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Arcanus MasterChaif[XOO] MasterChaif
VS BR 36

KDR: 1.14

Score: 23m

Last Seen: May 18th, 2019 9:05 PM
- OFFLINE - 2210.5 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Emerald
Level Progress (to 37): 93%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Serpent VE92 XM98 Sirius SX12 Lasher X2 Eridani SX5 SVA-88 MKV Suppressed Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $287,730 MLG Score: 230
Fun Score: N/A
Cheeseburgers Flipped: 699TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.099%20.763%5212611888,5440.9086460.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.066%0.768B++-0.014C+-0.141CHEAD ++ (~8.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.363C**11.90.165C++35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.367%1.183%113412107616703711.13413205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.564%-0.947D---0.375C--0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.4-0.334C-61.1-0.153C154.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.795%3.606%145412108329784680.849847177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.643%0.759B++0.673B+-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.10.669B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.214%5.497%177812061,8018615062.09175355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.469%-1.107D*0.259C*0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.629B+10.70.731B++33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.695%82.119%177512092,20984252.62351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.432%1.009B**0.977B*-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.90.402B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.173%13.986%1772121228675410.378808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.198%-0.114C+-0.128C-0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.139C++4.60.062C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m504%316 (19k)282 (16.9k)1.1368922,19219,5201.3718236 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121414219.955%19.115%38104:103

9% Combat Medic24% Engineer13% Heavy Assault33% Infiltrator14% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 2:52 AMJan 12th, 2014 1:25 AMJun 15th, 2019 2:04 PM (64d) (PST)May 18th, 2019 8:08 PM (92d) (PST)May 18th, 2019 5:05 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741722020.2720.2400.0521.5860.042230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,43110,33512,0961614395316,947

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1357.4h/56.6d 4,586 4,242 5,979 129.2k 1,649 4,110 3,434 30.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:684
