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Master Sgt. MattyZ[MERC] MattyZ
TR BR 25

KDR: 1.76

Score: 109m

Last Seen: Jul 12th, 2018 3:55 AM
- OFFLINE - 3831.2 hour(s)

Prestige 1, Battle Rank 25 - Terran Republic on Connery
Level Progress (to 26): 68%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore Hellfire Rocket Pods T5 AMC Hornet Missiles NS-7 PDW Cycler TRV L100 Python HESH NS Baron G5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $277,722 MLG Score: 222
Fun Score: N/A
Cheeseburgers Flipped: 1750TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.63%15.959%4253199124,7881.027820.728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.716%1.095B**-0.72D--1.368D**HEAD (~2.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.262C*14.7-0.031C+40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.936%2.332%545510177,377170125044.33686294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.566%-0.159C0.661B+-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1240.228C++44.60.157C++79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.186%2.775%212610164,325244314571.77036297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.93%-0.651D0.086C+1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.3-0.276C16.8-0.345C-32.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.143%3.302%5212010028,903204227604.35781322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.954%-0.185C-0.266C0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.10.219C++31.40.197C++60.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.626%56.378%521310196351216120.521775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.272%0.387C**-0.71D--0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.059C+3.5-0.099C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.221%14.101%521510175,1911970712.63369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.537%0.987B*-0.077C+0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.60.264C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109m590.4%472 (28.3k)433 (26k)1.7558887,85950,0372.1403625 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022340516.81%8.705%14605:0231

10% Combat Medic53% Engineer13% Infiltrator15% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:53 PMMay 13th, 2017 4:02 AMAug 9th, 2018 8:25 PM (131d) (PST)Jul 11th, 2018 11:58 PM (160d) (PST)Jul 11th, 2018 11:55 PM (160d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5871354520.3490.1990.0302.4660.068222

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,1948,07427,12021122148426,008

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4190.5h/174.6d 19,238 7,648 35,560 620.1k 9,865 13,072 17,161 147.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:795
Deaths:676
KDR:1.176
Accuracy:21.099% B+
HSR:21.635% C+
TMG-50
B
Kills:463
Deaths:347
KDR:1.334
Accuracy:22.982% B
HSR:14.687% D**
T9 CARV-S
B+
Kills:287
Deaths:229
KDR:1.253
Accuracy:24.145% B+
HSR:20.558% C--
T7 Mini-Chaingun
B**
Kills:215
Deaths:190
KDR:1.132
Accuracy:22.342% B**
HSR:12.093% C
MSW-R
B+
Kills:161
Deaths:133
KDR:1.211
Accuracy:24.979% B+
HSR:18.634% D
NSX Naginata
C*
Kills:87
Deaths:77
KDR:1.130
Accuracy:22.966% C*
HSR:22.989% D
Kills:2,008
Deaths (as Heavy Assault):1,652
Deaths (to Heavy Assaults):14,245
KDR:1.2155
Kill Difference:356
Playtime:141.948 hours
Usage:3%
Score:3.099m
Score/min:364
Accuracy (listed only):23.086%
HSR (listed only):18.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
B**
Kills:3,398
