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Major General Mata52[CIT] Mata52
TR BR 64

KDR: 3.05

Score: 47.7m

Last Seen: Nov 10th, 2018 8:12 PM
- OFFLINE - 14 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Cobalt - Outfit Leader of Comrades In Tradition[CIT] Comrades In Tradition
TR outfit on Cobalt

Members: 9
Level Progress (to 65): 61%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M18 Needler SMG-46 Armistice Hellfire Rocket Pods M18 Rotary Chainblade MSW-R M14 Banshee M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $645,516 MLG Score: 516
Fun Score: N/A
Cheeseburgers Flipped: 423TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.426%18.943%5572099423,4122.072410.98

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%1.648A+-0.254C-0.424C--HEAD + (~4.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.496B+11.10.222C++26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.458%1.279%12036100821,34217661283312.0781166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.162%-0.946D---0.302C0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.1-0.296C58.9-0.121C+148.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.576%2.441%763410103,27880517094.067192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.2%1.245B**-0.139C0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.67B+6.80.454B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.495%3.497%2741110031,85984210112.20522184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.254%-0.058C+-0.21C0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.10.046C+39.8-0.021C+72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.649%74.282%274310111,60256812.81547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.645%0.537B+0.469B+-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+1.90.405B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.274%11.765%2741101390191340.985777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.162C++-0.535D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.369C**3.60.256C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Comrades In Tradition[CIT] Comrades In Tradition
TR outfit on Cobalt

Members: 9
47.7m250.2%289 (17.3k)268 (16.1k)3.0525669,45522,7533.611764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1014425923.297%9.819%22907:4923

6% Combat Medic48% Engineer7% Heavy Assault26% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 2:19 PMAug 11th, 2016 11:55 PMNov 11th, 2018 5:40 AM (2d) (PST)Nov 10th, 2018 6:21 PM (2d) (PST)Nov 10th, 2018 4:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
678875910.3900.1280.0381.2450.107516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6855,24135,444238275616,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2967.2h/123.6d 12,722 6,820 26,816 221.6k 3,139 5,539 19,097 120.7m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:1,217
