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MartyJC[2TNC] MartyJC
VS BR 180

KDR: 2.39

Score: 83.2m

Last Seen: Sep 9th, 2017 4:39 PM
- OFFLINE - 17102.9 hour(s)

Battle Rank 101 (180 total) - Vanu Sovereignty on Cobalt
Level Progress (to 102): 72%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Orion VS54 VX6-7 Terminus VX-9 Flare VE6 Serpent VE92 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,725,129 MLG Score: 1379
Fun Score: N/A
Cheeseburgers Flipped: 436TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.127%22.222%69251116378,6153.06181-0.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.28%1.942A++0.208C++0.426BHEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.602B+9.20.354C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.148%0.949%95312111,370137310000.997089137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.636%-1.076D*-0.591D0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.7-0.194C52.30.013C+140.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.756%2.432%468612084,030183120552.20098196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.005%1.92A++-0.083C+0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.90.686B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.285%1.173%7011312018,267153826125.37167316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.338%0.101C+-0.808D-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.76B++10.70.732B++18

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.848%67.819%70121212839189510.442744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.69%2.686M0.048C+-0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.687B+1.60.486B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.063%13.271%701312111,183203840.580471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.36%1.04B**-0.269C-0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+2.90.396B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
83.2m303.2%667 (40k)536 (32.2k)2.38661109,81546,0132.60066180 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214339325.414%18.051%45903:2245

15% Combat Medic26% Engineer27% Heavy Assault25% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 8:31 PMJan 30th, 2017 3:39 PMOct 8th, 2017 12:46 PM (684d) (PST)Sep 9th, 2017 12:58 PM (713d) (PST)Sep 9th, 2017 12:39 PM (713d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341964380.7080.2970.1282.3120.0551379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,01011,78226,22842188139332,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2585.9h/107.7d 9,849 19,823 28,958 358.8k 3,004 9,141 8,504 98.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:9,497
Deaths:3,267
KDR:2.907
Accuracy:29.975% B*
HSR:28.251% C
SVA-88
A+
Kills:8,546
Deaths:3,413
KDR:2.504
Accuracy:30.655% A+
HSR:25.100% C+
Orion VS54
A++
Kills:5,490
Deaths:2,155
KDR:2.548
Accuracy:30.647% A++
HSR:24.663% C+
Flare VE6
A+
Kills:3,136
Deaths:1,417
KDR:2.213
Accuracy:31.564% A+
HSR:23.023% C
Pulsar LSW
A++
Kills:1,942
Deaths:751
KDR:2.586
Accuracy:31.834% A++
HSR:25.077% C++
NS-15M1
A++
Kills:1,418
Deaths:615
KDR:2.306
Accuracy:31.875% A++
HSR:20.733% C
Ursa
A
Kills:1,185
Deaths:598
KDR:1.982
Accuracy:30.405% A
HSR:26.667% B
NS-15MG
B**
Kills:1,178
Deaths:334
KDR:3.527
Accuracy:31.236% B**
HSR:35.654% B+
VX29 Polaris
A++
