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MarvDE[PSET] MarvDE
VS BR 112

KDR: 1.74

Score: 24.9m

Last Seen: Feb 16th, 2018 5:38 PM
- OFFLINE - 1277.3 hour(s)

Battle Rank 115 (112 total) - Vanu Sovereignty on Cobalt
Level Progress (to 116): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 H-V45 M12 Kobalt-H Solstice VE3 Phobos VX86 Pulsar C Solstice SF NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $554,193 MLG Score: 443
Fun Score: N/A
Cheeseburgers Flipped: 246TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.569%16.213%4312999316,9251.44350.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.007%1.074B**-0.688D-0.106C+HEAD (~2.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.389C**12.10.15C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.151%1.316%319510172,432107114102.26866172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.609%0.287C*-0.265C-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.90.2C++51.80.023C+77.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.405%2.369%273610162,575126513792.03397187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.459%-0.242C-0.16C0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.38C**9.20.265C*14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.112%5.742%5011410084,720119018473.96306255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.187%-0.004C+0.348C**0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.547B+19.40.508B+34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.239%63.802%501310191,152102961.11953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.554%0.181C++-0.219C1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.272C*2.60.181C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.498%17.807%501310191,842806202.28253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.923%0.422B0.653B+1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+3.20.349C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m299.9%297 (17.8k)252 (15.1k)1.7365540,76923,4772.06398112 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022202222.688%11.835%26904:1213

17% Combat Medic44% Engineer9% Heavy Assault10% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 12:28 PMDec 8th, 2017 8:58 PMMar 16th, 2018 11:28 AM (342d) (PST)Feb 16th, 2018 1:39 PM (369d) (PST)Feb 16th, 2018 1:38 PM (369d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5781334450.4130.2380.0491.4520.071443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6867,98726,6992514387415,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1646.1h/68.6d 7,687 4,825 12,063 143.4k 1,936 4,110 7,048 57.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,156
Deaths:539
KDR:2.145
Accuracy:25.997% B**
HSR:18.339% D-
Pulsar LSW
C
Kills:610
Deaths:518
KDR:1.178
Accuracy:21.651% C
HSR:10.820% F-
VX29 Polaris
C-
Kills:465
Deaths:321
KDR:1.449
Accuracy:21.021% C-
HSR:15.269% D--
Lasher X2
C++
Kills:294
Deaths:250
