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Brigadier Mato90[BHOT] Mato90
NC BR 76

KDR: 3.25

Score: 73.1m

Last Seen: Oct 19th, 2019 11:00 AM
- OFFLINE - 236.9 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Miller
Level Progress (to 77): 33%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor AF-19 Mercenary AF-4 Cyclone NC6A GODSAW SAS-R L100 Python HESH Titan-150 HEAT Tempest
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,118,292 MLG Score: 3292
Fun Score: N/A
Cheeseburgers Flipped: 547TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.072%30.45%885481171147,8034.19859-0.95

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.159%1.528A+1.436A-0.912D--HEAD ++ (~15.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.602B+8.60.397B21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.256%1.543%179412152,07413462821.54086733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.388%-0.427C---0.033C+1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.749B++13.50.745B++27.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.209%3.174%8467121213,705256221255.34725645%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.892%0.404B0.414B-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++2.80.772B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.186%6.898%2051012093,03016676961.81655435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.328%-0.372C-0.586B+0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.645B+13.70.658B+29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.045%81.61%205612137,602351122.16519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.904%1.216B**0.941B*0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.70.47B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.369%19.561%205512144,7342811171.6835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.525%1.14B**0.948B*0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.604B+2.90.406B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.1m152.3%448 (26.9k)374 (22.4k)3.24875206,58863,5903.3795976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12191365324.536%27.109%66503:0567

10% Combat Medic23% Engineer44% Heavy Assault11% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2013 10:07 PMMay 27th, 2019 3:40 PMOct 19th, 2019 8:33 AM (30d) (PST)Oct 19th, 2019 7:41 AM (30d) (PST)Oct 19th, 2019 7:00 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7952605351.0570.3250.2861.6590.0333292

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,71915,57332,146632017100222,448

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3258.6h/135.8d 8,320 56,004 43,200 324.4k 3,629 12,633 6,481 155.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:66,547
Deaths:15,624
KDR:4.259
Accuracy:29.588% B*
HSR:35.877% A
NC6A GODSAW
B**
Kills:4,895
Deaths:1,187
KDR:4.124
Accuracy:29.472% C++
HSR:34.403% B**
NC6 Gauss SAW
B*
Kills:2,581
Deaths:1,171
KDR:2.204
Accuracy:24.730% B*
HSR:25.572% C**
EM6
B++
Kills:2,242
Deaths:890
KDR:2.519
Accuracy:26.365% B++
HSR:25.781% C**
NS-15M1
A
Kills:2,003
Deaths:634
KDR:3.159
Accuracy:29.210% A
HSR:32.851% A
GD-22S
C++
Kills:1,847
Deaths:992
KDR:1.862
Accuracy:23.797% C++
HSR:22.577% C
EM1
B++
Kills:1,297
Deaths:690
KDR:1.880
Accuracy:25.714% B++
HSR:22.822% C++
NC6S Gauss SAW S
B+
Kills:1,222
Deaths:507
KDR:2.410
Accuracy:27.106% B+
HSR:27.250% B+
MGR-L1 Promise
M
