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Operant MasterChaif[XOO] MasterChaif
VS BR 31

KDR: 1.13

Score: 22.8m

Last Seen: Sep 9th, 2018 2:18 PM
- OFFLINE - 5447.8 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Emerald
Level Progress (to 32): 66%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Serpent VE92 XM98 Sirius SX12 Lasher X2 Eridani SX5 SVA-88 MKV Suppressed Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $281,475 MLG Score: 225
Fun Score: N/A
Cheeseburgers Flipped: 697TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.07%20.62%5172610098,4480.9061460.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.057%0.774B++-0.016C+-0.14CHEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.365C**11.90.167C++35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.75%1.28%105410317036523391.07657207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.787%-1.016D*-0.294C-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.4-0.292C57.8-0.091C+150.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.306%3.742%139410317759644410.803109175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%0.816B++0.733B++-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.781B++4.20.668B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.223%5.497%180810271,8018484892.12132368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.443%-1.108D*0.277C*0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.627B+10.70.729B++33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.746%82.185%180510302,20683252.65144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.41%1.01B**0.986B*-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.90.401B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.173%13.986%1802103328674610.382865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.198%-0.105C+-0.113C+-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.14C++4.60.061C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m501%316 (19k)283 (17k)1.13221,85919,3101.360831 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103513719.776%19.242%38104:103

9% Combat Medic24% Engineer13% Heavy Assault33% Infiltrator14% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 2:52 AMJan 12th, 2014 1:25 AMOct 9th, 2018 4:01 AM (197d) (PST)Sep 9th, 2018 10:20 AM (227d) (PST)Sep 9th, 2018 10:18 AM (227d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3681731950.2720.2400.0521.5680.041225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,10510,40011,7051614394216,980

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1341h/55.9d 4,418 4,206 5,880 126.2k 1,640 4,091 3,326 29.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:770
