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Operant MarvDE[] MarvDE
VS BR 30

KDR: 1.74

Score: 25.2m

Last Seen: May 10th, 2019 11:11 AM
- OFFLINE - 2350.4 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Cobalt
Level Progress (to 31): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 H-V45 M12 Kobalt-H Solstice VE3 Phobos VX86 Pulsar C Solstice SF NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $554,193 MLG Score: 443
Fun Score: N/A
Cheeseburgers Flipped: 246TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.719%16.177%43231118317,2651.452790.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.689%1.084B**-0.713D--1.311D**HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.388C**12.20.148C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.144%1.308%319512092,446107914122.26691173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.609%0.296C*-0.259C-0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.30.205C++51.50.028C+76.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.571%2.319%279612082,630127214032.06599187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.463%-0.234C-0.155C0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.387C**9.10.271C*14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.147%5.758%5031412004,759119818553.97245256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.157%-0.004C+0.323C*0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.551B+19.40.514B+34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.239%63.802%503312111,152104061.10663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.554%0.188C++-0.213C1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.276C*2.60.184C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.751%17.874%503312111,891816202.3174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.833%0.433B0.639B+1.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.488B+3.20.351C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m307%298 (17.9k)252 (15.1k)1.7388941,26923,7332.0671630 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214204322.648%11.83%26804:1213

17% Combat Medic44% Engineer9% Heavy Assault10% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 12:28 PMDec 8th, 2017 8:58 PMMay 10th, 2019 8:23 AM (104d) (PST)May 10th, 2019 7:15 AM (104d) (PST)May 10th, 2019 7:11 AM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5781334450.4130.2380.0491.4880.071443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6527,98126,6712514389415,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1663.5h/69.3d 7,791 4,882 12,254 148.5k 1,964 4,155 7,097 57.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,156
Deaths:539
KDR:2.145
Accuracy:25.997% B**
HSR:18.339% D-
Pulsar LSW
C
Kills:619
Deaths:527
KDR:1.175
Accuracy:21.738% C
HSR:10.824% F-
VX29 Polaris
C-
Kills:467
Deaths:324
KDR:1.441
Accuracy:20.954% C-
HSR:15.418% D--
Ursa
C*
Kills:249
Deaths:212
KDR:1.175
Accuracy:24.186% C*
HSR:15.261% D*
