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Immortal Bounty Hunter MasterChief711[TRID] MasterChief711
VS BR 68

KDR: 2.2

Score: 26.6m

Last Seen: Jan 12th, 2020 3:42 PM
- OFFLINE - 1336.5 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt
Level Progress (to 69): 94%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Darkstar Supernova FPC Solstice SF Serpent VE92 VE-LR Obelisk Eidolon VE33 Nova
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $969,525 MLG Score: 775
Fun Score: N/A
Cheeseburgers Flipped: 373TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.566%21.539%55133131133,5672.28611-0.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.821%0.836B++0.066C+-0.663DHEAD ++ (~8.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.464B+10.20.288C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.982%1.935%367413402,945106615492.76266190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.935%-0.296C-0.366C-1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.448B8.10.353C**13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.605%2.387%285613381,5508498041.82353193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.071%0.775B++-0.516D0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.645B+19.10.527B+23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.534%66.676%285413403,598231831.5522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.33%1.142B**-0.023C+0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.378C**2.60.176C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.4%12.653%285613385,8801088155.39945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.849%1.372A-0.421C--0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.578B+3.20.334C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m225%290 (17.4k)254 (15.2k)2.1965357,19126,0372.499468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344407916.428%19.646%32304:0133

15% Combat Medic34% Engineer20% Heavy Assault21% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2014 11:17 PMJun 27th, 2014 11:13 PMJan 12th, 2020 11:54 PM (171d) (PST)Jan 12th, 2020 1:45 PM (172d) (PST)Jan 12th, 2020 11:42 AM (172d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451683770.5480.2490.1081.3270.042775

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,70610,10722,5993315680315,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1740.7h/72.5d 7,886 11,236 20,172 138.6k 1,786 8,006 4,411 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,683
Deaths:1,023
KDR:2.623
Accuracy:24.231% D
HSR:26.463% D
NS-15M1
C--
Kills:1,163
Deaths:500
KDR:2.326
Accuracy:21.242% C--
HSR:17.627% D
Ursa
C
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:22.680% C
HSR:21.638% C--
Flare VE6
D
Kills:1,159
Deaths:491
KDR:2.360
Accuracy:20.766% D
HSR:17.515% D*
Orion VS54
C
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:20.300% C
HSR:16.494% D*
VX29 Polaris
D
Kills:1,152
Deaths:540
KDR:2.133
Accuracy:21.638% D
