Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,490)players online:
Fisheyed (12)  EmpressBSG (6)  nicigee (3)  dim_giant (3) 24
stats.dasanfall.com
Praetor Master0hh[PSET] Master0hh
VS BR 82

KDR: 1.71

Score: 57.2m

Last Seen: Feb 17th, 2019 6:51 PM
- OFFLINE - 51.1 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 49
Level Progress (to 83): 13%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Blueshift VM5 Supernova VPC Pulsar LSW VX29 Polaris Cosmos VM3 Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Master0hh



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 2228TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.84%14.921%3562499827,6121.345350.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.542%0.54B+-0.889D--0.231C++HEAD (~3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.285C*12.80.107C+40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.554%1.342%142102014912792020.11649773%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.734%-0.302C-0.241C-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
352.3-1.188D*121.7-1.299D**230.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.974%2.053%8548101412,954206874086.261175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.834%-0.187C-0.36C-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.292C*10.70.149C++16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.6%2.743%2611110114,120196525072.09563164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.81%-0.055C+-0.418C--0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.427B24.30.388C**43.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.719%55.921%26121020152176400.0861678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.093%0.704B++-0.736D-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.095C+4.3-0.35C-6.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 49
57.2m352.7%352 (21.1k)322 (19.3k)1.7083568,88440,3222.351582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022231921.312%9.144%19504:2429

8% Combat Medic44% Engineer29% Heavy Assault8% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 PMApr 10th, 2016 5:48 PMFeb 18th, 2019 6:08 AM (1d) (PST)Feb 17th, 2019 5:16 PM (2d) (PST)Feb 17th, 2019 2:51 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7431805630.3870.2270.0351.6980.094357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,60610,81833,78823142102619,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2963.9h/123.5d 25,933 6,299 25,218 301.9k 4,936 8,057 16,707 132.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:4,843
Deaths:4,324
KDR:1.120
Accuracy:20.969% D*
HSR:17.076% F
Pulsar LSW
C
Kills:1,522
Deaths:1,126
KDR:1.352
Accuracy:21.580% C
HSR:15.243% D*
VX29 Polaris
C+
Kills:1,501
Deaths:1,286
KDR:1.167
Accuracy:22.542% C+
HSR:15.390% D--
Flare VE6
B++
Kills:1,304
Deaths:768
KDR:1.698
Accuracy:26.476% B++
HSR:15.337% D*
Orion VS54
C**
Kills:1,271
Deaths:524
KDR:2.426