Deaths:809
KDR:0.952
Accuracy:33.394% B**
HSR:2.857% D
SVA-88
C*
Kills:684
Deaths:563
KDR:1.215
Accuracy:22.983% C+
HSR:26.901% C*
Orion VS54
B+
Kills:407
Deaths:468
KDR:0.870
Accuracy:22.960% B+
HSR:25.307% C++
NS-15M1
C+
Kills:318
Deaths:385
KDR:0.826
Accuracy:21.030% C
HSR:22.013% C+
VX29 Polaris
C+
Kills:238
Deaths:181
KDR:1.315
Accuracy:23.677% C+
HSR:15.966% D--
Ursa
C+
Kills:60
Deaths:75
KDR:0.800
Accuracy:18.021% D
HSR:23.333% C+
Kills:2,477
Deaths (as Heavy Assault):2,481
Deaths (to Heavy Assaults):5,147
KDR:0.99839
Kill Difference:4
Playtime:171.905 hours
Usage:13%
Score:3.176m
Score/min:308
Accuracy (listed only):23.678%
HSR (listed only):19.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:1,194
Deaths:1,440
KDR:0.829
Accuracy:25.140% C**
HSR:21.022% C*
Pulsar C
C+
Kills:398
Deaths:607
KDR:0.656
Accuracy:23.809% C+
HSR:20.352% C-
Solstice SF
C+
Kills:387
Deaths:672
KDR:0.576
Accuracy:23.885% C+
HSR:16.021% C+
Zenith VX-5
C+
Kills:190
Deaths:243
KDR:0.782
Accuracy:24.511% C+
HSR:17.368% D
Pandora VX25
C+
Kills:174
Deaths:199
KDR:0.874
Accuracy:37.817% C+
HSR:12.644% D
VX6-7
B
Kills:166
Deaths:227
KDR:0.731
Accuracy:26.389% B
HSR:13.253% D*
Eidolon VE33
A+
Kills:120
Deaths:193
KDR:0.622
Accuracy:30.387% B+
HSR:36.667% A+
Phobos VX86
C+
Kills:112
Deaths:143
KDR:0.783
Accuracy:49.689% D
HSR:16.071% C+
Kills:2,741
Deaths (as Engineer):3,724
Deaths (to Engineers):4,695
KDR:0.73604
Kill Difference:983
Playtime:319.188 hours
Usage:24%
Score:6.121m
Score/min:320
Accuracy (listed only):30.203%
HSR (listed only):19.175%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:1,194
Deaths:1,440
KDR:0.829
Accuracy:25.140% C**
HSR:21.022% C*
Sirius SX12
C*
Kills:1,161
Deaths:1,332
KDR:0.872
Accuracy:25.408% C*
HSR:12.920% D-
Eridani SX5
C*
Kills:701
Deaths:801
KDR:0.875
Accuracy:27.361% C*
HSR:18.545% C+
MKV Suppressed
B++
Kills:634
Deaths:521
KDR:1.217
Accuracy:29.048% B++
HSR:20.978% C**
Pulsar C
C+
Kills:398
Deaths:607
KDR:0.656
Accuracy:23.809% C+
HSR:20.352% C-
Solstice SF
C+
Kills:387
Deaths:672
KDR:0.576
Accuracy:23.885% C+
HSR:16.021% C+
Zenith VX-5
C+
Kills:190
Deaths:243
KDR:0.782
Accuracy:24.511% C+
HSR:17.368% D
Pandora VX25
C+
Kills:174
Deaths:199
KDR:0.874
Accuracy:37.817% C+
HSR:12.644% D
VX6-7
B
Kills:166
Deaths:227
KDR:0.731
Accuracy:26.389% B
HSR:13.253% D*
Phobos VX86
C+
Kills:112
Deaths:143
KDR:0.783
Accuracy:49.689% D
HSR:16.071% C+
Kills:5,117
Deaths (as Light Assault):6,185
Deaths (to Light Assaults):3,225
KDR:0.82732
Kill Difference:1,068
Playtime:192.591 hours
Usage:14%
Score:3.285m
Score/min:284
Accuracy (listed only):29.306%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,161
