Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,425)players online:
Thel_ (23)  halospud (10)  fbmarder (4)  TOFIX_ZERG (3)  xSwIcy (2)  Yamoone (2) 44
stats.dasanfall.com
Lt. Colonel General Mata52[W] Mata52
TR BR 67

KDR: 3.05

Score: 48.3m

Last Seen: Jan 11th, 2019 5:12 PM
- OFFLINE - 168.8 hour(s)

Prestige 1, Battle Rank 67 - Terran Republic on Cobalt - Outfit Leader of The Wardens[W] The Wardens
TR outfit on Cobalt

Members: 15
Level Progress (to 68): 75%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M18 Needler SMG-46 Armistice Hellfire Rocket Pods M18 Rotary Chainblade MSW-R M14 Banshee M2 Mutilator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mata52



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 423TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.442%19.033%56020100223,6332.070530.981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.382%1.642A+-0.249C-0.385C-HEAD + (~4.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.497B+11.10.224C++26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.434%1.273%11996101621,44117801287812.0455166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.149%-0.946D---0.307C0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.1-0.288C58.9-0.114C+148.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.586%2.453%759410183,30281517244.04657191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%1.244B**-0.113C+0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+6.80.454B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.541%3.495%2731110111,86084910152.19081183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.256%-0.056C+-0.219C0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.05C+39.9-0.016C+72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.704%74.272%273310191,61357212.81993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%0.55B+0.468B+-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+1.90.407B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.068%11.55%2731102198792651.06473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.14C++-0.618D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.37C**3.60.262C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Wardens[W] The Wardens
TR outfit on Cobalt

Members: 15
48.3m252.6%290 (17.4k)269 (16.1k)3.0519270,13022,9793.6097767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022432323.257%9.843%22907:4923

6% Combat Medic48% Engineer7% Heavy Assault26% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 2:19 PMNov 12th, 2018 5:06 PMJan 16th, 2019 10:44 AM (2d) (PST)Jan 11th, 2019 2:09 PM (7d) (PST)Jan 11th, 2019 1:12 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
676875890.3910.1280.0381.2570.107517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5795,23735,342238275616,147

