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Maj. General MarksmaanTR[AYNL] MarksmaanTR
TR BR 85

KDR: 2.86

Score: 6.4m

Last Seen: Jul 17th, 2019 11:19 PM
- OFFLINE - 48 hour(s)

Battle Rank 85 - Terran Republic on Emerald - Outfit Member of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 15
Level Progress (to 86): 46%
Level 100 Progress: 34% 328h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HESH M14 Banshee T2 Striker C150 Dalton P2-120 AP MSW-R MG-H1 Watchman T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $701,811 MLG Score: 561
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.564%30.992%730712071,1391.081671.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.22%0.477B+1.549A+-0.252CHEAD ++ (~19.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.266C*12.90.096C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.017%0.763%1168212126555412011.9091541%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%-0.942D---0.748D--1.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.20.297C*32.50.392B83.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.19%0.713%1635212121,26211335411.0702355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.804%0.117C+-1.19D*-1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++4.10.669B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.658%2.098%31921212143783471.8333341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.366%1.245B**-0.58D-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.247C++44.7-0.12C+45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 15
6.4m759.3%634 (38k)568 (34.1k)2.861385,9862,0923.7146385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121431017.645%10.458%18505:230

51% Engineer34% Heavy Assault6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2018 8:29 PMApr 29th, 2018 9:36 PMJul 19th, 2019 11:02 AM (7h) (PST)Jul 17th, 2019 7:26 PM (2d) (PST)Jul 17th, 2019 7:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8341167180.5320.1860.0564.9220.116561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,0356,95743,07832113295734,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
187.5h/7.8d 1,785 626 5,554 55.4k 128 289 1,306 9.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:159
Deaths:152
KDR:1.046
Accuracy:28.921% A+
HSR:23.899% B*
LC2 Lynx
A**
Kills:72
Deaths:54
KDR:1.333
Accuracy:21.468% C
HSR:36.111% A**
MG-C1 Kindred
A**
Kills:67
Deaths:44
KDR:1.523
Accuracy:29.034% B+
HSR:38.806% A**
Kills:298
Deaths (as Engineer):250
Deaths (to Engineers):405
KDR:1.192
Kill Difference:48
Playtime:95.517 hours
Usage:51%
Score:4.088m
Score/min:713
Accuracy (listed only):26.474%
HSR (listed only):32.939%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:268
Deaths:185
KDR:1.449
Accuracy:22.550% C+
HSR:30.224% B*
MG-H1 Watchman
B*
Kills:202
Deaths:160
KDR:1.263
Accuracy:20.776% C
HSR:32.673% B*
T9 CARV
A
Kills:193
Deaths:121
KDR:1.595
Accuracy:21.136% B
HSR:32.124% A
TMG-50
A
Kills:162
Deaths:135
KDR:1.200
Accuracy:24.311% B+
HSR:32.099% A
Kills:825