HSR:13.889% D*
Kills:8,475
Deaths (as Heavy Assault):3,684
Deaths (to Heavy Assaults):6,784
KDR:2.30049
Kill Difference:4,791
Playtime:347.205 hours
Usage:20%
Score:5.402m
Score/min:259
Accuracy (listed only):21.810%
HSR (listed only):18.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,187
Deaths:817
KDR:1.453
Accuracy:24.530% C+
HSR:15.501% C+
Serpent VE92
C+
Kills:1,180
Deaths:698
KDR:1.691
Accuracy:24.908% C+
HSR:18.305% C-
Nova
B+
Kills:1,171
Deaths:660
KDR:1.774
Accuracy:53.567% B+
HSR:12.383% D
VE-S Canis
C*
Kills:1,168
Deaths:470
KDR:2.485
Accuracy:29.929% C*
HSR:19.264% C
Pulsar C
C+
Kills:1,167
Deaths:620
KDR:1.882
Accuracy:24.634% C+
HSR:23.051% C+
Phobos VX86
A+
Kills:1,167
Deaths:538
KDR:2.169
Accuracy:77.431% A+
HSR:15.167% C
Deimos VA29
B*
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:73.835% B*
HSR:10.968% D--
Eridani SX5
B+
Kills:1,165
Deaths:582
KDR:2.002
Accuracy:30.455% B+
HSR:24.464% B+
Sirius SX12
B+
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:28.636% B+
HSR:18.369% C+
Zenith VX-5
C+
Kills:1,164
Deaths:665
KDR:1.750
Accuracy:24.248% C--
HSR:22.165% C+
Solstice VE3
B+
Kills:1,164
Deaths:681
KDR:1.709
Accuracy:26.025% B+
HSR:20.189% C+
Pandora VX25
A
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:55.738% A
HSR:10.920% D*
NS-7 PDW
B
Kills:1,163
Deaths:512
KDR:2.271
Accuracy:27.405% B
HSR:19.691% C*
Thanatos VE70
A
Kills:1,161
Deaths:682
KDR:1.702
Accuracy:53.305% A
HSR:13.695% C--
Skorpios
B+
Kills:680
Deaths:298
KDR:2.282
Accuracy:27.542% C+
HSR:25.147% B+
Eclipse VE3A
C+
Kills:634
Deaths:453
KDR:1.400
Accuracy:24.062% D-
HSR:20.663% C+
NS-11C
C+
Kills:242
Deaths:157
KDR:1.541
Accuracy:21.981% D
HSR:19.422% C+
VE-C Horizon
C**
Kills:76
Deaths:49
KDR:1.551
Accuracy:34.988% C+
HSR:27.632% C**
Solstice Burst
D
Kills:73
Deaths:47
KDR:1.553
Accuracy:21.746% D*
HSR:20.548% D
Chaos
C+
Kills:51
Deaths:40
KDR:1.275
Accuracy:50.622% D
HSR:15.686% C+
Kills:18,108
Deaths (as Light Assault):9,756
Deaths (to Light Assaults):4,981
KDR:1.85609
Kill Difference:8,352
Playtime:113.289 hours
Usage:7%
Score:1.432m
Score/min:211
Accuracy (listed only):36.779%
HSR (listed only):18.661%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:1,170
Deaths:306
KDR:3.824
Accuracy:40.155% B**
HSR:47.180% B*
Nyx VX31
C**
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:33.980% C+
HSR:33.562% C**
VE-S Canis
C*
Kills:1,168
Deaths:470
KDR:2.485
Accuracy:29.929% C*
HSR:19.264% C
Eridani SX5
B+
Kills:1,165
Deaths:582
KDR:2.002
Accuracy:30.455% B+
HSR:24.464% B+
Sirius SX12
B+
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:28.636% B+
HSR:18.369% C+
NS-7 PDW
B
Kills:1,163
Deaths:512
KDR:2.271
Accuracy:27.405% B
HSR:19.691% C*
Parallax VX3
A
Kills:1,161
Deaths:206
KDR:5.636
Accuracy:49.262% A
HSR:76.917% C+
Artemis VX26
B+
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:30.662% B+
HSR:24.483% C++
Skorpios
B+
Kills:680
Deaths:298
KDR:2.282
Accuracy:27.542% C+
HSR:25.147% B+
Beamer VS3
