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Praetor Master0hh[PSET] Master0hh
VS BR 87

KDR: 1.7

Score: 58.3m

Last Seen: Apr 23rd, 2019 6:19 PM
- OFFLINE - 40.3 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
Level Progress (to 88): 50%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Blueshift VM5 Supernova VPC Cosmos VM3 Pulsar LSW VX29 Polaris Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $445,356 MLG Score: 356
Fun Score: N/A
Cheeseburgers Flipped: 2283TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.888%14.955%35727100828,2041.338590.359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.465%0.543B+-0.885D--0.287C*HEAD (~3.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.285C*12.80.106C+40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.554%1.342%142103314913002020.11461573%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.734%-0.3C-0.237C-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
352.3-1.184D*121.7-1.296D**230.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.649%2.025%8498102713,136209174826.27916176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%-0.221C-0.37C-0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.271C*10.90.132C++17.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.564%2.757%2581110244,135199625142.07061164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.776%-0.056C+-0.411C--0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.425B24.30.386C**44.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.21%56.522%25821033161181110.0888521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%0.779B++-0.694D-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.08C+4.3-0.349C-6.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
58.3m360.1%353 (21.2k)322 (19.3k)1.6972170,06141,2802.3320787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035237021.306%9.205%19604:2329

9% Combat Medic44% Engineer29% Heavy Assault7% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 PMApr 10th, 2016 5:48 PMApr 23rd, 2019 8:37 PM (1d) (PST)Apr 23rd, 2019 2:20 PM (2d) (PST)Apr 23rd, 2019 2:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7401825580.3870.2280.0361.7300.093356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,37410,90133,47323142104619,328

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3017h/125.7d 26,207 6,449 26,116 313.2k 5,043 8,190 16,899 133.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:4,843
Deaths:4,324
KDR:1.120
Accuracy:20.969% D*
HSR:17.076% F
Pulsar LSW
C
Kills:1,522
Deaths:1,126
KDR:1.352
Accuracy:21.580% C
HSR:15.243% D*
VX29 Polaris
C+
Kills:1,501