Deaths:1,097
KDR:1.109
Accuracy:25.940% B++
HSR:20.460% C+
AS16 NightHawk
B+
Kills:901
Deaths:484
KDR:1.862
Accuracy:43.274% B+
HSR:11.765% D
TRAC-5
B+
Kills:583
Deaths:531
KDR:1.098
Accuracy:23.266% B+
HSR:20.069% C*
Kills:2,701
Deaths (as Engineer):2,112
Deaths (to Engineers):5,202
KDR:1.27888
Kill Difference:589
Playtime:1,415.731 hours
Usage:48%
Score:23.706m
Score/min:279
Accuracy (listed only):30.827%
HSR (listed only):17.431%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:1,583
Deaths:968
KDR:1.635
Accuracy:25.169% B+
HSR:19.646% C--
T32 Bull
B+
Kills:1,224
Deaths:866
KDR:1.413
Accuracy:26.264% B+
HSR:20.343% C--
T9 CARV
B**
Kills:1,164
Deaths:820
KDR:1.420
Accuracy:23.545% B**
HSR:26.632% B++
Kills:3,971
Deaths (as Heavy Assault):2,654
Deaths (to Heavy Assaults):6,361
KDR:1.49623
Kill Difference:1,317
Playtime:201.408 hours
Usage:7%
Score:3.432m
Score/min:284
Accuracy (listed only):24.992%
HSR (listed only):22.207%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:6,051
Deaths:3,352
KDR:1.805
Accuracy:32.458% A
HSR:14.064% C
LC2 Lynx
B++
Kills:1,217
Deaths:1,097
KDR:1.109
Accuracy:25.940% B++
HSR:20.460% C+
NS-7 PDW
A++
Kills:1,176
Deaths:667
KDR:1.763
Accuracy:34.249% A++
HSR:17.347% C+
Shuriken
A
Kills:1,169
Deaths:646
KDR:1.810
Accuracy:30.574% B*
HSR:26.005% A
MKV Suppressed
A++
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:34.355% A++
HSR:22.403% B+
PDW-16 Hailstorm
A++
Kills:1,161
Deaths:629
KDR:1.846
Accuracy:33.479% A++
HSR:22.481% B**
AS16 NightHawk
B+
Kills:901
Deaths:484
KDR:1.862
Accuracy:43.274% B+
HSR:11.765% D
MG-S1 Jackal
A+
Kills:768
Deaths:397
KDR:1.935
Accuracy:34.298% A+
HSR:25.391% B*
TRAC-5
B+
Kills:583
Deaths:531
KDR:1.098
Accuracy:23.266% B+
HSR:20.069% C*
Kills:14,191
Deaths (as Light Assault):8,480
Deaths (to Light Assaults):3,819
KDR:1.67347
Kill Difference:5,711
Playtime:318.513 hours
Usage:11%
Score:5.221m
Score/min:273
Accuracy (listed only):32.432%
HSR (listed only):19.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:6,051
Deaths:3,352
KDR:1.805
Accuracy:32.458% A
HSR:14.064% C
SOAS-20
B**
Kills:1,206
Deaths:681
KDR:1.771
Accuracy:33.655% B**
HSR:20.564% C+
NS-44 Commissioner
C++
Kills:1,182
Deaths:724
KDR:1.633
Accuracy:36.695% C++
HSR:11.929% D**
NS-7 PDW
A++
Kills:1,176
Deaths:667
KDR:1.763
Accuracy:34.249% A++
HSR:17.347% C+
Shuriken
A
Kills:1,169
Deaths:646
KDR:1.810
Accuracy:30.574% B*
HSR:26.005% A
MKV Suppressed
A++
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:34.355% A++
HSR:22.403% B+
PDW-16 Hailstorm
A++
Kills:1,161
Deaths:629
KDR:1.846
Accuracy:33.479% A++
HSR:22.481% B**
RAMS .50M
C*
Kills:1,024
Deaths:223
KDR:4.592
Accuracy:39.953% C*
HSR:77.246% C+
MG-S1 Jackal
A+
Kills:768
Deaths:397
KDR:1.935
Accuracy:34.298% A+
HSR:25.391% B*
M77-B
B
Kills:358
