Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,725)players online:
Nefinub (35)  PierreKira (12)  VTGone (3)  Xxobia (2)  Ragnar_Fjord (2)  larx_x (2) 56
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (22 days). The data shown below may not be accurate.

MassaiTR[ES] MassaiTR
TR BR 129

KDR: 3.27

Score: 36m

Last Seen: Mar 29th, 2019 9:38 PM
- OFFLINE - 537.2 hour(s)

Battle Rank 119 (129 total) - Terran Republic on Miller - Outfit Leader of Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 33
Level Progress (to 120): 31%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 NS-15M2 MSW-R NS-44 Commissioner T32 Bull T9 CARV Frag Grenade T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MassaiTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,449,705 MLG Score: 5955
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.869%27.214%70431100451,4842.954610.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.458%0.93B*0.996B*-1.159D*HEAD ++ (~14.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.516B+9.40.345C**26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.327%1.053%663210332,1844871364.475411594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.89%0.519B+-0.503D1.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.802B++13.50.745B++18.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.857%1.758%338410312,33211534932.0208472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.78%0.675B+-0.541D0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++3.70.707B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.526%3.836%61310323917981450.489362268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.82%-0.06C+-0.14C-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.693B+12.90.673B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.625%70.34%612103329,943216115013.8497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.269%1.443A0.211C++-1.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.90.415B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.058%12.191%612103360797140.624486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.891%0.634B+-0.469D0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+30.391B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Escuadron de las Sombras[ES] Escuadron de las Sombras
TR outfit on Miller

Members: 33
36m200.8%578 (34.7k)475 (28.5k)3.2692197,62529,8623.40279129 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035802926.963%36.376%98102:3221

11% Combat Medic41% Heavy Assault35% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2015 12:45 PMJun 13th, 2015 12:48 PMApr 19th, 2019 11:31 AM (2d) (PST)Mar 29th, 2019 7:19 PM (22d) (PST)Mar 29th, 2019 5:38 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9102736371.2890.3940.4692.6650.0385955

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,57316,39738,176772428160228,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1262.7h/52.6d 3,989 35,512 24,566 201.9k 1,738 4,036 2,911 68.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B
Kills:11,224
