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Paragon Master0hh[PSET] Master0hh
VS BR 161

KDR: 1.64

Score: 62.5m

Last Seen: Aug 20th, 2019 6:26 PM
- OFFLINE - 61.6 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 50
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Blueshift VM5 Supernova VPC Cosmos VM3 Pulsar LSW VX29 Polaris Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 2339TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.095%15.163%36527118730,3831.302430.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.512%0.556B+-0.884D--0.246C++HEAD (~3.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.285C*12.80.104C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.286%1.307%132121215313792080.1108773%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.787%-0.314C-0.26C-1.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.5-1.207D*123.6-1.31D**236.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.777%1.99%8318120613,367218276086.12323176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.862%-0.219C-0.358C-0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.266C*10.90.123C+17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.791%2.908%2491212024,299209826092.04812165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.003%-0.073C+-0.422C---0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.421B24.40.386C**45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.841%57.988%24921212169199110.0848394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.86%0.761B++-0.674D-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.068C+4.2-0.329C-6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.245%11.382%24921212123143440.0857143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.963%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.51B**7.11B**9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 50
62.5m390.4%361 (21.7k)327 (19.6k)1.6420374,11345,1352.24028161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214250621.38%9.38%20104:1430

10% Combat Medic43% Engineer28% Heavy Assault9% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 PMApr 10th, 2016 5:48 PMAug 21st, 2019 6:07 AM (2d) (PST)Aug 20th, 2019 4:38 PM (2d) (PST)Aug 20th, 2019 2:26 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7271855420.3880.2360.0361.8730.092353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,64011,11132,52923142112519,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3181.1h/132.5d 27,002 6,952 29,205 357.6k 5,312 8,675 17,472 138.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:4,948
Deaths:4,500
KDR:1.100
Accuracy:21.026% D*
HSR:17.199% F
Pulsar LSW
C
Kills:1,522
Deaths:1,126
KDR:1.352
Accuracy:21.580% C
HSR:15.243% D*
VX29 Polaris
C+
Kills:1,501
Deaths:1,286
KDR:1.167
