Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,492)players online:
VTGone (3)  TheLunaticCO (3)  Fisheyed (2)  S0K1N7 (1) 9
stats.dasanfall.com
Field Marshal Predator Maverickdogg[OO] Maverickdogg
TR BR 209

KDR: 2.09

Score: 121.9m

Last Seen: Feb 21st, 2019 8:05 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 100 (209 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 41
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R NS-15M1 T9A "Butcher" HC1 Cougar T9 CARV NS-15M2 T7 Mini-Chaingun NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Maverickdogg



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,147,167 MLG Score: 917
Fun Score: N/A
Cheeseburgers Flipped: 2360TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.543%23.718%60653969154,4102.30212-0.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.22%0.871B*0.464B+-0.992D--HEAD ++ (~10.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.432B10.90.24C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.848%1.852%2110215420991470.025726536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.322D**0.229C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.336C**26.60.499B+80.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.855%1.662%130510174,211362212661.1623332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.596%-0.881D---0.611D-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.512B+60.52B+12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.467%2.66%45417100512,216324522693.76456538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%-0.156C-0.437C--0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.673B+13.40.661B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.756%67.787%454610164,0455967130.677782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.606%-0.04C+0.042C+1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.089C+3.10.017C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.496%11.622%454610169,7926259631.56422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.639%0.256C*-0.582D-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.485B+30.377C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 41
121.9m275.3%336 (20.2k)291 (17.5k)2.08756244,238116,9972.25967209 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10221243321.483%18.493%39703:3579

12% Combat Medic21% Engineer37% Heavy Assault6% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 8:27 PMJul 2nd, 2017 5:31 AMFeb 21st, 2019 8:54 PM (7h) (PST)Feb 21st, 2019 4:06 PM (12h) (PST)Feb 21st, 2019 4:05 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5382712670.5830.2790.1081.7060.036917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,27616,25616,02035176102217,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6977.7h/290.7d 20,137 45,167 75,597 714.2k 9,845 29,583 15,222 225.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:19,438
