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Maj. General MarksmaanTR[AYNL] MarksmaanTR
TR BR 87

KDR: 3.06

Score: 7m

Last Seen: Sep 11th, 2019 1:56 AM
- OFFLINE - 285 hour(s)

Battle Rank 87 - Terran Republic on Emerald - Outfit Member of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 19
Level Progress (to 88): 27%
Level 100 Progress: 37% 324h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HESH M14 Banshee C150 Dalton T2 Striker MSW-R P2-120 AP MG-H1 Watchman T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $809,397 MLG Score: 647
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.66%33.114%783812061,3651.171671.891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.01%0.477B+1.549A+-0.252CHEAD ++ (~21.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.266C*12.40.096C+40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.142%0.581%1390212128616114114.1147606%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.97%-0.942D---0.748D--1.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.40.297C*29.90.392B76.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.811%0.646%1524212121,39313639110.1679355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.123%0.117C+-1.19D*-1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.745B++4.10.669B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.928%0.716%114241210698944827.42553145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.001%1.245B**-0.58D-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.247C++16.4-0.12C+20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 19
7m677.9%610 (36.6k)549 (32.9k)3.062667,1362,3303.9596687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121438718.262%10.903%19905:300

53% Engineer32% Heavy Assault6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2018 8:29 PMAug 15th, 2019 1:05 AMSep 21st, 2019 9:23 AM (1d) (PST)Sep 10th, 2019 9:57 PM (12d) (PST)Sep 10th, 2019 9:56 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8691177520.5580.1820.0614.5980.120647

