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Field Marshal Predator Maverickdogg[OO] Maverickdogg
TR BR 215

KDR: 2.1

Score: 130.4m

Last Seen: Apr 17th, 2019 3:35 AM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 100 (215 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 56
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" T9 CARV NS-15M1 HC1 Cougar NS-15M2 T7 Mini-Chaingun NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,225,980 MLG Score: 980
Fun Score: N/A
Cheeseburgers Flipped: 2360TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.724%24.006%61853982163,5772.27162-0.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.15%0.893B*0.483B+-0.941D--HEAD ++ (~11.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.434B10.90.24C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.848%1.852%2110345421901470.024646336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.322D**0.23C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.337C**26.60.499B+80.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.981%1.684%129510304,275371212921.15167331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.707%-0.873D---0.591D-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.515B+60.523B+12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.868%2.936%48118101713,282336727003.94359492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.949%-0.131C-0.374C-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.676B+13.40.662B+25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.115%71.998%481610294,8146331130.760385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.559%0.013C+0.31C*1.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.124C+30.044C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.875%11.965%4816102910,2636779671.51372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.571%0.274C*-0.523D-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+3.10.373C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 56
130.4m279%341 (20.5k)295 (17.7k)2.10209262,438124,8462.27581215 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10351365821.819%18.98%41403:3283

11% Combat Medic21% Engineer35% Heavy Assault6% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 8:27 PMJul 2nd, 2017 5:31 AMApr 17th, 2019 11:23 AM (22h) (PST)Apr 17th, 2019 1:34 AM (1d) (PST)Apr 16th, 2019 11:35 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5502712790.5940.2830.1131.7650.038980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,97716,23216,74536177106217,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7358.4h/306.6d 21,688 49,810 84,697 779.1k 10,759 30,861 16,775 242.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:21,129
Deaths:8,556
KDR:2.470
Accuracy:26.045% B++
HSR:27.450% B+
T9A "Butcher"
C+
Kills:14,053
Deaths:6,580
KDR:2.136
Accuracy:23.069% C
HSR:27.204% C+
T9 CARV
B++
Kills:12,190
Deaths:6,592
KDR:1.849
Accuracy:22.383% B++
HSR:21.821% C+
NS-15M1
B*
Kills:12,078
Deaths:4,770
KDR:2.532
Accuracy:27.002% B*
HSR:27.016% B+
NS-15M2
B+
Kills:9,896
Deaths:3,685
KDR:2.685
Accuracy:26.803% B+
HSR:27.547% C*
T7 Mini-Chaingun
B++
Kills:7,162
Deaths:4,247
KDR:1.686
Accuracy:20.200% B++
HSR:11.128% C--
MG-H1 Watchman
B+
Kills:3,928
Deaths:1,719
KDR:2.285
Accuracy:25.226% B+
HSR:30.626% B+
T32 Bull
C++
Kills:3,415
Deaths:1,983
KDR:1.722
Accuracy:24.097% C++
HSR:24.685% C++
T9 CARV-S
B
Kills:3,081
Deaths:1,657
KDR:1.859
Accuracy:23.903% B
HSR:25.674% C*
T16 Rhino
C*
Kills:2,912
Deaths:1,735
KDR:1.678
Accuracy:21.762% C*
HSR:18.956% C-
TMG-50
C+
Kills:1,370
Deaths:881
KDR:1.555
Accuracy:20.153% C+
HSR:18.321% D
NSX-P Naginata
B*
Kills:1,235
Deaths:541
KDR:2.283
Accuracy:26.967% B*
HSR:33.117% B+
NSX Naginata
B+
Kills:1,173
Deaths:596
KDR:1.968
Accuracy:23.541% C**
HSR:31.287% B+
Kills:93,622
Deaths (as Heavy Assault):43,542
Deaths (to Heavy Assaults):32,703
KDR:2.15015
Kill Difference:50,080
Playtime:2,551.835 hours
Usage:35%
Score:43.514m
Score/min:284
Accuracy (listed only):23.935%
HSR (listed only):24.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:11,935
Deaths:4,432
KDR:2.693
Accuracy:28.414% B*
HSR:22.254% C+
NS-11C
B*
Kills:5,500
Deaths:2,409
KDR:2.283
Accuracy:27.997% B*
HSR:20.909% B
LC3 Jaguar
B++
Kills:5,272
Deaths:2,538