Deaths:3,242
KDR:3.462
Accuracy:24.979% C*
HSR:28.510% B
MSW-R
B+
Kills:9,133
Deaths:2,704
KDR:3.378
Accuracy:25.012% B+
HSR:27.231% B+
T32 Bull
B*
Kills:4,019
Deaths:1,086
KDR:3.701
Accuracy:25.850% B+
HSR:30.654% B*
T9 CARV
B++
Kills:2,220
Deaths:966
KDR:2.298
Accuracy:23.076% B++
HSR:26.577% B+
T9 CARV-S
B+
Kills:1,496
Deaths:667
KDR:2.243
Accuracy:22.895% C++
HSR:27.406% B+
T9A "Butcher"
C**
Kills:1,272
Deaths:352
KDR:3.614
Accuracy:25.072% C++
HSR:29.560% C**
TMG-50
A
Kills:1,167
Deaths:246
KDR:4.744
Accuracy:28.728% A
HSR:32.391% A
T16 Rhino
A++
Kills:996
Deaths:206
KDR:4.835
Accuracy:28.411% A+
HSR:33.434% A++
NSX Naginata
B*
Kills:333
Deaths:94
KDR:3.543
Accuracy:23.810% B
HSR:34.234% B*
MG-H1 Watchman
B+
Kills:187
Deaths:54
KDR:3.463
Accuracy:25.113% B+
HSR:27.273% C++
Kills:32,047
Deaths (as Heavy Assault):9,617
Deaths (to Heavy Assaults):9,210
KDR:3.33233
Kill Difference:22,430
Playtime:512.862 hours
Usage:41%
Score:14.649m
Score/min:476
Accuracy (listed only):25.295%
HSR (listed only):29.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:29,429
Deaths:5,989
KDR:4.914
Accuracy:44.638% B*
HSR:70.189% C++
NS-44 Commissioner
B
Kills:5,394
Deaths:3,099
KDR:1.741
Accuracy:39.079% B
HSR:19.726% C
MKV Suppressed
B++
Kills:912
Deaths:399
KDR:2.286
Accuracy:29.429% B++
HSR:19.627% C++
TX1 Repeater
B*
Kills:744
Deaths:474
KDR:1.570
Accuracy:29.446% B*
HSR:19.624% C
NS-357 Underboss
B+
Kills:714
Deaths:547
KDR:1.305
Accuracy:40.188% B+
HSR:21.008% C+
NSX Tomoe
B++
Kills:636
Deaths:173
KDR:3.676
Accuracy:32.262% B++
HSR:36.164% C+
NS-61 Emissary
B**
Kills:629
Deaths:271
KDR:2.321
Accuracy:30.585% B
HSR:21.781% B**
M77-B
B**
Kills:514
Deaths:99
KDR:5.192
Accuracy:43.876% B**
HSR:78.988% B
NS-AM7 Archer
A*
Kills:223
Deaths:320
KDR:0.697
Accuracy:53.853% D
HSR:36.771% A*
NS-44L Blackhand
C*
Kills:199
Deaths:131
KDR:1.519
Accuracy:43.717% C*
HSR:36.181% C
NS-30 Vandal
A
Kills:132
Deaths:36
KDR:3.667
Accuracy:34.024% C++
HSR:37.121% A
Kills:39,526
Deaths (as Infiltrator):11,538
Deaths (to Infiltrators):6,069
KDR:3.42572
Kill Difference:27,988
Playtime:445.685 hours
Usage:35%
Score:13.914m
Score/min:520
Accuracy (listed only):38.282%
HSR (listed only):36.107%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:1,441
Deaths:709
KDR:2.032
Accuracy:24.796% B++
HSR:23.595% B*
MKV Suppressed
B++
Kills:912
Deaths:399
KDR:2.286
Accuracy:29.429% B++
HSR:19.627% C++
FA1 Barrage
B*
Kills:528
Deaths:328
KDR:1.610
Accuracy:47.521% B*
HSR:10.985% D-
NS Baron G5
B+
Kills:440
Deaths:232
KDR:1.897
Accuracy:49.697% B+
HSR:15.227% C++
LC3 Jaguar
B**
Kills:323
Deaths:158
KDR:2.044
Accuracy:24.943% C*
HSR:26.006% B**
NSX Tanto
A++
Kills:101
Deaths:32
KDR:3.156
Accuracy:28.759% B+
HSR:37.624% A++
TAS-16 Blackjack
B*
Kills:79
Deaths:47
KDR:1.681
Accuracy:69.841% B*
HSR:20.253% B*
Kills:3,824
Deaths (as Light Assault):1,905
Deaths (to Light Assaults):5,321
KDR:2.00735
Kill Difference:1,919
Playtime:58.751 hours
Usage:5%
Score:1.839m
Score/min:522
Accuracy (listed only):39.284%
HSR (listed only):21.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:1,441
