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Paragon MasTapy[DPSO] MasTapy
VS BR 117

KDR: 1.05

Score: 28m

Last Seen: Oct 14th, 2018 3:59 AM
- OFFLINE - 7497.5 hour(s)

Battle Rank 101 (117 total) - Vanu Sovereignty on Connery
Level Progress (to 102): 94%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Thanatos VE70 Sirius SX12 Pulsar C Supernova PC Dual Photon Pods VX29 Polaris Solstice SF VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $100,080 MLG Score: 80
Fun Score: N/A
Cheeseburgers Flipped: 709TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.212%15.749%30327118714,7061.19435-0.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.455%-0.378C--0.779D-0.299C*HEAD ++ (~6.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.162C++120.16C++50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.39%1.722%145412102,207124512591.77269175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.979%-1.473F0.123C+-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.5-0.403C--530.001C+173.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.945%2.588%220512092,43417009271.43176262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.825%0.288C*0.018C+-1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++3.80.7B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.401%1.577%142712071,58511115361.42664295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.039%-0.72D--0.709D-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.791B++7.10.822B++17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.811%73.073%142312111,051112910.930089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.422%0.575B+0.389C**-0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.423B2.20.303C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.829%10.846%142312112,0561005122.04374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.875%-0.723D--0.748D--0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.147C++3.70.24C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m310.8%180 (10.8k)170 (10.2k)1.0531234,77233,0181.27909117 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121413716.446%12.386%20404:5912

16% Combat Medic39% Engineer10% Heavy Assault11% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 10:39 PMJan 12th, 2013 1:20 AMNov 12th, 2018 7:11 AM (283d) (PST)Oct 14th, 2018 12:19 AM (312d) (PST)Oct 13th, 2018 11:59 PM (312d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2691651040.2120.2010.0260.7490.02980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1539,8736,2801312245210,208

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2739h/114.1d 7,461 4,307 6,379 123.1k 5,000 6,216 4,825 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:1,252