KDR:2.077
Accuracy:27.026% B++
HSR:20.770% C++
MG-S1 Jackal
B+
Kills:4,287
Deaths:1,886
KDR:2.273
Accuracy:29.339% B+
HSR:21.647% C*
LC2 Lynx
C*
Kills:4,085
Deaths:2,427
KDR:1.683
Accuracy:24.398% C*
HSR:19.951% C
TRAC-5 Burst
B+
Kills:2,935
Deaths:1,227
KDR:2.392
Accuracy:28.299% B+
HSR:24.293% C++
AS16 NightHawk
C++
Kills:2,788
Deaths:1,989
KDR:1.402
Accuracy:40.277% C++
HSR:10.294% D--
MG-C1 Kindred
B
Kills:2,568
Deaths:1,123
KDR:2.287
Accuracy:30.729% B
HSR:23.209% C
SMG-46 Armistice
B+
Kills:2,465
Deaths:1,363
KDR:1.809
Accuracy:28.713% B+
HSR:14.442% C
TRS-12 Uppercut
C
Kills:2,094
Deaths:1,621
KDR:1.292
Accuracy:54.239% C
HSR:12.130% D
TAS-16 Blackjack
C+
Kills:2,069
Deaths:1,379
KDR:1.500
Accuracy:60.082% C+
HSR:13.968% C
TRAC-5 S
A
Kills:2,066
Deaths:932
KDR:2.217
Accuracy:29.731% A
HSR:4.598% F-
TRAC-Shot
C
Kills:1,808
Deaths:1,252
KDR:1.444
Accuracy:24.132% C
HSR:17.035% C
Shuriken
C++
Kills:1,520
Deaths:963
KDR:1.578
Accuracy:25.347% D
HSR:19.145% C++
NSX-P Tanto
B**
Kills:1,423
Deaths:449
KDR:3.169
Accuracy:30.788% B**
HSR:27.337% B
PDW-16 Hailstorm
C+
Kills:1,339
Deaths:1,203
KDR:1.113
Accuracy:22.900% C+
HSR:10.605% D--
T5 AMC
B++
Kills:1,325
Deaths:886
KDR:1.495
Accuracy:26.606% B++
HSR:18.793% C+
TRAC-5
B++
Kills:1,244
Deaths:697
KDR:1.785
Accuracy:24.723% B++
HSR:18.087% C+
TS4 Haymaker
D
Kills:1,185
Deaths:1,133
KDR:1.046
Accuracy:35.254% D
HSR:8.270% D*
PS1-AV Suppressor
C+
Kills:1,174
Deaths:508
KDR:2.311
Accuracy:28.673% C+
HSR:22.061% C+
NSX Tengu
B**
Kills:1,173
Deaths:515
KDR:2.278
Accuracy:43.863% B**
HSR:25.746% B*
NSX Tanto
C++
Kills:1,167
Deaths:703
KDR:1.660
Accuracy:26.532% C++
HSR:24.764% C+
FA1 Barrage
B++
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:46.538% B++
HSR:10.327% D--
NS Baron G5
B**
Kills:1,158
Deaths:849
KDR:1.364
Accuracy:48.476% B+
HSR:19.516% B**
NS-7 PDW
B+
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:27.389% B+
HSR:14.905% C--
MKV Suppressed
C++
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.468% C++
HSR:17.071% C
Havoc
B**
Kills:965
Deaths:567
KDR:1.702
Accuracy:50.974% C
HSR:18.653% B**
Kills:67,015
Deaths (as Light Assault):35,387
Deaths (to Light Assaults):24,297
KDR:1.89377
Kill Difference:31,628
Playtime:1,240.325 hours
Usage:17%
Score:19.812m
Score/min:266
Accuracy (listed only):33.256%
HSR (listed only):17.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:11,935
Deaths:4,432
KDR:2.693
Accuracy:28.414% B*
HSR:22.254% C+
NS-11C
B*
Kills:5,500
Deaths:2,409
KDR:2.283
Accuracy:27.997% B*
HSR:20.909% B
LC3 Jaguar
B++
Kills:5,272
Deaths:2,538
KDR:2.077
Accuracy:27.026% B++
HSR:20.770% C++
LC2 Lynx
C*
Kills:4,085
Deaths:2,427
KDR:1.683
Accuracy:24.398% C*
HSR:19.951% C
TRAC-5 Burst
B+
Kills:2,935
Deaths:1,227
KDR:2.392
Accuracy:28.299% B+
HSR:24.293% C++
AS16 NightHawk
C++
Kills:2,788
Deaths:1,989
KDR:1.402
Accuracy:40.277% C++
HSR:10.294% D--
MG-C1 Kindred
B
Kills:2,568
Deaths:1,123
KDR:2.287
Accuracy:30.729% B
HSR:23.209% C
TRS-12 Uppercut
C
Kills:2,094
Deaths:1,621
KDR:1.292
Accuracy:54.239% C
HSR:12.130% D
TAS-16 Blackjack
C+
Kills:2,069
Deaths:1,379
KDR:1.500
Accuracy:60.082% C+
HSR:13.968% C
TRAC-5 S
A
Kills:2,066
Deaths:932
KDR:2.217
Accuracy:29.731% A
HSR:4.598% F-
TRAC-Shot
C
Kills:1,808
Deaths:1,252
KDR:1.444
Accuracy:24.132% C
HSR:17.035% C
NSX-P Tanto
B**
Kills:1,423
Deaths:449
KDR:3.169
Accuracy:30.788% B**
HSR:27.337% B
T5 AMC
B++
Kills:1,325
Deaths:886
KDR:1.495
Accuracy:26.606% B++
HSR:18.793% C+
AMR-66
B++
Kills:1,254
Deaths:721
KDR:1.739
Accuracy:30.821% B++
HSR:23.923% C+
TRAC-5
B++
Kills:1,244
Deaths:697
KDR:1.785
Accuracy:24.723% B++
HSR:18.087% C+
TS4 Haymaker
D
Kills:1,185
Deaths:1,133
KDR:1.046
Accuracy:35.254% D
HSR:8.270% D*
NSX Tanto
C++
Kills:1,167
Deaths:703
KDR:1.660
Accuracy:26.532% C++
HSR:24.764% C+
FA1 Barrage
B++
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:46.538% B++
HSR:10.327% D--
NS Baron G5
B**
Kills:1,158
Deaths:849
KDR:1.364
Accuracy:48.476% B+
HSR:19.516% B**
Havoc
B**
Kills:965
Deaths:567
KDR:1.702
Accuracy:50.974% C
HSR:18.653% B**
MG-HBR1 Dragoon
B**
Kills:576
Deaths:201
KDR:2.866
Accuracy:39.645% B**
HSR:36.285% B++
Kills:54,579
Deaths (as Engineer):28,336
Deaths (to Engineers):20,154
KDR:1.92614
Kill Difference:26,243
Playtime:1,555.986 hours
