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Exterminator Mattzilla[D3RP] Mattzilla
VS BR 98

KDR: 1.52

Score: 17.8m

Last Seen: Aug 17th, 2019 8:09 PM
- OFFLINE - 33.5 hour(s)

Battle Rank 101 (98 total) - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 39
Level Progress (to 102): 26%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Proximity Mine Solstice VE3 Dual Photon Pods Solstice SF Frag Grenade NS-11C Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $481,635 MLG Score: 385
Fun Score: N/A
Cheeseburgers Flipped: 600TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.425%18.818%3662211926,4781.096110.42

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.984%-0.325C--0.344C--0.792D-HEAD ++ (~9.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.114C+12.90.099C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.505%1.823%530312111,48146421903.1849568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.622%1.073B**0.216C++-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.3-0.068C+81.9-0.545D90.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.783%1.394%214512091,0045706411.75832156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.227%-0.59D-0.797D-1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79-1.062D*27.5-1.219D*51.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.406%3.249%81312112774854520.56995961%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.325%0.369C**-0.29C0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.732B++12.90.677B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.483%69.143%81512092,27554774.15146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.811%0.089C+0.122C+0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.273C*2.60.195C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.545%15.059%813121159142841.38084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.405%-0.242C0.093C+-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.085C+5.5-0.136C8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 39
17.8m378.6%241 (14.5k)238 (14.3k)1.5158120,33013,4121.8757198 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121465721.276%16.611%35305:334

45% Engineer12% Heavy Assault20% Infiltrator15% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:04 AMJul 20th, 2013 10:46 PMAug 18th, 2019 11:55 AM (13h) (PST)Aug 17th, 2019 4:50 PM (1d) (PST)Aug 17th, 2019 4:09 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621274350.2720.1800.0451.3130.075385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7197,62226,0971611379414,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1244.9h/51.9d 4,827 3,377 5,266 98.1k 1,582 2,930 5,568 42m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:586
Deaths:474
KDR:1.236
Accuracy:15.564% D--
HSR:22.014% C
VX29 Polaris
D-
Kills:467
Deaths:286
KDR:1.633
Accuracy:17.962% D--
HSR:17.131% D-
Flare VE6
C++