Deaths:1,332
KDR:0.872
Accuracy:25.408% C*
HSR:12.920% D-
Eridani SX5
C*
Kills:701
Deaths:801
KDR:0.875
Accuracy:27.361% C*
HSR:18.545% C+
MKV Suppressed
B++
Kills:634
Deaths:521
KDR:1.217
Accuracy:29.048% B++
HSR:20.978% C**
Terminus VX-9
B+
Kills:319
Deaths:287
KDR:1.112
Accuracy:23.909% C
HSR:30.094% B+
H-V45
C
Kills:292
Deaths:434
KDR:0.673
Accuracy:22.369% C
HSR:16.781% D
CME
C+
Kills:227
Deaths:290
KDR:0.783
Accuracy:24.505% C
HSR:21.586% C+
Pandora VX25
C+
Kills:174
Deaths:199
KDR:0.874
Accuracy:37.817% C+
HSR:12.644% D
Phobos VX86
C+
Kills:112
Deaths:143
KDR:0.783
Accuracy:49.689% D
HSR:16.071% C+
Corvus VA55
C
Kills:99
Deaths:190
KDR:0.521
Accuracy:23.125% C
HSR:21.212% C
Equinox VE2
D-
Kills:93
Deaths:166
KDR:0.560
Accuracy:21.582% D-
HSR:13.979% D--
Kills:3,812
Deaths (as Combat Medic):4,363
Deaths (to Combat Medics):2,302
KDR:0.87371
Kill Difference:551
Playtime:123.043 hours
Usage:9%
Score:2.570m
Score/min:348
Accuracy (listed only):28.481%
HSR (listed only):18.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,177
Deaths:467
KDR:2.520
Accuracy:43.995% B**
HSR:84.537% B**
Sirius SX12
C*
Kills:1,161
Deaths:1,332
KDR:0.872
Accuracy:25.408% C*
HSR:12.920% D-
Eridani SX5
C*
Kills:701
Deaths:801
KDR:0.875
Accuracy:27.361% C*
HSR:18.545% C+
MKV Suppressed
B++
Kills:634
Deaths:521
KDR:1.217
Accuracy:29.048% B++
HSR:20.978% C**
Ghost
C**
Kills:514
Deaths:357
KDR:1.440
Accuracy:37.433% C
HSR:71.206% C**
Artemis VX26
C+
Kills:452
Deaths:463
KDR:0.976
Accuracy:26.647% C+
HSR:20.797% C
Parallax VX3
A+
Kills:268
Deaths:78
KDR:3.436
Accuracy:42.962% B+
HSR:89.925% A+
V10
B**
Kills:181
Deaths:77
KDR:2.351
Accuracy:42.428% C**
HSR:87.293% B**
NS-357 Underboss
C
Kills:140
Deaths:275
KDR:0.509
Accuracy:33.932% C
HSR:18.571% C
Manticore SX40
C*
Kills:139
Deaths:264
KDR:0.527
Accuracy:30.787% C*
HSR:18.705% C
Cerberus
C**
Kills:117
Deaths:270
KDR:0.433
Accuracy:33.959% C**
HSR:19.658% C
NS-30 Vandal
C
Kills:106
Deaths:112
KDR:0.946
Accuracy:29.302% D
HSR:24.528% C
Beamer VS3
C++
Kills:89
Deaths:93
KDR:0.957
Accuracy:26.542% C+
HSR:23.596% C++
Phantom VA23
A
Kills:75
Deaths:98
KDR:0.765
Accuracy:33.174% C
HSR:40% A
Phaseshift VX-S
B+
Kills:66
Deaths:25
KDR:2.640
Accuracy:38.919% B
HSR:80.303% B+
NS-44 Commissioner
B
Kills:65
Deaths:126
KDR:0.516
Accuracy:29.566% D-
HSR:24.615% B
Spiker
C*
Kills:57
Deaths:95
KDR:0.600
Accuracy:31.173% C*
HSR:21.053% C++
Kills:5,942
Deaths (as Infiltrator):5,454
Deaths (to Infiltrators):2,390
KDR:1.08948
Kill Difference:488
Playtime:442.725 hours
Usage:33%
Score:5.412m
Score/min:204
Accuracy (listed only):33.096%
HSR (listed only):39.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:416
Deaths:258
KDR:1.612