Accuracy:22.542% C+
HSR:15.390% D--
Flare VE6
B++
Kills:1,304
Deaths:768
KDR:1.698
Accuracy:26.476% B++
HSR:15.337% D*
Orion VS54
C**
Kills:1,271
Deaths:524
KDR:2.426
Accuracy:22.196% C**
HSR:14.398% D**
SVA-88
C**
Kills:1,236
Deaths:716
KDR:1.726
Accuracy:24.809% C**
HSR:18.204% D--
VE-H Maw
B
Kills:1,217
Deaths:1,404
KDR:0.867
Accuracy:27.525% B
HSR:10.518% F-
NS-15M AE
D--
Kills:1,165
Deaths:1,424
KDR:0.818
Accuracy:20.705% D--
HSR:15.451% D*
NS-15M1
C**
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.241% C**
HSR:14.940% D--
Ursa
C+
Kills:998
Deaths:1,146
KDR:0.871
Accuracy:22.784% C+
HSR:14.629% D**
Kills:16,320
Deaths (as Heavy Assault):13,675
Deaths (to Heavy Assaults):12,526
KDR:1.19342
Kill Difference:2,645
Playtime:882.794 hours
Usage:28%
Score:14.927m
Score/min:282
Accuracy (listed only):23.389%
HSR (listed only):15.131%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C++
Kills:1,369
Deaths:1,751
KDR:0.782
Accuracy:27.187% C++
HSR:14.244% D*
Solstice SF
B*
Kills:1,280
Deaths:1,004
KDR:1.275
Accuracy:28.688% B*
HSR:9.219% D*
Solstice VE3
B+
Kills:1,227
Deaths:10
KDR:122.700
Accuracy:25.410% B+
HSR:14.181% D--
Zenith VX-5
B
Kills:1,209
Deaths:1,398
KDR:0.865
Accuracy:27.106% B
HSR:16.956% D
VX6-7
C++
Kills:1,188
Deaths:890
KDR:1.335
Accuracy:25.277% C++
HSR:17.761% D
NS-11C
C+
Kills:1,184
Deaths:1,496
KDR:0.791
Accuracy:24.164% C+
HSR:13.682% D--
Serpent VE92
C+
Kills:1,158
Deaths:1,024
KDR:1.131
Accuracy:23.547% C+
HSR:16.408% D
Pulsar C
B*
Kills:511
Deaths:941
KDR:0.543
Accuracy:28.995% B*
HSR:19.570% D
Pandora VX25
C*
Kills:72
Deaths:111
KDR:0.649
Accuracy:41.837% C*
HSR:11.111% D--
Solstice Burst
B
Kills:64
Deaths:82
KDR:0.780
Accuracy:21.958% D-
HSR:26.563% B
Thanatos VE70
B+
Kills:51
Deaths:102
KDR:0.500
Accuracy:44.561% B+
HSR:11.765% D-
Kills:9,313
Deaths (as Engineer):8,809
Deaths (to Engineers):9,581
KDR:1.05721
Kill Difference:504
Playtime:1,357.432 hours
Usage:43%
Score:29.964m
Score/min:368
Accuracy (listed only):28.975%
HSR (listed only):15.587%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C++
Kills:1,369
Deaths:1,751
KDR:0.782
Accuracy:27.187% C++
HSR:14.244% D*
Solstice SF
B*
Kills:1,280
Deaths:1,004
KDR:1.275
Accuracy:28.688% B*
HSR:9.219% D*
Solstice VE3
B+
Kills:1,227
Deaths:10
KDR:122.700
Accuracy:25.410% B+
HSR:14.181% D--
Zenith VX-5
B
Kills:1,209
Deaths:1,398
KDR:0.865
Accuracy:27.106% B
HSR:16.956% D
VE-S Canis
C+
Kills:1,198
Deaths:1,505
KDR:0.796
Accuracy:26.472% C+
HSR:13.940% D
VX6-7
C++
Kills:1,188
Deaths:890
KDR:1.335
Accuracy:25.277% C++
HSR:17.761% D
NS-11C
C+
Kills:1,184
Deaths:1,496
KDR:0.791
Accuracy:24.164% C+
HSR:13.682% D--
Serpent VE92
C+
Kills:1,158
Deaths:1,024
KDR:1.131
Accuracy:23.547% C+
HSR:16.408% D
Pulsar C
B*
Kills:511
Deaths:941
KDR:0.543
Accuracy:28.995% B*
