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Harbinger MarsovnikVS[CAGl] MarsovnikVS
VS BR 88

KDR: 4

Score: 25.5m

Last Seen: Aug 5th, 2020 3:53 PM
- ONLINE NOW

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Cobalt
Level Progress (to 89): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Serpent VE92 Solstice VE3 VE-S Canis Supernova FPC E540 Halberd-H Eridani SX5 Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $178,893 MLG Score: 143
Fun Score: N/A
Cheeseburgers Flipped: 199TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.458%16.003%375713424,6681.491852.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.955%0.426B-0.768D--0.757D-HEAD + (~4.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.184C++14.20.006C+46.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.441%0.659%98213471,06211145190.953321204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%-1.124D*-1.19D*1.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.157C++9.50.235C++22.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.731%0.709%389712133724,127796950330.3103254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.505%0.047C+-0.921D--0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.799B++8.90.779B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.866%72.031%389711348261307130.847403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.437B0.321C*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.198C++30.054C+5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.5m408.8%290 (17.4k)261 (15.7k)4.0018834,0968,5206.9022388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349139314.87%3.47%5211:303

84% Engineer7% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2018 5:51 PMNov 10th, 2018 8:55 PMAug 6th, 2020 5:39 AM (50d) (PST)Aug 5th, 2020 2:39 PM (51d) (PST)Aug 5th, 2020 11:53 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
862338290.3480.0870.0121.8900.115143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,7451,99849,7472151113715,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1634h/68.1d 24,711 1,183 13,356 185.3k 1,205 3,480 11,241 84.6m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,250
Deaths:1,259
KDR:0.993
Accuracy:21.360% D--
HSR:17.840% D
Solstice VE3
C
Kills:1,185
Deaths:1,220
KDR:0.971
Accuracy:24.388% C
HSR:15.190% D--
Kills:2,435
Deaths (as Engineer):2,479
Deaths (to Engineers):2,759
KDR:0.98225
Kill Difference:44
Playtime:1,373.902 hours
Usage:84%
Score:23.252m
Score/min:282
Accuracy (listed only):22.874%
HSR (listed only):16.515%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:102
Deaths:108
KDR:0.944
Accuracy:19.136% D--
HSR:20.588% D--
Kills:102
Deaths (as Heavy Assault):108
Deaths (to Heavy Assaults):1,601
KDR:0.94444
Kill Difference:6
Playtime:12.259 hours
Usage:1%
Score:0.091m
Score/min:123
Accuracy (listed only):19.136%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,250
Deaths:1,259
KDR:0.993
Accuracy:21.360% D--
HSR:17.840% D
Solstice VE3
C
Kills:1,185
Deaths:1,220
KDR:0.971
Accuracy:24.388% C
HSR:15.190% D--
VE-S Canis
D--
Kills:1,146
