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Snowblower MasterLouu[WWYS] MasterLouu
VS BR 126

KDR: 1.3

Score: 33.5m

Last Seen: Jan 6th, 2019 2:40 PM
- OFFLINE - 2633.3 hour(s)

Battle Rank 106 (126 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Pulsar C Pulsar LSW NS-15M1 Solstice SF NS-7 PDW Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $339,021 MLG Score: 271
Fun Score: N/A
Cheeseburgers Flipped: 513TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.542%18.182%42822119215,3890.9408210.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.267%0.465B+-0.408C---0.286CHEAD ++ (~6.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.27C*12.80.104C+41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.539%1.782%256512094,265212735892.00423119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.534%-0.085C+0.178C++-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.8-0.021C+60.2-0.136C104.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.565%2.653%183612083,166221221101.43128150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.95%-0.429C--0.06C+1.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.1-0.274C18-0.436C--31.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.257%1.134%4431212025,642183833313.06964169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.091%0.468B+-0.818D-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.789B++10.40.739B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.342%79.875%443412101,595145891.09396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.955%0.805B++0.831B++1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.418B2.30.27C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.544%11.924%443412103,2791426492.29783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.596%-0.498D-0.535D0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.259C*3.50.286C*6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.5m243.7%275 (16.5k)241 (14.5k)1.3021546,34135,5881.53774126 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121451322.25%11.679%26003:5413

50% Engineer14% Heavy Assault9% Infiltrator18% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2013 12:16 PMDec 30th, 2018 3:40 AMJan 10th, 2019 4:12 AM (225d) (PST)Jan 6th, 2019 5:13 PM (228d) (PST)Jan 6th, 2019 10:40 AM (229d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6431574860.3330.2560.0391.0520.098271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,5639,43329,1302015263614,441

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2316.8h/96.5d 8,384 5,412 9,886 146.3k 3,331 5,218 13,668 89.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:1,259
Deaths:1,701
KDR:0.740
Accuracy:17.546% D--
HSR:16.680% D--
NS-15M1
C*