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:32.936% A++
HSR:44.482% M
NSX-P Naginata
A**
Kills:1,177
Deaths:427
KDR:2.756
Accuracy:30.329% A
HSR:47.664% A**
NSX Naginata
A*
Kills:1,161
Deaths:337
KDR:3.445
Accuracy:31.930% A++
HSR:45.134% A*
NS-15M2
B+
Kills:1,161
Deaths:333
KDR:3.486
Accuracy:26.087% B+
HSR:28.854% B+
Kills:87,320
Deaths (as Heavy Assault):23,192
Deaths (to Heavy Assaults):19,856
KDR:3.76509
Kill Difference:64,128
Playtime:1,421.587 hours
Usage:44%
Score:34.705m
Score/min:407
Accuracy (listed only):28.105%
HSR (listed only):32.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:11,545
Deaths:4,046
KDR:2.853
Accuracy:28.567% B**
HSR:25.518% B++
AF-4 Cyclone
A
Kills:5,626
Deaths:1,605
KDR:3.505
Accuracy:31.483% B**
HSR:27.568% A
Tempest
C
Kills:2,754
Deaths:884
KDR:3.115
Accuracy:25.904% C
HSR:18.155% C--
NS-11C
B**
Kills:2,484
Deaths:1,091
KDR:2.277
Accuracy:29.565% B**
HSR:21.095% C**
Blitz GD-10
B++
Kills:1,842
Deaths:837
KDR:2.201
Accuracy:28.274% B++
HSR:18.350% C*
GD-7F
B*
Kills:1,743
Deaths:876
KDR:1.990
Accuracy:29.009% B*
HSR:18.761% C
MGR-S1 Gladius
A++
Kills:1,558
Deaths:448
KDR:3.478
Accuracy:33.318% B**
HSR:35.366% A++
Gauss Compact S
A
Kills:1,497
Deaths:637
KDR:2.350
Accuracy:30.802% A
HSR:6.880% F-
Razor GD-23
B**
Kills:1,382
Deaths:736
KDR:1.878
Accuracy:30.033% B**
HSR:23.083% B+
AC-X11
B*
Kills:1,303
Deaths:627
KDR:2.078
Accuracy:29.927% B*
HSR:24.559% B+
AF-4A Bandit
C
Kills:1,201
Deaths:479
KDR:2.507
Accuracy:24.141% C
HSR:21.565% C
Gauss Compact Burst
B+
Kills:1,170
Deaths:424
KDR:2.759
Accuracy:29.035% B
HSR:29.316% B+
LA39 Bruiser
B**
Kills:1,165
Deaths:380
KDR:3.066
Accuracy:71.360% B*
HSR:20.258% B**
NC12 Sweeper
B*
Kills:1,163
Deaths:506
KDR:2.298
Accuracy:52.097% B*
HSR:14.016% C++
Mauler S6
A++
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:47.645% B++
HSR:23.494% A++
NS Baron G5
A*
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:49.094% B+
HSR:25.387% A*
MKV Suppressed
C++
Kills:1,161
Deaths:477
KDR:2.434
Accuracy:26.542% C++
HSR:15.418% D
19A Fortuna
C+
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:26.395% C+
HSR:16.652% D-
NS-7 PDW
B
Kills:1,153
Deaths:506
KDR:2.279
Accuracy:26.467% B
HSR:16.479% C
AF-57 Piston
A++
Kills:668
Deaths:228
KDR:2.930
Accuracy:57.551% A++
HSR:19.311% A
GD-66 Claw
B**
Kills:576
Deaths:223
KDR:2.583
Accuracy:71.758% B**
HSR:21.701% B**
NSX Tanto
A
Kills:482
Deaths:130
KDR:3.708
Accuracy:31.809% B**
HSR:34.025% A
MGR-C1 Charger
A
Kills:426
Deaths:158
KDR:2.696
Accuracy:32.922% B**
HSR:33.568% A
NSX Tengu
A*
Kills:225
Deaths:81
KDR:2.778
Accuracy:44.113% B**
HSR:34.222% A*
Kills:44,607
Deaths (as Light Assault):16,587
Deaths (to Light Assaults):12,022
KDR:2.68927
Kill Difference:28,020
Playtime:355.619 hours
Usage:11%
Score:7.278m
Score/min:341
Accuracy (listed only):36.992%
HSR (listed only):22.698%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:5,626
Deaths:1,605
KDR:3.505
Accuracy:31.483% B**
HSR:27.568% A
Tempest
C
Kills:2,754
Deaths:884
KDR:3.115
Accuracy:25.904% C
HSR:18.155% C--
Carnage AR
B++
Kills:2,124
Deaths:808
KDR:2.629
Accuracy:28.632% B++
HSR:22.646% C*
Blitz GD-10
B++
Kills:1,842
Deaths:837
KDR:2.201
Accuracy:28.274% B++
HSR:18.350% C*
MGR-S1 Gladius
A++
Kills:1,558
Deaths:448
KDR:3.478
Accuracy:33.318% B**
HSR:35.366% A++
GR-22
B+
Kills:1,553
Deaths:799
KDR:1.944
Accuracy:27.330% B+
HSR:18.867% C+
