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Field Marshal Surfer Maverickdogg[OO] Maverickdogg
TR BR 221

KDR: 2.11

Score: 139.9m

Last Seen: Aug 17th, 2019 9:49 PM
- OFFLINE - 8645.2 hour(s)

Prestige 1, Battle Rank 100 (221 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" NS-15M1 T9 CARV HC1 Cougar NS-15M2 T7 Mini-Chaingun NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,302,291 MLG Score: 1041
Fun Score: N/A
Cheeseburgers Flipped: 2360TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.881%24.138%625531296171,3022.19858-0.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.136%0.896B*0.455B+-0.886D--HEAD ++ (~11.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.434B10.80.239C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.858%1.852%2113485422811470.023663536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.309D**0.266C*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1110.316C*27.60.481B+83.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.031%1.66%126513444,337384413341.12796325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.7%-0.873D---0.543D-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.516B+60.522B+12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.039%2.929%48118133113,689349229183.9201469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%-0.109C+-0.385C-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.683B+13.40.668B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.481%72.283%481613435,6036690220.837394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.54%0.078C+0.337C**1.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.17C++2.90.083C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.906%13.174%4816134312,76872901041.75144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.389%0.34C**-0.32C-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.482B+3.10.358C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
139.9m286.8%351 (21.1k)303 (18.2k)2.10523282,751134,3092.27525221 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR13491497722.084%19.361%42803:2685

11% Combat Medic21% Engineer33% Heavy Assault6% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 8:27 PMJul 2nd, 2017 5:31 AMSep 15th, 2019 8:50 PM (331d) (PST)Aug 17th, 2019 5:55 PM (360d) (PST)Aug 17th, 2019 5:49 PM (360d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5602742860.6130.2910.1191.8690.0391041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,61716,46717,15037177112218,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7691.2h/320.5d 22,835 54,744 95,116 862.6k 11,469 31,860 17,969 258.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:21,464
Deaths:8,686
KDR:2.471
Accuracy:26.067% C+
HSR:27.595% C+
T9A "Butcher"
D
Kills:15,201
Deaths:7,104
KDR:2.140
Accuracy:23.365% D-
HSR:27.261% D
NS-15M1
C*
Kills:13,018
Deaths:5,144
KDR:2.531
Accuracy:27.257% C*
HSR:27.216% C+
T9 CARV
C+
Kills:12,201
Deaths:6,599
KDR:1.849
Accuracy:22.383% C+
HSR:21.818% D
NS-15M2
C+
Kills:10,266
Deaths:3,852
KDR:2.665
Accuracy:26.869% C+
HSR:27.606% C
NSX-P Naginata
C++
Kills:4,758
Deaths:2,154
KDR:2.209
Accuracy:27.458% C++
HSR:33.165% C+
MG-H1 Watchman
C
Kills:4,744
Deaths:2,062
KDR:2.301
Accuracy:25.746% C
HSR:29.448% C
T9 CARV-S
C+
Kills:4,228
Deaths:2,207
KDR:1.916
Accuracy:24.899% C+
HSR:26.561% C
T32 Bull
C-
Kills:3,415
Deaths:1,983
KDR:1.722
Accuracy:24.097% C--
HSR:24.685% C-
T16 Rhino
C
Kills:2,912
Deaths:1,735
KDR:1.678
Accuracy:21.762% C
HSR:18.956% D-
TMG-50
D
Kills:1,370
Deaths:881
KDR:1.555
Accuracy:20.153% D
HSR:18.321% D*
NSX Naginata
C+
Kills:1,177
Deaths:603
KDR:1.952
Accuracy:23.582% C-
HSR:31.181% C+
Kills:94,754
Deaths (as Heavy Assault):43,010
Deaths (to Heavy Assaults):32,703
KDR:2.20307
Kill Difference:51,744
Playtime:2,551.835 hours
Usage:33%
Score:43.514m
Score/min:284
Accuracy (listed only):24.470%
HSR (listed only):26.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C++
Kills:11,936
Deaths:4,433
KDR:2.693
Accuracy:28.414% C++
HSR:22.252% C-
NS-11C
C++
Kills:5,500
Deaths:2,409
KDR:2.283
Accuracy:27.997% C++
HSR:20.909% C+
LC3 Jaguar
C+
Kills:5,280
Deaths:2,541
KDR:2.078
Accuracy:27.029% C+
HSR:20.777% C
AS16 NightHawk
C+
Kills:4,983
Deaths:3,051
KDR:1.633
Accuracy:43.570% C+
HSR:13.907% C
MG-S1 Jackal
C+