Kills:1,170
Deaths:535
KDR:2.187
Accuracy:34.245% A++
HSR:18.120% D
NS-15M2
B**
Kills:1,165
Deaths:519
KDR:2.245
Accuracy:29.540% B**
HSR:22.747% C
NS-15MB
B++
Kills:1,163
Deaths:344
KDR:3.381
Accuracy:30.713% B++
HSR:32.674% C**
NS-15M AE
B**
Kills:1,161
Deaths:356
KDR:3.261
Accuracy:30.934% B**
HSR:27.735% C+
NS-15MP
B++
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:31.896% B++
HSR:30.604% C+
SVA-GG
A
Kills:257
Deaths:75
KDR:3.427
Accuracy:32.155% B**
HSR:38.521% A
Kills:38,468
Deaths (as Heavy Assault):14,711
Deaths (to Heavy Assaults):12,970
KDR:2.61491
Kill Difference:23,757
Playtime:702.981 hours
Usage:27%
Score:22.778m
Score/min:540
Accuracy (listed only):31.263%
HSR (listed only):27.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:3,915
Deaths:2,332
KDR:1.679
Accuracy:29.426% B*
HSR:14.100% D*
Serpent VE92
A+
Kills:2,967
Deaths:1,563
KDR:1.898
Accuracy:31.098% A+
HSR:16.684% D
NS-11C
A++
Kills:2,284
Deaths:1,158
KDR:1.972
Accuracy:32.140% A++
HSR:17.995% C
NS-7 PDW
B*
Kills:1,503
Deaths:901
KDR:1.668
Accuracy:29.425% B*
HSR:13.240% D
Sirius SX12
B**
Kills:1,409
Deaths:950
KDR:1.483
Accuracy:29.246% B**
HSR:15.614% C
Solstice VE3
B**
Kills:1,381
Deaths:950
KDR:1.454
Accuracy:29.061% B**
HSR:14.193% D--
Zenith VX-5
A
Kills:1,309
Deaths:615
KDR:2.128
Accuracy:31.885% A
HSR:15.126% D*
Eridani SX5
A
Kills:1,229
Deaths:548
KDR:2.243
Accuracy:33.277% A
HSR:13.426% D-
Pulsar C
B**
Kills:1,217
Deaths:715
KDR:1.702
Accuracy:30.501% B**
HSR:19.639% D
Solstice SF
A++
Kills:1,192
Deaths:513
KDR:2.324
Accuracy:33.422% A++
HSR:20.554% B+
NS-11CP
B++
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.242% B++
HSR:21.661% C
MKV Suppressed
A++
Kills:1,160
Deaths:513
KDR:2.261
Accuracy:34.000% A++
HSR:11.810% D*
Eridani SX5G
B**
Kills:1,153
Deaths:436
KDR:2.645
Accuracy:33.777% B**
HSR:15.525% D
Thanatos VE70
A+
Kills:912
Deaths:415
KDR:2.198
Accuracy:54.141% A+
HSR:13.597% D
NS-7B PDW
A+
Kills:895
Deaths:357
KDR:2.507
Accuracy:33.885% A+
HSR:16.536% C
NS-11CB
A+
Kills:418
Deaths:253
KDR:1.652
Accuracy:32.271% A+
HSR:22.249% C++
Skorpios
B*
Kills:249
Deaths:132
KDR:1.886
Accuracy:31.103% B*
HSR:14.056% D--
NS Baron G5AE
B+
Kills:208
Deaths:82
KDR:2.537
Accuracy:52.347% B+
HSR:11.539% D
Nova
B+
Kills:168
Deaths:81
KDR:2.074
Accuracy:51.224% B+
HSR:13.095% C-
Eclipse VE3A
B**
Kills:167
Deaths:87
KDR:1.920
Accuracy:31.452% B**
HSR:19.162% C+
Phobos VX86
C++
Kills:103
Deaths:89
KDR:1.157
Accuracy:60.459% C++
HSR:10.680% D-
NS-11CG
A*
Kills:66
Deaths:26
KDR:2.538
Accuracy:37.886% A*
HSR:21.212% C+
Kills:25,073
Deaths (as Light Assault):13,158
Deaths (to Light Assaults):9,611
KDR:1.90553
Kill Difference:11,915
Playtime:648.831 hours
Usage:25%
Score:14.263m
Score/min:366
Accuracy (listed only):36.103%
HSR (listed only):15.986%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:3,915
Deaths:2,332
KDR:1.679
Accuracy:29.426% B*
HSR:14.100% D*
Serpent VE92
A+
Kills:2,967
Deaths:1,563
KDR:1.898
Accuracy:31.098% A+
HSR:16.684% D
NS-11C
A++
Kills:2,284
Deaths:1,158
KDR:1.972
Accuracy:32.140% A++
HSR:17.995% C
Solstice VE3
B**
Kills:1,381
Deaths:950
KDR:1.454
Accuracy:29.061% B**
HSR:14.193% D--
Zenith VX-5
A
Kills:1,309
Deaths:615
KDR:2.128
Accuracy:31.885% A
HSR:15.126% D*
Pulsar C
B**
Kills:1,217
Deaths:715
KDR:1.702
Accuracy:30.501% B**
HSR:19.639% D
Solstice SF