Deaths:563
KDR:1.215
Accuracy:22.983% C+
HSR:26.901% C*
Orion VS54
B+
Kills:412
Deaths:476
KDR:0.866
Accuracy:22.854% B+
HSR:25.485% C++
NS-15M1
C+
Kills:318
Deaths:385
KDR:0.826
Accuracy:21.030% C
HSR:22.013% C+
VX29 Polaris
C+
Kills:238
Deaths:181
KDR:1.315
Accuracy:23.677% C+
HSR:15.966% D--
Ursa
C+
Kills:60
Deaths:75
KDR:0.800
Accuracy:18.021% D-
HSR:23.333% C+
Kills:1,712
Deaths (as Heavy Assault):1,680
Deaths (to Heavy Assaults):5,197
KDR:1.01905
Kill Difference:32
Playtime:173.339 hours
Usage:13%
Score:3.187m
Score/min:306
Accuracy (listed only):21.713%
HSR (listed only):22.740%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:1,194
Deaths:1,440
KDR:0.829
Accuracy:25.140% C**
HSR:21.022% C++
Pulsar C
C+
Kills:398
Deaths:607
KDR:0.656
Accuracy:23.809% C+
HSR:20.352% C--
Solstice SF
C+
Kills:387
Deaths:672
KDR:0.576
Accuracy:23.885% C+
HSR:16.021% C+
Zenith VX-5
C+
Kills:190
Deaths:243
KDR:0.782
Accuracy:24.504% C+
HSR:17.368% D
Pandora VX25
C+
Kills:174
Deaths:199
KDR:0.874
Accuracy:37.817% C+
HSR:12.644% D
VX6-7
B
Kills:166
Deaths:227
KDR:0.731
Accuracy:26.389% B
HSR:13.253% D*
Eidolon VE33
A+
Kills:120
Deaths:193
KDR:0.622
Accuracy:30.387% B+
HSR:36.667% A+
Phobos VX86
C+
Kills:112
Deaths:143
KDR:0.783
Accuracy:49.689% D
HSR:16.071% C+
Kills:2,741
Deaths (as Engineer):3,724
Deaths (to Engineers):4,749
KDR:0.73604
Kill Difference:983
Playtime:329.126 hours
Usage:24%
Score:6.277m
Score/min:318
Accuracy (listed only):30.203%
HSR (listed only):19.175%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:1,194
Deaths:1,440
KDR:0.829
Accuracy:25.140% C**
HSR:21.022% C++
Sirius SX12
C*
Kills:1,161
Deaths:1,332
KDR:0.872
Accuracy:25.408% C*
HSR:12.920% D-
Eridani SX5
C*
Kills:716
Deaths:810
KDR:0.884
Accuracy:27.485% C*
HSR:18.436% C
MKV Suppressed
B++
Kills:661
Deaths:549
KDR:1.204
Accuracy:29.195% B++
HSR:21.483% C**
Pulsar C
C+
Kills:398
Deaths:607
KDR:0.656
Accuracy:23.809% C+
HSR:20.352% C--
Solstice SF
C+
Kills:387
Deaths:672
KDR:0.576
Accuracy:23.885% C+
HSR:16.021% C+
Zenith VX-5
C+
Kills:190
Deaths:243
KDR:0.782
Accuracy:24.504% C+
HSR:17.368% D
Pandora VX25
C+
Kills:174
Deaths:199
KDR:0.874
Accuracy:37.817% C+
HSR:12.644% D
VX6-7
B
Kills:166
Deaths:227
KDR:0.731
Accuracy:26.389% B
HSR:13.253% D*
Phobos VX86
C+
Kills:112
Deaths:143
KDR:0.783
Accuracy:49.689% D
HSR:16.071% C+
Kills:5,159
Deaths (as Light Assault):6,222
Deaths (to Light Assaults):3,255
KDR:0.82915
Kill Difference:1,063
Playtime:192.768 hours
Usage:14%
Score:3.286m
Score/min:284
Accuracy (listed only):29.332%
HSR (listed only):16.957%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,161
Deaths:1,332
KDR:0.872
Accuracy:25.408% C*
HSR:12.920% D-
Eridani SX5
C*
Kills:716
