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Castellan Paragon MarmaladeMeJ[TFDN] MarmaladeMeJ
VS BR 65

KDR: 2.44

Score: 21.5m

Last Seen: Dec 22nd, 2018 9:25 PM
- OFFLINE - 5824.1 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 20%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Nyx VX31 Supernova PC Phaseshift VX-S H-V45 Phantom VA23 Supernova FPC Corvus VA55 Equinox VE2 Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,523,718 MLG Score: 1218
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.587%25.972%71627118730,8603.32364-0.889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.204%1.253A0.779B++-0.241CHEAD ++ (~12.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.567B+8.90.377C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.946%1.995%1234412107,51778825469.53934295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.492%-0.392C---0.364C-2.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.568B+6.20.508B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.783%2.138%131112134216024450.69817694%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.626A+-0.57D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.803B++12.60.683B+10.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.026%63.581%131412105,758137464.19068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.188%0.457B+-0.227C-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.293C*2.70.165C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.303%16.381%131212121,05066311.58133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.085%-0.601D0.344C**2.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.14C++3.90.2C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m223.4%283 (17k)240 (14.4k)2.4350950,10220,5752.902765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214258518.914%24.41%46204:2118

32% Combat Medic30% Engineer6% Heavy Assault30% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 12:04 AMOct 8th, 2015 10:58 PMJan 20th, 2019 12:30 PM (214d) (PST)Dec 22nd, 2018 5:29 PM (243d) (PST)Dec 22nd, 2018 5:25 PM (243d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5561843720.5600.2300.1371.3570.0481218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,33611,03322,3033414881314,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1491.7h/62.2d 9,621 12,230 14,224 121.5k 1,334 5,071 4,270 49.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B**
Kills:1,290
Deaths:562
KDR:2.295
Accuracy:28.766% B**
HSR:18.915% D
Flare VE6
B**
Kills:1,246
Deaths:543
KDR:2.295
Accuracy:28.495% B**
HSR:18.299% D-
Orion VS54
B**
Kills:914
Deaths:324
KDR:2.821
Accuracy:26.813% B**
HSR:22.976% C
Pulsar LSW
B+
Kills:187
Deaths:46
KDR:4.065
Accuracy:25.897% B+
HSR:21.390% C
Kills:3,637
Deaths (as Heavy Assault):1,475