Accuracy:17.471% C
HSR:17.789% D
Blueshift VM5
C+
Kills:333
Deaths:228
KDR:1.461
Accuracy:19.838% C+
HSR:18.018% D
Comet VM2
A++
Kills:226
Deaths:271
KDR:0.834
Accuracy:45.092% C**
HSR:7.965% A++
Comet VM2
A
Kills:211
Deaths:259
KDR:0.815
Accuracy:45.641% C++
HSR:6.635% A
Cosmos VM3
C
Kills:179
Deaths:76
KDR:2.355
Accuracy:14.689% C
HSR:14.525% D--
Nebula VM20
B*
Kills:164
Deaths:118
KDR:1.390
Accuracy:22.310% B*
HSR:17.683% D
Nebula VM20
B**
Kills:163
Deaths:120
KDR:1.358
Accuracy:23.358% B**
HSR:14.724% D--
NS-10 Burster
B+
Kills:107
Deaths:105
KDR:1.019
Accuracy:32.388% B+
HSR:1.869% D*
NS-10 Burster
B+
Kills:98
Deaths:106
KDR:0.925
Accuracy:31.926% B+
HSR:4.082% D
Vortex VM21
C
Kills:93
Deaths:70
KDR:1.329
Accuracy:37.872% C
HSR:0% F
Vortex VM21
C+
Kills:72
Deaths:71
KDR:1.014
Accuracy:39.320% C+
HSR:1.389% D*
Kills:2,062
Deaths (as MAX Suit):841
Deaths (to MAX Suits):1,254
KDR:2.45184
Kill Difference:1,221
Playtime:87.271 hours
Usage:7%
Score:2.205m
Score/min:421
Accuracy (listed only):29.991%
HSR (listed only):9.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:297
V. Kills:32 N/A
Deaths:139
KDR:2.137
Accuracy:39.564% C+
KPH:22.300 D
VKPH:2.400 C-
Dual Photon Pods
C+
Kills:170
V. Kills:32 N/A
Deaths:19
KDR:8.947
Accuracy:49.325% C
KPH:68.100 C+
VKPH:12.800 C-
Maelstrom Turbo Laser
D
Kills:166
V. Kills:158 104%
Deaths:226
KDR:0.735
Accuracy:25.814% D-
KPH:6.600 D
VKPH:6.300 D
Saron Laser Cannon
D-
Kills:70
V. Kills:72 96%
Deaths:225
KDR:0.311
Accuracy:25.434% D--
KPH:3 D-
VKPH:3.100 D--
Kills:703 (533 + 0)
Deaths:609
KDR:1.154
VKDR:0.483
Vehicle Kills:294
Kill Difference:94
Playtime:64.386 hours
Usage:5%
Score:0.661m
Score/min:171
Piloting Accuracy:25.434%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:334
V. Kills:39 N/A
Deaths:39
KDR:8.564
Accuracy:46.278% B+
KPH:60.100 B+
VKPH:7 C
C150 Dalton
B*
Kills:181
V. Kills:57 312%
Deaths:39
KDR:4.641
Accuracy:45.931% B*
KPH:38.900 C*
VKPH:12.200 D--
Kills:515 (0 + 515)
Deaths:78
KDR:6.603
VKDR:1.231
Vehicle Kills:96
Kill Difference:437
Playtime:10.215 hours
Usage:1%
Score:0.224m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:45.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:148
V. Kills:17 N/A
Deaths:30
KDR:4.933
Accuracy:48.383% C+
KPH:31.900 D-
VKPH:3.700 D*
L100 Python AP
C+
Kills:64
V. Kills:44 142%
Deaths:28
KDR:2.286
Accuracy:58.643% C**
KPH:25.300 C
VKPH:17.400 C+
Kills:212 (212 + 0)
Deaths:58
KDR:3.655
VKDR:1.052
Vehicle Kills:61
Kill Difference:154
Playtime:7.173 hours
Usage:1%
Score:0.119m
Score/min:276
Driving Accuracy:58.643%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:499
V. Kills:320 155%
Deaths:108
KDR:4.620
Accuracy:47.457% D
