Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,355)players online:
Wrel (72)  LatrodectusVS (44)  CrisURace (8)  milsimprodigy (7)  Kittiepanic (5)  KaiserWodka (2) 138
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (257 days). The data shown below may not be accurate.

MasterOfHell69[1GUN] MasterOfHell69
TR BR 211

KDR: 1.46

Score: 125.1m

Last Seen: Apr 5th, 2018 10:10 PM
- OFFLINE - 6165.7 hour(s)

Battle Rank 102 (211 total) - Terran Republic on Briggs
Level Progress (to 103): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HEAT L100 Python HESH T7 Mini-Chaingun PDW-16 Hailstorm Claymore Tank Mine M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MasterOfHell69



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 2098TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.479%20.352%3762899421,5360.6516580.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.564%-0.5D-0.04C+-1.256D**HEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.073C+12.80.101C+56.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.406%1.705%45310191,408308811570.455811122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.201%-0.95D--0.086C+0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.90.222C++35.50.328C**89.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.813%3.394%6478101431,3495053129346.20281242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.968%-1.078D*0.483B+1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.313C*7.90.368C**18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.753%3.246%1701910039,520427040392.22899236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.686%-1.335D**-0.28C0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.6-0.083C+27.80.291C*99.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.901%82.682%170410184,3483731101.16506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.456%-0.172C1.021B**-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.30.26C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.951%10.614%170410181,206224250.537673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.627%-0.285C-0.775D--0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.31C*3.50.287C*5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
125.1m399.2%401 (24.1k)350 (21k)1.46126102,02269,8181.75277211 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022401713.354%11.294%15105:0828

47% Engineer20% Heavy Assault17% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2013 7:12 AMJun 12th, 2014 9:36 AMApr 15th, 2018 12:24 AM (248d) (PST)Apr 5th, 2018 6:12 PM (257d) (PST)Apr 5th, 2018 6:10 PM (257d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5691064630.2850.1950.0321.4670.082166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1166,35327,7631712288520,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5962.3h/248.4d 20,353 11,522 33,140 525k 5,775 20,585 29,464 203.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C--
Kills:4,824
Deaths:8,625
KDR:0.559
Accuracy:11.698% D--
HSR:11.132% C--
T9 CARV-S
C-
Kills:1,446
Deaths:1,759
