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Signifer A.S.P. Operative MasterChief711[TRID] MasterChief711
VS BR 58

KDR: 2.19

Score: 25.1m

Last Seen: Dec 7th, 2019 2:15 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 750
Level Progress (to 59): 32%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Solstice SF Serpent VE92 VE-LR Obelisk Eidolon VE33 Nova VA39 Spectre
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $955,764 MLG Score: 764
Fun Score: N/A
Cheeseburgers Flipped: 371TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.591%21.354%54632119530,8042.23493-0.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.802%0.844B*-0.015C+-0.629DHEAD ++ (~8.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.461B+10.10.284C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.35%1.958%384412232,911101715322.85953190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.818%-0.263C-0.369C-1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.473B+7.80.378C**12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.846%2.175%291612211,5178187901.85452192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.143%0.812B++-0.578D0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.648B+19.10.526B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.447%66.155%291412233,451219331.57293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.496%1.126B**-0.051C+0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.372C**2.70.17C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.517%12.627%291512225,8291035155.62645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.922%1.401A-0.411C--0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.582B+3.20.338C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 750
25.1m220.9%293 (17.6k)256 (15.4k)2.1871753,56624,4912.4966758 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227377916.346%19.505%31904:0032

15% Combat Medic35% Engineer20% Heavy Assault20% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2014 11:17 PMJun 27th, 2014 11:13 PMDec 7th, 2019 9:52 AM (11h) (PST)Dec 7th, 2019 11:40 AM (9h) (PST)Dec 7th, 2019 10:15 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481693790.5460.2500.1071.3020.043764

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,86210,14822,7143315678315,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1633.9h/68.1d 7,580 10,448 18,809 127.7k 1,651 7,477 4,233 53.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:1,981
Deaths:785
KDR:2.524
Accuracy:24.616% C-
HSR:26.350% D
NS-15M1
C
Kills:1,163
Deaths:500
KDR:2.326
Accuracy:21.242% C
HSR:17.627% D
Ursa
C+
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:22.680% C+
HSR:21.638% C
Flare VE6
C
Kills:1,159
Deaths:491
KDR:2.360
Accuracy:20.766% C
HSR:17.515% D--
Orion VS54
C+
Kills:1,158
Deaths:591
KDR:1.959
Accuracy:20.300% C+
HSR:16.494% D*
VX29 Polaris
C