Deaths:709
KDR:2.032
Accuracy:24.796% B++
HSR:23.595% B*
FA1 Barrage
B*
Kills:528
Deaths:328
KDR:1.610
Accuracy:47.521% B*
HSR:10.985% D-
NS Baron G5
B+
Kills:440
Deaths:232
KDR:1.897
Accuracy:49.697% B+
HSR:15.227% C++
LC3 Jaguar
B**
Kills:323
Deaths:158
KDR:2.044
Accuracy:24.943% C*
HSR:26.006% B**
NSX Tanto
A++
Kills:101
Deaths:32
KDR:3.156
Accuracy:28.759% B+
HSR:37.624% A++
AMR-66
A+
Kills:85
Deaths:16
KDR:5.313
Accuracy:35.484% A+
HSR:35.294% A+
TAS-16 Blackjack
B*
Kills:79
Deaths:47
KDR:1.681
Accuracy:69.841% B*
HSR:20.253% B*
Kills:2,997
Deaths (as Engineer):1,522
Deaths (to Engineers):4,607
KDR:1.96912
Kill Difference:1,475
Playtime:62.229 hours
Usage:5%
Score:1.462m
Score/min:392
Accuracy (listed only):40.149%
HSR (listed only):24.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,355
Deaths:445
KDR:3.045
Accuracy:25.184% C++
HSR:25.092% B+
T1 Cycler
B+
Kills:1,319
Deaths:514
KDR:2.566
Accuracy:24.891% B+
HSR:24.867% B+
TORQ-9
B*
Kills:1,260
Deaths:480
KDR:2.625
Accuracy:23.597% C+
HSR:30% B*
TAR
B**
Kills:1,187
Deaths:294
KDR:4.037
Accuracy:28.548% B**
HSR:28.896% B**
T1A Unity
B**
Kills:1,179
Deaths:364
KDR:3.239
Accuracy:27.195% B
HSR:31.976% B**
Cycler TRV
B**
Kills:1,165
Deaths:377
KDR:3.090
Accuracy:25.499% B+
HSR:27.382% B**
MKV Suppressed
B++
Kills:912
Deaths:399
KDR:2.286
Accuracy:29.429% B++
HSR:19.627% C++
FA1 Barrage
B*
Kills:528
Deaths:328
KDR:1.610
Accuracy:47.521% B*
HSR:10.985% D-
NS Baron G5
B+
Kills:440
Deaths:232
KDR:1.897
Accuracy:49.697% B+
HSR:15.227% C++
T1B Cycler
B++
Kills:221
Deaths:71
KDR:3.113
Accuracy:26.513% C++
HSR:33.032% B++
SABR-13
A+
Kills:218
Deaths:65
KDR:3.354
Accuracy:26.414% C+
HSR:37.156% A+
TAS-16 Blackjack
B*
Kills:79
Deaths:47
KDR:1.681
Accuracy:69.841% B*
HSR:20.253% B*
Kills:9,863
Deaths (as Combat Medic):3,616
Deaths (to Combat Medics):2,901
KDR:2.7276
Kill Difference:6,247
Playtime:141.650 hours
Usage:11%
Score:3.735m
Score/min:439
Accuracy (listed only):33.694%
HSR (listed only):25.375%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:163
Deaths:72
KDR:2.264
Accuracy:17.510% B*
HSR:22.086% B*
M3 Pounder HEG
B**
Kills:140
Deaths:83
KDR:1.687
Accuracy:48.093% B**
HSR:2.857% C+
M3 Pounder HEG
B**
Kills:105
Deaths:79
KDR:1.329
Accuracy:49.803% B**
HSR:4.762% B**
M2 Mutilator
A*
Kills:95
Deaths:41
KDR:2.317
Accuracy:16.858% B+
HSR:28.421% A*
M6 Onslaught
B++
Kills:56
Deaths:27
KDR:2.074
Accuracy:17.834% C*
HSR:23.214% B++
Kills:559
Deaths (as MAX Suit):151
Deaths (to MAX Suits):1,209
KDR:3.70199
Kill Difference:408
Playtime:9.932 hours
Usage:1%
Score:0.396m
Score/min:665
Accuracy (listed only):30.020%
HSR (listed only):16.268%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:1,306
V. Kills:61 N/A
Deaths:34
KDR:38.412
Accuracy:63.392% A++
KPH:367.500 S
VKPH:17.200 B
M14 Banshee
B+
Kills:878
V. Kills:58 N/A
Deaths:149
KDR:5.893
Accuracy:32.592% B+
KPH:46.700 C++
VKPH:3.100 C+
Hornet Missiles
A
Kills:75
V. Kills:47 156%
Deaths:9
KDR:8.333
Accuracy:63.191% B
KPH:118.100 B**
VKPH:74 A
Kills:2,259 (878 + 0)