Deaths:871
KDR:1.437
Accuracy:19.192% D
HSR:16.693% D-
SVA-88
D
Kills:435
Deaths:379
KDR:1.148
Accuracy:17.773% D*
HSR:20.920% D
Orion VS54
C-
Kills:362
Deaths:280
KDR:1.293
Accuracy:18.659% C-
HSR:19.061% D-
Flare VE6
C+
Kills:325
Deaths:264
KDR:1.231
Accuracy:16.371% D--
HSR:24.615% C+
NS-15M1
D**
Kills:269
Deaths:355
KDR:0.758
Accuracy:15.007% D**
HSR:12.268% D**
Pulsar LSW
D
Kills:144
Deaths:159
KDR:0.906
Accuracy:14.219% F
HSR:20.139% D
Kills:2,787
Deaths (as Heavy Assault):2,308
Deaths (to Heavy Assaults):9,332
KDR:1.20754
Kill Difference:479
Playtime:283.288 hours
Usage:10%
Score:2.807m
Score/min:165
Accuracy (listed only):16.870%
HSR (listed only):18.949%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:1,737
Deaths:1,563
KDR:1.111
Accuracy:34.663% D
HSR:10.593% D*
Pulsar C
D-
Kills:1,488
Deaths:1,279
KDR:1.163
Accuracy:19.889% D-
HSR:15.860% D*
Solstice SF
C+
Kills:1,241
Deaths:782
KDR:1.587
Accuracy:20.073% D
HSR:15.955% C+
VX6-7
D
Kills:1,217
Deaths:1,461
KDR:0.833
Accuracy:19.784% D-
HSR:16.763% D
NS-11C
D*
Kills:1,166
Deaths:1,541
KDR:0.757
Accuracy:18.222% D*
HSR:12.865% D*
Serpent VE92
D-
Kills:685
Deaths:876
KDR:0.782
Accuracy:18.090% D*
HSR:14.891% D-
Zenith VX-5
D*
Kills:412
Deaths:504
KDR:0.817
Accuracy:19.364% D*
HSR:11.651% F
Phobos VX86
D
Kills:265
Deaths:407
KDR:0.651
Accuracy:23.229% T
HSR:12.453% D
Eidolon VE33
C--
Kills:141
Deaths:279
KDR:0.505
Accuracy:20.543% D*
HSR:21.986% C--
Solstice VE3
D
Kills:109
Deaths:47
KDR:2.319
Accuracy:17.173% D*
HSR:15.596% D
Pandora VX25
D--
Kills:54
Deaths:81
KDR:0.667
Accuracy:27.886% D*
HSR:11.111% D--
Kills:8,515
Deaths (as Engineer):8,820
Deaths (to Engineers):9,281
KDR:0.96542
Kill Difference:305
Playtime:1,067.870 hours
Usage:39%
Score:10.253m
Score/min:160
Accuracy (listed only):21.720%
HSR (listed only):14.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
D
Kills:1,737
Deaths:1,563
KDR:1.111
Accuracy:34.663% D
HSR:10.593% D*
Sirius SX12
C
Kills:1,526
Deaths:1,340
KDR:1.139
Accuracy:22.743% C
HSR:16.514% C
Pulsar C
D-
Kills:1,488
Deaths:1,279
KDR:1.163
Accuracy:19.889% D-
HSR:15.860% D*
Solstice SF
C+
Kills:1,241
Deaths:782
KDR:1.587
Accuracy:20.073% D
HSR:15.955% C+
VX6-7
D
Kills:1,217
Deaths:1,461
KDR:0.833
Accuracy:19.784% D-
HSR:16.763% D
NS-11C
D*
Kills:1,166
Deaths:1,541
KDR:0.757
Accuracy:18.222% D*
HSR:12.865% D*
Serpent VE92
D-
Kills:685
Deaths:876
KDR:0.782
Accuracy:18.090% D*
HSR:14.891% D-
NS-7 PDW
D-
Kills:647
Deaths:732
KDR:0.884
Accuracy:20.337% D-
HSR:12.828% D-
Zenith VX-5
D*
Kills:412
Deaths:504
KDR:0.817
Accuracy:19.364% D*
HSR:11.651% F
Eridani SX5
D*
Kills:322
Deaths:453
KDR:0.711
Accuracy:19.530% D**
HSR:11.180% D*
Phobos VX86
D
Kills:265
Deaths:407