Accuracy:22.196% C**
HSR:14.398% D**
SVA-88
C**
Kills:1,236
Deaths:716
KDR:1.726
Accuracy:24.809% C**
HSR:18.204% D--
VE-H Maw
B
Kills:1,212
Deaths:1,394
KDR:0.869
Accuracy:27.551% B
HSR:10.479% F-
NS-15M AE
D-
Kills:1,165
Deaths:1,424
KDR:0.818
Accuracy:20.705% D-
HSR:15.451% D*
NS-15M1
C**
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.241% C**
HSR:14.940% D--
Ursa
C+
Kills:813
Deaths:901
KDR:0.902
Accuracy:22.535% C+
HSR:15.252% D*
Lasher X2
C
Kills:535
Deaths:630
KDR:0.849
Accuracy:23.492% C
HSR:2.804% D
Kills:16,560
Deaths (as Heavy Assault):13,874
Deaths (to Heavy Assaults):11,093
KDR:1.1936
Kill Difference:2,686
Playtime:858.243 hours
Usage:29%
Score:14.382m
Score/min:279
Accuracy (listed only):23.372%
HSR (listed only):14.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C++
Kills:1,369
Deaths:1,751
KDR:0.782
Accuracy:27.187% C++
HSR:14.244% D--
Solstice SF
B*
Kills:1,280
Deaths:1,004
KDR:1.275
Accuracy:28.688% B*
HSR:9.219% D*
Solstice VE3
B+
Kills:1,227
Deaths:10
KDR:122.700
Accuracy:25.410% B+
HSR:14.181% D--
VX6-7
C++
Kills:1,188
Deaths:890
KDR:1.335
Accuracy:25.277% C++
HSR:17.761% C--
NS-11C
C++
Kills:1,184
Deaths:1,496
KDR:0.791
Accuracy:24.173% C++
HSR:13.682% D--
Serpent VE92
C+
Kills:1,158
Deaths:1,024
KDR:1.131
Accuracy:23.547% C+
HSR:16.408% D
Pulsar C
B*
Kills:266
Deaths:516
KDR:0.516
Accuracy:28.976% B*
HSR:17.293% D--
Solstice Burst
B
Kills:64
Deaths:82
KDR:0.780
Accuracy:21.958% D--
HSR:26.563% B
Kills:7,736
Deaths (as Engineer):6,773
Deaths (to Engineers):8,897
KDR:1.14218
Kill Difference:963
Playtime:1,305.141 hours
Usage:44%
Score:28.544m
Score/min:365
Accuracy (listed only):25.652%
HSR (listed only):16.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C++
Kills:1,369
Deaths:1,751
KDR:0.782
Accuracy:27.187% C++
HSR:14.244% D--
Solstice SF
B*
Kills:1,280
Deaths:1,004
KDR:1.275
Accuracy:28.688% B*
HSR:9.219% D*
Solstice VE3
B+
Kills:1,227
Deaths:10
KDR:122.700
Accuracy:25.410% B+
HSR:14.181% D--
VE-S Canis
C+
Kills:1,196
Deaths:1,503
KDR:0.796
Accuracy:26.461% C+
HSR:13.963% D
VX6-7
C++
Kills:1,188
Deaths:890
KDR:1.335
Accuracy:25.277% C++
HSR:17.761% C--
NS-11C
C++
Kills:1,184
Deaths:1,496
KDR:0.791
Accuracy:24.173% C++
HSR:13.682% D--
Serpent VE92
C+
Kills:1,158
Deaths:1,024
KDR:1.131
Accuracy:23.547% C+
HSR:16.408% D
Pulsar C
B*
Kills:266
Deaths:516
KDR:0.516
Accuracy:28.976% B*
HSR:17.293% D--
Sirius SX12
B*
Kills:214
Deaths:238
KDR:0.899
Accuracy:28.699% B*
HSR:14.019% D
Solstice Burst
B
Kills:64
Deaths:82
KDR:0.780
Accuracy:21.958% D--
HSR:26.563% B
Kills:9,146
Deaths (as Light Assault):8,514
Deaths (to Light Assaults):6,529
KDR:1.07423
Kill Difference:632
Playtime:222.687 hours
Usage:8%
Score:3.377m
Score/min:253
Accuracy (listed only):26.037%
HSR (listed only):15.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,196
Deaths:1,503
KDR:0.796
Accuracy:26.461% C+
HSR:13.963% D
H-V45
C+
Kills:1,164
Deaths:1,761
KDR:0.661
Accuracy:23.916% C+