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,1336,99745,13633114276732,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
213.2h/8.9d 2,090 778 5,901 58.8k 146 325 1,538 11.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:165
Deaths:154
KDR:1.071
Accuracy:28.666% A+
HSR:24.242% B**
MG-C1 Kindred
A*
Kills:129
Deaths:74
KDR:1.743
Accuracy:27.675% C*
HSR:37.209% A*
LC2 Lynx
A*
Kills:76
Deaths:59
KDR:1.288
Accuracy:21.694% C
HSR:34.211% A*
Kills:370
Deaths (as Engineer):287
Deaths (to Engineers):463
KDR:1.2892
Kill Difference:83
Playtime:112.132 hours
Usage:53%
Score:4.531m
Score/min:673
Accuracy (listed only):26.012%
HSR (listed only):31.887%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:360
Deaths:224
KDR:1.607
Accuracy:23.501% C++
HSR:34.445% A
MG-H1 Watchman
B**
Kills:222
Deaths:166
KDR:1.337
Accuracy:20.724% C-
HSR:34.234% B**
T9 CARV
A+
Kills:217
Deaths:126
KDR:1.722
Accuracy:21.422% B+
HSR:33.180% A+
TMG-50
A
Kills:162
Deaths:135
KDR:1.200
Accuracy:24.222% B+
HSR:32.099% A
Kills:961
Deaths (as Heavy Assault):651
Deaths (to Heavy Assaults):652
KDR:1.47619
Kill Difference:310
Playtime:68.424 hours
Usage:32%
Score:1.648m
Score/min:401
Accuracy (listed only):22.467%
HSR (listed only):33.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:165
Deaths:154
KDR:1.071
Accuracy:28.666% A+
HSR:24.242% B**
MG-C1 Kindred
A*
Kills:129
Deaths:74
KDR:1.743
Accuracy:27.675% C*
HSR:37.209% A*
SMG-46 Armistice
M+
Kills:83
Deaths:73
KDR:1.137
Accuracy:32.281% A
HSR:33.735% M+
LC2 Lynx
A*
Kills:76
Deaths:59
KDR:1.288
Accuracy:21.694% C
HSR:34.211% A*
Kills:453
Deaths (as Light Assault):360
Deaths (to Light Assaults):353
KDR:1.25833
Kill Difference:93
Playtime:13.731 hours
Usage:6%
Score:0.524m
Score/min:636
Accuracy (listed only):27.579%
HSR (listed only):32.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M+
Kills:83
Deaths:73
KDR:1.137
Accuracy:32.281% A
HSR:33.735% M+
TAR-AE
A*
Kills:80
Deaths:45
KDR:1.778
Accuracy:22.910% D--
HSR:42.500% A*
Kills:163
Deaths (as Combat Medic):118
Deaths (to Combat Medics):211
KDR:1.38136
Kill Difference:45
Playtime:6.035 hours
Usage:3%
Score:0.121m
Score/min:334
Accuracy (listed only):27.596%
HSR (listed only):38.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
M+
Kills:83
Deaths:73
KDR:1.137
Accuracy:32.281% A
HSR:33.735% M+
Kills:83
Deaths (as Infiltrator):73
Deaths (to Infiltrators):238
KDR:1.13699
Kill Difference:10
Playtime:7.174 hours
Usage:3%
Score:0.074m
Score/min:172
Accuracy (listed only):32.281%
HSR (listed only):33.735%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:92
Deaths:35
KDR:2.629
Accuracy:22.607% A*
HSR:23.913% B**
M2 Mutilator
A*
Kills:77
Deaths:29
KDR:2.655
Accuracy:23.029% A++
HSR:27.273% A*
Kills:169
Deaths (as MAX Suit):32
Deaths (to MAX Suits):146
KDR:5.28125
Kill Difference:137
Playtime:6.247 hours
Usage:3%
Score:0.125m
Score/min:333
Accuracy (listed only):22.818%
HSR (listed only):25.593%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:723
V. Kills:35 N/A
Deaths:92
KDR:7.859
Accuracy:26.941% C--
KPH:60.200 B+
VKPH:2.900 C
M18 Needler
A+
Kills:138
V. Kills:78 175%
Deaths:42
KDR:3.286
Accuracy:29.684% C-
KPH:26.900 A+
VKPH:15.200 B**
Hornet Missiles
B**
Kills:61
V. Kills:36 165%
Deaths:4
KDR:15.250
Accuracy:40.902% F--
KPH:110.500 B**
VKPH:65.200 B**
Kills:922 (861 + 0)
Deaths:138
KDR:6.681
VKDR:1.080
Vehicle Kills:149
Kill Difference:784
Playtime:17.685 hours
Usage:8%
Score:0.237m
Score/min:223
Piloting Accuracy:29.684%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:488
V. Kills:275 177%
Deaths:3
KDR:162.667
Accuracy:32.707% D
KPH:55.400 A
VKPH:31.200 B+
AP30 Shredder
A+
Kills:94
V. Kills:58 159%
Deaths:
KDR:
Accuracy:39.190% B*
KPH:51 A+
VKPH:31.400 A
Kills:582 (0 + 582)
Deaths:3
KDR:194
VKDR:111
Vehicle Kills:333
Kill Difference:579
Playtime:10.652 hours
Usage:5%