Usage:21%
Score:29.598m
Score/min:317
Accuracy (listed only):35.032%
HSR (listed only):18.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:4,287
Deaths:1,886
KDR:2.273
Accuracy:29.339% B+
HSR:21.647% C*
T1B Cycler
B
Kills:3,266
Deaths:1,386
KDR:2.356
Accuracy:27.537% B
HSR:25.505% C+
TAR
B+
Kills:2,901
Deaths:1,665
KDR:1.742
Accuracy:26.227% B+
HSR:19.717% C
AS16 NightHawk
C++
Kills:2,788
Deaths:1,989
KDR:1.402
Accuracy:40.277% C++
HSR:10.294% D--
SMG-46 Armistice
B+
Kills:2,465
Deaths:1,363
KDR:1.809
Accuracy:28.713% B+
HSR:14.442% C
Cycler TRV
C
Kills:2,431
Deaths:1,915
KDR:1.269
Accuracy:21.513% C
HSR:13.451% D--
NS-11P
B++
Kills:2,334
Deaths:1,152
KDR:2.026
Accuracy:26.267% B++
HSR:22.451% B+
TRS-12 Uppercut
C
Kills:2,094
Deaths:1,621
KDR:1.292
Accuracy:54.239% C
HSR:12.130% D
TAS-16 Blackjack
C+
Kills:2,069
Deaths:1,379
KDR:1.500
Accuracy:60.082% C+
HSR:13.968% C
Shuriken
C++
Kills:1,520
Deaths:963
KDR:1.578
Accuracy:25.347% D
HSR:19.145% C++
PDW-16 Hailstorm
C+
Kills:1,339
Deaths:1,203
KDR:1.113
Accuracy:22.900% C+
HSR:10.605% D--
T1A Unity
C**
Kills:1,326
Deaths:737
KDR:1.799
Accuracy:26.982% C**
HSR:21.418% C-
TORQ-9
C
Kills:1,321
Deaths:917
KDR:1.441
Accuracy:22.999% C
HSR:14.913% D*
NS-11A
A
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:30.773% A
HSR:24.340% B
TS4 Haymaker
D
Kills:1,185
Deaths:1,133
KDR:1.046
Accuracy:35.254% D
HSR:8.270% D*
PS1-AV Suppressor
C+
Kills:1,174
Deaths:508
KDR:2.311
Accuracy:28.673% C+
HSR:22.061% C+
NSX Tengu
B**
Kills:1,173
Deaths:515
KDR:2.278
Accuracy:43.863% B**
HSR:25.746% B*
SABR-13
C++
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:26.262% C+
HSR:27.032% C++
FA1 Barrage
B++
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:46.538% B++
HSR:10.327% D--
NSX Yumi
B**
Kills:1,159
Deaths:508
KDR:2.282
Accuracy:32.333% B**
HSR:29.077% C**
NS Baron G5
B**
Kills:1,158
Deaths:849
KDR:1.364
Accuracy:48.476% B+
HSR:19.516% B**
T1S Cycler
C--
Kills:1,156
Deaths:581
KDR:1.990
Accuracy:21.583% C--
HSR:8.478% F
NS-7 PDW
B+
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:27.389% B+
HSR:14.905% C--
MKV Suppressed
C++
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.468% C++
HSR:17.071% C
T1 Cycler
C+
Kills:1,153
Deaths:762
KDR:1.513
Accuracy:21.927% C+
HSR:13.270% D*
Havoc
B**
Kills:965
Deaths:567
KDR:1.702
Accuracy:50.974% C
HSR:18.653% B**
Kills:45,152
Deaths (as Combat Medic):26,926
Deaths (to Combat Medics):13,470
KDR:1.67689
Kill Difference:18,226
Playtime:842.279 hours
Usage:11%
Score:14.810m
Score/min:293
Accuracy (listed only):32.805%
HSR (listed only):17.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:4,287
Deaths:1,886
KDR:2.273
Accuracy:29.339% B+
HSR:21.647% C*
SMG-46 Armistice
B+
Kills:2,465
Deaths:1,363
KDR:1.809
Accuracy:28.713% B+
HSR:14.442% C
TSAR-42
B+
Kills:1,704
Deaths:433
KDR:3.935
Accuracy:41.814% B+
HSR:70.012% C++
Shuriken
C++
Kills:1,520
Deaths:963
KDR:1.578
Accuracy:25.347% D
HSR:19.145% C++
PDW-16 Hailstorm
C+
Kills:1,339
Deaths:1,203
KDR:1.113
Accuracy:22.900% C+
HSR:10.605% D--
NSX Daimyo
C+
Kills:1,325
Deaths:466
KDR:2.843
Accuracy:39.558% C
HSR:93.962% C+
NS-357 Underboss
A
Kills:1,210
Deaths:1,134
KDR:1.067
Accuracy:43.697% B*
HSR:31.322% A
PS1-AV Suppressor
C+
Kills:1,174
Deaths:508
KDR:2.311
Accuracy:28.673% C+
HSR:22.061% C+
NSX Tengu
B**
Kills:1,173
Deaths:515
KDR:2.278
Accuracy:43.863% B**
HSR:25.746% B*
NS-44 Commissioner
C++
Kills:1,167
Deaths:1,357
KDR:0.860
Accuracy:34.466% C
HSR:22.794% C++
NSX Tomoe
B++
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:29.673% C++
HSR:44.588% B++
SOAS-20
B+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:29.124% C*
HSR:24.850% B+
TS2 Inquisitor
B+
Kills:1,158
Deaths:988
KDR:1.172
Accuracy:28.154% C+
HSR:22.021% B+
NS-7 PDW
B+
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:27.389% B+
HSR:14.905% C--
MKV Suppressed
C++
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.468% C++
HSR:17.071% C
T4 AMP
A+
Kills:904
Deaths:844
KDR:1.071
Accuracy:29.517% B
HSR:28.319% A+
TRAP-M1
C+
Kills:725
Deaths:351
KDR:2.066
Accuracy:27.561% C
HSR:24.138% C+
RAMS .50M
B*
Kills:600
Deaths:144
KDR:4.167
Accuracy:44.557% B*
HSR:83% B+
SR-7
B**
Kills:400
Deaths:241
KDR:1.660
Accuracy:47.933% B**
HSR:83.250% B+
TX2 Emperor
B++
Kills:351
Deaths:350