HSR:12.887% D*
Pulsar VS1
B
Kills:1,162
Deaths:1,120
KDR:1.038
Accuracy:25.230% B
HSR:10.929% D**
NS-11A
B++
Kills:1,161
Deaths:717
KDR:1.619
Accuracy:27.583% B++
HSR:10.422% D**
Sirius SX12
B*
Kills:214
Deaths:238
KDR:0.899
Accuracy:28.699% B*
HSR:14.019% D
Kills:4,897
Deaths (as Combat Medic):5,339
Deaths (to Combat Medics):5,019
KDR:0.91721
Kill Difference:442
Playtime:251.006 hours
Usage:8%
Score:4.385m
Score/min:291
Accuracy (listed only):26.378%
HSR (listed only):12.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,196
Deaths:1,503
KDR:0.796
Accuracy:26.461% C+
HSR:13.963% D
Sirius SX12
B*
Kills:214
Deaths:238
KDR:0.899
Accuracy:28.699% B*
HSR:14.019% D
NS-44 Commissioner
C
Kills:131
Deaths:196
KDR:0.668
Accuracy:34.284% C
HSR:12.214% D**
Beamer VS3
C-
Kills:103
Deaths:148
KDR:0.696
Accuracy:24.440% C-
HSR:11.651% D**
XM98
C+
Kills:92
Deaths:41
KDR:2.244
Accuracy:36.620% C+
HSR:71.739% C
VA39 Spectre
A++
Kills:60
Deaths:12
KDR:5
Accuracy:42.541% A++
HSR:31.667% D
Kills:1,796
Deaths (as Infiltrator):2,138
Deaths (to Infiltrators):5,206
KDR:0.84004
Kill Difference:342
Playtime:34.759 hours
Usage:1%
Score:0.367m
Score/min:176
Accuracy (listed only):32.174%
HSR (listed only):25.875%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,636
Deaths:677
KDR:2.417
Accuracy:21.270% B
HSR:17.604% D
Cosmos VM3
B+
Kills:1,493
Deaths:610
KDR:2.448
Accuracy:18.973% B+
HSR:17.884% C
Nebula VM20
C**
Kills:1,321
Deaths:539
KDR:2.451
Accuracy:19.528% C**
HSR:16.200% D-
Nebula VM20
C*
Kills:1,183
Deaths:541
KDR:2.187
Accuracy:19.817% C*
HSR:17.413% D
Blueshift VM5
C+
Kills:799
Deaths:383
KDR:2.086
Accuracy:18.774% C+
HSR:15.519% D--
NS-10 Burster
B*
Kills:667
Deaths:383
KDR:1.742
Accuracy:35.377% B*
HSR:5.697% C
Comet VM2
C*
Kills:661
Deaths:494
KDR:1.338
Accuracy:44.736% C*
HSR:2.572% D-
NS-10 Burster
B*
Kills:634
Deaths:383
KDR:1.655
Accuracy:35.489% B*
HSR:6.151% C+
Comet VM2
C++
Kills:534
Deaths:493
KDR:1.083
Accuracy:45.936% C++
HSR:2.809% D
Quasar VM1
C**
Kills:342
Deaths:128
KDR:2.672
Accuracy:16.881% C**
HSR:19.298% C++
Cosmos VM3
C*
Kills:342
Deaths:187
KDR:1.829
Accuracy:17.253% C*
HSR:15.205% D-
Kills:9,612
Deaths (as MAX Suit):2,409
Deaths (to MAX Suits):1,876
KDR:3.99004
Kill Difference:7,203
Playtime:279.011 hours
Usage:9%
Score:6.156m
Score/min:368
Accuracy (listed only):26.730%
HSR (listed only):12.396%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:65
V. Kills:26 241%
Deaths:19
KDR:3.421
Accuracy:45.695% D
KPH:51.700 C-
VKPH:20.700 C*
Maelstrom Turbo Laser
D
Kills:51
V. Kills:51 98%
Deaths:72
KDR:0.708
Accuracy:33.530% B+
KPH:5.900 D
VKPH:5.900 D
Kills:116 (51 + 0)
Deaths:91
KDR:1.275
VKDR:0.846
Vehicle Kills:77
Kill Difference:25
Playtime:9.960 hours
Usage:0%
Score:0.183m
Score/min:307
Piloting Accuracy:33.530%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C-
Kills:1,104
V. Kills:79 N/A
Deaths:170
KDR:6.494
Accuracy:33.553% D-
KPH:21.200 D
VKPH:1.500 C-
C150 Dalton
U
