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Comm. Sgt. Major MattyZ[MERC] MattyZ
TR BR 33

KDR: 1.75

Score: 109.3m

Last Seen: Jun 17th, 2019 4:59 AM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 33 - Terran Republic on Connery - Outfit Member of Mercenaries[MERC] Mercenaries
TR outfit on Connery

Members: 89
Level Progress (to 34): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore Hellfire Rocket Pods T5 AMC Hornet Missiles NS-7 PDW Cycler TRV L100 Python HESH NS Baron G5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $276,471 MLG Score: 221
Fun Score: N/A
Cheeseburgers Flipped: 1758TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.626%15.957%42531117924,8601.024860.73

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.746%1.071B**-0.739D--1.337D**HEAD (~2.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.258C*14.7-0.031C+40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.945%2.32%547512057,415170525164.34643295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.573%-0.151C0.678B+-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1240.23C++44.60.158C++79.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.029%2.763%211612044,343245014651.77265296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.964%-0.67D0.124C+1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.8-0.284C17-0.349C-32.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.14%3.311%5212011908,941205027734.36146322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.955%-0.19C-0.279C0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.40.226C++31.50.208C++60.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.693%56.426%521312076381220120.522523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.222%0.394B-0.698D-0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.065C+3.5-0.094C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.071%14.105%521512055,2111977712.63581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.685%0.968B*-0.095C+0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.489B+3.60.263C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenaries[MERC] Mercenaries
TR outfit on Connery

Members: 89
109.3m591.2%471 (28.3k)433 (26k)1.7546688,21450,2742.1396233 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210341916.823%8.691%14605:0231

10% Combat Medic53% Engineer13% Infiltrator15% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:53 PMMay 13th, 2017 4:02 AMJun 17th, 2019 2:34 PM (2d) (PST)Jun 17th, 2019 1:43 AM (2d) (PST)Jun 17th, 2019 12:59 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5861354510.3490.1990.0302.4680.068221

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,1818,07227,10921122148425,960

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4210.3h/175.4d 19,353 7,667 35,699 623.4k 9,910 13,115 17,235 148.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:796
Deaths:679
KDR:1.172
Accuracy:21.087% B+
HSR:21.608% C+
TMG-50
B
Kills:463
Deaths:347
KDR:1.334
Accuracy:22.982% B
HSR:14.687% D*
T9 CARV-S
B+
Kills:287
Deaths:229
KDR:1.253
Accuracy:24.145% B+
HSR:20.558% C--
T7 Mini-Chaingun
B**
Kills:215
Deaths:190
KDR:1.132
Accuracy:22.342% B**
HSR:12.093% C
MSW-R
B+
Kills:161
Deaths:133
KDR:1.211
Accuracy:24.979% B+
HSR:18.634% D
NSX Naginata
C++
Kills:87
Deaths:77
KDR:1.130
Accuracy:22.966% C++
HSR:22.989% D
Kills:2,009
Deaths (as Heavy Assault):1,655
Deaths (to Heavy Assaults):14,310
KDR:1.2139
Kill Difference:354
Playtime:142.130 hours
Usage:3%
Score:3.100m
Score/min:363