KDR:0.822
Accuracy:15.562% D*
HSR:21.024% C-
T16 Rhino
S
Kills:1,160
Deaths:371
KDR:3.127
Accuracy:24.736% B*
HSR:73.966% S
NS-15M1
D
Kills:1,156
Deaths:1,425
KDR:0.811
Accuracy:17.711% D-
HSR:17.042% D
T9 CARV
D-
Kills:1,156
Deaths:2,302
KDR:0.502
Accuracy:13.253% D*
HSR:17.388% D-
MSW-R
D
Kills:1,145
Deaths:1,229
KDR:0.932
Accuracy:18.527% D
HSR:15.983% D--
Kills:10,887
Deaths (as Heavy Assault):15,711
Deaths (to Heavy Assaults):18,511
KDR:0.69295
Kill Difference:4,824
Playtime:1,178.386 hours
Usage:20%
Score:18.856m
Score/min:267
Accuracy (listed only):16.915%
HSR (listed only):26.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
D
Kills:1,155
Deaths:1,517
KDR:0.761
Accuracy:20.107% D
HSR:13.247% D*
TRAC-5 S
B+
Kills:1,147
Deaths:1,726
KDR:0.665
Accuracy:20.004% C--
HSR:19.093% B+
LC3 Jaguar
A
Kills:1,142
Deaths:1,785
KDR:0.640
Accuracy:17.987% D*
HSR:27.321% A
TRAC-5
C
Kills:1,138
Deaths:2,008
KDR:0.567
Accuracy:19.889% C
HSR:15.817% D
LC2 Lynx
C+
Kills:498
Deaths:775
KDR:0.643
Accuracy:19.391% D
HSR:20.080% C+
TRS-12 Uppercut
C-
Kills:461
Deaths:705
KDR:0.654
Accuracy:52.036% C-
HSR:7.158% D**
AS16 NightHawk
C+
Kills:303
Deaths:521
KDR:0.582
Accuracy:29.673% D--
HSR:13.861% C+
NS Baron G5
C+
Kills:290
Deaths:568
KDR:0.511
Accuracy:39.283% C
HSR:14.138% C+
TAS-16 Blackjack
C
Kills:288
Deaths:756
KDR:0.381
Accuracy:38.066% F-
HSR:13.889% C
FA1 Barrage
C+
Kills:154
Deaths:229
KDR:0.672
Accuracy:38.419% C+
HSR:8.442% D**
Kills:6,576
Deaths (as Engineer):10,590
Deaths (to Engineers):17,205
KDR:0.62096
Kill Difference:4,014
Playtime:2,773.479 hours
Usage:47%
Score:73.190m
Score/min:440
Accuracy (listed only):29.485%
HSR (listed only):15.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:4,434
Deaths:5,726
KDR:0.774
Accuracy:19.882% D
HSR:12.021% D
NS-7 PDW
C
Kills:1,160
Deaths:2,159
KDR:0.537
Accuracy:15.118% F-
HSR:16.379% C
NS-7B PDW
D-
Kills:1,159
Deaths:1,676
KDR:0.692
Accuracy:19.495% D--
HSR:12.425% D-
SMG-46 Armistice
D-
Kills:1,158
Deaths:1,601
KDR:0.723
Accuracy:20.649% D--
HSR:11.226% D-
T5 AMC
D
Kills:1,155
Deaths:1,517
KDR:0.761
Accuracy:20.107% D
HSR:13.247% D*
TRAC-5 S
B+
Kills:1,147
Deaths:1,726
KDR:0.665
Accuracy:20.004% C--
HSR:19.093% B+
LC3 Jaguar
A
Kills:1,142
Deaths:1,785
KDR:0.640
Accuracy:17.987% D*
HSR:27.321% A
TRAC-5
C
Kills:1,138
Deaths:2,008
KDR:0.567
Accuracy:19.889% C
HSR:15.817% D
Shuriken
D-
Kills:971
Deaths:1,387
KDR:0.700
Accuracy:19.867% F-
HSR:12.770% D-
LC2 Lynx
C+
Kills:498
Deaths:775
KDR:0.643
Accuracy:19.391% D
HSR:20.080% C+
TRS-12 Uppercut
C-
Kills:461
Deaths:705
KDR:0.654
Accuracy:52.036% C-
HSR:7.158% D**
AS16 NightHawk
C+
Kills:303
Deaths:521
KDR:0.582
Accuracy:29.673% D--
HSR:13.861% C+
NS Baron G5
C+
Kills:290
Deaths:568
KDR:0.511
Accuracy:39.283% C
HSR:14.138% C+
TAS-16 Blackjack
C
Kills:288
Deaths:756
KDR:0.381
Accuracy:38.066% F-
HSR:13.889% C
MKV Suppressed
C
Kills:265
Deaths:512
KDR:0.518
Accuracy:15.307% F-
HSR:16.981% C
FA1 Barrage
C+
Kills:154
Deaths:229
KDR:0.672
Accuracy:38.419% C+
HSR:8.442% D**
Kills:15,723
Deaths (as Light Assault):23,651
