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Brigadier Dreadnaught Matsui[VCO] Matsui
NC BR 78

KDR: 2.17

Score: 40.4m

Last Seen: Oct 17th, 2019 12:42 AM
- OFFLINE - 49.2 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 575
Level Progress (to 79): 62%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NSX Daimyo Bouncing Betty SAS-R AF-8 RailJack Blitz GD-10 LA8 Rebel MGR-L1 Promise MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,366,092 MLG Score: 1092
Fun Score: N/A
Cheeseburgers Flipped: 452TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.888%21.047%44036118027,3861.686850.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.257%-0.059C+0.044C+-1.066D*HEAD ++ (~10.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.313C*10.80.253C*40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.424%1.608%102312136225824121.0669151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.706%-1.048D*0.022C+0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.40.035C+42.60.194C++112.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.315%1.916%504712093,914109514973.57117261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.365%-0.075C+-0.359C--0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.679B+50.602B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.871%6.761%108912071,0659624701.10592226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.953%-0.885D--0.623B+0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.263C*290.412B75

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.01%83.094%1087120915,90012612312.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.879%0.349C**0.97B*-0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.387C**2.20.289C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.181%11.418%108312138321125130.738899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.355%0.16C++-0.631D0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.35C**3.70.233C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 575
40.4m306.8%312 (18.7k)270 (16.2k)2.1676664,90429,9422.5369478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216286518.661%30.736%57405:0024

6% Combat Medic17% Engineer16% Heavy Assault53% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:52 PMJul 30th, 2019 5:35 AMOct 17th, 2019 12:17 PM (1d) (PST)Oct 17th, 2019 1:36 AM (2d) (PST)Oct 16th, 2019 8:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4911233680.4340.2000.1331.4450.0371092

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4767,37422,1022612887216,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2493.9h/103.9d 11,057 19,949 28,017 216.2k 4,699 6,323 5,570 73.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:1,202
Deaths:570
KDR:2.109
Accuracy:20.730% D
HSR:24.875% C+
LA1 Anchor
D-
Kills:1,161
Deaths:648
KDR:1.792
Accuracy:16.850% F
HSR:18.863% D-
EM6
C-
Kills:1,160
Deaths:665
KDR:1.744
Accuracy:18.417% D
HSR:20.948% C-
NC6 Gauss SAW
D--
