress (to 104): 17%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS T9 CARV Hellfire Rocket Pods M18 Rotary LC2 Lynx CAS30 Tank Buster MSW-R LC3 Jaguar TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $910,728 MLG Score: 728
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.694%16.261%46722119212,8042.75592-0.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.599%1.469A+-0.702D--1.982F-HEAD (~1.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.407B12.70.113C+31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.451%1.373%1258512096,55681048958.08385134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.86%0.75B++-0.198C0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.2-0.024C+73.4-0.386C-91.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.413%1.469%357312111,2254975242.45984233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.738%0.042C+-0.703D-1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+5.50.561B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.206%1.197%187612085854186031.3995297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.481%0.19C++-0.801D--0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.339C**30.10.242C++48.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.507%67.674%1872121276131212.4391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.513%2.04A*0.039C+-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+2.20.323C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.977%12.519%187312112,005491104.0835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.994%2.027A*-0.409C--0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.617B+3.30.315C*1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Enclave[TE] The Enclave
TR outfit on Emerald

Members: 29
21.2m236.4%258 (15.5k)277 (16.6k)2.3630530,85213,0562.8979105 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214120332.336%10.262%33205:539

7% Combat Medic45% Engineer23% Heavy Assault20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 2:44 AMMar 14th, 2017 12:44 AMSep 15th, 2019 7:58 AM (15h) (PST)Sep 8th, 2019 6:02 PM (7d) (PST)Sep 8th, 2019 4:55 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7371366010.4020.1700.0411.2350.120728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2048,15436,0502410274716,597

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1279.1h/53.3d 6,983 3,166 6,836 94.8k 2,416 3,774 9,235 56.5m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:1,292
Deaths:641
KDR:2.016
Accuracy:28.710% B**
HSR:12.848% D**
LC3 Jaguar
B**
Kills:1,191
Deaths:740
KDR:1.609
Accuracy:29.352% B**
HSR:13.686% D*
TRS-12 Uppercut
A
Kills:1,063
Deaths:502
KDR:2.118
Accuracy:72.601% A
HSR:12.606% C--
T5 AMC
A+
Kills:549
Deaths:309
KDR:1.777
Accuracy:30.777% A+
HSR:13.661% D*
AS16 NightHawk
B*
Kills:481