Deaths (to Light Assaults):12,745
KDR:0.66479
Kill Difference:7,928
Playtime:555.718 hours
Usage:9%
Score:9.427m
Score/min:283
Accuracy (listed only):25.323%
HSR (listed only):14.678%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:4,434
Deaths:5,726
KDR:0.774
Accuracy:19.882% D
HSR:12.021% D
RAMS .50M
B+
Kills:2,074
Deaths:976
KDR:2.125
Accuracy:34.595% D
HSR:83.028% B+
NS-7 PDW
C
Kills:1,160
Deaths:2,159
KDR:0.537
Accuracy:15.118% F-
HSR:16.379% C
NS-7B PDW
D-
Kills:1,159
Deaths:1,676
KDR:0.692
Accuracy:19.495% D--
HSR:12.425% D-
SMG-46 Armistice
D-
Kills:1,158
Deaths:1,601
KDR:0.723
Accuracy:20.649% D--
HSR:11.226% D-
M77-B
B**
Kills:1,155
Deaths:323
KDR:3.576
Accuracy:34.403% C
HSR:83.723% B**
Shuriken
D-
Kills:971
Deaths:1,387
KDR:0.700
Accuracy:19.867% F-
HSR:12.770% D-
TSAR-42
B+
Kills:605
Deaths:249
KDR:2.430
Accuracy:29.770% D*
HSR:74.050% B+
SR-7
A
Kills:514
Deaths:139
KDR:3.698
Accuracy:36.664% D
HSR:89.105% A
MKV Suppressed
C
Kills:265
Deaths:512
KDR:0.518
Accuracy:15.307% F-
HSR:16.981% C
NS-44L Blackhand
C++
Kills:205
Deaths:417
KDR:0.492
Accuracy:43.085% C++
HSR:28.293% D--
NS-44 Commissioner
A*
Kills:176
Deaths:361
KDR:0.488
Accuracy:32.313% C
HSR:36.932% A*
NS-357 Underboss
S
Kills:160
Deaths:311
KDR:0.514
Accuracy:37.186% C++
HSR:60% S
SOAS-20
A*
Kills:160
Deaths:143
KDR:1.119
Accuracy:21.046% D*
HSR:34.375% A*
NS-30B Vandal
C++
Kills:160
Deaths:151
KDR:1.060
Accuracy:25.389% D**
HSR:29.375% C++
TX1 Repeater
S
Kills:160
Deaths:273
KDR:0.586
Accuracy:33.774% A++
HSR:64.375% S
HSR-1
D*
Kills:157
Deaths:171
KDR:0.918
Accuracy:26.946% D*
HSR:16.561% D*
KSR-35
C
Kills:109
Deaths:74
KDR:1.473
Accuracy:27.720% D*
HSR:26.606% C
Kills:14,782
Deaths (as Infiltrator):16,649
Deaths (to Infiltrators):10,404
KDR:0.88786
Kill Difference:1,867
Playtime:1,008.471 hours
Usage:17%
Score:14.136m
Score/min:234
Accuracy (listed only):27.400%
HSR (listed only):39.346%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:4,434
Deaths:5,726
KDR:0.774
Accuracy:19.882% D
HSR:12.021% D
NS-7 PDW
C
Kills:1,160
Deaths:2,159
KDR:0.537
Accuracy:15.118% F-
HSR:16.379% C
NS-7B PDW
D-
Kills:1,159
Deaths:1,676
KDR:0.692
Accuracy:19.495% D--
HSR:12.425% D-
SMG-46 Armistice
D-
Kills:1,158
Deaths:1,601
KDR:0.723
Accuracy:20.649% D--
HSR:11.226% D-
Shuriken
D-
Kills:971
Deaths:1,387
KDR:0.700
Accuracy:19.867% F-
HSR:12.770% D-
TRS-12 Uppercut
C-
Kills:461
Deaths:705
KDR:0.654
Accuracy:52.036% C-
HSR:7.158% D**
Cycler TRV
D-
Kills:447
Deaths:590
KDR:0.758
Accuracy:17.806% D--
HSR:14.318% D-
AS16 NightHawk
C+
Kills:303
Deaths:521
KDR:0.582
Accuracy:29.673% D--
HSR:13.861% C+
NS Baron G5
C+
Kills:290
Deaths:568
KDR:0.511
Accuracy:39.283% C
HSR:14.138% C+
TAS-16 Blackjack
C
Kills:288
Deaths:756
KDR:0.381
Accuracy:38.066% F-
HSR:13.889% C
MKV Suppressed
C
Kills:265
Deaths:512
KDR:0.518
Accuracy:15.307% F-
HSR:16.981% C
TORQ-9
M**
Kills:256
Deaths:225
KDR:1.138
Accuracy:20.318% D-
HSR:49.219% M**
TAR
D-
Kills:160
Deaths:254
KDR:0.630
Accuracy:15.668% D**
HSR:14.375% D-
T1S Cycler
D-
Kills:160
Deaths:245
KDR:0.653
Accuracy:16.919% D**
HSR:14.375% D-