KDR:0.651
Accuracy:23.229% T
HSR:12.453% D
Solstice VE3
D
Kills:109
Deaths:47
KDR:2.319
Accuracy:17.173% D*
HSR:15.596% D
Pandora VX25
D--
Kills:54
Deaths:81
KDR:0.667
Accuracy:27.886% D*
HSR:11.111% D--
Kills:10,869
Deaths (as Light Assault):11,066
Deaths (to Light Assaults):4,808
KDR:0.9822
Kill Difference:197
Playtime:548.764 hours
Usage:20%
Score:5.850m
Score/min:178
Accuracy (listed only):21.614%
HSR (listed only):13.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:1,737
Deaths:1,563
KDR:1.111
Accuracy:34.663% D
HSR:10.593% D*
Sirius SX12
C
Kills:1,526
Deaths:1,340
KDR:1.139
Accuracy:22.743% C
HSR:16.514% C
NS-11A
D--
Kills:1,164
Deaths:558
KDR:2.086
Accuracy:18.014% D*
HSR:14.605% D--
H-V45
D-
Kills:874
Deaths:854
KDR:1.023
Accuracy:18.811% D--
HSR:15.332% D-
NS-7 PDW
D-
Kills:647
Deaths:732
KDR:0.884
Accuracy:20.337% D-
HSR:12.828% D-
CME
D*
Kills:536
Deaths:564
KDR:0.950
Accuracy:20.444% D*
HSR:9.515% F-
Corvus VA55
D
Kills:345
Deaths:435
KDR:0.793
Accuracy:20.359% D
HSR:14.203% D*
Eridani SX5
D*
Kills:322
Deaths:453
KDR:0.711
Accuracy:19.530% D**
HSR:11.180% D*
Phobos VX86
D
Kills:265
Deaths:407
KDR:0.651
Accuracy:23.229% T
HSR:12.453% D
Pulsar VS1
F-
Kills:68
Deaths:1
KDR:68
Accuracy:13.037% F--
HSR:7.353% F-
Pandora VX25
D--
Kills:54
Deaths:81
KDR:0.667
Accuracy:27.886% D*
HSR:11.111% D--
Kills:7,538
Deaths (as Combat Medic):6,988
Deaths (to Combat Medics):3,495
KDR:1.07871
Kill Difference:550
Playtime:428.132 hours
Usage:16%
Score:4.128m
Score/min:161
Accuracy (listed only):21.732%
HSR (listed only):12.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,526
Deaths:1,340
KDR:1.139
Accuracy:22.743% C
HSR:16.514% C
Parallax VX3
C*
Kills:750
Deaths:468
KDR:1.603
Accuracy:40.476% C*
HSR:77.200% C+
NS-7 PDW
D-
Kills:647
Deaths:732
KDR:0.884
Accuracy:20.337% D-
HSR:12.828% D-
Manticore SX40
C+
Kills:364
Deaths:353
KDR:1.031
Accuracy:19.218% D**
HSR:21.429% C+
Eridani SX5
D*
Kills:322
Deaths:453
KDR:0.711
Accuracy:19.530% D**
HSR:11.180% D*
Artemis VX26
D-
Kills:265
Deaths:351
KDR:0.755
Accuracy:20.277% D**
HSR:16.604% D-
NS-44 Commissioner
C
Kills:254
Deaths:345
KDR:0.736
Accuracy:26.163% D*
HSR:19.685% C
Ghost
C
Kills:194
Deaths:211
KDR:0.919
Accuracy:36.582% C
HSR:61.856% D
NS-30 Vandal
D
Kills:158
Deaths:196
KDR:0.806
Accuracy:25.884% D*
HSR:20.253% D
NS-357 Underboss
D-
Kills:111
Deaths:188
KDR:0.590
Accuracy:19.479% F-
HSR:15.315% D-
XM98
C
Kills:107
Deaths:2
KDR:53.500
Accuracy:34.938% C
HSR:64.486% D*
Nyx VX31
D
Kills:67
Deaths:51
KDR:1.314
Accuracy:22.023% F-
HSR:23.881% D
Kills:4,765
Deaths (as Infiltrator):4,690
Deaths (to Infiltrators):3,600
KDR:1.01599
Kill Difference:75
Playtime:306.820 hours
Usage:11%
Score:2.850m
Score/min:155
