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Paragon Exterminator Mattzilla[D3RP] Mattzilla
VS BR 97

KDR: 1.52

Score: 17.5m

Last Seen: Dec 29th, 2018 8:31 PM
- OFFLINE - 1254.5 hour(s)

Battle Rank 100 (97 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 92%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Proximity Mine Solstice VE3 Dual Photon Pods Solstice SF Frag Grenade NS-11C Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $484,137 MLG Score: 387
Fun Score: N/A
Cheeseburgers Flipped: 589TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.519%18.541%3622110016,1971.09410.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.962%-0.303C-0.329C--0.805D-HEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.121C+12.80.101C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.533%1.823%543310191,48145321903.2621268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.657%1.063B**0.201C++-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.7-0.066C+81.6-0.541D90.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.927%1.336%215510179735536171.75632157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.067%-0.581D-0.823D-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80-1.069D*27.9-1.229D*52

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.361%3.273%81310192754794490.57291761%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.107%0.391B-0.278C0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.731B++12.90.673B+19

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.611%69.009%81510172,22051464.31068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.834%0.087C+0.122C+0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.272C*2.60.196C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.654%15.11%813101958940241.46154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.394%-0.23C0.116C+-0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.082C+5.5-0.137C8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m382.2%243 (14.6k)240 (14.4k)1.5247219,76512,9631.8916997 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102263221.364%16.499%35205:374

45% Engineer12% Heavy Assault20% Infiltrator15% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:04 AMJul 20th, 2013 10:46 PMJan 28th, 2019 7:00 PM (22d) (PST)Dec 29th, 2018 5:24 PM (52d) (PST)Dec 29th, 2018 4:31 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661264400.2710.1780.0451.3250.076387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9527,56126,3911611380514,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1214.7h/50.6d 4,757 3,261 4,966 96.6k 1,542 2,842 5,504 41.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:559
Deaths:442
KDR:1.265
Accuracy:15.562% D--
HSR:22.004% C
VX29 Polaris
D
Kills:467
Deaths:286
KDR:1.633
Accuracy:17.962% D--
HSR:17.131% D