T1 Cycler
D--
Kills:159
Deaths:286
KDR:0.556
Accuracy:16.997% D--
HSR:13.837% D*
FA1 Barrage
C+
Kills:154
Deaths:229
KDR:0.672
Accuracy:38.419% C+
HSR:8.442% D**
NS-11P
C+
Kills:84
Deaths:112
KDR:0.750
Accuracy:22.416% C+
HSR:17.857% C+
Kills:11,909
Deaths (as Combat Medic):17,552
Deaths (to Combat Medics):6,650
KDR:0.6785
Kill Difference:5,643
Playtime:185.118 hours
Usage:3%
Score:3.858m
Score/min:347
Accuracy (listed only):24.583%
HSR (listed only):15.487%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:2,254
Deaths:1,658
KDR:1.359
Accuracy:12.591% C
HSR:17.258% C+
M1 Heavy Cycler
D
Kills:2,196
Deaths:1,569
KDR:1.400
Accuracy:12.741% D
HSR:15.984% D
M6 Onslaught
C
Kills:470
Deaths:313
KDR:1.502
Accuracy:14.932% C
HSR:15.106% D-
M6 Onslaught
C-
Kills:449
Deaths:314
KDR:1.430
Accuracy:14.867% C-
HSR:13.809% D*
NS-10 Burster
C-
Kills:178
Deaths:200
KDR:0.890
Accuracy:24.749% D
HSR:3.933% C-
NS-10 Burster
C++
Kills:169
Deaths:200
KDR:0.845
Accuracy:24.796% C--
HSR:6.509% C++
MR1 Fracture
B+
Kills:119
Deaths:397
KDR:0.300
Accuracy:18.871% F-
HSR:5.042% B+
M3 Pounder HEG
B**
Kills:106
Deaths:165
KDR:0.642
Accuracy:28.020% D*
HSR:4.717% B**
MR1 Fracture
B+
Kills:97
Deaths:240
KDR:0.404
Accuracy:18.864% F-
HSR:5.155% B+
M3 Pounder HEG
C
Kills:71
Deaths:73
KDR:0.973
Accuracy:27.326% D*
HSR:2.817% C
Kills:6,109
Deaths (as MAX Suit):2,564.500
Deaths (to MAX Suits):4,004
KDR:2.38214
Kill Difference:3,544.500
Playtime:262.691 hours
Usage:4%
Score:5.681m
Score/min:360
Accuracy (listed only):19.776%
HSR (listed only):9.033%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C--
Kills:549
V. Kills:102 N/A
Deaths:160
KDR:3.431
Accuracy:43.225% D
KPH:46.400 C--
VKPH:8.600 D
M14 Banshee
D
Kills:547
V. Kills:82 N/A
Deaths:393
KDR:1.392
Accuracy:18.938% F-
KPH:15.200 D-
VKPH:2.300 D
Coyote Missiles
C++
Kills:97
V. Kills:227 43%
Deaths:170
KDR:0.571
Accuracy:54.168% C++
KPH:7.400 C-
VKPH:17.200 C-
Kills:1,193 (547 + 0)
Deaths:723
KDR:1.650
VKDR:0.568
Vehicle Kills:411
Kill Difference:470
Playtime:61.039 hours
Usage:1%
Score:0.792m
Score/min:216
Piloting Accuracy:18.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:1,911
V. Kills:224 N/A
Deaths:126
KDR:15.167
Accuracy:45.928% B+
KPH:72.300 B*
VKPH:8.500 C+
CAS30 Tank Buster
C++
Kills:312
V. Kills:521 60%
Deaths:385
KDR:0.810
Accuracy:35.445% D--
KPH:4.800 C--
VKPH:8 C++
C150 Dalton
C+
Kills:164
V. Kills:128 127%
Deaths:45
KDR:3.644
Accuracy:53.866% B**
KPH:29.200 C+
VKPH:22.800 C+
Kills:2,387 (312 + 2,075)
Deaths:556
KDR:4.293
VKDR:1.570
Vehicle Kills:873
Kill Difference:1,831
Playtime:97.414 hours
Usage:2%
Score:2.347m
Score/min:402
Piloting Accuracy:35.445%
Gunner Accuracy:53.866%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:5,238
V. Kills:735 N/A
Deaths:549
KDR:9.541
Accuracy:52.539% B+
KPH:50 C+
VKPH:7 C
L100 Python HEAT
C+
Kills:1,516
V. Kills:534 283%
Deaths:337
KDR:4.499
Accuracy:50.892% C+
KPH:29.600 C+
VKPH:10.400 C+
C75 Viper
C**
Kills:1,317
V. Kills:211 N/A
Deaths:252
KDR:5.226
Accuracy:28.812% D--
KPH:34.100 C**
VKPH:5.500 C--
L100 Python AP
C+
Kills:996