Deaths:1,286
KDR:1.167
Accuracy:22.542% C+
HSR:15.390% D--
Flare VE6
B++
Kills:1,304
Deaths:768
KDR:1.698
Accuracy:26.476% B++
HSR:15.337% D*
Orion VS54
C**
Kills:1,271
Deaths:524
KDR:2.426
Accuracy:22.196% C**
HSR:14.398% D**
SVA-88
C**
Kills:1,236
Deaths:716
KDR:1.726
Accuracy:24.809% C**
HSR:18.204% D--
VE-H Maw
B
Kills:1,215
Deaths:1,403
KDR:0.866
Accuracy:27.528% B
HSR:10.453% F
NS-15M AE
D-
Kills:1,165
Deaths:1,424
KDR:0.818
Accuracy:20.705% D-
HSR:15.451% D*
NS-15M1
C**
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:24.241% C**
HSR:14.940% D--
Ursa
C++
Kills:864
Deaths:989
KDR:0.874
Accuracy:22.720% C++
HSR:15.278% D*
Lasher X2
C
Kills:543
Deaths:644
KDR:0.843
Accuracy:23.418% C
HSR:2.762% D
Kills:16,622
Deaths (as Heavy Assault):13,985
Deaths (to Heavy Assaults):11,373
KDR:1.18856
Kill Difference:2,637
Playtime:863.423 hours
Usage:29%
Score:14.445m
Score/min:279
Accuracy (listed only):23.380%
HSR (listed only):14.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C++
Kills:1,369
Deaths:1,751
KDR:0.782
Accuracy:27.187% C++
HSR:14.244% D--
Solstice SF
B*
Kills:1,280
Deaths:1,004
KDR:1.275
Accuracy:28.688% B*
HSR:9.219% D*
Solstice VE3
B+
Kills:1,227
Deaths:10
KDR:122.700
Accuracy:25.410% B+
HSR:14.181% D--
VX6-7
C++
Kills:1,188
Deaths:890
KDR:1.335
Accuracy:25.277% C++
HSR:17.761% C--
NS-11C
C++
Kills:1,184
Deaths:1,496
KDR:0.791
Accuracy:24.173% C++
HSR:13.682% D--
Serpent VE92
C+
Kills:1,158
Deaths:1,024
KDR:1.131
Accuracy:23.547% C+
HSR:16.408% D
Pulsar C
B*
Kills:309
Deaths:586
KDR:0.527
Accuracy:29.098% B*
HSR:17.152% D--
Zenith VX-5
C+
Kills:92
Deaths:130
KDR:0.708
Accuracy:24.469% C+
HSR:15.217% D--
Solstice Burst
B+
Kills:64
Deaths:82
KDR:0.780
Accuracy:21.958% D-
HSR:26.563% B+
Kills:7,871
Deaths (as Engineer):6,973
Deaths (to Engineers):9,031
KDR:1.12878
Kill Difference:898
Playtime:1,315.912 hours
Usage:44%
Score:28.781m
Score/min:365
Accuracy (listed only):25.534%
HSR (listed only):16.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C++
Kills:1,369
Deaths:1,751
KDR:0.782
Accuracy:27.187% C++
HSR:14.244% D--
Solstice SF
B*
Kills:1,280
Deaths:1,004
KDR:1.275
Accuracy:28.688% B*
HSR:9.219% D*
Solstice VE3
B+
Kills:1,227
Deaths:10
KDR:122.700
Accuracy:25.410% B+
HSR:14.181% D--
VE-S Canis
C+
Kills:1,196
Deaths:1,503
KDR:0.796
Accuracy:26.461% C+
HSR:13.963% D
VX6-7
C++
Kills:1,188
Deaths:890
KDR:1.335
Accuracy:25.277% C++
HSR:17.761% C--
NS-11C
C++
Kills:1,184
Deaths:1,496
KDR:0.791
Accuracy:24.173% C++
HSR:13.682% D--
Serpent VE92
C+
Kills:1,158
Deaths:1,024
KDR:1.131
Accuracy:23.547% C+
HSR:16.408% D
Pulsar C
B*
Kills:309
Deaths:586
KDR:0.527
Accuracy:29.098% B*
