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Colonel Marksman2k11[] Marksman2k11
TR BR 75

KDR: 2.49

Score: 15.2m

Last Seen: Feb 3rd, 2019 2:56 PM
- OFFLINE - 735.7 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Miller
Level Progress (to 76): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP MG-H1 Watchman L100 Python AP T9 CARV T32 Bull TMG-50 TAR MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,110,437 MLG Score: 1687
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.615%24.395%86921117612,4042.50535-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.943%2.823M+0.55B+-1.501FHEAD ++ (~6.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.569B+11.50.198C++20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.618%1.319%390311949103484452.61494204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.587%0.553B+-0.254C-1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.1-0.123C+77.2-0.456D103.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.155%0.767%1516611915,21760322368.63742233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.62%0.896B*-1.167D*0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.499B+9.70.225C++9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.165%4.46%217511925835013181.16367183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.81%1.573A+0.009C+-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.20.084C+58-0.461D51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.2m428.9%579 (34.7k)506 (30.4k)2.4921325,00110,0323.1271975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197117527.721%14.139%39203:0010

18% Combat Medic52% Engineer27% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 10:27 PMOct 11th, 2018 8:51 PMFeb 3rd, 2019 11:11 AM (112d) (PST)Feb 3rd, 2019 1:05 PM (112d) (PST)Feb 3rd, 2019 10:56 AM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3111741,1370.8310.3330.1174.2190.1531687

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,67010,42668,24450207253930,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
501.6h/20.9d 6,371 3,535 8,522 127k 862 1,307 4,602 39.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A*
Kills:1,504
Deaths:697
KDR:2.158
Accuracy:34.627% A*
HSR:26.529% C++
T9 CARV
M++
Kills:1,234
Deaths:572
KDR:2.157
Accuracy:33.881% M++
HSR:23.582% C++
T32 Bull
A*
Kills:1,186
Deaths:452
KDR:2.624
Accuracy:34.385% A*
HSR:28.331% B+
TMG-50
M
Kills:1,182
Deaths:511
KDR:2.313
Accuracy:35.405% M
HSR:29.442% B**
MSW-R
A**
Kills:1,171
Deaths:498
KDR:2.351
Accuracy:34.834% A**
HSR:27.413% B+
T7 Mini-Chaingun
A**
Kills:389
Deaths:235
KDR:1.655
Accuracy:28.747% A**
HSR:13.625% C++
T16 Rhino
A*
Kills:299
Deaths:150
KDR:1.993
Accuracy:31.213% A*
HSR:24.080% B+
T9A "Butcher"
A*
Kills:251
Deaths:149
KDR:1.685
Accuracy:34.002% A*
HSR:29.482% C**
NS-15M2
A**
Kills:249
Deaths:128
KDR:1.945
Accuracy:36.674% A**