Flare VE6
C++
Kills:448
Deaths:289
KDR:1.550
Accuracy:16.609% D--
HSR:25.670% C++
NS-15M AE
D
Kills:211
Deaths:132
KDR:1.598
Accuracy:16.617% F
HSR:22.275% D
SVA-88
D-
Kills:201
Deaths:146
KDR:1.377
Accuracy:14.951% F
HSR:19.403% D-
NS-15M2
C-
Kills:81
Deaths:68
KDR:1.191
Accuracy:21.468% C-
HSR:18.519% D-
Kills:1,967
Deaths (as Heavy Assault):1,363
Deaths (to Heavy Assaults):3,517
KDR:1.44314
Kill Difference:604
Playtime:143.938 hours
Usage:12%
Score:2.181m
Score/min:253
Accuracy (listed only):17.195%
HSR (listed only):20.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:1,235
Deaths:806
KDR:1.532
Accuracy:19.902% D
HSR:17.247% C-
Solstice SF
C-
Kills:1,065
Deaths:704
KDR:1.513
Accuracy:21.594% C-
HSR:10.329% D*
NS-11C
C--
Kills:675
Deaths:652
KDR:1.035
Accuracy:20.801% D
HSR:16.148% C--
Pulsar C
D
Kills:374
Deaths:494
KDR:0.757
Accuracy:19.303% D--
HSR:19.786% D
Thanatos VE70
C**
Kills:356
Deaths:311
KDR:1.145
Accuracy:42.619% C**
HSR:17.416% C**
Pandora VX25
D
Kills:177
Deaths:126
KDR:1.405
Accuracy:33.333% D
HSR:11.864% D-
NS Baron G5AE
C
Kills:151
Deaths:181
KDR:0.834
Accuracy:44.054% C
HSR:11.921% D
Nova
C-
Kills:56
Deaths:56
KDR:1
Accuracy:40% C-
HSR:10.714% D-
Kills:4,089
Deaths (as Engineer):3,330
Deaths (to Engineers):3,237
KDR:1.22793
Kill Difference:759
Playtime:547.163 hours
Usage:45%
Score:7.825m
Score/min:238
Accuracy (listed only):30.201%
HSR (listed only):14.428%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:1,235
Deaths:806
KDR:1.532
Accuracy:19.902% D
HSR:17.247% C-
Solstice SF
C-
Kills:1,065
Deaths:704
KDR:1.513
Accuracy:21.594% C-
HSR:10.329% D*
NS-11C
C--
Kills:675
Deaths:652
KDR:1.035
Accuracy:20.801% D
HSR:16.148% C--
Pulsar C
D
Kills:374
Deaths:494
KDR:0.757
Accuracy:19.303% D--
HSR:19.786% D
Thanatos VE70
C**
Kills:356
Deaths:311
KDR:1.145
Accuracy:42.619% C**
HSR:17.416% C**
MKV Suppressed
D
Kills:341
Deaths:336
KDR:1.015
Accuracy:22.113% D
HSR:15.249% D
Pandora VX25
D
Kills:177
Deaths:126
KDR:1.405
Accuracy:33.333% D
HSR:11.864% D-
Sirius SX12
C--
Kills:164
Deaths:175
KDR:0.937
Accuracy:19.891% D-
HSR:14.634% C--
NS Baron G5AE
C
Kills:151
Deaths:181
KDR:0.834
Accuracy:44.054% C
HSR:11.921% D
NS-7 PDW
D
Kills:134
Deaths:183
KDR:0.732
Accuracy:20.614% D
HSR:8.955% D**
Nova
C-
Kills:56
Deaths:56
KDR:1
Accuracy:40% C-
HSR:10.714% D-
Kills:4,728
Deaths (as Light Assault):4,024
Deaths (to Light Assaults):2,427
KDR:1.17495
Kill Difference:704
Playtime:178.744 hours
Usage:15%
Score:2.381m
Score/min:222
Accuracy (listed only):27.657%
HSR (listed only):14.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,567
Deaths:470
KDR:3.334
Accuracy:37.129% C
HSR:72.942% D
NS-44 Commissioner
C
Kills:418
Deaths:642
KDR:0.651
Accuracy:31.954% C--
HSR:19.617% C
MKV Suppressed
D
Kills:341
Deaths:336
KDR:1.015
Accuracy:22.113% D
HSR:15.249% D
V10
C+
Kills:280