KDR:1.176
Accuracy:24.177% C+
HSR:4.082% C++
Ursa
C**
Kills:249
Deaths:212
KDR:1.175
Accuracy:24.245% C**
HSR:15.261% D*
Flare VE6
C*
Kills:176
Deaths:133
KDR:1.323
Accuracy:23.804% C*
HSR:18.750% D-
Kills:2,950
Deaths (as Heavy Assault):1,973
Deaths (to Heavy Assaults):6,172
KDR:1.49518
Kill Difference:977
Playtime:141.900 hours
Usage:9%
Score:1.928m
Score/min:226
Accuracy (listed only):23.483%
HSR (listed only):13.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,212
Deaths:1,004
KDR:1.207
Accuracy:25.719% B+
HSR:14.274% D--
Phobos VX86
B**
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:72.291% B**
HSR:22.185% B**
Pulsar C
B++
Kills:1,172
Deaths:774
KDR:1.514
Accuracy:27.974% B++
HSR:19.027% D
Solstice SF
A+
Kills:1,171
Deaths:794
KDR:1.475
Accuracy:31.810% A+
HSR:19.385% B+
Serpent VE92
B*
Kills:1,157
Deaths:746
KDR:1.551
Accuracy:27.866% B*
HSR:15.903% D
NS-11C
B**
Kills:1,156
Deaths:720
KDR:1.606
Accuracy:29.024% B**
HSR:15.484% D
NS Baron G5
C+
Kills:620
Deaths:487
KDR:1.273
Accuracy:43.844% C+
HSR:13.065% C
Pandora VX25
C--
Kills:435
Deaths:380
KDR:1.145
Accuracy:34.524% C--
HSR:10.805% D--
Thanatos VE70
B
Kills:226
Deaths:228
KDR:0.991
Accuracy:42.834% B
HSR:8.407% F
Zenith VX-5AE
C+
Kills:76
Deaths:46
KDR:1.652
Accuracy:27.542% C+
HSR:17.105% D*
Eidolon VE33
C
Kills:60
Deaths:33
KDR:1.818
Accuracy:26.039% C
HSR:16.667% D*
Kills:8,466
Deaths (as Engineer):5,892
Deaths (to Engineers):5,571
KDR:1.43686
Kill Difference:2,574
Playtime:724.850 hours
Usage:44%
Score:11.229m
Score/min:258
Accuracy (listed only):35.406%
HSR (listed only):15.664%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,212
Deaths:1,004
KDR:1.207
Accuracy:25.719% B+
HSR:14.274% D--
Phobos VX86
B**
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:72.291% B**
HSR:22.185% B**
Pulsar C
B++
Kills:1,172
Deaths:774
KDR:1.514
Accuracy:27.974% B++
HSR:19.027% D
Solstice SF
A+
Kills:1,171
Deaths:794
KDR:1.475
Accuracy:31.810% A+
HSR:19.385% B+
Serpent VE92
B*
Kills:1,157
Deaths:746
KDR:1.551
Accuracy:27.866% B*
HSR:15.903% D
Eridani SX5
C+
Kills:1,157
Deaths:792
KDR:1.461
Accuracy:26.436% C+
HSR:13.483% D-
NS-11C
B**
Kills:1,156
Deaths:720
KDR:1.606
Accuracy:29.024% B**
HSR:15.484% D
NS-7G PDW
B+
Kills:885
Deaths:631
KDR:1.403
Accuracy:27.186% B+
HSR:17.740% C+
NS Baron G5
C+
Kills:620
Deaths:487
KDR:1.273
Accuracy:43.844% C+
HSR:13.065% C
Pandora VX25
C--
Kills:435
Deaths:380
KDR:1.145
Accuracy:34.524% C--
HSR:10.805% D--
NS-7 PDW
C
Kills:410
Deaths:494
KDR:0.830
Accuracy:23.205% C
HSR:10% D*
VE-S Canis
B++
Kills:322
Deaths:165
KDR:1.952
Accuracy:31.957% B++
HSR:26.708% B++
Thanatos VE70
B
Kills:226
Deaths:228
KDR:0.991
Accuracy:42.834% B
HSR:8.407% F
NSX Tengu
A*
Kills:145
Deaths:82
KDR:1.768
Accuracy:51.401% A*
HSR:22.069% C*
Zenith VX-5AE
C+
Kills:76
Deaths:46
KDR:1.652
Accuracy:27.542% C+
HSR:17.105% D*
Kills:11,325
Deaths (as Light Assault):8,023
Deaths (to Light Assaults):4,227
KDR:1.41157