Kills:4,358
Deaths:1,921
KDR:2.269
Accuracy:29.370% C+
HSR:21.547% C
LC2 Lynx
C-
Kills:4,147
Deaths:2,458
KDR:1.687
Accuracy:24.457% C-
HSR:20.039% D
MG-C1 Kindred
B
Kills:3,689
Deaths:1,790
KDR:2.061
Accuracy:31.078% B
HSR:22.174% C-
TRAC-5 Burst
C+
Kills:2,935
Deaths:1,227
KDR:2.392
Accuracy:28.299% C+
HSR:24.293% C
SMG-46 Armistice
C++
Kills:2,785
Deaths:1,501
KDR:1.855
Accuracy:29.143% C++
HSR:15.045% D
PDW-16 Hailstorm
C+
Kills:2,418
Deaths:1,711
KDR:1.413
Accuracy:25.796% C+
HSR:17.080% C
TRS-12 Uppercut
D
Kills:2,187
Deaths:1,692
KDR:1.293
Accuracy:54.851% D
HSR:12.346% D
TAS-16 Blackjack
C
Kills:2,084
Deaths:1,390
KDR:1.499
Accuracy:60.056% C
HSR:13.916% C
TRAC-5 S
B*
Kills:2,066
Deaths:932
KDR:2.217
Accuracy:29.731% B*
HSR:4.598% F-
TRAC-Shot
C--
Kills:1,808
Deaths:1,252
KDR:1.444
Accuracy:24.132% D
HSR:17.035% C--
Shuriken
C
Kills:1,520
Deaths:963
KDR:1.578
Accuracy:25.347% D*
HSR:19.145% C
NSX-P Tanto
C**
Kills:1,463
Deaths:461
KDR:3.174
Accuracy:30.815% C**
HSR:27.341% C
T5 AMC
C++
Kills:1,325
Deaths:886
KDR:1.495
Accuracy:26.606% C++
HSR:18.793% D
TRAC-5
C+
Kills:1,245
Deaths:698
KDR:1.784
Accuracy:24.727% C+
HSR:18.153% C
TS4 Haymaker
D--
Kills:1,185
Deaths:1,133
KDR:1.046
Accuracy:35.254% D--
HSR:8.270% D*
PS1-AV Suppressor
D
Kills:1,174
Deaths:508
KDR:2.311
Accuracy:28.673% D
HSR:22.061% D
NSX Tengu
B+
Kills:1,174
Deaths:520
KDR:2.258
Accuracy:43.810% B+
HSR:25.724% C*
Havoc
B+
Kills:1,167
Deaths:657
KDR:1.776
Accuracy:51.297% D
HSR:18.081% B+
NSX Tanto
C--
Kills:1,167
Deaths:703
KDR:1.660
Accuracy:26.532% D
HSR:24.764% C--
FA1 Barrage
C*
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:46.538% C*
HSR:10.327% D--
NS Baron G5
B++
Kills:1,158
Deaths:849
KDR:1.364
Accuracy:48.476% C++
HSR:19.516% B++
MKV Suppressed
C
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.468% C
HSR:17.071% D
NS-7 PDW
C+
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:27.389% C+
HSR:14.905% D
NSX-P Tengu
B+
Kills:555
Deaths:306
KDR:1.814
Accuracy:41.658% C*
HSR:27.748% B+
Kills:72,779
Deaths (as Light Assault):38,328
Deaths (to Light Assaults):26,159
KDR:1.89885
Kill Difference:34,451
Playtime:1,284.076 hours
Usage:17%
Score:21.031m
Score/min:273
Accuracy (listed only):33.840%
HSR (listed only):18.493%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:4,983
Deaths:3,051
KDR:1.633
Accuracy:43.570% C+
HSR:13.907% C
MG-S1 Jackal
C+
Kills:4,358
Deaths:1,921
KDR:2.269
Accuracy:29.370% C+
HSR:21.547% C
TAR
C++
Kills:3,836
Deaths:2,059
KDR:1.863
Accuracy:27.081% C++
HSR:21.715% C-
T1B Cycler
C
Kills:3,269
Deaths:1,387
KDR:2.357
Accuracy:27.535% C
HSR:25.512% D
SMG-46 Armistice
C++
Kills:2,785
Deaths:1,501
KDR:1.855
Accuracy:29.143% C++
HSR:15.045% D
Cycler TRV
D--
Kills:2,434
Deaths:1,921
KDR:1.267
Accuracy:21.521% D--
HSR:13.435% D*
PDW-16 Hailstorm
C+
Kills:2,418
Deaths:1,711
KDR:1.413
Accuracy:25.796% C+
HSR:17.080% C
NS-11P
C
Kills:2,337
Deaths:1,155
KDR:2.023
Accuracy:26.268% C
HSR:22.422% C-
TRS-12 Uppercut
D
Kills:2,187
Deaths:1,692
KDR:1.293
Accuracy:54.851% D
HSR:12.346% D
TAS-16 Blackjack
C
Kills:2,084
Deaths:1,390
KDR:1.499
Accuracy:60.056% C
HSR:13.916% C
Shuriken
C
Kills:1,520
Deaths:963
KDR:1.578
Accuracy:25.347% D*
HSR:19.145% C
TORQ-9
D-
Kills:1,465
Deaths:963
KDR:1.521
Accuracy:23.386% D-
HSR:15.290% D**
T1A Unity
C+
Kills:1,326
Deaths:737
KDR:1.799
Accuracy:26.982% C+
HSR:21.418% D
NS-11A
B++
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:30.773% B++
HSR:24.340% C+
TS4 Haymaker
D--
Kills:1,185
Deaths:1,133
KDR:1.046
Accuracy:35.254% D--
HSR:8.270% D*
PS1-AV Suppressor
D
Kills:1,174
Deaths:508
KDR:2.311
Accuracy:28.673% D
HSR:22.061% D
NSX Tengu
B+
Kills:1,174
Deaths:520
KDR:2.258
Accuracy:43.810% B+
HSR:25.724% C*
SABR-13
C
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:26.262% C--
HSR:27.032% C
Havoc
B+
Kills:1,167
Deaths:657
KDR:1.776
Accuracy:51.297% D
HSR:18.081% B+
FA1 Barrage
C*
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:46.538% C*
HSR:10.327% D--
NSX Yumi
B++
Kills:1,159
Deaths:508
KDR:2.282
Accuracy:32.333% B++
HSR:29.077% C+
NS Baron G5
B++
Kills:1,158
Deaths:849
KDR:1.364
Accuracy:48.476% C++
HSR:19.516% B++
T1S Cycler
D--
Kills:1,156
Deaths:581
KDR:1.990
Accuracy:21.583% D--
HSR:8.478% F-
MKV Suppressed
C
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.468% C
