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Executor Maryph[1RPC] Maryph
NC BR 143

KDR: 2.21

Score: 46.2m

Last Seen: May 28th, 2020 8:29 PM
- OFFLINE - 21.5 hour(s)

Prestige 1, Battle Rank 100 (143 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS The Moonshot LA39 Bruiser AF-4 Cyclone LA1 Anchor C-4 GD-66 Claw NC6 Gauss SAW NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,407,724 MLG Score: 2724
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.571%24.763%78237131161,0591.948150.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.093%1.999A++0.551B+-1.566FHEAD ++ (~8.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.655B+8.10.435B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.28%0.695%155213461,58311874671.33361338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.831%-0.419C---0.809D-1.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.40.511B+26.40.504B+53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.609%1.197%204513432,339183111101.27744211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.887%0.443B-0.844D--0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.30.493B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.254%4.526%3701313355,104179623172.84029220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.455%0.095C+0.002C+1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.559B+19.80.509B+33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.383%85.632%3706134214,9014236143.5177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.393%2.175A*1.196B**-0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.679B+1.60.507B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.665%16.16%3704134415,6442196837.12386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.863%1.641A+0.262C*0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.748B++20.581B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.2m156.5%430 (25.8k)361 (21.7k)2.21228122,87255,5412.36523143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1348858226.351%26.873%70802:1945

14% Combat Medic28% Engineer16% Heavy Assault22% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2015 5:01 PMFeb 4th, 2018 12:49 PMMay 30th, 2020 12:07 PM (45d) (PST)May 28th, 2020 5:19 PM (46d) (PST)May 28th, 2020 4:29 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7452604850.9590.4330.2581.5980.0622724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,69715,58029,11758261596421,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2136.3h/89d 8,495 33,019 35,819 204.8k 2,802 6,483 7,994 95.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:4,608
Deaths:2,518
KDR:1.830
Accuracy:30.654% B*
HSR:27.062% C+
NC6 Gauss SAW
B**
Kills:3,967
Deaths:2,417
KDR:1.641
Accuracy:27.915% B**
HSR:25.384% C++
NC6A GODSAW
C*
Kills:3,035
Deaths:1,631
KDR:1.861
Accuracy:31.560% C*
HSR:24.250% D
NSX Naginata
B**
Kills:1,773
Deaths:854
KDR:2.076
Accuracy:29.063% B**
HSR:31.811% B
NS-15M2
B++
Kills:1,766
Deaths:960
KDR:1.840
Accuracy:29.011% B++
HSR:24.292% C-
EM6
B
Kills:1,246
Deaths:868
KDR:1.435
Accuracy:25.131% B
HSR:20.305% D
EM1
B**
Kills:1,229
Deaths:719
KDR:1.709
Accuracy:28.678% B**
HSR:24.003% C++
MGR-L1 Promise
B**
Kills:531
Deaths:242
KDR:2.194