Kills:1,250
Deaths:919
KDR:1.360
Accuracy:23.613% C*
HSR:18.640% C--
VX29 Polaris
C++
Kills:1,158
Deaths:982
KDR:1.179
Accuracy:23.891% C++
HSR:19.776% C-
Orion VS54
C**
Kills:1,157
Deaths:1,002
KDR:1.155
Accuracy:22.276% C**
HSR:19.965% D
Flare VE6
C-
Kills:441
Deaths:396
KDR:1.114
Accuracy:20.158% C-
HSR:20.181% D
SVA-88
C*
Kills:315
Deaths:229
KDR:1.376
Accuracy:22.233% C
HSR:26.984% C*
NS-15M2
C*
Kills:208
Deaths:213
KDR:0.977
Accuracy:25.208% C*
HSR:23.558% C
Kills:5,788
Deaths (as Heavy Assault):5,442
Deaths (to Heavy Assaults):9,373
KDR:1.06358
Kill Difference:346
Playtime:334.431 hours
Usage:14%
Score:4.076m
Score/min:203
Accuracy (listed only):22.132%
HSR (listed only):20.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,535
Deaths:2,479
KDR:0.619
Accuracy:23.755% C+
HSR:14.984% D**
Solstice SF
C+
Kills:1,219
Deaths:1,451
KDR:0.840
Accuracy:23.464% C+
HSR:14.602% C
Phobos VX86
D
Kills:1,165
Deaths:1,126
KDR:1.035
Accuracy:48.821% D-
HSR:11.931% D
Thanatos VE70
D--
Kills:1,161
Deaths:1,494
KDR:0.777
Accuracy:29.786% D--
HSR:9.647% D**
Serpent VE92
C++
Kills:1,160
Deaths:1,236
KDR:0.939
Accuracy:24.468% C++
HSR:17.155% C--
NS-11C
C++
Kills:1,156
Deaths:1,236
KDR:0.935
Accuracy:24.493% C++
HSR:13.841% D--
Deimos VA29
C+
Kills:631
Deaths:699
KDR:0.903
Accuracy:57.159% C
HSR:15.689% C+
Solstice VE3
A
Kills:448
Deaths:705
KDR:0.635
Accuracy:22.233% C+
HSR:27.232% A
Pandora VX25
D
Kills:322
Deaths:307
KDR:1.049
Accuracy:32.176% D
HSR:12.733% D
Kills:8,797
Deaths (as Engineer):10,733
Deaths (to Engineers):9,622
KDR:0.81962
Kill Difference:1,936
Playtime:1,167.248 hours
Usage:50%
Score:18.606m
Score/min:266
Accuracy (listed only):31.817%
HSR (listed only):15.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,535
Deaths:2,479
KDR:0.619
Accuracy:23.755% C+
HSR:14.984% D**
Solstice SF
C+
Kills:1,219
Deaths:1,451
KDR:0.840
Accuracy:23.464% C+
HSR:14.602% C
NS-7 PDW
C+
Kills:1,167
Deaths:1,046
KDR:1.116
Accuracy:24.239% C+
HSR:17.481% C+
Phobos VX86
D
Kills:1,165
Deaths:1,126
KDR:1.035
Accuracy:48.821% D-
HSR:11.931% D
Thanatos VE70
D--
Kills:1,161
Deaths:1,494
KDR:0.777
Accuracy:29.786% D--
HSR:9.647% D**
Serpent VE92
C++
Kills:1,160
Deaths:1,236
KDR:0.939
Accuracy:24.468% C++
HSR:17.155% C--
NS-11C
C++
Kills:1,156
Deaths:1,236
KDR:0.935
Accuracy:24.493% C++
HSR:13.841% D--
Deimos VA29
C+
Kills:631
Deaths:699
KDR:0.903
Accuracy:57.159% C
HSR:15.689% C+
Solstice VE3
A
Kills:448
Deaths:705
KDR:0.635
Accuracy:22.233% C+
HSR:27.232% A
MKV Suppressed
B+
Kills:352
Deaths:343
KDR:1.026
Accuracy:27.404% C**
HSR:22.159% B+
Pandora VX25
D
Kills:322
Deaths:307
KDR:1.049
Accuracy:32.176% D
HSR:12.733% D
Eridani SX5
C*
Kills:262
Deaths:316
KDR:0.829
Accuracy:27.567% C*
HSR:11.832% D*
