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Praetor Veteran MasterGiggo[HARM] MasterGiggo
VS BR 82

KDR: 2.09

Score: 5.6m

Last Seen: Mar 27th, 2019 10:09 PM
- OFFLINE - 2593.2 hour(s)

Battle Rank 82 - Vanu Sovereignty on Cobalt
Level Progress (to 83): 73%
Level 100 Progress: 29% 354h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Orion VS54 Pulsar VS1 Supernova PC Solstice VE3 Quasar VM1 Nebula VM20 Light PPA Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,064,601 MLG Score: 851
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.598%20.307%479612082,4721.577540.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.002%0.476B+-0.084C+-0.095C+HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.144C++15-0.054C+48.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.699%0.855%736312119361592195.88679425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.633%-0.174C-0.678D0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.58B+24.20.544B+43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.399%1.155%592212128662573313.35659261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.014%0.914B*-0.905D--0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+6.60.469B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.37%24.576%4511213118184600.637838193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.463F4.966S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.233C++18.70.532B+73

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.154%43.804%452121234729061.19655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.367%-0.577D-1.512F1.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.269C3.9-0.229C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m979.2%626 (37.6k)506 (30.4k)2.087628,0773,8692.4445682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121442521.171%12.777%27002:500

14% Combat Medic49% Engineer17% Heavy Assault9% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 5:33 PMJul 29th, 2018 8:34 PMApr 5th, 2019 9:32 PM (140d) (PST)Mar 27th, 2019 6:10 PM (149d) (PST)Mar 27th, 2019 6:09 PM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8942496450.7360.3530.0948.0140.082851