Deaths (to Heavy Assaults):5,770
KDR:2.46576
Kill Difference:2,162
Playtime:87.115 hours
Usage:6%
Score:1.638m
Score/min:313
Accuracy (listed only):27.493%
HSR (listed only):20.395%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A
Kills:1,313
Deaths:549
KDR:2.392
Accuracy:32.613% A
HSR:16.222% C--
Nova
C**
Kills:886
Deaths:108
KDR:8.204
Accuracy:31.957% D--
HSR:16.140% C**
Solstice VE3
B**
Kills:751
Deaths:595
KDR:1.262
Accuracy:27.931% B**
HSR:18.509% C
Eridani SX5
C++
Kills:249
Deaths:103
KDR:2.417
Accuracy:26.366% C+
HSR:20.884% C++
Deimos VA29
B++
Kills:164
Deaths:114
KDR:1.439
Accuracy:68.966% B++
HSR:17.683% C++
Pulsar C
C+
Kills:97
Deaths:76
KDR:1.276
Accuracy:23.772% C+
HSR:19.588% D
Kills:3,460
Deaths (as Light Assault):1,545
Deaths (to Light Assaults):3,277
KDR:2.23948
Kill Difference:1,915
Playtime:8.573 hours
Usage:1%
Score:0.081m
Score/min:158
Accuracy (listed only):35.267%
HSR (listed only):18.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C**
Kills:886
Deaths:108
KDR:8.204
Accuracy:31.957% D--
HSR:16.140% C**
Solstice VE3
B**
Kills:751
Deaths:595
KDR:1.262
Accuracy:27.931% B**
HSR:18.509% C
VE-LR Obelisk
A
Kills:340
Deaths:56
KDR:6.071
Accuracy:35.687% B+
HSR:43.235% A
Deimos VA29
B++
Kills:164
Deaths:114
KDR:1.439
Accuracy:68.966% B++
HSR:17.683% C++
Eidolon VE33
A
Kills:118
Deaths:52
KDR:2.269
Accuracy:35.957% A
HSR:27.119% C*
Pulsar C
C+
Kills:97
Deaths:76
KDR:1.276
Accuracy:23.772% C+
HSR:19.588% D
Kills:2,356
Deaths (as Engineer):1,001
Deaths (to Engineers):3,539
KDR:2.35365
Kill Difference:1,355
Playtime:450.863 hours
Usage:30%
Score:6.652m
Score/min:246
Accuracy (listed only):37.378%
HSR (listed only):23.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B**
Kills:4,413
Deaths:1,156
KDR:3.817
Accuracy:34.297% C+
HSR:40.607% B**
Phaseshift VX-S
B++
Kills:3,639
Deaths:492
KDR:7.396
Accuracy:40.727% B++
HSR:71.476% C+
Phantom VA23
B**
Kills:2,444
Deaths:425
KDR:5.751
Accuracy:34.197% C+
HSR:39.853% B**
NS-44 Commissioner
C*
Kills:1,672
Deaths:1,422
KDR:1.176
Accuracy:38.214% C*
HSR:15.909% D-
VA39 Spectre
B+
Kills:1,653
Deaths:313
KDR:5.281
Accuracy:35.454% B+
HSR:42.105% B
Artemis VX26
B+
Kills:1,357
Deaths:535
KDR:2.536
Accuracy:29.548% B+
HSR:24.761% C**
NS-30 Vandal
A++
Kills:1,343
Deaths:360
KDR:3.731
Accuracy:32.151% C+
HSR:41.623% A++
NSX Tomoe
B++
Kills:1,341
Deaths:420
KDR:3.193
Accuracy:26.461% D
HSR:44.519% B++
MKV Suppressed
A
Kills:1,313
Deaths:549
KDR:2.392
Accuracy:32.613% A
HSR:16.222% C--
Spiker
C+
Kills:632
Deaths:273
KDR:2.315
Accuracy:27.583% C
HSR:21.361% C+
XM98
B+
Kills:303
Deaths:69
KDR:4.391
Accuracy:36.353% C+
HSR:79.868% B+
Manticore SX40
C++
Kills:293
Deaths:182
KDR:1.610
Accuracy:30.381% C++
HSR:22.867% C++
Eridani SX5
C++
Kills:249
Deaths:103
KDR:2.417
Accuracy:26.366% C+