Kills:1,148
Deaths:702
KDR:1.635
Accuracy:14.160% D*
HSR:17.596% D--
EM1
D
Kills:1,144
Deaths:682
KDR:1.677
Accuracy:14.553% D*
HSR:17.483% D
NSX Naginata
C+
Kills:162
Deaths:110
KDR:1.473
Accuracy:18.791% D
HSR:27.778% C+
NS-15M AE
C--
Kills:75
Deaths:40
KDR:1.875
Accuracy:17.955% D**
HSR:22.667% C--
GD-22S
C+
Kills:68
Deaths:50
KDR:1.360
Accuracy:16.029% D*
HSR:23.529% C+
Kills:6,120
Deaths (as Heavy Assault):3,467
Deaths (to Heavy Assaults):8,883
KDR:1.76521
Kill Difference:2,653
Playtime:404.359 hours
Usage:16%
Score:6.231m
Score/min:257
Accuracy (listed only):17.185%
HSR (listed only):21.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D*
Kills:1,314
Deaths:1,020
KDR:1.288
Accuracy:18.082% D*
HSR:9.589% D*
MGR-S1 Gladius
C++
Kills:1,194
Deaths:515
KDR:2.318
Accuracy:23.814% D
HSR:22.948% C++
NSX Tanto
C-
Kills:1,178
Deaths:709
KDR:1.661
Accuracy:23.989% C-
HSR:21.222% D
NS-7 PDW
C++
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:23.592% C+
HSR:18.979% C++
NSX Tengu
C
Kills:1,170
Deaths:573
KDR:2.042
Accuracy:34.309% C
HSR:14.786% D--
AF-4 Cyclone
D--
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:20.707% D--
HSR:12.511% D--
GD-7F
C+
Kills:715
Deaths:583
KDR:1.226
Accuracy:22.482% C
HSR:20.280% C+
LA39 Bruiser
C++
Kills:387
Deaths:282
KDR:1.372
Accuracy:62.240% C++
HSR:11.886% D
AC-X11
D**
Kills:322
Deaths:287
KDR:1.122
Accuracy:17.756% D**
HSR:12.733% F
NC12 Sweeper
D
Kills:282
Deaths:230
KDR:1.226
Accuracy:36.645% D
HSR:10.284% D-
AF-19 Mercenary
D
Kills:256
Deaths:259
KDR:0.988
Accuracy:18.751% D
HSR:16.016% D--
Mauler S6
C
Kills:163
Deaths:137
KDR:1.190
Accuracy:36.882% C
HSR:12.270% D
NS Baron G5
C
Kills:161
Deaths:131
KDR:1.229
Accuracy:39.476% C
HSR:12.422% C--
Razor GD-23
D--
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.819% D--
HSR:13.837% D*
Kills:9,635
Deaths (as Light Assault):6,436
Deaths (to Light Assaults):5,458
KDR:1.49705
Kill Difference:3,199
Playtime:116.891 hours
Usage:5%
Score:1.840m
Score/min:262
Accuracy (listed only):28.396%
HSR (listed only):14.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C-
Kills:1,178
Deaths:709
KDR:1.661
Accuracy:23.989% C-
HSR:21.222% D
Warden
C+
Kills:1,160
Deaths:548
KDR:2.117
Accuracy:27.266% C+
HSR:24.569% C+
GD-7F
C+
Kills:715
Deaths:583
KDR:1.226
Accuracy:22.482% C
HSR:20.280% C+
MGR-M1 Bishop
B**
Kills:540
Deaths:174
KDR:3.103
Accuracy:34.350% C*
HSR:37.593% B**
LA39 Bruiser
C++
Kills:387
Deaths:282
KDR:1.372
Accuracy:62.240% C++
HSR:11.886% D
AC-X11
D**
Kills:322
Deaths:287
KDR:1.122
Accuracy:17.756% D**
HSR:12.733% F
NC12 Sweeper
D
Kills:282
Deaths:230
KDR:1.226
Accuracy:36.645% D
HSR:10.284% D-
AF-19 Mercenary
D
Kills:256
Deaths:259
KDR:0.988
Accuracy:18.751% D
HSR:16.016% D--
Mauler S6
C
Kills:163
Deaths:137
KDR:1.190
Accuracy:36.882% C
HSR:12.270% D
NS Baron G5
C
Kills:161
Deaths:131
KDR:1.229
Accuracy:39.476% C
HSR:12.422% C--
Razor GD-23
D--
Kills:159
Deaths:192
KDR:0.828
Accuracy:18.819% D--
HSR:13.837% D*
