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Maj. General Commissar Mattothebest[HTOO] Mattothebest
TR BR 86

KDR: 3.65

Score: 36.2m

Last Seen: Aug 9th, 2019 4:45 PM
- OFFLINE - 196.8 hour(s)

Prestige 1, Battle Rank 86 - Terran Republic on Cobalt - Outfit Member of xH2OxORDER[HTOO] xH2OxORDER
TR outfit on Cobalt

Members: 131
Level Progress (to 87): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP C75 Viper P2-120 AP Spear Anti-Vehicle Phalanx Turret 99SV Tank Mine TRAC-5 P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.64%9.547%149212122,0530.3857573.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.588%-1.079D*-1.731F-0.208C++HEAD (~1.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.5-1.368D**27.6-0.928D--148.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.6%0.988%18635120946,43728431475216.3281315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.386%-0.811D--1.005D*-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.34C**8.20.336C**17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.332%1.709%335120970217494740.401372148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.707%-1.185D*-0.669D-0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
349.7-1.963F-81.6-1.075D*268.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.975%21.393%33112135,17013342893.87266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.807F--2.961T-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.4-2.904T8.8-1.789F-29.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
xH2OxORDER[HTOO] xH2OxORDER
TR outfit on Cobalt

Members: 131
36.2m213.3%215 (12.9k)204 (12.2k)3.6529267,32718,4314.8341486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214442411.134%2.951%3309:378

79% Engineer18% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2015 8:52 PMNov 26th, 2016 7:58 PMAug 16th, 2019 11:09 AM (1d) (PST)Aug 9th, 2019 1:56 PM (8d) (PST)Aug 9th, 2019 12:45 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,035331,0020.3800.1040.0111.0620.11885

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,1141,97360,141236164712,242