HSR:17.071% D
NS-7 PDW
C+
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:27.389% C+
HSR:14.905% D
T1 Cycler
D
Kills:1,153
Deaths:762
KDR:1.513
Accuracy:21.927% D
HSR:13.270% D**
NSX-P Tengu
B+
Kills:555
Deaths:306
KDR:1.814
Accuracy:41.658% C*
HSR:27.748% B+
Kills:50,771
Deaths (as Combat Medic):29,602
Deaths (to Combat Medics):14,664
KDR:1.71512
Kill Difference:21,169
Playtime:870.715 hours
Usage:11%
Score:15.606m
Score/min:299
Accuracy (listed only):33.457%
HSR (listed only):18.469%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:11,936
Deaths:4,433
KDR:2.693
Accuracy:28.414% C++
HSR:22.252% C-
NS-11C
C++
Kills:5,500
Deaths:2,409
KDR:2.283
Accuracy:27.997% C++
HSR:20.909% C+
LC3 Jaguar
C+
Kills:5,280
Deaths:2,541
KDR:2.078
Accuracy:27.029% C+
HSR:20.777% C
AS16 NightHawk
C+
Kills:4,983
Deaths:3,051
KDR:1.633
Accuracy:43.570% C+
HSR:13.907% C
LC2 Lynx
C-
Kills:4,147
Deaths:2,458
KDR:1.687
Accuracy:24.457% C-
HSR:20.039% D
MG-C1 Kindred
B
Kills:3,689
Deaths:1,790
KDR:2.061
Accuracy:31.078% B
HSR:22.174% C-
TRAC-5 Burst
C+
Kills:2,935
Deaths:1,227
KDR:2.392
Accuracy:28.299% C+
HSR:24.293% C
TRS-12 Uppercut
D
Kills:2,187
Deaths:1,692
KDR:1.293
Accuracy:54.851% D
HSR:12.346% D
TAS-16 Blackjack
C
Kills:2,084
Deaths:1,390
KDR:1.499
Accuracy:60.056% C
HSR:13.916% C
TRAC-5 S
B*
Kills:2,066
Deaths:932
KDR:2.217
Accuracy:29.731% B*
HSR:4.598% F-
TRAC-Shot
C--
Kills:1,808
Deaths:1,252
KDR:1.444
Accuracy:24.132% D
HSR:17.035% C--
NSX-P Tanto
C**
Kills:1,463
Deaths:461
KDR:3.174
Accuracy:30.815% C**
HSR:27.341% C
T5 AMC
C++
Kills:1,325
Deaths:886
KDR:1.495
Accuracy:26.606% C++
HSR:18.793% D
AMR-66
C++
Kills:1,254
Deaths:721
KDR:1.739
Accuracy:30.820% C++
HSR:23.923% C
TRAC-5
C+
Kills:1,245
Deaths:698
KDR:1.784
Accuracy:24.727% C+
HSR:18.153% C
TS4 Haymaker
D--
Kills:1,185
Deaths:1,133
KDR:1.046
Accuracy:35.254% D--
HSR:8.270% D*
Havoc
B+
Kills:1,167
Deaths:657
KDR:1.776
Accuracy:51.297% D
HSR:18.081% B+
NSX Tanto
C--
Kills:1,167
Deaths:703
KDR:1.660
Accuracy:26.532% D
HSR:24.764% C--
FA1 Barrage
C*
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:46.538% C*
HSR:10.327% D--
NS Baron G5
B++
Kills:1,158
Deaths:849
KDR:1.364
Accuracy:48.476% C++
HSR:19.516% B++
MG-HBR1 Dragoon
B+
Kills:584
Deaths:207
KDR:2.821
Accuracy:39.415% B+
HSR:35.959% C**
Kills:58,325
Deaths (as Engineer):30,291
Deaths (to Engineers):21,181
KDR:1.92549
Kill Difference:28,034
Playtime:1,597.340 hours
Usage:21%
Score:31.036m
Score/min:324
Accuracy (listed only):35.243%
HSR (listed only):18.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
C+
Kills:4,358
Deaths:1,921
KDR:2.269
Accuracy:29.370% C+
HSR:21.547% C
SMG-46 Armistice
C++
Kills:2,785
Deaths:1,501
KDR:1.855
Accuracy:29.143% C++
HSR:15.045% D
PDW-16 Hailstorm
C+
Kills:2,418
Deaths:1,711
KDR:1.413
Accuracy:25.796% C+
HSR:17.080% C
TSAR-42
C+
Kills:2,385
Deaths:701
KDR:3.402
Accuracy:41.064% C+
HSR:70.105% C
Shuriken
C
Kills:1,520
Deaths:963
KDR:1.578
Accuracy:25.347% D*
HSR:19.145% C
NSX Daimyo
C+
Kills:1,433
Deaths:508
KDR:2.821
Accuracy:39.230% D
HSR:94.208% C+
TS2 Inquisitor
C+
Kills:1,261
Deaths:1,059
KDR:1.191
Accuracy:28.530% C
HSR:21.729% C+
NS-357 Underboss
B+
Kills:1,210
Deaths:1,135
KDR:1.066
Accuracy:43.677% B+
HSR:31.322% B+
PS1-AV Suppressor
D
Kills:1,174
Deaths:508
KDR:2.311
Accuracy:28.673% D
HSR:22.061% D
NSX Tengu
B+
Kills:1,174
Deaths:520
KDR:2.258
Accuracy:43.810% B+
HSR:25.724% C*
NS-44 Commissioner
C
Kills:1,167
Deaths:1,357
KDR:0.860
Accuracy:34.466% D
HSR:22.794% C
NSX Tomoe
C*
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:29.673% C
HSR:44.588% C*
SOAS-20
C++
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:29.124% C
HSR:24.850% C++
MKV Suppressed
C
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.468% C
HSR:17.071% D
NS-7 PDW
C+
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:27.389% C+
HSR:14.905% D
T4 AMP
B*
Kills:976
Deaths:919
KDR:1.062
Accuracy:29.682% C++
HSR:27.254% B*
TRAP-M1
C-
Kills:725
Deaths:351
KDR:2.066
Accuracy:27.561% D
HSR:24.138% C-
RAMS .50M
B+
Kills:600
Deaths:144
KDR:4.167
Accuracy:44.557% B+
HSR:83% B+
NSX-P Tengu
B+
Kills:555
Deaths:306
KDR:1.814
Accuracy:41.658% C*
HSR:27.748% B+
SR-7
B+
Kills:400
Deaths:241
KDR:1.660
Accuracy:47.933% B+
HSR:83.250% B+
TX2 Emperor
B+