Deaths:20
KDR:14
Accuracy:39.647% C+
HSR:64.286% F
XM98
C
Kills:238
Deaths:85
KDR:2.800
Accuracy:34.943% C
HSR:66.387% D-
Artemis VX26
C
Kills:220
Deaths:178
KDR:1.236
Accuracy:24.858% C--
HSR:20.455% C
Sirius SX12
C--
Kills:164
Deaths:175
KDR:0.937
Accuracy:19.891% D-
HSR:14.634% C--
NS-7 PDW
D
Kills:134
Deaths:183
KDR:0.732
Accuracy:20.614% D
HSR:8.955% D**
NS-61 Emissary
C+
Kills:118
Deaths:134
KDR:0.881
Accuracy:28.355% C+
HSR:15.254% C
NS-44L Blackhand
C-
Kills:110
Deaths:235
KDR:0.468
Accuracy:37.628% C-
HSR:28.182% D--
NS-357 Underboss
C+
Kills:91
Deaths:143
KDR:0.636
Accuracy:31.490% D
HSR:20.879% C+
VA39 Spectre
D
Kills:75
Deaths:41
KDR:1.829
Accuracy:28.904% D
HSR:25.333% D*
Beamer VS3
C--
Kills:71
Deaths:5
KDR:14.200
Accuracy:24.007% C--
HSR:12.676% D*
NS-30 Vandal
D--
Kills:66
Deaths:63
KDR:1.048
Accuracy:26.667% D--
HSR:12.121% F
Phaseshift VX-S
D*
Kills:60
Deaths:64
KDR:0.938
Accuracy:26.121% D*
HSR:53.333% D**
Kills:3,953
Deaths (as Infiltrator):2,774
Deaths (to Infiltrators):1,762
KDR:1.42502
Kill Difference:1,179
Playtime:243.283 hours
Usage:20%
Score:2.923m
Score/min:200
Accuracy (listed only):28.955%
HSR (listed only):30.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C**
Kills:356
Deaths:311
KDR:1.145
Accuracy:42.619% C**
HSR:17.416% C**
MKV Suppressed
D
Kills:341
Deaths:336
KDR:1.015
Accuracy:22.113% D
HSR:15.249% D
Pandora VX25
D
Kills:177
Deaths:126
KDR:1.405
Accuracy:33.333% D
HSR:11.864% D-
Sirius SX12
C--
Kills:164
Deaths:175
KDR:0.937
Accuracy:19.891% D-
HSR:14.634% C--
NS Baron G5AE
C
Kills:151
Deaths:181
KDR:0.834
Accuracy:44.054% C
HSR:11.921% D
H-V45
D--
Kills:151
Deaths:145
KDR:1.041
Accuracy:18.639% D*
HSR:13.907% D--
NS-7 PDW
D
Kills:134
Deaths:183
KDR:0.732
Accuracy:20.614% D
HSR:8.955% D**
Corvus VA55
C
Kills:62
Deaths:67
KDR:0.925
Accuracy:20.978% D
HSR:20.968% C
Nova
C-
Kills:56
Deaths:56
KDR:1
Accuracy:40% C-
HSR:10.714% D-
Kills:1,592
Deaths (as Combat Medic):1,580
Deaths (to Combat Medics):1,315
KDR:1.00759
Kill Difference:12
Playtime:21.561 hours
Usage:2%
Score:0.415m
Score/min:321
Accuracy (listed only):29.138%
HSR (listed only):13.959%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:572
Deaths:383
KDR:1.493
Accuracy:14.093% D*
HSR:19.231% C
Blueshift VM5
C
Kills:569
Deaths:357
KDR:1.594
Accuracy:13.892% D*
HSR:19.332% C
Comet VM2
C**
Kills:247
Deaths:267
KDR:0.925
Accuracy:45.105% C**
HSR:4.049% C+
Comet VM2
C++
Kills:160
Deaths:240
KDR:0.667
Accuracy:45.816% C++
HSR:0% F-
NS-10 Burster
C
Kills:68
Deaths:73
KDR:0.932
Accuracy:26.965% C
HSR:4.412% D
NS-10 Burster
C-
Kills:56
Deaths:74
KDR:0.757
Accuracy:27.042% C-
HSR:3.571% D
Kills:1,672
Deaths (as MAX Suit):697
Deaths (to MAX Suits):584
KDR:2.39885
Kill Difference:975
Playtime:73.756 hours
Usage:6%
Score:1.751m
Score/min:396
Accuracy (listed only):28.819%