HSR:17.152% D--
Sirius SX12
B*
Kills:214
Deaths:238
KDR:0.899
Accuracy:28.699% B*
HSR:14.019% D
Zenith VX-5
C+
Kills:92
Deaths:130
KDR:0.708
Accuracy:24.469% C+
HSR:15.217% D--
Solstice Burst
B+
Kills:64
Deaths:82
KDR:0.780
Accuracy:21.958% D-
HSR:26.563% B+
Kills:9,281
Deaths (as Light Assault):8,714
Deaths (to Light Assaults):6,677
KDR:1.06507
Kill Difference:567
Playtime:225.943 hours
Usage:7%
Score:3.412m
Score/min:252
Accuracy (listed only):25.906%
HSR (listed only):15.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,196
Deaths:1,503
KDR:0.796
Accuracy:26.461% C+
HSR:13.963% D
H-V45
C+
Kills:1,164
Deaths:1,761
KDR:0.661
Accuracy:23.916% C+
HSR:12.887% D*
Pulsar VS1
B
Kills:1,162
Deaths:1,120
KDR:1.038
Accuracy:25.230% B
HSR:10.929% D**
NS-11A
B++
Kills:1,161
Deaths:717
KDR:1.619
Accuracy:27.583% B++
HSR:10.422% D**
Sirius SX12
B*
Kills:214
Deaths:238
KDR:0.899
Accuracy:28.699% B*
HSR:14.019% D
NS-11P
B*
Kills:199
Deaths:252
KDR:0.790
Accuracy:27.100% B*
HSR:15.578% D
Corvus VA55
C*
Kills:198
Deaths:271
KDR:0.731
Accuracy:25.470% C*
HSR:18.182% D
Kills:5,294
Deaths (as Combat Medic):5,862
Deaths (to Combat Medics):5,154
KDR:0.9031
Kill Difference:568
Playtime:277.451 hours
Usage:9%
Score:4.990m
Score/min:300
Accuracy (listed only):26.351%
HSR (listed only):13.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,196
Deaths:1,503
KDR:0.796
Accuracy:26.461% C+
HSR:13.963% D
Sirius SX12
B*
Kills:214
Deaths:238
KDR:0.899
Accuracy:28.699% B*
HSR:14.019% D
NS-44 Commissioner
C
Kills:132
Deaths:199
KDR:0.663
Accuracy:34.278% C
HSR:12.121% D**
Beamer VS3
C-
Kills:108
Deaths:152
KDR:0.711
Accuracy:24.528% C-
HSR:12.963% D*
XM98
C++
Kills:101
Deaths:42
KDR:2.405
Accuracy:37.879% C++
HSR:71.287% C
VA39 Spectre
A++
Kills:60
Deaths:12
KDR:5
Accuracy:42.541% A++
HSR:31.667% D
Kills:1,811
Deaths (as Infiltrator):2,146
Deaths (to Infiltrators):5,352
KDR:0.8439
Kill Difference:335
Playtime:35.164 hours
Usage:1%
Score:0.373m
Score/min:177
Accuracy (listed only):32.398%
HSR (listed only):26.003%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,660
Deaths:691
KDR:2.402
Accuracy:21.251% C**
HSR:17.590% D
Cosmos VM3
B+
Kills:1,528
Deaths:629
KDR:2.429
Accuracy:18.935% B+
HSR:17.801% C
Nebula VM20
B
Kills:1,321
Deaths:539
KDR:2.451
Accuracy:19.528% B
HSR:16.200% D-
Nebula VM20
C**
Kills:1,183
Deaths:541
KDR:2.187
Accuracy:19.817% C**
HSR:17.413% D
Blueshift VM5
C+
Kills:898
Deaths:429
KDR:2.093
Accuracy:18.978% C+
HSR:15.924% D--
NS-10 Burster
B**
Kills:671
Deaths:389
KDR:1.725
Accuracy:35.401% B**
HSR:5.663% C
Comet VM2
C*
Kills:666
Deaths:499
KDR:1.335
Accuracy:44.735% C*
HSR:2.553% D-
NS-10 Burster
