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Legate Materialist[LJHB] Materialist
VS BR 75

KDR: 9.75

Score: 6.3m

Last Seen: May 16th, 2020 3:02 AM
- OFFLINE - 360.2 hour(s)

Battle Rank 75 - Vanu Sovereignty on Connery
Level Progress (to 76): 36%
Level 100 Progress: 33% 1365h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VA39 Spectre Parallax VX3 Phaseshift VX-S Plasma Grenade Solstice VE3 Proximity Mine Tank Mine M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $939,501 MLG Score: 751
Fun Score: N/A
Cheeseburgers Flipped: 140TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.378%26.157%481512785622.178297.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.496%-4.119T*-3.177T-1.34AHEAD ++ (~16.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.41B**17.91B**79.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.785%13.846%99112826534621.91176103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.094D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.71B**21.41B**123.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.726%80.053%99312803,379539762.5741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.322%1.053B**0.685B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.272C*2.70.05C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m677.5%154 (9.2k)142 (8.5k)9.752917,53977311.538275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS128357615.608%39.647%61955:332

15% Engineer6% Heavy Assault71% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2018 8:49 AMMar 26th, 2020 2:48 PMMay 22nd, 2020 4:14 PM (8d) (PST)May 15th, 2020 11:36 PM (15d) (PST)May 15th, 2020 11:02 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
300102900.1710.0180.0681.3260.024751