Kills:129
V. Kills:106 121%
Deaths:20
KDR:6.450
Accuracy:45.321% B++
KPH:464,400 U
VKPH:381,600 U
AP30 Shredder
U
Kills:99
V. Kills:78 125%
Deaths:20
KDR:4.950
Accuracy:32.045% C
KPH:356,400 U
VKPH:280,800 U
L-30R Vektor
C+
Kills:98
V. Kills:56 172%
Deaths:25
KDR:3.920
Accuracy:35.606% C
KPH:9.700 C+
VKPH:5.600 C
L105 Zephyr
U
Kills:75
V. Kills:22 326%
Deaths:15
KDR:5
Accuracy:39.505% C
KPH:270,000 U
VKPH:79,200 U
Kills:1,505 (1,202 + 303)
Deaths:250
KDR:6.020
VKDR:1.364
Vehicle Kills:341
Kill Difference:1,255
Playtime:62.090 hours
Usage:2%
Score:0.445m
Score/min:119
Piloting Accuracy:35.606%
Gunner Accuracy:39.505%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:663
V. Kills:101 N/A
Deaths:92
KDR:7.207
Accuracy:36.365% C
KPH:47.500 B**
VKPH:7.200 C+
L100 Python HESH
B+
Kills:519
V. Kills:47 N/A
Deaths:36
KDR:14.417
Accuracy:44.044% C--
KPH:64.500 B+
VKPH:5.800 D
Skyguard
C++
Kills:498
V. Kills:427 116%
Deaths:172
KDR:2.895
Accuracy:32.357% B+
KPH:11.900 C
VKPH:10.200 C++
L100 Python HEAT
C**
Kills:434
V. Kills:186 232%
Deaths:60
KDR:7.233
Accuracy:52.931% C++
KPH:29.700 C+
VKPH:12.700 C**
L100 Python AP
C*
Kills:290
V. Kills:244 118%
Deaths:86
KDR:3.372
Accuracy:52.704% C-
KPH:22.600 D
VKPH:19 C*
Kills:2,404 (2,404 + 0)
Deaths:446
KDR:5.390
VKDR:2.253
Vehicle Kills:1,005
Kill Difference:1,958
Playtime:91.324 hours
Usage:3%
Score:1.394m
Score/min:254
Driving Accuracy:52.704%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:7,565
V. Kills:5,676 133%
Deaths:1,458
KDR:5.189
Accuracy:57.144% B+
KPH:25.500 C++
VKPH:19.100 B*
Supernova VPC
B+
Kills:1,571
V. Kills:275 N/A
Deaths:102
KDR:15.402
Accuracy:55.045% B+
KPH:50.300 B
VKPH:8.800 B
Supernova PC
B**
Kills:1,414
V. Kills:452 312%
Deaths:111
KDR:12.739
Accuracy:56.971% B*
KPH:33.600 B**
VKPH:10.700 B++
Saron HRB
C++
Kills:1,323
V. Kills:933 142%
Deaths:201
KDR:6.582
Accuracy:43.508% C+
KPH:24.400 C+
VKPH:17.200 C++
E540 Halberd
C+
Kills:1,232
V. Kills:749 164%
Deaths:148
KDR:8.324
Accuracy:51.524% B+
KPH:27.600 C
VKPH:16.800 C+
Proton II PPA
C
Kills:147
V. Kills:10 N/A
Deaths:15
KDR:9.800
Accuracy:22.687% C+
KPH:42.900 C-
VKPH:2.900 C
Kills:13,252 (10,550 + 2,702)
Deaths:2,035
KDR:6.512
VKDR:3.978
Vehicle Kills:8,095
Kill Difference:11,217
Playtime:472.145 hours
Usage:16%
Score:8.855m
Score/min:313
Driving Accuracy:56.971%
Gunner Accuracy:22.687%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:122
V. Kills:38 313%
Deaths:8
KDR:15.250
Accuracy:51.008% D-
KPH:49.800 C**
VKPH:15.500 D
Proton II PPA-H
C
Kills:109
V. Kills:6 N/A
Deaths:11
KDR:9.909
Accuracy:28.787% D--
KPH:72.500 C
VKPH:4 D
Saron HRB-H
C
Kills:86
V. Kills:59 143%
Deaths:20
KDR:4.300
Accuracy:49.308% D
KPH:30.200 C
VKPH:20.700 C
Kills:317 (0 + 317)
Deaths:39
KDR:8.128
VKDR:2.641
Vehicle Kills:103
Kill Difference:278
Playtime:6.801 hours
Usage:0%
Score:0.193m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:49.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:279