Accuracy:30.896% B**
HSR:30.509% B+
Kills:18,155
Deaths (as Heavy Assault):10,209
Deaths (to Heavy Assaults):16,083
KDR:1.77833
Kill Difference:7,946
Playtime:337.086 hours
Usage:16%
Score:6.237m
Score/min:308
Accuracy (listed only):29.114%
HSR (listed only):25.952%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B**
Kills:7,399
Deaths:4,087
KDR:1.810
Accuracy:73.437% B**
HSR:17.813% B+
AF-4 Cyclone
B**
Kills:4,794
Deaths:2,372
KDR:2.021
Accuracy:31.643% B**
HSR:20.672% C++
GD-66 Claw
B*
Kills:4,118
Deaths:2,325
KDR:1.771
Accuracy:70.369% B*
HSR:14.425% C+
AF-57 Piston
B+
Kills:2,951
Deaths:1,395
KDR:2.115
Accuracy:48.544% B+
HSR:15.622% B
AF-4A Bandit
B**
Kills:2,516
Deaths:1,302
KDR:1.932
Accuracy:31.206% B**
HSR:27.544% B+
MGR-S1 Gladius
A
Kills:2,360
Deaths:1,065
KDR:2.216
Accuracy:34.501% A
HSR:25.297% C**
GD-7F
A
Kills:2,168
Deaths:1,064
KDR:2.038
Accuracy:32.566% A
HSR:22.694% C**
Blitz GD-10
A+
Kills:1,758
Deaths:635
KDR:2.769
Accuracy:32.932% A+
HSR:18.601% C*
AC-X11
A++
Kills:1,655
Deaths:845
KDR:1.959
Accuracy:34.398% A++
HSR:22.477% C+
MKV Suppressed
A
Kills:1,447
Deaths:532
KDR:2.720
Accuracy:33.380% A
HSR:23.635% B+
NS-11C
A++
Kills:1,406
Deaths:625
KDR:2.250
Accuracy:33.784% A++
HSR:20.982% C++
Tempest
B**
Kills:1,305
Deaths:466
KDR:2.800
Accuracy:31.794% B**
HSR:23.985% C*
NSX Tanto
B**
Kills:1,262
Deaths:559
KDR:2.258
Accuracy:33.496% B**
HSR:28.051% C*
NSX Tengu
B*
Kills:1,228
Deaths:440
KDR:2.791
Accuracy:43.722% B*
HSR:18.404% D
NS Baron G5
B**
Kills:1,220
Deaths:768
KDR:1.589
Accuracy:56.706% B**
HSR:15.820% C*
Mauler S6
A+
Kills:1,176
Deaths:706
KDR:1.666
Accuracy:56.457% A+
HSR:13.180% C-
AF-19 Mercenary
A+
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:30.996% A+
HSR:22.806% C++
19A Fortuna
B**
Kills:478
Deaths:260
KDR:1.838
Accuracy:31.373% B**
HSR:24.059% B+
MGR-C1 Charger
A
Kills:299
Deaths:158
KDR:1.892
Accuracy:34.300% A
HSR:27.090% B
Kills:40,702
Deaths (as Light Assault):20,252
Deaths (to Light Assaults):9,530
KDR:2.00978
Kill Difference:20,450
Playtime:393.998 hours
Usage:18%
Score:9.026m
Score/min:382
Accuracy (listed only):40.821%
HSR (listed only):21.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
A
Kills:7,736
Deaths:1,214
KDR:6.372
Accuracy:49.905% B**
HSR:88.095% A
AF-4 Cyclone
B**
Kills:4,794
Deaths:2,372
KDR:2.021
Accuracy:31.643% B**
HSR:20.672% C++
NS-44 Commissioner
B**
Kills:3,836
Deaths:2,348
KDR:1.634
Accuracy:47.147% B**
HSR:21.064% C
MGR-S1 Gladius
A
Kills:2,360
Deaths:1,065
KDR:2.216
Accuracy:34.501% A
HSR:25.297% C**
SAS-R
A++
Kills:2,295
Deaths:839
KDR:2.735
Accuracy:52.278% A++
HSR:76.253% B++
Blitz GD-10
A+
Kills:1,758
Deaths:635
KDR:2.769
Accuracy:32.932% A+
HSR:18.601% C*
NSX Tomoe
B**
Kills:1,539
Deaths:634
KDR:2.427
Accuracy:34.571% B**
HSR:35.088% C
Impetus
A*
Kills:1,517
Deaths:701
KDR:2.164
Accuracy:49.831% A*
HSR:22.017% D-
MKV Suppressed
A
Kills:1,447
Deaths:532
KDR:2.720
Accuracy:33.380% A
HSR:23.635% B+
AF-8 RailJack
B**
Kills:1,319
Deaths:334
KDR:3.949
Accuracy:45.112% B**
HSR:80.667% B++
Tempest
B**
Kills:1,305
Deaths:466
KDR:2.800
Accuracy:31.794% B**
HSR:23.985% C*
NSX Tengu
B*
Kills:1,228
Deaths:440
KDR:2.791
Accuracy:43.722% B*
HSR:18.404% D
EM4 Longshot
B*
Kills:1,204