KPH:19.400 C--
VKPH:12.400 D
Saron HRB
D
Kills:257
V. Kills:159 161%
Deaths:53
KDR:4.849
Accuracy:39.401% C--
KPH:17.800 D
VKPH:11 D
Proton II PPA
C*
Kills:205
V. Kills:22 N/A
Deaths:18
KDR:11.389
Accuracy:31.852% A
KPH:38.500 D
VKPH:4.100 C*
Supernova PC
C
Kills:64
V. Kills:29 213%
Deaths:14
KDR:4.571
Accuracy:51.852% C**
KPH:16.300 D
VKPH:7.400 C
Kills:1,025 (563 + 462)
Deaths:193
KDR:5.311
VKDR:2.746
Vehicle Kills:530
Kill Difference:832
Playtime:49.439 hours
Usage:4%
Score:0.945m
Score/min:319
Driving Accuracy:51.852%
Gunner Accuracy:31.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:72
V. Kills:11 N/A
Deaths:11
KDR:6.545
Accuracy:38.371% C++
KPH:60.400 D
VKPH:9.200 B++
Kills:72 (0 + 72)
Deaths:11
KDR:6.545
VKDR:1
Vehicle Kills:11
Kill Difference:61
Playtime:1.192 hours
Usage:0%
Score:0.029m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:38.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:374
V. Kills:14 N/A
Deaths:31
KDR:12.065
Accuracy:16.235% C
KPH:52.500 C-
VKPH:2 C
M40 Fury
C++
Kills:225
V. Kills:20 N/A
Deaths:25
KDR:9
Accuracy:31.755% C--
KPH:45.200 C++
VKPH:4 D--
M12 Kobalt
A**
Kills:154
V. Kills:23 N/A
Deaths:15
KDR:10.267
Accuracy:20.387% B
KPH:61.100 C+
VKPH:9.100 A**
M40 Fury
C
Kills:71
V. Kills:5 N/A
Deaths:14
KDR:5.071
Accuracy:34.634% C
KPH:45.700 C
VKPH:3.200 D*
Kills:824 (0 + 824)
Deaths:85
KDR:9.694
VKDR:0.729
Vehicle Kills:62
Kill Difference:739
Playtime:16.179 hours
Usage:1%
Score:0.303m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:34.634%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,2051,1941,4400.829C+0.3025.14%C**21.022%C*16.4C--N/A9172.7h11.9B+47.4B+
XM98 1,1801,1774672.52C*1.3943.995%B**84.537%B**15.2DN/A6377.6h1.9B**4.2B**
Sirius SX12 1,1781,1611,3320.872C+0.2625.408%C*12.92%D-14.2DN/A6581.5h14.1C**55.5C**
Lasher X2 7847708090.952C++0.1833.394%B**2.857%D23.8CN/A9732.3h20.9C+62.5B+
Eridani SX5 7077018010.875C0.2627.361%C*18.545%C+15.1DN/A8046.4h11B+40.2B+
SVA-88 6896845631.215C0.0822.983%C+26.901%C*27.5DN/A14624.9h10.7B+46.4B
MKV Suppressed 6366345211.217C*0.0929.048%B++20.978%C**32.3C++N/A20619.6h12.7B+43.8B+
Ghost 5145143571.44C0.3137.433%C71.206%C**19.5DN/A8226.4h2B+5.4B
Supernova FPC 8194991084.62C+3.4947.457%D4.208%A19.4C--12.5D35025.7h4.1B*8.7B+
C-4 7224754890.971C0.1623.635%CN/A50D26C9939.5h1.3B+5.6C**
Proximity Mine 464463944.926B3.7953.457%AN/A185.2A+N/A7322.5h1.6B**3A
Artemis VX26 4544524630.976C0.1626.647%C+20.797%C16D-N/A6228.3h12.7C+47.7C++
Blueshift VM5 4234162581.612C0.4817.471%C17.789%D19.6D-N/A11421.2h16.7C+95.3C+
Orion VS54 4124074680.87C0.2622.96%B+25.307%C++23.1CN/A19117.6h12.1B+52.9B+
Pulsar C 4023986070.656C0.4823.809%C+20.352%C-9.3D-N/A6243h11.9C*50.2C*