Kills:10,578
Deaths (as Light Assault):12,438
Deaths (to Light Assaults):5,925
KDR:0.85046
Kill Difference:1,860
Playtime:412.185 hours
Usage:18%
Score:6.141m
Score/min:248
Accuracy (listed only):30.464%
HSR (listed only):15.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,167
Deaths:1,046
KDR:1.116
Accuracy:24.239% C+
HSR:17.481% C+
XM98
B*
Kills:735
Deaths:769
KDR:0.956
Accuracy:42.641% B*
HSR:82.449% B*
NS-44 Commissioner
C++
Kills:673
Deaths:799
KDR:0.842
Accuracy:27.625% D--
HSR:22.883% C++
NS-30 Vandal
B+
Kills:547
Deaths:547
KDR:1
Accuracy:35.996% B+
HSR:22.486% C--
Phaseshift VX-S
B**
Kills:438
Deaths:227
KDR:1.930
Accuracy:40.097% B+
HSR:90.183% B**
Ghost
B**
Kills:365
Deaths:334
KDR:1.093
Accuracy:45.209% B**
HSR:68.767% C+
MKV Suppressed
B+
Kills:352
Deaths:343
KDR:1.026
Accuracy:27.404% C**
HSR:22.159% B+
Artemis VX26
C+
Kills:320
Deaths:365
KDR:0.877
Accuracy:27.224% C+
HSR:17.813% D
Eridani SX5
C*
Kills:262
Deaths:316
KDR:0.829
Accuracy:27.567% C*
HSR:11.832% D*
Phantom VA23
C--
Kills:182
Deaths:196
KDR:0.929
Accuracy:31.796% C--
HSR:18.132% D*
Manticore SX40
C++
Kills:174
Deaths:201
KDR:0.866
Accuracy:30.104% C++
HSR:18.966% C
Beamer VS3
A
Kills:166
Deaths:423
KDR:0.392
Accuracy:35.947% A
HSR:24.699% C**
VA39 Spectre
C+
Kills:57
Deaths:108
KDR:0.528
Accuracy:27.390% D-
HSR:38.597% C+
Kills:5,438
Deaths (as Infiltrator):5,674
Deaths (to Infiltrators):4,378
KDR:0.95841
Kill Difference:236
Playtime:213.231 hours
Usage:9%
Score:1.904m
Score/min:149
Accuracy (listed only):32.557%
HSR (listed only):35.111%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,167
Deaths:1,046
KDR:1.116
Accuracy:24.239% C+
HSR:17.481% C+
Phobos VX86
D
Kills:1,165
Deaths:1,126
KDR:1.035
Accuracy:48.821% D-
HSR:11.931% D
Thanatos VE70
D--
Kills:1,161
Deaths:1,494
KDR:0.777
Accuracy:29.786% D--
HSR:9.647% D**
H-V45
C+
Kills:1,083
Deaths:1,403
KDR:0.772
Accuracy:24.274% C+
HSR:13.296% D--
Deimos VA29
C+
Kills:631
Deaths:699
KDR:0.903
Accuracy:57.159% C
HSR:15.689% C+
NS-11A
B
Kills:376
Deaths:308
KDR:1.221
Accuracy:26.128% B
HSR:16.755% D
MKV Suppressed
B+
Kills:352
Deaths:343
KDR:1.026
Accuracy:27.404% C**
HSR:22.159% B+
Pandora VX25
D
Kills:322
Deaths:307
KDR:1.049
Accuracy:32.176% D
HSR:12.733% D
Eridani SX5
C*
Kills:262
Deaths:316
KDR:0.829
Accuracy:27.567% C*
HSR:11.832% D*
Kills:6,519
Deaths (as Combat Medic):7,042
Deaths (to Combat Medics):3,769
KDR:0.92573
Kill Difference:523
Playtime:113.187 hours
Usage:5%
Score:1.562m
Score/min:230
Accuracy (listed only):33.062%
HSR (listed only):14.614%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:622
Deaths:278
KDR:2.237
Accuracy:19.980% B+
HSR:13.826% D*
Cosmos VM3
B++
Kills:593
Deaths:266
KDR:2.229
Accuracy:20.731% B++
HSR:15.514% D-
