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Field Marshal MattyZ[MERC] MattyZ
TR BR 210

KDR: 1.82

Score: 122.4m

Last Seen: May 1st, 2020 11:56 PM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 100 (210 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore M14 Banshee Hellfire Rocket Pods T5 AMC Hornet Missiles NSX Tanto L100 Python HESH NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $305,244 MLG Score: 244
Fun Score: N/A
Cheeseburgers Flipped: 1823TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.159%16.738%45533131629,9671.075360.747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.92%1.143B**-0.657D-1.442D**HEAD (~3.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.291C*14.30C+38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.166%1.715%7815134411,662183829176.34149400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%-0.218C0.139C++-0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.30.37C**360.324C*66.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.123%2.377%242613435,427276218501.96488293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.293%-0.574D-0.08C+1.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.8-0.321C17.8-0.431C--33

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.777%3.411%59921132810,758231234224.65311314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%0.051C+-0.268C0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.224C++34.30.147C++59

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.113%57.947%599313467111444130.492382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.244%0.475B+-0.585D-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.094C+3.4-0.075C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.943%14.065%599513445,5602317772.39862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.569%0.92B*-0.147C0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.465B+3.70.235C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
122.4m527.2%463 (27.8k)424 (25.4k)1.82192105,15657,7172.21978210 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349458817.551%8.593%15105:0036

10% Combat Medic54% Engineer14% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:53 PMMay 13th, 2017 4:02 AMMay 2nd, 2020 8:22 AM (95d) (PST)May 1st, 2020 11:37 PM (95d) (PST)May 1st, 2020 7:56 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6051304750.3640.2000.0312.2840.069244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3107,81128,49922122137425,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4817.5h/200.7d 22,963 9,036 44,359 660.1k 11,251 14,965 20,051 174.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:871
Deaths:738
KDR:1.180
Accuracy:21.281% C
HSR:20.896% D
TMG-50
C
Kills:463
Deaths:347
KDR:1.334
Accuracy:22.982% C
HSR:14.687% D**
MSW-R
B++
Kills:303
Deaths:496
KDR:0.611
Accuracy:27.659% B++
HSR:22.112% D-
T9 CARV-S
C
Kills:287
Deaths:229
KDR:1.253
Accuracy:24.145% C
HSR:20.558% D-
MG-H1 Watchman
C+
Kills:92
Deaths:90
KDR:1.022
Accuracy:26.873% C+
HSR:14.130% F-
NSX Naginata
D
Kills:87
Deaths:77
KDR:1.130
Accuracy:22.966% D
HSR:22.989% D*
Kills:2,103
Deaths (as Heavy Assault):1,977
Deaths (to Heavy Assaults):16,504
KDR:1.06373
Kill Difference:126
Playtime:158.276 hours
Usage:3%
Score:3.333m
Score/min:351
Accuracy (listed only):24.318%
HSR (listed only):19.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
B+
Kills:3,398
Deaths:2,692
KDR:1.262
Accuracy:28.508% B+
HSR:15.745% D--
NSX Tanto
C+
Kills:2,410
Deaths:2,623
KDR:0.919
Accuracy:29.175% C+
HSR:20.291% D*
NS Baron G5
B++
Kills:1,635
Deaths:1,651
KDR:0.990
Accuracy:54.116% B++
HSR:12.844% D
TRAC-Shot
C+
Kills:1,482
Deaths:1,376
KDR:1.077
Accuracy:25.861% C+
