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Lt. General MarksmaanTR[AYNL] MarksmaanTR
TR BR 90

KDR: 3.68

Score: 8.2m

Last Seen: Jan 18th, 2020 7:22 PM
- OFFLINE - 75.3 hour(s)

Battle Rank 90 - Terran Republic on Emerald
Level Progress (to 91): 81%
Level 100 Progress: 44% 322h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HESH M14 Banshee C150 Dalton P2-120 AP Dual-75 Duster MSW-R T2 Striker T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $841,923 MLG Score: 673
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.286%34.371%8351112211,7021.32042.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.205%0.534B+2.069A*-0.206CHEAD ++ (~22.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.334C**11.70.17C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.142%0.76%1739212301,4488224417.6585591%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.656%-0.977D---0.787D--1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.289C*29.90.392B76.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.443%0.758%1624212301,84716850810.929363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.751%0.151C++-1.136D*-1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.10.674B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.425%0.979%1725512271,22610872211.3518170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.982%0.668B+-0.854D---0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.781B++11.50.716B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.685%17.105%172511231768420.894118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.02C+0.506B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.327C**3.70.237C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m550.2%551 (33.1k)502 (30.1k)3.68159,9292,6974.6496190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123262718.957%9.669%18306:063

59% Engineer28% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2018 8:29 PMAug 15th, 2019 1:05 AMJan 24th, 2020 11:49 PM (4d) (PST)Jan 18th, 2020 5:42 PM (11d) (PST)Jan 18th, 2020 3:22 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9281008280.6050.1640.0594.0300.127673