Deaths:7,866
KDR:2.471
Accuracy:25.769% B++
HSR:27.477% B+
NS-15M1
B*
Kills:11,837
Deaths:4,685
KDR:2.527
Accuracy:26.989% B*
HSR:27.042% B+
T9A "Butcher"
C+
Kills:11,822
Deaths:5,570
KDR:2.122
Accuracy:22.295% C--
HSR:26.104% C+
T9 CARV
B+
Kills:11,565
Deaths:6,325
KDR:1.828
Accuracy:22.119% B+
HSR:21.366% C
NS-15M2
B+
Kills:9,193
Deaths:3,409
KDR:2.697
Accuracy:26.614% B+
HSR:27.532% C**
T7 Mini-Chaingun
B+
Kills:7,072
Deaths:4,184
KDR:1.690
Accuracy:20.104% B+
HSR:11.143% C--
MG-H1 Watchman
B+
Kills:3,854
Deaths:1,680
KDR:2.294
Accuracy:25.161% B+
HSR:30.669% B+
T32 Bull
C++
Kills:3,415
Deaths:1,983
KDR:1.722
Accuracy:24.097% C++
HSR:24.685% C++
T16 Rhino
C*
Kills:2,912
Deaths:1,735
KDR:1.678
Accuracy:21.762% C*
HSR:18.956% C--
T9 CARV-S
C
Kills:1,537
Deaths:947
KDR:1.623
Accuracy:20.793% C
HSR:19.388% D
TMG-50
C+
Kills:1,367
Deaths:880
KDR:1.553
Accuracy:20.150% C+
HSR:18.288% D
NSX Naginata
B+
Kills:1,173
Deaths:596
KDR:1.968
Accuracy:23.541% C**
HSR:31.287% B+
Kills:85,185
Deaths (as Heavy Assault):39,860
Deaths (to Heavy Assaults):32,703
KDR:2.1371
Kill Difference:45,325
Playtime:2,551.835 hours
Usage:37%
Score:43.514m
Score/min:284
Accuracy (listed only):23.283%
HSR (listed only):23.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:11,603
Deaths:4,282
KDR:2.710
Accuracy:28.372% B*
HSR:22.201% C+
NS-11C
B*
Kills:5,317
Deaths:2,318
KDR:2.294
Accuracy:27.904% B*
HSR:21.065% B
LC3 Jaguar
B++
Kills:5,114
Deaths:2,454
KDR:2.084
Accuracy:26.892% B++
HSR:20.864% C++
MG-S1 Jackal
B+
Kills:4,058
Deaths:1,739
KDR:2.334
Accuracy:29.136% B+
HSR:21.760% C**
LC2 Lynx
C++
Kills:3,740
Deaths:2,304
KDR:1.623
Accuracy:24.071% C++
HSR:19.118% C
TRAC-5 Burst
B+
Kills:2,935
Deaths:1,227
KDR:2.392
Accuracy:28.299% B+
HSR:24.293% C++
AS16 NightHawk
C++
Kills:2,746
Deaths:1,962
KDR:1.400
Accuracy:40.140% C++
HSR:10.124% D--
SMG-46 Armistice
B+
Kills:2,465
Deaths:1,363
KDR:1.809
Accuracy:28.713% B+
HSR:14.442% C
TRS-12 Uppercut
C
Kills:2,094
Deaths:1,621
KDR:1.292
Accuracy:54.239% C
HSR:12.130% D
TRAC-5 S
A
Kills:2,066
Deaths:932
KDR:2.217
Accuracy:29.731% A
HSR:4.598% F--
TAS-16 Blackjack
C++
Kills:1,893
Deaths:1,259
KDR:1.504
Accuracy:60.541% C++
HSR:13.576% C
TRAC-Shot
C+
Kills:1,808
Deaths:1,252
KDR:1.444
Accuracy:24.132% C
HSR:17.035% C+
Shuriken
C++
Kills:1,520
Deaths:963
KDR:1.578
Accuracy:25.347% D
HSR:19.145% C++
NSX-P Tanto
B**
Kills:1,423
Deaths:449
KDR:3.169
Accuracy:30.788% B**
HSR:27.337% B
PDW-16 Hailstorm
C+
Kills:1,339
Deaths:1,203
KDR:1.113
Accuracy:22.900% C+
HSR:10.605% D--
T5 AMC
B++
Kills:1,323
Deaths:885
KDR:1.495
Accuracy:26.613% B++
HSR:18.745% C+
TRAC-5
B++
Kills:1,244
Deaths:697
KDR:1.785
Accuracy:24.723% B++
HSR:18.087% C+
TS4 Haymaker
D
Kills:1,185
Deaths:1,133
KDR:1.046
Accuracy:35.254% D
HSR:8.270% D*
