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Destroyer Martynator[] Martynator
VS BR 124

KDR: 1.45

Score: 32.5m

Last Seen: Jul 7th, 2018 9:37 PM
- OFFLINE - 478.3 hour(s)

Battle Rank 120 (124 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Deimos VA29 CAS30 Tank Buster Proton II PPA-H NS-7 PDW C-4 Lasher X2 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 498TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.913%18.922%4712699613,4820.9912510.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.335%0.751B++-0.271C-1.077D*HEAD ++ (~6.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.4B11.20.217C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.72%1.596%388410182,507101115812.47972158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.753%0.767B++-0.008C+0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.411B42.40.2C++52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.554%2.161%130410181,52720029330.762737163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.3%0.747B++-0.293C0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++5.40.572B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.733%1.146%7161510077,676148942185.15168182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.045%0.332C**-0.817D-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.736B++12.40.685B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.007%72.642%716310197421361140.545187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.864%-0.454D0.361C**-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.40.248C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.688%12.474%716410184,337945324.58457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.724%0.854B*-0.408C---0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.601B+2.70.439B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.5m287%316 (19k)267 (16k)1.4493243,61330,0921.78749124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022147316.721%10.236%17104:0312

57% Engineer17% Heavy Assault6% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 12:51 PMDec 18th, 2013 8:29 AMJul 7th, 2018 5:27 PM (228d) (PST)Jul 7th, 2018 6:04 PM (228d) (PST)Jul 7th, 2018 5:37 PM (228d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5811264550.3580.2470.0371.2720.086224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8827,53727,3452115276515,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2032.3h/84.7d 10,176 4,464 15,875 155.1k 2,985 5,262 10,430 70.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:1,220
Deaths:1,288
KDR:0.947
Accuracy:29.915% B+
HSR:2.951% D
NS-15M1
C
Kills:1,216
Deaths:844
KDR:1.441
Accuracy:21.225% C
HSR:19.079% C-
NS-15M2
C++
Kills:1,161
Deaths:1,042
KDR:1.114
Accuracy:24.602% C++
HSR:19.811% D
Orion VS54
C+
Kills:577
Deaths:456
KDR:1.265
Accuracy:20.198% C+
HSR:17.851% D--
SVA-88
C+
Kills:568