Deaths:192
KDR:11.766
VKDR:0.865
Vehicle Kills:166
Kill Difference:2,067
Playtime:22.982 hours
Usage:2%
Score:0.447m
Score/min:324
Piloting Accuracy:32.592%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills: N/A
Deaths:1
KDR:50
Accuracy:57.895% N/A
KPH:116.600 N/A
VKPH:0 N/A
Kills:50 (0 + 50)
Deaths:1
KDR:50
VKDR:0
Vehicle Kills:0
Kill Difference:49
Playtime:0.429 hours
Usage:0%
Score:0.017m
Score/min:656
Piloting Accuracy:N/A%
Gunner Accuracy:57.895%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,148
V. Kills:84 N/A
Deaths:47
KDR:24.426
Accuracy:61.779% A+
KPH:168.600 S
VKPH:12.300 B**
C75 Viper
M++
Kills:84
V. Kills:8 N/A
Deaths:7
KDR:12
Accuracy:50.188% B**
KPH:80.500 M++
VKPH:7.700 C+
Kills:1,232 (1,232 + 0)
Deaths:54
KDR:22.815
VKDR:1.704
Vehicle Kills:92
Kill Difference:1,178
Playtime:7.854 hours
Usage:1%
Score:0.248m
Score/min:527
Driving Accuracy:50.188%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M+
Kills:772
V. Kills:84 N/A
Deaths:40
KDR:19.300
Accuracy:48.482% B++
KPH:117.600 M+
VKPH:12.800 B++
P2-120 AP
A**
Kills:360
V. Kills:263 136%
Deaths:45
KDR:8
Accuracy:39.431% D
KPH:44.100 A
VKPH:32.200 A**
P2-120 HEAT
S
Kills:52
V. Kills:15 325%
Deaths:2
KDR:26
Accuracy:55.250% A
KPH:78.400 S
VKPH:22.600 M+
E540 Halberd
B**
Kills:51
V. Kills:20 243%
Deaths:5
KDR:10.200
Accuracy:41.595% C++
KPH:36.400 B**
VKPH:14.300 B
Kills:1,235 (1,184 + 51)
Deaths:92
KDR:13.424
VKDR:4.152
Vehicle Kills:382
Kill Difference:1,143
Playtime:16.801 hours
Usage:1%
Score:0.541m
Score/min:536
Driving Accuracy:55.250%
Gunner Accuracy:41.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
N/A
Kills:50
V. Kills:35 139%
Deaths:6
KDR:8.333
Accuracy:45.417% N/A
KPH:47.400 N/A
VKPH:33.100 N/A
Kills:50 (0 + 50)
Deaths:6
KDR:8.333
VKDR:5.833
Vehicle Kills:35
Kill Difference:44
Playtime:1.056 hours
Usage:0%
Score:0.042m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:45.417%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:289
V. Kills:34 N/A
Deaths:21
KDR:13.762
Accuracy:39.819% B+
KPH:88.600 A++
VKPH:10.400 C**
M40 Fury
B**
Kills:89
V. Kills:10 N/A
Deaths:9
KDR:9.889
Accuracy:35.234% C+
KPH:79.400 B**
VKPH:8.900 C
M20 Basilisk
A**
Kills:51
V. Kills:10 N/A
Deaths:7
KDR:7.286
Accuracy:31.060% D-
KPH:48.300 A**
VKPH:9.500 B+
Kills:429 (0 + 429)
Deaths:37
KDR:11.595
VKDR:1.459
Vehicle Kills:54
Kill Difference:392
Playtime:5.440 hours
Usage:0%
Score:0.198m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:31.060%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:126
V. Kills:1 N/A
Deaths:53
KDR:2.377
Accuracy:30.564% D*
KPH:50 C++
VKPH:0.400 D--
M40 Fury-F
B++
Kills:64
V. Kills:11 N/A
Deaths:37
KDR:1.730
Accuracy:40.448% D
KPH:33.700 B++
VKPH:5.800 C+
Kills:190 (190 + 0)
Deaths:90
KDR:2.111
VKDR:0.133
Vehicle Kills:12
Kill Difference:100
Playtime:4.420 hours
Usage:0%
Score:0.040m
Score/min:153
Driving Accuracy:40.448%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 29,57829,4295,9894.914B++1.6444.638%B*70.189%C++91.7A*N/A276320.8h1.9B*4.2B++
NS-15M2 11,29111,2243,2423.462B**0.1924.979%C*28.51%B80.7AN/A193139h10.2B*40.9B+
