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Director General Maryph[1RPC] Maryph
NC BR 96

KDR: 2.19

Score: 41.3m

Last Seen: Oct 4th, 2019 7:27 PM
- OFFLINE - 260.4 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 37
Level Progress (to 97): 49%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS The Moonshot LA39 Bruiser LA1 Anchor AF-4 Cyclone C-4 NS-44 Commissioner GD-66 Claw NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,466,521 MLG Score: 2771
Fun Score: N/A
Cheeseburgers Flipped: 212TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.592%24.425%77236118056,5281.971330.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.192%1.992A++0.5B+-1.493FHEAD ++ (~8.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.655B+8.10.435B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.42%0.744%131212141,21010834061.11624297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.861%-0.422C---0.764D-1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.443B29.50.435B58.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.232%1.44%207412121,80517198761.04942206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.54%1.691A++-0.617D-1.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.861B*3.90.749B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.556%4.875%3421212044,205166020042.53313210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.38%0.174C++0.102C+1.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.541B+20.80.477B+33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.397%85.533%3426121014,4333936143.66692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.398%2.163A*1.196B**-0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.677B+1.60.504B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.299%16.259%3424121212,7871985586.43857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.977%1.982A++-0.004C+0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.78B++1.90.609B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 37
41.3m154.4%425 (25.5k)355 (21.3k)2.19338110,75950,4972.3391996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216780326.645%27.506%73302:1944

14% Combat Medic24% Engineer17% Heavy Assault24% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2015 5:01 PMFeb 4th, 2018 12:49 PMOct 13th, 2019 3:03 PM (2d) (PST)Oct 4th, 2019 5:04 PM (11d) (PST)Oct 4th, 2019 3:27 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7232604630.9500.4330.2611.5600.0602771

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,38915,58827,80157261694421,271

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1942.8h/81d 7,363 30,465 32,562 181.8k 2,402 5,998 7,036 84.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:4,555
Deaths:2,480
KDR:1.837
Accuracy:30.645% B**
HSR:26.959% C++
NC6A GODSAW
B+
Kills:3,035
Deaths:1,629
KDR:1.863
Accuracy:31.399% B+
HSR:24.250% C-
NSX Naginata
A
Kills:1,773
Deaths:854
KDR:2.076
Accuracy:29.063% A
HSR:31.811% B+
NS-15M2
B**
Kills:1,761
Deaths:954
KDR:1.846
Accuracy:29.006% B**
HSR:24.304% C+
NC6 Gauss SAW
B++
Kills:1,497
Deaths:1,078
KDR:1.389