PS1-AV Suppressor
C+
Kills:1,174
Deaths:508
KDR:2.311
Accuracy:28.673% C+
HSR:22.061% C+
NSX Tengu
B**
Kills:1,173
Deaths:515
KDR:2.278
Accuracy:43.863% B**
HSR:25.746% B*
NSX Tanto
C++
Kills:1,167
Deaths:703
KDR:1.660
Accuracy:26.532% C++
HSR:24.764% C+
FA1 Barrage
B++
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:46.538% B++
HSR:10.327% D--
NS Baron G5
B**
Kills:1,158
Deaths:849
KDR:1.364
Accuracy:48.476% B+
HSR:19.516% B**
MKV Suppressed
C++
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.468% C++
HSR:17.071% C
NS-7 PDW
B+
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:27.389% B+
HSR:14.905% C-
Havoc
B**
Kills:712
Deaths:438
KDR:1.626
Accuracy:50.795% C-
HSR:18.399% B**
Kills:62,727
Deaths (as Light Assault):33,392
Deaths (to Light Assaults):22,808
KDR:1.8785
Kill Difference:29,335
Playtime:1,142.726 hours
Usage:16%
Score:18.003m
Score/min:263
Accuracy (listed only):33.328%
HSR (listed only):17.546%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B+
Kills:4,058
Deaths:1,739
KDR:2.334
Accuracy:29.136% B+
HSR:21.760% C**
T1B Cycler
C**
Kills:3,266
Deaths:1,386
KDR:2.356
Accuracy:27.537% C**
HSR:25.505% C
AS16 NightHawk
C++
Kills:2,746
Deaths:1,962
KDR:1.400
Accuracy:40.140% C++
HSR:10.124% D--
SMG-46 Armistice
B+
Kills:2,465
Deaths:1,363
KDR:1.809
Accuracy:28.713% B+
HSR:14.442% C
Cycler TRV
C
Kills:2,431
Deaths:1,915
KDR:1.269
Accuracy:21.513% C
HSR:13.451% D--
TAR
B+
Kills:2,416
Deaths:1,430
KDR:1.690
Accuracy:25.551% B+
HSR:18.916% C
NS-11P
B++
Kills:2,329
Deaths:1,150
KDR:2.025
Accuracy:26.261% B++
HSR:22.499% B+
TRS-12 Uppercut
C
Kills:2,094
Deaths:1,621
KDR:1.292
Accuracy:54.239% C
HSR:12.130% D
TAS-16 Blackjack
C++
Kills:1,893
Deaths:1,259
KDR:1.504
Accuracy:60.541% C++
HSR:13.576% C
Shuriken
C++
Kills:1,520
Deaths:963
KDR:1.578
Accuracy:25.347% D
HSR:19.145% C++
PDW-16 Hailstorm
C+
Kills:1,339
Deaths:1,203
KDR:1.113
Accuracy:22.900% C+
HSR:10.605% D--
T1A Unity
C**
Kills:1,326
Deaths:737
KDR:1.799
Accuracy:26.982% C**
HSR:21.418% C-
TORQ-9
C
Kills:1,321
Deaths:917
KDR:1.441
Accuracy:22.999% C
HSR:14.913% D*
NS-11A
A
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:30.773% A
HSR:24.340% B
TS4 Haymaker
D
Kills:1,185
Deaths:1,133
KDR:1.046
Accuracy:35.254% D
HSR:8.270% D*
PS1-AV Suppressor
C+
Kills:1,174
Deaths:508
KDR:2.311
Accuracy:28.673% C+
HSR:22.061% C+
NSX Tengu
B**
Kills:1,173
Deaths:515
KDR:2.278
Accuracy:43.863% B**
HSR:25.746% B*
SABR-13
C*
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:26.262% C+
HSR:27.032% C*
FA1 Barrage
B++
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:46.538% B++
HSR:10.327% D--
NSX Yumi
B**
Kills:1,159
Deaths:508
KDR:2.282
Accuracy:32.333% B**
HSR:29.077% B
NS Baron G5
B**
Kills:1,158
Deaths:849
KDR:1.364
Accuracy:48.476% B+
HSR:19.516% B**
T1S Cycler
C--
Kills:1,156
Deaths:581
KDR:1.990
Accuracy:21.583% C--