A++
Kills:1,192
Deaths:513
KDR:2.324
Accuracy:33.422% A++
HSR:20.554% B+
NS-11CP
B++
Kills:1,168
Deaths:442
KDR:2.643
Accuracy:32.242% B++
HSR:21.661% C
Thanatos VE70
A+
Kills:912
Deaths:415
KDR:2.198
Accuracy:54.141% A+
HSR:13.597% D
NS-11CB
A+
Kills:418
Deaths:253
KDR:1.652
Accuracy:32.271% A+
HSR:22.249% C++
NS Baron G5AE
B+
Kills:208
Deaths:82
KDR:2.537
Accuracy:52.347% B+
HSR:11.539% D
Nova
B+
Kills:168
Deaths:81
KDR:2.074
Accuracy:51.224% B+
HSR:13.095% C-
Eclipse VE3A
B**
Kills:167
Deaths:87
KDR:1.920
Accuracy:31.452% B**
HSR:19.162% C+
Eidolon VE33
A++
Kills:108
Deaths:33
KDR:3.273
Accuracy:38.728% A++
HSR:25% C+
Phobos VX86
C++
Kills:103
Deaths:89
KDR:1.157
Accuracy:60.459% C++
HSR:10.680% D-
NS-11CG
A*
Kills:66
Deaths:26
KDR:2.538
Accuracy:37.886% A*
HSR:21.212% C+
Kills:17,583
Deaths (as Engineer):9,354
Deaths (to Engineers):8,963
KDR:1.87973
Kill Difference:8,229
Playtime:665.268 hours
Usage:26%
Score:27.079m
Score/min:678
Accuracy (listed only):38.018%
HSR (listed only):17.280%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:3,526
Deaths:1,629
KDR:2.165
Accuracy:30.738% B**
HSR:25.440% C+
H-V45
A+
Kills:1,641
Deaths:785
KDR:2.090
Accuracy:31.126% A+
HSR:12.614% D*
NS-7 PDW
B*
Kills:1,503
Deaths:901
KDR:1.668
Accuracy:29.425% B*
HSR:13.240% D
Sirius SX12
B**
Kills:1,409
Deaths:950
KDR:1.483
Accuracy:29.246% B**
HSR:15.614% C
NS-11A
A+
Kills:1,377
Deaths:690
KDR:1.996
Accuracy:31.965% A+
HSR:17.720% D
CME
B**
Kills:1,242
Deaths:579
KDR:2.145
Accuracy:32.134% B**
HSR:21.337% C+
Eridani SX5
A
Kills:1,229
Deaths:548
KDR:2.243
Accuracy:33.277% A
HSR:13.426% D-
Corvus VA55
A+
Kills:1,167
Deaths:669
KDR:1.744
Accuracy:31.494% A+
HSR:18.509% D
Pulsar VS1
A++
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:32.159% A++
HSR:21.698% C++
NS-11P
A++
Kills:1,165
Deaths:450
KDR:2.589
Accuracy:31.375% A++
HSR:23.519% B+
Equinox VE2
B*
Kills:1,163
Deaths:479
KDR:2.428
Accuracy:30.348% B*
HSR:27.515% B*
NS-11AB
A
Kills:1,162
Deaths:557
KDR:2.086
Accuracy:32.641% A
HSR:29.432% B++
MKV Suppressed
A++
Kills:1,160
Deaths:513
KDR:2.261
Accuracy:34.000% A++
HSR:11.810% D*
Darkstar
B**
Kills:1,158
Deaths:538
KDR:2.152
Accuracy:32.021% B**
HSR:20.035% D
NS-11AG
B**
Kills:1,154
Deaths:449
KDR:2.570
Accuracy:32.816% B**
HSR:29.463% B+
Eridani SX5G
B**
Kills:1,153
Deaths:436
KDR:2.645
Accuracy:33.777% B**
HSR:15.525% D
Thanatos VE70
A+
Kills:912
Deaths:415
KDR:2.198
Accuracy:54.141% A+
HSR:13.597% D
NS-7B PDW
A+
Kills:895
Deaths:357
KDR:2.507
Accuracy:33.885% A+
HSR:16.536% C
Equinox VE2 Burst
B**
Kills:353
Deaths:162
KDR:2.179
Accuracy:33.465% B**
HSR:27.479% C+
Skorpios
B*
Kills:249
Deaths:132
KDR:1.886
Accuracy:31.103% B*
HSR:14.056% D--
NS Baron G5AE
B+
Kills:208
Deaths:82
KDR:2.537
Accuracy:52.347% B+
HSR:11.539% D
Nova
B+
Kills:168
Deaths:81
KDR:2.074
Accuracy:51.224% B+
HSR:13.095% C-
Phobos VX86
C++
Kills:103
Deaths:89
KDR:1.157
Accuracy:60.459% C++
HSR:10.680% D-
Kills:25,263
Deaths (as Combat Medic):11,965
Deaths (to Combat Medics):5,850
KDR:2.11141
Kill Difference:13,298
Playtime:384.376 hours
Usage:15%
Score:12.806m
Score/min:555
Accuracy (listed only):35.877%
HSR (listed only):18.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,503
Deaths:901
KDR:1.668
Accuracy:29.425% B*
HSR:13.240% D
Sirius SX12
B**
Kills:1,409
Deaths:950
KDR:1.483
Accuracy:29.246% B**
