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Director General Maryph[1RPC] Maryph
NC BR 97

KDR: 2.2

Score: 41.6m

Last Seen: Dec 12th, 2019 2:36 PM
- OFFLINE - 29.9 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 32
Level Progress (to 98): 21%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS The Moonshot LA39 Bruiser LA1 Anchor AF-4 Cyclone C-4 NS-44 Commissioner GD-66 Claw NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,457,764 MLG Score: 2764
Fun Score: N/A
Cheeseburgers Flipped: 212TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.593%24.432%77236119156,6471.967390.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.192%2.016A*0.524B+-1.648FHEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.657B+8.10.436B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.42%0.744%129212251,21010924071.10705297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.861%-0.409C---0.774D-1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.456B+29.50.446B58.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.234%1.39%213412231,87017299051.08155206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.52%1.474A+-0.708D--0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++3.90.689B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.516%4.702%3571212154,424167021132.6491209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.415%0.212C++0.057C+1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.566B+19.90.5B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.401%85.514%3576122114,5243953143.67417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.4%2.172A*1.195B**-0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.678B+1.60.506B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.387%16.261%3574122312,9331998586.47297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.982%1.881A++0.301C*0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.773B++1.90.604B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 32
41.6m154.5%424 (25.4k)354 (21.2k)2.19751111,54150,7582.3446897 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227784726.575%27.474%73002:1944

14% Combat Medic25% Engineer17% Heavy Assault24% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2015 5:01 PMFeb 4th, 2018 12:49 PMDec 12th, 2019 12:38 PM (1d) (PST)Dec 12th, 2019 12:31 PM (1d) (PST)Dec 12th, 2019 10:36 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7262594670.9490.4320.2611.5610.0612764

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,54115,53928,00257261694421,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1958.6h/81.6d 7,470 30,645 32,759 183.4k 2,427 6,021 7,181 85.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:4,576
Deaths:2,486
KDR:1.841
Accuracy:30.651% B**
HSR:26.923% C++
NC6A GODSAW
B+
Kills:3,035
Deaths:1,629
KDR:1.863
Accuracy:31.399% B+
HSR:24.250% C-
NSX Naginata
A
Kills:1,773
Deaths:854
KDR:2.076
Accuracy:29.063% A
HSR:31.811% B+
NS-15M2
B*
Kills:1,764
Deaths:956
KDR:1.845
Accuracy:29.007% B*
HSR:24.263% C
NC6 Gauss SAW
B++
Kills:1,500
Deaths:1,084
KDR:1.384
Accuracy:23.975% B++