Deaths:159
KDR:2.252
Accuracy:34.526% C
HSR:78.771% B
KSR-35
D-
Kills:343
Deaths:258
KDR:1.329
Accuracy:27.475% D*
HSR:21.866% D-
TS2 Inquisitor
C+
Kills:243
Deaths:156
KDR:1.558
Accuracy:27.944% C+
HSR:14.815% D
NS-45 Pilot
C
Kills:237
Deaths:127
KDR:1.866
Accuracy:29.674% C
HSR:22.785% C
TSAR-42
B
Kills:220
Deaths:117
KDR:1.880
Accuracy:40.460% B
HSR:53.182% D**
TX1 Repeater
D--
Kills:120
Deaths:122
KDR:0.984
Accuracy:18.456% D--
HSR:14.167% D--
Kills:16,423
Deaths (as Infiltrator):8,935
Deaths (to Infiltrators):2,660
KDR:1.83805
Kill Difference:7,488
Playtime:782.482 hours
Usage:26%
Score:11.556m
Score/min:246
Accuracy (listed only):32.550%
HSR (listed only):29.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:6,051
Deaths:3,352
KDR:1.805
Accuracy:32.458% A
HSR:14.064% C
TAR
A
Kills:1,246
Deaths:726
KDR:1.716
Accuracy:28.667% A
HSR:19.984% C+
T1 Cycler
B+
Kills:1,208
Deaths:754
KDR:1.602
Accuracy:23.471% B+
HSR:14.983% D--
NS-7 PDW
A++
Kills:1,176
Deaths:667
KDR:1.763
Accuracy:34.249% A++
HSR:17.347% C+
Shuriken
A
Kills:1,169
Deaths:646
KDR:1.810
Accuracy:30.574% B*
HSR:26.005% A
MKV Suppressed
A++
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:34.355% A++
HSR:22.403% B+
PDW-16 Hailstorm
A++
Kills:1,161
Deaths:629
KDR:1.846
Accuracy:33.479% A++
HSR:22.481% B**
AS16 NightHawk
B+
Kills:901
Deaths:484
KDR:1.862
Accuracy:43.274% B+
HSR:11.765% D
MG-S1 Jackal
A+
Kills:768
Deaths:397
KDR:1.935
Accuracy:34.298% A+
HSR:25.391% B*
NS-11A
A++
Kills:366
Deaths:205
KDR:1.785
Accuracy:31.245% A+
HSR:33.333% A++
Kills:15,211
Deaths (as Combat Medic):8,537
Deaths (to Combat Medics):2,553
KDR:1.78177
Kill Difference:6,674
Playtime:181.813 hours
Usage:6%
Score:2.694m
Score/min:247
Accuracy (listed only):32.607%
HSR (listed only):20.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:1,345
Deaths:504
KDR:2.669
Accuracy:18.342% B**
HSR:18.364% C+
M1 Heavy Cycler
A
Kills:1,304
Deaths:495
KDR:2.634
Accuracy:19.349% A
HSR:17.101% C+
M2 Mutilator
C*
Kills:73
Deaths:46
KDR:1.587
Accuracy:15.291% C*
HSR:16.438% C-
M3 Pounder HEG
A+
Kills:70
Deaths:56
KDR:1.250
Accuracy:51.132% A+
HSR:0% F--
Kills:2,792
Deaths (as MAX Suit):550.500
Deaths (to MAX Suits):884
KDR:5.07175
Kill Difference:2,241.500
Playtime:52.934 hours
Usage:2%
Score:1.081m
Score/min:340
Accuracy (listed only):26.028%
HSR (listed only):12.976%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:10,378
V. Kills:7,907 131%
Deaths:1,803
KDR:5.756
Accuracy:25.791% D--
KPH:21.300 B**
VKPH:16.200 B**
Hellfire Rocket Pods
C+
Kills:5,663
V. Kills:1,119 N/A
Deaths:305
KDR:18.567
Accuracy:58.706% A
KPH:61.700 C
VKPH:12.200 C+
M18 Rotary
B+
Kills:2,606
V. Kills:2,181 119%
Deaths:561
KDR:4.645
Accuracy:33.105% B
KPH:16.900 C**
VKPH:14.200 B+
M14 Banshee
B*
Kills:1,390
V. Kills:198 N/A
Deaths:154
KDR:9.026
Accuracy:30.018% C++
KPH:37.700 C+