B++
Kills:641
Deaths:361
KDR:1.776
Accuracy:32.683% B++
HSR:18.721% D
XM98
B**
Kills:639
Deaths:156
KDR:4.096
Accuracy:46.285% B**
HSR:72.770% C
Phaseshift VX-S
C**
Kills:628
Deaths:151
KDR:4.159
Accuracy:39.814% C**
HSR:77.866% C++
NS-357 Underboss
B++
Kills:587
Deaths:357
KDR:1.644
Accuracy:44.328% B++
HSR:14.480% D--
Manticore SX40
B**
Kills:363
Deaths:153
KDR:2.373
Accuracy:37.120% B**
HSR:14.876% D-
Cerberus
B+
Kills:247
Deaths:104
KDR:2.375
Accuracy:37.055% B+
HSR:25.101% C++
Soldier Soaker
D-
Kills:86
Deaths:46
KDR:1.870
Accuracy:26.210% D--
HSR:9.302% D-
Kills:13,191
Deaths (as Infiltrator):4,960
Deaths (to Infiltrators):5,402
KDR:2.65948
Kill Difference:8,231
Playtime:366.628 hours
Usage:21%
Score:5.281m
Score/min:240
Accuracy (listed only):35.095%
HSR (listed only):32.637%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,187
Deaths:817
KDR:1.453
Accuracy:24.530% C+
HSR:15.501% C+
Serpent VE92
C+
Kills:1,180
Deaths:698
KDR:1.691
Accuracy:24.908% C+
HSR:18.305% C-
VE-LR Obelisk
B++
Kills:1,177
Deaths:305
KDR:3.859
Accuracy:37.397% B++
HSR:35.089% C*
Eidolon VE33
B+
Kills:1,172
Deaths:390
KDR:3.005
Accuracy:32.093% B+
HSR:31.655% B+
Nova
B+
Kills:1,171
Deaths:660
KDR:1.774
Accuracy:53.567% B+
HSR:12.383% D
Pulsar C
C+
Kills:1,167
Deaths:620
KDR:1.882
Accuracy:24.634% C+
HSR:23.051% C+
Phobos VX86
A+
Kills:1,167
Deaths:538
KDR:2.169
Accuracy:77.431% A+
HSR:15.167% C
Deimos VA29
B*
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:73.835% B*
HSR:10.968% D--
Zenith VX-5
C+
Kills:1,164
Deaths:665
KDR:1.750
Accuracy:24.248% C--
HSR:22.165% C+
Solstice VE3
B+
Kills:1,164
Deaths:681
KDR:1.709
Accuracy:26.025% B+
HSR:20.189% C+
Pandora VX25
A
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:55.738% A
HSR:10.920% D*
Thanatos VE70
A
Kills:1,161
Deaths:682
KDR:1.702
Accuracy:53.305% A
HSR:13.695% C--
Eclipse VE3A
C+
Kills:634
Deaths:453
KDR:1.400
Accuracy:24.062% D-
HSR:20.663% C+
NS-11C
C+
Kills:242
Deaths:157
KDR:1.541
Accuracy:21.981% D
HSR:19.422% C+
VE-C Horizon
C**
Kills:76
Deaths:49
KDR:1.551
Accuracy:34.988% C+
HSR:27.632% C**
Solstice Burst
D
Kills:73
Deaths:47
KDR:1.553
Accuracy:21.746% D*
HSR:20.548% D
Revenant
C++
Kills:55
Deaths:16
KDR:3.438
Accuracy:29.272% D--
HSR:32.727% C++
Chaos
C+
Kills:51
Deaths:40
KDR:1.275
Accuracy:50.622% D
HSR:15.686% C+
Kills:15,171
Deaths (as Engineer):7,973
Deaths (to Engineers):4,090
KDR:1.9028
Kill Difference:7,198
Playtime:589.321 hours
Usage:34%
Score:9.070m
Score/min:257
Accuracy (listed only):38.355%
HSR (listed only):20.320%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C--
Kills:1,756
Deaths:985
KDR:1.783
Accuracy:25.807% C--
HSR:21.697% C--
Nova
B+
Kills:1,171
Deaths:660
KDR:1.774
Accuracy:53.567% B+
HSR:12.383% D
VE-S Canis
C*
Kills:1,168
Deaths:470
KDR:2.485
Accuracy:29.929% C*
HSR:19.264% C
Phobos VX86
A+
Kills:1,167
Deaths:538
KDR:2.169
Accuracy:77.431% A+
HSR:15.167% C
Deimos VA29
B*
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:73.835% B*