HSR:16.059% D
NS-11C
C+
Kills:1,393
Deaths:1,463
KDR:0.952
Accuracy:26.916% C+
HSR:13.209% D*
TAS-16 Blackjack
B+
Kills:1,367
Deaths:1,027
KDR:1.331
Accuracy:69.304% B+
HSR:15.070% C+
FA1 Barrage
C+
Kills:1,364
Deaths:1,234
KDR:1.105
Accuracy:43.409% C+
HSR:12.830% D
TRAC-5 S
C+
Kills:1,312
Deaths:1,457
KDR:0.900
Accuracy:21.409% D
HSR:17.988% C+
TRS-12 Uppercut
B+
Kills:1,212
Deaths:1,239
KDR:0.978
Accuracy:66.485% B+
HSR:14.521% C
LC3 Jaguar
C
Kills:1,194
Deaths:998
KDR:1.196
Accuracy:25.614% C
HSR:18.677% D
TS4 Haymaker
B+
Kills:1,180
Deaths:960
KDR:1.229
Accuracy:51.925% B+
HSR:14.153% C+
TRAC-5
B+
Kills:1,143
Deaths:809
KDR:1.413
Accuracy:26.836% B+
HSR:16.360% D
NS Baron G5AE
C*
Kills:647
Deaths:426
KDR:1.519
Accuracy:53.150% C*
HSR:14.529% C-
Havoc
C-
Kills:437
Deaths:582
KDR:0.751
Accuracy:50.128% D-
HSR:13.272% C-
NSX-P Tanto
C*
Kills:214
Deaths:276
KDR:0.775
Accuracy:27.772% C
HSR:30.841% C*
Kills:20,388
Deaths (as Engineer):18,813
Deaths (to Engineers):13,863
KDR:1.08372
Kill Difference:1,575
Playtime:2,595.121 hours
Usage:54%
Score:65.748m
Score/min:422
Accuracy (listed only):40.040%
HSR (listed only):16.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B+
Kills:3,398
Deaths:2,692
KDR:1.262
Accuracy:28.508% B+
HSR:15.745% D--
NSX Tanto
C+
Kills:2,410
Deaths:2,623
KDR:0.919
Accuracy:29.175% C+
HSR:20.291% D*
NS-7 PDW
B+
Kills:1,917
Deaths:1,587
KDR:1.208
Accuracy:30.023% B+
HSR:16.641% C--
NS Baron G5
B++
Kills:1,635
Deaths:1,651
KDR:0.990
Accuracy:54.116% B++
HSR:12.844% D
PDW-16 Hailstorm
D
Kills:1,620
Deaths:1,488
KDR:1.089
Accuracy:24.222% D
HSR:13.951% D
TRAC-Shot
C+
Kills:1,482
Deaths:1,376
KDR:1.077
Accuracy:25.861% C+
HSR:16.059% D
Shuriken
C+
Kills:1,455
Deaths:1,225
KDR:1.188
Accuracy:29.642% C+
HSR:13.677% D--
NS-11C
C+
Kills:1,393
Deaths:1,463
KDR:0.952
Accuracy:26.916% C+
HSR:13.209% D*
TAS-16 Blackjack
B+
Kills:1,367
Deaths:1,027
KDR:1.331
Accuracy:69.304% B+
HSR:15.070% C+
FA1 Barrage
C+
Kills:1,364
Deaths:1,234
KDR:1.105
Accuracy:43.409% C+
HSR:12.830% D
TRAC-5 S
C+
Kills:1,312
Deaths:1,457
KDR:0.900
Accuracy:21.409% D
HSR:17.988% C+
MKV Suppressed
C+
Kills:1,234
Deaths:1,041
KDR:1.185
Accuracy:28.444% C+
HSR:14.587% D--
TRS-12 Uppercut
B+
Kills:1,212
Deaths:1,239
KDR:0.978
Accuracy:66.485% B+
HSR:14.521% C
LC3 Jaguar
C
Kills:1,194
Deaths:998
KDR:1.196
Accuracy:25.614% C
HSR:18.677% D
TS4 Haymaker
B+
Kills:1,180
Deaths:960
KDR:1.229
Accuracy:51.925% B+
HSR:14.153% C+
SMG-46 Armistice
D-
Kills:1,162
Deaths:1,224
KDR:0.949
Accuracy:22.733% D*
HSR:12.995% D-
TRAC-5
B+
Kills:1,143
Deaths:809
KDR:1.413
Accuracy:26.836% B+
HSR:16.360% D
MG-S1 Jackal
B+
Kills:776
Deaths:565
KDR:1.373
Accuracy:32.341% B+
HSR:16.753% D-
NS Baron G5AE
C*
Kills:647
Deaths:426
KDR:1.519
Accuracy:53.150% C*
HSR:14.529% C-
Havoc
C-
Kills:437
Deaths:582
KDR:0.751
Accuracy:50.128% D-
HSR:13.272% C-
NSX-P Tanto
C*
Kills:214
Deaths:276
KDR:0.775
Accuracy:27.772% C
HSR:30.841% C*
NSX Tengu
C++
Kills:124
Deaths:123
KDR:1.008
Accuracy:41.142% C++
HSR:25% C++
Kills:28,676
Deaths (as Light Assault):26,066
Deaths (to Light Assaults):9,279
KDR:1.10013
Kill Difference:2,610
Playtime:657.479 hours
Usage:14%
Score:16.869m
Score/min:428
Accuracy (listed only):36.780%
HSR (listed only):16.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,917
Deaths:1,587
KDR:1.208
Accuracy:30.023% B+
HSR:16.641% C--
PDW-16 Hailstorm
D
Kills:1,620
Deaths:1,488
KDR:1.089
Accuracy:24.222% D
HSR:13.951% D
Shuriken
C+
Kills:1,455
Deaths:1,225
KDR:1.188
Accuracy:29.642% C+
HSR:13.677% D--
NS-44 Commissioner
C**
Kills:1,246
Deaths:1,312
KDR:0.950
Accuracy:42.862% C**
HSR:17.657% D-
MKV Suppressed
C+
Kills:1,234
Deaths:1,041
KDR:1.185
Accuracy:28.444% C+
HSR:14.587% D--
