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Immortal MarxsTeamkillingAlt[BWAE] MarxsTeamkillingAlt
VS BR 66

KDR: 2.73

Score: 4.1m

Last Seen: Mar 10th, 2019 11:34 PM
- OFFLINE - 290.6 hour(s)

Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 67): 8%
Level 100 Progress: 22% 381h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 NS-15M1 NS-15MP NS-15M2 SVA-GG NS-15M AE NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,202,807 MLG Score: 6557
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.05%44.854%1393810258,1623.98341-1.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.629%2.067A*4.038S-1.794F-HEAD ++ (~29.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.675B+8.20.461B+18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.988%77.083%0110329616610.578313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.884M+0.652B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.663B+1.80.432B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
4.1m286.5%646 (38.8k)509 (30.5k)2.730669,4593,4642.8028366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103380331.432%41.104%129202:204

91% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2015 5:44 AMFeb 3rd, 2019 8:45 PMMar 21st, 2019 7:00 PM (1d) (PST)Mar 10th, 2019 8:50 PM (12d) (PST)Mar 10th, 2019 7:34 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7903184721.1680.4280.4803.4340.0306557

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,38719,09328,294702629206230,515

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
134.9h/5.6d 250 3,888 2,074 27.8k 188 629 243 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,565
Deaths:538
KDR:2.909
Accuracy:31.187% A*
HSR:44.856% M+
SVA-88
M**
Kills:1,293
Deaths:363
KDR:3.562
Accuracy:31.636% A++
HSR:51.740% M**
NS-15M1
M++
Kills:1,203
Deaths:311
KDR:3.868
Accuracy:30.658% A+
HSR:45.885% M++
NS-15MP
A*
Kills:1,200
Deaths:334
KDR:3.593
Accuracy:31.819% B*
HSR:49.500% A*
NS-15M2
A+
Kills:947
Deaths:297
KDR:3.189
Accuracy:29.084% B**
HSR:37.276% A+
SVA-GG
B**
Kills:935
Deaths:280
KDR:3.339
Accuracy:31.190% B*
HSR:37.754% B**
NS-15M AE
A++
Kills:881
Deaths:208
KDR:4.236
Accuracy:31.597% B**
HSR:44.949% A++
Kills:8,024
Deaths (as Heavy Assault):2,331
Deaths (to Heavy Assaults):1,139
KDR:3.4423
Kill Difference:5,693
Playtime:122.134 hours
Usage:91%
Score:3.800m
Score/min:519
Accuracy (listed only):31.024%
HSR (listed only):44.566%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A++
Kills:201
Deaths:74
KDR:2.716
Accuracy:63.009% A++
HSR:24.876% A++
Kills:201
Deaths (as Light Assault):74
Deaths (to Light Assaults):583
KDR:2.71622
Kill Difference:127
Playtime:3.551 hours
Usage:3%
Score:0.053m
Score/min:248
Accuracy (listed only):63.009%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A++
Kills:201
Deaths:74
KDR:2.716
Accuracy:63.009% A++
HSR:24.876% A++
Kills:201
Deaths (as Engineer):74
Deaths (to Engineers):499
KDR:2.71622
Kill Difference:127
Playtime:1.904 hours
Usage:1%
Score:0.070m
Score/min:612
Accuracy (listed only):63.009%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:138
Deaths:100
KDR:1.380
Accuracy:51.405% A++
HSR:30.435% A
Ghost
A*
Kills:96
Deaths:32
KDR:3
Accuracy:53.988% A*
HSR:77.083% B*
Kills:234
Deaths (as Infiltrator):132
Deaths (to Infiltrators):456
KDR:1.77273
Kill Difference:102
Playtime:3.912 hours
Usage:3%
Score:0.065m
Score/min:276
Accuracy (listed only):52.696%
HSR (listed only):53.759%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:120
Deaths:35
KDR:3.429
Accuracy:31.882% M
HSR:33.333% A**
Blueshift VM5
M
Kills:101
Deaths:35
KDR:2.886
Accuracy:33.068% M
HSR:26.733% B**
Kills:221
Deaths (as MAX Suit):35
Deaths (to MAX Suits):232
KDR:6.31429
Kill Difference:186
Playtime:2.753 hours
Usage:2%
Score:0.129m
Score/min:783
Accuracy (listed only):32.475%
HSR (listed only):30.033%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:100
V. Kills: N/A
Deaths:17
KDR:5.882
Accuracy:58.754% A*
KPH:130.700 M
VKPH:0 F
Kills:100 (100 + 0)
Deaths:17
KDR:5.882
VKDR:0
Vehicle Kills:0
Kill Difference:83
Playtime:0.765 hours
Usage:1%
Score:0.010m
Score/min:223
Driving Accuracy:58.754%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5661,5655382.909B**0.1831.187%A*44.856%M+72.5A++N/A34121.6h7.9A+25.4B+
SVA-88 1,2931,2933633.562B**0.8331.636%A++51.74%M**106.9A*N/A40912.1h7.7A+24.3B**
NS-15M1 1,2031,2033113.868A++1.1430.658%A+45.885%M++124M++N/A4259.7h8.4A+27.3B**
NS-15MP 1,2031,2003343.593B++0.8631.819%B*49.5%A*121.2A+N/A5409.9h7.6A+23.8B*
NS-15M2 9539472973.189B*0.4629.084%B**37.276%A+91.1A++N/A20410.4h9.8B*33.8B++
SVA-GG 9389352803.339B**0.6131.19%B*37.754%B**100.5B++N/A3039.3h9.2B+29.5B+
NS-15M AE 8848812084.236B**1.5131.597%B**44.949%A++110.1A++N/A2308h7.6A+24.2B**
NS Decimator 4613312631.259C**1.4772.667%A+3.021%B++56.1A+22B++5485.9h3.3B**4.6A
NS Baron G5AE 202201742.716A0.0163.009%A++24.876%A++95.7A++N/A1972.1h2.8A+4.4C++
NS-44 Commissioner 1391381001.38B+1.3551.405%A++30.435%A92A*N/A3151.5h2.7B**5.2B**
Blueshift VM5 120120353.429B+0.7031.882%M33.333%A**92.3M**N/A4221.3h9.4A*29.5A
Blueshift VM5 101101352.886C**0.1633.068%M26.733%B**77.7MN/A3611.3h11.5A+34.8A
S12 Renegade 100100175.882B++3.1558.754%A*2%D--125A**N/A2220.8h2A+3.4A
Ghost 9796323C++0.2753.988%A*77.083%B*68.6AN/A2411.4h1.8B*3.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600.1h
Medical Applicator0520h
Nano-Armor Kit35,3150.3h
Medical Kit4673,15511.8h

Check the help document for the dictionary if you want to learn more about words used here.


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