HSR:24.533% C++
EM1
A
Kills:1,229
Deaths:719
KDR:1.709
Accuracy:28.678% A
HSR:24.003% C**
EM6
B+
Kills:1,218
Deaths:835
KDR:1.459
Accuracy:24.991% B+
HSR:19.951% D
MGR-L1 Promise
A
Kills:531
Deaths:242
KDR:2.194
Accuracy:30.896% A
HSR:30.509% B++
Kills:15,626
Deaths (as Heavy Assault):8,805
Deaths (to Heavy Assaults):14,605
KDR:1.77467
Kill Difference:6,821
Playtime:335.680 hours
Usage:17%
Score:6.220m
Score/min:309
Accuracy (listed only):28.582%
HSR (listed only):25.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B**
Kills:7,238
Deaths:3,995
KDR:1.812
Accuracy:73.388% B**
HSR:17.795% B+
AF-4 Cyclone
B**
Kills:4,518
Deaths:2,225
KDR:2.031
Accuracy:31.705% B**
HSR:20.385% C++
GD-66 Claw
B*
Kills:3,264
Deaths:1,762
KDR:1.852
Accuracy:69.839% B*
HSR:14.154% C+
AF-4A Bandit
A
Kills:2,480
Deaths:1,272
KDR:1.950
Accuracy:31.207% A
HSR:27.298% B++
MGR-S1 Gladius
A+
Kills:2,152
Deaths:931
KDR:2.311
Accuracy:34.709% A+
HSR:24.303% B
GD-7F
A+
Kills:2,081
Deaths:1,030
KDR:2.020
Accuracy:32.650% A+
HSR:22.297% C**
Blitz GD-10
A++
Kills:1,752
Deaths:630
KDR:2.781
Accuracy:32.961% A++
HSR:18.550% C*
AC-X11
A++
Kills:1,640
Deaths:832
KDR:1.971
Accuracy:34.397% A++
HSR:22.439% C+
MKV Suppressed
A+
Kills:1,428
Deaths:517
KDR:2.762
Accuracy:33.432% A+
HSR:23.459% B+
NS-11C
A++
Kills:1,406
Deaths:625
KDR:2.250
Accuracy:33.784% A++
HSR:20.982% C**
Tempest
A
Kills:1,305
Deaths:466
KDR:2.800
Accuracy:31.794% A
HSR:23.985% B
NSX Tanto
A
Kills:1,262
Deaths:559
KDR:2.258
Accuracy:33.496% A
HSR:28.051% B+
AF-57 Piston
B++
Kills:1,255
Deaths:634
KDR:1.980
Accuracy:47.587% B++
HSR:15.777% B+
NSX Tengu
B**
Kills:1,225
Deaths:435
KDR:2.816
Accuracy:43.778% B**
HSR:18.367% C
NS Baron G5
A
Kills:1,181
Deaths:726
KDR:1.627
Accuracy:57.230% A
HSR:16.003% C**
Mauler S6
A++
Kills:1,176
Deaths:706
KDR:1.666
Accuracy:56.457% A++
HSR:13.180% C--
AF-19 Mercenary
A++
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:30.996% A++
HSR:22.806% C*
19A Fortuna
B**
Kills:478
Deaths:260
KDR:1.838
Accuracy:31.373% B**
HSR:24.059% B+
MGR-C1 Charger
A
Kills:292
Deaths:154
KDR:1.896
Accuracy:34.366% A
HSR:26.712% B
Kills:37,295
Deaths (as Light Assault):18,407
Deaths (to Light Assaults):8,805
KDR:2.02613
Kill Difference:18,888
Playtime:369.377 hours
Usage:19%
Score:8.356m
Score/min:377
Accuracy (listed only):40.797%
HSR (listed only):21.084%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A
Kills:7,366
Deaths:1,143
KDR:6.444
Accuracy:49.963% B**
HSR:87.958% A
AF-4 Cyclone
B**
Kills:4,518
Deaths:2,225
KDR:2.031
Accuracy:31.705% B**
HSR:20.385% C++
NS-44 Commissioner
A
Kills:3,697
Deaths:2,254
KDR:1.640
Accuracy:47.152% A
HSR:20.692% C
SAS-R
A*
Kills:2,288
Deaths:834
KDR:2.743
Accuracy:52.308% A*
HSR:76.311% B++
MGR-S1 Gladius
A+
Kills:2,152
Deaths:931
KDR:2.311
Accuracy:34.709% A+
HSR:24.303% B
Blitz GD-10
A++
Kills:1,752
Deaths:630
KDR:2.781
Accuracy:32.961% A++
HSR:18.550% C*
NSX Tomoe
B**
Kills:1,539
Deaths:634
KDR:2.427
Accuracy:34.571% B**
HSR:35.088% C+
Impetus
A**
Kills:1,511
Deaths:701
KDR:2.155
Accuracy:49.809% A**
HSR:21.972% D-
MKV Suppressed
A+
Kills:1,428
Deaths:517