SMG-46 Armistice
D-
Kills:1,162
Deaths:1,224
KDR:0.949
Accuracy:22.733% D*
HSR:12.995% D-
T4 AMP
B++
Kills:1,160
Deaths:1,296
KDR:0.895
Accuracy:33.369% B++
HSR:16.293% D-
NS-357 Underboss
B**
Kills:776
Deaths:969
KDR:0.801
Accuracy:49.161% B**
HSR:20.747% D
MG-S1 Jackal
B+
Kills:776
Deaths:565
KDR:1.373
Accuracy:32.341% B+
HSR:16.753% D-
TX2 Emperor
C**
Kills:437
Deaths:460
KDR:0.950
Accuracy:33.189% C**
HSR:14.417% D-
RAMS .50M
C
Kills:379
Deaths:79
KDR:4.797
Accuracy:39.907% C
HSR:69.657% D**
TX1 Repeater
C+
Kills:285
Deaths:298
KDR:0.956
Accuracy:24.420% C
HSR:22.105% C+
NS-AM7 Archer
C*
Kills:206
Deaths:481
KDR:0.428
Accuracy:56.833% C
HSR:21.845% C*
SOAS-20
C++
Kills:200
Deaths:149
KDR:1.342
Accuracy:31.326% C++
HSR:15.500% D--
HSR-1
C+
Kills:181
Deaths:122
KDR:1.484
Accuracy:37.456% C+
HSR:11.602% F-
99SV
C*
Kills:172
Deaths:127
KDR:1.354
Accuracy:35.646% C*
HSR:23.837% D*
NS-30 Vandal
C+
Kills:167
Deaths:146
KDR:1.144
Accuracy:36.347% C+
HSR:17.365% D*
SR-7
D
Kills:160
Deaths:75
KDR:2.133
Accuracy:40% D
HSR:66.875% D**
NSX Tengu
C++
Kills:124
Deaths:123
KDR:1.008
Accuracy:41.142% C++
HSR:25% C++
NSX Tomoe
B**
Kills:52
Deaths:63
KDR:0.825
Accuracy:36.783% B**
HSR:13.462% F--
Kills:13,709
Deaths (as Infiltrator):12,830
Deaths (to Infiltrators):6,947
KDR:1.06851
Kill Difference:879
Playtime:689.453 hours
Usage:14%
Score:14.588m
Score/min:353
Accuracy (listed only):35.292%
HSR (listed only):22.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,917
Deaths:1,587
KDR:1.208
Accuracy:30.023% B+
HSR:16.641% C--
Cycler TRV
D-
Kills:1,851
Deaths:1,463
KDR:1.265
Accuracy:22.172% D-
HSR:16.099% D--
NS Baron G5
B++
Kills:1,635
Deaths:1,651
KDR:0.990
Accuracy:54.116% B++
HSR:12.844% D
PDW-16 Hailstorm
D
Kills:1,620
Deaths:1,488
KDR:1.089
Accuracy:24.222% D
HSR:13.951% D
Shuriken
C+
Kills:1,455
Deaths:1,225
KDR:1.188
Accuracy:29.642% C+
HSR:13.677% D--
TAS-16 Blackjack
B+
Kills:1,367
Deaths:1,027
KDR:1.331
Accuracy:69.304% B+
HSR:15.070% C+
FA1 Barrage
C+
Kills:1,364
Deaths:1,234
KDR:1.105
Accuracy:43.409% C+
HSR:12.830% D
MKV Suppressed
C+
Kills:1,234
Deaths:1,041
KDR:1.185
Accuracy:28.444% C+
HSR:14.587% D--
TRS-12 Uppercut
B+
Kills:1,212
Deaths:1,239
KDR:0.978
Accuracy:66.485% B+
HSR:14.521% C
TS4 Haymaker
B+
Kills:1,180
Deaths:960
KDR:1.229
Accuracy:51.925% B+
HSR:14.153% C+
SMG-46 Armistice
D-
Kills:1,162
Deaths:1,224
KDR:0.949
Accuracy:22.733% D*
HSR:12.995% D-
T1 Cycler
C*
Kills:1,156
Deaths:930
KDR:1.243
Accuracy:26.301% C*
HSR:20.588% D
MG-S1 Jackal
B+
Kills:776
Deaths:565
KDR:1.373
Accuracy:32.341% B+
HSR:16.753% D-
NS Baron G5AE
C*
Kills:647
Deaths:426
KDR:1.519
Accuracy:53.150% C*
HSR:14.529% C-
Havoc
C-
Kills:437
Deaths:582
KDR:0.751
Accuracy:50.128% D-
HSR:13.272% C-
TORQ-9
C-
Kills:401
Deaths:332
KDR:1.208
Accuracy:24.934% C-
HSR:15.711% D**
TAR
C--
Kills:348
Deaths:267
KDR:1.303
Accuracy:23.983% C--
HSR:14.943% D*
NSX Tengu
C++
Kills:124
Deaths:123
KDR:1.008
Accuracy:41.142% C++
HSR:25% C++
Kills:19,886
Deaths (as Combat Medic):17,364
Deaths (to Combat Medics):5,404
KDR:1.14524
Kill Difference:2,522
Playtime:473.624 hours
Usage:10%
Score:14.946m
Score/min:526
Accuracy (listed only):38.581%
HSR (listed only):15.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:1,218
Deaths:607
KDR:2.007
Accuracy:16.739% C+
HSR:17.570% C-
M2 Mutilator
C+
Kills:1,212
Deaths:594
KDR:2.040
Accuracy:17.056% C+
HSR:17.079% D
M3 Pounder HEG
C+
Kills:735
Deaths:715
KDR:1.028
Accuracy:45.088% C+
HSR:1.905% D-
MRC3 Mercy
C++
Kills:717
Deaths:377
KDR:1.902
Accuracy:20.673% C++
HSR:19.386% D
M3 Pounder HEG
C+
Kills:716
Deaths:760
KDR:0.942
Accuracy:43.734% C+
HSR:3.073% C+
MRC3 Mercy
B
Kills:674
Deaths:322
KDR:2.093
Accuracy:21.365% B
HSR:18.546% C--