Kills:448
Deaths:289
KDR:1.550
Accuracy:16.609% D--
HSR:25.670% C++
NS-15M AE
D
Kills:217
Deaths:142
KDR:1.528
Accuracy:16.572% F
HSR:21.659% D
SVA-88
D-
Kills:201
Deaths:146
KDR:1.377
Accuracy:14.951% F
HSR:19.403% D-
NS-15M2
C--
Kills:81
Deaths:68
KDR:1.191
Accuracy:21.468% C--
HSR:18.519% D-
Kills:2,000
Deaths (as Heavy Assault):1,405
Deaths (to Heavy Assaults):3,613
KDR:1.42349
Kill Difference:595
Playtime:146.916 hours
Usage:12%
Score:2.206m
Score/min:250
Accuracy (listed only):17.188%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:1,235
Deaths:808
KDR:1.528
Accuracy:19.896% D
HSR:17.247% C-
Solstice SF
C--
Kills:1,080
Deaths:719
KDR:1.502
Accuracy:21.529% C--
HSR:10.463% D--
NS-11C
D
Kills:676
Deaths:658
KDR:1.027
Accuracy:20.677% D
HSR:16.124% D
Pulsar C
D
Kills:374
Deaths:494
KDR:0.757
Accuracy:19.303% D--
HSR:19.786% D
Thanatos VE70
C**
Kills:356
Deaths:311
KDR:1.145
Accuracy:42.619% C**
HSR:17.416% C**
Pandora VX25
D
Kills:179
Deaths:130
KDR:1.377
Accuracy:33.216% D
HSR:11.732% D-
Serpent VE92
B**
Kills:157
Deaths:190
KDR:0.826
Accuracy:17.039% D**
HSR:26.115% B**
NS Baron G5AE
C
Kills:153
Deaths:196
KDR:0.781
Accuracy:44.112% C
HSR:11.765% D
Nova
C-
Kills:56
Deaths:58
KDR:0.966
Accuracy:39.679% C-
HSR:10.714% D--
Kills:4,266
Deaths (as Engineer):3,564
Deaths (to Engineers):3,312
KDR:1.19697
Kill Difference:702
Playtime:554.834 hours
Usage:45%
Score:7.911m
Score/min:238
Accuracy (listed only):28.674%
HSR (listed only):15.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:1,235
Deaths:808
KDR:1.528
Accuracy:19.896% D
HSR:17.247% C-
Solstice SF
C--
Kills:1,080
Deaths:719
KDR:1.502
Accuracy:21.529% C--
HSR:10.463% D--
NS-11C
D
Kills:676
Deaths:658
KDR:1.027
Accuracy:20.677% D
HSR:16.124% D
Pulsar C
D
Kills:374
Deaths:494
KDR:0.757
Accuracy:19.303% D--
HSR:19.786% D
Thanatos VE70
C**
Kills:356
Deaths:311
KDR:1.145
Accuracy:42.619% C**
HSR:17.416% C**
MKV Suppressed
D
Kills:341
Deaths:337
KDR:1.012
Accuracy:22.068% D
HSR:15.249% D
Pandora VX25
D
Kills:179
Deaths:130
KDR:1.377
Accuracy:33.216% D
HSR:11.732% D-
Sirius SX12
D
Kills:164
Deaths:175
KDR:0.937
Accuracy:19.879% D-
HSR:14.634% D
Serpent VE92
B**
Kills:157
Deaths:190
KDR:0.826
Accuracy:17.039% D**
HSR:26.115% B**
NS Baron G5AE
C
Kills:153
Deaths:196
KDR:0.781
Accuracy:44.112% C
HSR:11.765% D
NS-7 PDW
D
Kills:134
Deaths:183
KDR:0.732
Accuracy:20.614% D
HSR:8.955% D**
Nova
C-
Kills:56
Deaths:58
KDR:0.966
Accuracy:39.679% C-
HSR:10.714% D--
Kills:4,905
Deaths (as Light Assault):4,259
Deaths (to Light Assaults):2,535
KDR:1.15168
Kill Difference:646
Playtime:186.053 hours
Usage:15%
Score:2.446m
Score/min:219
Accuracy (listed only):26.719%
HSR (listed only):15.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,622
Deaths:494
KDR:3.283
Accuracy:36.842% C
HSR:72.996% D
NS-44 Commissioner
C
Kills:452
Deaths:694
KDR:0.651
Accuracy:32.359% C-
HSR:20.575% C
MKV Suppressed
D
Kills:341