B*
Kills:642
Deaths:389
KDR:1.650
Accuracy:35.509% B*
HSR:6.075% C+
Comet VM2
C++
Kills:535
Deaths:498
KDR:1.074
Accuracy:45.933% C++
HSR:2.804% D
Cosmos VM3
C**
Kills:471
Deaths:238
KDR:1.979
Accuracy:17.887% C**
HSR:15.074% D-
Quasar VM1
C**
Kills:342
Deaths:128
KDR:2.672
Accuracy:16.881% C**
HSR:19.298% C++
Kills:9,917
Deaths (as MAX Suit):2,485
Deaths (to MAX Suits):1,918
KDR:3.99074
Kill Difference:7,432
Playtime:285.908 hours
Usage:9%
Score:6.313m
Score/min:368
Accuracy (listed only):26.805%
HSR (listed only):12.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:65
V. Kills:26 241%
Deaths:19
KDR:3.421
Accuracy:45.695% D
KPH:51.700 C-
VKPH:20.700 C*
Maelstrom Turbo Laser
D
Kills:51
V. Kills:51 98%
Deaths:72
KDR:0.708
Accuracy:33.530% B+
KPH:5.900 D
VKPH:5.900 D
Kills:116 (51 + 0)
Deaths:91
KDR:1.275
VKDR:0.846
Vehicle Kills:77
Kill Difference:25
Playtime:9.960 hours
Usage:0%
Score:0.185m
Score/min:309
Piloting Accuracy:33.530%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C-
Kills:1,104
V. Kills:79 N/A
Deaths:170
KDR:6.494
Accuracy:33.552% D
KPH:21.200 D
VKPH:1.500 C-
C150 Dalton
U
Kills:129
V. Kills:106 121%
Deaths:20
KDR:6.450
Accuracy:45.305% B++
KPH:464,400 U
VKPH:381,600 U
AP30 Shredder
U
Kills:99
V. Kills:78 125%
Deaths:20
KDR:4.950
Accuracy:32.045% C
KPH:356,400 U
VKPH:280,800 U
L-30R Vektor
C
Kills:98
V. Kills:56 172%
Deaths:25
KDR:3.920
Accuracy:35.606% C-
KPH:9.700 C
VKPH:5.600 C
L105 Zephyr
U
Kills:75
V. Kills:22 326%
Deaths:15
KDR:5
Accuracy:39.505% C-
KPH:270,000 U
VKPH:79,200 U
Kills:1,505 (1,202 + 303)
Deaths:250
KDR:6.020
VKDR:1.364
Vehicle Kills:341
Kill Difference:1,255
Playtime:62.192 hours
Usage:2%
Score:0.446m
Score/min:119
Piloting Accuracy:35.606%
Gunner Accuracy:39.505%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:666
V. Kills:103 N/A
Deaths:93
KDR:7.161
Accuracy:36.400% C
KPH:47.600 B**
VKPH:7.400 C+
Skyguard
C++
Kills:523
V. Kills:441 118%
Deaths:179
KDR:2.922
Accuracy:32.197% B+
KPH:12 C
VKPH:10.200 C++
L100 Python HESH
B+
Kills:519
V. Kills:47 N/A
Deaths:37
KDR:14.027
Accuracy:44.066% C--
KPH:64.400 B+
VKPH:5.800 D
L100 Python HEAT
C*
Kills:434
V. Kills:186 232%
Deaths:60
KDR:7.233
Accuracy:52.931% C++
KPH:29.700 C+
VKPH:12.700 C*
L100 Python AP
C**
Kills:318
V. Kills:261 121%
Deaths:87
KDR:3.655
Accuracy:53.072% C
KPH:24 C-
VKPH:19.700 C**
Kills:2,460 (2,460 + 0)
Deaths:456
KDR:5.395
VKDR:2.276
Vehicle Kills:1,038
Kill Difference:2,004
Playtime:93.317 hours
Usage:3%
Score:1.433m
Score/min:256
Driving Accuracy:53.072%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:7,649
V. Kills:5,713 134%
Deaths:1,471
KDR:5.200
Accuracy:57.136% B+