HSR:10.968% D--
Eridani SX5
B+
Kills:1,165
Deaths:582
KDR:2.002
Accuracy:30.455% B+
HSR:24.464% B+
Sirius SX12
B+
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:28.636% B+
HSR:18.369% C+
Pandora VX25
A
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:55.738% A
HSR:10.920% D*
NS-7 PDW
B
Kills:1,163
Deaths:512
KDR:2.271
Accuracy:27.405% B
HSR:19.691% C*
CME
C
Kills:1,162
Deaths:662
KDR:1.755
Accuracy:25.732% C
HSR:17.470% D-
Thanatos VE70
A
Kills:1,161
Deaths:682
KDR:1.702
Accuracy:53.305% A
HSR:13.695% C--
Pulsar VS1
C+
Kills:1,160
Deaths:716
KDR:1.620
Accuracy:24.205% C+
HSR:16.638% D
H-V45
C+
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:25.377% C+
HSR:18.707% C--
Terminus VX-9
C+
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:26.250% C+
HSR:16.207% D**
Corvus VA55
C+
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:25.370% C+
HSR:20.190% D
Skorpios
B+
Kills:680
Deaths:298
KDR:2.282
Accuracy:27.542% C+
HSR:25.147% B+
Chaos
C+
Kills:51
Deaths:40
KDR:1.275
Accuracy:50.622% D
HSR:15.686% C+
Kills:18,778
Deaths (as Combat Medic):9,777
Deaths (to Combat Medics):2,773
KDR:1.92063
Kill Difference:9,001
Playtime:268.739 hours
Usage:15%
Score:4.473m
Score/min:277
Accuracy (listed only):38.895%
HSR (listed only):17.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:677
Deaths:214
KDR:3.164
Accuracy:18.397% C+
HSR:15.510% D*
Quasar VM1
B+
Kills:659
Deaths:221
KDR:2.982
Accuracy:18.790% B+
HSR:16.389% D
Nebula VM20
C+
Kills:244
Deaths:74
KDR:3.297
Accuracy:19.107% C+
HSR:18.033% D
Nebula VM20
C+
Kills:225
Deaths:74
KDR:3.041
Accuracy:19.924% C+
HSR:13.333% D**
Comet VM2
C+
Kills:119
Deaths:58
KDR:2.052
Accuracy:43.446% C+
HSR:4.202% C+
NS-10 Burster
B*
Kills:65
Deaths:31
KDR:2.097
Accuracy:37.287% B*
HSR:0% F-
Comet VM2
C++
Kills:65
Deaths:51
KDR:1.275
Accuracy:44.054% C
HSR:4.615% C++
NS-10 Burster
B**
Kills:58
Deaths:31
KDR:1.871
Accuracy:37.394% B**
HSR:1.724% D*
Kills:2,112
Deaths (as MAX Suit):377
Deaths (to MAX Suits):838
KDR:5.60212
Kill Difference:1,735
Playtime:46.729 hours
Usage:3%
Score:0.894m
Score/min:319
Accuracy (listed only):29.800%
HSR (listed only):9.226%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:59
V. Kills:13 421%
Deaths:28
KDR:2.107
Accuracy:40.422% F
KPH:29.800 D--
VKPH:6.600 D-
Kills:59 (0 + 0)
Deaths:28
KDR:2.107
VKDR:0.464
Vehicle Kills:13
Kill Difference:31
Playtime:1.982 hours
Usage:0%
Score:0.024m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:10 455%
Deaths:4
KDR:12.500
Accuracy:45.227% N/A
KPH:35.300 N/A
VKPH:7.100 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:2.500
Vehicle Kills:10
Kill Difference:46
Playtime:1.417 hours
Usage:0%
Score:0.015m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:45.227%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:134
V. Kills:77 172%
Deaths:10
KDR:13.400
Accuracy:26.014% D
KPH:23 B*
VKPH:13.200 B*
C75 Viper
B*
Kills:125
V. Kills:45 272%
Deaths:12
KDR:10.417
Accuracy:48.823% B*