Deaths (as Heavy Assault):601
Deaths (to Heavy Assaults):580
KDR:1.37271
Kill Difference:224
Playtime:64.080 hours
Usage:34%
Score:1.569m
Score/min:408
Accuracy (listed only):22.193%
HSR (listed only):31.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:159
Deaths:152
KDR:1.046
Accuracy:28.921% A+
HSR:23.899% B*
SMG-46 Armistice
M+
Kills:83
Deaths:73
KDR:1.137
Accuracy:32.281% A
HSR:33.735% M+
LC2 Lynx
A**
Kills:72
Deaths:54
KDR:1.333
Accuracy:21.468% C
HSR:36.111% A**
MG-C1 Kindred
A**
Kills:67
Deaths:44
KDR:1.523
Accuracy:29.034% B+
HSR:38.806% A**
Kills:381
Deaths (as Light Assault):323
Deaths (to Light Assaults):317
KDR:1.17957
Kill Difference:58
Playtime:11.473 hours
Usage:6%
Score:0.464m
Score/min:673
Accuracy (listed only):27.926%
HSR (listed only):33.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M+
Kills:83
Deaths:73
KDR:1.137
Accuracy:32.281% A
HSR:33.735% M+
Kills:83
Deaths (as Combat Medic):73
Deaths (to Combat Medics):185
KDR:1.13699
Kill Difference:10
Playtime:5.355 hours
Usage:3%
Score:0.106m
Score/min:329
Accuracy (listed only):32.281%
HSR (listed only):33.735%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
M+
Kills:83
Deaths:73
KDR:1.137
Accuracy:32.281% A
HSR:33.735% M+
Kills:83
Deaths (as Infiltrator):73
Deaths (to Infiltrators):224
KDR:1.13699
Kill Difference:10
Playtime:6.662 hours
Usage:4%
Score:0.069m
Score/min:172
Accuracy (listed only):32.281%
HSR (listed only):33.735%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:92
Deaths:35
KDR:2.629
Accuracy:22.607% A*
HSR:23.913% B**
M2 Mutilator
A*
Kills:77
Deaths:29
KDR:2.655
Accuracy:23.029% A++
HSR:27.273% A*
Kills:169
Deaths (as MAX Suit):32
Deaths (to MAX Suits):139
KDR:5.28125
Kill Difference:137
Playtime:5.035 hours
Usage:3%
Score:0.096m
Score/min:318
Accuracy (listed only):22.818%
HSR (listed only):25.593%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:534
V. Kills:27 N/A
Deaths:91
KDR:5.868
Accuracy:26.555% D
KPH:55.400 B+
VKPH:2.800 C
M18 Needler
A
Kills:121
V. Kills:71 168%
Deaths:38
KDR:3.184
Accuracy:29.652% C-
KPH:26.100 A
VKPH:15.300 B**
Kills:655 (655 + 0)
Deaths:129
KDR:5.078
VKDR:0.760
Vehicle Kills:98
Kill Difference:526
Playtime:14.284 hours
Usage:8%
Score:0.152m
Score/min:177
Piloting Accuracy:29.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:283
V. Kills:172 164%
Deaths:3
KDR:94.333
Accuracy:36.401% C-
KPH:53.100 B**
VKPH:32.300 B++
AP30 Shredder
A+
Kills:94
V. Kills:58 159%
Deaths:
KDR:
Accuracy:39.190% B*
KPH:51 A+
VKPH:31.400 A
Kills:377 (0 + 377)
Deaths:3
KDR:125.667
VKDR:76.667
Vehicle Kills:230
Kill Difference:374
Playtime:7.171 hours
Usage:4%
Score:0.280m
Score/min:651
Piloting Accuracy:N/A%
Gunner Accuracy:39.190%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:991
V. Kills:219 450%
Deaths:55
KDR:18.018
Accuracy:42.672% C++
KPH:54.400 C*
VKPH:12 B+
P2-120 AP
A+
Kills:271
V. Kills:98 274%
Deaths:14
KDR:19.357
Accuracy:40.396% D
KPH:50.600 A+
VKPH:18.300 C++
E540 Halberd
C
Kills:75
V. Kills:28 259%
Deaths:6
KDR:12.500
Accuracy:38.499% C
KPH:20.900 C--