Deaths:210
KDR:2.290
Accuracy:48.089% B*
HSR:14.761% C++
FA1 Barrage
M**
Kills:461
Deaths:175
KDR:2.634
Accuracy:78.126% M**
HSR:9.978% D*
TRAC-5
B*
Kills:428
Deaths:6
KDR:71.333
Accuracy:26.163% B*
HSR:12.383% D*
TRAC-5 S
A
Kills:283
Deaths:202
KDR:1.401
Accuracy:29.705% A
HSR:14.488% C
NS Baron G5AE
A
Kills:81
Deaths:48
KDR:1.688
Accuracy:59.064% A
HSR:16.049% C++
NSX-P Tanto
A**
Kills:68
Deaths:42
KDR:1.619
Accuracy:37.744% A**
HSR:17.647% D*
Kills:5,897
Deaths (as Engineer):2,875
Deaths (to Engineers):3,798
KDR:2.05113
Kill Difference:3,022
Playtime:570.801 hours
Usage:45%
Score:9.159m
Score/min:267
Accuracy (listed only):44.033%
HSR (listed only):13.811%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:2,172
Deaths:745
KDR:2.915
Accuracy:24.717% B**
HSR:17.634% D-
MSW-R
A
Kills:1,213
Deaths:396
KDR:3.063
Accuracy:29.518% A
HSR:21.187% C
TMG-50
B**
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:27.330% B**
HSR:18.755% D
T9 CARV-S
A*
Kills:651
Deaths:210
KDR:3.100
Accuracy:34.009% A*
HSR:24.117% C+
T32 Bull
A*
Kills:650
Deaths:164
KDR:3.963
Accuracy:34.463% A*
HSR:22.154% C
T16 Rhino
B+
Kills:241
Deaths:91
KDR:2.648
Accuracy:23.019% B+
HSR:8.714% F--
NS-15M AE
A
Kills:145
Deaths:52
KDR:2.788
Accuracy:32.150% A
HSR:25.517% C
Kills:6,245
Deaths (as Heavy Assault):2,085
Deaths (to Heavy Assaults):3,553
KDR:2.9952
Kill Difference:4,160
Playtime:294.331 hours
Usage:23%
Score:4.666m
Score/min:264
Accuracy (listed only):29.315%
HSR (listed only):19.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:1,292
Deaths:641
KDR:2.016
Accuracy:28.710% B**
HSR:12.848% D**
LC3 Jaguar
B**
Kills:1,191
Deaths:740
KDR:1.609
Accuracy:29.352% B**
HSR:13.686% D*
TRS-12 Uppercut
A
Kills:1,063
Deaths:502
KDR:2.118
Accuracy:72.601% A
HSR:12.606% C--
SMG-46 Armistice
B*
Kills:756
Deaths:422
KDR:1.791
Accuracy:30.403% B*
HSR:10.582% D--
T5 AMC
A+
Kills:549
Deaths:309
KDR:1.777
Accuracy:30.777% A+
HSR:13.661% D*
AS16 NightHawk
B*
Kills:481
Deaths:210
KDR:2.290
Accuracy:48.089% B*
HSR:14.761% C++
FA1 Barrage
M**
Kills:461
Deaths:175
KDR:2.634
Accuracy:78.126% M**
HSR:9.978% D*
TRAC-5
B*
Kills:428
Deaths:6
KDR:71.333
Accuracy:26.163% B*
HSR:12.383% D*
TRAC-5 S
A
Kills:283
Deaths:202
KDR:1.401
Accuracy:29.705% A
HSR:14.488% C
NS Baron G5AE
A
Kills:81
Deaths:48
KDR:1.688
Accuracy:59.064% A
HSR:16.049% C++
NSX-P Tanto
A**
Kills:68
Deaths:42
KDR:1.619
Accuracy:37.744% A**
HSR:17.647% D*
Kills:6,653
Deaths (as Light Assault):3,297
Deaths (to Light Assaults):2,354
KDR:2.0179
Kill Difference:3,356
Playtime:252.045 hours
Usage:20%
Score:5.257m
Score/min:348
Accuracy (listed only):42.794%
HSR (listed only):13.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A
Kills:1,063
Deaths:502
KDR:2.118
Accuracy:72.601% A
HSR:12.606% C--
SMG-46 Armistice
B*
Kills:756
Deaths:422
KDR:1.791
Accuracy:30.403% B*