NC1 Gauss Rifle
B
Kills:1,288
Deaths:906
KDR:1.422
Accuracy:24.857% B
HSR:19.410% C
Gauss Rifle Burst
B+
Kills:1,199
Deaths:329
KDR:3.644
Accuracy:30.663% B+
HSR:29.775% C*
LA39 Bruiser
B**
Kills:1,165
Deaths:380
KDR:3.066
Accuracy:71.360% B*
HSR:20.258% B**
Reaper DMR
C++
Kills:1,164
Deaths:406
KDR:2.867
Accuracy:26.861% C++
HSR:25.086% C+
NC12 Sweeper
B*
Kills:1,163
Deaths:506
KDR:2.298
Accuracy:52.097% B*
HSR:14.016% C++
Mauler S6
A++
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:47.645% B++
HSR:23.494% A++
NS Baron G5
A*
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:49.094% B+
HSR:25.387% A*
NC9 A-Tross
B++
Kills:1,162
Deaths:316
KDR:3.677
Accuracy:29.046% B++
HSR:29.862% B++
MKV Suppressed
C++
Kills:1,161
Deaths:477
KDR:2.434
Accuracy:26.542% C++
HSR:15.418% D
Gauss Rifle S
B
Kills:1,160
Deaths:591
KDR:1.963
Accuracy:27.597% B
HSR:19.224% C
NS-11A
C+
Kills:1,158
Deaths:453
KDR:2.556
Accuracy:23.717% C+
HSR:18.307% D
Gauss Prime
C-
Kills:1,157
Deaths:477
KDR:2.426
Accuracy:25.311% C-
HSR:17.718% D-
NS-7 PDW
B
Kills:1,153
Deaths:506
KDR:2.279
Accuracy:26.467% B
HSR:16.479% C
AF-57 Piston
A++
Kills:668
Deaths:228
KDR:2.930
Accuracy:57.551% A++
HSR:19.311% A
GD-66 Claw
B**
Kills:576
Deaths:223
KDR:2.583
Accuracy:71.758% B**
HSR:21.701% B**
NSX Tengu
A*
Kills:225
Deaths:81
KDR:2.778
Accuracy:44.113% B**
HSR:34.222% A*
Kills:32,180
Deaths (as Combat Medic):11,932
Deaths (to Combat Medics):6,838
KDR:2.69695
Kill Difference:20,248
Playtime:315.486 hours
Usage:10%
Score:7.019m
Score/min:371
Accuracy (listed only):36.801%
HSR (listed only):22.301%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:11,545
Deaths:4,046
KDR:2.853
Accuracy:28.567% B**
HSR:25.518% B++
NS-11C
B**
Kills:2,484
Deaths:1,091
KDR:2.277
Accuracy:29.565% B**
HSR:21.095% C**
GD-7F
B*
Kills:1,743
Deaths:876
KDR:1.990
Accuracy:29.009% B*
HSR:18.761% C
Gauss Compact S
A
Kills:1,497
Deaths:637
KDR:2.350
Accuracy:30.802% A
HSR:6.880% F-
Razor GD-23
B**
Kills:1,382
Deaths:736
KDR:1.878
Accuracy:30.033% B**
HSR:23.083% B+
AC-X11
B*
Kills:1,303
Deaths:627
KDR:2.078
Accuracy:29.927% B*
HSR:24.559% B+
AF-4A Bandit
C
Kills:1,201
Deaths:479
KDR:2.507
Accuracy:24.141% C
HSR:21.565% C
Gauss Compact Burst
B+
Kills:1,170
Deaths:424
KDR:2.759
Accuracy:29.035% B
HSR:29.316% B+
LA39 Bruiser
B**
Kills:1,165
Deaths:380
KDR:3.066
Accuracy:71.360% B*
HSR:20.258% B**
NC12 Sweeper
B*
Kills:1,163
Deaths:506
KDR:2.298
Accuracy:52.097% B*
HSR:14.016% C++
Mauler S6
A++
Kills:1,162
Deaths:357
KDR:3.255
Accuracy:47.645% B++
HSR:23.494% A++
NS Baron G5
A*
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:49.094% B+
HSR:25.387% A*
Warden
B**
Kills:1,160
Deaths:321
KDR:3.614
Accuracy:33.908% B**
HSR:27.586% B+
19A Fortuna
C+
Kills:1,159
Deaths:536
KDR:2.162
Accuracy:26.395% C+
HSR:16.652% D-
GD Guardian
B*
Kills:716
Deaths:195
KDR:3.672
Accuracy:38.858% B*
HSR:28.631% C
AF-57 Piston
A++
Kills:668
Deaths:228
KDR:2.930
Accuracy:57.551% A++
HSR:19.311% A
GD-66 Claw
B**
Kills:576
Deaths:223
KDR:2.583
Accuracy:71.758% B**
HSR:21.701% B**
NSX Tanto
A
Kills:482
Deaths:130
KDR:3.708
Accuracy:31.809% B**
HSR:34.025% A
MGR-C1 Charger
A
Kills:426
Deaths:158
KDR:2.696
Accuracy:32.922% B**
HSR:33.568% A
Kills:32,164
Deaths (as Engineer):12,265
Deaths (to Engineers):10,543
KDR:2.62242
Kill Difference:19,899
Playtime:737.797 hours
Usage:23%
Score:15.158m
Score/min:342
Accuracy (listed only):39.183%