Accuracy (listed only):25.637%
HSR (listed only):30.103%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:1,178
Deaths:532
KDR:2.214
Accuracy:17.639% B
HSR:15.450% D
Cosmos VM3
C+
Kills:1,163
Deaths:537
KDR:2.166
Accuracy:16.880% C+
HSR:14.016% D*
Nebula VM20
D-
Kills:462
Deaths:331
KDR:1.396
Accuracy:13.696% D--
HSR:15.801% D-
Blueshift VM5
D
Kills:437
Deaths:311
KDR:1.405
Accuracy:16.402% D
HSR:17.849% D
Comet VM2
C
Kills:163
Deaths:217
KDR:0.751
Accuracy:38.890% C-
HSR:3.681% C
Comet VM2
C++
Kills:160
Deaths:232
KDR:0.690
Accuracy:38.952% D
HSR:4.375% C++
Quasar VM1
C
Kills:61
Deaths:58
KDR:1.052
Accuracy:11.945% D*
HSR:19.672% C
Kills:3,624
Deaths (as MAX Suit):1,109
Deaths (to MAX Suits):2,257
KDR:3.26781
Kill Difference:2,515
Playtime:88.751 hours
Usage:3%
Score:2.073m
Score/min:389
Accuracy (listed only):22.058%
HSR (listed only):12.978%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,327
V. Kills:458 289%
Deaths:400
KDR:3.318
Accuracy:44.244% D-
KPH:41.700 D
VKPH:14.400 C
Maelstrom Turbo Laser
D-
Kills:657
V. Kills:510 129%
Deaths:1,751
KDR:0.375
Accuracy:20.289% F-
KPH:4.400 D-
VKPH:3.400 D--
Coyote Missiles
C+
Kills:166
V. Kills:60 272%
Deaths:67
KDR:2.478
Accuracy:42.880% D**
KPH:35.100 C+
VKPH:12.700 D
Saron Laser Cannon
D-
Kills:144
V. Kills:111 129%
Deaths:338
KDR:0.426
Accuracy:19.012% F-
KPH:4.800 D-
VKPH:3.700 D-
Antares LC
D
Kills:72
V. Kills:60 118%
Deaths:95
KDR:0.758
Accuracy:20.247% F-
KPH:10.200 D
VKPH:8.500 D
Photon A2A Missile Pods
C
Kills:61
V. Kills:60 100%
Deaths:18
KDR:3.389
Accuracy:66.477% F-
KPH:34.700 C-
VKPH:34.100 C
Kills:2,427 (873 + 0)
Deaths:2,669
KDR:0.909
VKDR:0.472
Vehicle Kills:1,259
Kill Difference:242
Playtime:224.954 hours
Usage:8%
Score:1.639m
Score/min:121
Piloting Accuracy:20.247%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:593
V. Kills:100 N/A
Deaths:54
KDR:10.982
Accuracy:37.246% D
KPH:2,134,800 U
VKPH:360,000 U
C150 Dalton
U
Kills:226
V. Kills:97 231%
Deaths:34
KDR:6.647
Accuracy:51.714% A+
KPH:813,600 U
VKPH:349,200 U
CAS30 Tank Buster
D--
Kills:79
V. Kills:109 72%
Deaths:372
KDR:0.212
Accuracy:22.085% F--
KPH:1.800 D--
VKPH:2.400 D--
Kills:898 (79 + 819)
Deaths:460
KDR:1.952
VKDR:0.665
Vehicle Kills:306
Kill Difference:438
Playtime:44.552 hours
Usage:2%
Score:0.444m
Score/min:166
Piloting Accuracy:22.085%
Gunner Accuracy:51.714%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:324
V. Kills:71 450%
Deaths:43
KDR:7.535
Accuracy:44.890% C-
KPH:16.900 D**
VKPH:3.700 D*
L100 Python AP
C-
Kills:145
V. Kills:79 181%
Deaths:51
KDR:2.843
Accuracy:42.825% F
KPH:25.500 C-
VKPH:13.900 D
C75 Viper
B**
Kills:93
V. Kills:9 N/A
Deaths:10
KDR:9.300
Accuracy:28.154% D*
KPH:48.500 B**
VKPH:4.700 D
Kills:562 (562 + 0)
Deaths:104