HSR:8.478% F
MKV Suppressed
C++
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.468% C++
HSR:17.071% C
NS-7 PDW
B+
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:27.389% B+
HSR:14.905% C-
T1 Cycler
C+
Kills:1,153
Deaths:762
KDR:1.513
Accuracy:21.927% C+
HSR:13.270% D*
Havoc
B**
Kills:712
Deaths:438
KDR:1.626
Accuracy:50.795% C-
HSR:18.399% B**
Kills:43,962
Deaths (as Combat Medic):26,266
Deaths (to Combat Medics):12,635
KDR:1.67372
Kill Difference:17,696
Playtime:820.863 hours
Usage:12%
Score:14.302m
Score/min:290
Accuracy (listed only):32.777%
HSR (listed only):17.576%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:11,603
Deaths:4,282
KDR:2.710
Accuracy:28.372% B*
HSR:22.201% C+
NS-11C
B*
Kills:5,317
Deaths:2,318
KDR:2.294
Accuracy:27.904% B*
HSR:21.065% B
LC3 Jaguar
B++
Kills:5,114
Deaths:2,454
KDR:2.084
Accuracy:26.892% B++
HSR:20.864% C++
LC2 Lynx
C++
Kills:3,740
Deaths:2,304
KDR:1.623
Accuracy:24.071% C++
HSR:19.118% C
TRAC-5 Burst
B+
Kills:2,935
Deaths:1,227
KDR:2.392
Accuracy:28.299% B+
HSR:24.293% C++
AS16 NightHawk
C++
Kills:2,746
Deaths:1,962
KDR:1.400
Accuracy:40.140% C++
HSR:10.124% D--
TRS-12 Uppercut
C
Kills:2,094
Deaths:1,621
KDR:1.292
Accuracy:54.239% C
HSR:12.130% D
TRAC-5 S
A
Kills:2,066
Deaths:932
KDR:2.217
Accuracy:29.731% A
HSR:4.598% F--
TAS-16 Blackjack
C++
Kills:1,893
Deaths:1,259
KDR:1.504
Accuracy:60.541% C++
HSR:13.576% C
TRAC-Shot
C+
Kills:1,808
Deaths:1,252
KDR:1.444
Accuracy:24.132% C
HSR:17.035% C+
NSX-P Tanto
B**
Kills:1,423
Deaths:449
KDR:3.169
Accuracy:30.788% B**
HSR:27.337% B
T5 AMC
B++
Kills:1,323
Deaths:885
KDR:1.495
Accuracy:26.613% B++
HSR:18.745% C+
AMR-66
B++
Kills:1,254
Deaths:721
KDR:1.739
Accuracy:30.821% B++
HSR:23.923% C+
TRAC-5
B++
Kills:1,244
Deaths:697
KDR:1.785
Accuracy:24.723% B++
HSR:18.087% C+
TS4 Haymaker
D
Kills:1,185
Deaths:1,133
KDR:1.046
Accuracy:35.254% D
HSR:8.270% D*
NSX Tanto
C++
Kills:1,167
Deaths:703
KDR:1.660
Accuracy:26.532% C++
HSR:24.764% C+
FA1 Barrage
B++
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:46.538% B++
HSR:10.327% D--
NS Baron G5
B**
Kills:1,158
Deaths:849
KDR:1.364
Accuracy:48.476% B+
HSR:19.516% B**
Havoc
B**
Kills:712
Deaths:438
KDR:1.626
Accuracy:50.795% C-
HSR:18.399% B**
MG-HBR1 Dragoon
B**
Kills:556
Deaths:190
KDR:2.926
Accuracy:39.827% B**
HSR:35.971% B++
Kills:50,500
Deaths (as Engineer):26,477
Deaths (to Engineers):19,325
KDR:1.90732
Kill Difference:24,023
Playtime:1,494.412 hours
Usage:21%
Score:28.305m
Score/min:316
Accuracy (listed only):35.234%
HSR (listed only):18.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:4,058
Deaths:1,739
KDR:2.334
Accuracy:29.136% B+
HSR:21.760% C**
SMG-46 Armistice
B+
Kills:2,465
Deaths:1,363
KDR:1.809
Accuracy:28.713% B+
HSR:14.442% C
TSAR-42
B+
Kills:1,694
Deaths:422
KDR:4.014
Accuracy:41.894% B+
HSR:69.953% C++
Shuriken
C++
