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General Builder MarsTechPriest[GING] MarsTechPriest
TR BR 94

KDR: 2.92

Score: 13.7m

Last Seen: May 29th, 2020 9:33 PM
- OFFLINE - 5.8 hour(s)

Battle Rank 94 - Terran Republic on Connery
Level Progress (to 95): 13%
Level 100 Progress: 73% 485h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Claymore Tank Mine M20 Basilisk Item #6004444 L100 Python HESH L100 Python HEAT G30 Walker C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,773 MLG Score: 23
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.163%2.616%2835134168819623433.4923929%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.277%-1.732F-0.074C+3.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.5-4.343T*47.6-2.816T157.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.523%4.762%1792134446220312322.2647137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.651%-1.266D**0.059C+0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1083.3-8.001T*244-5.059T*839.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m485.9%178 (10.7k)167 (10k)2.923876,5672,2464.3192394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR134625511.908%2.421%2937:021

33% Engineer11% Heavy Assault50% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2014 6:43 PMSep 2nd, 2014 1:28 AMMay 29th, 2020 8:46 PM (41d) (PST)May 29th, 2020 9:27 PM (40d) (PST)May 29th, 2020 5:33 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
571145570.0800.0270.0020.8480.09523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,24983533,4145205169,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1369.9h/57.1d 3,134 159 9,899 69.7k 934 2,431 7,779 46.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):745
KDR:0
Kill Difference:UNR
Playtime:458.823 hours
Usage:33%
Score:4.083m
Score/min:148
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):435
KDR:0
Kill Difference:UNR
Playtime:147.989 hours
Usage:11%
Score:1.210m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):354
KDR:0
Kill Difference:UNR
Playtime:10.851 hours
Usage:1%
Score:0.106m
Score/min:163
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):350
KDR:0
Kill Difference:UNR
Playtime:679.536 hours
Usage:50%
Score:7.241m
Score/min:178
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):153
KDR:0
Kill Difference:UNR
Playtime:56.360 hours
Usage:4%
Score:0.939m
Score/min:278
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):86
KDR:0
Kill Difference:UNR
Playtime:11.685 hours
Usage:1%
Score:0.114m
Score/min:163
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:234
V. Kills:196 119%
Deaths:23
KDR:10.174
Accuracy:41.287% D-
KPH:12.600 F
VKPH:10.600 B+
L100 Python HEAT
A+
Kills:205
V. Kills:384 53%
Deaths:26
KDR:7.885
Accuracy:57.459% B+
KPH:11.100 D**
VKPH:20.700 A+
C75 Viper
S
Kills:122
V. Kills:343 35%
Deaths:28
KDR:4.357
Accuracy:64.319% M
KPH:10.500 D*
VKPH:29.400 S
Skyguard
F
Kills:75
V. Kills:64 115%
Deaths:73
KDR:1.027
Accuracy:13.644% F*
KPH:3 F
VKPH:2.600 F-
Kills:636 (636 + 0)
Deaths:150
KDR:4.240
VKDR:6.580
Vehicle Kills:987
Kill Difference:486
Playtime:73.773 hours
Usage:5%
Score:0.343m
Score/min:77
Driving Accuracy:13.644%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:52
V. Kills:245 21%
Deaths:12
KDR:4.333
Accuracy:58.634% A++
KPH:5.700 F
VKPH:27.100 M**
Kills:52 (52 + 0)
Deaths:12
KDR:4.333
VKDR:20.417
Vehicle Kills:245
Kill Difference:40
