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MassaiTR[ES] MassaiTR
TR BR 132

KDR: 3.28

Score: 37.5m

Last Seen: May 31st, 2019 10:11 PM
- OFFLINE - 431.5 hour(s)

Battle Rank 120 (132 total) - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 43
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 NS-15M2 MSW-R NS-44 Commissioner T32 Bull T9 CARV Frag Grenade T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,836,264 MLG Score: 6264
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.021%27.459%71431117954,0342.97380.309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.471%0.953B*1.015B**-1.159D*HEAD ++ (~14.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.518B+9.30.346C**26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.272%1.035%657212082,2225001374.4441610%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.841%0.517B+-0.515D1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.802B++13.50.746B++18.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.044%1.726%339412062,37611794972.01356477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.806%0.69B+-0.548D0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.70.708B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.03%6.277%61412064628281460.557298314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.214%-0.477D0.461B+0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.643B+13.20.668B+29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.817%70.646%612120831,450228515813.7577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.338%1.475A+0.231C++-1.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.90.417B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.114%12.151%6121208609101740.59882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.002%0.633B+-0.484D0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+30.391B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 43
37.5m195.1%582 (34.9k)490 (29.4k)3.2824102,22731,1443.41385132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210843127.097%36.701%99402:2723

11% Combat Medic42% Heavy Assault36% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2015 12:45 PMJun 13th, 2015 12:48 PMJun 16th, 2019 12:16 PM (2d) (PST)May 31st, 2019 7:04 PM (18d) (PST)May 31st, 2019 6:11 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9382836551.3360.4070.4902.6830.0406264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,28016,98139,299802429161229,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1275.6h/53.1d 4,094 37,518 25,501 205.3k 1,792 4,173 3,033 71.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:11,224
Deaths:3,242
KDR:3.462
Accuracy:24.979% C*
HSR:28.510% B+
MSW-R
B++
Kills:10,680
Deaths:3,072
KDR:3.477
Accuracy:25.560% B++
HSR:28.315% B++
T32 Bull
B*
Kills:4,058
Deaths:1,095
KDR:3.706
Accuracy:25.867% B+
HSR:30.631% B*
T9 CARV
B*
Kills:2,220
Deaths:967
KDR:2.296
Accuracy:23.071% B*
HSR:26.577% B+
T9 CARV-S
B+
Kills:1,498
Deaths:668
KDR:2.243
Accuracy:22.906% C*
HSR:27.437% B+