Kills:1,152
Deaths:540
KDR:2.133
Accuracy:21.638% C
HSR:13.889% D*
Kills:7,773
Deaths (as Heavy Assault):3,446
Deaths (to Heavy Assaults):6,330
KDR:2.25566
Kill Difference:4,327
Playtime:323.200 hours
Usage:20%
Score:5.011m
Score/min:258
Accuracy (listed only):21.874%
HSR (listed only):18.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:1,187
Deaths:817
KDR:1.453
Accuracy:24.530% C++
HSR:15.501% C
Serpent VE92
C*
Kills:1,180
Deaths:698
KDR:1.691
Accuracy:24.908% C*
HSR:18.305% C
Nova
B++
Kills:1,171
Deaths:660
KDR:1.774
Accuracy:53.567% B++
HSR:12.383% D
VE-S Canis
B+
Kills:1,168
Deaths:470
KDR:2.485
Accuracy:29.929% B+
HSR:19.264% C+
Deimos VA29
B**
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:73.835% B**
HSR:10.968% D--
Pulsar C
C++
Kills:1,167
Deaths:620
KDR:1.882
Accuracy:24.634% C++
HSR:23.051% C+
Phobos VX86
A+
Kills:1,167
Deaths:538
KDR:2.169
Accuracy:77.431% A+
HSR:15.167% C
Eridani SX5
B*
Kills:1,165
Deaths:582
KDR:2.002
Accuracy:30.472% B*
HSR:24.464% B++
Sirius SX12
B*
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:28.636% B*
HSR:18.369% C+
Zenith VX-5
C++
Kills:1,164
Deaths:665
KDR:1.750
Accuracy:24.248% C
HSR:22.165% C++
Solstice VE3
B+
Kills:1,164
Deaths:681
KDR:1.709
Accuracy:26.025% B+
HSR:20.189% C++
NS-7 PDW
B+
Kills:1,163
Deaths:512
KDR:2.271
Accuracy:27.405% B+
HSR:19.691% C**
Pandora VX25
A+
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:55.738% A+
HSR:10.920% D--
Thanatos VE70
A+
Kills:1,161
Deaths:682
KDR:1.702
Accuracy:53.305% A+
HSR:13.695% C--
Eclipse VE3A
C
Kills:396
Deaths:296
KDR:1.338
Accuracy:25.189% C
HSR:18.939% C
NS-11C
C+
Kills:242
Deaths:157
KDR:1.541
Accuracy:21.981% C-
HSR:19.422% C+
VE-C Horizon
B+
Kills:76
Deaths:49
KDR:1.551
Accuracy:34.988% C++
HSR:27.632% B+
Solstice Burst
C--
Kills:73
Deaths:47
KDR:1.553
Accuracy:21.746% D--
HSR:20.548% C--
Skorpios
B+
Kills:58
Deaths:26
KDR:2.231
Accuracy:30.247% B+
HSR:20.690% C+
Kills:17,197
Deaths (as Light Assault):9,287
Deaths (to Light Assaults):4,719
KDR:1.85173
Kill Difference:7,910
Playtime:111.925 hours
Usage:7%
Score:1.411m
Score/min:210
Accuracy (listed only):36.253%
HSR (listed only):18.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A
Kills:1,170
Deaths:306
KDR:3.824
Accuracy:40.155% A
HSR:47.180% B*
VE-S Canis
B+
Kills:1,168
Deaths:470
KDR:2.485
Accuracy:29.929% B+
HSR:19.264% C+
Nyx VX31
B+
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:33.980% C+
HSR:33.562% B+
Eridani SX5
B*
Kills:1,165
Deaths:582
KDR:2.002
Accuracy:30.472% B*
HSR:24.464% B++
Sirius SX12
B*
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:28.636% B*
HSR:18.369% C+
NS-7 PDW
B+
Kills:1,163
Deaths:512
KDR:2.271
Accuracy:27.405% B+
HSR:19.691% C**
Parallax VX3
A+
Kills:1,161
Deaths:206
KDR:5.636
Accuracy:49.262% A+
HSR:76.917% C+
Artemis VX26
B++
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:30.662% B++
HSR:24.483% C*
