Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 118hvisitors: 1 | 11 (19,920)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (67 days). The data shown below may not be accurate.

Director General Dreadnaught Matsui[VCO] Matsui
NC BR 98

KDR: 2.18

Score: 44.7m

Last Seen: Jun 6th, 2020 12:27 AM
- OFFLINE - 196.5 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Emerald
Level Progress (to 99): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NSX Daimyo Bouncing Betty SAS-R AF-8 RailJack Blitz GD-10 LA8 Rebel L100 Python HEAT MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Matsui



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,427,391 MLG Score: 1141
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.923%21.039%44037131227,6061.516810.666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.214%-0.065C+-0.01C+-0.941D--HEAD ++ (~10.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.301C*10.80.241C++40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.424%1.608%96313466226224141150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.706%-1.038D*0.04C+0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.40.043C+42.60.199C++112.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.244%1.617%575713424,762116517964.08405265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.324%-0.077C+-0.571D-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.656B+5.30.573B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.114%6.828%1091013391,15710474821.10401240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.722%-0.749D-0.557B+-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.30.132C++29.30.271C*75

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.983%83.177%1097134216,02614242311.2542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.876%0.304C*1.037B**-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.20.301C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.609%11.657%109313468751284130.680934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.29%0.233C++-0.616D0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.38C**3.60.253C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m337.5%312 (18.7k)269 (16.1k)2.1823772,82833,3712.5537198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349326419.267%30.609%59004:5928

7% Combat Medic16% Engineer16% Heavy Assault54% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:52 PMJul 30th, 2019 5:35 AMJun 8th, 2020 10:42 AM (65d) (PST)Jun 5th, 2020 10:58 PM (67d) (PST)Jun 5th, 2020 8:27 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181283900.4390.2010.1341.6090.0381141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0777,65323,4242612897216,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2767.2h/115.3d 12,392 22,292 31,416 267.1k 5,174 7,267 6,309 86m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:1,202
Deaths:570
KDR:2.109
Accuracy:20.730% D*
HSR:24.875% D
LA1 Anchor
D*
Kills:1,161
Deaths:648
KDR:1.792
Accuracy:16.850% F--
HSR:18.863% D*
EM6
D-
Kills:1,160
Deaths:665
KDR:1.744
Accuracy:18.417% D**
HSR:20.948% D-
NC6 Gauss SAW
D*
Kills:1,148
Deaths:702
KDR:1.635
Accuracy:14.160% F
HSR:17.596% D*
EM1
D--
Kills:1,144
Deaths:682
KDR:1.677