T9A "Butcher"
B
Kills:1,310
Deaths:369
KDR:3.550
Accuracy:25.157% C++
HSR:29.847% B
TMG-50
A+
Kills:1,169
Deaths:246
KDR:4.752
Accuracy:28.735% A+
HSR:32.421% A+
T16 Rhino
A++
Kills:1,164
Deaths:252
KDR:4.619
Accuracy:28.270% A+
HSR:33.591% A++
NSX Naginata
B++
Kills:523
Deaths:142
KDR:3.683
Accuracy:25.216% B+
HSR:32.887% B++
MG-H1 Watchman
B+
Kills:241
Deaths:78
KDR:3.090
Accuracy:25.109% B+
HSR:28.631% B+
Kills:34,087
Deaths (as Heavy Assault):10,131
Deaths (to Heavy Assaults):9,579
KDR:3.36462
Kill Difference:23,956
Playtime:535.503 hours
Usage:42%
Score:15.466m
Score/min:481
Accuracy (listed only):25.487%
HSR (listed only):29.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:30,936
Deaths:6,309
KDR:4.903
Accuracy:44.833% B**
HSR:70.507% C**
NS-44 Commissioner
B+
Kills:5,732
Deaths:3,261
KDR:1.758
Accuracy:39.523% B+
HSR:19.906% C
MKV Suppressed
B++
Kills:935
Deaths:407
KDR:2.297
Accuracy:29.569% B++
HSR:19.679% C++
TX1 Repeater
B*
Kills:744
Deaths:474
KDR:1.570
Accuracy:29.446% B*
HSR:19.624% C
NS-357 Underboss
B+
Kills:729
Deaths:553
KDR:1.318
Accuracy:40.421% B+
HSR:21.262% C+
NSX Tomoe
B++
Kills:651
Deaths:178
KDR:3.657
Accuracy:32.346% B++
HSR:36.559% C+
NS-61 Emissary
B*
Kills:644
Deaths:279
KDR:2.308
Accuracy:30.850% B+
HSR:21.739% B*
M77-B
B**
Kills:514
Deaths:99
KDR:5.192
Accuracy:43.876% B**
HSR:78.988% B+
NS-AM7 Archer
A*
Kills:235
Deaths:332
KDR:0.708
Accuracy:54.174% D
HSR:36.596% A*
NS-44L Blackhand
C*
Kills:199
Deaths:131
KDR:1.519
Accuracy:43.717% C*
HSR:36.181% C-
NS-30 Vandal
A
Kills:132
Deaths:36
KDR:3.667
Accuracy:34.024% C++
HSR:37.121% A
Kills:41,451
Deaths (as Infiltrator):12,059
Deaths (to Infiltrators):6,345
KDR:3.43735
Kill Difference:29,392
Playtime:461.850 hours
Usage:36%
Score:14.453m
Score/min:522
Accuracy (listed only):38.434%
HSR (listed only):36.197%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:1,441
Deaths:709
KDR:2.032
Accuracy:24.796% B++
HSR:23.595% B*
MKV Suppressed
B++
Kills:935
Deaths:407
KDR:2.297
Accuracy:29.569% B++
HSR:19.679% C++
FA1 Barrage
B++
Kills:528
Deaths:328
KDR:1.610
Accuracy:47.521% B++
HSR:10.985% D-
NS Baron G5
B+
Kills:474
Deaths:243
KDR:1.951
Accuracy:50.417% B+
HSR:14.768% C++
LC3 Jaguar
B*
Kills:353
Deaths:165
KDR:2.139
Accuracy:25.240% B
HSR:24.929% B*
NSX Tanto
A++
Kills:116
Deaths:38
KDR:3.053
Accuracy:29.287% B+
HSR:37.069% A++
TAS-16 Blackjack
B*
Kills:81
Deaths:48
KDR:1.688
Accuracy:70.155% B*
HSR:19.753% B*
Kills:3,928
Deaths (as Light Assault):1,938
Deaths (to Light Assaults):5,535
KDR:2.02683
Kill Difference:1,990
Playtime:59.882 hours
Usage:5%
Score:1.897m
Score/min:528
Accuracy (listed only):39.569%
HSR (listed only):21.540%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:1,441
Deaths:709
KDR:2.032
Accuracy:24.796% B++
HSR:23.595% B*
FA1 Barrage
B++
Kills:528
Deaths:328
KDR:1.610
Accuracy:47.521% B++
HSR:10.985% D-
NS Baron G5
B+
Kills:474
Deaths:243
KDR:1.951
Accuracy:50.417% B+
HSR:14.768% C++
LC3 Jaguar
B*
Kills:353
Deaths:165
KDR:2.139
Accuracy:25.240% B
HSR:24.929% B*
NSX Tanto