V. Kills:50 N/A
Deaths:56
KDR:4.982
Accuracy:35.665% C+
KPH:44.100 C+
VKPH:7.900 C
M12 Kobalt
B**
Kills:275
V. Kills:36 N/A
Deaths:24
KDR:11.458
Accuracy:16.275% C
KPH:43.900 D
VKPH:5.700 B**
M40 Fury
C+
Kills:199
V. Kills:53 369%
Deaths:35
KDR:5.686
Accuracy:37.241% C++
KPH:38.100 D
VKPH:10.200 C+
M20 Basilisk
C+
Kills:193
V. Kills:91 210%
Deaths:47
KDR:4.106
Accuracy:38.406% C+
KPH:16.200 C
VKPH:7.600 C+
M20 Basilisk
C+
Kills:170
V. Kills:105 160%
Deaths:35
KDR:4.857
Accuracy:38.921% C+
KPH:14.300 D
VKPH:8.800 C+
M60-G Bulldog
C+
Kills:94
V. Kills:18 N/A
Deaths:17
KDR:5.529
Accuracy:33.853% C+
KPH:19.700 D
VKPH:3.800 D
G30 Walker
C
Kills:64
V. Kills:53 119%
Deaths:13
KDR:4.923
Accuracy:23.720% D-
KPH:9.800 D
VKPH:8.100 C
Kills:1,274 (0 + 1,274)
Deaths:227
KDR:5.612
VKDR:1.789
Vehicle Kills:406
Kill Difference:1,047
Playtime:52.939 hours
Usage:2%
Score:0.658m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:23.720%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:143
V. Kills:8 N/A
Deaths:18
KDR:7.944
Accuracy:27.166% D--
KPH:53.600 C
VKPH:3 D--
Kills:143 (0 + 143)
Deaths:18
KDR:7.944
VKDR:0.444
Vehicle Kills:8
Kill Difference:125
Playtime:2.668 hours
Usage:0%
Score:0.029m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:27.166%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,2417,5651,4585.189C+3.4857.144%B+2.525%C+25.5C++19.1B*286296.5h5.1B8.9B+
Betelgeuse 54-A 4,9154,8434,3241.12C--0.5920.969%D*17.076%F27.5D--N/A91176.2h12D57.4D--
Blueshift VM5 1,6561,6366772.417C+0.7121.27%B17.604%D29.3CN/A9355.8h16.3C++76.6B
Supernova VPC 1,8461,57110215.402B+13.6955.045%B+N/A50.4B8.8B26831.2h3B5.4B+
Pulsar LSW 1,5331,5221,1261.352C+0.3621.58%C15.243%D*26.8DN/A8656.8h12C*55.5C*
VX29 Polaris 1,5221,5011,2861.167C0.5422.542%C+15.39%D--27.5DN/A10854.5h11.9C**53C*
Cosmos VM3 1,5051,4936102.448C**0.7418.973%B+17.884%C28C+N/A8253.3h13.6C++71.7B+
Supernova PC 1,8661,41411112.739B**11.0356.971%B*1.627%D33.6B**10.7B++27942.1h3.6B**6.3B**
Eclipse VE3A 1,4031,3691,7510.782C-0.9327.187%C++14.244%D--15.9D-N/A4485.9h18.8F-69.2D--
Saron HRB 2,2561,3232016.582B4.8743.508%C+N/A24.4C+17.2C++48754.3h20.1B+46.1B+
Nebula VM20 1,3371,3215392.451C*0.7419.528%C**16.2%D-34.3C++N/A13338.5h14.8B+75.8B+
Flare VE6 1,3111,3047681.698B0.0126.476%B++15.337%D*31.8CN/A8741h9.7B+36.5B+
Solstice SF 1,2911,2801,0041.275B0.4328.688%B*9.219%D*17.9C+N/A5671.5h12.2C++42.5B+
Orion VS54 1,2751,2715242.426B++0.7222.196%C**14.398%D**31.9C+N/A17239.8h10.2B*45.9C*
SVA-88 1,2431,2367161.726C+0.0224.809%C**18.204%D--35.2CN/A12335.1h10.7B+43.2B+
E540 Halberd 1,9811,2321488.324C+6.6251.524%B+2.76%C++27.6C16.8C+35144.6h5.2B+10B++
Frag Grenade 1,2541,22711227N/A1,225.2946.232%C++N/A766.9B**16.9B**24791.6h2.7B**5.8B*
Solstice VE3 1,2401,22710122.7U120.9925.41%B+14.181%D--25.6B+N/A21848h12B++47.4B+
VE-H Maw 1,2391,2121,3940.869D0.8427.551%B10.479%F-26.6DN/A9545.6h12.3C44.7C++
VE-S Canis 1,2331,1961,5030.796C0.9126.461%C+13.963%D19.7DN/A5960.6h12.6C+47.7C++