Accuracy (listed only):23.084%
HSR (listed only):18.428%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
B**
Kills:3,398
Deaths:2,692
KDR:1.262
Accuracy:28.508% B**
HSR:15.745% D
NS Baron G5
B**
Kills:1,635
Deaths:1,651
KDR:0.990
Accuracy:54.116% B**
HSR:12.844% C
TRAC-Shot
C++
Kills:1,482
Deaths:1,376
KDR:1.077
Accuracy:25.861% C++
HSR:16.059% C-
NS-11C
B+
Kills:1,393
Deaths:1,463
KDR:0.952
Accuracy:26.916% B+
HSR:13.209% D--
TAS-16 Blackjack
B*
Kills:1,367
Deaths:1,027
KDR:1.331
Accuracy:69.304% B*
HSR:15.070% C+
FA1 Barrage
B
Kills:1,353
Deaths:1,229
KDR:1.101
Accuracy:43.491% B
HSR:12.860% C--
TRAC-5 S
B
Kills:1,312
Deaths:1,457
KDR:0.900
Accuracy:21.409% C
HSR:17.988% B
LC3 Jaguar
B+
Kills:1,194
Deaths:998
KDR:1.196
Accuracy:25.614% B+
HSR:18.677% C
TRS-12 Uppercut
B*
Kills:1,162
Deaths:1,039
KDR:1.118
Accuracy:66.846% B*
HSR:14.372% C+
TS4 Haymaker
B*
Kills:1,154
Deaths:858
KDR:1.345
Accuracy:51.758% B*
HSR:14.385% C*
TRAC-5
B**
Kills:1,143
Deaths:809
KDR:1.413
Accuracy:26.836% B**
HSR:16.360% C-
NSX Tanto
B+
Kills:970
Deaths:1,035
KDR:0.937
Accuracy:28.607% B+
HSR:17.113% D*
NS Baron G5AE
B+
Kills:647
Deaths:426
KDR:1.519
Accuracy:53.150% B+
HSR:14.529% C+
Havoc
C-
Kills:175
Deaths:236
KDR:0.742
Accuracy:49.070% D
HSR:12.571% C-
Kills:18,385
Deaths (as Engineer):16,296
Deaths (to Engineers):12,538
KDR:1.12819
Kill Difference:2,089
Playtime:2,237.239 hours
Usage:53%
Score:57.752m
Score/min:430
Accuracy (listed only):40.820%
HSR (listed only):15.127%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B**
Kills:3,398
Deaths:2,692
KDR:1.262
Accuracy:28.508% B**
HSR:15.745% D
NS-7 PDW
B**
Kills:1,867
Deaths:1,518
KDR:1.230
Accuracy:30.024% B**
HSR:16.551% C+
NS Baron G5
B**
Kills:1,635
Deaths:1,651
KDR:0.990
Accuracy:54.116% B**
HSR:12.844% C
PDW-16 Hailstorm
C++
Kills:1,620
Deaths:1,488
KDR:1.089
Accuracy:24.222% C++
HSR:13.951% C
TRAC-Shot
C++
Kills:1,482
Deaths:1,376
KDR:1.077
Accuracy:25.861% C++
HSR:16.059% C-
Shuriken
B+
Kills:1,455
Deaths:1,225
KDR:1.188
Accuracy:29.642% B+
HSR:13.677% D
NS-11C
B+
Kills:1,393
Deaths:1,463
KDR:0.952
Accuracy:26.916% B+
HSR:13.209% D--
TAS-16 Blackjack
B*
Kills:1,367
Deaths:1,027
KDR:1.331
Accuracy:69.304% B*
HSR:15.070% C+
FA1 Barrage
B
Kills:1,353
Deaths:1,229
KDR:1.101
Accuracy:43.491% B
HSR:12.860% C--
TRAC-5 S
B
Kills:1,312
Deaths:1,457
KDR:0.900
Accuracy:21.409% C
HSR:17.988% B
MKV Suppressed
B+
Kills:1,227
Deaths:1,034
KDR:1.187
Accuracy:28.398% B+
HSR:14.344% D-
LC3 Jaguar
B+
Kills:1,194
Deaths:998
KDR:1.196
Accuracy:25.614% B+
HSR:18.677% C
SMG-46 Armistice
D
Kills:1,162
Deaths:1,224
KDR:0.949
Accuracy:22.733% D
HSR:12.995% D
TRS-12 Uppercut
B*
Kills:1,162
Deaths:1,039
KDR:1.118
Accuracy:66.846% B*
HSR:14.372% C+
TS4 Haymaker
B*
Kills:1,154
Deaths:858
KDR:1.345
Accuracy:51.758% B*
HSR:14.385% C*
TRAC-5
B**
Kills:1,143
Deaths:809
KDR:1.413
Accuracy:26.836% B**
HSR:16.360% C-
NSX Tanto
B+
Kills:970
Deaths:1,035
KDR:0.937
Accuracy:28.607% B+
HSR:17.113% D*
NS Baron G5AE
B+
Kills:647
Deaths:426
KDR:1.519
Accuracy:53.150% B+
HSR:14.529% C+
Havoc
C-
Kills:175
Deaths:236
KDR:0.742
Accuracy:49.070% D
HSR:12.571% C-
MG-S1 Jackal
B++
Kills:154
Deaths:122
KDR:1.262
Accuracy:29.820% B++
HSR:13.636% D-
NSX Tengu
B++
Kills:124
Deaths:123
KDR:1.008
Accuracy:41.142% B++
HSR:25% B++
Kills:25,994
Deaths (as Light Assault):23,030
Deaths (to Light Assaults):8,149
KDR:1.1287
Kill Difference:2,964
Playtime:619.649 hours
Usage:15%
Score:16.108m
Score/min:433
Accuracy (listed only):37.022%
HSR (listed only):15.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,867