Accuracy:14.553% F-
HSR:17.483% D--
NSX "Networked" Naginata
F-
Kills:253
Deaths:128
KDR:1.977
Accuracy:19.136% F-
HSR:20.553% F-
NSX Naginata
C--
Kills:162
Deaths:110
KDR:1.473
Accuracy:18.791% D*
HSR:27.778% C--
NC6A GODSAW
D*
Kills:108
Deaths:55
KDR:1.964
Accuracy:23.064% D*
HSR:20.370% D**
NS-15M AE
D-
Kills:77
Deaths:41
KDR:1.878
Accuracy:18.205% F--
HSR:23.377% D-
GD-22S
C--
Kills:68
Deaths:50
KDR:1.360
Accuracy:16.029% F-
HSR:23.529% C--
Kills:6,483
Deaths (as Heavy Assault):3,651
Deaths (to Heavy Assaults):9,884
KDR:1.77568
Kill Difference:2,832
Playtime:432.258 hours
Usage:16%
Score:6.638m
Score/min:256
Accuracy (listed only):17.993%
HSR (listed only):21.537%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D*
Kills:1,314
Deaths:1,020
KDR:1.288
Accuracy:18.082% F
HSR:9.589% D*
MGR-S1 Gladius
C
Kills:1,194
Deaths:515
KDR:2.318
Accuracy:23.814% D*
HSR:22.948% C
NSX "Networked" Tengu
D*
Kills:1,189
Deaths:852
KDR:1.396
Accuracy:30.303% F-
HSR:17.578% D*
NSX Tanto
D--
Kills:1,178
Deaths:709
KDR:1.661
Accuracy:23.989% D--
HSR:21.222% D--
NS-7 PDW
C
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:23.592% D-
HSR:18.979% C
NSX Tengu
D--
Kills:1,170
Deaths:573
KDR:2.042
Accuracy:34.309% D--
HSR:14.786% D*
AF-4 Cyclone
D*
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:20.707% D**
HSR:12.511% D*
GD-7F
C--
Kills:758
Deaths:644
KDR:1.177
Accuracy:22.464% D--
HSR:19.789% C--
LA39 Bruiser
C
Kills:430
Deaths:305
KDR:1.410
Accuracy:62.014% C
HSR:12.326% C--
AC-X11
F-
Kills:322
Deaths:287
KDR:1.122
Accuracy:17.756% F-
HSR:12.733% F-
NC12 Sweeper
D--
Kills:282
Deaths:230
KDR:1.226
Accuracy:36.645% D--
HSR:10.284% D--
AF-19 Mercenary
D*
Kills:256
Deaths:259
KDR:0.988
Accuracy:18.751% D*
HSR:16.016% D*
Mauler S6
D
Kills:163
Deaths:137
KDR:1.190
Accuracy:36.882% D
HSR:12.270% D
NS Baron G5
D
Kills:161
Deaths:131
KDR:1.229
Accuracy:39.476% D-
HSR:12.422% D
Razor GD-23
D**
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.819% F
HSR:13.837% D**
Kills:10,910
Deaths (as Light Assault):7,372
Deaths (to Light Assaults):6,112
KDR:1.47992
Kill Difference:3,538
Playtime:124.704 hours
Usage:5%
Score:1.916m
Score/min:256
Accuracy (listed only):28.507%
HSR (listed only):15.153%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
D--
Kills:1,178
Deaths:709
KDR:1.661
Accuracy:23.989% D--
HSR:21.222% D--
Warden
C
Kills:1,160
Deaths:548
KDR:2.117
Accuracy:27.266% D
HSR:24.569% C
GD-7F
C--
Kills:758
Deaths:644
KDR:1.177
Accuracy:22.464% D--
HSR:19.789% C--
MGR-M1 Bishop
B
Kills:540
Deaths:174
KDR:3.103
Accuracy:34.350% C
HSR:37.593% B
LA39 Bruiser
C
Kills:430
Deaths:305
KDR:1.410
Accuracy:62.014% C
HSR:12.326% C--
AC-X11
F-
Kills:322
Deaths:287
KDR:1.122
Accuracy:17.756% F-
HSR:12.733% F-
NC12 Sweeper
D--
Kills:282
Deaths:230
KDR:1.226
Accuracy:36.645% D--
HSR:10.284% D--
AF-19 Mercenary
D*
Kills:256
Deaths:259
KDR:0.988
Accuracy:18.751% D*
HSR:16.016% D*
Mauler S6
D
Kills:163
Deaths:137
KDR:1.190
Accuracy:36.882% D
HSR:12.270% D
NS Baron G5
D
Kills:161
Deaths:131
KDR:1.229
Accuracy:39.476% D-
HSR:12.422% D
Razor GD-23
D**
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.819% F
HSR:13.837% D**
Kills:5,409
Deaths (as Engineer):3,616
Deaths (to Engineers):5,865