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,02858917,43910148018,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
734h/30.6d 1,380 2,989 5,073 58.4k 867 1,614 1,077 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C
Kills:131
Deaths:21
KDR:6.238
Accuracy:15.516% D**
HSR:26.718% C
Kills:131
Deaths (as Heavy Assault):21
Deaths (to Heavy Assaults):102
KDR:6.2381
Kill Difference:110
Playtime:40.666 hours
Usage:6%
Score:0.283m
Score/min:116
Accuracy (listed only):15.516%
HSR (listed only):26.718%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:297
Deaths:76
KDR:3.908
Accuracy:17.522% D*
HSR:28.620% A
NSX-P Tanto
B++
Kills:89
Deaths:31
KDR:2.871
Accuracy:15.542% F-
HSR:31.461% B++
Kills:386
Deaths (as Engineer):107
Deaths (to Engineers):137
KDR:3.60748
Kill Difference:279
Playtime:108.017 hours
Usage:15%
Score:1.233m
Score/min:190
Accuracy (listed only):16.532%
HSR (listed only):30.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
M
Kills:1,207
Deaths:72
KDR:16.764
Accuracy:39.361% B**
HSR:65.203% M
Parallax VX3
A+
Kills:1,187
Deaths:91
KDR:13.044
Accuracy:48.374% A
HSR:90.649% A+
Phaseshift VX-S
B++
Kills:985
Deaths:23
KDR:42.826
Accuracy:41.919% B+
HSR:85.482% B++
NSX-P Tengu
B**
Kills:164
Deaths:68
KDR:2.412
Accuracy:22.321% F--
HSR:29.268% B**
NS-45 Pilot
C
Kills:64
Deaths:76
KDR:0.842
Accuracy:27.047% D-
HSR:25% C
NS-357 Underboss
C+
Kills:58
Deaths:44
KDR:1.318
Accuracy:37.959% C+
HSR:17.241% D
Beamer VS3
C+
Kills:54
Deaths:132
KDR:0.409
Accuracy:27.434% C+
HSR:14.815% D--
Kills:3,719
Deaths (as Infiltrator):506
Deaths (to Infiltrators):150
KDR:7.3498
Kill Difference:3,213
Playtime:524.249 hours
Usage:71%
Score:4.284m
Score/min:136
Accuracy (listed only):34.916%
HSR (listed only):46.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:297
Deaths:76
KDR:3.908
Accuracy:17.522% D*
HSR:28.620% A
NSX-P Tengu
B**
Kills:164
Deaths:68
KDR:2.412
Accuracy:22.321% F--
HSR:29.268% B**
NSX-P Tanto
B++
Kills:89
Deaths:31
KDR:2.871
Accuracy:15.542% F-
HSR:31.461% B++
Kills:550
Deaths (as Light Assault):175
Deaths (to Light Assaults):142
KDR:3.14286
Kill Difference:375
Playtime:29.487 hours
Usage:4%
Score:0.167m
Score/min:94
Accuracy (listed only):18.462%
HSR (listed only):29.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
B**
Kills:164
Deaths:68
KDR:2.412
Accuracy:22.321% F--
HSR:29.268% B**
Kills:164
Deaths (as Combat Medic):68
Deaths (to Combat Medics):36
KDR:2.41176
Kill Difference:96
Playtime:12.588 hours
Usage:2%
Score:0.138m
Score/min:182
Accuracy (listed only):22.321%
HSR (listed only):29.268%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D*
Kills:84
Deaths:13
KDR:6.462
Accuracy:22.297% D*
HSR:1.190% D**
NS-10 Burster
D**
Kills:71
Deaths:13
KDR:5.462
Accuracy:22.457% D**
HSR:1.408% D**
Kills:155
Deaths (as MAX Suit):13
Deaths (to MAX Suits):9
KDR:11.92308
Kill Difference:142
Playtime:17.592 hours
Usage:2%
Score:0.154m
Score/min:146
Accuracy (listed only):22.377%
HSR (listed only):1.299%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:65
V. Kills:6 N/A
Deaths:8
KDR:8.125
Accuracy:14.785% D-
KPH:23.900 D*
VKPH:2.200 D
Kills:65 (0 + 65)
Deaths:8
KDR:8.125
VKDR:0.750
Vehicle Kills:6
Kill Difference:57
Playtime:2.724 hours
Usage:0%
Score:0.009m
Score/min:56
Driving Accuracy:N/A%
Gunner Accuracy:14.785%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C
Kills:155
V. Kills:76 201%
Deaths:23
KDR:6.739
Accuracy:59.083% C
KPH:11.400 D*
VKPH:5.600 D**
Kills:155 (155 + 0)
Deaths:23
KDR:6.739
VKDR:3.304
Vehicle Kills:76
Kill Difference:132
Playtime:13.559 hours
Usage:2%
Score:0.048m
Score/min:59
Driving Accuracy:59.083%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 1,2521,2077216.764S7.0139.361%B**65.203%M15.4DN/A3878.2h4.2B*10.7B*
Parallax VX3 1,2141,1879113.044A++3.2948.374%A90.649%A+15.5D-N/A3676.6h1.8B++3.8B++
Phaseshift VX-S 1,0109852342.826U33.0741.919%B+85.482%B++22.2DN/A5944.3h2B++4.9B+
Plasma Grenade 3393291329N/A319.2557.468%AN/A658B20B++19270.5h2.8B+4.9B*
Solstice VE3 310297763.908S5.8417.522%D*28.62%A7.7DN/A2538.8h21.1D*120.3C--
Proximity Mine 264262832.75S23.0017.509%F**N/A72.8D*N/A1833.6h1.6B++9.1T-
Tank Mine 353245549U39.2514.694%D**N/A204.2A++90B*8571.2h1A+6.9D
M12 Kobalt 2492001200S190.2517.569%D--7.5%F--27.4D*6.7B+4987.3h65T*369.9T*
NSX-P Tengu 171164682.412A+7.3422.321%F--29.268%B**5.1D*N/A1332h24.4F--109.2T
V30-F Starfall 231155236.739M++3.0159.083%CN/A11.4D*5.6D**5913.6h12.5B++21.1B++
NS Annihilator 222147178.647U1.1176.499%D*N/A12C**6.1D--8812.2h8.8B**11.5B*
G40-F Ranger 2141421142S132.2519.795%F-N/A33D16.7D2314.3h57.2B*288.8D
NSX-P Naginata 139131216.238M**3.5115.516%D**26.718%C10.9D*N/A2812h22.5F*144.7F--
Orbital Strike Uplink 1821241124U114.25583.019%UN/A413.3U193.3U14860.3h2.5T*0.4T*
NSX-P Tanto 9289312.871A++6.8815.542%F-31.461%B++7.4D--N/A2312h21.6D*139.2F--
NS-10 Burster 12684136.462S3.2922.297%D*1.19%D**5.1C-2.5D-3816.6h95.4B**427.7C*
NS-10 Burster 10871135.462M++4.2922.457%D**1.408%D**4.3D2.3D*3316.4h113.3B*504.6C+
Spear Anti-Vehicle Phalanx Turret 10766322A++12.2546.528%C++N/A27.5D17.1C--1532.4h10.9C--23.3C+
M12 Kobalt 716588.125C--1.6314.785%D-13.846%D--24.1D*2.2D562.7h21.4C--144.7C
NS-45 Pilot 6464760.842C8.9127.047%D-25%C1.7D*N/A438.5h10.4D**38.4D**
NS-R3 Swarm 9460512U2.2562.008%C--N/A12A+6.8C++1095h14.7A++23.7A++
NS-357 Underboss 5858441.318C*8.4337.959%C+17.241%D2.1D*N/A628h4.1C+10.8C*
Beamer VS3 57541320.409C--9.3427.434%C+14.815%D--1D*N/A455.7h18.1F*65.8D**
S1 9351317U7.2561.584%B+N/A14.2D--11.7C1123.6h18.3T*29.7F**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit16137,0229.2h
Spawn Beacon27040.8h
Repair Module0980.3h
Turret AI Module01500.5h
Skywall Shield Emitter0580.2h
Bunker0660.5h
Nanite Revive Grenade02530.1h
Medical Applicator2858,6165.9h
Cortium Silo01450.4h
Motion Spotter31,7692.1h
Welding Device11,9930.1h
Xiphos Anti-Personnel Tower0880.4h
Hoplon Anti-Aircraft Phalanx Tower0550.4h
Spitfire Auto-Turret17281.1h
Shield Recharging Field01240h
Ammunition Package01,0850.3h
Anti-Infantry MANA Turret2610.1h
Recon Detection Device21,1392.4h
Pain Spire0860.3h
Flail Targeting Dart36375.4h
The Flail0740.5h
Solid Wall0971h
Elysium Spawn Tube0500.2h
Orbital Strike Target Designator3751.2h

Check the help document for the dictionary if you want to learn more about words used here.


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