Accuracy:23.974% B++
HSR:24.516% C++
EM1
A
Kills:1,229
Deaths:719
KDR:1.709
Accuracy:28.678% A
HSR:24.003% B
EM6
B+
Kills:1,218
Deaths:835
KDR:1.459
Accuracy:24.991% B+
HSR:19.951% D
MGR-L1 Promise
A
Kills:531
Deaths:242
KDR:2.194
Accuracy:30.896% A
HSR:30.509% B*
Kills:15,599
Deaths (as Heavy Assault):8,791
Deaths (to Heavy Assaults):14,533
KDR:1.77443
Kill Difference:6,808
Playtime:335.301 hours
Usage:17%
Score:6.210m
Score/min:309
Accuracy (listed only):28.581%
HSR (listed only):25.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B**
Kills:7,103
Deaths:3,932
KDR:1.806
Accuracy:73.330% B**
HSR:17.809% B+
AF-4 Cyclone
A
Kills:4,514
Deaths:2,224
KDR:2.030
Accuracy:31.701% A
HSR:20.381% C*
GD-66 Claw
B**
Kills:3,253
Deaths:1,753
KDR:1.856
Accuracy:69.873% B**
HSR:14.172% C+
AF-4A Bandit
A
Kills:2,457
Deaths:1,251
KDR:1.964
Accuracy:31.246% A
HSR:27.188% B++
MGR-S1 Gladius
A+
Kills:2,152
Deaths:931
KDR:2.311
Accuracy:34.709% A+
HSR:24.303% B
GD-7F
A++
Kills:2,075
Deaths:1,026
KDR:2.022
Accuracy:32.641% A++
HSR:22.313% B+
Blitz GD-10
A++
Kills:1,722
Deaths:614
KDR:2.805
Accuracy:32.955% A++
HSR:18.525% C**
AC-X11
A++
Kills:1,640
Deaths:832
KDR:1.971
Accuracy:34.397% A++
HSR:22.439% C++
MKV Suppressed
A+
Kills:1,428
Deaths:517
KDR:2.762
Accuracy:33.470% A+
HSR:23.459% B+
NS-11C
A++
Kills:1,406
Deaths:625
KDR:2.250
Accuracy:33.784% A++
HSR:20.982% C**
Tempest
A
Kills:1,305
Deaths:466
KDR:2.800
Accuracy:31.794% A
HSR:23.985% B+
NSX Tanto
A
Kills:1,262
Deaths:559
KDR:2.258
Accuracy:33.496% A
HSR:28.051% B+
AF-57 Piston
B++
Kills:1,255
Deaths:634
KDR:1.980
Accuracy:47.587% B++
HSR:15.777% B+
NSX Tengu
B**
Kills:1,225
Deaths:435
KDR:2.816
Accuracy:43.778% B**
HSR:18.367% C
NS Baron G5
A
Kills:1,181
Deaths:722
KDR:1.636
Accuracy:57.286% A
HSR:16.003% C**
Mauler S6
A++
Kills:1,176
Deaths:706
KDR:1.666
Accuracy:56.457% A++
HSR:13.180% C-
AF-19 Mercenary
A++
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:30.996% A++
HSR:22.806% C*
19A Fortuna
A
Kills:478
Deaths:260
KDR:1.838
Accuracy:31.373% A
HSR:24.059% B++
MGR-C1 Charger
A
Kills:292
Deaths:154
KDR:1.896
Accuracy:34.366% A
HSR:26.712% B
Kills:37,086
Deaths (as Light Assault):18,289
Deaths (to Light Assaults):8,768
KDR:2.02778
Kill Difference:18,797
Playtime:367.727 hours
Usage:19%
Score:8.319m
Score/min:377
Accuracy (listed only):40.802%
HSR (listed only):21.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A
Kills:7,280
Deaths:1,121
KDR:6.494
Accuracy:49.965% B**
HSR:88.022% A
AF-4 Cyclone
A
Kills:4,514
Deaths:2,224
KDR:2.030
Accuracy:31.701% A
HSR:20.381% C*
NS-44 Commissioner
A
Kills:3,680
Deaths:2,239
KDR:1.644
Accuracy:47.147% A
HSR:20.625% C
SAS-R
A*
Kills:2,283
Deaths:831
KDR:2.747
Accuracy:52.299% A*
HSR:76.303% B*
MGR-S1 Gladius
A+
Kills:2,152
Deaths:931
KDR:2.311
Accuracy:34.709% A+
HSR:24.303% B
Blitz GD-10
A++
Kills:1,722
Deaths:614
KDR:2.805
Accuracy:32.955% A++
HSR:18.525% C**
NSX Tomoe
A
Kills:1,539
Deaths:634
KDR:2.427
Accuracy:34.571% A
HSR:35.088% C+
Impetus
A**
Kills:1,511
Deaths:701
KDR:2.155
Accuracy:49.809% A**
HSR:21.972% D-
MKV Suppressed
A+
Kills:1,428