Deaths:503
KDR:1.129
Accuracy:22.849% C+
HSR:19.366% D-
Ursa
C*
Kills:560
Deaths:443
KDR:1.264
Accuracy:23.836% C*
HSR:21.071% C-
Pulsar LSW
B+
Kills:216
Deaths:155
KDR:1.394
Accuracy:26.361% B+
HSR:16.667% D--
NSX Naginata
C
Kills:109
Deaths:75
KDR:1.453
Accuracy:20.635% C
HSR:21.101% D-
VX29 Polaris
B+
Kills:51
Deaths:51
KDR:1
Accuracy:26.834% B+
HSR:17.647% D
Kills:5,678
Deaths (as Heavy Assault):4,857
Deaths (to Heavy Assaults):7,762
KDR:1.16903
Kill Difference:821
Playtime:337.744 hours
Usage:17%
Score:4.820m
Score/min:238
Accuracy (listed only):24.051%
HSR (listed only):17.283%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:1,722
Deaths:1,355
KDR:1.271
Accuracy:57.913% C
HSR:13.182% D
Serpent VE92
B++
Kills:1,161
Deaths:1,081
KDR:1.074
Accuracy:27.006% B++
HSR:18.949% C+
Phobos VX86
B
Kills:1,159
Deaths:1,036
KDR:1.119
Accuracy:62.736% B
HSR:9.664% D--
Pandora VX25
B+
Kills:931
Deaths:730
KDR:1.275
Accuracy:45.673% B+
HSR:13.749% C
Thanatos VE70
B
Kills:525
Deaths:363
KDR:1.446
Accuracy:43.163% B
HSR:14.095% C
Eidolon VE33
C+
Kills:494
Deaths:515
KDR:0.959
Accuracy:27.554% C+
HSR:19.636% D-
NS-11C
C**
Kills:482
Deaths:478
KDR:1.008
Accuracy:25.466% C**
HSR:18.672% C+
Solstice VE3
B++
Kills:444
Deaths:451
KDR:0.984
Accuracy:26.354% B++
HSR:16.892% C-
NSX-P Tanto
C**
Kills:307
Deaths:301
KDR:1.020
Accuracy:27.103% C**
HSR:24.104% C+
Pulsar C
C--
Kills:271
Deaths:238
KDR:1.139
Accuracy:21.230% D
HSR:20.295% C--
Kills:7,496
Deaths (as Engineer):6,548
Deaths (to Engineers):7,343
KDR:1.14478
Kill Difference:948
Playtime:1,163.549 hours
Usage:57%
Score:19.527m
Score/min:280
Accuracy (listed only):36.420%
HSR (listed only):16.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C
Kills:1,722
Deaths:1,355
KDR:1.271
Accuracy:57.913% C
HSR:13.182% D
NS-7 PDW
B*
Kills:1,276
Deaths:1,150
KDR:1.110
Accuracy:23.429% C
HSR:22.649% B*
Serpent VE92
B++
Kills:1,161
Deaths:1,081
KDR:1.074
Accuracy:27.006% B++
HSR:18.949% C+
Phobos VX86
B
Kills:1,159
Deaths:1,036
KDR:1.119
Accuracy:62.736% B
HSR:9.664% D--
Pandora VX25
B+
Kills:931
Deaths:730
KDR:1.275
Accuracy:45.673% B+
HSR:13.749% C
Eridani SX5
C+
Kills:720
Deaths:712
KDR:1.011
Accuracy:25.574% C+
HSR:14.444% D
Thanatos VE70
B
Kills:525
Deaths:363
KDR:1.446
Accuracy:43.163% B
HSR:14.095% C
NS-11C
C**
Kills:482
Deaths:478
KDR:1.008
Accuracy:25.466% C**
HSR:18.672% C+
Solstice VE3
B++
Kills:444
Deaths:451
KDR:0.984
Accuracy:26.354% B++
HSR:16.892% C-
NSX-P Tanto
C**
Kills:307
Deaths:301
KDR:1.020
Accuracy:27.103% C**
HSR:24.104% C+
Pulsar C
C--
Kills:271
Deaths:238
KDR:1.139
Accuracy:21.230% D
HSR:20.295% C--
VE-S Canis
C
Kills:173
Deaths:224
KDR:0.772
Accuracy:24.929% C
HSR:13.295% D-
Kills:9,171
Deaths (as Light Assault):8,119
Deaths (to Light Assaults):4,643
KDR:1.12957
Kill Difference:1,052
Playtime:250.107 hours
Usage:12%
Score:3.612m
Score/min:241
Accuracy (listed only):34.215%