NS-10 Burster
B+
Kills:413
Deaths:300
KDR:1.377
Accuracy:31.815% C++
HSR:7.264% B+
NS-10 Burster
C*
Kills:371
Deaths:303
KDR:1.224
Accuracy:31.940% C+
HSR:5.391% C*
MR1 Fracture
B*
Kills:189
Deaths:216
KDR:0.875
Accuracy:34.982% D
HSR:5.820% B*
MR1 Fracture
C-
Kills:182
Deaths:217
KDR:0.839
Accuracy:36.119% D
HSR:2.747% C-
Kills:6,427
Deaths (as MAX Suit):2,205.500
Deaths (to MAX Suits):3,306
KDR:2.91408
Kill Difference:4,221.500
Playtime:228.319 hours
Usage:5%
Score:6.958m
Score/min:508
Accuracy (listed only):29.951%
HSR (listed only):9.878%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:4,917
V. Kills:501 N/A
Deaths:365
KDR:13.471
Accuracy:29.091% C
KPH:49.700 C
VKPH:5.100 B+
Hellfire Rocket Pods
C*
Kills:4,141
V. Kills:492 N/A
Deaths:366
KDR:11.314
Accuracy:53.992% C*
KPH:86.100 C
VKPH:10.200 D
Hornet Missiles
B+
Kills:3,051
V. Kills:1,263 241%
Deaths:228
KDR:13.382
Accuracy:66.279% B+
KPH:87 C++
VKPH:36 C
M18 Needler
B+
Kills:1,494
V. Kills:812 184%
Deaths:726
KDR:2.058
Accuracy:35.833% B+
KPH:15.400 C+
VKPH:8.300 C-
M18 Locust
C**
Kills:1,076
V. Kills:493 218%
Deaths:372
KDR:2.892
Accuracy:36.291% C**
KPH:20.400 C-
VKPH:9.300 D-
M18 Rotary
C+
Kills:878
V. Kills:521 168%
Deaths:621
KDR:1.414
Accuracy:32.470% C+
KPH:10.100 D
VKPH:6 D-
Tomcat A2AM Pods
C
Kills:295
V. Kills:308 95%
Deaths:50
KDR:5.900
Accuracy:80.691% B+
KPH:34 D
VKPH:35.500 C
M202 Wyrm
C--
Kills:178
V. Kills:114 155%
Deaths:
KDR:
Accuracy:54.501% C+
KPH:49.700 D
VKPH:31.800 C--
Coyote Missiles
C+
Kills:75
V. Kills:38 192%
Deaths:3
KDR:25
Accuracy:55.030% C+
KPH:26.600 D
VKPH:13.500 D-
Kills:16,105 (8,365 + 0)
Deaths:2,731
KDR:5.897
VKDR:1.663
Vehicle Kills:4,542
Kill Difference:13,374
Playtime:434.188 hours
Usage:9%
Score:6.988m
Score/min:268
Piloting Accuracy:32.470%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:1,483
V. Kills:300 493%
Deaths:138
KDR:10.746
Accuracy:47.758% B
KPH:48.100 C
VKPH:9.700 C+
C150 Dalton
A+
Kills:1,442
V. Kills:610 236%
Deaths:162
KDR:8.901
Accuracy:54.621% A+
KPH:37.600 C
VKPH:15.900 D
CAS30 Tank Buster
D--
Kills:232
V. Kills:283 82%
Deaths:620
KDR:0.374
Accuracy:40.099% D-
KPH:2.500 D*
VKPH:3.100 D--
AP30 Shredder
C
Kills:126
V. Kills:66 188%
Deaths:17
KDR:7.412
Accuracy:30.995% C
KPH:20.800 D-
VKPH:10.900 D*
Kills:3,283 (232 + 3,051)
Deaths:937
KDR:3.504
VKDR:1.344
Vehicle Kills:1,259
Kill Difference:2,346
Playtime:167.942 hours
Usage:3%
Score:2.179m
Score/min:216
Piloting Accuracy:40.099%
Gunner Accuracy:30.995%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,256
V. Kills:420 N/A
Deaths:230
KDR:9.809
Accuracy:58.002% B++
KPH:51.100 D
VKPH:9.500 C+
C75 Viper
C+
Kills:788
V. Kills:128 N/A
Deaths:108
KDR:7.296
Accuracy:38.439% C
KPH:39.300 C+
VKPH:6.400 D
Skyguard
C+
Kills:629
V. Kills:368 170%
Deaths:99
KDR:6.354
Accuracy:32.025% C+
KPH:15.900 C+
VKPH:9.300 C
L100 Python AP
C**
Kills:566
V. Kills:395 143%
Deaths:135
KDR:4.193
Accuracy:67.551% A
KPH:33.200 C--
VKPH:23.200 C**
Kills:4,239 (4,239 + 0)
Deaths:572
KDR:7.411
VKDR:2.292
Vehicle Kills:1,311
Kill Difference:3,667
Playtime:120.832 hours
Usage:3%
Score:2.150m
Score/min:297
Driving Accuracy:67.551%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:709
V. Kills:250 282%
Deaths:117
KDR:6.060
Accuracy:31.885% D*
KPH:30.800 C+
VKPH:10.900 C+
E540 Halberd
C
Kills:491
V. Kills:264 185%
Deaths:90
KDR:5.456
Accuracy:45.932% C*
KPH:25.400 C-
VKPH:13.600 C
P2-120 AP
B+
Kills:479
V. Kills:288 166%
Deaths:67
KDR:7.149
Accuracy:43.308% D
KPH:41.200 C++
VKPH:24.800 B+
MR11 Gatekeeper
C+
Kills:260
V. Kills:161 160%
Deaths:42
KDR:6.190
Accuracy:43.088% C+
KPH:25.200 C+
VKPH:15.600 C
G30 Vulcan
C+
Kills:259
V. Kills:127 202%
Deaths:52
KDR:4.981
Accuracy:31.602% C+
KPH:22.500 C