Deaths:517
KDR:2.762
Accuracy:33.470% A+
HSR:23.459% B+
AF-8 RailJack
A
Kills:1,319
Deaths:334
KDR:3.949
Accuracy:45.112% A
HSR:80.667% B++
Tempest
A
Kills:1,305
Deaths:466
KDR:2.800
Accuracy:31.794% A
HSR:23.985% B+
NSX Tengu
B**
Kills:1,225
Deaths:435
KDR:2.816
Accuracy:43.778% B**
HSR:18.367% C
EM4 Longshot
B**
Kills:1,204
Deaths:342
KDR:3.520
Accuracy:45.934% B**
HSR:83.057% B++
NSX Daimyo
B**
Kills:1,178
Deaths:344
KDR:3.424
Accuracy:49.260% B**
HSR:95.756% B+
NC14 Bolt Driver
A*
Kills:1,169
Deaths:351
KDR:3.330
Accuracy:50.676% A*
HSR:85.800% A
NS-AM7 Archer
A*
Kills:745
Deaths:879
KDR:0.848
Accuracy:69.059% A
HSR:35.705% A*
NS-30 Vandal
A++
Kills:510
Deaths:147
KDR:3.469
Accuracy:43.036% A++
HSR:32.549% B++
Soldier Soaker
B*
Kills:323
Deaths:119
KDR:2.714
Accuracy:34.992% C++
HSR:19.195% B*
NC4 Mag-Shot
B**
Kills:74
Deaths:70
KDR:1.057
Accuracy:35.153% B**
HSR:8.108% F-
Kills:35,161
Deaths (as Infiltrator):13,299
Deaths (to Infiltrators):8,577
KDR:2.64388
Kill Difference:21,862
Playtime:462.888 hours
Usage:24%
Score:9.172m
Score/min:330
Accuracy (listed only):42.917%
HSR (listed only):42.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B**
Kills:7,103
Deaths:3,932
KDR:1.806
Accuracy:73.330% B**
HSR:17.809% B+
GD-66 Claw
B**
Kills:3,253
Deaths:1,753
KDR:1.856
Accuracy:69.873% B**
HSR:14.172% C+
AF-4A Bandit
A
Kills:2,457
Deaths:1,251
KDR:1.964
Accuracy:31.246% A
HSR:27.188% B++
GD-7F
A++
Kills:2,075
Deaths:1,026
KDR:2.022
Accuracy:32.641% A++
HSR:22.313% B+
AC-X11
A++
Kills:1,640
Deaths:832
KDR:1.971
Accuracy:34.397% A++
HSR:22.439% C++
NS-11C
A++
Kills:1,406
Deaths:625
KDR:2.250
Accuracy:33.784% A++
HSR:20.982% C**
Warden
A*
Kills:1,377
Deaths:624
KDR:2.207
Accuracy:40.756% A*
HSR:33.914% A
NSX Tanto
A
Kills:1,262
Deaths:559
KDR:2.258
Accuracy:33.496% A
HSR:28.051% B+
AF-57 Piston
B++
Kills:1,255
Deaths:634
KDR:1.980
Accuracy:47.587% B++
HSR:15.777% B+
MGR-M1 Bishop
A*
Kills:1,225
Deaths:282
KDR:4.344
Accuracy:46.852% A*
HSR:37.959% B**
NS Baron G5
A
Kills:1,181
Deaths:722
KDR:1.636
Accuracy:57.286% A
HSR:16.003% C**
Mauler S6
A++
Kills:1,176
Deaths:706
KDR:1.666
Accuracy:56.457% A++
HSR:13.180% C-
AF-19 Mercenary
A++
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:30.996% A++
HSR:22.806% C*
19A Fortuna
A
Kills:478
Deaths:260
KDR:1.838
Accuracy:31.373% A
HSR:24.059% B++
MGR-C1 Charger
A
Kills:292
Deaths:154
KDR:1.896
Accuracy:34.366% A
HSR:26.712% B
Kills:27,342
Deaths (as Engineer):14,008
Deaths (to Engineers):7,481
KDR:1.95188
Kill Difference:13,334
Playtime:471.428 hours
Usage:24%
Score:11.292m
Score/min:399
Accuracy (listed only):43.629%
HSR (listed only):22.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B**
Kills:7,103
Deaths:3,932
KDR:1.806
Accuracy:73.330% B**
HSR:17.809% B+
AF-4 Cyclone
A
Kills:4,514
Deaths:2,224
KDR:2.030
Accuracy:31.701% A
HSR:20.381% C*
GD-66 Claw
B**
Kills:3,253
Deaths:1,753
KDR:1.856
Accuracy:69.873% B**
HSR:14.172% C+
MGR-S1 Gladius
A+
Kills:2,152
Deaths:931
KDR:2.311
Accuracy:34.709% A+
HSR:24.303% B
Blitz GD-10
A++
Kills:1,722
Deaths:614
KDR:2.805
Accuracy:32.955% A++
HSR:18.525% C**
