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Field Marshal Pyro Marracuss[] Marracuss
TR BR 191

KDR: 3.89

Score: 95.9m

Last Seen: Sep 17th, 2018 10:55 AM
- OFFLINE - 2098.5 hour(s)

Battle Rank 100 (191 total) - Terran Republic on Cobalt
Level Progress (to 101): 4%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods C150 Dalton M18 Rotary M14 Banshee TAR T9 CARV C-4 M18 Needler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,288,079 MLG Score: 1829
Fun Score: N/A
Cheeseburgers Flipped: 507TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.467%16.383%5163898457,7863.21390.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.076%2.043A*-0.654D-0.162CMIXED (~0.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.618B+90.369C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.879%0.832%18255101730,65823441624513.0738189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.823%0.255C*-0.715D--0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.396B38.70.267C*58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.563%2.172%892710159,069187025364.84973357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.592%1.144B**-0.301C-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.814B++3.80.699B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.002%0.667%125514100815,443154967789.96323228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.352%-0.012C+-0.94D--0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.851B*6.30.838B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.159%76.302%1255410181,325134300.986597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.111%1.367A0.601B+0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+2.10.337C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.616%9.911%1255410184,288159172.69516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.546%1.769A++-0.916D--0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.775B++1.90.616B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
95.9m231.8%966 (58k)806 (48.4k)3.88844142,84236,7354.22208191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102232431.731%8.913%28303:1442

12% Combat Medic52% Engineer12% Heavy Assault7% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2013 10:02 AMAug 26th, 2017 6:13 PMSep 17th, 2018 7:28 AM (87d) (PST)Sep 17th, 2018 7:30 AM (87d) (PST)Sep 17th, 2018 6:55 AM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5741981,3761.2000.3090.1073.3410.2411829

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,41611,87482,542721962001448,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1983.8h/82.7d 12,256 12,731 19,422 397.6k 1,166 5,107 28,699 187.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:3,358
Deaths:1,561
KDR:2.151
Accuracy:29.233% A
HSR:13.282% D*
TRS-12 Uppercut
B**
Kills:3,092
Deaths:1,205
KDR:2.566
Accuracy:70.263% B**
HSR:9.864% D--
LC2 Lynx
A*
Kills:2,832
Deaths:973
KDR:2.911
Accuracy:33.048% A*
HSR:17.761% D
NS-11C
A++
Kills:2,384
Deaths:720
KDR:3.311
Accuracy:32.417% A++
HSR:16.024% C--
HC1 Cougar
A++
Kills:1,199
Deaths:471
KDR:2.546
Accuracy:33.090% A++
HSR:19.016% D
TRAC-5
A++
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:29.727% A++
HSR:13.017% D--
AS16 NightHawk