Quasar VM1
C+
Kills:357
Deaths:255
KDR:1.400
Accuracy:15.453% C+
HSR:13.165% D*
Quasar VM1
C++
Kills:280
Deaths:113
KDR:2.478
Accuracy:18.790% C++
HSR:14.286% D*
Comet VM2
C*
Kills:186
Deaths:297
KDR:0.626
Accuracy:44.804% C*
HSR:3.226% C-
Comet VM2
C+
Kills:156
Deaths:255
KDR:0.612
Accuracy:44.782% C+
HSR:3.205% C-
NS-10 Burster
B**
Kills:111
Deaths:203
KDR:0.547
Accuracy:33.374% B++
HSR:12.613% B**
NS-10 Burster
B**
Kills:68
Deaths:115
KDR:0.591
Accuracy:36.510% B**
HSR:8.824% B*
Kills:2,373
Deaths (as MAX Suit):891
Deaths (to MAX Suits):2,002
KDR:2.6633
Kill Difference:1,482
Playtime:64.221 hours
Usage:3%
Score:1.165m
Score/min:302
Accuracy (listed only):29.303%
HSR (listed only):10.582%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:916
V. Kills:904 101%
Deaths:777
KDR:1.179
Accuracy:32.629% C++
KPH:13.800 C+
VKPH:13.600 B++
Dual Photon Pods
M+
Kills:731
V. Kills:275 265%
Deaths:64
KDR:11.422
Accuracy:56.498% B+
KPH:136.300 B**
VKPH:51.300 M+
Maelstrom Turbo Laser
C++
Kills:561
V. Kills:488 115%
Deaths:531
KDR:1.057
Accuracy:36.541% B**
KPH:12.900 C+
VKPH:11.200 C++
Light PPA
B+
Kills:475
V. Kills:92 N/A
Deaths:242
KDR:1.963
Accuracy:41.250% C++
KPH:24.200 D
VKPH:4.700 B+
Hornet Missiles
B++
Kills:350
V. Kills:182 191%
Deaths:44
KDR:7.955
Accuracy:57.804% C--
KPH:108.800 B++
VKPH:56.600 B+
Coyote Missiles
M+
Kills:130
V. Kills:112 115%
Deaths:11
KDR:11.818
Accuracy:58.428% B++
KPH:74.900 B*
VKPH:64.500 M+
Photon A2A Missile Pods
A*
Kills:114
V. Kills:114 99%
Deaths:17
KDR:6.706
Accuracy:74.219% D
KPH:101.300 A
VKPH:101.300 A*
Kills:3,277 (1,952 + 0)
Deaths:1,686
KDR:1.944
VKDR:1.285
Vehicle Kills:2,167
Kill Difference:1,591
Playtime:141.016 hours
Usage:6%
Score:2.359m
Score/min:279
Piloting Accuracy:41.250%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,613
V. Kills:1,629 160%
Deaths:257
KDR:10.167
Accuracy:49.667% A
KPH:9,406,800 U
VKPH:5,864,400 U
CAS30 Tank Buster
B+
Kills:1,582
V. Kills:1,714 92%
Deaths:1,273
KDR:1.243
Accuracy:40.690% C--
KPH:8.700 C++
VKPH:9.400 B+
L105 Zephyr
U
Kills:794
V. Kills:144 N/A
Deaths:81
KDR:9.802
Accuracy:37.112% D
KPH:2,858,400 U
VKPH:518,400 U
AP30 Shredder
U
Kills:127
V. Kills:90 140%
Deaths:42
KDR:3.024
Accuracy:24.872% D*
KPH:457,200 U
VKPH:324,000 U
L105 Zephyr PX
C+
Kills:77
V. Kills:14 N/A
Deaths:4
KDR:19.250
Accuracy:37.990% F
KPH:55.500 D-
VKPH:10.100 C+
Kills:5,193 (1,582 + 3,611)
Deaths:1,657
KDR:3.134
VKDR:2.167
Vehicle Kills:3,591
Kill Difference:3,536
Playtime:184.150 hours
Usage:8%
Score:3.390m
Score/min:307
Piloting Accuracy:40.690%
Gunner Accuracy:37.990%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:533
V. Kills:294 181%
Deaths:159
KDR:3.352
Accuracy:54.230% C**
KPH:27 C
VKPH:14.900 B+
L100 Python AP
B*
Kills:431