VX6-7 1,1941,1888901.335C++0.3725.277%C++17.761%C--23.7CN/A7650.2h12.2C**48.3B
NS-11C 1,2171,1841,4960.791C+0.9224.173%C++13.682%D--12.3DN/A4296h16.2C+67C++
Nebula VM20 1,1951,1835412.187C++0.4819.817%C*17.413%D30.7C+N/A12038.5h16.9C+85.4C**
NS-15M AE 1,1801,1651,4240.818D0.8920.705%D-15.451%D*21D--N/A5655.4h13.8D66.5D
H-V45 1,1861,1641,7610.661C1.0523.916%C+12.887%D*14.9DN/A5278h16.3D--68.3C
Pulsar VS1 1,1671,1621,1201.038C++0.6725.23%B10.929%D**20.8CN/A7755.8h14.1C**55.9B+
NS-11A 1,1671,1617171.619C*0.0927.583%B++10.422%D**25.6CN/A7345.4h12.5B+45.3B+
Serpent VE92 1,1731,1581,0241.131C++0.5823.547%C+16.408%D18.5C-N/A7962.6h12.5C**53.1C**
NS-15M1 1,1641,1587811.483C++0.2324.241%C**14.94%D--35.3C+N/A13432.8h11.2B+46.4B+
NS Decimator 1,9851,1171,4950.747C0.9671.718%AN/A21.9D17C++27351h6.8D*9.4C
L-24R Spur 1,1831,1041706.494C+4.7933.553%D-1.178%D21.2D1.5C-6152h25.9C*77.1C++
MANA Anti-Personnel Turret 9118962863.133N/A1.4218.939%UN/A8960U150U21132900.1h22.5T*119T*
Ursa 8368139010.902C0.8122.535%C+15.252%D*22.1DN/A6736.8h13.1C-58C+
Blueshift VM5 8147993832.086C+0.3818.774%C+15.519%D--28.6CN/A10527.9h16.3C+86.7C++
Spear Anti-Vehicle Phalanx Turret 1,1267434616.152A+14.4445.38%C++4.441%C*36.4C+18.8C34120.4h8.5C**18.8B+
NS-10 Burster 1,1536673831.742A0.0335.377%B*5.697%C7.7B*5.6A11887.1h122.7B+346.7B++
C75 Viper 764663927.207B++5.5036.365%CN/A47.4B**7.2C+28814h9B*24.7B++
Comet VM2 1,0476614941.338B+0.3744.736%C*2.572%D-12.4C*7.2A+12753.5h23.5C+52.6C*
NS-10 Burster 1,0506343831.655B*0.0535.489%B*6.151%C+7.3B*4.8B++11287.1h129.9B+366.1B++
C-4 8525693671.55C++0.1626.07%C++N/A77.9C+38.8B++12217.3h1.5C++5.8C*
Nemesis VSH9 9875627250.775C*0.9374.996%A++1.246%D16.5C+12.5B+24534.1h8.5C+11.3B+
Lasher X2 5495356300.849C+0.8623.492%C2.804%D28.6C+N/A10518.7h26D*110.5C
Comet VM2 8455344931.083C++0.6345.936%C++2.809%D10C5.8B+9353.4h29.9C+65.1C++
L100 Python HESH 5665193614.417C**12.7144.044%C--1.349%C64.1B+5.8D2478.1h2.7B++6.1B+
Skyguard 9254981722.895C++1.1932.357%B+2.61%B+11.9C10.2C++20441.9h157.4D486.5C+
MANA Anti-Vehicle Turret 8814502301.957C0.2556.886%C--3.111%C++4500B4310B+10621650.1h10.5C**18.4C*
L100 Python HEAT 620434607.233B++5.5252.931%C++1.613%D29.7C+12.7C**26014.6h4.3B**8.2B*
Tank Mine 7254291263.405B+1.7048.273%B**N/A95.3C+65.8C++13344.5h2.5D-5.1B++
Quasar VM1 3463421282.672B*0.9616.881%C**19.298%C++25.9C**N/A9713.2h13B++77B
Cosmos VM3 3493421871.829C+0.1217.253%C*15.205%D-27.8C+N/A9112.3h13.5B78C*
L100 Python AP 534290863.372C+1.6652.704%C-2.069%C-22.7C--19.1C*38012.8h7.8C14.7C
M40 Fury 329279564.982C+3.2735.665%C+2.509%B*44.3C+7.9C2976.3h12.3C**34.5B+
M12 Kobalt 3112752411.458C+9.7516.275%C13.091%D--43.7D5.7B**1486.3h23.4D143.8C
Pulsar C 2872665160.516C-1.1928.976%B*17.293%D--7.8D-N/A4634h19F65.7C
NS Annihilator 3892301601.438A*0.2779.798%CN/A14B*9.7B+21616.4h8.9B**11.2B**
Sirius SX12 2162142380.899C+0.8128.699%B*14.019%D16.2DN/A9813.2h14.4C*50.1B+