VKPH:5.400 B*
Hornet Missiles
A
Kills:906
V. Kills:459 197%
Deaths:61
KDR:14.853
Accuracy:71.064% A
KPH:61.400 C+
VKPH:31.100 C+
Tomcat A2AM Pods
C+
Kills:265
V. Kills:242 109%
Deaths:26
KDR:10.192
Accuracy:81.752% C*
KPH:45.100 C
VKPH:41.200 C+
Coyote Missiles
B+
Kills:186
V. Kills:100 184%
Deaths:10
KDR:18.600
Accuracy:54.151% C++
KPH:60.500 C++
VKPH:32.500 B+
Kills:21,394 (14,374 + 0)
Deaths:2,920
KDR:7.327
VKDR:4.180
Vehicle Kills:12,206
Kill Difference:18,474
Playtime:793.717 hours
Usage:27%
Score:10.444m
Score/min:219
Piloting Accuracy:30.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,221
V. Kills:1,122 109%
Deaths:518
KDR:2.357
Accuracy:42.035% C
KPH:7.500 C+
VKPH:6.900 C+
L-24R Spur
C
Kills:730
V. Kills:59 N/A
Deaths:92
KDR:7.935
Accuracy:34.762% C--
KPH:17.600 C-
VKPH:1.400 C
C150 Dalton
C+
Kills:254
V. Kills:167 151%
Deaths:19
KDR:13.368
Accuracy:38.765% C+
KPH:29.300 C+
VKPH:19.300 C
L-30R Vektor
C
Kills:84
V. Kills:64 129%
Deaths:92
KDR:0.913
Accuracy:28.276% D--
KPH:3.200 C
VKPH:2.400 D
L105 Zephyr
B+
Kills:78
V. Kills:17 433%
Deaths:6
KDR:13
Accuracy:41.773% C+
KPH:48.300 C+
VKPH:10.500 B+
AP30 Shredder
C-
Kills:61
V. Kills:31 191%
Deaths:6
KDR:10.167
Accuracy:26.342% D
KPH:20.500 C-
VKPH:10.400 D-
Kills:2,428 (2,035 + 393)
Deaths:733
KDR:3.312
VKDR:1.992
Vehicle Kills:1,460
Kill Difference:1,695
Playtime:243.831 hours
Usage:8%
Score:1.393m
Score/min:95
Piloting Accuracy:28.276%
Gunner Accuracy:26.342%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:257
V. Kills:155 165%
Deaths:28
KDR:9.179
Accuracy:67.402% A
KPH:30.400 C++
VKPH:18.400 C++
C75 Viper
C+
Kills:78
V. Kills:28 269%
Deaths:16
KDR:4.875
Accuracy:39.623% C++
KPH:21.500 C-
VKPH:7.700 C+
Kills:335 (335 + 0)
Deaths:44
KDR:7.614
VKDR:4.159
Vehicle Kills:183
Kill Difference:291
Playtime:12.070 hours
Usage:0%
Score:0.175m
Score/min:242
Driving Accuracy:39.623%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A++
Kills:1,166
V. Kills:406 286%
Deaths:44
KDR:26.500
Accuracy:55.097% A++
KPH:50.100 C++
VKPH:17.500 A++
P2-120 HEAT
C**
Kills:1,093
V. Kills:466 234%
Deaths:133
KDR:8.218
Accuracy:42.946% C++
KPH:26.100 C++
VKPH:11.100 C**
P2-120 AP
B+
Kills:762
V. Kills:622 122%
Deaths:72
KDR:10.583
Accuracy:60.970% A++
KPH:24 C
VKPH:19.600 B+
E540 Halberd
B++
Kills:162
V. Kills:70 228%
Deaths:10
KDR:16.200
Accuracy:44.340% B+
KPH:31.900 B++
VKPH:13.800 C**
G30 Vulcan
D
Kills:153
V. Kills:82 184%
Deaths:24
KDR:6.375
Accuracy:21.588% D-
KPH:13.400 D
VKPH:7.200 D--
M12 Kobalt
D
Kills:104
V. Kills:8 N/A
Deaths:8
KDR:13
Accuracy:15.221% C*
KPH:16 D*
VKPH:1.200 D
Kills:3,440 (3,021 + 419)
Deaths:291
KDR:11.821
VKDR:5.684
Vehicle Kills:1,654
Kill Difference:3,149
Playtime:119.813 hours
Usage:4%
Score:1.474m
Score/min:205
Driving Accuracy:60.970%
Gunner Accuracy:15.221%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:518