Reaper DMR
B**
Kills:1,646
Deaths:1,161
KDR:1.418
Accuracy:31.521% B**
HSR:24.180% C+
Carnage AR
B**
Kills:1,554
Deaths:1,099
KDR:1.414
Accuracy:30.118% B**
HSR:21.879% C++
NS-11A
B+
Kills:1,481
Deaths:1,393
KDR:1.063
Accuracy:27.558% B+
HSR:18.974% C-
MKV Suppressed
A+
Kills:1,428
Deaths:517
KDR:2.762
Accuracy:33.470% A+
HSR:23.459% B+
Tempest
A
Kills:1,305
Deaths:466
KDR:2.800
Accuracy:31.794% A
HSR:23.985% B+
NC9 A-Tross
C*
Kills:1,285
Deaths:1,284
KDR:1.001
Accuracy:26.676% C*
HSR:20.078% D
AF-57 Piston
B++
Kills:1,255
Deaths:634
KDR:1.980
Accuracy:47.587% B++
HSR:15.777% B+
NSX Tengu
B**
Kills:1,225
Deaths:435
KDR:2.816
Accuracy:43.778% B**
HSR:18.367% C
NS Baron G5
A
Kills:1,181
Deaths:722
KDR:1.636
Accuracy:57.286% A
HSR:16.003% C**
Mauler S6
A++
Kills:1,176
Deaths:706
KDR:1.666
Accuracy:56.457% A++
HSR:13.180% C-
NC1 Gauss Rifle
B**
Kills:1,155
Deaths:1,093
KDR:1.057
Accuracy:28.678% B**
HSR:20.260% C+
Gauss Prime
B+
Kills:878
Deaths:602
KDR:1.458
Accuracy:28.790% B+
HSR:20.273% C--
GR-22
A+
Kills:589
Deaths:323
KDR:1.824
Accuracy:31.437% A+
HSR:22.750% B+
NSX Yumi
B*
Kills:79
Deaths:61
KDR:1.295
Accuracy:30.599% B*
HSR:27.848% C*
Kills:34,981
Deaths (as Combat Medic):19,950
Deaths (to Combat Medics):5,373
KDR:1.75343
Kill Difference:15,031
Playtime:275.573 hours
Usage:14%
Score:5.518m
Score/min:334
Accuracy (listed only):39.385%
HSR (listed only):20.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:832
Deaths:217
KDR:3.834
Accuracy:50.007% A
HSR:14.664% C+
NCM1 Scattercannon
A++
Kills:811
Deaths:226
KDR:3.589
Accuracy:57.465% A++
HSR:14.920% C+
NCM2 Falcon
A++
Kills:126
Deaths:45
KDR:2.800
Accuracy:57.413% A++
HSR:3.175% D
NCM3 Raven
A+
Kills:70
Deaths:70
KDR:1
Accuracy:52.471% A+
HSR:2.857% C+
NCM3 Raven
A
Kills:69
Deaths:70
KDR:0.986
Accuracy:50.813% A
HSR:0% F-
NCM2 Falcon
A++
Kills:60
Deaths:41
KDR:1.463
Accuracy:61.064% A++
HSR:5% C*
Kills:1,968
Deaths (as MAX Suit):334.500
Deaths (to MAX Suits):2,144
KDR:5.88341
Kill Difference:1,633.500
Playtime:26.577 hours
Usage:1%
Score:0.815m
Score/min:511
Accuracy (listed only):54.872%
HSR (listed only):6.769%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:745
V. Kills:36 N/A
Deaths:143
KDR:5.210
Accuracy:59.334% B+
KPH:69.400 B+
VKPH:3.400 C-
M20 Mustang
B++
Kills:465
V. Kills:294 158%
Deaths:214
KDR:2.173
Accuracy:31.443% C++
KPH:21.700 B++
VKPH:13.700 B+
Breaker Rocket Pods
B**
Kills:104
V. Kills:20 N/A
Deaths:16
KDR:6.500
Accuracy:63.258% A++
KPH:151.300 B++
VKPH:29.100 B**
Kills:1,314 (1,210 + 0)
Deaths:373
KDR:3.523
VKDR:0.938
Vehicle Kills:350
Kill Difference:941
Playtime:32.877 hours
Usage:2%
Score:0.450m
Score/min:228
Piloting Accuracy:31.443%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:1,209
V. Kills:601 201%
Deaths:55
KDR:21.982
Accuracy:35.456% B++
KPH:41.200 B*
VKPH:20.500 C**
C150 Dalton
B
Kills:795
V. Kills:519 153%
Deaths:53
KDR:15
Accuracy:37.870% C+
KPH:39.200 B
VKPH:25.600 C++
Dual-75 Duster
B**
Kills:224
V. Kills:10 N/A
Deaths:6
KDR:37.333
Accuracy:46.991% B**
KPH:68.900 C+
VKPH:3.100 D
L105 Zephyr
B++
Kills:111
V. Kills:6 N/A
Deaths:4