Lancer VS22 4582002760.725C+0.9856.243%DN/A10C-12.8C+21220.1h34.1C+60.6C
M40 Fury 252199355.686C3.9837.241%C++1.005%D-38.3D10.2C+3095.2h16.9C45.3C+
Aspis Anti-Aircraft Phalanx Turret 422196306.533A4.8227.777%B+1.531%C-12.8B+14.8B*29515.3h131.7B+474.1B+
M20 Basilisk 284193474.106B+2.4038.406%C+6.736%B16.2C7.6C+23811.9h92.9C*242C**
M60-A Bulldog 2031881512.533C+10.8245.346%C+N/A21.6D1.7D1308.7h7.9D17.4C-
M20 Basilisk 275170354.857B**3.1538.921%C+2.353%D*14.3D8.8C+18111.9h125.6C322.8C+
Rocklet Rifle 3171641650.994B+0.7154.652%C*N/A26.5C+24.7C+3766.2h38.7C+70.8C++
Proton II PPA 157147159.8C8.0922.687%C+1.361%D43.2C-2.9C1693.4h10.8C+47.5C+
CAS 14-E 151143187.944C6.2427.166%D--1.399%C53C3D--1792.7h21B*77.2B+
NS-44 Commissioner 1331311960.668C1.0434.284%C12.214%D**14.1DN/A839.3h3.7C**10.7C*
C150 Dalton 235129206.45C++4.7445.321%B++N/A1290U1060U10705100.1h6.2D--13.7C
E540 Halberd-H 160122815.25B+13.5451.008%D-N/A50.8B15.8D5722.4h3.3A6.5B**
MAX Punch 1201152,4290.047C-1.6629.672%D--N/A0.5CN/A1244.8h2.3C++7.7C+
M12 Kobalt 117115129.583D-7.8719.301%D9.565%F82.1C-1.4D*1871.4h17.7C++91.5C+
Proton II PPA-H 115109119.909C+8.2028.787%D--N/A72.7C4D2821.5h9.3B32.2C+
Beamer VS3 1051031480.696C+1.0124.44%C-11.651%D**14.9C--N/A956.9h9.3C*38.1C+
AP30 Shredder 17799204.95C+3.2432.045%C2.02%C+990U780U7366400.1h115.2C359.4C
L-30R Vektor 15498253.92A2.2135.606%C1.02%D-9.7C+5.5C7410.1h94.1C+264.2C+
M60-G Bulldog 11294175.529B+3.8233.853%C+1.064%D*19.6D3.8D1304.8h5.5B*16.4B++
XM98 9292412.244C++0.5436.62%C+71.739%C13.1DN/A667h3.1D8.5C
Saron HRB-H 14586204.3C+2.5949.308%DN/A30.7C21.1C4902.8h19.1B++38.7B+
S1 15676671.134B++0.5772.004%A++1.316%D-15.8D16.7B+7214.8h10.1D**14.1C
L105 Zephyr 9775155C3.2939.505%CN/A750U220U2845000.1h6.2C**15.6C*
M20 Drake 13771125.917C+4.2130.666%D--N/A7.9D--7.3D1479h137.7C+448.9D
Dual Photon Pods 9165193.421C1.7145.695%DN/A50C--20C++12351.3h32.2D-70.4D
Solstice Burst 6764820.78C--0.9321.958%D--26.563%B15.2DN/A584.2h17D-77.4D
G30 Walker 11764134.923B+3.2123.72%D-N/A9.8D8.2C1446.5h154.6B**651.9B+
VA39 Spectre 6060125A*3.2942.541%A++31.667%D22.2C+N/A2372.7h6.1C++14.3B+
M60-A Bulldog 6155511C+9.2934.017%D*1.818%C13.4D-1.5D884.1h6.6C+19.5D
A30 Walker 10452291.793C0.0822.208%DN/A3.4D-3.4D*8515.5h287D**1292.4D*
Proximity Mine 5352510.4A*8.6944.24%C**N/A173.3B**3.3S10400.3h1.8B4.2B+
Maelstrom Turbo Laser 10251720.708C1.0033.53%B+1.961%C5.9D5.9D1738.7h174.9D521.6C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02270.1h
Restoration Kit1892,1942.5h
Spawn Beacon172,4621.7h
Nano-Armor Kit8881,170,94188.9h
Anti-Vehicle MANA Turret211,3663h
Spitfire Auto-Turret41590.3h
Nanite Revive Grenade01,7000.5h
Medical Applicator611201,93313.8h
Ammunition Package302,6721.5h
Medical Kit1001,7291.7h
Anti-Infantry MANA Turret211,2062.4h
Nano-Repair Grenade02910.1h
Router21360.2h
Recon Detection Device11440.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 1.04s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.