KDR:1.003
Accuracy:33.436% B++
HSR:22.222% C**
HSR-1
B+
Kills:268
Deaths:95
KDR:2.821
Accuracy:37.585% B+
HSR:30.597% C**
NS-61 Emissary
B*
Kills:266
Deaths:221
KDR:1.204
Accuracy:28.442% C+
HSR:21.805% B*
NS-44L Blackhand
C**
Kills:216
Deaths:150
KDR:1.440
Accuracy:43.627% C*
HSR:45.370% C**
TX1 Repeater
C--
Kills:191
Deaths:275
KDR:0.695
Accuracy:18.372% D--
HSR:17.801% C--
NS-30 Vandal
B+
Kills:186
Deaths:72
KDR:2.583
Accuracy:35.292% B
HSR:30.108% B+
NS-AM7 Archer
C+
Kills:182
Deaths:247
KDR:0.737
Accuracy:53.807% D
HSR:16.484% C+
Soldier Soaker
B+
Kills:135
Deaths:73
KDR:1.849
Accuracy:27.244% D
HSR:18.519% B+
99SV
B*
Kills:60
Deaths:6
KDR:10
Accuracy:36.518% B*
HSR:36.667% C++
Kills:27,641
Deaths (as Infiltrator):16,175
Deaths (to Infiltrators):16,840
KDR:1.70887
Kill Difference:11,466
Playtime:423.572 hours
Usage:6%
Score:5.622m
Score/min:221
Accuracy (listed only):33.681%
HSR (listed only):32.623%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:2,395
Deaths:513
KDR:4.669
Accuracy:43.587% B+
HSR:3.215% C++
M3 Pounder HEG
B+
Kills:2,147
Deaths:498
KDR:4.311
Accuracy:44.731% B+
HSR:3.214% C++
M6 Onslaught
C--
Kills:1,711
Deaths:684
KDR:2.501
Accuracy:14.485% C--
HSR:16.073% D
M6 Onslaught
C--
Kills:1,632
Deaths:685
KDR:2.382
Accuracy:14.778% C--
HSR:15.625% D-
MRC3 Mercy
D
Kills:1,277
Deaths:623
KDR:2.050
Accuracy:12.989% D
HSR:14.252% D*
MRC3 Mercy
D-
Kills:1,274
Deaths:617
KDR:2.065
Accuracy:12.511% D-
HSR:13.815% D*
M2 Mutilator
B+
Kills:1,188
Deaths:334
KDR:3.557
Accuracy:17.179% B+
HSR:14.899% D-
M2 Mutilator
B+
Kills:1,170
Deaths:334
KDR:3.503
Accuracy:16.699% B+
HSR:14.701% D-
M1 Heavy Cycler
C++
Kills:1,159
Deaths:301
KDR:3.851
Accuracy:14.593% C+
HSR:19.500% C++
M1 Heavy Cycler
B*
Kills:1,154
Deaths:310
KDR:3.723
Accuracy:14.419% C++
HSR:21.404% B*
MR1 Fracture
B*
Kills:479
Deaths:361
KDR:1.327
Accuracy:32.191% C-
HSR:5.846% B*
MR1 Fracture
B**
Kills:408
Deaths:367
KDR:1.112
Accuracy:32.075% C--
HSR:6.127% B**
NS-10 Burster
B+
Kills:140
Deaths:48
KDR:2.917
Accuracy:30.734% B+
HSR:2.857% D-
NS-10 Burster
B+
Kills:121
Deaths:48
KDR:2.521
Accuracy:31.335% B+
HSR:2.479% D-
Kills:16,255
Deaths (as MAX Suit):2,861.500
Deaths (to MAX Suits):7,080
KDR:5.68059
Kill Difference:13,393.500
Playtime:295.552 hours
Usage:4%
Score:7.069m
Score/min:399
Accuracy (listed only):23.736%
HSR (listed only):11.000%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C--
Kills:108
V. Kills:34 309%
Deaths:36
KDR:3
Accuracy:42.082% D
KPH:30.500 D
VKPH:9.600 C--
M14 Banshee
D-
Kills:54
V. Kills:7 N/A
Deaths:60
KDR:0.900
Accuracy:24.848% D-
KPH:6.500 D*
VKPH:0.800 D*
Kills:162 (54 + 0)
Deaths:96
KDR:1.688
VKDR:0.427
Vehicle Kills:41
Kill Difference:66
Playtime:11.879 hours
Usage:0%
Score:0.207m
Score/min:291
Piloting Accuracy:24.848%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:1,442
V. Kills:272 N/A
Deaths:142
KDR:10.155
Accuracy:35.765% D
KPH:41.400 C
VKPH:7.800 C+
L105 Zephyr PX
B+
Kills:1,163
V. Kills:312 372%
Deaths:52
KDR:22.365
Accuracy:54.338% B+
KPH:60.300 D
VKPH:16.200 B+
Dual-75 Duster
C**
Kills:676
V. Kills:85 N/A
Deaths:16
KDR:42.250
Accuracy:46.251% B*
KPH:57.600 C-
VKPH:7.200 C**
C150 Dalton
A+
Kills:653
V. Kills:426 153%
Deaths:49
KDR:13.327
Accuracy:55.756% A+
KPH:46.200 B++
VKPH:30.100 B+
AP30 Shredder
B+
Kills:400
V. Kills:193 206%
Deaths:70
KDR:5.714
Accuracy:32.507% C++
KPH:35.200 B+
VKPH:17 C+
CAS30 Tank Buster
C--
Kills:57
V. Kills:92 61%
Deaths:700
KDR:0.081
Accuracy:40.893% C--
KPH:0.500 D**
VKPH:0.800 D**
Kills:4,391 (57 + 4,334)
Deaths:1,029
KDR:4.267
VKDR:1.341
Vehicle Kills:1,380
Kill Difference:3,362
Playtime:204.046 hours
Usage:3%
Score:1.655m
Score/min:135
Piloting Accuracy:40.893%
Gunner Accuracy:32.507%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:437
V. Kills:45 N/A
Deaths:49
KDR:8.918
Accuracy:42.030% D
KPH:54.400 C++
VKPH:5.600 D
C75 Viper
B
Kills:299
V. Kills:38 N/A
Deaths:35
KDR:8.543
Accuracy:30.447% D-
KPH:33.900 B
VKPH:4.300 D
Kills:736 (736 + 0)
Deaths:84
KDR:8.762
VKDR:0.988
Vehicle Kills:83
Kill Difference:652
Playtime:16.854 hours
Usage:0%
Score:0.245m
Score/min:242
Driving Accuracy:30.447%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:1,588
V. Kills:138 N/A
Deaths:170
KDR:9.341
Accuracy:33.187% D--
KPH:40.600 C
VKPH:3.500 D--