HSR (listed only):16.666%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C
Kills:1,722
Deaths:1,355
KDR:1.271
Accuracy:57.913% C
HSR:13.182% D
NS-7 PDW
B*
Kills:1,276
Deaths:1,150
KDR:1.110
Accuracy:23.429% C
HSR:22.649% B*
Phobos VX86
B
Kills:1,159
Deaths:1,036
KDR:1.119
Accuracy:62.736% B
HSR:9.664% D--
Pandora VX25
B+
Kills:931
Deaths:730
KDR:1.275
Accuracy:45.673% B+
HSR:13.749% C
Eridani SX5
C+
Kills:720
Deaths:712
KDR:1.011
Accuracy:25.574% C+
HSR:14.444% D
Thanatos VE70
B
Kills:525
Deaths:363
KDR:1.446
Accuracy:43.163% B
HSR:14.095% C
H-V45
C**
Kills:492
Deaths:527
KDR:0.934
Accuracy:25.465% C**
HSR:13.415% D--
NS-11P
B+
Kills:379
Deaths:353
KDR:1.074
Accuracy:25.818% B+
HSR:20.844% C**
VE-S Canis
C
Kills:173
Deaths:224
KDR:0.772
Accuracy:24.929% C
HSR:13.295% D-
Pulsar VS1
D*
Kills:61
Deaths:53
KDR:1.151
Accuracy:15.111% F
HSR:11.475% D*
Kills:7,438
Deaths (as Combat Medic):6,503
Deaths (to Combat Medics):3,031
KDR:1.14378
Kill Difference:935
Playtime:102.560 hours
Usage:5%
Score:2.046m
Score/min:332
Accuracy (listed only):34.981%
HSR (listed only):14.681%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,276
Deaths:1,150
KDR:1.110
Accuracy:23.429% C
HSR:22.649% B*
NS-44 Commissioner
D
Kills:1,155
Deaths:1,529
KDR:0.755
Accuracy:27.182% D--
HSR:16.450% D
Eridani SX5
C+
Kills:720
Deaths:712
KDR:1.011
Accuracy:25.574% C+
HSR:14.444% D
NS-357 Underboss
C
Kills:515
Deaths:574
KDR:0.897
Accuracy:32.589% C-
HSR:19.223% C
NS-30 Vandal
D
Kills:395
Deaths:322
KDR:1.227
Accuracy:28.877% D
HSR:20.253% D
NS-AM7 Archer
C**
Kills:362
Deaths:1,027
KDR:0.352
Accuracy:53.605% D
HSR:19.613% C**
Phaseshift VX-S
B+
Kills:318
Deaths:166
KDR:1.916
Accuracy:29.217% D-
HSR:80.818% B+
XM98
D
Kills:230
Deaths:137
KDR:1.679
Accuracy:32.233% D
HSR:68.696% D
Ghost
C
Kills:194
Deaths:144
KDR:1.347
Accuracy:36.632% C
HSR:63.918% C-
VE-S Canis
C
Kills:173
Deaths:224
KDR:0.772
Accuracy:24.929% C
HSR:13.295% D-
Beamer VS3
C+
Kills:170
Deaths:223
KDR:0.762
Accuracy:19.564% D*
HSR:21.765% C+
Spiker
C+
Kills:167
Deaths:246
KDR:0.679
Accuracy:25.527% D
HSR:20.359% C+
NS CandyCannon 3000
D--
Kills:73
Deaths:213
KDR:0.343
Accuracy:20.559% D*
HSR:16.438% D--
Kills:5,748
Deaths (as Infiltrator):6,667
Deaths (to Infiltrators):3,884
KDR:0.86216
Kill Difference:919
Playtime:115.273 hours
Usage:6%
Score:1.217m
Score/min:176
Accuracy (listed only):29.224%
HSR (listed only):30.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:474
Deaths:147
KDR:3.224
Accuracy:16.649% C*
HSR:17.933% C+
Blueshift VM5
C++
Kills:343
Deaths:112
KDR:3.063
Accuracy:19.523% C++
HSR:21.283% C++
Blueshift VM5
C++
Kills:330
Deaths:112
KDR:2.946
Accuracy:20.340% C++
HSR:19.091% C
Cosmos VM3
C++
Kills:298
Deaths:89
KDR:3.348
Accuracy:16.802% C++
HSR:17.114% C--
Comet VM2
B**
Kills:289
Deaths:162
KDR:1.784
Accuracy:42.855% C+
HSR:6.574% B**
Comet VM2
B*
Kills:248