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2991.9h/124.7d 12,819 6,903 27,256 225.7k 3,157 5,576 19,209 121.4m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,220
Deaths:1,098
KDR:1.111
Accuracy:25.952% B+
HSR:20.492% C+
AS16 NightHawk
B
Kills:987
Deaths:527
KDR:1.873
Accuracy:43.068% B
HSR:11.550% D
TRAC-5
B+
Kills:694
Deaths:597
KDR:1.162
Accuracy:24.136% B+
HSR:21.614% B+
Kills:2,901
Deaths (as Engineer):2,222
Deaths (to Engineers):5,239
KDR:1.30558
Kill Difference:679
Playtime:1,434.059 hours
Usage:48%
Score:24.165m
Score/min:281
Accuracy (listed only):31.052%
HSR (listed only):17.885%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:1,588
Deaths:970
KDR:1.637
Accuracy:25.196% B+
HSR:19.773% C--
T32 Bull
B+
Kills:1,224
Deaths:866
KDR:1.413
Accuracy:26.264% B+
HSR:20.343% C-
T9 CARV
B*
Kills:1,164
Deaths:820
KDR:1.420
Accuracy:23.545% B*
HSR:26.632% B+
Kills:3,976
Deaths (as Heavy Assault):2,656
Deaths (to Heavy Assaults):6,439
KDR:1.49699
Kill Difference:1,320
Playtime:201.918 hours
Usage:7%
Score:3.443m
Score/min:284
Accuracy (listed only):25.002%
HSR (listed only):22.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:6,051
Deaths:3,352
KDR:1.805
Accuracy:32.458% A
HSR:14.064% C
LC2 Lynx
B+
Kills:1,220
Deaths:1,098
KDR:1.111
Accuracy:25.952% B+
HSR:20.492% C+
NS-7 PDW
A++
Kills:1,176
Deaths:667
KDR:1.763
Accuracy:34.249% A++
HSR:17.347% C+
Shuriken
A
Kills:1,169
Deaths:646
KDR:1.810
Accuracy:30.574% B++
HSR:26.005% A
MKV Suppressed
A++
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:34.355% A++
HSR:22.403% B+
PDW-16 Hailstorm
A++
Kills:1,161
Deaths:629
KDR:1.846
Accuracy:33.479% A++
HSR:22.481% B**
AS16 NightHawk
B
Kills:987
Deaths:527
KDR:1.873
Accuracy:43.068% B
HSR:11.550% D
MG-S1 Jackal
A
Kills:850
Deaths:452
KDR:1.881
Accuracy:33.858% A
HSR:25.529% B*
TRAC-5
B+
Kills:694
Deaths:597
KDR:1.162
Accuracy:24.136% B+
HSR:21.614% B+
Kills:14,473
Deaths (as Light Assault):8,645
Deaths (to Light Assaults):3,864
KDR:1.67415
Kill Difference:5,828
Playtime:320.329 hours
Usage:11%
Score:5.263m
Score/min:274
Accuracy (listed only):32.459%
HSR (listed only):20.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:6,051
Deaths:3,352
KDR:1.805
Accuracy:32.458% A
HSR:14.064% C
SOAS-20
B**
Kills:1,206
Deaths:681
KDR:1.771
Accuracy:33.655% B**
HSR:20.564% C+
NS-44 Commissioner
C++
Kills:1,182
Deaths:724
KDR:1.633
Accuracy:36.695% C++
HSR:11.929% D**
NS-7 PDW
A++
Kills:1,176
Deaths:667
KDR:1.763
Accuracy:34.249% A++
HSR:17.347% C+
Shuriken
A
Kills:1,169
Deaths:646
KDR:1.810
Accuracy:30.574% B++
HSR:26.005% A
MKV Suppressed
A++
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:34.355% A++
HSR:22.403% B+
PDW-16 Hailstorm
A++
Kills:1,161
Deaths:629
KDR:1.846
Accuracy:33.479% A++
HSR:22.481% B**
RAMS .50M
C*
Kills:1,035
Deaths:227
KDR:4.559
Accuracy:40.043% C*
HSR:77.198% C+
MG-S1 Jackal
A
Kills:850
Deaths:452