KDR:5.404
VKDR:1.529
Vehicle Kills:159
Kill Difference:458
Playtime:26.767 hours
Usage:1%
Score:0.272m
Score/min:169
Driving Accuracy:28.154%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,438
V. Kills:447 321%
Deaths:339
KDR:4.242
Accuracy:45.130% C-
KPH:20.600 C+
VKPH:6.400 D
Supernova FPC
D*
Kills:419
V. Kills:283 148%
Deaths:115
KDR:3.643
Accuracy:41.140% D**
KPH:12.100 D*
VKPH:8.200 D**
Saron HRB
D
Kills:256
V. Kills:132 192%
Deaths:41
KDR:6.244
Accuracy:31.973% D**
KPH:18.700 D
VKPH:9.600 D
Proton II PPA
B+
Kills:224
V. Kills:22 N/A
Deaths:18
KDR:12.444
Accuracy:17.551% D--
KPH:46.600 C
VKPH:4.600 B+
Supernova VPC
D*
Kills:108
V. Kills:20 N/A
Deaths:14
KDR:7.714
Accuracy:44.090% D
KPH:17.400 D*
VKPH:3.200 D*
Kills:2,445 (1,965 + 480)
Deaths:527
KDR:4.639
VKDR:1.715
Vehicle Kills:904
Kill Difference:1,918
Playtime:129.090 hours
Usage:5%
Score:1.375m
Score/min:177
Driving Accuracy:44.090%
Gunner Accuracy:17.551%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:73
V. Kills:35 203%
Deaths:18
KDR:4.056
Accuracy:37.024% F--
KPH:21 D*
VKPH:10.100 D**
Kills:73 (0 + 73)
Deaths:18
KDR:4.056
VKDR:1.944
Vehicle Kills:35
Kill Difference:55
Playtime:3.475 hours
Usage:0%
Score:0.070m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:37.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:130
V. Kills:21 N/A
Deaths:14
KDR:9.286
Accuracy:29.242% D
KPH:24.800 C
VKPH:4 D
M40 Fury
D
Kills:83
V. Kills:9 N/A
Deaths:10
KDR:8.300
Accuracy:17.236% F--
KPH:35 D
VKPH:3.800 D*
Kills:213 (0 + 213)
Deaths:24
KDR:8.875
VKDR:1.250
Vehicle Kills:30
Kill Difference:189
Playtime:7.615 hours
Usage:0%
Score:0.081m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:17.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 1,7471,7371,5631.111C**0.0634.663%D10.593%D*20.4CN/A9885.3h3.8B*11B+
Sirius SX12 1,5301,5261,3401.139C++0.0922.743%C16.514%C18.5C--N/A7582.6h12.8B+56.2C**
Pulsar C 1,4941,4881,2791.163C+0.1119.889%D-15.86%D*11.9DN/A64125.5h10.6B+53.3C++
Supernova PC 1,8851,4383394.242C+3.1945.13%C-2.295%C+20.6C+6.4D15969.7h3.4B**7.5B*
Dual Photon Pods 1,7851,3274003.318C-2.2644.244%D-N/A41.6D14.4C33631.9h22.7C++51.3C+
VX29 Polaris 1,2601,2528711.437C+0.3819.192%D16.693%D-20D-N/A7562.7h12.4C++64.6C+
Solstice SF 1,2471,2417821.587B++0.5320.073%D15.955%C+10.4DN/A66119.4h12.2C++60.7C+
VX6-7 1,2201,2171,4610.833C0.2219.784%D-16.763%D10.6D-N/A42114.6h13C++65.6C+
Quasar VM1 1,1831,1785322.214B+1.1617.639%B15.45%D30.3B+N/A14538.9h12.7B++72B+
NS-11C 1,1731,1661,5410.757C0.3018.222%D*12.865%D*10.6DN/A44109.6h13.1B+71.7C+
NS-11A 1,1781,1645582.086B+1.0318.014%D*14.605%D--10.7D--N/A82108.5h13.2C**73.5C
Cosmos VM3 1,1731,1635372.166C++1.1116.88%C+14.016%D*35.3C**N/A16432.9h11.8B++70B+
