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Primarch Veteran MasetuPK[KRBR] MasetuPK
VS BR 96

KDR: 4.93

Score: 11.6m

Last Seen: May 25th, 2020 9:03 PM
- OFFLINE - 342.7 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt
Level Progress (to 97): 7%
Level 100 Progress: 62% 263h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python HEAT C75 Viper S12 Renegade L100 Python AP Saron HRB M40 Fury-F M12 Kobalt-F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $733,086 MLG Score: 586
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.949%17.051%477913371,4311.039973.889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.29%0.786B++-0.786D-0.713B++HEAD (~3.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.282C*10.70.057C+27.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.972%0.853%3824513417,034398398417.6291177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.007%2.261A*-0.551D-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.745B++5.30.494B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.695%0.799%1109413421,62728610245.68881159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.08%1.781A++-0.844D---0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.816B++9.90.695B+7.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.588%67.705%11095134196315996.0566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.777%-5.271T*-4.311T*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61B**2.61B**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.434%11.206%1109413421,169981711.8081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.391%0.858B*-0.83D--0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.472B+3.40.257C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m330%459 (27.5k)420 (25.2k)4.9293917,5933,5696.4922996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346121318.701%6.986%13107:454

9% Combat Medic63% Engineer20% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2015 9:13 AMJan 22nd, 2017 2:22 PMJun 23rd, 2020 11:26 PM (16d) (PST)May 25th, 2020 6:22 PM (45d) (PST)May 25th, 2020 5:03 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,257621,1950.6350.1290.0442.8030.214586