Deaths:1,518
KDR:1.230
Accuracy:30.024% B**
HSR:16.551% C+
PDW-16 Hailstorm
C++
Kills:1,620
Deaths:1,488
KDR:1.089
Accuracy:24.222% C++
HSR:13.951% C
Shuriken
B+
Kills:1,455
Deaths:1,225
KDR:1.188
Accuracy:29.642% B+
HSR:13.677% D
MKV Suppressed
B+
Kills:1,227
Deaths:1,034
KDR:1.187
Accuracy:28.398% B+
HSR:14.344% D-
SMG-46 Armistice
D
Kills:1,162
Deaths:1,224
KDR:0.949
Accuracy:22.733% D
HSR:12.995% D
T4 AMP
B++
Kills:685
Deaths:813
KDR:0.843
Accuracy:31.816% B++
HSR:17.080% C-
NS-44 Commissioner
C+
Kills:532
Deaths:673
KDR:0.790
Accuracy:35.111% C+
HSR:16.917% D
NS-357 Underboss
A+
Kills:525
Deaths:704
KDR:0.746
Accuracy:48.077% A+
HSR:18.857% C
TX2 Emperor
B++
Kills:437
Deaths:460
KDR:0.950
Accuracy:33.215% B++
HSR:14.417% D-
RAMS .50M
C++
Kills:309
Deaths:59
KDR:5.237
Accuracy:39.236% C++
HSR:69.256% D*
TX1 Repeater
C+
Kills:263
Deaths:279
KDR:0.943
Accuracy:23.570% C+
HSR:20.532% C+
SOAS-20
B++
Kills:200
Deaths:149
KDR:1.342
Accuracy:31.326% B++
HSR:15.500% D-
99SV
B++
Kills:169
Deaths:123
KDR:1.374
Accuracy:35.438% B++
HSR:23.077% D**
NS-30 Vandal
B+
Kills:167
Deaths:146
KDR:1.144
Accuracy:36.347% B+
HSR:17.365% D*
SR-7
C+
Kills:160
Deaths:75
KDR:2.133
Accuracy:40% C+
HSR:66.875% D**
HSR-1
C**
Kills:159
Deaths:120
KDR:1.325
Accuracy:36.745% C**
HSR:12.579% F-
MG-S1 Jackal
B++
Kills:154
Deaths:122
KDR:1.262
Accuracy:29.820% B++
HSR:13.636% D-
NS-AM7 Archer
B**
Kills:150
Deaths:361
KDR:0.416
Accuracy:54.989% C--
HSR:26% B**
NSX Tengu
B++
Kills:124
Deaths:123
KDR:1.008
Accuracy:41.142% B++
HSR:25% B++
NSX Tomoe
A++
Kills:52
Deaths:63
KDR:0.825
Accuracy:36.783% A++
HSR:13.462% F--
Kills:11,417
Deaths (as Infiltrator):10,759
Deaths (to Infiltrators):6,066
KDR:1.06116
Kill Difference:658
Playtime:553.558 hours
Usage:13%
Score:12.182m
Score/min:367
Accuracy (listed only):34.432%
HSR (listed only):22.103%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,867
Deaths:1,518
KDR:1.230
Accuracy:30.024% B**
HSR:16.551% C+
Cycler TRV
C+
Kills:1,851
Deaths:1,463
KDR:1.265
Accuracy:22.172% C+
HSR:16.099% C--
NS Baron G5
B**
Kills:1,635
Deaths:1,651
KDR:0.990
Accuracy:54.116% B**
HSR:12.844% C
PDW-16 Hailstorm
C++
Kills:1,620
Deaths:1,488
KDR:1.089
Accuracy:24.222% C++
HSR:13.951% C
Shuriken
B+
Kills:1,455
Deaths:1,225
KDR:1.188
Accuracy:29.642% B+
HSR:13.677% D
TAS-16 Blackjack
B*
Kills:1,367
Deaths:1,027
KDR:1.331
Accuracy:69.304% B*
HSR:15.070% C+
FA1 Barrage
B
Kills:1,353
Deaths:1,229
KDR:1.101
Accuracy:43.491% B
HSR:12.860% C--
MKV Suppressed
B+
Kills:1,227
Deaths:1,034
KDR:1.187
Accuracy:28.398% B+
HSR:14.344% D-
SMG-46 Armistice
D
Kills:1,162
Deaths:1,224
KDR:0.949
Accuracy:22.733% D
HSR:12.995% D
TRS-12 Uppercut
B*
Kills:1,162
Deaths:1,039
KDR:1.118
Accuracy:66.846% B*
HSR:14.372% C+
TS4 Haymaker
B*
Kills:1,154
Deaths:858
KDR:1.345
Accuracy:51.758% B*
HSR:14.385% C*
NS Baron G5AE
B+
Kills:647
Deaths:426
KDR:1.519
Accuracy:53.150% B+
HSR:14.529% C+
TORQ-9
C++
Kills:401
Deaths:332
KDR:1.208
Accuracy:24.934% C++
HSR:15.711% D*
TAR
C++
Kills:291
Deaths:205
KDR:1.420
Accuracy:23.730% C++
HSR:16.151% D
T1 Cycler
B++
Kills:288
Deaths:217
KDR:1.327
Accuracy:25.313% B++
HSR:15.972% D-
Havoc
C-
Kills:175
Deaths:236
KDR:0.742
Accuracy:49.070% D
HSR:12.571% C-
MG-S1 Jackal
B++
Kills:154
Deaths:122
KDR:1.262
Accuracy:29.820% B++
HSR:13.636% D-
NSX Tengu
B++
Kills:124
Deaths:123
KDR:1.008
Accuracy:41.142% B++
HSR:25% B++
Kills:17,933
Deaths (as Combat Medic):15,417
Deaths (to Combat Medics):4,638
KDR:1.1632
Kill Difference:2,516
Playtime:424.227 hours