KDR:1.881
Accuracy:33.858% A
HSR:25.529% B*
M77-B
B
Kills:358
Deaths:159
KDR:2.252
Accuracy:34.526% C
HSR:78.771% B
KSR-35
D-
Kills:343
Deaths:258
KDR:1.329
Accuracy:27.475% D*
HSR:21.866% D-
NS-45 Pilot
C
Kills:251
Deaths:135
KDR:1.859
Accuracy:29.898% C
HSR:22.311% C
TS2 Inquisitor
C+
Kills:243
Deaths:156
KDR:1.558
Accuracy:27.944% C+
HSR:14.815% D
TSAR-42
C**
Kills:220
Deaths:117
KDR:1.880
Accuracy:40.426% C**
HSR:53.182% D**
TX1 Repeater
D--
Kills:120
Deaths:122
KDR:0.984
Accuracy:18.456% D--
HSR:14.167% D--
Kills:16,530
Deaths (as Infiltrator):9,002
Deaths (to Infiltrators):2,686
KDR:1.83626
Kill Difference:7,528
Playtime:786.206 hours
Usage:26%
Score:11.656m
Score/min:247
Accuracy (listed only):32.539%
HSR (listed only):29.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:6,051
Deaths:3,352
KDR:1.805
Accuracy:32.458% A
HSR:14.064% C
TAR
B**
Kills:1,246
Deaths:726
KDR:1.716
Accuracy:28.667% B**
HSR:19.984% C+
T1 Cycler
B
Kills:1,208
Deaths:754
KDR:1.602
Accuracy:23.471% B
HSR:14.983% D--
NS-7 PDW
A++
Kills:1,176
Deaths:667
KDR:1.763
Accuracy:34.249% A++
HSR:17.347% C+
Shuriken
A
Kills:1,169
Deaths:646
KDR:1.810
Accuracy:30.574% B++
HSR:26.005% A
MKV Suppressed
A++
Kills:1,165
Deaths:677
KDR:1.721
Accuracy:34.355% A++
HSR:22.403% B+
PDW-16 Hailstorm
A++
Kills:1,161
Deaths:629
KDR:1.846
Accuracy:33.479% A++
HSR:22.481% B**
AS16 NightHawk
B
Kills:987
Deaths:527
KDR:1.873
Accuracy:43.068% B
HSR:11.550% D
MG-S1 Jackal
A
Kills:850
Deaths:452
KDR:1.881
Accuracy:33.858% A
HSR:25.529% B*
NS-11A
A++
Kills:372
Deaths:207
KDR:1.797
Accuracy:31.331% A+
HSR:33.333% A++
Kills:15,385
Deaths (as Combat Medic):8,637
Deaths (to Combat Medics):2,567
KDR:1.78129
Kill Difference:6,748
Playtime:182.093 hours
Usage:6%
Score:2.702m
Score/min:247
Accuracy (listed only):32.551%
HSR (listed only):20.768%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:1,345
Deaths:504
KDR:2.669
Accuracy:18.342% B**
HSR:18.364% C+
M1 Heavy Cycler
A
Kills:1,304
Deaths:495
KDR:2.634
Accuracy:19.349% A
HSR:17.101% C+
M2 Mutilator
C++
Kills:73
Deaths:46
KDR:1.587
Accuracy:15.291% C++
HSR:16.438% C-
M3 Pounder HEG
A+
Kills:70
Deaths:56
KDR:1.250
Accuracy:51.132% A+
HSR:0% F--
Kills:2,792
Deaths (as MAX Suit):550.500
Deaths (to MAX Suits):890
KDR:5.07175
Kill Difference:2,241.500
Playtime:52.934 hours
Usage:2%
Score:1.081m
Score/min:340
Accuracy (listed only):26.028%
HSR (listed only):12.976%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:10,467
V. Kills:7,951 132%
Deaths:1,816
KDR:5.764
Accuracy:25.774% D--
KPH:21.400 B*
VKPH:16.200 B**
Hellfire Rocket Pods
C+
Kills:5,671
V. Kills:1,119 N/A
Deaths:306
KDR:18.533
Accuracy:58.715% A
KPH:61.800 C
VKPH:12.200 C+
M18 Rotary
B+
Kills:2,608
V. Kills:2,182 119%
Deaths:561
KDR:4.649
Accuracy:33.086% C**
KPH:16.900 C**
VKPH:14.200 B+
M14 Banshee
B*
Kills:1,390
V. Kills:198 N/A
Deaths:154