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,3953,71971,67638831681325,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
461.8h/19.2d 5,578 1,229 5,512 77.7k 320 951 5,937 34.8m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:431
Deaths:278
KDR:1.550
Accuracy:50.043% B*
HSR:11.601% D-
Phobos VX86
B
Kills:381
Deaths:249
KDR:1.530
Accuracy:64.798% B
HSR:11.286% D-
Solstice VE3
B++
Kills:329
Deaths:400
KDR:0.823
Accuracy:27.308% B++
HSR:13.982% D--
Pandora VX25
B+
Kills:187
Deaths:150
KDR:1.247
Accuracy:46.651% B+
HSR:11.765% D--
Deimos VA29
C+
Kills:170
Deaths:87
KDR:1.954
Accuracy:61.598% C+
HSR:9.412% D*
NS-11CP
A++
Kills:72
Deaths:42
KDR:1.714
Accuracy:38.221% A++
HSR:18.056% D--
Kills:1,570
Deaths (as Engineer):1,206
Deaths (to Engineers):1,129
KDR:1.30182
Kill Difference:364
Playtime:290.369 hours
Usage:63%
Score:8.183m
Score/min:470
Accuracy (listed only):48.103%
HSR (listed only):12.683%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:71
Deaths:29
KDR:2.448
Accuracy:24.621% C-
HSR:26.761% C
Orion VS54
C
Kills:71
Deaths:43
KDR:1.651
Accuracy:20.546% C
HSR:16.901% D*
Kills:142
Deaths (as Heavy Assault):72
Deaths (to Heavy Assaults):688
KDR:1.97222
Kill Difference:70
Playtime:11.648 hours
Usage:3%
Score:0.237m
Score/min:339
Accuracy (listed only):22.583%
HSR (listed only):21.831%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B*
Kills:431
Deaths:278
KDR:1.550
Accuracy:50.043% B*
HSR:11.601% D-
Phobos VX86
B
Kills:381
Deaths:249
KDR:1.530
Accuracy:64.798% B
HSR:11.286% D-
Solstice VE3
B++
Kills:329
Deaths:400
KDR:0.823
Accuracy:27.308% B++
HSR:13.982% D--
Sirius SX12
B+
Kills:195
Deaths:209
KDR:0.933
Accuracy:27.362% B+
HSR:14.872% D
Pandora VX25
B+
Kills:187
Deaths:150
KDR:1.247
Accuracy:46.651% B+
HSR:11.765% D--
Deimos VA29
C+
Kills:170
Deaths:87
KDR:1.954
Accuracy:61.598% C+
HSR:9.412% D*
Eridani SX5
B+
Kills:165
Deaths:133
KDR:1.241
Accuracy:30.008% B+
HSR:21.212% C+
NS-7 PDW
B**
Kills:161
Deaths:119
KDR:1.353
Accuracy:30.692% B**
HSR:7.453% F
NS-11CP
A++
Kills:72
Deaths:42
KDR:1.714
Accuracy:38.221% A++
HSR:18.056% D--
Kills:2,091
Deaths (as Light Assault):1,667
Deaths (to Light Assaults):482
KDR:1.25435
Kill Difference:424
Playtime:22.833 hours
Usage:5%
Score:0.455m
Score/min:332
Accuracy (listed only):41.853%
HSR (listed only):13.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:356
Deaths:46
KDR:7.739
Accuracy:45.012% B++
HSR:78.371% C+
NS-44 Commissioner
B
Kills:240
Deaths:190
KDR:1.263
Accuracy:40.655% B
HSR:23.333% C+
Phaseshift VX-S
B+
Kills:203
Deaths:35
KDR:5.800
Accuracy:42.026% B+
HSR:68.966% C--
Sirius SX12
B+
Kills:195
Deaths:209
KDR:0.933
Accuracy:27.362% B+
HSR:14.872% D
Ghost
B+
Kills:183
Deaths:43
KDR:4.256
Accuracy:44.490% B+
HSR:57.377% D*
Eridani SX5
B+
Kills:165
Deaths:133
KDR:1.241
Accuracy:30.008% B+
HSR:21.212% C+
XM98
B+
Kills:161
Deaths:28
KDR:5.750
Accuracy:42.591% B+
HSR:67.081% D--
NS-7 PDW
B**
Kills:161
Deaths:119
KDR:1.353
Accuracy:30.692% B**
HSR:7.453% F
VA39 Spectre
B+
Kills:60
Deaths:30
KDR:2
Accuracy:36.093% B+
HSR:33.333% C-
Kills:1,724
Deaths (as Infiltrator):833
Deaths (to Infiltrators):502
KDR:2.06963
Kill Difference:891
Playtime:93.428 hours
Usage:20%
Score:1.481m
Score/min:264
Accuracy (listed only):37.659%
HSR (listed only):41.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:431
Deaths:278
KDR:1.550
Accuracy:50.043% B*
HSR:11.601% D-
Phobos VX86
B
Kills:381
Deaths:249
KDR:1.530
Accuracy:64.798% B
HSR:11.286% D-
Sirius SX12
B+
Kills:195
Deaths:209
KDR:0.933
Accuracy:27.362% B+
HSR:14.872% D
Pandora VX25
B+
Kills:187