HSR:15.614% C
Eridani SX5
A
Kills:1,229
Deaths:548
KDR:2.243
Accuracy:33.277% A
HSR:13.426% D-
MKV Suppressed
A++
Kills:1,160
Deaths:513
KDR:2.261
Accuracy:34.000% A++
HSR:11.810% D*
Eridani SX5G
B**
Kills:1,153
Deaths:436
KDR:2.645
Accuracy:33.777% B**
HSR:15.525% D
NS-7B PDW
A+
Kills:895
Deaths:357
KDR:2.507
Accuracy:33.885% A+
HSR:16.536% C
NS-30 Vandal
B**
Kills:834
Deaths:322
KDR:2.590
Accuracy:40.342% B**
HSR:24.221% C
NS-44 Commissioner
C+
Kills:647
Deaths:666
KDR:0.971
Accuracy:36.099% C+
HSR:12.365% D**
Ghost
A*
Kills:474
Deaths:155
KDR:3.058
Accuracy:53.677% A*
HSR:61.603% D
Parallax VX3
A++
Kills:365
Deaths:95
KDR:3.842
Accuracy:51.724% A++
HSR:75.890% C+
Skorpios
B*
Kills:249
Deaths:132
KDR:1.886
Accuracy:31.103% B*
HSR:14.056% D--
Manticore SX40
B+
Kills:166
Deaths:141
KDR:1.177
Accuracy:32.297% B+
HSR:18.072% C--
Artemis VX26
A++
Kills:163
Deaths:76
KDR:2.145
Accuracy:36.203% A++
HSR:25.153% B
Nyx VX31
B+
Kills:161
Deaths:58
KDR:2.776
Accuracy:36.702% B+
HSR:14.286% F
NS-357 Underboss
C+
Kills:160
Deaths:165
KDR:0.970
Accuracy:35.937% C+
HSR:16.250% D
Beamer VS3
C**
Kills:160
Deaths:132
KDR:1.212
Accuracy:29.079% C**
HSR:12.500% D*
Beamer VS3-FB
B*
Kills:147
Deaths:158
KDR:0.930
Accuracy:37.529% B*
HSR:23.129% C+
Kills:10,875
Deaths (as Infiltrator):5,805
Deaths (to Infiltrators):5,540
KDR:1.87339
Kill Difference:5,070
Playtime:108.567 hours
Usage:4%
Score:3.949m
Score/min:606
Accuracy (listed only):36.135%
HSR (listed only):22.569%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:1,271
Deaths:456
KDR:2.787
Accuracy:26.132% A+
HSR:18.253% C-
Nebula VM20
A++
Kills:1,259
Deaths:421
KDR:2.991
Accuracy:27.048% A++
HSR:18.269% C--
Blueshift VM5
B*
Kills:636
Deaths:232
KDR:2.741
Accuracy:23.755% B*
HSR:22.013% C++
Blueshift VM5
A+
Kills:628
Deaths:197
KDR:3.188
Accuracy:26.631% A+
HSR:18.790% C-
Comet VM2
A
Kills:128
Deaths:93
KDR:1.376
Accuracy:53.811% A
HSR:4.688% C*
Comet VM2
A+
Kills:84
Deaths:75
KDR:1.120
Accuracy:58.618% A+
HSR:3.571% C
Kills:4,006
Deaths (as MAX Suit):737
Deaths (to MAX Suits):2,937
KDR:5.43555
Kill Difference:3,269
Playtime:54.626 hours
Usage:2%
Score:2.358m
Score/min:719
Accuracy (listed only):35.999%
HSR (listed only):14.264%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:583
V. Kills:9 N/A
Deaths:93
KDR:6.269
Accuracy:48.026% B**
KPH:81.800 B**
VKPH:1.300 D--
Saron Laser Cannon
C+
Kills:494
V. Kills:528 93%
Deaths:407
KDR:1.214
Accuracy:25.385% D--
KPH:7.600 C--
VKPH:8.100 C+
Dual Photon Pods
M*
Kills:293
V. Kills:75 386%
Deaths:12
KDR:24.417
Accuracy:59.302% B*
KPH:221.500 M
VKPH:56.700 M*
Maelstrom Turbo Laser
D-
Kills:149
V. Kills:150 99%
Deaths:283
KDR:0.527
Accuracy:24.826% D--
KPH:4.200 D-
VKPH:4.200 D-
Coyote Missiles
C+
Kills:112
V. Kills:93 119%
Deaths:26
KDR:4.308
Accuracy:56.015% B
KPH:25.600 C-
VKPH:21.200 C+
Antares LC
C-
Kills:108
V. Kills:110 97%
Deaths:78
KDR:1.385
Accuracy:28.699% C-
KPH:9.100 D
VKPH:9.300 C-
Kills:1,739 (1,334 + 0)
Deaths:899
KDR:1.934
VKDR:1.073
Vehicle Kills:965
Kill Difference:840
Playtime:125.299 hours
Usage:5%
Score:1.991m
Score/min:265
Piloting Accuracy:28.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,258
V. Kills:650 193%
Deaths:147
KDR:8.558
Accuracy:49.581% A
KPH:4,528,800 U
VKPH:2,340,000 U
L105 Zephyr
B*
Kills:536
V. Kills:57 N/A
Deaths:36
KDR:14.889