KDR:2.762
Accuracy:33.432% A+
HSR:23.459% B+
AF-8 RailJack
A
Kills:1,319
Deaths:334
KDR:3.949
Accuracy:45.112% A
HSR:80.667% B++
Tempest
A
Kills:1,305
Deaths:466
KDR:2.800
Accuracy:31.794% A
HSR:23.985% B
NSX Tengu
B**
Kills:1,225
Deaths:435
KDR:2.816
Accuracy:43.778% B**
HSR:18.367% C
EM4 Longshot
B**
Kills:1,204
Deaths:342
KDR:3.520
Accuracy:45.934% B**
HSR:83.057% B+
NSX Daimyo
A
Kills:1,178
Deaths:344
KDR:3.424
Accuracy:49.260% A
HSR:95.756% B+
NC14 Bolt Driver
A*
Kills:1,169
Deaths:351
KDR:3.330
Accuracy:50.676% A*
HSR:85.800% A
NS-AM7 Archer
A++
Kills:751
Deaths:893
KDR:0.841
Accuracy:69.031% A+
HSR:35.686% A++
NS-30 Vandal
A+
Kills:516
Deaths:150
KDR:3.440
Accuracy:43.075% A+
HSR:32.752% B++
Soldier Soaker
B**
Kills:323
Deaths:119
KDR:2.714
Accuracy:34.992% C++
HSR:19.195% B**
NC4 Mag-Shot
B**
Kills:74
Deaths:70
KDR:1.057
Accuracy:35.153% B**
HSR:8.108% F
Kills:35,315
Deaths (as Infiltrator):13,373
Deaths (to Infiltrators):8,618
KDR:2.64077
Kill Difference:21,942
Playtime:464.549 hours
Usage:24%
Score:9.206m
Score/min:330
Accuracy (listed only):42.917%
HSR (listed only):42.742%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B**
Kills:7,238
Deaths:3,995
KDR:1.812
Accuracy:73.388% B**
HSR:17.795% B+
GD-66 Claw
B*
Kills:3,264
Deaths:1,762
KDR:1.852
Accuracy:69.839% B*
HSR:14.154% C+
AF-4A Bandit
A
Kills:2,480
Deaths:1,272
KDR:1.950
Accuracy:31.207% A
HSR:27.298% B++
GD-7F
A+
Kills:2,081
Deaths:1,030
KDR:2.020
Accuracy:32.650% A+
HSR:22.297% C**
AC-X11
A++
Kills:1,640
Deaths:832
KDR:1.971
Accuracy:34.397% A++
HSR:22.439% C+
NS-11C
A++
Kills:1,406
Deaths:625
KDR:2.250
Accuracy:33.784% A++
HSR:20.982% C**
Warden
A*
Kills:1,377
Deaths:624
KDR:2.207
Accuracy:40.756% A*
HSR:33.914% A
NSX Tanto
A
Kills:1,262
Deaths:559
KDR:2.258
Accuracy:33.496% A
HSR:28.051% B+
AF-57 Piston
B++
Kills:1,255
Deaths:634
KDR:1.980
Accuracy:47.587% B++
HSR:15.777% B+
MGR-M1 Bishop
A*
Kills:1,225
Deaths:282
KDR:4.344
Accuracy:46.852% A*
HSR:37.959% B**
NS Baron G5
A
Kills:1,181
Deaths:726
KDR:1.627
Accuracy:57.230% A
HSR:16.003% C**
Mauler S6
A++
Kills:1,176
Deaths:706
KDR:1.666
Accuracy:56.457% A++
HSR:13.180% C--
AF-19 Mercenary
A++
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:30.996% A++
HSR:22.806% C*
19A Fortuna
B**
Kills:478
Deaths:260
KDR:1.838
Accuracy:31.373% B**
HSR:24.059% B+
MGR-C1 Charger
A
Kills:292
Deaths:154
KDR:1.896
Accuracy:34.366% A
HSR:26.712% B
Kills:27,517
Deaths (as Engineer):14,109
Deaths (to Engineers):7,525
KDR:1.95032
Kill Difference:13,408
Playtime:482.670 hours
Usage:25%
Score:11.517m
Score/min:398
Accuracy (listed only):43.625%
HSR (listed only):22.895%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B**
Kills:7,238
Deaths:3,995
KDR:1.812
Accuracy:73.388% B**
HSR:17.795% B+
AF-4 Cyclone
B**
Kills:4,518
Deaths:2,225
KDR:2.031
Accuracy:31.705% B**
HSR:20.385% C++
GD-66 Claw
B*
Kills:3,264
Deaths:1,762
KDR:1.852
Accuracy:69.839% B*
HSR:14.154% C+
MGR-S1 Gladius
A+
Kills:2,152
Deaths:931
KDR:2.311
Accuracy:34.709% A+
HSR:24.303% B
Blitz GD-10
A++
Kills:1,752
Deaths:630
KDR:2.781
Accuracy:32.961% A++
HSR:18.550% C*