B*
Kills:582
Deaths:265
KDR:2.196
Accuracy:47.056% B*
HSR:8.763% D**
TAS-16 Blackjack
A++
Kills:550
Deaths:194
KDR:2.835
Accuracy:78.501% A++
HSR:11.273% D
TRAC-5 S
A*
Kills:400
Deaths:91
KDR:4.396
Accuracy:33.720% A*
HSR:2.750% F--
TRAC-5 Burst
B++
Kills:298
Deaths:101
KDR:2.951
Accuracy:28.610% B++
HSR:19.799% C--
T5 AMC
A++
Kills:212
Deaths:76
KDR:2.789
Accuracy:31.989% A++
HSR:16.509% D
FA1 Barrage
B**
Kills:64
Deaths:25
KDR:2.560
Accuracy:51.054% B**
HSR:10.938% D-
AMR-66
B+
Kills:63
Deaths:32
KDR:1.969
Accuracy:30.135% B+
HSR:17.460% D--
Kills:16,194
Deaths (as Engineer):6,212
Deaths (to Engineers):9,427
KDR:2.60689
Kill Difference:9,982
Playtime:1,028.637 hours
Usage:52%
Score:57.886m
Score/min:938
Accuracy (listed only):40.680%
HSR (listed only):13.573%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:4,748
Deaths:1,565
KDR:3.034
Accuracy:27.941% A++
HSR:20.282% C
NS-15M1
A++
Kills:3,010
Deaths:831
KDR:3.622
Accuracy:31.656% A++
HSR:14.618% D--
MSW-R
A++
Kills:2,633
Deaths:648
KDR:4.063
Accuracy:31.596% A++
HSR:22.332% C+
T9 CARV-S
A++
Kills:2,023
Deaths:491
KDR:4.120
Accuracy:29.845% A++
HSR:19.872% D
TMG-50
A++
Kills:1,338
Deaths:424
KDR:3.156
Accuracy:31.071% A++
HSR:10.314% F-
T9A "Butcher"
B*
Kills:928
Deaths:240
KDR:3.867
Accuracy:27.858% B*
HSR:18.211% D*
T16 Rhino
A+
Kills:700
Deaths:253
KDR:2.767
Accuracy:27.890% A+
HSR:17.286% D
T32 Bull
A++
Kills:576
Deaths:218
KDR:2.642
Accuracy:32.144% A++
HSR:15.278% D*
T7 Mini-Chaingun
B*
Kills:196
Deaths:79
KDR:2.481
Accuracy:21.034% B*
HSR:15.816% B++
Kills:16,152
Deaths (as Heavy Assault):4,749
Deaths (to Heavy Assaults):9,325
KDR:3.40114
Kill Difference:11,403
Playtime:242.215 hours
Usage:12%
Score:8.427m
Score/min:580
Accuracy (listed only):29.004%
HSR (listed only):17.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:3,358
Deaths:1,561
KDR:2.151
Accuracy:29.233% A
HSR:13.282% D*
TRS-12 Uppercut
B**
Kills:3,092
Deaths:1,205
KDR:2.566
Accuracy:70.263% B**
HSR:9.864% D--
LC2 Lynx
A*
Kills:2,832
Deaths:973
KDR:2.911
Accuracy:33.048% A*
HSR:17.761% D
NS-11C
A++
Kills:2,384
Deaths:720
KDR:3.311
Accuracy:32.417% A++
HSR:16.024% C--
NS-7 PDW
A++
Kills:2,180
Deaths:813
KDR:2.681
Accuracy:33.080% A++
HSR:9.450% D**
MKV Suppressed
A++
Kills:1,912
Deaths:570
KDR:3.354
Accuracy:35.540% A++
HSR:18.881% C+
PDW-16 Hailstorm
A*
Kills:1,770
Deaths:581
KDR:3.046
Accuracy:34.406% A*
HSR:10.904% D-
NS-7B PDW
A
Kills:1,737
Deaths:574
KDR:3.026
Accuracy:33.373% A
HSR:15.314% C-
SMG-46 Armistice
A+
Kills:1,607
Deaths:818
KDR:1.965
Accuracy:33.272% A+
HSR:5.912% F
HC1 Cougar
A++
Kills:1,199
Deaths:471
KDR:2.546
Accuracy:33.090% A++
HSR:19.016% D
TRAC-5
A++
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:29.727% A++
HSR:13.017% D--
AS16 NightHawk
B*
Kills:582
Deaths:265
KDR:2.196
Accuracy:47.056% B*
HSR:8.763% D**
TAS-16 Blackjack
A++
Kills:550
Deaths:194
KDR:2.835
Accuracy:78.501% A++
HSR:11.273% D
MKV-B Suppressed
B**
Kills:507
Deaths:144
KDR:3.521
Accuracy:32.636% B**
HSR:18.935% C+
TRAC-5 S
A*
Kills:400
Deaths:91
KDR:4.396
Accuracy:33.720% A*
HSR:2.750% F--
TRAC-5 Burst
B++
Kills:298
Deaths:101
KDR:2.951
Accuracy:28.610% B++
HSR:19.799% C--
T5 AMC
A++
Kills:212
Deaths:76
KDR:2.789
Accuracy:31.989% A++