Deaths:2,692
KDR:1.262
Accuracy:28.508% B**
HSR:15.745% D
NS Baron G5
B**
Kills:1,635
Deaths:1,651
KDR:0.990
Accuracy:54.116% B**
HSR:12.844% C
TRAC-Shot
C*
Kills:1,482
Deaths:1,376
KDR:1.077
Accuracy:25.861% C*
HSR:16.059% C-
NS-11C
B+
Kills:1,393
Deaths:1,463
KDR:0.952
Accuracy:26.916% B+
HSR:13.209% D--
TAS-16 Blackjack
B*
Kills:1,367
Deaths:1,027
KDR:1.331
Accuracy:69.304% B*
HSR:15.070% C+
FA1 Barrage
B+
Kills:1,353
Deaths:1,229
KDR:1.101
Accuracy:43.491% B+
HSR:12.860% C--
TRAC-5 S
C**
Kills:1,312
Deaths:1,457
KDR:0.900
Accuracy:21.409% C
HSR:17.988% C**
LC3 Jaguar
B+
Kills:1,194
Deaths:998
KDR:1.196
Accuracy:25.614% B+
HSR:18.677% C
TRS-12 Uppercut
B*
Kills:1,162
Deaths:1,039
KDR:1.118
Accuracy:66.846% B*
HSR:14.372% C+
TS4 Haymaker
B*
Kills:1,154
Deaths:858
KDR:1.345
Accuracy:51.758% B*
HSR:14.385% C**
TRAC-5
B**
Kills:1,143
Deaths:809
KDR:1.413
Accuracy:26.836% B**
HSR:16.360% C-
NSX Tanto
B+
Kills:927
Deaths:972
KDR:0.954
Accuracy:28.963% B+
HSR:16.829% D*
NS Baron G5AE
B++
Kills:647
Deaths:426
KDR:1.519
Accuracy:53.150% B++
HSR:14.529% C+
Havoc
C
Kills:155
Deaths:187
KDR:0.829
Accuracy:51.225% C
HSR:12.258% C-
Kills:18,322
Deaths (as Engineer):16,184
Deaths (to Engineers):12,498
KDR:1.13211
Kill Difference:2,138
Playtime:2,224.693 hours
Usage:53%
Score:57.569m
Score/min:431
Accuracy (listed only):41.000%
HSR (listed only):15.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B**
Kills:3,398
Deaths:2,692
KDR:1.262
Accuracy:28.508% B**
HSR:15.745% D
NS-7 PDW
B**
Kills:1,867
Deaths:1,518
KDR:1.230
Accuracy:30.024% B**
HSR:16.551% C+
NS Baron G5
B**
Kills:1,635
Deaths:1,651
KDR:0.990
Accuracy:54.116% B**
HSR:12.844% C
PDW-16 Hailstorm
C++
Kills:1,620
Deaths:1,488
KDR:1.089
Accuracy:24.222% C++
HSR:13.951% C
TRAC-Shot
C*
Kills:1,482
Deaths:1,376
KDR:1.077
Accuracy:25.861% C*
HSR:16.059% C-
Shuriken
B+
Kills:1,455
Deaths:1,225
KDR:1.188
Accuracy:29.642% B+
HSR:13.677% D
NS-11C
B+
Kills:1,393
Deaths:1,463
KDR:0.952
Accuracy:26.916% B+
HSR:13.209% D--
TAS-16 Blackjack
B*
Kills:1,367
Deaths:1,027
KDR:1.331
Accuracy:69.304% B*
HSR:15.070% C+
FA1 Barrage
B+
Kills:1,353
Deaths:1,229
KDR:1.101
Accuracy:43.491% B+
HSR:12.860% C--
TRAC-5 S
C**
Kills:1,312
Deaths:1,457
KDR:0.900
Accuracy:21.409% C
HSR:17.988% C**
MKV Suppressed
B+
Kills:1,227
Deaths:1,034
KDR:1.187
Accuracy:28.398% B+
HSR:14.344% D
LC3 Jaguar
B+
Kills:1,194
Deaths:998
KDR:1.196
Accuracy:25.614% B+
HSR:18.677% C
SMG-46 Armistice
D
Kills:1,162
Deaths:1,224
KDR:0.949
Accuracy:22.733% D
HSR:12.995% D
TRS-12 Uppercut
B*
Kills:1,162
Deaths:1,039
KDR:1.118
Accuracy:66.846% B*
HSR:14.372% C+
TS4 Haymaker
B*
Kills:1,154
Deaths:858
KDR:1.345
Accuracy:51.758% B*
HSR:14.385% C**
TRAC-5
B**
Kills:1,143
Deaths:809
KDR:1.413
Accuracy:26.836% B**
HSR:16.360% C-
NSX Tanto
B+
Kills:927
Deaths:972
KDR:0.954
Accuracy:28.963% B+
HSR:16.829% D*
NS Baron G5AE
B++
Kills:647
Deaths:426
KDR:1.519
Accuracy:53.150% B++
HSR:14.529% C+
Havoc
C
Kills:155
Deaths:187
KDR:0.829
Accuracy:51.225% C
HSR:12.258% C-
MG-S1 Jackal
B++
Kills:146
Deaths:115
KDR:1.270
Accuracy:30.329% B++
HSR:14.384% D-
NSX Tengu
B++
Kills:124
Deaths:123
KDR:1.008
Accuracy:41.142% B++
HSR:25% B++
Kills:25,923
Deaths (as Light Assault):22,911
Deaths (to Light Assaults):8,103
KDR:1.13147
Kill Difference:3,012
Playtime:616.289 hours
Usage:15%
Score:16.063m
Score/min:434
Accuracy (listed only):37.166%
HSR (listed only):15.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,867
Deaths:1,518
KDR:1.230
Accuracy:30.024% B**
HSR:16.551% C+
PDW-16 Hailstorm