V. Kills:286 180%
Deaths:58
KDR:8.931
Accuracy:44.607% C
KPH:37 C
VKPH:20.400 C--
E540 Halberd-H
C
Kills:180
V. Kills:93 191%
Deaths:18
KDR:10
Accuracy:54.678% C
KPH:25 D-
VKPH:12.900 D--
Kills:698 (0 + 698)
Deaths:76
KDR:9.184
VKDR:4.987
Vehicle Kills:379
Kill Difference:622
Playtime:21.196 hours
Usage:1%
Score:0.326m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:54.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:143
V. Kills:65 217%
Deaths:10
KDR:14.300
Accuracy:39.479% C++
KPH:26.600 B+
VKPH:12.100 B+
M60-G Bulldog
A
Kills:137
V. Kills:51 263%
Deaths:7
KDR:19.571
Accuracy:54.144% A++
KPH:31.500 C++
VKPH:11.700 A
M20 Basilisk
D
Kills:69
V. Kills:30 223%
Deaths:11
KDR:6.273
Accuracy:37.277% C+
KPH:12.100 D
VKPH:5.300 D
Kills:349 (0 + 349)
Deaths:28
KDR:12.464
VKDR:5.214
Vehicle Kills:146
Kill Difference:321
Playtime:15.439 hours
Usage:1%
Score:0.185m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:37.277%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:388
V. Kills:33 N/A
Deaths:22
KDR:17.636
Accuracy:37.656% B+
KPH:46.300 D
VKPH:3.900 D
Pelter Rocket Pod
D
Kills:70
V. Kills:26 259%
Deaths:6
KDR:11.667
Accuracy:51.149% C*
KPH:39.300 D
VKPH:14.600 D
Kills:458 (0 + 458)
Deaths:28
KDR:16.357
VKDR:2.107
Vehicle Kills:59
Kill Difference:430
Playtime:10.167 hours
Usage:0%
Score:0.089m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:51.149%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 18,28510,3781,8035.756A+2.7025.791%D--1.166%D21.3B**16.2B**202487.3h85.5B*331.5B+
SMG-46 Armistice 6,0866,0513,3521.805B++1.2532.458%A14.064%C20.3C-N/A56298.5h12.8B+39.4B++
Hellfire Rocket Pods 6,7825,66330518.567A+15.5158.706%AN/A61.7C12.2C+26591.8h16.2B++27.5B++
M18 Rotary 4,7872,6065614.645A+1.5933.105%B2.84%C**16.9C**14.2B+219154.1h77.7B++234.6B*
Chainblade 1,8691,8289,7410.188S2.8642.61%B**N/A2.1A*N/A6870.2h1.5B**3.6C++
MSW-R 1,6061,5839681.635C+1.4225.169%B+19.646%C--36.6C+N/A11443.3h10.3B*40.8B++
M14 Banshee 1,5881,3901549.026B+5.9730.018%C++1.583%B++37.8C+5.4B*13936.8h18.7B+62.2B+
M2 Mutilator 1,3611,3455042.669B++0.3818.342%B**18.364%C+35.2B*N/A10038.2h16.3B88.9B++
M1 Heavy Cycler 1,3181,3044952.634B**0.4219.349%A17.101%C+33.5AN/A9338.9h17.1B88.3B++
TAR 1,2611,2467261.716C**1.3428.667%A19.984%C+36.1C**N/A11234.5h10.2B**35.7B**
T32 Bull 1,2351,2248661.413C+1.6426.264%B+20.343%C--33.9C+N/A9036.1h10.8B++41.1B+
CAS30 Tank Buster 2,3431,2215182.357B+0.7042.035%CN/A7.5C+6.9C+79162.7h37.7B*89.6B+
LC2 Lynx 1,2411,2171,0971.109C+1.9425.94%B++20.46%C+6.2D--N/A20196.7h14.4C**55.4B+
T1 Cycler 1,2191,2087541.602B+1.4523.471%B+14.983%D--19.5CN/A6062.1h12.3B*52.5B++
SOAS-20 1,2131,2066811.771C**1.2833.655%B**20.564%C+30.2C+N/A7640h11.1B33B++
NS-44 Commissioner 1,1961,1827241.633B++1.4236.695%C++11.929%D**31.2C+N/A8937.9h3.5B+9.5B+