A++
Kills:116
Deaths:38
KDR:3.053
Accuracy:29.287% B+
HSR:37.069% A++
AMR-66
A+
Kills:85
Deaths:16
KDR:5.313
Accuracy:35.484% A+
HSR:35.294% A+
TAS-16 Blackjack
B*
Kills:81
Deaths:48
KDR:1.688
Accuracy:70.155% B*
HSR:19.753% B*
Kills:3,078
Deaths (as Engineer):1,547
Deaths (to Engineers):4,757
KDR:1.98966
Kill Difference:1,531
Playtime:63.246 hours
Usage:5%
Score:1.492m
Score/min:393
Accuracy (listed only):40.414%
HSR (listed only):23.770%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,355
Deaths:445
KDR:3.045
Accuracy:25.184% C*
HSR:25.092% B+
T1 Cycler
B+
Kills:1,319
Deaths:514
KDR:2.566
Accuracy:24.891% B+
HSR:24.867% B+
TORQ-9
B*
Kills:1,261
Deaths:481
KDR:2.622
Accuracy:23.599% C+
HSR:30.056% B*
T1A Unity
B**
Kills:1,220
Deaths:392
KDR:3.112
Accuracy:27.152% B
HSR:32.049% B**
TAR
B**
Kills:1,187
Deaths:294
KDR:4.037
Accuracy:28.548% B**
HSR:28.896% B**
Cycler TRV
A
Kills:1,170
Deaths:378
KDR:3.095
Accuracy:25.475% B+
HSR:27.350% A
MKV Suppressed
B++
Kills:935
Deaths:407
KDR:2.297
Accuracy:29.569% B++
HSR:19.679% C++
FA1 Barrage
B++
Kills:528
Deaths:328
KDR:1.610
Accuracy:47.521% B++
HSR:10.985% D-
NS Baron G5
B+
Kills:474
Deaths:243
KDR:1.951
Accuracy:50.417% B+
HSR:14.768% C++
T1B Cycler
B++
Kills:221
Deaths:71
KDR:3.113
Accuracy:26.457% C++
HSR:33.032% B++
SABR-13
A++
Kills:218
Deaths:65
KDR:3.354
Accuracy:26.414% C++
HSR:37.156% A++
TAS-16 Blackjack
B*
Kills:81
Deaths:48
KDR:1.688
Accuracy:70.155% B*
HSR:19.753% B*
Kills:9,969
Deaths (as Combat Medic):3,666
Deaths (to Combat Medics):3,039
KDR:2.71931
Kill Difference:6,303
Playtime:142.911 hours
Usage:11%
Score:3.759m
Score/min:438
Accuracy (listed only):33.782%
HSR (listed only):25.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:185
Deaths:77
KDR:2.403
Accuracy:17.838% B*
HSR:20.541% B+
M3 Pounder HEG
B**
Kills:142
Deaths:85
KDR:1.671
Accuracy:48.033% B**
HSR:2.817% C+
M3 Pounder HEG
B**
Kills:106
Deaths:81
KDR:1.309
Accuracy:49.689% B**
HSR:4.717% B**
M2 Mutilator
A*
Kills:95
Deaths:41
KDR:2.317
Accuracy:16.858% B+
HSR:28.421% A*
M6 Onslaught
B**
Kills:77
Deaths:32
KDR:2.406
Accuracy:18.564% B+
HSR:24.675% B**
Kills:605
Deaths (as MAX Suit):158
Deaths (to MAX Suits):1,253
KDR:3.82911
Kill Difference:447
Playtime:10.284 hours
Usage:1%
Score:0.407m
Score/min:659
Accuracy (listed only):30.196%
HSR (listed only):16.234%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:1,326
V. Kills:62 N/A
Deaths:34
KDR:39
Accuracy:63.272% A++
KPH:370.600 S
VKPH:17.300 B
M14 Banshee
B+
Kills:896
V. Kills:58 N/A
Deaths:150
KDR:5.973
Accuracy:32.609% B+
KPH:46.900 C++
VKPH:3 C+
Hornet Missiles
A++
Kills:75
V. Kills:47 156%
Deaths:9
KDR:8.333
Accuracy:63.191% B
KPH:118.100 B**
VKPH:74 A++
Kills:2,297 (896 + 0)
Deaths:193
KDR:11.902
VKDR:0.865
Vehicle Kills:167
Kill Difference:2,104
Playtime:23.304 hours
Usage:2%
Score:0.453m
Score/min:324
Piloting Accuracy:32.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills: N/A
Deaths:1
KDR:50
Accuracy:57.895% N/A
KPH:116.600 N/A
VKPH:0 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:0
