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Harbinger Founder MaryJayne[SKL] MaryJayne
VS BR 89

KDR: 1.11

Score: 7.3m

Last Seen: Sep 14th, 2018 10:38 PM
- OFFLINE - 8198.9 hour(s)

Battle Rank 89 - Vanu Sovereignty on Emerald
Level Progress (to 90): 68%
Level 100 Progress: 38% 926h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Pulsar C Equinox VE2 L100 Python AP Proximity Mine Spear Anti-Vehicle Phalanx Turret VE-S Canis Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $267,714 MLG Score: 214
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.934%17.305%449712071,5660.455630.653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.709%0.931B*-0.541D-4.209T*HEAD + (~4.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.392B11.70.177C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.814%0.993%235412109063883822.33505237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.691%-1.182D*-1.009D*1.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.7-0.52D16.9-0.35C-41.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.086%72.028%0212122,12046454.56896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.177%1.82A++0.321C*-1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+2.20.309C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.132%16.271%02121229531740.927673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.018%2.042A*0.323C*-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.503B+4.30.109C+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m964.8%209 (12.5k)200 (12k)1.108658,2967,4831.4416789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121415414.6%26.844%39204:511

18% Combat Medic33% Engineer7% Heavy Assault30% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:26 PMJun 16th, 2018 2:03 AMOct 14th, 2018 5:53 AM (312d) (PST)Sep 14th, 2018 6:40 PM (342d) (PST)Sep 14th, 2018 6:38 PM (342d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3301242060.2280.2060.0612.4620.027214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,8007,46412,33614124148211,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
605.3h/25.2d 2,492 2,227 4,017 89.4k 990 1,718 970 12m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D
Kills:88
Deaths:115
KDR:0.765
Accuracy:21.791% D
HSR:11.364% F
Orion VS54
B
Kills:66
Deaths:73
KDR:0.904
Accuracy:18.648% C-
HSR:27.273% B
Kills:154
Deaths (as Heavy Assault):188
Deaths (to Heavy Assaults):1,842
KDR:0.81915
Kill Difference:34
Playtime:39.561 hours
Usage:7%
Score:0.424m
Score/min:179
Accuracy (listed only):20.220%
HSR (listed only):19.318%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:721
Deaths:903
KDR:0.798
Accuracy:23.392% C+
HSR:20.111% D
Eidolon VE33
B*
Kills:223
Deaths:353
KDR:0.632
Accuracy:32.879% B*
HSR:24.215% C
Deimos VA29
B+
Kills:169
Deaths:280
KDR:0.604
Accuracy:66.095% B+
HSR:17.160% C++
Pandora VX25
M
Kills:126
Deaths:125
KDR:1.008
Accuracy:66.145% M
HSR:15.079% C+
Solstice VE3
C
Kills:56
Deaths:
KDR:
Accuracy:21.520% C
HSR:14.286% D--
Kills:1,295
Deaths (as Engineer):1,661
Deaths (to Engineers):1,456
KDR:0.77965
Kill Difference:366