Usage:10%
Score:13.417m
Score/min:527
Accuracy (listed only):38.326%
HSR (listed only):15.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,218
Deaths:607
KDR:2.007
Accuracy:16.739% B+
HSR:17.570% C
M2 Mutilator
B+
Kills:1,212
Deaths:594
KDR:2.040
Accuracy:17.056% B+
HSR:17.079% C
M3 Pounder HEG
B+
Kills:694
Deaths:682
KDR:1.018
Accuracy:44.554% B+
HSR:2.017% D
M3 Pounder HEG
B+
Kills:689
Deaths:727
KDR:0.948
Accuracy:43.223% B+
HSR:3.048% C+
MRC3 Mercy
B++
Kills:554
Deaths:294
KDR:1.884
Accuracy:20.102% B++
HSR:17.690% C--
MRC3 Mercy
B**
Kills:498
Deaths:239
KDR:2.084
Accuracy:20.922% B**
HSR:18.474% C
NS-10 Burster
B+
Kills:407
Deaths:296
KDR:1.375
Accuracy:31.755% B+
HSR:7.371% C**
NS-10 Burster
B+
Kills:364
Deaths:299
KDR:1.217
Accuracy:31.865% B+
HSR:5.220% C+
MR1 Fracture
B**
Kills:179
Deaths:207
KDR:0.865
Accuracy:33.422% C
HSR:6.145% B**
MR1 Fracture
C
Kills:172
Deaths:208
KDR:0.827
Accuracy:34.546% C
HSR:2.907% C-
Kills:5,987
Deaths (as MAX Suit):2,076.500
Deaths (to MAX Suits):3,039
KDR:2.88322
Kill Difference:3,910.500
Playtime:220.112 hours
Usage:5%
Score:6.738m
Score/min:510
Accuracy (listed only):29.418%
HSR (listed only):9.752%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:3,744
V. Kills:444 N/A
Deaths:353
KDR:10.606
Accuracy:53.626% B++
KPH:88.200 C*
VKPH:10.500 C
Hornet Missiles
B*
Kills:2,430
V. Kills:851 285%
Deaths:228
KDR:10.658
Accuracy:66.980% B*
KPH:82.500 B+
VKPH:28.900 C
M14 Banshee
A++
Kills:1,323
V. Kills:289 456%
Deaths:365
KDR:3.625
Accuracy:31.094% C**
KPH:31.300 C
VKPH:6.800 A++
M18 Needler
B+
Kills:1,273
V. Kills:695 183%
Deaths:699
KDR:1.821
Accuracy:34.783% B+
KPH:14.800 C**
VKPH:8.100 C+
M18 Locust
B++
Kills:1,013
V. Kills:459 220%
Deaths:369
KDR:2.745
Accuracy:35.981% B++
KPH:20.600 C++
VKPH:9.300 C--
M18 Rotary
C*
Kills:855
V. Kills:510 167%
Deaths:620
KDR:1.379
Accuracy:32.438% C*
KPH:10 C
VKPH:6 D
Tomcat A2AM Pods
C
Kills:286
V. Kills:304 94%
Deaths:50
KDR:5.720
Accuracy:81.623% B
KPH:33.800 C-
VKPH:36 C
Kills:10,924 (4,464 + 0)
Deaths:2,684
KDR:4.070
VKDR:1.323
Vehicle Kills:3,552
Kill Difference:8,240
Playtime:343.674 hours
Usage:8%
Score:5.618m
Score/min:272
Piloting Accuracy:32.438%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,354
V. Kills:559 242%
Deaths:162
KDR:8.358
Accuracy:55.223% A
KPH:37.300 C*
VKPH:15.400 D
L105 Zephyr
C++
Kills:1,325
V. Kills:244 N/A
Deaths:128
KDR:10.352
Accuracy:47.926% B+
KPH:49.300 C+
VKPH:9.100 C++
CAS30 Tank Buster
D--
Kills:220
V. Kills:274 80%
Deaths:613
KDR:0.359
Accuracy:39.323% D
KPH:2.400 D--
VKPH:3 D--
AP30 Shredder
C
Kills:82
V. Kills:43 186%
Deaths:17
KDR:4.824
Accuracy:28.990% C
KPH:17.800 D
VKPH:9.300 D*
Kills:2,981 (220 + 2,761)
Deaths:920
KDR:3.240
VKDR:1.217
Vehicle Kills:1,120
Kill Difference:2,061
Playtime:157.647 hours
Usage:4%
Score:2.006m
Score/min:212
Piloting Accuracy:39.323%
Gunner Accuracy:28.990%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,675
V. Kills:267 N/A
Deaths:208
KDR:8.053
Accuracy:56.370% B*
KPH:50.100 C+
VKPH:8 C+
C75 Viper
B+
Kills:780
V. Kills:128 N/A
Deaths:108
KDR:7.222
Accuracy:38.515% C+
KPH:39.200 B+
VKPH:6.400 C
Skyguard
C*
Kills:396
V. Kills:269 147%
Deaths:94
KDR:4.213
Accuracy:30.654% C*
KPH:13.500 C+
VKPH:9.200 C+
L100 Python AP
B*
Kills:381
V. Kills:297 128%
Deaths:135
KDR:2.822
Accuracy:65.444% B**
KPH:29.300 C+
VKPH:22.800 B*
Kills:3,232 (3,232 + 0)
Deaths:545
KDR:5.930
VKDR:1.763
Vehicle Kills:961
Kill Difference:2,687
Playtime:95.666 hours
Usage:2%
Score:1.734m
Score/min:302