HSR (listed only):22.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:5,626
Deaths:1,605
KDR:3.505
Accuracy:31.483% B**
HSR:27.568% A
SAS-R
B**
Kills:3,953
Deaths:528
KDR:7.487
Accuracy:43.761% B++
HSR:80.116% B**
Tempest
C
Kills:2,754
Deaths:884
KDR:3.115
Accuracy:25.904% C
HSR:18.155% C--
NS-44 Commissioner
B++
Kills:2,060
Deaths:1,389
KDR:1.483
Accuracy:42.745% B++
HSR:22.087% C+
Blitz GD-10
B++
Kills:1,842
Deaths:837
KDR:2.201
Accuracy:28.274% B++
HSR:18.350% C*
MGR-S1 Gladius
A++
Kills:1,558
Deaths:448
KDR:3.478
Accuracy:33.318% B**
HSR:35.366% A++
NS-357 Underboss
B**
Kills:1,362
Deaths:780
KDR:1.746
Accuracy:46.132% B**
HSR:21.219% C+
LA8 Rebel
A+
Kills:1,164
Deaths:456
KDR:2.553
Accuracy:42.289% A+
HSR:28.436% B*
EM4 Longshot
A+
Kills:1,163
Deaths:129
KDR:9.016
Accuracy:40.827% C*
HSR:89.252% A+
NS-30 Vandal
A
Kills:1,163
Deaths:343
KDR:3.391
Accuracy:40.864% A
HSR:15.477% D**
AF-18 Stalker
A
Kills:1,162
Deaths:376
KDR:3.090
Accuracy:33.997% A
HSR:24.699% B+
MKV Suppressed
C++
Kills:1,161
Deaths:477
KDR:2.434
Accuracy:26.542% C++
HSR:15.418% D
AF-6 Shadow
B++
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:39.161% B++
HSR:28.879% C++
NS-44L Blackhand
B*
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:49.449% B*
HSR:36.379% C
NC14 Bolt Driver
B**
Kills:1,160
Deaths:179
KDR:6.480
Accuracy:42.810% B**
HSR:79.828% B+
NS-7 PDW
B
Kills:1,153
Deaths:506
KDR:2.279
Accuracy:26.467% B
HSR:16.479% C
Impetus
A++
Kills:1,148
Deaths:195
KDR:5.887
Accuracy:43.046% A+
HSR:42.596% A++
LA3 Desperado
B**
Kills:1,147
Deaths:475
KDR:2.415
Accuracy:35.669% B**
HSR:27.550% B**
AF-8 RailJack
B**
Kills:1,140
Deaths:78
KDR:14.615
Accuracy:43.340% B**
HSR:81.754% B++
NSX Tomoe
A+
Kills:353
Deaths:85
KDR:4.153
Accuracy:36.191% A+
HSR:50.708% A
NS-45 Pilot
M
Kills:284
Deaths:164
KDR:1.732
Accuracy:35.209% B+
HSR:49.296% M
NC4 Mag-Shot
D
Kills:253
Deaths:295
KDR:0.858
Accuracy:22.878% D
HSR:11.463% D*
NSX Tengu
A*
Kills:225
Deaths:81
KDR:2.778
Accuracy:44.113% B**
HSR:34.222% A*
The Moonshot
B**
Kills:134
Deaths:15
KDR:8.933
Accuracy:37.396% D-
HSR:87.313% B**
Gauss SPR
M
Kills:52
Deaths:14
KDR:3.714
Accuracy:48.980% M
HSR:46.154% A+
Kills:34,337
Deaths (as Infiltrator):11,098
Deaths (to Infiltrators):9,356
KDR:3.09398
Kill Difference:23,239
Playtime:344.876 hours
Usage:11%
Score:6.940m
Score/min:335
Accuracy (listed only):37.634%
HSR (listed only):39.551%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:1,178
Deaths:221
KDR:5.330
Accuracy:45.124% B*
HSR:21.562% B*
AF-34 Mattock
A+
Kills:1,178
Deaths:213
KDR:5.531
Accuracy:47.585% A+
HSR:21.222% B**
NCM1 Scattercannon
B++
Kills:1,161
Deaths:386
KDR:3.008
Accuracy:44.037% B+
HSR:18.605% B++
NCM1 Scattercannon
A
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:40.271% C*
HSR:20.880% A
AF-23 Grinder
A++
Kills:678
Deaths:121
KDR:5.603
Accuracy:44.739% B*
HSR:21.829% A++
AF-23 Grinder
A*
Kills:494
Deaths:104
KDR:4.750
Accuracy:33.912% D
HSR:24.494% A*
NCM2 Falcon
M+
Kills:277
Deaths:89
KDR:3.112
Accuracy:47.071% B++
HSR:10.830% M+
NCM2 Falcon
A**
Kills:180
Deaths:72
KDR:2.500
Accuracy:49.085% B++
HSR:10% A**
Kills:6,305
Deaths (as MAX Suit):811.500
Deaths (to MAX Suits):3,937
KDR:7.76956
Kill Difference:5,493.500
Playtime:68.503 hours
Usage:2%
Score:2.050m
Score/min:499
Accuracy (listed only):43.978%
HSR (listed only):18.678%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,191