HSR:19.570% D
Sirius SX12
B++
Kills:267
Deaths:297
KDR:0.899
Accuracy:28.051% B++
HSR:13.483% D
Pandora VX25
C*
Kills:72
Deaths:111
KDR:0.649
Accuracy:41.837% C*
HSR:11.111% D--
Solstice Burst
B
Kills:64
Deaths:82
KDR:0.780
Accuracy:21.958% D-
HSR:26.563% B
Thanatos VE70
B+
Kills:51
Deaths:102
KDR:0.500
Accuracy:44.561% B+
HSR:11.765% D-
Kills:10,778
Deaths (as Light Assault):10,611
Deaths (to Light Assaults):7,407
KDR:1.01574
Kill Difference:167
Playtime:281.374 hours
Usage:9%
Score:4.544m
Score/min:269
Accuracy (listed only):28.712%
HSR (listed only):15.299%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,198
Deaths:1,505
KDR:0.796
Accuracy:26.472% C+
HSR:13.940% D
H-V45
C+
Kills:1,164
Deaths:1,761
KDR:0.661
Accuracy:23.916% C+
HSR:12.887% D*
Pulsar VS1
B
Kills:1,162
Deaths:1,120
KDR:1.038
Accuracy:25.230% B
HSR:10.929% D**
NS-11A
B++
Kills:1,161
Deaths:717
KDR:1.619
Accuracy:27.583% B++
HSR:10.422% F
Corvus VA55
B+
Kills:752
Deaths:1,191
KDR:0.631
Accuracy:27.210% B+
HSR:18.883% D
Sirius SX12
B++
Kills:267
Deaths:297
KDR:0.899
Accuracy:28.051% B++
HSR:13.483% D
NS-11P
B*
Kills:199
Deaths:252
KDR:0.790
Accuracy:27.100% B*
HSR:15.578% D
Pandora VX25
C*
Kills:72
Deaths:111
KDR:0.649
Accuracy:41.837% C*
HSR:11.111% D--
Thanatos VE70
B+
Kills:51
Deaths:102
KDR:0.500
Accuracy:44.561% B+
HSR:11.765% D-
Kills:6,026
Deaths (as Combat Medic):7,056
Deaths (to Combat Medics):5,677
KDR:0.85402
Kill Difference:1,030
Playtime:315.952 hours
Usage:10%
Score:6.142m
Score/min:324
Accuracy (listed only):30.218%
HSR (listed only):13.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,198
Deaths:1,505
KDR:0.796
Accuracy:26.472% C+
HSR:13.940% D
Sirius SX12
B++
Kills:267
Deaths:297
KDR:0.899
Accuracy:28.051% B++
HSR:13.483% D
NS-44 Commissioner
C+
Kills:142
Deaths:221
KDR:0.643
Accuracy:34.984% C+
HSR:11.268% D**
XM98
C+
Kills:109
Deaths:47
KDR:2.319
Accuracy:37.279% C+
HSR:72.477% C
Beamer VS3
C-
Kills:108
Deaths:152
KDR:0.711
Accuracy:24.528% C-
HSR:12.963% D*
VA39 Spectre
A++
Kills:60
Deaths:12
KDR:5
Accuracy:42.541% A++
HSR:31.667% D
NS-AM7 Archer
N/A
Kills:50
Deaths:127
KDR:0.394
Accuracy:50.938% N/A
HSR:8% N/A
Kills:1,934
Deaths (as Infiltrator):2,361
Deaths (to Infiltrators):5,834
KDR:0.81914
Kill Difference:427
Playtime:35.823 hours
Usage:1%
Score:0.382m
Score/min:178
Accuracy (listed only):34.970%
HSR (listed only):23.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,670
Deaths:700
KDR:2.386
Accuracy:21.295% C**
HSR:17.605% D
Cosmos VM3
B+
Kills:1,528
Deaths:629
KDR:2.429
Accuracy:18.935% B+
HSR:17.801% C
Nebula VM20
C**
Kills:1,321
Deaths:539
KDR:2.451
Accuracy:19.528% C**
HSR:16.200% D-
Nebula VM20
C**
Kills:1,183
Deaths:541
KDR:2.187
Accuracy:19.817% C**
HSR:17.413% D
Blueshift VM5
C+
Kills:1,003
Deaths:506
KDR:1.982
Accuracy:19.449% C+