Driving Accuracy:65.444%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:703
V. Kills:247 283%
Deaths:117
KDR:6.009
Accuracy:31.844% D--
KPH:30.700 B+
VKPH:10.800 C*
E540 Halberd
C+
Kills:415
V. Kills:224 184%
Deaths:90
KDR:4.611
Accuracy:44.707% B+
KPH:23.600 C
VKPH:12.700 C+
P2-120 AP
B**
Kills:408
V. Kills:256 159%
Deaths:65
KDR:6.277
Accuracy:42.800% C
KPH:38.700 B++
VKPH:24.300 B**
MR11 Gatekeeper
B+
Kills:252
V. Kills:156 161%
Deaths:42
KDR:6
Accuracy:42.832% B+
KPH:25.700 B
VKPH:15.900 C+
G30 Vulcan
C+
Kills:213
V. Kills:108 195%
Deaths:47
KDR:4.532
Accuracy:28.914% C+
KPH:21.400 C+
VKPH:10.900 C
P525 Marauder
B++
Kills:100
V. Kills:18 N/A
Deaths:12
KDR:8.333
Accuracy:25.992% B++
KPH:30 D--
VKPH:5.400 B++
M20 Basilisk
C+
Kills:60
V. Kills:28 207%
Deaths:11
KDR:5.455
Accuracy:30.456% C**
KPH:13.200 C-
VKPH:6.200 C+
Kills:2,151 (1,111 + 1,040)
Deaths:384
KDR:5.602
VKDR:2.701
Vehicle Kills:1,037
Kill Difference:1,767
Playtime:78.629 hours
Usage:2%
Score:2.189m
Score/min:464
Driving Accuracy:42.800%
Gunner Accuracy:30.456%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:959
V. Kills:582 164%
Deaths:262
KDR:3.660
Accuracy:45.769% C+
KPH:34 C-
VKPH:20.600 C--
P525 Marauder-H
C+
Kills:839
V. Kills:30 N/A
Deaths:84
KDR:9.988
Accuracy:34.334% C+
KPH:83.300 C
VKPH:3 D--
MR11 Gatekeeper-H
C++
Kills:133
V. Kills:105 125%
Deaths:29
KDR:4.586
Accuracy:54.314% C++
KPH:26.200 C
VKPH:20.700 D
M40 Fury-H
D-
Kills:118
V. Kills:20 N/A
Deaths:26
KDR:4.538
Accuracy:32.361% D--
KPH:39.200 D*
VKPH:6.700 D-
E540 Halberd-H
B+
Kills:110
V. Kills:56 193%
Deaths:36
KDR:3.056
Accuracy:61.222% B+
KPH:26.800 D-
VKPH:13.600 D--
M12 Kobalt-H
D-
Kills:94
V. Kills: N/A
Deaths:14
KDR:6.714
Accuracy:17.022% D-
KPH:69.600 D-
VKPH:0 F
Kills:2,253 (0 + 2,253)
Deaths:451
KDR:4.996
VKDR:1.758
Vehicle Kills:793
Kill Difference:1,802
Playtime:51.834 hours
Usage:1%
Score:1.434m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:17.022%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:1,032
V. Kills:171 N/A
Deaths:149
KDR:6.926
Accuracy:33.607% C+
KPH:28.900 C+
VKPH:4.800 C
M12 Kobalt
C
Kills:534
V. Kills:30 N/A
Deaths:34
KDR:15.706
Accuracy:18.720% C**
KPH:43.400 D
VKPH:2.400 C
M40 Fury
C+
Kills:435
V. Kills:55 N/A
Deaths:47
KDR:9.255
Accuracy:33.860% C+
KPH:42 C+
VKPH:5.300 D-
M20 Basilisk
C+
Kills:404
V. Kills:144 279%
Deaths:65
KDR:6.215
Accuracy:36.875% C+
KPH:17.500 C
VKPH:6.200 C-
M40 Fury
D
Kills:383
V. Kills:47 N/A
Deaths:54
KDR:7.093
Accuracy:31.232% D
KPH:38.900 D
VKPH:4.800 D--
M20 Basilisk
D
Kills:223
V. Kills:104 212%
Deaths:51
KDR:4.373
Accuracy:39.324% C++
KPH:13.600 D
VKPH:6.400 D
G30 Walker
D
Kills:182
V. Kills:140 129%
Deaths:23
KDR:7.913
Accuracy:24.976% D
KPH:8.400 D--
VKPH:6.400 D
M60-G Bulldog
C+
Kills:100
V. Kills:13 N/A
Deaths:19
KDR:5.263
Accuracy:37.329% C+
KPH:23.700 D
VKPH:3.100 D--
M12 Kobalt
B**
Kills:97
V. Kills:16 N/A
Deaths:9
KDR:10.778
Accuracy:17.282% C+
KPH:38.500 D-
VKPH:6.300 B**
Kills:3,390 (0 + 3,390)
Deaths:451
KDR:7.517
VKDR:1.596
Vehicle Kills:720
Kill Difference:2,939
Playtime:136.147 hours
Usage:3%
Score:1.784m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:17.282%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:65
V. Kills:19 325%
Deaths:15
KDR:4.333
Accuracy:29.314% D*
KPH:20 C
VKPH:5.900 D--
CAS 14-E
C
Kills:63
V. Kills:2 N/A
Deaths:18
KDR:3.500
Accuracy:33.166% C
KPH:49.300 C--
VKPH:1.600 D**
Kills:128 (0 + 128)
Deaths:33
KDR:3.879
VKDR:0.636
Vehicle Kills:21
Kill Difference:95
Playtime:4.524 hours
Usage:0%
Score:0.043m
Score/min:160
Piloting Accuracy:N/A%