HSR:16.509% D
Shuriken
D--
Kills:92
Deaths:80
KDR:1.150
Accuracy:23.515% D--
HSR:11.957% D--
FA1 Barrage
B**
Kills:64
Deaths:25
KDR:2.560
Accuracy:51.054% B**
HSR:10.938% D-
Kills:25,936
Deaths (as Light Assault):9,760
Deaths (to Light Assaults):7,118
KDR:2.65738
Kill Difference:16,176
Playtime:262.094 hours
Usage:13%
Score:12.790m
Score/min:813
Accuracy (listed only):38.133%
HSR (listed only):13.176%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:5,942
Deaths:1,915
KDR:3.103
Accuracy:31.764% A++
HSR:19.892% C+
TRS-12 Uppercut
B**
Kills:3,092
Deaths:1,205
KDR:2.566
Accuracy:70.263% B**
HSR:9.864% D--
NS-7 PDW
A++
Kills:2,180
Deaths:813
KDR:2.681
Accuracy:33.080% A++
HSR:9.450% D**
NS-11A
A++
Kills:1,941
Deaths:825
KDR:2.353
Accuracy:31.773% A++
HSR:14.786% D-
MKV Suppressed
A++
Kills:1,912
Deaths:570
KDR:3.354
Accuracy:35.540% A++
HSR:18.881% C+
PDW-16 Hailstorm
A*
Kills:1,770
Deaths:581
KDR:3.046
Accuracy:34.406% A*
HSR:10.904% D-
NS-7B PDW
A
Kills:1,737
Deaths:574
KDR:3.026
Accuracy:33.373% A
HSR:15.314% C-
SMG-46 Armistice
A+
Kills:1,607
Deaths:818
KDR:1.965
Accuracy:33.272% A+
HSR:5.912% F
TORQ-9
A+
Kills:1,370
Deaths:445
KDR:3.079
Accuracy:31.513% A+
HSR:16.788% D--
T1B Cycler
B**
Kills:1,293
Deaths:437
KDR:2.959
Accuracy:31.227% B**
HSR:19.103% D--
T1 Cycler
A*
Kills:1,260
Deaths:364
KDR:3.462
Accuracy:31.757% A*
HSR:19.286% C
NS-11P
A*
Kills:1,170
Deaths:361
KDR:3.241
Accuracy:33.612% A*
HSR:14.444% D
Cycler TRV
A++
Kills:1,164
Deaths:524
KDR:2.221
Accuracy:30.189% A++
HSR:14.261% D-
AS16 NightHawk
B*
Kills:582
Deaths:265
KDR:2.196
Accuracy:47.056% B*
HSR:8.763% D**
TAS-16 Blackjack
A++
Kills:550
Deaths:194
KDR:2.835
Accuracy:78.501% A++
HSR:11.273% D
MKV-B Suppressed
B**
Kills:507
Deaths:144
KDR:3.521
Accuracy:32.636% B**
HSR:18.935% C+
SABR-13
A*
Kills:467
Deaths:187
KDR:2.497
Accuracy:35.575% A*
HSR:14.347% D**
T1S Cycler
A++
Kills:145
Deaths:59
KDR:2.458
Accuracy:32.292% A++
HSR:19.310% C
T1A Unity
B+
Kills:111
Deaths:45
KDR:2.467
Accuracy:27.701% B+
HSR:16.216% D*
Shuriken
D--
Kills:92
Deaths:80
KDR:1.150
Accuracy:23.515% D--
HSR:11.957% D--
FA1 Barrage
B**
Kills:64
Deaths:25
KDR:2.560
Accuracy:51.054% B**
HSR:10.938% D-
Kills:28,956
Deaths (as Combat Medic):10,431
Deaths (to Combat Medics):4,125
KDR:2.77596
Kill Difference:18,525
Playtime:247.737 hours
Usage:12%
Score:9.580m
Score/min:645
Accuracy (listed only):37.624%
HSR (listed only):14.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:3,315
Deaths:2,732
KDR:1.213
Accuracy:39.386% B+
HSR:17.617% D
NS-7 PDW
A++
Kills:2,180
Deaths:813
KDR:2.681
Accuracy:33.080% A++
HSR:9.450% D**
MKV Suppressed
A++
Kills:1,912
Deaths:570
KDR:3.354
Accuracy:35.540% A++
HSR:18.881% C+
PDW-16 Hailstorm
A*
Kills:1,770
Deaths:581
KDR:3.046
Accuracy:34.406% A*
HSR:10.904% D-
NS-7B PDW
A
Kills:1,737
Deaths:574
KDR:3.026
Accuracy:33.373% A
HSR:15.314% C-
SMG-46 Armistice
A+
Kills:1,607
Deaths:818
KDR:1.965
Accuracy:33.272% A+
HSR:5.912% F
NS-30 Vandal
A*
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:44.842% A*
HSR:10.383% F-
SR-7
B+
Kills:918
Deaths:184
KDR:4.989
Accuracy:44.543% B+
HSR:82.026% B+
TX1 Repeater
B+
Kills:663
Deaths:562
KDR:1.180
Accuracy:27.326% B+
HSR:15.686% D-
MKV-B Suppressed
B**