KDR:9.026
Accuracy:30.018% C++
KPH:37.700 C+
VKPH:5.400 B*
Hornet Missiles
A
Kills:907
V. Kills:460 197%
Deaths:61
KDR:14.869
Accuracy:71.089% A
KPH:61.500 C+
VKPH:31.200 C+
Tomcat A2AM Pods
C+
Kills:265
V. Kills:242 109%
Deaths:26
KDR:10.192
Accuracy:81.752% C*
KPH:45.100 C+
VKPH:41.200 C+
Coyote Missiles
B++
Kills:186
V. Kills:100 184%
Deaths:10
KDR:18.600
Accuracy:54.151% C++
KPH:60.500 B++
VKPH:32.500 B+
Kills:21,494 (14,465 + 0)
Deaths:2,934
KDR:7.326
VKDR:4.176
Vehicle Kills:12,252
Kill Difference:18,560
Playtime:795.878 hours
Usage:27%
Score:10.485m
Score/min:220
Piloting Accuracy:30.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:1,221
V. Kills:1,122 109%
Deaths:518
KDR:2.357
Accuracy:42.035% C
KPH:7.500 C+
VKPH:6.900 C+
L-24R Spur
C
Kills:861
V. Kills:64 N/A
Deaths:104
KDR:8.279
Accuracy:35.563% C--
KPH:18.600 C-
VKPH:1.400 C
C150 Dalton
C+
Kills:254
V. Kills:167 151%
Deaths:19
KDR:13.368
Accuracy:38.765% C
KPH:29.300 C+
VKPH:19.300 C
L-30R Vektor
C
Kills:84
V. Kills:64 129%
Deaths:93
KDR:0.903
Accuracy:28.535% D--
KPH:3.200 C
VKPH:2.400 C--
L105 Zephyr
B+
Kills:78
V. Kills:17 433%
Deaths:6
KDR:13
Accuracy:41.773% C+
KPH:48.300 C+
VKPH:10.500 B+
AP30 Shredder
C--
Kills:61
V. Kills:31 191%
Deaths:6
KDR:10.167
Accuracy:26.306% D
KPH:20.500 C--
VKPH:10.400 D-
Kills:2,559 (2,166 + 393)
Deaths:746
KDR:3.430
VKDR:1.964
Vehicle Kills:1,465
Kill Difference:1,813
Playtime:248.687 hours
Usage:8%
Score:1.424m
Score/min:95
Piloting Accuracy:28.535%
Gunner Accuracy:26.306%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:257
V. Kills:155 165%
Deaths:28
KDR:9.179
Accuracy:67.402% A
KPH:30.400 C++
VKPH:18.400 C++
C75 Viper
C+
Kills:78
V. Kills:28 269%
Deaths:16
KDR:4.875
Accuracy:39.623% C++
KPH:21.500 C-
VKPH:7.700 C+
Kills:335 (335 + 0)
Deaths:44
KDR:7.614
VKDR:4.159
Vehicle Kills:183
Kill Difference:291
Playtime:12.070 hours
Usage:0%
Score:0.176m
Score/min:243
Driving Accuracy:39.623%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A++
Kills:1,166
V. Kills:406 286%
Deaths:44
KDR:26.500
Accuracy:55.097% A+
KPH:50.100 C++
VKPH:17.500 A++
P2-120 HEAT
C**
Kills:1,093
V. Kills:466 234%
Deaths:133
KDR:8.218
Accuracy:42.946% C++
KPH:26.100 C++
VKPH:11.100 C**
P2-120 AP
B+
Kills:786
V. Kills:635 124%
Deaths:74
KDR:10.622
Accuracy:60.874% A++
KPH:24.300 C
VKPH:19.600 B+
E540 Halberd
B++
Kills:162
V. Kills:70 228%
Deaths:10
KDR:16.200
Accuracy:44.340% B+
KPH:31.900 B++
VKPH:13.800 C*
G30 Vulcan
D
Kills:153
V. Kills:82 184%
Deaths:24
KDR:6.375
Accuracy:21.588% D-
KPH:13.400 D
VKPH:7.200 D--
M12 Kobalt
D
Kills:104
V. Kills:8 N/A
Deaths:8
KDR:13
Accuracy:15.221% C*
KPH:16 D*
VKPH:1.200 D
Kills:3,464 (3,045 + 419)
Deaths:293
KDR:11.823
VKDR:5.689
Vehicle Kills:1,667
Kill Difference:3,171
Playtime:120.416 hours
Usage:4%
Score:1.485m
Score/min:206
Driving Accuracy:60.874%