Accuracy:46.182% B+
KPH:68.600 B*
VKPH:7.300 C
AP30 Shredder
U
Kills:369
V. Kills:134 273%
Deaths:57
KDR:6.474
Accuracy:21.066% F-
KPH:1,328,400 U
VKPH:482,400 U
CAS30 Tank Buster
D--
Kills:188
V. Kills:181 103%
Deaths:342
KDR:0.550
Accuracy:35.560% D--
KPH:2.600 D--
VKPH:2.500 D--
L105 Zephyr PX
U
Kills:167
V. Kills:16 N/A
Deaths:11
KDR:15.182
Accuracy:49.009% C-
KPH:601,200 U
VKPH:57,600 U
Dual-75 Duster
C*
Kills:61
V. Kills:3 N/A
Deaths:6
KDR:10.167
Accuracy:40.423% C*
KPH:65.700 C+
VKPH:3.200 D
Kills:2,579 (188 + 2,391)
Deaths:599
KDR:4.306
VKDR:1.738
Vehicle Kills:1,041
Kill Difference:1,980
Playtime:80.643 hours
Usage:3%
Score:2.653m
Score/min:548
Piloting Accuracy:35.560%
Gunner Accuracy:40.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:111
V. Kills:8 N/A
Deaths:9
KDR:12.333
Accuracy:52.619% B+
KPH:71.400 B*
VKPH:5.100 D-
L100 Python AP
B**
Kills:101
V. Kills:73 136%
Deaths:24
KDR:4.208
Accuracy:64.630% B*
KPH:33.900 C*
VKPH:24.500 B**
C75 Viper
B++
Kills:81
V. Kills:13 N/A
Deaths:4
KDR:20.250
Accuracy:43.099% B
KPH:43.800 B++
VKPH:7 C
Kills:293 (293 + 0)
Deaths:37
KDR:7.919
VKDR:2.541
Vehicle Kills:94
Kill Difference:256
Playtime:6.385 hours
Usage:0%
Score:0.319m
Score/min:833
Driving Accuracy:43.099%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,453
V. Kills:1,664 147%
Deaths:413
KDR:5.939
Accuracy:61.752% B**
KPH:28.400 C*
VKPH:19.300 B++
Saron HRB
B**
Kills:1,589
V. Kills:887 179%
Deaths:199
KDR:7.985
Accuracy:52.730% B**
KPH:34.200 B*
VKPH:19.100 B+
Proton II PPA
A*
Kills:1,155
V. Kills:42 N/A
Deaths:51
KDR:22.647
Accuracy:29.152% B*
KPH:114.300 A*
VKPH:4.200 C*
Supernova PC
A++
Kills:1,136
V. Kills:251 451%
Deaths:127
KDR:8.945
Accuracy:61.118% A
KPH:42.900 A++
VKPH:9.500 C**
E540 Halberd
B++
Kills:455
V. Kills:299 152%
Deaths:74
KDR:6.149
Accuracy:60.814% A++
KPH:32 C+
VKPH:21 B++
Supernova VPC
A*
Kills:148
V. Kills:8 N/A
Deaths:10
KDR:14.800
Accuracy:60.304% B**
KPH:85.800 A*
VKPH:4.600 D-
Kills:6,936 (3,737 + 3,199)
Deaths:874
KDR:7.936
VKDR:3.605
Vehicle Kills:3,151
Kill Difference:6,062
Playtime:185.353 hours
Usage:7%
Score:6.752m
Score/min:607
Driving Accuracy:60.304%
Gunner Accuracy:60.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:344
V. Kills:7 N/A
Deaths:21
KDR:16.381
Accuracy:41.927% B+
KPH:127.300 B*
VKPH:2.600 D--
M40 Fury-H
B++
Kills:149
V. Kills:10 N/A
Deaths:9
KDR:16.556
Accuracy:45.377% C**
KPH:120 B++
VKPH:8.100 D
Saron HRB-H
B*
Kills:89
V. Kills:69 127%
Deaths:14
KDR:6.357
Accuracy:56.692% C++
KPH:41.600 C**
VKPH:32.300 B*
E540 Halberd-H
B++
Kills:77
V. Kills:38 197%
Deaths:12
KDR:6.417
Accuracy:63.662% B++
KPH:31.900 D
VKPH:15.700 D
Kills:659 (0 + 659)
Deaths:56
KDR:11.768
VKDR:2.214
Vehicle Kills:124
Kill Difference:603
Playtime:8.499 hours
Usage:0%
Score:0.261m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:63.662%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:1,115
V. Kills:167 N/A
Deaths:68
KDR:16.397
Accuracy:45.721% B**
KPH:83.300 A+
VKPH:12.500 B++
M40 Fury
B**
Kills:646
V. Kills:106 N/A
Deaths:51
KDR:12.667
Accuracy:41.789% B+
KPH:79.800 B**
VKPH:13.100 C**
M20 Basilisk
C++
Kills:61
V. Kills:42 142%
Deaths:16
KDR:3.813
Accuracy:38.946% C+
KPH:11.600 D
VKPH:8 C++
M60-G Bulldog
N/A
Kills:50
V. Kills:5 N/A
Deaths:10
KDR:5
Accuracy:43.224% N/A
KPH:26.600 N/A
VKPH:2.700 N/A
Kills:1,872 (0 + 1,872)