HSR:20.884% C++
NS-357 Underboss
C+
Kills:219
Deaths:109
KDR:2.009
Accuracy:36.615% C+
HSR:18.722% C
Ghost
B+
Kills:163
Deaths:34
KDR:4.794
Accuracy:36.353% C
HSR:74.847% B+
Beamer VS3
B+
Kills:153
Deaths:9
KDR:17
Accuracy:31.209% B+
HSR:16.994% D
Cerberus
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:32.420% N/A
HSR:20% N/A
Kills:21,237
Deaths (as Infiltrator):6,486
Deaths (to Infiltrators):4,004
KDR:3.27428
Kill Difference:14,751
Playtime:442.299 hours
Usage:30%
Score:7.024m
Score/min:265
Accuracy (listed only):32.997%
HSR (listed only):36.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:2,674
Deaths:925
KDR:2.891
Accuracy:25.516% C**
HSR:14.959% D-
Corvus VA55
C*
Kills:2,178
Deaths:704
KDR:3.094
Accuracy:25.328% C*
HSR:21.212% C
Equinox VE2 Burst
C*
Kills:2,046
Deaths:1,318
KDR:1.552
Accuracy:28.473% C*
HSR:18.133% D*
Terminus VX-9
D
Kills:1,600
Deaths:1,095
KDR:1.461
Accuracy:22.984% D
HSR:21.375% D
Pulsar VS1
C
Kills:1,357
Deaths:33
KDR:41.121
Accuracy:22.139% C
HSR:16.212% D
MKV Suppressed
A
Kills:1,313
Deaths:549
KDR:2.392
Accuracy:32.613% A
HSR:16.222% C--
Nova
C**
Kills:886
Deaths:108
KDR:8.204
Accuracy:31.957% D--
HSR:16.140% C**
Equinox VE2
C**
Kills:838
Deaths:192
KDR:4.365
Accuracy:27.097% C**
HSR:13.604% D--
CME
C+
Kills:418
Deaths:262
KDR:1.595
Accuracy:26.084% C+
HSR:18.660% D
Eridani SX5
C++
Kills:249
Deaths:103
KDR:2.417
Accuracy:26.366% C+
HSR:20.884% C++
Darkstar
C
Kills:215
Deaths:201
KDR:1.070
Accuracy:25.968% C
HSR:11.628% F-
Deimos VA29
B++
Kills:164
Deaths:114
KDR:1.439
Accuracy:68.966% B++
HSR:17.683% C++
Kills:13,938
Deaths (as Combat Medic):5,604
Deaths (to Combat Medics):2,058
KDR:2.48715
Kill Difference:8,334
Playtime:478.525 hours
Usage:32%
Score:5.852m
Score/min:204
Accuracy (listed only):30.291%
HSR (listed only):17.226%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:97
Deaths:46
KDR:2.109
Accuracy:16.355% C++
HSR:20.619% B
Blueshift VM5
B++
Kills:88
Deaths:48
KDR:1.833
Accuracy:22.763% B++
HSR:17.046% D
NS-10 Burster
C+
Kills:85
Deaths:34
KDR:2.500
Accuracy:28.777% C+
HSR:3.529% D-
Blueshift VM5
B*
Kills:65
Deaths:32
KDR:2.031
Accuracy:23.734% B*
HSR:24.615% B+
NS-10 Burster
C+
Kills:55
Deaths:34
KDR:1.618
Accuracy:29.042% C+
HSR:3.636% D
Kills:390
Deaths (as MAX Suit):97
Deaths (to MAX Suits):659
KDR:4.02062
Kill Difference:293
Playtime:19.093 hours
Usage:1%
Score:0.236m
Score/min:206
Accuracy (listed only):24.134%
HSR (listed only):13.889%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:130
V. Kills:115 112%
Deaths:39
KDR:3.333
Accuracy:25.316% D
KPH:10.500 D
VKPH:9.300 C+
Kills:130 (130 + 0)
Deaths:39
KDR:3.333
VKDR:2.949
Vehicle Kills:115
Kill Difference:91
Playtime:12.426 hours
Usage:1%
Score:0.101m
Score/min:135
Driving Accuracy:25.316%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:3,937