Gunner Accuracy:33.166%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 4,7774,7745079.416B+7.6640.213%B*N/A205.8B**N/A82423.2h1.1B*2.7B*
Hellfire Rocket Pods 4,1883,74435310.606B+8.8553.626%B++1.149%C++88.1C*10.4C51642.5h16.1B+30.1B+
T5 AMC 3,4323,3982,6921.262C**0.4928.508%B**15.745%D12DN/A74283.3h18.9D--66.2C++
Hornet Missiles 3,2812,43022810.658B++8.9066.98%B*2.346%B*82.7B+28.9C71129.4h8.7B+13B++
NS-7 PDW 1,8991,8671,5181.23B0.5230.024%B**16.551%C+24.3C+N/A8876.8h14.2C**47.2B+
Cycler TRV 1,8711,8511,4631.265C++0.4922.172%C+16.099%C--20.7C-N/A11189.4h14.9C-67C+
L100 Python HESH 1,9421,6752088.053C6.3056.37%B*2.328%B++50.1C+8C+31033.4h3.8C6.7C**
NS Baron G5 1,6661,6351,6510.99C+0.7654.116%B**12.844%C24C--N/A7268.1h4.9C+9.1C+
PDW-16 Hailstorm 1,6321,6201,4881.089C++0.6724.222%C++13.951%C18C--N/A9689.9h14.9C++61.7C*
C-4 2,1271,4868121.83C**0.0825.735%C++N/A94.1C**40.6B*164115.8h1.6C+6.3C+
TRAC-Shot 1,5271,4821,3761.077C+0.6825.861%C++16.059%C-15.6D-N/A4394.9h14.8D*57.2C--
Tank Mine 2,7161,4735312.774C++1.0227.409%C-N/A105.2C+88.8B*202814h1.8C*6.7C+
Shuriken 1,4741,4551,2251.188C0.5729.642%B+13.677%D35.7CN/A9240.8h13.8C46.4C*
NS-11C 1,4251,3931,4630.952C+0.8026.916%B+13.209%D--16.1C--N/A10686.7h15.7C+58.2C**
TAS-16 Blackjack 1,3801,3671,0271.331C++0.4269.304%B*15.07%C+33.1CN/A11841.3h2.7C+3.9C**
C150 Dalton 1,9131,3541628.358C*6.6055.223%AN/A37.3C*15.4D42836.3h4.8C+8.7B++
FA1 Barrage 1,3741,3531,2291.101C++0.6543.491%B12.86%C--25C+N/A9454.2h4.3B+9.9B+
L105 Zephyr 1,5691,32512810.352C+8.6047.926%B+N/A49.3C+9.1C++34426.9h5.9C**12.4B+
M14 Banshee 1,6121,3233653.625C+1.8731.094%C**1.512%B++31.4C6.8A++29342.2h36.6C-117.6C
TRAC-5 S 1,3311,3121,4570.9C+0.8521.409%C17.988%B13.3C-N/A9499h13.5C+63.2C+
Chainblade 1,3471,27928,9260.044B++1.7141.921%B**1.095%D-0.7C++N/A31840.3h2.1B+4.9B+
M18 Needler 1,9681,2736991.821C+0.0734.783%B+4.635%A+14.8C**8.1C+17186.3h88.4B++254.1B*
MKV Suppressed 1,2471,2271,0341.187C++0.5728.398%B+14.344%D-28.5C+N/A20043.1h14.1C++49.6B
M2 Mutilator 1,2251,2186072.007C*0.2516.739%B+17.57%C27.7C++N/A16543.9h16B+95.6B+
M2 Mutilator 1,2291,2125942.04C**0.2917.056%B+17.079%C27.9C++N/A17043.4h16.3B+95.6B+
Frag Grenade 1,2261,21111211N/A1,209.2549.96%B++N/A637.4B++7.9C+30291.9h3.1B++6.1B++
LC3 Jaguar 1,2241,1949981.196C+0.5625.614%B+18.677%C19C-N/A9863h14.8C57.9C++
SMG-46 Armistice 1,1821,1621,2240.949C+0.8122.733%D12.995%D15.8DN/A10373.4h18.3D80.3C-
TRS-12 Uppercut 1,1801,1621,0391.118C+0.6466.846%B*14.372%C+24.4DN/A8147.6h2.7C+4B
TS4 Haymaker 1,1701,1548581.345C*0.4151.758%B*14.385%C*33.5C++N/A22234.4h4.4C*8.5B+
TRAC-5 1,1761,1438091.413B*0.3426.836%B**16.36%C-17.6C+N/A17364.9h16.5C+61.4B+
Hunter QCX 1,1401,0961,5920.688C+1.0754.938%B*28.193%C++8.4DN/A28130.1h6.3C++11.5C**
Spear Anti-Vehicle Phalanx Turret 1,8211,0768512.659B**10.9047.661%B+5.39%B++31.5C-21.8C++40734.2h8.9C+18.7C**
M60-G Bulldog 1,2031,0321496.926B+5.1733.607%C+2.713%C+28.9C+4.8C20935.7h6.5B+19.4B+
MANA Anti-Vehicle Turret 2,4891,0283762.734B++0.9865.601%A4.669%C**30.6C+43.5B**62733.6h11.9C18.1C*
M18 Locust 1,4721,0133692.745B+0.9935.981%B++5.726%M+20.6C++9.3C--15149.2h78.6B218.4B++
NSX Tanto 9909701,0350.937C+0.8228.607%B+17.113%D*16.1DN/A4860.3h15.6C+54.6C++
G20 Vulcan-H 1,5419592623.66C+1.9145.769%C+4.067%B++34C-20.6C--53528.2h95.6C**208.9C**
M18 Rotary 1,3658556201.379C+0.3832.438%C*5.614%A*10C6D13385.6h108.5B+334.5B+
P525 Marauder-H 869839849.988C8.2334.334%C+N/A83.1C3D--39110.1h5.9B+17.2B+
T9 CARV 8017966791.172C+0.5821.087%B+21.608%C+30C++N/A28326.5h12.8B+60.5B+