Deaths:145
KDR:12.910
VKDR:2.207
Vehicle Kills:320
Kill Difference:1,727
Playtime:28.634 hours
Usage:1%
Score:1.101m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:43.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:52
V. Kills:11 433%
Deaths:4
KDR:13
Accuracy:59.442% B+
KPH:52.500 C
VKPH:11.100 D--
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:2.750
Vehicle Kills:11
Kill Difference:48
Playtime:0.991 hours
Usage:0%
Score:0.018m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:59.442%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,5479,4973,2672.907C+0.5229.975%B*28.251%C78.6BN/A356120.8h8.8B**29.4B*
SVA-88 8,5848,5463,4132.504B0.1230.655%A+25.1%C+64.8B++N/A311131.8h9.1B**29.7B*
Orion VS54 5,5125,4902,1552.548B++0.1630.647%A++24.663%C+57.9B**N/A29494.9h8.9A29.2B+
VX6-7 3,9283,9152,3321.679B0.7129.426%B*14.1%D*30.2C+N/A136129.8h10B++34.1B++
Terminus VX-9 3,5383,5261,6292.165B0.2230.738%B**25.44%C+48.5B+N/A22472.7h9.2A29.9B**
Flare VE6 3,1483,1361,4172.213B*0.1731.564%A+23.023%C56.5B+N/A28055.5h8.1B**25.6B*
Serpent VE92 2,9822,9671,5631.898B++0.4931.098%A+16.684%D30.9C++N/A14996.1h9.3B**30B*
Supernova FPC 4,1172,4534135.939C+3.5561.752%B**2.568%C++28.4C*19.3B++61686.4h4.5B+7.3B*
NS-11C 2,2982,2841,1581.972B**0.4132.14%A++17.995%C35.2B+N/A16464.8h10.2B**31.7B**
Pulsar LSW 1,9501,9427512.586B*0.2031.834%A++25.077%C++65.8B*N/A27929.5h8.9A28.1B**
C-4 2,4101,8019441.908B0.4819.932%D--N/A80.4C+27.2C+97322.4h1.3B+6.4C+
H-V45 1,6441,6417852.09B+0.3031.126%A+12.614%D*44.4B+N/A20437h9.7A31.2B**
Saron HRB 2,4761,5891997.985B+5.6052.73%B**N/A34.2B*19.1B+60746.5h14.4A27.4A
NS-7 PDW 1,5061,5039011.668B*0.7229.425%B*13.24%D35.9B+N/A12741.9h11.3B*38.3B++
NS-15M1 1,4211,4186152.306B++0.0831.875%A++20.733%C56.9B+N/A33224.9h9.7B**30.4B*
Sirius SX12 1,4141,4099501.483B+0.9029.246%B**15.614%C30.9C++N/A14745.6h12.1B++41.2B++
Solstice VE3 1,3851,3819501.454B**0.9329.061%B**14.193%D--27.4B+N/A16450.4h10.7B**36.9B+
NS-11A 1,3811,3776901.996B+0.3931.965%A+17.72%D43.9B+N/A21231.4h10A31.3B**
Zenith VX-5 1,3101,3096152.128B**0.2631.885%A15.126%D*42.4BN/A20530.9h9.4B**29.6B**
Nebula VM20 1,2741,2714562.787B0.4026.132%A+18.253%C-47.8B*N/A23126.6h14.2B++54.2B*
Nebula VM20 1,2611,2594212.99B+0.6027.048%A++18.269%C--52.5B**N/A26624h13.2B*48.9B**
C150 Dalton 1,9081,2581478.558C**6.1749.581%AN/A12580U6500U139808300.1h4.6C+9.2B+
CME 1,2451,2425792.145B*0.2432.134%B**21.337%C+46.7B+N/A22426.6h9.9B**30.9B**
Eridani SX5 1,2311,2295482.243B**0.1433.277%A13.426%D-47.5B+N/A31825.9h9B**27.1B*
Pulsar C 1,2231,2177151.702C**0.6830.501%B**19.639%D27.4C+N/A17544.4h8.8B*28.9B*
Solstice SF 1,2051,1925132.324A+0.0633.422%A++20.554%B+58.4A**N/A28820.4h9.6B+28.9B*
NS Decimator 1,5501,1859051.309B1.0867.369%B*1.013%D--41B12.6C49728.9h3.3B**4.8B**
Ursa 1,1891,1855981.982B++0.4030.405%A26.667%B52.2B+N/A27522.7h8.3B**27.3B*
NS-15MG 1,1881,1783343.527A+1.1431.236%B**35.654%B+98.2B**N/A39612h8.2B**26.1B+
VX29 Polaris 1,1731,1705352.187B+0.2034.245%A++18.12%D62.6B++N/A30818.7h9.6B**28B*
NS-11CP 1,1821,1684422.643B*0.2632.242%B++21.661%C63.5C*N/A17018.4h9.9B*30.7B++
Corvus VA55 1,1681,1676691.744B*0.6431.494%A+18.509%D42.9B++N/A21227.2h9.5B**30.2B**
Pulsar VS1 1,1721,1664742.46A++0.0732.159%A++21.698%C++53.7A++N/A32821.7h10A+31B**
NS-15M2 1,1681,1655192.245B+0.1429.54%B**22.747%C64B++N/A32018.2h9.2B**31.2B*