V. Kills:846 465%
Deaths:169
KDR:23.296
Accuracy:57.066% B*
KPH:42.700 A++
VKPH:9.200 C*
Supernova FPC
B+
Kills:2,388
V. Kills:1,475 162%
Deaths:428
KDR:5.579
Accuracy:53.591% C+
KPH:28.900 C**
VKPH:17.800 B+
Supernova VPC
A+
Kills:1,062
V. Kills:97 N/A
Deaths:28
KDR:37.929
Accuracy:63.902% A+
KPH:67.800 B**
VKPH:6.200 C
Saron HRB
M++
Kills:421
V. Kills:352 119%
Deaths:24
KDR:17.542
Accuracy:53.783% B**
KPH:51 A**
VKPH:42.600 M++
Aphelion VEX-4
B+
Kills:74
V. Kills:47 154%
Deaths:16
KDR:4.625
Accuracy:30.342% D
KPH:30.400 B+
VKPH:19.300 C**
Kills:7,882 (7,387 + 495)
Deaths:665
KDR:11.853
VKDR:4.236
Vehicle Kills:2,817
Kill Difference:7,217
Playtime:201.128 hours
Usage:13%
Score:2.805m
Score/min:232
Driving Accuracy:63.902%
Gunner Accuracy:30.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nyx VX31 4,4384,4131,1563.817A1.3834.297%C+40.607%B**56.2B+N/A15978.5h4.8B++13.9B+
Supernova PC 4,7833,93716923.296M20.8657.066%B*1.448%D42.7A++9.2C*16792.1h2.9A+5.1A+
Phaseshift VX-S 3,6443,6394927.396A++4.9640.727%B++71.476%C+52.7A+N/A13769.1h2.2B++5.3B++
H-V45 2,6812,6749252.891B*0.4625.516%C**14.959%D-36.7C*N/A10472.9h11.7B++46B+
Phantom VA23 2,4492,4444255.751A**3.3234.197%C+39.853%B**55.9B++N/A12143.7h3.9B++11.4B+
Supernova FPC 3,8632,3884285.579C+3.1453.591%C+3.35%B++28.9C**17.8B+23482.7h5.2C++9.7C*
Corvus VA55 2,1862,1787043.094A**0.6625.328%C*21.212%C32.8C*N/A10066.5h10.7B++42.4B+
Equinox VE2 Burst 2,0682,0461,3181.552C+0.8828.473%C*18.133%D*38.7CN/A8952.9h12.5C++43.9C**
NS-44 Commissioner 1,6751,6721,4221.176C*1.2638.214%C*15.909%D-51.1B++N/A12632.7h2.9B**7.6B++
VA39 Spectre 1,6541,6533135.281M+2.8535.454%B+42.105%B49.1A++N/A11833.7h4B**11.2B*
Terminus VX-9 1,6111,6001,0951.461C+0.9722.984%D21.375%D33.1CN/A8948.3h12C*52.3C+
Artemis VX26 1,3591,3575352.536B**0.1029.548%B+24.761%C**47.3B++N/A10028.7h10.4B++35.1B++
Pulsar VS1 1,3581,3573341.121U38.6922.139%C16.212%D20.9CN/A10365h12.3B*55.7B+
NS-30 Vandal 1,3491,3433603.731A1.3032.151%C+41.623%A++48.1B+N/A11227.9h4.7B*14.5B+
NSX Tomoe 1,3441,3414203.193B**0.7626.461%D44.519%B++49.1B+N/A10527.3h12.1B++45.6B
MKV Suppressed 1,3171,3135492.392A++0.0432.613%A16.222%C--52.9B**N/A11124.8h12.2B+37.6B+
Ursa 1,3121,2905622.295B**0.1428.766%B**18.915%D57.3B++1B**15522.5h9.7B+33.6B++
Flare VE6 1,2561,2465432.295B*0.1428.495%B**18.299%D-53.5B+N/A14623.3h9.7B+33.9B+
Supernova VPC 1,1591,0622837.929A*35.4963.902%A+1.036%C--67.6B**6.2C30715.7h2.5B*3.9B**
Orion VS54 9169143242.821B*0.3926.813%B**22.976%C57.8B**N/A19915.8h10.2B*38.1C**
Nova 8878861088.204S5.7731.957%D--16.14%C**30.9C+N/A18028.7h4B+12.6C+
Equinox VE2 8438381924.365M+1.9327.097%C**13.604%D--43.9B++N/A13819.1h10.7B++39.6B+
Solstice VE3 7617515951.262B++1.1727.931%B**18.509%C9.4DN/A3979.7h14.2B50.7B
