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Warden MassaiNC[LPS] MassaiNC
NC BR 65

KDR: 3.74

Score: 4.6m

Last Seen: Nov 4th, 2018 2:16 PM
- OFFLINE - 321 hour(s)

Battle Rank 65 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 103
Level Progress (to 66): 78%
Level 100 Progress: 24% 428h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS GD-22S SAS-R NC1 Gauss Rifle EM1 LA1 Anchor GR-22 NC6 Gauss SAW NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,824,103 MLG Score: 7853
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.134%30.719%89512100911,0814.72336-0.987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.358%1.597A+1.593A+-0.378C-HEAD ++ (~16.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.585B+9.10.365C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.111%74.383%0210192,834414136.84541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.939%1.815A++0.48B+-0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.422B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.709%22.222%0110206317500.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.116B**1.565A+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B4.30.107C+3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 103
4.6m142.3%556 (33.4k)466 (28k)3.7368615,5644,1653.8504265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1021144328.014%36.109%101202:227

27% Combat Medic47% Heavy Assault19% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2017 6:01 PMFeb 6th, 2018 8:12 PMNov 16th, 2018 4:06 PM (1d) (PST)Nov 4th, 2018 11:09 AM (13d) (PST)Nov 4th, 2018 10:16 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0203366841.5810.4230.5712.3040.0387853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,19320,18841,005952534138227,960