Kill Difference:3,302
Playtime:284.106 hours
Usage:17%
Score:4.811m
Score/min:282
Accuracy (listed only):34.907%
HSR (listed only):16.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,620
Deaths:1,393
KDR:1.163
Accuracy:24.039% C+
HSR:12.099% D*
Phobos VX86
B**
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:72.291% B**
HSR:22.185% B**
NS-11A
B**
Kills:1,164
Deaths:601
KDR:1.937
Accuracy:30.002% B**
HSR:24.399% B+
Eridani SX5
C+
Kills:1,157
Deaths:792
KDR:1.461
Accuracy:26.436% C+
HSR:13.483% D-
NS-7G PDW
B+
Kills:885
Deaths:631
KDR:1.403
Accuracy:27.186% B+
HSR:17.740% C+
Pulsar VS1
B*
Kills:714
Deaths:487
KDR:1.466
Accuracy:27.621% B*
HSR:17.367% C-
NS Baron G5
C+
Kills:620
Deaths:487
KDR:1.273
Accuracy:43.844% C+
HSR:13.065% C
Corvus VA55
B
Kills:454
Deaths:347
KDR:1.308
Accuracy:26.085% B
HSR:16.740% D-
Pandora VX25
C--
Kills:435
Deaths:380
KDR:1.145
Accuracy:34.524% C--
HSR:10.805% D--
NS-7 PDW
C
Kills:410
Deaths:494
KDR:0.830
Accuracy:23.205% C
HSR:10% D*
VE-S Canis
B++
Kills:322
Deaths:165
KDR:1.952
Accuracy:31.957% B++
HSR:26.708% B++
Thanatos VE70
B
Kills:226
Deaths:228
KDR:0.991
Accuracy:42.834% B
HSR:8.407% F
NSX Tengu
A*
Kills:145
Deaths:82
KDR:1.768
Accuracy:51.401% A*
HSR:22.069% C*
Equinox VE2 Burst
C+
Kills:70
Deaths:35
KDR:2
Accuracy:25.584% C
HSR:25.714% C+
Kills:9,403
Deaths (as Combat Medic):6,802
Deaths (to Combat Medics):2,712
KDR:1.38239
Kill Difference:2,601
Playtime:283.723 hours
Usage:17%
Score:4.422m
Score/min:260
Accuracy (listed only):34.786%
HSR (listed only):17.199%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,157
Deaths:792
KDR:1.461
Accuracy:26.436% C+
HSR:13.483% D-
NS-44 Commissioner
C*
Kills:1,152
Deaths:1,405
KDR:0.820
Accuracy:37.879% C*
HSR:12.240% D**
NS-7G PDW
B+
Kills:885
Deaths:631
KDR:1.403
Accuracy:27.186% B+
HSR:17.740% C+
Ghost
C+
Kills:551
Deaths:173
KDR:3.185
Accuracy:39.342% C+
HSR:66.243% C+
XM98
C+
Kills:537
Deaths:361
KDR:1.488
Accuracy:37.413% C+
HSR:66.108% D--
NS-45 Pilot
B**
Kills:471
Deaths:428
KDR:1.100
Accuracy:38.120% B**
HSR:21.868% C-
NS-7 PDW
C
Kills:410
Deaths:494
KDR:0.830
Accuracy:23.205% C
HSR:10% D*
VE-S Canis
B++
Kills:322
Deaths:165
KDR:1.952
Accuracy:31.957% B++
HSR:26.708% B++
NS-61 Emissary
B
Kills:281
Deaths:203
KDR:1.384
Accuracy:30.370% B
HSR:12.100% D
Artemis VX26
C+
Kills:209
Deaths:188
KDR:1.112
Accuracy:27.001% C+
HSR:10.048% F-
NSX Tengu
A*
Kills:145
Deaths:82
KDR:1.768
Accuracy:51.401% A*
HSR:22.069% C*
Nyx VX31
D*
Kills:139
Deaths:117
KDR:1.188
Accuracy:27.209% D*
HSR:16.547% D*
NS-AM7 Archer
B+
Kills:130
Deaths:133
KDR:0.977
Accuracy:62.560% B+
HSR:9.231% D-
Beamer VS3
C
Kills:128
Deaths:178
KDR:0.719
Accuracy:25.509% C
HSR:13.281% D*
Manticore SX40
C-
Kills:126
Deaths:133
KDR:0.947
Accuracy:26.760% C-
HSR:7.143% F-
NSX Tomoe
A*
Kills:79
Deaths:50
KDR:1.580
Accuracy:27.949% C
HSR:59.494% A*
VA39 Spectre
D--
Kills:64
Deaths:49
KDR:1.306
Accuracy:26.179% D--
HSR:23.438% D*
NS-30 Vandal
C++