Reaper DMR
B**
Kills:1,646
Deaths:1,161
KDR:1.418
Accuracy:31.521% B**
HSR:24.180% C+
Carnage AR
B**
Kills:1,554
Deaths:1,099
KDR:1.414
Accuracy:30.118% B**
HSR:21.879% C++
NS-11A
B+
Kills:1,481
Deaths:1,393
KDR:1.063
Accuracy:27.558% B+
HSR:18.974% C-
MKV Suppressed
A+
Kills:1,428
Deaths:517
KDR:2.762
Accuracy:33.432% A+
HSR:23.459% B+
Tempest
A
Kills:1,305
Deaths:466
KDR:2.800
Accuracy:31.794% A
HSR:23.985% B
NC9 A-Tross
C*
Kills:1,285
Deaths:1,284
KDR:1.001
Accuracy:26.676% C*
HSR:20.078% D
AF-57 Piston
B++
Kills:1,255
Deaths:634
KDR:1.980
Accuracy:47.587% B++
HSR:15.777% B+
NSX Tengu
B**
Kills:1,225
Deaths:435
KDR:2.816
Accuracy:43.778% B**
HSR:18.367% C
NS Baron G5
A
Kills:1,181
Deaths:726
KDR:1.627
Accuracy:57.230% A
HSR:16.003% C**
Mauler S6
A++
Kills:1,176
Deaths:706
KDR:1.666
Accuracy:56.457% A++
HSR:13.180% C--
NC1 Gauss Rifle
B**
Kills:1,155
Deaths:1,093
KDR:1.057
Accuracy:28.678% B**
HSR:20.260% C+
Gauss Prime
B+
Kills:878
Deaths:602
KDR:1.458
Accuracy:28.790% B+
HSR:20.273% D
GR-22
A
Kills:589
Deaths:323
KDR:1.824
Accuracy:31.437% A
HSR:22.750% B
NSX Yumi
B++
Kills:79
Deaths:61
KDR:1.295
Accuracy:30.599% B++
HSR:27.848% C++
Kills:35,161
Deaths (as Combat Medic):20,043
Deaths (to Combat Medics):5,397
KDR:1.75428
Kill Difference:15,118
Playtime:276.324 hours
Usage:14%
Score:5.536m
Score/min:334
Accuracy (listed only):39.382%
HSR (listed only):20.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:832
Deaths:217
KDR:3.834
Accuracy:50.007% B**
HSR:14.664% C
NCM1 Scattercannon
A++
Kills:811
Deaths:226
KDR:3.589
Accuracy:57.465% A++
HSR:14.920% C+
NCM2 Falcon
A++
Kills:126
Deaths:45
KDR:2.800
Accuracy:57.413% A++
HSR:3.175% D
NCM3 Raven
A+
Kills:70
Deaths:70
KDR:1
Accuracy:52.471% A+
HSR:2.857% C++
NCM3 Raven
A
Kills:69
Deaths:70
KDR:0.986
Accuracy:50.813% A
HSR:0% F-
NCM2 Falcon
A++
Kills:60
Deaths:41
KDR:1.463
Accuracy:61.064% A++
HSR:5% C*
Kills:1,968
Deaths (as MAX Suit):334.500
Deaths (to MAX Suits):2,154
KDR:5.88341
Kill Difference:1,633.500
Playtime:26.577 hours
Usage:1%
Score:0.815m
Score/min:511
Accuracy (listed only):54.872%
HSR (listed only):6.769%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:745
V. Kills:36 N/A
Deaths:143
KDR:5.210
Accuracy:59.334% B+
KPH:69.300 B+
VKPH:3.400 C-
M20 Mustang
B++
Kills:465
V. Kills:294 158%
Deaths:214
KDR:2.173
Accuracy:31.443% C++
KPH:21.700 B++
VKPH:13.700 B+
Breaker Rocket Pods
A
Kills:104
V. Kills:20 N/A
Deaths:16
KDR:6.500
Accuracy:63.258% A++
KPH:151.300 B*
VKPH:29.100 A
Kills:1,314 (1,210 + 0)
Deaths:373
KDR:3.523
VKDR:0.938
Vehicle Kills:350
Kill Difference:941
Playtime:32.892 hours
Usage:2%
Score:0.452m
Score/min:229
Piloting Accuracy:31.443%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:1,209
V. Kills:601 201%
Deaths:55
KDR:21.982
Accuracy:35.456% B+
KPH:41.200 B+
VKPH:20.500 C++
C150 Dalton
C*
Kills:1,010
V. Kills:627 161%
Deaths:53
KDR:19.057
Accuracy:36.745% C+
KPH:39.300 C*
VKPH:24.400 C+
Dual-75 Duster
B*
Kills:224
V. Kills:10 N/A
Deaths:6
KDR:37.333
Accuracy:46.991% B*
KPH:68.900 C+
VKPH:3.100 D
L105 Zephyr
B++
Kills:111
V. Kills:6 N/A
Deaths:4
KDR:27.750