Playtime:197.856 hours
Usage:33%
Score:2.775m
Score/min:234
Accuracy (listed only):42.006%
HSR (listed only):18.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:721
Deaths:903
KDR:0.798
Accuracy:23.392% C+
HSR:20.111% D
VE-S Canis
C+
Kills:231
Deaths:445
KDR:0.519
Accuracy:26.106% C+
HSR:6.494% F
Deimos VA29
B+
Kills:169
Deaths:280
KDR:0.604
Accuracy:66.095% B+
HSR:17.160% C++
Pandora VX25
M
Kills:126
Deaths:125
KDR:1.008
Accuracy:66.145% M
HSR:15.079% C+
Solstice VE3
C
Kills:56
Deaths:
KDR:
Accuracy:21.520% C
HSR:14.286% D--
Kills:1,303
Deaths (as Light Assault):1,753
Deaths (to Light Assaults):1,147
KDR:0.7433
Kill Difference:450
Playtime:59.678 hours
Usage:10%
Score:0.516m
Score/min:144
Accuracy (listed only):40.652%
HSR (listed only):14.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,926
Deaths:430
KDR:4.479
Accuracy:47.179% A
HSR:75.026% C
VE-S Canis
C+
Kills:231
Deaths:445
KDR:0.519
Accuracy:26.106% C+
HSR:6.494% F
VA39 Spectre
A**
Kills:194
Deaths:24
KDR:8.083
Accuracy:46.678% A**
HSR:42.268% B
Manticore SX40
B*
Kills:172
Deaths:217
KDR:0.793
Accuracy:35.513% B*
HSR:12.791% D*
NS-AM7 Archer
B++
Kills:65
Deaths:167
KDR:0.389
Accuracy:63.972% B++
HSR:10.769% D
Kills:2,588
Deaths (as Infiltrator):1,283
Deaths (to Infiltrators):1,192
KDR:2.01715
Kill Difference:1,305
Playtime:181.573 hours
Usage:30%
Score:1.386m
Score/min:127
Accuracy (listed only):43.890%
HSR (listed only):29.469%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C
Kills:649
Deaths:1,080
KDR:0.601
Accuracy:22.459% D
HSR:18.644% C
VE-S Canis
C+
Kills:231
Deaths:445
KDR:0.519
Accuracy:26.106% C+
HSR:6.494% F
Deimos VA29
B+
Kills:169
Deaths:280
KDR:0.604
Accuracy:66.095% B+
HSR:17.160% C++
Pandora VX25
M
Kills:126
Deaths:125
KDR:1.008
Accuracy:66.145% M
HSR:15.079% C+
Kills:1,175
Deaths (as Combat Medic):1,930
Deaths (to Combat Medics):786
KDR:0.60881
Kill Difference:755
Playtime:108.674 hours
Usage:18%
Score:1.814m
Score/min:278
Accuracy (listed only):45.201%
HSR (listed only):14.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:128
Deaths:119
KDR:1.076
Accuracy:19.688% B
HSR:21.875% C++
Quasar VM1
B*
Kills:122
Deaths:120
KDR:1.017
Accuracy:19.709% B*
HSR:15.574% D
Blueshift VM5
B+
Kills:78
Deaths:42
KDR:1.857
Accuracy:15.148% D--
HSR:24.359% B+
Blueshift VM5
C
Kills:68
Deaths:42
KDR:1.619
Accuracy:13.755% D*
HSR:19.118% C
Kills:396
Deaths (as MAX Suit):161.500
Deaths (to MAX Suits):348
KDR:2.45201
Kill Difference:234.500
Playtime:19.564 hours
Usage:3%
Score:0.343m
Score/min:292
Accuracy (listed only):17.075%
HSR (listed only):20.231%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:420
V. Kills:192 218%
Deaths:108
KDR:3.889
Accuracy:60.203% B+
KPH:23.800 D
VKPH:10.900 D*
L100 Python HESH
C+
Kills:189
V. Kills:47 394%
Deaths:28
KDR:6.750
Accuracy:46.495% C
KPH:33.500 D
VKPH:8.300 C+
Skyguard
C-
Kills:133
V. Kills:79 166%
Deaths:28
KDR:4.750
Accuracy:24.531% D
KPH:11.600 C-
VKPH:6.900 D-
Kills:742 (742 + 0)
Deaths:164
KDR:4.524
VKDR:1.939
Vehicle Kills:318
Kill Difference:578
Playtime:34.802 hours
Usage:6%
Score:0.313m
Score/min:150