C++
Kills:1,620
Deaths:1,488
KDR:1.089
Accuracy:24.222% C++
HSR:13.951% C
Shuriken
B+
Kills:1,455
Deaths:1,225
KDR:1.188
Accuracy:29.642% B+
HSR:13.677% D
MKV Suppressed
B+
Kills:1,227
Deaths:1,034
KDR:1.187
Accuracy:28.398% B+
HSR:14.344% D
SMG-46 Armistice
D
Kills:1,162
Deaths:1,224
KDR:0.949
Accuracy:22.733% D
HSR:12.995% D
T4 AMP
B*
Kills:672
Deaths:778
KDR:0.864
Accuracy:31.927% B*
HSR:17.411% C
NS-44 Commissioner
C+
Kills:532
Deaths:673
KDR:0.790
Accuracy:35.111% C+
HSR:16.917% D
NS-357 Underboss
A+
Kills:525
Deaths:704
KDR:0.746
Accuracy:48.077% A+
HSR:18.857% C
TX2 Emperor
B++
Kills:437
Deaths:460
KDR:0.950
Accuracy:33.215% B++
HSR:14.417% D-
RAMS .50M
C++
Kills:309
Deaths:59
KDR:5.237
Accuracy:39.236% C++
HSR:69.256% D*
TX1 Repeater
C+
Kills:263
Deaths:279
KDR:0.943
Accuracy:23.570% C+
HSR:20.532% C+
SOAS-20
B++
Kills:200
Deaths:149
KDR:1.342
Accuracy:31.326% B++
HSR:15.500% D-
NS-30 Vandal
B+
Kills:167
Deaths:146
KDR:1.144
Accuracy:36.347% B+
HSR:17.365% D--
99SV
B++
Kills:166
Deaths:121
KDR:1.372
Accuracy:35.261% B++
HSR:22.289% D**
SR-7
C+
Kills:160
Deaths:75
KDR:2.133
Accuracy:40% C+
HSR:66.875% D**
HSR-1
B
Kills:159
Deaths:120
KDR:1.325
Accuracy:36.745% B
HSR:12.579% F-
MG-S1 Jackal
B++
Kills:146
Deaths:115
KDR:1.270
Accuracy:30.329% B++
HSR:14.384% D-
NS-AM7 Archer
B**
Kills:146
Deaths:357
KDR:0.409
Accuracy:54.436% C--
HSR:26.027% B**
NSX Tengu
B++
Kills:124
Deaths:123
KDR:1.008
Accuracy:41.142% B++
HSR:25% B++
NSX Tomoe
A++
Kills:52
Deaths:63
KDR:0.825
Accuracy:36.783% A++
HSR:13.462% F--
Kills:11,389
Deaths (as Infiltrator):10,711
Deaths (to Infiltrators):6,037
KDR:1.0633
Kill Difference:678
Playtime:551.655 hours
Usage:13%
Score:12.147m
Score/min:367
Accuracy (listed only):34.426%
HSR (listed only):22.119%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,867
Deaths:1,518
KDR:1.230
Accuracy:30.024% B**
HSR:16.551% C+
Cycler TRV
C+
Kills:1,851
Deaths:1,463
KDR:1.265
Accuracy:22.172% C+
HSR:16.099% D
NS Baron G5
B**
Kills:1,635
Deaths:1,651
KDR:0.990
Accuracy:54.116% B**
HSR:12.844% C
PDW-16 Hailstorm
C++
Kills:1,620
Deaths:1,488
KDR:1.089
Accuracy:24.222% C++
HSR:13.951% C
Shuriken
B+
Kills:1,455
Deaths:1,225
KDR:1.188
Accuracy:29.642% B+
HSR:13.677% D
TAS-16 Blackjack
B*
Kills:1,367
Deaths:1,027
KDR:1.331
Accuracy:69.304% B*
HSR:15.070% C+
FA1 Barrage
B+
Kills:1,353
Deaths:1,229
KDR:1.101
Accuracy:43.491% B+
HSR:12.860% C--
MKV Suppressed
B+
Kills:1,227
Deaths:1,034
KDR:1.187
Accuracy:28.398% B+
HSR:14.344% D
SMG-46 Armistice
D
Kills:1,162
Deaths:1,224
KDR:0.949
Accuracy:22.733% D
HSR:12.995% D
TRS-12 Uppercut
B*
Kills:1,162
Deaths:1,039
KDR:1.118
Accuracy:66.846% B*
HSR:14.372% C+
TS4 Haymaker
B*
Kills:1,154
Deaths:858
KDR:1.345
Accuracy:51.758% B*
HSR:14.385% C**
NS Baron G5AE
B++
Kills:647
Deaths:426
KDR:1.519
Accuracy:53.150% B++
HSR:14.529% C+
TORQ-9
C++
Kills:401
Deaths:332
KDR:1.208
Accuracy:24.934% C++
HSR:15.711% D--
TAR
C++
Kills:288
Deaths:203
KDR:1.419
Accuracy:23.706% C++
HSR:16.319% D
T1 Cycler
B++
Kills:288
Deaths:217
KDR:1.327
Accuracy:25.313% B++
HSR:15.972% D-
Havoc
C
Kills:155
Deaths:187
KDR:0.829
Accuracy:51.225% C
HSR:12.258% C-
MG-S1 Jackal
B++
Kills:146
Deaths:115
KDR:1.270
Accuracy:30.329% B++
HSR:14.384% D-
NSX Tengu
B++
Kills:124
Deaths:123
KDR:1.008
Accuracy:41.142% B++
HSR:25% B++
Kills:17,902
Deaths (as Combat Medic):15,359
Deaths (to Combat Medics):4,618
KDR:1.16557
Kill Difference:2,543
Playtime:423.438 hours
Usage:10%
Score:13.394m
Score/min:527
Accuracy (listed only):38.472%