Accuracy:48.432% B++
KPH:51.600 C+
VKPH:2.800 D--
Kills:2,554 (0 + 2,554)
Deaths:118
KDR:21.644
VKDR:10.542
Vehicle Kills:1,244
Kill Difference:2,436
Playtime:60.448 hours
Usage:3%
Score:0.887m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:48.432%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:279
V. Kills:55 N/A
Deaths:11
KDR:25.364
Accuracy:56.643% B*
KPH:92.800 A+
VKPH:18.300 A++
C75 Viper
A*
Kills:198
V. Kills:61 319%
Deaths:10
KDR:19.800
Accuracy:51.578% A
KPH:57.500 A++
VKPH:17.700 A*
Skyguard
M**
Kills:85
V. Kills:45 185%
Deaths:4
KDR:21.250
Accuracy:35.161% B**
KPH:41.400 M**
VKPH:21.900 M**
Kills:562 (562 + 0)
Deaths:25
KDR:22.480
VKDR:6.440
Vehicle Kills:161
Kill Difference:537
Playtime:8.501 hours
Usage:0%
Score:0.193m
Score/min:379
Driving Accuracy:35.161%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,169
V. Kills:653 179%
Deaths:123
KDR:9.504
Accuracy:58.419% B**
KPH:37.600 A
VKPH:21 A
E540 Halberd
A++
Kills:397
V. Kills:177 223%
Deaths:30
KDR:13.233
Accuracy:57.157% A++
KPH:38.800 B**
VKPH:17.300 B+
Titan-150 HEAT
A++
Kills:224
V. Kills:91 243%
Deaths:7
KDR:32
Accuracy:57.376% B**
KPH:40.900 A++
VKPH:16.600 A++
Enforcer ML85
B+
Kills:76
V. Kills:64 117%
Deaths:20
KDR:3.800
Accuracy:49.429% B**
KPH:24.300 C++
VKPH:20.400 B+
Kills:1,866 (1,393 + 473)
Deaths:180
KDR:10.367
VKDR:5.472
Vehicle Kills:985
Kill Difference:1,686
Playtime:49.943 hours
Usage:3%
Score:0.934m
Score/min:312
Driving Accuracy:57.376%
Gunner Accuracy:49.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:792
V. Kills:39 N/A
Deaths:68
KDR:11.647
Accuracy:55.051% B
KPH:131.800 B+
VKPH:6.500 C
M96 Mjolnir-H
B*
Kills:519
V. Kills:529 98%
Deaths:154
KDR:3.370
Accuracy:64.741% A++
KPH:41.700 C
VKPH:42.500 B*
Enforcer ML65-H
C++
Kills:347
V. Kills:351 99%
Deaths:113
KDR:3.071
Accuracy:71.117% A+
KPH:29 C
VKPH:29.300 C++
E540 Halberd-H
B
Kills:51
V. Kills:48 104%
Deaths:28
KDR:1.821
Accuracy:68.367% A+
KPH:24.900 D-
VKPH:23.400 B
Kills:1,709 (0 + 1,709)
Deaths:363
KDR:4.708
VKDR:2.664
Vehicle Kills:967
Kill Difference:1,346
Playtime:32.487 hours
Usage:2%
Score:0.685m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:68.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:218
V. Kills:8 N/A
Deaths:10
KDR:21.800
Accuracy:26.274% A++
KPH:118.100 A++
VKPH:4.300 A
M20 Basilisk
A+
Kills:91
V. Kills:26 337%
Deaths:16
KDR:5.688
Accuracy:50.310% A+
KPH:24.900 B
VKPH:7.100 C+
M40 Fury
B+
Kills:76
V. Kills:27 271%
Deaths:14
KDR:5.429
Accuracy:38.900% C**
KPH:40.100 C-
VKPH:14.200 B+
M40 Fury
B+
Kills:71
V. Kills:29 237%
Deaths:23
KDR:3.087
Accuracy:50.254% A++
KPH:27.400 D
VKPH:11.200 B+
M12 Kobalt
A
Kills:66
V. Kills: N/A
Deaths:2
KDR:33
Accuracy:24.006% A
KPH:95.100 B++
VKPH:0 F-
M20 Basilisk
B**
Kills:56
V. Kills:22 243%
Deaths:13
KDR:4.308
Accuracy:47.661% B**
KPH:31.500 B**
VKPH:12.400 B*
Kills:578 (0 + 578)
Deaths:78
KDR:7.410
VKDR:1.436
Vehicle Kills:112
Kill Difference:500
Playtime:12.463 hours
Usage:1%
Score:0.229m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:47.661%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:400