KPH:25.600 C++
VKPH:19.100 B*
Supernova VPC
B+
Kills:1,602
V. Kills:279 N/A
Deaths:106
KDR:15.113
Accuracy:55.155% B+
KPH:50.500 B+
VKPH:8.800 C*
Supernova PC
B**
Kills:1,425
V. Kills:452 315%
Deaths:111
KDR:12.838
Accuracy:56.929% B*
KPH:33.700 B**
VKPH:10.700 B++
Saron HRB
C++
Kills:1,330
V. Kills:936 142%
Deaths:201
KDR:6.617
Accuracy:43.429% C+
KPH:24.400 C+
VKPH:17.200 C++
E540 Halberd
C+
Kills:1,233
V. Kills:749 164%
Deaths:148
KDR:8.331
Accuracy:51.558% B+
KPH:27.600 C
VKPH:16.800 C+
Proton II PPA
C-
Kills:147
V. Kills:10 N/A
Deaths:15
KDR:9.800
Accuracy:22.687% C+
KPH:42.900 C-
VKPH:2.900 C-
Kills:13,386 (10,676 + 2,710)
Deaths:2,052
KDR:6.523
VKDR:3.966
Vehicle Kills:8,139
Kill Difference:11,334
Playtime:475.232 hours
Usage:16%
Score:8.902m
Score/min:312
Driving Accuracy:56.929%
Gunner Accuracy:22.687%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:122
V. Kills:38 313%
Deaths:8
KDR:15.250
Accuracy:51.008% D-
KPH:49.800 C**
VKPH:15.500 D
Proton II PPA-H
C
Kills:109
V. Kills:6 N/A
Deaths:11
KDR:9.909
Accuracy:28.787% D--
KPH:72.500 C
VKPH:4 D
Saron HRB-H
C
Kills:86
V. Kills:59 143%
Deaths:20
KDR:4.300
Accuracy:49.308% D
KPH:30.200 C-
VKPH:20.700 C
Kills:317 (0 + 317)
Deaths:39
KDR:8.128
VKDR:2.641
Vehicle Kills:103
Kill Difference:278
Playtime:6.801 hours
Usage:0%
Score:0.195m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:49.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:279
V. Kills:50 N/A
Deaths:56
KDR:4.982
Accuracy:35.636% C+
KPH:44.100 C+
VKPH:7.900 C
M12 Kobalt
B**
Kills:278
V. Kills:36 N/A
Deaths:25
KDR:11.120
Accuracy:16.550% C
KPH:43.800 D
VKPH:5.700 B**
M40 Fury
C+
Kills:199
V. Kills:53 369%
Deaths:35
KDR:5.686
Accuracy:37.241% C+
KPH:38.100 D
VKPH:10.200 C+
M20 Basilisk
C+
Kills:197
V. Kills:92 212%
Deaths:49
KDR:4.020
Accuracy:38.148% C+
KPH:16.200 C
VKPH:7.600 C+
M20 Basilisk
C+
Kills:170
V. Kills:105 160%
Deaths:36
KDR:4.722
Accuracy:38.856% C+
KPH:14.200 D
VKPH:8.800 C+
M60-G Bulldog
C+
Kills:94
V. Kills:18 N/A
Deaths:17
KDR:5.529
Accuracy:33.853% C+
KPH:19.700 D
VKPH:3.800 D
G30 Walker
C
Kills:64
V. Kills:53 119%
Deaths:13
KDR:4.923
Accuracy:23.620% D-
KPH:9.700 D
VKPH:8.100 C
Kills:1,281 (0 + 1,281)
Deaths:231
KDR:5.545
VKDR:1.762
Vehicle Kills:407
Kill Difference:1,050
Playtime:53.340 hours
Usage:2%
Score:0.662m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:23.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:147
V. Kills:9 N/A
Deaths:20
KDR:7.350
Accuracy:26.791% D--
KPH:53 C
VKPH:3.200 D-
Kills:147 (0 + 147)
Deaths:20
KDR:7.350
VKDR:0.450
Vehicle Kills:9
Kill Difference:127
Playtime:2.776 hours
Usage:0%
