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Founder MasterChef82[] MasterChef82
VS BR 115

KDR: 1.33

Score: 26.5m

Last Seen: Mar 28th, 2018 9:41 PM
- OFFLINE - 813.2 hour(s)

Battle Rank 105 (115 total) - Vanu Sovereignty on Emerald
Level Progress (to 106): 84%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova VPC L100 Python HESH Blueshift VM5 Sirius SX12 NS-15M1 Quasar VM1 Orion VS54 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $216,423 MLG Score: 173
Fun Score: N/A
Cheeseburgers Flipped: 968TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.144%18.097%34623119113,2181.076560.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.324%-0.391C---0.421C---0.328C-HEAD ++ (~8.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.079C+13.10.08C+55.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.47%1.863%1040712077,087106012806.67955553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.832%0.339C**-0.45C---0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++3.90.69B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.957%3.468%30412103468021630.431421211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.24%-1.501F-0.242C-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.566B+10.40.74B++41.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.47%70.588%301121368120300.0565253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.229C0.228C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.276C*2.40.247C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.658%9.893%30312111,971931152.11481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.482%0.591B+-0.936D---1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.443B3.60.265C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.5m361.6%321 (19.3k)315 (18.9k)1.3261533,97625,6201.53247115 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121456714.939%11.214%16803:1711

41% Engineer24% Heavy Assault20% Light Assault9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 9:51 PMJul 31st, 2017 4:42 AMMar 29th, 2018 3:03 AM (512d) (PST)Mar 28th, 2018 10:16 PM (513d) (PST)Mar 28th, 2018 5:41 PM (513d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4212491720.4040.3050.0451.5710.031173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,26214,93310,3292418394218,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1402h/58.4d 5,286 3,810 6,920 132.2k 3,332 4,459 2,571 35.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:1,230
Deaths:1,435
KDR:0.857
Accuracy:16.936% D--
HSR:18.130% D
Orion VS54
D-
Kills:1,174
Deaths:1,228
KDR:0.956
Accuracy:16.363% D-
HSR:18.995% D-
SVA-88
C+
Kills:1,157
Deaths:1,008
KDR:1.148
Accuracy:23.274% C+
HSR:23.941% C+
Flare VE6
C--
Kills:1,147
Deaths:1,428
KDR:0.803
Accuracy:18.673% D
HSR:20.750% C--
NS-15MB
D
Kills:1,063
Deaths:1,057
KDR:1.006
Accuracy:21.507% D-
HSR:23.236% D
Pulsar LSW
C
Kills:297
Deaths:278
KDR:1.068
Accuracy:18.206% D-
HSR:22.222% C
NSX Naginata
C+
Kills:195
Deaths:199
KDR:0.980
Accuracy:22.226% C+
HSR:15.385% F
Kills:6,263
Deaths (as Heavy Assault):6,633