Kills:5,323
Deaths (as Engineer):3,532
Deaths (to Engineers):5,440
KDR:1.50708
Kill Difference:1,791
Playtime:427.749 hours
Usage:17%
Score:6.105m
Score/min:238
Accuracy (listed only):30.787%
HSR (listed only):17.556%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D*
Kills:1,314
Deaths:1,020
KDR:1.288
Accuracy:18.082% D*
HSR:9.589% D*
MGR-S1 Gladius
C++
Kills:1,194
Deaths:515
KDR:2.318
Accuracy:23.814% D
HSR:22.948% C++
NS-7 PDW
C++
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:23.592% C+
HSR:18.979% C++
NSX Tengu
C
Kills:1,170
Deaths:573
KDR:2.042
Accuracy:34.309% C
HSR:14.786% D--
NSX Yumi
C+
Kills:1,168
Deaths:620
KDR:1.884
Accuracy:21.515% D--
HSR:25% C+
AF-4 Cyclone
D--
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:20.707% D--
HSR:12.511% D--
Reaper DMR
B++
Kills:584
Deaths:340
KDR:1.718
Accuracy:20.110% D*
HSR:30.479% B++
LA39 Bruiser
C++
Kills:387
Deaths:282
KDR:1.372
Accuracy:62.240% C++
HSR:11.886% D
NC12 Sweeper
D
Kills:282
Deaths:230
KDR:1.226
Accuracy:36.645% D
HSR:10.284% D-
NC1 Gauss Rifle
D
Kills:276
Deaths:273
KDR:1.011
Accuracy:17.469% D*
HSR:16.304% D
GR-22
C+
Kills:227
Deaths:191
KDR:1.188
Accuracy:17.055% D**
HSR:18.502% C+
Carnage AR
D--
Kills:209
Deaths:149
KDR:1.403
Accuracy:20.329% D--
HSR:13.876% D--
Gauss Rifle Burst
F-
Kills:199
Deaths:216
KDR:0.921
Accuracy:17.737% F-
HSR:11.055% F-
Mauler S6
C
Kills:163
Deaths:137
KDR:1.190
Accuracy:36.882% C
HSR:12.270% D
NS Baron G5
C
Kills:161
Deaths:131
KDR:1.229
Accuracy:39.476% C
HSR:12.422% C--
Kills:9,668
Deaths (as Combat Medic):6,195
Deaths (to Combat Medics):3,177
KDR:1.56061
Kill Difference:3,473
Playtime:149.779 hours
Usage:6%
Score:3.013m
Score/min:335
Accuracy (listed only):27.331%
HSR (listed only):16.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:8,489
Deaths:1,488
KDR:5.705
Accuracy:35.603% D-
HSR:95.736% B+
SAS-R
C*
Kills:1,396
Deaths:359
KDR:3.889
Accuracy:40.093% C*
HSR:67.049% C+
AF-8 RailJack
C**
Kills:1,344
Deaths:340
KDR:3.953
Accuracy:38.930% C**
HSR:65.923% D--
Blitz GD-10
D*
Kills:1,314
Deaths:1,020
KDR:1.288
Accuracy:18.082% D*
HSR:9.589% D*
LA8 Rebel
C**
Kills:1,221
Deaths:983
KDR:1.242
Accuracy:28.588% C
HSR:23.505% C**
MGR-S1 Gladius
C++
Kills:1,194
Deaths:515
KDR:2.318
Accuracy:23.814% D
HSR:22.948% C++
EM4 Longshot
C+
Kills:1,179
Deaths:368
KDR:3.204
Accuracy:39.399% C+
HSR:68.872% D*
NS-7 PDW
C++
Kills:1,175
Deaths:700
KDR:1.679
Accuracy:23.592% C+
HSR:18.979% C++
LA80
C
Kills:1,171
Deaths:220
KDR:5.323
Accuracy:39.549% C
HSR:71.734% D-
NSX Tengu
C
Kills:1,170
Deaths:573
KDR:2.042
Accuracy:34.309% C
HSR:14.786% D--
NSX Tomoe
C++
Kills:1,166
Deaths:494
KDR:2.360
Accuracy:22.649% D**
HSR:37.564% C++
NS-44 Commissioner
D--
Kills:1,163
Deaths:1,219
KDR:0.954
Accuracy:27.765% D--
HSR:14.617% D--
The Moonshot
D--
Kills:1,161
Deaths:216
KDR:5.375
Accuracy:36.596% D--
HSR:69.595% F
NC14 Bolt Driver
C*
Kills:1,160
Deaths:240
KDR:4.833
Accuracy:36.824% C*
HSR:69.224% D
AF-4 Cyclone
D--