V. Kills:641 155%
Deaths:261
KDR:3.816
Accuracy:52.309% C
KPH:26.100 C
VKPH:16.800 C+
Skyguard
C--
Kills:508
V. Kills:352 144%
Deaths:265
KDR:1.917
Accuracy:24.071% D
KPH:9.700 C--
VKPH:6.700 D
Kills:9,575 (9,575 + 0)
Deaths:1,664
KDR:5.754
VKDR:1.486
Vehicle Kills:2,473
Kill Difference:7,911
Playtime:285.004 hours
Usage:5%
Score:5.689m
Score/min:333
Driving Accuracy:24.071%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:10,728
V. Kills:6,570 163%
Deaths:2,317
KDR:4.630
Accuracy:29.792% F
KPH:25.600 C
VKPH:15.700 C
P2-120 HEAT
B+
Kills:9,790
V. Kills:3,611 271%
Deaths:1,642
KDR:5.962
Accuracy:32.453% D--
KPH:32.500 B+
VKPH:12 B+
E540 Halberd
C
Kills:1,998
V. Kills:1,032 193%
Deaths:567
KDR:3.524
Accuracy:38.059% C
KPH:22.700 C
VKPH:11.700 C
P2-120 HESH
C+
Kills:1,256
V. Kills:280 447%
Deaths:121
KDR:10.380
Accuracy:31.785% D--
KPH:36.300 D
VKPH:8.100 C+
G30 Vulcan
C+
Kills:439
V. Kills:303 144%
Deaths:208
KDR:2.111
Accuracy:23.405% D
KPH:17.900 C
VKPH:12.400 C+
G30 Walker
D*
Kills:105
V. Kills:113 92%
Deaths:111
KDR:0.946
Accuracy:12.746% F-
KPH:4.900 D**
VKPH:5.300 D*
P525 Marauder
C
Kills:95
V. Kills:7 N/A
Deaths:26
KDR:3.654
Accuracy:15.290% D-
KPH:42.100 D
VKPH:3.100 C
M12 Kobalt
D
Kills:53
V. Kills:2 N/A
Deaths:7
KDR:7.571
Accuracy:7.693% D**
KPH:36 D
VKPH:1.400 D
Kills:24,464 (21,774 + 2,690)
Deaths:4,999
KDR:4.894
VKDR:2.384
Vehicle Kills:11,918
Kill Difference:19,465
Playtime:891.861 hours
Usage:15%
Score:21.079m
Score/min:394
Driving Accuracy:31.785%
Gunner Accuracy:7.693%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:1,241
V. Kills:56 N/A
Deaths:98
KDR:12.663
Accuracy:20.378% F-
KPH:83.600 C
VKPH:3.800 D
G20 Vulcan-H
B*
Kills:649
V. Kills:545 119%
Deaths:149
KDR:4.356
Accuracy:33.062% F
KPH:40.900 C+
VKPH:34.400 B*
E540 Halberd-H
A++
Kills:495
V. Kills:727 68%
Deaths:92
KDR:5.380
Accuracy:49.237% D--
KPH:27.400 D-
VKPH:40.300 A++
M40 Fury-H
C-
Kills:91
V. Kills:7 N/A
Deaths:18
KDR:5.056
Accuracy:32.820% D--
KPH:67.100 C-
VKPH:5.200 D--
Kills:2,476 (0 + 2,476)
Deaths:357
KDR:6.936
VKDR:3.739
Vehicle Kills:1,335
Kill Difference:2,119
Playtime:50.109 hours
Usage:1%
Score:1.549m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:32.820%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:850
V. Kills:151 N/A
Deaths:166
KDR:5.120
Accuracy:27.896% D
KPH:36.300 C
VKPH:6.400 D
M12 Kobalt
D-
Kills:500
V. Kills:25 N/A
Deaths:77
KDR:6.494
Accuracy:10.303% D*
KPH:22.800 D*
VKPH:1.100 D-
M40 Fury
C
Kills:343
V. Kills:86 394%
Deaths:55
KDR:6.236
Accuracy:30.929% C--
KPH:35.200 D
VKPH:8.800 C
M60-G Bulldog
C-
Kills:214
V. Kills:71 297%
Deaths:73
KDR:2.932
Accuracy:29.926% D
KPH:18.100 D--
VKPH:6 C-
G30 Walker
D
Kills:133
V. Kills:121 109%
Deaths:48
KDR:2.771
Accuracy:22.057% D--
KPH:7 D*
VKPH:6.400 D
M60-G Bulldog
C+
Kills:104
V. Kills:31 325%
Deaths:37
KDR:2.811
Accuracy:33.711% C+
KPH:17.600 D
VKPH:5.300 C+
M20 Basilisk
D--
Kills:98
V. Kills:26 363%
Deaths:78
KDR:1.256
Accuracy:20.484% F-
KPH:8.700 D--
VKPH:2.300 D**
M12 Kobalt
D--
Kills:84
V. Kills:2 N/A
Deaths:9
KDR:9.333
Accuracy:8.792% F