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
164.1h/6.8d 473 5,620 3,585 22.7k 215 561 376 10m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:2,627
Deaths:556
KDR:4.725
Accuracy:30.859% A++
HSR:31.747% B**
EM1
A++
Kills:1,372
Deaths:287
KDR:4.780
Accuracy:30.360% A++
HSR:33.455% A++
LA1 Anchor
B**
Kills:1,306
Deaths:278
KDR:4.698
Accuracy:29.302% B**
HSR:32.466% B**
NC6 Gauss SAW
A+
Kills:1,163
Deaths:281
KDR:4.139
Accuracy:27.065% A
HSR:32.330% A+
MGR-L1 Promise
B+
Kills:554
Deaths:131
KDR:4.229
Accuracy:26.447% B+
HSR:28.700% B+
NS-15M2
C+
Kills:62
Deaths:11
KDR:5.636
Accuracy:23.485% C+
HSR:19.355% D
Kills:7,084
Deaths (as Heavy Assault):1,544
Deaths (to Heavy Assaults):1,156
KDR:4.58808
Kill Difference:5,540
Playtime:76.911 hours
Usage:47%
Score:2.442m
Score/min:529
Accuracy (listed only):27.920%
HSR (listed only):29.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:347
Deaths:115
KDR:3.017
Accuracy:28.475% A
HSR:29.107% A
MKV Suppressed
A++
Kills:246
Deaths:67
KDR:3.672
Accuracy:33.045% A+
HSR:30.081% A++
Mauler S6
A+
Kills:63
Deaths:25
KDR:2.520
Accuracy:54.709% A+
HSR:22.222% A
Kills:656
Deaths (as Light Assault):207
Deaths (to Light Assaults):668
KDR:3.16908
Kill Difference:449
Playtime:5.742 hours
Usage:3%
Score:0.147m
Score/min:427
Accuracy (listed only):38.743%
HSR (listed only):27.137%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:1,493
Deaths:487
KDR:3.066
Accuracy:27.774% B**
HSR:30.409% A+
GR-22
A
Kills:1,165
Deaths:369
KDR:3.157
Accuracy:27.605% B++
HSR:28.670% A
MKV Suppressed
A++
Kills:246
Deaths:67
KDR:3.672
Accuracy:33.045% A+
HSR:30.081% A++
Mauler S6
A+
Kills:63
Deaths:25
KDR:2.520
Accuracy:54.709% A+
HSR:22.222% A
Kills:2,967
Deaths (as Combat Medic):948
Deaths (to Combat Medics):400
KDR:3.12975
Kill Difference:2,019
Playtime:44.781 hours
Usage:27%
Score:0.974m
Score/min:363
Accuracy (listed only):35.783%
HSR (listed only):27.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,523
Deaths:489
KDR:5.160
Accuracy:47.445% A
HSR:73.643% B+
NS-357 Underboss
B*
Kills:676
Deaths:332
KDR:2.036
Accuracy:42.498% B*
HSR:24.260% B+
NC14 Bolt Driver
A+
Kills:311
Deaths:68
KDR:4.574
Accuracy:44.790% A+
HSR:80.386% B++
MKV Suppressed
A++
Kills:246
Deaths:67
KDR:3.672
Accuracy:33.045% A+
HSR:30.081% A++
NC4 Mag-Shot
C*
Kills:70
Deaths:36
KDR:1.944
Accuracy:28.252% C*
HSR:18.571% C+
Kills:3,826
Deaths (as Infiltrator):992
Deaths (to Infiltrators):868
KDR:3.85685
Kill Difference:2,834
Playtime:30.566 hours
Usage:19%
Score:0.881m
Score/min:480
Accuracy (listed only):39.206%
HSR (listed only):45.388%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:347
Deaths:115
KDR:3.017
Accuracy:28.475% A
HSR:29.107% A
Mauler S6
A+
Kills:63
Deaths:25
KDR:2.520
Accuracy:54.709% A+
HSR:22.222% A
Kills:410
Deaths (as Engineer):140
Deaths (to Engineers):584
KDR:2.92857
Kill Difference:270
Playtime:3.131 hours
Usage:2%
Score:0.068m
Score/min:360
Accuracy (listed only):41.592%
HSR (listed only):25.664%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:123
Deaths:42
KDR:2.929
Accuracy:54.424% A++
HSR:21.138% A
AF-23 Grinder
A**
Kills:111
Deaths:35
KDR:3.171
Accuracy:49.350% A++
HSR:23.423% A**
Kills:234
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):146
KDR:6.07792
Kill Difference:195.500
Playtime:2.282 hours
Usage:1%
Score:0.076m
Score/min:556
Accuracy (listed only):51.887%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:70
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:47.694% B**
KPH:143.100 S
VKPH:8.200 C*
Kills:70 (70 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:70
Playtime:0.489 hours
Usage:0%
Score:0.012m
Score/min:393
Driving Accuracy:47.694%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 2,6582,6275564.725A*0.9930.859%A++31.747%B**117.8M**1.4M+34422.3h9.1B*29.5B*
SAS-R 2,5352,5234895.16B++1.4247.445%A73.643%B+121.9SN/A28520.7h1.8B*3.8B**
NC1 Gauss Rifle 1,5141,4934873.066A++0.6727.774%B**30.409%A+71.1M*1A++15721h9.7B**34.9B**
EM1 1,3871,3722874.78M**1.0430.36%A++33.455%A++125.9M**1.4M28710.9h10.4B34.1B*
LA1 Anchor 1,3141,3062784.698B**0.9629.302%B**32.466%B**114.6MN/A28611.4h8.8B++30B++
GR-22 1,1801,1653693.157A+0.5827.605%B++28.67%A71.9A*N/A15716.2h11B**39.9B*
NC6 Gauss SAW 1,1751,1632814.139M+0.4027.065%A32.33%A+110.8S1.1A++29610.5h7.3B*27.1B*
NS-357 Underboss 6786763322.036B**1.7042.498%B*24.26%B+140.8M**N/A3394.8h3A7.1B*
MGR-L1 Promise 5655541314.229A*0.4926.447%B+28.7%B+113.1M2.2M++2494.9h10.9B*41.2B++
Frag Grenade 3623571357N/A353.2656.905%A+N/A714B**10B+20930.5h2.8B**4.9B**
AF-19 Mercenary 3513471153.017M+0.7228.475%A29.107%A75.4SN/A2644.6h9.6B**33.7B*
Shrike 437329774.273S0.5459.463%B3.04%C++60.9M++20B**3235.4h4.3B**7.2B**
NC14 Bolt Driver 312311684.574A++0.8444.79%A+80.386%B++91.5SN/A2463.4h2B**4.4B**
MKV Suppressed 248246673.672M++0.0633.045%A+30.081%A++111.8M**N/A4322.2h10.6B*31.9B++
NCM1 Scattercannon 124123422.929B+0.8154.424%A++21.138%A61.5M++N/A2182h6B*10.9B*
AF-23 Grinder 113111353.171B0.5749.35%A++23.423%A**69.4M+1.3M+1971.6h5.8B+11.8B**
Mag-Cutter 97974,1060.024C++3.7124.457%C4.124%C0.6C+N/A2153.2h1.7B*7.1B+
C-4 10790372.432B++1.3034.694%A++N/A150A++28.3C+8810.6h0.9B**2.7C**
Hawk GD-68 11884253.36S0.3863.81%C*3.571%B+56M**22.7A*3591.5h4A++6.3A++
C75 Viper 7470170U66.2647.694%B**N/A140S8C++3910.5h5.2A+10.8A+
NC4 Mag-Shot 7370361.944A++1.7928.252%C*18.571%C+87.5M**3.8S2810.8h6B+21.1C++
Mauler S6 6363252.52A*1.2254.709%A+22.222%A90M*N/A2530.7h4.3B+7.9B*
NS-15M2 6262115.636A*1.9023.485%C+19.355%D124M++N/A5010.5h10.1B*43.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03610.1h
Spawn Beacon33100.2h
Nanite Revive Grenade02250.1h
Medical Kit3383,3817h
Medical Applicator3124,7041.4h
Recon Detection Device11700.2h
Ammunition Package6650h
Nano-Armor Kit13,1500.2h

Check the help document for the dictionary if you want to learn more about words used here.


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