Kills:351
Deaths:350
KDR:1.003
Accuracy:33.436% B+
HSR:22.222% C+
Soldier Soaker
B+
Kills:338
Deaths:211
KDR:1.602
Accuracy:34.180% C
HSR:17.456% B+
NS-44L Blackhand
C+
Kills:283
Deaths:232
KDR:1.220
Accuracy:42.998% C+
HSR:42.403% C+
NS-61 Emissary
B+
Kills:279
Deaths:237
KDR:1.177
Accuracy:28.758% C+
HSR:21.505% B+
HSR-1
C+
Kills:268
Deaths:95
KDR:2.821
Accuracy:37.585% C+
HSR:30.597% C+
NS-AM7 Archer
C
Kills:203
Deaths:302
KDR:0.672
Accuracy:54.809% D
HSR:15.764% C
TX1 Repeater
D
Kills:191
Deaths:275
KDR:0.695
Accuracy:18.372% D**
HSR:17.801% D
NS-30 Vandal
C++
Kills:186
Deaths:73
KDR:2.548
Accuracy:35.245% C+
HSR:30.108% C++
99SV
C**
Kills:60
Deaths:6
KDR:10
Accuracy:36.518% C**
HSR:36.667% C++
Kills:30,935
Deaths (as Infiltrator):17,916
Deaths (to Infiltrators):17,847
KDR:1.72667
Kill Difference:13,019
Playtime:460.909 hours
Usage:6%
Score:6.491m
Score/min:235
Accuracy (listed only):34.312%
HSR (listed only):32.486%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:2,481
Deaths:537
KDR:4.620
Accuracy:43.668% C+
HSR:3.184% C+
M3 Pounder HEG
C+
Kills:2,226
Deaths:522
KDR:4.264
Accuracy:44.804% C+
HSR:3.190% C+
M6 Onslaught
D--
Kills:1,791
Deaths:713
KDR:2.512
Accuracy:14.775% D--
HSR:16.360% D--
M6 Onslaught
D--
Kills:1,698
Deaths:714
KDR:2.378
Accuracy:15.067% D--
HSR:16.196% D*
MRC3 Mercy
D**
Kills:1,280
Deaths:626
KDR:2.045
Accuracy:13.028% D**
HSR:14.375% D**
MRC3 Mercy
D**
Kills:1,276
Deaths:620
KDR:2.058
Accuracy:12.553% D**
HSR:13.872% F
M2 Mutilator
C+
Kills:1,188
Deaths:334
KDR:3.557
Accuracy:17.179% C+
HSR:14.899% D--
M2 Mutilator
C+
Kills:1,170
Deaths:334
KDR:3.503
Accuracy:16.699% C+
HSR:14.701% D--
M1 Heavy Cycler
C
Kills:1,168
Deaths:308
KDR:3.792
Accuracy:14.642% D-
HSR:19.521% C
M1 Heavy Cycler
B+
Kills:1,158
Deaths:317
KDR:3.653
Accuracy:14.476% C-
HSR:21.503% B+
MR1 Fracture
B**
Kills:479
Deaths:362
KDR:1.323
Accuracy:32.191% D-
HSR:5.846% B**
MR1 Fracture
A
Kills:408
Deaths:368
KDR:1.109
Accuracy:32.075% D-
HSR:6.127% A
NS-10 Burster
C+
Kills:148
Deaths:50
KDR:2.960
Accuracy:30.968% C+
HSR:2.703% D-
NS-10 Burster
C+
Kills:123
Deaths:50
KDR:2.460
Accuracy:31.571% C+
HSR:2.439% D-
Kills:16,594
Deaths (as MAX Suit):2,927.500
Deaths (to MAX Suits):7,080
KDR:5.66832
Kill Difference:13,666.500
Playtime:295.552 hours
Usage:4%
Score:7.069m
Score/min:399
Accuracy (listed only):23.835%
HSR (listed only):11.065%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:108
V. Kills:34 309%
Deaths:36
KDR:3
Accuracy:42.082% D*
KPH:30.500 D--
VKPH:9.600 D
M14 Banshee
D*
Kills:54
V. Kills:7 N/A
Deaths:61
KDR:0.885
Accuracy:24.858% D*
KPH:5.800 D**
VKPH:0.800 D*
Kills:162 (54 + 0)
Deaths:97
KDR:1.670
VKDR:0.423
Vehicle Kills:41
Kill Difference:65
Playtime:12.774 hours
Usage:0%
Score:0.212m
Score/min:277
Piloting Accuracy:24.858%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:1,442
V. Kills:272 N/A
Deaths:142
KDR:10.155
Accuracy:35.765% D*
KPH:41.400 D
VKPH:7.800 C-
L105 Zephyr PX
C+
Kills:1,163
V. Kills:312 372%
Deaths:52
KDR:22.365
Accuracy:54.338% C+
KPH:60.300 D--
VKPH:16.200 C+
C150 Dalton
A
Kills:928
V. Kills:593 156%
Deaths:65
KDR:14.277
Accuracy:54.193% A
KPH:49 C+
VKPH:31.300 C+
Dual-75 Duster
B
Kills:691
V. Kills:85 N/A
Deaths:17
KDR:40.647
Accuracy:46.379% B+
KPH:57.100 D
VKPH:7 B
AP30 Shredder
C+
Kills:410
V. Kills:199 205%
Deaths:70
KDR:5.857
Accuracy:32.865% C+
KPH:35.100 C+
VKPH:17.100 D
CAS30 Tank Buster
D**
Kills:57
V. Kills:92 61%
Deaths:700
KDR:0.081
Accuracy:40.893% D-
KPH:0.500 F
VKPH:0.800 D**
Kills:4,691 (57 + 4,634)
Deaths:1,046
KDR:4.485
VKDR:1.485
Vehicle Kills:1,553
Kill Difference:3,645
Playtime:209.527 hours
Usage:3%
Score:1.803m
Score/min:143
Piloting Accuracy:40.893%
Gunner Accuracy:32.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:473
V. Kills:52 N/A
Deaths:50
KDR:9.460
Accuracy:42.077% D*
KPH:55.600 C--
VKPH:6.100 D
C75 Viper
C
Kills:299
V. Kills:38 N/A
Deaths:35
KDR:8.543
Accuracy:30.447% D*
KPH:33.900 C
VKPH:4.300 D--
L100 Python HEAT
B+
Kills:79
V. Kills:29 263%
Deaths:17
KDR:4.647
Accuracy:48.111% D
KPH:50.500 B+
VKPH:18.500 B+
Kills:851 (851 + 0)
Deaths:102
KDR:8.343
VKDR:1.167
Vehicle Kills:119
Kill Difference:749
Playtime:18.888 hours
Usage:0%
Score:0.308m
Score/min:272
Driving Accuracy:48.111%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:1,593