XM98
A
Kills:598
Deaths:147
KDR:4.068
Accuracy:46.541% A
HSR:72.910% C
NS-357 Underboss
B*
Kills:581
Deaths:354
KDR:1.641
Accuracy:44.332% B*
HSR:14.458% D--
Phaseshift VX-S
B+
Kills:522
Deaths:129
KDR:4.047
Accuracy:38.887% B+
HSR:77.012% C*
Beamer VS3
B+
Kills:483
Deaths:269
KDR:1.796
Accuracy:31.320% B+
HSR:19.255% C-
Manticore SX40
B**
Kills:339
Deaths:145
KDR:2.338
Accuracy:37.064% B**
HSR:14.749% D--
Cerberus
A
Kills:93
Deaths:30
KDR:3.100
Accuracy:35.577% B+
HSR:34.409% A
Soldier Soaker
D
Kills:86
Deaths:46
KDR:1.870
Accuracy:26.210% D-
HSR:9.302% D
Skorpios
B+
Kills:58
Deaths:26
KDR:2.231
Accuracy:30.247% B+
HSR:20.690% C+
Kills:12,080
Deaths (as Infiltrator):4,480
Deaths (to Infiltrators):5,089
KDR:2.69643
Kill Difference:7,600
Playtime:327.881 hours
Usage:20%
Score:4.884m
Score/min:248
Accuracy (listed only):35.042%
HSR (listed only):32.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,187
Deaths:817
KDR:1.453
Accuracy:24.530% C++
HSR:15.501% C
Serpent VE92
C*
Kills:1,180
Deaths:698
KDR:1.691
Accuracy:24.908% C*
HSR:18.305% C
VE-LR Obelisk
B*
Kills:1,177
Deaths:305
KDR:3.859
Accuracy:37.397% B*
HSR:35.089% B
Eidolon VE33
B*
Kills:1,172
Deaths:390
KDR:3.005
Accuracy:32.093% B++
HSR:31.655% B*
Nova
B++
Kills:1,171
Deaths:660
KDR:1.774
Accuracy:53.567% B++
HSR:12.383% D
Deimos VA29
B**
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:73.835% B**
HSR:10.968% D--
Pulsar C
C++
Kills:1,167
Deaths:620
KDR:1.882
Accuracy:24.634% C++
HSR:23.051% C+
Phobos VX86
A+
Kills:1,167
Deaths:538
KDR:2.169
Accuracy:77.431% A+
HSR:15.167% C
Zenith VX-5
C++
Kills:1,164
Deaths:665
KDR:1.750
Accuracy:24.248% C
HSR:22.165% C++
Solstice VE3
B+
Kills:1,164
Deaths:681
KDR:1.709
Accuracy:26.025% B+
HSR:20.189% C++
Pandora VX25
A+
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:55.738% A+
HSR:10.920% D--
Thanatos VE70
A+
Kills:1,161
Deaths:682
KDR:1.702
Accuracy:53.305% A+
HSR:13.695% C--
Eclipse VE3A
C
Kills:396
Deaths:296
KDR:1.338
Accuracy:25.189% C
HSR:18.939% C
NS-11C
C+
Kills:242
Deaths:157
KDR:1.541
Accuracy:21.981% C-
HSR:19.422% C+
VE-C Horizon
B+
Kills:76
Deaths:49
KDR:1.551
Accuracy:34.988% C++
HSR:27.632% B+
Solstice Burst
C--
Kills:73
Deaths:47
KDR:1.553
Accuracy:21.746% D--
HSR:20.548% C--
Kills:14,827
Deaths (as Engineer):7,760
Deaths (to Engineers):3,889
KDR:1.9107
Kill Difference:7,067
Playtime:571.954 hours
Usage:35%
Score:8.841m
Score/min:258
Accuracy (listed only):38.226%
HSR (listed only):19.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B++
Kills:1,171
Deaths:660
KDR:1.774
Accuracy:53.567% B++
HSR:12.383% D
VE-S Canis
B+
Kills:1,168
Deaths:470
KDR:2.485
Accuracy:29.929% B+
HSR:19.264% C+
Deimos VA29
B**
Kills:1,167
Deaths:540
KDR:2.161
Accuracy:73.835% B**
HSR:10.968% D--
Phobos VX86
A+
Kills:1,167
Deaths:538
KDR:2.169
Accuracy:77.431% A+
HSR:15.167% C
Eridani SX5
B*
Kills:1,165
Deaths:582
KDR:2.002