Deaths:810
KDR:0.884
Accuracy:27.485% C*
HSR:18.436% C
MKV Suppressed
B++
Kills:661
Deaths:549
KDR:1.204
Accuracy:29.195% B++
HSR:21.483% C**
Terminus VX-9
B+
Kills:319
Deaths:287
KDR:1.112
Accuracy:23.909% C
HSR:30.094% B+
H-V45
C
Kills:300
Deaths:442
KDR:0.679
Accuracy:22.250% C
HSR:16.667% D
CME
C+
Kills:228
Deaths:293
KDR:0.778
Accuracy:24.476% C
HSR:21.930% C+
Pandora VX25
C+
Kills:174
Deaths:199
KDR:0.874
Accuracy:37.817% C+
HSR:12.644% D
Phobos VX86
C+
Kills:112
Deaths:143
KDR:0.783
Accuracy:49.689% D
HSR:16.071% C+
Corvus VA55
C
Kills:99
Deaths:190
KDR:0.521
Accuracy:23.125% C
HSR:21.212% C
Equinox VE2
D-
Kills:93
Deaths:166
KDR:0.560
Accuracy:21.582% D-
HSR:13.979% D--
Kills:3,863
Deaths (as Combat Medic):4,411
Deaths (to Combat Medics):2,320
KDR:0.87577
Kill Difference:548
Playtime:124.548 hours
Usage:9%
Score:2.596m
Score/min:347
Accuracy (listed only):28.494%
HSR (listed only):18.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,177
Deaths:467
KDR:2.520
Accuracy:43.995% B**
HSR:84.537% B**
Sirius SX12
C*
Kills:1,161
Deaths:1,332
KDR:0.872
Accuracy:25.408% C*
HSR:12.920% D-
Eridani SX5
C*
Kills:716
Deaths:810
KDR:0.884
Accuracy:27.485% C*
HSR:18.436% C
MKV Suppressed
B++
Kills:661
Deaths:549
KDR:1.204
Accuracy:29.195% B++
HSR:21.483% C**
Ghost
C*
Kills:517
Deaths:359
KDR:1.440
Accuracy:37.301% C
HSR:70.987% C*
Artemis VX26
C+
Kills:490
Deaths:491
KDR:0.998
Accuracy:26.709% C+
HSR:22.653% C+
Parallax VX3
A+
Kills:268
Deaths:78
KDR:3.436
Accuracy:42.962% B+
HSR:89.925% A+
V10
B**
Kills:181
Deaths:78
KDR:2.321
Accuracy:42.428% B
HSR:87.293% B**
Manticore SX40
C*
Kills:141
Deaths:265
KDR:0.532
Accuracy:30.835% C*
HSR:18.440% C-
NS-357 Underboss
C
Kills:140
Deaths:277
KDR:0.505
Accuracy:33.968% C
HSR:18.571% C
Cerberus
B
Kills:117
Deaths:270
KDR:0.433
Accuracy:33.959% B
HSR:19.658% C
NS-30 Vandal
C
Kills:106
Deaths:112
KDR:0.946
Accuracy:29.302% D
HSR:24.528% C
Beamer VS3
C++
Kills:89
Deaths:97
KDR:0.918
Accuracy:26.434% C+
HSR:23.596% C++
Phantom VA23
B**
Kills:75
Deaths:98
KDR:0.765
Accuracy:33.174% C
HSR:40% B**
Phaseshift VX-S
B+
Kills:66
Deaths:25
KDR:2.640
Accuracy:38.919% B+
HSR:80.303% B+
NS-44 Commissioner
B
Kills:65
Deaths:129
KDR:0.504
Accuracy:29.534% D-
HSR:24.615% B
Spiker
C*
Kills:57
Deaths:95
KDR:0.600
Accuracy:31.173% C*
HSR:21.053% C+
Kills:6,027
Deaths (as Infiltrator):5,532
Deaths (to Infiltrators):2,413
KDR:1.08948
Kill Difference:495
Playtime:445.746 hours
Usage:33%
Score:5.449m
Score/min:204
Accuracy (listed only):33.105%
HSR (listed only):39.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:416
Deaths:258
KDR:1.612
Accuracy:17.471% C
HSR:17.789% D
Blueshift VM5
C+
Kills:334
Deaths:229
KDR:1.459
Accuracy:19.908% C+