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:20.707% D--
HSR:12.511% D--
Impetus
C+
Kills:1,157
Deaths:621
KDR:1.863
Accuracy:29.073% D-
HSR:27.485% C+
AF-18 Stalker
D
Kills:1,157
Deaths:770
KDR:1.503
Accuracy:22.204% D*
HSR:16.335% D
AF-6 Shadow
C-
Kills:1,150
Deaths:452
KDR:2.544
Accuracy:29.530% D-
HSR:24.087% C-
NS-30 Vandal
C
Kills:1,148
Deaths:689
KDR:1.666
Accuracy:25.233% D*
HSR:23.955% C
NS-61 Emissary
C
Kills:766
Deaths:646
KDR:1.186
Accuracy:26.242% C
HSR:15.405% C
NC4 Mag-Shot
C
Kills:309
Deaths:384
KDR:0.805
Accuracy:23.660% D
HSR:18.123% C
NS-AM7 Archer
C+
Kills:134
Deaths:182
KDR:0.736
Accuracy:49.193% D*
HSR:17.164% C+
Soldier Soaker
C+
Kills:99
Deaths:85
KDR:1.165
Accuracy:26.134% D-
HSR:13.131% C+
NS-45 Pilot
D*
Kills:60
Deaths:52
KDR:1.154
Accuracy:23.724% D*
HSR:15% D*
Kills:31,442
Deaths (as Infiltrator):13,434
Deaths (to Infiltrators):4,062
KDR:2.34048
Kill Difference:18,008
Playtime:1,325.220 hours
Usage:53%
Score:21.957m
Score/min:276
Accuracy (listed only):30.062%
HSR (listed only):34.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:354
Deaths:193
KDR:1.834
Accuracy:36.670% C+
HSR:13.842% C-
AF-41 Hacksaw
B+
Kills:255
Deaths:157
KDR:1.624
Accuracy:36.908% B+
HSR:14.510% C+
NCM3 Raven
C+
Kills:195
Deaths:131
KDR:1.489
Accuracy:31.820% D--
HSR:2.564% C+
NCM3 Raven
B*
Kills:176
Deaths:132
KDR:1.333
Accuracy:31.649% D--
HSR:3.977% B*
AF-34 Mattock
B+
Kills:85
Deaths:49
KDR:1.735
Accuracy:38.859% B+
HSR:12.941% D-
NCM2 Falcon
B+
Kills:85
Deaths:40
KDR:2.125
Accuracy:41.770% C*
HSR:5.882% B+
AF-34 Mattock
C*
Kills:81
Deaths:49
KDR:1.653
Accuracy:38.552% C*
HSR:17.284% C+
NS-10 Burster
D
Kills:80
Deaths:88
KDR:0.909
Accuracy:23.306% D--
HSR:3.750% D
NS-10 Burster
B++
Kills:67
Deaths:58
KDR:1.155
Accuracy:23.103% D--
HSR:7.463% B++
Kills:1,378
Deaths (as MAX Suit):448.500
Deaths (to MAX Suits):1,383
KDR:3.07246
Kill Difference:929.500
Playtime:56.560 hours
Usage:2%
Score:1.220m
Score/min:360
Accuracy (listed only):33.626%
HSR (listed only):9.135%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:280
V. Kills:105 264%
Deaths:106
KDR:2.642
Accuracy:50.202% D
KPH:19.800 D-
VKPH:7.400 B*
Breaker Rocket Pods
D
Kills:226
V. Kills:56 396%
Deaths:69
KDR:3.275
Accuracy:33.652% F-
KPH:17.400 D
VKPH:4.300 D-
Hornet Missiles
D-
Kills:146
V. Kills:54 265%
Deaths:54
KDR:2.704
Accuracy:51.648% D-
KPH:19.800 D-
VKPH:7.300 D*
M20 Mustang
D-
Kills:116
V. Kills:111 104%
Deaths:162
KDR:0.716
Accuracy:23.643% D*
KPH:4.300 D-
VKPH:4.100 D-
Vortek Rotary
D-
Kills:109
V. Kills:101 107%
Deaths:163
KDR:0.669
Accuracy:22.946% D**
KPH:3.500 D-
VKPH:3.200 D--
Kills:877 (505 + 0)
Deaths:554
KDR:1.583
VKDR:0.771
Vehicle Kills:427
Kill Difference:323
Playtime:93.144 hours
Usage:4%
Score:0.588m
Score/min:105
Piloting Accuracy:22.946%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
N/A
Kills:50
V. Kills:7 N/A
Deaths:17
KDR:2.941
Accuracy:33.923% N/A
KPH:24.700 N/A
VKPH:3.500 N/A
Kills:50 (0 + 50)