Deaths (to Heavy Assaults):7,717
KDR:0.94422
Kill Difference:370
Playtime:335.809 hours
Usage:24%
Score:6.227m
Score/min:309
Accuracy (listed only):19.598%
HSR (listed only):20.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,160
Deaths:1,438
KDR:0.807
Accuracy:17.403% D**
HSR:17.586% D
Pandora VX25
B**
Kills:1,160
Deaths:985
KDR:1.178
Accuracy:50.729% B**
HSR:11.035% D--
Pulsar C
D--
Kills:1,150
Deaths:158
KDR:7.278
Accuracy:18.443% D*
HSR:17.130% D--
Serpent VE92
D
Kills:835
Deaths:949
KDR:0.880
Accuracy:20.542% D
HSR:16.647% D
Nova
C++
Kills:463
Deaths:526
KDR:0.880
Accuracy:45.954% C++
HSR:9.071% D**
Thanatos VE70
B+
Kills:348
Deaths:364
KDR:0.956
Accuracy:45.298% B+
HSR:7.184% F-
NSX Tanto
C+
Kills:243
Deaths:231
KDR:1.052
Accuracy:25.209% C+
HSR:19.342% D-
Zenith VX-5
D-
Kills:237
Deaths:336
KDR:0.705
Accuracy:21.240% D-
HSR:13.924% D*
NS Baron G5
C*
Kills:160
Deaths:177
KDR:0.904
Accuracy:45.853% C*
HSR:11.250% D
Eidolon VE33
C-
Kills:76
Deaths:124
KDR:0.613
Accuracy:25.394% C-
HSR:21.053% D
Solstice VE3
B*
Kills:68
Deaths:70
KDR:0.971
Accuracy:23.122% C+
HSR:25% B*
Kills:5,900
Deaths (as Engineer):5,358
Deaths (to Engineers):5,212
KDR:1.10116
Kill Difference:542
Playtime:570.772 hours
Usage:41%
Score:11.141m
Score/min:325
Accuracy (listed only):30.835%
HSR (listed only):15.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,438
Deaths:1,967
KDR:0.731
Accuracy:18.619% D*
HSR:14.465% D
Pandora VX25
B**
Kills:1,160
Deaths:985
KDR:1.178
Accuracy:50.729% B**
HSR:11.035% D--
Eridani SX5
D*
Kills:731
Deaths:1,100
KDR:0.665
Accuracy:20.854% D*
HSR:12.038% D*
Nova
C++
Kills:463
Deaths:526
KDR:0.880
Accuracy:45.954% C++
HSR:9.071% D**
Thanatos VE70
B+
Kills:348
Deaths:364
KDR:0.956
Accuracy:45.298% B+
HSR:7.184% F-
NS-7B PDW
D
Kills:286
Deaths:454
KDR:0.630
Accuracy:17.773% D**
HSR:13.636% D
Terminus VX-9
F
Kills:219
Deaths:296
KDR:0.740
Accuracy:17.644% F
HSR:13.242% F
Corvus VA55
C+
Kills:163
Deaths:175
KDR:0.931
Accuracy:23.402% C+
HSR:14.110% D*
NS Baron G5
C*
Kills:160
Deaths:177
KDR:0.904
Accuracy:45.853% C*
HSR:11.250% D
NSX Tengu
B+
Kills:129
Deaths:151
KDR:0.854
Accuracy:39.612% B+
HSR:20.155% C+
CME
D*
Kills:77
Deaths:98
KDR:0.786
Accuracy:19.712% D*
HSR:10.390% F
Kills:5,174
Deaths (as Combat Medic):6,293
Deaths (to Combat Medics):3,031
KDR:0.82218
Kill Difference:1,119
Playtime:57.903 hours
Usage:4%
Score:1.649m
Score/min:475
Accuracy (listed only):31.404%
HSR (listed only):12.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,438
Deaths:1,967
KDR:0.731
Accuracy:18.619% D*
HSR:14.465% D
VX6-7
D
Kills:1,160
Deaths:1,438
KDR:0.807
Accuracy:17.403% D**
HSR:17.586% D
Pandora VX25
B**
Kills:1,160
Deaths:985
KDR:1.178
Accuracy:50.729% B**
HSR:11.035% D--
Pulsar C
D--
Kills:1,150
Deaths:158
KDR:7.278
Accuracy:18.443% D*
HSR:17.130% D--
Serpent VE92
D
Kills:835
Deaths:949
KDR:0.880
Accuracy:20.542% D
HSR:16.647% D
Eridani SX5
D*
Kills:731
Deaths:1,100
KDR:0.665
Accuracy:20.854% D*
HSR:12.038% D*
Nova
C++
Kills:463
Deaths:526
KDR:0.880
Accuracy:45.954% C++
HSR:9.071% D**
Thanatos VE70
B+
Kills:348
Deaths:364