KPH:25.300 D*
VKPH:0.600 D--
M20 Basilisk
D*
Kills:58
V. Kills:21 264%
Deaths:48
KDR:1.208
Accuracy:22.094% F-
KPH:8.300 D*
VKPH:3 D**
Kills:2,384 (0 + 2,384)
Deaths:591
KDR:4.034
VKDR:0.904
Vehicle Kills:534
Kill Difference:1,793
Playtime:113.323 hours
Usage:2%
Score:1.830m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:22.094%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,29810,7282,3174.63C3.1729.792%F4.847%B++25.6C15.7C403418.3h5.9B++19.9C
P2-120 HEAT 13,4019,7901,6425.962C++4.5032.453%D--3.483%C*32.5B+12B+382301.1h6.2B+19C++
L100 Python HESH 5,9735,2385499.541C+8.0852.539%B+1.89%C**50C+7C284104.8h3.2C**6.1B+
T7 Mini-Chaingun 4,8494,8248,6250.559C--0.9011.698%D--11.132%C--11.8D*N/A65409.3h12.7B+108.6C+
PDW-16 Hailstorm 4,4544,4345,7260.774C0.6919.882%D12.021%D13.7DN/A67322.9h12.3B++61.9C*
Claymore 4,1664,16634811.971B*10.5134.567%C*N/A167.3B+N/A84224.9h1.2C++3.5B
Tank Mine 5,8343,3675266.401A*4.9420.596%D--N/A137.4B++100.7A269824.5h1.5B++7.2C
M1 Heavy Cycler 2,2722,2541,6581.359C++0.1012.591%C17.258%C+17.2CN/A93130.7h14.6B**115.6B+
M1 Heavy Cycler 2,2082,1961,5691.4C+0.0612.741%D15.984%D17.8DN/A91123.6h14.5B++114C*
RAMS .50M 2,0772,0749762.125C0.6634.595%D83.028%B+13.1D--N/A68158.4h2.4C+6.9C+
E540 Halberd 3,0301,9985673.524C2.0638.059%C3.804%C++22.7C11.7C39188.2h5.4B+14.1C**
L105 Zephyr 2,1351,91112615.167B+13.7145.928%B+N/A72.4B*8.5C+64726.4h4.6B*10B*
L100 Python HEAT 2,0501,5163374.499C+3.0450.892%C+2.573%C+29.7C+10.5C+33751.1h5.2B+10.1B+
Spear Anti-Vehicle Phalanx Turret 2,5071,4962835.286C3.8231.158%D*5.013%B+20.4D--13.8D32173.5h9.8C+31.3D-
T9 CARV-S 1,4581,4461,7590.822C-0.6415.562%D*21.024%C-15.1D--N/A10595.5h12.4C++79.4C
C-4 2,5131,4101,6240.868C0.5925.557%C++N/A41.3D-32.3C*109134.1h2D-7.8C
C75 Viper 1,5281,3172525.226C*3.7628.812%D--1.139%C-34C**5.5C--35938.7h8.8B++30.4B+
P2-120 HESH 1,5361,25612110.38C+8.9231.785%D--N/A36.3D8.1C+42634.6h6D19D--
P525 Marauder-H 1,2971,2419812.663C+11.2020.378%F-N/A83.9C3.8D39714.8h6B+29.7D
NS-7 PDW 1,1641,1602,1590.537C-0.9215.118%F-16.379%C8.2D-N/A49141.8h16.6C109.8D-
T16 Rhino 1,1611,1603713.127A*1.6724.736%B*73.966%S45.8B++N/A17125.3h7A*28.4B**
NS-7B PDW 1,1651,1591,6760.692C-0.7719.495%D--12.425%D-9.7D-N/A66119.4h14.1C++72.4C+
SMG-46 Armistice 1,1731,1581,6010.723C0.7420.649%D--11.226%D-10.7D-N/A70107.8h14.7C++71.2C+
NS-15M1 1,1621,1561,4250.811C-0.6517.711%D-17.042%D17.9DN/A12364.7h12.7C++71.4C+
T9 CARV 1,1741,1562,3020.502C-0.9613.253%D*17.388%D-10D-N/A81115.5h12.5B+94.3C+
T5 AMC 1,1651,1551,5170.761C0.7020.107%D13.247%D*9.4D-N/A67123h14.9C++74C+
M77-B 1,1601,1553233.576B**2.1134.403%C83.723%B**15.2DN/A7976h2.3B6.8C++
TRAC-5 S 1,1551,1471,7260.665C0.8020.004%C--19.093%B+10.7DN/A77107.4h12.2C++60.9C++
MSW-R 1,1581,1451,2290.932C0.5318.527%D15.983%D--21.2DN/A11353.9h12C*64.5C+
LC3 Jaguar 1,1651,1421,7850.64C0.8217.987%D*27.321%A8.7D-N/A49131.9h13C++72.2C
TRAC-5 1,1621,1382,0080.567C0.8919.889%C15.817%D7DN/A52163.5h15C*75.6C++
L100 Python AP 1,6379962613.816C+2.3552.309%C2.309%C26.1C16.8C+51638.2h5.7B+10.9B
Shuriken 9989711,3870.7D0.7619.867%F-12.77%D-11.9D**N/A5881.9h16.6D**83.7F-