Kills:507
Deaths:144
KDR:3.521
Accuracy:32.636% B**
HSR:18.935% C+
TX2 Emperor
C+
Kills:280
Deaths:235
KDR:1.191
Accuracy:19.719% D*
HSR:19.643% C+
NS-357 Underboss
C*
Kills:204
Deaths:208
KDR:0.981
Accuracy:37.678% C*
HSR:8.333% F
TSAR-42
A++
Kills:186
Deaths:109
KDR:1.706
Accuracy:49.673% A++
HSR:58.065% D--
T4 AMP
B*
Kills:164
Deaths:154
KDR:1.065
Accuracy:31.897% B*
HSR:14.634% D-
M77-B
A
Kills:157
Deaths:49
KDR:3.204
Accuracy:42.753% B*
HSR:87.261% A
Shuriken
D--
Kills:92
Deaths:80
KDR:1.150
Accuracy:23.515% D--
HSR:11.957% D--
TRAP-M1
A++
Kills:64
Deaths:19
KDR:3.368
Accuracy:39.580% A++
HSR:20.313% D
NS Patriot Flare Gun
U
Kills:60
Deaths:68
KDR:0.882
Accuracy:16.558% C
HSR:0% U
Kills:16,991
Deaths (as Infiltrator):8,202
Deaths (to Infiltrators):4,239
KDR:2.07157
Kill Difference:8,789
Playtime:129.795 hours
Usage:7%
Score:3.955m
Score/min:508
Accuracy (listed only):34.432%
HSR (listed only):23.628%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A++
Kills:1,423
Deaths:305
KDR:4.666
Accuracy:26.528% A++
HSR:19.325% C+
M6 Onslaught
A*
Kills:1,380
Deaths:277
KDR:4.982
Accuracy:27.441% A*
HSR:21.159% B
M2 Mutilator
A+
Kills:1,180
Deaths:408
KDR:2.892
Accuracy:20.986% A+
HSR:13.305% D*
M2 Mutilator
A++
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:20.910% A++
HSR:13.660% D*
M3 Pounder HEG
A*
Kills:468
Deaths:125
KDR:3.744
Accuracy:60.514% A*
HSR:4.701% B**
M3 Pounder HEG
A**
Kills:446
Deaths:125
KDR:3.568
Accuracy:58.223% A**
HSR:3.587% C**
MRC3 Mercy
A*
Kills:304
Deaths:62
KDR:4.903
Accuracy:27.213% A*
HSR:22.697% B+
MRC3 Mercy
A*
Kills:287
Deaths:62
KDR:4.629
Accuracy:26.389% A*
HSR:22.300% B+
MR1 Fracture
B*
Kills:187
Deaths:157
KDR:1.191
Accuracy:43.487% B*
HSR:3.743% C+
MR1 Fracture
B**
Kills:182
Deaths:118
KDR:1.542
Accuracy:45.286% B**
HSR:3.297% C
Kills:7,021
Deaths (as MAX Suit):1,017.500
Deaths (to MAX Suits):2,350
KDR:6.90025
Kill Difference:6,003.500
Playtime:63.468 hours
Usage:3%
Score:3.287m
Score/min:863
Accuracy (listed only):35.698%
HSR (listed only):12.778%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M*
Kills:9,983
V. Kills:2,579 387%
Deaths:499
KDR:20.006
Accuracy:62.165% A++
KPH:179.600 A++
VKPH:46.400 M*
M18 Rotary
S
Kills:8,450
V. Kills:8,471 100%
Deaths:1,585
KDR:5.331
Accuracy:37.977% B**
KPH:37 A*
VKPH:37.100 S
M14 Banshee
S
Kills:7,481
V. Kills:257 N/A
Deaths:564
KDR:13.264
Accuracy:35.967% B**
KPH:189.300 S
VKPH:6.500 A+
M18 Needler
S
Kills:3,655
V. Kills:3,862 95%
Deaths:812
KDR:4.501
Accuracy:37.820% B**
KPH:38.500 M
VKPH:40.600 S
Hornet Missiles
S
Kills:171
V. Kills:60 280%
Deaths:12
KDR:14.250
Accuracy:68.986% B**
KPH:467.100 S
VKPH:163.900 S
Coyote Missiles
M
Kills:94
V. Kills:68 136%
Deaths:8
KDR:11.750
Accuracy:62.075% A
KPH:92.200 B
VKPH:66.700 M
M18 Locust
M
Kills:92
V. Kills:108 84%
Deaths:25
KDR:3.680
Accuracy:36.955% B++
KPH:32.900 B**
VKPH:38.600 M
Tomcat A2AM Pods
B+
Kills:53
V. Kills:53 98%
Deaths:7
KDR:7.571
Accuracy:76.056% D
KPH:57 C+
VKPH:57 B+
Kills:29,979 (19,678 + 0)
Deaths:3,512
KDR:8.536
VKDR:4.401
Vehicle Kills:15,458
Kill Difference:26,467
Playtime:423.547 hours
Usage:21%
Score:25.329m
Score/min:997
Piloting Accuracy:36.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:8,717