Score:0.030m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:26.791%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,3627,6491,4715.2C+3.5057.136%B+2.497%C++25.6C++19.1B*285298.7h5.1C**8.9B+
Betelgeuse 54-A 4,9154,8434,3241.12C--0.5820.969%D*17.076%F27.5D--N/A91176.2h12D57.4D-
Blueshift VM5 1,6811,6606912.402C++0.7021.251%C**17.59%D29.3C+N/A9356.6h16.3C++76.8B
Supernova VPC 1,8811,60210615.113B+13.4255.155%B+N/A50.5B+8.8C*26731.7h3B+5.4B+
Cosmos VM3 1,5411,5286292.429C**0.7318.935%B+17.801%C27.9C+N/A8154.7h13.6C*71.9B+
Pulsar LSW 1,5331,5221,1261.352C+0.3521.58%C15.243%D*26.8DN/A8656.8h12C**55.5C++
VX29 Polaris 1,5221,5011,2861.167C0.5322.542%C+15.39%D--27.5DN/A10854.5h11.9C**53C*
Supernova PC 1,8771,42511112.838A11.1456.929%B*1.614%C--33.7B**10.7B++27942.3h3.6B**6.3B**
Eclipse VE3A 1,4031,3691,7510.782C0.9227.187%C++14.244%D--15.9D-N/A4485.9h18.8F-69.2D--
Saron HRB 2,2661,3302016.617C**4.9243.429%C+N/A24.4C+17.2C++48654.5h20.1B+46.2B+
Nebula VM20 1,3371,3215392.451C**0.7519.528%B16.2%D-34.3C++N/A13338.5h14.8B+75.8B+
Flare VE6 1,3111,3047681.698B0.0026.476%B++15.337%D*31.8CN/A8741h9.7B+36.5B+
Solstice SF 1,2911,2801,0041.275B0.4228.688%B*9.219%D*17.9C+N/A5771.5h12.2C++42.5B+
Orion VS54 1,2751,2715242.426B++0.7322.196%C**14.398%D**31.9C+N/A17339.8h10.2B*45.9B+
Frag Grenade 1,2661,23711237N/A1,235.3046.224%C++N/A773.1A18.1B**24681.6h2.7B**5.8B*
SVA-88 1,2431,2367161.726C+0.0324.809%C**18.204%D--35.2CN/A12435.1h10.7B+43.2B+
E540 Halberd 1,9821,2331488.331C+6.6351.558%B+2.758%C*27.6C16.8C+35344.6h5.2B+10B++
Solstice VE3 1,2401,22710122.7U121.0025.41%B+14.181%D--25.6B+N/A21848h12B++47.4B+
VE-H Maw 1,2421,2151,4030.866D0.8327.528%B10.453%F26.4DN/A9546h12.3C44.7C++
VE-S Canis 1,2331,1961,5030.796C0.9026.461%C+13.963%D19.7DN/A6060.6h12.6C+47.7C++
VX6-7 1,1941,1888901.335C++0.3625.277%C++17.761%C--23.7CN/A7650.2h12.2C**48.3B
NS-11C 1,2171,1841,4960.791C+0.9124.173%C++13.682%D--12.3DN/A4296h16.2C+67C++
Nebula VM20 1,1951,1835412.187C++0.4919.817%C**17.413%D30.7C+N/A12038.5h16.9C+85.4C**
NS-15M AE 1,1801,1651,4240.818D0.8820.705%D-15.451%D*21D--N/A5655.4h13.8D66.5D
H-V45 1,1861,1641,7610.661C1.0423.916%C+12.887%D*14.9DN/A5278h16.3D-68.3C
Pulsar VS1 1,1671,1621,1201.038C++0.6625.23%B10.929%D**20.8C+N/A7755.8h14.1B55.9B+
NS-11A 1,1671,1617171.619B0.0827.583%B++10.422%D**25.6CN/A7345.4h12.5B+45.3B+
NS-15M1 1,1641,1587811.483C++0.2124.241%C**14.94%D--35.3C+N/A13432.8h11.2B+46.4B+
Serpent VE92 1,1731,1581,0241.131C++0.5723.547%C+16.408%D18.5C-N/A7962.6h12.5C**53.1C**
NS Decimator 1,9851,1171,4950.747C0.9571.718%AN/A21.9D-17C++27451h6.8D*9.4C
L-24R Spur 1,1831,1041706.494C+4.8033.552%D1.178%D21.2D1.5C-6152.1h25.9C*77.2C++