V. Kills:26 N/A
Deaths:28
KDR:14.286
Accuracy:40.382% B**
KPH:90.700 B+
VKPH:5.900 C+
M20 Wyvern
B*
Kills:314
V. Kills:154 203%
Deaths:40
KDR:7.850
Accuracy:41.521% B++
KPH:36.400 B*
VKPH:17.800 B+
Kills:714 (0 + 714)
Deaths:68
KDR:10.500
VKDR:2.647
Vehicle Kills:180
Kill Difference:646
Playtime:13.045 hours
Usage:1%
Score:0.194m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:41.521%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 7,3707,3661,1436.444B+4.2549.963%B**87.958%A73.4B*N/A173100.4h1.5B**2.9B**
LA39 Bruiser 7,2747,2383,9951.812B++0.3973.388%B**17.795%B+69.1B**N/A185104.7h1.6A+2.2B*
LA1 Anchor 4,6054,5762,4861.841C+0.3630.651%B**26.923%C++67B++N/A16968.3h8.1B**26.4B*
AF-4 Cyclone 4,5534,5182,2252.031B+0.1731.705%B**20.385%C++78.4A++N/A18757.6h8.3B*26.1B*
C-4 5,0514,2941,2193.523A+1.3332.824%B**N/A275.3S48.5A115715.6h1B**3.1B**
NS-44 Commissioner 3,7123,6972,2541.64B+0.5647.152%A20.692%C77.8A++N/A19647.5h2.9B**6.2B*
GD-66 Claw 3,2753,2641,7621.852B+0.3569.839%B*14.154%C+71B**N/A16346h1.7A2.4B*
NC6A GODSAW 3,0623,0351,6291.863C+0.3331.399%B+24.25%C-52.7C+N/A14257.6h8.3C++26.5B+
MANA Anti-Personnel Turret 2,5872,5566284.07N/A1.8730.492%UN/A25560U310U37472900.1h14T*46T*
AF-4A Bandit 2,5032,4801,2721.95B+0.2531.207%A27.298%B++55.1B++N/A15845h8.6B*27.7B*
SAS-R 2,2922,2888342.743C++0.5552.308%A*76.311%B++70.6AN/A18832.4h1.6A3.1B**
MGR-S1 Gladius 2,1652,1529312.311B++0.1134.709%A+24.303%B80.3A+N/A18826.8h7.8B++22.6B++
GD-7F 2,0992,0811,0302.02B**0.1832.65%A+22.297%C**81A*N/A20225.7h8.6A26.5B**
NSX Naginata 1,7781,7738542.076B++0.1229.063%A31.811%B+64.7B*N/A14927.4h9B*31B++
NS-15M2 1,7731,7649561.845C++0.3529.007%B*24.263%C59.4B+N/A14929.7h10B*34.6B++
Blitz GD-10 1,7611,7526302.781A++0.5832.961%A++18.55%C*90.8M+N/A21919.3h9.8B**29.9B*
Reaper DMR 1,6581,6461,1611.418C+0.7831.521%B**24.18%C+55.2B*N/A13629.8h7.7B**24.5B*
AC-X11 1,6551,6408321.971B*0.2334.397%A++22.439%C+53.6B**N/A13930.6h7.1B**20.5B*
Carnage AR 1,5711,5541,0991.414C++0.7830.118%B**21.879%C++52.5B*N/A13029.6h10.5B**34.8B**
NSX Tomoe 1,5421,5396342.427B+0.2334.571%B**35.088%C+62.3B*N/A13524.7h10B**29B**
Impetus 1,5201,5117012.155C*0.0449.809%A**21.972%D-60B*N/A14225.2h3.9B*7.8B**
NC6 Gauss SAW 1,5091,5001,0841.384C++0.8123.975%B++24.533%C++49.7B*N/A17730.2h7.6B*31.8B++
NS-11A 1,4941,4811,3931.063C+1.1327.558%B+18.974%C-31.5C+N/A9547h11.4B*41.5B++
MKV Suppressed 1,4351,4285172.762A*0.5633.432%A+23.459%B+96.5M+N/A23214.8h10B**29.8B++
NS-11C 1,4131,4066252.25A+0.0533.784%A++20.982%C**79.4A*N/A20117.7h9.2A27.3B**
Warden 1,3931,3776242.207B**0.0140.756%A*33.914%A64.3A**N/A18421.4h5.6A13.8B**
AF-8 RailJack 1,3221,3193343.949B+1.7545.112%A80.667%B++44.9A++N/A10829.4h1.8B**3.9B**
Tempest 1,3091,3054662.8B**0.6031.794%A23.985%B87.6A+N/A19314.9h8.3B**26B**
NC9 A-Tross 1,2931,2851,2841.001C1.2026.676%C*20.078%D29.9CN/A7843h8.3B*31.2B++
NSX Tanto 1,2631,2625592.258B**0.0633.496%A28.051%B+67.1AN/A15918.8h8.6B*25.7B*
AF-57 Piston 1,2641,2556341.979B*0.2247.587%B++15.777%B+84.2A++N/A21314.9h3.1A6.5B*
EM1 1,2401,2297191.709B+0.4928.678%A24.003%C**65.7B**N/A16018.7h10.8B*37.8B++