Deaths:17
KDR:2.941
VKDR:0.412
Vehicle Kills:7
Kill Difference:33
Playtime:2.021 hours
Usage:0%
Score:0.021m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:33.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,087
V. Kills:176 N/A
Deaths:46
KDR:23.630
Accuracy:43.630% D
KPH:46.200 C
VKPH:7.500 C+
L100 Python AP
C+
Kills:1,024
V. Kills:521 196%
Deaths:108
KDR:9.481
Accuracy:46.844% D--
KPH:29.800 C+
VKPH:15.200 C--
L100 Python HEAT
C
Kills:511
V. Kills:171 297%
Deaths:60
KDR:8.517
Accuracy:40.739% D*
KPH:25.900 C
VKPH:8.700 D
C75 Viper
C+
Kills:285
V. Kills:52 N/A
Deaths:36
KDR:7.917
Accuracy:28.264% D--
KPH:26.600 C+
VKPH:4.900 D
Skyguard
C
Kills:149
V. Kills:105 141%
Deaths:36
KDR:4.139
Accuracy:22.956% D--
KPH:11.900 C
VKPH:8.400 C
Kills:3,056 (3,056 + 0)
Deaths:286
KDR:10.685
VKDR:3.584
Vehicle Kills:1,025
Kill Difference:2,770
Playtime:100.780 hours
Usage:4%
Score:1.020m
Score/min:169
Driving Accuracy:22.956%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:643
V. Kills:350 183%
Deaths:89
KDR:7.225
Accuracy:47.242% C
KPH:22.900 C+
VKPH:12.500 C--
Titan-150 HEAT
D
Kills:210
V. Kills:104 200%
Deaths:41
KDR:5.122
Accuracy:35.609% D*
KPH:14 D-
VKPH:6.900 D
E540 Halberd
B+
Kills:194
V. Kills:64 298%
Deaths:14
KDR:13.857
Accuracy:43.992% C+
KPH:33.500 B+
VKPH:11 D
Enforcer ML85
C+
Kills:192
V. Kills:89 213%
Deaths:30
KDR:6.400
Accuracy:35.204% D
KPH:23.500 C+
VKPH:10.900 D-
Titan-150 HESH
C
Kills:154
V. Kills:18 N/A
Deaths:15
KDR:10.267
Accuracy:42.136% D
KPH:32.500 C
VKPH:3.800 D--
C85 Canister
C**
Kills:56
V. Kills:5 N/A
Deaths:3
KDR:18.667
Accuracy:31.633% D-
KPH:56.400 C
VKPH:5 C**
Kills:1,449 (1,007 + 442)
Deaths:192
KDR:7.547
VKDR:3.281
Vehicle Kills:630
Kill Difference:1,257
Playtime:62.794 hours
Usage:3%
Score:0.951m
Score/min:253
Driving Accuracy:42.136%
Gunner Accuracy:31.633%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:179
V. Kills:33 N/A
Deaths:31
KDR:5.774
Accuracy:31.245% C
KPH:22.400 C-
VKPH:4.100 C-
M20 Basilisk
C-
Kills:115
V. Kills:43 261%
Deaths:20
KDR:5.750
Accuracy:33.985% C-
KPH:13.900 D
VKPH:5.200 D
M12 Kobalt
D
Kills:114
V. Kills:2 N/A
Deaths:9
KDR:12.667
Accuracy:12.890% D--
KPH:42.500 D
VKPH:0.700 D*
M12 Kobalt
C++
Kills:89
V. Kills:3 N/A
Deaths:3
KDR:29.667
Accuracy:15.802% C-
KPH:73.800 C++
VKPH:2.500 C+
G40-F Ranger
C
Kills:84
V. Kills:62 133%
Deaths:8
KDR:10.500
Accuracy:32.061% C+
KPH:13.200 C--
VKPH:9.700 C
M40 Fury
D
Kills:75
V. Kills:15 469%
Deaths:10
KDR:7.500
Accuracy:22.489% D**
KPH:28.500 D
VKPH:5.700 D
M20 Basilisk
D
Kills:51
V. Kills:22 222%
Deaths:11
KDR:4.636
Accuracy:32.048% D
KPH:11.100 D-
VKPH:4.800 D-
M40 Fury
N/A
Kills:50
V. Kills:11 417%
Deaths:10
KDR:5
Accuracy:21.361% N/A
KPH:32.900 N/A
VKPH:7.200 N/A
Kills:757 (0 + 757)
Deaths:102
KDR:7.422
VKDR:1.873
Vehicle Kills:191
Kill Difference:655
Playtime:35.233 hours
Usage:1%
Score:0.383m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:21.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Daimyo 8,4948,4891,4885.705B*3.5435.603%D-95.736%B+46C+N/A131184.4h2.1B++6C*