HSR:16.451% D-
NS-10 Burster
B**
Kills:690
Deaths:402
KDR:1.716
Accuracy:35.686% B**
HSR:5.507% C
Comet VM2
C*
Kills:675
Deaths:509
KDR:1.326
Accuracy:44.919% C*
HSR:2.519% D-
NS-10 Burster
B*
Kills:674
Deaths:402
KDR:1.677
Accuracy:35.784% B*
HSR:6.231% C++
Cosmos VM3
B+
Kills:571
Deaths:306
KDR:1.866
Accuracy:19.105% B+
HSR:13.485% D*
Comet VM2
C++
Kills:546
Deaths:508
KDR:1.075
Accuracy:46.179% C++
HSR:2.747% D
Quasar VM1
C*
Kills:342
Deaths:128
KDR:2.672
Accuracy:16.881% C*
HSR:19.298% C++
Kills:10,203
Deaths (as MAX Suit):2,585
Deaths (to MAX Suits):2,045
KDR:3.947
Kill Difference:7,618
Playtime:292.977 hours
Usage:9%
Score:6.520m
Score/min:371
Accuracy (listed only):27.052%
HSR (listed only):12.296%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:65
V. Kills:26 241%
Deaths:19
KDR:3.421
Accuracy:45.695% D
KPH:51.700 C-
VKPH:20.700 C**
Maelstrom Turbo Laser
D
Kills:55
V. Kills:54 100%
Deaths:75
KDR:0.733
Accuracy:33.213% B+
KPH:6.100 D
VKPH:6 D
Kills:120 (55 + 0)
Deaths:94
KDR:1.277
VKDR:0.851
Vehicle Kills:80
Kill Difference:26
Playtime:10.235 hours
Usage:0%
Score:0.190m
Score/min:310
Piloting Accuracy:33.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C-
Kills:1,119
V. Kills:80 N/A
Deaths:172
KDR:6.506
Accuracy:33.601% D-
KPH:21.300 D
VKPH:1.500 C-
L105 Zephyr
U
Kills:210
V. Kills:56 368%
Deaths:20
KDR:10.500
Accuracy:49.486% B*
KPH:756,000 U
VKPH:201,600 U
C150 Dalton
U
Kills:129
V. Kills:106 121%
Deaths:20
KDR:6.450
Accuracy:45.305% B++
KPH:464,400 U
VKPH:381,600 U
AP30 Shredder
U
Kills:104
V. Kills:82 125%
Deaths:20
KDR:5.200
Accuracy:31.375% C-
KPH:374,400 U
VKPH:295,200 U
L-30R Vektor
C+
Kills:98
V. Kills:56 172%
Deaths:26
KDR:3.769
Accuracy:35.439% C
KPH:9.500 C+
VKPH:5.400 C
Kills:1,660 (1,217 + 443)
Deaths:258
KDR:6.434
VKDR:1.473
Vehicle Kills:380
Kill Difference:1,402
Playtime:62.953 hours
Usage:2%
Score:0.492m
Score/min:130
Piloting Accuracy:35.439%
Gunner Accuracy:31.375%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:683
V. Kills:113 N/A
Deaths:95
KDR:7.189
Accuracy:36.471% C
KPH:47.700 B**
VKPH:7.900 C+
Skyguard
C*
Kills:535
V. Kills:449 119%
Deaths:184
KDR:2.908
Accuracy:32.349% B+
KPH:12.200 C
VKPH:10.200 C*
L100 Python HESH
B+
Kills:526
V. Kills:49 N/A
Deaths:37
KDR:14.216
Accuracy:44.084% C--
KPH:63.700 B+
VKPH:5.900 D
L100 Python HEAT
C*
Kills:434
V. Kills:186 232%
Deaths:60
KDR:7.233
Accuracy:52.931% C++
KPH:29.700 C+
VKPH:12.700 C*
L100 Python AP
C**
Kills:324
V. Kills:265 122%
Deaths:88
KDR:3.682
Accuracy:53.313% C
KPH:24.100 D
VKPH:19.700 C**
Kills:2,502 (2,502 + 0)
Deaths:464
KDR:5.392
VKDR:2.289
Vehicle Kills:1,062
Kill Difference:2,038
Playtime:94.484 hours
Usage:3%
Score:1.478m
Score/min:261
Driving Accuracy:53.313%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:7,822
V. Kills:5,808 135%