V. Kills:138 N/A
Deaths:170
KDR:9.371
Accuracy:33.193% D**
KPH:40.700 D-
VKPH:3.500 D*
E540 Halberd
B+
Kills:1,079
V. Kills:497 217%
Deaths:96
KDR:11.240
Accuracy:46.349% C*
KPH:37.300 B+
VKPH:17.200 B+
P2-120 HEAT
C--
Kills:1,046
V. Kills:351 297%
Deaths:144
KDR:7.264
Accuracy:27.810% F-
KPH:25.100 C--
VKPH:8.400 D
P2-120 AP
C
Kills:926
V. Kills:685 135%
Deaths:156
KDR:5.936
Accuracy:34.665% D**
KPH:26 D-
VKPH:19.300 C
P525 Marauder
C+
Kills:335
V. Kills:33 N/A
Deaths:32
KDR:10.469
Accuracy:19.079% D
KPH:41.300 D--
VKPH:4.100 C+
MR11 Gatekeeper
B+
Kills:300
V. Kills:183 163%
Deaths:30
KDR:10
Accuracy:46.060% C**
KPH:31.600 B+
VKPH:19.300 C+
G30 Vulcan
C+
Kills:144
V. Kills:65 218%
Deaths:41
KDR:3.512
Accuracy:29.181% C
KPH:26.600 C+
VKPH:12 C--
Kills:5,423 (3,565 + 1,858)
Deaths:669
KDR:8.106
VKDR:2.918
Vehicle Kills:1,952
Kill Difference:4,754
Playtime:168.353 hours
Usage:2%
Score:3.010m
Score/min:298
Driving Accuracy:34.665%
Gunner Accuracy:29.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:4,920
V. Kills:218 N/A
Deaths:237
KDR:20.760
Accuracy:36.642% C
KPH:117.600 C+
VKPH:5.200 D
M40 Fury-H
D
Kills:415
V. Kills:33 N/A
Deaths:41
KDR:10.122
Accuracy:33.174% D*
KPH:65.400 D
VKPH:5.200 D*
G20 Vulcan-H
C+
Kills:283
V. Kills:185 152%
Deaths:66
KDR:4.288
Accuracy:53.061% B
KPH:43.700 C
VKPH:28.600 C+
E540 Halberd-H
C+
Kills:171
V. Kills:74 228%
Deaths:18
KDR:9.500
Accuracy:58.943% C+
KPH:52.400 C+
VKPH:22.700 C
M12 Kobalt-H
C+
Kills:96
V. Kills:5 N/A
Deaths:9
KDR:10.667
Accuracy:20.556% C-
KPH:103.800 C--
VKPH:5.400 C+
MR11 Gatekeeper-H
B+
Kills:53
V. Kills:37 139%
Deaths:12
KDR:4.417
Accuracy:59.384% B+
KPH:34 C
VKPH:23.700 D
Kills:5,938 (0 + 5,938)
Deaths:383
KDR:15.504
VKDR:1.441
Vehicle Kills:552
Kill Difference:5,555
Playtime:60.420 hours
Usage:1%
Score:1.599m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:59.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,016
V. Kills:40 N/A
Deaths:57
KDR:17.825
Accuracy:20.539% C++
KPH:52.200 D
VKPH:2.100 D
M12 Kobalt
C**
Kills:371
V. Kills:7 N/A
Deaths:21
KDR:17.667
Accuracy:20.554% C**
KPH:48.200 D--
VKPH:0.900 D--
M40 Fury
D--
Kills:321
V. Kills:41 N/A
Deaths:53
KDR:6.057
Accuracy:30.040% D--
KPH:28.700 D--
VKPH:3.700 D**
M40 Fury
C--
Kills:314
V. Kills:44 N/A
Deaths:34
KDR:9.235
Accuracy:33.703% D
KPH:48.200 C--
VKPH:6.800 D-
M20 Basilisk
C-
Kills:214
V. Kills:83 255%
Deaths:41
KDR:5.220
Accuracy:46.956% B+
KPH:17.900 C--
VKPH:6.900 C-
M20 Basilisk
C++
Kills:174
V. Kills:68 252%
Deaths:50
KDR:3.480
Accuracy:43.056% C++
KPH:23 C
VKPH:9 C
M60-G Bulldog
D
Kills:64
V. Kills:14 427%
Deaths:20
KDR:3.200
Accuracy:37.477% C
KPH:17.600 D--
VKPH:3.900 D
Kills:2,474 (0 + 2,474)
Deaths:276
KDR:8.964
VKDR:1.076
Vehicle Kills:297
Kill Difference:2,198
Playtime:68.007 hours
Usage:1%
Score:0.786m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:37.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:144
V. Kills:13 N/A
Deaths:125
KDR:1.152
Accuracy:37.815% D**
KPH:14.400 D
VKPH:1.300 D
S12 Renegade
C+
Kills:57
V. Kills:1 N/A
Deaths:39
KDR:1.462
Accuracy:42.803% C+
KPH:23.600 D--
VKPH:0.400 D*
Kills:201 (201 + 0)
Deaths:164
KDR:1.226
VKDR:0.085
Vehicle Kills:14
Kill Difference:37
Playtime:12.391 hours
Usage:0%
Score:0.074m
Score/min:100
Driving Accuracy:42.803%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:198
V. Kills:12 N/A
Deaths:12
KDR:16.500
Accuracy:33.920% C+
KPH:55 D
VKPH:3.300 D-
VLG Missile Launcher
B*
Kills:113
V. Kills:39 283%
Deaths:7
KDR:16.143
Accuracy:63.258% B*
KPH:58.600 C+
VKPH:20.200 C
Kills:311 (0 + 311)
Deaths:19
KDR:16.368
VKDR:2.684
Vehicle Kills:51
Kill Difference:292
Playtime:5.533 hours
Usage:0%
Score:0.072m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:63.258%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 21,72721,4648,6862.471C+0.3726.067%C+27.595%C+45.1C-N/A135475.9h10.6C*40.7C*
T9A "Butcher" 15,38715,2017,1042.14C+0.0323.365%D-27.261%D46.7D-N/A122325.7h10.6C+45.4C
NS-15M1 13,19113,0185,1442.531C++0.4327.257%C*27.216%C+45.7C-N/A130284.7h10.9C++40.1C**
T9 CARV 12,29712,2016,5991.849C+0.2622.383%C+21.818%D39.6CN/A139308h10.8B+48.2C*
HC1 Cougar 12,08611,9364,4332.693B*0.5928.414%C++22.252%C-44.6C+N/A122267.8h9.5B+33.4B+
NS-15M2 10,45410,2663,8522.665C+0.5626.869%C+27.606%C47.3C--N/A122217h11.4C+42.4C++