V. Kills:338 127%
Deaths:142
KDR:3.035
Accuracy:59.497% B
KPH:29 C+
VKPH:22.800 B*
Skyguard
A
Kills:332
V. Kills:302 110%
Deaths:156
KDR:2.128
Accuracy:33.005% B+
KPH:15.100 C++
VKPH:13.700 A
C75 Viper
C-
Kills:220
V. Kills:61 355%
Deaths:126
KDR:1.746
Accuracy:30.350% D--
KPH:21.400 C-
VKPH:5.900 C--
Kills:1,516 (1,516 + 0)
Deaths:583
KDR:2.600
VKDR:1.707
Vehicle Kills:995
Kill Difference:933
Playtime:66.877 hours
Usage:3%
Score:0.969m
Score/min:242
Driving Accuracy:30.350%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,034
V. Kills:860 120%
Deaths:296
KDR:3.493
Accuracy:59.197% B++
KPH:22.900 C
VKPH:19.100 B++
Supernova PC
C++
Kills:616
V. Kills:251 244%
Deaths:181
KDR:3.403
Accuracy:60.031% B**
KPH:22 C+
VKPH:9 C++
Saron HRB
C++
Kills:518
V. Kills:387 134%
Deaths:111
KDR:4.667
Accuracy:43.525% C+
KPH:22.600 C
VKPH:16.900 C++
E540 Halberd
B+
Kills:188
V. Kills:162 115%
Deaths:43
KDR:4.372
Accuracy:46.851% C+
KPH:22.100 D-
VKPH:19.100 B+
Proton II PPA
B+
Kills:98
V. Kills:8 N/A
Deaths:9
KDR:10.889
Accuracy:26.160% B
KPH:54.600 C+
VKPH:4.500 B+
Kills:2,454 (1,650 + 804)
Deaths:640
KDR:3.834
VKDR:2.606
Vehicle Kills:1,668
Kill Difference:1,814
Playtime:106.341 hours
Usage:5%
Score:1.963m
Score/min:308
Driving Accuracy:60.031%
Gunner Accuracy:26.160%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:573
V. Kills:412 139%
Deaths:100
KDR:5.730
Accuracy:60.573% B
KPH:34 C--
VKPH:24.500 B
Proton II PPA-H
B*
Kills:199
V. Kills:18 N/A
Deaths:18
KDR:11.056
Accuracy:37.782% C+
KPH:103.100 B
VKPH:9.300 B*
M40 Fury-H
C
Kills:165
V. Kills:14 N/A
Deaths:11
KDR:15
Accuracy:35.249% D
KPH:76.500 C
VKPH:6.500 D
Aphelion VEX-4H
N/A
Kills:50
V. Kills:21 227%
Deaths:4
KDR:12.500
Accuracy:51.853% N/A
KPH:64.800 N/A
VKPH:27.200 N/A
Kills:987 (0 + 987)
Deaths:133
KDR:7.421
VKDR:3.496
Vehicle Kills:465
Kill Difference:854
Playtime:21.697 hours
Usage:1%
Score:0.383m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:51.853%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:203
V. Kills:40 N/A
Deaths:28
KDR:7.250
Accuracy:31.691% C
KPH:28.600 C+
VKPH:5.600 C+
M20 Basilisk
B*
Kills:99
V. Kills:88 111%
Deaths:40
KDR:2.475
Accuracy:38.947% C+
KPH:15.600 C--
VKPH:13.800 B*
M20 Basilisk
C**
Kills:91
V. Kills:63 142%
Deaths:39
KDR:2.333
Accuracy:37.952% C+
KPH:12.900 D
VKPH:8.900 C**
M40 Fury
C
Kills:91
V. Kills:27 325%
Deaths:25
KDR:3.640
Accuracy:37.624% C++
KPH:27.800 D
VKPH:8.200 C
M40 Fury
B++
Kills:90
V. Kills:15 N/A
Deaths:10
KDR:9
Accuracy:42.383% B+
KPH:71.900 B++
VKPH:12 C++
Kills:574 (0 + 574)
Deaths:142
KDR:4.042
VKDR:1.641
Vehicle Kills:233
Kill Difference:432
Playtime:25.035 hours
Usage:1%
Score:0.274m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:42.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:155