Deaths:1,492
KDR:5.243
Accuracy:57.298% B+
KPH:25.900 C+
VKPH:19.200 B++
Supernova VPC
B+
Kills:1,612
V. Kills:283 N/A
Deaths:112
KDR:14.393
Accuracy:55.180% B+
KPH:50.300 C**
VKPH:8.800 C*
Supernova PC
B**
Kills:1,431
V. Kills:455 314%
Deaths:111
KDR:12.892
Accuracy:56.996% B*
KPH:33.800 B**
VKPH:10.700 B+
Saron HRB
C*
Kills:1,332
V. Kills:938 142%
Deaths:202
KDR:6.594
Accuracy:43.439% C+
KPH:24.400 C+
VKPH:17.200 C*
E540 Halberd
C++
Kills:1,259
V. Kills:757 166%
Deaths:149
KDR:8.450
Accuracy:51.552% B+
KPH:28 C
VKPH:16.800 C++
Proton II PPA
C+
Kills:155
V. Kills:13 N/A
Deaths:15
KDR:10.333
Accuracy:22.987% C+
KPH:44 C-
VKPH:3.700 C+
Kills:13,611 (10,865 + 2,746)
Deaths:2,081
KDR:6.541
VKDR:3.966
Vehicle Kills:8,254
Kill Difference:11,530
Playtime:479.330 hours
Usage:15%
Score:9.053m
Score/min:315
Driving Accuracy:56.996%
Gunner Accuracy:22.987%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:122
V. Kills:38 313%
Deaths:8
KDR:15.250
Accuracy:51.122% D
KPH:49 C*
VKPH:15.300 D
Proton II PPA-H
C
Kills:111
V. Kills:6 N/A
Deaths:11
KDR:10.091
Accuracy:28.652% D--
KPH:73.500 C
VKPH:4 D
Saron HRB-H
C
Kills:86
V. Kills:59 143%
Deaths:20
KDR:4.300
Accuracy:49.311% D
KPH:30.200 C-
VKPH:20.700 C
Kills:319 (0 + 319)
Deaths:39
KDR:8.179
VKDR:2.641
Vehicle Kills:103
Kill Difference:280
Playtime:6.850 hours
Usage:0%
Score:0.198m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:49.311%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:330
V. Kills:45 N/A
Deaths:25
KDR:13.200
Accuracy:16.954% C
KPH:45.500 C--
VKPH:6.200 A
M40 Fury
C+
Kills:279
V. Kills:50 N/A
Deaths:56
KDR:4.982
Accuracy:35.636% C+
KPH:44.100 C+
VKPH:7.900 C
M20 Basilisk
C+
Kills:204
V. Kills:94 215%
Deaths:50
KDR:4.080
Accuracy:37.935% C+
KPH:16.400 C
VKPH:7.500 C+
M40 Fury
C+
Kills:199
V. Kills:53 369%
Deaths:35
KDR:5.686
Accuracy:37.241% C++
KPH:38.100 D
VKPH:10.200 C+
M20 Basilisk
C+
Kills:177
V. Kills:110 159%
Deaths:36
KDR:4.917
Accuracy:38.945% C+
KPH:14.800 D
VKPH:9.200 C+
M60-G Bulldog
C+
Kills:94
V. Kills:18 N/A
Deaths:18
KDR:5.222
Accuracy:33.960% C+
KPH:19.600 D
VKPH:3.800 D
G30 Walker
C
Kills:65
V. Kills:53 120%
Deaths:13
KDR:5
Accuracy:23.645% D-
KPH:9.900 D
VKPH:8 C
M12 Kobalt
B+
Kills:55
V. Kills:5 N/A
Deaths:5
KDR:11
Accuracy:19.450% B
KPH:49.500 C--
VKPH:4.500 B+
Kills:1,403 (0 + 1,403)
Deaths:238
KDR:5.895
VKDR:1.798
Vehicle Kills:428
Kill Difference:1,165
Playtime:55.757 hours
Usage:2%
Score:0.699m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:19.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:169
V. Kills:15 N/A
Deaths:26
KDR:6.500
Accuracy:26.878% D--
KPH:50.100 C-
VKPH:4.400 D
Kills:169 (0 + 169)
Deaths:26
KDR:6.500
VKDR:0.577
Vehicle Kills:15
Kill Difference:143
Playtime:3.376 hours
Usage:0%