VKPH:7.800 D--
Kills:1,337 (1,262 + 75)
Deaths:75
KDR:17.827
VKDR:4.600
Vehicle Kills:345
Kill Difference:1,262
Playtime:27.177 hours
Usage:14%
Score:0.513m
Score/min:315
Driving Accuracy:40.396%
Gunner Accuracy:38.499%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:68
V. Kills:41 162%
Deaths:6
KDR:11.333
Accuracy:50.847% B+
KPH:34.100 C--
VKPH:20.600 C--
Kills:68 (0 + 68)
Deaths:6
KDR:11.333
VKDR:6.833
Vehicle Kills:41
Kill Difference:62
Playtime:1.992 hours
Usage:1%
Score:0.050m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:50.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:54
V. Kills:33 159%
Deaths:4
KDR:13.500
Accuracy:41.453% B
KPH:33.200 B++
VKPH:20.300 B*
Kills:54 (0 + 54)
Deaths:4
KDR:13.500
VKDR:8.250
Vehicle Kills:33
Kill Difference:50
Playtime:1.624 hours
Usage:1%
Score:0.058m
Score/min:592
Piloting Accuracy:N/A%
Gunner Accuracy:41.453%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 1,2109915518.018B+15.1642.672%C++N/A54.5C*12B+23818.2h4.2B+9.9B+
M14 Banshee 561534915.868C++3.0126.555%DN/A55.6B+2.8C1509.6h20B75.3C**
T2 Striker 532345655.308U2.4534.292%F-N/A30.8A++16.7B+25811.2h15A++43.8B**
C150 Dalton 455283394.333U91.4736.401%C-N/A53.4B**32.5B++6905.3h2.5B**6.9B**
P2-120 AP 3692711419.357A++16.5040.396%D1.476%D-50.2A+18.1C++5415.4h3.9A9.7B**
MSW-R 2752681851.449C+1.4122.55%C+30.224%B*37.2C+1A977.2h11.2B+49.7B
MG-H1 Watchman 2072021601.263C+1.6020.776%C32.673%B*37.4C+N/A1305.4h13.8B+66.3C*
T9 CARV 1971931211.595B1.2721.136%B32.124%A37.8B+N/A1615.1h11.6B++55.1B+
T7 Mini-Chaingun 1891811271.425B+1.4418.066%C*18.785%A+29.7C+1.3A886.1h17.5C96.8C++
TMG-50 1641621351.2C+1.6624.311%B+32.099%A30C+N/A12665.4h12.1C+50B
TRAC-5 1611591521.046B1.8228.921%A+23.899%B*21.8C*N/A12657.3h14.9C*51.7B+
M18 Needler 192121383.184B+0.3229.652%C-1.653%C26.3A15.4B**2354.6h88B++296.7B++
C-4 12297412.366B++0.5034.538%A+N/A97B25C7171h0.9B**2.6A
AP30 Shredder 15294194M**91.1439.19%B*N/A52.2A+32.2A+5351.8h50.8B*129.7B**
M2 Mutilator 9392352.629B++0.2322.607%A*23.913%B**35.4B*N/A1152.6h20.8D-92.1B+
SMG-46 Armistice 8383731.137C++1.7232.281%A33.735%M+25.9C+N/A923.2h16.1C+50B+
M2 Mutilator 8077292.655B++0.2123.029%A++27.273%A*32.1B+1.3A*1032.4h22.7D*98.5B+
E540 Halberd 10375612.5B*9.6438.499%C1.333%D--20.8C--7.8D--3633.6h6.4C16.5C
LC2 Lynx 7372541.333C*1.5321.468%C36.111%A**15.7DN/A414.6h13.7B+63.6C*
G20 Vulcan-H 10968611.333A*8.4750.847%B+2.941%C++34C--20.5D4152h87B+171.1B++
MG-C1 Kindred 6767441.523C*1.3429.034%B+38.806%A**83.8A+N/A1790.8h8.3B**28.6B*
M20 Wyvern 8754413.5A++10.6441.453%BN/A33.8B++20.6B*5921.6h55.7B*134.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540h
Nano-Armor Kit31205,88113.1h
Medical Applicator195,7690.4h
Restoration Kit141030.3h
Welding Device0860h
Spitfire Auto-Turret01190.1h
NS Harrower29681.4h
M12 Kobalt01280.1h
Ammunition Package11810h
Medical Kit523470.7h
MAX Punch53744.3h
Recon Detection Device01050.1h

Check the help document for the dictionary if you want to learn more about words used here.


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