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,6885,99949,68936104242830,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
273.4h/11.4d 2,611 960 6,503 66.1k 189 390 2,087 15.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:165
Deaths:154
KDR:1.071
Accuracy:28.666% A
HSR:24.242% B*
MG-C1 Kindred
A*
Kills:130
Deaths:74
KDR:1.757
Accuracy:27.600% C*
HSR:37.692% A*
LC2 Lynx
A*
Kills:76
Deaths:59
KDR:1.288
Accuracy:21.694% C
HSR:34.211% A*
AS16 NightHawk
B+
Kills:76
Deaths:96
KDR:0.792
Accuracy:42.685% C**
HSR:17.105% B+
NS-11CP
C++
Kills:61
Deaths:19
KDR:3.211
Accuracy:29.430% C++
HSR:21.312% C
Kills:508
Deaths (as Engineer):402
Deaths (to Engineers):575
KDR:1.26368
Kill Difference:106
Playtime:162.534 hours
Usage:59%
Score:5.523m
Score/min:566
Accuracy (listed only):30.015%
HSR (listed only):26.912%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:391
Deaths:240
KDR:1.629
Accuracy:23.797% C++
HSR:35.294% A+
T9 CARV
A++
Kills:250
Deaths:148
KDR:1.689
Accuracy:21.791% B+
HSR:36.400% A++
MG-H1 Watchman
B**
Kills:242
Deaths:179
KDR:1.352
Accuracy:20.917% C
HSR:35.537% B**
TMG-50
B**
Kills:162
Deaths:135
KDR:1.200
Accuracy:24.222% B+
HSR:32.099% B**
Kills:1,045
Deaths (as Heavy Assault):702
Deaths (to Heavy Assaults):733
KDR:1.4886
Kill Difference:343
Playtime:76.006 hours
Usage:28%
Score:1.817m
Score/min:398
Accuracy (listed only):22.682%
HSR (listed only):34.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:165
Deaths:154
KDR:1.071
Accuracy:28.666% A
HSR:24.242% B*
MG-C1 Kindred
A*
Kills:130
Deaths:74
KDR:1.757
Accuracy:27.600% C*
HSR:37.692% A*
SMG-46G Armistice
A++
Kills:112
Deaths:59
KDR:1.898
Accuracy:30.408% B+
HSR:31.250% A++
SMG-46 Armistice
M
Kills:83
Deaths:73
KDR:1.137
Accuracy:32.281% A
HSR:33.735% M
LC2 Lynx
A*
Kills:76
Deaths:59
KDR:1.288
Accuracy:21.694% C
HSR:34.211% A*
AS16 NightHawk
B+
Kills:76
Deaths:96
KDR:0.792
Accuracy:42.685% C**
HSR:17.105% B+
NS-11CP
C++
Kills:61
Deaths:19
KDR:3.211
Accuracy:29.430% C++
HSR:21.312% C
Kills:703
Deaths (as Light Assault):534
Deaths (to Light Assaults):402
KDR:1.31648
Kill Difference:169
Playtime:14.760 hours
Usage:5%
Score:0.551m
Score/min:622
Accuracy (listed only):30.395%
HSR (listed only):28.507%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A++
Kills:112
Deaths:59
KDR:1.898
Accuracy:30.408% B+
HSR:31.250% A++
TAR-AE
A+
Kills:93
Deaths:53
KDR:1.755
Accuracy:23.398% D-
HSR:40.860% A+
SMG-46 Armistice
M
Kills:83
Deaths:73
KDR:1.137
Accuracy:32.281% A
HSR:33.735% M
AS16 NightHawk
B+
Kills:76
Deaths:96
KDR:0.792
Accuracy:42.685% C**
HSR:17.105% B+
Kills:364
Deaths (as Combat Medic):281
Deaths (to Combat Medics):226
KDR:1.29537
Kill Difference:83
Playtime:6.460 hours
Usage:2%
Score:0.129m
Score/min:332
Accuracy (listed only):32.193%
HSR (listed only):30.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
A++
Kills:112
Deaths:59
KDR:1.898
Accuracy:30.408% B+
HSR:31.250% A++
SMG-46 Armistice
M
Kills:83
Deaths:73
KDR:1.137
Accuracy:32.281% A
HSR:33.735% M
NS-44P Commissioner
M++
Kills:67
Deaths:59
KDR:1.136
Accuracy:32.370% D--
HSR:56.716% M++
Kills:262
Deaths (as Infiltrator):191
Deaths (to Infiltrators):278
KDR:1.37173
Kill Difference:71
Playtime:7.817 hours
Usage:3%
Score:0.082m
Score/min:175