KDR:1.49585
Kill Difference:1,793
Playtime:443.850 hours
Usage:16%
Score:6.356m
Score/min:239
Accuracy (listed only):30.765%
HSR (listed only):17.551%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D*
Kills:1,314
Deaths:1,020
KDR:1.288
Accuracy:18.082% F
HSR:9.589% D*
MGR-S1 Gladius
C
Kills:1,194
Deaths:515
KDR:2.318
Accuracy:23.814% D*
HSR:22.948% C
NSX "Networked" Tengu
D*
Kills:1,189
Deaths:852
KDR:1.396
Accuracy:30.303% F-
HSR:17.578% D*
NS-7 PDW
C
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:23.592% D-
HSR:18.979% C
NSX Tengu
D--
Kills:1,170
Deaths:573
KDR:2.042
Accuracy:34.309% D--
HSR:14.786% D*
NSX Yumi
C-
Kills:1,168
Deaths:620
KDR:1.884
Accuracy:21.515% D**
HSR:25% C-
AF-4 Cyclone
D*
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:20.707% D**
HSR:12.511% D*
Reaper DMR
C**
Kills:584
Deaths:340
KDR:1.718
Accuracy:20.110% F
HSR:30.479% C**
NSX "Networked" Yumi
D-
Kills:471
Deaths:242
KDR:1.946
Accuracy:20.257% F-
HSR:23.992% D-
LA39 Bruiser
C
Kills:430
Deaths:305
KDR:1.410
Accuracy:62.014% C
HSR:12.326% C--
MGR-A1 Vanquisher
C--
Kills:385
Deaths:183
KDR:2.104
Accuracy:22.731% D**
HSR:23.377% C--
NC12 Sweeper
D--
Kills:282
Deaths:230
KDR:1.226
Accuracy:36.645% D--
HSR:10.284% D--
NC1 Gauss Rifle
D--
Kills:276
Deaths:273
KDR:1.011
Accuracy:17.469% F
HSR:16.304% D--
GR-22
D
Kills:227
Deaths:191
KDR:1.188
Accuracy:17.055% F--
HSR:18.502% D
Carnage AR
D*
Kills:209
Deaths:149
KDR:1.403
Accuracy:20.329% D**
HSR:13.876% D*
Gauss Rifle Burst
F--
Kills:199
Deaths:216
KDR:0.921
Accuracy:17.737% F--
HSR:11.055% F--
Mauler S6
D
Kills:163
Deaths:137
KDR:1.190
Accuracy:36.882% D
HSR:12.270% D
NS Baron G5
D
Kills:161
Deaths:131
KDR:1.229
Accuracy:39.476% D-
HSR:12.422% D
Kills:11,756
Deaths (as Combat Medic):7,495
Deaths (to Combat Medics):3,597
KDR:1.56851
Kill Difference:4,261
Playtime:181.800 hours
Usage:7%
Score:3.533m
Score/min:324
Accuracy (listed only):26.835%
HSR (listed only):17.015%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B
Kills:8,591
Deaths:1,510
KDR:5.689
Accuracy:35.585% D*
HSR:95.705% B
SAS-R
C
Kills:1,396
Deaths:359
KDR:3.889
Accuracy:40.093% C
HSR:67.049% D
AF-8 RailJack
C+
Kills:1,364
Deaths:343
KDR:3.977
Accuracy:38.810% C+
HSR:66.349% D*
Blitz GD-10
D*
Kills:1,314
Deaths:1,020
KDR:1.288
Accuracy:18.082% F
HSR:9.589% D*
LA8 Rebel
C++
Kills:1,222
Deaths:983
KDR:1.243
Accuracy:28.521% D
HSR:23.486% C++
MGR-S1 Gladius
C
Kills:1,194
Deaths:515
KDR:2.318
Accuracy:23.814% D*
HSR:22.948% C
NSX "Networked" Tengu
D*
Kills:1,189
Deaths:852
KDR:1.396
Accuracy:30.303% F-
HSR:17.578% D*
EM4 Longshot
C
Kills:1,183
Deaths:368
KDR:3.215
Accuracy:39.384% C
HSR:68.977% F
NSX "Networked" Tomoe
D
Kills:1,178
Deaths:671
KDR:1.756
Accuracy:20.676% F**
HSR:38.285% D
NS-7 PDW
C
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:23.592% D-
HSR:18.979% C
LA80
D
Kills:1,171
Deaths:220
KDR:5.323
Accuracy:39.549% D
HSR:71.734% D--
NSX Tengu
D--
Kills:1,170
Deaths:573
KDR:2.042
Accuracy:34.309% D--
HSR:14.786% D*
NSX Tomoe
C-
Kills:1,166
Deaths:494
KDR:2.360
Accuracy:22.649% F-
HSR:37.564% C-
NSX "Networked" Daimyo
B+
Kills:1,165
Deaths:238
KDR:4.895
Accuracy:34.444% F
HSR:96.567% B+
NS-44 Commissioner
D*
Kills:1,163
Deaths:1,220
KDR:0.953