E540 Halberd
A
Kills:1,038
V. Kills:477 217%
Deaths:93
KDR:11.161
Accuracy:46.024% B++
KPH:36.900 A
VKPH:17 B**
P2-120 HEAT
C+
Kills:1,027
V. Kills:346 296%
Deaths:141
KDR:7.284
Accuracy:27.690% D**
KPH:24.800 C+
VKPH:8.400 C
P2-120 AP
B
Kills:924
V. Kills:684 135%
Deaths:156
KDR:5.923
Accuracy:34.655% D*
KPH:26 C
VKPH:19.200 B
P525 Marauder
C++
Kills:333
V. Kills:33 N/A
Deaths:32
KDR:10.406
Accuracy:19.034% C
KPH:41.200 D
VKPH:4.100 C++
MR11 Gatekeeper
A+
Kills:300
V. Kills:183 163%
Deaths:30
KDR:10
Accuracy:46.060% B*
KPH:31.600 A+
VKPH:19.300 B+
G30 Vulcan
B+
Kills:138
V. Kills:62 219%
Deaths:40
KDR:3.450
Accuracy:28.762% C+
KPH:25.900 B+
VKPH:11.600 C
Kills:5,348 (3,539 + 1,809)
Deaths:662
KDR:8.079
VKDR:2.905
Vehicle Kills:1,923
Kill Difference:4,686
Playtime:167.122 hours
Usage:2%
Score:2.955m
Score/min:295
Driving Accuracy:34.655%
Gunner Accuracy:28.762%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:4,913
V. Kills:218 N/A
Deaths:235
KDR:20.906
Accuracy:36.637% C*
KPH:117.800 B
VKPH:5.200 C
M40 Fury-H
C-
Kills:415
V. Kills:33 N/A
Deaths:41
KDR:10.122
Accuracy:33.174% D--
KPH:65.400 C-
VKPH:5.200 D--
G20 Vulcan-H
C**
Kills:280
V. Kills:182 153%
Deaths:65
KDR:4.308
Accuracy:52.574% B++
KPH:44.700 C++
VKPH:29.100 C**
E540 Halberd-H
B+
Kills:145
V. Kills:61 234%
Deaths:16
KDR:9.063
Accuracy:57.525% C+
KPH:52.900 B+
VKPH:22.300 C+
M12 Kobalt-H
C*
Kills:96
V. Kills:5 N/A
Deaths:9
KDR:10.667
Accuracy:20.568% C+
KPH:110.700 C+
VKPH:5.800 C*
MR11 Gatekeeper-H
B++
Kills:53
V. Kills:37 139%
Deaths:12
KDR:4.417
Accuracy:59.384% B++
KPH:34 C*
VKPH:23.700 C
Kills:5,902 (0 + 5,902)
Deaths:378
KDR:15.614
VKDR:1.418
Vehicle Kills:536
Kill Difference:5,524
Playtime:59.498 hours
Usage:1%
Score:1.584m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:59.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:960
V. Kills:39 N/A
Deaths:54
KDR:17.778
Accuracy:20.490% B++
KPH:51.600 C
VKPH:2.100 C--
M12 Kobalt
B+
Kills:364
V. Kills:6 N/A
Deaths:19
KDR:19.158
Accuracy:20.107% B+
KPH:48.700 D
VKPH:0.800 D--
M40 Fury
D
Kills:321
V. Kills:41 N/A
Deaths:53
KDR:6.057
Accuracy:30.040% D
KPH:28.700 D
VKPH:3.700 D*
M40 Fury
C+
Kills:314
V. Kills:44 N/A
Deaths:34
KDR:9.235
Accuracy:33.703% C
KPH:48.200 C+
VKPH:6.800 D
M20 Basilisk
C+
Kills:214
V. Kills:83 255%
Deaths:41
KDR:5.220
Accuracy:46.949% B**
KPH:18.200 C+
VKPH:7.100 C+
M20 Basilisk
B+
Kills:174
V. Kills:68 252%
Deaths:50
KDR:3.480
Accuracy:43.056% B+
KPH:23 C++
VKPH:9 C+
M60-G Bulldog
D
Kills:64
V. Kills:14 427%
Deaths:20
KDR:3.200
Accuracy:37.477% B
KPH:17.700 D
VKPH:3.900 D
Kills:2,411 (0 + 2,411)
Deaths:271
KDR:8.897
VKDR:1.089
Vehicle Kills:295
Kill Difference:2,140
Playtime:66.700 hours
Usage:1%
Score:0.773m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:37.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:144
V. Kills:13 N/A
Deaths:125
KDR:1.152
Accuracy:37.815% D--
KPH:14.400 C--
VKPH:1.300 D*
S12 Renegade
C++
Kills:57
V. Kills:1 N/A
Deaths:39
KDR:1.462
Accuracy:42.803% C++
KPH:23.600 D-
VKPH:0.400 D--
Kills:201 (201 + 0)
Deaths:164
KDR:1.226
VKDR:0.085
Vehicle Kills:14
Kill Difference:37
Playtime:12.391 hours
Usage:0%
Score:0.073m
Score/min:98
Driving Accuracy:42.803%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:189
V. Kills:11 N/A
Deaths:12
KDR:15.750
Accuracy:33.414% C+
KPH:55 C
VKPH:3.200 D-
VLG Missile Launcher
A++
Kills:91
V. Kills:31 284%
Deaths:5
KDR:18.200
Accuracy:64.172% A++
KPH:60.200 B++
VKPH:20.500 C++
Kills:280 (0 + 280)
Deaths:17
KDR:16.471
VKDR:2.471
Vehicle Kills:42
Kill Difference:263
Playtime:4.949 hours
Usage:0%
Score:0.061m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:64.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 21,38821,1298,5562.469C**0.3726.045%B++27.45%B+44.8C**N/A133471.6h10.6B++40.8B+
T9A "Butcher" 14,21414,0536,5802.136C++0.0323.069%C27.204%C+45.1CN/A116311.6h10.6B+46C*
T9 CARV 12,28612,1906,5921.849B+0.2522.383%B++21.821%C+39.6B++N/A138307.5h10.8B**48.2B++
NS-15M1 12,22512,0784,7702.532B*0.4327.002%B*27.016%B+44.2C*N/A128273.3h11B+40.7B+
HC1 Cougar 12,08511,9354,4322.693A++0.5928.414%B*22.254%C+44.6B*N/A122267.7h9.5B*33.4B++
NS-15M2 10,0789,8963,6852.685B++0.5826.803%B+27.547%C*46.9C++N/A121210.8h11.4B+42.6B+
T7 Mini-Chaingun 7,2157,1624,2471.686B*0.4220.2%B++11.128%C--42.9B+N/A148167.1h12.3B++60.8B+