KPH:34.700 C+
VKPH:12.500 B*
Kills:259 (259 + 0)
Deaths:22
KDR:11.773
VKDR:5.545
Vehicle Kills:122
Kill Difference:237
Playtime:9.431 hours
Usage:1%
Score:0.125m
Score/min:220
Driving Accuracy:48.823%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,661
V. Kills:1,069 155%
Deaths:262
KDR:6.340
Accuracy:49.970% C--
KPH:20.100 D
VKPH:12.900 D
Supernova PC
C+
Kills:1,025
V. Kills:357 286%
Deaths:101
KDR:10.149
Accuracy:50.361% C+
KPH:25.500 C+
VKPH:8.900 C+
Saron HRB
B++
Kills:740
V. Kills:366 202%
Deaths:100
KDR:7.400
Accuracy:50.619% B++
KPH:24.400 C+
VKPH:12 C-
E540 Halberd
B*
Kills:473
V. Kills:232 203%
Deaths:41
KDR:11.537
Accuracy:55.084% B*
KPH:31.600 C+
VKPH:15.500 C
Kills:3,899 (2,686 + 1,213)
Deaths:504
KDR:7.736
VKDR:4.016
Vehicle Kills:2,024
Kill Difference:3,395
Playtime:168.081 hours
Usage:10%
Score:1.894m
Score/min:188
Driving Accuracy:50.361%
Gunner Accuracy:55.084%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:125
V. Kills:64 192%
Deaths:22
KDR:5.682
Accuracy:58.373% C**
KPH:40.900 C++
VKPH:20.900 C
Proton II PPA-H
C+
Kills:60
V. Kills:3 N/A
Deaths:13
KDR:4.615
Accuracy:38.211% C+
KPH:71.200 D
VKPH:3.600 D-
Kills:185 (0 + 185)
Deaths:35
KDR:5.286
VKDR:1.914
Vehicle Kills:67
Kill Difference:150
Playtime:3.900 hours
Usage:0%
Score:0.074m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:38.211%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:80
V. Kills:2 N/A
Deaths:6
KDR:13.333
Accuracy:20.731% C**
KPH:62.100 C
VKPH:1.600 D-
M20 Basilisk
C+
Kills:72
V. Kills:16 424%
Deaths:14
KDR:5.143
Accuracy:36.586% C
KPH:21.100 C+
VKPH:4.700 D-
Kills:152 (0 + 152)
Deaths:20
KDR:7.600
VKDR:0.900
Vehicle Kills:18
Kill Difference:132
Playtime:4.693 hours
Usage:0%
Score:0.051m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:36.586%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,7092,6831,0232.623C+0.4324.231%D26.463%D51DN/A13952.6h10.3C++42.4C+
Darkstar 1,7771,7569851.783C++0.4125.807%C--21.697%C--36.9C--N/A8147.6h13.3C51.4C
Supernova FPC 2,7301,6612626.34C4.1449.97%C--2.83%B20.1D12.9D19682.6h5C+10C+
Solstice SF 1,1981,1878171.453C**0.7424.53%C+15.501%C+26.1C++N/A6445.5h11.2C*45.7C*
Serpent VE92 1,1871,1806981.691C**0.5124.908%C+18.305%C-20.3DN/A5658h12C*48C*
VE-LR Obelisk 1,1861,1773053.859A1.6637.397%B++35.089%C*36.8C+N/A9932h4.6B**12.4B++
Eidolon VE33 1,1841,1723903.005B*0.8132.093%B+31.655%B+32.5C++N/A11536.1h7B+21.8B+
Nova 1,1751,1716601.774C++0.4253.567%B+12.383%D37.3C+N/A8631.4h3.9B+7.4B+
VA39 Spectre 1,1721,1703063.824B++1.6340.155%B**47.18%B*30.6C**N/A8738.2h4B**9.9B*
Nyx VX31 1,1751,1682574.545B++2.3533.98%C+33.562%C**47.3C++N/A14524.7h5.4C++16C++
VE-S Canis 1,1791,1684702.485B*0.2929.929%C*19.264%C42.9CN/A11727.2h9.2B+30.7B+
Pulsar C 1,1771,1676201.882C++0.3124.634%C+23.051%C+25.5CN/A8545.7h10.7C**43.5C*
Phobos VX86 1,1701,1675382.169B+0.0377.431%A+15.167%C61.1C*N/A13919.1h2.1B+2.7B++
Deimos VA29 1,1701,1675402.161B++0.0473.835%B*10.968%D--42.7CN/A9627.3h2.1B+2.9B+