MANA Anti-Personnel Turret 9199042883.139N/A1.4418.902%UN/A9040U150U21253000.1h22.5T*118.8T*
Blueshift VM5 9238984292.093C+0.4018.978%C+15.924%D--28.4CN/A10231.6h16.6C+87.7C++
Ursa 8938649890.874C0.8222.72%C++15.278%D*21.9DN/A6639.4h13.1C57.6C++
Spear Anti-Vehicle Phalanx Turret 1,1287454616.196A+14.5045.388%C++4.43%C*36.5C+18.8C34020.4h8.5C**18.8B+
NS-10 Burster 1,1606713891.725A0.0335.401%B**5.663%C7.6B*5.6A11887.8h123.1B+347.7B++
C75 Viper 769666937.161B++5.4636.4%CN/A47.6B**7.4C+29014h9B*24.7B++
Comet VM2 1,0546664991.335B+0.3644.735%C*2.553%D-12.4C**7.2A+12653.8h23.4C++52.4C*
NS-10 Burster 1,0636423891.65B++0.0535.509%B*6.075%C+7.3B*4.8B++11287.9h129.5B+364.8B++
C-4 8675793711.561C++0.1426.121%C++N/A78.2C+38.9B++12147.4h1.5C++5.8C*
Nemesis VSH9 9985687320.776C++0.9274.934%A++1.232%D-16.5C+12.5B+24434.5h8.5C+11.4B+
Lasher X2 5585436440.843C+0.8523.418%C2.762%D28.4C+N/A10419.1h26.2D*112C
Comet VM2 8475354981.074C++0.6245.933%C++2.804%D10C5.8B+9353.7h30C+65.2C++
Skyguard 9645231792.922C+1.2232.197%B+2.486%B+12.1C10.2C++20343.4h158.1D491.2C+
L100 Python HESH 5665193714.027C*12.3344.066%C--1.349%C64.1B+5.8D2498.1h2.7B*6.1B+
Cosmos VM3 4834712381.979C++0.2817.887%C**15.074%D-28.5C++N/A9616.5h13.9C**77.6B+
MANA Anti-Vehicle Turret 8814502301.957C+0.2656.886%C+3.111%C4500B+4310B+10624930.1h10.5D-18.4C
L100 Python HEAT 620434607.233B++5.5452.931%C++1.613%D29.7C+12.7C*26114.6h4.3B**8.2B*
Tank Mine 7294321263.429B+1.7348.666%B**N/A96C+66C++13324.5h2.5D-5.1B++
Quasar VM1 3463421282.672B*0.9716.881%C**19.298%C++25.9BN/A9713.2h13B++77B
L100 Python AP 579318873.655C+1.9653.072%C1.887%C--24.1C-19.8B39213.2h7.4C13.9C
Pulsar C 3313095860.527C-1.1729.098%B*17.152%D--8.4D-N/A4637h18.3D*62.7C+
M40 Fury 329279564.982C+3.2835.636%C+2.509%B*44.3C+7.9C2976.3h12.3B+34.5B+
M12 Kobalt 3142782511.12C+9.4216.55%C13.309%D--43.4D5.6B**1496.4h23.8D143.9C+
NS Annihilator 3982351631.442A*0.2679.855%CN/A14.1B*9.8B21516.7h8.9B**11.1B**
Sirius SX12 2162142380.899C+0.8028.699%B*14.019%D16.2DN/A10013.2h14.4C**50.1B+
Lancer VS22 4602012760.728C+0.9756.008%DN/A9.9C-12.8C+21120.3h34C+60.8C
M40 Fury 252199355.686C3.9937.241%C+1.005%D-38.3D10.2C+3095.2h16.9C45.3C+
NS-11P 2061992520.79C0.9127.1%B*15.578%D19.5C-N/A8910.2h14.9C+55.1B+
Corvus VA55 2061982710.731C0.9725.47%C*18.182%D16.5DN/A8712h12.1C*47.3B
M20 Basilisk 289197494.02B+2.3238.148%C+6.599%B16.3C7.6C+23712.1h92.5C**242.6C**
Aspis Anti-Aircraft Phalanx Turret 422196306.533A4.8427.876%B+1.531%C-12.6B14.6B++29415.5h133.3B+478.1B+
M60-A Bulldog 2031881512.533C+10.8445.346%C+N/A21.6D1.7D-1308.7h7.9D-17.4C-
M20 Basilisk 275170364.722B**3.0238.856%C+2.353%D*14.3D8.8C+18011.9h126.2C-324.9C+