Accuracy:27.642% D**
HSR:14.617% D*
The Moonshot
D*
Kills:1,161
Deaths:216
KDR:5.375
Accuracy:36.596% D*
HSR:69.595% F-
NC14 Bolt Driver
C
Kills:1,160
Deaths:240
KDR:4.833
Accuracy:36.824% C
HSR:69.224% D--
AF-4 Cyclone
D*
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:20.707% D**
HSR:12.511% D*
AF-18 Stalker
D-
Kills:1,157
Deaths:770
KDR:1.503
Accuracy:22.204% F
HSR:16.335% D-
Impetus
C
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:29.073% D*
HSR:27.485% C
AF-6 Shadow
D
Kills:1,150
Deaths:452
KDR:2.544
Accuracy:29.530% D*
HSR:24.087% D
NS-30 Vandal
D
Kills:1,148
Deaths:689
KDR:1.666
Accuracy:25.233% F-
HSR:23.955% D
NS-61 Emissary
C--
Kills:768
Deaths:649
KDR:1.183
Accuracy:26.208% C--
HSR:15.365% D
NS-61 "Networked" Emissary
D*
Kills:607
Deaths:539
KDR:1.126
Accuracy:23.416% F--
HSR:16.804% D*
NC4 Mag-Shot
C
Kills:311
Deaths:387
KDR:0.804
Accuracy:23.585% D
HSR:18.006% C
NS-AM7 Archer
C+
Kills:150
Deaths:191
KDR:0.785
Accuracy:49.348% D*
HSR:18.667% C+
NS-45 Pilot
D*
Kills:106
Deaths:102
KDR:1.039
Accuracy:22.646% F-
HSR:18.868% D*
Soldier Soaker
C
Kills:99
Deaths:85
KDR:1.165
Accuracy:26.134% D*
HSR:13.131% C
Kills:35,774
Deaths (as Infiltrator):15,825
Deaths (to Infiltrators):4,565
KDR:2.2606
Kill Difference:19,949
Playtime:1,501.597 hours
Usage:54%
Score:24.841m
Score/min:276
Accuracy (listed only):29.606%
HSR (listed only):36.009%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:354
Deaths:193
KDR:1.834
Accuracy:36.670% D
HSR:13.842% D
AF-41 Hacksaw
C*
Kills:255
Deaths:157
KDR:1.624
Accuracy:36.908% C*
HSR:14.510% C+
NCM3 Raven
C+
Kills:230
Deaths:152
KDR:1.513
Accuracy:34.446% D*
HSR:2.609% C+
NCM3 Raven
C*
Kills:230
Deaths:153
KDR:1.503
Accuracy:34.296% D*
HSR:3.043% C*
AF-34 Mattock
D-
Kills:163
Deaths:81
KDR:2.012
Accuracy:31.823% D-
HSR:15.337% D-
AF-34 Mattock
C--
Kills:151
Deaths:81
KDR:1.864
Accuracy:32.462% C--
HSR:11.258% D*
NS-10 Burster
D
Kills:100
Deaths:96
KDR:1.042
Accuracy:26.410% D--
HSR:3% D
NCM2 Falcon
B++
Kills:90
Deaths:46
KDR:1.957
Accuracy:43.551% C+
HSR:6.667% B++
NS-10 Burster
B
Kills:86
Deaths:66
KDR:1.303
Accuracy:26.789% D--
HSR:5.814% B
NCM2 Falcon
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:45.618% N/A
HSR:0% N/A
Kills:1,709
Deaths (as MAX Suit):533
Deaths (to MAX Suits):1,461
KDR:3.20638
Kill Difference:1,176
Playtime:67.468 hours
Usage:2%
Score:1.428m
Score/min:353
Accuracy (listed only):34.897%
HSR (listed only):7.608%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:280
V. Kills:105 264%
Deaths:106
KDR:2.642
Accuracy:50.202% D*
KPH:19.700 D--
VKPH:7.400 B+
Breaker Rocket Pods
D*
Kills:226
V. Kills:56 396%
Deaths:69
KDR:3.275
Accuracy:33.652% F*
KPH:17.400 D*
VKPH:4.300 D*
Hornet Missiles
D--
Kills:146
V. Kills:54 265%
Deaths:54
KDR:2.704
Accuracy:51.648% D*
KPH:19.800 D--
VKPH:7.300 D*
M20 Mustang
D*
Kills:116
V. Kills:111 104%
Deaths:162
KDR:0.716
Accuracy:23.643% D*
KPH:4.300 D*
VKPH:4.100 D*
Vortek Rotary
D*
Kills:113
V. Kills:103 109%
Deaths:163
KDR:0.693
Accuracy:22.845% F
KPH:3.400 D*
VKPH:3.100 D*
Kills:881 (509 + 0)
Deaths:554
KDR:1.590
VKDR:0.774
Vehicle Kills:429
Kill Difference:327
Playtime:94.799 hours
Usage:3%
Score:0.624m
Score/min:110