KDR:0.956
Accuracy:45.298% B+
HSR:7.184% F-
NS-7B PDW
D
Kills:286
Deaths:454
KDR:0.630
Accuracy:17.773% D**
HSR:13.636% D
NSX Tanto
C+
Kills:243
Deaths:231
KDR:1.052
Accuracy:25.209% C+
HSR:19.342% D-
Zenith VX-5
D-
Kills:237
Deaths:336
KDR:0.705
Accuracy:21.240% D-
HSR:13.924% D*
NS Baron G5
C*
Kills:160
Deaths:177
KDR:0.904
Accuracy:45.853% C*
HSR:11.250% D
NSX Tengu
B+
Kills:129
Deaths:151
KDR:0.854
Accuracy:39.612% B+
HSR:20.155% C+
Solstice VE3
B*
Kills:68
Deaths:70
KDR:0.971
Accuracy:23.122% C+
HSR:25% B*
Kills:8,408
Deaths (as Light Assault):8,906
Deaths (to Light Assaults):4,216
KDR:0.94408
Kill Difference:498
Playtime:277.919 hours
Usage:20%
Score:4.120m
Score/min:247
Accuracy (listed only):29.332%
HSR (listed only):14.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,438
Deaths:1,967
KDR:0.731
Accuracy:18.619% D*
HSR:14.465% D
Eridani SX5
D*
Kills:731
Deaths:1,100
KDR:0.665
Accuracy:20.854% D*
HSR:12.038% D*
NS-7B PDW
D
Kills:286
Deaths:454
KDR:0.630
Accuracy:17.773% D**
HSR:13.636% D
NS-61 Emissary
C
Kills:141
Deaths:209
KDR:0.675
Accuracy:24.022% D
HSR:14.894% C
NSX Tengu
B+
Kills:129
Deaths:151
KDR:0.854
Accuracy:39.612% B+
HSR:20.155% C+
NS-30 Vandal
F
Kills:75
Deaths:124
KDR:0.605
Accuracy:22.058% F-
HSR:12% F
Parallax VX3
D-
Kills:68
Deaths:42
KDR:1.619
Accuracy:33.470% D-
HSR:70.588% D-
NS-44 Commissioner
C**
Kills:56
Deaths:88
KDR:0.636
Accuracy:38.720% C**
HSR:17.857% D
Kills:2,924
Deaths (as Infiltrator):4,135
Deaths (to Infiltrators):3,098
KDR:0.70713
Kill Difference:1,211
Playtime:28.948 hours
Usage:2%
Score:0.319m
Score/min:184
Accuracy (listed only):26.891%
HSR (listed only):21.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,583
Deaths:935
KDR:1.693
Accuracy:14.406% D*
HSR:17.246% D
Quasar VM1
C--
Kills:1,202
Deaths:690
KDR:1.742
Accuracy:12.228% D*
HSR:18.386% C--
Cosmos VM3
C
Kills:783
Deaths:444
KDR:1.764
Accuracy:15.736% C
HSR:17.497% C
Cosmos VM3
C
Kills:749
Deaths:444
KDR:1.687
Accuracy:16.008% C
HSR:18.158% C
Blueshift VM5
C
Kills:416
Deaths:250
KDR:1.664
Accuracy:17.895% C
HSR:18.510% C--
Kills:4,733
Deaths (as MAX Suit):1,381.500
Deaths (to MAX Suits):1,835
KDR:3.42599
Kill Difference:3,351.500
Playtime:121.194 hours
Usage:9%
Score:3.037m
Score/min:418
Accuracy (listed only):15.255%
HSR (listed only):17.959%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,597
V. Kills:253 N/A
Deaths:196
KDR:8.148
Accuracy:48.606% C+
KPH:30.100 D-
VKPH:4.800 D-
C75 Viper
B*
Kills:464
V. Kills:57 N/A
Deaths:52
KDR:8.923
Accuracy:33.454% D
KPH:44.400 B*
VKPH:5.500 D
L100 Python HEAT
C+
Kills:157
V. Kills:61 253%
Deaths:40
KDR:3.925
Accuracy:50.385% C+
KPH:25.300 C
VKPH:9.800 C
L100 Python AP
C--
Kills:110
V. Kills:52 208%
Deaths:21
KDR:5.238
Accuracy:41.997% F
KPH:24.900 C--
VKPH:11.800 D--
Kills:2,328 (2,328 + 0)
Deaths:309
KDR:7.534
VKDR:1.369
Vehicle Kills:423
Kill Difference:2,019
Playtime:74.196 hours
Usage:5%
Score:0.925m
Score/min:208
Driving Accuracy:41.997%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:4,007
V. Kills:495 N/A
Deaths:448
KDR:8.944
Accuracy:47.925% C
KPH:27.700 D-