Accuracy:30.472% B*
HSR:24.464% B++
Sirius SX12
B*
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:28.636% B*
HSR:18.369% C+
NS-7 PDW
B+
Kills:1,163
Deaths:512
KDR:2.271
Accuracy:27.405% B+
HSR:19.691% C**
Pandora VX25
A+
Kills:1,163
Deaths:615
KDR:1.891
Accuracy:55.738% A+
HSR:10.920% D--
CME
C+
Kills:1,162
Deaths:662
KDR:1.755
Accuracy:25.732% C+
HSR:17.470% D
Thanatos VE70
A+
Kills:1,161
Deaths:682
KDR:1.702
Accuracy:53.305% A+
HSR:13.695% C--
Pulsar VS1
C++
Kills:1,160
Deaths:716
KDR:1.620
Accuracy:24.205% C++
HSR:16.638% D
H-V45
C*
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:25.377% C*
HSR:18.707% C
Terminus VX-9
C++
Kills:1,160
Deaths:599
KDR:1.937
Accuracy:26.250% C++
HSR:16.207% D*
Corvus VA55
C*
Kills:1,159
Deaths:600
KDR:1.932
Accuracy:25.370% C*
HSR:20.190% C-
Darkstar
C+
Kills:952
Deaths:636
KDR:1.497
Accuracy:26.574% C+
HSR:22.269% C
Skorpios
B+
Kills:58
Deaths:26
KDR:2.231
Accuracy:30.247% B+
HSR:20.690% C+
Kills:17,301
Deaths (as Combat Medic):9,116
Deaths (to Combat Medics):2,605
KDR:1.89787
Kill Difference:8,185
Playtime:243.999 hours
Usage:15%
Score:4.065m
Score/min:278
Accuracy (listed only):38.380%
HSR (listed only):17.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:674
Deaths:214
KDR:3.150
Accuracy:18.401% C+
HSR:15.430% D*
Quasar VM1
B+
Kills:659
Deaths:221
KDR:2.982
Accuracy:18.797% B+
HSR:16.389% C--
Nebula VM20
C++
Kills:244
Deaths:74
KDR:3.297
Accuracy:19.107% C++
HSR:18.033% C--
Nebula VM20
C*
Kills:225
Deaths:74
KDR:3.041
Accuracy:19.924% C*
HSR:13.333% D**
Comet VM2
C++
Kills:116
Deaths:57
KDR:2.035
Accuracy:43.744% C++
HSR:4.310% C++
Comet VM2
C++
Kills:65
Deaths:50
KDR:1.300
Accuracy:44.271% C+
HSR:4.615% C++
NS-10 Burster
B**
Kills:65
Deaths:31
KDR:2.097
Accuracy:37.287% B**
HSR:0% F
NS-10 Burster
B**
Kills:58
Deaths:31
KDR:1.871
Accuracy:37.394% B**
HSR:1.724% D*
Kills:2,106
Deaths (as MAX Suit):376
Deaths (to MAX Suits):819
KDR:5.60106
Kill Difference:1,730
Playtime:46.467 hours
Usage:3%
Score:0.891m
Score/min:320
Accuracy (listed only):29.866%
HSR (listed only):9.229%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:58
V. Kills:12 446%
Deaths:28
KDR:2.071
Accuracy:40.223% D**
KPH:29.300 D-
VKPH:6.100 D--
Kills:58 (0 + 0)
Deaths:28
KDR:2.071
VKDR:0.429
Vehicle Kills:12
Kill Difference:30
Playtime:1.982 hours
Usage:0%
Score:0.023m
Score/min:191
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:10 455%
Deaths:4
KDR:12.500
Accuracy:45.227% N/A
KPH:35.300 N/A
VKPH:7.100 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:2.500
Vehicle Kills:10
Kill Difference:46
Playtime:1.417 hours
Usage:0%
Score:0.015m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:45.227%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:122
V. Kills:72 167%
Deaths:10
KDR:12.200
Accuracy:25.875% D
KPH:24.200 A+
VKPH:14.300 B**
C75 Viper
B+
Kills:103
V. Kills:33 303%
Deaths:12
KDR:8.583