Piloting Accuracy:22.845%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:7 N/A
Deaths:17
KDR:2.941
Accuracy:33.923% N/A
KPH:24.700 N/A
VKPH:3.500 N/A
Kills:50 (0 + 50)
Deaths:17
KDR:2.941
VKDR:0.412
Vehicle Kills:7
Kill Difference:33
Playtime:2.021 hours
Usage:0%
Score:0.021m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:33.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:1,210
V. Kills:391 309%
Deaths:60
KDR:20.167
Accuracy:43.258% D--
KPH:31.200 D
VKPH:10.100 D
L100 Python HESH
C--
Kills:1,087
V. Kills:176 N/A
Deaths:46
KDR:23.630
Accuracy:43.630% D-
KPH:46.200 D
VKPH:7.500 C--
L100 Python AP
D
Kills:1,024
V. Kills:521 196%
Deaths:108
KDR:9.481
Accuracy:46.844% D--
KPH:29.800 D
VKPH:15.200 D--
C75 Viper
D
Kills:408
V. Kills:89 453%
Deaths:36
KDR:11.333
Accuracy:28.728% D*
KPH:28.500 D
VKPH:6.200 D
Skyguard
D
Kills:214
V. Kills:135 157%
Deaths:36
KDR:5.944
Accuracy:23.234% D*
KPH:13 D
VKPH:8.200 D
Kills:3,943 (3,943 + 0)
Deaths:286
KDR:13.787
VKDR:4.587
Vehicle Kills:1,312
Kill Difference:3,657
Playtime:127.481 hours
Usage:5%
Score:1.256m
Score/min:164
Driving Accuracy:23.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:669
V. Kills:362 184%
Deaths:89
KDR:7.517
Accuracy:47.174% C
KPH:23.200 D
VKPH:12.500 D-
Titan-150 HEAT
D
Kills:210
V. Kills:104 200%
Deaths:41
KDR:5.122
Accuracy:35.609% D**
KPH:14 D--
VKPH:6.900 D
E540 Halberd
C+
Kills:198
V. Kills:64 305%
Deaths:14
KDR:14.143
Accuracy:43.307% C--
KPH:33.300 C+
VKPH:10.800 D
Enforcer ML85
C
Kills:192
V. Kills:89 213%
Deaths:30
KDR:6.400
Accuracy:35.204% D--
KPH:23.500 C
VKPH:10.900 D--
Titan-150 HESH
D-
Kills:154
V. Kills:18 N/A
Deaths:15
KDR:10.267
Accuracy:42.136% D-
KPH:32.500 D-
VKPH:3.800 D*
C85 Canister
C+
Kills:56
V. Kills:5 N/A
Deaths:3
KDR:18.667
Accuracy:31.633% D*
KPH:56.400 D
VKPH:5 C+
Kills:1,479 (1,033 + 446)
Deaths:192
KDR:7.703
VKDR:3.344
Vehicle Kills:642
Kill Difference:1,287
Playtime:63.791 hours
Usage:2%
Score:0.983m
Score/min:257
Driving Accuracy:42.136%
Gunner Accuracy:31.633%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:180
V. Kills:33 N/A
Deaths:31
KDR:5.806
Accuracy:31.446% D
KPH:22.400 D
VKPH:4.100 D
M20 Basilisk
D
Kills:134
V. Kills:48 273%
Deaths:20
KDR:6.700
Accuracy:35.368% D
KPH:15.200 D
VKPH:5.400 D
M12 Kobalt
D-
Kills:128
V. Kills:2 N/A
Deaths:9
KDR:14.222
Accuracy:13.117% D**
KPH:41.400 D-
VKPH:0.600 D**
G40-F Ranger
D
Kills:92
V. Kills:66 137%
Deaths:8
KDR:11.500
Accuracy:32.499% D
KPH:13.500 D--
VKPH:9.700 D
M12 Kobalt
C
Kills:91
V. Kills:3 N/A
Deaths:3
KDR:30.333
Accuracy:15.740% D-
KPH:74.400 C
VKPH:2.500 C
M40 Fury
D-
Kills:75
V. Kills:15 469%
Deaths:10
KDR:7.500
Accuracy:22.470% F-
KPH:28.400 D--
VKPH:5.700 D-
M40 Fury
D
Kills:52
V. Kills:13 371%
Deaths:10
KDR:5.200
Accuracy:23.609% F
KPH:32.800 D--
VKPH:8.200 D
M20 Basilisk
D--
Kills:51
V. Kills:22 222%
Deaths:11
KDR:4.636
Accuracy:32.131% D--
KPH:11 D--
VKPH:4.700 D--
Kills:803 (0 + 803)
Deaths:102
KDR:7.873
VKDR:1.980
Vehicle Kills:202
Kill Difference:701
Playtime:36.874 hours
Usage:1%
Score:0.408m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:32.131%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 8,5968,5911,5105.689B+3.5135.585%D*95.705%B46.1DN/A131186.5h2.1B+6C+
Bouncing Betty 2,7742,7714326.414B**4.2347.606%C++N/A197.9B**N/A61114h1.9C+4.1C++