Kills:1,520
Deaths:963
KDR:1.578
Accuracy:25.347% D
HSR:19.145% C++
PDW-16 Hailstorm
C+
Kills:1,339
Deaths:1,203
KDR:1.113
Accuracy:22.900% C+
HSR:10.605% D--
NS-357 Underboss
A
Kills:1,192
Deaths:1,111
KDR:1.073
Accuracy:43.799% B*
HSR:31.628% A
PS1-AV Suppressor
C+
Kills:1,174
Deaths:508
KDR:2.311
Accuracy:28.673% C+
HSR:22.061% C+
NSX Tengu
B**
Kills:1,173
Deaths:515
KDR:2.278
Accuracy:43.863% B**
HSR:25.746% B*
NS-44 Commissioner
C++
Kills:1,167
Deaths:1,357
KDR:0.860
Accuracy:34.475% C
HSR:22.794% C++
NSX Tomoe
B++
Kills:1,164
Deaths:341
KDR:3.413
Accuracy:29.673% C++
HSR:44.588% B++
SOAS-20
B+
Kills:1,163
Deaths:414
KDR:2.809
Accuracy:29.124% C*
HSR:24.850% B+
TS2 Inquisitor
B
Kills:1,158
Deaths:988
KDR:1.172
Accuracy:28.154% C+
HSR:22.021% B
MKV Suppressed
C++
Kills:1,154
Deaths:798
KDR:1.446
Accuracy:26.468% C++
HSR:17.071% C
NS-7 PDW
B+
Kills:1,154
Deaths:737
KDR:1.566
Accuracy:27.389% B+
HSR:14.905% C-
TRAP-M1
C+
Kills:725
Deaths:351
KDR:2.066
Accuracy:27.561% C
HSR:24.138% C+
T4 AMP
A
Kills:657
Deaths:628
KDR:1.046
Accuracy:28.568% C*
HSR:27.397% A
RAMS .50M
B*
Kills:600
Deaths:144
KDR:4.167
Accuracy:44.557% B*
HSR:83% B+
NSX Daimyo
C++
Kills:566
Deaths:148
KDR:3.824
Accuracy:42.465% C++
HSR:93.463% C+
SR-7
B**
Kills:400
Deaths:241
KDR:1.660
Accuracy:47.933% B**
HSR:83.250% B+
TX2 Emperor
B++
Kills:351
Deaths:348
KDR:1.009
Accuracy:33.374% B++
HSR:22.222% C**
HSR-1
B+
Kills:267
Deaths:95
KDR:2.811
Accuracy:37.961% B+
HSR:30.712% C**
NS-61 Emissary
B*
Kills:266
Deaths:221
KDR:1.204
Accuracy:28.450% C++
HSR:21.805% B*
NS-44L Blackhand
C*
Kills:216
Deaths:150
KDR:1.440
Accuracy:43.627% C*
HSR:45.370% C*
TX1 Repeater
C--
Kills:191
Deaths:275
KDR:0.695
Accuracy:18.372% D--
HSR:17.801% C--
NS-30 Vandal
B+
Kills:185
Deaths:71
KDR:2.606
Accuracy:35.209% B
HSR:29.730% B+
NS-AM7 Archer
C++
Kills:153
Deaths:210
KDR:0.729
Accuracy:54.289% D
HSR:18.301% C++
Soldier Soaker
B+
Kills:135
Deaths:73
KDR:1.849
Accuracy:27.244% D
HSR:18.519% B+
99SV
B*
Kills:60
Deaths:6
KDR:10
Accuracy:36.518% B*
HSR:36.667% C++
Kills:26,347
Deaths (as Infiltrator):15,420
Deaths (to Infiltrators):15,863
KDR:1.70863
Kill Difference:10,927
Playtime:388.851 hours
Usage:6%
Score:4.969m
Score/min:213
Accuracy (listed only):33.776%
HSR (listed only):32.641%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:2,336
Deaths:494
KDR:4.729
Accuracy:43.129% B+
HSR:3.253% C++
M3 Pounder HEG
B+
Kills:2,090
Deaths:479
KDR:4.363
Accuracy:44.290% B+
HSR:3.110% C+
M6 Onslaught
C--
Kills:1,653
Deaths:664
KDR:2.489
Accuracy:14.266% C--
HSR:15.971% D
M6 Onslaught
D
Kills:1,574
Deaths:665
KDR:2.367
Accuracy:14.567% D
HSR:15.121% D--
MRC3 Mercy
D
Kills:1,277
Deaths:623
KDR:2.050
Accuracy:12.989% D
HSR:14.252% D*
MRC3 Mercy
D-
Kills:1,274
Deaths:617
KDR:2.065
Accuracy:12.511% D-
HSR:13.815% D*
M2 Mutilator
B+
Kills:1,188
Deaths:334