Deaths:133
KDR:1.865
Accuracy:45.519% C+
HSR:6.048% B*
Vortex VM21
B**
Kills:71
Deaths:50
KDR:1.420
Accuracy:50.402% B**
HSR:1.408% D--
NS-10 Burster
M
Kills:69
Deaths:48
KDR:1.438
Accuracy:33.426% B++
HSR:18.841% M
Vortex VM21
A
Kills:59
Deaths:50
KDR:1.180
Accuracy:51.468% A
HSR:6.780% B**
Kills:2,181
Deaths (as MAX Suit):451.500
Deaths (to MAX Suits):1,955
KDR:4.83056
Kill Difference:1,729.500
Playtime:62.396 hours
Usage:3%
Score:1.285m
Score/min:343
Accuracy (listed only):32.998%
HSR (listed only):12.786%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:444
V. Kills:162 272%
Deaths:95
KDR:4.674
Accuracy:53.848% C*
KPH:59.100 C
VKPH:21.600 C**
Saron Laser Cannon
C+
Kills:263
V. Kills:210 125%
Deaths:490
KDR:0.537
Accuracy:31.266% C+
KPH:6.600 D
VKPH:5.200 D
Light PPA
C++
Kills:233
V. Kills:33 N/A
Deaths:154
KDR:1.513
Accuracy:33.836% D-
KPH:27 D
VKPH:3.800 C++
Hornet Missiles
C+
Kills:58
V. Kills:54 105%
Deaths:22
KDR:2.636
Accuracy:54.368% D-
KPH:40 C
VKPH:37.200 C+
Kills:998 (496 + 0)
Deaths:761
KDR:1.311
VKDR:0.603
Vehicle Kills:459
Kill Difference:237
Playtime:57.752 hours
Usage:3%
Score:0.667m
Score/min:193
Piloting Accuracy:33.836%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,128
V. Kills:2,482 126%
Deaths:259
KDR:12.077
Accuracy:42.020% B+
KPH:11,260,800 U
VKPH:8,935,200 U
CAS30 Tank Buster
A
Kills:1,567
V. Kills:1,172 134%
Deaths:731
KDR:2.144
Accuracy:57.595% A
KPH:13.500 B*
VKPH:10.100 B+
L105 Zephyr
A*
Kills:618
V. Kills:165 372%
Deaths:30
KDR:20.600
Accuracy:54.134% A
KPH:75.600 B**
VKPH:20.200 A*
AP30 Shredder
U
Kills:275
V. Kills:133 205%
Deaths:30
KDR:9.167
Accuracy:27.876% D--
KPH:990,000 U
VKPH:478,800 U
Dual-75 Duster
C
Kills:72
V. Kills:7 N/A
Deaths:7
KDR:10.286
Accuracy:38.357% C+
KPH:49.800 D
VKPH:4.800 C
Kills:5,660 (1,567 + 4,093)
Deaths:1,057
KDR:5.355
VKDR:3.746
Vehicle Kills:3,959
Kill Difference:4,603
Playtime:125.812 hours
Usage:6%
Score:3.331m
Score/min:441
Piloting Accuracy:57.595%
Gunner Accuracy:38.357%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:192
V. Kills:84 226%
Deaths:48
KDR:4
Accuracy:46.166% D
KPH:25.400 C
VKPH:11.100 C+
Skyguard
B*
Kills:96
V. Kills:65 145%
Deaths:26
KDR:3.692
Accuracy:32.637% B+
KPH:19.400 B*
VKPH:13.100 B*
L100 Python AP
C--
Kills:77
V. Kills:55 138%
Deaths:15
KDR:5.133
Accuracy:54.682% C+
KPH:20.900 D
VKPH:14.900 C--
C75 Viper
C--
Kills:73
V. Kills:19 365%
Deaths:15
KDR:4.867
Accuracy:31.418% D-
KPH:20.100 C--
VKPH:5.200 D
Kills:438 (438 + 0)
Deaths:104
KDR:4.212
VKDR:2.144
Vehicle Kills:223
Kill Difference:334
Playtime:19.830 hours
Usage:1%
Score:0.326m
Score/min:274
Driving Accuracy:31.418%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:857
V. Kills:560 153%
Deaths:153
KDR:5.601
Accuracy:57.295% B+
KPH:26.300 C*
VKPH:17.200 B+
Supernova PC
C+
Kills:405
V. Kills:149 270%
Deaths:87
KDR:4.655
Accuracy:44.735% C--
KPH:20.800 C+