Solstice SF 3983876720.576C0.5623.885%C+16.021%C+8.9DN/A4643.6h13.7C+57.6C++
M12 Kobalt 3883743112.065C+10.9316.235%C14.706%D52.7C-2C2997.1h16.8B+103.5C*
Force-Blade 38136615,8040.023C+1.1144.61%AN/A0.4CN/A2855.4h3.5D7.9B+
L105 Zephyr 373334398.564C+7.4346.278%B+N/A59.6B+7C2925.6h4.7B**10.1B*
Blueshift VM5 3353332281.461C0.3319.838%C+18.018%D21.3DN/A12215.6h17C+85.9C++
Tank Mine 6183191302.454C+1.3225.348%DN/A81.8C--76.7B+19263.9h1.5B++6.1C*
Terminus VX-9 3193192871.111C+0.0223.909%C30.094%B+27C-N/A15611.8h12.3C*51.6C++
NS-15M1 3243183850.826C-0.3121.03%C22.013%C+16.3D-N/A8719.5h14C66.8C+
Light PPA 3292971392.137C1.0139.564%C+N/A22.3D2.4C-12713.3h12.6C**32C*
H-V45 2952924340.673C0.4622.369%C16.781%D11.5D-N/A7225.4h13.2C++58.9C++
Parallax VX3 268268783.436C++2.3042.962%B+89.925%A+22.5CN/A11111.9h1.8B*4.1B*
Saron HRB 416257534.849C+3.7239.401%C--1.946%B+17.7D11D29014.5h13.7A+34.7B**
VX29 Polaris 2382381811.315C+0.1823.677%C+15.966%D--36.6C+N/A2646.5h10.2B*42.9B+
CME 2282272900.783C--0.3524.505%C21.586%C+21.6DN/A9710.5h15.4C62.7C+
Comet VM2 3132262710.834C+0.3045.092%C**7.965%A++12C*4.6C*16718.9h17.5B+38.9B+
M40 Fury 245225259B+7.8731.755%C--1.778%C+45C++4D--2905h7.1B**22.2B*
Comet VM2 3152112590.815C0.3245.641%C++6.635%A12.6C*6.2B++17416.7h17.9B*39.2B++
Proton II PPA 2272051811.389C+10.2631.852%AN/A38.7D4.2C*2015.3h12.9D40.4C**
Zenith VX-5 1901902430.782C0.3524.511%C+17.368%D15.8DN/A9012h13.9C+56.7C+
C150 Dalton 238181394.641C+3.5145.931%B*1.657%B**38.5C*12.1D--4544.7h3.8B8.2B*
V10 182181772.351C1.2242.428%C**87.293%B**23.2C--N/A1077.8h1.9B++4.4B+
Cosmos VM3 182179762.355B1.2214.689%C14.525%D--17.9DN/A8510h14C*95.5C++
Pandora VX25 1751741990.874C0.2637.817%C+12.644%D19.3DN/A889h5.7D15C
Dual Photon Pods 202170198.947B+7.8249.325%C2.353%A++68C+12.8C-7582.5h22.1C*44.9C++
Maelstrom Turbo Laser 3241662260.735C0.4025.814%D-1.205%D-6.6D6.3D19025h93.9B363.7C++
VX6-7 1691662270.731C0.4026.389%B13.253%D*9.7D-N/A6717.2h13.3C+50.5C**
Nebula VM20 1661641181.39C0.2622.31%B*17.683%D23.4DN/A1407h15.2B+68.1B++
Nebula VM20 1661631201.358C0.2323.358%B**14.724%D--22.6DN/A1287.2h16.7C++71.4B+
Frag Grenade 1601551155N/A153.8743.619%C+N/A775A25A++40910.2h2.7B**6.2B++
M12 Kobalt 1771541510.267C+9.1420.387%B17.533%C+61.6C+9.2A**4112.5h16.6B+81.5B+
L100 Python HESH 165148304.933C--3.8048.383%C+3.378%A++32.2D-3.7D*1724.6h2.7B*5.6B++
NS-357 Underboss 1421402750.509C--0.6233.932%C18.571%C18.2DN/A977.7h4.3C+12.7C+
Manticore SX40 1461392640.527C-0.6130.787%C*18.705%C21.7C1.1B946.4h9.6C--31.1C+
Lancer VS22 2761262150.586C0.5552.013%D*3.175%B++9.4C--11.2C38313.4h15B+28.8B+
Eidolon VE33 1211201930.622C0.5130.387%B+36.667%A+9.8DN/A5712.3h9.6C+31.5B