Accuracy:46.182% B+
KPH:32.400 C++
VKPH:10.400 B+
Kills:225 (225 + 0)
Deaths:22
KDR:10.227
VKDR:4.773
Vehicle Kills:105
Kill Difference:203
Playtime:8.231 hours
Usage:1%
Score:0.112m
Score/min:226
Driving Accuracy:46.182%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,661
V. Kills:1,069 155%
Deaths:262
KDR:6.340
Accuracy:49.970% C-
KPH:20.100 C--
VKPH:12.900 C--
Supernova PC
C*
Kills:1,025
V. Kills:357 286%
Deaths:101
KDR:10.149
Accuracy:50.361% C++
KPH:25.500 C*
VKPH:8.900 C++
Saron HRB
B*
Kills:740
V. Kills:366 202%
Deaths:100
KDR:7.400
Accuracy:50.619% B*
KPH:24.400 C+
VKPH:12 C-
E540 Halberd
B**
Kills:454
V. Kills:225 201%
Deaths:41
KDR:11.073
Accuracy:55.674% B**
KPH:32.400 C++
VKPH:16 C+
Kills:3,880 (2,686 + 1,194)
Deaths:504
KDR:7.698
VKDR:4.002
Vehicle Kills:2,017
Kill Difference:3,376
Playtime:167.151 hours
Usage:10%
Score:1.881m
Score/min:188
Driving Accuracy:50.361%
Gunner Accuracy:55.674%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:125
V. Kills:64 192%
Deaths:22
KDR:5.682
Accuracy:58.396% B
KPH:40.900 C*
VKPH:21 C
Proton II PPA-H
C++
Kills:59
V. Kills:3 N/A
Deaths:13
KDR:4.538
Accuracy:38.223% C++
KPH:70.700 C
VKPH:3.600 D
Kills:184 (0 + 184)
Deaths:35
KDR:5.257
VKDR:1.914
Vehicle Kills:67
Kill Difference:149
Playtime:3.889 hours
Usage:0%
Score:0.074m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:38.223%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:70
V. Kills:2 N/A
Deaths:6
KDR:11.667
Accuracy:20.792% B+
KPH:60.200 C+
VKPH:1.700 D
M20 Basilisk
C++
Kills:69
V. Kills:16 406%
Deaths:14
KDR:4.929
Accuracy:35.995% C
KPH:21 C++
VKPH:4.900 D
Kills:139 (0 + 139)
Deaths:20
KDR:6.950
VKDR:0.900
Vehicle Kills:18
Kill Difference:119
Playtime:4.443 hours
Usage:0%
Score:0.049m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:35.995%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,9991,9817852.524C+0.3424.616%C-26.35%D52.4C-N/A14737.8h10.2B41.6C++
Supernova FPC 2,7301,6612626.34C+4.1549.97%C-2.83%B20.1C--12.9C--19582.6h5C*10C++
Solstice SF 1,1981,1878171.453B+0.7324.53%C++15.501%C26.1BN/A6345.5h11.2C++45.7B+
Serpent VE92 1,1871,1806981.691B+0.5024.908%C*18.305%C20.3CN/A5658h12B+48B
VE-LR Obelisk 1,1861,1773053.859A+1.6737.397%B*35.089%B36.8C++N/A9832h4.6B**12.4B*
Eidolon VE33 1,1841,1723903.005A*0.8232.093%B++31.655%B*32.5B+N/A11436.1h7B*21.8B++
Nova 1,1751,1716601.774C++0.4153.567%B++12.383%D37.3C+N/A8631.4h3.9B+7.4B+
VA39 Spectre 1,1721,1703063.824A1.6440.155%A47.18%B*30.6B+N/A8638.2h4B**9.9B**
VE-S Canis 1,1791,1684702.485A0.3029.929%B+19.264%C+42.9C++N/A11627.2h9.2B++30.7B+
Nyx VX31 1,1751,1682574.545B**2.3633.98%C+33.562%B+47.3BN/A14524.7h5.4C**16C**
Deimos VA29 1,1701,1675402.161B++0.0373.835%B**10.968%D--42.7C+N/A9527.3h2.1B+2.9B+
Pulsar C 1,1771,1676201.882B0.3124.634%C++23.051%C+25.5C+N/A8545.7h10.7B+43.5B+
Phobos VX86 1,1701,1675382.169B++0.0277.431%A+15.167%C61.1B+N/A13919.1h2.1B+2.7B++