Deaths:342
KDR:3.520
Accuracy:45.934% B*
HSR:83.057% B+
NSX Daimyo
B**
Kills:1,178
Deaths:344
KDR:3.424
Accuracy:49.240% B**
HSR:95.756% B+
NC14 Bolt Driver
A*
Kills:1,169
Deaths:351
KDR:3.330
Accuracy:50.676% A*
HSR:85.800% A
NS-AM7 Archer
A++
Kills:770
Deaths:939
KDR:0.820
Accuracy:69.054% A+
HSR:35.974% A++
NS-30 Vandal
A
Kills:605
Deaths:185
KDR:3.270
Accuracy:43.074% A
HSR:34.711% B*
Soldier Soaker
B*
Kills:323
Deaths:119
KDR:2.714
Accuracy:34.992% C+
HSR:19.195% B*
NC4 Mag-Shot
B**
Kills:79
Deaths:73
KDR:1.082
Accuracy:35.020% B**
HSR:11.392% D*
Kills:36,462
Deaths (as Infiltrator):13,933
Deaths (to Infiltrators):9,250
KDR:2.61695
Kill Difference:22,529
Playtime:476.731 hours
Usage:22%
Score:9.470m
Score/min:331
Accuracy (listed only):42.884%
HSR (listed only):43.140%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B**
Kills:7,399
Deaths:4,087
KDR:1.810
Accuracy:73.437% B**
HSR:17.813% B+
GD-66 Claw
B*
Kills:4,118
Deaths:2,325
KDR:1.771
Accuracy:70.369% B*
HSR:14.425% C+
AF-57 Piston
B+
Kills:2,951
Deaths:1,395
KDR:2.115
Accuracy:48.544% B+
HSR:15.622% B
AF-4A Bandit
B**
Kills:2,516
Deaths:1,302
KDR:1.932
Accuracy:31.206% B**
HSR:27.544% B+
GD-7F
A
Kills:2,168
Deaths:1,064
KDR:2.038
Accuracy:32.566% A
HSR:22.694% C**
AC-X11
A++
Kills:1,655
Deaths:845
KDR:1.959
Accuracy:34.398% A++
HSR:22.477% C+
NS-11C
A++
Kills:1,406
Deaths:625
KDR:2.250
Accuracy:33.784% A++
HSR:20.982% C++
Warden
A*
Kills:1,392
Deaths:639
KDR:2.178
Accuracy:40.822% A*
HSR:33.621% A
NSX Tanto
B**
Kills:1,262
Deaths:559
KDR:2.258
Accuracy:33.496% B**
HSR:28.051% C*
MGR-M1 Bishop
A*
Kills:1,225
Deaths:282
KDR:4.344
Accuracy:46.852% A*
HSR:37.959% B++
NS Baron G5
B**
Kills:1,220
Deaths:768
KDR:1.589
Accuracy:56.706% B**
HSR:15.820% C*
Mauler S6
A+
Kills:1,176
Deaths:706
KDR:1.666
Accuracy:56.457% A+
HSR:13.180% C-
AF-19 Mercenary
A+
Kills:1,162
Deaths:648
KDR:1.793
Accuracy:30.996% A+
HSR:22.806% C++
19A Fortuna
B**
Kills:478
Deaths:260
KDR:1.838
Accuracy:31.373% B**
HSR:24.059% B+
MGR-C1 Charger
A
Kills:299
Deaths:158
KDR:1.892
Accuracy:34.300% A
HSR:27.090% B
Kills:30,427
Deaths (as Engineer):15,663
Deaths (to Engineers):8,216
KDR:1.9426
Kill Difference:14,764
Playtime:606.885 hours
Usage:28%
Score:14.644m
Score/min:402
Accuracy (listed only):43.687%
HSR (listed only):22.943%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B**
Kills:7,399
Deaths:4,087
KDR:1.810
Accuracy:73.437% B**
HSR:17.813% B+
AF-4 Cyclone
B**
Kills:4,794
Deaths:2,372
KDR:2.021
Accuracy:31.643% B**
HSR:20.672% C++
GD-66 Claw
B*
Kills:4,118
Deaths:2,325
KDR:1.771
Accuracy:70.369% B*
HSR:14.425% C+
AF-57 Piston
B+
Kills:2,951
Deaths:1,395
KDR:2.115
Accuracy:48.544% B+
HSR:15.622% B
MGR-S1 Gladius
A
Kills:2,360
Deaths:1,065
KDR:2.216
Accuracy:34.501% A
HSR:25.297% C**
Blitz GD-10
A+
Kills:1,758
Deaths:635
KDR:2.769
Accuracy:32.932% A+
HSR:18.601% C*
Reaper DMR
B*
Kills:1,756
Deaths:1,235
KDR:1.422
Accuracy:31.632% B*
HSR:24.146% C
Carnage AR
B*
Kills:1,592
Deaths:1,121
KDR:1.420
Accuracy:30.094% B*
HSR:21.922% C+
NS-11A
B+
Kills:1,481
Deaths:1,393
KDR:1.063
Accuracy:27.558% B+
HSR:18.974% C--
MKV Suppressed
A
Kills:1,447
Deaths:532
KDR:2.720
Accuracy:33.380% A
HSR:23.635% B+
Tempest
B**
Kills:1,305
Deaths:466