VKPH:7.700 C+
Saron HRB
B+
Kills:360
V. Kills:236 152%
Deaths:74
KDR:4.865
Accuracy:47.737% B+
KPH:30.500 B+
VKPH:20 B+
E540 Halberd
C-
Kills:56
V. Kills:36 151%
Deaths:18
KDR:3.111
Accuracy:50.319% C**
KPH:21.500 D-
VKPH:13.800 C-
Proton II PPA
B*
Kills:54
V. Kills:8 N/A
Deaths:9
KDR:6
Accuracy:22.103% C
KPH:34.800 D
VKPH:5.200 B*
Kills:1,732 (1,262 + 470)
Deaths:341
KDR:5.079
VKDR:2.900
Vehicle Kills:989
Kill Difference:1,391
Playtime:67.993 hours
Usage:3%
Score:1.185m
Score/min:290
Driving Accuracy:44.735%
Gunner Accuracy:22.103%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,446
V. Kills:85 N/A
Deaths:179
KDR:8.078
Accuracy:43.252% B++
KPH:126.700 B*
VKPH:7.400 C**
Saron HRB-H
A
Kills:821
V. Kills:669 123%
Deaths:216
KDR:3.801
Accuracy:63.539% B**
KPH:44.500 B+
VKPH:36.300 A
Aphelion VEX-4H
B+
Kills:223
V. Kills:189 117%
Deaths:70
KDR:3.186
Accuracy:44.085% C+
KPH:40.200 C+
VKPH:34 B+
M40 Fury-H
C+
Kills:126
V. Kills:24 N/A
Deaths:22
KDR:5.727
Accuracy:44.064% C++
KPH:74.200 C-
VKPH:14.100 C+
G40-F Ranger
B+
Kills:54
V. Kills:33 159%
Deaths:6
KDR:9
Accuracy:33.054% C+
KPH:42.500 B+
VKPH:26 B+
Kills:2,670 (0 + 2,670)
Deaths:493
KDR:5.416
VKDR:2.028
Vehicle Kills:1,000
Kill Difference:2,177
Playtime:38.367 hours
Usage:2%
Score:0.859m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:33.054%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:263
V. Kills:54 478%
Deaths:28
KDR:9.393
Accuracy:31.530% C--
KPH:47.200 C++
VKPH:9.700 C++
M40 Fury
B*
Kills:201
V. Kills:49 402%
Deaths:20
KDR:10.050
Accuracy:38.234% C++
KPH:67.800 B+
VKPH:16.500 B*
M60-G Bulldog
B**
Kills:106
V. Kills:9 N/A
Deaths:8
KDR:13.250
Accuracy:33.431% C+
KPH:46.300 B**
VKPH:3.900 D
M12 Kobalt
M++
Kills:99
V. Kills:12 N/A
Deaths:8
KDR:12.375
Accuracy:21.967% B*
KPH:83.600 B
VKPH:10.100 M++
M12 Kobalt
C+
Kills:78
V. Kills:4 N/A
Deaths:8
KDR:9.750
Accuracy:20.186% B
KPH:57.200 C
VKPH:2.900 C+
M20 Basilisk
B
Kills:62
V. Kills:32 188%
Deaths:7
KDR:8.857
Accuracy:39.059% C+
KPH:22.100 C++
VKPH:11.400 B
M20 Basilisk
C
Kills:58
V. Kills:30 187%
Deaths:27
KDR:2.148
Accuracy:39.731% C++
KPH:12.500 D
VKPH:6.500 C
Kills:867 (0 + 867)
Deaths:106
KDR:8.179
VKDR:1.792
Vehicle Kills:190
Kill Difference:761
Playtime:20.820 hours
Usage:1%
Score:0.351m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:39.731%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:137
V. Kills:36 370%
Deaths:174
KDR:0.787
Accuracy:46.115% C
KPH:17 C
VKPH:4.500 C
Kills:137 (137 + 0)
Deaths:174
KDR:0.787
VKDR:0.207
Vehicle Kills:36
Kill Difference:37
Playtime:8.047 hours
Usage:0%
Score:0.035m
Score/min:73
Driving Accuracy:46.115%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:81
V. Kills:8 N/A
Deaths:3
KDR:27
Accuracy:30.905% C
KPH:82.200 B
VKPH:8.100 B+
Kills:81 (0 + 81)
Deaths:3
KDR:27
VKDR:2.667
Vehicle Kills:8
Kill Difference:78
Playtime:0.986 hours
Usage:0%