HSR (listed only):8.432%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,199
V. Kills:516 232%
Deaths:108
KDR:11.102
Accuracy:64.903% A+
KPH:56 C
VKPH:24.100 B+
Maelstrom Turbo Laser
B*
Kills:195
V. Kills:920 21%
Deaths:468
KDR:0.417
Accuracy:42.500% A++
KPH:3.600 D-
VKPH:17 B*
Saron Laser Cannon
B**
Kills:175
V. Kills:408 43%
Deaths:
KDR:
Accuracy:47.083% M
KPH:7.100 D
VKPH:16.600 B**
Photon A2A Missile Pods
C
Kills:109
V. Kills:120 90%
Deaths:2
KDR:54.500
Accuracy:74.147% D-
KPH:29.500 D
VKPH:32.400 C
Light PPA
A**
Kills:87
V. Kills:70 123%
Deaths:39
KDR:2.231
Accuracy:56.463% A*
KPH:11.300 D--
VKPH:9.100 A**
Kills:1,765 (457 + 0)
Deaths:617
KDR:2.861
VKDR:3.297
Vehicle Kills:2,034
Kill Difference:1,148
Playtime:111.566 hours
Usage:9%
Score:1.224m
Score/min:183
Piloting Accuracy:56.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:63
V. Kills:43 143%
Deaths:5
KDR:12.600
Accuracy:42.665% C+
KPH:226,800 U
VKPH:154,800 U
Kills:63 (0 + 63)
Deaths:5
KDR:12.600
VKDR:8.600
Vehicle Kills:43
Kill Difference:58
Playtime:0.001 hours
Usage:0%
Score:0.020m
Score/min:612,210
Piloting Accuracy:N/A%
Gunner Accuracy:42.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:230
V. Kills:70 324%
Deaths:57
KDR:4.035
Accuracy:45.729% B++
KPH:33.900 C**
VKPH:10.300 B++
L100 Python HEAT
A+
Kills:115
V. Kills:124 92%
Deaths:48
KDR:2.396
Accuracy:61.539% B**
KPH:17.100 D-
VKPH:18.500 A+
Skyguard
B++
Kills:96
V. Kills:125 76%
Deaths:63
KDR:1.524
Accuracy:31.147% C**
KPH:9.300 D
VKPH:12.100 B++
Kills:441 (441 + 0)
Deaths:168
KDR:2.625
VKDR:1.899
Vehicle Kills:319
Kill Difference:273
Playtime:23.804 hours
Usage:2%
Score:0.396m
Score/min:277
Driving Accuracy:31.147%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:393
V. Kills:233 168%
Deaths:107
KDR:3.673
Accuracy:59.080% B**
KPH:18.900 C
VKPH:11.200 B*
Supernova VPC
C--
Kills:139
V. Kills:35 386%
Deaths:9
KDR:15.444
Accuracy:48.089% C
KPH:22.100 D--
VKPH:5.600 C--
Saron HRB
A++
Kills:76
V. Kills:99 76%
Deaths:12
KDR:6.333
Accuracy:34.386% D--
KPH:23 C+
VKPH:30 A++
Kills:608 (532 + 76)
Deaths:128
KDR:4.750
VKDR:2.867
Vehicle Kills:367
Kill Difference:480
Playtime:30.330 hours
Usage:2%
Score:0.359m
Score/min:197
Driving Accuracy:48.089%
Gunner Accuracy:34.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:95
V. Kills:96 98%
Deaths:18
KDR:5.278
Accuracy:61.051% B+
KPH:40.700 C+
VKPH:41.200 A*
Kills:95 (0 + 95)
Deaths:18
KDR:5.278
VKDR:5.333
Vehicle Kills:96
Kill Difference:77
Playtime:2.333 hours
Usage:0%
Score:0.086m
Score/min:617
Driving Accuracy:N/A%
Gunner Accuracy:61.051%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:104
V. Kills:46 221%
Deaths:20
KDR:5.200
Accuracy:39.178% B+
KPH:34.500 B
VKPH:15.200 A**
Kills:104 (0 + 104)
Deaths:20
KDR:5.200
VKDR:2.300
Vehicle Kills:46
Kill Difference:84
Playtime:3.018 hours
Usage:0%