HSR:10.582% D--
Cycler TRV
B+
Kills:586
Deaths:158
KDR:3.709
Accuracy:25.532% B+
HSR:10.239% D**
AS16 NightHawk
B*
Kills:481
Deaths:210
KDR:2.290
Accuracy:48.089% B*
HSR:14.761% C++
FA1 Barrage
M**
Kills:461
Deaths:175
KDR:2.634
Accuracy:78.126% M**
HSR:9.978% D*
TAR
A
Kills:303
Deaths:183
KDR:1.656
Accuracy:30.003% A
HSR:14.852% D-
NS-11P
A
Kills:247
Deaths:125
KDR:1.976
Accuracy:29.402% A
HSR:9.312% F
T1 Cycler
B*
Kills:203
Deaths:68
KDR:2.985
Accuracy:26.495% B*
HSR:12.808% D*
NS Baron G5AE
A
Kills:81
Deaths:48
KDR:1.688
Accuracy:59.064% A
HSR:16.049% C++
SABR-13
A++
Kills:54
Deaths:26
KDR:2.077
Accuracy:35.434% A++
HSR:18.519% D--
Kills:4,235
Deaths (as Combat Medic):1,917
Deaths (to Combat Medics):1,132
KDR:2.20918
Kill Difference:2,318
Playtime:87.746 hours
Usage:7%
Score:1.177m
Score/min:223
Accuracy (listed only):43.515%
HSR (listed only):12.970%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B*
Kills:756
Deaths:422
KDR:1.791
Accuracy:30.403% B*
HSR:10.582% D--
TSAR-42
A++
Kills:566
Deaths:122
KDR:4.639
Accuracy:49.829% A++
HSR:66.784% C+
NS-357 Underboss
A++
Kills:291
Deaths:187
KDR:1.556
Accuracy:52.433% A++
HSR:18.213% C-
NS-44 Commissioner
A*
Kills:274
Deaths:217
KDR:1.263
Accuracy:53.275% A*
HSR:13.869% D*
TX1 Repeater
A*
Kills:218
Deaths:148
KDR:1.473
Accuracy:36.714% A*
HSR:16.055% D
M77-B
A
Kills:195
Deaths:41
KDR:4.756
Accuracy:45.550% A
HSR:70.256% D
NS-44 Commissioner AE
A++
Kills:99
Deaths:47
KDR:2.106
Accuracy:55.842% A++
HSR:24.242% C+
Kills:2,399
Deaths (as Infiltrator):1,184
Deaths (to Infiltrators):1,313
KDR:2.02618
Kill Difference:1,215
Playtime:54.404 hours
Usage:4%
Score:0.692m
Score/min:212
Accuracy (listed only):46.292%
HSR (listed only):31.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:270
Deaths:110
KDR:2.455
Accuracy:21.420% A++
HSR:12.222% D**
M2 Mutilator
A++
Kills:199
Deaths:84
KDR:2.369
Accuracy:21.940% A++
HSR:9.548% F-
M1 Heavy Cycler
A+
Kills:60
Deaths:39
KDR:1.538
Accuracy:20.744% A+
HSR:11.667% D*
M3 Pounder HEG
B**
Kills:54
Deaths:31
KDR:1.742
Accuracy:48.270% B**
HSR:0% F--
Kills:583
Deaths (as MAX Suit):132
Deaths (to MAX Suits):809
KDR:4.41667
Kill Difference:451
Playtime:13.778 hours
Usage:1%
Score:0.278m
Score/min:337
Accuracy (listed only):28.094%
HSR (listed only):8.359%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:1,580
V. Kills:692 228%
Deaths:128
KDR:12.344
Accuracy:65.536% A*
KPH:48.800 C--
VKPH:21.400 B++
M18 Rotary
B+
Kills:1,552
V. Kills:1,827 85%
Deaths:667
KDR:2.327
Accuracy:41.278% A++
KPH:11.300 C+
VKPH:13.400 B+
M14 Banshee
A*
Kills:1,110
V. Kills:126 N/A
Deaths:120
KDR:9.250
Accuracy:38.276% A++
KPH:69.900 B*
VKPH:7.900 A*
M18 Needler
A++
Kills:1,066
V. Kills:1,073 99%
Deaths:358
KDR:2.978
Accuracy:43.557% A++
KPH:20.100 B++
VKPH:20.200 A++
M18 Locust
A++
Kills:590
V. Kills:609 97%