M40 Fury 1,0018501665.12C3.6627.896%D1.765%C+36.3C6.5C--36223.4h12.1B+43.5C++
NS Annihilator 1,8107801,6000.488C0.9779.514%CN/A5.1D*6.8D183152.2h15.6D*19.7D*
ML-7 1,0656902,3690.291D1.1744.065%D**4.928%A11.3D*6.1D-29261h6B+13.7C+
G20 Vulcan-H 1,1946491494.356C*2.8933.062%F4.16%B*40.8C+34.3B++73315.9h103.1C++311.7D-
Sticky Grenade 6416371637N/A635.5446.874%DN/A910C+5.7D41270.7h1.7B+3.6B
TSAR-42 6066052492.43C+0.9729.77%D*74.05%B+13.2D--N/A8045.9h2.6C8.6D
Hellfire Rocket Pods 6515491603.431C1.9743.225%D1.639%B**46.5C--8.6D54911.8h19.1B+44.1C**
M14 Banshee 6295473931.392C0.0718.938%F-2.194%A++15.2D-2.3D10736h29.9C+158D
SR-7 5155141393.698C++2.2436.664%D89.105%A15.7D-N/A7832.8h2B+5.5C++
Skyguard 8605082651.917C0.4624.071%D3.543%B**9.7C--6.7D27352.3h147.2C611.7D
M12 Kobalt 525500776.494C--5.0310.303%D*18.4%C+22.8D*1.1D-14321.9h21.8D211.9D--
LC2 Lynx 5144987750.643C0.8219.391%D20.08%C+6.8D--N/A5273.2h15.6C+80.6C+
E540 Halberd-H 1,222495925.38C3.9249.237%D--1.01%C--27.5D40.4A++42618h7.7C-15.6D-
M6 Onslaught 4744703131.502C0.0414.932%C15.106%D-23.2DN/A13520.3h17.4B116.4C++
TRS-12 Uppercut 4624617050.654C--0.8152.036%C-7.158%D**12.7D--N/A8236.3h2.8C+5.3C+
M6 Onslaught 4564493141.43C0.0314.867%C-13.809%D*22.1DN/A12520.3h17.9C**120.3C++
NS Decimator 1,1854486620.677C0.7860.287%C+7.143%M**17.3D--28.5A43325.9h8.1F-13.4F
Cycler TRV 4484475900.758C0.7017.806%D--14.318%D-14.5D-N/A11130.9h13.1C*73.6C
G30 Vulcan 7424392082.111C0.6523.405%D4.784%B+17.9C12.4C+51824.5h104.8C+447.9C
Aspis Anti-Aircraft Phalanx Turret 8543961502.64C1.1816.402%D**1.515%C-4.9D*5.6D*21481.4h190.9D1163.7D*
MANA Anti-Vehicle Turret 1,7693803551.07C0.3966.534%A3.158%C10.5D*38.5B++41036.1h42.3T*63.6T*
M40 Fury 429343556.236C+4.7730.929%C--1.166%D35D8.8C5119.8h15.1C48.7C
MANA Anti-Personnel Turret 3343283820.859N/A0.608.034%UN/A3280U60U11939600.1h28.6T*356.5T*
CAS30 Tank Buster 8333123850.81C0.6535.445%D--N/A4.8C--8C++25165.4h74.1C209.2D
AS16 NightHawk 3063035210.582C--0.8829.673%D--13.861%C+9.9D--N/A5430.7h4.2C**14.2C+
NS Baron G5 2922905680.511D0.9539.283%C14.138%C+9.5D*N/A6030.4h5.2C13.2C+
TAS-16 Blackjack 2882887560.381D1.0838.066%F-13.889%C4.2D**N/A3067.9h3.4D*9D**
MKV Suppressed 2662655120.518D0.9415.307%F-16.981%C4.9D*N/A3454.6h16C+104.4D-
TORQ-9 2582562251.138C+0.3220.318%D-49.219%M**21.9DN/A15411.7h10.7A+52.8B+
C-4 ARX 5822491791.391C0.0731.006%AN/A45.3D*60.5A+8655.5h4T*12.8T*
ASP-30 Grounder 5202463860.637C+0.8261.178%C+2.033%C--6.4D-7.1C23838.6h12.7F-20.8F
M60-A Bulldog 2722461122.364C++20.9053.189%B+3.252%B++44.7B4.7C++2995.5h6.5C12.2C**
M60-G Bulldog 285214732.932D1.4729.926%D3.738%B+18.1D--6C-24011.8h9.7D32.3D
NS-44L Blackhand 2162054170.492D0.9743.085%C++28.293%D--7.6D--N/A3627.1h5.1C11.9C++
Hunter QCX 1871872190.854C*0.6141.227%C+14.439%D-9.6CN/A4519.4h2.8B+6.9B+
NS-10 Burster 3331782000.89C0.5724.749%D3.933%C-2.8D--2.4D--11763.4h235.9D**953.3D*
NS-44 Commissioner 1771763610.488C-0.9732.313%C36.932%A*7.4D--N/A5323.7h3.2B++10B
NS-10 Burster 3001692000.845C+0.6224.796%C--6.509%C++2.7D*2.1D-11163.4h250.1F-1008.5D**