Score:0.056m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:39.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,5711,5674703.334C++1.8137.129%C72.942%D23.2CN/A8867.4h2.3C+6.2C+
Proximity Mine 1,3081,3081429.211A++7.6935.232%D-N/A125.8C++N/A41210.4h1.3A++3.6B*
Solstice VE3 1,2511,2358061.532B**0.0119.902%D17.247%C-12.4CN/A7699.8h14.7C**73.6C++
Dual Photon Pods 1,7151,19910811.102B++9.5864.903%A+1.418%C*56C24.1B+43921.4h28.4C-43.8C*
Solstice SF 1,0911,0657041.513B+0.0121.594%C-10.329%D*10.8DN/A8298.3h10.8C**49.9C**
Frag Grenade 7357311731N/A729.4835.017%D*N/A731B**4C-21931h2.3A6.6B+
NS-11C 6806756521.035C++0.4920.801%D16.148%C--15.3C--N/A6544.2h14C*67.5C++
Blueshift VM5 5835723831.493C0.0314.093%D*19.231%C21.8DN/A9126.2h17.2C+121.7D
Blueshift VM5 5755693571.594C0.0713.892%D*19.332%C24.1C--N/A9723.6h16.1C+115.6C-
Orion VS54 5665594421.265C+0.2615.562%D--22.004%C22.1CN/A12425.3h14C+89.8C+
VX29 Polaris 4714672861.633C*0.1117.962%D--17.131%D20D-N/A10023.4h14.1C-78.6C-
Flare VE6 4494482891.55C*0.0316.609%D--25.67%C++29.7CN/A11715.1h9.4B+56.4C+
NS-44 Commissioner 4244186420.651C0.8731.954%C--19.617%C9.3D--N/A3944.9h4.8D15C-
Supernova PC 6263931073.673C2.1559.08%B**1.527%D18.9C11.2B*17820.8h6.5C--11C++
Pulsar C 3793744940.757C0.7719.303%D--19.786%D14.3DN/A6426.2h13.7C71.1C
Thanatos VE70 3573563111.145B0.3842.619%C**17.416%C**22.7CN/A12315.7h5C+11.8C**
MKV Suppressed 3433413361.015C+0.5122.113%D15.249%D17.9DN/A7219h14.7C++66.6C+
V10 2812802014S12.4839.647%C+64.286%F22.2DN/A9412.6h2.6C-6.5C+
C-4 4592601631.595C++0.0717.308%D**N/A42.6D-32.6C**7226.1h2.1D--12F-
Comet VM2 4452472670.925C++0.6045.105%C**4.049%C+8.8C7A13428.2h29.2C--64.7C+
XM98 239238852.8B+1.2834.943%C66.387%D-21.3CN/A10111.2h2.4C**7C++
C75 Viper 300230574.035C+2.5145.729%B++N/A33.8C*10.3B++2456.8h13.1C*28.6B+
Artemis VX26 2202201781.236C+0.2924.858%C--20.455%C13.9D-N/A8115.8h12.7C+51.1C+
NS-15M AE 2132111321.598C+0.0716.617%F22.275%D31DN/A1396.8h11.8C++71.2D
Force-Blade 2082084,7820.043B+1.4823.005%DN/A0.6C+N/A2363.3h2B+8.7C**
SVA-88 2012011461.377C+0.1514.951%F19.403%D-23.4DN/A1238.6h11.8C++78.7D
Maelstrom Turbo Laser 1,1151954680.417C-1.1142.5%A++3.59%B+3.6D-17B*12054.1h423.6T*996.8F-
Pandora VX25 1801771261.405B+0.1233.333%D11.864%D-20.3DN/A928.7h6.3D*18.9D-
Saron Laser Cannon 5831751175U173.4847.083%M2.286%C+7.1D16.6B**13124.6h262D*556.4C
Sirius SX12 1671641750.937C+0.5919.891%D-14.634%C--11.7D-N/A7314h15.9C+79.7C
Comet VM2 3271602400.667C0.8645.816%C++N/A6.3D-6.6B*11325.2h43.7D*95.3D
Tank Mine 294157572.754C++1.2322.024%D-N/A68.3D59.6C+13342.3h1.6B+7.5D
NS Baron G5AE 1521511810.834C--0.6944.054%C11.921%D25.6DN/A1025.9h5.8D*13.2C+
H-V45 1541511451.041C+0.4818.639%D*13.907%D--17.8DN/A948.5h15.4D82.4D-
Supernova VPC 174139915.444B+13.9248.089%CN/A22.1D--5.6C--1466.3h4.5D*9.4D
NS-7 PDW 1381341830.732C0.7920.614%D8.955%D**16C--N/A928.4h18.1D87.6C-