Deaths:105
KDR:5.619
Accuracy:42.884% A++
KPH:29.100 B++
VKPH:30.100 A++
Hornet Missiles
A++
Kills:277
V. Kills:140 196%
Deaths:23
KDR:12.044
Accuracy:75.518% A++
KPH:98.200 B*
VKPH:49.700 B+
Kills:6,175 (4,318 + 0)
Deaths:1,401
KDR:4.408
VKDR:3.188
Vehicle Kills:4,467
Kill Difference:4,774
Playtime:261.138 hours
Usage:20%
Score:4.141m
Score/min:264
Piloting Accuracy:42.884%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:1,248
V. Kills:1,170 107%
Deaths:258
KDR:4.837
Accuracy:66.161% A*
KPH:30.900 S
VKPH:29 S
C150 Dalton
A*
Kills:204
V. Kills:184 110%
Deaths:25
KDR:8.160
Accuracy:42.874% C*
KPH:54.100 B**
VKPH:48.800 A*
AP30 Shredder
S
Kills:88
V. Kills:132 66%
Deaths:17
KDR:5.176
Accuracy:39.068% B*
KPH:54.600 A++
VKPH:82 S
Kills:1,540 (1,248 + 292)
Deaths:300
KDR:5.133
VKDR:4.953
Vehicle Kills:1,486
Kill Difference:1,240
Playtime:45.768 hours
Usage:4%
Score:1.183m
Score/min:431
Piloting Accuracy:66.161%
Gunner Accuracy:39.068%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:199
V. Kills:29 N/A
Deaths:19
KDR:10.474
Accuracy:45.552% B++
KPH:46 B**
VKPH:6.700 C
L100 Python HESH
D
Kills:194
V. Kills:15 N/A
Deaths:6
KDR:32.333
Accuracy:42.706% D
KPH:25 D*
VKPH:1.900 F
L100 Python AP
B*
Kills:181
V. Kills:131 137%
Deaths:22
KDR:8.227
Accuracy:60.246% B+
KPH:31.500 C+
VKPH:22.800 B*
Kills:574 (574 + 0)
Deaths:47
KDR:12.213
VKDR:3.723
Vehicle Kills:175
Kill Difference:527
Playtime:17.830 hours
Usage:1%
Score:0.246m
Score/min:230
Driving Accuracy:60.246%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:850
V. Kills:324 262%
Deaths:68
KDR:12.500
Accuracy:38.658% C
KPH:23.300 C+
VKPH:8.900 C
G30 Vulcan
B+
Kills:72
V. Kills:78 91%
Deaths:19
KDR:3.789
Accuracy:36.214% B++
KPH:17.100 C-
VKPH:18.500 B+
Kills:922 (850 + 72)
Deaths:87
KDR:10.598
VKDR:4.621
Vehicle Kills:402
Kill Difference:835
Playtime:40.646 hours
Usage:3%
Score:0.391m
Score/min:160
Driving Accuracy:38.658%
Gunner Accuracy:36.214%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:91
V. Kills:4 N/A
Deaths:5
KDR:18.200
Accuracy:41.499% B++
KPH:84.900 C
VKPH:3.700 D-
E540 Halberd-H
C+
Kills:51
V. Kills:47 106%
Deaths:5
KDR:10.200
Accuracy:61.111% B+
KPH:22.900 D*
VKPH:21.100 C+
Kills:142 (0 + 142)
Deaths:10
KDR:14.200
VKDR:5.100
Vehicle Kills:51
Kill Difference:132
Playtime:3.300 hours
Usage:0%
Score:0.053m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:61.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:91
V. Kills:14 N/A
Deaths:11
KDR:8.273
Accuracy:42.186% B*
KPH:54.100 B+
VKPH:8.300 C+
M40 Fury
B+
Kills:79
V. Kills:14 N/A
Deaths:4
KDR:19.750
Accuracy:39.417% B+
KPH:62.100 B
VKPH:11 C+
Kills:170 (0 + 170)
Deaths:15
KDR:11.333
VKDR:1.867
Vehicle Kills:28
Kill Difference:155
Playtime:2.956 hours
Usage:0%
