Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (18,718)players online:
wintergaming (213)  PlanetsideBattles (32)  PierreKira (10)  fbmarder (7)  Sephuku (6)  femanuelexxx (3) 271
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (25 days). The data shown below may not be accurate.

Overseer MassaiNC[LPS] MassaiNC
NC BR 67

KDR: 3.72

Score: 4.9m

Last Seen: Mar 26th, 2019 11:50 AM
- OFFLINE - 610.4 hour(s)

Battle Rank 67 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 98
Level Progress (to 68): 50%
Level 100 Progress: 26% 421h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SAS-R GD-22S NC1 Gauss Rifle LA1 Anchor EM1 GR-22 NC6 Gauss SAW MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MassaiNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,891,657 MLG Score: 7907
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.145%30.691%89412102311,6194.57801-0.856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.423%1.568A+1.529A+-0.405C--HEAD ++ (~16.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.583B+9.10.365C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.22%73.114%0210333,314438177.56621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.02%1.833A++0.392B-0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.90.418B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.709%22.222%0110346318800.335106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.105B**1.522A+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B4.30.108C+3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 98
4.9m142%552 (33.1k)463 (27.8k)3.7224916,7144,4903.8385367 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035153628.169%36.514%102902:237

26% Combat Medic46% Heavy Assault21% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2017 6:01 PMFeb 6th, 2018 8:12 PMApr 20th, 2019 2:09 PM (3h) (PST)Mar 26th, 2019 11:02 AM (25d) (PST)Mar 26th, 2019 7:50 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0163346821.5670.4210.5722.2800.0397907

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,97620,03540,941942534137227,795

