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Archon Veteran MasetuPK[KRBR] MasetuPK
VS BR 81

KDR: 3.66

Score: 6.7m

Last Seen: Jan 21st, 2018 2:29 PM
- OFFLINE - 11.8 hour(s)

Battle Rank 81 - Vanu Sovereignty on Cobalt
Level Progress (to 82): 14%
Level 100 Progress: 35% 376h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB C75 Viper Thanatos VE70 L100 Python AP E540 Halberd Supernova PC Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.308%15.878%402212742960.4169013.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.884%0.791B++-0.779D-0.712B++HEAD (~3.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.284C*13.50.058C+39.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.373%1.649%4296512713,032158218819.0692139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.36%2.262A*-0.559D-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++6.30.494B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.495%1.031%1610212749701168268.2906117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.382%1.781A++-0.844D---0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.816B++12.30.695B+9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.164%10.555%161041272919401422.975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.959%0.866B*-0.823D--0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.474B+3.60.258C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m494.2%541 (32.5k)478 (28.7k)3.657476,3641,7405.5609281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS127649812.489%4.211%5308:001

17% Combat Medic75% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 9:13 AMJan 22nd, 2017 2:22 PMFeb 20th, 2018 11:17 AM (777d) (PST)Jan 21st, 2018 10:30 AM (807d) (PST)Jan 21st, 2018 10:29 AM (807d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,164591,1050.4560.1250.0193.3790.228187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,8343,53466,30027712031428,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
232.6h/9.7d 3,312 268 2,984 47.2k 162 532 3,178 16.2m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:431
Deaths:278
KDR:1.550
Accuracy:50.043% B*
HSR:11.601% D-
Solstice VE3
B+
Kills:179
Deaths:246
KDR:0.728
Accuracy:26.290% B+
HSR:14.525% D-
Deimos VA29
C+
Kills:168
Deaths:86
KDR:1.953
Accuracy:61.610% C+
HSR:9.524% D*
Pandora VX25
C**
Kills:160
Deaths:109
KDR:1.468
Accuracy:45.997% C**
HSR:11.250% D--
Phobos VX86
B+
Kills:160
Deaths:114
KDR:1.404
Accuracy:67.330% B+
HSR:8.125% D*
Kills:1,098
Deaths (as Engineer):833
Deaths (to Engineers):534
KDR:1.31813
Kill Difference:265
Playtime:175.036 hours
Usage:75%
Score:5.138m
Score/min:489
Accuracy (listed only):50.254%
HSR (listed only):11.005%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):380
KDR:0
Kill Difference:UNR
Playtime:2.963 hours
Usage:1%
Score:0.072m
Score/min:402
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B*
Kills:431
Deaths:278
KDR:1.550
Accuracy:50.043% B*
HSR:11.601% D-
Solstice VE3
B+
Kills:179
Deaths:246
KDR:0.728
Accuracy:26.290% B+
HSR:14.525% D-
Deimos VA29
C+
Kills:168
Deaths:86
KDR:1.953
Accuracy:61.610% C+
HSR:9.524% D*
Pandora VX25
C**
Kills:160
Deaths:109
KDR:1.468
Accuracy:45.997% C**
HSR:11.250% D--
Phobos VX86
B+
Kills:160
Deaths:114
KDR:1.404
Accuracy:67.330% B+
HSR:8.125% D*
Kills:1,098
Deaths (as Light Assault):833
Deaths (to Light Assaults):253
KDR:1.31813
Kill Difference:265
Playtime:7.033 hours
Usage:3%
Score:0.112m
Score/min:266
Accuracy (listed only):50.254%
HSR (listed only):11.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):241
KDR:0
Kill Difference:UNR
Playtime:6.083 hours
Usage:3%
Score:0.106m
Score/min:290
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:431
Deaths:278
KDR:1.550
Accuracy:50.043% B*
HSR:11.601% D-
Deimos VA29
C+
Kills:168
Deaths:86
KDR:1.953
Accuracy:61.610% C+
HSR:9.524% D*
Pandora VX25
C**
Kills:160
Deaths:109
KDR:1.468
Accuracy:45.997% C**
HSR:11.250% D--
Phobos VX86
B+
Kills:160
Deaths:114