C75 Viper 9087801087.222B+5.4738.515%C+N/A39.2B+6.4C31919.9h8.6B*22.2B*
C-4 ARX 1,1567705551.387C0.3726.805%C++N/A75.5D37.8C*63210.2h1.9F7D**
P2-120 HEAT 9507031176.009C++4.2531.844%D--3.129%C+30.7B+10.8C*48122.9h6.5B+20.4C+
M3 Pounder HEG 9966946821.018C0.7444.554%B+2.017%D14.8C--6.4A+18247h22.9D51.3C+
M3 Pounder HEG 9566897270.948C0.8143.223%B+3.048%C+12.9C--5B**14853.4h21.9D50.8C+
T4 AMP 6896858130.843C+0.9131.816%B++17.08%C-24CN/A7228.6h17.7C--55.6C*
NS Baron G5AE 6506474261.519C++0.2453.15%B+14.529%C+35CN/A16218.5h3.9B+7.3C++
The Slasher 5605575,8730.095B**1.6650.777%A2.873%D-1.5CN/A4365h1.9B+3.7C++
MRC3 Mercy 5745542941.884C+0.1320.102%B++17.69%C--27.3C+1B*10920.3h17B++84.5B++
M12 Kobalt 5645343415.706C++13.9518.72%C**16.667%C43.4D2.4C15912.3h18.4C++98.2C**
NS-44 Commissioner 5455326730.79C+0.9635.111%C+16.917%D14.3DN/A9337.1h3.9C++11.1C*
NS-357 Underboss 5365257040.746C1.0148.077%A+18.857%C10D--N/A5952.5h4.8C-10.1B+
MRC3 Mercy 5114982392.084C+0.3320.922%B**18.474%C33.2B+N/A13315h15.3B**73.1B*
M60-A Bulldog 572496766.526C4.7746.099%C+2.218%C+22.1D3.4C18122.4h7.1D15.5C
M60-A Bulldog 532469529.019C7.2647.706%C++1.919%C25.1C3.4C+19718.7h7D14.7C+
TMG-50 4674633471.334C++0.4222.982%B14.687%D*23.5C-N/A17019.7h13.1C56.9C*
TX2 Emperor 4474374600.95C+0.8033.215%B++14.417%D-23.2CN/A11518.8h8.6B25.8B+
M40 Fury 490435479.255C**7.5033.86%C+1.609%C+41.8C+5.3D-30810.4h8.8B*25.9B++
E540 Halberd 639415904.611C2.8644.707%B+4.096%B23.6C12.7C+31317.6h6.8D15.1C++
P2-120 AP 664408656.277C+4.5242.8%C6.373%A+38.9B++24.4B**121810.5h8.1C18.9C
NS-10 Burster 7134072961.375B+0.3831.755%B+7.371%C**5.3C++4B+13976.7h154.9C+487.8B+
M20 Basilisk 548404656.215A4.4636.875%C+6.436%C*17.5C6.2C-20023.1h82.1B+222.8B
TORQ-9 4114013321.208C+0.5524.934%C++15.711%D*26CN/A13615.4h14.4C**57.8B
Skyguard 665396944.213B++2.4630.654%C*2.778%B+13.5C+9.1C+23529.4h124C++404.7C**
M40 Fury 430383547.093C+5.3431.232%D1.044%D39.1D4.8D--2949.8h9.4B++30B+
L100 Python AP 6783811352.822C1.0765.444%B**3.937%B++29.3C+22.8B*40713h9.6D*14.6D
NS Decimator 6603725380.691C1.0662.171%C*2.957%B+19D--14.7C+41719.6h7.1D**11.3D--
NS-10 Burster 6333642991.217C++0.5431.865%B+5.22%C+4.7C+3.5C+12676.8h172.3C+540.7C**
Sticky Grenade 3523511351N/A349.2546.616%DN/A702D2D--34240.5h2.5C5.3C
RAMS .50M 317309595.237B++3.4839.236%C++69.256%D*23.4CN/A14613.2h2.5C6.3C+
TAR 2932912051.42C++0.3323.73%C++16.151%D21.9C-N/A18013.3h14.7C-61.8C+
MAX Punch 3512892,0970.138B1.6271.567%A++N/A1.5C+N/A8194.1h5.9D8.2C
T1 Cycler 2952882171.327C**0.4325.313%B++15.972%D-21.2CN/A25013.6h15.3C+60.5B+
T9 CARV-S 2902872291.253C+0.5024.145%B+20.558%C--41C+N/A1877h11B+45.6B+
Tomcat A2AM Pods 590286505.72C++3.9781.623%BN/A33.6C--35.8C5738.5h9.4C11.5C
Spear Anti-Vehicle Phalanx Tower 390266388.667M*86.9151.279%C*6.391%B**52.2B+24.3C+3335.1h6.8B++13.2B*
TX1 Repeater 2652632790.943C**0.8123.57%C+20.532%C+13.9DN/A11918.9h12.8C**54.4C*
MR11 Gatekeeper 408252426B+4.2542.832%B+1.587%C25.7B15.9C+2439.8h41.8B++97.6B++
Aspis Anti-Aircraft Phalanx Turret 520249327.781A+6.0331.426%B*N/A11.4C+12.4C*38121.8h131.4B+418.2B++
MANA Anti-Personnel Turret 245235862.733N/A0.9845.999%UN/A2350U100U9808200.1h70T*152.3T*
M20 Basilisk 327223514.373B+2.6239.324%C++8.969%A13.6D6.3D18816.4h120.4C-306.2C+
CAS30 Tank Buster 4942206130.359D1.4039.323%DN/A2.4D--3D--7189.9h75.1D191C--
T7 Mini-Chaingun 2172151901.132C++0.6222.342%B**12.093%C32.1C+N/A3776.7h16C+71.6B+
G30 Vulcan 321213474.532C++2.7828.914%C+2.347%D21.5C+10.9C3319.9h83B+287B+
SOAS-20 2032001491.342C+0.4131.326%B++15.5%D-36.4C++N/A1825.5h13.2C42.1C**