HSR (listed only):15.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,218
Deaths:607
KDR:2.007
Accuracy:16.739% B+
HSR:17.570% C
M2 Mutilator
B+
Kills:1,212
Deaths:594
KDR:2.040
Accuracy:17.056% B+
HSR:17.079% C
M3 Pounder HEG
B+
Kills:676
Deaths:671
KDR:1.007
Accuracy:44.559% B+
HSR:2.071% D
M3 Pounder HEG
B+
Kills:674
Deaths:716
KDR:0.941
Accuracy:43.144% B+
HSR:3.116% C+
MRC3 Mercy
B*
Kills:552
Deaths:290
KDR:1.903
Accuracy:20.167% B*
HSR:17.754% C--
MRC3 Mercy
B**
Kills:494
Deaths:235
KDR:2.102
Accuracy:21.028% B**
HSR:18.421% C
NS-10 Burster
B+
Kills:407
Deaths:295
KDR:1.380
Accuracy:31.761% B+
HSR:7.371% C**
NS-10 Burster
B+
Kills:362
Deaths:298
KDR:1.215
Accuracy:31.867% B+
HSR:5.249% C+
MR1 Fracture
B*
Kills:179
Deaths:207
KDR:0.865
Accuracy:33.422% C
HSR:6.145% B*
MR1 Fracture
C+
Kills:172
Deaths:208
KDR:0.827
Accuracy:34.546% C+
HSR:2.907% C-
Kills:5,946
Deaths (as MAX Suit):2,060.500
Deaths (to MAX Suits):3,030
KDR:2.88571
Kill Difference:3,885.500
Playtime:219.193 hours
Usage:5%
Score:6.714m
Score/min:511
Accuracy (listed only):29.429%
HSR (listed only):9.768%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:3,730
V. Kills:443 N/A
Deaths:349
KDR:10.688
Accuracy:53.595% B++
KPH:88.200 C*
VKPH:10.500 C
Hornet Missiles
B*
Kills:2,428
V. Kills:849 286%
Deaths:228
KDR:10.649
Accuracy:67.036% B*
KPH:82.500 B+
VKPH:28.800 C
M14 Banshee
A+
Kills:1,323
V. Kills:289 456%
Deaths:365
KDR:3.625
Accuracy:31.094% C**
KPH:31.300 C
VKPH:6.800 A+
M18 Needler
B+
Kills:1,269
V. Kills:693 183%
Deaths:696
KDR:1.823
Accuracy:34.813% B+
KPH:14.800 C*
VKPH:8.100 C+
M18 Locust
B+
Kills:996
V. Kills:451 220%
Deaths:367
KDR:2.714
Accuracy:36.108% B+
KPH:20.600 C++
VKPH:9.300 C--
M18 Rotary
C*
Kills:855
V. Kills:510 167%
Deaths:620
KDR:1.379
Accuracy:32.438% C*
KPH:10 C
VKPH:6 D
Tomcat A2AM Pods
C
Kills:286
V. Kills:304 94%
Deaths:50
KDR:5.720
Accuracy:81.609% C*
KPH:33.800 C--
VKPH:36 C
Kills:10,887 (4,443 + 0)
Deaths:2,675
KDR:4.070
VKDR:1.323
Vehicle Kills:3,539
Kill Difference:8,212
Playtime:342.301 hours
Usage:8%
Score:5.606m
Score/min:273
Piloting Accuracy:32.438%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,354
V. Kills:559 242%
Deaths:161
KDR:8.410
Accuracy:55.251% A
KPH:37.300 B
VKPH:15.400 D
L105 Zephyr
C++
Kills:1,318
V. Kills:243 N/A
Deaths:125
KDR:10.544
Accuracy:48.039% B++
KPH:49.500 C+
VKPH:9.100 C++
CAS30 Tank Buster
D
Kills:200
V. Kills:265 75%
Deaths:603
KDR:0.332
Accuracy:39.371% D
KPH:2.300 D--
VKPH:3 D--
AP30 Shredder
C
Kills:80
V. Kills:42 186%
Deaths:17
KDR:4.706
Accuracy:28.961% C
KPH:17.500 D
VKPH:9.200 D--
Kills:2,952 (200 + 2,752)
Deaths:906
KDR:3.258
VKDR:1.224
Vehicle Kills:1,109
Kill Difference:2,046
Playtime:154.923 hours
Usage:4%
Score:1.993m
Score/min:214
Piloting Accuracy:39.371%
Gunner Accuracy:28.961%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,670
V. Kills:266 N/A
Deaths:207
KDR:8.068
Accuracy:56.258% B**
KPH:50.100 C+
VKPH:8 C+
C75 Viper
B+
Kills:780
V. Kills:128 N/A
Deaths:108
KDR:7.222
Accuracy:38.515% C+
KPH:39.200 B+
VKPH:6.400 C
Skyguard
B
Kills:386
V. Kills:264 146%
Deaths:94
KDR:4.106
Accuracy:30.815% B
KPH:13.600 C++
VKPH:9.300 C+
L100 Python AP
B*
Kills:378
V. Kills:295 128%
Deaths:135
KDR:2.800
Accuracy:65.392% B**
KPH:29.200 C+
VKPH:22.800 B*
Kills:3,214 (3,214 + 0)
Deaths:544
KDR:5.908
VKDR:1.752
Vehicle Kills:953
Kill Difference:2,670
Playtime:94.530 hours
Usage:2%
Score:1.725m
Score/min:304
Driving Accuracy:65.392%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:703
V. Kills:247 283%