V. Kills:48 N/A
Deaths:143
KDR:8.329
Accuracy:58.071% B
KPH:69.600 B+
VKPH:2.800 D
Breaker Rocket Pods
A
Kills:754
V. Kills:93 N/A
Deaths:29
KDR:26
Accuracy:54.461% B++
KPH:180.800 A
VKPH:22.300 B+
M20 Mustang
D-
Kills:68
V. Kills:57 117%
Deaths:163
KDR:0.417
Accuracy:23.919% D*
KPH:4.500 D-
VKPH:3.800 D-
Vortek Rotary
D-
Kills:61
V. Kills:61 98%
Deaths:122
KDR:0.500
Accuracy:23.775% D*
KPH:4.600 D-
VKPH:4.600 D-
Kills:2,074 (1,320 + 0)
Deaths:457
KDR:4.538
VKDR:0.567
Vehicle Kills:259
Kill Difference:1,617
Playtime:49.562 hours
Usage:2%
Score:0.575m
Score/min:193
Piloting Accuracy:23.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
C+
Kills:553
V. Kills:31 N/A
Deaths:67
KDR:8.254
Accuracy:47.765% C+
KPH:64.900 D
VKPH:3.600 D--
AP30 Shredder
C
Kills:251
V. Kills:121 206%
Deaths:65
KDR:3.862
Accuracy:27.538% D
KPH:25.500 C
VKPH:12.300 D
Kills:804 (0 + 804)
Deaths:132
KDR:6.091
VKDR:1.152
Vehicle Kills:152
Kill Difference:672
Playtime:18.384 hours
Usage:1%
Score:0.206m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:27.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,746
V. Kills:243 N/A
Deaths:125
KDR:29.968
Accuracy:54.452% B++
KPH:94.900 A++
VKPH:6.200 C-
C75 Viper
M**
Kills:2,744
V. Kills:197 N/A
Deaths:96
KDR:28.583
Accuracy:36.603% C+
KPH:90.200 M**
VKPH:6.500 C
L100 Python AP
A+
Kills:1,013
V. Kills:300 337%
Deaths:48
KDR:21.104
Accuracy:49.111% D
KPH:52.900 A+
VKPH:15.700 C-
L100 Python HEAT
C*
Kills:1,004
V. Kills:236 424%
Deaths:100
KDR:10.040
Accuracy:50.593% C+
KPH:35.800 C*
VKPH:8.400 D
Kills:8,507 (8,507 + 0)
Deaths:369
KDR:23.054
VKDR:2.645
Vehicle Kills:976
Kill Difference:8,138
Playtime:117.047 hours
Usage:4%
Score:2.093m
Score/min:298
Driving Accuracy:50.593%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A**
Kills:2,864
V. Kills:567 N/A
Deaths:197
KDR:14.538
Accuracy:47.881% C++
KPH:47 A**
VKPH:9.300 C+
Titan-150 HESH
A++
Kills:1,188
V. Kills:82 N/A
Deaths:54
KDR:22
Accuracy:52.217% B+
KPH:74.900 A++
VKPH:5.200 D-
Titan-150 AP
B*
Kills:1,146
V. Kills:491 233%
Deaths:92
KDR:12.457
Accuracy:46.107% C--
KPH:34.600 B*
VKPH:14.800 C+
C85 Canister
B+
Kills:871
V. Kills:36 N/A
Deaths:35
KDR:24.886
Accuracy:45.163% B+
KPH:85.300 B
VKPH:3.500 C
E540 Halberd
C**
Kills:599
V. Kills:201 297%
Deaths:58
KDR:10.328
Accuracy:44.950% C++
KPH:32 C**
VKPH:10.700 D
Enforcer ML85
C+
Kills:265
V. Kills:147 179%
Deaths:51
KDR:5.196
Accuracy:40.225% C+
KPH:19 C-
VKPH:10.600 D-
M12 Kobalt
C+
Kills:53
V. Kills: N/A
Deaths:5
KDR:10.600
Accuracy:14.170% C+
KPH:31.300 D
VKPH:0 F
Kills:6,986 (5,198 + 1,788)
Deaths:492
KDR:14.199
VKDR:3.098
Vehicle Kills:1,524
Kill Difference:6,494
Playtime:154.395 hours
Usage:5%
Score:2.512m
Score/min:271
Driving Accuracy:46.107%
Gunner Accuracy:14.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:78
V. Kills:2 N/A
Deaths:8
KDR:9.750
Accuracy:48.401% C
KPH:123.300 B
VKPH:3.200 D--
M40 Fury-H
B+
Kills:56
V. Kills: N/A
Deaths:2
KDR:28
Accuracy:21.487% F--
KPH:109.200 B+
VKPH:0 D*
Kills:134 (0 + 134)
Deaths:10
KDR:13.400
VKDR:0.200
Vehicle Kills:2
Kill Difference:124
Playtime:1.146 hours
Usage:0%
Score:0.044m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:21.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:213
V. Kills:54 387%
Deaths:14
KDR:15.214
Accuracy:47.093% A
KPH:84.300 A+
VKPH:21.400 A**
M40 Fury
B**
Kills:91
V. Kills:20 433%
Deaths:10
KDR:9.100