NS-11P 1,1711,1654502.589A0.2031.375%A++23.519%B+56.8A+N/A31020.5h9.9A31.4B**
NS-15MB 1,1651,1633443.381A+0.9930.713%B++32.674%C**91.6B*N/A38212.7h8.6B**28.1B*
Equinox VE2 1,1751,1634792.428B**0.0430.348%B*27.515%B*71.3A*N/A40316.3h9.4B**31.1B*
NS-11AB 1,1731,1625572.086B+0.3032.641%A29.432%B++61.8B++N/A27118.8h9.5A29.2B**
NS-15M AE 1,1701,1613563.261B+0.8730.934%B**27.735%C+88.6B**N/A37513.1h9.1B**29.3B*
NS-15MP 1,1631,1603323.494B+1.1131.896%B++30.604%C+94.3B++N/A19712.3h9B*28.1B++
MKV Suppressed 1,1631,1605132.261A+0.1334%A++11.81%D*59.5AN/A29019.5h11.4B++33.5B++
Darkstar 1,1701,1585382.152B+0.2332.021%B**20.035%D59.1B+N/A23919.6h9.8A30.7B**
Proton II PPA 1,1971,1555122.647B+20.2629.152%B*1.558%C-114.4A*4.2C*61510.1h5.8B**19.9B**
NS-11AG 1,1631,1544492.57C++0.1832.816%B**29.463%B+74B++N/A19615.6h9.3B**28.2B*
Eridani SX5G 1,1571,1534362.644B**0.2633.777%B**15.525%D63.4BN/A21618.2h8.9B*26.5B++
Supernova PC 1,3871,1361278.945B+6.5661.118%A2.025%C+42.9A++9.5C**46326.5h2.9A+4.7A+
M40 Fury 1,2821,1156816.397A++14.0145.721%B**N/A83.2A+12.5B++67713.4h10.2B++22.3B**
Thanatos VE70 9169124152.198A+0.1954.141%A+13.597%D76.6A**N/A38811.9h3A5.5B**
NS-7B PDW 8968953572.507B**0.1233.885%A+16.536%C77.2A++N/A32111.6h10.1B**29.9B*
NS-30 Vandal 8398343222.59B+0.2040.342%B**24.221%C72.5A+N/A38411.5h4.2B**10.4B**
NS-44 Commissioner 6556476660.971C+1.4236.099%C+12.365%D**21.6C-N/A9930h3B*8.3B+
M40 Fury 7526465112.667B*10.2841.789%B+1.393%C-79.8B**13.1C**8958.1h9.7B+23.2B*
Blueshift VM5 6426362322.741C*0.3523.755%B*22.013%C++44.8B++N/A22214.2h14B+58.9B++
Blueshift VM5 6316281973.188B0.8026.631%A+18.79%C-53.7AN/A29611.7h12.8B**48B**
Light PPA 592583936.269B+3.8848.026%B**1.029%C82.1B**1.3D--4187.1h7.1B++14.9B++
L105 Zephyr 5935363614.889B*12.5046.182%B+N/A68.7B*7.3C6047.8h4.2A9.2B**
Anti-Vehicle Grenade 5385071507N/A504.6159.624%B**N/A507B+31D-37301h4.1B*6.8B*
M60-A Bulldog 5365014810.438B**8.0538.858%C*1.198%C50.1B+3.5D-78410h4A10.2B*
Saron Laser Cannon 1,0224944071.214C+1.1725.385%D--1.012%D7.6C--8.1C+24065.2h127.1C*500.8C+
Ghost 4744741553.058C++0.6753.677%A*61.603%D54.5B++N/A3148.7h1.7B**3.2B**
E540 Halberd 754455746.149C3.7660.814%A++2.857%C**32C+21.1B++73314.2h6.1C+10.1B++
NS-11CB 4244182531.652B+0.7332.271%A+22.249%C++39.8BN/A11410.5h10.4B*32.4B*
Frag Grenade 4204181418N/A415.6152.308%B*N/A522.5C++2.5D38490.8h3.4B+6.4B++
AP30 Shredder 503369576.474C+4.0921.066%F-1.355%D3690U1340U38863900.1h42.2A+200.1B++
Parallax VX3 366365953.842C*1.4651.724%A++75.89%C+40.1B++N/A2119.1h1.6B**3B**
Equinox VE2 Burst 3553531622.179C*0.2133.465%B**27.479%C+49C++N/A1927.2h9.6B**28.6B**
Proton II PPA-H 3513442116.381B+13.9941.927%B+1.744%C++127.4B*2.6D--5022.7h6.2B**14.8B**
M60-A Bulldog 3403172015.85C++13.4647.978%C*1.577%C--36C++2.6C--2298.8h4.4B**9.1B*
Tank Mine 456294793.722B+1.3437.232%C**N/A133.6B+73.6B+24972.2h1.7B4.4B**
Dual Photon Pods 3682931224.417M22.0359.302%B*N/A225.4M57.7M*32761.3h16.1B*27.1B++
Sticky Grenade 2712701270N/A267.6156.133%B+N/A1350B*5D-69390.2h1.4B*2.6B++
SVA-GG 258257753.427B*1.0432.155%B**38.521%A85.7B+N/A2163h8.8B*27.4B+
Skorpios 2532491321.886C**0.5031.103%B*14.056%D--65.5B*1.1A4563.8h9.7B*31B*
NS Baron G5AE 208208822.537B**0.1552.347%B+11.539%D86.7A+N/A4152.4h3.2B**6C++
Lasher X2 2002001031.942A+0.4440.706%A*1.5%D*55.6AN/A4463.6h12.3A++30.2B**
