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Legate MarxsTeamkillingAlt[BWAE] MarxsTeamkillingAlt
VS BR 71

KDR: 2.66

Score: 4.8m

Last Seen: May 22nd, 2019 11:32 PM
- OFFLINE - 6.7 hour(s)

Battle Rank 71 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 72): 43%
Level 100 Progress: 25% 374h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 NS-15M1 NS-15MP NS-15M2 SVA-GG Betelgeuse 54-A NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,638,606 MLG Score: 6106
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.617%43%1317911889,7143.90748-1.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.469%1.856A++3.425M*-1.164D*HEAD ++ (~27.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.636B+8.30.416B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.352%79.245%01119610622510.471111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.754M0.792B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.80.433B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
4.8m292.9%626 (37.6k)496 (29.8k)2.656811,2174,2222.7285671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119792031.182%39.547%123302:186

91% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2015 5:44 AMFeb 3rd, 2019 8:45 PMMay 24th, 2019 8:09 AM (18h) (PST)May 22nd, 2019 9:20 PM (2d) (PST)May 22nd, 2019 7:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7803204601.1570.4350.4573.4800.0316106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,81419,20127,613692627209229,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
161.6h/6.7d 303 4,436 2,439 33.7k 220 756 303 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,630
Deaths:564
KDR:2.890
Accuracy:30.868% A*
HSR:44.295% M+
SVA-88
M**
Kills:1,293
Deaths:363
KDR:3.562
Accuracy:31.636% A++
HSR:51.740% M**
NS-15M1
M*
Kills:1,203
Deaths:311
KDR:3.868
Accuracy:30.658% A+
HSR:45.885% M*
NS-15MP
A*
Kills:1,200
Deaths:334
KDR:3.593
Accuracy:31.819% B++
HSR:49.500% A*
NS-15M2
A+
Kills:1,171
Deaths:375
KDR:3.123
Accuracy:29.210% B**
HSR:37.319% A+
SVA-GG
B**
Kills:1,163
Deaths:375
KDR:3.101
Accuracy:30.344% B++
HSR:37.317% B**
Betelgeuse 54-A
B++
Kills:1,023
Deaths:405
KDR:2.526
Accuracy:29.097% B++
HSR:32.258% C**
NS-15M AE
A*
Kills:881
Deaths:208
KDR:4.236
Accuracy:31.597% B**
HSR:44.949% A*
Kills:9,564
Deaths (as Heavy Assault):2,935
Deaths (to Heavy Assaults):1,374
KDR:3.2586
Kill Difference:6,629
Playtime:146.629 hours
Usage:91%
Score:4.451m
Score/min:506
Accuracy (listed only):30.654%
HSR (listed only):42.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A++
Kills:201
Deaths:74
KDR:2.716
Accuracy:63.009% A++
HSR:24.876% A++
Kills:201
Deaths (as Light Assault):74
Deaths (to Light Assaults):721
KDR:2.71622
Kill Difference:127
Playtime:4.312 hours
Usage:3%
Score:0.063m
Score/min:243
Accuracy (listed only):63.009%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A++
Kills:201
Deaths:74
KDR:2.716
Accuracy:63.009% A++
HSR:24.876% A++
Kills:201
Deaths (as Engineer):74
Deaths (to Engineers):589
KDR:2.71622
Kill Difference:127
Playtime:2.027 hours
Usage:1%
Score:0.071m
Score/min:588
Accuracy (listed only):63.009%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:150
Deaths:113
KDR:1.327
Accuracy:51.256% A++
HSR:28.667% B**
Ghost
A*
Kills:106
Deaths:36
KDR:2.944
Accuracy:53.352% A*
HSR:79.245% B**
Kills:256
Deaths (as Infiltrator):149
Deaths (to Infiltrators):576
KDR:1.71812
Kill Difference:107
Playtime:4.646 hours
Usage:3%
Score:0.073m
Score/min:263
Accuracy (listed only):52.304%
HSR (listed only):53.956%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M+
Kills:125
Deaths:38
KDR:3.289
Accuracy:32.074% M+
HSR:32.800% A*
Blueshift VM5
M+
Kills:103
Deaths:38
KDR:2.711
Accuracy:33.102% M+
HSR:26.214% B**
Kills:228
Deaths (as MAX Suit):38
Deaths (to MAX Suits):252
KDR:6
Kill Difference:190
Playtime:3.266 hours
Usage:2%
Score:0.148m
Score/min:756
Accuracy (listed only):32.588%
HSR (listed only):29.507%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:122
V. Kills:1 N/A
Deaths:27
KDR:4.519
Accuracy:58.784% A*
KPH:108 A++
VKPH:0.900 D-
Kills:122 (122 + 0)
Deaths:27
KDR:4.519
VKDR:0.037
Vehicle Kills:1
Kill Difference:95
Playtime:1.130 hours
Usage:1%
Score:0.013m
Score/min:192
Driving Accuracy:58.784%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,6311,6305642.89B*0.2330.868%A*44.295%M+72.1A++N/A34322.6h7.9A+25.6B+
SVA-88 1,2931,2933633.562B**0.9131.636%A++51.74%M**106.9A*N/A41112.1h7.7A+24.3B**
NS-15M1 1,2031,2033113.868A++1.2130.658%A+45.885%M*124M*N/A4259.7h8.4A+27.3B**
NS-15MP 1,2031,2003343.593B+0.9431.819%B++49.5%A*121.2A+N/A5409.9h7.6A+23.8B**
NS-15M2 1,1801,1713753.123B*0.4729.21%B**37.319%A+90.8A++N/A20512.9h9.8B**33.6B*
SVA-GG 1,1671,1633753.101B++0.4430.344%B++37.317%B**93.8B++N/A31312.4h9.2B++30.3B+
Betelgeuse 54-A 1,0391,0234052.526C+0.1329.097%B++32.258%C**99.3B**1.6A++37510.3h9.5B++32.6B++
NS-15M AE 8848812084.236B**1.5831.597%B**44.949%A*108.8A++N/A2308.1h7.6A+24.2B**
NS Decimator 5493902961.318B1.3470.957%A3.077%B+57.4A+23.4B**5386.8h3.3B**4.6A
NS Baron G5AE 202201742.716A0.0663.009%A++24.876%A++95.7A++N/A1972.1h2.8A+4.4C++
NS-44 Commissioner 1511501131.327B1.3351.256%A++28.667%B**93.8A**N/A3131.6h2.7B**5.3B**
Blueshift VM5 125125383.289B+0.6332.074%M+32.8%A*96.2SN/A4251.3h9.3A*29A
S12 Renegade 123122274.519B1.8658.784%A*1.639%D*110.9A*N/A1921.1h2.1A3.6B**
Ghost 107106362.944C++0.2953.352%A*79.245%B**66.3AN/A2381.6h1.8B*3.4B**
Blueshift VM5 104103382.711C++0.0533.102%M+26.214%B**79.2M++N/A3511.3h11.6A+34.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0800.1h
Medical Applicator0520h
Motion Spotter0510h
Nano-Armor Kit35,3150.3h
Medical Kit5273,79812.5h

Check the help document for the dictionary if you want to learn more about words used here.


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