Accuracy:48.170% A
KPH:77.100 B*
VKPH:16.900 B**
Kills:304 (0 + 304)
Deaths:24
KDR:12.667
VKDR:3.083
Vehicle Kills:74
Kill Difference:280
Playtime:3.706 hours
Usage:0%
Score:0.120m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:48.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:301
V. Kills:27 N/A
Deaths:75
KDR:4.013
Accuracy:39.809% D-
KPH:64.100 A*
VKPH:5.700 C+
Kills:301 (301 + 0)
Deaths:75
KDR:4.013
VKDR:0.360
Vehicle Kills:27
Kill Difference:226
Playtime:4.698 hours
Usage:0%
Score:0.058m
Score/min:207
Driving Accuracy:39.809%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 66,90166,54715,6244.259B++1.0129.588%B*35.877%A96.2A++N/A263691.9h8.2B**27.6B++
AF-19 Mercenary 11,62011,5454,0462.853M0.4028.567%B**25.518%B++56.4A*N/A165204.8h9.5B**33.4B*
AF-4 Cyclone 5,6585,6261,6053.505A++0.2631.483%B**27.568%A70.2AN/A20780.1h8.6B*27.3B++
NC6A GODSAW 4,9274,8951,1874.124B**0.8829.472%C++34.403%B**99.7AN/A37049.1h7.5C*25.4B+
SAS-R 3,9553,9535287.487A++4.2443.761%B++80.116%B**79.2A++N/A25249.9h1.7B**3.8B*
L100 Python HESH 3,9893,74612529.968A++26.7254.452%B++2.589%B**94.8A++6.2C-34639.5h2.1B**3.8B**
Titan-150 HEAT 3,4312,86419714.538A++11.2947.881%C++3.422%B+47A**9.3C+21860.9h2.5A+5.2A+
Tempest 2,7592,7548843.115A0.1325.904%C18.155%C--68B*N/A18940.5h9.2B+35.6C**
C75 Viper 2,9412,7449628.583S25.3336.603%C+N/A90.3M**6.5C36030.4h4.2A++11.5A+
NC6 Gauss SAW 2,5932,5811,1712.204B++1.0424.73%B*25.572%C**46.9B++N/A21455h8.5B+34.3B+
NS-11C 2,4882,4841,0912.277A+0.9729.565%B**21.095%C**51.6B**N/A15748.1h11.3B*38.4B++
EM6 2,2492,2428902.519B+0.7326.365%B++25.781%C**54.3B+N/A20641.3h10.2B+38.7B+
Carnage AR 2,1302,1248082.629B**0.6228.632%B++22.646%C*46.2B+N/A15646h11.5B++40B++
NS-44 Commissioner 2,0672,0601,3891.483B+1.7742.745%B++22.087%C+70.8AN/A22229.1h3B*7B++
NS-15M1 2,0102,0036343.159A0.0929.21%A32.851%A55.8B+N/A15935.9h10.6B++36.1B++
NS Decimator 2,4491,9048752.176A+1.0764.14%B+3.361%B**65.7A++18.8B47429h3.6B++5.5B*
GD-22S 1,8531,8479921.862C**1.3923.797%C++22.577%C37.5C+N/A13649.2h10.6B44.5B
Blitz GD-10 1,8441,8428372.201B**1.0528.274%B++18.35%C*51.2B**N/A17736h11.7B*41.4B++
GD-7F 1,7461,7438761.99B**1.2629.009%B*18.761%C40.4B+N/A14643.1h12.2B+41.9B+
MGR-S1 Gladius 1,5801,5584483.478A+0.2333.318%B**35.366%A++97.4A*1.4A+23316h8.1B++24.4B++
GR-22 1,5581,5537991.944B+1.3027.33%B+18.867%C+42.3B+N/A17836.7h12.6B+46B+
C-4 1,7661,5385572.761B**0.4929.755%B+N/A155.4A+23C-10419.9h1.1B*3.6B*
Gauss Compact S 1,5111,4976372.35A+0.9030.802%A6.88%F-43.1AN/A14434.7h6.1A20B**
Frag Grenade 1,4091,40111401N/A1,397.7558.864%A++N/A875.6A++5D34811.6h2.6A4.4B**
Razor GD-23 1,3881,3827361.878A1.3730.033%B**23.083%B+36.2B+N/A15738.2h11.3B+37.6B+
NS-357 Underboss 1,3661,3627801.746B++1.5046.132%B**21.219%C+85.1AN/A26216h3.3B*7.2B*
Sticky Grenade 1,3201,31311313N/A1,309.7570.144%A++N/A2626M**14C+106220.5h1A1.4B**
AC-X11 1,3051,3036272.078B**1.1729.927%B*24.559%B+39.6B+N/A14932.9h8B*26.7B++
EM1 1,2981,2976901.88B++1.3725.714%B++22.822%C++50.1B+N/A17725.9h12.3B+48B+
NC1 Gauss Rifle 1,2911,2889061.422B+1.8324.857%B19.41%C29.5C**N/A12943.7h11.8B+47.6B+
Anti-Vehicle Grenade 1,3941,27811278N/A1,274.7561.934%AN/A751.8A++68.2C35221.7h3.1A5A
NC6S Gauss SAW S 1,2241,2225072.41B*0.8427.106%B+27.25%B+49.1C++N/A17624.9h9.3B++34.3B+
AF-4A Bandit 1,2021,2014792.507B**0.7424.141%C21.565%C49.2B+N/A16424.4h10.3C**42.5C*
Gauss Rifle Burst 1,2031,1993293.644B++0.4030.663%B+29.775%C*82.1AN/A39614.6h8.8B**28.6B*