Score:0.036m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:26.878%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,6307,8221,4925.243C+3.6057.298%B+2.442%C++25.9C+19.2B++289301.9h5.1C*8.8B+
Betelgeuse 54-A 5,0224,9484,5001.1C--0.5421.026%D*17.199%F27.3D*N/A93181.2h12.1D57.4D-
Blueshift VM5 1,6911,6707002.386C+0.7421.295%C**17.605%D29.3CN/A9456.9h16.4C+76.8C**
Supernova VPC 1,8951,61211214.393C*12.7555.18%B+N/A50.4B8.8C*26732h3B5.5B+
Cosmos VM3 1,5411,5286292.429B0.7918.935%B+17.801%C27.9CN/A8254.7h13.6C++71.9B+
Pulsar LSW 1,5331,5221,1261.352C+0.2921.58%C15.243%D*26.8DN/A8756.8h12C*55.5C++
VX29 Polaris 1,5221,5011,2861.167C0.4822.542%C+15.39%D--27.5DN/A10954.5h11.9C**53C*
Supernova PC 1,8861,43111112.892B**11.2556.996%B*1.607%C--33.8B**10.7B+28142.4h3.6B**6.3B**
Eclipse VE3A 1,4031,3691,7510.782C0.8627.187%C++14.244%D*15.9D-N/A4485.9h18.8F-69.2D--
Saron HRB 2,2701,3322026.594C**4.9543.439%C+N/A24.4C+17.2C*49054.6h20.1B+46.2B+
Nebula VM20 1,3371,3215392.451C++0.8119.528%C**16.2%D-34.3C++N/A13338.5h14.8B+75.8B+
Flare VE6 1,3111,3047681.698B0.0626.476%B++15.337%D*31.8CN/A8941h9.7B+36.5B+
Solstice SF 1,2911,2801,0041.275B0.3728.688%B*9.219%D*17.9C+N/A5771.5h12.2C++42.5B+
Orion VS54 1,2751,2715242.426B++0.7822.196%C**14.398%D**31.9C+N/A17739.8h10.2B*45.9C*
Frag Grenade 1,2981,26711267N/A1,265.3646.376%C++N/A745.3B**18.2B**25201.7h2.7B**5.8B*
E540 Halberd 2,0161,2591498.45C+6.8151.552%B+2.701%C*28C16.9C++35444.9h5.1B+9.9B++
SVA-88 1,2431,2367161.726C+0.0824.809%C**18.204%D--35.2CN/A12435.1h10.7B+43.2B+
Solstice VE3 1,2401,22710122.7U121.0625.41%B+14.181%D--25.6BN/A22048h12B++47.4B+
VE-H Maw 1,2441,2171,4040.867D0.7827.525%B10.518%F-26.4DN/A9846.1h12.3C44.7C++
Zenith VX-5 1,2521,2091,3980.865C0.7827.106%B16.956%D24.4CN/A9649.5h13.5C+49.8C*
VE-S Canis 1,2351,1981,5050.796C0.8526.472%C+13.94%D19.8DN/A6160.6h12.6C+47.7C++
VX6-7 1,1941,1888901.335C++0.3125.277%C++17.761%D23.7CN/A7750.2h12.2C*48.3B
NS-11C 1,2171,1841,4960.791C0.8524.164%C+13.682%D--12.3DN/A4396h16.2C67.1C+
Nebula VM20 1,1951,1835412.187C+0.5419.817%C**17.413%D30.7C+N/A12038.5h16.9C+85.4C**
NS-15M AE 1,1801,1651,4240.818C-0.8220.705%D--15.451%D*21D--N/A5655.4h13.8D66.5D
H-V45 1,1861,1641,7610.661C0.9823.916%C+12.887%D*14.9DN/A5478h16.3D-68.3C
Pulsar VS1 1,1671,1621,1201.038C++0.6025.23%B10.929%D**20.8CN/A7855.8h14.1C**55.9B+
NS-11A 1,1671,1617171.619C*0.0227.583%B++10.422%F25.6CN/A7545.4h12.5B+45.3B+
NS-15M1 1,1641,1587811.483C+0.1624.241%C**14.94%D--35.3C+N/A13532.8h11.2B+46.4B+
Serpent VE92 1,1731,1581,0241.131C++0.5123.547%C+16.408%D18.5C-N/A7962.6h12.5C**53.1C**
L-24R Spur 1,1991,1191726.506C+4.8633.601%D-1.162%D21.3D1.5C-6152.6h25.8C*76.7C++
NS Decimator 1,9851,1171,4950.747C0.9071.718%AN/A21.9D-17C++27751h6.8D*9.4C
MANA Anti-Personnel Turret 1,0721,0553343.159N/A1.5218.409%UN/A10550U170U24108500.1h21.9T*118.9T*