Deaths:337
KDR:1.012
Accuracy:22.068% D
HSR:15.249% D
V10
C+
Kills:280
Deaths:20
KDR:14
Accuracy:39.647% C+
HSR:64.286% F
Artemis VX26
C
Kills:243
Deaths:201
KDR:1.209
Accuracy:24.624% D
HSR:20.988% C
XM98
C
Kills:238
Deaths:85
KDR:2.800
Accuracy:34.943% C
HSR:66.387% D--
Sirius SX12
D
Kills:164
Deaths:175
KDR:0.937
Accuracy:19.879% D-
HSR:14.634% D
NS-7 PDW
D
Kills:134
Deaths:183
KDR:0.732
Accuracy:20.614% D
HSR:8.955% D**
NS-61 Emissary
C+
Kills:129
Deaths:152
KDR:0.849
Accuracy:28.069% C+
HSR:14.729% C
NS-44L Blackhand
C-
Kills:116
Deaths:236
KDR:0.492
Accuracy:37.875% C-
HSR:28.448% D--
NS-357 Underboss
C+
Kills:91
Deaths:143
KDR:0.636
Accuracy:31.490% D
HSR:20.879% C+
VA39 Spectre
D
Kills:75
Deaths:41
KDR:1.829
Accuracy:28.904% D
HSR:25.333% D*
Beamer VS3
C--
Kills:71
Deaths:5
KDR:14.200
Accuracy:24.007% C--
HSR:12.676% D*
NS-30 Vandal
D--
Kills:67
Deaths:68
KDR:0.985
Accuracy:26.892% D--
HSR:11.940% F-
Phaseshift VX-S
D**
Kills:60
Deaths:64
KDR:0.938
Accuracy:26.121% D**
HSR:53.333% D**
Kills:4,083
Deaths (as Infiltrator):2,898
Deaths (to Infiltrators):1,833
KDR:1.4089
Kill Difference:1,185
Playtime:253.312 hours
Usage:20%
Score:3.006m
Score/min:198
Accuracy (listed only):28.955%
HSR (listed only):30.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C**
Kills:356
Deaths:311
KDR:1.145
Accuracy:42.619% C**
HSR:17.416% C**
MKV Suppressed
D
Kills:341
Deaths:337
KDR:1.012
Accuracy:22.068% D
HSR:15.249% D
Pandora VX25
D
Kills:179
Deaths:130
KDR:1.377
Accuracy:33.216% D
HSR:11.732% D-
Sirius SX12
D
Kills:164
Deaths:175
KDR:0.937
Accuracy:19.879% D-
HSR:14.634% D
NS Baron G5AE
C
Kills:153
Deaths:196
KDR:0.781
Accuracy:44.112% C
HSR:11.765% D
H-V45
D--
Kills:151
Deaths:145
KDR:1.041
Accuracy:18.639% D*
HSR:13.907% D--
NS-7 PDW
D
Kills:134
Deaths:183
KDR:0.732
Accuracy:20.614% D
HSR:8.955% D**
Corvus VA55
C
Kills:77
Deaths:85
KDR:0.906
Accuracy:19.788% D-
HSR:20.779% C
Nova
C-
Kills:56
Deaths:58
KDR:0.966
Accuracy:39.679% C-
HSR:10.714% D--
Kills:1,611
Deaths (as Combat Medic):1,620
Deaths (to Combat Medics):1,358
KDR:0.99444
Kill Difference:9
Playtime:22.231 hours
Usage:2%
Score:0.424m
Score/min:318
Accuracy (listed only):28.957%
HSR (listed only):13.906%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:591
Deaths:397
KDR:1.489
Accuracy:13.956% D*
HSR:19.120% C
Blueshift VM5
C
Kills:585
Deaths:371
KDR:1.577
Accuracy:13.710% D*
HSR:19.487% C
Comet VM2
C*
Kills:247
Deaths:269
KDR:0.918
Accuracy:45.161% C*
HSR:4.049% C+
Comet VM2
C++
Kills:160
Deaths:242
KDR:0.661
Accuracy:45.823% C++
HSR:0% F-
NS-10 Burster
C
Kills:71
Deaths:75
KDR:0.947
Accuracy:27.135% C
HSR:4.225% D
NS-10 Burster
C-
Kills:61
Deaths:76
KDR:0.803
Accuracy:27.249% C-
HSR:3.279% D
Kills:1,715
Deaths (as MAX Suit):715
Deaths (to MAX Suits):601
KDR:2.3986
Kill Difference:1,000
Playtime:75.181 hours
Usage:6%
Score:1.765m
Score/min:391
Accuracy (listed only):28.839%