KDR:1.404
Accuracy:67.330% B+
HSR:8.125% D*
Pulsar VS1
C+
Kills:117
Deaths:96
KDR:1.219
Accuracy:23.791% C+
HSR:17.949% C--
Kills:1,036
Deaths (as Combat Medic):683
Deaths (to Combat Medics):120
KDR:1.51684
Kill Difference:353
Playtime:39.825 hours
Usage:17%
Score:1.228m
Score/min:514
Accuracy (listed only):49.754%
HSR (listed only):11.690%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:440
V. Kills:97 449%
Deaths:33
KDR:13.333
Accuracy:52.634% A
KPH:57.900 B**
VKPH:12.800 B**
L100 Python AP
B**
Kills:421
V. Kills:338 124%
Deaths:48
KDR:8.771
Accuracy:65.140% B**
KPH:31.500 C+
VKPH:25.300 B**
L100 Python HEAT
B**
Kills:123
V. Kills:46 262%
Deaths:3
KDR:41
Accuracy:63.793% A
KPH:48.600 B*
VKPH:18.200 B**
Kills:984 (984 + 0)
Deaths:84
KDR:11.714
VKDR:5.726
Vehicle Kills:481
Kill Difference:900
Playtime:23.504 hours
Usage:10%
Score:0.380m
Score/min:269
Driving Accuracy:63.793%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,780
V. Kills:1,577 113%
Deaths:177
KDR:10.057
Accuracy:69.881% A*
KPH:25.300 C+
VKPH:22.400 A
Saron HRB
A**
Kills:669
V. Kills:534 125%
Deaths:30
KDR:22.300
Accuracy:54.309% B**
KPH:49.200 A*
VKPH:39.300 A**
E540 Halberd
M+
Kills:301
V. Kills:234 128%
Deaths:14
KDR:21.500
Accuracy:63.875% A*
KPH:43.600 B*
VKPH:33.900 M+
Supernova PC
B**
Kills:268
V. Kills:130 205%
Deaths:23
KDR:11.652
Accuracy:67.953% A*
KPH:28 C*
VKPH:13.600 B**
Kills:3,018 (2,048 + 970)
Deaths:244
KDR:12.369
VKDR:10.143
Vehicle Kills:2,475
Kill Difference:2,774
Playtime:100.350 hours
Usage:43%
Score:2.260m
Score/min:375
Driving Accuracy:67.953%
Gunner Accuracy:63.875%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:51
V. Kills:1 N/A
Deaths:5
KDR:10.200
Accuracy:41.645% B+
KPH:185.600 A++
VKPH:3.600 D
Kills:51 (0 + 51)
Deaths:5
KDR:10.200
VKDR:0.200
Vehicle Kills:1
Kill Difference:46
Playtime:0.275 hours
Usage:0%
Score:0.007m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:41.645%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M++
Kills:76
V. Kills:8 N/A
Deaths:14
KDR:5.429
Accuracy:56.550% A++
KPH:54.900 C++
VKPH:5.800 M++
Kills:76 (76 + 0)
Deaths:14
KDR:5.429
VKDR:0.571
Vehicle Kills:8
Kill Difference:62
Playtime:1.386 hours
Usage:1%
Score:0.011m
Score/min:127
Driving Accuracy:56.550%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,3571,78017710.056C**6.4069.881%A*1.573%C--25.3C+22.4A31970.3h5.9D8.4B+
Saron HRB 1,2036693022.3M+18.6454.309%B**1.046%C--49.2A*39.3A**65413.6h15.3B*28.1B**
C75 Viper 5374403313.333A9.6852.634%AN/A57.9B**12.8B**3137.6h9.5B+18B++
Thanatos VE70 4384312781.55B+2.1150.043%B*11.601%D-28.9C+N/A11814.9h4B+8.1B++
L100 Python AP 759421488.771C*5.1165.14%B**1.663%D31.4C+25.2B**24513.4h5.8C++9B
E540 Halberd 5353011421.5B*17.8463.875%A*0.997%D-43.6B*33.9M+6666.9h5.7C+8.8B*
Supernova PC 3982682311.652B++7.9967.953%A*1.866%C27.9C*13.5B**1819.6h5.6C8.3B+
Solstice VE3 1831792460.728C2.9326.29%B+14.525%D-7.5DN/A2624h14C*53.4C++
Deimos VA29 170168861.953B+1.7061.61%C+9.524%D*45.4C+N/A1123.7h2.4C+3.8C++
Pandora VX25 1631601091.468C++2.1945.997%C**11.25%D--39C+N/A1294.1h4.4C+9.5B
Phobos VX86 1621601141.404C+2.2567.33%B+8.125%D*28.6DN/A735.6h3D-4.4C+
L100 Python HEAT 169123341S37.3463.793%A6.504%M49.2B**18.4A2652.5h4.2B++6.6B++
Pulsar VS1 117117961.219C++2.4423.791%C+17.949%C--24.9CN/A654.7h12.6B+52.8B
C-4 155114363.167B**0.4933.984%AN/A114B+41B*9841h1.5C+4.5B+
Tank Mine 1428699.556M*5.9081.208%M*N/A286.7M**186.7S29000.3h4.2T*5.2B+
S12 Renegade 8476145.429C*1.7756.55%A++2.632%D-54.3C+5.7M++1271.4h4.7F8.2C++
Plasma Grenade 5352152N/A48.3451.801%B+N/A520C+10C+18680.1h3.6C+6.9C*
Proton II PPA-H 5251510.2C6.5441.645%B+N/A170A+3.3D-4360.3h6.4B**15.3B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit89243,87920.7h
Spawn Beacon12400.1h
Medical Applicator9343,0103.6h
Ammunition Package24680.3h
Shield Recharging Field85680.4h
Recon Detection Device2850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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