NS-7 PDW 1,1891,1766671.763B**1.2934.249%A++17.347%C+32.8BN/A9635.8h11.7B*34.2B*
Shuriken 1,1731,1696461.81B+1.2430.574%B*26.005%A41.9C+N/A10827.9h11.6B+37.9B++
P2-120 HESH 1,5721,1664426.5B**23.4555.097%A++N/A50C++17.4A++22923.3h4.3B+7.9B**
MKV Suppressed 1,1721,1656771.721B*1.3334.355%A++22.403%B+39.9B+N/A10029.2h11.5B++33.4B++
T9 CARV 1,1741,1648201.42C*1.6323.545%B**26.632%B++35.4B+N/A12032.9h10.1B**43B*
PDW-16 Hailstorm 1,1661,1616291.846B*1.2133.479%A++22.481%B**50.5AN/A16623h10.9B**32.5B*
P2-120 HEAT 1,5591,0931338.218B+5.1742.946%C++3.477%C*26.1C++11.1C**16741.9h5.9B++13.7B*
RAMS .50M 1,0251,0242234.592B+1.5439.953%C*77.246%C+30C++N/A8634.1h1.8B*4.5B+
Hornet Missiles 1,3659066114.852A11.8071.064%A2.318%B*61.6C+31.2C+40114.7h8.7B+12.3B*
AS16 NightHawk 9059014841.862B++1.1943.274%B+11.765%D33.4C+N/A10427h3.6B*8.3B++
Claymore 7777767510.347B++7.2937.621%B+N/A165.1B+N/A4674.7h1.3D3.3B+
MG-S1 Jackal 7757683971.935B++1.1234.298%A+25.391%B*42.4B+N/A11818.1h8.8B+25.6B*
P2-120 AP 1,3847627210.583B++7.5360.97%A++4.987%B*24C19.6B+27131.7h12.2F-20.1C
L-24R Spur 789730927.935B+4.8834.762%C--2.055%C+17.6C-1.4C4741.5h17.9B+51.5B
Auraxium Chainblade 7426995,9410.118A*2.9323.786%C-2.575%D1.9C**N/A5359.1h1.8B++7.7C*
TRAC-5 5955835311.098B+1.9523.266%B+20.069%C*6.7D-N/A2787.5h12.9B+55.3B+
C-4 8195744051.417C+1.6427.437%B+N/A70.9C+30.2C++6418.1h1.8C-6.5C+
G20 Vulcan-H 804518588.931A+5.8844.607%C4.054%B++37C20.4C--29014h76.1B*170.6B++
CAS 14-E 4213882217.636C+14.5837.656%B+1.804%C+46.2D3.9D1298.4h23.2B+61.6B++
ML-7 6313784060.931B+2.1255.352%C+2.116%C-23C+15.4B+24516.4h5.7B+10.4B+
NS-11A 3783662051.785B+1.2731.245%A+33.333%A++43.6B++1.4M1348.4h10.2A32.6B**
M77-B 3583581592.252C++0.8034.526%C78.771%B18DN/A4819.9h1.9B*5.5B+
KSR-35 3433432581.329C1.7227.475%D*21.866%D-12.7D*N/A3127h4.4C*16.1C
Tank Mine 464265783.397B+0.3434.765%C++N/A82.8C-62.2C+8523.2h2.5D-7.3C
Tomcat A2AM Pods 5072652610.192A7.1481.752%C*N/A44.9C41C+6325.9h10.5D-12.9D-
L100 Python AP 412257289.179A6.1367.402%AN/A30.6C*18.5C++2538.4h6.2C**9.2B*
C150 Dalton 4212541913.368B**10.3238.765%C+N/A29.2C+19.2C5898.7h4.4C*11.5C*
TS2 Inquisitor 2512431561.558B1.4927.944%C+14.815%D21.9DN/A6911.1h11.6C+41.7C++
NS-45 Pilot 2402371271.866B+1.1929.674%C22.785%C33.9CN/A927h6.2B+21B+
Xiphos Anti-Personnel Phalanx Tower 2392332116.5B**113.4532.417%BN/A194.2C+5D5601.2h9.9B30.5B+
The Slasher 2402272,2870.099B**2.9525.983%D5.286%D1.6CN/A4143.7h1.9B+7.4C++
TSAR-42 2202201171.88C+1.1740.46%B53.182%D**34.9C+N/A1096.3h2.2C**5.3B+
Spear Anti-Vehicle Phalanx Tower 382205451.25A48.2050.81%C*3.415%C33.6C29C**2406.1h8.7B17.2B+
Coyote Missiles 2861861018.6S15.5554.151%C++N/A60C++32.3B+8593.1h20.3A37.4B**
E540 Halberd-H 2731801810C**6.9554.678%C1.667%C+25D-12.9D--1917.2h5.2B+9.6B+
Spear Anti-Vehicle Phalanx Turret 2561781116.182A+13.1348.439%B+9.551%M+55.6B**24.4C**3943.2h5.2B*10.8B**