Eridani SX5 1,1701,1655822.002B+0.1930.455%B+24.464%B+37.1C+N/A10931.4h9.9B+32.5B+
Sirius SX12 1,1701,1656321.843B+0.3528.636%B+18.369%C+34.7C+N/A9233.6h11.6B++40.4B+
Zenith VX-5 1,1741,1646651.75B0.4524.248%C--22.165%C+26.6C--N/A6343.7h13.2C54.6C+
Solstice VE3 1,1711,1646811.709B**0.4926.025%B+20.189%C+27.2C++N/A9742.8h13B+50.1C++
NS-15M1 1,1671,1635002.326B+0.1321.242%C--17.627%D44.9C+N/A12525.9h11.2B+52.8C++
Pandora VX25 1,1651,1636151.891C**0.3155.738%A10.92%D*43.4C+N/A11526.8h3.9B+7B*
NS-7 PDW 1,1691,1635122.271A0.0727.405%B19.691%C*39.4BN/A13629.5h11.4B*41.8B+
CME 1,1671,1626621.755B+0.4425.732%C17.47%D-39.5C+N/A9129.4h11.8B+45.9C*
Parallax VX3 1,1621,1612065.636B+3.4449.262%A76.917%C+38.6C*N/A9030.1h1.7B*3.5B*
Thanatos VE70 1,1641,1616821.702B++0.4953.305%A13.695%C--36.3C++N/A9232h4B+7.6B*
Artemis VX26 1,1681,1603693.144B++0.9530.662%B+24.483%C++53B+N/A12621.9h10.6B+34.6B+
Ursa 1,1641,1605392.152B++0.0422.68%C21.638%C--42.3C+N/A12027.4h9.4B+41.4C**
Pulsar VS1 1,1631,1607161.62B+0.5824.205%C+16.638%D35.4C*N/A10532.8h11B**45.3B++
H-V45 1,1621,1606461.796C++0.4025.377%C+18.707%C--38.9C+N/A10029.8h11.2B+43.9B+
Terminus VX-9 1,1621,1605991.937C++0.2626.25%C+16.207%D**40.8CN/A9428.4h10.5B+39.9B+
Corvus VA55 1,1641,1596001.932B++0.2625.37%C+20.19%D41.7C**N/A9727.8h9.2B**36.3B++
Flare VE6 1,1621,1594912.36B+0.1620.766%D17.515%D*46C+N/A13325.2h9.1B+43.7C++
Orion VS54 1,1591,1585911.959C++0.2420.3%C16.494%D*37C+N/A15231.3h10.6B+52.1C+
VX29 Polaris 1,1551,1525402.133B0.0621.638%D13.889%D*42CN/A12127.4h11.2C*51.6C+
Supernova PC 1,3821,02510110.149B+7.9550.361%C+N/A25.6C+8.9C+13540.1h5.6C11.1C+
MANA Anti-Personnel Turret 8118062643.053N/A0.8619.192%UN/A8060U50U12747000.1h19.3T*100.3T*
C-4 9767624631.646C++0.5528.218%C**N/A70.6C19.8D47210.8h1.1B++3.8B++
Saron HRB 1,1067401007.4B5.2050.619%B++N/A24.3C+12C-23130.4h22.9C45.3C*
Skorpios 6866802982.282C**0.0927.542%C+25.147%B+40.2CN/A9916.9h10.1B+36.7B
Quasar VM1 6936772143.164B0.9718.397%C+15.51%D*33.2CN/A9620.4h11.8B+64.2B
Quasar VM1 6696592212.982B++0.7918.79%B+16.389%D31.1C**N/A9721.2h12.6B+67.2C**
Beamer VS3 6456413611.776B**0.4232.683%B++18.721%D35.6C++N/A10218h7.5B+22.9B++
XM98 6396391564.096B*1.9046.285%B**72.77%C35.7C*N/A9717.9h2B++4.4B++
Eclipse VE3A 6356344531.4C+0.8024.062%D-20.663%C+26.3DN/A6924.1h12C+49.7C
Phaseshift VX-S 6286281514.159B+1.9639.814%C**77.866%C++27.7CN/A6722.7h2.4B+6B+
NS-357 Underboss 5895873571.644B+0.5544.328%B++14.48%D--50.6C+N/A15111.6h3.6B+8.2B++
Plasma Grenade 5014861486N/A483.8053.938%B*N/A694.3B+21.4B++24170.7h2.8B+5.2B++
E540 Halberd 7054734111.537C+9.3455.084%B*1.057%D31.5C15.5C19615h6C10.9C*
S1 6294383331.315B*0.8864.902%B++3.881%B++32.9B14.4C+26913.3h5.9C**9.1B+
Proximity Mine 427426884.841C*2.6448.678%B+N/A118.3CN/A4013.6h2.3D*4.7C+
Manticore SX40 3633631532.373A0.1837.12%B**14.876%D-66B**N/A1715.5h6.5B+17.6B++
Nemesis VSH9 5243282221.477B**0.7270.542%B**1.22%D-24.7C**14.7C**21113.3h6.6B+9.4B*
Tank Mine 4523251112.928C+0.7333.485%C+N/A104.8C+41D-7433.1h1.6B+4.7B++