VKPH:3.400 D--
Supernova FPC
C+
Kills:524
V. Kills:313 167%
Deaths:123
KDR:4.260
Accuracy:45.335% D--
KPH:23.700 C+
VKPH:14.100 C
Supernova PC
B**
Kills:228
V. Kills:38 N/A
Deaths:34
KDR:6.706
Accuracy:45.278% C-
KPH:34.600 B**
VKPH:5.800 D
Proton II PPA
D
Kills:121
V. Kills:4 N/A
Deaths:12
KDR:10.083
Accuracy:12.231% F-
KPH:35.600 D
VKPH:1.200 D*
Saron HRB
C+
Kills:91
V. Kills:68 132%
Deaths:26
KDR:3.500
Accuracy:25.775% F-
KPH:19.200 D
VKPH:14.400 C+
Kills:4,971 (4,759 + 212)
Deaths:643
KDR:7.731
VKDR:1.428
Vehicle Kills:918
Kill Difference:4,328
Playtime:181.451 hours
Usage:13%
Score:2.350m
Score/min:216
Driving Accuracy:45.278%
Gunner Accuracy:25.775%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:74
V. Kills:10 N/A
Deaths:18
KDR:4.111
Accuracy:25.846% D-
KPH:21 C--
VKPH:2.800 D-
M60-G Bulldog
C-
Kills:60
V. Kills:14 400%
Deaths:22
KDR:2.727
Accuracy:32.406% C-
KPH:23.600 D
VKPH:5.500 C-
M40 Fury
C
Kills:56
V. Kills:8 N/A
Deaths:13
KDR:4.308
Accuracy:18.916% F-
KPH:35.100 C
VKPH:5 D-
Kills:190 (0 + 190)
Deaths:53
KDR:3.585
VKDR:0.604
Vehicle Kills:32
Kill Difference:137
Playtime:7.654 hours
Usage:1%
Score:0.133m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:18.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 4,5024,0074488.944C7.6247.925%C1.398%C+27.7D-3.4D--176144.6h3.1C**6.4C*
L100 Python HESH 1,8501,5971968.148C6.8248.606%C+1.628%C++30.1D-4.8D-19153.1h3.6C+7.3C++
Blueshift VM5 1,5941,5839351.693C0.3714.406%D*17.246%D23.1DN/A10768.6h13.9B++96.2C+
Sirius SX12 1,4421,4381,9670.731C0.6018.619%D*14.465%D13.5DN/A72106.7h16C+85.8C
NS-15M1 1,2371,2301,4350.857C-0.4716.936%D--18.13%D23.2DN/A13753h13.2C+77.9C
Quasar VM1 1,2091,2026901.742C+0.4212.228%D*18.386%C--20.8DN/A10157.9h11.3B*92.7C+
Orion VS54 1,1811,1741,2280.956C0.3716.363%D-18.995%D-26.1CN/A20545h13.1C++80.3C+
VX6-7 1,1651,1601,4380.807C0.5217.403%D**17.586%D17.6DN/A8566h13.4C+77D
Pandora VX25 1,1731,1609851.178C+0.1550.729%B**11.035%D--42.8C++N/A14027.1h3.7B++7.3B*
SVA-88 1,1671,1571,0081.148C0.1823.274%C+23.941%C+33.8C-N/A9634.2h13.2C56.5C+
Proximity Mine 1,1571,1571368.507A+7.1843.984%C*N/A192.8A+N/A8886h1.7B+3.9B+
Pulsar C 1,1511,1501587.278M**5.9518.443%D*17.13%D--16.5C--N/A15269.5h10.7B+57.9C+
Flare VE6 1,1671,1471,4280.803D0.5218.673%D20.75%C--28.1C-N/A9340.8h11.8C63C
NS-15MB 1,0771,0631,0571.006D0.3221.507%D-23.236%D28.4D-N/A8337.4h14.2D66D
C-4 1,0388527411.15C+0.1820.658%D-N/A69.8C15.2D--64112.2h1.3B+6.1C++
Serpent VE92 8448359490.88C+0.4520.542%D16.647%D22.8CN/A10736.7h12.3B60C++
Cosmos VM3 7897834441.764C+0.4415.736%C17.497%C28.1CN/A18227.9h12.3B+78C**
Frag Grenade 7917821782N/A780.6738.039%D--N/A521.3C++6C20531.5h3.1B++8.1C*
Lasher X2 7717659870.775C0.5521.934%D4.444%C**24.8CN/A16630.9h18.8C**85.8C++
Cosmos VM3 7527494441.687C+0.3616.008%C18.158%C26.8CN/A16527.9h13.1B+81.7C++
Eridani SX5 7377311,1000.665C-0.6620.854%D*12.038%D*13.1D-N/A5455.7h12.3C++58.8C
Supernova FPC 8375241234.26C2.9345.335%D--5.534%A*23.6C+14.1C29022.2h5C**10.9C+
NS Decimator 6325037030.716C0.6154.295%D-1.789%C34.2C+8.8D-30314.7h4.1B+7.5C*