VKPH:11.100 D
P525 Marauder
C++
Kills:168
V. Kills:26 N/A
Deaths:15
KDR:11.200
Accuracy:30.012% B*
KPH:32.200 D*
VKPH:5 C++
M20 Basilisk
C-
Kills:65
V. Kills:29 217%
Deaths:11
KDR:5.909
Accuracy:31.915% B+
KPH:13.500 D
VKPH:6 C-
Kills:2,431 (1,188 + 1,243)
Deaths:394
KDR:6.170
VKDR:2.906
Vehicle Kills:1,145
Kill Difference:2,037
Playtime:85.872 hours
Usage:2%
Score:2.401m
Score/min:466
Driving Accuracy:43.308%
Gunner Accuracy:31.915%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:1,416
V. Kills:805 176%
Deaths:271
KDR:5.225
Accuracy:50.144% C+
KPH:39.500 D
VKPH:22.400 D
P525 Marauder-H
C
Kills:938
V. Kills:38 N/A
Deaths:86
KDR:10.907
Accuracy:35.576% C
KPH:83.500 D
VKPH:3.400 D--
E540 Halberd-H
C++
Kills:354
V. Kills:150 234%
Deaths:37
KDR:9.568
Accuracy:60.159% C++
KPH:45.400 C
VKPH:19.200 D
M12 Kobalt-H
D--
Kills:240
V. Kills:9 N/A
Deaths:14
KDR:17.143
Accuracy:18.723% D
KPH:70.100 D--
VKPH:2.600 D--
MR11 Gatekeeper-H
C+
Kills:186
V. Kills:127 145%
Deaths:29
KDR:6.414
Accuracy:54.403% C+
KPH:29.500 D
VKPH:20.100 D--
M40 Fury-H
D-
Kills:132
V. Kills:26 N/A
Deaths:26
KDR:5.077
Accuracy:35.776% D-
KPH:40 D*
VKPH:7.900 D-
Kills:3,266 (0 + 3,266)
Deaths:463
KDR:7.054
VKDR:2.495
Vehicle Kills:1,155
Kill Difference:2,803
Playtime:67.932 hours
Usage:1%
Score:1.875m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:35.776%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:1,049
V. Kills:177 N/A
Deaths:150
KDR:6.993
Accuracy:33.896% D
KPH:29 C--
VKPH:4.900 D
M12 Kobalt
D
Kills:644
V. Kills:32 N/A
Deaths:34
KDR:18.941
Accuracy:19.398% C+
KPH:44.300 D-
VKPH:2.200 D
M20 Basilisk
C--
Kills:466
V. Kills:159 291%
Deaths:66
KDR:7.061
Accuracy:37.429% D
KPH:17.800 C--
VKPH:6.100 D
M40 Fury
C--
Kills:439
V. Kills:57 N/A
Deaths:49
KDR:8.959
Accuracy:34.154% D
KPH:42.100 C--
VKPH:5.500 D--
M40 Fury
D-
Kills:383
V. Kills:47 N/A
Deaths:55
KDR:6.964
Accuracy:31.237% D--
KPH:38.900 D-
VKPH:4.800 D*
M20 Basilisk
D
Kills:298
V. Kills:131 226%
Deaths:55
KDR:5.418
Accuracy:41.963% C+
KPH:15.500 D
VKPH:6.800 D
G30 Walker
D-
Kills:189
V. Kills:144 130%
Deaths:23
KDR:8.217
Accuracy:25.025% D*
KPH:8.600 D**
VKPH:6.600 D-
M60-G Bulldog
D--
Kills:118
V. Kills:17 N/A
Deaths:19
KDR:6.211
Accuracy:38.257% C--
KPH:26.600 D--
VKPH:3.800 D--
M12 Kobalt
B+
Kills:111
V. Kills:17 N/A
Deaths:10
KDR:11.100
Accuracy:18.716% C+
KPH:37.300 D*
VKPH:5.700 B+
Kills:3,697 (0 + 3,697)
Deaths:461
KDR:8.020
VKDR:1.694
Vehicle Kills:781
Kill Difference:3,236
Playtime:145.856 hours
Usage:3%
Score:1.897m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:18.716%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:70
V. Kills:4 N/A
Deaths:33
KDR:2.121
Accuracy:44.222% C+
KPH:14.900 D*
VKPH:0.900 D-
Kills:70 (70 + 0)
Deaths:33
KDR:2.121
VKDR:0.121
Vehicle Kills:4
Kill Difference:37
Playtime:4.706 hours
Usage:0%
Score:0.026m
Score/min:94
Driving Accuracy:44.222%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:97
V. Kills:4 N/A
Deaths:18
KDR:5.389
Accuracy:33.602% C
KPH:49.900 D
VKPH:2.100 D*
VLG Missile Launcher
B+
Kills:81
V. Kills:23 338%
Deaths:4
KDR:20.250
Accuracy:59.794% B+
KPH:37.100 D-
VKPH:10.500 D*
M20 Wyvern
D
Kills:67
V. Kills:19 335%
Deaths:18
KDR:3.722
Accuracy:29.111% F
KPH:19.200 D
VKPH:5.400 F
Kills:245 (0 + 245)
Deaths:40
KDR:6.125
VKDR:1.150
Vehicle Kills:46
Kill Difference:205
Playtime:7.617 hours
Usage:0%
Score:0.107m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:29.111%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 5,1685,1655719.046C++7.2238.7%B+N/A197.9B++N/A78026.1h1.1B*2.9B+
M14 Banshee 5,4184,91736513.471C**11.6529.091%CN/A49.7C5.1B+23799h19.9C++68.4C++
Hellfire Rocket Pods 4,6334,14136611.314C+9.4953.992%C*1.038%B86.1C10.2D49748.1h16.3C+30.1C++