T7 Mini-Chaingun 7,3727,3114,3451.683C**0.4220.259%C++11.216%D43.4CN/A150168.4h12.2B60.4B+
NS-11C 5,5845,5002,4092.283B+0.1827.997%C++20.909%C+34.5CN/A94159.3h12.1C*43.3B
LC3 Jaguar 5,3485,2802,5412.078C*0.0327.029%C+20.777%C34.3CN/A116153.8h10.6C++39.1C**
AS16 NightHawk 5,0384,9833,0511.633C+0.4743.57%C+13.907%C44.6CN/A180111.8h3.6B+8.3B+
P525 Marauder-H 5,1384,92023720.759C++18.6536.642%CN/A117.4C+5.2D44541.9h5.8B+15.9B
NSX-P Naginata 4,8954,7582,1542.209C++0.1027.458%C++33.165%C+75.9C+2.2B+18762.7h10.1C*36.9C**
MG-H1 Watchman 4,8334,7442,0622.301C++0.2025.746%C29.448%C50.5C-N/A16193.9h12.9C++50.1C++
MG-S1 Jackal 4,4194,3581,9212.269B+0.1629.37%C+21.547%C48.6C+N/A11789.7h9.3B+31.7C**
T9 CARV-S 4,3144,2282,2071.916C+0.1924.899%C+26.561%C42.6DN/A13599.2h11.7C+46.8C++
LC2 Lynx 4,1914,1472,4581.687C++0.4224.457%C-20.039%D27.8C--N/A90149.3h11.3B+46.3C**
TAR 3,9003,8362,0591.863C++0.2427.081%C++21.715%C-37CN/A121103.6h11.3C**41.7C**
MG-C1 Kindred 3,7913,6891,7902.061B+0.0431.078%B22.174%C-49.5C1.4C+11874.5h9.9C*32B+
T32 Bull 3,4523,4151,9831.722C+0.3824.097%C--24.685%C-27.5D-N/A102124.4h11.6C+48.1C+
T1B Cycler 3,3123,2691,3872.357C+0.2527.535%C25.512%D41.4DN/A13578.9h11.4C++41.2C++
TRAC-5 Burst 2,9722,9351,2272.392C+0.2928.299%C+24.293%C35.6DN/A11082.5h11.2C++39.7C++
T16 Rhino 2,9462,9121,7351.678C+0.4321.762%C18.956%D-31.6DN/A15192.2h12.3C+56.7C+
SMG-46 Armistice 2,8082,7851,5011.855B+0.2529.143%C++15.045%D34.8CN/A12680h11.3B++38.7B+
The Kraken 3,9842,7731,0812.565C++0.4670.46%B**1.479%C54.8C*23.9C++31450.6h4.5C6.4C+
Frag Grenade 2,7442,71512715N/A2,712.8950.315%C**N/A714.5B+7.6D24553.8h2.8B+5.6B+
M3 Pounder HEG 2,8592,4815374.62B**2.5143.668%C+3.184%C+37.7A5.7B**19265.8h15C*34.4C*
Cycler TRV 2,4492,4341,9211.267C0.8421.521%D--13.435%D*25.9DN/A10394.1h11.6C++54C
PDW-16 Hailstorm 2,4512,4181,7111.413C+0.6925.796%C+17.08%C30.7C-N/A10378.8h12.6B48.8C*
TSAR-42 2,4032,3857013.402C+1.3041.064%C+70.105%C40.2C--N/A14759.4h2.1C+5C++
NS-11P 2,3602,3371,1552.023C*0.0826.268%C22.422%C-33.9C--N/A9068.9h11.5C**43.8C*
M3 Pounder HEG 2,5682,2265224.264B*2.1644.804%C+3.19%C+36.3B**5.6B++17961.3h16.8C+37.6C++
TRS-12 Uppercut 2,1982,1871,6921.293C+0.8154.851%D12.346%D36.2DN/A14460.4h2B++3.6C*
TAS-16 Blackjack 2,0932,0841,3901.499C+0.6160.056%C13.916%C33.6DN/A11862h2.1B3.4C*
TRAC-5 S 2,1632,0669322.217B**0.1129.731%B*4.598%F-26.9C+1.3B**11976.8h5.5A++18.6B**
C-4 2,6611,9889772.035C++0.0722.863%DN/A112.3C++38B+131017.7h1.2C**5.4C+
TRAC-Shot 1,8281,8081,2521.444C+0.6624.132%D17.035%C--24.4DN/A6974.2h10.5C*43.5C+
M6 Onslaught 1,8181,7917132.512C+0.4114.775%D--16.36%D--29.4DN/A13360.9h22.4D*151.9D-
T2 Striker 3,2921,7101,2831.333B*0.7758.552%B+N/A19.1C++17.6C++30889.7h37.6C+64.2B
M6 Onslaught 1,7221,6987142.378C+0.2715.067%D--16.196%D*27.8D-N/A12161h23.9F-158.8D--
P2-120 HESH 1,7311,5931709.371C--7.2733.193%D**N/A40.7D-3.5D*22739.1h4.4C+13.2D
Sticky Grenade 1,6161,59311593N/A1,590.8958.802%B+N/A937.1C13.5C28381.7h2.3C+3.9C++
Tank Mine 2,6421,5774403.584C++1.4834.803%CN/A131.4C++88.8B++175612h1.6B+4.6B+
Anti-Vehicle Grenade 1,7631,55511555N/A1,552.8962.177%B**N/A555.4B+74.3C27882.8h4.1B+6.6B*
Shuriken 1,5301,5209631.578C0.5325.347%D*19.145%C30.4D--N/A9750h12B47.2C
TORQ-9 1,4811,4659631.521C+0.5823.386%D-15.29%D**31.9DN/A11845.9h14C+60C
NSX-P Tanto 1,4901,4634613.174A+1.0730.815%C**27.341%C48.4C+N/A12430.2h11.5C*37.4B+
C-4 ARX 1,7231,4425902.444C++0.3423.659%DN/A150.2C*29.3C-7549.6h1B+4.4C+
L105 Zephyr 1,7141,44214210.155C8.0535.765%D*N/A41.4D7.8C-28134.8h5.9C++16.5C
NSX Daimyo 1,4331,4335082.821C0.7239.23%D94.208%C+35.9D-N/A8839.9h2.6C6.6C-
ML-7 1,8291,4031,3431.045C++1.0660.553%C++3.493%B+32.2C++9.8C--40943.6h4.5B++7.5B++
TMG-50 1,3791,3708811.555C+0.5520.153%D18.321%D*31.1DN/A16944.1h10.2C+50.5C+
T1A Unity 1,3531,3267371.799C++0.3126.982%C+21.418%D36DN/A9436.8h12C+44.4C+
T5 AMC 1,3371,3258861.495B0.6126.606%C++18.793%D20.7DN/A10563.9h12.2B+45.7B
MRC3 Mercy 1,2951,2806262.045C0.0613.028%D**14.375%D**18.2D*N/A8370.2h18.9C145.4D
MRC3 Mercy 1,2941,2766202.058C0.0512.553%D**13.872%F18.4D*N/A8369.5h18.2C+144.8D
TS2 Inquisitor 1,2661,2611,0591.191C+0.9128.53%C21.729%C+44.4CN/A13928.4h8.5B+29.7C**
Claymore 1,2591,2591379.19C++7.0835.088%C++N/A190.8B+N/A5936.6h1.2C+3.4B
AMR-66 1,2711,2547211.739C**0.3730.82%C++23.923%C28.6CN/A10143.8h6.5B++21.2B+