Nemesis VSH9 3111982430.815C**1.5773.109%A+3.535%B+17.7C+10.1C+42011.2h7.1B+9.7B**
CAS30 Tank Buster 3691883420.55C--1.8435.56%D--N/A2.6D--2.5D--10771.9h61C+171.4C
S1 2721832060.888B1.5067.042%B**3.279%C**26.1C++12.7C+6427h4.9B*7.3B**
Nova 168168812.074B+0.3151.224%B+13.095%C-73A++N/A3772.3h3.1B**6.1B*
L105 Zephyr PX 1831671115.182C+12.8049.009%C-N/A1670U160U9897200.1h4.1B++8.5B
Eclipse VE3A 169167871.92C*0.4731.452%B**19.162%C+34.8C+N/A1684.8h10.4B++33.1B*
Manticore SX40 1671661411.177C**1.2132.297%B+18.072%C--20.8C-N/A1228h5.2B**16.1B**
Artemis VX26 165163762.145B++0.2436.203%A++25.153%B67.9A++N/A5592.4h10.5B++29.1B*
Nyx VX31 162161582.776B+0.3936.702%B+14.286%F59.6B++N/A3082.7h4.3B**11.7B++
NS-357 Underboss 1611601650.97C+1.4235.937%C+16.25%D33.3CN/A1964.8h3.4B*9.4B+
Beamer VS3 1601601321.212B++1.1729.079%C**12.5%D*44.4B*N/A3113.6h6B**20.6B
M40 Fury-H 159149916.556B+14.1745.377%C**N/A124.2B++8.3C--4851.2h6.1B++13.4B*
Maelstrom Turbo Laser 2991492830.527C-1.8624.826%D--N/A4.2D-4.2D-14435.5h142.2C572.9D
Supernova VPC 1561481014.8C**12.4160.304%B**1.351%C+87.1A*4.7D12791.7h1.9A+3.1A
Beamer VS3-FB 1481471580.93C1.4637.529%B*23.129%C+10.6D*N/A3913.9h6.5B*17.3B*
Comet VM2 176128931.376B+1.0153.811%A4.688%C*18.6A7A+3766.9h14.9B*27.7B*
Spear Anti-Vehicle Phalanx Turret 167116138.923C**6.5453.292%B*7.759%A*64.4A+28.3B++12641.8h5.2B**9.8B**
Coyote Missiles 205112264.308B+1.9256.015%BN/A25.5C-21.1C+5724.4h40.9C*73B
L100 Python HESH 119111912.333C++9.9552.619%B+4.505%M69.4B*5D-5861.6h1.9B*3.6B**
Eidolon VE33 108108333.273A++0.8938.728%A++25%C+54A++N/A3122h5.8B**15B**
Antares LC 218108781.385C+1.0028.699%C-N/A9.2D9.3C-22311.8h152.8C+532.5C
Force-Blade 15710538,5700.003D2.3818.243%D--N/A0.1DN/A11678.7h5.4F-29.7F
Phobos VX86 103103891.157C+1.2360.459%C++10.68%D-33.2CN/A2033.1h2.3B3.8B
L100 Python AP 174101244.208C+1.8264.63%B*3.96%B*33.7C*24.3B**8493h6C*9.2B+
Saron HRB-H 15889146.357C**3.9756.692%C++1.124%C42.4C**32.9B*5242.1h20.2B+35.6B++
Comet VM2 12384751.12C++1.2758.618%A+3.571%C15.6B++7.2A2775.4h20B++34.1B*
C75 Viper 9481420.25M**17.8643.099%B1.235%C+45B*7.2C10121.8h6A+13.9B**
E540 Halberd-H 11577126.417C+4.0363.662%B++N/A32.1D15.8D5252.4h6C++9.4B+
NS-11CG 6766262.538A**0.1537.886%A*21.212%C+66B++1B**1691h11.3B+30B*
MANA Anti-Personnel Turret 6464322N/A0.3923.216%UN/A640UN/A4622200.1h23.6T*101.8T*
M20 Basilisk 10361163.813B+1.4338.946%C+8.197%B**11.5D7.9C+2905.3h128C--328.6C
Dual-75 Duster 6461610.167C++7.7840.423%C*N/A67.8C+3.3D4020.9h4.7B*11.6B+
M60-A Bulldog 635978.429C6.0433.367%D*N/A14.4D-1D--1424.1h5.6B16.9C
A30 Walker 11453262.038C+0.3523.421%C--N/A4.6D5.4D15511.4h212.9C+909.2C
VLG Missile Launcher 6352413C+10.6159.442%B+3.846%A52C11D--2991h5.3C*9B+
M60-G Bulldog 5550105C*2.6143.224%B*2%D26.3C+2.6D-2721.9h6.1B++14B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon213,7732.6h
Anti-Vehicle MANA Turret12570.4h
Nano-Armor Kit571657,18662h
Nanite Revive Grenade01,5170.4h
Medical Applicator305153,44114.9h
Spitfire Auto-Turret11670.2h
Motion Spotter144,9832.3h
Shield Recharging Field202,4320.8h
Recon Detection Device43110.6h
Ammunition Package391,6611.3h
Medical Kit1,13012,11523.2h
Anti-Infantry MANA Turret42110.4h

Check the help document for the dictionary if you want to learn more about words used here.


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