Spear Anti-Vehicle Phalanx Turret 2461331211.083B++9.5642.3%C+2.256%D--33.3C28.3B++4854h10.1C+23.9C+
NS-61 Emissary 1231181340.881C++0.6428.355%C+15.254%C10.6DN/A3211.1h17.6C62.2C+
L100 Python HEAT 239115482.396C-0.8761.539%B**N/A17.2D-18.5A+2906.7h9.7D**15.8C--
NS Decimator 2291141770.644C-0.8859.841%C+2.632%C**14.4D*14.6C+2957.9h9.9T16.5F*
NS-44L Blackhand 1141102350.468D1.0637.628%C-28.182%D--9.3D-N/A4511.8h6.3D--16.9D
Photon A2A Missile Pods 229109254.5U52.9874.147%D-N/A29.5D32.4C1653.7h6.2B**8.3B**
M60-G Bulldog 150104205.2B3.6839.178%B+2.885%C+34.7B15.3A**3113h10.4D-26.7C+
MANA Anti-Vehicle Turret 37798781.256D0.2755.17%D3.061%C++980D-2790C++18686600.1h22.2C-40.3D--
Skyguard 22196631.524D0.0031.147%C**3.125%B*9.3D12.1B++29010.3h206.9F664.4D--
E540 Halberd-H 19195185.278C3.7561.051%B+3.158%B*41.3C+41.7A*6162.3h9.4D*15.4D-
NS-357 Underboss 91911430.636C0.8931.49%D20.879%C+8.4D--N/A4210.8h4.3C+13.7C+
MANA Anti-Personnel Turret 9290461.957N/A0.4316.555%UN/A900U20U2775200.1h49.5T*299T*
Light PPA 15787392.231C0.7156.463%A*3.448%M*11.3D--9.1A**907.7h48.3T85.5D*
M60-A Bulldog 8381181M79.4854.304%B*4.938%A*57.9B**1.4D-2331.4h5.3B+9.8B++
NS-15M2 8481681.191C+0.3321.468%C-18.519%D-27.9C--1B**1172.9h13C+60.4C+
Saron HRB 17576126.333C**4.8134.386%D--3.947%A*23C+30A++4173.3h20.5B59.6C+
VA39 Spectre 7575411.829C**0.3028.904%D25.333%D*18.3CN/A934.1h6.5C+22.4C+
Beamer VS3 7271514.2U12.6824.007%C--12.676%D*13.9DN/A1135.1h10.2C+42.5C+
NS-10 Burster 13468730.932C++0.5926.965%C4.412%D3.5D-3.4C+9619.2h239.3F-887.3D**
NS-30 Vandal 6966631.048C0.4826.667%D--12.121%F18.3D-N/A673.6h6.9D25.9D
Damascus Edge 64642,4920.026C1.5029.921%C++1.563%D--0.4C--N/A2165.2h2.4C+7.9C**
L105 Zephyr 10663512.6B+11.0842.665%C+N/A630U430U2040700.1h9D*21.2D
Corvus VA55 6362670.925C+0.6020.978%D20.968%C20CN/A1013.1h13.3C63.4C
Phaseshift VX-S 6060640.938D0.5926.121%D*53.333%D**10.5DN/A555.7h4.5D17.1D--
MAX Punch 58586970.083C1.4440%C-N/A0.8CN/A468.5h2C++5C++
Nova 5656561C0.5240%C-10.714%D-16.5D-N/A663.4h6.1D-15.4D
NS-10 Burster 12056740.757C0.7727.042%C-3.571%D2.9D*3.3C8719.2h294.3T-1088.2F--
Nemesis VSH9 10852441.182B*0.3457.727%DN/A5.9D6.4D1338.8h13.6F--23.5F--
Icikill 52501,8520.027C-1.5029.744%C+N/A0.4CN/A1125.8h2.3C+7.8C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0950h
Anti-Vehicle MANA Turret165562.7h
Nebula VM02000h
Motion Spotter161,5112h
Medical Applicator11764,4355.7h
Spawn Beacon1920.3h
Nano-Armor Kit201515,77059.6h
Spitfire Auto-Turret11170.2h
Restoration Kit0700.2h
NS Patriot Flare Gun01110.9h
Deconstruction Tool11,4370.2h
Aphelion VEX-4H01220h
Ammunition Package247961.4h
Shield Recharging Field42560.1h
Medical Kit264550.9h
Anti-Infantry MANA Turret61,1092h
Recon Detection Device121,2032.9h
M20 Drake0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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