Deaths:117
KDR:6.009
Accuracy:31.844% D--
KPH:30.700 B+
VKPH:10.800 C*
E540 Halberd
C+
Kills:415
V. Kills:224 184%
Deaths:89
KDR:4.663
Accuracy:44.749% B+
KPH:23.700 C+
VKPH:12.800 C+
P2-120 AP
A
Kills:408
V. Kills:256 159%
Deaths:65
KDR:6.277
Accuracy:42.816% C
KPH:38.800 B*
VKPH:24.400 A
MR11 Gatekeeper
B++
Kills:252
V. Kills:156 161%
Deaths:42
KDR:6
Accuracy:42.832% B+
KPH:25.700 B++
VKPH:15.900 C+
G30 Vulcan
C+
Kills:213
V. Kills:108 195%
Deaths:47
KDR:4.532
Accuracy:28.914% C+
KPH:21.400 C+
VKPH:10.900 C
P525 Marauder
B*
Kills:100
V. Kills:18 N/A
Deaths:12
KDR:8.333
Accuracy:25.992% B*
KPH:30 D--
VKPH:5.400 B*
M20 Basilisk
C+
Kills:60
V. Kills:28 207%
Deaths:11
KDR:5.455
Accuracy:30.456% C**
KPH:13.200 C-
VKPH:6.200 C+
Kills:2,151 (1,111 + 1,040)
Deaths:383
KDR:5.616
VKDR:2.708
Vehicle Kills:1,037
Kill Difference:1,768
Playtime:78.566 hours
Usage:2%
Score:2.187m
Score/min:464
Driving Accuracy:42.816%
Gunner Accuracy:30.456%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:949
V. Kills:576 164%
Deaths:260
KDR:3.650
Accuracy:45.842% C+
KPH:33.900 C
VKPH:20.600 C--
P525 Marauder-H
C+
Kills:839
V. Kills:30 N/A
Deaths:84
KDR:9.988
Accuracy:34.334% C+
KPH:83.300 C
VKPH:3 D--
MR11 Gatekeeper-H
C*
Kills:133
V. Kills:105 125%
Deaths:29
KDR:4.586
Accuracy:54.314% C*
KPH:26.200 C
VKPH:20.700 D
M40 Fury-H
D-
Kills:118
V. Kills:20 N/A
Deaths:26
KDR:4.538
Accuracy:32.361% D--
KPH:39.200 D*
VKPH:6.700 D-
E540 Halberd-H
B+
Kills:110
V. Kills:56 193%
Deaths:36
KDR:3.056
Accuracy:61.222% B+
KPH:26.800 D-
VKPH:13.600 D--
M12 Kobalt-H
D
Kills:94
V. Kills: N/A
Deaths:14
KDR:6.714
Accuracy:17.022% D
KPH:69.600 D
VKPH:0 F
Kills:2,243 (0 + 2,243)
Deaths:449
KDR:4.996
VKDR:1.753
Vehicle Kills:787
Kill Difference:1,794
Playtime:51.583 hours
Usage:1%
Score:1.430m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:17.022%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:1,032
V. Kills:171 N/A
Deaths:149
KDR:6.926
Accuracy:33.607% C+
KPH:28.900 C+
VKPH:4.800 C
M12 Kobalt
C
Kills:525
V. Kills:30 N/A
Deaths:34
KDR:15.441
Accuracy:18.924% B+
KPH:43.600 D
VKPH:2.500 C
M40 Fury
C+
Kills:435
V. Kills:55 N/A
Deaths:47
KDR:9.255
Accuracy:33.860% C+
KPH:42 C+
VKPH:5.300 D
M20 Basilisk
C+
Kills:399
V. Kills:144 275%
Deaths:65
KDR:6.138
Accuracy:36.894% C+
KPH:17.400 C
VKPH:6.300 C
M40 Fury
C--
Kills:383
V. Kills:47 N/A
Deaths:54
KDR:7.093
Accuracy:31.232% C--
KPH:38.900 D
VKPH:4.800 D--
M20 Basilisk
D
Kills:218
V. Kills:101 214%
Deaths:51
KDR:4.275
Accuracy:39.171% C++
KPH:13.500 D
VKPH:6.300 D
G30 Walker
D
Kills:182
V. Kills:140 129%
Deaths:23
KDR:7.913
Accuracy:24.958% D
KPH:8.400 D--
VKPH:6.400 D
M60-G Bulldog
C+
Kills:100
V. Kills:13 N/A
Deaths:19
KDR:5.263
Accuracy:37.329% C+
KPH:23.700 D
VKPH:3.100 D--
M12 Kobalt
B**
Kills:97
V. Kills:16 N/A
Deaths:9
KDR:10.778
Accuracy:17.282% C++
KPH:38.500 D-
VKPH:6.300 B**
Kills:3,371 (0 + 3,371)
Deaths:451
KDR:7.475
VKDR:1.590
Vehicle Kills:717
Kill Difference:2,920
Playtime:135.486 hours
Usage:3%
Score:1.778m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:17.282%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:65
V. Kills:19 325%
Deaths:14
KDR:4.643
Accuracy:29.071% D*
KPH:20.200 C
VKPH:5.900 D*
CAS 14-E
C+
Kills:63
V. Kills:2 N/A
Deaths:18
KDR:3.500
Accuracy:33.166% C+
KPH:49.300 D
VKPH:1.600 D**
Kills:128 (0 + 128)
Deaths:32
KDR:4
VKDR:0.656
Vehicle Kills:21
Kill Difference:96
Playtime:4.501 hours
Usage:0%
Score:0.043m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:33.166%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 4,7684,7655039.473B+7.7240.254%B*N/A206.3B**N/A82723.1h1.1B*2.7B*