KDR:2.800
Accuracy:31.794% B**
HSR:23.985% C*
NC9 A-Tross
C++
Kills:1,285
Deaths:1,284
KDR:1.001
Accuracy:26.676% C++
HSR:20.078% D
NSX Tengu
B*
Kills:1,228
Deaths:440
KDR:2.791
Accuracy:43.722% B*
HSR:18.404% D
NS Baron G5
B**
Kills:1,220
Deaths:768
KDR:1.589
Accuracy:56.706% B**
HSR:15.820% C*
Mauler S6
A+
Kills:1,176
Deaths:706
KDR:1.666
Accuracy:56.457% A+
HSR:13.180% C-
GR-22
B**
Kills:1,171
Deaths:651
KDR:1.799
Accuracy:31.147% B**
HSR:28.437% B**
NC1 Gauss Rifle
B**
Kills:1,155
Deaths:1,093
KDR:1.057
Accuracy:28.678% B**
HSR:20.260% C
Gauss Prime
C**
Kills:883
Deaths:607
KDR:1.455
Accuracy:28.810% C**
HSR:20.159% D
NS-11P
A+
Kills:228
Deaths:106
KDR:2.151
Accuracy:30.044% B**
HSR:35.526% A+
NSX Yumi
B+
Kills:79
Deaths:61
KDR:1.295
Accuracy:30.599% B+
HSR:27.848% C+
MGR-A1 Vanquisher
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:28.498% N/A
HSR:20% N/A
Kills:39,436
Deaths (as Combat Medic):22,387
Deaths (to Combat Medics):6,026
KDR:1.76156
Kill Difference:17,049
Playtime:290.360 hours
Usage:14%
Score:5.995m
Score/min:344
Accuracy (listed only):38.439%
HSR (listed only):21.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:864
Deaths:228
KDR:3.789
Accuracy:50.181% B**
HSR:14.468% C
NCM1 Scattercannon
A+
Kills:833
Deaths:237
KDR:3.515
Accuracy:57.689% A+
HSR:15.366% C+
NCM2 Falcon
A++
Kills:129
Deaths:48
KDR:2.688
Accuracy:56.427% A++
HSR:3.101% D
NCM3 Raven
A+
Kills:70
Deaths:70
KDR:1
Accuracy:52.322% A+
HSR:2.857% C+
NCM3 Raven
A
Kills:69
Deaths:70
KDR:0.986
Accuracy:50.655% A
HSR:0% F-
NCM2 Falcon
A++
Kills:64
Deaths:44
KDR:1.455
Accuracy:60.220% A++
HSR:4.688% C+
Kills:2,029
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):2,341
KDR:5.82209
Kill Difference:1,680.500
Playtime:27.092 hours
Usage:1%
Score:0.836m
Score/min:514
Accuracy (listed only):54.582%
HSR (listed only):6.747%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,054
V. Kills:54 N/A
Deaths:143
KDR:7.371
Accuracy:58.846% C**
KPH:80.500 B+
VKPH:4.100 C
M20 Mustang
B+
Kills:529
V. Kills:329 160%
Deaths:214
KDR:2.472
Accuracy:31.041% C++
KPH:21.900 B+
VKPH:13.600 B
Breaker Rocket Pods
B**
Kills:104
V. Kills:20 N/A
Deaths:16
KDR:6.500
Accuracy:63.258% A+
KPH:151.300 B+
VKPH:29.100 B**
M20-W Appaloosa
D--
Kills:73
V. Kills:39 183%
Deaths:
KDR:
Accuracy:27.462% D
KPH:41.500 D--
VKPH:22.200 D--
Vortek Rotary
C
Kills:57
V. Kills:60 93%
Deaths:59
KDR:0.966
Accuracy:38.469% A
KPH:9.800 C--
VKPH:10.300 C
Kills:1,817 (1,713 + 0)
Deaths:432
KDR:4.206
VKDR:1.162
Vehicle Kills:502
Kill Difference:1,385
Playtime:45.478 hours
Usage:2%
Score:0.673m
Score/min:247
Piloting Accuracy:38.469%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:1,262
V. Kills:624 202%
Deaths:55
KDR:22.945
Accuracy:35.613% B++
KPH:41.800 B+
VKPH:20.700 C++
C150 Dalton
C++
Kills:1,150
V. Kills:692 166%
Deaths:53
KDR:21.698
Accuracy:36.928% C+
KPH:41.600 C++
VKPH:25 C+
Dual-75 Duster
B**
Kills:261
V. Kills:12 N/A
Deaths:6
KDR:43.500
Accuracy:47.760% B**
KPH:71.700 C+
VKPH:3.300 D
L105 Zephyr
B**
Kills:140
V. Kills:15 N/A
Deaths:4
KDR:35
Accuracy:51.059% B**
KPH:53.800 C+
VKPH:5.800 C--
Kills:2,813 (0 + 2,813)
Deaths:118
KDR:23.839
VKDR:11.381
Vehicle Kills:1,343
Kill Difference:2,695
Playtime:64.068 hours
Usage:3%
