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General Commissar Mattothebest[HTOO] Mattothebest
TR BR 97

KDR: 3.72

Score: 40.4m

Last Seen: Dec 13th, 2019 5:50 PM
- ONLINE NOW

Prestige 1, Battle Rank 97 - Terran Republic on Cobalt - Outfit Member of xH2OxORDER[HTOO] xH2OxORDER
TR outfit on Cobalt

Members: 113
Level Progress (to 98): 83%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP C75 Viper P2-120 AP Spear Anti-Vehicle Phalanx Turret 99SV Tank Mine TRAC-5 P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.792%9.666%153212252,1830.3663373.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.638%-1.059D*-1.7F-0.186C++HEAD (~1.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.5-1.369D**27.7-0.942D--147.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.05%0.936%19275122253,42232061728416.6631309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.367%-0.788D--1.019D*-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.363C**80.355C**16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.664%1.726%325122275319714920.381846153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.571%-1.188D*-0.668D-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
339.6-1.809F-80.4-0.961D--259.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.286%21.265%32112266,48015054044.30279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.776F--2.938T-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.6-2.722F**8.5-1.683F-28.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
xH2OxORDER[HTOO] xH2OxORDER
TR outfit on Cobalt

Members: 113
40.4m219.3%213 (12.8k)202 (12.1k)3.7195576,99120,6994.8848797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227498611.17%3.012%3409:438