Deaths:1,214
KDR:0.944
Accuracy:23.451% D*
HSR:14.660% D--
Eridani SX5
C
Kills:596
Deaths:535
KDR:1.114
Accuracy:27.836% C
HSR:16.946% D
Kills:4,177
Deaths (as Light Assault):4,228
Deaths (to Light Assaults):1,065
KDR:0.98794
Kill Difference:51
Playtime:113.174 hours
Usage:7%
Score:1.111m
Score/min:164
Accuracy (listed only):24.259%
HSR (listed only):16.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D--
Kills:1,146
Deaths:1,214
KDR:0.944
Accuracy:23.451% D*
HSR:14.660% D--
Eridani SX5
C
Kills:596
Deaths:535
KDR:1.114
Accuracy:27.836% C
HSR:16.946% D
Parallax VX3
C--
Kills:261
Deaths:50
KDR:5.220
Accuracy:37.866% C--
HSR:72.031% D--
NS-44 Commissioner
C
Kills:216
Deaths:165
KDR:1.309
Accuracy:37.220% C
HSR:11.111% F
Kills:2,219
Deaths (as Infiltrator):1,964
Deaths (to Infiltrators):1,080
KDR:1.12984
Kill Difference:255
Playtime:89.385 hours
Usage:5%
Score:0.684m
Score/min:128
Accuracy (listed only):31.593%
HSR (listed only):28.687%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D--
Kills:1,146
Deaths:1,214
KDR:0.944
Accuracy:23.451% D*
HSR:14.660% D--
Eridani SX5
C
Kills:596
Deaths:535
KDR:1.114
Accuracy:27.836% C
HSR:16.946% D
Pulsar VS1
D
Kills:173
Deaths:197
KDR:0.878
Accuracy:23.501% D
HSR:17.341% D
Kills:1,915
Deaths (as Combat Medic):1,946
Deaths (to Combat Medics):676
KDR:0.98407
Kill Difference:31
Playtime:15.479 hours
Usage:1%
Score:0.170m
Score/min:183
Accuracy (listed only):24.929%
HSR (listed only):16.316%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:97
Deaths:33
KDR:2.939
Accuracy:22.066% B++
HSR:18.557% C
Cosmos VM3
B+
Kills:77
Deaths:33
KDR:2.333
Accuracy:23.716% B+
HSR:19.481% C+
NS-10 Burster
D--
Kills:58
Deaths:14
KDR:4.143
Accuracy:27.479% D--
HSR:0% F-
NS-10 Burster
D-
Kills:54
Deaths:14
KDR:3.857
Accuracy:27.303% D-
HSR:0% F
Kills:286
Deaths (as MAX Suit):47
Deaths (to MAX Suits):138
KDR:6.08511
Kill Difference:239
Playtime:24.933 hours
Usage:2%
Score:0.233m
Score/min:156
Accuracy (listed only):25.141%
HSR (listed only):9.509%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D-
Kills:126
V. Kills:84 148%
Deaths:7
KDR:18
Accuracy:31.042% D-
KPH:21.400 D--
VKPH:14.300 D--
Kills:126 (0 + 126)
Deaths:7
KDR:18
VKDR:12
Vehicle Kills:84
Kill Difference:119
Playtime:5.895 hours
Usage:0%
Score:0.071m
Score/min:199
Piloting Accuracy:N/A%
Gunner Accuracy:31.042%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:68
V. Kills:35 189%
Deaths:3
KDR:22.667
Accuracy:24.261% D*
KPH:9 D--
VKPH:4.600 F
Kills:68 (68 + 0)
Deaths:3
KDR:22.667
VKDR:11.667
Vehicle Kills:35
Kill Difference:65
Playtime:7.568 hours
Usage:0%
Score:0.091m
Score/min:199
Driving Accuracy:24.261%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:21,546
V. Kills:8,239 261%
Deaths:607
KDR:35.496
Accuracy:48.819% C
KPH:32.900 C
VKPH:12.600 D-
Supernova FPC
D--
Kills:994
V. Kills:450 220%
Deaths:70
KDR:14.200
Accuracy:42.836% F
KPH:19.600 D--
VKPH:8.900 F
Saron HRB
C+
Kills:471
V. Kills:225 208%
Deaths:38
KDR:12.395
Accuracy:46.601% C+
KPH:22.500 C--
VKPH:10.800 D
G40-F Ranger
D
Kills:458
V. Kills:248 184%
Deaths:43
KDR:10.651
Accuracy:29.626% D