Flare VE6
C*
Kills:178
Deaths:136
KDR:1.309
Accuracy:23.794% C*
HSR:18.539% D-
Kills:2,669
Deaths (as Heavy Assault):1,738
Deaths (to Heavy Assaults):6,248
KDR:1.53567
Kill Difference:931
Playtime:142.690 hours
Usage:9%
Score:1.947m
Score/min:227
Accuracy (listed only):23.334%
HSR (listed only):15.676%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,212
Deaths:1,004
KDR:1.207
Accuracy:25.708% B+
HSR:14.274% D--
Phobos VX86
B**
Kills:1,203
Deaths:692
KDR:1.738
Accuracy:72.234% B**
HSR:22.195% B*
Pulsar C
B++
Kills:1,172
Deaths:774
KDR:1.514
Accuracy:27.974% B++
HSR:19.027% D
Solstice SF
A+
Kills:1,171
Deaths:794
KDR:1.475
Accuracy:31.810% A+
HSR:19.385% B+
Serpent VE92
B*
Kills:1,157
Deaths:746
KDR:1.551
Accuracy:27.866% B*
HSR:15.903% D
NS-11C
B**
Kills:1,156
Deaths:720
KDR:1.606
Accuracy:29.024% B**
HSR:15.484% D
NS Baron G5
C+
Kills:642
Deaths:494
KDR:1.300
Accuracy:44.174% C+
HSR:13.240% C
Pandora VX25
C--
Kills:436
Deaths:383
KDR:1.138
Accuracy:34.536% C--
HSR:10.780% D*
Thanatos VE70
B+
Kills:252
Deaths:243
KDR:1.037
Accuracy:43.669% B+
HSR:9.524% D**
Eclipse VE3A
D
Kills:107
Deaths:62
KDR:1.726
Accuracy:24.363% D
HSR:12.150% D**
Zenith VX-5AE
C+
Kills:76
Deaths:46
KDR:1.652
Accuracy:27.542% C+
HSR:17.105% D*
Eidolon VE33
C
Kills:63
Deaths:33
KDR:1.909
Accuracy:26.103% C
HSR:15.873% D**
Kills:8,647
Deaths (as Engineer):5,991
Deaths (to Engineers):5,611
KDR:1.44333
Kill Difference:2,656
Playtime:732.268 hours
Usage:44%
Score:11.369m
Score/min:259
Accuracy (listed only):34.583%
HSR (listed only):15.412%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,212
Deaths:1,004
KDR:1.207
Accuracy:25.708% B+
HSR:14.274% D--
Phobos VX86
B**
Kills:1,203
Deaths:692
KDR:1.738
Accuracy:72.234% B**
HSR:22.195% B*
Pulsar C
B++
Kills:1,172
Deaths:774
KDR:1.514
Accuracy:27.974% B++
HSR:19.027% D
Solstice SF
A+
Kills:1,171
Deaths:794
KDR:1.475
Accuracy:31.810% A+
HSR:19.385% B+
Eridani SX5
C+
Kills:1,157
Deaths:792
KDR:1.461
Accuracy:26.436% C+
HSR:13.483% D-
Serpent VE92
B*
Kills:1,157
Deaths:746
KDR:1.551
Accuracy:27.866% B*
HSR:15.903% D
NS-11C
B**
Kills:1,156
Deaths:720
KDR:1.606
Accuracy:29.024% B**
HSR:15.484% D
NS-7G PDW
B+
Kills:885
Deaths:631
KDR:1.403
Accuracy:27.186% B+
HSR:17.740% C+
NS Baron G5
C+
Kills:642
Deaths:494
KDR:1.300
Accuracy:44.174% C+
HSR:13.240% C
Pandora VX25
C--
Kills:436
Deaths:383
KDR:1.138
Accuracy:34.536% C--
HSR:10.780% D*
NS-7 PDW
C
Kills:410
Deaths:494
KDR:0.830
Accuracy:23.205% C
HSR:10% D*
VE-S Canis
B*
Kills:322
Deaths:165
KDR:1.952
Accuracy:31.957% B*
HSR:26.708% B++
Thanatos VE70
B+
Kills:252
Deaths:243
KDR:1.037
Accuracy:43.669% B+
HSR:9.524% D**
NSX Tengu
A*
Kills:151
Deaths:90
KDR:1.678
Accuracy:49.963% A*
HSR:21.192% C+
Eclipse VE3A
D
Kills:107
Deaths:62
KDR:1.726
Accuracy:24.363% D
HSR:12.150% D**
Zenith VX-5AE
C+
Kills:76
Deaths:46
KDR:1.652
Accuracy:27.542% C+
HSR:17.105% D*
Kills:11,509
Deaths (as Light Assault):8,130
Deaths (to Light Assaults):4,268
KDR:1.41562