NSX Tengu 1,2281,2254352.816A++0.6243.778%B**18.367%C88.1A++N/A24113.9h8.4B**19.3B*
MGR-M1 Bishop 1,2321,2252824.344A2.1546.852%A*37.959%B**78A*N/A25115.7h4A+8.5B**
EM6 1,2251,2188351.459C+0.7424.991%B+19.951%D46C*N/A11926.5h9B*35.9B+
AP30 Shredder 1,8101,2095521.982A*19.7835.456%B+2.068%C+41.3B+20.5C++23329.3h47.2B*133B**
EM4 Longshot 1,2061,2043423.52C*1.3245.934%B**83.057%B+47.8B*N/A12125.2h1.6B**3.5B**
NS Baron G5 1,1911,1817261.627B*0.5757.23%A16.003%C**64.9AN/A17218.2h4B+7C+
NSX Daimyo 1,1781,1783443.424C++1.2349.26%A95.756%B+62.7BN/A15318.8h2B*4.1B*
Mauler S6 1,1781,1767061.666B++0.5356.457%A++13.18%C--66.8A*N/A16917.6h3.1A+5.6B**
NC14 Bolt Driver 1,1701,1693513.33B++1.1350.676%A*85.8%A55.7A*N/A15821h1.5A+3A
Titan-150 AP 1,8221,1691239.504B+7.3158.419%B**1.54%D37.6A21A30431.1h3.2B**5.6A
AF-19 Mercenary 1,1691,1626481.793A0.4030.996%A++22.806%C*34.4B*N/A13333.8h8.3A26.9B**
NC1 Gauss Rifle 1,1661,1551,0931.057C++1.1428.678%B**20.26%C+38B++N/A13230.4h9.4A32.9B**
C150 Dalton 1,6371,0105319.057A++16.8636.745%C+N/A39.3C*24.4C+27525.7h2.5B**6.9B**
Gauss Prime 8858786021.458C+0.7428.79%B+20.273%D38.5C+N/A8722.8h9.2B**32.1B*
Sticky Grenade 9098731873N/A870.8065.341%AN/A1247.1B+51.4M++37720.7h1.9B+2.9B+
NCM1 Scattercannon 8358322173.834B+1.6450.007%B**14.664%C82.4A**N/A23810.1h4.4B**8.7B**
NCM1 Scattercannon 8178112263.588B*1.3957.465%A++14.92%C+78.7SN/A25210.3h5.2B**9.1B**
Frag Grenade 8248081808N/A805.8046.69%C++N/A448.9C+8.9C+14911.8h3.8C++8.1C**
C85 Canister-H 8317926811.647C+9.4555.051%B12.626%B+132B+6.5C3266h4.3B*7.7B**
NS-AM7 Archer 8287518930.841B*1.3669.031%A+35.686%A++16.4A++1.7D11445.9h6.7B**9.7A
M30 Mustang AH 7817451435.21C+3.0159.334%B+N/A69.6B+3.4C-20810.7h6B+10.2B+
Auraxium Mag-Cutter 71870739,8250.018C2.1824.008%C-3.395%D0.6CN/A11274.4h1.6B**6.6B+
GR-22 5925893231.824B+0.3731.437%A22.75%B64.7A+N/A1809.1h9.6A30.5B**
MGR-L1 Promise 5325312422.194B++0.0030.896%A30.509%B++71.8B**N/A3137.4h9.8B**31.6B*
M96 Mjolnir-H 1,0485191543.37C1.1764.741%A++N/A41.9C42.7B*42612.4h36.3C**56.1B++
NS-30 Vandal 5175161503.44B**1.2443.075%A+32.752%B++77A+N/A1926.7h4.2B**9.7B**
19A Fortuna 4794782601.838B+0.3631.373%B**24.059%B+51.4B+N/A1489.3h8B*25.5B**
M20 Mustang 7594652142.173C++0.0231.443%C++1.29%C-21.6B++13.7B+21321.5h67B++213.2B++
CAS 14-E 4264002814.286C+12.0940.382%B**1.5%C90.9B+5.9C+2274.4h20.2B*50B**
E540 Halberd 5743973013.233B++11.0457.157%A++2.267%C38.9B**17.4B+29210.2h4.5B**7.8A
NC05 Jackhammer 3923902011.94B++0.2654.211%A13.59%C76.5B**N/A2385.1h3.4A6.3B**
Enforcer ML65-H 6983471133.071C0.8771.117%A+N/A28.9C29.3C++29012h14.9C*20.9B++
Rocklet Rifle 6673262061.583A++0.6151.672%C+N/A55.3A**57.8M++6535.9h19.5A+37.8B**
Soldier Soaker 3243231192.714A+0.5234.992%C++19.195%B**146.8M++N/A4482.2h4.7B++13.3B++
M20 Wyvern 468314407.85B5.6541.521%B++1.274%D*36.5B*17.9B+2598.6h51.5B**124B**
MGR-C1 Charger 2962921541.896B**0.3034.366%A26.712%B67.9AN/A1984.3h9.5B**27.5B**
Shrike 4622843300.861C**1.3463.026%B++2.113%C30.5B+19.1B**3489.3h6.2B9.9B+
L100 Python HESH 3342791125.364A+23.1756.643%B*1.434%C+93A++18.3A++4143h2.6B++4.6B*