Cerberus 1191172700.433D0.7033.959%C**19.658%C15.2DN/A667.7h7.3D21.4C+
Phobos VX86 1121121430.783C0.3549.689%D16.071%C+23.3DN/A1274.8h2.9C--5.8C
NS-10 Burster 1941071051.019C+0.1132.388%B+1.869%D*5.4C+4.4B+12319.8h123B++379.8B++
NS-30 Vandal 1061061120.946C-0.1929.302%D24.528%C17.7D-N/A926h4.9B++16.6C**
Nemesis VSH9 1691012220.455C-0.6863.498%C++N/A9.1C-6.1D23211.1h8.3C+13C++
Corvus VA55 101991900.521D0.6123.125%C21.212%C7.8D*N/A5012.7h14.9D-64.3C
NS-10 Burster 184981060.925C+0.2131.926%B+4.082%D4.8C4.2B+11620.6h142.7C+447C**
Vortex VM21 21193701.329C*0.2037.872%CN/A7.8C9.9A+15711.9h20.4B++53.9B+
Equinox VE2 95931660.56D0.5721.582%D-13.979%D--11.1D--N/A618.4h11.2B+52.1C++
Anti-Vehicle Grenade 9590190N/A88.8756.514%B++N/A900A**50D45180.1h3.4A6.1B**
Beamer VS3 8989930.957C**0.1826.542%C+23.596%C++26.2C++N/A1903.4h7.2B+27.1C*
NS Decimator 122871820.478D0.6558.985%C1.149%D-18.1D--7.3D--3714.8h4.9C+8.4C+
Spear Anti-Vehicle Phalanx Turret 15185243.542C--2.4148.649%B+2.353%D-34C+26.4B+5562.5h9.3C++19.2B
Phantom VA23 7575980.765D0.3733.174%C40%A11.7D*N/A466.4h4.6C++13.9C++
Proton II PPA-H 8372116.545C5.4138.371%C++N/A60D9.2B++4041.2h10.9C+28.3C++
Vortex VM21 14872711.014C++0.1239.32%C+1.389%D*6C6.3B++11612h27.5B*69.8B+
MAX Punch 79718590.083C+1.0536.235%DN/A0.9CN/A477.2h2.9C+7.9C+
M40 Fury 7671145.071C3.9434.634%C1.408%C-44.4C3.1D*2771.6h7B**20.2B**
Saron Laser Cannon 142702250.311C0.8225.434%D--2.857%B+3D-3.1D--11423.6h250.7D--985.8F
Phaseshift VX-S 6666252.64C+1.5138.919%B80.303%B+16.9DN/A703.9h2.2B+5.6B+
NS-44 Commissioner 66651260.516C0.6229.566%D-24.615%B15.9DN/A1074.1h3.5B+11.7C++
Supernova PC 9364144.571C+3.4451.852%C**1.563%D16.4C--7.4C3803.9h4.8B+9.3B+
L100 Python AP 10864282.286C-1.1558.643%C**3.125%C*25.6C17.6C+4672.5h7.2C+12.2C++
M60-A Bulldog 726479.143C8.0141.846%C-3.125%B++22.9C--2.9C1622.8h5.2B+12.4B
Ursa 6060750.8C-0.3318.021%D23.333%C+18.8DN/A1283.2h13.7D76.1C-
Spiker 5757950.6C-0.5331.173%C*21.053%C++23.8C-N/A872.4h8.4C**27.1B+
Blackheart 5352840.619C--0.5138.162%C--36.539%B+14.1C--N/A703.7h2.6B6.9C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter232,1161.8h
Restoration Kit112100.3h
Nano-Armor Kit366285,86139.8h
Spawn Beacon488573.7h
Anti-Vehicle MANA Turret22951.5h
Nanite Revive Grenade08460.2h
Medical Applicator651104,29920.2h
Deconstruction Tool02490h
Welding Device06740.1h
Spitfire Auto-Turret3970.2h
Ammunition Package73870.5h
Shield Recharging Field173980.3h
Medical Kit849331.6h
Anti-Infantry MANA Turret51440.4h
Recon Detection Device1526,62122.1h
Smoke Grenade02430.1h

Check the help document for the dictionary if you want to learn more about words used here.


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