Kill Difference:3,379
Playtime:287.509 hours
Usage:17%
Score:4.861m
Score/min:282
Accuracy (listed only):34.228%
HSR (listed only):16.137%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,628
Deaths:1,399
KDR:1.164
Accuracy:24.068% C+
HSR:12.162% D*
Phobos VX86
B**
Kills:1,203
Deaths:692
KDR:1.738
Accuracy:72.234% B**
HSR:22.195% B*
NS-11A
B**
Kills:1,164
Deaths:601
KDR:1.937
Accuracy:30.002% B**
HSR:24.399% B
Eridani SX5
C+
Kills:1,157
Deaths:792
KDR:1.461
Accuracy:26.436% C+
HSR:13.483% D-
NS-7G PDW
B+
Kills:885
Deaths:631
KDR:1.403
Accuracy:27.186% B+
HSR:17.740% C+
Pulsar VS1
B++
Kills:714
Deaths:488
KDR:1.463
Accuracy:27.472% B++
HSR:17.367% C--
NS Baron G5
C+
Kills:642
Deaths:494
KDR:1.300
Accuracy:44.174% C+
HSR:13.240% C
Corvus VA55
B+
Kills:503
Deaths:377
KDR:1.334
Accuracy:26.482% B+
HSR:16.700% D--
Pandora VX25
C--
Kills:436
Deaths:383
KDR:1.138
Accuracy:34.536% C--
HSR:10.780% D*
NS-7 PDW
C
Kills:410
Deaths:494
KDR:0.830
Accuracy:23.205% C
HSR:10% D*
VE-S Canis
B*
Kills:322
Deaths:165
KDR:1.952
Accuracy:31.957% B*
HSR:26.708% B++
Thanatos VE70
B+
Kills:252
Deaths:243
KDR:1.037
Accuracy:43.669% B+
HSR:9.524% D**
NSX Tengu
A*
Kills:151
Deaths:90
KDR:1.678
Accuracy:49.963% A*
HSR:21.192% C+
Equinox VE2 Burst
C
Kills:70
Deaths:35
KDR:2
Accuracy:25.584% C
HSR:25.714% C
Kills:9,537
Deaths (as Combat Medic):6,884
Deaths (to Combat Medics):2,751
KDR:1.38539
Kill Difference:2,653
Playtime:288.979 hours
Usage:17%
Score:4.552m
Score/min:263
Accuracy (listed only):34.783%
HSR (listed only):17.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,157
Deaths:792
KDR:1.461
Accuracy:26.436% C+
HSR:13.483% D-
NS-44 Commissioner
C*
Kills:1,152
Deaths:1,405
KDR:0.820
Accuracy:37.879% C*
HSR:12.240% D**
NS-7G PDW
B+
Kills:885
Deaths:631
KDR:1.403
Accuracy:27.186% B+
HSR:17.740% C+
Ghost
C++
Kills:551
Deaths:173
KDR:3.185
Accuracy:39.342% C++
HSR:66.243% C
XM98
C+
Kills:537
Deaths:361
KDR:1.488
Accuracy:37.413% C+
HSR:66.108% D--
NS-45 Pilot
B**
Kills:485
Deaths:443
KDR:1.095
Accuracy:37.823% B**
HSR:22.268% C-
NS-7 PDW
C
Kills:410
Deaths:494
KDR:0.830
Accuracy:23.205% C
HSR:10% D*
VE-S Canis
B*
Kills:322
Deaths:165
KDR:1.952
Accuracy:31.957% B*
HSR:26.708% B++
NS-61 Emissary
B
Kills:281
Deaths:203
KDR:1.384
Accuracy:30.291% B
HSR:12.100% D
Artemis VX26
C+
Kills:209
Deaths:188
KDR:1.112
Accuracy:27.001% C+
HSR:10.048% F-
NSX Tengu
A*
Kills:151
Deaths:90
KDR:1.678
Accuracy:49.963% A*
HSR:21.192% C+
Nyx VX31
D*
Kills:139
Deaths:117
KDR:1.188
Accuracy:27.209% D*
HSR:16.547% D*
NS-AM7 Archer
B+
Kills:133
Deaths:135
KDR:0.985
Accuracy:62.285% B+
HSR:9.023% D-
Beamer VS3
C
Kills:128
Deaths:178
KDR:0.719
Accuracy:25.509% C
HSR:13.281% D*
Manticore SX40
C
Kills:126
Deaths:133
KDR:0.947
Accuracy:26.760% C
HSR:7.143% F-
NSX Tomoe
A*
Kills:92
Deaths:52
KDR:1.769
Accuracy:26.796% C-
HSR:58.696% A*
VA39 Spectre
D--
Kills:64
Deaths:49
KDR:1.306
Accuracy:26.179% D--
HSR:23.438% D*
NS-30 Vandal
C++
Kills:55
Deaths:32
KDR:1.719