SAS-R 1,3991,3963593.889C+1.7140.093%C67.049%D32.8D-N/A8442.5h2.4D-6D
AF-8 RailJack 1,3641,3643433.977C*1.7938.81%C+66.349%D*23.7DN/A6757.5h2.4C-6.2C+
Blitz GD-10 1,3211,3141,0201.288C+0.8918.082%F9.589%D*20.8DN/A10463.2h16C-88.6D
LA8 Rebel 1,2421,2229831.243C++0.9428.521%D23.486%C++43.5C++N/A13928.1h6.8D23.7C
L100 Python HEAT 1,6011,2106020.167A+17.9843.258%D--1.488%D31.2D10.1D13838.8h5.7C13.3D
MGR-L1 Promise 1,2291,2025702.109C*0.0720.73%D*24.875%D45.2C--1C14626.6h12.9C+62.2C
MGR-S1 Gladius 1,2191,1945152.318C++0.1423.814%D*22.948%C41C--N/A12229.1h9.2C+38.7C
NSX "Networked" Tengu 1,2251,1898521.396C0.7930.303%F-17.578%D*34.1D--1C--7834.9h16.5F--54.4F*
EM4 Longshot 1,1831,1833683.215C1.0339.384%C68.977%F22.2D-N/A10253.3h2.4D--6.1D
NSX Tanto 1,2041,1787091.661C+0.5223.989%D--21.222%D--33.9C--N/A7934.8h12.8C+53.2C
NSX "Networked" Tomoe 1,1921,1786711.756C0.4320.676%F**38.285%D26.7D*N/A8944.1h16.9F81.8T-
NS-7 PDW 1,1901,1757001.679C++0.5023.592%D-18.979%C30.1C-N/A8639h14.5C61.5C
LA80 1,1741,1712205.323C++3.1439.549%D71.734%D--30.1D-N/A9438.9h2.2D5.6C--
NSX Tengu 1,1821,1705732.042B+0.1434.309%D--14.786%D*36DN/A9132.5h15.2D--44.2D
NSX Yumi 1,1771,1686201.884C+0.3021.515%D**25%C-31.4DN/A9437.2h12.2C-56.6D--
NSX Tomoe 1,1761,1664942.36C+0.1822.649%F-37.564%C-32.5DN/A7535.9h14.5C--63.9D*
NSX "Networked" Daimyo 1,1651,1652384.895C*2.7134.444%F96.567%B+45.9D--N/A11525.4h2C**6D
NS-44 Commissioner 1,1691,1631,2200.953C1.2327.642%D**14.617%D*36.2C-N/A12632.1h3.7C+13.4D
The Moonshot 1,1651,1612165.375C*3.1936.596%D*69.595%F-30D*N/A7038.7h2.2F-6F-
LA1 Anchor 1,1721,1616481.792C0.3916.85%F--18.863%D*31.7D--N/A11436.6h10C-59.5F-
EM6 1,1761,1606651.744C+0.4418.417%D**20.948%D-33.1DN/A12135h11.6D62.9D-
Warden 1,1711,1605482.117B+0.0727.266%D24.569%C36.7C+N/A12331.6h7.7C++28.4C+
NC14 Bolt Driver 1,1681,1602404.833B+2.6536.824%C69.224%D--26CN/A9944.6h2.3C+6.3C+
AF-4 Cyclone 1,1631,1598181.417C+0.7720.707%D**12.511%D*33.4DN/A12934.7h11.5D-55.6D*
AF-18 Stalker 1,1741,1577701.503C0.6822.204%F16.335%D-30.2DN/A7638.3h14.3D--64.4D*
Impetus 1,1701,1576211.863C0.3229.073%D*27.485%C32.8DN/A16335.3h4.9D-16.9D--
AF-6 Shadow 1,1601,1504522.544C+0.3629.53%D*24.087%D28.3D-N/A9240.7h6.3D*21.4D*
NS-30 Vandal 1,1551,1486891.666C0.5225.233%F-23.955%D24.3D--N/A7947.3h6.7D*26.6F-
NC6 Gauss SAW 1,1611,1487021.635C+0.5514.16%F17.596%D*28.6DN/A17140.1h9.7C68.4D--
EM1 1,1591,1446821.677C+0.5114.553%F-17.483%D--33.3DN/A11134.4h13.4D91.8D**
L100 Python HESH 1,2631,0874623.63B+21.4543.63%D-2.116%B**46.3D7.5C--16223.5h3.2C7.4C-
L100 Python AP 1,5451,0241089.481C+7.3046.844%D--N/A29.9D15.2D--18934.3h5.3C11.4D
NC05 Jackhammer 9549436361.483C+0.7036.595%D**11.559%D-31.6D-N/A13929.8h4.8C13.1D-
C-4 9917724121.874C+0.3120.804%D--N/A118.8C++33.7C++10306.5h1.3C+6.2C-
NS-61 Emissary 7767686491.183C++1.0026.208%C--15.365%D41.1C++N/A10518.7h13.4C+51.2C+
GD-7F 7707586441.177C1.0122.464%D--19.789%C--24.3DN/A10431.2h14.9D--66.4D-
NS Decimator 1,0957396641.113C1.0753.964%D--2.03%C++24.4D--11.7D21130.3h6.2D--11.5D**
Frag Grenade 7277141714N/A711.8251.689%C**N/A595C+10.8C24771.2h3.2C++6.1C**
The Slasher 67667511,7040.058C++2.1226.61%D13.778%B+1CN/A2667.6h2.3C8.5C+