Playtime:9.056 hours
Usage:1%
Score:0.070m
Score/min:128
Driving Accuracy:58.634%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:298
V. Kills:334 89%
Deaths:69
KDR:4.319
Accuracy:33.859% D
KPH:8.200 D*
VKPH:9.200 B+
G30 Walker
D--
Kills:164
V. Kills:148 110%
Deaths:26
KDR:6.308
Accuracy:15.046% F--
KPH:6.300 D**
VKPH:5.600 D--
Kills:462 (0 + 462)
Deaths:95
KDR:4.863
VKDR:5.074
Vehicle Kills:482
Kill Difference:367
Playtime:62.571 hours
Usage:5%
Score:0.281m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:15.046%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 1,3821,3813539.457S36.5324.043%D--N/A140.9C+N/A3759.8h1.1B*4.6C
Tank Mine 1,6911,0283034.267U31.3417.137%D*N/A163.2B**105.2A13436.3h1.3B**7.3D-
M20 Basilisk 632298694.319C*1.4033.859%D6.711%C**8.2D*9.2B+6836.3h226T*667.5T*
L100 Python HESH 4302342310.174C7.2541.287%D-1.282%C+12.6F10.5B+6818.6h10.1T*24.6T*
L100 Python HEAT 589205267.885C**4.9657.459%B+4.39%A11.1D**20.8A+10518.5h16.9T*29.4T*
G30 Walker 312164266.308B+3.3815.046%F--1.22%D*6.3D**5.6D--8426.2h276.7D--1838.9T-
C75 Viper 465122284.357C+1.4364.319%M1.639%C*10.4D*29.3S11611.7h76.4T*118.8T*
Spear Anti-Vehicle Phalanx Turret 573116619.333A++16.4153.196%B*5.172%B+16.1D**63.5S2647.2h27.8T*52.3T-
G30 Walker 202114257M**54.0822.1%F--N/A9.7F7.5D**12111.7h370.8F**1677.9T*
C-4 752105157M**4.0837.897%A++N/A31.8D*196.1U5043.3h8.8T*23.1T*
T7 Mini-Chaingun 1091041500.693C--2.238.117%F-13.462%C+3.3D**N/A1132h56.6T*697.2T*
Xiphos Anti-Personnel Phalanx Tower 8684184C++81.0811.776%FN/A420B++10C*12690.2h2.9B++24.3B+
Skyguard 13975731.027D-1.9013.644%F*1.333%D3F2.6F-4525h201.8F1478.8T*
NS Annihilator 148731180.619C+2.3073.233%F-N/A2.9F-3F-5225.1h16.6F22.7F-
Orbital Strike Uplink 10971171N/A68.081313.33%UN/A710U380U19180.1h2.8T*0.2T*
Aspis Anti-Aircraft Phalanx Turret 12962106.2B**3.2815.957%F1.613%C4.8D*5.2D*10812.8h225.6F-1413.7F--
M12 Kobalt 6358158B**55.086.332%F**22.414%B**32.2D**2.8D1221.8h23.7D-374.9T*
MANA Anti-Personnel Turret 5755143.929N/A1.016.797%UN/A550U20U894300.1h49.3T*725.7T*
Spear Anti-Vehicle Phalanx Tower 10154413.5D10.5835.523%D**7.407%A++14.2D*12.4D--1143.8h14.5D*40.9F--
M20 Basilisk 9653153S50.0836.129%F-5.66%B+35.3C28.7B*1371.5h109.2C++302.4D
P2-120 HEAT 29752124.333C1.4158.634%A++5.769%A++5.7F26.9M**1289.1h47.2T*80.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2181,051,75066.5h
Decoy Grenade0560h
Anti-Vehicle MANA Turret11,2030.7h
P525 Marauder-H0800h
Structure Shield Module01260.4h
Repair Module03200.8h
Turret AI Module03661h
Skywall Shield Emitter01440.5h
Rampart Wall12381.4h
Nanite Revive Grenade01,4720.4h
Blast Wall0560.4h
Cortium Silo12350.6h
Motion Spotter12,4121.4h
Welding Device04,2560.4h
Spear Anti-Vehicle Tower01440.6h
Hoplon Anti-Aircraft Phalanx Tower01710.5h
Xiphos Anti-Personnel Tower01070.4h
Spitfire Auto-Turret21,3471.5h
Shield Recharging Field42,0040.8h
Recon Detection Device218,89122.6h
P525 Marauder01730.3h
M1 Heavy Cycler2790.2h
Medical Applicator142348,61928.7h
Ammunition Package74,6752.5h
Anti-Infantry MANA Turret11290.3h
The Flail0750.2h
Flail Targeting Dart2075712.2h
Router0850.1h
M20 Drake41240.3h
Orbital Strike Target Designator7513.3h
Vehicle Gate1720.7h
Pillbox0580.3h
Vehicle Ammo Dispenser0710.2h
Elysium Spawn Tube11670.5h

Check the help document for the dictionary if you want to learn more about words used here.


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