Score:0.060m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:39.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 2,1842,1727452.915A0.5524.717%B**17.634%D-28.1C+N/A10177.4h12.1B+49B++
Hellfire Rocket Pods 2,2721,58012812.344B++9.9865.536%A*N/A48.8C--21.4B++34032.4h23.5C+35.8B+
M18 Rotary 3,3791,5526672.327B0.0441.278%A++1.74%C11.3C+13.4B+183136.8h167C404.5C*
LC2 Lynx 1,3071,2926412.016B*0.3528.71%B**12.848%D**17.5C--N/A6873.8h14.2C**49.5B+
CAS30 Tank Buster 2,4181,2482584.837A++2.4766.161%A*N/A30.9S29S39040.4h33.8B*51.1B*
MSW-R 1,2231,2133963.063B+0.7029.518%A21.187%C44.9C*N/A17927h11.7C**39.7B+
LC3 Jaguar 1,2091,1917401.609C*0.7529.352%B**13.686%D*15.4DN/A5077.5h13.8C+47B+
TMG-50 1,1851,1734272.747A+0.3827.33%B**18.755%D31.7C+N/A11137h11.5C++41.9B+
M14 Banshee 1,2361,1101209.25B+6.8938.276%A++1.532%B++69.8B*7.9A*27015.9h18.7B+48.9B+
M18 Needler 2,1391,0663582.978B+0.6143.557%A++2.72%B+20.1B++20.2A++34053h114.6B+263.1B*
TRS-12 Uppercut 1,0681,0635022.118B*0.2572.601%A12.606%C--43C++N/A13224.7h2B**2.7B*
P2-120 HEAT 1,1748506812.5B*10.1438.658%C1.529%D-23.4C+8.9C14436.4h5.9B++15.2B+
SMG-46 Armistice 7617564221.791B++0.5730.403%B*10.582%D--27.6C+N/A8327.4h14.2C**46.7B+
T9 CARV-S 6546512103.1A+0.7434.009%A*24.117%C+48.6C**N/A12213.4h11.1B+32.6B*
T32 Bull 6576501643.963A*1.6034.463%A*22.154%C47.8C**N/A14613.6h11.7B34.1B++
M18 Locust 1,1995901055.619A+3.2642.884%A++2.034%C*29.2B++30.1A++39320.2h90.9C**211.9B++
Cycler TRV 5885861583.709A*1.3525.532%B+10.239%D**23.2CN/A9425.3h12.7B49.6B+
TSAR-42 5675661224.639C**2.2849.829%A++66.784%C+32.2CN/A8717.6h2.1B+4.1B*
T5 AMC 5565493091.777B*0.5930.777%A+13.661%D*22.5C+N/A7224.4h14.9C++48.5B+
AS16 NightHawk 4844812102.29B**0.0748.089%B*14.761%C++46.7B+N/A14910.3h3.6B*7.4B*
FA1 Barrage 4634611752.634A+0.2778.126%M**9.978%D*24.7C+N/A8418.7h6.2D8B*
C-4 7474492561.754C**0.6122.45%DN/A34.5D--22.9C-41813h1.4C*6.1C++
TRAC-5 431428671.333U68.9726.163%B*12.383%D*11.4C--N/A9737.6h13.5B+51.6B+
ML-7 6933571991.794A++0.5761.146%B+1.681%D18.5C-17.4B++24819.3h6.9C++11.3B
Tank Mine 726340863.953B++1.5919.507%D--N/A106.3C+120.6A*14813.2h1.1A5.5B+
TAR 3083031831.656C*0.7130.003%A14.852%D-27.5CN/A11911h14.2C47.2B+
NS-357 Underboss 2942911871.556B+0.8152.433%A++18.213%C-50.2C**N/A1605.8h4.5C+8.5B++
TRAC-5 S 2982832021.401B+0.9629.705%A14.488%C12.3DN/A4123h13.6C+45.9B+
NS Decimator 5332791891.476B+0.8963.694%BN/A25.4D23.1B*37111h6.5D--10.1D
Hornet Missiles 4172772312.043B*9.6875.518%A++1.805%B98.9B*50B+9522.8h7.9B+10.5B**
NS-44 Commissioner 2782742171.263C**1.1053.275%A*13.869%D*35.6C++N/A1187.7h4.9D9.1B+
M2 Mutilator 2722701102.455B+0.0921.42%A++12.222%D**35.1B*N/A1207.7h16.6C**77.3B++
NS-11P 2512471251.976B*0.3929.402%A9.312%F19.9C-N/A6512.4h16.9D57.6B
Frag Grenade 2512441244N/A241.6422.252%TN/A2440S70U26140.1h1.4A*6.2B++
T16 Rhino 246241912.648A+0.2823.019%B+8.714%F--21.7DN/A9911.1h16.9D-73.5C+