Titan-150 AP 1,031669897.517C5.3347.174%C1.644%C23.1D12.5D-25328.9h4.9D10.4D
NS-61 "Networked" Emissary 6166075391.126C1.0623.416%F--16.804%D*34.7D-N/A9317.5h14.7D*62.8F**
Reaper DMR 5965843401.718C+0.4620.11%F30.479%C**31.1DN/A9218.8h10.8D*53.5F-
MGR-M1 Bishop 5445401743.103B0.9234.35%C37.593%B40.9CN/A9913.2h5.7C+16.6C+
Spear Anti-Vehicle Phalanx Turret 7465212124.81A*22.6344.921%C2.111%D--46.9C+20.3C-36411.1h7.8C+17.4C+
NSX "Networked" Yumi 4924712421.946C++0.2420.257%F-23.992%D-33.9D-1.5C8513.9h13.5D*66.6T
NC15 Phoenix 7894351153.783A1.6052.093%C+N/A12.1C9.9C16435.9h13.3D*25.5D*
Tank Mine 618433785.551B**3.3757.269%B**N/A188.3B**80.4B+16592.3h2.7D*4.7B+
LA39 Bruiser 4404303051.41C++0.7762.014%C12.326%C--39.1DN/A13811h3.2F-5.1D*
C75 Viper 4974083611.333B+9.1528.728%D*N/A28.5D6.2D17614.3h11.7C+40.9D-
MGR-A1 Vanquisher 3943851832.104C++0.0822.731%D**23.377%C--36DN/A9610.7h11.8D51.7D-
NCM1 Scattercannon 3623541931.834C0.3536.67%D13.842%D23DN/A11115.4h8.2C-22.3C-
Shrike 4653383061.105C++1.0849.138%D*2.071%C-21.5D8.1D30115.7h5.8C++11.8C
AC-X11 3263222871.122C1.0617.756%F-12.733%F-11.6D--N/A6827.7h10.9D--61.3F-
NC4 Mag-Shot 3143113870.804C+1.3823.585%D18.006%C31.4C+N/A1369.9h8.1C+34.2C
NC12 Sweeper 2832822301.226C+0.9636.645%D--10.284%D--43.4C+N/A1276.5h4.1C++11.2C
M30 Mustang AH 3852801062.642D0.4650.202%D*2.143%A++19.7D--7.4B+13014.2h13.8F27.5F-
NC1 Gauss Rifle 2762762731.011C1.1717.469%F16.304%D--17.5D-N/A15815.8h11C++62.9D-
Hunter QCX 2582583570.723C+1.4629.937%D-13.954%D20.3C*N/A5712.7h2.7B+9.2B
AF-19 Mercenary 2602562590.988C1.1918.751%D*16.016%D*25.9CN/A3329.9h12.5C+66.4C
AF-41 Hacksaw 2602551571.624C-0.5636.908%C*14.51%C+22.6D--N/A9311.3h8.9C-24.1C+
NSX "Networked" Naginata 2582531281.977C+0.2119.136%F-20.553%F-39.5D*N/A1046.4h14.4D**75.1F--
NCM3 Raven 3612301521.513B+0.6734.446%D*2.609%C+9.4C-5.4C--10324.4h33C95.7D
NCM3 Raven 3802301531.503B+0.6834.296%D*3.043%C*9.4D6.1C11124.5h32.4D94.5D--
GR-22 2302271911.188C0.9917.055%F--18.502%D20.5D--N/A8811.1h15D*87.8F--
Breaker Rocket Pods 282226693.275D-1.0933.652%F*N/A17.4D*4.3D*14613h24F-71.2F*
Skyguard 349214365.944C++3.7623.234%D*N/A13D8.2D16616.5h112.8C485.3D
Titan-150 HEAT 314210415.122C2.9435.609%D**4.286%B**13.9D--6.9D27115.1h4B11.3C
Carnage AR 2152091491.403C+0.7820.329%D**13.876%D*24.6DN/A1188.5h15.8D**77.6F
NS-R3 Swarm 3692071231.683A+0.5061.943%C--N/A8.2C+6.4C7925.3h26.1C+42.2C+
Mag-Cutter 2062027,1600.028C+2.1538.843%B++N/A0.4C-N/A2499.3h1.9B+4.8B+
Gauss Rifle Burst 2021992160.921D1.2617.737%F--11.055%F--18.1D*N/A5611h13.5F76.2F**
E540 Halberd 2621981414.143C++11.9643.307%C--2.525%C+33.6C+10.8D2615.9h5.3C+12.3C+
Enforcer ML85 281192306.4C+4.2235.204%D--1.563%C23.4C10.9D--2938.2h10.8C**30.7C+
M60-G Bulldog 213180315.806C+3.6231.446%D1.111%D--22.5D4.1D1348h8.5D*27.1D--
M60-A Bulldog 184174189.667C7.4836.984%D*2.299%C++19.8D1.1D-708.8h6.5C--17.5D--
AF-34 Mattock 169163812.012C-0.1731.823%D-15.337%D-32.6D1.2B*1335h12.4F-39F-
Mauler S6 1651631371.19C+0.9936.882%D12.27%D41.8C+N/A2743.9h3.9B+10.5C++
NS Annihilator 3391631361.199B**0.9879.385%CN/A9.3D10.1C*21417.5h10.1C**12.8C*
NSX Naginata 1631621101.473C0.7118.791%D*27.778%C--36DN/A1204.5h12.6D67.1D-
NS Baron G5 1621611311.229C+0.9539.476%D-12.422%D36.6CN/A1134.4h4.7C11.9C+