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.8h/7.4d 521 6,103 3,848 24.3k 231 603 411 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:2,684
Deaths:580
KDR:4.628
Accuracy:30.777% A+
HSR:31.781% B**
LA1 Anchor
B**
Kills:1,392
Deaths:303
KDR:4.594
Accuracy:29.202% B*
HSR:32.687% B**
EM1
A++
Kills:1,378
Deaths:288
KDR:4.785
Accuracy:30.337% A++
HSR:33.382% A++
NC6 Gauss SAW
A+
Kills:1,170
Deaths:281
KDR:4.164
Accuracy:27.001% A
HSR:32.308% A+
MGR-L1 Promise
B++
Kills:769
Deaths:181
KDR:4.249
Accuracy:27.023% B+
HSR:29.649% B++
NS-15M2
C+
Kills:62
Deaths:11
KDR:5.636
Accuracy:23.485% C+
HSR:19.355% D
Kills:7,455
Deaths (as Heavy Assault):1,644
Deaths (to Heavy Assaults):1,238
KDR:4.53467
Kill Difference:5,811
Playtime:82.191 hours
Usage:46%
Score:2.587m
Score/min:525
Accuracy (listed only):27.971%
HSR (listed only):29.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:378
Deaths:129
KDR:2.930
Accuracy:28.480% A
HSR:29.101% A
MKV Suppressed
A++
Kills:246
Deaths:67
KDR:3.672
Accuracy:33.045% A
HSR:30.081% A++
Mauler S6
A+
Kills:63
Deaths:25
KDR:2.520
Accuracy:54.709% A+
HSR:22.222% A+
Kills:687
Deaths (as Light Assault):221
Deaths (to Light Assaults):729
KDR:3.1086
Kill Difference:466
Playtime:6.394 hours
Usage:4%
Score:0.159m
Score/min:415
Accuracy (listed only):38.745%
HSR (listed only):27.135%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:3,003
Deaths:574
KDR:5.232
Accuracy:47.529% A
HSR:72.361% B+
NS-357 Underboss
B++
Kills:763
Deaths:374
KDR:2.040
Accuracy:43.163% B++
HSR:23.460% C*
NC14 Bolt Driver
A+
Kills:311
Deaths:68
KDR:4.574
Accuracy:44.644% A+
HSR:80.386% B++
MKV Suppressed
A++
Kills:246
Deaths:67
KDR:3.672
Accuracy:33.045% A
HSR:30.081% A++
NC4 Mag-Shot
C++
Kills:70
Deaths:36
KDR:1.944
Accuracy:28.252% C++
HSR:18.571% C+
Kills:4,393
Deaths (as Infiltrator):1,119
Deaths (to Infiltrators):937
KDR:3.92583
Kill Difference:3,274
Playtime:36.619 hours
Usage:21%
Score:1.042m
Score/min:474
Accuracy (listed only):39.327%
HSR (listed only):44.972%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:1,515
Deaths:496
KDR:3.054
Accuracy:27.871% B**
HSR:30.429% A+
GR-22
A
Kills:1,192
Deaths:384
KDR:3.104
Accuracy:27.703% B+
HSR:28.775% A
MKV Suppressed
A++
Kills:246
Deaths:67
KDR:3.672
Accuracy:33.045% A
HSR:30.081% A++
Mauler S6
A+
Kills:63
Deaths:25
KDR:2.520
Accuracy:54.709% A+
HSR:22.222% A+
NS-11A
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:23.322% N/A
HSR:24% N/A
Kills:3,066
Deaths (as Combat Medic):998
Deaths (to Combat Medics):440
KDR:3.07214
Kill Difference:2,068
Playtime:46.117 hours
Usage:26%
Score:0.996m
Score/min:360
Accuracy (listed only):33.330%
HSR (listed only):27.102%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:378
Deaths:129
KDR:2.930
Accuracy:28.480% A
HSR:29.101% A
Mauler S6
A+
Kills:63
Deaths:25
KDR:2.520
Accuracy:54.709% A+
HSR:22.222% A+
Kills:441
Deaths (as Engineer):154
Deaths (to Engineers):620
KDR:2.86364
Kill Difference:287
Playtime:3.456 hours
Usage:2%
Score:0.081m
Score/min:392
Accuracy (listed only):41.594%
HSR (listed only):25.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:123
Deaths:42
KDR:2.929
Accuracy:54.424% A++
HSR:21.138% A
AF-23 Grinder
A**
Kills:111
Deaths:35
KDR:3.171
Accuracy:49.350% A++
HSR:23.423% A**
Kills:234
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):159
KDR:6.07792
Kill Difference:195.500
Playtime:2.282 hours
Usage:1%
Score:0.076m
Score/min:556
Accuracy (listed only):51.887%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:70
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:47.694% B**
KPH:143.100 S
VKPH:8.200 C++
Kills:70 (70 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:70
Playtime:0.489 hours
Usage:0%
Score:0.012m
Score/min:398
Driving Accuracy:47.694%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,0193,0035745.232B**1.5147.529%A72.361%B+117.3M*N/A27925.6h1.8B*3.9B*
GD-22S 2,7152,6845804.628A++0.9130.777%A+31.781%B**117.2M*1.4A*34122.9h9.1B*29.7B*
NC1 Gauss Rifle 1,5361,5154963.054A++0.6727.871%B**30.429%A+70.8M++1A+15721.4h9.7B**34.9B*
LA1 Anchor 1,4011,3923034.594B*0.8729.202%B*32.687%B**113.2A**N/A28112.3h8.9B++30.3B++
EM1 1,3931,3782884.785M**1.0630.337%A++33.382%A++125.3S1.4A**28511h10.4B34.1B*
GR-22 1,2071,1923843.104A0.6227.703%B+28.775%A71.8A++N/A15716.6h11B*39.8B++
NC6 Gauss SAW 1,1821,1702814.164M++0.4427.001%A32.308%A+110.4M**1.1A29910.6h7.3B**27.2B++
MGR-L1 Promise 7867691814.249A**0.5327.023%B+29.649%B++103.9A*2.3M+2587.4h10.9B*40.2B++
NS-357 Underboss 7667633742.04B**1.6843.163%B++23.46%C*138.7M++N/A3395.5h3A7B**
AF-19 Mercenary 3823781292.93M+0.7928.48%A29.101%A75.6M**N/A2635h9.5B**33.3B++
Frag Grenade 3683631363N/A359.2857.022%A+N/A726B**10B21310.5h2.8B**4.9B**
Shrike 482358804.475S0.7559.803%B+2.793%C+60.7M++21A3365.9h4.4B**7.4B**
NC14 Bolt Driver 312311684.574A++0.8544.644%A+80.386%B++88.9SN/A2453.5h2B**4.5B**
MKV Suppressed 248246673.672M*0.0533.045%A30.081%A++111.8M**N/A4342.2h10.6B*31.9B++
NCM1 Scattercannon 124123422.929B++0.7954.424%A++21.138%A61.5M++N/A2192h6B*10.9B*
Mag-Cutter 1161164,4300.026C*3.7026.764%C+3.448%C--0.7C++N/A2166.3h1.7B*6.5B+
AF-23 Grinder 113111353.171B0.5549.35%A++23.423%A**69.4M1.3M1971.6h5.8B+11.8B**
C-4 11798412.39B++1.3335.563%A++N/A122.5B**23.8C7500.8h1B**2.9B**
Hawk GD-68 11884253.36S0.3663.81%C*3.571%B+56S22.7A*3611.5h4A++6.3A++
NC4 Mag-Shot 7370361.944A++1.7828.252%C++18.571%C+87.5M*3.8S2880.8h6B*21.1B+
C75 Viper 7470170U66.2847.694%B**N/A140S8C++3960.5h5.2A+10.8A+
Mauler S6 6363252.52A1.2054.709%A+22.222%A+90M**N/A2560.7h4.3B+7.9B*
NS-15M2 6262115.636A**1.9123.485%C+19.355%D124M+N/A5320.5h10.1B*43.1B+
NS-11A 5050261.923B++1.8023.322%C24%C**55.6AN/A1730.9h11B**47.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05470.2h
Spawn Beacon33240.2h
Nanite Revive Grenade02390.1h
Medical Kit3783,6757.7h
Medical Applicator3125,3281.4h
Recon Detection Device11700.2h
Ammunition Package6890h
Nano-Armor Kit13,2030.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.98s on queries, 1.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.