MSW-R 9,1999,1332,7043.378B+0.1125.012%B+27.231%B+81.2A++N/A300112.5h10.1B*40.5B+
NS-44 Commissioner 5,4075,3943,0991.741B*1.5339.079%B19.726%C108.3M+N/A28949.8h2.7B**6.9B*
T32 Bull 4,0404,0191,0863.701A++0.4325.85%B+30.654%B*83.7A++N/A19948h10B*38.8B+
T9 CARV 2,2412,2209662.298B++0.9723.076%B++26.577%B+70.7A*N/A43031.4h10.2B**44B++
Frag Grenade 1,5491,54011540N/A1,536.7356.731%A++N/A905.9A++5.3C--33141.7h2.4A4.2B**
T9 CARV-S 1,5111,4966672.243B+1.0322.895%C++27.406%B+69.6B**N/A29821.5h10.1B*44.2B+
TRAC-5 1,4501,4417092.032A++1.2424.796%B++23.595%B*56.3MN/A23425.6h10.3B**41.5B*
NS-11A 1,3701,3554453.045A++0.2225.184%C++25.092%B+65.5A++N/A16220.7h10.6B**42B++
ML-7 1,6981,3265802.286M0.9862.716%B++3.017%C++52M14.6B42325.5h4.2A6.6A
T1 Cycler 1,3261,3195142.566A+0.7024.891%B+24.867%B+56.6A*N/A28223.3h11B**44.1B*
Hellfire Rocket Pods 1,3671,3063438.412M**35.1463.392%A++N/A362.8S16.9C**10233.6h10.7B+16.9B*
T9A "Butcher" 1,2821,2723523.614B**0.3425.072%C++29.56%C**99.4A+N/A29412.8h9.9B*39.6B+
TORQ-9 1,2701,2604802.625B**0.6423.597%C+30%B*63.3A+N/A17319.9h11.6B**49.2B+
C-4 1,4471,1973763.184A0.0932.923%AN/A178.7A*37.3B+11776.7h1B**2.9B**
TAR 1,1981,1872944.037A++0.7728.548%B**28.896%B**87.3MN/A24313.6h11B*38.5B*
T1A Unity 1,1981,1793643.239A*0.0327.195%B31.976%B**86.1A*1.4A++27113.7h11.4B+42.1B+
TMG-50 1,1751,1672464.744M**1.4728.728%A32.391%A112.2M**N/A32410.4h9B**31.3B++
Cycler TRV 1,1701,1653773.09A++0.1825.499%B+27.382%B**68.1A*N/A16717.1h10.8B**42.3B++
L100 Python HESH 1,2321,1484724.426B**21.1661.779%A+1.742%C*168.8S12.4B**4796.8h2.1A3.3A
T16 Rhino 1,0059962064.835M**1.5728.411%A+33.434%A++115.8M**1A3168.6h10.4B**36.8B*
MKV Suppressed 9189123992.286A++0.9829.429%B++19.627%C++74.1A*N/A26312.3h10.4B**35.4B++
M14 Banshee 9368781495.893C+2.6232.592%B+1.595%B*46.7C++3.1C+15518.8h17.7B+54.3B+
P2-120 HESH 8567724019.3C**16.0348.482%B++N/A117M+12.7B++4646.6h4.1B++8.5B*
TX1 Repeater 7457444741.57B**1.7029.446%B*19.624%C111SN/A5656.7h8.8B**29.8B*
NS-357 Underboss 7167145471.305B1.9640.188%B+21.008%C+96.5A++N/A3317.4h3.4B*8.3B++
Chainblade 64764722,3210.029C*3.2446.972%A+N/A0.8C*N/A3831.8h1.7B*3.6B*
NSX Tomoe 6406361733.676A+0.4132.262%B++36.164%C+88.3A*N/A2197.2h12.1B++37.4B++
NS-61 Emissary 6326292712.321A*0.9530.585%B21.781%B**81.7M++N/A1837.7h9.7B++31.6B*
NS Decimator 7936151573.917M**0.6561.287%C++1.951%C62.8A++18.2C**3699.8h3.9B+6.4B+
FA1 Barrage 5315283281.61B*1.6647.521%B*10.985%D-58A++N/A2499.1h3.1A6.5B**
M77-B 515514995.192A*1.9243.876%B**78.988%B80.3M**N/A4016.4h1.9B*4.3B*
Tank Mine 670481935.172A1.9037.532%C**N/A120.3C**47.3C--9734h1.8C**4.9B*
Sticky Grenade 4604541454N/A450.7360.935%B**N/A1135B+15C++43020.4h1.8B+2.9B++
ASP-30 Grounder 5804481882.383M++0.8966.879%B+2.902%C+43.9M+12.9C**29010.2h4.7A+7A+
NS Baron G5 4414402321.897B**1.3749.697%B+15.227%C++65.7A++N/A1656.7h3.7B*7.5C++
P2-120 AP 623360458C*4.7339.431%D2.778%C+43.9B**32.1A**5418.2h7.8C+19.8C
NSX Naginata 336333943.543A*0.2723.81%B34.234%B*104.1MN/A2483.2h9.2B*38.5B+
LC3 Jaguar 3243231582.044B+1.2324.943%C*26.006%B**52.1B**N/A2546.2h11.2B+44.9B+