Score:0.982m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:51.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:317
V. Kills:59 N/A
Deaths:11
KDR:28.818
Accuracy:56.022% B*
KPH:90 A
VKPH:16.700 A++
C75 Viper
M++
Kills:294
V. Kills:111 263%
Deaths:10
KDR:29.400
Accuracy:53.615% A+
KPH:58.700 B**
VKPH:22.100 M++
L100 Python AP
A
Kills:145
V. Kills:66 216%
Deaths:1
KDR:145
Accuracy:45.522% D*
KPH:56.600 A
VKPH:25.700 B**
Skyguard
M+
Kills:114
V. Kills:55 204%
Deaths:4
KDR:28.500
Accuracy:34.932% B*
KPH:37.300 M+
VKPH:18 A*
Kills:870 (870 + 0)
Deaths:26
KDR:33.462
VKDR:11.192
Vehicle Kills:291
Kill Difference:844
Playtime:14.152 hours
Usage:1%
Score:0.321m
Score/min:378
Driving Accuracy:34.932%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,186
V. Kills:657 180%
Deaths:123
KDR:9.642
Accuracy:58.413% B**
KPH:37.800 B**
VKPH:20.900 B**
Titan-150 HEAT
A*
Kills:428
V. Kills:161 264%
Deaths:7
KDR:61.143
Accuracy:57.563% A
KPH:48.700 A*
VKPH:18.300 A*
E540 Halberd
A+
Kills:416
V. Kills:182 227%
Deaths:30
KDR:13.867
Accuracy:56.634% A+
KPH:39.200 B++
VKPH:17.100 B+
Enforcer ML85
B+
Kills:82
V. Kills:66 122%
Deaths:20
KDR:4.100
Accuracy:50.141% B**
KPH:25.800 C++
VKPH:20.800 B+
Kills:2,112 (1,614 + 498)
Deaths:180
KDR:11.733
VKDR:5.922
Vehicle Kills:1,066
Kill Difference:1,932
Playtime:53.966 hours
Usage:3%
Score:1.031m
Score/min:318
Driving Accuracy:57.563%
Gunner Accuracy:50.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:803
V. Kills:40 N/A
Deaths:68
KDR:11.809
Accuracy:55.183% C**
KPH:132.400 B
VKPH:6.600 C
M96 Mjolnir-H
B*
Kills:530
V. Kills:535 99%
Deaths:154
KDR:3.442
Accuracy:64.608% A++
KPH:42.200 C
VKPH:42.600 B*
Enforcer ML65-H
C++
Kills:352
V. Kills:353 99%
Deaths:113
KDR:3.115
Accuracy:71.173% A++
KPH:29.200 C--
VKPH:29.300 C++
E540 Halberd-H
A
Kills:290
V. Kills:127 227%
Deaths:28
KDR:10.357
Accuracy:65.740% A
KPH:58 B+
VKPH:25.400 B+
Kills:1,975 (0 + 1,975)
Deaths:363
KDR:5.441
VKDR:2.906
Vehicle Kills:1,055
Kill Difference:1,612
Playtime:35.681 hours
Usage:2%
Score:0.760m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:65.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:301
V. Kills:13 N/A
Deaths:10
KDR:30.100
Accuracy:26.283% A+
KPH:110.800 B**
VKPH:4.800 A
M20 Basilisk
A+
Kills:92
V. Kills:26 341%
Deaths:16
KDR:5.750
Accuracy:50.362% A+
KPH:24.400 C*
VKPH:6.900 C+
M12 Kobalt
A++
Kills:87
V. Kills: N/A
Deaths:2
KDR:43.500
Accuracy:26.425% A++
KPH:90.100 B
VKPH:0 F
M40 Fury
B+
Kills:76
V. Kills:27 271%
Deaths:14
KDR:5.429
Accuracy:38.876% C**
KPH:40 D
VKPH:14.200 B+
M40 Fury
B
Kills:71
V. Kills:29 237%
Deaths:23
KDR:3.087
Accuracy:50.437% A++
KPH:27.300 D-
VKPH:11.100 B
M20 Basilisk
B**
Kills:60
V. Kills:23 250%
Deaths:13
KDR:4.615
Accuracy:47.252% B**
KPH:32.300 B*
VKPH:12.400 B**
Kills:687 (0 + 687)
Deaths:78
KDR:8.808
VKDR:1.513
Vehicle Kills:118
Kill Difference:609
Playtime:13.809 hours
Usage:1%
Score:0.251m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:47.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:515
V. Kills:35 N/A
Deaths:28
KDR:18.393
Accuracy:40.237% B**
KPH:95.500 B+
VKPH:6.500 C*
M20 Wyvern
B++
Kills:326
V. Kills:161 201%
Deaths:40
KDR:8.150
Accuracy:41.941% B++
KPH:35.800 B+
VKPH:17.700 B