Score:0.368m
Score/min:576
Piloting Accuracy:N/A%
Gunner Accuracy:39.190%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:1,065
V. Kills:235 451%
Deaths:55
KDR:19.364
Accuracy:42.893% C++
KPH:56.200 B
VKPH:12.400 B+
P2-120 AP
A++
Kills:328
V. Kills:119 273%
Deaths:14
KDR:23.429
Accuracy:42.545% C
KPH:51.800 A++
VKPH:18.800 C*
E540 Halberd
C
Kills:81
V. Kills:30 261%
Deaths:6
KDR:13.500
Accuracy:39.075% C
KPH:22.200 C
VKPH:8.200 D-
G30 Vulcan
A++
Kills:55
V. Kills:25 212%
Deaths:4
KDR:13.750
Accuracy:38.472% B**
KPH:42 A++
VKPH:19.100 B++
Kills:1,529 (1,393 + 136)
Deaths:79
KDR:19.354
VKDR:5.177
Vehicle Kills:409
Kill Difference:1,450
Playtime:30.221 hours
Usage:14%
Score:0.584m
Score/min:322
Driving Accuracy:42.545%
Gunner Accuracy:38.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:74
V. Kills:44 164%
Deaths:7
KDR:10.571
Accuracy:51.690% B+
KPH:35.800 C
VKPH:21.300 C-
Kills:74 (0 + 74)
Deaths:7
KDR:10.571
VKDR:6.286
Vehicle Kills:44
Kill Difference:67
Playtime:2.065 hours
Usage:1%
Score:0.054m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:51.690%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:54
V. Kills:33 159%
Deaths:4
KDR:13.500
Accuracy:41.415% C**
KPH:33 B++
VKPH:20.200 B*
Kills:54 (0 + 54)
Deaths:4
KDR:13.500
VKDR:8.250
Vehicle Kills:33
Kill Difference:50
Playtime:1.636 hours
Usage:1%
Score:0.058m
Score/min:588
Piloting Accuracy:N/A%
Gunner Accuracy:41.415%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 1,3001,0655519.364B+16.3042.893%C++N/A56.3B12.4B+24618.9h4.1B+9.7B+
M14 Banshee 758723927.859C**4.8026.941%C--N/A60.3B+2.9C17812h19.2B+71.2B
C150 Dalton 7634883162.667U159.6032.707%DN/A55.5A31.3B+5828.8h2.2A6.9B**
T2 Striker 558362685.324U2.2634.495%F-N/A30.4A++16.5B+25311.9h15.3A++44.2B**
MSW-R 3673602241.607C+1.4623.501%C++34.445%A42.4C++N/A1098.5h11B+47B+
P2-120 AP 4473281423.429A*20.3742.545%C1.22%D--52.1A++18.9C**5306.3h4.1A9.6B**
MG-H1 Watchman 2272221661.337C+1.7320.724%C-34.234%B**39.6C+N/A1375.6h13.4B+64.8C*
T9 CARV 2222171261.722B+1.3421.422%B+33.18%A+40.2B+N/A1655.4h11.4B*53.3B+
T7 Mini-Chaingun 1951851271.457B+1.6117.37%C+18.378%A29.4C+1.6A++886.3h17.4C99.9C++
TRAC-5 1671651541.071B1.9928.666%A+24.242%B**22.6C*N/A12627.3h14.7C*51.2B+
TMG-50 1641621351.2C+1.8624.222%B+32.099%A30C+N/A12655.4h12.1C+50.2B
M18 Needler 216138423.286B+0.2229.684%C-1.449%C-27.1A+15.3B**2495.1h86.3B++290.6B++
MG-C1 Kindred 129129741.743B1.3227.675%C*37.209%A*67.9B*N/A1591.9h8.1B**29.4B*
C-4 12599442.25B+0.8134.686%A+N/A90C++23.6C6571.1h0.9A2.7B**
AP30 Shredder 15294194M**90.9439.19%B*N/A52.2A+32.2A+5431.8h50.8B*129.7B**
M2 Mutilator 9392352.629B++0.4322.607%A*23.913%B**35.4B*N/A1152.6h20.8D-92.1B+
SMG-46 Armistice 8383731.137C++1.9332.281%A33.735%M+25.9C+N/A953.2h16.1C+50B+
E540 Halberd 11181613.5B**10.4439.075%C1.235%D--22.5C8.3D-3733.6h6C+15.5C+
TAR-AE 8180451.778C++1.2822.91%D--42.5%A*57.1C**N/A1641.4h9.3B**40.4B
M2 Mutilator 8077292.655B++0.4123.029%A++27.273%A*32.1B+1.3A*1032.4h22.7D*98.5B+
LC2 Lynx 7776591.288C*1.7721.694%C34.211%A*16.2DN/A444.7h13.7B+63.1C**
G20 Vulcan-H 11874710.571A++7.5151.69%B+2.703%C+35.2C-21C--4352.1h84.9B+164.3B++
Hornet Missiles 9761415.25A12.1940.902%F--N/A101.7B*60B*9730.6h8B+19.6C+
G30 Vulcan 8055413.75A++10.6938.472%B**1.818%D-42.3A++19.2B++2631.3h65B**168.9B**
M20 Wyvern 8754413.5A++10.4441.415%C**N/A33.8B++20.6B*5871.6h55.7B*134.5B*
Frag Grenade 5453153N/A49.9460%A*N/A530C**10C*30750.1h3B*5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660h
Nano-Armor Kit66222,69914.4h
Medical Applicator206,2620.4h
Spitfire Auto-Turret01410.1h
Restoration Kit141030.3h
NS Harrower29681.4h
Welding Device0860h
M12 Kobalt01280.1h
Ammunition Package12110.1h
Medical Kit774551.4h
MAX Punch53744.3h
Recon Detection Device01170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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