HSR:21.285% C--
Kills:7,465
Deaths (as Heavy Assault):3,392
Deaths (to Heavy Assaults):2,764
KDR:2.20077
Kill Difference:4,073
Playtime:133.735 hours
Usage:27%
Score:3.920m
Score/min:489
Accuracy (listed only):33.752%
HSR (listed only):24.863%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A**
Kills:456
Deaths:245
KDR:1.861
Accuracy:33.801% A**
HSR:22.149% B+
LC2 Lynx
A*
Kills:312
Deaths:147
KDR:2.122
Accuracy:33.862% A*
HSR:23.077% B
TRAC-5 S
M++
Kills:165
Deaths:101
KDR:1.634
Accuracy:37.257% M++
HSR:16.364% C+
LC3 Jaguar
M**
Kills:117
Deaths:87
KDR:1.345
Accuracy:41.604% M**
HSR:23.077% B+
Kills:1,050
Deaths (as Engineer):580
Deaths (to Engineers):1,986
KDR:1.81034
Kill Difference:470
Playtime:258.792 hours
Usage:52%
Score:7.847m
Score/min:505
Accuracy (listed only):36.631%
HSR (listed only):21.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A**
Kills:456
Deaths:245
KDR:1.861
Accuracy:33.801% A**
HSR:22.149% B+
LC2 Lynx
A*
Kills:312
Deaths:147
KDR:2.122
Accuracy:33.862% A*
HSR:23.077% B
TRAC-5 S
M++
Kills:165
Deaths:101
KDR:1.634
Accuracy:37.257% M++
HSR:16.364% C+
LC3 Jaguar
M**
Kills:117
Deaths:87
KDR:1.345
Accuracy:41.604% M**
HSR:23.077% B+
Kills:1,050
Deaths (as Light Assault):580
Deaths (to Light Assaults):1,506
KDR:1.81034
Kill Difference:470
Playtime:11.214 hours
Usage:2%
Score:0.303m
Score/min:450
Accuracy (listed only):36.631%
HSR (listed only):21.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
A+
Kills:427
Deaths:525
KDR:0.813
Accuracy:70.376% A+
HSR:14.286% C
TX2 Emperor
B**
Kills:323
Deaths:283
KDR:1.141
Accuracy:35.540% B**
HSR:17.957% C
NS-45 Pilot
B**
Kills:319
Deaths:237
KDR:1.346
Accuracy:38.570% B**
HSR:21.317% C--
NS-61 Emissary
A+
Kills:210
Deaths:165
KDR:1.273
Accuracy:37.520% A+
HSR:17.143% C++
TS2 Inquisitor
A+
Kills:149
Deaths:130
KDR:1.146
Accuracy:37.821% A+
HSR:16.779% C-
Soldier Soaker
B+
Kills:104
Deaths:68
KDR:1.529
Accuracy:39.359% B+
HSR:13.462% C
Ectoblaster
N/A
Kills:50
Deaths:54
KDR:0.926
Accuracy:37.835% N/A
HSR:4% N/A
Kills:1,582
Deaths (as Infiltrator):1,462
Deaths (to Infiltrators):1,325
KDR:1.08208
Kill Difference:120
Playtime:5.593 hours
Usage:1%
Score:0.056m
Score/min:168
Accuracy (listed only):42.431%
HSR (listed only):14.992%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:1,182
Deaths:544
KDR:2.173
Accuracy:35.773% M
HSR:23.012% B
T1 Cycler
A**
Kills:1,161
Deaths:607
KDR:1.913
Accuracy:33.685% A**
HSR:23.170% C**
T1S Cycler
M
Kills:392
Deaths:208
KDR:1.885
Accuracy:36.139% M
HSR:27.296% B**
NS-11A
A**
Kills:285
Deaths:120
KDR:2.375
Accuracy:36.436% A**
HSR:16.842% D
TORQ-9
M
Kills:279
Deaths:139
KDR:2.007
Accuracy:36.689% M
HSR:27.240% B+
Cycler TRV
M++
Kills:108
Deaths:57
KDR:1.895
Accuracy:37.003% M++
HSR:17.593% C
Kills:3,407
Deaths (as Combat Medic):1,675
Deaths (to Combat Medics):905
KDR:2.03403
Kill Difference:1,732
Playtime:89.450 hours
Usage:18%