Kills:841 (0 + 841)
Deaths:68
KDR:12.368
VKDR:2.882
Vehicle Kills:196
Kill Difference:773
Playtime:14.508 hours
Usage:1%
Score:0.228m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:41.941%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 7,7407,7361,2146.372B+4.1649.905%B**88.095%A73.9B++N/A175104.7h1.5B**2.9B**
LA39 Bruiser 7,4367,3994,0871.81B+0.4073.437%B**17.813%B+69.3B++N/A186106.8h1.6A2.2B*
AF-4 Cyclone 4,8324,7942,3722.021B+0.1931.643%B**20.672%C++77.8AN/A18661.6h8.3B**26.3B*
LA1 Anchor 4,6374,6082,5181.83C+0.3830.654%B*27.062%C+66.1BN/A17069.7h8.1B*26.4B++
C-4 5,3884,5901,3173.485A1.2732.982%B**N/A278.2M**48.4A116916.5h1B*3.1B*
GD-66 Claw 4,1314,1182,3251.771C**0.4470.369%B*14.425%C+72.1B++N/A16857.1h1.7A2.4B*
NC6 Gauss SAW 4,0333,9672,4171.641C**0.5727.915%B**25.384%C++49.9B+N/A14679.5h8B+28.5B++
NS-44 Commissioner 3,8523,8362,3481.634B+0.5847.147%B**21.064%C76.7AN/A19550h2.9B*6.2B*
MANA Anti-Personnel Turret 3,2113,1757434.273N/A2.0629.805%UN/A31750U360U47550900.1h13.7T*45.9T*
NC6A GODSAW 3,0623,0351,6311.861C0.3531.56%C*24.25%D52.6C-N/A14457.7h8.4C++26.6B
AF-57 Piston 2,9822,9511,3952.115B++0.1048.544%B+15.622%B96.4A++1B+25830.6h3.1B**6.4B*
AF-4A Bandit 2,5392,5161,3021.932B0.2831.206%B**27.544%B+54.7C**N/A15946h8.6B*27.7B++
MGR-S1 Gladius 2,3772,3601,0652.216B+0.0034.501%A25.297%C**78.1B*N/A18630.2h7.8B++22.6B++
SAS-R 2,2992,2958392.735C+0.5252.278%A++76.253%B++70.8B*N/A19032.4h1.6B**3.1B**
GD-7F 2,1872,1681,0642.038B+0.1732.566%A22.694%C**82.1A+N/A21326.4h8.6A26.5B**
NSX Naginata 1,7781,7738542.076B+0.1429.063%B**31.811%B64.7B+N/A15127.4h9B*31B*
NS-15M2 1,7751,7669601.84C+0.3729.011%B++24.292%C-59.3C++N/A15129.8h10B++34.6B+
Blitz GD-10 1,7671,7586352.769A++0.5632.932%A+18.601%C*91.1A*N/A22119.3h9.9B**29.9B*
Reaper DMR 1,7681,7561,2351.422C+0.7931.632%B*24.146%C56.1B+N/A14431.3h7.7B*24.5B*
AC-X11 1,6711,6558451.959B++0.2534.398%A++22.477%C+53.7B++N/A14130.8h7.1B**20.6B*
Carnage AR 1,6091,5921,1211.42C++0.7930.094%B*21.922%C+52.5B++N/A13430.3h10.5B**34.9B*
NSX Tomoe 1,5421,5396342.427B0.2134.571%B**35.088%C62.3B+N/A13524.7h10B**29B*
Impetus 1,5261,5177012.164C++0.0549.831%A*22.017%D-60B+N/A14325.3h3.9B++7.8B**
NS-11A 1,4941,4811,3931.063C+1.1527.558%B+18.974%C--31.5CN/A9647h11.4B++41.5B+
MKV Suppressed 1,4551,4475322.72A++0.5133.38%A23.635%B+97.1A*N/A23914.9h10B*29.8B++
NS-11C 1,4131,4066252.25B**0.0433.784%A++20.982%C++79.4A++N/A20317.7h9.2B**27.3B*
Warden 1,4081,3926392.178B++0.0340.822%A*33.621%A64.4A++N/A18521.6h5.6A13.8B**
AF-8 RailJack 1,3221,3193343.949B+1.7445.112%B**80.667%B++44.9AN/A10829.4h1.8B*3.9B*
Tempest 1,3091,3054662.8B**0.5931.794%B**23.985%C*87.6B**N/A19314.9h8.3B*26B*
NC9 A-Tross 1,2931,2851,2841.001C1.2126.676%C++20.078%D29.9C-N/A7843h8.3B++31.2B+
AP30 Shredder 1,8861,2625522.945B*20.7335.613%B++2.139%C++41.8B+20.7C++23630.2h47.5B*133.4B**
NSX Tanto 1,2631,2625592.258B*0.0533.496%B**28.051%C*67.1B*N/A15918.8h8.6A25.7B**
EM6 1,2541,2468681.435C+0.7825.131%B20.305%D46.1C+N/A12227h9B++35.9B+
EM1 1,2401,2297191.709B+0.5028.678%B**24.003%C++65.7B*N/A16318.7h10.8B++37.8B++
NSX Tengu 1,2311,2284402.791A0.5843.722%B*18.404%D87.7AN/A24114h8.4B**19.3B++
MGR-M1 Bishop 1,2321,2252824.344B**2.1346.852%A*37.959%B++78A++N/A25515.7h4A8.5A