KDR:27.750
Accuracy:48.432% B++
KPH:51.600 C++
VKPH:2.800 D--
Kills:2,339 (0 + 2,339)
Deaths:118
KDR:19.822
VKDR:9.627
Vehicle Kills:1,136
Kill Difference:2,221
Playtime:54.980 hours
Usage:3%
Score:0.817m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:48.432%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:279
V. Kills:55 N/A
Deaths:11
KDR:25.364
Accuracy:56.861% B**
KPH:94.100 A++
VKPH:18.500 M+
C75 Viper
A*
Kills:198
V. Kills:61 319%
Deaths:10
KDR:19.800
Accuracy:51.578% A+
KPH:57.500 A+
VKPH:17.700 A*
Skyguard
M**
Kills:85
V. Kills:45 185%
Deaths:4
KDR:21.250
Accuracy:35.161% B**
KPH:41.400 M**
VKPH:21.900 M**
Kills:562 (562 + 0)
Deaths:25
KDR:22.480
VKDR:6.440
Vehicle Kills:161
Kill Difference:537
Playtime:8.462 hours
Usage:0%
Score:0.193m
Score/min:380
Driving Accuracy:35.161%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,169
V. Kills:653 179%
Deaths:123
KDR:9.504
Accuracy:58.419% B**
KPH:37.600 A
VKPH:21 A
E540 Halberd
A++
Kills:397
V. Kills:177 223%
Deaths:30
KDR:13.233
Accuracy:57.157% A++
KPH:38.800 B*
VKPH:17.300 B+
Titan-150 HEAT
A*
Kills:159
V. Kills:62 252%
Deaths:7
KDR:22.714
Accuracy:57.534% B**
KPH:41.300 A*
VKPH:16.100 A++
Enforcer ML85
B++
Kills:76
V. Kills:64 117%
Deaths:20
KDR:3.800
Accuracy:49.429% B**
KPH:24.300 C++
VKPH:20.400 B++
Kills:1,801 (1,328 + 473)
Deaths:180
KDR:10.006
VKDR:5.311
Vehicle Kills:956
Kill Difference:1,621
Playtime:48.318 hours
Usage:2%
Score:0.914m
Score/min:315
Driving Accuracy:57.534%
Gunner Accuracy:49.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:792
V. Kills:39 N/A
Deaths:68
KDR:11.647
Accuracy:55.047% B+
KPH:132 B+
VKPH:6.500 C
M96 Mjolnir-H
B*
Kills:519
V. Kills:529 98%
Deaths:154
KDR:3.370
Accuracy:64.741% A++
KPH:41.700 C
VKPH:42.500 B*
Enforcer ML65-H
C++
Kills:347
V. Kills:351 99%
Deaths:113
KDR:3.071
Accuracy:71.117% A+
KPH:29 C
VKPH:29.300 C++
E540 Halberd-H
B
Kills:51
V. Kills:48 104%
Deaths:28
KDR:1.821
Accuracy:68.367% A+
KPH:24.900 D-
VKPH:23.400 B
Kills:1,709 (0 + 1,709)
Deaths:363
KDR:4.708
VKDR:2.664
Vehicle Kills:967
Kill Difference:1,346
Playtime:32.479 hours
Usage:2%
Score:0.684m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:68.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:218
V. Kills:8 N/A
Deaths:10
KDR:21.800
Accuracy:26.274% A++
KPH:118.400 A++
VKPH:4.300 A
M20 Basilisk
A+
Kills:91
V. Kills:26 337%
Deaths:16
KDR:5.688
Accuracy:50.309% A+
KPH:25 B+
VKPH:7.100 C+
M40 Fury
B+
Kills:76
V. Kills:27 271%
Deaths:14
KDR:5.429
Accuracy:38.900% B
KPH:40.100 C--
VKPH:14.200 B+
M40 Fury
B+
Kills:71
V. Kills:29 237%
Deaths:23
KDR:3.087
Accuracy:50.254% A++
KPH:27.400 D
VKPH:11.200 B+
M12 Kobalt
A
Kills:62
V. Kills: N/A
Deaths:2
KDR:31
Accuracy:23.998% A
KPH:92 B+
VKPH:0 F-
M20 Basilisk
B**
Kills:56
V. Kills:22 243%
Deaths:13
KDR:4.308
Accuracy:47.661% B**
KPH:31.500 B*
VKPH:12.400 B*
Kills:574 (0 + 574)
Deaths:78
KDR:7.359
VKDR:1.436
Vehicle Kills:112
Kill Difference:496
Playtime:12.421 hours
Usage:1%
Score:0.228m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:47.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:399