HSR (listed only):8.360%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,199
V. Kills:516 232%
Deaths:108
KDR:11.102
Accuracy:64.857% A+
KPH:56 C
VKPH:24.100 B+
Maelstrom Turbo Laser
B++
Kills:195
V. Kills:920 21%
Deaths:471
KDR:0.414
Accuracy:42.504% A*
KPH:3.600 D-
VKPH:16.900 B++
Saron Laser Cannon
B**
Kills:175
V. Kills:408 43%
Deaths:
KDR:
Accuracy:47.083% M
KPH:7.100 D
VKPH:16.600 B**
Photon A2A Missile Pods
C
Kills:109
V. Kills:120 90%
Deaths:2
KDR:54.500
Accuracy:74.147% D
KPH:29.500 D
VKPH:32.400 C
Light PPA
A**
Kills:87
V. Kills:70 123%
Deaths:40
KDR:2.175
Accuracy:55.803% A*
KPH:11.100 D--
VKPH:9 A**
Kills:1,765 (457 + 0)
Deaths:621
KDR:2.842
VKDR:3.275
Vehicle Kills:2,034
Kill Difference:1,144
Playtime:111.881 hours
Usage:9%
Score:1.225m
Score/min:182
Piloting Accuracy:55.803%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:63
V. Kills:43 143%
Deaths:5
KDR:12.600
Accuracy:42.665% C+
KPH:226,800 U
VKPH:154,800 U
Kills:63 (0 + 63)
Deaths:5
KDR:12.600
VKDR:8.600
Vehicle Kills:43
Kill Difference:58
Playtime:0.001 hours
Usage:0%
Score:0.020m
Score/min:612,210
Piloting Accuracy:N/A%
Gunner Accuracy:42.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:235
V. Kills:71 326%
Deaths:59
KDR:3.983
Accuracy:43.471% B
KPH:31.700 C++
VKPH:9.600 C**
L100 Python HEAT
A
Kills:118
V. Kills:125 94%
Deaths:49
KDR:2.408
Accuracy:61.192% B**
KPH:17.200 D-
VKPH:18.300 A
Skyguard
B++
Kills:97
V. Kills:126 76%
Deaths:64
KDR:1.516
Accuracy:31.020% C**
KPH:9.300 D
VKPH:12.100 B++
Kills:450 (450 + 0)
Deaths:172
KDR:2.616
VKDR:1.872
Vehicle Kills:322
Kill Difference:278
Playtime:24.721 hours
Usage:2%
Score:0.398m
Score/min:269
Driving Accuracy:31.020%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:411
V. Kills:239 171%
Deaths:108
KDR:3.806
Accuracy:59.855% B**
KPH:19.400 C
VKPH:11.300 B++
Supernova VPC
C-
Kills:143
V. Kills:38 367%
Deaths:10
KDR:14.300
Accuracy:48.460% C
KPH:22.500 D--
VKPH:6 C-
Saron HRB
A++
Kills:76
V. Kills:99 76%
Deaths:12
KDR:6.333
Accuracy:34.386% D--
KPH:23 C+
VKPH:30 A++
Kills:630 (554 + 76)
Deaths:130
KDR:4.846
VKDR:2.892
Vehicle Kills:376
Kill Difference:500
Playtime:30.828 hours
Usage:2%
Score:0.365m
Score/min:197
Driving Accuracy:48.460%
Gunner Accuracy:34.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:96
V. Kills:97 98%
Deaths:18
KDR:5.333
Accuracy:61.667% B+
KPH:40.500 C+
VKPH:40.900 A*
Kills:96 (0 + 96)
Deaths:18
KDR:5.333
VKDR:5.389
Vehicle Kills:97
Kill Difference:78
Playtime:2.370 hours
Usage:0%
Score:0.087m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:61.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:105
V. Kills:46 223%
Deaths:20
KDR:5.250
Accuracy:38.771% B+
KPH:34.300 B
VKPH:15 A**
Kills:105 (0 + 105)
Deaths:20
KDR:5.250
VKDR:2.300
Vehicle Kills:46
Kill Difference:85
Playtime:3.060 hours
Usage:0%
Score:0.057m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:38.771%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,6271,6224943.283C++1.7736.842%C72.996%D22.8CN/A8571.1h2.3C+6.4C+