Bouncing Betty 2,6022,5994086.37B*4.2047.602%B+N/A198.4A++N/A61813.1h1.9C++4B+
SAS-R 1,3991,3963593.889B+1.7240.093%C*67.049%C+32.9CN/A8342.4h2.4C+6C++
AF-8 RailJack 1,3441,3443403.953B+1.7938.93%C**65.923%D--23.5C+N/A6757.1h2.4C++6.2C**
Blitz GD-10 1,3211,3141,0201.288C**0.8818.082%D*9.589%D*20.8CN/A10463.2h16C+88.6C
LA8 Rebel 1,2411,2219831.242B+0.9328.588%C23.505%C**43.9B++N/A14027.8h6.7C+23.6C+
MGR-L1 Promise 1,2291,2025702.109B+0.0620.73%D24.875%C+45.2C++1C**14126.6h12.9B+62.2C*
MGR-S1 Gladius 1,2191,1945152.318B++0.1523.814%D22.948%C++41C++N/A12029.1h9.2B+38.7C*
EM4 Longshot 1,1791,1793683.204C+1.0439.399%C+68.872%D*22.2C--N/A10253.2h2.4C6.1C+
NSX Tanto 1,2041,1787091.661B+0.5123.989%C-21.222%D33.9C++N/A7834.8h12.8C**53.2C++
NS-7 PDW 1,1901,1757001.679B**0.4923.592%C+18.979%C++30.1C++N/A8639h14.5C*61.5C*
LA80 1,1741,1712205.323B++3.1639.549%C71.734%D-30.1CN/A9438.9h2.2C++5.6C++
NSX Tengu 1,1821,1705732.042B*0.1334.309%C14.786%D--36C+N/A9132.5h15.2C44.2C+
NSX Yumi 1,1771,1686201.884B0.2821.515%D--25%C+31.4C+N/A9437.2h12.2C++56.6C
NSX Tomoe 1,1761,1664942.36B+0.1922.649%D**37.564%C++32.5CN/A7535.9h14.5C+63.9C-
NS-44 Commissioner 1,1691,1631,2190.954C+1.2127.765%D--14.617%D--36.8C++N/A12731.6h3.7C**13.3C+
LA1 Anchor 1,1721,1616481.792C+0.3816.85%F18.863%D-31.7DN/A10936.6h10C++59.5D
The Moonshot 1,1651,1612165.375C++3.2136.596%D--69.595%F30D*N/A7038.7h2.2D*6D*
Warden 1,1711,1605482.117B**0.0527.266%C+24.569%C+36.7B*N/A12231.6h7.7B++28.4B+
EM6 1,1761,1606651.744C++0.4218.417%D20.948%C-33.2CN/A11834.9h11.6C+62.9C+
NC14 Bolt Driver 1,1681,1602404.833A++2.6736.824%C*69.224%D26.5C*N/A9943.7h2.3B+6.3B+
AF-4 Cyclone 1,1631,1598181.417C++0.7520.707%D--12.511%D--33.4C+N/A12734.7h11.5C+55.6C
Impetus 1,1701,1576211.863C++0.3029.073%D-27.485%C+32.8CN/A16335.3h4.9C+16.9C
AF-18 Stalker 1,1741,1577701.503C*0.6622.204%D*16.335%D30.2C+N/A7638.3h14.3C-64.4D
AF-6 Shadow 1,1601,1504522.544B+0.3829.53%D-24.087%C-28.3C--N/A9140.7h6.3C21.4C-
NC6 Gauss SAW 1,1611,1487021.635B+0.5314.16%D*17.596%D--28.7C+N/A16340h9.7C**68.4C+
NS-30 Vandal 1,1551,1486891.666C+0.5025.233%D*23.955%C24.3DN/A7947.3h6.7C--26.6D-
EM1 1,1591,1446821.677B+0.4914.553%D*17.483%D33.3C+N/A10934.4h13.4C+91.8C
L100 Python HESH 1,2631,0874623.63A21.4643.63%D2.116%B+46.3C7.5C+16023.5h3.2C*7.4C+
L100 Python AP 1,5451,0241089.481B*7.3146.844%D--N/A29.9C+15.2C--18434.3h5.3C**11.4C+
NC05 Jackhammer 8688575831.47C*0.7036.443%D--11.202%D-29.6C--N/A13229h4.8C*13.1C+
NS-61 Emissary 7747666461.186B+0.9826.242%C15.405%C41.6B*N/A10618.4h13.4C*51.1C*
GD-7F 7267155831.226C*0.9422.482%C20.28%C+25.3C+N/A10828.3h14.7C65.5C+
Frag Grenade 7277141714N/A711.8351.7%B*N/A595B+10.8B+23911.2h3.2B++6.1B++
C-4 9137133931.814C**0.3520.632%D--N/A116.9B++32.8C**10216.1h1.3B+6.3C+
NS Decimator 1,0417036381.102C++1.0754.552%D-2.134%C+24.2D11.7C--20729h6.3D--11.5D--
