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Lt. General MarsTechPriest[GING] MarsTechPriest
TR BR 93

KDR: 2.77

Score: 13.2m

Last Seen: Mar 7th, 2020 1:37 AM
- OFFLINE - 299.7 hour(s)

Battle Rank 93 - Terran Republic on Connery
Level Progress (to 94): 23%
Level 100 Progress: 70% 527h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Claymore Tank Mine M20 Basilisk L100 Python HESH L100 Python HEAT Item #6004444 G30 Walker Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,271 MLG Score: 21
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.024%2.761%2755122765219123073.4136128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.155%-1.747F-0.156C++3.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213-4.539T*49-2.929T164

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.487%4.762%1792123046220312322.2758637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.648%-1.268D**0.062C+0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1081.1-7.976T*243.1-5.035T*838

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m474.7%178 (10.7k)166 (10k)2.770826,1542,2214.1557993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR123224511.846%2.324%2835:431

34% Engineer11% Heavy Assault48% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2014 6:43 PMSep 2nd, 2014 1:28 AMMar 10th, 2020 12:25 AM (18d) (PST)Mar 6th, 2020 9:39 PM (21d) (PST)Mar 6th, 2020 9:37 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
572145580.0770.0280.0020.8200.09521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,34185733,4845204969,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1328.2h/55.3d 3,076 143 9,633 65.3k 895 2,399 7,610 45.6m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):737
KDR:0
Kill Difference:UNR
Playtime:453.693 hours
Usage:34%
Score:4.050m
Score/min:149
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):431
KDR:0
Kill Difference:UNR
Playtime:147.366 hours
Usage:11%
Score:1.205m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):347
KDR:0
Kill Difference:UNR
Playtime:642.096 hours
Usage:48%
Score:6.831m
Score/min:177
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):352
KDR:0
Kill Difference:UNR
Playtime:9.513 hours
Usage:1%
Score:0.097m
Score/min:170
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):152
KDR:0
Kill Difference:UNR
Playtime:56.295 hours
Usage:4%
Score:0.939m
Score/min:278
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):85
KDR:0
Kill Difference:UNR
Playtime:11.685 hours
Usage:1%
Score:0.114m
Score/min:163
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:234
V. Kills:196 119%
Deaths:23
KDR:10.174
Accuracy:41.287% D--
KPH:12.600 F
VKPH:10.600 B+
L100 Python HEAT
A++
Kills:205
V. Kills:384 53%
Deaths:26
KDR:7.885
Accuracy:57.497% B++
KPH:11.100 D*
VKPH:20.700 A++
C75 Viper
S
Kills:86
V. Kills:307 28%
Deaths:28
KDR:3.071
Accuracy:63.358% M
KPH:7.700 D*
VKPH:27.400 S
Skyguard
F
Kills:75
V. Kills:64 115%
Deaths:73
KDR:1.027
Accuracy:13.769% F*
KPH:3 F
VKPH:2.600 F-
Kills:600 (600 + 0)
Deaths:150
KDR:4
VKDR:6.340
Vehicle Kills:951
Kill Difference:450
Playtime:73.114 hours
Usage:6%
Score:0.338m
Score/min:77
Driving Accuracy:13.769%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:52
V. Kills:245 21%
Deaths:12
KDR:4.333
Accuracy:58.634% A++
KPH:5.700 F
VKPH:27.100 S
Kills:52 (52 + 0)
Deaths:12
KDR:4.333
VKDR:20.417
Vehicle Kills:245
Kill Difference:40
Playtime:9.056 hours
Usage:1%
Score:0.069m
Score/min:128
Driving Accuracy:58.634%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:298
V. Kills:334 89%
Deaths:69
KDR:4.319
Accuracy:33.823% D
KPH:8.200 D*
VKPH:9.200 B+
G30 Walker
D--
Kills:164
V. Kills:148 110%
Deaths:26
KDR:6.308
Accuracy:15.018% F--
KPH:6.300 D**
VKPH:5.700 D--
Kills:462 (0 + 462)
Deaths:95
KDR:4.863
VKDR:5.074
Vehicle Kills:482
Kill Difference:367
Playtime:62.218 hours
Usage:5%
Score:0.279m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:15.018%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 1,3711,3703539.143S36.3724.304%D--N/A142.7C+N/A3819.6h1.1B*4.6C-
Tank Mine 1,6169773032.567U29.8017.251%D*N/A160.2B**104.8A13316.1h1.3B**7.4D
M20 Basilisk 632298694.319C**1.5533.823%D6.711%C**8.2D*9.2B+6836.2h225.2T*665.7T*
L100 Python HESH 4302342310.174C+7.4041.287%D--1.282%C12.6F10.5B+6818.6h10.1T*24.6T*
L100 Python HEAT 589205267.885B5.1157.497%B++4.39%A11.1D*20.8A++10618.5h16.9T*29.3T*
G30 Walker 312164266.308B+3.5415.018%F--1.22%D*6.3D**5.7D--8526h275.7D--1835.8T*
Spear Anti-Vehicle Phalanx Turret 573116619.333A*16.5653.242%B*5.172%B++16.1D**63.5S2667.2h27.8T*52.3T-
G30 Walker 195109254.5M**51.7321.377%F--N/A9.6F--7.5F-12111.4h366.1F--1712.5T*
T7 Mini-Chaingun 1091041500.693C--2.088.133%F-13.462%C+3.3D**N/A1131.9h56.6T*695.8T*
C75 Viper 39386283.071C0.3063.358%M2.326%B**7.7D*27.4S11511.2h100.5T*158.6T*
Xiphos Anti-Personnel Phalanx Tower 8684184C**81.2311.776%F-N/A420A10C*12690.2h2.9B++24.3B+
Skyguard 13975731.027D-1.7413.769%F*1.333%D3F2.6F-4624.8h200.7D**1457.3T*
NS Annihilator 148731180.619C+2.1573.171%F-N/A2.9F3F-5324.9h16.4D**22.5F-
Aspis Anti-Aircraft Phalanx Turret 12962106.2B**3.4315.957%F1.613%C-4.8D*5.2D*10812.8h225.6F1413.7F--
C-4 66159153.933A+1.1637.896%A++N/A19D**194.2U5023.1h14.6T*38.5T*
MANA Anti-Personnel Turret 5755143.929N/A1.166.797%UN/A550U20U891600.1h49.3T*725.7T*
Spear Anti-Vehicle Phalanx Tower 10154413.5D10.7335.523%D**7.407%A++14.2D12.4D1143.8h14.5D*40.9F--
P2-120 HEAT 29752124.333C1.5658.634%A++5.769%A++5.7F26.9S1289.1h47.2T*80.5T*