TX1 Repeater 2302181481.473B*0.8936.714%A*16.055%D25.6C+1.4A1178.5h22.2D**60.6C++
C150 Dalton 388204258.16C*5.8042.874%C*N/A53.7B**48.4A++6033.8h3.6B+8.4B++
T1 Cycler 203203682.985A++0.6226.495%B*12.808%D*24.5C+N/A1238.3h13.4B+50.8B++
M2 Mutilator 201199842.369B+0.0121.94%A++9.548%F-32.1B+N/A1046.2h18.5C+84.2B+
C75 Viper 2281991910.474A8.1145.552%B++N/A46.3B**6.7C2304.3h7.5B*16.4B**
M77-B 195195414.756A*2.3945.55%A70.256%D19.9C-N/A759.8h2.4C++5.4B+
L100 Python HESH 209194632.333A++29.9742.706%DN/A24.9D*1.9F1487.8h3.3C++7.8C+
Spear Anti-Vehicle Phalanx Turret 269185920.556A*18.1946.593%C**5.946%B**50B++22.7C++3953.7h6.4B++13.6B*
L100 Python AP 312181228.227B++5.8660.246%B+2.21%C31.8C+23B*3415.7h6C++9.9B
Chainblade 2741724,6280.037B+2.3354.592%A*N/A0.4CN/A1399.3h4.9D**9.1C**
NS-15M AE 151145522.788C**0.4232.15%A25.517%C39.2C-1.6A++1113.7h11.7C++36.5B+
T2 Striker 2941231051.171A+1.1955.316%BN/A9.2C12.8C++23913.4h37.6B+68B+
Hexedge 1201043,6640.028C+2.3448.961%A+1.923%D-0.5CN/A2226.4h3.2D--6.5B+
Claymore 100100714.286A11.9236.164%B+N/A250A++N/A7490.4h1.2C++3.2B+
NS-44 Commissioner AE 9999472.106B++0.2655.842%A++24.242%C+61.9BN/A1551.6h3.7C+6.7B+
M40 Fury 10591118.273C++5.9142.186%B*1.099%D53.5B+8.2C+3351.7h10B++23.6B*
P525 Marauder-H 9591518.2B+15.8441.499%B++N/A82.7C3.6D-2891.1h7.5C+18B
AP30 Shredder 22088175.176C+2.8139.068%B*1.136%D-55A++82.5S10341.6h73.2B187.3B++
NS Baron G5AE 8581481.688B0.6859.064%A16.049%C++16.5D-N/A574.9h4.8C8.2C+
M40 Fury 9379419.75A++17.3939.417%B+1.266%D60.8B10.8C+3391.3h8.4B**21.3B**
MANA Anti-Personnel Turret 8079117.182N/A4.8231.93%UN/A790U10U1687100.1h42.2T*132.3T*
G30 Vulcan 15072193.789C+1.4336.214%B++1.389%D*17.1C-18.6B++3054.2h118.3C-326.6C**
Anti-Vehicle Grenade 8671171N/A68.6450.592%C+N/A355C+75C26390.2h4.8B+9.5B+
NSX-P Tanto 7068421.619B++0.7437.744%A**17.647%D*37.8B+1.1B*961.8h14.5C*38.5B++
M1 Heavy Cycler 6160391.538C*0.8320.744%A+11.667%D*17.6CN/A893.4h19.4C+93.7B+
Sticky Grenade 5856156N/A53.6461.039%B**N/A560D-20B++13430.1h4.2F-6.9D
M3 Pounder HEG 7854311.742C*0.6248.27%B**N/A14.2C6.3A++1563.8h21.7D45C++
SABR-13 5654262.077C**0.2935.434%A++18.519%D--31.8C+1.2A+1121.7h12.2C+34.4B++
E540 Halberd-H 9851510.2C**7.8461.111%B+1.961%C++23.2D*21.4C+2562.2h7.3C12C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0790.2h
Anti-Vehicle MANA Turret14040.4h
Nano-Armor Kit211327,19469.8h
AE Nano-Armor Kit816,1201.1h
AE Medical Applicator85,5930.4h
Nanite Revive Grenade01970.1h
Medical Applicator10674,47814.5h
Motion Spotter81,9671.5h
Ammunition Package71,6251.1h
Smoke Grenade0860h
Shield Recharging Field31660.1h
Medical Kit2762,3105.1h
Anti-Infantry MANA Turret201,5104.6h
Recon Detection Device88021.6h

Check the help document for the dictionary if you want to learn more about words used here.


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