C150 Dalton 292164453.644C2.1853.866%B**N/A29.3C+22.9C+10045.6h6.5D-12C++
Chainblade 16316239,2460.004D1.4633.09%BN/A0.1DN/A12435.6h2.2B+6.8C+
NS-357 Underboss 1601603110.514C-0.9537.186%C++60%S12.5D-N/A6012.8h3.2B**8.7B+
TAR 1601602540.63C-0.8315.668%D**14.375%D-16DN/A15010h13.3C++85D
SOAS-20 1611601431.119C0.3421.046%D*34.375%A*17.4D-N/A759.2h14.4C--68.5D--
NS-30B Vandal 1611601511.06D0.4025.389%D**29.375%C++12D*N/A5113.3h7.6D--29.7D*
T1S Cycler 1601602450.653C--0.8116.919%D**14.375%D-15.2DN/A9410.5h11.3B+66.9C
TX1 Repeater 1611602730.586C+0.8833.774%A++64.375%S12.5DN/A11212.8h8.1A24.1B+
T1 Cycler 1611592860.556C0.9116.997%D--13.837%D*12DN/A19513.2h14.4C++84.8C
HSR-1 1601571710.918D0.5426.946%D*16.561%D*12.9D*N/A4512.2h6.6D24.6D-
FA1 Barrage 1551542290.672C+0.7938.419%C+8.442%D**16DN/A1639.6h4.1B++10.7B+
M60-A Bulldog 163142435.5B34.0448.86%C*3.521%B*33.8C+5C**2914.2h8.8D*17.9D
G30 Walker 254133482.771C1.3122.057%D--1.504%D*7D*6.4D25019h288.8D*1309.3D**
MR1 Fracture 1941193970.3D1.1618.871%F-5.042%B+3.2D*2D**7736.9h55.1C+292.1D*
The Slasher 11811811,2100.011D-1.4537.705%C*2.542%D--0.1DN/A1818.5h2.1C**5.7C**
KSR-35 109109741.473C0.0127.72%D*26.606%C9.2D*N/A5511.8h7.8T28F--
M3 Pounder HEG 1401061650.642C--0.8228.02%D*4.717%B**8.2D--2.6C-21713h18C+64.3C-
G30 Walker 2181051110.946D--0.5212.746%F-1.905%C4.9D**5.3D*20221.4h353.8F-2776T
M60-G Bulldog 135104372.811C1.3533.711%C+N/A17.6D5.3C+2765.9h8.9C--26.3C+
Frag Grenade 1011011101N/A99.5431.475%F-N/A202D*N/A20760.5h5.7D**18.1F-
M20 Basilisk 12498781.256D0.2120.484%F-7.143%B+8.8D--2.3D**22211.2h68.1B++332.7C
MR1 Fracture 169972400.404D1.0618.864%F-5.155%B+3.8D*2.8D--10525.5h59.8C+316.8D**
Coyote Missiles 324971700.571D-0.8954.168%C++N/A7.3C-17.2C-21513.2h101T-186.4F--
P525 Marauder 10295263.654C--2.1915.29%D-3.158%B**41.3D3C4682.3h7.1C46.4C--
M40 Fury-H 9891185.056D3.5932.82%D--N/A65C--5D--4481.4h8B+24.3C+
M60-A Bulldog 10990521.731D0.2725.867%D*2.222%B*15.8D--3.3D-3345.7h7.2D-27.9D*
M12 Kobalt 868499.333C7.878.792%F20.238%C**25.5D*N/A1683.3h16.8C*191.6D-
NS-11P 84841120.75C0.7122.416%C+17.857%C+10.5D--N/A998h13.1B+58.6B
M3 Pounder HEG 8371730.973C0.4927.326%D*2.817%C13.1D2.2D--2575.4h16.6B60.7C
Hyena Missile Launcher 151693290.21D*1.2525.954%D--N/A2.9D--3.5D-9123.4h73.9T284.7F*
M20 Basilisk 7958481.208D0.2522.094%F-3.448%D-8.3D*3D**2347h89.6C**405.3D-
M12 Kobalt 555377.571C-6.117.693%D**16.981%B+35.3D1.3D1601.5h15.7B+204.3D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter669,0319h
Nano-Armor Kit1,8113,523,073250.9h
Spawn Beacon641,2214.1h
Anti-Vehicle MANA Turret734,1279.9h
Nanite Revive Grenade03700.1h
Medical Applicator407145,62213h
Welding Device02,0340.3h
MR11 Gatekeeper01530.1h
Spitfire Auto-Turret138001.1h
Ammunition Package1112,9296.9h
Medical Kit6760.4h
Anti-Infantry MANA Turret877024.8h
WLT-Howler Mining Laser642,7419.4h
Recon Detection Device3730.2h
M18 Rotary12940.9h
G40-F Ranger11300h
Shield Recharging Field154560.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.18s
Server spent 2.22s on queries, 2.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.