V. Kills:5,510 158%
Deaths:735
KDR:11.860
Accuracy:42.439% C++
KPH:73.500 A**
VKPH:46.400 A++
CAS30 Tank Buster
A++
Kills:1,089
V. Kills:1,021 107%
Deaths:535
KDR:2.036
Accuracy:53.140% B++
KPH:16.500 A
VKPH:15.500 A++
AP30 Shredder
M**
Kills:957
V. Kills:444 215%
Deaths:56
KDR:17.089
Accuracy:25.898% D
KPH:82.900 M**
VKPH:38.500 A*
L105 Zephyr
S
Kills:739
V. Kills:58 N/A
Deaths:15
KDR:49.267
Accuracy:53.469% A
KPH:215.700 S
VKPH:16.900 A++
Kills:11,502 (1,089 + 10,413)
Deaths:1,341
KDR:8.577
VKDR:5.245
Vehicle Kills:7,033
Kill Difference:10,161
Playtime:199.633 hours
Usage:10%
Score:10.620m
Score/min:887
Piloting Accuracy:53.140%
Gunner Accuracy:53.469%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,663
V. Kills:56 N/A
Deaths:83
KDR:20.036
Accuracy:67.530% A*
KPH:180.900 S
VKPH:6.100 C-
C75 Viper
U
Kills:439
V. Kills:22 N/A
Deaths:14
KDR:31.357
Accuracy:47.084% B*
KPH:227.600 U
VKPH:11.400 B*
L100 Python AP
M**
Kills:325
V. Kills:150 215%
Deaths:32
KDR:10.156
Accuracy:61.492% B++
KPH:73.700 M**
VKPH:34 M+
L100 Python HEAT
M**
Kills:68
V. Kills:17 378%
Deaths:8
KDR:8.500
Accuracy:55.738% B+
KPH:86.500 M**
VKPH:21.600 A*
Kills:2,495 (2,495 + 0)
Deaths:137
KDR:18.212
VKDR:1.788
Vehicle Kills:245
Kill Difference:2,358
Playtime:16.314 hours
Usage:1%
Score:0.985m
Score/min:1,007
Driving Accuracy:55.738%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:2,953
V. Kills:1,951 151%
Deaths:312
KDR:9.465
Accuracy:51.239% B++
KPH:61.300 M
VKPH:40.500 M**
P2-120 HEAT
S
Kills:1,862
V. Kills:254 N/A
Deaths:91
KDR:20.462
Accuracy:49.193% B*
KPH:122.200 S
VKPH:16.700 A++
P2-120 HESH
S
Kills:1,759
V. Kills:78 N/A
Deaths:70
KDR:25.129
Accuracy:54.875% A+
KPH:170.800 S
VKPH:7.600 C
E540 Halberd
M++
Kills:557
V. Kills:222 250%
Deaths:65
KDR:8.569
Accuracy:50.188% A
KPH:54.700 M++
VKPH:21.800 A*
P525 Marauder
A**
Kills:329
V. Kills:8 N/A
Deaths:19
KDR:17.316
Accuracy:27.484% B**
KPH:142.600 A**
VKPH:3.500 C+
G30 Vulcan
A*
Kills:57
V. Kills:30 184%
Deaths:7
KDR:8.143
Accuracy:34.637% B++
KPH:44 A*
VKPH:23.100 A+
Kills:7,517 (6,574 + 943)
Deaths:564
KDR:13.328
VKDR:4.509
Vehicle Kills:2,543
Kill Difference:6,953
Playtime:87.487 hours
Usage:4%
Score:5.390m
Score/min:1,027
Driving Accuracy:54.875%
Gunner Accuracy:34.637%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:2,659
V. Kills:88 N/A
Deaths:59
KDR:45.068
Accuracy:42.041% B**
KPH:242.600 M++
VKPH:8 B+
M40 Fury-H
M
Kills:301
V. Kills:17 N/A
Deaths:11
KDR:27.364
Accuracy:45.907% B
KPH:195.300 M
VKPH:11 C--
G20 Vulcan-H
A
Kills:200
V. Kills:118 168%
Deaths:17
KDR:11.765
Accuracy:56.536% B**
KPH:65.900 A
VKPH:38.900 B**
E540 Halberd-H
A*
Kills:173
V. Kills:119 144%
Deaths:13
KDR:13.308
Accuracy:64.617% B*
KPH:61.900 B*
VKPH:42.600 A*
Kills:3,333 (0 + 3,333)
Deaths:100
KDR:33.330
VKDR:3.420
Vehicle Kills:342
Kill Difference:3,233
Playtime:18.335 hours
Usage:1%
Score:1.093m
Score/min:993
Driving Accuracy:N/A%
Gunner Accuracy:64.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:338
V. Kills:39 N/A
Deaths:25
KDR:13.520
Accuracy:41.052% B++
KPH:102.100 A**
VKPH:11.800 B+
M40 Fury
A
Kills:147
V. Kills:24 N/A
Deaths:8
KDR:18.375
Accuracy:40.888% B+
KPH:87.700 A
VKPH:14.300 B+
M60-G Bulldog
M
Kills:80
V. Kills:13 N/A
Deaths:3