Blueshift VM5 1,0291,0035061.982C+0.3419.449%C+16.451%D-28.8CN/A10734.8h16.8C+86.5C++
Ursa 1,0329981,1460.871C0.7722.784%C+14.629%D**21.6DN/A7446.3h12.9C56.6C+
Corvus VA55 7717521,1910.631C--1.0127.21%B+18.883%D18.1DN/A7541.6h12.1C++44.5B+
Spear Anti-Vehicle Phalanx Turret 1,1357514616.326A+14.6845.531%C++4.394%C*36.6C+18.7C34120.5h8.6C*18.8B
C-4 1,0667224191.723C*0.0826.781%C*N/A86C++41B*12018.4h1.5C++5.4C**
NS-10 Burster 1,1916904021.716A0.0735.686%B**5.507%C7.7B*5.6A11789.7h123.3B345.5B++
C75 Viper 796683957.189B++5.5536.471%CN/A47.8B**7.9C+30014.3h9B*24.8B++
Comet VM2 1,0666755091.326B+0.3244.919%C*2.519%D-12.3C*7.1A+12654.7h23.6C+52.6C*
NS-10 Burster 1,1146744021.677B*0.0335.784%B*6.231%C++7.5B*4.9B++11289.7h127.1B+355.1B*
Nemesis VSH9 1,0325897560.779C*0.8674.823%A++1.188%D16.7C+12.5C+25135.3h8.5C+11.3B+
Cosmos VM3 5865713061.866C+0.2219.105%B+13.485%D*29.4C+N/A10919.4h14.5C+76.1C++
Lasher X2 5765606680.838C+0.8023.142%C2.679%D28C+N/A10320h26.9D**116.2C--
Comet VM2 8655465081.075C++0.5746.179%C++2.747%D10C5.8B+9454.7h30C+65.1C++
Skyguard 9845351842.908C+1.2732.349%B+2.43%B+12.2C10.2C*20643.9h158.1D488.6C+
L100 Python HESH 5755263714.216B12.5744.084%C--1.331%C63.4B+5.9D2558.3h2.7B+6.2B+
Pulsar C 5475119410.543C1.1028.995%B*19.57%D10.5DN/A5048.7h16.7D--57.6C+
MANA Anti-Vehicle Turret 9024632302.013C+0.3756.869%C+3.024%C4630S4390S1971470.1h10.3C--18.1C+
Tank Mine 7394411273.472B+1.8348.927%B**N/A98C+66.2C++13414.5h2.5D--5.1B++
L100 Python HEAT 620434607.233B++5.5952.931%C++1.613%D29.7C+12.7C*26314.6h4.3B**8.2B*
Quasar VM1 3463421282.672B*1.0316.881%C*19.298%C++25.9C*N/A9813.2h13B++77B
M12 Kobalt 3753302513.2C++11.5616.954%C12.121%D*45.2C--6.2A1527.3h23.9D140.8C+
L100 Python AP 589324883.682C+2.0453.313%C1.852%C24.2D19.8C**39813.4h7.4C13.8C
M40 Fury 329279564.982C+3.3435.636%C+2.509%B*44.3C+7.9C2986.3h12.3B+34.5B+
NS Annihilator 4672781851.503A*0.1480.66%C+N/A14.6B**9.9B+21819h9.1B**11.2B**
Sirius SX12 2712672970.899C+0.7428.051%B++13.483%D18.8C-N/A11014.2h13.3B+47.4B+
Rocklet Rifle 4552382371.004B+0.6455.67%C**N/A28.3C+25.8C++3988.4h37.6C++67.5C*
L105 Zephyr 2662102010.5C**8.8649.486%B*N/A2100U560U6479700.1h6.9C+13.9B+
M20 Basilisk 298204504.08B+2.4437.935%C+6.373%C**16.3C7.5C+24012.5h92.3C++243.3C**
Lancer VS22 4602012760.728C+0.9156.008%DN/A9.9C12.8C+21320.3h34C60.8C
M40 Fury 252199355.686C+4.0437.241%C++1.005%D-38.3D10.2C+3095.2h16.9C45.3C+
NS-11P 2061992520.79C0.8527.1%B*15.578%D19.5C-N/A9510.2h14.9C+55.1B+
Aspis Anti-Aircraft Phalanx Turret 426198316.387B**4.7428.065%B+1.515%C-12.6B14.5B++29315.7h134.4B+478.8B+
M60-A Bulldog 2031881611.75C+10.1145.24%C+N/A21.4D1.7D1288.8h7.9D-17.5C-
M20 Basilisk 287177364.917B**3.2738.945%C+2.26%D*14.8D9.2C+18312h122.5C314.6C+
CAS 14-E 184169266.5C-4.8626.878%D--1.183%D49.7C-4.4D1773.4h21.8B*81.1B+