NC05 Jackhammer 1,1941,1945602.132B*1.1255.12%A15.913%C*76.1B**N/A31815.7h3.9B*7.2B*
M30 Mustang AH 1,2391,1911438.329C**5.0858.071%B1.511%B+69.6B+2.8D21317.1h4.6B*7.9B++
Titan-150 HESH 1,2701,1885422B**18.7552.217%B+2.525%B+74.7A++5.2D-37315.9h2.1A+4B**
MGR-L1 Promise 1,2061,1874002.968A0.2832.936%A++44.482%M113A**1.8A27810.5h10.2B**31B*
AF-34 Mattock 1,1851,1782215.33B*2.0845.124%B*21.562%B*58.6B**N/A20320.1h6.1B+13.5B++
AF-34 Mattock 1,1871,1782135.531B++2.2847.585%A+21.222%B**61.4B**N/A23519.2h6.1C**12.7B++
NSX-P Naginata 1,1901,1774272.756A0.4930.329%A47.664%A**118.9A*1.3C*3339.9h9.3B*30.6B*
Mag-Cutter 1,2451,17561,0540.019C+3.2313.487%D*1.106%D-0.4C+N/A12706.9h1.7B++12.9C+
Gauss Compact Burst 1,1741,1704242.759B++0.4929.035%B29.316%B+68.8B**N/A36717h9.7B++33.3B+
LA39 Bruiser 1,1661,1653803.066A++0.1871.36%B*20.258%B**115.3M++N/A37310.1h1.9B**2.7B++
LA8 Rebel 1,1711,1644562.553A++0.7042.289%A+28.436%B*143.7SN/A4028.1h4.1A9.6B**
Reaper DMR 1,1651,1644062.867B+0.3826.861%C++25.086%C+52.2B++N/A15522.3h7.8B**28.9B++
NC12 Sweeper 1,1631,1635062.298B**0.9552.097%B*14.016%C++71.3A++N/A19916.3h3.6B*6.9B*
EM4 Longshot 1,1631,1631299.016A**5.7740.827%C*89.252%A+56.7A+N/A17620.5h1.6B**3.9B*
NS-30 Vandal 1,1631,1633433.391B*0.1440.864%A15.477%D**72.7A+N/A20316h5.2B+12.8B++
Mauler S6 1,1651,1623573.255A*0.0147.645%B++23.494%A++97.6M**N/A39511.9h3.2A6.7B**
NS Baron G5 1,1671,1623153.689M**0.4449.094%B+25.387%A*92.2MN/A30412.6h3.3B**6.7C++
NC9 A-Tross 1,1621,1623163.677A*0.4329.046%B++29.862%B++74.5A++N/A22015.6h7.8B**26.8B*
AF-18 Stalker 1,1661,1623763.09A+0.1633.997%A24.699%B+78.5A*N/A29014.8h9.5B**27.9B*
NSX Naginata 1,1631,1613373.445A*0.2031.93%A++45.134%A*92.1A++N/A22912.6h9B*28.1B*
NS-15M2 1,1611,1613333.486B**0.2426.087%B+28.854%B+74.9B**N/A26515.5h10.5B++40.1B+
NCM1 Scattercannon 1,1611,1613863.008C++0.2444.037%B+18.605%B++49.2B++N/A15623.6h6C++13.5B+
MKV Suppressed 1,1611,1614772.434A++0.8126.542%C++15.418%D62.4A+N/A17318.6h11.2B++42.2B+
Gauss Rifle S 1,1611,1605911.963B*1.2927.597%B19.224%C45.3B*N/A13225.6h9.9B+35.9B+
AF-6 Shadow 1,1691,1602953.932A0.6839.161%B++28.879%C++77.3AN/A21115h4.7B++12.1B++
Warden 1,1601,1603213.614A*0.3733.908%B**27.586%B+76.3M++N/A25115.2h6B**17.8B**
NS-44L Blackhand 1,1621,1604642.5A0.7549.449%B*36.379%C83.5M++N/A20813.9h3B**6.1B*
NC14 Bolt Driver 1,1601,1601796.48A*3.2342.81%B**79.828%B+52.5A++N/A20122.1h1.8B**4.1B**
19A Fortuna 1,1601,1595362.162B*1.0926.395%C+16.652%D-49.1B+N/A20523.6h9.2B+35B
NCM1 Scattercannon 1,1591,1594172.779B+0.4740.271%C*20.88%A45.8A++N/A19125.3h5.9B*14.6B++
NS-11A 1,1591,1584532.556B**0.6923.717%C+18.307%D44.9B+N/A12925.8h11.8B++49.8B+
Gauss Prime 1,1611,1574772.426B++0.8225.311%C-17.718%D-51.7B+N/A26622.4h10.5B+41.4C++
NS-7 PDW 1,1541,1535062.279A++0.9726.467%B16.479%C44.5B*N/A18425.9h12.7B+47.9B+
Impetus 1,1511,1481955.887A*2.6443.046%A+42.596%A++84.4A++N/A19413.6h3.4A8B**
LA3 Desperado 1,1501,1474752.415A++0.8335.669%B**27.55%B**118.2M*N/A2819.7h6.6B**18.5B**
Titan-150 AP 1,6371,1469212.457B++9.2146.107%C--7.417%M+34.6B*14.8C+35333.1h3.3B*7.2B++
AF-8 RailJack 1,1401,1407814.615S11.3743.34%B**81.754%B++63M++N/A18018.1h1.7B**3.9B**
Shrike 1,3931,1017681.434A1.8163.09%B++2.997%C++46.7A++12.4C+41223.6h4.1A6.4A
L100 Python AP 1,3131,0134821.104M17.8649.111%D7.305%M++53A+15.7C-28019.1h3.1A6.3B**