Score:2.948m
Score/min:549
Accuracy (listed only):35.954%
HSR (listed only):22.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:92
Deaths:34
KDR:2.706
Accuracy:54.310% A++
HSR:2.174% D
M3 Pounder HEG
M**
Kills:71
Deaths:24
KDR:2.958
Accuracy:57.365% A++
HSR:8.451% M**
Kills:163
Deaths (as MAX Suit):29
Deaths (to MAX Suits):532
KDR:5.62069
Kill Difference:134
Playtime:4.612 hours
Usage:1%
Score:0.147m
Score/min:530
Accuracy (listed only):55.837%
HSR (listed only):5.312%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
A*
Kills:834
V. Kills:454 183%
Deaths:211
KDR:3.953
Accuracy:37.037% B*
KPH:46.200 A*
VKPH:25.200 A
M18 Needler
A*
Kills:499
V. Kills:318 156%
Deaths:208
KDR:2.399
Accuracy:43.776% A*
KPH:30.400 A++
VKPH:19.400 A++
M14 Banshee
A+
Kills:276
V. Kills:16 N/A
Deaths:52
KDR:5.308
Accuracy:34.315% B*
KPH:83.500 A+
VKPH:4.800 B++
Coyote Missiles
A*
Kills:157
V. Kills:72 215%
Deaths:24
KDR:6.542
Accuracy:68.659% A*
KPH:75 B**
VKPH:34.400 B++
M18 Rotary
A++
Kills:135
V. Kills:65 205%
Deaths:35
KDR:3.857
Accuracy:42.677% A++
KPH:33.600 A++
VKPH:16.200 B**
Tomcat A2AM Pods
A++
Kills:66
V. Kills:35 183%
Deaths:11
KDR:6
Accuracy:90.744% A++
KPH:106.800 A
VKPH:56.600 B+
Kills:1,967 (1,744 + 0)
Deaths:541
KDR:3.636
VKDR:1.774
Vehicle Kills:960
Kill Difference:1,426
Playtime:44.497 hours
Usage:9%
Score:0.954m
Score/min:357
Piloting Accuracy:42.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:1,362
V. Kills:641 212%
Deaths:155
KDR:8.787
Accuracy:67.560% A+
KPH:60.300 A**
VKPH:28.400 A++
L100 Python HEAT
A*
Kills:454
V. Kills:152 297%
Deaths:27
KDR:16.815
Accuracy:63.067% A
KPH:62.800 A*
VKPH:21 A*
Skyguard
S
Kills:400
V. Kills:174 229%
Deaths:36
KDR:11.111
Accuracy:41.712% A*
KPH:42.300 S
VKPH:18.400 A**
L100 Python HESH
A++
Kills:260
V. Kills:49 N/A
Deaths:18
KDR:14.444
Accuracy:55.199% B*
KPH:75.900 B**
VKPH:14.300 A++
Kills:2,476 (2,476 + 0)
Deaths:236
KDR:10.492
VKDR:4.305
Vehicle Kills:1,016
Kill Difference:2,240
Playtime:42.693 hours
Usage:9%
Score:0.970m
Score/min:379
Driving Accuracy:55.199%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:2,474
V. Kills:1,072 231%
Deaths:153
KDR:16.170
Accuracy:63.461% A++
KPH:66.400 M++
VKPH:28.800 A++
P2-120 HESH
A
Kills:352
V. Kills:83 419%
Deaths:8
KDR:44
Accuracy:60.013% A*
KPH:65.300 B++
VKPH:15.400 A
P2-120 HEAT
M*
Kills:175
V. Kills:62 278%
Deaths:13
KDR:13.462
Accuracy:63.739% A**
KPH:65.700 M*
VKPH:23.300 M*
E540 Halberd
A++
Kills:85
V. Kills:40 207%
Deaths:5
KDR:17
Accuracy:53.736% A++
KPH:38.500 A
VKPH:18.100 A
Kills:3,086 (3,001 + 85)
Deaths:179
KDR:17.240
VKDR:7.022
Vehicle Kills:1,257
Kill Difference:2,907
Playtime:47.537 hours
Usage:9%
Score:1.303m
Score/min:457
Driving Accuracy:63.739%
Gunner Accuracy:53.736%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:244
V. Kills:105 230%
Deaths:47
KDR:5.191
Accuracy:53.843% B*
KPH:55.300 B+
VKPH:23.800 C