KPH:14.100 D*
VKPH:7.600 D*
Halberd SE
D
Kills:452
V. Kills:181 248%
Deaths:9
KDR:50.222
Accuracy:46.681% C--
KPH:31.600 D-
VKPH:12.600 D
Proton II PPA
B
Kills:138
V. Kills:18 N/A
Deaths:2
KDR:69
Accuracy:30.865% B++
KPH:37.700 D-
VKPH:4.900 B
G30 Walker
C**
Kills:117
V. Kills:42 272%
Deaths:14
KDR:8.357
Accuracy:31.936% C**
KPH:17.400 D
VKPH:6.300 D
M20 Basilisk
A++
Kills:64
V. Kills:16 376%
Deaths:12
KDR:5.333
Accuracy:38.817% A++
KPH:19.100 C++
VKPH:4.800 D
M12 Kobalt
C
Kills:64
V. Kills:3 N/A
Deaths:1
KDR:64
Accuracy:14.166% D
KPH:62.900 C
VKPH:2.900 C
Supernova VPC
N/A
Kills:50
V. Kills:14 333%
Deaths:2
KDR:25
Accuracy:40.998% N/A
KPH:18.700 N/A
VKPH:5.200 N/A
Kills:24,354 (1,044 + 23,310)
Deaths:798
KDR:30.519
VKDR:11.825
Vehicle Kills:9,436
Kill Difference:23,556
Playtime:790.412 hours
Usage:48%
Score:12.806m
Score/min:270
Driving Accuracy:40.998%
Gunner Accuracy:14.166%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:600
V. Kills:229 261%
Deaths:32
KDR:18.750
Accuracy:58.298% C+
KPH:40.300 D
VKPH:15.400 D--
Saron HRB-H
C-
Kills:93
V. Kills:45 202%
Deaths:11
KDR:8.455
Accuracy:53.040% D
KPH:35.700 C-
VKPH:17.300 D-
Halberd-H SE
D*
Kills:83
V. Kills:24 332%
Deaths:1
KDR:83
Accuracy:47.619% F-
KPH:41.300 D*
VKPH:11.900 F-
Proton II PPA-H
C--
Kills:60
V. Kills:5 N/A
Deaths:6
KDR:10
Accuracy:38.564% C
KPH:62.800 D-
VKPH:5.200 C--
M12 Kobalt-H
C
Kills:57
V. Kills:4 N/A
Deaths:7
KDR:8.143
Accuracy:25.662% C*
KPH:68.800 D*
VKPH:4.800 C
G40-F Ranger
D-
Kills:51
V. Kills:32 155%
Deaths:5
KDR:10.200
Accuracy:33.246% C
KPH:25.100 D--
VKPH:15.800 D-
Kills:944 (0 + 944)
Deaths:62
KDR:15.226
VKDR:5.468
Vehicle Kills:339
Kill Difference:882
Playtime:23.335 hours
Usage:1%
Score:0.386m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:33.246%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:284
V. Kills:36 N/A
Deaths:9
KDR:31.556
Accuracy:15.043% D--
KPH:23.300 D*
VKPH:3 C
M20 Basilisk
D
Kills:188
V. Kills:57 324%
Deaths:24
KDR:7.833
Accuracy:37.776% D
KPH:15 D
VKPH:4.600 D--
G40-F Ranger
D--
Kills:120
V. Kills:60 197%
Deaths:6
KDR:20
Accuracy:26.449% D*
KPH:9.800 D--
VKPH:4.900 D*
G30 Walker
C+
Kills:78
V. Kills:29 260%
Deaths:3
KDR:26
Accuracy:29.397% C--
KPH:16.200 C+
VKPH:6 D--
G30 Walker
C
Kills:63
V. Kills:29 210%
Deaths:1
KDR:63
Accuracy:27.578% D
KPH:16.500 C
VKPH:7.600 D
Kills:733 (0 + 733)
Deaths:43
KDR:17.047
VKDR:4.907
Vehicle Kills:211
Kill Difference:690
Playtime:45.606 hours
Usage:3%
Score:0.311m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:27.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 29,78521,54660735.496A31.4948.819%CN/A32.9C12.6D-159654.6h4.6B+9.4B+
Serpent VE92 1,2931,2501,2590.993C3.0121.36%D--17.84%D9.5D--N/A24131.9h15D--70.1D-
Solstice VE3 1,2251,1851,2200.971C+3.0324.388%C15.19%D--8.4DN/A28140.7h16.6C68.1C+
VE-S Canis 1,2201,1461,2140.944D3.0623.451%D*14.66%D--9D*N/A26127.9h13.9C--59.1D-
Supernova FPC 1,4449947014.2C**10.2042.836%FN/A19.6D--8.9F184450.7h4.1B9.7C
E540 Halberd-H 8296003218.75C++14.7558.298%C+N/A40.3D15.4D--27214.9h5.3C++9.1C++