Eridani SX5 1,1701,1655822.002B*0.1930.472%B*24.464%B++37.1C++N/A10931.4h9.9B++32.5B+
Sirius SX12 1,1701,1656321.843B*0.3428.636%B*18.369%C+34.7C*N/A9133.6h11.6B*40.4B+
Zenith VX-5 1,1741,1646651.75B++0.4424.248%C22.165%C++26.6CN/A6343.7h13.2C++54.6C++
Solstice VE3 1,1711,1646811.709A+0.4826.025%B+20.189%C++27.2B+N/A9642.8h13B+50.1C**
NS-7 PDW 1,1691,1635122.271A++0.0827.405%B+19.691%C**39.4B+N/A13529.5h11.4B*41.8B++
Pandora VX25 1,1651,1636151.891B*0.3055.738%A+10.92%D--43.4C++N/A11426.8h3.9B+7B*
NS-15M1 1,1671,1635002.326B+0.1421.242%C17.627%D44.9C++N/A12525.9h11.2B+52.8C**
CME 1,1671,1626621.755B++0.4325.732%C+17.47%D39.5C*N/A9129.4h11.8B++45.9B+
Parallax VX3 1,1621,1612065.636B+3.4549.262%A+76.917%C+38.6B+N/A9030.1h1.7B**3.5B**
Thanatos VE70 1,1641,1616821.702B**0.4953.305%A+13.695%C--36.3B+N/A9132h4B++7.6B*
Artemis VX26 1,1681,1603693.144A+0.9630.662%B++24.483%C*53B*N/A12521.9h10.6B++34.6B++
Pulsar VS1 1,1631,1607161.62B++0.5724.205%C++16.638%D35.5B+N/A10432.7h11B**45.3B++
H-V45 1,1621,1606461.796C**0.3925.377%C*18.707%C38.9C**N/A9929.8h11.2B*43.9B+
Ursa 1,1641,1605392.152B**0.0422.68%C+21.638%C42.3C++N/A12027.4h9.4B++41.4B+
Terminus VX-9 1,1621,1605991.937C*0.2526.25%C++16.207%D*40.8C++N/A9328.4h10.5B*39.9B+
Flare VE6 1,1621,1594912.36A0.1720.766%C17.515%D--46C++N/A13225.2h9.1B++43.7B
Corvus VA55 1,1641,1596001.932A0.2625.37%C*20.19%C-41.7B++N/A9727.8h9.2A36.3B++
Orion VS54 1,1591,1585911.959B+0.2320.3%C+16.494%D*37C*N/A14931.3h10.6B++52.1C++
VX29 Polaris 1,1551,1525402.133B++0.0521.638%C13.889%D*42C+N/A12127.4h11.2B+51.6C**
Supernova PC 1,3821,02510110.149B++7.9650.361%C++N/A25.6C**8.9C++13540.1h5.6C+11.1C++
Darkstar 9669526361.497C+0.6926.574%C+22.269%C35.1CN/A7727.1h13.8C51.8C+
MANA Anti-Personnel Turret 7987932613.038N/A0.8519.145%UN/A7930U50U12503600.1h19.3T*101.1T*
Saron HRB 1,1067401007.4B+5.2150.619%B*N/A24.3C+12C-23130.4h22.9C+45.3B+
C-4 8746784201.614C++0.5728.209%BN/A66.5C19.2D45910.2h1.1B*3.9B++
Quasar VM1 6906742143.15B+0.9618.401%C+15.43%D*33.2C+N/A9520.3h11.8B*64.4B+
Quasar VM1 6696592212.982B**0.7918.797%B+16.389%C--31.2B+N/A9721.1h12.6B*67.1B+
XM98 5985981474.068B**1.8846.541%A72.91%C35.2B+N/A9617h2B*4.4B*
NS-357 Underboss 5835813541.641B++0.5544.332%B*14.458%D--50.5C*N/A15111.5h3.6B++8.2B++
Phaseshift VX-S 5225221294.047B+1.8638.887%B+77.012%C*26.1CN/A6420h2.5B+6.3B+
Beamer VS3 4864832691.796A+0.3931.32%B+19.255%C-51.9AN/A1579.3h7.5B++24C**
E540 Halberd 6794544111.073C*8.8955.674%B**1.101%D32.4C++16.1C+20314h6C+10.7B+
Plasma Grenade 4404281428N/A425.8153.279%B**N/A713.3B**20B**23200.6h2.9B*5.5B*
Eclipse VE3A 3973962961.338C+0.8525.189%C18.939%C26.2C-N/A7315.1h11.6C**46.1C++
S1 5203693031.218B**0.9764.24%B*4.607%B**31.5B+12.9C+26611.7h5.7B+8.9B++
Proximity Mine 353352824.293C++2.1148.727%B*N/A110CN/A3973.2h2.3D*4.8C+
Manticore SX40 3393391452.338A+0.1537.064%B**14.749%D--69.2A++N/A1834.9h6.6B+17.8B*