Razor GD-23 1621591920.828C1.3518.819%F13.837%D**12.6D-N/A12312.6h12C+64D
Titan-150 HESH 1721541510.267C8.0842.136%D-3.247%A++32.8D-3.8D*1844.7h3.3C7.7D
AF-34 Mattock 153151811.864C--0.3232.462%C--11.258%D*30.2D-N/A1225h13.1F*40.3F--
NS-AM7 Archer 2101501910.785B+1.4049.348%D*18.667%C+6.4C2.6C+4323.3h16.6C+33.7C
Hornet Missiles 200146542.704D-0.5251.648%D*N/A19.7D--7.3D*1467.4h9.6C++18.5C
M20 Basilisk 182134206.7B*4.5235.368%D5.224%C15.2D5.5D1678.8h115.5D*326.7D*
M12 Kobalt 130128914.222C-12.0413.117%D**19.531%C+41.3D-N/A1943.1h21.9D167.1D*
Carver 1271265,7480.022C2.169.846%F8.73%D--0.3DN/A1408.2h1.4C+13.9D--
M20 Mustang 2271161620.716D-1.4723.643%D*1.724%C*4.2D*4.1D*10227.3h148.5D*628.1F-
MANA Anti-Personnel Turret 116114392.923N/A0.7413.184%UN/A1140U20U3727000.1h21T*159.1T*
Vortek Rotary 2161131630.693D1.4922.845%FN/A3.4D*3.1D*8533h126.4F-553.2F--
Aspis Anti-Aircraft Phalanx Turret 209110186.111B3.9324.47%D-N/A12.9C11.6C-2258.5h129.9C++530.8C+
MANA Anti-Vehicle Turret 187108591.831U0.3541.988%UN/A1080U790U5640750.1h10.6T*25.3T*
NC6A GODSAW 115108551.964C0.2223.064%D*20.37%D**25.1D*1.6C++1994.3h26.2F-113.6T*
NS-45 Pilot 1081061021.039C1.1422.646%F-18.868%D*28.6D--N/A773.7h8.6D**37.9F-
NS-10 Burster 175100961.042C1.1426.41%D--3%D5.6C-4.2C+11117.9h152.1C575.8D
Soldier Soaker 10299851.165C1.0226.134%D*13.131%C38.1D1.2C+1502.6h5.6B21.4C-
Anti-Vehicle Grenade 13296196N/A93.8249.434%CN/A240D-90C+21770.4h7.3D--14.7D
G40-F Ranger 15892811.5B**9.3232.499%DN/A13.5D--9.7D1836.8h159.7F491.3D*
M12 Kobalt 9491330.333C**28.1515.74%D-18.681%C+75.8C2.5C3541.2h20.3C-128.9C-
NCM2 Falcon 12890461.957C++0.2343.551%C+6.667%B++16.4C6.9B++1855.5h12.8D29.3C
NS-10 Burster 14186661.303C+0.8826.789%D--5.814%B5.9C3.7C--11414.7h158.8C593D
Rocklet Rifle 14582581.414B*0.7738.499%FN/A24.1D18.5D4313.4h37.3C96.9D*
NS-15M AE 7777411.878C0.3018.205%F--23.377%D-42.8DN/A1691.8h13.8D**75.5F--
M40 Fury 9075107.5C5.3222.47%F-2.667%A+28.8D--5.8D-2392.6h14C62.2D**
M60-A Bulldog 776997.667C5.4829.186%F-N/A10.8D--1.3D-586.4h8.3F28.3T-
GD-22S 6868501.36C0.8216.029%F-23.529%C--22.7D--N/A3973h12.1D-75.3F
C85 Canister 6156318.667C+16.4831.633%D*25%M*56D5C+1811h11.6D--36.8D**
M40 Fury 6552105.2C--3.0223.609%F5.769%S32.5D--8.1D3151.6h12.7C+53.9D**
Ancient Psykinetic Blade 51512,8390.018D2.1612.155%F1.961%D--0.3C--N/A1160h1.9B+15.6B
M20 Basilisk 7351114.636C++2.4532.131%D--1.961%D**11.1D--4.8D--1774.6h132.9D**413.7F-
NCM2 Falcon 7550411.22C+0.9645.618%C+N/A10.6D5.3C+1254.7h22.4D**49.1D*
L105 Zephyr 5750172.941D0.7633.923%D*N/A25D-3.5D--1742h6.1C+18.1C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit384598,74336.4h
Anti-Vehicle MANA Turret119831.5h
Spawn Beacon99490.9h
M202 Wyrm01150h
Infradine02280.1h
Nanite Revive Grenade02,0110.6h
Medical Kit3483,1193.9h
Medical Applicator436196,71815.7h
Restoration Kit335470.5h
Deconstruction Tool09000.1h
Spitfire Auto-Turret113730.7h
Recon Detection Device44783,127121.9h
Shield Recharging Field72,0070.6h
Ammunition Package232,9151.6h
Anti-Infantry MANA Turret42010.4h
Nano-Repair Grenade02880.1h
Pelter Rocket Pod2900.1h
Snowman Soldier192340.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.23s
Server spent 3.06s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.