G30 Walker 322182237.913A6.1624.976%D3.846%C+8.3D--6.4D22221.8h269.3D-1078.2D-
MR1 Fracture 2841792070.865C++0.8933.422%C6.145%B**9C+5.3C++15619.8h40B+119.7B
Havoc 1781752360.742D1.0149.07%D12.571%C-17.5D*N/A4610h5.9F*12F--
MR1 Fracture 2721722080.827C++0.9334.546%C2.907%C-8.7C++5.1C*15219.7h44.3B+128.3B
99SV 1711691231.374C+0.3835.438%B++23.077%D**28.6BN/A1385.9h5.6C++15.7B+
NS-30 Vandal 1701671461.144C0.6136.347%B+17.365%D*35.5C+N/A1264.7h6.1C+16.8C*
MSW-R 1621611331.211C0.5424.979%B+18.634%D36.6C+N/A5444.4h12.7C+50.9B
SR-7 162160752.133C0.3840%C+66.875%D**11D*N/A7014.5h3.3F8.2D-
HSR-1 1641591201.325C0.4336.745%C**12.579%F-23.7DN/A966.7h6.7D18.3C+
M20 Basilisk 238155188.611C+6.8647.177%D3.871%C22.8D-12.2D--1816.8h102.9B218.2C*
MG-S1 Jackal 1541541221.262C++0.4929.82%B++13.636%D-44B+N/A1113.5h9.8B32.9B++
NS-AM7 Archer 2121503610.416C+1.3454.989%C--26%B**3.8D1.6D3539.7h16.1B+29.3B+
Xiphos Anti-Personnel Phalanx Tower 1541431143A++141.2535.118%B+N/A178.8C+13.8B*5340.8h17.7C*50.5C**
NS Annihilator 2791341091.229A+0.5380.468%C+N/A7.3D7.9C20418.4h11B13.7C**
MR11 Gatekeeper-H 238133294.586C+2.8354.314%C++N/A26.1C-20.6D3255.1h47.2B+87B++
NSX Tengu 1251241231.008C+0.7541.142%B++25%B++41.3C++N/A1113h12.4C**30.2B+
Auraxium Chainblade 1241234,4200.028C+1.7336.265%B+2.439%D0.6CN/A2212.4h1.9B+5.3B+
M40 Fury-H 138118264.538D2.7832.361%D--N/A39.3D*6.7D-3223h7.6B+23.5C+
Rocklet Rifle 3051161810.641C+1.1162.322%B**N/A21.9C--35.7B**4415.3h49.8D-79.8C+
E540 Halberd-H 166110363.056D1.3061.222%B+1.818%C+26.8D-13.7D-4114.1h8.1D13.2C
Auraxium Slasher 1041043040.342A++1.4155.776%A*1.923%D-6.4A+N/A1716.2h1.6B*2.9B++
M60-G Bulldog 113100195.263C+3.5137.329%C+1%D*23.8D3.1D--2644.2h5.5B++14.6B+
P525 Marauder 118100128.333C--6.5825.992%B++2%C*30.3D--5.5B++1253.3h10.9F--42.1C
M12 Kobalt 11397910.778C9.0217.282%C+15.464%D38.8D-6.4B**2302.5h19.8C114.7C++
M12 Kobalt-H 9494146.714D4.9617.022%D-12.766%D-67.1D-N/A4201.4h14.9C*87.7C+
NSX Amaterasu 88883430.257S1.5045.565%A2.273%D**3CN/A829.6h3C++6.5B+
NSX Naginata 8787771.13C+0.6222.966%C++22.989%D34.8CN/A1112.5h10.1B++43.9B+
AP30 Shredder 12582174.824C+3.0728.99%C3.659%B**17.8D9.3D*5004.6h83.3C++287.2C++
A30 Walker 145691910.361D-1.3923.696%C**N/A7.2D7.9C--1919.6h196.9D830.9C+
M20 Wyvern 8465154.333C2.5829.314%D*3.077%C20.3C5.9D--1483.2h55.5B++189.2C**
CAS 14-E 6563183.5C--1.7533.166%C3.175%A48.5C--1.5D**1901.3h30.4C++91.8C++
T2 Striker 13361830.735B+1.0247.201%C--N/A6.1D--7.2D-44210h43.7C++92.5C+
M20 Basilisk 8860115.455A++3.7030.456%C**8.333%A13.3C-6.2C+2314.5h81C*266B+
NSX Tomoe 5352630.825C0.9336.783%A++13.462%F--40C++N/A1231.3h15.7C42.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,0421.6h
Anti-Vehicle MANA Turret563,44512h
Nano-Armor Kit1,8793,661,917338h
Skywall Shield Emitter42972.1h
Structure Shield Module02731.8h
Repair Module04482.4h
Turret AI Module03112.1h
Nanite Revive Grenade02,4510.7h
Medical Applicator1,531942,96997.3h
Blast Wall0960.8h
Spitfire Auto-Turret273,1663.3h
TR Patriot Flare Gun2550.1h
Motion Spotter316,2606.4h
Hoplon Anti-Aircraft Phalanx Tower01881.7h
Xiphos Anti-Personnel Tower01711.5h
Rampart Wall35859.4h
Spear Anti-Vehicle Tower11801.5h
Welding Device014,6521.2h
Recon Detection Device14323,86053.5h
Shield Recharging Field263,2671.5h
Ammunition Package7322,25613h
Medical Kit61210.2h
Anti-Infantry MANA Turret121,2043.3h
Hardlight Barrier3820.2h
IPC Targeting Dart11650.9h
Vehicle Gate1711.2h
Pillbox0671.1h
WLT-Howler Mining Laser220,2224.3h
Infantry Tower0661h

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