Hellfire Rocket Pods 4,1733,73034910.688B+8.9353.595%B++1.153%C++88.2C*10.5C51742.3h16.1B++30B++
T5 AMC 3,4323,3982,6921.262C**0.4928.508%B**15.745%D12DN/A74283.3h18.9D--66.2C++
Hornet Missiles 3,2772,42822810.649B*8.8967.036%B*2.348%B*82.6B+28.9C71029.4h8.7B+13B++
NS-7 PDW 1,8991,8671,5181.23B0.5330.024%B**16.551%C+24.3C+N/A8876.8h14.2C**47.2B+
Cycler TRV 1,8711,8511,4631.265C++0.4922.172%C+16.099%D20.7C-N/A11189.4h14.9C-67C+
L100 Python HESH 1,9361,6702078.068C6.3156.258%B**2.335%B++50C+8C+30933.4h3.8C6.7C**
NS Baron G5 1,6661,6351,6510.99C+0.7754.116%B**12.844%C24C-N/A7268.1h4.9C+9.1C+
PDW-16 Hailstorm 1,6321,6201,4881.089C++0.6724.222%C++13.951%C18C--N/A9689.9h14.9C++61.7C**
C-4 2,1271,4868121.83B0.0725.735%C++N/A94.1B40.6B*164015.8h1.6C+6.3C++
TRAC-Shot 1,5271,4821,3761.077C+0.6825.861%C*16.059%C-15.6D-N/A4394.9h14.8D--57.2C
Tank Mine 2,7101,4695282.782C++1.0327.478%C-N/A105.7C++89.3B*203513.9h1.8C**6.7C+
Shuriken 1,4741,4551,2251.188C0.5729.642%B+13.677%D35.7CN/A9240.8h13.8C46.4C*
NS-11C 1,4251,3931,4630.952C+0.8026.916%B+13.209%D--16.1C-N/A10686.7h15.7C+58.2C**
TAS-16 Blackjack 1,3801,3671,0271.331C*0.4269.304%B*15.07%C+33.1C+N/A11841.3h2.7C+3.9C**
C150 Dalton 1,9131,3541618.41B6.6555.251%AN/A37.3B15.4D42736.3h4.8C+8.7B++
FA1 Barrage 1,3741,3531,2291.101C++0.6543.491%B+12.86%C--25C+N/A9454.2h4.3B+9.9B+
M14 Banshee 1,6121,3233653.625C+1.8731.094%C**1.512%B+31.4C6.8A+29342.2h36.6C117.6C+
L105 Zephyr 1,5611,31812510.544C+8.7948.039%B++N/A49.5C+9.1C++34626.6h5.9C**12.2B+
TRAC-5 S 1,3311,3121,4570.9C+0.8621.409%C17.988%C**13.3C-N/A9499h13.5C+63.2C+
Chainblade 1,3471,27928,8880.044B++1.7142.014%B**1.095%D-0.7C++N/A31836.5h2.1B+4.9C+
M18 Needler 1,9621,2696961.823C++0.0734.813%B+4.649%A+14.8C*8.1C+17185.9h88.2B++253.3B*
MKV Suppressed 1,2471,2271,0341.187C++0.5728.398%B+14.344%D28.5C+N/A20043.1h14.1C++49.6B
M2 Mutilator 1,2251,2186072.007C*0.2516.739%B+17.57%C27.7C*N/A16543.9h16B+95.6B+
M2 Mutilator 1,2291,2125942.04C**0.2817.056%B+17.079%C27.9C*N/A17043.4h16.3B+95.6B+
LC3 Jaguar 1,2241,1949981.196C+0.5625.614%B+18.677%C19C-N/A9863h14.8C57.9C++
Frag Grenade 1,2041,19311193N/A1,191.2449.831%B+N/A627.9B+5.8C30051.9h3.1B++6.2B++
SMG-46 Armistice 1,1821,1621,2240.949C+0.8122.733%D12.995%D15.8DN/A10373.4h18.3D80.3C
TRS-12 Uppercut 1,1801,1621,0391.118C+0.6466.846%B*14.372%C+24.4DN/A8147.6h2.7C+4B+
TS4 Haymaker 1,1701,1548581.345C*0.4151.758%B*14.385%C**33.5C++N/A22234.4h4.4C*8.5B+
TRAC-5 1,1761,1438091.413B*0.3426.836%B**16.36%C-17.6C+N/A17364.9h16.5C+61.4B+
Hunter QCX 1,1401,0961,5920.688C+1.0754.938%B++28.193%C++8.4C--N/A28130.1h6.3C++11.5C**
Spear Anti-Vehicle Phalanx Turret 1,8161,0728412.762B**11.0147.597%B+5.41%B+31.4C21.8C++40734.1h8.9C+18.7B
M60-G Bulldog 1,2031,0321496.926B+5.1733.607%C+2.713%C+28.9C+4.8C20935.7h6.5B+19.4B+
MANA Anti-Vehicle Turret 2,4881,0273762.731B++0.9865.597%A4.674%C**30.7C+43.6B**62833.5h11.9C+18.1C*
M18 Locust 1,4479963672.714B+0.9636.108%B+5.823%M++20.6C++9.3C--15248.4h78.8C*218.1B+
G20 Vulcan-H 1,5259492603.65C+1.8945.842%C+4.11%B*33.9C20.6C--53728h95.9C**209.2C**
NSX Tanto 9469279720.954C+0.8028.963%B+16.829%D*16DN/A4757.8h15.6C+53.8C++
M18 Rotary 1,3658556201.379C+0.3832.438%C*5.614%A*10C6D13385.6h108.5B+334.5B+
P525 Marauder-H 869839849.988C8.2334.334%C+N/A83.1C3D--39110.1h5.9B+17.2B+
T9 CARV 8007956761.176C++0.5821.099%B+21.635%C+30.1C++N/A28326.4h12.8B+60.5B+
C75 Viper 9087801087.222B+5.4738.515%C+N/A39.2B+6.4C31919.9h8.6B*22.2B*