Score:0.012m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:30.905%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,6103,12825912.077B*10.6342.02%B+N/A31280U24820U183836000.1h3.2B++7.7B*
Deimos VA29 1,7351,7221,3551.271C+0.1857.913%C13.182%D43.2C++N/A13339.9h2.2B+3.9C*
CAS30 Tank Buster 2,7391,5677312.144B+0.6957.595%A1.659%B13.5B*10.1B+149116.2h38.5B++66.8B*
Proton II PPA-H 1,5311,4461798.078C6.6343.252%B++1.176%D126.8B*7.5B31011.4h7.9B++18.2B++
NS-7 PDW 1,2811,2761,1501.11C*0.3423.429%C22.649%B*22.1CN/A7757.8h12.9B+55.2B
C-4 1,6681,2758961.423C+0.0324.448%C+N/A50D15.4D-36325.5h1.2B+5.1B+
Lasher X2 1,2441,2201,2880.947C++0.5029.915%B+2.951%D36.4C*N/A11233.5h18.1B+60.7B+
NS-15M1 1,2221,2168441.441C+0.0121.225%C19.079%C-36.3C+N/A9733.5h10.5B++49.3B+
Serpent VE92 1,1801,1611,0811.074C+0.3827.006%B++18.949%C+23.5CN/A7249.4h12.7C**46.9B+
NS-15M2 1,1891,1611,0421.114C0.3424.602%C++19.811%D27.4C--N/A9342.4h13.3C+54C*
Phobos VX86 1,1661,1591,0361.119C+0.3362.736%B9.664%D--38.9C+N/A10729.8h2.1B++3.4B+
NS-44 Commissioner 1,1691,1551,5290.755C+0.6927.182%D--16.45%D18.2DN/A5663.3h3.9C++14.3C
Pandora VX25 9379317301.275C++0.1745.673%B+13.749%C45BN/A13420.7h3.8B+8.3B++
Supernova FPC 1,4178571535.601C+4.1557.295%B+2.217%C+26.3C*17.2B+29932.6h5B+8.8B+
Saron HRB-H 1,4908212163.801C+2.3563.539%B**1.583%C++44.6B+36.4A40518.4h26.1C+41.1B+
Eridani SX5 7307207121.011C+0.4425.574%C+14.444%D19.3DN/A5837.3h13C+50.8C++
Lumine Edge 69066713,1340.051C1.406.732%F-15.592%C+1C--N/A2696.6h1.4C++20.5F-
L105 Zephyr 7836183020.6A+19.1554.134%AN/A75.4B**20.1A*5738.2h6.5C++12.1B++
Orion VS54 5925774561.265C+0.1820.198%C+17.851%D--31.7C+N/A15218.2h11.2B+55.6C++
SVA-88 5805685031.129C0.3222.849%C+19.366%D-33.2C-N/A11417.1h13.1C57.1C+
Ursa 5725604431.264C++0.1923.836%C*21.071%C-36.8C+N/A9915.2h10.6B44.5B+
Thanatos VE70 5315253631.446B++0.0043.163%B14.095%C41.3B++N/A14612.7h3.7B*8.6B++
NS-357 Underboss 5195155740.897C+0.5532.589%C-19.223%C18.5DN/A5427.8h4.8C-14.9C
Eidolon VE33 5084945150.959C+0.4927.554%C+19.636%D-18.1CN/A6427.3h7B*25.5B+
H-V45 4974925270.934C0.5225.465%C**13.415%D--25.2CN/A8419.5h14C+55C*
NS-11C 4964824781.008C++0.4425.466%C**18.672%C+24.3C+N/A7619.8h13.6B53.3B+
Quasar VM1 4824741473.224A1.7716.649%C*17.933%C+29.4B+N/A10616.1h12.3B*73.6B+
Solstice VE3 4524444510.984B0.4726.354%B++16.892%C-16.3C+N/A8627.2h14.9C**56.6C**
Dual Photon Pods 606444954.674C+3.2253.848%C*N/A59.2C21.6C**3787.5h22.3C*41.4C**
Tank Mine 7374102221.847C0.4030.107%CN/A50D*39.9D6688.2h1.9C++6.4C++
Supernova PC 554405874.655C+3.2144.735%C--2.469%C++20.9C+7.7C+17019.4h4.8B+10.7C*
NS-30 Vandal 3973953221.227C0.2228.877%D20.253%D35.6C+N/A9811.1h5.3B+18.2C++
NS-11P 3903793531.074C+0.3825.818%B+20.844%C**27.5C+N/A9613.8h13.9C*53.8B+
NS-AM7 Archer 5163621,0270.352C1.1053.605%D19.613%C**3.4D1.4D28107.4h16.3B+30.4B
Saron HRB 596360744.865C+3.4247.737%B+N/A30.5B+20B+45511.8h22.6C+47.4B