E540 Halberd 2321621016.2A+13.1544.34%B+1.235%D*31.8B++13.7C*4105.1h4.1A9.2B**
G30 Vulcan 235153246.375B++3.3221.588%D-5.229%B*13.4D7.2D--10611.4h59.9B**277.4B+
M20 Basilisk 2081431014.3S11.2539.479%C++4.196%D26.5B+12B+2285.4h68.5B++173.6B*
M60-G Bulldog 188137719.571M++16.5254.144%A++2.19%C--31.1C++11.6A2454.4h10D-18.5B+
Frag Grenade 1331321132N/A128.9529.07%F--N/A188.6D*1.4D--6530.7h5.7D**19.5F--
TX1 Repeater 1281201220.984C**2.0718.456%D--14.167%D--13DN/A549.2h11.6B+62.6C+
M12 Kobalt 112104813C+9.9515.221%C*14.423%C+16D*1.2D556.5h22.8D-149.6C+
Ripper 96962380.403M++2.6516.765%D14.583%C6.4C++N/A1914.9h1.2B+7.1C++
Orbital Strike Uplink 13590190N/A86.95588.889%UN/A450U225U41210.2h2.9T*0.5T*
L-30R Vektor 14884920.913C-2.1428.276%D--1.19%D3.2C2.4D3126.3h58.4B+206.4C++
MAX Punch 85826030.136C**2.9232.648%D-N/A1.7C++N/A548.8h1.7C++5.3C++
C75 Viper 10678164.875C++1.8239.623%C++N/A21.7C-7.8C+2163.6h11.3B+28.5B+
L105 Zephyr 9578613C**9.9541.773%C+2.564%M+48.8C+10.6B+5971.6h6.3C++15C*
MANA Anti-Personnel Turret 8476551.382N/A1.6733.944%UN/A760U80U2105000.1h75.1T*221.4T*
G40-F Ranger 11776176S72.9541.053%AN/A108.6M*58.6M++8220.7h39.1A95.2B**
M20 Basilisk 12075418.75A+15.7052.446%C+1.333%D**41.7C+25B3061.8h74.2B*141.5B*
M2 Mutilator 7373461.587C+1.4715.291%C*16.438%C-29.2BN/A992.5h19.6C--127.9C++
M3 Pounder HEG 9470561.25C+1.8051.132%A+N/A14.9C5.1B**1094.7h16.5C++32.2B+
Hoplon Anti-Aircraft Phalanx Tower 14270170S66.9534.097%B*N/A33.3D34.3D4202.1h61.2C+179.5C++
Pelter Rocket Pod 9670611.667C+8.6151.149%C*N/A38.9D14.4D2201.8h16.9B++33B++
M20 Basilisk 9969116.273A+3.2237.277%C+1.449%F12.1D5.3D1375.7h69.9B++187.6B++
M60-A Bulldog 9168611.333B++8.2836.312%C+N/A32.4C+11A+5252.1h6.6C18.1C+
AP30 Shredder 9261610.167C*7.1126.342%D3.279%B*20.3C--10.3D--5113h62.3B+236.6B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit371,5672.6h
Motion Spotter3810,0936.5h
Nano-Armor Kit5481,318,77490.7h
Anti-Vehicle MANA Turret74670.9h
Spawn Beacon456,6736.3h
Turret AI Module24371.8h
Repair Module24241.3h
Skywall Shield Emitter12310.6h
Structure Shield Module12721h
Cortium Silo11640.5h
Blast Wall11270.7h
Nanite Revive Grenade01850.1h
Medical Applicator430174,66716.6h
Welding Device110,6881.1h
Spear Anti-Vehicle Tower12931.2h
Spitfire Auto-Turret0770.1h
Sunderer Garage0630.7h
Bunker1580.7h
Rampart Wall15073.5h
Xiphos Anti-Personnel Tower02210.9h
Hoplon Anti-Aircraft Phalanx Tower12600.8h
Anti-Infantry MANA Turret204381.9h
Medical Kit2282,5484.2h
Alarm Module0740.1h
Vehicle Gate1690.6h
Pillbox1690.5h
Elysium Spawn Tube0850.4h
Nano-Repair Grenade04030.1h
Orbital Strike Target Designator151230.8h
IPC Targeting Dart1810.4h
Recon Detection Device11311,40222.6h
Ammunition Package151,0113h

Check the help document for the dictionary if you want to learn more about words used here.


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