Vehicle Kills:0
Kill Difference:49
Playtime:0.429 hours
Usage:0%
Score:0.017m
Score/min:656
Piloting Accuracy:N/A%
Gunner Accuracy:57.895%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,187
V. Kills:87 N/A
Deaths:49
KDR:24.225
Accuracy:62.155% A+
KPH:172.100 S
VKPH:12.600 A
C75 Viper
M++
Kills:84
V. Kills:8 N/A
Deaths:7
KDR:12
Accuracy:50.188% A
KPH:80.500 M++
VKPH:7.700 C+
Kills:1,271 (1,271 + 0)
Deaths:56
KDR:22.696
VKDR:1.696
Vehicle Kills:95
Kill Difference:1,215
Playtime:7.942 hours
Usage:1%
Score:0.257m
Score/min:540
Driving Accuracy:50.188%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M+
Kills:772
V. Kills:84 N/A
Deaths:40
KDR:19.300
Accuracy:48.482% B++
KPH:117.600 M+
VKPH:12.800 B++
P2-120 AP
A**
Kills:365
V. Kills:264 138%
Deaths:45
KDR:8.111
Accuracy:39.648% D
KPH:44.300 A
VKPH:32 A**
P2-120 HEAT
S
Kills:52
V. Kills:15 325%
Deaths:2
KDR:26
Accuracy:55.250% A+
KPH:78.400 S
VKPH:22.600 M++
E540 Halberd
B**
Kills:51
V. Kills:20 243%
Deaths:5
KDR:10.200
Accuracy:41.679% C++
KPH:36.300 B**
VKPH:14.200 B
Kills:1,240 (1,189 + 51)
Deaths:92
KDR:13.478
VKDR:4.163
Vehicle Kills:383
Kill Difference:1,148
Playtime:16.876 hours
Usage:1%
Score:0.544m
Score/min:537
Driving Accuracy:55.250%
Gunner Accuracy:41.679%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
N/A
Kills:50
V. Kills:35 139%
Deaths:6
KDR:8.333
Accuracy:45.382% N/A
KPH:47.200 N/A
VKPH:33.100 N/A
Kills:50 (0 + 50)
Deaths:6
KDR:8.333
VKDR:5.833
Vehicle Kills:35
Kill Difference:44
Playtime:1.059 hours
Usage:0%
Score:0.042m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:45.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:289
V. Kills:34 N/A
Deaths:21
KDR:13.762
Accuracy:39.819% B+
KPH:88.600 A++
VKPH:10.400 C**
M40 Fury
B**
Kills:89
V. Kills:10 N/A
Deaths:9
KDR:9.889
Accuracy:35.234% C+
KPH:79.400 B**
VKPH:8.900 C
M12 Kobalt
A++
Kills:71
V. Kills:2 N/A
Deaths:4
KDR:17.750
Accuracy:18.806% C**
KPH:120.800 A++
VKPH:3.400 C++
M20 Basilisk
A**
Kills:51
V. Kills:10 N/A
Deaths:7
KDR:7.286
Accuracy:31.255% D-
KPH:47.600 A**
VKPH:9.300 B+
Kills:500 (0 + 500)
Deaths:41
KDR:12.195
VKDR:1.366
Vehicle Kills:56
Kill Difference:459
Playtime:6.044 hours
Usage:0%
Score:0.218m
Score/min:600
Driving Accuracy:N/A%
Gunner Accuracy:31.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:130
V. Kills:2 N/A
Deaths:57
KDR:2.281
Accuracy:30.647% D*
KPH:50.600 C++
VKPH:0.800 D-
M40 Fury-F
B+
Kills:64
V. Kills:11 N/A
Deaths:37
KDR:1.730
Accuracy:40.448% D
KPH:33.600 B+
VKPH:5.800 C+
Kills:194 (194 + 0)
Deaths:94
KDR:2.064
VKDR:0.138
Vehicle Kills:13
Kill Difference:100
Playtime:4.474 hours
Usage:0%
Score:0.041m
Score/min:152
Driving Accuracy:40.448%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 31,09330,9366,3094.903B+1.6244.833%B**70.507%C**92.7MN/A279333.9h1.9B*4.1B*
NS-15M2 11,29111,2243,2423.462B**0.1824.979%C*28.51%B+80.7AN/A194139h10.2B++40.9B+
MSW-R 10,76310,6803,0723.477B++0.1925.56%B++28.315%B++84.8A*N/A307125.9h10.1B*39.5B++
NS-44 Commissioner 5,7485,7323,2611.758B*1.5239.523%B+19.906%C110M+N/A29652.1h2.7B**6.8B*