Kills:55
Deaths:32
KDR:1.719
Accuracy:34.068% C++
HSR:16.364% D*
Parallax VX3
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:33.333% N/A
HSR:72% N/A
Kills:6,891
Deaths (as Infiltrator):5,634
Deaths (to Infiltrators):2,940
KDR:1.22311
Kill Difference:1,257
Playtime:168.952 hours
Usage:10%
Score:1.839m
Score/min:181
Accuracy (listed only):33.362%
HSR (listed only):26.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:580
Deaths:278
KDR:2.086
Accuracy:19.202% B++
HSR:13.276% D--
Cosmos VM3
B+
Kills:375
Deaths:152
KDR:2.467
Accuracy:18.212% B+
HSR:17.333% C-
Comet VM2
B**
Kills:157
Deaths:201
KDR:0.781
Accuracy:42.586% C+
HSR:6.369% B**
Comet VM2
C
Kills:121
Deaths:109
KDR:1.110
Accuracy:43.130% C
HSR:3.306% C-
Kills:1,233
Deaths (as MAX Suit):370
Deaths (to MAX Suits):1,224
KDR:3.33243
Kill Difference:863
Playtime:30.778 hours
Usage:2%
Score:0.624m
Score/min:338
Accuracy (listed only):30.782%
HSR (listed only):10.071%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:973
V. Kills:319 304%
Deaths:150
KDR:6.487
Accuracy:56.804% B+
KPH:81.200 C++
VKPH:26.600 B++
Light PPA
B+
Kills:403
V. Kills:63 N/A
Deaths:171
KDR:2.357
Accuracy:46.719% B*
KPH:31.200 C-
VKPH:4.900 B+
Maelstrom Turbo Laser
C-
Kills:349
V. Kills:315 110%
Deaths:490
KDR:0.712
Accuracy:32.105% C++
KPH:8 D
VKPH:7.200 C-
Saron Laser Cannon
C-
Kills:191
V. Kills:165 115%
Deaths:236
KDR:0.809
Accuracy:34.163% B
KPH:7.700 C--
VKPH:6.600 C-
Hornet Missiles
B+
Kills:57
V. Kills:26 211%
Deaths:8
KDR:7.125
Accuracy:65.912% B+
KPH:47.100 C
VKPH:21.500 D
Kills:1,973 (943 + 0)
Deaths:1,055
KDR:1.870
VKDR:0.842
Vehicle Kills:888
Kill Difference:918
Playtime:94.514 hours
Usage:6%
Score:0.951m
Score/min:168
Piloting Accuracy:34.163%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:723
V. Kills:632 114%
Deaths:125
KDR:5.784
Accuracy:32.411% D
KPH:2,602,800 U
VKPH:2,275,200 U
CAS30 Tank Buster
C+
Kills:516
V. Kills:499 103%
Deaths:480
KDR:1.075
Accuracy:53.819% B*
KPH:6.800 C
VKPH:6.600 C+
L105 Zephyr
C*
Kills:254
V. Kills:35 N/A
Deaths:26
KDR:9.769
Accuracy:42.519% C+
KPH:52.700 C*
VKPH:7.300 C
AP30 Shredder
U
Kills:107
V. Kills:68 155%
Deaths:20
KDR:5.350
Accuracy:30.082% D
KPH:385,200 U
VKPH:244,800 U
Kills:1,600 (516 + 1,084)
Deaths:651
KDR:2.458
VKDR:1.896
Vehicle Kills:1,234
Kill Difference:949
Playtime:80.278 hours
Usage:5%
Score:1.066m
Score/min:221
Piloting Accuracy:53.819%
Gunner Accuracy:30.082%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:456
V. Kills:181 251%
Deaths:59
KDR:7.729
Accuracy:52.115% C++
KPH:25.400 C
VKPH:10.100 C
L100 Python AP
B+
Kills:455
V. Kills:251 181%
Deaths:55
KDR:8.273
Accuracy:54.964% C+
KPH:36.500 B+
VKPH:20.100 B+
C75 Viper
C
Kills:153
V. Kills:53 283%
Deaths:35
KDR:4.371
Accuracy:35.567% C
KPH:18.500 D
VKPH:6.400 C
Skyguard
B+
Kills:75
V. Kills:65 114%
Deaths:7
KDR:10.714
Accuracy:29.623% C+
KPH:13.300 C+
VKPH:11.600 B+
Kills:1,139 (1,139 + 0)
Deaths:156
KDR:7.301
VKDR:3.526
