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Field Marshal Commissar Mattothebest[3EPG] Mattothebest
TR BR 144

KDR: 3.92

Score: 47.2m

Last Seen: May 24th, 2020 11:54 AM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP C75 Viper P2-120 AP 99SV Spear Anti-Vehicle Phalanx Turret Tank Mine TRAC-5 P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $112,590 MLG Score: 90
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.833%9.557%151213442,3020.3463743.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.519%-1.05D*-1.737F-0.261C*HEAD (~1.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-1.357D**27.6-0.938D--146.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.063%0.878%20385134164,92136852138017.6129304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.414%-0.773D--1.05D*-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.384C**7.80.372C**15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.649%1.524%315134185322575410.377768157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.54%-1.161D*-0.724D--0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
312.5-1.597F73.9-0.835D-238.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.414%21.651%31113458,06916765264.81157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.741F--2.919T-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.6-2.584F*8.3-1.612F27.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.2m233.6%212 (12.7k)201 (12.1k)3.9161592,19023,5415.10633144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1346587311.163%3.016%3410:008

76% Engineer21% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2015 8:52 PMMay 23rd, 2020 2:04 PMMay 24th, 2020 8:43 PM (43d) (PST)May 24th, 2020 10:41 AM (44d) (PST)May 24th, 2020 7:54 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,087321,0550.3920.1000.0121.2030.12390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,2301,93463,296246172712,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3919.3h/163.3d 28,018 2,780 27,580 282.9k 3,609 15,360 28,897 255.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:179
Deaths:272
KDR:0.658
Accuracy:11.996% D**
HSR:16.201% D--
Kills:179
Deaths (as Heavy Assault):272
Deaths (to Heavy Assaults):3,529
KDR:0.65809
Kill Difference:93
Playtime:104.185 hours
Usage:3%
Score:0.850m
Score/min:136
Accuracy (listed only):11.996%
HSR (listed only):16.201%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D*
Kills:2,123
Deaths:5,912
KDR:0.359
Accuracy:16.294% D*
HSR:8.997% F-
TRAC-5 S
C-
Kills:79
Deaths:291
KDR:0.271
Accuracy:16.463% D**
HSR:13.924% C-
Kills:2,202
Deaths (as Engineer):6,203
Deaths (to Engineers):7,380
KDR:0.35499
Kill Difference:4,001
Playtime:2,988.911 hours
Usage:76%
Score:41.339m
Score/min:231
Accuracy (listed only):16.378%
HSR (listed only):11.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D**
Kills:8,069
Deaths:4,660
KDR:1.732
Accuracy:23.414% D**
HSR:21.651% F
Kills:8,069
Deaths (as Infiltrator):4,660
Deaths (to Infiltrators):4,365
KDR:1.73155
Kill Difference:3,409
Playtime:806.126 hours
Usage:21%
Score:4.966m
Score/min:103
Accuracy (listed only):23.414%
HSR (listed only):21.651%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:41,675
V. Kills:14,172 294%
Deaths:2,625
KDR:15.876
Accuracy:42.730% F
KPH:40.500 B
VKPH:13.800 D-
C75 Viper
C+
Kills:12,377
V. Kills:2,807 441%
Deaths:1,963
KDR:6.305
Accuracy:32.841% D
KPH:33.800 C+
VKPH:7.700 C+
Skyguard
B
Kills:1,015
V. Kills:403 251%
Deaths:204
KDR:4.975
Accuracy:25.303% D
KPH:17.100 B
VKPH:6.800 D
Kills:55,067 (55,067 + 0)
Deaths:4,792
KDR:11.491
VKDR:3.627
Vehicle Kills:17,382
Kill Difference:50,275
Playtime:1,454.670 hours
Usage:37%
Score:12.467m
Score/min:143
Driving Accuracy:25.303%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:8,496
V. Kills:3,443 247%
Deaths:972
KDR:8.741
Accuracy:28.093% F-
KPH:37.100 C**
VKPH:15 C--
P2-120 HEAT
C++
Kills:1,358
V. Kills:538 252%
Deaths:297