Accuracy:34.068% C++
HSR:16.364% D*
Parallax VX3
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:32.948% N/A
HSR:72% N/A
Kills:6,927
Deaths (as Infiltrator):5,661
Deaths (to Infiltrators):2,962
KDR:1.22364
Kill Difference:1,266
Playtime:169.606 hours
Usage:10%
Score:1.850m
Score/min:182
Accuracy (listed only):33.171%
HSR (listed only):26.033%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:580
Deaths:278
KDR:2.086
Accuracy:19.202% B++
HSR:13.276% D*
Cosmos VM3
C*
Kills:375
Deaths:152
KDR:2.467
Accuracy:18.212% C*
HSR:17.333% C
Comet VM2
B**
Kills:157
Deaths:201
KDR:0.781
Accuracy:42.586% C+
HSR:6.369% B**
Comet VM2
C
Kills:121
Deaths:109
KDR:1.110
Accuracy:43.130% C
HSR:3.306% C-
Kills:1,233
Deaths (as MAX Suit):370
Deaths (to MAX Suits):1,238
KDR:3.33243
Kill Difference:863
Playtime:30.778 hours
Usage:2%
Score:0.624m
Score/min:338
Accuracy (listed only):30.782%
HSR (listed only):10.071%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:974
V. Kills:319 304%
Deaths:150
KDR:6.493
Accuracy:56.823% B+
KPH:81.300 C++
VKPH:26.600 B++
Light PPA
B++
Kills:416
V. Kills:65 N/A
Deaths:173
KDR:2.405
Accuracy:46.495% B++
KPH:31.900 C-
VKPH:5 B++
Maelstrom Turbo Laser
C-
Kills:349
V. Kills:315 110%
Deaths:491
KDR:0.711
Accuracy:32.093% C*
KPH:8 D
VKPH:7.200 C-
Saron Laser Cannon
C-
Kills:191
V. Kills:165 115%
Deaths:236
KDR:0.809
Accuracy:34.163% B+
KPH:7.700 C--
VKPH:6.600 C-
Hornet Missiles
B+
Kills:57
V. Kills:26 211%
Deaths:8
KDR:7.125
Accuracy:65.912% B+
KPH:47.100 C
VKPH:21.500 D
Kills:1,987 (956 + 0)
Deaths:1,058
KDR:1.878
VKDR:0.841
Vehicle Kills:890
Kill Difference:929
Playtime:94.726 hours
Usage:6%
Score:0.954m
Score/min:168
Piloting Accuracy:34.163%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:723
V. Kills:632 114%
Deaths:125
KDR:5.784
Accuracy:32.411% D
KPH:2,602,800 U
VKPH:2,275,200 U
CAS30 Tank Buster
C+
Kills:516
V. Kills:499 103%
Deaths:480
KDR:1.075
Accuracy:53.819% B*
KPH:6.800 C
VKPH:6.600 C+
L105 Zephyr
C*
Kills:254
V. Kills:35 N/A
Deaths:26
KDR:9.769
Accuracy:42.519% C+
KPH:52.700 C*
VKPH:7.300 C
AP30 Shredder
U
Kills:107
V. Kills:68 155%
Deaths:20
KDR:5.350
Accuracy:30.082% D
KPH:385,200 U
VKPH:244,800 U
Kills:1,600 (516 + 1,084)
Deaths:651
KDR:2.458
VKDR:1.896
Vehicle Kills:1,234
Kill Difference:949
Playtime:80.278 hours
Usage:5%
Score:1.067m
Score/min:221
Piloting Accuracy:53.819%
Gunner Accuracy:30.082%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:475
V. Kills:258 183%
Deaths:56
KDR:8.482
Accuracy:54.675% C
KPH:36.800 B+
VKPH:20 C**
L100 Python HEAT
C+
Kills:456
V. Kills:181 251%
Deaths:59
KDR:7.729
Accuracy:52.115% C+
KPH:25.400 C
VKPH:10.100 C
C75 Viper
C
Kills:153
V. Kills:53 283%
Deaths:35
KDR:4.371
Accuracy:35.567% C-
KPH:18.500 D
VKPH:6.400 C
Skyguard
B+
Kills:75
V. Kills:65 114%
Deaths:7
KDR:10.714
Accuracy:29.623% C++
KPH:13.300 C+
VKPH:11.600 B+
Kills:1,159 (1,159 + 0)
Deaths:157
KDR:7.382
VKDR:3.548
Vehicle Kills:557
Kill Difference:1,002
Playtime:44.731 hours