Cerberus 2482471042.375B**0.1837.055%B+25.101%C++32.1CN/A857.7h5.1B+13.6B++
Nebula VM20 247244743.297B1.1019.107%C+18.033%D37C+N/A1156.6h13.4B++70.1B+
NS-11C 2442421571.541B0.6621.981%D19.422%C+27.2C+N/A1208.9h13.5C++61.4C+
Nebula VM20 229225743.041C**0.8419.924%C+13.333%D**34.6CN/A1086.5h15.2C++76.1C**
Spear Anti-Vehicle Phalanx Turret 3232081811.556B+9.3653.508%B++2.404%D46.2C++25.6C*3754.5h8.4C++15.6B
NS Annihilator 3111861381.348A++0.8579.659%CN/A12.2B8.2C+11715.3h10.3B+12.9B+
MANA Anti-Vehicle Turret 294183702.614C0.4258.169%C+2.186%C1830C+1110B+2592550.1h7.6C--13C--
Skyguard 2111341013.4M11.2026.014%DN/A23.1B*13.3B*1835.8h60.8A+233.7B**
Saron HRB-H 189125225.682C+3.4958.373%C**2.4%B*40.3C+20.6C3363.1h19.9B+34B+
C75 Viper 1701251210.417B++8.2248.823%B*N/A34.7C+12.5B*2813.6h12.3C++25.2B+
Lancer VS22 2791251081.157C+1.0461.826%C++N/A15.8C+19.5C*2347.9h13.4B+21.6B+
Comet VM2 170119582.052B**0.1443.446%C+4.202%C+14.9C**6.4B*1248h19C**43.7C*
Force-Blade 13611916,5070.007C--2.1934.1%C*2.521%D0.1DN/A0915.5h2.7C+8C*
Nightshade 1131112,5090.044C**2.1540.397%D-20.721%A0.8CN/A2144.5h2.9B+7.3B++
Fatestealer 1001001120.893S1.3032.831%C20%C17.9CN/A345.6h2B*6C**
Rocklet Rifle 17698501.96A++0.2453.76%C++N/A35C**27.9C*4542.8h28.9B++53.7B+
Soldier Soaker 8686461.87B+0.3326.21%D--9.302%D-86B*N/A2711h4.8B**18.5C++
M12 Kobalt 8280613.333C11.1420.731%C**18.75%C++61.5C1.5D-2251.3h21.3C-102.6C++
VE-C Horizon 7776491.551C+0.6534.988%C+27.632%C**22.4DN/A1103.4h13.4C**38.2C**
Solstice Burst 7373471.553C+0.6421.746%D*20.548%D22.1DN/A663.3h13.5C+62C--
M20 Basilisk 8872145.143B+2.9536.586%C8.333%B**21.2C+4.7D-1633.4h69.2B189B+
NS-10 Burster 12865312.097B+0.1037.287%B*N/A6.3C+6.1A8710.4h181D--485.4C+
Comet VM2 10465511.275C++0.9244.054%C4.615%C++9D5.4C++857.2h33.4D75.8C-
Aspis Anti-Aircraft Phalanx Turret 1246296.889B**4.6928.17%C*N/A14.4B+14.4B+2164.3h130B+461.4B+
Proton II PPA-H 6360134.615D2.4238.211%C+1.667%C++75C--3.8D2520.8h9.2C*24C**
Dual Photon Pods 7259282.107D-0.0940.422%FN/A29.5D--6.5D-1982h25.7C--63.5D-
NS-10 Burster 12058311.871B++0.3337.394%B**1.724%D*5.6C6A9110.4h203.8F545C
Revenant 5555163.438C++1.2429.272%D--32.727%C++34.4DN/A991.6h6.5B22.2C+
Chaos 5151401.275C+0.9250.622%D15.686%C+36.4DN/A1541.4h4.8D-9.5D--
L105 Zephyr 6050412.5C*10.3045.227%C++2%A++35.7D7.1C1771.4h7.6D16.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit432798,36743.3h
Anti-Vehicle MANA Turret121,4631.9h
Nanite Revive Grenade01720h
Medical Applicator791580,26934.9h
Restoration Kit5484,3825.6h
Motion Spotter51,6211.2h
Welding Device0650h
Spitfire Auto-Turret144720.6h
Ammunition Package336,6012h
Recon Detection Device7716,56728h
Shield Recharging Field147310.4h
V26 Maelstrom Turbo Laser11250.1h
Medical Kit111990.2h
Anti-Infantry MANA Turret353,6373.4h
Snowman Soldier41530.2h
A30 Walker0640.1h
M20 Drake1730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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