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,63214,94138,69144216481530,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
182.9h/7.6d 1,381 1,032 3,079 87.9k 214 550 902 9.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:881
Deaths:581
KDR:1.516
Accuracy:20.071% C+
HSR:24.064% C+
NS-15M AE
D*
Kills:54
Deaths:32
KDR:1.688
Accuracy:18.433% D**
HSR:16.667% D*
Kills:935
Deaths (as Heavy Assault):613
Deaths (to Heavy Assaults):1,004
KDR:1.52529
Kill Difference:322
Playtime:30.989 hours
Usage:17%
Score:0.741m
Score/min:399
Accuracy (listed only):19.252%
HSR (listed only):20.365%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:694
Deaths:503
KDR:1.380
Accuracy:26.819% B++
HSR:16.282% D
Pulsar C
A+
Kills:53
Deaths:75
KDR:0.707
Accuracy:28.837% B*
HSR:32.076% A+
Kills:747
Deaths (as Engineer):578
Deaths (to Engineers):851
KDR:1.29239
Kill Difference:169
Playtime:90.066 hours
Usage:49%
Score:2.527m
Score/min:468
Accuracy (listed only):27.828%
HSR (listed only):24.179%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:694
Deaths:503
KDR:1.380
Accuracy:26.819% B++
HSR:16.282% D
Pulsar C
A+
Kills:53
Deaths:75
KDR:0.707
Accuracy:28.837% B*
HSR:32.076% A+
Kills:747
Deaths (as Light Assault):578
Deaths (to Light Assaults):580
KDR:1.29239
Kill Difference:169
Playtime:15.961 hours
Usage:9%
Score:0.531m
Score/min:555
Accuracy (listed only):27.828%
HSR (listed only):24.179%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:707
Deaths:565
KDR:1.251
Accuracy:25.542% B+
HSR:18.529% C
Kills:707
Deaths (as Combat Medic):565
Deaths (to Combat Medics):302
KDR:1.25133
Kill Difference:142
Playtime:25.344 hours
Usage:14%
Score:0.936m
Score/min:615
Accuracy (listed only):25.542%
HSR (listed only):18.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C-
Kills:236
Deaths:118
KDR:2
Accuracy:29.502% C-
HSR:28.814% D-
Soldier Soaker
A++
Kills:129
Deaths:112
KDR:1.152
Accuracy:30.240% C
HSR:24.806% A++
Parallax VX3
B+
Kills:111
Deaths:44
KDR:2.523
Accuracy:41.853% B+
HSR:75.676% C
Beamer VS3
C*
Kills:83
Deaths:79
KDR:1.051
Accuracy:23.902% C--
HSR:24.096% C*
Kills:559
Deaths (as Infiltrator):353
Deaths (to Infiltrators):618
KDR:1.58357
Kill Difference:206
Playtime:8.941 hours
Usage:5%
Score:0.295m
Score/min:550
Accuracy (listed only):31.374%
HSR (listed only):38.348%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:605
Deaths:284
KDR:2.130
Accuracy:18.387% B+
HSR:15.372% D
Nebula VM20
B++
Kills:588
Deaths:266
KDR:2.211
Accuracy:17.643% C+
HSR:24.150% B++
Kills:1,193
Deaths (as MAX Suit):275
Deaths (to MAX Suits):226
KDR:4.33818
Kill Difference:918
Playtime:14.001 hours
Usage:8%
Score:0.524m
Score/min:624
Accuracy (listed only):18.015%
HSR (listed only):19.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:447
V. Kills:22 N/A
Deaths:149
KDR:3
Accuracy:39.949% C+
KPH:77.600 B**
VKPH:3.800 C*
Dual Photon Pods
A+
Kills:335
V. Kills:107 310%
Deaths:68
KDR:4.926
Accuracy:58.047% B++
KPH:114.400 B++
VKPH:36.600 A+
Saron Laser Cannon
A++
Kills:154
V. Kills:78 195%
Deaths:96
KDR:1.604
Accuracy:27.701% D
KPH:34 A++
VKPH:17.200 A
Kills:936 (601 + 0)
Deaths:313
KDR:2.990
VKDR:0.661
Vehicle Kills:207
Kill Difference:623
Playtime:13.214 hours
Usage:7%
Score:0.321m
Score/min:405
Piloting Accuracy:27.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:165
V. Kills:44 367%
Deaths:29
KDR:5.690
Accuracy:43.836% B+
KPH:58.800 A+
VKPH:15.700 A++
L100 Python HESH
M*
Kills:86
V. Kills:12 N/A
Deaths:8
KDR:10.750
Accuracy:60.560% A
KPH:129.900 M*
VKPH:18.100 M
Kills:251 (251 + 0)
Deaths:37
KDR:6.784
VKDR:1.514
Vehicle Kills:56
Kill Difference:214
Playtime:3.467 hours
Usage:2%
Score:0.068m
Score/min:326