Vehicle Kills:550
Kill Difference:983
Playtime:44.287 hours
Usage:3%
Score:0.591m
Score/min:222
Driving Accuracy:29.623%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,064
V. Kills:669 159%
Deaths:206
KDR:5.165
Accuracy:51.911% C+
KPH:19.600 C-
VKPH:12.300 D
Saron HRB
B+
Kills:538
V. Kills:257 209%
Deaths:93
KDR:5.785
Accuracy:46.999% B+
KPH:28.100 B
VKPH:13.400 C
E540 Halberd
M**
Kills:418
V. Kills:129 322%
Deaths:27
KDR:15.482
Accuracy:55.876% B**
KPH:70.900 M**
VKPH:21.900 B*
Supernova PC
B
Kills:372
V. Kills:157 235%
Deaths:69
KDR:5.391
Accuracy:54.200% B+
KPH:22.600 C++
VKPH:9.500 B
Proton II PPA
B**
Kills:207
V. Kills:20 N/A
Deaths:18
KDR:11.500
Accuracy:30.610% B**
KPH:56.800 C+
VKPH:5.500 B**
Aphelion VEX-4
A
Kills:90
V. Kills:65 136%
Deaths:21
KDR:4.286
Accuracy:34.029% C+
KPH:36.900 B**
VKPH:26.700 A
G40-F Ranger
C+
Kills:59
V. Kills:38 151%
Deaths:3
KDR:19.667
Accuracy:27.920% D
KPH:38.600 C
VKPH:24.800 C+
Kills:2,748 (1,436 + 1,312)
Deaths:437
KDR:6.288
VKDR:3.055
Vehicle Kills:1,335
Kill Difference:2,311
Playtime:103.353 hours
Usage:6%
Score:1.688m
Score/min:272
Driving Accuracy:54.200%
Gunner Accuracy:27.920%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,411
V. Kills:83 N/A
Deaths:65
KDR:21.708
Accuracy:29.353% A
KPH:148.700 B
VKPH:8.700 B**
E540 Halberd-H
C**
Kills:412
V. Kills:192 213%
Deaths:96
KDR:4.292
Accuracy:59.962% C**
KPH:32.600 D
VKPH:15.200 D
M40 Fury-H
A++
Kills:184
V. Kills:63 288%
Deaths:16
KDR:11.500
Accuracy:57.072% A+
KPH:115 B+
VKPH:39.400 A++
Proton II PPA-H
C++
Kills:164
V. Kills:9 N/A
Deaths:20
KDR:8.200
Accuracy:37.658% C++
KPH:70.300 C-
VKPH:3.900 D
Aphelion VEX-4H
B*
Kills:128
V. Kills:57 221%
Deaths:25
KDR:5.120
Accuracy:45.560% C+
KPH:56.400 B*
VKPH:25.100 C
Saron HRB-H
B**
Kills:83
V. Kills:41 198%
Deaths:8
KDR:10.375
Accuracy:63.810% B**
KPH:36.900 C+
VKPH:18.200 D
G30 Walker
B+
Kills:76
V. Kills:53 141%
Deaths:11
KDR:6.909
Accuracy:33.216% C-
KPH:28.600 C
VKPH:20 B+
Kills:2,458 (0 + 2,458)
Deaths:241
KDR:10.199
VKDR:2.066
Vehicle Kills:498
Kill Difference:2,217
Playtime:33.244 hours
Usage:2%
Score:0.747m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:33.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:122
V. Kills:49 244%
Deaths:13
KDR:9.385
Accuracy:46.975% B*
KPH:28.900 B+
VKPH:11.600 B+
M20 Basilisk
B*
Kills:113
V. Kills:42 263%
Deaths:19
KDR:5.947
Accuracy:46.371% B*
KPH:18.900 C+
VKPH:7 C
M12 Kobalt
C**
Kills:92
V. Kills:5 N/A
Deaths:1
KDR:92
Accuracy:24.241% B**
KPH:74.500 C*
VKPH:4 C**
M40 Fury
B*
Kills:52
V. Kills:21 236%
Deaths:5
KDR:10.400
Accuracy:45.264% B**
KPH:33.400 C-
VKPH:13.500 B*
M60-G Bulldog
N/A
Kills:50
V. Kills:15 313%
Deaths:12
KDR:4.167
Accuracy:48.661% N/A
KPH:24 N/A
VKPH:7.200 N/A
Kills:429 (0 + 429)
Deaths:50
KDR:8.580
VKDR:2.640
Vehicle Kills:132
Kill Difference:379
Playtime:15.079 hours
Usage:1%
Score:0.239m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:48.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:200