Titan-150 HEAT 315224732S29.8057.376%B**N/A40.7A++16.5A++3415.5h4.1B++7.1B**
Hawk GD-68 3912242191.023B+1.1773.483%A+1.339%D21.5C**16.1B**24210.4h7.3B+9.9B*
Dual-75 Duster 234224637.333A++35.1446.991%B*N/A67.9C+3D1683.3h6C++12.8B+
M12 Kobalt 2262181021.8B*19.6026.274%A++16.973%C121.1A++4.4A4461.8h15B*57.1B*
C75 Viper 2591981019.8M**17.6051.578%A1.515%C*58.2A++17.9A*3533.4h9.2B*17.9B**
Bouncing Betty 150149463.239C1.0438.227%DN/A78.4D--N/A2791.9h1.9C++4.8C+
Anti-Vehicle Grenade 1971371137N/A134.8043.046%D-N/A342.5C+150B+22780.4h4.5B++10.5B
NCM2 Falcon 155126452.8A+0.6057.413%A++3.175%D54.8S12.6M**2432.3h4.8A8.4B**
NC15 Phoenix 276113971.165C++1.0359.364%B*N/A14.5C+20.9B**2067.8h10.4C++17.5B+
L105 Zephyr 117111427.75A25.5548.432%B++N/A50.5C+2.7D--1502.2h5.7B+11.8B+
M20 Basilisk 186104195.474C-3.2857.548%B+5.769%B+22.1D-17.4C2204.7h124.7C+216.7C*
Breaker Rocket Pods 124104166.5C+4.3063.258%A++N/A148.6B*28.6B**10320.7h12.8B+20.3B++
Tank Mine 12493246.5U44.301462.5%UN/A930U310S69570.1h3.8T0.3M*
M20 Basilisk 11791165.688A3.4950.31%A+5.495%C+24.6B7C+2153.7h82.8B+164.6B*
Hyena Missile Launcher 13686362.389B*0.1942.356%AN/A17.9C+10.4C+1964.8h37.5C++88.5B++
Skyguard 13085421.25S19.0535.161%B**N/A40.5M**21.4M**3722.1h49.1A++139.7A+
NSX Yumi 7979611.295C+0.9030.599%B++27.848%C++49.4B+N/A1471.6h9.6B*31.5B*
M40 Fury 10376145.429C3.2338.9%C**N/A40C-14.2B+3101.9h13C++33.5B
Enforcer ML85 14076203.8C1.6049.429%B**5.263%A**24.5C++20.6B++4003.1h13.7C+27.6B+
Mag-Cutter 77758,2930.009C2.1931.027%C*N/A0.3CN/A1286.8h2B+6.4B+
NC4 Mag-Shot 7474701.057B+1.1435.153%B**8.108%F33.6B+N/A2572.2h7.7B22B+
M40 Fury 10071233.087D0.8950.254%A++N/A27.3D11.2B+2642.6h20.9D-41.7C++
AF-22 Crow 13270930.753B+1.4477.318%AN/A20.6C+18.2B+2023.4h8.8C+11.4B+
NCM3 Raven 14370701C*1.2052.471%A+2.857%C++9C+9.4A+1147.8h40.3D76.9C*
NCM3 Raven 13969700.986C++1.2150.813%AN/A8.8C9A1037.8h38.1D74.9C++
M12 Kobalt 6666233M30.8024.006%A21.212%B+94.3B++N/A4500.7h12.8B**53.3B**
NCM2 Falcon 7360411.463B++0.7361.064%A++5%C*27.3A*5.9B+1412.2h10.7B*17.6B**
M20 Basilisk 7856134.308B*2.1147.661%B**7.143%B+31.1B*12.2B*3481.8h76.8B+161.1B**
E540 Halberd-H 9951281.821D0.3868.367%A+1.961%C++24.3D-22.9C**3332.1h7.9D11.5C+
Xiphos Anti-Personnel Phalanx Tower 5150150C47.8031.751%C**N/A250C+5D6840.2h11.2B+35.4C**
M60-A Bulldog 6050105C+2.8044.757%B*N/A41.7C*8.3B+2051.2h4.8B++10.7B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit351492,84933h
Nanite Revive Grenade01,8460.5h
Spawn Beacon201,9161.4h
Medical Applicator938282,02124.5h
Medical Kit1,20110,43920.3h
Xiphos Anti-Personnel Tower0570.4h
Rampart Wall2981.1h
Repair Module0930.3h
Turret AI Module0970.5h
Skywall Shield Emitter1570.2h
Motion Spotter168,8284.6h
Deconstruction Tool02,1190.5h
Recon Detection Device138160.9h
Shield Recharging Field662,8151.3h
Ammunition Package223,5401.3h
Anti-Infantry MANA Turret602,5802.7h
Snowman Soldier8520.1h
Hardlight Barrier1282,1292.2h
Nano-Repair Grenade02340.1h
WLT-Howler Mining Laser01,0230.2h

Check the help document for the dictionary if you want to learn more about words used here.


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