Eridani SX5 6165965351.114C2.8927.836%C16.946%D12.2D--N/A3349h12.2C-43.7C
Saron HRB 6964713812.395B**8.3946.601%C+N/A22.5C--10.8D17620.9h24.9D53.5C-
G40-F Ranger 7064584310.651C--6.6529.626%D1.528%C*14.1D*7.6D*10832.5h74.5C251.6C-
Halberd SE 633452950.222B46.2246.681%C--N/A31.6D-12.7D17714.3h4.3C++9.2C+
Tank Mine 582413864.802B++0.8042.731%C++N/A105.9C43.3D-13.9h2.7D*6.3D
C-4 4633351322.538B+1.4626.954%C+N/A74.4C--28.4C+6194.5h1.4C5.3C+
M12 Kobalt 320284931.556B27.5515.043%D--15.493%D23.3D*3C9712.2h26.9D**179.1D
Parallax VX3 274261505.22C++1.2237.866%C--72.031%D--11.5D*N/A3022.6h3F-8F
Spear Anti-Vehicle Phalanx Turret 3212241120.364A16.3641.199%D-1.339%D**22.2D*9.6D**13710.1h10.4D25.2C-
NS-44 Commissioner 2212161651.309C+2.6937.22%C11.111%F15D--N/A4914.4h3.5C+9.3C++
M20 Basilisk 245188247.833A+3.8337.776%D2.128%F15D4.6D--11712.5h88.6C++234.7C+
Pulsar VS1 1731731970.878C-3.1223.501%D17.341%D14D-N/A4712.4h14.2C-60.3C
Proton II PPA 156138269A++65.0030.865%B++N/A37.3D-4.9B1053.7h17.9F--57.9D-
Proximity Mine 130130294.483C+0.4840.689%C-N/A76.5D*N/A1991.7h2C-4.9C
AP30 Shredder 210126718B++14.0031.042%D-1.587%C21.4D--14.2D--1995.9h100.3D323D--
G40-F Ranger 180120620A++16.0026.449%D*N/A9.8D--4.9D*12412.3h123.2C+466D
G30 Walker 159117148.357C++4.3631.936%C**4.274%B++17.5D6.3D1046.7h121.9B+381.7B+
Rocklet Rifle 219115412.805M+1.2035.89%F-N/A19.8D-17.9D3115.8h38.1C106.2D
Orion VS54 1071021080.944C--3.0619.136%D--20.588%D--12.4D--N/A778.2h14.2D74.2C+
Quasar VM1 9997332.939B+1.0622.066%B++18.557%C18.3D-N/A565.3h15.7C71C++
MANA Anti-Vehicle Turret 15296166B+2.0058.661%D--N/A960C-560D-1386770.1h7.8C+13.2C
Saron HRB-H 13893118.455C++4.4553.04%DN/A35.8C-17.3D-3812.6h22.7C++42.8C+
Halberd-H SE 10783183A*79.0047.619%F-N/A41.5D*12F-2072h3.9C++8.1D
G30 Walker 10778326M+22.0029.397%C--2.564%D16.3C+6D--1094.8h134.3B**456.9B*
Cosmos VM3 7877332.333C+1.6723.716%B+19.481%C+14.8D*N/A425.2h21.5F**90.7C--
Hunter QCX 128761230.618C3.3838.322%CN/A12.1C-8.3B++946.3h11.1C29C+
Skyguard 10368322.667M18.6724.261%D*1.471%C8.9D--4.6F1997.6h88.5B++365C++
M20 Basilisk 8064125.333B+1.3338.817%A++N/A19.4C++4.8D893.3h56.8B++146.4B**
M12 Kobalt 6764164B**60.0014.166%D23.438%A++64C3C1591h12.7B**89.5C**
G30 Walker 9263163U59.0027.578%DN/A16.6C7.6D1273.8h143.6B**520.8B+
Proton II PPA-H 6560610C6.0038.564%CN/A60D-5D2911h12.1D31.3C
NS-10 Burster 8758144.143A++0.1427.479%D--N/A3.3D**1.7F-3017.5h160.7D584.6D--
M12 Kobalt-H 615778.143D*4.1425.662%C*15.79%C-71.3D*5C2090.8h24F*93.4D--
NS-10 Burster 8554143.857M0.1427.303%D-N/A3.1D*1.8F2917.5h173.8D*636.7D-
G40-F Ranger 8351510.2C--6.2033.246%CN/A25.5D--16D-2572h74.7D224.7C--
Supernova VPC 6450225B21.0040.998%D**N/A18.5D**5.2D-17602.7h3.8D*9.2D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,2601,377,962123.9h
Spawn Beacon104531.5h
Anti-Vehicle MANA Turret67691.1h
Hardlight Canopy2750.5h
Medical Applicator1418,9531.6h
Motion Spotter22,5941.7h
WLT-Mandible Mining Laser06060.6h
Spitfire Auto-Turret73660.9h
Ammunition Package55,7652.8h
Nano-Repair Grenade04570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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