KDR:3.557
Accuracy:17.179% B+
HSR:14.899% D-
M2 Mutilator
B+
Kills:1,170
Deaths:334
KDR:3.503
Accuracy:16.699% B+
HSR:14.701% D-
M1 Heavy Cycler
C++
Kills:1,159
Deaths:301
KDR:3.851
Accuracy:14.593% C
HSR:19.500% C++
M1 Heavy Cycler
B++
Kills:1,154
Deaths:310
KDR:3.723
Accuracy:14.419% C++
HSR:21.404% B++
MR1 Fracture
B*
Kills:479
Deaths:361
KDR:1.327
Accuracy:32.202% C-
HSR:5.846% B*
MR1 Fracture
B**
Kills:408
Deaths:367
KDR:1.112
Accuracy:32.085% C--
HSR:6.127% B**
NS-10 Burster
B
Kills:110
Deaths:48
KDR:2.292
Accuracy:30.166% B
HSR:2.727% D-
NS-10 Burster
C**
Kills:100
Deaths:48
KDR:2.083
Accuracy:30.811% C**
HSR:3% D
Kills:15,972
Deaths (as MAX Suit):2,822.500
Deaths (to MAX Suits):7,080
KDR:5.65881
Kill Difference:13,149.500
Playtime:295.552 hours
Usage:4%
Score:7.069m
Score/min:399
Accuracy (listed only):23.565%
HSR (listed only):10.980%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C--
Kills:108
V. Kills:34 309%
Deaths:36
KDR:3
Accuracy:42.082% D
KPH:30.500 D
VKPH:9.600 C--
M14 Banshee
D-
Kills:54
V. Kills:7 N/A
Deaths:58
KDR:0.931
Accuracy:24.848% D-
KPH:7.300 D*
VKPH:0.900 D*
Kills:162 (54 + 0)
Deaths:94
KDR:1.723
VKDR:0.436
Vehicle Kills:41
Kill Difference:68
Playtime:10.943 hours
Usage:0%
Score:0.198m
Score/min:302
Piloting Accuracy:24.848%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:1,441
V. Kills:271 N/A
Deaths:140
KDR:10.293
Accuracy:35.714% D-
KPH:41.600 C
VKPH:7.800 C+
L105 Zephyr PX
B+
Kills:1,163
V. Kills:312 372%
Deaths:52
KDR:22.365
Accuracy:54.338% B+
KPH:60.300 C--
VKPH:16.200 B+
Dual-75 Duster
B+
Kills:506
V. Kills:65 N/A
Deaths:9
KDR:56.222
Accuracy:47.069% B*
KPH:63.300 C
VKPH:8.100 B+
AP30 Shredder
B+
Kills:332
V. Kills:150 220%
Deaths:69
KDR:4.812
Accuracy:29.696% C
KPH:34.900 B+
VKPH:15.700 C
C150 Dalton
D
Kills:114
V. Kills:95 119%
Deaths:39
KDR:2.923
Accuracy:35.021% C--
KPH:18.800 D-
VKPH:15.700 D
CAS30 Tank Buster
C--
Kills:57
V. Kills:92 61%
Deaths:700
KDR:0.081
Accuracy:40.893% C--
KPH:0.500 D**
VKPH:0.800 D**
Kills:3,613 (57 + 3,556)
Deaths:1,009
KDR:3.581
VKDR:0.976
Vehicle Kills:985
Kill Difference:2,604
Playtime:190.237 hours
Usage:3%
Score:1.397m
Score/min:122
Piloting Accuracy:40.893%
Gunner Accuracy:35.021%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:422
V. Kills:43 N/A
Deaths:48
KDR:8.792
Accuracy:41.473% D
KPH:53.400 C+
VKPH:5.400 D
C75 Viper
C**
Kills:299
V. Kills:38 N/A
Deaths:35
KDR:8.543
Accuracy:30.447% D-
KPH:33.900 C**
VKPH:4.300 D-
Kills:721 (721 + 0)
Deaths:83
KDR:8.687
VKDR:0.976
Vehicle Kills:81
Kill Difference:638
Playtime:16.718 hours
Usage:0%
Score:0.237m
Score/min:236
Driving Accuracy:30.447%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:1,583
V. Kills:135 N/A
Deaths:170
KDR:9.312
Accuracy:32.960% D--
KPH:40.600 C
VKPH:3.500 D--
E540 Halberd
A
Kills:1,028
V. Kills:473 217%
Deaths:92
KDR:11.174