T32 Bull 4,0814,0581,0953.706A++0.4225.867%B+30.631%B*84A++N/A20048.3h10B*38.7B++
T9 CARV 2,2412,2209672.296B++0.9923.071%B*26.577%B+70.7A*N/A43231.4h10.2B**44B*
Frag Grenade 1,5551,54611546N/A1,542.7256.702%A++N/A909.4A++5.3C--33271.7h2.4A4.2A
T9 CARV-S 1,5131,4986682.243B+1.0422.906%C*27.437%B+69.7B**N/A29921.5h10.1B++44.3B+
TRAC-5 1,4501,4417092.032A++1.2524.796%B++23.595%B*56.3MN/A23725.6h10.3B**41.5B*
NS-11A 1,3701,3554453.045B**0.2425.184%C*25.092%B+65.5A++N/A16220.7h10.6B**42B++
ML-7 1,6981,3265802.286M1.0062.716%B++3.017%C++52M+14.6B+42425.5h4.2A6.6A
Hellfire Rocket Pods 1,3881,3263439M**35.7263.272%A++N/A368.3S17.2B10353.6h10.6B++16.8B*
T1 Cycler 1,3261,3195142.566A0.7224.891%B+24.867%B+56.6A*N/A28423.3h11B**44.1B*
T9A "Butcher" 1,3221,3103693.55B**0.2725.157%C++29.847%B100A+N/A29713.1h10.1B++40B+
TORQ-9 1,2711,2614812.622B**0.6623.599%C+30.056%B*63.4A+N/A17419.9h11.6B**49.2B+
C-4 1,5111,2523893.219A0.0633.038%AN/A181.4A*37.5B+11876.9h1B**2.9B**
T1A Unity 1,2401,2203923.112A*0.1727.152%B32.049%B**83.6A*1.4A++26014.6h11.5B+42.2B+
L100 Python HESH 1,2741,1874924.224A20.9462.155%A+1.685%C++172S12.6A4946.9h2A3.3A
TAR 1,1981,1872944.037A++0.7528.548%B**28.896%B**87.3MN/A24413.6h11B*38.5B*
Cycler TRV 1,1751,1703783.095A++0.1925.475%B+27.35%A68.4A*N/A16817.1h10.8B**42.3B++
TMG-50 1,1771,1692464.752M*1.4728.735%A+32.421%A+112.4M**N/A32710.4h9B*31.3B*
T16 Rhino 1,1731,1642524.619M*1.3428.27%A+33.591%A++111.9SN/A29510.4h10.5B**37.2B*
MKV Suppressed 9419354072.297A+0.9929.569%B++19.679%C++74.8A*N/A26612.5h10.4B**35.3B++
M14 Banshee 9548961505.973C++2.6932.609%B+1.563%B++46.9C++3C+15519.1h17.6B+54.1B+
P2-120 HESH 8567724019.3B+16.0248.482%B++N/A117M+12.7B++4656.6h4.1B+8.5B*
TX1 Repeater 7457444741.57B**1.7129.446%B*19.624%C111SN/A5676.7h8.8B**29.8B*
NS Decimator 9637361883.915M*0.6361.823%C++1.63%C-65.1A*20.1B+39211.3h3.8B++6.2B++
NS-357 Underboss 7317295531.318B1.9640.421%B+21.262%C+97.2A++N/A3327.5h3.4B*8.3B*
Chainblade 65565523,0650.028C*3.2546.846%A+N/A0.8C**N/A3855.8h1.7B*3.6B++
NSX Tomoe 6566511783.657B**0.3732.346%B++36.559%C+88A*N/A2237.4h12.1B+37.4B++
NS-61 Emissary 6476442792.308A*0.9730.85%B+21.739%B*82.6M+N/A1927.8h9.7B++31.4B*
FA1 Barrage 5315283281.61B+1.6747.521%B++10.985%D-58A++N/A2509.1h3.1A6.5B**
NSX Naginata 5275231423.683A*0.4025.216%B+32.887%B++109A**N/A3334.8h9.2B*36.4B++
M77-B 515514995.192A*1.9143.876%B**78.988%B+80.3M**N/A4026.4h1.9B**4.3B**
Sticky Grenade 5054961496N/A492.7261.716%B**N/A1240B+22.5B**43430.4h1.8B+2.9B+
Tank Mine 681490935.269A+1.9937.777%BN/A122.5B47.8C--9694h1.8C*4.9B*
NS Baron G5 4764742431.951B**1.3350.417%B+14.768%C++68.7A++N/A1726.9h3.7B*7.3C+
ASP-30 Grounder 5804481882.383M++0.9066.879%B+2.902%C+43.9M+12.9B29010.2h4.7A+7A+
P2-120 AP 629365458.111C*4.8339.648%D2.74%C44.5A32.2A**5398.2h7.8C+19.7C
LC3 Jaguar 3563531652.139B+1.1425.24%B24.929%B*53.5B**N/A2646.6h11.2B+44.2B+
M40 Fury 3232892113.762B*10.4839.819%B+1.73%C+87.6A++10.3C**5643.3h8.8B*22.2B*
Claymore 256256386.737C++3.4530.633%CN/A111.3C--N/A3522.3h1.1B*3.5B