Consumables
  Name Deaths Consumed Time Equipped
P525 Marauder-H0800h
Decoy Grenade0560h
Nano-Armor Kit2171,044,47666.1h
Anti-Vehicle MANA Turret11,2030.7h
Turret AI Module03600.9h
Skywall Shield Emitter01440.5h
Structure Shield Module01260.4h
Repair Module03200.8h
Nanite Revive Grenade01,4670.4h
Blast Wall0560.4h
Cortium Silo12290.6h
Motion Spotter12,4101.4h
Spitfire Auto-Turret21,3471.4h
Hoplon Anti-Aircraft Phalanx Tower01700.5h
Rampart Wall12381.4h
Xiphos Anti-Personnel Tower01070.4h
Welding Device02,3770.3h
Spear Anti-Vehicle Tower01430.6h
P525 Marauder01730.3h
M1 Heavy Cycler2790.2h
Medical Applicator142348,45828.7h
Ammunition Package74,6452.4h
Anti-Infantry MANA Turret11290.3h
Vehicle Gate1720.6h
The Flail0720.2h
Flail Targeting Dart1862410.4h
Shield Recharging Field42,0030.8h
Recon Detection Device218,74722.2h
Pillbox0580.2h
Vehicle Ammo Dispenser0710.2h
Elysium Spawn Tube11650.5h
M20 Drake41240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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