Gunner Accuracy:15.221%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:518
V. Kills:286 180%
Deaths:58
KDR:8.931
Accuracy:44.607% C
KPH:37 C
VKPH:20.400 C--
E540 Halberd-H
C
Kills:180
V. Kills:93 191%
Deaths:18
KDR:10
Accuracy:54.678% C
KPH:25 D-
VKPH:12.900 D--
Kills:698 (0 + 698)
Deaths:76
KDR:9.184
VKDR:4.987
Vehicle Kills:379
Kill Difference:622
Playtime:21.196 hours
Usage:1%
Score:0.327m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:54.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:144
V. Kills:65 218%
Deaths:10
KDR:14.400
Accuracy:39.711% C++
KPH:26.700 B+
VKPH:12.100 B+
M60-G Bulldog
A
Kills:137
V. Kills:51 263%
Deaths:7
KDR:19.571
Accuracy:54.144% A++
KPH:31.500 C++
VKPH:11.700 A
M20 Basilisk
D
Kills:69
V. Kills:30 223%
Deaths:11
KDR:6.273
Accuracy:37.586% C+
KPH:12.100 D
VKPH:5.200 D
Kills:350 (0 + 350)
Deaths:28
KDR:12.500
VKDR:5.214
Vehicle Kills:146
Kill Difference:322
Playtime:15.465 hours
Usage:1%
Score:0.185m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:37.586%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:391
V. Kills:35 N/A
Deaths:23
KDR:17
Accuracy:37.554% B+
KPH:45.900 D
VKPH:4.100 D
Pelter Rocket Pod
D
Kills:70
V. Kills:26 259%
Deaths:6
KDR:11.667
Accuracy:51.149% C**
KPH:39.300 D
VKPH:14.600 D
Kills:461 (0 + 461)
Deaths:29
KDR:15.897
VKDR:2.103
Vehicle Kills:61
Kill Difference:432
Playtime:10.303 hours
Usage:0%
Score:0.091m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:51.149%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 18,41810,4671,8165.764A2.7125.774%D--1.156%D21.4B*16.2B**203489.4h85.2B++330.5B+
SMG-46 Armistice 6,0866,0513,3521.805B++1.2532.458%A14.064%C20.3C-N/A56298.5h12.8B+39.4B++
Hellfire Rocket Pods 6,7905,67130618.533A15.4858.715%AN/A61.8C12.2C+26591.8h16.2B++27.5B++
M18 Rotary 4,7902,6085614.649A1.6033.086%C**2.837%C**16.9C**14.2B+219154.2h77.6B++234.6B*
Chainblade 1,8691,8289,7410.188S2.8642.61%B**N/A2.1A*N/A6870.3h1.5B**3.6B++
MSW-R 1,6111,5889701.637C+1.4125.196%B+19.773%C--36.4C+N/A11443.6h10.3B*40.8B++
M14 Banshee 1,5881,3901549.026B+5.9730.018%C++1.583%B++37.8C+5.4B*13936.8h18.7B+62.2B+
M2 Mutilator 1,3611,3455042.669B++0.3818.342%B**18.364%C+35.2B*N/A10038.2h16.3B88.9B++
M1 Heavy Cycler 1,3181,3044952.634B**0.4219.349%A17.101%C+33.5AN/A9338.9h17.1B+88.3B++
TAR 1,2611,2467261.716C*1.3428.667%B**19.984%C+36.1C*N/A11234.5h10.2B**35.7B**
T32 Bull 1,2351,2248661.413C+1.6426.264%B+20.343%C-33.9CN/A9036.1h10.8B++41.1B+
CAS30 Tank Buster 2,3431,2215182.357B+0.6942.035%CN/A7.5C+6.9C+79162.7h37.7B*89.6B+
LC2 Lynx 1,2441,2201,0981.111C+1.9425.952%B+20.492%C+6.2D--N/A20197h14.4C**55.3B+
T1 Cycler 1,2191,2087541.602B+1.4523.471%B14.983%D--19.5CN/A6062.1h12.3B*52.5B++
SOAS-20 1,2131,2066811.771C**1.2833.655%B**20.564%C+30.2C+N/A7640h11.1B33B++
NS-44 Commissioner 1,1961,1827241.633B++1.4236.695%C++11.929%D**31.2C+N/A8937.9h3.5B+9.5B+