MG-H1 Watchman 244241783.09B**0.1925.109%B+28.631%B+100.4A*1.3B**3412.4h12.1B*48.4B+
NS-AM7 Archer 2622353320.708B+2.5754.174%D36.596%A*14.1A+1.6D8016.7h10.7B*19.8B*
Ripper 2322322,0020.116C**3.1751.391%A*6.466%D**3.3CN/A971.3h1.4C*2.6C+
T1B Cycler 228221713.113B++0.1726.457%C++33.032%B++71.3B**2.3M**2593.1h11.9B45B
SABR-13 219218653.354A+0.0726.414%C++37.156%A++83.8A**N/A4272.6h10B*38B+
NS-44L Blackhand 2001991311.519C**1.7643.717%C*36.181%C-56.9A++N/A1913.5h3.3B*7.6B++
MANA Anti-Vehicle Turret 255190662.879B*0.4055.154%C++4.737%B82.6M28.3C++5592.3h5B*9B**
M1 Heavy Cycler 191185772.403B*0.8817.838%B*20.541%B+56.1M**1.8M**2673.3h12.2A+68.4B*
M3 Pounder HEG 193142851.671C++1.6148.033%B**2.817%C+30.2A+10.9S3144.7h14.3B+29.7B+
NS-30 Vandal 133132363.667B**0.3834.024%C++37.121%A120M**N/A5101.1h4.2B**12.4B++
S12 Renegade 132130572.281C+1.0030.647%D*6.154%C++50C+N/A1572.6h2.4B*7.7C*
NSX Tanto 119116383.053A++0.2329.287%B+37.069%A++82.9A++2.1M**2901.4h11B+37.7B+
M3 Pounder HEG 155106811.309C+1.9749.689%B**4.717%B**23B+10.7S2684.6h19.6C+39.4B
Anti-Vehicle Grenade 1141031103N/A99.7244.532%DN/A257.5D27.5D-12550.4h6.6C14.8C-
M2 Mutilator 9795412.317B+0.9716.858%B+28.421%A*47.5A++1A2902h13.6B**80.7B++
Orbital Strike Uplink 13294194N/A90.721428.57%UN/A940U380U79540.1h1.1T*0.1T*
M40 Fury 998999.889C**6.6135.234%C+N/A80.9B**9.1C8011.1h9.3B*26.4B++
AMR-66 8685165.313S2.0335.484%A+35.294%A+106.3S1.3A++9270.8h6.2B**17.5B**
C75 Viper 9284712A+8.7250.188%AN/A84M++8C+8431h7.9B*15.8A
Spear Anti-Vehicle Phalanx Turret 12082327.333M**24.0556.625%A3.659%C102.5M**47.5A**12490.8h6.7B11.8B*
TAS-16 Blackjack 8281481.688B+1.5970.155%B*19.753%B*81A++1A+3891h2.2B+3.2B+
M6 Onslaught 7977322.406C++0.8818.564%B+24.675%B**77M++2M**2751h13.5A+72.5B*
Hornet Missiles 1227598.333B+5.0563.191%BN/A125A78.3A++13920.6h12C+19.1C+
M12 Kobalt 7371417.75C**14.4718.806%C**19.718%B118.3A++3.3C+5410.6h14.2B*75.5B+
NS-TMC-01 "His Regards" 69692,5250.027C++3.2632.609%B++N/A0.6CN/A2108.7h1.5B*4.7B+
M40 Fury-F 7564371.73C*1.5540.448%DN/A33.7B+5.8C+1451.9h7.9B+19.5B
Auraxium Chainblade 52522,8300.018C3.2640.171%B++3.846%C--0.4CN/A2116h1.8B++4.5B+
P2-120 HEAT 6752226M22.7255.25%A+9.615%M**74.3S21.4M+15060.7h4.3A7.7A+
M20 Basilisk 615177.286A++4.0031.255%D-7.843%B++46.4A*9.1B5281.1h43.9A+140.6B**
E540 Halberd 7151510.2B+6.9241.679%C++11.765%S36.4B**14.3B+4001.4h5.7C*13.8C**
L105 Zephyr 5050150M**46.7257.895%A++4%S125M+N/A6550.4h5.3B+9.1B*
G20 Vulcan-H 855068.333B**5.0545.382%C2%D45.5C++31.8B+6671.1h81.7B++179.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,5461.5h
Hellion G0780h
Anti-Vehicle MANA Turret86620.7h
Nano-Armor Kit3338,5332.3h
Nanite Revive Grenade01,6230.5h
Medical Applicator10083,8934.9h
Motion Spotter4112,2615h
Shield Recharging Field72520.1h
Medical Kit2,18721,44843h
Ammunition Package636180.6h
Recon Detection Device33260.4h

Check the help document for the dictionary if you want to learn more about words used here.


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