HSR:17.964% D
Comet VM2
A++
Kills:226
Deaths:273
KDR:0.828
Accuracy:45.152% C*
HSR:7.965% A++
Comet VM2
A
Kills:213
Deaths:261
KDR:0.816
Accuracy:45.733% C++
HSR:7.042% A
Cosmos VM3
C--
Kills:179
Deaths:76
KDR:2.355
Accuracy:14.689% C--
HSR:14.525% D--
Nebula VM20
B*
Kills:166
Deaths:120
KDR:1.383
Accuracy:22.489% B*
HSR:17.470% D
Nebula VM20
B**
Kills:164
Deaths:121
KDR:1.355
Accuracy:23.298% B**
HSR:14.634% D*
NS-10 Burster
B
Kills:107
Deaths:105
KDR:1.019
Accuracy:32.347% B
HSR:1.869% D*
NS-10 Burster
B+
Kills:98
Deaths:106
KDR:0.925
Accuracy:31.886% B+
HSR:4.082% D
Vortex VM21
C
Kills:93
Deaths:70
KDR:1.329
Accuracy:37.872% C
HSR:0% F
Vortex VM21
C+
Kills:72
Deaths:71
KDR:1.014
Accuracy:39.320% C+
HSR:1.389% D*
Kills:2,068
Deaths (as MAX Suit):845
Deaths (to MAX Suits):1,259
KDR:2.44734
Kill Difference:1,223
Playtime:87.564 hours
Usage:6%
Score:2.209m
Score/min:421
Accuracy (listed only):30.015%
HSR (listed only):9.521%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:297
V. Kills:32 N/A
Deaths:140
KDR:2.121
Accuracy:39.564% C+
KPH:22.300 D
VKPH:2.400 C-
Maelstrom Turbo Laser
C--
Kills:219
V. Kills:187 116%
Deaths:267
KDR:0.820
Accuracy:27.598% D
KPH:7.900 D
VKPH:6.700 C--
Dual Photon Pods
C+
Kills:170
V. Kills:32 N/A
Deaths:19
KDR:8.947
Accuracy:49.313% C
KPH:68.100 C+
VKPH:12.800 C-
Saron Laser Cannon
D--
Kills:75
V. Kills:75 99%
Deaths:231
KDR:0.325
Accuracy:25.413% D--
KPH:3.100 D--
VKPH:3.100 D--
Hornet Missiles
C-
Kills:57
V. Kills:34 163%
Deaths:27
KDR:2.111
Accuracy:48.591% D**
KPH:35.900 C-
VKPH:21.400 D
Kills:818 (591 + 0)
Deaths:684
KDR:1.196
VKDR:0.526
Vehicle Kills:360
Kill Difference:134
Playtime:69.011 hours
Usage:5%
Score:0.721m
Score/min:174
Piloting Accuracy:25.413%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:334
V. Kills:39 N/A
Deaths:39
KDR:8.564
Accuracy:46.278% B+
KPH:60.100 B+
VKPH:7 C
C150 Dalton
B*
Kills:181
V. Kills:57 312%
Deaths:39
KDR:4.641
Accuracy:45.931% B*
KPH:38.900 C*
VKPH:12.200 D--
Kills:515 (0 + 515)
Deaths:78
KDR:6.603
VKDR:1.231
Vehicle Kills:96
Kill Difference:437
Playtime:10.215 hours
Usage:1%
Score:0.224m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:45.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:148
V. Kills:17 N/A
Deaths:30
KDR:4.933
Accuracy:48.383% C+
KPH:31.900 D
VKPH:3.700 D*
L100 Python AP
C+
Kills:68
V. Kills:47 142%
Deaths:29
KDR:2.345
Accuracy:58.728% C**
KPH:26.400 C
VKPH:18.300 C+
Kills:216 (216 + 0)
Deaths:59
KDR:3.661
VKDR:1.085
Vehicle Kills:64
Kill Difference:157
Playtime:7.218 hours
Usage:1%
Score:0.123m
Score/min:284
Driving Accuracy:58.728%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:552
V. Kills:344 160%
Deaths:115
KDR:4.800
Accuracy:46.838% D-