Proximity Mine 1,3551,3551489.155A++7.6435.313%D-N/A125.5C++N/A40810.8h1.3A++3.7B++
Solstice VE3 1,2511,2358081.528B**0.0119.896%D17.247%C-12.4C-N/A7699.9h14.7C**73.7C+
Dual Photon Pods 1,7151,19910811.102B++9.5964.857%A+1.418%C*56C24.1B+43921.4h28.5C-43.9C*
Solstice SF 1,1071,0807191.502B+0.0121.529%C--10.463%D--10.9DN/A8299.5h10.8C*50.2C*
Frag Grenade 7927851785N/A783.4835.593%D*N/A713.6B**6.4C21441.1h2.3A6.5B+
NS-11C 6816766581.027C++0.4920.677%D16.124%D15.1DN/A6544.9h14.1C*68.1C+
Blueshift VM5 6035913971.489C0.0313.956%D*19.12%C21.9DN/A8927h17.2C123.6D
Orion VS54 5945864741.236C+0.2815.564%D--22.014%C22C-N/A12126.6h14C+89.9C
Blueshift VM5 5915853711.577C0.0613.71%D*19.487%C23.9DN/A9524.5h16.2C+118.3D
VX29 Polaris 4714672861.633C++0.1217.962%D--17.131%D-20D-N/A10023.4h14.1C-78.6C--
NS-44 Commissioner 4604526940.651C0.8632.359%C-20.575%C9.4D-N/A3847.9h4.8D14.9C-
Flare VE6 4494482891.55C++0.0316.609%D--25.67%C++29.7CN/A11715.1h9.4B+56.4C+
Supernova PC 6504111083.806C+2.2959.855%B**1.703%C-19.4C11.3B++17821.2h6.6D11.1C++
Pulsar C 3793744940.757C0.7619.303%D--19.786%D14.3DN/A6526.2h13.7C71.1C--
Thanatos VE70 3573563111.145C**0.3742.619%C**17.416%C**22.7CN/A12315.7h5C+11.8C**
MKV Suppressed 3433413371.012C+0.5022.068%D15.249%D17.9DN/A7219h14.8C+66.9C+
V10 2812802014S12.4839.647%C+64.286%F22.2DN/A9412.6h2.6C-6.5C+
C-4 4732711741.557C++0.0417.383%D**N/A43.7D-32.6C**7166.2h2D-11.8F-
Comet VM2 4452472690.918C++0.6045.161%C*4.049%C+8.7C-6.9A13328.5h29.4C--65.1C+
Artemis VX26 2432432011.209C+0.3124.624%D20.988%C14.6D-N/A8016.7h12.7C+51.6C+
XM98 239238852.8B+1.2834.943%C66.387%D--21.3CN/A10111.2h2.4C*7C++
C75 Viper 306235593.983C+2.4743.471%BN/A31.8C++9.6C**2277.4h13.1C*30.2B+
NS-15M AE 2202171421.528C+0.0116.572%F21.659%D31DN/A1357h12.1C+73.1D-
Force-Blade 2082084,7950.043B+1.4723.005%DN/A0.6C+N/A2364.4h2B+8.7C**
SVA-88 2012011461.377C+0.1414.951%F19.403%D-23.4D-N/A1238.6h11.8C++78.7D
Maelstrom Turbo Laser 1,1151954710.414C-1.1042.504%A*3.59%B++3.6D-16.9B++11954.3h425.2T*1000.3F--
Pandora VX25 1821791301.377C++0.1433.216%D11.732%D-20.1DN/A918.9h6.3D*19D-
Saron Laser Cannon 5831751175U173.4847.083%M2.286%C++7.1D16.6B**13124.6h262D*556.4C
Sirius SX12 1671641750.937C+0.5819.879%D-14.634%D11.7D-N/A7414h15.9C+79.8C
Tank Mine 299161572.825C++1.3122.382%D-N/A70D60C+13382.3h1.6B+7.4D
Comet VM2 3271602420.661C-0.8545.823%C++N/A6.3D-6.5B*11125.5h44D*96D
Serpent VE92 1611571900.826C+0.6917.039%D**26.115%B**16.4DN/A679.6h15.9D93.6D-
NS Baron G5AE 1541531960.781C--0.7344.112%C11.765%D24.7DN/A996.2h6.1F13.8C+
H-V45 1541511451.041C+0.4718.639%D*13.907%D--17.8DN/A948.5h15.4D82.4D
Supernova VPC 1811431014.3C*12.7848.46%CN/A22.3D--5.9C-1486.4h4.5D*9.3D
Spear Anti-Vehicle Phalanx Turret 2541391211.583B++10.0742.606%C2.158%D--33.1C27.4B+4774.2h10.1C+23.7C+