Nemesis VSH9 5203262201.482A0.7170.54%B**1.227%D25.1B+14.9B+21213h6.5B*9.3B**
Tank Mine 4283091102.809C++0.6233.852%C+N/A103C+39.7D7303h1.6B+4.8B*
Nebula VM20 247244743.297B++1.1119.107%C++18.033%C--37C*N/A1156.6h13.4B**70.1B++
NS-11C 2442421571.541B++0.6521.981%C-19.422%C+27.2C+N/A1188.9h13.5B61.4C++
Nebula VM20 229225743.041B+0.8519.924%C*13.333%D**34.6C+N/A1076.5h15.2B+76.1B+
MANA Anti-Vehicle Turret 294183702.614C+0.4358.108%C2.186%C+1830B+1110B+2578230.1h7.5B+12.9B
Spear Anti-Vehicle Phalanx Turret 2751761611B+8.8152.397%B*2.841%D41.9C*23.6C*3574.2h8.9C++17.1B+
NS Annihilator 2861701271.339A++0.8580.3%C+N/A12.1B+8.3C+12014h10.4B+12.9B+
Lancer VS22 2791251081.157B1.0361.826%C++N/A15.8C++19.5B+2337.9h13.4B+21.6B+
Saron HRB-H 189125225.682C++3.4958.396%B2.4%B**40.3C*20.6C3353.1h19.8B++33.9B++
Skyguard 1941221012.2M*10.0125.875%DN/A24.4A+14.4B**1935h59.8A+231.3B**
Force-Blade 13611916,2730.007C-2.1834.208%B2.521%D0.1DN/A0905.2h2.7C++8B
Comet VM2 165116572.035A+0.1543.744%C++4.31%C++14.9B++6.3B**1227.8h19.1B+43.6B+
C75 Viper 136103128.583B*6.4046.182%B+N/A32.2C++10.3B+2783.2h12.3B26.7B+
Fatestealer 1001001100.909M++1.2832.941%C20%C18.9CN/A375.3h2B*6B
Cerberus 9493303.1A*0.9135.577%B+34.409%A84.5A++N/A2611.1h5.6B+15.7B+
Rocklet Rifle 16391432.116M+0.0753.176%C++N/A33.7B+26.7C**4302.7h29.4B++55.4B+
Soldier Soaker 8686461.87B++0.3226.21%D-9.302%D86AN/A2711h4.8B++18.5C*
VE-C Horizon 7776491.551C*0.6434.988%C++27.632%B+22.4DN/A1043.4h13.4B+38.2B+
Solstice Burst 7373471.553C++0.6321.746%D--20.548%C--22.1DN/A663.3h13.5C++62C
M12 Kobalt 7270611.667C+9.4820.792%B+17.143%C+58.3C+1.7D2281.2h22C106C**
M20 Basilisk 8569144.929B**2.7435.995%C7.246%B+20.9C++4.8D1683.3h68.3B*189.8B+
Comet VM2 10465501.3B0.8944.271%C+4.615%C++9.3C5.6B+857h32.6C73.7C+
NS-10 Burster 12865312.097A0.0937.287%B**N/A6.3C**6.1A++8710.4h181D485.4C*
Proton II PPA-H 6259134.538D2.3538.223%C++1.695%C+73.8C3.8D2480.8h9.2B+24B+
NS-10 Burster 12058311.871A0.3237.394%B**1.724%D*5.6C+6A++9110.4h203.8D**545C+
Dual Photon Pods 7058282.071D0.1240.223%D**N/A29D-6D--1912h25.5C+63.3C--
Skorpios 6058262.231B+0.0430.247%B+20.69%C+14.9D*N/A583.9h9.3B*30.7B*
Aspis Anti-Aircraft Phalanx Turret 1175887.25A+5.0626.003%C++N/A14.1B++14.4B*2124.1h121.9B*468.9B+
L105 Zephyr 6050412.5B+10.3145.227%B+2%A*35.7C-7.1C1771.4h7.6C16.8C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret121,4471.9h
Nano-Armor Kit408762,27041.4h
Nanite Revive Grenade01040h
Medical Applicator737549,57432.7h
Restoration Kit5434,3445.6h
Motion Spotter51,4611.1h
Maelstrom Turbo Laser11250.1h
Shield Recharging Field135830.3h
Recon Detection Device7214,92725.2h
Ammunition Package326,1781.9h
Anti-Infantry MANA Turret343,5663.3h
M20 Drake1730.1h
A30 Walker0640.1h

Check the help document for the dictionary if you want to learn more about words used here.


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