KDR:26.667
Accuracy:51.276% A++
KPH:74.700 M
VKPH:12.100 A+
Kills:565 (0 + 565)
Deaths:36
KDR:15.694
VKDR:2.111
Vehicle Kills:76
Kill Difference:529
Playtime:6.056 hours
Usage:0%
Score:0.278m
Score/min:764
Driving Accuracy:N/A%
Gunner Accuracy:51.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:521
V. Kills:35 N/A
Deaths:133
KDR:3.917
Accuracy:44.924% C
KPH:59.600 A*
VKPH:4 C--
Kills:521 (521 + 0)
Deaths:133
KDR:3.917
VKDR:0.263
Vehicle Kills:35
Kill Difference:388
Playtime:8.739 hours
Usage:0%
Score:0.151m
Score/min:288
Driving Accuracy:44.924%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 12,5629,98349920.006A++16.1262.165%A++N/A179.6A++46.4M*150855.6h12.8B**20.5B*
C150 Dalton 14,2278,71773511.86B*7.9742.439%C++N/A73.5A**46.5A++1034118.6h2.8B**6.5B**
M18 Rotary 16,9218,4501,5855.331A++1.4437.977%B**N/A37A*37.1S873228.3h75.4B++198.6B*
M14 Banshee 7,7387,48156413.264B*9.3835.967%B**N/A189.4S6.5A+89739.5h9.1B*25.4B*
TAR 5,9495,9421,9153.103B**0.7931.764%A++19.892%C+101.6M**N/A42058.5h9A++28.3A
T9 CARV 4,7554,7481,5653.034A+0.8527.941%A++20.282%C106.9SN/A47144.4h9.1A32.6B**
C-4 5,1734,3621,6012.725B**1.1629.222%B++N/A107.2B++19.9D84840.7h0.8A2.9B**
M18 Needler 7,5173,6558124.501B**0.6137.82%B**N/A38.5M40.7S97295h85.1B++224.9B*
LC3 Jaguar 3,3663,3581,5612.151B++1.7429.233%A13.282%D*61.8A++N/A24854.3h10B*34.3B*
NS-44 Commissioner 3,3363,3152,7321.213C**2.6839.386%B+17.617%D41BN/A16580.8h3.2B++8.1B++
TRS-12 Uppercut 3,0993,0921,2052.566A1.3270.263%B**9.864%D--114.9M*N/A37926.9h1.6A+2.3B**
NS-15M1 3,0143,0108313.622A++0.2731.656%A++14.618%D--114.9M+N/A46226.2h9.1A28.7B*
P2-120 AP 4,9042,9533129.465B+5.5851.239%B++2.946%C61.3M40.5M**107248.2h5.9B++11.5B*
LC2 Lynx 2,8412,8329732.911A++0.9833.048%A*17.761%D65.4A*N/A28643.3h9.3A+28.2B**
P525 Marauder-H 2,7472,6595945.068A*41.1842.041%B**N/A241.7M++8B+99611h4.1B**9.7B**
MSW-R 2,6362,6336484.063B*0.1731.596%A++22.332%C+126M**N/A43720.9h8.5A+26.9B**
NS-11C 2,3882,3847203.311M0.5832.417%A++16.024%C--90.6M*N/A33826.3h9.4A29.1B**
NS-7 PDW 2,1882,1808132.681A*1.2133.08%A++9.45%D**67.3A*N/A28432.4h10.2B**30.9B*
T9 CARV-S 2,0232,0234914.12A++0.2329.845%A++19.872%D135.8M**N/A40014.9h9A30.1B*
NS-11A 1,9501,9418252.353B*1.5431.773%A++14.786%D-71.6A*N/A26927.1h9.5A+30.1B**
MKV Suppressed 1,9171,9125703.354M+0.5335.54%A++18.881%C+108.6M**N/A41617.6h10.1B*28.3B*
P2-120 HEAT 2,1161,8629120.462A**16.5749.193%B*2.363%C-122.5S16.7A++98615.2h3.5A++7A+
PDW-16 Hailstorm 1,7741,7705813.046A*0.8434.406%A*10.904%D-104.7SN/A41616.9h10.1B**29.3B**
P2-120 HESH 1,8371,7597025.129B**21.2454.875%A+N/A170.8S7.6C83210.3h2.6A++4.8A+
NS-7B PDW 1,7381,7375743.026A++0.8633.373%A15.314%C-77.9A++N/A24822.3h10.4B**31.2B+
Chainblade 1,7301,69927,6660.061A3.8351.37%A++N/A1.8A+N/A7958.1h1.7B*3.3C+
L100 Python HESH 1,7191,6638320.036B*16.1567.53%A*1.443%C+180.8S6.1C-7829.2h1.7A++2.6A+
SMG-46 Armistice 1,6101,6078181.965B**1.9233.272%A+5.912%F51.8AN/A20731h11.6B*34.9B*
M6 Onslaught 1,4271,4233054.666A+0.7826.528%A++19.325%C+84.2M*N/A44016.9h16.9B+63.6B*
M6 Onslaught 1,3801,3802774.982A++1.0927.441%A*21.159%B87.3M**N/A47015.8h16.7B+60.9B*
TORQ-9 1,3721,3704453.079A0.8131.513%A+16.788%D--109.6M**N/A44812.5h10.5A+33.2A