77% Engineer20% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2015 8:52 PMNov 26th, 2016 7:58 PMDec 13th, 2019 1:19 PM (22h) (PST)Dec 13th, 2019 3:08 PM (20h) (PST)Dec 13th, 2019 1:50 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,061331,0280.3840.1030.0121.1060.12088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,6521,97761,675236166712,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3338.9h/139.1d 24,121 2,319 23,713 221.6k 3,078 13,355 24,053 212.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:171
Deaths:254
KDR:0.673
Accuracy:11.653% D**
HSR:15.205% D*
Kills:171
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):3,121
KDR:0.67323
Kill Difference:83
Playtime:92.860 hours
Usage:3%
Score:0.760m
Score/min:136
Accuracy (listed only):11.653%
HSR (listed only):15.205%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:2,012
Deaths:5,265
KDR:0.382
Accuracy:16.286% D--
HSR:9.195% F
TRAC-5 S
C+
Kills:71
Deaths:218
KDR:0.326
Accuracy:16.477% D*
HSR:15.493% C+
Kills:2,083
Deaths (as Engineer):5,483
Deaths (to Engineers):6,404
KDR:0.3799
Kill Difference:3,400
Playtime:2,578.007 hours
Usage:77%
Score:35.574m
Score/min:230
Accuracy (listed only):16.381%
HSR (listed only):12.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D**
Kills:6,480
Deaths:4,024
KDR:1.610
Accuracy:23.286% D**
HSR:21.265% F
Kills:6,480
Deaths (as Infiltrator):4,024
Deaths (to Infiltrators):3,898
KDR:1.61034
Kill Difference:2,456
Playtime:654.141 hours
Usage:20%
Score:4.022m
Score/min:102
Accuracy (listed only):23.286%
HSR (listed only):21.265%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:32,145
V. Kills:10,803 298%
Deaths:2,625
KDR:12.246
Accuracy:42.588% F
KPH:39.500 B+
VKPH:13.300 D
C75 Viper
C*
Kills:11,241
V. Kills:2,396 469%
Deaths:1,963
KDR:5.726
Accuracy:32.736% D
KPH:33.500 C*
VKPH:7.100 C
Skyguard
B
Kills:771
V. Kills:323 238%
Deaths:204
KDR:3.779
Accuracy:25.969% D
KPH:16.700 B
VKPH:7 D
Kills:44,157 (44,157 + 0)
Deaths:4,792
KDR:9.215
VKDR:2.822
Vehicle Kills:13,522
Kill Difference:39,365
Playtime:1,195.359 hours
Usage:36%
Score:9.915m
Score/min:138
Driving Accuracy:25.969%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:7,910
V. Kills:3,212 246%
Deaths:972
KDR:8.138
Accuracy:27.423% F-
KPH:37.300 B+
VKPH:15.200 C
P2-120 HEAT
C*
Kills:1,355
V. Kills:537 252%
Deaths:297
KDR:4.562
Accuracy:35.982% D
KPH:28.200 C*
VKPH:11.200 C*
E540 Halberd
D--
Kills:383
V. Kills:184 207%
Deaths:106
KDR:3.613
Accuracy:30.948% D*
KPH:17.200 D--
VKPH:8.300 D--
MR11 Gatekeeper
D--
Kills:324
V. Kills:216 149%
Deaths:174
KDR:1.862
Accuracy:24.858% F-
KPH:13.700 D--
VKPH:9.100 D--
G30 Vulcan
D--
Kills:83
V. Kills:55 148%
Deaths:70
KDR:1.186
Accuracy:15.806% F
KPH:9 D*
VKPH:6 D--
M20 Basilisk
D
Kills:82
V. Kills:29 273%
Deaths:65
KDR:1.262
Accuracy:23.812% D
KPH:10.900 D
VKPH:3.900 D-
Kills:10,137 (9,265 + 872)
Deaths:1,684
KDR:6.020
VKDR:2.514
Vehicle Kills:4,233
Kill Difference:8,453
Playtime:322.861 hours
Usage:10%
Score:3.755m
Score/min:194
Driving Accuracy:35.982%
Gunner Accuracy:23.812%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:135
V. Kills:95 141%
Deaths:120
KDR:1.125
Accuracy:34.380% F
KPH:20.100 D*
VKPH:14.100 D*
Kills:135 (0 + 135)
Deaths:120
KDR:1.125
VKDR:0.792
Vehicle Kills:95
Kill Difference:15
Playtime:6.716 hours
Usage:0%
Score:0.304m
Score/min:755
Driving Accuracy:N/A%
Gunner Accuracy:34.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:70
V. Kills:27 250%
Deaths:52
KDR:1.346
Accuracy:27.276% D*
KPH:10.200 D--
VKPH:3.900 D--
Kills:70 (0 + 70)
Deaths:52
KDR:1.346
VKDR:0.519
Vehicle Kills:27
Kill Difference:18
Playtime:6.888 hours
Usage:0%
Score:0.107m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:27.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 42,94832,1452,62512.246B**8.5342.588%FN/A39.5B+13.3D147813.7h4.5B*10.6C++
C75 Viper 13,63711,2411,9635.726B+2.0132.736%D1.174%C33.5C*7.1C120335.6h12.8C*39.1C+
P2-120 AP 11,1227,9109728.138C++4.4227.423%F-1.606%D37.3B+15.2C203212h5.6B++20.3C--
Spear Anti-Vehicle Phalanx Turret 10,2416,8467189.535B+5.8237.508%D2.352%D-25D-12.4D-133274h10.3C+27.5C
99SV 6,8846,4804,0241.61C++2.1123.286%D**21.265%F11.5D-N/A29563.7h8.5F36.6F-
Tank Mine 3,7992,5553856.636A*2.9222.442%D-N/A178.7A+87B*113614.3h1.4B*6.3C+
TRAC-5 2,1152,0125,2650.382D3.3416.286%D--9.195%F4.1D-N/A14485.2h27.7F-170.1F
P2-120 HEAT 1,8921,3552974.562C+0.8435.982%D3.469%C**28.2C*11.2C*20148.1h8.2C+22.8C
Skyguard 1,0947712043.779B+0.0625.969%D1.038%D-16.8B7D11646h109.7B422.5C++
NS Annihilator 8415203121.667A**2.0581.082%C++N/A8.8C5.5D--9858.8h12.3C+15.2C+
Claymore 464464726.444C+2.7218.558%D**N/A113.2C-N/A3264.1h1.3D7.1F
E540 Halberd 5673831063.613C-0.1130.948%D*1.044%D*17.2D--8.3D--16322.3h8.1D**26F-
MR11 Gatekeeper 5403241741.862D1.8624.858%F-1.543%C13.7D--9.1D--18323.7h59.1C237.6F
Aspis Anti-Aircraft Phalanx Turret 379195553.545C++0.1722.825%C--2.051%C+8.3C--7.8D11323.5h163.9C+718.2C+
C-4 2571801180U176.280%T*N/A1800U770U23575200.1h1.6C+0A*
T9 CARV 1841712540.673C3.0511.653%D**15.205%D*6.6D--N/A5426.1h27.8T238.8F*
G20 Vulcan-H 2301351201.125D2.5934.38%FN/A20.1D*14.2D*7556.7h148.2D*431.1F--
Spear Anti-Vehicle Phalanx Tower 1771211121S117.2831.897%F6.612%B**23.7D11D-2075.1h10.1C+31.6D--
Xiphos Anti-Personnel Phalanx Turret 164116148.286N/A4.5721.91%UN/A1160U480U2809600.1h202.2T*923T*
Spear Anti-Vehicle Phalanx Turret 13599249.5M45.7833.27%F-N/A29.1C10.6D*1223.4h7.1B*21.3C**
G30 Vulcan 13883701.186D2.5315.806%F1.205%D*9D*6D--1249.2h198.4F--1255.4T*
M20 Basilisk 11182651.262D2.4623.812%D4.878%C10.9D3.9D-917.5h149.7F--628.8F
TRAC-5 S 77712180.326D3.3916.477%D*15.493%C+3.4D*N/A1620.7h24.3F--147.2F--
M20 Basilisk 9770521.346D2.3727.276%D*4.286%D10.1D--3.9D--2586.9h123.9D454.2D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon105801.2h
Nano-Armor Kit1,9574,221,117206.3h
M12 Kobalt-H11000h
G40-F Ranger0970h
HC1 Cougar04300h
Anti-Vehicle MANA Turret1670.1h
Medical Applicator1214,7101.5h
Spitfire Auto-Turret11711,3608.8h
G30 Walker1910h
Ammunition Package12013,0518.6h
TX1 Repeater161480.9h
MG-S1 Jackal02400.1h
Recon Detection Device809,40613.7h
A30 Walker0800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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