Accuracy (listed only):31.687%
HSR (listed only):40.567%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:92
Deaths:35
KDR:2.629
Accuracy:22.607% A++
HSR:23.913% A
M2 Mutilator
A++
Kills:77
Deaths:29
KDR:2.655
Accuracy:23.029% A++
HSR:27.273% A++
Kills:169
Deaths (as MAX Suit):32
Deaths (to MAX Suits):158
KDR:5.28125
Kill Difference:137
Playtime:6.393 hours
Usage:2%
Score:0.128m
Score/min:333
Accuracy (listed only):22.818%
HSR (listed only):25.593%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,231
V. Kills:89 N/A
Deaths:92
KDR:13.380
Accuracy:27.383% C
KPH:64.300 B+
VKPH:4.600 B+
M18 Needler
B*
Kills:217
V. Kills:118 182%
Deaths:42
KDR:5.167
Accuracy:29.239% C--
KPH:23 B*
VKPH:12.500 B+
Hornet Missiles
B+
Kills:83
V. Kills:53 154%
Deaths:4
KDR:20.750
Accuracy:43.424% F-
KPH:84.300 B
VKPH:53.900 B+
Kills:1,531 (1,448 + 0)
Deaths:138
KDR:11.094
VKDR:1.884
Vehicle Kills:260
Kill Difference:1,393
Playtime:29.586 hours
Usage:11%
Score:0.415m
Score/min:234
Piloting Accuracy:29.239%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:893
V. Kills:484 184%
Deaths:3
KDR:297.667
Accuracy:31.126% D-
KPH:51.100 B*
VKPH:27.700 C*
Dual-75 Duster
A+
Kills:434
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:51.465% A+
KPH:90.400 B++
VKPH:3.100 D
AP30 Shredder
A+
Kills:94
V. Kills:58 159%
Deaths:
KDR:
Accuracy:39.190% B*
KPH:50.900 A+
VKPH:31.400 A
Kills:1,421 (0 + 1,421)
Deaths:3
KDR:473.667
VKDR:185.667
Vehicle Kills:557
Kill Difference:1,418
Playtime:24.112 hours
Usage:9%
Score:0.605m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:39.190%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B
Kills:1,281
V. Kills:262 487%
Deaths:55
KDR:23.291
Accuracy:43.105% C++
KPH:56.600 C**
VKPH:11.600 B
P2-120 AP
A+
Kills:566
V. Kills:209 270%
Deaths:14
KDR:40.429
Accuracy:40.981% D
KPH:50.800 A+
VKPH:18.800 C*
E540 Halberd
C+
Kills:95
V. Kills:36 257%
Deaths:6
KDR:15.833
Accuracy:39.436% C
KPH:25.100 C+
VKPH:9.500 D
G30 Vulcan
A*
Kills:55
V. Kills:25 212%
Deaths:4
KDR:13.750
Accuracy:38.364% B**
KPH:42 A*
VKPH:19.100 B*
Kills:1,997 (1,847 + 150)
Deaths:79
KDR:25.278
VKDR:6.734
Vehicle Kills:532
Kill Difference:1,918
Playtime:38.868 hours
Usage:14%
Score:0.715m
Score/min:307
Driving Accuracy:40.981%
Gunner Accuracy:38.364%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:118
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:44.661% B**
KPH:143.100 B*
VKPH:7.300 C++
G20 Vulcan-H
B+
Kills:92
V. Kills:54 167%
Deaths:7
KDR:13.143
Accuracy:52.677% B+
KPH:39.500 C
VKPH:23.200 C
Kills:210 (0 + 210)
Deaths:7
KDR:30
VKDR:8.571
Vehicle Kills:60
Kill Difference:203
Playtime:3.156 hours
Usage:1%
Score:0.081m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:52.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:96
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:19.031% B
KPH:149.600 A*
VKPH:1.600 D
Kills:96 (0 + 96)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:96
Playtime:0.642 hours
Usage:0%
Score:0.019m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:19.031%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:54
V. Kills:33 159%
Deaths:4
KDR:13.500
Accuracy:41.675% C**
KPH:32.900 B++
VKPH:20.100 B*
Kills:54 (0 + 54)
Deaths:4
KDR:13.500
VKDR:8.250
Vehicle Kills:33