Deaths:150
KDR:1.247
Accuracy:46.651% B+
HSR:11.765% D--
Deimos VA29
C+
Kills:170
Deaths:87
KDR:1.954
Accuracy:61.598% C+
HSR:9.412% D*
Eridani SX5
B+
Kills:165
Deaths:133
KDR:1.241
Accuracy:30.008% B+
HSR:21.212% C+
NS-7 PDW
B**
Kills:161
Deaths:119
KDR:1.353
Accuracy:30.692% B**
HSR:7.453% F
Pulsar VS1
C+
Kills:127
Deaths:110
KDR:1.155
Accuracy:23.902% C+
HSR:17.323% D
Kills:1,817
Deaths (as Combat Medic):1,335
Deaths (to Combat Medics):279
KDR:1.36105
Kill Difference:482
Playtime:40.900 hours
Usage:9%
Score:1.253m
Score/min:511
Accuracy (listed only):41.882%
HSR (listed only):13.115%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:146
V. Kills:86 168%
Deaths:14
KDR:10.429
Accuracy:37.017% B**
KPH:21.800 B+
VKPH:12.900 C**
Dual Photon Pods
A++
Kills:115
V. Kills:28 397%
Deaths:
KDR:
Accuracy:71.137% A*
KPH:190.800 A+
VKPH:46.500 A++
Kills:261 (146 + 0)
Deaths:14
KDR:18.643
VKDR:8.143
Vehicle Kills:114
Kill Difference:247
Playtime:7.287 hours
Usage:2%
Score:0.124m
Score/min:284
Piloting Accuracy:37.017%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,293
V. Kills:428 301%
Deaths:3
KDR:431
Accuracy:62.339% B**
KPH:70.800 A*
VKPH:23.400 A*
C75 Viper
A*
Kills:1,229
V. Kills:415 295%
Deaths:33
KDR:37.242
Accuracy:53.703% A
KPH:56.100 B**
VKPH:19 A*
L100 Python AP
B*
Kills:1,079
V. Kills:667 162%
Deaths:48
KDR:22.479
Accuracy:64.815% B**
KPH:40.900 B
VKPH:25.300 B*
Skyguard
A*
Kills:240
V. Kills:114 209%
Deaths:
KDR:
Accuracy:34.940% B*
KPH:31.100 A*
VKPH:14.800 A
LB00 Python AP
A
Kills:77
V. Kills:38 197%
Deaths:
KDR:
Accuracy:65.152% B++
KPH:64.900 B+
VKPH:32 A
Kills:3,918 (3,918 + 0)
Deaths:84
KDR:46.643
VKDR:19.786
Vehicle Kills:1,662
Kill Difference:3,834
Playtime:75.447 hours
Usage:16%
Score:1.283m
Score/min:283
Driving Accuracy:65.152%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:3,165
V. Kills:2,230 142%
Deaths:177
KDR:17.881
Accuracy:68.578% A++
KPH:33.200 B+
VKPH:23.400 A+
Saron HRB
A*
Kills:726
V. Kills:561 129%
Deaths:30
KDR:24.200
Accuracy:54.649% B**
KPH:49.700 A++
VKPH:38.400 A*
E540 Halberd
A**
Kills:420
V. Kills:285 147%
Deaths:14
KDR:30
Accuracy:60.935% A++
KPH:46.200 B**
VKPH:31.400 A**
Supernova PC
B**
Kills:268
V. Kills:130 205%
Deaths:23
KDR:11.652
Accuracy:67.953% A++
KPH:28 C++
VKPH:13.600 B**
Kills:4,579 (3,433 + 1,146)
Deaths:244
KDR:18.766
VKDR:13.139
Vehicle Kills:3,206
Kill Difference:4,335
Playtime:128.471 hours
Usage:28%
Score:3.022m
Score/min:392
Driving Accuracy:67.953%
Gunner Accuracy:60.935%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:282
V. Kills:100 279%
Deaths:1
KDR:282
Accuracy:65.911% B**
KPH:90.400 A++
VKPH:32 B**
Proton II PPA-H
B*
Kills:199
V. Kills:16 N/A
Deaths:5
KDR:39.800
Accuracy:52.320% A++
KPH:121.600 B+
VKPH:9.800 B*
Saron HRB-H
N/A
Kills:50
V. Kills:28 172%
Deaths:1
KDR:50
Accuracy:54.816% N/A
KPH:59.900 N/A
VKPH:33.500 N/A
Kills:531 (0 + 531)
Deaths:7
KDR:75.857
VKDR:20.571
Vehicle Kills:144
Kill Difference:524
Playtime:5.592 hours
Usage:1%
Score:0.162m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:54.816%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:1,201
V. Kills:97 N/A
Deaths:118
KDR:10.178
Accuracy:58.737% A++
KPH:68.900 B
VKPH:5.600 M
M40 Fury-F
A**
Kills:705
V. Kills:286 246%
Deaths:83
KDR:8.494
Accuracy:66.327% A+
KPH:44.500 A
VKPH:18.100 A**
M12 Kobalt-F
A++
Kills:536
V. Kills:35 N/A
Deaths:62
KDR:8.645
Accuracy:34.151% A++
KPH:54 B++
VKPH:3.500 A++
Kills:2,442 (2,442 + 0)
Deaths:263
KDR:9.285
VKDR:1.589
Vehicle Kills:418
Kill Difference:2,179
Playtime:43.189 hours
Usage:9%
Score:0.448m
Score/min:173