Proton II PPA 1681551510.333C8.6922.987%C+1.29%D44.3C-3.7C+1723.5h10.7C+46.6C+
Sticky Grenade 1511471147N/A145.3665.814%A+N/A1470B**40M56310.1h1.9B+2.9B+
NS-44 Commissioner 1451422210.643C1.0034.984%C+11.268%D**14.1DN/A8910.1h3.7C**10.7C*
C150 Dalton 235129206.45C+4.8145.305%B++N/A1290U1060U10873200.1h6.2D--13.7C
E540 Halberd-H 160122815.25B+13.6151.122%DN/A48.8C*15.2D5842.5h3.4A6.6B**
MAX Punch 1271222,6270.046C-1.6030.44%D--N/A0.5C--N/A1258.4h2.3C+7.5C+
M12 Kobalt 118116129.667D-8.0219.37%C--9.483%F82.9C-1.4D*1871.4h17.8C++91.7C+
Proton II PPA-H 1171111110.091C+8.4528.652%D--N/A74C4D2861.5h9.2B+32C+
XM98 109109472.319C++0.6837.279%C+72.477%C14.3DN/A707.6h3.1D8.3C
Beamer VS3 1101081520.711C+0.9324.528%C-12.963%D*15.2DN/A1017.1h9.3C*37.8C+
AP30 Shredder 186104205.2C+3.5631.375%C-1.923%C+1040U820U7863000.1h115C--366.5C--
L-30R Vektor 15498263.769A+2.1335.439%C1.02%D-9.4C+5.4C7510.4h96.2C+271.4C+
M60-G Bulldog 11294185.222C**3.5833.96%C+1.064%D*19.6D3.8D1294.8h5.6B*16.4B++
S1 18492781.179B*0.4672.681%A++1.087%D--18C--18B++7335.1h9.4D--12.9C+
Saron HRB-H 14586204.3C+2.6649.311%DN/A29.7C-20.3C4982.9h19.1B++38.8B+
M20 Drake 14274126.167C++4.5230.656%D--N/A7.8D-7.2D1429.5h136.7D445.8D--
Pandora VX25 76721110.649C-0.9941.837%C*11.111%D--31.3C1.7A++2492.3h5.7D-13.6C+
Proximity Mine 7271107.1B**5.4637.846%C--N/A118.3C+1.7A++7440.6h1.7B+4.6C++
Dual Photon Pods 9165193.421C1.7845.695%DN/A50C--20C*12721.3h32.2D-70.4D
G30 Walker 11865135B+3.3623.645%D-N/A9.8D8C1456.6h153B**647.2B+
Solstice Burst 6764820.78C-0.8621.958%D-26.563%B15.2D-N/A594.2h17D-77.4D
VA39 Spectre 6060125M3.3642.541%A++31.667%D22.2C+N/A2492.7h6.1C+14.3B+
M60-A Bulldog 675887.25B5.6150.778%A+N/A580U90U3119000.1h6.2C+12.2B++
Maelstrom Turbo Laser 10955750.733C0.9133.213%B+1.818%C-6.1D6D1759h172.5D-519.3C-
M12 Kobalt 6055511C+9.3619.45%B14.545%D50C--4.5B+2601.1h21.3C109.7C++
M60-A Bulldog 6155511C+9.3634.257%D*1.818%C13.4D-1.5D-884.1h6.7C+19.7D
A30 Walker 10854301.8C0.1622.184%DN/A3.4D-3.4D*8416.1h287.9F1297.6D**
Thanatos VE70 51511020.5C-1.1444.561%B+11.765%D-17DN/A2333h9.2F*20.5D-
NS-AM7 Archer 71501270.394C1.2550.938%D--8%D--3.3D-1.4D-4215.3h21.7C+42.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon293,3512.2h
Anti-Vehicle MANA Turret211,3763h
Nano-Armor Kit9461,215,83092.6h
Nanite Revive Grenade02,7000.8h
Medical Applicator725233,01816.2h
Spitfire Auto-Turret51800.3h
Restoration Kit2102,3882.8h
Motion Spotter02380.2h
Shield Recharging Field291,0770.6h
Ammunition Package323,0101.6h
Medical Kit1021,7611.8h
Anti-Infantry MANA Turret241,4542.7h
Router41590.3h
Nano-Repair Grenade04250.1h
Recon Detection Device11440.4h

Check the help document for the dictionary if you want to learn more about words used here.


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