H-V45 8758748541.023C+0.0318.811%D--15.332%D-14.5DN/A6160.4h12.5B+66.7C+
C-4 1,0697557840.963C0.0921.653%DN/A25.6D*10.6D*31829.5h1.3B+6.2C+
Parallax VX3 7517504681.603C0.5540.476%C*77.2%C+18.3DN/A6541h2B+5B+
Serpent VE92 6926858760.782C0.2718.09%D*14.891%D-8.8D-N/A3778h13.2C++72.9C
Maelstrom Turbo Laser 1,1676571,7510.375C--0.6820.289%F-2.74%C++4.4D-3.4D--75149.3h98.1C*483.6C
NS-7 PDW 6476477320.884C+0.1720.337%D-12.828%D-16.8C--N/A6938.4h13.8B68C+
L105 Zephyr 6935935410.981B9.9337.246%DN/A5930U1000U20564400.1h5.5B++14.8B
CME 5365365640.95C0.1020.444%D*9.515%F-14.9D-N/A5336h12.4B+60.8C+
Nebula VM20 4644623311.396C0.3413.696%D--15.801%D-26.7C-N/A10017.3h15.4B112.6C+
Blueshift VM5 4444373111.405C0.3516.402%D17.849%D28.8CN/A10815.2h15.1C**92C+
SVA-88 4364353791.148C0.0917.773%D*20.92%D20.4D-N/A8221.3h10.7B+60.4C+
Supernova FPC 7024191153.643C2.5941.14%D**3.341%B++12.1D*8.2D**16134.7h4.7B+11.4C
Zenith VX-5 4144125040.817C0.2419.364%D*11.651%F10D--N/A3141h13C++67.3C
Proximity Mine 409409795.177B+4.1236.407%DN/A75.7D--N/A2515.4h0.9M+2.6A+
Lasher X2 3893846450.595C--0.4616.83%D*2.865%D15D-N/A5925.6h18.2B+108.1C
Manticore SX40 3643643531.031C++0.0219.218%D**21.429%C+9.8D--N/A4937h6.2B++32.3C+
Orion VS54 3633622801.293C+0.2418.659%C-19.061%D-23.1CN/A16815.7h11.4B+60.9C++
Corvus VA55 3483454350.793C0.2620.359%D14.203%D*16.8DN/A7520.5h10.7B++52.4C++
Flare VE6 3253252641.231C+0.1816.371%D--24.615%C+21DN/A10715.5h10.8C++65.8C
L100 Python HESH 395324437.535C6.4844.89%C-1.543%C+16.9D**3.7D*11719.2h3.7C+8.2C+
Eridani SX5 3233224530.711C-0.3419.53%D**11.18%D*11.1D--N/A4529h12.7C+65C-
NS-15M1 2712693550.758C--0.3015.007%D**12.268%D**14.7D-N/A6418.3h14.2C-94.4D-
Artemis VX26 2662653510.755C-0.3020.277%D**16.604%D-10.5D*N/A4725.3h13.6C-67.1D-
Phobos VX86 2662654070.651C--0.4023.229%T12.453%D8.9D*N/A3729.7h2.8C-12F*
Force-Blade 33925721,1920.012C1.0426.547%CN/A0.2C--N/A11346.1h3.5D13.3C+
Saron HRB 388256416.244C*5.1931.973%D**3.906%A*18.7D9.6D31813.7h9.8A++30.7B**
NS-44 Commissioner 2552543450.736C+0.3226.163%D*19.685%C12.2D-N/A4720.9h3.3B++12.4C+
Tank Mine 4142341271.843C0.7930.973%C+N/A45D*34.6D--6505.2h1.6B+5B++
C150 Dalton 323226346.647C+5.5951.714%A+N/A2260U970U11910500.1h5.9D-11.5C++
Proton II PPA 2462241812.444C+11.3917.551%D--1.339%D46.7C4.6B+1614.8h8.6B+49.2C+
Ghost 1941942110.919D0.1336.582%C61.856%D19D-N/A5810.2h2.7C--7.3C
NS Decimator 2351743270.532D0.5250.934%D*2.299%C++17.8D--6.2D*1849.8h4.5C*8.9C
Coyote Missiles 226166672.478C+1.4242.88%D**N/A35.3C+12.8D2464.7h30.6B*71.3B+
Comet VM2 2171632170.751C+0.3038.89%C-3.681%C10.4C+3.5C12315.6h17B+43.7B+
Comet VM2 2111602320.69C0.3638.952%D4.375%C++12.9C*4.1C-11212.4h15.3B**39.4B++
NS-30 Vandal 1581581960.806D0.2525.884%D*20.253%D19.8D-N/A678h6.3C24.4D