NS-11C 5,5845,5002,4092.283A+0.1827.997%B*20.909%B34.5B+N/A93159.3h12.1B++43.3B++
LC3 Jaguar 5,3405,2722,5382.077B+0.0327.026%B++20.77%C++34.3C**N/A115153.7h10.6B+39.1B++
P525 Marauder-H 5,1314,91323520.906B++18.8036.637%C*N/A117.8B5.2C44641.7h5.8B+15.9B+
MG-S1 Jackal 4,3454,2871,8862.273B**0.1729.339%B+21.647%C*48.3B+N/A11688.8h9.3B+31.7B++
LC2 Lynx 4,1284,0852,4271.683B+0.4224.398%C*19.951%C27.5C++N/A89148.5h11.3B**46.5B++
MG-H1 Watchman 3,9923,9281,7192.285B+0.1825.226%B+30.626%B+47.3C*N/A13183.1h13.3B+52.8B+
T32 Bull 3,4523,4151,9831.722B0.3824.097%C++24.685%C++27.5C-N/A101124.4h11.6B+48.1B
T1B Cycler 3,3093,2661,3862.356B+0.2527.537%B25.505%C+41.4C+N/A13478.9h11.4B+41.2B+
T9 CARV-S 3,1323,0811,6571.859B0.2423.903%B25.674%C*39.3C+N/A13478.3h11.9C**49.6B
TRAC-5 Burst 2,9722,9351,2272.392B0.2928.299%B+24.293%C++35.6C+N/A11082.5h11.2B+39.7B+
T16 Rhino 2,9462,9121,7351.678B+0.4221.762%C*18.956%C-31.6C+N/A15092.2h12.3B+56.7B+
TAR 2,9502,9011,6651.742C**0.3626.227%B+19.717%C33.3C++N/A11987.2h11.6B++44.1B++
AS16 NightHawk 2,8102,7881,9891.402C*0.7040.277%C++10.294%D--33.1C+N/A15684.3h3.8B++9.5B+
MG-C1 Kindred 2,6402,5681,1232.287C++0.1830.729%B23.209%C49C1.4C11352.4h10C++32.6B+
Frag Grenade 2,5422,51612516N/A2,513.9050.043%B++N/A718.9B**7.4C+24873.5h2.8B**5.6B*
SMG-46 Armistice 2,4822,4651,3631.809B++0.2928.713%B+14.442%C32.6C*N/A12175.6h11.4B**39.6B++
Cycler TRV 2,4462,4311,9151.269C++0.8321.513%C13.451%D--25.9CN/A10293.9h11.6B++54B
M3 Pounder HEG 2,7572,3955134.669A*2.5743.587%B+3.215%C++38A**5.7A+19163.1h14.7B+33.7B+
The Kraken 3,3512,3419362.501B++0.4071.11%B**1.452%C-53.8B+23.2C**30343.5h4.6C6.5C*
NS-11P 2,3572,3341,1522.026B*0.0826.267%B++22.451%B+34BN/A9068.7h11.5B*43.8B++
M3 Pounder HEG 2,4752,1474984.311A++2.2144.731%B+3.214%C++36.6A*5.6B**17958.6h16.5B36.9B+
TRS-12 Uppercut 2,1042,0941,6211.292C++0.8154.239%C12.13%D35.3C+N/A14259.3h2B**3.7B+
TAS-16 Blackjack 2,0782,0691,3791.5C**0.6060.082%C+13.968%C33.5C+N/A11661.8h2.1B++3.4B+
TRAC-5 S 2,1632,0669322.217A++0.1129.731%A4.598%F-26.9B+1.3A*11876.8h5.5A+18.6B**
C-4 2,6291,9629772.008B+0.0922.668%DN/A110.8B++37.7B+128617.7h1.2B+5.5C**
TRAC-Shot 1,8281,8081,2521.444C*0.6624.132%C17.035%C24.4C-N/A6874.2h10.5B+43.5C**
M6 Onslaught 1,7351,7116842.501C*0.4014.485%C--16.073%D28.5CN/A13160h22.6D-156C
TSAR-42 1,7131,7044333.935B1.8341.814%B+70.012%C++40.5C++N/A16642.1h2B++4.8B+
M6 Onslaught 1,6561,6326852.382C++0.2814.778%C--15.625%D-27.2CN/A12060.1h23.9D--162C-
T2 Striker 3,1601,6281,2471.306A*0.8058.592%B++N/A18.6B**17.5A30887.6h38.1B+65B+
P2-120 HESH 1,7261,5881709.341C7.2433.187%D--N/A40.6C3.5D--22739.1h4.4B+13.2C+
Sticky Grenade 1,5981,57611576N/A1,573.9058.835%B*N/A927.1C+12.9C+28271.7h2.3C+3.9B
Anti-Vehicle Grenade 1,7631,55511555N/A1,552.9062.177%AN/A555.4B*74.3C27842.8h4.1B*6.6B**
Shuriken 1,5301,5209631.578C*0.5225.347%D19.145%C++30.4DN/A9650h12B+47.2C++
Tank Mine 2,5081,4784183.536B+1.4334.455%C++N/A127.4B+88.8B*175811.6h1.6B+4.7B**
L105 Zephyr 1,7141,44214210.155C+8.0535.765%DN/A41.4C7.8C+28134.8h5.9B16.5C+
NSX-P Tanto 1,4491,4234493.169A**1.0730.788%B**27.337%B48.1B**N/A11629.6h11.5B*37.5B*
ML-7 1,8291,4031,3431.045B+1.0660.553%B+3.493%B+32.2B*9.8C40443.6h4.5B**7.5B**
TMG-50 1,3791,3708811.555B+0.5520.153%C+18.321%D31.1C+N/A16744.1h10.2B+50.5B
PDW-16 Hailstorm 1,3501,3391,2031.113C++0.9922.9%C+10.605%D--20.8CN/A8664.3h13.6B+59.3C**
T1A Unity 1,3531,3267371.799B+0.3026.982%C**21.418%C-36CN/A9236.8h12C*44.4B+
T5 AMC 1,3371,3258861.495B+0.6126.606%B++18.793%C+20.7C+N/A10463.9h12.2B++45.7B++
NSX Daimyo 1,3251,3254662.843C+0.7439.558%C93.962%C+35.6C--N/A8837.2h2.6C++6.5C++
TORQ-9 1,3291,3219171.441C++0.6622.999%C14.913%D*29.9C+N/A10944.2h14.4C**62.5C*
MRC3 Mercy 1,2921,2776232.05C+0.0512.989%D14.252%D*18.2DN/A8270.1h18.9B145.4C+
MRC3 Mercy 1,2921,2746172.065C+0.0412.511%D-13.815%D*18.4DN/A8169.4h18.1B+144.7C+
AMR-66 1,2711,2547211.739B**0.3630.821%B++23.923%C+28.7B+N/A10043.7h6.5B**21.2B*
NS-11A 1,2631,2495012.493B**0.3930.773%A24.34%B51.4B**N/A15724.3h11.3B*36.8B*
TRAC-5 1,2501,2446971.785A+0.3224.723%B++18.087%C+26.1B+N/A18947.7h11.1B*44.9B*
The Slasher 1,3171,23924,0280.052C+2.0533.094%C+3.874%D-1.1CN/A31169.4h1.9B+5.6B
NSX-P Naginata 1,2791,2355412.283B++0.1826.967%B*33.117%B+61.8B++2.2A++14420h10.5B++39B++