The Slasher 66166011,1780.059C**2.1126.612%C--14.091%B1C-N/A3633.1h2.3C+8.5C+
Titan-150 AP 993643897.225C*5.0647.242%C1.711%D23C+12.5C--24828h5C+10.5C+
Reaper DMR 5965843401.718C++0.4520.11%D*30.479%B++31.1C+N/A8918.8h10.8C53.5D
MGR-M1 Bishop 5445401743.103B*0.9434.35%C*37.593%B**41.2B+N/A9613.1h5.7B+16.6B+
L100 Python HEAT 682511608.517B+6.3540.739%D*3.131%B+25.8C8.6D13619.8h5.2B12.8C+
Spear Anti-Vehicle Phalanx Turret 5814051822.5A*20.3342.601%C+2.469%D-44B19.1C+3789.2h7.7C**18.2B
LA39 Bruiser 3973872821.372C*0.8062.24%C++11.886%D39.9C+1B**1339.7h3.2D*5.2C
Tank Mine 542377705.386A+3.2258.684%A++N/A179.5A+78.6B+16542.1h2.8D**4.8B*
NCM1 Scattercannon 3623541931.834C++0.3336.67%C+13.842%C-23C+N/A10815.4h8.2C+22.3C++
Shrike 4653383061.105B++1.0649.15%D-2.071%C21.5C8.1D29215.7h5.8B+11.8C++
AC-X11 3263222871.122C++1.0517.756%D**12.733%F11.6DN/A6527.7h10.9C+61.3D
NC15 Phoenix 6043211152.791A+0.6251.719%CN/A11.1C9.8C15428.9h13.9D--26.9D--
NC4 Mag-Shot 3113093840.805C++1.3623.66%D18.123%C31.9B+N/A1339.7h8.1C*34.2C++
C75 Viper 337285367.917B*5.7528.264%D--N/A26.6C+4.9D18810.7h11.8B41.7C+
NC12 Sweeper 2832822301.226C++0.9436.645%D10.284%D-43.4B+N/A1246.5h4.1B+11.2C++
M30 Mustang AH 3852801062.642C0.4750.202%D2.143%B**19.9D-7.4B*12914.1h13.8D27.5D
NC1 Gauss Rifle 2762762731.011C++1.1617.469%D*16.304%D17.5C-N/A14815.8h11B++62.9C+
Hunter QCX 2582583570.723C++1.4429.937%D-13.954%D20.3B++N/A5712.7h2.7B+9.2B
AF-19 Mercenary 2602562590.988C*1.1818.751%D16.016%D--25.9BN/A3109.9h12.5C**66.4C++
AF-41 Hacksaw 2602551571.624C0.5436.908%B+14.51%C+22.6DN/A9311.3h8.9D24.1C++
GR-22 2302271911.188C+0.9817.055%D**18.502%C+20.5DN/A8311.1h15C87.8D--
Breaker Rocket Pods 282226693.275C-1.1133.652%F-N/A17.4D4.3D-14313h24D-71.2D*
Titan-150 HEAT 314210415.122C++2.9535.609%D*4.286%B*13.9D-6.9D26515.1h4B++11.3C++
Carnage AR 2152091491.403C++0.7620.329%D--13.876%D--24.6CN/A1148.5h15.8D77.6D
Mag-Cutter 2062027,1590.028C*2.1438.843%B*N/A0.4CN/A2498.9h1.9B++4.8C*
Gauss Rifle Burst 2021992160.921C1.2517.737%F-11.055%F-18.1D--N/A5511h13.5D-76.2F-
NCM3 Raven 3061951311.489B**0.6831.82%D--2.564%C+10.2C**5.8C+11019.2h26.2B+82.5C+
E540 Halberd 2581941413.857B*11.6943.992%C+2.577%C33.4B+11D2595.8h5.3B12.1B
Enforcer ML85 281192306.4B4.2335.204%D1.563%C-23.4C+10.9D-2928.2h10.8B++30.7C*
M60-G Bulldog 212179315.774B+3.6131.245%C1.117%D*22.4C-4.1C-1328h8.4C27C+
NS-R3 Swarm 3221781081.648M0.5261.712%C--N/A8.2C+6.6C+7721.7h25.2B+40.8C**
NCM3 Raven 2961761321.333B+0.8331.649%D--3.977%B*9.1C6.2C+11519.3h28.7C+90.6C
M60-A Bulldog 178169189.389C+7.2236.888%D-2.367%C++19.4D1D-658.7h6.6C17.8C--
Mauler S6 1651631371.19C**0.9836.882%C12.27%D41.8B++N/A2573.9h3.9B*10.5B+
NS Annihilator 3391631361.199A+0.9779.385%C-N/A9.3C10.1B+20717.5h10.1B+12.8B+
NSX Naginata 1631621101.473C++0.6918.791%D27.778%C+36CN/A1144.5h12.6C+67.1C+
NS Baron G5 1621611311.229C*0.9439.476%C12.422%C--36.6C++N/A1104.4h4.7C++11.9C+
Razor GD-23 1621591920.828C+1.3418.819%D--13.837%D*12.6DN/A11912.6h12B64C+