TMG-50 1,3411,3384243.156A*0.7331.071%A++10.314%F-105.4M*N/A41412.7h8.2B**26.5B**
T1B Cycler 1,2951,2934372.959B++0.9331.227%B**19.103%D--105.1A**N/A63012.3h9.1A+29.1B**
T1 Cycler 1,2611,2603643.462A*0.4331.757%A*19.286%C114.5SN/A57211h9.1A++28.7A+
HC1 Cougar 1,2021,1994712.546A+1.3433.09%A++19.016%D72.2A*N/A35216.6h8.7B**26.3B**
M2 Mutilator 1,1861,1804082.892B*1.0020.986%A+13.305%D*50.4A*N/A20323.4h15.7B+74.8B*
NS-30 Vandal 1,1761,1753023.891A0.0044.842%A*10.383%F-126.3SN/A4249.3h4A9B**
NS-11P 1,1741,1703613.241A++0.6533.612%A*14.444%D102.6SN/A44111.4h9.5A+28.3A
M2 Mutilator 1,1731,1643962.939B*0.9520.91%A++13.66%D*51.3A**N/A21222.7h15.5B+74.4B*
Cycler TRV 1,1651,1645242.221B*1.6730.189%A++14.261%D-82.6M+N/A43614.1h10.5B**34.9B**
TRAC-5 1,1641,1604982.329A*1.5629.727%A++13.017%D--62.4M*N/A40518.6h10.1B**34B**
CAS30 Tank Buster 2,1101,0895352.036B+1.8553.14%B++N/A16.5A15.5A++40166h38.9B73.3B++
AP30 Shredder 1,4019575617.089B+13.2025.898%D1.463%C--83.2M**38.6A*201511.5h33.8B**130.6B**
T9A "Butcher" 9289282403.867A0.0227.858%B*18.211%D*122.1A**N/A6357.6h8.9A31.8B**
SR-7 9189181844.989B+1.1044.543%B+82.026%B+87.4MN/A40310.5h1.7B*3.8B++
NS Decimator 1,0778175891.387B+2.5064.165%B+2.203%C+40.6B+12.9C40420.1h3.1B**4.9B**
L105 Zephyr 7977391549.267M*45.3853.469%AN/A217.4S17.1A++13223.4h2.5A*4.7A+
T16 Rhino 7007002532.767A++1.1227.89%A+17.286%D92.1M++N/A5177.6h10.4B**37.4B*
TX1 Repeater 6726635621.18B+2.7127.326%B+15.686%D-39.9B++N/A16916.6h11.6B+42.4C**
ML-7 7826443641.769A++2.1266.24%B**2.64%C+51.1A**11C+57412.6h3.2A++4.9A++
AS16 NightHawk 5825822652.196B**1.6947.056%B*8.763%D**88.2MN/A5116.6h3.4B*7.2B*
T32 Bull 5765762182.642B**1.2532.144%A++15.278%D*104.7M+N/A4755.5h9.1A28.3B**
Frag Grenade 5675641564N/A560.1151.473%B*N/A805.7A4.3D37800.7h2.5B**4.9B**
E540 Halberd 779557658.569B4.6850.188%A4.668%B+54.6M++21.8A*113110.2h4.3A8.6A
TAS-16 Blackjack 5505501942.835A+1.0578.501%A++11.273%D148.6SN/A7863.7h1.4A++1.8B**
M40 Fury-F 5565211333.917A+0.0344.924%CN/A59.9A*4C--2888.7h3.6B**7.9A
MKV-B Suppressed 5075071443.521A*0.3732.636%B**18.935%C+101.4A*N/A3455h10.1B**31.1B++
Anti-Vehicle Grenade 5244971497N/A493.1171.367%A*N/A1242.5S67.5C75760.4h2.3A++3.3A+
M3 Pounder HEG 4904681253.744A0.1460.514%A*4.701%B**70.9S3.3C3596.6h7.3A++12B**
SABR-13 4674671872.497B+1.3935.575%A*14.347%D**91.6M++N/A3965.1h8.7B**24.5A
M3 Pounder HEG 4754461253.568A0.3258.223%A**3.587%C**67.6S4.4B++4136.6h7.4A+12.7B**
C75 Viper 4614391431.357S27.4747.084%B*N/A231.1U11.6B**17631.9h3A+6.4A++
TRAC-5 S 412400914.396S0.5133.72%A*2.75%F--72.7M**2.2M*4545.5h2.8A*8.4A+
Tank Mine 6663511462.404C+1.4837.607%C**N/A90C80.8B++19253.9h1.7B+4.6B**
M40 Fury 3773382513.52B*9.6341.052%B++N/A102.4A**11.8B+6933.3h7.8B**18.9B**
P525 Marauder 3373291917.316C+13.4327.484%B**N/A143A**3.5C+6172.3h4.3A15.6B**
L100 Python AP 4753253210.156A+6.2761.492%B++7.692%M73.9M**34.1M+10584.4h4.1A6.7A
MRC3 Mercy 304304624.903A1.0127.213%A*22.697%B+98.1SN/A5633.1h13.4A+49.2B**
M40 Fury-H 3183011127.364A23.4845.907%BN/A200.7M11.3C-8721.5h4A8.8A+
TRAC-5 Burst 2982981012.95B++0.9428.61%B++19.799%C--93.1A++N/A3023.2h8.6A30.1B**
MRC3 Mercy 288287624.629A0.7426.389%A*22.3%B+92.6SN/A5723.1h14A53B**
TX2 Emperor 2812802351.191B2.7019.719%D*19.643%C+28C+N/A19410h6.9B**34.8C+