Usage:3%
Score:0.602m
Score/min:224
Driving Accuracy:29.623%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,099
V. Kills:686 160%
Deaths:209
KDR:5.258
Accuracy:52.406% C+
KPH:20 C--
VKPH:12.500 D
Saron HRB
B+
Kills:538
V. Kills:257 209%
Deaths:93
KDR:5.785
Accuracy:47.064% B+
KPH:28.100 C**
VKPH:13.400 C
E540 Halberd
M**
Kills:418
V. Kills:129 322%
Deaths:27
KDR:15.482
Accuracy:55.876% B**
KPH:70.900 M**
VKPH:21.900 B*
Supernova PC
C**
Kills:372
V. Kills:157 235%
Deaths:69
KDR:5.391
Accuracy:54.200% B+
KPH:22.600 C+
VKPH:9.500 C**
Proton II PPA
B*
Kills:225
V. Kills:21 N/A
Deaths:20
KDR:11.250
Accuracy:31.689% A
KPH:57.800 C+
VKPH:5.400 B*
Aphelion VEX-4
A
Kills:90
V. Kills:65 136%
Deaths:22
KDR:4.091
Accuracy:34.012% C+
KPH:36.600 B**
VKPH:26.500 A
G40-F Ranger
C++
Kills:59
V. Kills:38 151%
Deaths:3
KDR:19.667
Accuracy:27.920% C--
KPH:38.500 C+
VKPH:24.800 C++
Kills:2,801 (1,471 + 1,330)
Deaths:443
KDR:6.323
VKDR:3.054
Vehicle Kills:1,353
Kill Difference:2,358
Playtime:104.273 hours
Usage:6%
Score:1.709m
Score/min:273
Driving Accuracy:54.200%
Gunner Accuracy:27.920%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,420
V. Kills:84 N/A
Deaths:65
KDR:21.846
Accuracy:29.201% A
KPH:146.900 C**
VKPH:8.700 B**
E540 Halberd-H
C**
Kills:415
V. Kills:192 215%
Deaths:96
KDR:4.323
Accuracy:59.838% C**
KPH:32.500 D
VKPH:15 D
M40 Fury-H
A++
Kills:184
V. Kills:63 288%
Deaths:16
KDR:11.500
Accuracy:57.072% A
KPH:115 B+
VKPH:39.400 A++
Proton II PPA-H
C+
Kills:164
V. Kills:9 N/A
Deaths:20
KDR:8.200
Accuracy:37.658% C+
KPH:70.300 C
VKPH:3.900 D
Aphelion VEX-4H
B*
Kills:128
V. Kills:57 221%
Deaths:25
KDR:5.120
Accuracy:45.560% C+
KPH:56.400 B*
VKPH:25.100 C+
Saron HRB-H
B**
Kills:83
V. Kills:41 198%
Deaths:8
KDR:10.375
Accuracy:63.810% B**
KPH:36.900 C+
VKPH:18.200 D
G30 Walker
B++
Kills:76
V. Kills:53 141%
Deaths:11
KDR:6.909
Accuracy:33.216% C
KPH:28.600 C
VKPH:20 B++
Kills:2,470 (0 + 2,470)
Deaths:241
KDR:10.249
VKDR:2.071
Vehicle Kills:499
Kill Difference:2,229
Playtime:33.537 hours
Usage:2%
Score:0.750m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:33.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:122
V. Kills:45 265%
Deaths:19
KDR:6.421
Accuracy:46.672% B*
KPH:20 C+
VKPH:7.400 C+
M20 Basilisk
B*
Kills:122
V. Kills:49 244%
Deaths:13
KDR:9.385
Accuracy:46.975% B*
KPH:28.900 B++
VKPH:11.600 B+
M12 Kobalt
B**
Kills:92
V. Kills:5 N/A
Deaths:1
KDR:92
Accuracy:24.241% B**
KPH:74.500 C**
VKPH:4 C**
M40 Fury
B*
Kills:56
V. Kills:22 243%
Deaths:5
KDR:11.200
Accuracy:44.586% B*
KPH:34.700 C
VKPH:13.600 B*
M60-G Bulldog
N/A
Kills:50
V. Kills:15 313%
Deaths:12
KDR:4.167
Accuracy:48.661% N/A
KPH:24 N/A
VKPH:7.200 N/A
Kills:442 (0 + 442)
Deaths:50
KDR:8.840
VKDR:2.720
Vehicle Kills:136
Kill Difference:392
Playtime:15.251 hours
Usage:1%
Score:0.243m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:48.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:200
V. Kills:57 345%
Deaths:134
KDR:1.493
Accuracy:42.131% D