Claymore 1,2181,2181359.022B+6.9235.368%BN/A190.3B*N/A5936.4h1.2C++3.4B+
NS-357 Underboss 1,2181,2101,1341.067C++1.0443.697%B*31.322%A52.4B+N/A14223.1h3.5B++8.1B*
MANA Anti-Personnel Turret 1,2121,2003613.324N/A1.2220.703%UN/A12000U120U24846600.1h16.6T*80.3T*
M2 Mutilator 1,1981,1883343.557A1.4517.179%B+14.899%D-33.3B++N/A13235.7h16.1B+93.9B+
TS4 Haymaker 1,2011,1851,1331.046C+1.0635.254%D8.27%D*21.7C-N/A9754.5h3.7B++10.4B
PS1-AV Suppressor 1,1921,1745082.311B+0.2128.673%C+22.061%C+48.3C++N/A11724.3h11.5B+40B
NSX Naginata 1,1861,1735961.968B+0.1323.541%C**31.287%B+31.4CN/A8537.3h11.1B+47.1B+
NSX Tengu 1,1771,1735152.278B**0.1843.863%B**25.746%B*48.9B+N/A12624h9.6B*22B++
M2 Mutilator 1,1751,1703343.503A1.4016.699%B+14.701%D-32.9B++N/A13435.6h16B+95.8B+
SABR-13 1,1851,1694902.386B+0.2826.262%C+27.032%C++34.2C++N/A13234.2h10.3B+39.3B+
NS-44 Commissioner 1,1781,1671,3570.86C+1.2434.466%C22.794%C++40.2C**N/A15829h3.3B+9.7B+
NSX Tanto 1,1831,1677031.66B+0.4426.532%C++24.764%C+24.7CN/A7347.3h12.1B+45.5B+
NSX Tomoe 1,1711,1643413.413B*1.3129.673%C++44.588%B++43.1C*N/A10227h11.8B++39.9B+
SOAS-20 1,1691,1634142.809B*0.7129.124%C*24.85%B+46.3B+N/A11725.1h9.7B*33.4B++
L105 Zephyr PX 1,4751,1635222.365C++20.2654.338%B+N/A60.3D16.2B+23919.3h5.8C10.7C++
FA1 Barrage 1,1651,1628011.451B++0.6546.538%B++10.327%D--36.5B+N/A15531.8h3.4B**7.3B*
M1 Heavy Cycler 1,1741,1593013.85A++1.7514.593%C+19.5%C++36.7B++N/A11631.6h13.9B*94.9B+
NSX Yumi 1,1711,1595082.281B+0.1832.333%B**29.077%C**35.9C+N/A8332.3h10.7B+33.1B*
NS Baron G5 1,1701,1588491.364B+0.7448.476%B+19.516%B**36.8C*N/A9931.5h3.8B*7.9C++
TS2 Inquisitor 1,1631,1589881.172C++0.9328.154%C+22.021%B+42.6C**N/A13527.2h8.6B+30.4B+
T1S Cycler 1,2011,1565811.99B*0.1121.583%C--8.478%F22CN/A9252.6h8.9A+41.2B++
M1 Heavy Cycler 1,1691,1543103.723A*1.6214.419%C++21.404%B*31.1B**N/A13937.1h14.9B*103.2B+
NS-7 PDW 1,1551,1547371.566B*0.5427.389%B+14.905%C--26.3C+N/A9443.9h11.4B*41.5B+
MKV Suppressed 1,1611,1547981.446B+0.6626.468%C++17.071%C29.4C+N/A9539.2h12.1B+45.6B+
T1 Cycler 1,1641,1537621.513B+0.5921.927%C+13.27%D*19.9CN/A14758h13.2B+60.3B+
Chainblade 1,2821,14568,2740.017C+2.0930.546%C++1.834%D0.3C-N/A13455.8h2.7C++8.7B
NS Decimator 1,5721,0981,1760.934C+1.1759.962%C+2.823%B+29.4C12.7C38137.3h4.6C*7.7C*
ASP-30 Grounder 1,3811,0521,0161.035B++1.0765.606%B+3.422%C**23.3B++7.3C-16245.1h5.3A8A
E540 Halberd 1,5151,0389311.161B+9.0646.024%B++1.83%D-36.9A17B**26728.1h5.5B+11.9B++
P2-120 HEAT 1,3731,0271417.284C**5.1827.69%D**2.824%C+24.8C+8.4C23541.4h6.7B+24.2C--
Havoc 9729655671.702B+0.4050.974%C18.653%B**42.3CN/A11122.8h4C**7.9C++
M12 Kobalt 9999605417.778C**15.6820.49%B++19.792%B51.6C2.1C--16118.6h15.5B++75.5B+
P2-120 AP 1,6089241565.923C+3.8234.655%D*2.706%C26C19.2B46735.6h8.8C--25.5D--
M9 SKEP Launcher 1,2549075301.711A*0.3973.655%B*2.756%C**39.8A*15.2B*25322.8h5.3A7.3A+
T4 AMP 9149048441.071C++1.0329.517%B28.319%A+46.1B+N/A13119.6h12.3B+41.7B+
C-4 ARX 1,0078253562.317C*0.2121.638%D*N/A123.1C*27.2C-6826.7h1.1B5.1C+
TRAP-M1 7277253512.066C**0.0427.561%C24.138%C+31.7CN/A7922.9h7.3B*26.5B+
Dual-75 Duster 7616761642.25A*40.1546.251%B*N/A57.8C-7.3B18811.7h7.7D*16.6C+
C150 Dalton 1,0796534913.327B*11.2255.756%A+N/A46.3B++30.2B+38514.1h4.1C**7.3B**
Rocklet Rifle 1,1456162003.08S0.9858.364%B+N/A45.3A+38.9A60313.6h35.9C*61.6B+
RAMS .50M 6006001444.167B2.0644.557%B*83%B+20.6C-N/A10429.1h2.1B4.8B+
MG-HBR1 Dragoon 5855762012.866A+0.7639.645%B**36.285%B++34.7B+N/A8616.6h6.4B+16.1B++
MR1 Fracture 6564793611.327B*0.7832.191%C-5.846%B*14.5A+5.4C*15033h31.7B**98.6B+
NSX Masamune 6994612541.815A+0.2968.431%B**1.518%C-46.6B**24B*3349.9h9.2B+13.5B+
L100 Python HESH 482437498.918C+6.8242.03%D1.831%C**54.6C++5.6D2378h2.9B+6.9C*
M40 Fury-H 4484154110.122C+8.0233.174%D--N/A65.9C-5.2D--3476.3h5B**15.1B*
MR1 Fracture 5694083671.112B++0.9932.075%C--6.127%B**12B**4.7C+12434h37B*115.3B+
AP30 Shredder 593400705.714C+3.6132.507%C++2%C+35.1B+16.9C+25211.4h56.7B++174.4B*
SR-7 4024002411.66C--0.4447.933%B**83.25%B+14.3D--N/A3827.9h2.2C++4.7B+
M12 Kobalt 3703641919.158C**17.0620.107%B+23.352%B**48.5DN/A2067.5h15.9B+79.3B+
TX2 Emperor 3523513501.003C++1.1033.436%B++22.222%C**48.8B*N/A1677.2h7.8B+23.2B+
M12 Kobalt 3453421228.5C+26.4019.811%C23.977%A90CN/A1923.8h13.3B++66.9B+