L100 Python HEAT 1,2401,00410010.04B++6.7950.593%C+2.689%C++35.9C**8.4D17528h3.2A6.3A
AF-22 Crow 1,3081,0034812.085M**1.1673.061%B++4.287%A+48.9B**14.9C*28620.5h4.6A+6.3A+
C85 Canister 9078713524.886B+21.6445.163%B+15.844%B+85.4B3.5C25310.2h6.7B+14.9B+
Hawk GD-68 1,1768133612.252M+1.0073.824%A+5.904%A*45.2A++20.2A++38818h5.6B**7.6A
Breaker Rocket Pods 8477542926A*22.7554.461%B++N/A179.5B**22.1B+8914.2h11.1B*20.4B++
GD Guardian 7187161953.672B**0.4238.858%B*28.631%C71.6B++N/A16910h5.6B*14.4B*
AF-23 Grinder 6796781215.603A2.3544.739%B*21.829%A++72.9M+N/A2429.3h6B+13.3B*
AF-57 Piston 6776682282.93A++0.3257.551%A++19.311%A142.1S1.9A*5104.7h3.5B*6.1B**
E540 Halberd 8005995810.328B7.0844.95%C++5.509%A+32C**10.7D28218.7h4.2A9.4B**
GD-66 Claw 5805762232.583A0.6771.758%B**21.701%B**122.6M++N/A3814.7h2.1B++2.9B++
L105 Zephyr PX 584553678.254D5.0147.765%C+N/A65.1D3.6D--1908.5h4.8C+10.1C+
AF-23 Grinder 4974941044.75B*1.5033.912%D24.494%A*67.7A**N/A2317.3h4.9B**14.6B++
NSX Tanto 4904821303.708M0.4631.809%B**34.025%A96.4A**1.6A**2715h11.1B+35B++
MGR-C1 Charger 4274261582.696A*0.5532.922%B**33.568%A106.5MN/A3474h10B**30.3B*
Bouncing Betty 379379665.742B++2.4959.529%A++N/A172.3B**N/A7992.2h1.6B**2.7A+
NSX Tomoe 355353854.153A++0.9036.191%A+50.708%A80.2A++N/A3424.4h11.2B*31B*
M40 Fury-F 328301754.013B**0.7639.809%D-N/A64A*5.7C+2074.7h5.3B*13.2B*
NS-45 Pilot 2842841641.732B+1.5235.209%B+49.296%M123.5A++N/A3842.3h5.3B**15.1B*
NCM2 Falcon 325277893.112A++0.1447.071%B++10.83%M+30.1A++5.2B2039.2h5.9B**12.6B**
Enforcer ML85 412265515.196C+1.9540.225%C+1.887%C+19.1C-10.6D-21313.9h9.2A22.8B**
NC4 Mag-Shot 2542532950.858C*2.3922.878%D11.463%D*26.4C++N/A1539.6h6B*26.1B+
AP30 Shredder 372251653.862C0.6127.538%D1.992%C+25.4C12.2D1849.9h89.1C+323.7C
Tank Mine 439249922.707C++0.5472.222%MN/A138.3B+105.6A+15991.8h2.3D3.3A++
NSX Tengu 225225812.778A++0.4744.113%B**34.222%A*70.3B**N/A1843.2h11.8B+26.8B+
M40 Fury 2672131415.214A+11.9747.093%A1.878%C*85.2A+21.6A**5072.5h13.1C*27.8B+
NCM2 Falcon 218180722.5A*0.7549.085%B++10%A**20.7A4.4C+1408.7h9.2B**18.8B*
The Moonshot 134134158.933B**5.6837.396%D-87.313%B**60.9BN/A2102.2h1.7B+4.5C+
M40 Fury 11191109.1B+5.8548.17%A1.099%D75.8B*16.7B**6121.2h14.6C+30.3B+
NSX Masamune 13690422.143A*1.1155.217%C1.111%D64.3A*32.9A4521.4h8.1B++14.6B+
C85 Canister-H 807889.75C+6.5048.401%C11.539%C*130B+3.3D--7560.6h4.5B*9.2B*
NC15 Phoenix 17878950.821C2.4355.713%C**N/A14.4C+18.5B*3745.4h9.6C**17.2B+
Spear Anti-Vehicle Phalanx Turret 11169106.9C+3.6543.456%C+8.696%M31.4C19.1C+7062.2h9.6C+22.1C+
M20 Mustang 125681630.417C--2.8323.919%D*10.294%S4.6D-3.8D-6714.9h121.5C+508C-
Vortek Rotary 122611220.5C2.7523.775%D*1.639%C4.6D-4.6D-9113.3h97.8C411.5D
M40 Fury-H 5656228A+24.7521.487%F--1.786%B*112B+N/A5040.5h5.7B++26.4C
M12 Kobalt 5353510.6C7.3514.17%C+16.981%C*31.2DN/A1071.7h18.8C+132.9C++
Gauss SPR 5252143.714A0.4748.98%M46.154%A+86.7M*N/A8370.6h3.7A7.5A

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06310.2h
Spawn Beacon577032h
Nano-Armor Kit487844,44559.2h
Medical Applicator556341,04924.1h
Medical Kit4,10430,27098.5h
Deconstruction Tool0920h
Motion Spotter308,1034.1h
Restoration Kit435101.2h
Recon Detection Device466,2118.7h
Shield Recharging Field241,6090.7h
Ammunition Package201,7621h
Anti-Infantry MANA Turret423523h

Check the help document for the dictionary if you want to learn more about words used here.


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