KPH:19.400 D
VKPH:12.100 D
Saron HRB
D
Kills:257
V. Kills:159 161%
Deaths:53
KDR:4.849
Accuracy:39.401% C--
KPH:17.800 D
VKPH:11 D
Proton II PPA
C*
Kills:205
V. Kills:22 N/A
Deaths:18
KDR:11.389
Accuracy:31.852% A
KPH:38.500 D
VKPH:4.100 C*
Supernova PC
C
Kills:64
V. Kills:29 213%
Deaths:14
KDR:4.571
Accuracy:51.852% C**
KPH:16.300 D
VKPH:7.400 C
Kills:1,078 (616 + 462)
Deaths:200
KDR:5.390
VKDR:2.770
Vehicle Kills:554
Kill Difference:878
Playtime:52.175 hours
Usage:4%
Score:0.973m
Score/min:311
Driving Accuracy:51.852%
Gunner Accuracy:31.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:72
V. Kills:11 N/A
Deaths:11
KDR:6.545
Accuracy:38.371% C++
KPH:60.400 D
VKPH:9.200 B*
Kills:72 (0 + 72)
Deaths:11
KDR:6.545
VKDR:1
Vehicle Kills:11
Kill Difference:61
Playtime:1.192 hours
Usage:0%
Score:0.029m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:38.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:374
V. Kills:14 N/A
Deaths:31
KDR:12.065
Accuracy:16.235% C
KPH:52.500 C-
VKPH:2 D
M40 Fury
C+
Kills:225
V. Kills:20 N/A
Deaths:25
KDR:9
Accuracy:31.755% C--
KPH:45.200 C+
VKPH:4 D--
M12 Kobalt
A**
Kills:154
V. Kills:23 N/A
Deaths:15
KDR:10.267
Accuracy:20.222% B
KPH:60.500 C+
VKPH:9 A**
M40 Fury
C+
Kills:71
V. Kills:5 N/A
Deaths:14
KDR:5.071
Accuracy:35.646% C+
KPH:45.100 C
VKPH:3.200 D*
Kills:824 (0 + 824)
Deaths:85
KDR:9.694
VKDR:0.729
Vehicle Kills:62
Kill Difference:739
Playtime:16.226 hours
Usage:1%
Score:0.303m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:35.646%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,2051,1941,4400.829C+0.3125.14%C**21.022%C++16.4DN/A9172.7h11.9B+47.4B+
XM98 1,1801,1774672.52C**1.3843.995%B**84.537%B**15.2DN/A6377.6h1.9B**4.2B**
Sirius SX12 1,1781,1611,3320.872C+0.2625.408%C*12.92%D-14.2DN/A6581.5h14.1C**55.5C**
Lasher X2 7847708100.951C+0.1933.397%B**2.857%D23.8CN/A9732.4h20.9C+62.5B+
Eridani SX5 7227168100.884C0.2527.485%C*18.436%C15.3DN/A8046.8h11B+40.1B
SVA-88 6896845631.215C0.0822.983%C+26.901%C*27.4DN/A14525h10.7B+46.4B
MKV Suppressed 6636615491.204C*0.0729.195%B++21.483%C**32.9C+N/A20320.1h12.9B+44.1B+
Supernova FPC 8965521154.8C+3.6646.838%D-3.986%B**19.4D12.1D33228.5h4.1B*8.7B+
Ghost 5175173591.44C0.3037.301%C70.987%C*19.5DN/A8226.5h2B+5.5C**
Artemis VX26 4934904910.998C0.1426.709%C+22.653%C+16.6D-N/A6229.5h12.6C+47.2C++
C-4 7224754910.967C0.1723.639%CN/A50D26C9949.5h1.3B+5.6C*
Proximity Mine 470469974.835B3.7053.534%AN/A187.6AN/A7312.5h1.6B*3A
Blueshift VM5 4234162581.612C0.4817.471%C17.789%D19.6D-N/A11421.2h16.7C+95.3C+
Orion VS54 4184124760.866C0.2722.854%B+25.485%C++22.5C-N/A18518.3h12.1B53.1C++
Pulsar C 4023986070.656C0.4823.809%C+20.352%C--9.3D-N/A6243h11.9C++50.2C++