NS-11A 1,2631,2495012.493B+0.3930.773%B++24.34%C+51.4C+N/A16124.3h11.3B+36.8B+
TRAC-5 1,2511,2456981.784B*0.3224.727%C+18.153%C26C+N/A19547.8h11.1B+44.9B
The Slasher 1,3181,24024,0490.052C+2.0533.033%C+3.871%D-1.1CN/A31170.5h1.9B+5.6B
MANA Anti-Personnel Turret 1,2301,2183673.319N/A1.2120.717%UN/A12180U120U25308000.1h16.6T*80T*
NS-357 Underboss 1,2181,2101,1351.066C+1.0443.677%B+31.322%B+52.4CN/A14423.1h3.6C**8.1B+
M2 Mutilator 1,1981,1883343.557B+1.4517.179%C+14.899%D--33.3C+N/A13335.7h16.1C++93.9C*
TS4 Haymaker 1,2011,1851,1331.046C1.0635.254%D--8.27%D*21.7D-N/A9854.5h3.7B+10.4C+
NSX Naginata 1,1901,1776031.952C+0.1523.582%C-31.181%C+31.5D-N/A8937.4h11.1C+47.1C+
PS1-AV Suppressor 1,1921,1745082.311C+0.2128.673%D22.061%D48.3DN/A11824.3h11.5C++40C+
NSX Tengu 1,1781,1745202.258B+0.1543.81%B+25.724%C*48.9CN/A12724h9.6B+22B+
M2 Mutilator 1,1751,1703343.503B+1.4016.699%C+14.701%D--32.9C+N/A13535.6h16C++95.8C*
SABR-13 1,1851,1694902.386C*0.2826.262%C--27.032%C34.2C--N/A13534.2h10.3C*39.3C+
M1 Heavy Cycler 1,1831,1683083.792B**1.6914.642%D-19.521%C36.7CN/A11731.8h13.9B+94.7C+
Havoc 1,1771,1676571.776B+0.3351.297%D18.081%B+46.1C-N/A12125.3h4.1C+8C
NSX Tanto 1,1831,1677031.66C+0.4526.532%D24.764%C--24.7DN/A7447.3h12.1C++45.5C+
NS-44 Commissioner 1,1781,1671,3570.86C1.2534.466%D22.794%C40.2CN/A16129h3.3C*9.7C+
NSX Tomoe 1,1711,1643413.413C**1.3129.673%C44.588%C*43.1C-N/A10327h11.8C**39.9C*
L105 Zephyr PX 1,4751,1635222.365C20.2654.338%C+N/A60.3D--16.2C+23919.3h5.8C--10.7C
SOAS-20 1,1691,1634142.809B++0.7029.124%C24.85%C++46.3C+N/A11725.1h9.7C**33.4B+
FA1 Barrage 1,1651,1628011.451C++0.6546.538%C*10.327%D--36.5C+N/A15831.8h3.4B**7.3B+
NSX Yumi 1,1711,1595082.281C*0.1832.333%B++29.077%C+35.9C--N/A8432.3h10.7C++33.1B+
NS Baron G5 1,1701,1588491.364C++0.7448.476%C++19.516%B++36.8CN/A10031.5h3.8B+7.9C++
M1 Heavy Cycler 1,1731,1583173.653B**1.5514.476%C-21.503%B+31C*N/A14137.3h15B+103.4C**
T1S Cycler 1,2011,1565811.99B+0.1221.583%D--8.478%F-22D-N/A9252.6h8.9B**41.2C**
MKV Suppressed 1,1611,1547981.446C+0.6626.468%C17.071%D29.4DN/A9639.2h12.1C*45.6C++
NS-7 PDW 1,1551,1547371.566C++0.5427.389%C+14.905%D26.3DN/A9543.9h11.4B+41.5B
T1 Cycler 1,1641,1537621.513C+0.5921.927%D13.27%D**19.9DN/A15258h13.2C+60.3C+
Chainblade 1,2821,14568,2920.017C2.0930.54%C+1.834%D0.3DN/A13458.2h2.7C+8.7C*
NS Decimator 1,5731,0991,1760.935C-1.1759.962%C2.821%B*29.5D-12.7D39137.3h4.6C7.7C
E540 Halberd 1,5761,0799611.24C++9.1346.349%C*1.761%D37.3B+17.2B+26928.9h5.5C+11.9C++
ASP-30 Grounder 1,3811,0521,0161.035C+1.0765.606%C++3.422%B+23.3C+7.3C16345.1h5.3B*8B*
P2-120 HEAT 1,3971,0461447.264C+5.1627.81%F-2.772%C+25C--8.4D23641.8h6.7C+24.1D*
M12 Kobalt 1,0561,0165717.825C15.7220.539%C++19.784%C++52.1D2.1D16219.5h15.2B+74B
T4 AMP 9869769191.062C+1.0429.682%C++27.254%B*46.9C+N/A13320.8h12.2B+41B+
C150 Dalton 1,5219286514.277C*12.1754.193%AN/A49.1C+31.4C+40118.9h3.8C+7B+
P2-120 AP 1,6119261565.936C--3.8334.665%D**2.7%C++26D-19.2C47935.6h8.8D*25.4F-
M9 SKEP Launcher 1,2549075301.711B**0.3973.655%B+2.756%B39.8C++15.2C+25422.8h5.3B*7.3B**
M12 Kobalt 7987801360B57.8920.347%C-22.436%B*87.6D2D--2588.9h14.8C*72.9C++
TRAP-M1 7277253512.066B0.0427.561%D24.138%C-31.7DN/A8022.9h7.3B+26.5C*
Dual-75 Duster 7766911740.647B*38.5446.379%B+N/A57.1D7B18412.1h7.7D**16.6C
Rocklet Rifle 1,2096522242.911A**0.8158.436%B+N/A45B**38.4B*61314.5h36.2C+62C*
RAMS .50M 6006001444.167C+2.0644.557%B+83%B+20.6D-N/A10529.1h2.1C+4.8C++
MG-HBR1 Dragoon 5935842072.821B*0.7239.415%B+35.959%C**34.6CN/A8916.9h6.3C+16.1C**
NSX-P Tengu 5565553061.814C++0.2941.658%C*27.748%B+67.7C++N/A1558.2h9.7B23.2B+
NSX Masamune 7504942721.816B**0.2968.659%B**1.417%D47B++24.4B++33510.5h9.3B13.5B+
MR1 Fracture 6564793621.323B0.7832.191%D-5.846%B**14.5B+5.4C15033h31.7B++98.6B
L100 Python HESH 525473509.46D7.3542.077%D*1.691%B+55.6C--6.1D2398.5h2.9C++6.8C
Ripper 4834647,0520.066C+2.0436.858%B+11.638%D1.4CN/A4324.8h1.5C+4.2B+
M40 Fury-H 4484154110.122C8.0233.174%D*N/A65.9D5.2D*3486.3h5A15.1B*
AP30 Shredder 609410705.857C3.7532.865%C+1.951%C+35C+17D25211.7h57.8B+175.8B+
MR1 Fracture 5694083681.109C*1.0032.075%D-6.127%A12C**4.7C--12534h37B+115.3C*
SR-7 4024002411.66D0.4547.933%B+83.25%B+14.3D*N/A3827.9h2.2C4.7C++
M12 Kobalt 3783712117.667C15.5620.554%C**22.911%B++48.2D--N/A2027.7h16.5C+80C**