V. Kills:55 277%
Deaths:132
KDR:1.174
Accuracy:46.794% C
KPH:17.800 C
VKPH:6.300 C+
M12 Kobalt-F
C--
Kills:78
V. Kills:10 N/A
Deaths:101
KDR:0.772
Accuracy:22.712% C+
KPH:6.200 D--
VKPH:0.800 C--
Kills:233 (233 + 0)
Deaths:233
KDR:1
VKDR:0.279
Vehicle Kills:65
Kill Difference:UNR
Playtime:21.357 hours
Usage:1%
Score:0.070m
Score/min:54
Driving Accuracy:22.712%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,2422,61325710.167B+8.8649.667%AN/A26130U16290U177212900.1h4.8C9.8B+
CAS30 Tank Buster 3,2961,5821,2731.243C++0.0640.69%C--1.138%C+8.7C++9.4B+112182.8h39.5B++97.1B+
Pulsar C 1,5851,5352,4790.619C0.6823.755%C+14.984%D**11.8DN/A35130.1h16.9D*71.2C--
Pulsar LSW 1,2761,2591,7010.74D0.5617.546%D--16.68%D--17.7D-N/A5171.3h13.9C79.2D
NS-15M1 1,2661,2509191.36C+0.0623.613%C*18.64%C--41.5C++N/A13630.1h11.3B+48B+
Solstice SF 1,2641,2191,4510.84C+0.4623.464%C+14.602%C14.5CN/A5684.2h10.4C**44.1B+
NS-7 PDW 1,1781,1671,0461.116C*0.1924.239%C+17.481%C+25.6C+N/A8545.6h13.5B+55.7B
Phobos VX86 1,1761,1651,1261.035C+0.2748.821%D-11.931%D26.2DN/A7044.5h2.2B+4.6C+
Thanatos VE70 1,1861,1611,4940.777C+0.5329.786%D--9.647%D**15.4DN/A5175.2h4.8C++16.2C
Serpent VE92 1,1791,1601,2360.939C+0.3624.468%C++17.155%C--17.4C--N/A5966.6h13.8C+56.5C++
VX29 Polaris 1,1731,1589821.179C0.1223.891%C++19.776%C-39.7C+N/A11429.2h12.2C++51.1C**
Orion VS54 1,1621,1571,0021.155C+0.1522.276%C**19.965%D31.1C+N/A11537.2h12B+53.8C++
NS-11C 1,1791,1561,2360.935C+0.3724.493%C++13.841%D--14.5DN/A5279.9h12.4B+50.5B+
H-V45 1,1041,0831,4030.772C0.5324.274%C+13.296%D--18DN/A6160.3h15.9D65.4C+
Supernova FPC 1,8941,0342963.493C2.1959.197%B++2.901%B+22.9C19.1B++34645.1h4.8B+8B++
Saron Laser Cannon 1,8209167771.179C+0.1232.629%C++2.074%C+13.8C+13.6B++23366.6h117.4B359.8B+
C-4 1,4619008311.083C0.2221.863%DN/A58.8C--36.7B+69515.3h1.8C--8.4D
L105 Zephyr 938794819.802C*8.5037.112%DN/A7940U1440U24639400.1h5.2B*14B+
XM98 7387357690.956D0.3542.641%B*82.449%B*15.3DN/A4248.1h2.2B+5.2B++
Dual Photon Pods 1,0067316411.422B*10.1256.498%B+2.326%A++135.4B**50.9M+12585.4h21.2C**37.5B+
NS-44 Commissioner 6886737990.842C+0.4627.625%D--22.883%C++32.2C+N/A11420.9h3.9C++14C
Deimos VA29 6376316990.903C0.4057.159%C15.689%C+24DN/A7626.3h2.3C*4.1C++
Cosmos VM3 6356222782.237C*0.9319.98%B+13.826%D*34.4C*N/A10818.1h14.6C+73.2B+
Supernova PC 8676161813.403C2.1060.031%B**1.461%D22C+9C++19628h4.4B+7.3B**
Cosmos VM3 6045932662.229C**0.9320.731%B++15.514%D-33.7C*N/A10317.6h15.4C74.1C*
E540 Halberd-H 9855731005.73C4.4360.573%B2.443%B+34.1C--24.5B30316.8h6.4C+10.6C*
Maelstrom Turbo Laser 1,0495615311.056C+0.2536.541%B**3.03%B12.9C+11.2C++18143.4h110.9C++303.5B
NS-30 Vandal 5485475471C-0.3035.996%B+22.486%C--28.8C-N/A9119h4.9B++13.6B+