Driving Accuracy:24.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:164
V. Kills:62 260%
Deaths:53
KDR:3.094
Accuracy:52.856% C+
KPH:18.900 D
VKPH:7.100 F
Kills:164 (164 + 0)
Deaths:53
KDR:3.094
VKDR:1.170
Vehicle Kills:62
Kill Difference:111
Playtime:8.693 hours
Usage:1%
Score:0.081m
Score/min:155
Driving Accuracy:52.856%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,9311,9264304.479B+3.3747.179%A75.026%C17.9DN/A84107.5h2B+4.2B++
Pulsar C 7317219030.798C0.3123.392%C+20.111%D10.9DN/A4266.4h12.1C++51.5C++
Equinox VE2 6576491,0800.601C--0.5122.459%D18.644%C12D--N/A4553.9h15.2D67.7C--
L100 Python AP 6124201083.889C+2.7860.203%B+N/A23.7D10.8D*14217.7h6.2C++10.3C**
Proximity Mine 261261377.054B**5.9533.765%D--N/A130.5C*N/A4002h1.6B*4.7C++
Spear Anti-Vehicle Phalanx Turret 3132402210.909B+9.8041.29%C2.917%D35.8C+10.9D--2746.7h5.9B*14.3B++
VE-S Canis 2352314450.519D0.5926.106%C+6.494%F12.2D-N/A4518.9h13.5C+51.8C+
Eidolon VE33 2322233530.632C0.4832.879%B*24.215%C12.1DN/A3618.5h9.7C+29.6B+
VA39 Spectre 194194248.083S6.9746.678%A**42.268%B12.6DN/A7715.4h4.5B*9.5B**
L100 Python HESH 236189286.75C5.6446.495%CN/A33.8D8.4C+1595.6h3.3C++7.2C++
Lasher X2 1851822960.615C-0.4926.734%C++3.846%C+13.9D-N/A7213.1h19.4C++72.6C**
MANA Anti-Personnel Turret 1751741091.596N/A0.4917.559%UN/A1740U10U3202300.1h19.7T*112.1T*
Manticore SX40 1731722170.793C+0.3235.513%B*12.791%D*18.3DN/A1039.4h6.9B+19.4B++
Deimos VA29 1731692800.604D0.5066.095%B+17.16%C++14.2D--N/A4511.9h2.1B+3.1B+
Supernova FPC 226164533.094C1.9952.856%C+2.439%C++18.9D7.1F1558.7h4.9B9.3B
Tank Mine 225158315.097A3.9919.548%D--N/A225.7A**95.7B**13590.7h0.9A++4.8B*
Skyguard 212133284.75B++3.6424.531%D1.504%C11.6C-6.9D-15711.5h84.7B**345.3B+
Quasar VM1 1341281191.076C--0.0319.688%B21.875%C++28.4C1.3B**884.5h11.4B*58.1B+
Pandora VX25 1261261251.008C+0.1066.145%M15.079%C+11D--N/A11611.5h7.4F-11.2C*
Quasar VM1 1231221201.017C0.0919.709%B*15.574%D27.1C**N/A1084.5h12B**60.8B+
Hunter QCX-B 1091061370.774C0.3332.773%D-36.793%B+4.9D*N/A1221.8h3.3B10.1C*
VE-H Maw 92881150.765D0.3421.791%D11.364%F16.9D--N/A495.2h13D59.5C
Blueshift VM5 7978421.857C0.7515.148%D--24.359%B+26.9C-N/A972.9h11.2A+73.9B+
Blueshift VM5 7068421.619C0.5113.755%D*19.118%C23.4DN/A892.9h11.9A86.7C++
Orion VS54 6666730.904C0.2018.648%C-27.273%B14.7DN/A1754.5h13.5C+72.4C+
NS-AM7 Archer 89651670.389C0.7263.972%B++10.769%D3D-1.1D--1821.4h18.4C**28.7B+
MANA Anti-Vehicle Turret 8657620.919D0.1965.619%B+N/A570D290D404030.1h12.8D**19.5C
Solstice VE3 5656156U54.8921.52%C14.286%D--8.6DN/A1366.5h11.7B*54.3C**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator40896,1918.8h
Spawn Beacon62900.3h
Nanite Revive Grenade08400.2h
Nano-Armor Kit206232,96215.3h
Anti-Vehicle MANA Turret91810.3h
VS Patriot Flare Gun02990.3h
Deconstruction Tool05070h
Ammunition Package201,1191.2h
Medical Kit71250.2h
Anti-Infantry MANA Turret63310.6h
Nano-Repair Grenade01050h
Shield Recharging Field103940.2h
Recon Detection Device259752.1h

Check the help document for the dictionary if you want to learn more about words used here.


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