NS-7 PDW 1,1891,1766671.763B**1.2934.249%A++17.347%C+32.8BN/A9635.8h11.7B*34.2B*
Shuriken 1,1731,1696461.81B1.2430.574%B++26.005%A41.9C+N/A10827.9h11.6B+37.9B++
P2-120 HESH 1,5721,1664426.5B**23.4555.097%A+N/A50C++17.4A++22923.3h4.3B+7.9B**
MKV Suppressed 1,1721,1656771.721B*1.3334.355%A++22.403%B+39.9B+N/A10029.2h11.5B+33.4B++
T9 CARV 1,1741,1648201.42C*1.6323.545%B*26.632%B+35.4B+N/A12032.9h10.1B**43B*
PDW-16 Hailstorm 1,1661,1616291.846B*1.2133.479%A++22.481%B**50.5AN/A16623h10.9B**32.5B*
P2-120 HEAT 1,5591,0931338.218B+5.1742.946%C++3.477%C*26.1C++11.1C**16741.9h5.9B++13.7B++
RAMS .50M 1,0361,0352274.559B+1.5140.043%C*77.198%C+30.2C++N/A8634.3h1.8B*4.5B+
AS16 NightHawk 9929875271.873B++1.1843.068%B11.55%D34.9C++N/A10928.3h3.6B+8.3B++
Hornet Missiles 1,3679076114.869A11.8271.089%A2.315%B*61.7C+31.3C+40214.7h8.7B+12.3B++
L-24R Spur 9258611048.279C**5.2335.563%C--1.974%C+18.6C-1.4C5246.4h17.1B+48B+
MG-S1 Jackal 8598504521.881B++1.1733.858%A25.529%B*41.7BN/A12320.4h8.8B+26B*
P2-120 AP 1,4217867410.622B++7.5760.874%A++4.962%B*24.3C19.7B+27132.3h12.1F-19.8C
Claymore 7777767510.347B+7.3037.621%B+N/A165.1B+N/A4674.7h1.3D3.3B+
Auraxium Chainblade 7507056,0870.116A*2.9423.758%C--2.553%D1.9BN/A5368.8h1.8B++7.7C*
TRAC-5 7166945971.162B+1.8924.136%B+21.614%B+7.5DN/A2992.8h12.5B++51.8B+
C-4 8285824071.43C++1.6227.523%B+N/A71C+30C++6438.2h1.8C-6.4C++
G20 Vulcan-H 804518588.931A+5.8844.607%C4.054%B++37C20.4C--29114h76.1B*170.6B++
CAS 14-E 4263912317C+13.9537.554%B+1.79%C+46D4.1D1318.5h23.2B++61.8B++
ML-7 6313784060.931B+2.1255.352%C+2.116%C-23C+15.4B+24516.4h5.7B+10.4B+
NS-11A 3843722071.797B1.2531.331%A+33.333%A++43.3B++1.4A**1368.6h10.1A32.3B**
M77-B 3583581592.252C++0.8034.526%C78.771%B18C--N/A4819.9h1.9B**5.5B+
KSR-35 3433432581.329C1.7227.475%D*21.866%D-12.7D*N/A3127h4.4C*16.1C
Tank Mine 471270783.462B+0.4134.627%C++N/A84.4C62.8C+8583.2h2.5D-7.3C-
Tomcat A2AM Pods 5072652610.192A+7.1481.752%C*N/A44.9C+41C+6325.9h10.5D-12.9D-
L100 Python AP 412257289.179B**6.1367.402%AN/A30.6C++18.5C++2548.4h6.2C*9.2B++
C150 Dalton 4212541913.368B**10.3238.765%CN/A29.2C+19.2C5938.7h4.4C*11.5C*
NS-45 Pilot 2542511351.859B+1.1929.898%C22.311%C34.4CN/A977.3h6.2B+20.6B+
TS2 Inquisitor 2512431561.558B+1.4927.944%C+14.815%D21.9DN/A6911.1h11.6C+41.7C+
Xiphos Anti-Personnel Phalanx Tower 2392332116.5A113.4532.364%BN/A194.2C+5D5621.2h9.9B30.5B+
The Slasher 2432302,3370.098B**2.9525.972%D5.217%D1.6CN/A4146.4h1.9B+7.4C++
TSAR-42 2202201171.88C+1.1740.426%C**53.182%D**34.4C+N/A1086.4h2.2C**5.3B+
Spear Anti-Vehicle Phalanx Tower 382205451.25A48.2050.852%C*3.415%C33.6C29C++2406.1h8.7B17.2B+
Coyote Missiles 2861861018.6M**15.5554.151%C++N/A60B++32.3B+8613.1h20.3A37.4B**
Spear Anti-Vehicle Phalanx Turret 2601801116.364A++13.3148.493%B+9.444%M56.3B**25B+3963.2h5.2B*10.7B**
E540 Halberd-H 2731801810C**6.9554.678%C1.667%C+25D-12.9D--1917.2h5.2B+9.6B+