Driving Accuracy:34.151%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,3953,16517717.881B*12.9568.578%A++1.011%D-33.2B+23.4A+33895.2h4.5B6.6B**
L100 Python HEAT 1,7211,2933431U426.0762.339%B**1.005%D--70.7A*23.4A*34418.3h4.2B*6.8B++
C75 Viper 1,6441,2293337.242S32.3153.703%AN/A56.1B**18.9A*28121.9h9.2B++17.1B++
S12 Renegade 1,2981,20111810.178B++5.2558.737%A++5.246%C+69B5.6M17217.4h3.2C*5.5B++
L100 Python AP 1,7461,0794822.479A++17.5564.815%B**N/A40.9B25.3B*25626.4h4.4B+6.7B++
Saron HRB 1,2877263024.2M**19.2754.649%B**N/A49.7A++38.4A*69014.6h15.3B**28B**
M40 Fury-F 991705838.494M*3.5666.327%A+N/A44.6A18.1A**19515.8h8.2B+12.4B**
M12 Kobalt-F 571536628.645A**3.7234.151%A++4.291%D--54.1B++3.5A++1399.9h11B++32.3B*
Thanatos VE70 4384312781.55B+3.3850.043%B*11.601%D-28.9CN/A11914.9h4B+8.1B++
E540 Halberd 7054201430A25.0760.935%A++N/A46.2B**31.3A**6829.1h5.1B8.4B*
Phobos VX86 3853812491.53C++3.4064.798%B11.286%D-36.6C-N/A9410.4h2.7C-4.2C+
Parallax VX3 359356467.739B*2.8145.012%B++78.371%C+45.1B+N/A1467.9h2.1C++4.6B+
Solstice VE3 3393294000.823C+4.1127.308%B++13.982%D--9.7DN/A3733.9h14.1C*51.5C++
E540 Halberd-H 3822821282U277.0765.911%B**N/A91A++32.3B**4613.1h3.5A5.3A
Supernova PC 3982682311.652B+6.7267.953%A++1.866%C27.9C++13.5B**1999.6h5.6C8.3B+
NS-44 Commissioner 2432401901.263C*3.6740.655%B23.333%C+40.7C+N/A1305.9h3.3B+8.1B+
Skyguard 3542401240U235.0734.94%B*N/A31.2A*14.8A2427.7h63.7A+182.2A
C-4 291213434.953A*0.0236.624%A++N/A177.5A++65A**13711.2h1.2B+3.3B*
Phaseshift VX-S 206203355.8B**0.8742.026%B+68.966%C--58AN/A1443.5h2.9C+6.9C**
Proton II PPA-H 215199539.8A++34.8752.32%A++1.005%D124.4B+10B*4231.6h9.7C++18.5B++
Sirius SX12 1951952090.933C+4.0027.362%B+14.872%D29.5CN/A826.6h11.1B++40.4B+
Lasher X2 201195872.241B**2.6935.291%B*3.077%C-51.3B+1.6B+1523.8h14.5B**40.9B*
Pandora VX25 1911871501.247C+3.6846.651%B+11.765%D--33.4CN/A1115.6h4.3C++9.3B
Ghost 184183434.256B0.6744.49%B+57.377%D*55.5C*N/A1423.3h2.4C5.4C++
Deimos VA29 172170871.954B+2.9861.598%C+9.412%D*42.5CN/A1074h2.4C+3.8C+
Eridani SX5 1701651331.241C+3.6930.008%B+21.212%C+25.8DN/A736.4h9.7B++32.2B+
XM98 163161285.75A++0.8242.591%B+67.081%D--37.4BN/A1004.3h2.7C-6.3C++
NS-7 PDW 1621611191.353C**3.5830.692%B**7.453%F41.3B+N/A1043.9h12.3B+40.2B+
Tank Mine 2311491014.9S9.9785.396%M**N/A298M**164M*26440.5h4.6T*5.4C**
Saron Laser Cannon 2321461410.429A++5.5037.017%B**N/A21.8B+12.8C**1816.7h79.9B+215.8B*
Pulsar VS1 1271271101.155C+3.7723.902%C+17.323%D25.4CN/A755h12.9B+54.1B
Dual Photon Pods 1431151115U110.0771.137%A*N/A191.7A+46.7A++14170.6h19.1C**26.8B++
Plasma Grenade 9693193N/A88.0751.878%B+N/A465C-15C*19650.2h3.1B6B+
NS Decimator 11280571.404C*3.5371.951%AN/A50B+20C**3371.6h3B**4.1A
LB00 Python AP 11577177A*72.0765.152%B++N/A64.2B+31.7A2901.2h2.8A4.3A+
NS-11CP 8072421.714C+3.2238.221%A++18.056%D--36D4M1012h14.6D38.3C*
NS-15M AE 7271292.448C++2.4824.621%C-26.761%C54.6CN/A1311.3h9.6B++39C**
Orion VS54 7271431.651C+3.2820.546%C16.901%D*28.4CN/A1702.5h11.5C**55.7C+
VA39 Spectre 6060302C++2.9336.093%B+33.333%C-31.6C**N/A1401.9h4.7B+12.9B+
Proximity Mine 5353317.667M**12.7441.546%CN/A265A**N/A7380.2h1.6B++3.9B+
Saron HRB-H 7850150S45.0754.816%C+N/A62.5B**35B**6800.8h18.8B+34.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit332371,98531.7h
Spawn Beacon14790.2h
Medical Applicator9445,9853.9h
Recon Detection Device53740.5h
Ammunition Package28160.4h
Shield Recharging Field85820.4h
Medical Kit174630.5h

Check the help document for the dictionary if you want to learn more about words used here.


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