V. Kills:57 345%
Deaths:134
KDR:1.493
Accuracy:42.131% D
KPH:18 C
VKPH:5.100 C
M12 Kobalt-F
C-
Kills:115
V. Kills:7 N/A
Deaths:90
KDR:1.278
Accuracy:20.145% C
KPH:13.300 D
VKPH:0.800 C-
Kills:315 (315 + 0)
Deaths:224
KDR:1.406
VKDR:0.286
Vehicle Kills:64
Kill Difference:91
Playtime:19.766 hours
Usage:1%
Score:0.081m
Score/min:68
Driving Accuracy:20.145%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:95
V. Kills:3 N/A
Deaths:3
KDR:31.667
Accuracy:36.245% B+
KPH:88.300 B+
VKPH:2.800 D--
Kills:95 (0 + 95)
Deaths:3
KDR:31.667
VKDR:1
Vehicle Kills:3
Kill Difference:92
Playtime:1.076 hours
Usage:0%
Score:0.015m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:36.245%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,3981,9209252.076B+0.3425.838%C++N/A114.3B*28.5C+71416.8h1.2B+4.8B+
H-V45 1,6331,6201,3931.163C+0.5724.039%C+12.099%D*19.1C--N/A5984.6h14.8C-61.5C+
M12 Kobalt-H 1,4941,4116521.708C**19.9729.353%A14.387%C-148.5C**8.7B**5059.5h14.4C**49.1B++
Solstice VE3 1,2201,2121,0041.207B++0.5325.719%B+14.274%D--22C*N/A7655.1h13.6B+52.8B
Phobos VX86 1,1911,1816801.737B+0.0072.291%B**22.185%B**56.8B+N/A14020.8h2B*2.8B++
Pulsar C 1,1931,1727741.514C*0.2227.974%B++19.027%D24.7C+N/A8247.4h11.2C**40.1B+
Solstice SF 1,1921,1717941.475B+0.2631.81%A+19.385%B+30.8B++N/A11138h11.6C++36.4B++
NS-11A 1,1811,1646011.937B+0.2030.002%B**24.399%B+39.7B+N/A13229.3h13.4C*44.5B++
Serpent VE92 1,1751,1577461.551B+0.1927.866%B*15.903%D31.4C++N/A9636.9h11.2B+40.3B+
Eridani SX5 1,1591,1577921.461B0.2826.436%C+13.483%D-30.7C+N/A8537.7h12.2C++46.3C*
Orion VS54 1,1701,1565392.145B+0.4125.997%B**18.339%D-44.1B+N/A15726.2h11.8B+45.5C*
NS-11C 1,1741,1567201.606B++0.1329.024%B**15.484%D30.9C*N/A10637.4h14.9C++51.3B+
NS-44 Commissioner 1,1821,1521,4050.82C+0.9237.879%C*12.24%D**30.6C+N/A9537.6h4.1C+10.9C*
Supernova FPC 1,7331,0642065.165C+3.4351.911%C+3.008%B19.6C-12.3D23954.2h4.9B+9.5B
Dual Photon Pods 1,2929731506.487C++4.7556.804%B+N/A81.1C++26.6B++47712h22.4C++39.4B
NS-7G PDW 8958856311.403B+0.3327.186%B+17.74%C+28.6C+N/A9230.9h13.7B50.3B+
C150 Dalton 1,3557231255.784C+4.0532.411%DN/A7230U6320U50537900.1h4.3C++13.1C+
Pulsar VS1 7197144871.466B+0.2727.621%B*17.367%C-31.2B+N/A12922.9h12.7B++45.9B++
NS Baron G5 6286204871.273C**0.4643.844%C+13.065%C34.6C++N/A9917.9h4.5C*10.3C+
Pulsar LSW 6186105181.178C0.5621.651%C10.82%F-26.8DN/A9122.8h14.3C-66.3C+
Frag Grenade 5925841584N/A582.2641.091%C--N/A417.1C5.7C14161.4h3.9C+9.4C+
Quasar VM1 5845802782.086B+0.3519.202%B++13.276%D--31.5B*N/A10818.4h14.5C**75.5B
Ghost 5535511733.185C++1.4539.342%C+66.243%C+40.5C++N/A15313.6h2.3C++5.9C*
Saron HRB 795538935.785C*4.0546.999%B+1.115%C-28.2B13.5C36219.1h18.8B+39.9B++
XM98 5405373611.488C0.2537.413%C+66.108%D--20.7CN/A5925.9h2.5C++6.7C*
CAS30 Tank Buster 1,0155164801.075C+0.6653.819%B*1.163%C6.8C6.6C+8875.5h55.7C++103.6B+
NS-45 Pilot 4754714281.1C+0.6438.12%B**21.868%C-49.1C++N/A1429.6h6.7B+17.5B++