MANA Anti-Vehicle Turret 5943331771.881B0.2256.311%C**3.303%C38.7B30.3C*6068.6h8.7B15.4B+
P525 Marauder 3663333210.406C8.3019.034%CN/A41.1D4.1C++1418.1h8.9D*46.6C--
M40 Fury 362321536.057C+3.9530.04%DN/A28.7D3.7D*17011.2h10.4B++34.8B+
M40 Fury 358314349.235C*7.1333.703%C1.592%C+48.3C+6.8D3356.5h10B++29.5B+
Spear Anti-Vehicle Phalanx Turret 453303339.182B+7.0847.311%B+5.941%B**50.5B*25B+5506h7.1B15.1B+
MR11 Gatekeeper 4833003010A+7.9046.06%B*2.333%C*31.6A+19.3B+3389.5h42.5B+92.2B*
C75 Viper 337299358.543B*6.4430.447%D-N/A34B4.3D2468.8h7.9B*26B++
G20 Vulcan-H 462280654.308C++2.2152.574%B++1.429%D--44.4C++28.9C**5596.3h93.8B178.4B+
HSR-1 269268952.821B+0.7237.585%B+30.597%C**58.3B++N/A2514.6h4.3B**11.5B*
NS-61 Emissary 2682662211.204B+0.9028.442%C+21.805%B*22.5C+N/A7311.8h14.4C++50.5C*
NS-TMC-01 "His Regards" 27025114,1180.018C2.0819.302%C-N/A0.3CN/A1762.2h2B+10.3C*
Ripper 2292174,7090.046C2.0631.31%B+11.06%D0.9CN/A3245.4h1.8C--5.8C+
NS-44L Blackhand 2172161501.44C**0.6643.627%C*45.37%C**42.4B**N/A1385.1h3.9B+8.9B+
M20 Basilisk 297214415.22B**3.1246.949%B**6.542%C*18.1C+7C+18511.8h92.3C*196.7B+
TX1 Repeater 1931912750.695C+1.4118.372%D--17.801%C--21CN/A1979.1h13.6C++73.9C
CAS 14-E 2001891215.75C+13.6533.414%C+1.058%D55.6C3.2D-1943.4h25.7B+76.9B+
NS-30 Vandal 186186722.583B+0.4835.292%B30.108%B+38C+N/A1964.9h4.7B*13.5B++
Auraxium Chainblade 1901823,9180.046C**2.0629.327%C+3.846%C--0.9C+N/A2203.1h1.7B++5.7B
NS-AM7 Archer 2411822470.737B+1.3753.807%D16.484%C+5.8C1.9C--5131.2h15B+27.9B+
M20 Basilisk 242174503.48C*1.3843.056%B+4.598%C-22.9C++8.9C+2177.6h69.7B++161.9B*
E540 Halberd-H 206145169.063C*6.9657.525%C+N/A53.7B+22.6C+4202.7h4.3B*7.5B*
M40 Fury-F 1571441251.152C+0.9537.815%D--1.389%B+14.4C--1.3D*9510h5.6B*14.9B++
NS-10 Burster 237140482.917M0.8130.734%B+2.857%D-7.3B**5.1A14119.2h135.8B+441.7B++
G30 Vulcan 200138403.45C+1.3528.762%C+2.899%C26B+11.7C4125.3h80.9B+281.1B+
Soldier Soaker 138135731.849B++0.2527.244%D18.519%B+61.4B+1.4B+3292.2h5.7C**21C+
MAX Punch 1401282,8610.045C--2.0635.085%DN/A0.4C-N/A2306h1.9C++5.5C++
NS-10 Burster 218121482.521A++0.4231.335%B+2.479%D-7B**5.6A+15117.4h152.3B486.2B+
Fatestealer 1251163030.383F-1.7234.851%C+22.414%C+9.1D--N/A2312.7h2.3C++6.6C++
Hellfire Rocket Pods 142108363C-0.9042.082%DN/A30.9D9.7C-7243.5h32.3C76.7C-
M60-A Bulldog 108100214.762C2.6634.32%CN/A23.3D1.9D-3944.3h6.3C18.2C+
M12 Kobalt-H 10196910.667C8.5620.568%C+14.583%C-106.7C+5.6C++3320.9h11.4B*55.4B+
VLG Missile Launcher 12291518.2B**16.1064.172%A++1.099%D*60.7B*20.7C*2361.5h5.7B++9B*
M20 Basilisk 10572126C-3.9056.747%B+4.167%C+22.5D-10.3D*1673.2h74.7B*131.7B*
Spear Anti-Vehicle Phalanx Tower 7366166A**63.9059.109%B**1.515%D--60B**6.4D**2801.1h8.8C**15B++
M60-G Bulldog 7864203.2C1.1037.477%B4.688%B**17.8D3.9D1233.6h6.5B+17.2B++
Hunter QCX 67631070.589C+1.5110.384%F-31.746%B8.1DN/A467.8h5.1C*49.2D-
Nightshade 69611,5170.04D**2.0675.258%BN/A1.1F-N/A456.1h17.9C**23.8B+
99SV 6060610S7.9036.518%B*36.667%C++16.2C-N/A2913.7h5B+13.8B++
CAS30 Tank Buster 149577000.081D2.0240.893%C--N/A0.5D**N/A24112.7h98.5D**240.9D--
S12 Renegade 5857391.462C0.6442.803%C++3.509%C-23.8D-N/A1132.4h4C-9.3C+
Xiphos Anti-Personnel Phalanx Tower 5754154C+51.9037.302%B*N/A270C**15B**10340.2h7B+18.7B+
M14 Banshee 6154600.9C--1.2024.848%D-1.852%A6.5D*N/A1078.3h26.6C++106.9C+
MR11 Gatekeeper-H 9053124.417C++2.3159.384%B++1.887%C*33.1C++23.1C-4251.6h48.4B+81.5B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret399414.9h
Medical Applicator1,226661,79052.9h
Nano-Armor Kit1,3121,430,694108.8h
Spawn Beacon12619,57614.3h
Nanite Revive Grenade05,6801.6h
Xiphos Anti-Personnel Tower0530.2h
Rampart Wall0600.5h
Repair Module0620.2h
Turret AI Module0680.2h
Motion Spotter116,8283.1h
Restoration Kit75917,56924.1h
Spitfire Auto-Turret514,9224.5h
Welding Device04,6510.2h
M20 Basilisk-F3900.1h
Ammunition Package11710,0494h
Medical Kit5,27751,131130.6h
Anti-Infantry MANA Turret311,9862.9h
Flail Targeting Dart3950.7h
Nano-Repair Grenade07930.2h
Hardlight Barrier52020.3h
Router01600.2h
Recon Detection Device3410,06215.9h
Shield Recharging Field482,6591h
WLT-Howler Mining Laser22,9521.7h

Check the help document for the dictionary if you want to learn more about words used here.


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