KPH:18 C
VKPH:5.100 C
M12 Kobalt-F
C--
Kills:115
V. Kills:7 N/A
Deaths:90
KDR:1.278
Accuracy:20.145% C
KPH:13.300 D
VKPH:0.800 C--
Kills:315 (315 + 0)
Deaths:224
KDR:1.406
VKDR:0.286
Vehicle Kills:64
Kill Difference:91
Playtime:19.777 hours
Usage:1%
Score:0.081m
Score/min:68
Driving Accuracy:20.145%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:95
V. Kills:3 N/A
Deaths:3
KDR:31.667
Accuracy:36.245% B+
KPH:87.800 B+
VKPH:2.800 D--
Kills:95 (0 + 95)
Deaths:3
KDR:31.667
VKDR:1
Vehicle Kills:3
Kill Difference:92
Playtime:1.082 hours
Usage:0%
Score:0.015m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:36.245%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,4351,9559452.069B+0.3325.916%C+N/A115B++28.2C+71317h1.2B+4.7B+
H-V45 1,6411,6281,3991.164C+0.5724.068%C+12.162%D*19.1DN/A5985.2h14.8C61.5C+
M12 Kobalt-H 1,5041,4206521.846B20.1129.201%A14.507%C--146.4C**8.7B**4979.7h14.4C**49.3B++
Solstice VE3 1,2201,2121,0041.207B++0.5325.708%B+14.274%D--22C++N/A7655.2h13.6B+52.8C**
Phobos VX86 1,2131,2036921.738B0.0072.234%B**22.195%B*57.6B+N/A14220.9h2B*2.8B++
Pulsar C 1,1931,1727741.514C*0.2227.974%B++19.027%D24.7C+N/A8247.4h11.2C**40.1B+
Solstice SF 1,1921,1717941.475B+0.2631.81%A+19.385%B+30.8B+N/A11138h11.6C++36.4B++
NS-11A 1,1811,1646011.937B+0.2030.002%B**24.399%B39.7B+N/A13229.3h13.4C*44.5B++
Eridani SX5 1,1591,1577921.461C**0.2826.436%C+13.483%D-30.7C+N/A8537.7h12.2C++46.3C*
Serpent VE92 1,1751,1577461.551B+0.1927.866%B*15.903%D31.4C++N/A9636.9h11.2B+40.3B+
Orion VS54 1,1701,1565392.145B+0.4125.997%B**18.339%D-44B+N/A15626.3h11.8B+45.5C*
NS-11C 1,1741,1567201.606B++0.1329.024%B**15.484%D30.9C*N/A10637.4h14.9C+51.3B+
NS-44 Commissioner 1,1821,1521,4050.82C+0.9237.879%C*12.24%D**30.6C+N/A9537.6h4.1C+10.9C*
Supernova FPC 1,7851,0992095.258C+3.5252.406%C+2.912%B+20C--12.5D24054.9h4.9B9.4C**
Dual Photon Pods 1,2939741506.493C++4.7556.823%B+N/A81.2C++26.6B++47712h22.4C++39.4B
NS-7G PDW 8958856311.403B+0.3427.186%B+17.74%C+28.6C++N/A9230.9h13.7B+50.3B+
C150 Dalton 1,3557231255.784C+4.0532.411%DN/A7230U6320U50562900.1h4.3C++13.1C+
Pulsar VS1 7197144881.463B+0.2827.472%B++17.367%C--30.9BN/A12823.1h12.7B++46.2B++
NS Baron G5 6506424941.3C**0.4444.174%C+13.24%C34.9C++N/A10118.4h4.5C*10.2C+
Pulsar LSW 6276195271.175C0.5621.738%C10.824%F-26.7DN/A9223.2h14.3C--65.9C+
Frag Grenade 6015921592N/A590.2641.168%DN/A422.9C6.4C14141.4h3.9C+9.4C+
Quasar VM1 5845802782.086B+0.3519.202%B++13.276%D*31.5B++N/A10818.4h14.5C**75.5B+
Ghost 5535511733.185C*1.4539.342%C++66.243%C40.5C++N/A15413.6h2.3C++5.9C*
Saron HRB 795538935.785C++4.0547.064%B+1.115%C-28C**13.4C36319.2h18.8B+40B++
XM98 5405373611.488C0.2537.413%C+66.108%D--20.7CN/A5925.9h2.5C++6.7C*
CAS30 Tank Buster 1,0155164801.075C+0.6653.819%B*1.163%C+6.8C6.6C+8875.5h55.7C*103.6B+
Corvus VA55 5125033771.334C**0.4026.482%B+16.7%D--27.9C+N/A9618h12.4C++46.7B
NS-45 Pilot 4894854431.095C+0.6437.823%B**22.268%C-48C+N/A13810.1h6.7B17.7B++
L100 Python AP 733475568.482B*6.7454.675%C1.053%D-36.8B+20C**29612.9h5.2B+9.5B+