NS-7 PDW 1381341830.732C0.7820.614%D8.955%D**16DN/A938.4h18.1D87.6C-
NS-61 Emissary 1341291520.849C++0.6728.069%C+14.729%C10.5D-N/A3112.3h17.5C62.2C+
NS Decimator 2451241810.685C-0.8359.896%C+2.419%C*14.8D*14.4C2848.4h9.3F**15.6F--
L100 Python HEAT 243118492.408C--0.8961.192%B**N/A17.4D-18.4A2866.8h9.6D**15.6C-
NS-44L Blackhand 1201162360.492C--1.0237.875%C-28.448%D--9.7D-N/A4512h6.2D-16.4D
Photon A2A Missile Pods 229109254.5S52.9874.147%DN/A29.5D32.4C1653.7h6.2B**8.3B**
M60-G Bulldog 151105205.25C**3.7338.771%B+2.857%C+33.9C**14.8A*3083.1h10.5D-27C+
MANA Anti-Vehicle Turret 37798781.256C--0.2655.208%C++3.061%C-980C++2790A*6228870.1h22.5T*40.8F--
Skyguard 22397641.516D0.0031.02%C**3.093%B*9.2D12B++28710.5h206.2F-664.6D*
E540 Halberd-H 19396185.333C3.8261.667%B+3.125%B*40C40.4A*6102.4h9.6D**15.6D--
MANA Anti-Personnel Turret 9593481.938N/A0.4216.668%UN/A930U20U2825200.1h50.4T*302.6T*
NS-357 Underboss 91911430.636C0.8831.49%D20.879%C+8.4D--N/A4210.8h4.3C+13.7C+
Light PPA 15787402.175C0.6655.803%A*3.448%M**11.2D--9A**897.8h48.4T86.8D*
M60-A Bulldog 8381181M79.4854.304%B*4.938%A*57.9B**1.4D-2331.4h5.3B+9.8B++
NS-15M2 8481681.191C+0.3221.468%C--18.519%D-27.9D1B*1182.9h13C+60.4C+
Corvus VA55 7977850.906C+0.6119.788%D-20.779%C21.4CN/A973.6h13.1C+66.2C-
Saron HRB 17576126.333C*4.8234.386%D--3.947%A*23C+30A++4183.3h20.5B59.6C
VA39 Spectre 7575411.829B0.3128.904%D25.333%D*18.3CN/A944.1h6.5C+22.4C+
NS-10 Burster 13871750.947C+0.5727.135%C4.225%D3.6D-3.4C+9619.5h234F-862.4D**
Beamer VS3 7271514.2U12.6824.007%C--12.676%D*13.9DN/A1135.1h10.2C+42.5C+
NS-30 Vandal 7067680.985C-0.5326.892%D--11.94%F-17.2D--N/A633.9h7.5D--27.8D--
Damascus Edge 66662,6820.025C1.4928.996%C+1.515%D-0.4CN/A1177.2h2.4C+8.2C**
L105 Zephyr 10663512.6B+11.0842.665%C+N/A630U430U2040700.1h9D--21.2C--
NS-10 Burster 12961760.803C0.7127.249%C-3.279%D3.1D*3.5C8719.4h276.2F**1013.6F-
Phaseshift VX-S 6060640.938D0.5826.121%D**53.333%D**10.5D*N/A555.7h4.5D-17.1D*
MAX Punch 58587150.081C1.4339.863%CN/A0.8CN/A469.9h2C++5C++
Nova 5656580.966C0.5539.679%C-10.714%D--16D-N/A663.5h6.2D-15.6D
Nemesis VSH9 10852441.182B**0.3357.727%DN/A5.9C--6.4C1338.8h13.6F--23.5F--
Icikill 52502,0750.024C--1.4928.642%C+N/A0.4C+N/A1136.2h2.3C+8.1C++
Lancer VS22 187501390.36C--1.1663.574%C**N/A5.2D-14.1C++2239.7h39.2C--61.7C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11020.4h
Anti-Vehicle MANA Turret165632.7h
Nano-Armor Kit208520,84960.2h
Nanite Revive Grenade01000h
Medical Applicator12466,3015.9h
Spitfire Auto-Turret11450.3h
Nebula VM02000h
Restoration Kit0700.2h
NS Patriot Flare Gun01110.9h
Motion Spotter161,6522.1h
Aphelion VEX-4H01220h
Deconstruction Tool11,4370.2h
Shield Recharging Field52880.2h
Recon Detection Device121,2052.9h
Ammunition Package248451.4h
Medical Kit274740.9h
Anti-Infantry MANA Turret71,1232.1h
M20 Drake0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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