L100 Python HEAT 8275331593.352C2.0554.23%C**3.377%B+27.1C+14.9B+21919.7h5.2B+9.6B+
Saron HRB 9055181114.667C+3.3643.525%C+N/A22.6C16.9C++34722.9h17.5B*40.1B++
Tank Mine 1,0905162072.493C+1.1936.922%C**N/A109.8C++122.1A*18454.7h2C+5.5B+
Force-Blade 57648727,6590.018C+1.2845.388%AN/A0.4CN/A11238.7h3.2C7B+
Light PPA 5674752421.963C0.6641.25%C++1.053%C24.2D4.7B+11419.6h19.1C46.2C+
S1 9214709840.478C0.8261.516%B+3.191%C*17D16.3B+24227.7h6.8C++11C**
Solstice VE3 4614487050.635C+0.6722.233%C+27.232%A11.6C-N/A5938.6h17.4C+78.1C+
Flare VE6 4464413961.114C0.1920.158%C-20.181%D33.7CN/A14613.1h11.5C+57C+
Phaseshift VX-S 4434382271.93C0.6340.097%B+90.183%B**26.4C+N/A8816.6h2.3B+5.7B+
L100 Python AP 7694311423.035C1.7359.497%B3.48%B+29.1C+22.8B*33114.8h6.6C+11.2C++
NS-11A 3793763081.221C+0.0826.128%B16.755%D37.2C**N/A12110.1h12.5B+47.9B+
Ghost 3663653341.093C--0.2145.209%B**68.767%C+26.3C--N/A8413.9h2B+4.5B++
Quasar VM1 3693572551.4C+0.1015.453%C+13.165%D*24C+N/A8914.9h15C++96.8C++
MKV Suppressed 3533523431.026C+0.2827.404%C**22.159%B+31.2C+N/A13411.3h12.2B+44.6B+
NS Decimator 6173515410.649C-0.6558.53%C2.564%B24.4D18.5C**30714.4h4.8C+8.2C+
Proximity Mine 350350913.846C+2.5451.181%B**N/A129.6C++N/A4402.7h1.9C++3.8B++
Hornet Missiles 532350447.955B++6.6557.804%C--1.143%C-109.4B++56.9B+9863.2h9.6C**16.7C**
Skyguard 6343321562.128C0.8333.005%B+2.711%B+15C++13.7A23922.1h124.1C+375.9B+
Pandora VX25 3293223071.049C+0.2532.176%D12.733%D29.5CN/A13010.9h5.3C--16.4C--
Artemis VX26 3223203650.877C0.4327.224%C+17.813%D21.8DN/A7514.7h13.2C48.6C+
SVA-88 3173152291.376C+0.0722.233%C26.984%C*38CN/A1338.3h11.4C**51.3C++
Quasar VM1 2812801132.478C*1.1818.79%C++14.286%D*46.7B*N/A1566h10.2A54.3B++
Lasher X2 2842772311.199B0.1030.272%B+2.527%D34.2C++N/A1208.1h19.6C++64.6B+
M60-A Bulldog 3222671419.071C*17.7751.042%B+1.124%D--47.7B+9.8A++1935.6h6.1C++12B+
Eridani SX5 2652623160.829C0.4727.567%C*11.832%D*22.2C--N/A8211.8h12.9C+46.9C++
Hunter QCX 2402323450.672C+0.6335.047%C--29.31%C*21.9B*N/A7210.6h3.7B+10.5C**
C75 Viper 2812201261.746C--0.4430.35%D--1.364%C+21.4C-5.9C--16110.3h11.1B+36.5C++
Spear Anti-Vehicle Phalanx Turret 424218544.037C-2.7344.397%C+2.752%D40.4C++38.1A+5635.4h9.1C++20.5C*
NS-15M2 2092082130.977C0.3325.208%C*23.558%C31.5C-N/A936.6h12.7C++50.3C**
M60-G Bulldog 243203287.25B*5.9531.691%C1.478%D-28.6C+5.6C+1487.1h5.9B++18.7B+
Proton II PPA-H 2171991811.056C+9.7537.782%C+N/A104.7B9.5B*2921.9h8.8B+23.2B+
E540 Halberd 350188434.372C3.0746.851%C+1.596%C--22.1D-19.1B+3898.5h6.1C+13.1C+
Comet VM2 2931862970.626C0.6844.804%C*3.226%C-11.1C+6.4B**12516.7h21.5C*47.9C**
Phantom VA23 1841821960.929D0.3731.796%C--18.132%D*21.7DN/A628.4h5C15.8C
M60-A Bulldog 241175493.571C2.2723.073%D**1.714%C**1750U660U10290800.1h5.2B+22.4C--