E540 Halberd 2321621016.2A+13.1544.34%B+1.235%D*31.8B++13.7C*4175.1h4.1A9.2B**
G30 Vulcan 235153246.375B+3.3221.588%D-5.229%B*13.4D7.2D--10611.4h59.9B**277.4B+
M20 Basilisk 2091441014.4S11.3539.711%C++4.167%D26.7B+12B+2295.4h68.9B++173.5B*
M60-G Bulldog 188137719.571M++16.5254.144%A++2.19%C--31.1C++11.6A2454.4h10D-18.5B+
Frag Grenade 1331321132N/A128.9529.064%F-N/A188.6D*1.4D*6550.7h5.7D**19.6F--
TX1 Repeater 1281201220.984B2.0718.456%D--14.167%D--13DN/A549.2h11.6B+62.6C+
M12 Kobalt 112104813C+9.9515.221%C*14.423%C+16D*1.2D556.5h22.8D-149.6C+
Ripper 96962390.402M++2.6516.765%D-14.583%C6.4C+N/A1914.9h1.2B+7.1C++
Orbital Strike Uplink 13590190N/A86.95588.889%UN/A450U225U37280.2h2.9T*0.5T*
L-30R Vektor 14884930.903D2.1528.535%D--1.19%D3.2C2.4C--3126.4h59.2B+207.5C++
MAX Punch 85826030.136C*2.9232.648%D-N/A1.7C+N/A548.8h1.7C++5.3C++
L105 Zephyr 9578613C**9.9541.773%C+2.564%M+48.8C+10.6B+5971.6h6.3C++15C++
C75 Viper 10678164.875C++1.8239.623%C++N/A21.7C7.8C+2163.6h11.3B+28.5B+
G40-F Ranger 11776176S72.9541.053%B**N/A108.6M*58.6M++8220.7h39.1A95.2B**
MANA Anti-Personnel Turret 8476551.382N/A1.6733.944%UN/A760U80U2119200.1h75.1T*221.4T*
M20 Basilisk 12176419A++15.9552.286%C+1.316%D**42.2C+25B+3071.8h73.4B*140.4B*
M2 Mutilator 7373461.587C+1.4615.291%C++16.438%C-29.2C**N/A992.5h19.6C-127.9C++
Hoplon Anti-Aircraft Phalanx Tower 14270170S66.9534.097%B*N/A33.3D34.3D4232.1h61.2C+179.5C*
M3 Pounder HEG 9470561.25C+1.8051.132%A+N/A14.9C5.1B**1094.7h16.5C++32.2B+
Pelter Rocket Pod 9670611.667C+8.6251.149%C**N/A38.9D14.4D2241.8h16.9B++33B++
M20 Basilisk 9969116.273A3.2237.586%C+1.449%F12.1D5.3D1375.7h70.8B++188.5B++
M60-A Bulldog 9168611.333B++8.2836.312%C+N/A32.4C+11A+5272.1h6.6C-18.1C+
AP30 Shredder 9261610.167C++7.1226.306%D3.279%B*20.3C--10.3D-5283h62.4B+237.2B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit371,5672.6h
Motion Spotter3810,2146.6h
Nano-Armor Kit5551,340,81192h
Anti-Vehicle MANA Turret74670.9h
Spawn Beacon456,7576.3h
Turret AI Module24421.8h
Repair Module24281.3h
Skywall Shield Emitter12330.6h
Structure Shield Module12741h
Cortium Silo11660.5h
Blast Wall11300.7h
Nanite Revive Grenade01860.1h
Medical Applicator430174,73516.6h
Spear Anti-Vehicle Tower12941.2h
Spitfire Auto-Turret31720.2h
Welding Device110,6881.1h
Bunker1580.7h
Rampart Wall15113.5h
Sunderer Garage0630.7h
Xiphos Anti-Personnel Tower02241h
Hoplon Anti-Aircraft Phalanx Tower12630.8h
Medical Kit2312,5764.3h
Anti-Infantry MANA Turret204381.9h
Elysium Spawn Tube0860.4h
Vehicle Gate1710.6h
Pillbox1700.5h
Alarm Module0750.1h
Nano-Repair Grenade04210.1h
IPC Targeting Dart1810.4h
Orbital Strike Target Designator151230.8h
Recon Detection Device11311,40222.6h
Ammunition Package151,0243h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.14s
Server spent 2.35s on queries, 2.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.