Kill Difference:50
Playtime:1.642 hours
Usage:1%
Score:0.058m
Score/min:586
Piloting Accuracy:N/A%
Gunner Accuracy:41.675%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 1,5431,2815523.291B*19.6143.105%C++N/A56.7C**11.6B23922.6h4.1B+9.5B+
M14 Banshee 1,3201,2319213.38B++9.7027.383%CN/A64.1B+4.6B+20019.2h20.2B73.8C**
C150 Dalton 1,3778933297.667U293.9931.126%D-N/A51B*27.7C*43017.5h2.3B**7.3B*
P2-120 AP 7755661440.429S36.7540.981%D1.413%D51A+18.8C*41911.1h4A9.8B**
Dual-75 Duster 4494341434U430.3251.465%A+N/A90.4B++3.1D3284.8h5.1B+10B*
MSW-R 3983912401.629C+2.0523.797%C++35.294%A+43.4C++N/A1169h10.9B+45.7B+
T2 Striker 566367784.705S1.0234.579%F-N/A28.9M15.7B*24212.7h15.7A++45.3B**
T9 CARV 2552501481.689B+1.9921.791%B+36.4%A++41.7B+N/A1696h11.2B*51.4B+
MG-H1 Watchman 2472421791.352C+2.3320.917%C35.537%B**39.7C+N/A1376.1h13.2B+63C**
M18 Needler 335217425.167B**1.4929.239%C--N/A23.1B**12.6B+2539.4h84.7B++289.8B++
T7 Mini-Chaingun 1991891281.477B+2.2017.356%C+18.519%A29.5C+1.6A++906.4h17.2C+99.3C++
TRAC-5 1671651541.071B+2.6128.666%A24.242%B*22.6C*N/A12657.3h14.7C**51.2B+
TMG-50 1641621351.2C+2.4824.222%B+32.099%B**30C+N/A12655.4h12.1C+50.2B
MG-C1 Kindred 130130741.757B1.9227.6%C*37.692%A*68.4B*N/A1621.9h8.1B**29.5B++
P525 Marauder-H 1241181118S114.3244.661%B**N/A147.5B**7.5C*4110.8h7.2C++16.1B+
SMG-46G Armistice 115112591.898B++1.7830.408%B+31.25%A++80B*2.1S2121.4h10.7B*35.2B+
C-4 133105531.981B1.7035.54%A+N/A80.8C+21.5C--6291.3h1B**2.7B**
M12 Kobalt 9796196M**92.3219.031%B34.375%M*160A**1.7D4970.6h10A+52.4B*
E540 Halberd 13195615.833A12.1539.436%C1.053%D*25C+9.5D3973.8h5.4B+13.8C**
AP30 Shredder 15294194M**90.3239.19%B*N/A52.2A+32.2A+5431.8h50.8B**129.7B**
TAR-AE 9593531.755C++1.9323.398%D-40.86%A+58.1C*1.3B++1571.6h9.8B*42C*
G20 Vulcan-H 14692713.143A++9.4652.677%B+3.261%B40C+23.5C4362.3h81.8B++155.3B*
M2 Mutilator 9392352.629B++1.0522.607%A++23.913%A35.4B*N/A1172.6h20.8D92.1B+
M60-A Bulldog 9591245.5M**41.8244.254%B++1.099%C53.5B*2.4D*3751.7h4.5B*10.2B*
Hornet Missiles 13683420.75A++17.0743.424%F-N/A83C**53B+7031h8.3B+19.1C++
SMG-46 Armistice 8383731.137C++2.5432.281%A33.735%M25.9CN/A963.2h16.1C+50B+
M2 Mutilator 8077292.655B++1.0323.029%A++27.273%A++32.1B+1.3A++1052.4h22.7D*98.5B+
LC2 Lynx 7776591.288C*2.3921.694%C34.211%A*16.2C--N/A464.7h13.7B+63.1C*
AS16 NightHawk 7876960.792C2.8942.685%C**17.105%B+21.1DN/A683.6h3.7B*8.7B++
Frag Grenade 7069169N/A65.3259.502%A++N/A690B**10C++32100.1h2.8B**4.7B**
NS-44P Commissioner 6767591.136C+2.5532.37%D--56.716%M++22.3DN/A723h2.5B+7.7B
NS-11CP 6261193.211A0.4729.43%C++21.312%C101.7A1.7A++2690.6h9.4B**31.9B+
G30 Vulcan 8055413.75A**10.0738.364%B**1.818%D-42.3A*19.2B*2681.3h65B*169.4B**
M20 Wyvern 8754413.5A++9.8241.675%C**N/A33.8B++20.6B*5861.6h56.7B++136B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0960.1h
Nano-Armor Kit134270,14017.4h
Medical Applicator206,4250.4h
Restoration Kit141030.3h
Welding Device0860h
Spitfire Auto-Turret02440.2h
NS Harrower29681.4h
M12 Kobalt01280.1h
Ammunition Package32750.1h
Medical Kit975792h
MAX Punch53744.3h
Nano-Repair Grenade0940h
Recon Detection Device11480.2h

Check the help document for the dictionary if you want to learn more about words used here.


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