V. Kills:26 N/A
Deaths:28
KDR:14.250
Accuracy:40.405% A
KPH:90.600 B+
VKPH:5.900 C+
M20 Wyvern
B*
Kills:314
V. Kills:154 203%
Deaths:40
KDR:7.850
Accuracy:41.521% B++
KPH:36.400 B*
VKPH:17.800 B+
Kills:713 (0 + 713)
Deaths:68
KDR:10.485
VKDR:2.647
Vehicle Kills:180
Kill Difference:645
Playtime:13.038 hours
Usage:1%
Score:0.194m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:41.521%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 7,2847,2801,1216.494B+4.3049.965%B**88.022%A73.4B*N/A17399.2h1.5B**2.9B**
LA39 Bruiser 7,1397,1033,9321.806B+0.3973.33%B**17.809%B+68.8B**N/A185103.2h1.6A+2.2B**
LA1 Anchor 4,5844,5552,4801.837C+0.3630.645%B**26.959%C++66.9B++N/A16968.1h8.1B**26.4B*
AF-4 Cyclone 4,5494,5142,2242.03B+0.1631.701%A20.381%C*78.4A++N/A18757.6h8.3B**26.1B*
C-4 5,0334,2771,2113.532A+1.3432.821%B**N/A275.9S48.8A+115615.5h1B**3.1B**
NS-44 Commissioner 3,6953,6802,2391.644B++0.5547.147%A20.625%C77.8A++N/A19647.3h2.9B**6.3B*
GD-66 Claw 3,2643,2531,7531.856B+0.3469.873%B**14.172%C+71AN/A16345.8h1.7A2.4B*
NC6A GODSAW 3,0623,0351,6291.863C+0.3331.399%B+24.25%C-52.7CN/A14157.6h8.3C++26.5B+
MANA Anti-Personnel Turret 2,5182,4896144.054N/A1.8630.599%UN/A24890U290U36617400.1h14.1T*46T*
AF-4A Bandit 2,4802,4571,2511.964B+0.2331.246%A27.188%B++56.2B*N/A16143.7h8.6B**27.6B*
SAS-R 2,2872,2838312.747C++0.5552.299%A*76.303%B*70.7AN/A18932.3h1.6A3.1A
MGR-S1 Gladius 2,1652,1529312.311B++0.1234.709%A+24.303%B80.3A+N/A18826.8h7.8B++22.6B*
GD-7F 2,0932,0751,0262.022B**0.1732.641%A++22.313%B+81.1A*N/A20225.6h8.6A+26.5B**
NSX Naginata 1,7781,7738542.076B++0.1229.063%A31.811%B+64.7B*N/A14927.4h9B*31B*
NS-15M2 1,7701,7619541.846C*0.3529.006%B**24.304%C+59.3B+N/A14929.7h10B*34.5B++
Blitz GD-10 1,7311,7226142.805A++0.6132.955%A++18.525%C**90.6M+N/A21819h9.8A29.8B*
Reaper DMR 1,6581,6461,1611.418C+0.7831.521%B**24.18%C+55.2B*N/A13629.8h7.7B**24.5B**
AC-X11 1,6551,6408321.971B*0.2234.397%A++22.439%C++53.6AN/A13930.6h7.1B**20.5B*
Carnage AR 1,5711,5541,0991.414C++0.7830.118%B**21.879%C++52.5B**N/A13029.6h10.5B**34.8B**
NSX Tomoe 1,5421,5396342.427B+0.2334.571%A35.088%C+62.3B**N/A13524.7h10B**29B**
Impetus 1,5201,5117012.155C*0.0449.809%A**21.972%D-60B*N/A14225.2h3.9B*7.8B**
NC6 Gauss SAW 1,5061,4971,0781.389C**0.8023.974%B++24.516%C++49.7B*N/A17730.1h7.6B*31.8B++
NS-11A 1,4941,4811,3931.063C+1.1327.558%B+18.974%C-31.5C+N/A9547h11.4B*41.5B++
MKV Suppressed 1,4351,4285172.762A*0.5733.47%A+23.459%B+97.1M+N/A23314.7h10B**29.8B*
NS-11C 1,4131,4066252.25A+0.0633.784%A++20.982%C**79.4A**N/A20117.7h9.2B**27.3B**
Warden 1,3931,3776242.207B**0.0140.756%A*33.914%A64.3A**N/A18421.4h5.6A13.8B**
AF-8 RailJack 1,3221,3193343.949B+1.7645.112%A80.667%B++44.9A++N/A10829.4h1.8B**3.9B*
Tempest 1,3091,3054662.8A0.6131.794%A23.985%B+87.6A+N/A19314.9h8.3B**26B**
NC9 A-Tross 1,2931,2851,2841.001C1.1926.676%C*20.078%D29.9CN/A7843h8.3B*31.2B+
NSX Tanto 1,2631,2625592.258A0.0633.496%A28.051%B+67.1AN/A15918.8h8.6B**25.7B+
AF-57 Piston 1,2641,2556341.979B*0.2147.587%B++15.777%B+84.2A*N/A21314.9h3.1B**6.5B++
EM1 1,2401,2297191.709B+0.4828.678%A24.003%B65.7AN/A16018.7h10.8B37.8B++