Titan-150 HESH 1721541510.267C++8.1042.136%D3.247%A32.8C3.8D--1754.7h3.3C++7.7C+
Skyguard 254149364.139B+1.9722.956%D--N/A11.9C8.4C17812.5h121.5C+529.4C-
Hornet Missiles 200146542.704C0.5451.648%D-N/A19.7D-7.3D*1447.4h9.6B+18.5C*
NS-AM7 Archer 1901341820.736B+1.4349.193%D*17.164%C+6.3C+2.6C+4221.4h16.2B+32.8C*
Carver 1271265,7470.022C2.159.846%F8.73%D*0.3C--N/A1408.2h1.4C++13.9D-
M20 Mustang 2271161620.716C1.4523.643%D*1.724%C+4.2D-4.1D-9527.3h148.5C628.1D-
M20 Basilisk 158115205.75A+3.5833.985%C-5.217%C14D5.2D1638.2h119.2D350.8D
MANA Anti-Personnel Turret 116114373.081N/A0.9113.148%UN/A1140U20U3594900.1h20.9T*159T*
M12 Kobalt 116114912.667C+10.5012.89%D--19.298%C*42.2DN/A1982.7h20.8C+161.2C
Vortek Rotary 2101091630.669C1.5022.946%D**N/A3.5D-3.2D--7831.4h127.1D-553.8D**
MANA Anti-Vehicle Turret 187108591.831A*0.3441.947%C+1.852%F--1080B+790D--5537100.1h10.5B**25A
Aspis Anti-Aircraft Phalanx Turret 202106176.235B**4.0723.679%CN/A13.1C**11.9C++2308.1h122.2B++516.1B
Soldier Soaker 10299851.165C++1.0026.134%D-13.131%C+38.1C1.2B1502.6h5.6C**21.4C+
Anti-Vehicle Grenade 12893193N/A90.8350.144%C+N/A232.5D87.5C+21740.4h7.5D14.9C
M12 Kobalt 9289329.667A*27.5015.802%C-19.101%C+74.2C++2.5C+3481.2h20.3C+128.7C+
AF-34 Mattock 8785491.735C0.4338.859%B+12.941%D-28.3DN/A1323h13.7T*35.3F
NCM2 Falcon 12185402.125B*0.0441.77%C*5.882%B+16.7B+7.1B**1875.1h11.5C++27.5C*
G40-F Ranger 14684810.5A**8.3332.061%C+N/A13.1D9.7C1806.4h160.9D501.8C
AF-34 Mattock 8381491.653C-0.5138.552%C*17.284%C+27DN/A1403h14.7T*38F
NS-10 Burster 14480880.909C+1.2623.306%D--3.75%D5.3C+4.2B+11715.2h131B+562.2C+
Rocklet Rifle 13878511.529A++0.6439.432%D**N/A25.2C+19.4C4233.1h36.3C*92.1C
M40 Fury 9075107.5C*5.3322.489%D**2.667%B**28.8D5.8D2402.6h14C+62.1D
NS-15M AE 7575401.875C+0.2917.955%D**22.667%C--44.1CN/A1551.7h13.6D75.9D-
GD-22S 6868501.36C+0.8116.029%D*23.529%C+22.7DN/A3683h12.1C75.3D
NS-10 Burster 11467581.155C*1.0123.103%D--7.463%B++5.6C++3.9C++12312h132.3B++572.5C+
M60-A Bulldog 706397C4.8328.843%FN/A10.2D-1.1D-556.2h8.7D**30F--
NS-45 Pilot 6260521.154C+1.0123.724%D*15%D*28.6D1B+732.1h8.4C35.3D
C85 Canister 6156318.667C*16.5031.633%D-25%M+56C5C**1811h11.6D36.8D-
M20 Basilisk 7351114.636B**2.4732.048%D1.961%D**11.1D-4.8D-1734.6h130.5D-407.2D--
M40 Fury 6150105C2.8321.361%F6%S33.3D7.3D3041.5h11.2B+52.6C--
L105 Zephyr 5750172.941D0.7733.923%D--N/A25D-3.5D-1722h6.1C*18.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58350.7h
Nano-Armor Kit364565,18334.5h
Nanite Revive Grenade01,8190.5h
Anti-Vehicle MANA Turret119591.4h
Medical Kit2892,3703.4h
Medical Applicator403181,49314.7h
Deconstruction Tool09000.1h
Restoration Kit335380.5h
Spitfire Auto-Turret92660.6h
Recon Detection Device40371,722105.4h
Shield Recharging Field72,0070.6h
Ammunition Package232,6621.6h
Anti-Infantry MANA Turret41990.4h
Snowman Soldier121840.2h
Pelter Rocket Pod2900.1h
Nano-Repair Grenade01980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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