Accuracy:45.886% B+
KPH:36.800 A
VKPH:17 B**
P2-120 HEAT
C+
Kills:1,017
V. Kills:343 296%
Deaths:141
KDR:7.213
Accuracy:27.698% D**
KPH:24.700 C+
VKPH:8.300 C
P2-120 AP
C**
Kills:890
V. Kills:666 133%
Deaths:154
KDR:5.779
Accuracy:34.525% D*
KPH:25.400 C
VKPH:19 C**
P525 Marauder
C++
Kills:333
V. Kills:33 N/A
Deaths:32
KDR:10.406
Accuracy:19.034% C
KPH:41.200 D
VKPH:4.100 C++
MR11 Gatekeeper
A+
Kills:294
V. Kills:180 162%
Deaths:28
KDR:10.500
Accuracy:45.754% B*
KPH:31.900 A+
VKPH:19.500 B+
G30 Vulcan
B+
Kills:136
V. Kills:60 223%
Deaths:40
KDR:3.400
Accuracy:27.877% C+
KPH:25.900 B+
VKPH:11.400 C
Kills:5,281 (3,490 + 1,791)
Deaths:657
KDR:8.038
VKDR:2.877
Vehicle Kills:1,890
Kill Difference:4,624
Playtime:165.767 hours
Usage:2%
Score:2.922m
Score/min:294
Driving Accuracy:34.525%
Gunner Accuracy:27.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:4,835
V. Kills:212 N/A
Deaths:232
KDR:20.841
Accuracy:36.355% C++
KPH:117.800 C**
VKPH:5.200 C
M40 Fury-H
C--
Kills:415
V. Kills:33 N/A
Deaths:41
KDR:10.122
Accuracy:33.174% D--
KPH:65.400 C--
VKPH:5.200 D--
G20 Vulcan-H
C**
Kills:280
V. Kills:182 153%
Deaths:65
KDR:4.308
Accuracy:52.636% B++
KPH:44.800 C++
VKPH:29.100 C**
E540 Halberd-H
B+
Kills:145
V. Kills:61 234%
Deaths:16
KDR:9.063
Accuracy:57.525% C+
KPH:52.900 B+
VKPH:22.300 C+
M12 Kobalt-H
B+
Kills:83
V. Kills:5 N/A
Deaths:8
KDR:10.375
Accuracy:21.028% C+
KPH:116.900 C+
VKPH:7 B+
MR11 Gatekeeper-H
B++
Kills:53
V. Kills:37 139%
Deaths:12
KDR:4.417
Accuracy:59.384% B++
KPH:34 C*
VKPH:23.700 C-
Kills:5,811 (0 + 5,811)
Deaths:374
KDR:15.537
VKDR:1.417
Vehicle Kills:530
Kill Difference:5,437
Playtime:58.654 hours
Usage:1%
Score:1.566m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:59.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:804
V. Kills:24 N/A
Deaths:49
KDR:16.408
Accuracy:19.850% B+
KPH:51.900 C
VKPH:1.500 D
M40 Fury
D
Kills:321
V. Kills:41 N/A
Deaths:53
KDR:6.057
Accuracy:29.842% D
KPH:28.900 D
VKPH:3.700 D*
M40 Fury
C+
Kills:314
V. Kills:44 N/A
Deaths:34
KDR:9.235
Accuracy:33.740% C
KPH:48.200 C+
VKPH:6.800 D
M12 Kobalt
B+
Kills:305
V. Kills:4 N/A
Deaths:15
KDR:20.333
Accuracy:20.232% B+
KPH:44.300 D
VKPH:0.600 D--
M20 Basilisk
C
Kills:195
V. Kills:79 244%
Deaths:40
KDR:4.875
Accuracy:46.141% B*
KPH:17.100 C
VKPH:6.900 C
M20 Basilisk
B+
Kills:167
V. Kills:64 257%
Deaths:49
KDR:3.408
Accuracy:42.778% B+
KPH:22.400 C++
VKPH:8.600 C+
M60-G Bulldog
D
Kills:64
V. Kills:14 427%
Deaths:20
KDR:3.200
Accuracy:37.477% C**
KPH:17.700 D
VKPH:3.900 D
Kills:2,170 (0 + 2,170)
Deaths:260
KDR:8.346
VKDR:1.038
Vehicle Kills:270
Kill Difference:1,910
Playtime:62.477 hours
Usage:1%
Score:0.711m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:37.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:144
V. Kills:13 N/A
Deaths:125
KDR:1.152
Accuracy:37.815% D--
KPH:14.400 C--
VKPH:1.300 D*