T5 AMC 212212762.789A++1.1031.989%A++16.509%D81.5M**N/A8932.6h8.9A+27.9B**
NS-357 Underboss 2042042080.981C+2.9137.678%C*8.333%F31.9CN/A1816.4h4.3C+11.4C*
M60-A Bulldog 213202540.4B+36.5159.449%A2.475%C+96.2A*5.2C**4602.1h3.7A6.3A
G20 Vulcan-H 3182001711.765A*7.8856.536%B**4.5%B**66.7A39.3A8903h73B*129.1B**
T7 Mini-Chaingun 197196792.481A++1.4121.034%B*15.816%B++122.5SN/A14061.6h10.5B**49.7B++
Sticky Grenade 1941941194N/A190.1156.757%B+N/A1940A*N/A98850.1h1.4B*2.5B++
M60-A Bulldog 2001891611.813B++7.9240.851%B+1.058%C-90M+5.2C21032.1h3A*7.5A
MR1 Fracture 2581871571.191B++2.7043.487%B*3.743%C+16.4A++6.2B+22211.4h30.8B**70.8B*
TSAR-42 1861861091.706C2.1849.673%A++58.065%D--51.7B++N/A4063.6h2.5C+4.9B+
MR1 Fracture 2691821181.542A+2.3545.286%B**3.297%C18.8M++9A*2809.7h29A64.1B**
E540 Halberd-H 2921731313.308B++9.4264.617%B*2.312%C++61.8B*42.5A*11572.8h6.2C++9.6B+
Hornet Missiles 2311711214.25A10.3668.986%B**N/A427.5S150S61410.4h5.6B**8.1B**
T4 AMP 1651641541.065C++2.8231.897%B*14.634%D-54.7B**N/A1933h10.9B*34.2B*
M77-B 157157493.204B*0.6842.753%B*87.261%A68.3M+N/A5732.3h1.9B**4.4B*
Auraxium Chainblade 1531492,2710.066B*3.8245.687%AN/A1.8C**N/A883.2h1.9B+4.2B+
M40 Fury 171147818.375A14.4940.888%B+1.361%C--86.5A14.1B+9111.7h8.5B*20.7B**
T1S Cycler 145145592.458A+1.4332.292%A++19.31%C103.6SN/A5001.4h10B**30.9B**
M60-A Bulldog 156144436B32.1149.127%C**2.083%C65.5A5.5B+3442.2h3.9B*8B**
MANA Anti-Vehicle Turret 264130811.605C++2.2865.287%B**N/A54.2B**55.8A++16502.4h7.9B+12.1B*
T1A Unity 111111452.467A1.4227.701%B+16.216%D*92.5A**N/A7091.2h10.2B**36.7B**
Coyote Missiles 16294811.75M+7.8662.075%AN/A94B68M+23441h40C*64.5B+
M18 Locust 20092253.68B**0.2136.955%B++N/A32.9B**38.6M11922.8h113.9C++308.3B+
Shuriken 9292801.15C2.7423.515%D--11.957%D--18.8D--N/A744.9h12.2B51.8C+
T2 Striker 18385731.164A+2.7267.885%A++N/A18.5B+21.3A11574.6h23.8A35.1A
M60-G Bulldog 9380326.667S22.7851.276%A++1.25%D--72.7A**11.8A+7501.1h5B**9.8B**
Claymore 6868203.4C-0.4962.121%M++N/A136C+N/A9420.5h1.8T*2.9B++
L100 Python HEAT 856888.5B++4.6155.738%B+1.471%D-85M**21.3A*14790.8h3.5A6.3A
Spear Anti-Vehicle Phalanx Turret 9465610.833B++6.9459.647%A++1.538%D**92.9M*41.4A*27880.7h6.2B+10.4B**
FA1 Barrage 6464252.56A1.3351.054%B**10.938%D-91.4M**N/A10740.7h3.4B**6.7B**
TRAP-M1 6464193.368A0.5239.58%A++20.313%D106.7M+N/A5130.6h7.4B*18.6B*
AMR-66 6463321.969A1.9230.135%B+17.46%D--48.5A*N/A4071.3h7.1B*23.5B++
MAX Punch 65611,0360.059C3.8337.407%C--N/A1CN/A560.5h1.7C++4.4C++
NS Patriot Flare Gun 6060680.882C++3.0116.558%CN/A24C+N/A1822.5h2.5C++15.3B
G30 Vulcan 875778.143B**4.2534.637%B++5.263%B*43.8A*23.1A+12881.3h55.6B**160.6B**
Tomcat A2AM Pods 1065377.571B+3.6876.056%DN/A58.9C++58.9B+34120.9h5.1A+6.7A+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit211300.3h
Motion Spotter0580.1h
Nano-Armor Kit968718,066130.8h
Anti-Vehicle MANA Turret642274.1h
Spawn Beacon1756696.5h
Nanite Revive Grenade09220.3h
Ripper1599913.7h
Ammunition Package241010.7h
Medical Kit1,1796,48123h
Medical Applicator28889,78310.6h
Shield Recharging Field6510.1h
Recon Detection Device491,2514.1h

Check the help document for the dictionary if you want to learn more about words used here.


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