Driving Accuracy:60.560%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:701
V. Kills:209 334%
Deaths:122
KDR:5.746
Accuracy:55.190% B++
KPH:48.800 A**
VKPH:14.500 A++
Supernova FPC
A*
Kills:135
V. Kills:52 255%
Deaths:24
KDR:5.625
Accuracy:54.361% C++
KPH:48.500 A*
VKPH:18.700 B++
Kills:836 (836 + 0)
Deaths:146
KDR:5.726
VKDR:1.788
Vehicle Kills:261
Kill Difference:690
Playtime:17.155 hours
Usage:9%
Score:0.319m
Score/min:310
Driving Accuracy:54.361%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:74
V. Kills:5 N/A
Deaths:6
KDR:12.333
Accuracy:36.448% C+
KPH:176.900 A++
VKPH:12 A+
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:0.833
Vehicle Kills:5
Kill Difference:68
Playtime:0.419 hours
Usage:0%
Score:0.014m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:36.448%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:118
V. Kills:2 N/A
Deaths:9
KDR:13.111
Accuracy:20.370% B+
KPH:107.100 B**
VKPH:1.800 D
Kills:118 (0 + 118)
Deaths:9
KDR:13.111
VKDR:0.222
Vehicle Kills:2
Kill Difference:109
Playtime:1.103 hours
Usage:1%
Score:0.030m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:20.370%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8948815811.516C++0.5720.071%C+24.064%C+53.1B*N/A18716.6h14.2C+70.7C+
Pulsar VS1 7177075651.251B0.8425.542%B+18.529%C41.8B**N/A15716.9h16.5C64.5C++
Supernova PC 9107011225.746C++3.6655.19%B++1.284%D48.7A**14.5A++29414.4h5.2C++9.4B+
Solstice VE3 7096945031.38B*0.7126.819%B++16.282%D24.4C**N/A10228.5h15.5C++57.7C*
Quasar VM1 6126052842.13B+0.0418.387%B+15.372%D43.8A++N/A15513.8h13.6B+73.9B+
Nebula VM20 5945882662.211C++0.1217.643%C+24.15%B++46.3B*N/A15412.7h15B+85B
Light PPA 4694471493C+0.9139.949%C+N/A77.1B**3.8C*2735.8h10.8B+27.1B
Dual Photon Pods 442335684.926C+2.8458.047%B++1.194%C+115.5B++36.9A++6872.9h20.5B35.3B+
VA39 Spectre 2412361182B+0.0929.502%C-28.814%D-60.5A**1.3A*2383.9h4.7B++16B+
C75 Viper 209165295.69B3.6043.836%B+N/A58.9A+15.7A++2762.8h12.8C**29.2B+
S1 2051581191.328B**0.7665.596%B**2.532%C+47.9A++14.2C*3463.3h4.9B*7.5B*
Saron Laser Cannon 232154961.604C+0.4827.701%D1.299%D34.2A++17.3A3914.5h71B*256.2B++
C-4 169148354.229A*2.1437.318%A*N/A164.4A++23.3C12430.9h0.9B**2.3A
Supernova FPC 187135245.625C+3.5454.361%C++N/A48.2A*18.6B+3942.8h5.4C+9.9C++
Soldier Soaker 1321291121.152C+0.9430.24%C24.806%A++49.6C+1.2B2082.6h6.2C+20.4C+
M12 Kobalt 120118913.111C+11.0220.37%B+24.576%A107.3B**1.8D4491.1h18.7C++91.7B+
Orbital Strike Uplink 1321171117U114.91184.211%UN/A1170U150U99040.1h0.3T*0.2T*
Parallax VX3 112111442.523C+0.4441.853%B+75.676%C65.3A*N/A2741.7h2.2C*5.3B
Lasher X2 1071071130.947C+1.1426.782%C++9.346%M++31.5C+N/A1293.4h18.6C**69.5B
L100 Python HESH 9886810.75C+8.6660.56%AN/A122.9M++17.1A*5400.7h2.8B+4.6B*
Beamer VS3 8583791.051B+1.0423.902%C--24.096%C*33.2BN/A1342.5h7.3B++30.4C++
Proton II PPA-H 7974612.333C++10.2536.448%C+N/A185A*12.5A++5520.4h8.5B+23.4B+
MANA Anti-Personnel Turret 6161561.089N/A1.0027.592%UN/A610UN/A1443200.1h26.2T*94.9T*
The Slasher 62592,3710.025C--2.0649.58%B**3.39%D-0.7CN/A383.9h2B+4C++
NS-15M AE 5454321.688C+0.4018.433%D**16.667%D*28.4DN/A721.9h11.8C++63.8C--
Pulsar C 5753750.707C1.3828.837%B*32.076%A+17.7C-1.3A*1183h19.9F-69.1C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12120.1h
Nano-Armor Kit6387,02412.4h
Nanite Revive Grenade01700h
Medical Applicator15634,9942.9h
Aphelion VEX-4H01200h
Aphelion VEX01140h
Deconstruction Tool01410h
Ammunition Package64800.2h
Anti-Infantry MANA Turret9910.2h
Flail Targeting Dart6530.4h
Snowman Soldier71200.4h
Recon Detection Device1580.1h
Shield Recharging Field115740.4h

Check the help document for the dictionary if you want to learn more about words used here.


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