VX29 Polaris 4704673241.441C+0.3020.954%C-15.418%D--42.1C+N/A13711.1h12.7C+60.5C+
L100 Python HEAT 637456597.729B*5.9952.115%C+3.07%B+25.5C10.1C18517.9h4.5B*8.6B*
Pandora VX25 4444363831.138C+0.6034.536%C--10.78%D*21.9DN/A6119.9h4.9C+14.2C+
E540 Halberd 5474182715.481B+13.7455.876%B**1.914%C70.8M**21.9B*4645.9h3.8A++6.7A+
Light PPA 4814161732.405C0.6746.495%B++1.202%C+32C-5B++13613h18.2C39.2C+
E540 Halberd-H 607415964.323C2.5859.838%C**1.446%C32.4D15D27812.8h6C++10.1C**
NS-7 PDW 4134104940.83C+0.9123.205%C10%D*14.6DN/A5128h16C+68.8C+
Cosmos VM3 3773751522.467B0.7318.212%C*17.333%C38.3B+N/A1389.8h13.2C**72.4B+
Supernova PC 529372695.391C+3.6554.2%B+1.882%C22.5C+9.5C**19916.5h5.1C*9.5B+
Maelstrom Turbo Laser 6643494910.711C1.0332.093%C*2.292%C+8D7.2C-9943.6h108C++336.5C*
VE-S Canis 3263221651.952B++0.2131.957%B*26.708%B++53.7B+N/A1646h11.6C*36.2B+
Lasher X2 3303222631.224B+0.5124.571%C+4.348%C*37C**N/A1268.7h19.3C++78.5C*
Rocklet Rifle 5092951551.903A*0.1654.633%C*N/A37.3B++27.1C*4087.9h29.5B++54B+
NS-61 Emissary 2862812031.384B*0.3530.291%B12.1%D62.4A++1.1B*1644.5h11.7B+38.7B+
Tank Mine 4792781062.623C+0.8843.737%B++N/A106.9C+77.3B+13782.6h2.9F6.7C+
L105 Zephyr 289254269.769C*8.0342.519%C+N/A52.9C*7.3C2684.8h5.2B*12.2B++
Thanatos VE70 2542522431.037C*0.7043.669%B+9.524%D**22.3CN/A10111.3h5.6C12.8C++
Ursa 2542492121.175C+0.5624.186%C*15.261%D*25.7C-N/A879.7h14.8D--61.2C+
Force-Blade 26022813,8720.016C1.7230.412%C+3.509%C--0.3C-N/A1709.6h4.5D*14.8C
Proton II PPA 2462252011.25C+9.5131.689%A2.222%C++57.7C+5.4B*2063.9h9.5C*30B++
Artemis VX26 2092091881.112C+0.6327.001%C+10.048%F-27.1CN/A847.7h12.1C++45C++
Proximity Mine 206205653.154C+1.4241.523%C+N/A136.7BN/A4191.5h1.8B4.2B+
M40 Fury-F 2572001341.493C+0.2542.131%D1.5%B*18C5.1C8911.1h12.4C+29.3C+
Saron Laser Cannon 3561912360.809C0.9334.163%B+3.141%B++7.7C--6.6C-13324.9h158.1C+462.8C++
M40 Fury-H 2471841611.5C+9.7657.072%AN/A115B+39.4A++4951.6h10.7C18.7B
Flare VE6 1801781361.309C+0.4323.794%C*18.539%D-35.6C+N/A1455h12.4C-52.2C++
Proton II PPA-H 173164208.2C6.4637.658%C+N/A71.3C3.9D2562.3h9.8C**26.1B
Comet VM2 2081572010.781C+0.9642.586%C+6.369%B**11C+3.6C9414.3h19.8B46.6B
C75 Viper 206153354.371C++2.6335.567%C-N/A18.4D6.4C1658.3h13.2C*37C++
NSX Tengu 156151901.678B+0.0649.963%A*21.192%C+47.2B+1.6A*1943.2h9B**18.1B*
S1 2821462990.488C1.2556.312%C+4.11%B*15.4D14.3C*2789.5h9.3D--16.5D
Nyx VX31 1421391171.188C-0.5527.209%D*16.547%D*23.6DN/A805.9h5.8C+21.5C-
NS-AM7 Archer 1931331350.985B**0.7562.285%B+9.023%D-9.5B+4.3B**6214h17.1B27.5B+
Aphelion VEX-4H 185128255.12C+3.3845.56%C+2.344%C--55.7B*24.8C+4382.3h42.9B++94.2B++
Beamer VS3 1301281780.719C+1.0225.509%C13.281%D*17.1C-N/A757.5h13.6D-53.3C
Manticore SX40 1281261330.947C+0.7926.76%C7.143%F-36C**N/A1033.5h8.2C+30.5C+
M20 Basilisk 167122196.421A++4.6846.672%B*7.377%B++20C+7.4C+2496.1h90.7C*194.3B+
M20 Basilisk 171122139.385M*7.6546.975%B*2.459%D*29B++11.7B+3274.2h81.6B+173.7B*