NS Baron G5 1,2301,2207681.589B+0.6256.706%B**15.82%C*63.2B*N/A16719.3h4B+7.1C++
EM4 Longshot 1,2061,2043423.52C++1.3145.934%B*83.057%B+47.8B++N/A12125.2h1.6B**3.5B**
Titan-150 AP 1,8431,1861239.642B7.4358.413%B**1.518%D37.8B**20.9B**31031.4h3.2B**5.5B**
NSX Daimyo 1,1781,1783443.424C+1.2149.24%B**95.756%B+62.7C+N/A15518.8h2B++4.1B++
Mauler S6 1,1781,1767061.666B+0.5556.457%A+13.18%C-66.8A+N/A17017.6h3.1A5.6B**
GR-22 1,1781,1716511.799C**0.4131.147%B**28.437%B**73.6A+N/A18915.9h9.4A30.1B**
NC14 Bolt Driver 1,1701,1693513.33B+1.1250.676%A*85.8%A55.7A++N/A16021h1.5A+3A
AF-19 Mercenary 1,1691,1626481.793B**0.4230.996%A+22.806%C++34.4B+N/A13833.8h8.3B**26.9B*
NC1 Gauss Rifle 1,1661,1551,0931.057C+1.1628.678%B**20.26%C37.9B+N/A13530.5h9.4B**32.9B*
C150 Dalton 1,8421,1505321.698A++19.4936.928%C+N/A41.7C++25.1C+29627.6h2.4B*6.5B**
M30 Mustang AH 1,1081,0541437.371C++5.1658.846%C**N/A80.5B+4.1C23613.1h5.7B+9.6B+
Frag Grenade 1,0711,05111051N/A1,048.7947.714%C++N/A500.5C+9.5C16712.1h3.4C++7.2C*
Sticky Grenade 9509141914N/A911.7964.327%B**N/A1305.7B+51.4M*37200.7h1.8B2.9B+
Gauss Prime 8908836071.455C+0.7628.81%C**20.159%D38.6CN/A8722.9h9.2B**32B++
NCM1 Scattercannon 8678642283.789B+1.5850.181%B**14.468%C83.1A*N/A24110.4h4.3B**8.7B**
NCM1 Scattercannon 8398332373.515B++1.3057.689%A+15.366%C+78.6M**N/A25310.6h5.3B**9.1B**
C85 Canister-H 8438036811.809C+9.6055.183%C**12.578%B+131.6B6.6C3296.1h4.3B*7.7B*
NS-AM7 Archer 8517709390.82B++1.3969.054%A+35.974%A++16.1A+1.7D11247.8h6.7B**9.8B**
Auraxium Mag-Cutter 77376244,2240.017C2.2023.861%C-4.068%C0.5CN/A11390.5h1.6B*6.6B
NS-30 Vandal 6066051853.27B+1.0643.074%A34.711%B*75.6B**N/A1858h4.2B**9.7B**
MGR-L1 Promise 5325312422.194B+0.0230.896%B**30.509%B+71.8B+N/A3377.4h9.8B**31.6B++
M96 Mjolnir-H 1,0655301543.442C1.2364.608%A++N/A42.1C42.5B*43112.6h36.3C+56.2C**
M20 Mustang 8585292142.472C+0.2631.041%C++1.134%C--22B+13.7B22824.1h67.8B+218.5B++
CAS 14-E 5505152818.393C++16.1840.237%B**1.553%C95.4B+6.5C*2755.4h19.9B*49.6B**
19A Fortuna 4794782601.838B+0.3731.373%B**24.059%B+51.4BN/A1499.3h8B*25.5B*
Titan-150 HEAT 589428761.143S58.9357.563%AN/A48.6A*18.3A*3358.8h3.8B++6.5B**
E540 Halberd 5984163013.867B+11.6556.634%A+2.163%C39.2B++17.2B+29510.6h4.4B*7.8B**
NC05 Jackhammer 3923902011.94B0.2754.211%B**13.59%C76.5B*N/A2465.1h3.4B**6.3B*
Enforcer ML65-H 7053521133.115C--0.9071.173%A++N/A29.3C-29.4C++29412h14.8C++20.8B+
Rocklet Rifle 7023462241.545A+0.6751.954%C+N/A54.1A*55.6M+6356.4h20.3A+39B**
M20 Wyvern 487326408.15C*5.9441.941%B++1.227%D*35.8B+17.7B2549.1h52.3B*124.7B**
Soldier Soaker 3243231192.714A0.5034.992%C+19.195%B*146.8A**N/A4482.2h4.7B**13.3B++
L100 Python HESH 3763171128.818A+26.6156.022%B*1.262%C90.6A16.9A*4003.5h2.6B++4.7B++
M12 Kobalt 3143011030.1B*27.8926.283%A+15.615%D111.5B**4.8A3932.7h14.9B*56.6B++
MGR-C1 Charger 3032991581.892B**0.3234.3%A27.09%B68B*N/A2024.4h9.4B**27.5B*
C75 Viper 4052941029.4S27.1953.615%A+1.02%C-58.8B**22.2M++3485h9.5B+17.7B*
E540 Halberd-H 4172902810.357C++8.1465.74%AN/A58B+25.4B+3425h4B*6.1B**
Shrike 4622843300.861C*1.3563.026%B++2.113%C30.5B19.1B*3539.3h6.2C++9.9B+
Dual-75 Duster 273261643.5A*41.2947.76%B**N/A72.5C+3.3D1823.6h6C+12.6B+
NS-11P 2302281062.151B++0.0630.044%B**35.526%A+84.4A++N/A4722.7h8.6A++28.8B**