L100 Python AP 224145512.843C1.7942.825%F5.517%A++25.4C-13.9D2805.7h5.2B+12.1C+
Saron Laser Cannon 2551443380.426C0.6319.012%F-3.472%B*4.8D-3.7D-8030.2h123.1C**647.7C--
Pulsar LSW 1451441590.906C-0.1514.219%F20.139%D11.9D--N/A7812.1h11.4B+80D
M60-A Bulldog 149143915.889C++14.8443.412%C9.79%S46.1B++1.9D1963.1h3.6A+8.3B**
Eidolon VE33 1421412790.505C-0.5520.543%D*21.986%C--4.6D--N/A1930.8h10.1C+49.4D
Frag Grenade 1401361136N/A134.9523.709%F**N/A1360M**40M**76840.1h1.5A*6.3B++
M60-G Bulldog 151130149.286A+8.2329.242%D1.538%D-25C4D1795.2h6.7B+22.9C*
MANA Anti-Personnel Turret 124120393.077N/A2.0220.381%UN/A1200U40U3955800.1h28.5T*139.6T*
NS-357 Underboss 1121111880.59C0.4619.479%F-15.315%D-7.5D--N/A3514.8h4.6C23.9F-
Solstice VE3 109109472.319A*1.2717.173%D*15.596%D6D-N/A9018.3h15.6C++90.9C+
Supernova VPC 128108147.714C6.6644.09%D2.778%A17.4D*3.2D*1866.2h3.5C+7.8C
XM98 107107253.5U52.4534.938%C64.486%D*6.3D*N/A7617.1h2.6C+7.6C+
Sticky Grenade 9494194N/A92.9557.447%B+N/A940C+N/A27470.1h2.6C4.5C++
C75 Viper 10293109.3B**8.2528.154%D*N/A48.9B**4.7D3611.9h5.9A+21B*
M40 Fury 9283108.3C*7.2517.236%F--1.205%D34.6D3.8D*1702.4h10.9B+63.5D-
CAS30 Tank Buster 188793720.212D0.8422.085%F--3.797%M++1.8D--2.4D--4544.6h57.9C++262.2D*
E540 Halberd-H 10873184.056C3.0037.024%F--8.219%S20.9D*10D**3353.5h5.6B15.1D--
Antares LC 13272950.758C-0.3020.247%F-1.389%C10.1D8.5D1157.1h86.2B+425.5C++
Pulsar VS1 6968168U66.9513.037%F--7.353%F-6.1D--N/A7811.2h13.4B+103.1D--
Nyx VX31 6767511.314C0.2622.023%F-23.881%D11.8D--N/A905.7h5.9C+26.6D--
Nemesis VSH9 11665860.756C++0.3048.858%F-3.077%C**6.5C--5.1C13210h8.2C++16.8D
Spear Anti-Vehicle Phalanx Turret 9463106.3C+5.2535.285%D--3.175%C-35C+17.2C4351.8h7.1B+20.1C*
S1 92631030.612C+0.4451.077%DN/A12.6D-5.8D--3375h5.3B++10.3B+
Photon A2A Missile Pods 12161183.389C2.3466.477%F-N/A33.9C--33.3C5751.8h5.8A8.7B**
Quasar VM1 6261581.052D0.0011.945%D*19.672%C12.4D*N/A584.9h15.2C127D-
Pandora VX25 5554810.667C-0.3927.886%D*11.111%D--12D--N/A764.5h4.5C++16.2C-
M40 Fury 6952134D2.9534.833%D*N/A43.3D-14.2C2561.2h13.4C*38.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon581,3869.5h
Anti-Vehicle MANA Turret322832.7h
Medical Applicator927157,88044.8h
Nanite Revive Grenade01,2840.3h
Nano-Armor Kit614421,70887.5h
Xiphos Anti-Personnel Phalanx Tower0930h
NS Deep Freeze1600.4h
Restoration Kit819673.8h
Motion Spotter5960.5h
Spitfire Auto-Turret8820.2h
Smoke Grenade01390h
Recon Detection Device451,2435.7h
G40-F Ranger0760.3h
Ammunition Package216791.2h
Medical Kit395201.1h
Anti-Infantry MANA Turret464773.2h

Check the help document for the dictionary if you want to learn more about words used here.


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