KDR:4.572
Accuracy:35.920% D
KPH:27.500 C+
VKPH:10.900 C++
E540 Halberd
D--
Kills:472
V. Kills:217 217%
Deaths:106
KDR:4.453
Accuracy:31.005% D**
KPH:18 D--
VKPH:8.300 D*
MR11 Gatekeeper
D--
Kills:326
V. Kills:217 150%
Deaths:174
KDR:1.874
Accuracy:24.833% F-
KPH:13.600 D*
VKPH:9 D--
G30 Vulcan
D*
Kills:87
V. Kills:58 147%
Deaths:70
KDR:1.243
Accuracy:16.020% F
KPH:9 D**
VKPH:6 D*
M20 Basilisk
D
Kills:83
V. Kills:29 277%
Deaths:65
KDR:1.277
Accuracy:23.743% D
KPH:10.400 D
VKPH:3.600 D-
Kills:10,822 (9,854 + 968)
Deaths:1,684
KDR:6.426
VKDR:2.673
Vehicle Kills:4,502
Kill Difference:9,138
Playtime:346.092 hours
Usage:9%
Score:4.074m
Score/min:196
Driving Accuracy:35.920%
Gunner Accuracy:23.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:135
V. Kills:95 141%
Deaths:120
KDR:1.125
Accuracy:34.380% F-
KPH:20.100 D*
VKPH:14.100 D*
Kills:135 (0 + 135)
Deaths:120
KDR:1.125
VKDR:0.792
Vehicle Kills:95
Kill Difference:15
Playtime:6.716 hours
Usage:0%
Score:0.342m
Score/min:848
Driving Accuracy:N/A%
Gunner Accuracy:34.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:76
V. Kills:28 262%
Deaths:52
KDR:1.462
Accuracy:27.302% D**
KPH:10.700 D-
VKPH:3.900 D*
Kills:76 (0 + 76)
Deaths:52
KDR:1.462
VKDR:0.538
Vehicle Kills:28
Kill Difference:24
Playtime:7.096 hours
Usage:0%
Score:0.117m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:27.302%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 55,84741,6752,62515.876B*11.9642.73%FN/A40.5B13.8D-1511028.9h4.4B++10.4C+
C75 Viper 15,18412,3771,9636.305C**2.3932.841%D1.115%C33.8C+7.7C+123366.3h12.6C+38.4C+
P2-120 AP 11,9398,4969728.741C++4.8228.093%F-1.495%D37.1C**15C--206228.9h5.6B+20D
99SV 8,5948,0694,6601.732C++2.1823.414%D**21.651%F11.7D-N/A29688.7h8.3F-35.6F-
Spear Anti-Vehicle Phalanx Turret 11,0787,4247689.667C**5.7537.717%D2.209%D-25.1D--12.3D--134295.9h10.3D27.3D
Tank Mine 4,4943,0404496.771A++2.8522.661%D-N/A168B**80.3B+103618.1h1.4B*6C+
TRAC-5 2,2302,1235,9120.359D3.5616.294%D*8.997%F-4D-N/A14524.6h27.5F--169F--
P2-120 HEAT 1,8961,3582974.572C0.6635.92%D3.461%C**27.5C+10.9C++20449.3h8.2C-22.8D
Skyguard 1,4181,0152044.975B++1.0625.303%D1.182%D17.1B6.8D12159.5h106.7B421.7C++
NS Annihilator 9375813351.734M+2.1880.933%C++N/A8.7C-5.3D*9767h12.3C+15.2C+
Claymore 557557935.989C+2.0718.501%FN/A109.2DN/A3065.1h1.3D7.1F-
E540 Halberd 6894721064.453C0.5431.005%D**N/A18D--8.3D*16426.2h7.6D**24.6F-
MR11 Gatekeeper 5433261741.874C--2.0424.833%F-1.534%C13.6D*9D--18624h59.3D239F-
Aspis Anti-Aircraft Phalanx Turret 419221633.508C+0.4122.924%D1.81%C8.5D7.6D-11325.9h159.6C+696.4C
C-4 2841991199U195.084842.86%UN/A1990U850U2949770.1h1.7D0A*
T9 CARV 1921792720.658C3.2611.996%D**16.201%D--6.4D--N/A5627.8h28.8T*240.5T-
Xiphos Anti-Personnel Phalanx Turret 190135159N/A5.0822.076%UN/A1350U550U3225400.1h195.3T*884.9T*
G20 Vulcan-H 2301351201.125D-2.7934.38%F-N/A20.1D*14.2D*8476.7h148.2D**431.1F*
Spear Anti-Vehicle Phalanx Tower 1821251125S121.0831.828%F-6.4%B**24D-11D--2125.2h9.9C+31.2D*
Spear Anti-Vehicle Phalanx Turret 139102251B*47.0833.459%F-N/A29.1D10.6D-1303.5h6.9B*20.7C++
G30 Vulcan 14587701.243C-2.6716.02%F1.149%D*9D**6D*1269.7h202F**1260.7T*
M20 Basilisk 11283651.277D2.6423.743%D4.819%C+10.4D3.6D-918h153.8F--647.6F
TRAC-5 S 86792910.271D-3.6516.463%D**13.924%C-3.1D*N/A1525.1h24.8T-150.9F**
M20 Basilisk 10476521.462D2.4527.302%D**3.947%D-10.7D-3.9D*2767.1h119.8D438.6D**

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H11000h
Nano-Armor Kit2,8174,844,343239.2h
Anti-Vehicle MANA Turret1670.1h
HC1 Cougar04300h
G40-F Ranger0970h
Spawn Beacon147541.8h
Ordnance Dampener31400.2h
Medical Applicator1320,5761.9h
Spitfire Auto-Turret13112,83710h
G30 Walker1910h
Recon Detection Device11113,83319.9h
Ammunition Package16014,1719.6h
TX1 Repeater161480.9h
MG-S1 Jackal02400.1h
WLT-Howler Mining Laser024,0876.9h
A30 Walker0800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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