Manticore SX40 1891742010.866C+0.4430.104%C++18.966%C29.5C+2.5A+1015.9h13.5F--44.8D--
MANA Anti-Personnel Turret 194173871.989N/A0.6936.007%UN/A1730U210U4230800.1h65T*180.5T*
Beamer VS3 1911664230.392C-0.9135.947%A24.699%C**11.7D1.8A++4014.2h22.6T-63C-
M40 Fury-H 1791651115C**13.7035.249%DN/A75C6.4D2132.2h5.2B*14.9B++
Comet VM2 2351562550.612C-0.6944.782%C+3.205%C-10.7C+5.4C**9914.6h24.3B54.2B
M40 Fury-F 2101551321.174C+0.1346.794%CN/A17.8C6.3C+1108.7h12.9C+27.5C+
MANA Anti-Vehicle Turret 321148831.783C+0.4860.263%C*4.054%C*1480B*1730B**1752970.1h10.9D18C+
M60-A Bulldog 1741411310.846C+9.5446.613%C++2.128%C+33.6C++7.9A1734.2h6.5C+14C++
Coyote Missiles 2421301111.818M*10.5258.428%B++N/A76.5B**65.9M++10041.7h42.6C++72.8B
AP30 Shredder 217127423.024C1.7224.872%D*N/A1270U900U12218400.1h81.5B+327.8C
Photon A2A Missile Pods 228114176.706B+5.4074.219%DN/A103.6A+103.6A*18191.1h8.3C*11.2C+
NS-10 Burster 1651112030.547D0.7633.374%B++12.613%B**6.7B+3.3C+8716.5h122.9B368.4B+
Frag Grenade 1061041104N/A102.7052.619%B*N/A520C++10C++19380.2h4.3C8.1C*
M20 Basilisk 18799402.475C+1.1738.947%C+10.101%A++15.5C--13.8B*2076.4h111.7C+286.8C++
Proton II PPA 10698910.889C+9.5926.16%B1.02%D--54.4C+4.4B1851.8h8.6B+32.8B+
M20 Basilisk 15491392.333C1.0337.952%C+4.396%C--13D9B1647h112.9C297.5C+
M40 Fury 11891253.64C-2.3437.624%C++2.198%B+27.6D8.2C1723.3h22.1D-58.7C--
M40 Fury 10590109C**7.7042.383%B+N/A69.2B+11.5C+3851.3h11.1B+26.1B++
M12 Kobalt-F 88781010.772C--0.5322.712%C+12.821%B+6.1D--N/A1612.7h33.9F--149.3D--
L105 Zephyr PX 9177419.25C*17.9537.99%FN/A55D-10C+2401.4h4.9C++12.9D
NS-10 Burster 103681150.591D0.7136.51%B**8.824%B*6.7B+3.4C10310.2h157C+430.1B+
Nemesis VSH9 136631950.323D0.9864.336%C*N/A6.1C--7C21410.4h14.5F--22.5F-
A30 Walker 124591080.546D0.7617.371%D*N/A590U650U7879200.1h133.8C*770.3C+
VA39 Spectre 57571080.528D0.7727.39%D-38.597%C+10.6D-N/A625.4h6C++21.8C+
Aspis Anti-Aircraft Phalanx Turret 10652173.059C+1.7628.11%B+3.846%A15.8B**16.4B**4223.3h115.9B**412.2B++
Aphelion VEX-4H 7150412.5B++11.2051.853%B++6%A++62.5B**26.3C+3500.8h34.7B**66.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon199683.5h
Anti-Vehicle MANA Turret285893.2h
Nano-Armor Kit1,019838,07093.5h
Nanite Revive Grenade04380.1h
Medical Applicator473106,67112.1h
Spitfire Auto-Turret142430.5h
Motion Spotter101,0300.9h
Deconstruction Tool09440.3h
Welding Device02,0540.1h
Smoke Grenade01030h
Shield Recharging Field102110.1h
Recon Detection Device722,5764.7h
Ammunition Package104410.4h
Medical Kit111790.5h
Anti-Infantry MANA Turret523153.7h
IPC Targeting Dart2970.5h

Check the help document for the dictionary if you want to learn more about words used here.


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