Hawk GD-68 3912242241B++1.2173.319%A+1.339%D21.3C*15.9C**24610.5h7.3B+10B*
Bouncing Betty 153152463.304C1.0938.292%DN/A80D--N/A2851.9h1.8C**4.8C
L100 Python AP 2111451145U142.7945.522%D*N/A55.8A25.4B*4882.6h2.5A+5.5A
L105 Zephyr 155140435A++32.7951.059%B**N/A53.8C+5.8C--1562.6h6.4C+12.5B+
Anti-Vehicle Grenade 2001401140N/A137.7943.262%D--N/A350C150B++23100.4h4.5B+10.3C++
Tank Mine 175129264.5U62.29352.252%UN/A430S153.3M++45840.3h3F-0.9M+
NCM2 Falcon 158129482.688B**0.4856.427%A++3.101%D53.8M**12.1M*2462.4h4.8A8.5A
M20 Basilisk 202116196.105C3.8957.081%B+5.172%C++23.7D-17.6C2254.9h121.8C+213.4C++
Skyguard 169114428.5S26.2934.932%B*N/A36.8M+17.7A*3103.1h50.1A++143.4A+
NC15 Phoenix 276113971.165C+1.0559.364%B*N/A14.5C++20.9B**2097.8h10.4C+17.5C**
Breaker Rocket Pods 124104166.5C4.2963.258%A+N/A148.6B+28.6B**11230.7h12.8B+20.3B+
M20 Basilisk 11892165.75B**3.5450.362%A+5.435%C+24.2C*6.8C+2203.8h85.5C*169.7B++
Hyena Missile Launcher 14290362.5B+0.2943.198%A+N/A18C+10.4C1975h38C+88B+
M12 Kobalt 8787243.5M*41.2926.425%A++25.287%A87C**N/A4021h14.1B++53.2B*
Enforcer ML85 14882204.1C1.8950.141%B**4.878%A*25.6C++20.6B+4313.2h13C+26B+
NSX Yumi 7979611.295C+0.9230.599%B+27.848%C+49.4BN/A1501.6h9.6B++31.5B++
NC4 Mag-Shot 7979731.082B1.1335.02%B**11.392%D*32.9C*N/A2542.4h7.6C**21.8B+
M40 Fury 10376145.429C3.2238.876%C**N/A40D14.2B+3091.9h13.1C+33.7C++
Mag-Cutter 77758,4090.009C-2.2029.899%C++N/A0.3CN/A1292.1h2B+6.6B+
M20-W Appaloosa 11273173N/A70.7927.462%DN/A40.6D--21.7D--3571.8h31.6B++115.2B+
M40 Fury 10071233.087D0.8750.437%A++N/A27.3D-11.2B2632.6h21.2D*41.9C+
NCM3 Raven 14370701C++1.2152.322%A+2.857%C+9C9.4A+1137.8h40.4D--77.2C+
AF-22 Crow 13270930.753C*1.4677.431%AN/A20.6C+18.2B2053.4h8.9C+11.5C**
A30 Walker 1026979.857A*7.6425.466%C**2.899%A19.2C+9.2C--2113.6h96B+376.9B+
NCM3 Raven 13969700.986C+1.2350.655%AN/A8.8C-9B**1037.8h38.1D--75.2C+
NCM2 Falcon 7764441.455B+0.7660.22%A++4.688%C+27.8A*5.7B1492.3h10.3B++17B**
M60-A Bulldog 6860160B**57.7949.859%C**5%A*27.3C3.6C+982.2h5.9C+11.8C**
M20 Basilisk 8360134.615B++2.4047.252%B**6.667%C**31.6B*12.1B*3391.9h73.4B++155.2B*
Vortek Rotary 11757590.966C1.2538.469%AN/A9.8C--10.3C2085.8h101.1D262.9C+
Xiphos Anti-Personnel Phalanx Tower 5453153C+50.7932.633%B+N/A265C++5D7170.2h11.1B+34.1B
MGR-A1 Vanquisher 5050451.111C+1.1028.498%C+20%D45.5C+N/A1731.1h7.8B**27.3B++
M60-A Bulldog 6050105C2.7944.757%B++N/A41.7C+8.3C*2071.2h4.8B+10.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit494581,16137.5h
Spawn Beacon212,1761.6h
Ordnance Dampener1620.1h
Repair Module21270.4h
Turret AI Module01220.6h
Structure Shield Module0650.2h
Skywall Shield Emitter1710.3h
Rampart Wall21071.2h
Nanite Revive Grenade01,9920.6h
Medical Kit1,45212,21523.3h
Medical Applicator954289,71125h
Motion Spotter169,0234.7h
Deconstruction Tool02,1190.5h
Welding Device02,7240.2h
Hoplon Anti-Aircraft Phalanx Tower0530.3h
Xiphos Anti-Personnel Tower0670.4h
Recon Detection Device138160.9h
Shield Recharging Field672,8731.3h
Ammunition Package364,5281.6h
Anti-Infantry MANA Turret803,3763.5h
Snowman Soldier8520.1h
WLT-Howler Mining Laser01,0230.2h
Nano-Repair Grenade02450.1h
Hardlight Barrier1282,1312.2h

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