T5 AMC 3,4323,3982,6921.262C++0.5628.508%B+15.745%D--12D-N/A74283.3h18.9F-66.2C--
Hornet Missiles 4,3143,05122813.382C++11.5666.279%B+1.901%B+86.9C++36C72635.1h8.9B13.4B+
NSX Tanto 2,4772,4102,6230.919D0.9029.175%C+20.291%D*17.2D--N/A54139.9h14.8D50.6C
L100 Python HESH 2,6762,2562309.809C--7.9958.002%B++1.862%B51.2D9.5C+30244.1h3.8D6.6C+
NS-7 PDW 1,9531,9171,5871.208C+0.6130.023%B+16.641%C--24.6DN/A8977.9h14.1C47.1C++
Cycler TRV 1,8711,8511,4631.265C0.5622.172%D-16.099%D--20.7D-N/A11289.4h14.9D*67D--
Tank Mine 3,1141,7435902.954C+1.1327.691%DN/A112.5C88.5B++196715.5h1.8C*6.5D
NS Baron G5 1,6661,6351,6510.99C--0.8354.116%B++12.844%D24D-N/A7368.1h4.9C--9.1C+
PDW-16 Hailstorm 1,6321,6201,4881.089C0.7324.222%D13.951%D18D-N/A9689.9h14.9C61.7C
C-4 2,2011,5418281.861C+0.0425.98%CN/A94.5C40.5B+165516.3h1.6D-6.2C-
M18 Needler 2,3061,4947262.058C0.2435.833%B+4.083%A*15.4C+8.4C-17297.2h95C**265B+
L105 Zephyr 1,7831,48313810.746C8.9247.758%BN/A48C9.7C+34230.9h6.3C+13.1C*
TRAC-Shot 1,5271,4821,3761.077C0.7425.861%C+16.059%D15.6D--N/A4395h14.8D**57.2D-
Shuriken 1,4741,4551,2251.188C--0.6329.642%C+13.677%D--35.7D-N/A9240.8h13.8D46.4C
C150 Dalton 2,0521,4421628.901C+7.0854.621%A+N/A37.6C15.9D43038.4h4.7D8.6B
G20 Vulcan-H 2,2211,4162715.225C+3.4050.144%C+3.46%B+39.4D22.4D54135.9h100.9C+201.3C+
NS-11C 1,4251,3931,4630.952C0.8726.916%C+13.209%D*16.1DN/A10786.7h15.7D-58.2C
TAS-16 Blackjack 1,3801,3671,0271.331C+0.4969.304%B+15.07%C+33.1DN/A12041.3h2.7D3.9C+
FA1 Barrage 1,3861,3641,2341.105C+0.7243.409%C+12.83%D25.1DN/A9654.4h4.3C*9.9C*
TRAC-5 S 1,3311,3121,4570.9C0.9221.409%D17.988%C+13.3DN/A9499h13.5C--63.2C
Chainblade 1,3741,30631,1680.042B+1.7841.478%B++1.072%D-0.7C+N/A31933.8h2B+4.9B+
Frag Grenade 1,3231,30511305N/A1,303.1850.581%BN/A652.5C++9C-29802h3.1C*6.1B
NS-44 Commissioner 1,2631,2461,3120.95C+0.8742.862%C**17.657%D-15.5D--N/A7480.6h4C-9.4C+
MKV Suppressed 1,2551,2341,0411.185C0.6428.444%C+14.587%D--28.4DN/A20043.4h14.1C49.6C+
M2 Mutilator 1,2251,2186072.007C+0.1916.739%C+17.57%C-27.7CN/A16643.9h16C++95.6C*
TRS-12 Uppercut 1,2311,2121,2390.978C0.8466.485%B+14.521%C22.8D-N/A7653.1h2.7C--4.1C+
M2 Mutilator 1,2291,2125942.04C**0.2217.056%C+17.079%D27.9C-N/A17143.4h16.3C+95.6C++
LC3 Jaguar 1,2241,1949981.196C0.6325.614%C18.677%D19DN/A10063h14.8C57.9C
TS4 Haymaker 1,1981,1809601.229C++0.5951.925%B+14.153%C+31.8C-N/A20937.1h4.5C8.6C**
SMG-46 Armistice 1,1821,1621,2240.949C0.8722.733%D*12.995%D-15.8D--N/A10573.4h18.3D**80.3D--
T4 AMP 1,1641,1601,2960.895C0.9333.369%B++16.293%D-19.5D-N/A6459.6h17.1D--51.2C+
T1 Cycler 1,1831,1569301.243C+0.5826.301%C*20.588%D27.5C-N/A15642h13.9C52.8C++
TRAC-5 1,1761,1438091.413B+0.4126.836%B+16.36%D17.1C-N/A17466.8h16.5C--61.4C+
Spear Anti-Vehicle Phalanx Turret 1,9061,1328613.163B+11.3448.498%C+5.212%B++32D-21.9C40735.4h9C18.5C+
Hunter QCX 1,1701,1221,6440.682C+1.1459.147%B*27.897%B+8.2DN/A29136.5h7.5C++12.7C*
MANA Anti-Vehicle Turret 2,5691,0763862.788B0.9765.802%B**4.461%C*31.2C-43.3B++62334.5h11.8C17.9C+
M18 Locust 1,5691,0763722.892C1.0736.291%C**5.39%M*20.4C-9.3D-15152.8h83.5C++230.1C**
M60-G Bulldog 1,2261,0491506.993C+5.1733.896%D2.669%C+29.1C--4.9D21036.1h6.6C++19.4C+
P525 Marauder-H 9769388610.907C-9.0935.576%CN/A83.8D3.4D--38511.2h6.3C**17.8C++
C-4 ARX 1,3559326791.373C-0.4526.619%C+N/A79.7D-36.2C+63611.7h1.8F--6.7D--
M18 Rotary 1,3998786211.414C0.4132.47%C+5.467%A**10.1D6D-13586.9h108.1C++333C++
T9 CARV 8798717381.18C0.6421.281%C20.896%D29.6DN/A27129.4h12.6C+59.4C+
C75 Viper 9167881087.296C+5.4738.439%CN/A39.4C+6.4D33120h8.6C++22.3C**
NS-357 Underboss 7937769690.801C1.0249.161%B**20.747%D11D*N/A5670.4h4.9D*9.9C++
MG-S1 Jackal 7847765651.373C+0.4532.341%B+16.753%D-41.9C-N/A14618.5h10C*31B