M40 Fury 3232892113.762B*10.4939.819%B+1.73%C+87.6A++10.3C*5643.3h8.8B*22.2B*
Claymore 255255376.892C++3.6230.752%C+N/A110.9C-N/A3522.3h1.1B**3.5B+
NS-AM7 Archer 2482233200.697B+2.5753.853%D36.771%A*13.7A+1.5D7916.3h10.9B*20.2B*
T1B Cycler 228221713.113B++0.1626.513%C++33.032%B++71.3B**2.3M++2603.1h11.9B44.9B
SABR-13 219218653.354B*0.0826.414%C+37.156%A+83.8A**N/A4262.6h10B++38B+
NS-44L Blackhand 2001991311.519B1.7543.717%C*36.181%C56.9A++N/A1883.5h3.3B*7.6B++
MANA Anti-Vehicle Turret 255190662.879B**0.3955.154%C++4.737%B82.6A**28.3C++5582.3h5B*9B**
MG-H1 Watchman 189187543.463A0.1925.113%B+27.273%C++110A**1.2B*2931.7h12.7B++50.7B+
Ripper 1861861,5120.123C**3.1550.1%A*6.452%D**3.3C+N/A955.6h1.3B+2.7C+
M1 Heavy Cycler 169163722.264B*1.0117.51%B*22.086%B*54.3M*2S2733h12.5A+71.7B*
M3 Pounder HEG 191140831.687C++1.5848.093%B**2.857%C+30.4A+11.1S3174.6h14.1B+29.4B++
NS-30 Vandal 133132363.667A0.4034.024%C++37.121%A120M**N/A4971.1h4.2B**12.4B++
S12 Renegade 127126532.377C+0.8930.564%D*6.349%C++50.4C++N/A1582.5h2.4B*7.7C**
M3 Pounder HEG 154105791.329C+1.9449.803%B**4.762%B**23.3B+10.9S2704.5h19.3C+38.8B
Anti-Vehicle Grenade 1141031103N/A99.7344.532%DN/A257.5C--27.5D12480.4h6.6C14.8C
NSX Tanto 102101323.156A*0.1128.759%B+37.624%A++77.7A++N/A2481.3h11.1B+38.5B+
M2 Mutilator 9795412.317B+0.9516.858%B+28.421%A*47.5A*1A2812h13.6B**80.7B++
Orbital Strike Uplink 13294194N/A90.731428.57%UN/A940U380U79520.1h1.1T*0.1T*
M40 Fury 998999.889C**6.6235.234%C+N/A80.9B**9.1C8011.1h9.3B*26.4B++
AMR-66 8685165.313S2.0435.484%A+35.294%A+106.3S1.3A++9160.8h6.2B**17.5B**
C75 Viper 9284712A+8.7350.188%B**N/A84M*8C+8361h7.9B*15.8A
TAS-16 Blackjack 8079471.681B+1.5969.841%B*20.253%B*79A+1A3791h2.2B+3.2B+
Spear Anti-Vehicle Phalanx Turret 11376325.333M++22.0657.727%A+3.947%C+95M**46.3A**13250.8h6.7B11.6B*
Hornet Missiles 1227598.333B+5.0663.191%BN/A125B**78.3A+13920.6h12C+19.1C++
NS-TMC-01 "His Regards" 69692,5250.027C++3.2432.609%B+N/A0.6CN/A2108.7h1.5B*4.7B+
M40 Fury-F 7564371.73C**1.5440.448%DN/A33.7B++5.8C+1461.9h7.9B+19.5B+
M6 Onslaught 5756272.074C+1.2017.834%C*23.214%B++70A**1.3A++3030.8h14.1A78.8B++
Auraxium Chainblade 52522,7970.019C3.2540.171%B++3.846%C--0.5CN/A2115h1.8B+4.5B+
P2-120 HEAT 6752226M**22.7355.25%A9.615%S74.3S21.4M15020.7h4.3A7.7A+
M20 Basilisk 615177.286A++4.0231.06%D-7.843%B++46.4A*9.1B5331.1h43.4A139.7B**
E540 Halberd 7151510.2B+6.9341.595%C++11.765%S36.4B**14.3B3881.4h5.7C*13.8B
G20 Vulcan-H 855068.333A5.0645.417%C2%D45.5C++31.8B+6561.1h80.9B++178B+
L105 Zephyr 5050150M**46.7357.895%A++4%S125M+N/A6550.4h5.3B+9.1B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret86620.7h
Motion Spotter4111,8134.9h
Nano-Armor Kit3337,6992.2h
Spawn Beacon112,4831.5h
Hellion G0780h
Nanite Revive Grenade01,6040.4h
Medical Applicator9983,1444.8h
Shield Recharging Field72520.1h
Medical Kit2,07620,38740.9h
Ammunition Package625890.6h
Recon Detection Device33260.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 2.61s on queries, 2.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.