Solstice SF 3983876720.576C0.5623.885%C+16.021%C+8.9DN/A4643.6h13.7C+57.6C+
M12 Kobalt 3883743112.065C+10.9316.235%C14.706%D52.7C-2D3007.1h16.8B+103.5C*
Force-Blade 38136615,8950.023C+1.1144.525%B**N/A0.4CN/A2861.2h3.5D7.9B
L105 Zephyr 373334398.564C+7.4346.278%B+N/A59.6B+7C2925.6h4.7B**10.1B*
Blueshift VM5 3363342291.459C0.3219.908%C+17.964%D21.3DN/A12215.7h17.1C85.8C++
Terminus VX-9 3193192871.111C+0.0323.909%C30.094%B+27C--N/A15611.8h12.3C++51.6C+
Tank Mine 6183191312.435C+1.3025.282%DN/A81.8C--76.7B+19113.9h1.5B++6.1C++
NS-15M1 3243183850.826C-0.3121.03%C22.013%C+16.3D-N/A8719.5h14C66.8C+
H-V45 3033004420.679C0.4622.25%C16.667%D11.6D-N/A7225.9h13.2C++59.1C++
Light PPA 3292971402.121C0.9839.564%C+N/A22.3D2.4C-12713.3h12.6C*32C*
Parallax VX3 268268783.436C++2.3042.962%B+89.925%A+22.5CN/A11111.9h1.8B*4.1B++
Saron HRB 416257534.849C+3.7139.401%C--1.946%B17.7D11D29114.5h13.7A34.7B**
VX29 Polaris 2382381811.315C+0.1823.677%C+15.966%D--36.6CN/A2646.5h10.2B*42.9B+
CME 2292282930.778D0.3624.476%C21.93%C+21.1DN/A9410.8h15.4C-63C
Comet VM2 3132262730.828C+0.3145.152%C*7.965%A++11.9C++4.6C*16619h17.7B+39.1B+
M40 Fury 245225259B+7.8631.755%C--1.778%C++45C+4D--2905h7.1B**22.2B**
Maelstrom Turbo Laser 4062192670.82C0.3227.598%DN/A7.9D6.7C--18527.8h96.4C**349.2C++
Comet VM2 3182132610.816C0.3245.733%C++7.042%A12.7C++6.3B++17416.8h17.9B*39.1B++
Proton II PPA 2272051811.389C+10.2531.852%AN/A38.7D4.2C**2015.3h12.9D40.4C**
Zenith VX-5 1901902430.782C0.3524.504%C+17.368%D15.6DN/A8912.2h13.9C+56.7C+
C150 Dalton 238181394.641C3.5045.931%B*1.657%B**38.5C*12.1D--4544.7h3.8B8.2B++
V10 182181782.321C1.1842.428%B87.293%B**23.2C--N/A1077.8h1.9B++4.4B++
Cosmos VM3 182179762.355B1.2214.689%C--14.525%D--17.9DN/A8510h14C++95.5C+
Pandora VX25 1751741990.874C0.2637.817%C+12.644%D19.3DN/A889h5.7D-15C
Dual Photon Pods 202170198.947B+7.8149.313%C2.353%A++68C+12.8C-7592.5h22.2C++45C++
VX6-7 1691662270.731C0.4126.389%B13.253%D*9.7D-N/A6717.2h13.3C+50.5C**
Nebula VM20 1681661201.383C0.2522.489%B*17.47%D23.4DN/A1407.1h15.3B68B+
Nebula VM20 1671641211.355C0.2223.298%B**14.634%D*22.8DN/A1287.2h16.6C+71.3B+
Frag Grenade 1601551155N/A153.8643.627%CN/A775A25A++40610.2h2.7B**6.2B++
M12 Kobalt 1771541510.267C+9.1320.222%B17.533%C+61.6C+9.2A**4072.5h16.7B+82.4B+
L100 Python HESH 165148304.933C--3.8048.383%C+3.378%A++32.2D3.7D*1724.6h2.7B+5.6B+
Manticore SX40 1481412650.532C-0.6030.835%C*18.44%C-22C1.1B+946.4h9.5D30.8C+
NS-357 Underboss 1421402770.505C--0.6333.968%C18.571%C18.2DN/A977.7h4.3C+12.8C+
Lancer VS22 2761262150.586C0.5551.97%D*3.175%B++9.4C-11.2C38313.4h15B+28.8B+
Eidolon VE33 1211201930.622C0.5130.387%B+36.667%A+9.8DN/A5712.3h9.6C+31.5C**
Cerberus 1191172700.433D0.7033.959%B19.658%C15.2DN/A667.7h7.3D21.4C+