Comet VM2 1931211091.11C++0.6343.13%C3.306%C-13.9B8.3A++1478.7h18.3B*42.4B++
M12 Kobalt-F 122115901.278C0.4620.145%C9.565%C+13.4DN/A428.6h18.9C93.7C+
Sticky Grenade 1141141114N/A112.2648.637%C-N/A570D-N/A21460.2h3D6.1C
AP30 Shredder 175107205.35C+3.6130.082%D3.738%A1070U680U8351300.1h96.3C+320.1C+
Eclipse VE3A 108107621.726C++0.0124.363%D12.15%D**38.2C+N/A1112.8h11.6C**47.6C++
Lumine Edge 1061046,2720.017C1.7216.636%D--8.654%D*0.4C--N/A1277.6h1.7C10.5C--
MANA Anti-Personnel Turret 103100502N/A0.2631.477%UN/A1000U30U2564200.1h53.3T*169.4T*
CAS 14-E 9895331.667A+29.9336.245%B+2.105%B86.4B+2.7D--2381.1h24.8B+68.5B++
M12 Kobalt 9792192S90.2624.241%B**11.957%D**76.7B4.2B2351.2h20.9C+86.2B+
NSX Tomoe 9392521.769C++0.0326.796%C-58.696%A*43.8C*N/A1142.1h11.6B++43.1B+
Aphelion VEX-4 15590224.091C+2.3534.012%C+2.222%D36B*26A3862.5h47.7B+140.2B+
Lancer VS22 195901560.577C1.1662.621%C++N/A9.7C11.3C1929.3h38.9C--62.1C
M60-A Bulldog 9689811.125C+9.3940.844%D2.247%C+26.2C2.1D813.4h5.1B+12.5C**
MANA Anti-Vehicle Turret 15087412.122C++0.3852.124%C5.747%B**870C+630C+999980.1h7.8B+14.9C**
Spear Anti-Vehicle Phalanx Turret 14584108.4C*6.6644.387%C+1.19%D**38.2C+27.7B+5212.2h10.2C+23C+
Saron HRB-H 12483810.375B**8.6463.81%B**1.205%C36.1C+17.8D3922.3h23.8C*37.3B+
Zenith VX-5AE 7676461.652C*0.0927.542%C+17.105%D*36.2C+N/A792.1h11.6B+42.2B
G30 Walker 12976116.909C++5.1733.216%C7.895%A*28.1C19.6B+3312.7h188.4C-567.1C
Skyguard 14075710.714M++8.9829.623%C++2.667%B+13.4C+11.6B+2715.6h135.3C456.6C+
A30 Walker 11370581.207C0.5323.271%C+N/A25.9B+15.9B+2852.7h96.2B++413.3B+
Equinox VE2 Burst 7370352C++0.2625.584%C25.714%C35C1.5A++1412h10.5B*41B+
VA39 Spectre 6564491.306C+0.4326.179%D--23.438%D*15.6C-N/A1004.1h5.8C*22.2C+
Eidolon VE33 6563331.909B++0.1726.103%C15.873%D**27.4C*N/A1402.3h8.8C**33.8C*
G40-F Ranger 9759319.667A*17.9327.92%C--N/A39.3C+25.3C++3921.5h74.1C+265.4C+
Hornet Missiles 835787.125B+5.3965.912%B+N/A47.5C21.7D6371.2h9.7C*14.7B+
M40 Fury 7856511.2B*9.4644.586%B*N/A35C13.8B*2961.6h25D*56.1C
NS-30 Vandal 5655321.719C+0.0234.068%C++16.364%D*45.8C**N/A1751.2h5.6C*16.5C**
M60-G Bulldog 6550124.167C+2.4348.661%A+4%B++23.8C7.1C**1852.1h10.9D--22.4C*
Parallax VX3 5050202.5C+0.7632.948%D-72%D21.7CN/A1082.3h2.3C+6.9C+
Nemesis VSH9 8650790.633C+1.1165.162%B2%C12.5C9C+3294h9.2C14.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,3551.8h
Spiker01260.6h
Anti-Vehicle MANA Turret45890.8h
Nano-Armor Kit742593,758129h
AE Nano-Armor Kit02,3760.4h
AE Medical Applicator08870.1h
Nanite Revive Grenade01,0310.3h
Nanite Healing Grenade0900h
Medical Applicator556174,62518.6h
Spitfire Auto-Turret2540.1h
Restoration Kit254700.8h
Motion Spotter02180.2h
Smoke Grenade06230.2h
Shield Recharging Field114570.2h
Recon Detection Device412,4244h
Ammunition Package212,3361.5h
Medical Kit1691,4452.7h
Anti-Infantry MANA Turret174531.1h
Nano-Repair Grenade08280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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