VX29 Polaris 4684653211.449C+0.2921.021%C-15.269%D--42.3C+N/A13811h12.7C+60.4C+
L100 Python HEAT 637456597.729B*5.9952.115%C++3.07%C**25.5C10.1C18417.9h4.5B*8.6B*
L100 Python AP 706455558.273B**6.5454.964%C+1.099%D--36.4B+20.1B+29412.5h5.2B++9.5B+
Corvus VA55 4624543471.308C**0.4326.085%B16.74%D-27.9C+N/A9416.3h12.4C++47.6B
Pandora VX25 4434353801.145C++0.5934.524%C--10.805%D--22DN/A6119.8h4.9C+14.2C+
E540 Halberd 5474182715.481B++13.7455.876%B**1.914%C70.8M**21.9B*4625.9h3.8A++6.7A+
E540 Halberd-H 604412964.292C2.5659.962%C**1.456%C32.7D15.2D27912.6h6.1C++10.1B
NS-7 PDW 4134104940.83C+0.9123.205%C10%D*14.6DN/A5128h16C+68.8C+
Light PPA 4664031712.357C0.6246.719%B*1.241%C+31.2C-4.9B+13512.9h18.5C39.6C+
Cosmos VM3 3773751522.467C**0.7318.212%B+17.333%C-38.3B*N/A1389.8h13.2C**72.4B+
Supernova PC 529372695.391C+3.6554.2%B+1.882%C22.5C++9.5B19816.5h5.1C*9.5B+
Maelstrom Turbo Laser 6643494900.712C1.0232.105%C++2.292%C+8D7.2C-9943.6h108C++336.3C*
VE-S Canis 3263221651.952B++0.2231.957%B++26.708%B++53.7B+N/A1626h11.6C**36.2B+
Lasher X2 3012942501.176B+0.5624.177%C+4.082%C++35.9C*N/A1248.2h18.9C**78.2C*
Rocklet Rifle 5022911511.927A**0.1954.667%C*N/A37.3B++27.1C*4077.8h29.5B++54B+
NS-61 Emissary 2862812031.384B*0.3530.37%B12.1%D62.4A++1.1B**1634.5h11.7B+38.6B+
Tank Mine 4722731042.625C++0.8943.682%B++N/A109.2C++79.6B+13992.5h2.9D**6.7C+
L105 Zephyr 289254269.769C++8.0342.519%C+N/A52.9C*7.3C2684.8h5.2B*12.2B+
Ursa 2542492121.175C+0.5624.245%C**15.261%D*25.7C-N/A889.7h14.8D--61C+
Force-Blade 25922713,7040.017C+1.7230.783%C++3.524%C-0.3CN/A1703.1h4.5D*14.7C
Thanatos VE70 2282262280.991C++0.7542.834%B8.407%F20.7CN/A9910.9h5.8C--13.6C++
Artemis VX26 2092091881.112C+0.6227.001%C+10.048%F-27.1CN/A847.7h12.1C++45C++
Proton II PPA 2272071811.5C+9.7630.61%B**2.415%C**57.5C+5.6B**1983.6h9.4C*30.7B++
Proximity Mine 204203623.274C+1.5442.099%C+N/A135.3C**N/A4241.5h1.8B4.2B+
M40 Fury-F 2572001341.493C+0.2442.131%D1.5%B+18C5.1C8911.1h12.4C+29.3C+
Saron Laser Cannon 3561912360.809C0.9334.163%B3.141%B+7.7C--6.6C-13324.9h158.1C+462.8C++
M40 Fury-H 2471841611.5C+9.7657.072%A+N/A115B+39.4A++4951.6h10.7C18.7C**
Flare VE6 1781761331.323C+0.4123.804%C*18.75%D-36.7C+N/A1494.8h12.5C-52.4C++
Proton II PPA-H 173164208.2C6.4637.658%C++N/A71.3C3.9D2562.3h9.8C*26.1C**
Comet VM2 2081572010.781C+0.9642.586%C+6.369%B**11C+3.6C9414.3h19.8B46.6B
C75 Viper 206153354.371C++2.6335.567%CN/A18.4D6.4C1648.3h13.2C*37C++
S1 2821462980.49C1.2556.245%C+4.11%B++15.4D14.3C*2769.5h9.3D*16.5D
NSX Tengu 150145821.768B+0.0351.401%A*22.069%C*51.8B+1.8M++2182.8h9.1B**17.7B*
Nyx VX31 1421391171.188C0.5527.209%D*16.547%D*23.6DN/A805.9h5.8C+21.5C-
NS-AM7 Archer 1891301330.977A0.7662.56%B+9.231%D-9.8B+4.4B**6313.3h17.1B27.3B+
Aphelion VEX-4H 185128255.12C+3.3845.56%C+2.344%C--55.7B*24.8C4312.3h42.9B++94.2B++
Beamer VS3 1301281780.719C+1.0225.509%C13.281%D*17.1C-N/A757.5h13.6D-53.3C
Manticore SX40 1281261330.947C+0.7926.76%C-7.143%F-36C*N/A1033.5h8.2C+30.5C+