C75 Viper 521464528.923B**7.6033.454%DN/A44.2B*5.4D25610.5h9.8B++29.3B+
Nova 4654635260.88C0.4545.954%C++9.071%D**23DN/A11320.1h3.6B++7.8B+
Blueshift VM5 4194162501.664C0.3417.895%C18.51%C--33.3C+N/A15212.5h15.8C++88.3C++
Thanatos VE70 3483483640.956C++0.3745.298%B+7.184%F-31.6C++N/A18711h3A6.7B**
Spear Anti-Vehicle Phalanx Turret 448337506.74C+5.4132.553%D*4.451%C**33C10.9D--28310.2h6.6B++20.3C*
Pulsar LSW 2992972781.068C0.2618.206%D-22.222%C19.4D-N/A13315.3h13.1C+71.9C
NS-7B PDW 2892864540.63C0.7017.773%D**13.636%D8.5D-N/A3633.5h16.8C-94.3D
NSX Tanto 2442432311.052C+0.2725.209%C+19.342%D-26.4CN/A649.2h12B+47.7C*
Zenith VX-5 2412373360.705C--0.6221.24%D-13.924%D*16.9DN/A10114h13.7C+64.7C
Supernova PC 266228346.706C*5.3845.278%C-3.07%B+34.5B**5.8D5016.6h4B*8.8B+
Force-Blade 22222118,2310.012C1.3128.012%C+N/A0.3C-N/A2738h1.7B*6.2B+
Terminus VX-9 2192192960.74C0.5917.644%F13.242%F15.9D--N/A13813.8h12.9C+73.2D-
NSX Naginata 2001951990.98C0.3522.226%C+15.385%F32.5CN/A766h12.9C+58.2C++
Corvus VA55 1661631750.931C+0.4023.402%C+14.11%D*23.3CN/A1527h13.1C+56.1C+
NS Baron G5 1621601770.904C0.4245.853%C*11.25%D27.1CN/A1725.9h3.7B*8.1C++
L100 Python HEAT 218157403.925C+2.6050.385%C+3.185%B+25.3C9.8C2726.2h5.4B+10.8B+
NS-61 Emissary 1421412090.675C+0.6524.022%D14.894%C25.2C+N/A605.6h17.5C72.7C-
Hades VSH4 1821371480.926B++0.4067.321%C+3.65%B*31.9C*10.5C+2474.3h5.8B**8.6B**
NSX Tengu 1321291510.854C0.4739.612%B+20.155%C+24.3C--N/A815.3h13C*32.7B
Proton II PPA 1251211210.083C8.7612.231%F-2.479%B+35.6D1.2D*4083.4h8.6B+69.9D--
NS Annihilator 2461173070.381C--0.9579.688%CN/A7.8D8.6C+20715h12.7C15.9C
L100 Python AP 162110215.238C++3.9141.997%F4.545%B**25C--11.8D--2074.4h6C*14.2C-
Saron HRB 15991263.5C2.1725.775%F-5.495%M**19.4C--14.5C+5354.7h17.1B*66.3C--
Tank Mine 11583184.611B**3.2859.344%A++N/A207.5A*80B++31380.4h2.2C-3.7A+
CME 7977980.786C--0.5419.712%D*10.39%F22.6DN/A1873.4h13.5C++68.6C-
Eidolon VE33 77761240.613C0.7125.394%C-21.053%D23.8C+N/A1333.2h8.5B33.4C*
NS-30 Vandal 77751240.605D0.7222.058%F-12%F15.3D--N/A794.9h7.2D-32.5D**
M60-G Bulldog 8474184.111C+2.7825.846%D-2.703%C+21.1C--2.9D-2723.5h6.8B+26.4C+
Parallax VX3 6868421.619C0.2933.47%D-70.588%D-18.4DN/A1693.7h2.4C+7.2C
S1 9568611.115B++0.2145.854%D*2.941%C++21.9C8.7D6313.1h5.5B++12.1C++
Solstice VE3 6868700.971B0.3623.122%C+25%B*23.4C*N/A8072.9h10.5B**45.6B+
M60-G Bulldog 7460222.727D1.4032.406%C-3.333%C**24D5.6C3012.5h8.2C+25.2C+
M40 Fury 6456134.308C2.9818.916%F-N/A35C5D-3081.6h10.7B++56.6C-
NS-44 Commissioner 5856880.636C0.6938.72%C**17.857%D32.9C+1.2A++2371.7h4.3C11.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon195780.9h
Anti-Vehicle MANA Turret301251.8h
Nano-Armor Kit351479,70443.3h
Nanite Revive Grenade02500.1h
Medical Applicator25770,89410.1h
Spitfire Auto-Turret32280.3h
Motion Spotter2560.1h
VS Patriot Flare Gun41500.3h
Shield Recharging Field94820.2h
Ammunition Package167550.6h
Medical Kit1252,4472.8h
Anti-Infantry MANA Turret4860.3h
Recon Detection Device3750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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