NSX Tengu 1,2281,2254352.816A++0.6243.778%B**18.367%C88.1A*N/A24113.9h8.4B**19.3B*
MGR-M1 Bishop 1,2321,2252824.344A++2.1546.852%A*37.959%B**78A**N/A25115.7h4A+8.5A
EM6 1,2251,2188351.459C+0.7324.991%B+19.951%D46C*N/A11926.5h9B*35.9B++
AP30 Shredder 1,8101,2095521.982A*19.7935.456%B++2.068%C+41.3B*20.5C**23329.3h47.2B*133B**
EM4 Longshot 1,2061,2043423.52C++1.3345.934%B**83.057%B++47.8B**N/A12125.2h1.6B**3.5B**
NS Baron G5 1,1911,1817221.636B*0.5657.286%A16.003%C**65.6A+N/A17418h4B++7C+
NSX Daimyo 1,1781,1783443.424C++1.2349.26%B**95.756%B+62.7B+N/A15318.8h2B*4.1B*
Mauler S6 1,1781,1767061.666B++0.5356.457%A++13.18%C-66.8A*N/A16917.6h3.1A5.6B**
NC14 Bolt Driver 1,1701,1693513.33B**1.1450.676%A*85.8%A55.7A*N/A15821h1.5A+3A
Titan-150 AP 1,8221,1691239.504B+7.3158.419%B**1.54%D37.6A21A30331.1h3.2B**5.6A
AF-19 Mercenary 1,1691,1626481.793A0.4030.996%A++22.806%C*34.5B*N/A13333.7h8.3A26.9B**
NC1 Gauss Rifle 1,1661,1551,0931.057C++1.1428.678%B**20.26%C+38B*N/A13130.4h9.4A32.9B**
Gauss Prime 8858786021.458C+0.7428.79%B+20.273%C--38.5CN/A8722.8h9.2B**32.1B*
Sticky Grenade 9018651865N/A862.8165.727%A+N/A1235.7B+51.4M**38000.7h1.9B+2.8B+
NCM1 Scattercannon 8358322173.834B*1.6450.007%A14.664%C+82.4M+N/A23810.1h4.4B**8.7A
NCM1 Scattercannon 8178112263.588B**1.3957.465%A++14.92%C+78.7SN/A25210.3h5.2B**9.1B**
Frag Grenade 8248081808N/A805.8146.697%C++N/A448.9C+8.9C++14881.8h3.8C++8.1C**
C150 Dalton 1,3147955315A12.8137.87%C+N/A39.2B25.6C++29220.3h2.7B**7B**
C85 Canister-H 8317926811.647C+9.4555.047%B+12.626%B+132B+6.5C3276h4.2B*7.7B**
NS-AM7 Archer 8227458790.848B*1.3569.059%A35.705%A*16.4A*1.7D11545.4h6.7B**9.7A
M30 Mustang AH 7817451435.21C+3.0259.334%B+N/A69.6B++3.4C-20910.7h6B+10.2B+
Auraxium Mag-Cutter 71570439,5980.018C2.1824.05%C3.409%D0.6CN/A11267.9h1.6B*6.6B+
GR-22 5925893231.824B+0.3731.437%A+22.75%B+64.7A+N/A1799.1h9.6A+30.5B**
MGR-L1 Promise 5325312422.194B++0.0030.896%A30.509%B*71.8B**N/A3127.4h9.8B**31.6B*
M96 Mjolnir-H 1,0485191543.37C+1.1864.741%A++N/A41.9C42.7B*42512.4h36.3C*56.1B*
NS-30 Vandal 5115101473.469B**1.2843.036%A++32.549%B++77.3A++N/A1926.6h4.2B**9.7B**
19A Fortuna 4794782601.838B+0.3631.373%A24.059%B++51.4B++N/A1489.3h8B*25.5B**
M20 Mustang 7594652142.173C++0.0231.443%C++1.29%C--21.6B++13.7B+21221.5h67B++213.2B*
CAS 14-E 4253992814.25C++12.0640.405%A1.504%C90.7B+5.9C+2264.4h20.2B*50B**
E540 Halberd 5743973013.233B++11.0457.157%A++2.267%C-38.9B*17.4B+29110.2h4.5B**7.8A
NC05 Jackhammer 3923902011.94B++0.2554.211%A13.59%C76.5AN/A2385.1h3.4A6.3B*
Enforcer ML65-H 6983471133.071C0.8871.117%A+N/A28.9C29.3C++28912h14.9C*20.9B++
Rocklet Rifle 6673262051.59A++0.6051.76%C+N/A56.2A**58.8M++6565.8h19.5A+37.6B**
Soldier Soaker 3243231192.714A+0.5234.992%C++19.195%B*146.8M*N/A4482.2h4.7B++13.3B*
M20 Wyvern 468314407.85B+5.6641.521%B++1.274%D--36.5B*17.9B+2598.6h51.5B**124B**
MGR-C1 Charger 2962921541.896B*0.3034.366%A26.712%B67.9AN/A1994.3h9.5B**27.5B*
Shrike 4622843300.861C**1.3363.026%B++2.113%C30.5B+19.1B**3479.3h6.2C**9.9B+
L100 Python HESH 3342791125.364A+23.1756.861%B**1.434%C+93A++18.3M4193h2.6B*4.5B*