C-4 ARX 1,1497645511.387C0.3726.801%C++N/A75.6D38.1C*63210.1h1.9F7D*
P2-120 HEAT 9507031176.009C++4.2531.844%D--3.129%C+30.7B+10.8C*48022.9h6.5B+20.4C+
M3 Pounder HEG 9716766711.007C0.7544.559%B+2.071%D14.5C--6.3A+18246.5h23D51.6C+
M3 Pounder HEG 9376747160.941C0.8143.144%B+3.116%C+12.8C--5B**14952.8h21.9D50.8C+
T4 AMP 6766727780.864C+0.8931.927%B*17.411%C25CN/A7526.9h17.5C55C*
NS Baron G5AE 6506474261.519C*0.2453.15%B++14.529%C+35CN/A16218.5h3.9B+7.3C++
The Slasher 5605575,8310.096B**1.6651.025%A2.873%D-1.5CN/A4363.1h1.9B+3.7B+
MRC3 Mercy 5725522901.903C+0.1520.167%B*17.754%C--27.5C+1B*11020.1h16.9B++83.9B++
NS-44 Commissioner 5455326730.79C+0.9735.111%C+16.917%D14.3DN/A9337.1h3.9C++11.1C*
M12 Kobalt 5555253415.441C++13.6918.924%B+16.571%C43.4D2.5C16012.1h18.5C+97.8B
NS-357 Underboss 5365257040.746C1.0148.077%A+18.857%C10D--N/A5952.5h4.8C-10.1B+
M60-A Bulldog 572496766.526C4.7746.141%C+2.218%C+22.2C--3.4C18222.3h7.1D15.4C
MRC3 Mercy 5074942352.102C++0.3521.028%B**18.421%C33.4B+N/A13314.8h15.3B**72.8B*
M60-A Bulldog 532469529.019C7.2647.726%C++1.919%C25.2C3.4C+19718.6h7C14.7C+
TMG-50 4674633471.334C++0.4222.982%B14.687%D**23.5C-N/A17019.7h13.1C56.9C*
TX2 Emperor 4474374600.95C++0.8133.215%B++14.417%D-23.2CN/A11518.8h8.6B+25.8C++
M40 Fury 490435479.255C**7.5033.86%C+1.609%C+41.8C+5.3D30810.4h8.8B**25.9B*
E540 Halberd 639415894.663C2.9144.749%B+4.096%C**23.7C+12.8C+31417.5h6.8C--15.1C++
P2-120 AP 664408656.277C+4.5242.816%C6.373%A+38.9B*24.4A121910.5h8.1C+18.9C+
NS-10 Burster 7134072951.38B+0.3831.761%B+7.371%C**5.3C++4B+13976.5h154.5C++486.6B+
TORQ-9 4114013321.208C+0.5524.934%C++15.711%D--26CN/A13615.4h14.4C**57.8B
M20 Basilisk 543399656.138A4.3836.894%C+6.516%C*17.4C6.3C20122.9h82.5B+223.6B+
Skyguard 650386944.106B++2.3530.815%B2.85%B+13.6C++9.3C+24128.3h125.3C++406.6B+
M40 Fury 430383547.093C+5.3431.232%C--1.044%D-39.1D4.8D--2949.8h9.4B++30B+
L100 Python AP 6733781352.8C1.0465.392%B**3.968%B+29.1C+22.7B*40613h9.6D**14.7C--
NS Decimator 6603725370.693C1.0662.177%C*2.957%B+19D-14.7C+41619.6h7D*11.3D-
NS-10 Burster 6303622981.215C*0.5431.867%B+5.249%C+4.7C+3.5C+12676.6h172.8C+542.2B
Sticky Grenade 3503491349N/A347.2446.619%DN/A698D2D--34340.5h2.4C+5.3C
RAMS .50M 317309595.237B++3.4839.236%C++69.256%D*23.4CN/A14613.2h2.5C6.3C+
MAX Punch 3502882,0810.138C**1.6271.603%A++N/A1.5C+N/A8193.2h5.9C8.3C+
TAR 2902882031.419C++0.3423.706%C++16.319%D21.8C-N/A18013.2h14.7C-61.8C++
T1 Cycler 2952882171.327B0.4325.313%B++15.972%D-21.2C+N/A24813.6h15.3C+60.5B+
T9 CARV-S 2902872291.253C+0.5024.145%B+20.558%C--41C+N/A1877h11B+45.6B+
Tomcat A2AM Pods 590286505.72C*3.9681.609%C*N/A33.6D35.8C5738.5h9.4C-11.5C
Spear Anti-Vehicle Phalanx Tower 390266388.667M++86.9151.279%C*6.391%B*52.2B24.3C+3335.1h6.8B++13.2B*
TX1 Repeater 2652632790.943C**0.8123.57%C+20.532%C+13.9DN/A11918.9h12.8B54.4C++
MR11 Gatekeeper 408252426B+4.2442.832%B+1.587%C25.7B++15.9C+2439.8h41.8B++97.6B*
Aspis Anti-Aircraft Phalanx Turret 517247327.719A+5.9631.392%B*N/A11.3C++12.4C**38221.8h131.8B+419.8B++
MANA Anti-Personnel Turret 245235862.733N/A0.9845.999%UN/A2350U100U9754800.1h70T*152.3T*
M20 Basilisk 319218514.275B+2.5239.171%C++9.174%A13.5D6.3D18816.1h120.2C306.8C+
T7 Mini-Chaingun 2172151901.132C++0.6222.342%B**12.093%C32.1C+N/A3756.7h16C+71.6B+
G30 Vulcan 321213474.532C*2.7828.914%C+2.347%D21.5C+10.9C3319.9h83B+287B+
SOAS-20 2032001491.342C+0.4131.326%B++15.5%D-37C++N/A1835.4h13.2C+42.1C**
CAS30 Tank Buster 4652006030.332D1.4239.371%D1%C2.3D--3D--7187.4h78.2C198.6C--