TX2 Emperor 3523513501.003C+1.1033.436%B+22.222%C+48.8C++N/A1687.2h7.8B23.2B+
Soldier Soaker 3433382111.602C++0.5034.18%C17.456%B+75.1C*1.1C+2774.5h5.7C**16.7C++
P525 Marauder 3683353210.469C--8.3619.079%DN/A41.4D--4.1C+1418.1h8.9F46.6D--
MANA Anti-Vehicle Turret 5943331771.881C+0.2256.254%C+3.303%C38.7C+30.3C+6088.6h8.7C++15.4C*
M40 Fury 362321536.057C3.9530.04%D--N/A28.7D--3.7D**17011.2h10.4B+34.8C++
Spear Anti-Vehicle Phalanx Turret 477320349.412C+7.3147.999%C+5.625%B**52.5C++25.7C+5526.1h7.1B14.8B
M40 Fury 358314349.235C+7.1333.703%D1.592%C+48.3C--6.8D-3356.5h10B+29.5B
MR11 Gatekeeper 4833003010C++7.8946.06%C**2.333%B31.6B+19.3C+3409.5h42.5C*92.2B+
C75 Viper 337299358.543C++6.4430.447%D*N/A34C4.3D--2578.8h7.9C*26C++
G20 Vulcan-H 468283664.288C2.1853.061%B1.413%D--43.5C28.5C+5556.5h96.3C+181.6C*
NS-44L Blackhand 2842832321.22C0.8942.998%C+42.403%C+42.9C++N/A1316.6h3.8C++8.9C++
NS-61 Emissary 2812792371.177C++0.9328.758%C+21.505%B+23.3C--N/A7612h14.2C+49.5C+
HSR-1 269268952.821C++0.7237.585%C+30.597%C+58.3C+N/A2514.6h4.3B++11.5B+
Nightshade 2882558,4700.03C+2.0876.872%B+1.569%D*1CN/A3253.8h16.3B+21.3B+
NS-TMC-01 "His Regards" 27025114,1180.018C2.0919.302%DN/A0.3DN/A1762.2h2C*10.3C++
M20 Basilisk 297214415.22C+3.1146.956%B+6.542%C*17.8C--6.9C-18512h93.5C+199.2C*
NS-AM7 Archer 2722033020.672C*1.4354.809%D15.764%C5.6C--1.9C-5036h15.1C*27.6C++
CAS 14-E 2101981216.5C14.3933.92%C+1.01%D55D3.3D-1993.6h26.5C*78.1C*
TX1 Repeater 1931912750.695C1.4118.372%D**17.801%D21DN/A2039.1h13.6C73.9D
NS-30 Vandal 186186732.548C+0.4435.245%C+30.108%C++37.2DN/A1995h4.8C**13.5C*
Auraxium Chainblade 1901823,9180.046C++2.0629.327%C+3.846%C-0.9CN/A2203.5h1.7B++5.7B
M20 Basilisk 242174503.48C1.3743.056%C++4.598%C--22.9C8.9C2197.6h69.7B++161.9B++
E540 Halberd-H 245171189.5C7.3958.943%C+N/A51.8C+22.4C3883.3h4.2B+7.2B+
NS-10 Burster 249148502.96A+0.8530.968%C+2.703%D-7.4B+5.1B*13919.9h134.2B+433.5B+
G30 Vulcan 209144413.512C1.4129.181%C2.778%C26.7C+12C--4155.4h80.9C*277.1C*
M40 Fury-F 1571441251.152C0.9537.815%D**1.389%B++14.4D1.3D9610h5.6B**14.9B++
MAX Punch 1481352,9270.046D2.0635.596%DN/A0.4DN/A2310.6h1.9C++5.3C++
NS-10 Burster 221123502.46B++0.3531.571%C+2.439%D-6.8B5.4B**14618.2h156.9C++496.9C*
Fatestealer 1251163030.383M**1.7234.851%C22.414%C++9.1DN/A2312.7h2.3C6.6C+
VLG Missile Launcher 152113716.143C-14.0463.258%B*N/A59.5C+20.5C2521.9h6.2C+9.8C**
Hellfire Rocket Pods 142108363D-0.8942.082%D*N/A30.9D--9.7D7333.5h32.3C76.7D
M60-A Bulldog 112104214.952D2.8534.63%DN/A23.6D--1.8F-4104.4h6.2D17.8D
M12 Kobalt-H 10196910.667D--8.5620.556%C-14.583%D106.7C--5.6C++3200.9h11.4B++55.4C**
M20 Basilisk 11881136.231D4.1356.478%B+3.704%C23.8D--10.9D*1683.4h72.2B++127.9B++
L100 Python HEAT 10879174.647D2.5448.111%DN/A49.4B18.1B+5301.6h5.5C+11.4C+
Spear Anti-Vehicle Phalanx Tower 7366166B*63.8959.109%B+1.515%D*60C+6.4D*2811.1h8.8C+15C**
M60-G Bulldog 7864203.2C--1.0937.477%C4.688%A+17.8D--3.9D1253.6h6.5C++17.2C++
Hunter QCX 67631070.589C1.5210.384%F-31.746%B++8.1DN/A477.8h5.1C**49.2D
99SV 6060610S7.8936.518%C**36.667%C++15.8D-N/A3033.8h5C+13.8C*
CAS30 Tank Buster 149577000.081D-2.0240.893%D-N/A0.5FN/A25112.7h98.5D*240.9D*
S12 Renegade 5857391.462D0.6442.803%C+3.509%C23.8D--N/A1172.4h4D9.3C
M14 Banshee 6154610.885D1.2224.858%D*1.852%A*5.9D**N/A1029.2h27.6D111D-
Xiphos Anti-Personnel Phalanx Tower 5754154C51.8937.302%B+N/A270C+15B++10340.2h7B+18.7B+
MR11 Gatekeeper-H 9053124.417D2.3159.384%B+1.887%B++33.1C-23.1D4281.6h48.4C++81.5C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3621,489,473111.9h
Spawn Beacon14622,40416h
Anti-Vehicle MANA Turret399464.9h
Turret AI Module0680.2h
Repair Module0620.2h
Rampart Wall0600.5h
Nanite Revive Grenade06,0251.7h
Nanite Healing Grenade0950h
Medical Applicator1,280693,23654.5h
Motion Spotter178,3663.8h
Restoration Kit80819,16226.2h
Welding Device04,6510.2h
Xiphos Anti-Personnel Tower0530.2h
Spitfire Auto-Turret525,1584.8h
Recon Detection Device3410,35516.3h
Shield Recharging Field512,8511.1h
Medical Kit5,75155,613137.6h
Ammunition Package11810,3714h
M20 Basilisk-F3900.1h
Anti-Infantry MANA Turret332,0122.9h
WLT-Howler Mining Laser52,9522.6h
Nano-Repair Grenade01,2100.3h
Router01780.2h
Flail Targeting Dart3950.7h
Hardlight Barrier62290.4h

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