E540 Halberd-H
A+
Kills:56
V. Kills:17 311%
Deaths:6
KDR:9.333
Accuracy:69.883% A+
KPH:71.100 A
VKPH:21.600 C+
Kills:300 (0 + 300)
Deaths:53
KDR:5.660
VKDR:2.302
Vehicle Kills:122
Kill Difference:247
Playtime:5.202 hours
Usage:1%
Score:0.196m
Score/min:629
Driving Accuracy:N/A%
Gunner Accuracy:69.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:136
V. Kills:44 302%
Deaths:8
KDR:17
Accuracy:50.294% A
KPH:42.700 A++
VKPH:13.800 A+
M20 Basilisk
A++
Kills:62
V. Kills:18 326%
Deaths:5
KDR:12.400
Accuracy:55.966% A++
KPH:43 A++
VKPH:12.500 B++
Kills:198 (0 + 198)
Deaths:13
KDR:15.231
VKDR:4.769
Vehicle Kills:62
Kill Difference:185
Playtime:4.625 hours
Usage:1%
Score:0.104m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:55.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,5462,47415316.17A13.6863.461%A++N/A66.3M++28.7A++46637.3h5.1B**8A
MG-H1 Watchman 1,5231,5046972.158B+0.3334.627%A*26.529%C++78.7A+1B+21519.1h12.5B++36B*
L100 Python AP 2,0031,3621558.787B*6.2967.56%A+N/A60.3A**28.4A++40822.6h4.8B+7.2B**
T9 CARV 1,2411,2345722.157B+0.3433.881%M++23.582%C++71.7A**N/A33217.2h10.8B**31.8B**
T32 Bull 1,2151,1864522.624B**0.1334.385%A*28.331%B+82.4A++2M**21014.4h10.8B++31.4B*
TMG-50 1,2011,1825112.313B**0.1835.405%M29.442%B**76.8A*1.2A*27715.4h10.5B+29.6B*
TAR 1,2151,1825442.173B+0.3235.773%M23.012%B56A1.6M++15721.1h12.4B+34.7B**
MSW-R 1,1911,1714982.351C*0.1434.834%A**27.413%B+82.5A++1.4A**25914.2h10.4B++29.9B**
T1 Cycler 1,1721,1616071.913B*0.5833.685%A**23.17%C**50A++N/A17923.2h12.1B*36B**
M18 Locust 1,2888342113.953B**1.4637.037%B*N/A46.3A*25.2A32218h68.9B+186B++
M18 Needler 8174992082.399C*0.0943.776%A*1.603%C30.4A++19.4A++34116.4h103.6B+236.7B*
TRAC-5 4644562451.861A+0.6333.801%A**22.149%B+44.3A++N/A18710.3h12.4B++36.6B**
L100 Python HEAT 6064542716.815A**14.3263.067%AN/A63.1A*21.1A*3947.2h5.1C**8B*
NS-AM7 Archer 5354275250.813B++1.6870.376%A+14.286%C10.8B*2.7C+6839.4h13.9B+19.8B*
Skyguard 5744003611.111S8.6241.712%A*1%D-42.1S18.3A**3169.5h65.8A157.8A+
T1S Cycler 4023922081.885B++0.6136.139%M27.296%B**53A1.4A++2087.4h12.3C*33.9B**
T7 Mini-Chaingun 4033892351.655B++0.8428.747%A**13.625%C++79.4A**2.9S3934.9h13.3B+46.1B*
P2-120 HESH 435352844A*41.5160.013%A*N/A65.2B++15.4A3525.4h5.1C+8.5B*
TX2 Emperor 3233232831.141C*1.3535.54%B**17.957%C60.9A+N/A1925.3h7.5B*21.2B+
NS-45 Pilot 3223192371.346C++1.1538.57%B**21.317%C--76B*N/A2164.2h6.4B+16.7B++
LC2 Lynx 3153121472.122B**0.3733.862%A*23.077%B72.6A*N/A2884.3h11B**32.4B**
T16 Rhino 3092991501.993B*0.5031.213%A*24.08%B+61A+2S1934.9h12.1B+38.9B*
NS-11A 2902851202.375B++0.1236.436%A**16.842%D59.4A+1A2144.8h12.1B++33.3B**
TORQ-9 2822791392.007B+0.4936.689%M27.24%B+55.8B**N/A1685h13.4B+36.4B**
M14 Banshee 292276525.308C+2.8234.315%B*N/A83.6A+4.8B++2933.3h20.7B60.4B+
L100 Python HESH 3092601814.444B11.9555.199%B*N/A76.5B**14.4A++3283.4h3B+5.5B+