Rocklet Rifle 3271691691B+0.7054.523%C++N/A26.8C+25.1C++3806.3h38.4C++70.5C*
CAS 14-E 156147207.35C5.6526.791%D--1.361%C-52.5C3.2D-1812.8h21.1B*78.6B+
Proton II PPA 157147159.8C8.1022.687%C+1.361%D43.2C-2.9C-1703.4h10.8C+47.5C+
NS-44 Commissioner 1341321990.663C1.0334.278%C12.121%D**14DN/A859.4h3.7C**10.7C*
C150 Dalton 235129206.45C++4.7545.305%B++N/A1290U1060U10725900.1h6.2D--13.7C
E540 Halberd-H 160122815.25B++13.5551.008%D-N/A50.8C**15.8D5832.4h3.3A+6.5A
MAX Punch 1231182,5090.047C-1.6530.079%D--N/A0.5C-N/A1251.4h2.3C++7.6C+
M12 Kobalt 117115129.583D-7.8919.301%D9.565%F82.1C-1.4D*1871.4h17.7C++91.5C+
Proton II PPA-H 115109119.909C+8.2128.787%D--N/A72.7C4D2841.5h9.3B32.2C+
Beamer VS3 1101081520.711C+0.9924.528%C-12.963%D*15.2C--N/A1007.1h9.3C*37.8C+
XM98 101101422.405C++0.7137.879%C++71.287%C13.8DN/A687.3h3.2D-8.5C
AP30 Shredder 17799204.95C+3.2532.045%C2.02%C+990U780U7397700.1h115.2C-359.4C
L-30R Vektor 15498253.92A+2.2235.606%C-1.02%D-9.7C5.5C7410.1h94.1C+264.2C+
M60-G Bulldog 11294175.529B+3.8333.853%C+1.064%D*19.6D3.8D1304.8h5.5B*16.4B++
Zenith VX-5 101921300.708C-0.9924.469%C+15.217%D--17.7D1.7M++1175.2h15.3C-62.4C+
Saron HRB-H 14586204.3C+2.6049.308%DN/A30.7C21.1C4912.8h19.1B*38.7B+
S1 16078671.164B*0.5372.222%A++1.282%D-16.3D17.1B+7284.8h10D*13.8C+
L105 Zephyr 9775155C3.3039.505%C-N/A750U220U2854000.1h6.2C**15.6C++
M20 Drake 14274126.167C++4.4730.57%D--N/A8D*7.3D1449.3h135.3C+442.5D-
Dual Photon Pods 9165193.421C1.7245.695%DN/A50C--20C++12431.3h32.2D70.4D
Solstice Burst 6764820.78C-0.9221.958%D-26.563%B+15.2DN/A584.2h17D77.4D
G30 Walker 11764134.923B++3.2323.62%D-N/A9.7D8C1446.6h155B**656.4B+
VA39 Spectre 6060125M3.3042.541%A++31.667%D22.2C++N/A2392.7h6.1C++14.3B++
M60-A Bulldog 6155511C+9.3034.017%D*1.818%C13.4D-1.5D-884.1h6.6C+19.5D
Proximity Mine 5655511A*9.3042.795%C++N/A137.5B+2.5M**9880.4h1.8B+4.2B+
A30 Walker 10854301.8C0.1022.252%D-N/A3.4D*3.4D*8515.8h284.7F1279.5D**
Maelstrom Turbo Laser 10251720.708C0.9933.53%B+1.961%C5.9D5.9D1748.7h174.9D521.6C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02270.1h
Restoration Kit2042,3142.7h
Nano-Armor Kit8971,178,73689.6h
Spawn Beacon182,6661.8h
Anti-Vehicle MANA Turret211,3663h
Nanite Revive Grenade02,0280.6h
Medical Applicator655214,25214.9h
Spitfire Auto-Turret41690.3h
Ammunition Package322,7121.5h
Medical Kit1011,7341.7h
Anti-Infantry MANA Turret211,2162.4h
Nano-Repair Grenade03090.1h
Router21360.2h
Shield Recharging Field174860.3h
Recon Detection Device11440.4h

Check the help document for the dictionary if you want to learn more about words used here.


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