G30 Walker 322182237.913B**6.1624.958%D3.846%C8.4D--6.5D22221.7h268.7D-1076.4D-
MR1 Fracture 2841792070.865C++0.8933.422%C6.145%B*9C++5.3C++15619.8h40B+119.7B+
MR1 Fracture 2721722080.827C*0.9334.546%C+2.907%C-8.7C*5.1C*15219.7h44.3B+128.3B+
NS-30 Vandal 1701671461.144C0.6136.347%B+17.365%D--35.5C+N/A1264.7h6.1C+16.8C**
99SV 1681661211.372C+0.3835.261%B++22.289%D**28.6BN/A1375.8h5.6C++15.8B+
MSW-R 1621611331.211C0.5424.979%B+18.634%D36.6C+N/A5424.4h12.7C+50.9B
SR-7 162160752.133C0.3840%C+66.875%D**11D*N/A7014.5h3.3F8.2D
HSR-1 1641591201.325C0.4336.745%B12.579%F-23.7DN/A966.7h6.7D18.3C+
Havoc 1581551870.829D0.9351.225%C12.258%C-18.2D*N/A448.5h5.7F--11.1F
M20 Basilisk 238155179.118C++7.3647.209%C--3.871%C22.8D-12.2D--1816.8h102.9B217.9C*
MG-S1 Jackal 1461461151.27C++0.4930.329%B++14.384%D-44.2B+N/A1103.3h9.5B+31.2B++
NS-AM7 Archer 2061463570.409C+1.3554.436%C--26.027%B**3.8D1.5D3538.8h15.8B+29.1B+
Xiphos Anti-Personnel Phalanx Tower 1541431143A++141.2435.118%B+N/A178.8C+13.8B*5340.8h17.7C*50.5C**
NS Annihilator 2791341091.229A++0.5380.503%C+N/A7.3D7.9C20418.3h11C**13.7C**
MR11 Gatekeeper-H 238133294.586C++2.8354.314%C*N/A26.1C20.6D3245.1h47.2B+87B++
NSX Tengu 1251241231.008C+0.7541.142%B++25%B++41.3C*N/A1103h12.4B30.2B+
Auraxium Chainblade 1241234,3350.028C+1.7337.008%B+2.439%D0.6CN/A2209.5h1.9B+5.2B+
M40 Fury-H 138118264.538D2.7832.361%D--N/A39.3D*6.7D-3223h7.6B+23.5C+
Rocklet Rifle 3011141770.644C+1.1162.338%B**N/A22.4C-36.7B**4495.1h49.9D-80C+
E540 Halberd-H 166110363.056D1.3061.222%B+1.818%C+26.8D-13.7D--4114.1h8.1D13.2C
Auraxium Slasher 1021022760.37A*1.3955.932%A*1.961%D--6.8AN/A1814.9h1.6B*2.9B+
M60-G Bulldog 113100195.263C+3.5137.329%C+1%D*23.8D3.1D--2644.2h5.5B++14.6B+
P525 Marauder 118100128.333C6.5825.992%B*2%C++30.3D--5.5B*1253.3h10.9F--42.1C
M12 Kobalt 11397910.778C+9.0217.282%C++15.464%D38.8D-6.4B**2282.5h19.8C114.7C++
M12 Kobalt-H 9494146.714D4.9617.022%D12.766%D67.1D-N/A4191.4h14.9C*87.7C+
NSX Amaterasu 88883430.257S1.5045.565%B**2.273%D*3C+N/A829.6h3C++6.5B+
NSX Naginata 8787771.13C+0.6322.966%C*22.989%D34.8CN/A1092.5h10.1B+43.9B+
AP30 Shredder 12280174.706C+2.9528.961%C3.75%A17.4D9.1D--4994.6h84.1C*290.4C++
A30 Walker 145691910.361D-1.3923.696%C**N/A7.2D7.9C-1919.6h196.9D830.9C+
M20 Wyvern 8465144.643C+2.8929.071%D*3.077%C20.3C5.9D*1493.2h54.6B++187.8B
CAS 14-E 6563183.5C--1.7433.166%C+3.175%A48.5D1.5D**1901.3h30.4C++91.8C++
T2 Striker 13361830.735B+1.0247.34%C-N/A6.2C--7.3C--4429.9h43.5C++91.8C++
M20 Basilisk 8860115.455A*3.7030.456%C**8.333%B**13.3C-6.2C+2304.5h81C*266B+
NSX Tomoe 5352630.825C0.9336.783%A++13.462%F--40C++N/A1221.3h15.7C42.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,4470.7h
Motion Spotter316,2066.3h
Blast Wall0960.8h
Spawn Beacon131,0021.5h
Nano-Armor Kit1,8693,644,842336.1h
Medical Applicator1,531941,79697.1h
TR Patriot Flare Gun2550.1h
Anti-Vehicle MANA Turret563,43512h
Repair Module04482.4h
Turret AI Module03112.1h
Structure Shield Module02731.8h
Skywall Shield Emitter42972.1h
Spitfire Auto-Turret263,1313.2h
Hoplon Anti-Aircraft Phalanx Tower01881.7h
Xiphos Anti-Personnel Tower01711.5h
Rampart Wall35859.4h
Spear Anti-Vehicle Tower11801.5h
Welding Device014,6521.2h
Ammunition Package7222,11412.9h
Shield Recharging Field263,2511.5h
Medical Kit61200.2h
Anti-Infantry MANA Turret121,2043.3h
Vehicle Gate1711.2h
Pillbox0671.1h
IPC Targeting Dart11650.9h
WLT-Howler Mining Laser220,2224.3h
Infantry Tower0661h
Hardlight Barrier3800.2h
Recon Detection Device14323,84153.5h

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