C-4 1,0376734101.641C++0.7917.271%D**N/A49.9D27C+39213.5h1.2B+6.8C+
Spiker 6366322732.315A+0.1227.583%C21.361%C+68AN/A1779.3h7.4B+27B+
Frag Grenade 5155101510N/A507.5624.085%F**N/A1275M*12.5B+18440.4h1.3A*5.3B*
Saron HRB 7734212417.542A**15.1153.783%B**2.138%B+50.7A**42.4M++7508.3h12.6A+23.5A+
CME 4224182621.595B0.8426.084%C+18.66%D35.7C++N/A8111.7h12.7B48.7B
Force-Blade 41137212,6650.029C*2.4137.613%B+1.075%D-0.6C+N/A1663h2.4C**6.3B+
VE-LR Obelisk 342340566.071M3.6435.687%B+43.235%A59.6B**N/A1385.7h4.1A11.4B**
XM98 303303694.391A1.9636.353%C+79.868%B+41.5B*N/A1167.3h2B*5.4B+
Manticore SX40 2942931821.61B++0.8330.381%C++22.867%C++46.5B*N/A1256.3h6.5B+21.4B+
Eridani SX5 2492491032.417A0.0226.366%C+20.884%C++37.7C++N/A1086.6h10.8B+40.9B
NS-357 Underboss 2192191092.009B**0.4336.615%C+18.722%C59.2B+N/A1393.7h3.7B+10.1B+
Darkstar 2192152011.07C1.3725.968%C11.628%F-24.2D-N/A568.9h16D*61.5D
Pulsar LSW 188187464.065A*1.6325.897%B+21.39%C55B+N/A2253.4h11B+42.6B+
Deimos VA29 1641641141.439C*1.0068.966%B++17.683%C++45.6C++N/A1203.6h3.2D*4.6C+
Ghost 163163344.794B++2.3636.353%C74.847%B+56.2B++N/A2902.9h1.8B*5.1B+
Lancer VS22 3311621481.095B+1.3472.775%A+1.235%C+17.8C**18.6B+2509.1h15.4B+21.2B+
Beamer VS3 156153917U14.5631.209%B+16.994%D51A1B+2483h8.1B+25.8C*
Skyguard 245130393.333C++0.9025.316%D1.538%C10.5D9.3C+13512.4h151.3D597.6D
Eidolon VE33 118118522.269B**0.1735.957%A27.119%C*33.7B+N/A1373.5h8.4B+23.5B++
Pulsar C 9897761.276C+1.1623.772%C+19.588%D32.3C++N/A1713h11.7C*49.3C*
Quasar VM1 10097462.109B+0.3316.355%C++20.619%B25.5C++N/A1053.8h13.5B+82.8C**
Blueshift VM5 9088481.833C+0.6022.763%B++17.046%D27.5CN/A873.2h16.3C+71.5B+
NS-10 Burster 14585342.5A**0.0628.777%C+3.529%D-7.1B+5B**8411.9h107.6B++373.9B+
NS Decimator 10975940.798C1.6460.518%C+N/A20.8D-9.4D-2413.6h7.5F12.4D**
Aphelion VEX-4 12174164.625C+2.1930.342%D9.459%M30.8B+19.6B4412.4h34.3B**112.9B*
Blueshift VM5 6765322.031C+0.4023.734%B*24.615%B+40.6B+1.3A+1611.6h14.4B+60.7B++
NS-10 Burster 8755341.618B++0.8229.042%C+3.636%D4.7C2.7D6711.7h163.8C564.1C+
Auraxium Force-Blade 51513,5460.014C--2.4233.2%C*N/A0.2C+N/A0288.5h1.6B**4.9B+
Cerberus 5150351.429B+1.0132.42%C++20%C45.5C**N/A961.1h5.4B+16.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11630.2h
Nano-Armor Kit201523,39676.3h
Anti-Vehicle MANA Turret134861.2h
Turret AI Module1540.6h
Repair Module0990.6h
Nanite Revive Grenade07510.2h
Medical Applicator372191,36929.7h
Xiphos Anti-Personnel Tower0510.6h
Rampart Wall41272.8h
Deconstruction Tool04,0470.6h
Shield Recharging Field466,0511.7h
Ammunition Package254860.9h
Medical Kit9959,55416.2h
Recon Detection Device11822,15435.6h

Check the help document for the dictionary if you want to learn more about words used here.


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