S1 5083464910.705C+0.7454.403%C3.179%C++20C9.4C-26117.3h5.9B+10.9C**
Blueshift VM5 3503431123.063B1.6119.523%C++21.283%C++32.4C+N/A11410.6h14.3B+73.1B+
Lancer VS22 7063394910.69C+0.7666.171%B+1.18%C+12.6C+13.6C++17527h17.9B+27B+
Blueshift VM5 3373301122.946C**1.5020.34%C++19.091%C31.1C+N/A10710.6h15.5C**76.1B
Phaseshift VX-S 3193181661.916C0.4729.217%D-80.818%B+24.7CN/A8212.9h2.2B+7.5B
NSX-P Tanto 3143073011.02C++0.4327.103%C**24.104%C+23.8C+N/A7112.9h14.6C*54B
Cosmos VM3 305298893.348B*1.9016.802%C++17.114%C--33.9B+N/A1158.8h11.4B*68B+
Sticky Grenade 3022961296N/A294.5553.575%C*N/A986.7C++20B*23920.3h2.1C**3.9B
Comet VM2 4312891621.784B**0.3342.855%C+6.574%B**13B6.4B**11222.2h19.1B+44.6B+
AP30 Shredder 408275309.167B++7.7227.876%D--2.909%B++2750U1330U16250900.1h57.2B**205B++
Pulsar C 2712712381.139C+0.3121.23%D20.295%C--26.8C+N/A11310.1h10.6B+50C++
Force-Blade 31626510,8660.024C+1.4315.266%D*4.528%C0.5C+N/A2486.6h2.8C+18.6D
M40 Fury 317263289.393B+7.9431.53%C--N/A47C++9.6C++2665.6h12B38.1C**
Saron Laser Cannon 4732634900.537C0.9131.266%C+2.662%C**6.5D5.2D15340.2h125C**399.7C**
Hunter QCX 2682614410.592C+0.8626.296%D--16.092%D11.4CN/A3322.8h4C**15.4C++
Comet VM2 3482481331.865B**0.4245.519%C+6.048%B*13.5C**5.4C*9518.4h21B+46.2B+
Light PPA 2662331541.513C-0.0633.836%D-1.288%C+27.1D3.8C++1188.6h13.6C++40.2C+
XM98 2312301371.679C+0.2332.233%D68.696%D22.5C+N/A7510.2h2.5C++7.8C+
Aphelion VEX-4H 412223703.186C+1.7444.085%C+3.587%C**39.8C+33.8B+4305.6h53.7C**121.7C**
Pulsar LSW 2182161551.394C+0.0626.361%B+16.667%D--40.8C+N/A1715.3h11.6B43.9B+
M40 Fury 2502012010.05B+8.6038.234%C++1.99%C++67B+16.3B*3733h12.2C*31.8B+
Ghost 2061941441.347C0.1036.632%C63.918%C-26.9C-1.7S1307.2h2.6C7C+
L100 Python HEAT 276192484C+2.5546.166%D1.563%D25.3C11.1C+2037.6h6C*13C+
Hades VSH4 3041822860.636C*0.8168.686%C++N/A16C+10.7C+17411.4h7B++10.2B++
VE-S Canis 1791732240.772C0.6824.929%C13.295%D-16.2DN/A5110.7h15.3D61.2C
Beamer VS3 1701702230.762C+0.6919.564%D*21.765%C+19.3CN/A698.8h8.7B44.5C+
Spiker 1691672460.679C0.7725.527%D20.359%C+16.7DN/A5810h10.7C41.8C
Rocklet Rifle 3071671541.084B*0.3748.786%C-N/A17.6D-14.7D-2169.5h28.6B++58.7B+
MANA Anti-Vehicle Turret 2731601021.569C--0.1257.728%C3.75%B+1600C-1130C-6005150.1h7.8B+13.6B+
MANA Anti-Personnel Turret 162160483.333N/A1.8818.917%UN/A1600U20U3878000.1h21.9T*115.8T*
Anti-Vehicle Grenade 1741461146N/A144.5545.154%DN/A365C+70C19650.4h5.2B11.6C++
Nemesis VSH9 2271452070.7C+0.7564.669%C**3.448%B+17.7C++10C+2378.2h6.4B*9.9B*
M40 Fury-F 1731371740.787C0.6646.115%CN/A17.1C4.5C738h8.6B+18.6B+
M40 Fury-H 150126225.727C--4.2844.064%C++N/A74.1C-14.1C+2791.7h8.1C++18.3C**
Frag Grenade 1241231123N/A121.5544.992%C+N/A307.5D2.5D--20610.4h4.8D10.7C
Proximity Mine 122122542.259C--0.8149.421%B*N/A58.1D*N/A2072.1h2.1C--4.2B+
NSX Naginata 110109751.453C++0.0020.635%C21.101%D-35.2CN/A1223.1h9.8B++47.4B+