M3 Pounder HEG 1,0577357151.028C--0.7945.088%C+1.905%D-15D-6.6A18349h22.9D--50.8C--
MRC3 Mercy 7427173771.902C0.0820.673%C++19.386%D29.6C--1C*11524.2h17B82B
M3 Pounder HEG 9947167600.942C--0.8843.734%C+3.073%C+12.9D-5B++14855.4h22.3D--51.1C-
P2-120 HEAT 9597091176.06C4.2431.885%D*3.103%C++30.8C+10.9C+48723h6.5C++20.3D
MRC3 Mercy 6976743222.093C0.2721.365%B18.546%C--35.7C+1.2B*14018.9h15.3B++71.5B+
NS Baron G5AE 6506474261.519C+0.3053.15%C*14.529%C-35DN/A16318.5h3.9C**7.3B+
M12 Kobalt 6766443418.941C+17.1219.398%C+15.994%D44.4D-2.2D16514.5h18.7C96.2C+
Skyguard 997629996.354B+4.5332.025%C+2.385%C**15.9C+9.3C22339.6h108.5C++338.9C**
The Slasher 5895857,8120.075B+1.7551.349%B**2.735%D--1.2CN/A3471.8h2C**3.8B+
L100 Python AP 9615661354.193C2.3767.551%A3.004%B+33.1C--23.1C*41217.1h9F13.3D*
M60-A Bulldog 587509766.697C4.8846.258%C2.161%C+22.4D3.4C18122.7h7.1D15.4C-
E540 Halberd 755491905.456C-3.6345.932%C*3.462%C**25.3C--13.6C31819.4h6.4D14C
M60-A Bulldog 552485529.327C7.5147.782%C1.856%C25.1D3.5C19419.3h7D14.7C
P2-120 AP 767479677.149C5.3343.308%D5.428%A++41.3C++24.8B+126911.6h7.4C--17.2D
M20 Basilisk 625466667.061B+5.2437.429%D7.082%B+17.8C--6.1D19426.2h84.4C++225.6C+
TMG-50 4674633471.334C0.4922.982%C14.687%D**23.5D-N/A17519.7h13.1D56.9C
M40 Fury 496439498.959C+7.1434.154%D1.595%C++42.2C--5.5D--31110.4h8.8B*25.9B+
Havoc 4424375820.751D1.0750.128%D-13.272%C-18.4D*N/A6323.8h5.8T-11.6F*
TX2 Emperor 4474374600.95C0.8733.189%C**14.417%D-23.2DN/A11618.8h8.6C+25.9C**
NS-10 Burster 7214133001.377C++0.4431.815%C++7.264%B+5.3C3.9C+13878h156C+490.2C*
TORQ-9 4114013321.208C0.6124.934%C-15.711%D**26D-N/A14215.4h14.4C57.8C
NS Decimator 6813855560.692D1.1362.213%C+2.857%B*19.1D*14.7C--42120.2h7F11.3F
Sticky Grenade 3863841384N/A382.1846.403%DN/A640D3.3D--32560.6h2.5C5.4C
M40 Fury 430383556.964C5.1431.237%D--1.044%D38.7D-4.7D*2949.9h9.4B+30C**
RAMS .50M 388379794.797C++2.9839.907%C69.657%D**24.3DN/A13815.6h2.5D6.3C-
NS-10 Burster 6433713031.224C+0.6031.94%C+5.391%C*4.7C--3.5C12578.2h172.8C541C+
E540 Halberd-H 504354379.568C7.7560.159%C++N/A45.4C19.2D4277.8h5.6C+9.2C++
TAR 3533482671.303C0.5223.983%C--14.943%D*22.9DN/A17315.2h15D**62.7D-
Auraxium Slasher 3123121,6160.193B1.6354.747%A+1.282%D--2.9B+N/A9108h1.7B+3B+
MSW-R 3083034960.611D1.2127.659%B++22.112%D-19.9D--N/A20415.2h14.2D**51.5C
Spear Anti-Vehicle Phalanx Tower 4523033101A*99.1851.485%C5.611%B*46.6C22.9D3006.5h7.2B13.9C**
MAX Punch 3622992,2260.134C++1.6971.464%A++N/A1.5C+N/A8202h5.8F8.1C--
M20 Basilisk 429298555.418C*3.6041.963%C+8.054%B*15.4D6.8D18719.3h116.6D277.9C
Tomcat A2AM Pods 603295505.9C4.0880.691%B+N/A33.9D35.4C5678.7h9.3C-11.6C
T9 CARV-S 2902872291.253C0.5724.145%C20.558%D-41DN/A1927h11C++45.6C++
TX1 Repeater 2872852980.956C+0.8724.42%C22.105%C+14.3D-N/A12119.9h12.9C+52.8C+
Aspis Anti-Aircraft Phalanx Turret 554269357.686A++5.8632.072%C*N/A11.4D12.1C36523.5h133.6C*416.5B
MR11 Gatekeeper 421260426.19C4.3743.088%C+1.538%C25.2C+15.6C24010.3h42.7C*99.2C**
G30 Vulcan 386259524.981C+3.1631.602%C+2.703%C-22.5C11D31711.5h88.4C++279.8C*
M12 Kobalt-H 2492401417.143D15.3218.723%D16.25%C70.6D--2.6D--2753.4h15C+79.9C
MANA Anti-Personnel Turret 245235862.733N/A0.9145.999%UN/A2350U100U9979400.1h70T*152.3T*
CAS30 Tank Buster 5152326200.374D1.4540.099%D-N/A2.5D*3.1D--7192.7h76.6D191.1D-
T7 Mini-Chaingun 2202181961.112C0.7122.176%B+11.927%D30.7DN/A3747.1h16.1D72.4C++
NSX-P Tanto 2202142760.775D1.0527.772%C30.841%C*22.8DN/A919.4h14C+50.5C+
NS-AM7 Archer 2942064810.428C1.3956.833%C21.845%C*4.3D1.8C-4048h15.9C++28C++
SOAS-20 2032001491.342C0.4831.326%C++15.5%D--35.7C-N/A1825.6h13.2C42.1C+
G30 Walker 333189238.217B6.4025.025%D*3.704%C+8.6D**6.5D--22622h262.6D**1049.4F-