Phobos VX86 1121121430.783C-0.3549.689%D16.071%C+23.3DN/A1274.8h2.9D5.8C
NS-10 Burster 1941071051.019C+0.1232.347%B1.869%D*5.4C+4.4B+12319.9h123.6B+382B++
NS-30 Vandal 1061061120.946C-0.1929.302%D24.528%C17.7D-N/A926h4.9B++16.6C**
Nemesis VSH9 1751052250.467C0.6763.378%C++N/A9.4C6.3C23311.2h8.1C++12.7C*
Corvus VA55 101991900.521D0.6223.125%C21.212%C7.8D*N/A5012.7h14.9D-64.3C
NS-10 Burster 184981060.925C+0.2131.886%B+4.082%D4.7C-4.2B+11620.7h143.3C+449.4C**
Equinox VE2 95931660.56D0.5821.582%D-13.979%D--11.1D--N/A618.4h11.2B+52.1C++
Vortex VM21 21193701.329C++0.1937.872%CN/A7.8C9.9A15711.9h20.4B*53.9B+
Anti-Vehicle Grenade 9590190N/A88.8656.08%B+N/A900A**50D44730.1h3.4B**6.1B**
NS Decimator 126901830.492D0.6458.863%C1.111%D-18.8D--7.5D--3724.8h4.8C+8.2C+
Beamer VS3 8989970.918C**0.2226.434%C+23.596%C++26.2C+N/A1903.4h7.2B++27.4C*
Spear Anti-Vehicle Phalanx Turret 15386243.583C--2.4548.626%B+2.326%D-34.4C+26.8B+5552.5h9.3C++19C**
Phantom VA23 7575980.765D0.3733.174%C40%B**11.7D*N/A466.4h4.6C++13.9C++
Saron Laser Cannon 150752310.325C0.8125.413%D--2.667%B3.2D-3.2D--11523.8h238.1D--936.9D**
MAX Punch 80728630.083C+1.0536.283%DN/A0.9CN/A477.5h2.8C+7.8C+
Vortex VM21 14872711.014C+0.1239.32%C+1.389%D*6C-6.3B+11612h27.5B*69.8B+
Proton II PPA-H 8372116.545C5.4138.371%C++N/A60D9.2B*4041.2h10.9C+28.3C*
M40 Fury 7671145.071C3.9335.646%C+1.408%C-44.4C3.1D*2741.6h7.4B*20.7B*
L100 Python AP 11568292.345C--1.2158.728%C**2.941%C*26.2C18.1C+4862.6h6.9C+11.8C+
Phaseshift VX-S 6666252.64C+1.5038.919%B+80.303%B+16.9DN/A703.9h2.2B++5.6B+
NS-44 Commissioner 66651290.504C-0.6329.534%D-24.615%B15.9DN/A1064.1h3.5B+11.9C++
Supernova PC 9364144.571C+3.4351.852%C**1.563%C--16.4D7.4C3833.9h4.8B9.3B+
M60-A Bulldog 726479.143C8.0141.846%C-3.125%B++22.9C-2.9C1622.8h5.2B+12.4B
Ursa 6060750.8C-0.3418.021%D-23.333%C+18.8DN/A1283.2h13.7D76.1D
Hornet Missiles 9157272.111D0.9748.591%D**1.754%C*35.6C-21.3D3491.6h10C*20.5C+
Spiker 5757950.6C0.5431.173%C*21.053%C+23.8C-N/A872.4h8.4C*27.1B+
Blackheart 5352840.619C--0.5238.162%C-36.539%B+14.1C--N/A703.7h2.6B6.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon498733.7h
Anti-Vehicle MANA Turret22981.5h
Nano-Armor Kit371291,45941h
Nanite Revive Grenade08680.2h
Medical Applicator654105,10520.3h
Spitfire Auto-Turret3970.2h
Motion Spotter232,2091.8h
Restoration Kit112100.3h
Welding Device06740.1h
Deconstruction Tool02490h
Smoke Grenade02430.1h
Recon Detection Device1526,62222.1h
Ammunition Package73870.5h
Shield Recharging Field173980.3h
Medical Kit879471.6h
Anti-Infantry MANA Turret51440.4h

Check the help document for the dictionary if you want to learn more about words used here.


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