Dual-75 Duster 234224637.333A+35.1446.991%B**N/A67.9C+3D1673.3h6C+12.8B+
Hawk GD-68 3862212181.014B+1.1873.457%A+1.357%D-21.3B++15.9B**24110.4h7.4B+10B*
M12 Kobalt 2262181021.8B*19.6126.274%A++16.973%C121.1A++4.4A4471.8h15B*57.1B*
C75 Viper 2591981019.8M**17.6151.578%A+1.515%C++58.2A++17.9A*3523.4h9.2B*17.9B**
Titan-150 HEAT 221159722.714M**20.5257.534%B**N/A40.8A++15.9A++4113.9h4.2B+7.3B**
Bouncing Betty 150149463.239C1.0538.227%DN/A78.4D-N/A2791.9h1.9C++4.8C+
Anti-Vehicle Grenade 1951361136N/A133.8143.077%D-N/A340C+147.5B+22840.4h4.5B++10.5B
NCM2 Falcon 155126452.8A+0.6157.413%A++3.175%D54.8S12.6M**2432.3h4.8A8.4B**
NC15 Phoenix 276113971.165C++1.0359.364%B*N/A14.5C++20.9A2067.8h10.4C+17.5B
L105 Zephyr 117111427.75A+25.5648.432%B++N/A50.5C+2.7D--1482.2h5.7B+11.8B+
M20 Basilisk 186104195.474C3.2857.548%B+5.769%B22.1D-17.4C2204.7h124.7C+216.7C++
Breaker Rocket Pods 124104166.5C+4.3163.258%A++N/A148.6B++28.6B**10320.7h12.8B+20.3B++
Tank Mine 12493246.5U44.311454.17%UN/A930U310S69290.1h3.8T0.3M*
M20 Basilisk 11791165.688A3.4950.309%A+5.495%C+25.3B+7.2C+2163.6h82.4B+163.8B*
Hyena Missile Launcher 13686362.389B**0.2042.492%A+N/A17.9C+10.4C+1954.8h37.2C*87.4B++
Skyguard 13085421.25S19.0635.161%B**N/A40.5M**21.4M**3712.1h49.1A++139.7A+
NSX Yumi 7979611.295C+0.9030.599%B*27.848%C*49.4B+N/A1471.6h9.6B*31.5B*
M40 Fury 10376145.429C3.2438.9%BN/A40C--14.2B+3101.9h13C++33.5B
Enforcer ML85 14076203.8C1.6149.429%B**5.263%M24.5C++20.6B++4003.1h13.7C+27.6B+
Mag-Cutter 77758,2700.009C2.1831.624%C*N/A0.3C--N/A1285.8h2B+6.2C*
NC4 Mag-Shot 7474701.057B+1.1435.153%B**8.108%F-33.6B+N/A2562.2h7.7B22B+
M40 Fury 10071233.087D0.8950.254%A++N/A27.3D11.2B+2642.6h20.9D*41.7C++
NCM3 Raven 14370701C*1.1952.471%A+2.857%C+9C+9.4A+1147.8h40.3D-76.9C++
AF-22 Crow 13270930.753B+1.4477.318%AN/A20.6B18.2B++2023.4h8.8C+11.4B+
NCM3 Raven 13969700.986C++1.2150.813%AN/A8.8C9B**1037.8h38.1D--74.9C++
M12 Kobalt 6262231A*28.8123.998%A20.968%B+88.6B+N/A4530.7h13.2B*55.1B++
NCM2 Falcon 7360411.463B++0.7361.064%A++5%C*27.3M5.9B+1412.2h10.7B++17.6B*
M20 Basilisk 7856134.308B++2.1147.661%B**7.143%B+31.1B*12.2B*3451.8h76.8B+161.1B**
E540 Halberd-H 9951281.821D0.3768.367%A+1.961%C+24.3D-22.9C**3302.1h7.9D11.5C+
M60-A Bulldog 6050105C+2.8144.757%B**N/A41.7B8.3B+2051.2h4.8B++10.7B*
Xiphos Anti-Personnel Phalanx Tower 5150150C+47.8131.751%C**N/A250C++5D6840.2h11.2B+35.4B

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,8390.5h
Nano-Armor Kit336482,53032.5h
Spawn Beacon201,9081.4h
Medical Kit1,19210,33620.1h
Medical Applicator938281,86724.5h
Rampart Wall2981.1h
Deconstruction Tool02,1190.5h
Xiphos Anti-Personnel Tower0570.4h
Skywall Shield Emitter1570.2h
Repair Module0930.3h
Turret AI Module0970.5h
Motion Spotter168,7854.5h
Recon Detection Device138160.9h
Shield Recharging Field662,8051.3h
Ammunition Package223,4781.3h
Anti-Infantry MANA Turret592,4932.7h
Snowman Soldier8520.1h
Hardlight Barrier1282,1292.2h
Nano-Repair Grenade02340.1h
WLT-Howler Mining Laser01,0230.2h

Check the help document for the dictionary if you want to learn more about words used here.


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