MR1 Fracture 3011892160.875C0.9534.982%D5.82%B*9.2C-5.5C+15720.5h41.3C*118.1C+
Rocklet Rifle 4401882480.758C1.0661.076%B*N/A26.9C36B++5327h41.1D67.3C+
MR11 Gatekeeper-H 313186296.414C+4.5954.403%C+N/A29.5D20.2D--3486.3h44C**81C**
M20 Basilisk 2721821810.111C8.2947.07%D4.396%C24.3D--12D*1837.5h102.9C+218.6C
MR1 Fracture 2871822170.839C0.9836.119%D2.747%C-9C5.2C15420.3h45.7C*126.4C+
HSR-1 1871811221.484C0.3437.456%C+11.602%F-25.5D--N/A1007.1h7F18.8D-
M202 Wyrm 2921781178U176.1854.501%C+2.247%C*49.4D31.7C--4153.6h76.2D*139.8D-
Auraxium Chainblade 1771756,1010.029C1.7938.178%B+3.429%D0.6C-N/A2286.7h1.9C**5B+
99SV 1741721271.354D0.4735.646%C*23.837%D*25.3CN/A1366.8h5.6C15.8C+
P525 Marauder 1941681511.2C--9.3830.012%B*1.19%D32.3D*5C++1315.2h13.3T*44.3D--
NS-30 Vandal 1701671461.144C0.6836.347%C+17.365%D*35.5DN/A1354.7h6.1D-16.8C
SR-7 162160752.133D0.3140%D66.875%D**11D**N/A7114.5h3.3F--8.2D**
Xiphos Anti-Personnel Phalanx Tower 1691571157A++155.1835.236%B+1.274%C+174.4C--13.3B+5120.9h19.5C++55.2C*
NS Annihilator 3131551231.26A0.5681.275%C++N/A7.1D--7.3D18521.7h11.8C14.5C
M40 Fury-H 158132265.077D3.2635.776%D-N/A40D*7.9D-3213.3h8.8C++24.6C
AP30 Shredder 192126177.412C5.5930.995%C3.175%B**20.7D-10.8D*4496.1h86.8C+279.9C+
NSX Tengu 1251241231.008D0.8141.142%C++25%C++41.3C-N/A1203h12.4C+30.2C++
M60-G Bulldog 135118196.211D4.3938.257%C--1.695%C26.8D--3.9D--2674.4h5.4B+14C*
M12 Kobalt 1281111011.1C-9.2818.716%C+17.117%C-37D*5.7B+2173h22.1D**118.3D
CAS 14-E 10197185.389D3.5733.602%C2.062%B+51.1D2.1D*2131.9h33.9C--100.9C
MG-H1 Watchman 9892901.022C0.8026.873%C+14.13%F-29.7D--1.9B++1363.1h17D--63.1C
NSX Amaterasu 88883430.257A**1.5645.565%A+2.273%F3C+N/A829.6h3C++6.5B+
NSX Naginata 8787771.13C--0.6922.966%D22.989%D*34.8D-N/A1272.5h10.1C**43.9C++
VLG Missile Launcher 10481420.25C--18.4359.794%B+2.469%M36.8D-10.5D*3892.2h7.2C12C+
T2 Striker 162801080.741C1.0844.096%D--N/A6.3D*6.5D*38612.6h46.2D104.8D--
M60-A Bulldog 10079292.724D0.9034.217%D1.266%C++16.1D--4.3C--1444.9h10.1T*29.6F
M12 Kobalt 8277238.5C+36.6821.739%C+15.584%D55D*3.6D1811.4h21.1D--97.3D
Coyote Missiles 11375325M**23.1855.03%C+N/A26.8D13.6D-2862.8h50.7D--92.1D
S12 Renegade 7470332.121C0.3044.222%C+8.571%A+14.9D*N/A944.7h4.1D9.3C
A30 Walker 145691910.361D--1.4623.601%C+N/A7D-7.7D1869.9h204.8D*867.7D
M20 Wyvern 8667183.722C--1.9029.111%F2.985%C19.1D5.4F1483.5h58.8B+201.9C+
M20 Basilisk 9465115.909B+4.0931.915%B+7.692%A13.5D6C-2224.8h86.8C+272C++
Hyena Missile Launcher 9457501.14D0.6832.537%C--N/A6.6D--4.3D*888.7h54.7F-168.2F-
Hoplon Anti-Aircraft Phalanx Tower 11154154B+52.1834.743%B++N/A77.1D81.4C-8320.7h31.3C**90.2B
NSX Tomoe 5352630.825C-1.0036.783%B**13.462%F--40DN/A1371.3h15.7D-42.6C+
NS-03 Thumper 52501040.481D1.3431.445%C--N/A22.7D-N/A1082.2h8.9D28.2C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,4754,154,387378.1h
Medical Applicator1,6931,084,730107.2h
Blast Wall01231h
Anti-Vehicle MANA Turret573,72112.4h
Nanite Revive Grenade03,1320.9h
Spawn Beacon221,5902.3h
Turret AI Module03932.5h
Welding Device017,0681.3h
Repair Module05662.9h
Hoplon Anti-Aircraft Phalanx Tower02322h
Spitfire Auto-Turret425,1134.7h
Spear Anti-Vehicle Tower22311.8h
Structure Shield Module03141.9h
Rampart Wall470410.5h
Skywall Shield Emitter43672.6h
Xiphos Anti-Personnel Tower02161.9h
Motion Spotter439,4408.9h
TR Patriot Flare Gun2550.1h
Ammunition Package8326,41014.5h
Recon Detection Device15227,43960.1h
Shield Recharging Field313,9671.8h
Medical Kit71390.3h
Anti-Infantry MANA Turret121,2043.3h
Pain Spire0590.6h
Pillbox0791.2h
Vehicle Gate11341.8h
Infantry Tower0671h
WLT-Howler Mining Laser220,2224.3h
Nano-Repair Grenade01,5150.4h
IPC Targeting Dart11660.9h
Hardlight Barrier71790.4h

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