M20 Basilisk 171122139.385M**7.6546.975%B*2.459%D*29B++11.7B+3264.2h81.6B+173.7B*
Comet VM2 1931211091.11C++0.6343.13%C3.306%C-13.9B8.3A++1478.7h18.3B*42.4B++
M12 Kobalt-F 122115901.278C0.4620.145%C9.565%C+13.4DN/A428.6h18.9C93.7C+
Sticky Grenade 1131131113N/A111.2648.98%CN/A565DN/A21500.2h3D6.1C
M20 Basilisk 155113195.947A+4.2146.371%B*7.965%B*18.8C+7C2466h93.3C*201.2B+
AP30 Shredder 175107205.35C+3.6130.082%D3.738%A1070U680U8351300.1h96.3C++320.1C+
Lumine Edge 1041026,1990.016C1.7217.129%D-8.824%D*0.4DN/A1272h1.8D10.2C-
MANA Anti-Personnel Turret 103100502N/A0.2631.477%UN/A1000U30U2564200.1h53.3T*169.4T*
CAS 14-E 9895331.667A29.9336.245%B+2.105%B+86.4B+2.7D--2391.1h24.8B+68.5B+
M12 Kobalt 9792192S90.2624.241%B**11.957%D*76.7C**4.2B2351.2h20.9C+86.2B+
Lancer VS22 195901560.577C+1.1662.754%C++N/A9.7C-11.3C1929.3h38.8C61.9C
Aphelion VEX-4 15590214.286C+2.5534.029%C+2.222%D-37.5B**27.1A3832.4h47.3B+139B+
M60-A Bulldog 9689811.125C+9.3941.401%C--2.247%C+26.2C2.1D823.4h5.1B+12.3B
MANA Anti-Vehicle Turret 15087412.122C0.3952.016%D-5.747%A++870D-630D999730.1h7.7B+14.8B+
Spear Anti-Vehicle Phalanx Turret 14584108.4C*6.6644.393%C+1.19%D**38.2C+27.7B+5242.2h10.2C+22.9C+
Saron HRB-H 12483810.375B**8.6463.81%B**1.205%C36.1C+17.8D3922.3h23.8C**37.3B+
NSX Tomoe 8079501.58C+0.1627.949%C59.494%A*39.5C+N/A1032h12.4B+44.4B
Zenith VX-5AE 7676461.652C++0.0827.542%C+17.105%D*36.2C+N/A792.1h11.6B+42.2B
G30 Walker 12976116.909C++5.1733.216%C-7.895%A*28.1C19.6B+3282.7h188.4C567.1C
Skyguard 14075710.714M**8.9829.623%C+2.667%B+13.4C+11.6B+2705.6h135.3C+456.6C++
A30 Walker 11370581.207C+0.5323.271%C+N/A25.9B+15.9B+2852.7h96.2B*413.3B++
Equinox VE2 Burst 7370352C*0.2625.584%C25.714%C+35C1.5A++1412h10.5B*41B+
VA39 Spectre 6564491.306C+0.4326.179%D--23.438%D*15.6CN/A1004.1h5.8C*22.2C+
Eidolon VE33 6260331.818B++0.0826.039%C16.667%D*26.1C++N/A1352.3h9.1C*34.9C++
G40-F Ranger 9759319.667A*17.9327.92%DN/A39.3C+25.3C+3891.5h74.1C+265.4C+
Hornet Missiles 835787.125B+5.3965.912%B+N/A47.5C21.7D6361.2h9.7C*14.7B
NS-30 Vandal 5655321.719C+0.0234.068%C++16.364%D*45.8BN/A1741.2h5.6C*16.5C**
M40 Fury 7352510.4B*8.6645.264%B**N/A32.5C--13.1B*2941.6h25.4D--56C
M60-G Bulldog 6550124.167C+2.4348.661%A+4%B++23.8C7.1C**1852.1h10.9D--22.4C*
Parallax VX3 5050202.5C+0.7633.333%D-72%D21.7CN/A1122.3h2.3C+6.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02140.1h
Restoration Kit254700.8h
Spiker01260.6h
Nano-Armor Kit737588,722128.3h
Anti-Vehicle MANA Turret45860.8h
Spawn Beacon151,3091.8h
Nanite Revive Grenade09770.3h
Nanite Healing Grenade0900h
Medical Applicator548172,36518.2h
Anti-Infantry MANA Turret174531.1h
Ammunition Package202,3031.5h
Medical Kit1691,4352.7h
Nano-Repair Grenade07820.2h
Recon Detection Device412,4214h
Shield Recharging Field114570.2h
Smoke Grenade05930.2h

Check the help document for the dictionary if you want to learn more about words used here.


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