M60-A Bulldog 138107157.133B5.6839.039%C**N/A44.6B+12.9A*7872.4h5.7C*14.6B+
M60-G Bulldog 115106813.25M++11.8033.431%C+1.887%D46.1B**3.9D1832.3h4.3A12.9B*
M12 Kobalt 112102425.5C+24.0518.884%D11.765%D*78.5C--7.7B++1891.3h23.4C--124.1D
Hyena Missile Launcher 169101571.772C*0.3232.698%C+N/A18.4C+12.4C+5225.5h32.4B+99.2B+
M12 Kobalt 11199812.375C+10.9321.967%B*12.121%D*82.5B10M++3431.2h22.2C--100.8C*
Skyguard 16196263.692B+2.2432.637%B+N/A19.2B*13B*2515h93.1B*285.3B*
NS Decimator 13391831.096C++0.3558.943%C+2.198%C+17.5D--8.1D-2365.2h4.2B+7.1B+
CAS 14-E 8981327B**25.5530.905%C1.235%D81C**8B+2081h25.7B+83B
Spear Anti-Vehicle Phalanx Tower 14979326.333B+24.8852.941%C*6.329%B**34.3C30.4C*3282.3h9.3C**17.6B+
M12 Kobalt 827889.75C8.3020.186%B17.949%C+55.7C2.9C+3041.4h25D-123.9C+
L100 Python AP 13277155.133C*3.6854.682%C+N/A20.8D14.9C--4143.7h7.6C13.9C
NS CandyCannon 3000 73732130.343C-1.1120.559%D*16.438%D--9.2DN/A267.9h5.6C27.5D*
C75 Viper 9273154.867C*3.4231.418%D-1.37%C+20.3C-5.3D3093.6h10.9B+34.6C*
Dual-75 Duster 7972710.286C+8.8438.357%C+N/A51.4D5C+1631.4h6.3C16.4C+
Vortex VM21 13971501.42C**0.0350.402%B**1.408%D--7.3C7B829.7h42.4C++84.1B
NS-10 Burster 10269481.438B*0.0133.426%B++18.841%M9.3A+4.5B+897.4h87.5B**261.8B**
Spear Anti-Vehicle Phalanx Turret 12169183.833C--2.3839.728%C-N/A30C-22.6C++5072.3h10.6C26.7C
M20 Basilisk 946278.857M*7.4139.059%C+1.613%F22.1C++11.4B3432.8h84.4B+216B+
Pulsar VS1 6361531.151C*0.3015.111%F11.475%D*17.9CN/A1883.4h13.2B+87.7D
Vortex VM21 11959501.18B0.2751.468%A6.78%B**6.1C6.3B++759.6h52.9C++102.7B+
M20 Basilisk 8858272.148C0.7039.731%C++3.448%D--12.6D6.5C2304.6h137.1D-345.1C-
Hornet Missiles 11258222.636C-1.1954.368%D-N/A38.7C-36C+7641.5h13C+23.9C
E540 Halberd 9256183.111C--1.6650.319%C**N/A21.5D-13.8C-4122.6h8.4F-16.8D--
G40-F Ranger 875469C+7.5533.054%C+N/A41.5B25.4B+3601.3h50.4B++152.3B+
Proton II PPA 625496C--4.5522.103%C1.852%C33.8D5B++1521.6h11.4C51.6C
MAX Punch 60544610.117C+1.3327.684%D*N/A1CN/A355.5h1.8C++6.6C+
VX29 Polaris 5651511C0.4526.834%B+17.647%D42.5C+4.2S2781.2h14.5D54C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43160.5h
Restoration Kit183621h
Nano-Armor Kit1,0491,389,490146.4h
Anti-Vehicle MANA Turret221,5294.4h
Spawn Beacon331,4202.7h
Repair Module1950.6h
Skywall Shield Emitter1850.7h
Structure Shield Module0670.3h
Nanite Revive Grenade01,3550.4h
Medical Applicator748171,41722.4h
VS Triumph Flare Gun01930.2h
Deconstruction Tool03,4620.3h
Spear Anti-Vehicle Tower0910.8h
Spitfire Auto-Turret11360.3h
Rampart Wall21882.3h
Ammunition Package313,3634.6h
Shield Recharging Field239670.6h
Medical Kit564862h
Anti-Infantry MANA Turret162591.4h
Nano-Repair Grenade03840.1h
Snowman Soldier51370.2h
Hardlight Barrier111260.4h
Recon Detection Device512,1005.5h
Smoke Grenade04850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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