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2956.6h/123.2d 21,771 1,987 20,681 188.4k 2,618 11,939 21,008 183.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:169
Deaths:247
KDR:0.684
Accuracy:11.642% D**
HSR:15.385% D*
Kills:169
Deaths (as Heavy Assault):247
Deaths (to Heavy Assaults):2,804
KDR:0.68421
Kill Difference:78
Playtime:88.109 hours
Usage:3%
Score:0.731m
Score/min:138
Accuracy (listed only):11.642%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D*
Kills:1,884
Deaths:4,525
KDR:0.416
Accuracy:16.134% D*
HSR:9.023% F-
TRAC-5 S
C+
Kills:71
Deaths:218
KDR:0.326
Accuracy:16.477% D*
HSR:15.493% C+
Kills:1,955
Deaths (as Engineer):4,743
Deaths (to Engineers):5,661
KDR:0.41219
Kill Difference:2,788
Playtime:2,329.901 hours
Usage:79%
Score:32.290m
Score/min:231
Accuracy (listed only):16.306%
HSR (listed only):12.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
D**
Kills:5,170
Deaths:3,219
KDR:1.606
Accuracy:22.975% D**
HSR:21.393% F
Kills:5,170
Deaths (as Infiltrator):3,219
Deaths (to Infiltrators):3,454
KDR:1.60609
Kill Difference:1,951
Playtime:525.654 hours
Usage:18%
Score:3.136m
Score/min:99
Accuracy (listed only):22.975%
HSR (listed only):21.393%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:25,426
V. Kills:8,385 303%
Deaths:2,625
KDR:9.686
Accuracy:42.268% F
KPH:39.100 B+
VKPH:12.900 D-
C75 Viper
C*
Kills:11,238
V. Kills:2,395 469%
Deaths:1,963
KDR:5.725
Accuracy:32.744% D
KPH:33.500 C*
VKPH:7.100 C
Skyguard
B
Kills:636
V. Kills:267 237%
Deaths:204
KDR:3.118
Accuracy:25.492% D
KPH:16.400 B
VKPH:6.900 D
Kills:37,300 (37,300 + 0)
Deaths:4,792
KDR:7.784
VKDR:2.305
Vehicle Kills:11,047
Kill Difference:32,508
Playtime:1,023.625 hours
Usage:35%
Score:8.382m
Score/min:136
Driving Accuracy:25.492%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:7,782
V. Kills:3,156 246%
Deaths:972
KDR:8.006
Accuracy:27.294% F-
KPH:37.200 B+
VKPH:15.100 C
P2-120 HEAT
C**
Kills:1,355
V. Kills:537 252%
Deaths:297
KDR:4.562
Accuracy:35.982% D
KPH:28.200 C*
VKPH:11.200 C**
E540 Halberd
D-
Kills:350
V. Kills:177 197%
Deaths:106
KDR:3.302
Accuracy:31.411% D*
KPH:16.700 D-
VKPH:8.400 D-
MR11 Gatekeeper
D
Kills:317
V. Kills:212 149%
Deaths:174
KDR:1.822
Accuracy:24.833% F-
KPH:13.600 D
VKPH:9.100 D-
M20 Basilisk
D
Kills:82
V. Kills:29 273%
Deaths:65
KDR:1.262
Accuracy:22.719% D-
KPH:11.500 D
VKPH:4.100 D-
G30 Vulcan
D--
Kills:82
V. Kills:54 149%
Deaths:70
KDR:1.171
Accuracy:15.829% D**
KPH:9 D*
VKPH:5.900 D--
Kills:9,968 (9,137 + 831)
Deaths:1,684
KDR:5.919
VKDR:2.473
Vehicle Kills:4,165
Kill Difference:8,284
Playtime:317.846 hours
Usage:11%
Score:3.641m
Score/min:191
Driving Accuracy:35.982%
Gunner Accuracy:15.829%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:123
V. Kills:87 140%
Deaths:120
KDR:1.025
Accuracy:34.696% F
KPH:19.800 D*
VKPH:14 D*
Kills:123 (0 + 123)
Deaths:120
KDR:1.025
VKDR:0.725
Vehicle Kills:87
Kill Difference:3
Playtime:6.204 hours
Usage:0%
Score:0.279m
Score/min:750
Driving Accuracy:N/A%
Gunner Accuracy:34.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:65
V. Kills:26 241%
Deaths:52
KDR:1.250
Accuracy:27.185% D**
KPH:10.200 D--
VKPH:4.100 D--
Kills:65 (0 + 65)
Deaths:52
KDR:1.250
VKDR:0.500
Vehicle Kills:26
Kill Difference:13
Playtime:6.385 hours
Usage:0%
Score:0.100m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:27.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 33,81125,4262,6259.686B*6.0342.268%FN/A39.1B+12.9D-146649.6h4.5B+10.7C++
C75 Viper 13,63311,2381,9635.725B2.0732.744%D1.175%C33.5C*7.1C120335.3h12.8C++39.1C+
P2-120 AP 10,9387,7829728.006C*4.3527.294%F-1.619%D37.2B+15.1C200209.2h5.6B++20.4C--
Spear Anti-Vehicle Phalanx Turret 9,5656,3796749.464B+5.8137.211%D2.508%D-24.8D-12.4D-134256.8h10.3C27.7C--
99SV 5,4595,1703,2191.606C+2.0522.975%D**21.393%F11.2D-N/A29460.1h8.8F-38.4F--
Tank Mine 3,4082,2843596.362A*2.7122.179%D-N/A175.7A+86.5B*114213h1.4B*6.3C+
TRAC-5 1,9791,8844,5250.416C--3.2416.134%D*9.023%F-4.2D--N/A14448.2h27.6F-171.2F-
P2-120 HEAT 1,8921,3552974.562C+0.9135.982%D3.469%C**28.2C*11.2C**19648.1h8.2C+22.8C-
Skyguard 9036362043.118C++0.5325.492%D1.101%D16.4B6.9D11738.7h109.9B431C++
NS Annihilator 8125012961.693A**1.9681.026%C++N/A9.1C5.6D--9955.3h11.9C+14.7C++
Claymore 355355536.698C+3.0518.311%D**N/A122.4CN/A3532.9h1.3D7.3F-
E540 Halberd 5273501063.302C-0.3531.411%D*N/A16.7D-8.4D-16221h8.3F26.6F-
MR11 Gatekeeper 5293171741.822D1.8324.833%F-1.577%C13.6D9.1D-18123.3h59.4C-239.3F
Aspis Anti-Aircraft Phalanx Turret 353179533.377C+0.2822.318%D1.676%C8.2D8D11621.8h163.6C732.9C+
T9 CARV 1821692470.684C2.9711.642%D**15.385%D*6.7D--N/A5225.1h27.5T-235.9F*
C-4 2421691169U165.350%T*N/A1690U730U21638800.1h1.6C+0A*
G20 Vulcan-H 2101231201.025D2.6334.696%FN/A19.8D*14D*7506.2h151.6D**436.9F--
Spear Anti-Vehicle Phalanx Tower 1631111111M**107.3531.44%F7.207%A+23.1D10.8D-2044.8h10.2C+32.4D--
Xiphos Anti-Personnel Phalanx Turret 152106147.571N/A3.9221.562%UN/A1060U460U2546400.1h201.4T*934.1T*
Spear Anti-Vehicle Phalanx Turret 13599249.5A++45.8533.27%F-N/A29.1C-10.6D*1223.4h7.1B++21.3C++
M20 Basilisk 11182651.262D2.3922.719%D-4.878%C11.4D4D-897.2h135.6F596.7D**
G30 Vulcan 13682701.171C--2.4815.829%D**1.22%D*9D*5.9D--1239.1h198.9F*1256.7T*
TRAC-5 S 77712180.326D3.3316.477%D*15.493%C+3.4D*N/A1520.7h24.3F--147.2F--
M20 Basilisk 9165521.25D2.4027.185%D**4.615%C--10.2D--4.1D--2616.4h127.4D468.6D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44340.7h
Nano-Armor Kit1,4423,809,738186h
G40-F Ranger0970h
Medical Applicator1012,7751.3h
M12 Kobalt-H11000h
Anti-Vehicle MANA Turret1660.1h
HC1 Cougar04300h
Spitfire Auto-Turret10610,1277.8h
G30 Walker1910h
Ammunition Package9512,2127.9h
TX1 Repeater161480.9h
MG-S1 Jackal02400.1h
Recon Detection Device332,7634.3h
A30 Walker0800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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