T9A "Butcher" 2532511491.685C+0.8134.002%A*29.482%C**67.8BN/A2333.7h13.4D--39.5B+
NS-15M2 2512491281.945C*0.5536.674%A**21.285%C--71.1B**N/A2443.5h11.1B+30.4B*
G20 Vulcan-H 349244475.191B2.7053.843%B*2.049%D55.5B+23.9C6284.4h71.9B**133.5B**
T2 Striker 3882381751.36A*1.1357.968%B+N/A26.2A*16.5B**3019.1h31.8B*54.9B*
NS-61 Emissary 2122101651.273B++1.2237.52%A+17.143%C++44.7B**N/A1364.7h11B+29.4B*
Tank Mine 285206623.323B+0.8343.494%B++N/A228.9M87.8B*19870.9h1.7B+3.9A
P2-120 HEAT 2371751313.462B**10.9763.739%A**N/A64.8M*23M*6062.7h6.5B+10.1B**
C-4 213171901.9B0.5929.259%B++N/A171A*42B*18641h1.3B+4.5B++
TRAC-5 S 1701651011.634B*0.8637.257%M++16.364%C+45.8A++1.4A**1283.6h13.5C+36.2B++
Chainblade 1661645,7140.029C*2.4615.401%D*8.537%C**0.8C**N/A2204.9h2.2B+14.1C+
The Slasher 1631611,6200.099B**2.3929.366%C22.981%A2.8C+N/A856.9h2.3C+7.9C++
MANA Anti-Personnel Turret 160159513.118N/A0.6332.237%UN/A1590U10U3448400.1h13.7T*42.6T*
ML-7 2491591800.883B1.6168.725%A+N/A32.4B*18.4B**4934.9h8.5D12.4C++
Coyote Missiles 229157246.542B**4.0568.659%A*N/A74.8B**34.3B++5632.1h38.4C**55.9B++
TS2 Inquisitor 1491491301.146C+1.3537.821%A+16.779%C-59.6B*N/A2342.5h9.9C**26.2B++
M20 Basilisk 180136817S14.5150.294%A10.294%A++42.5A++13.8A+3253.2h73B++145.1B**
M18 Rotary 200135353.857B**1.3642.677%A++2.222%C+33.8A++16.3B**4284h94.8B+222B*
LC3 Jaguar 120117871.345C++1.1541.604%M**23.077%B+30C++N/A1523.9h17.6D--42.3B+
Cycler TRV 113108571.895B+0.6037.003%M++17.593%C49.1B**2.3S2562.2h14.7C39.6B*
Soldier Soaker 105104681.529B0.9639.359%B+13.462%C86.7AN/A3291.2h5.5B+14.1B++
M3 Pounder HEG 10992342.706B*0.2154.31%A++2.174%D32.9A++6.1A++2382.8h14.8B+27.2B++
E540 Halberd 12585517A++14.5153.736%A++3.529%C+38.6A+18.2A3812.2h5.8C++10.7B*
Sticky Grenade 8383183N/A80.5157.86%B++N/A830CN/A31410.1h2.1C++3.6B
Frag Grenade 7878178N/A75.5153.75%AN/A780AN/A33060.1h3.3B+6.2B++
Spear Anti-Vehicle Phalanx Turret 1097389.125B+6.6368.707%M2.74%D81.1A**40A++7670.9h6.8B9.8B**
M3 Pounder HEG 8071242.958B*0.4757.365%A++8.451%M**30.9A+3.9C+1702.3h17.7C++30.8B+
Tomcat A2AM Pods 10166116C*3.5190.744%A++N/A110A+58.3B+10240.6h8.3C++9.2B++
M20 Basilisk 8062512.4S9.9155.966%A++4.839%C44.3A*12.9B++4871.4h91.2C*163B*
E540 Halberd-H 735669.333C*6.8469.883%A+1.786%C+70A21.3C+6340.8h4.3B*6.1A
Ectoblaster 5150540.926B+1.5737.835%C+4%D*35.7C**N/A1141.4h15.8C*41.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11370.1h
Nano-Armor Kit210312,90118.6h
Medical Applicator351166,57510.7h
Anti-Vehicle MANA Turret31990.2h
Nanite Revive Grenade04120.1h
Ammunition Package91,8551.1h
Shield Recharging Field647,3322h
Medical Kit528340.6h
Anti-Infantry MANA Turret43770.3h
Nano-Repair Grenade0960h
Hardlight Barrier102410.2h
Recon Detection Device2820.2h
WLT-Howler Mining Laser02310.1h

Check the help document for the dictionary if you want to learn more about words used here.


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