S12 Renegade
C++
Kills:57
V. Kills:1 N/A
Deaths:39
KDR:1.462
Accuracy:42.803% C++
KPH:23.600 D-
VKPH:0.400 D*
Kills:201 (201 + 0)
Deaths:164
KDR:1.226
VKDR:0.085
Vehicle Kills:14
Kill Difference:37
Playtime:12.391 hours
Usage:0%
Score:0.071m
Score/min:96
Driving Accuracy:42.803%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:113
V. Kills:8 N/A
Deaths:9
KDR:12.556
Accuracy:32.115% C
KPH:45.500 D
VKPH:3.200 D--
Kills:113 (0 + 113)
Deaths:9
KDR:12.556
VKDR:0.889
Vehicle Kills:8
Kill Difference:104
Playtime:2.483 hours
Usage:0%
Score:0.026m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:32.115%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 19,66019,4387,8662.471C**0.3825.769%B++27.477%B+44.3C*N/A132439.2h10.6B++41.2B+
NS-15M1 11,97611,8374,6852.527B*0.4426.989%B*27.042%B+44.1C*N/A125268.7h11B+40.7B+
T9A "Butcher" 11,92911,8225,5702.122C++0.0322.295%C--26.104%C+43.1C-N/A112274.3h10.5B+47.3C++
HC1 Cougar 11,74211,6034,2822.71A+0.6228.372%B*22.201%C+44.8B*N/A121259.2h9.5B*33.4B++
T9 CARV 11,64411,5656,3251.828B+0.2622.119%B+21.366%C39B+N/A138296.2h10.8B**48.9B++
NS-15M2 9,3479,1933,4092.697B+0.6126.614%B+27.532%C**46.3C++N/A119198.5h11.4B+42.9B+
T7 Mini-Chaingun 7,1247,0724,1841.69B*0.4020.104%B+11.143%C--42.5B+N/A147166.3h12.3B++61B+
NS-11C 5,4005,3172,3182.294A+0.2127.904%B*21.065%B34.2B+N/A90155.3h12.1B++43.5B+
LC3 Jaguar 5,1745,1142,4542.084B+0.0026.892%B++20.864%C++34.9C**N/A117146.6h10.5B++39.1B++
P525 Marauder-H 5,0474,83523220.841B++18.7536.355%C++N/A117.9B5.2C44941h5.8B+15.8B+
MG-S1 Jackal 4,1164,0581,7392.334B**0.2529.136%B+21.76%C**47.9B+N/A11384.7h9.3B+32B++
MG-H1 Watchman 3,9183,8541,6802.294B+0.2125.161%B+30.669%B+47.2C*N/A13081.7h13.3B+52.9B+
LC2 Lynx 3,7743,7402,3041.623B+0.4624.071%C++19.118%C26.5C+N/A87141.3h11.3B**47.1B++
T32 Bull 3,4523,4151,9831.722C**0.3724.097%C++24.685%C++27.5C--N/A101124.4h11.6B+48.1B
T1B Cycler 3,3093,2661,3862.356B0.2727.537%C**25.505%C41.4C+N/A13478.9h11.4B+41.2B+
TRAC-5 Burst 2,9722,9351,2272.392C**0.3028.299%B+24.293%C++35.6C+N/A11082.5h11.2B+39.7B+
T16 Rhino 2,9462,9121,7351.678B+0.4121.762%C*18.956%C--31.6C+N/A15092.2h12.3B+56.7B+
AS16 NightHawk 2,7662,7461,9621.4C**0.6940.14%C++10.124%D--32.8C+N/A15583.6h3.8B++9.6B+
SMG-46 Armistice 2,4822,4651,3631.809B++0.2828.713%B+14.442%C32.6C++N/A12075.6h11.4B*39.6B++
Cycler TRV 2,4462,4311,9151.269C++0.8221.513%C13.451%D--25.9CN/A10193.9h11.6B++54B
TAR 2,4522,4161,4301.69C*0.4025.551%B+18.916%C32.3C+N/A11974.9h11.7B+45.8B+
M3 Pounder HEG 2,6752,3364944.729A*2.6443.129%B+3.253%C++38.2A*5.5A19161.1h14.4B+33.4B+
NS-11P 2,3522,3291,1502.025B*0.0626.261%B++22.499%B+33.9BN/A8968.7h11.5B*43.8B*
Frag Grenade 2,2262,21412214N/A2,211.9149.98%B++N/A714.2B**3.9D25423.1h2.9B*5.7B*
TRS-12 Uppercut 2,1042,0941,6211.292C++0.8054.239%C12.13%D35.3C+N/A14259.3h2B**3.7B+
M3 Pounder HEG 2,3992,0904794.363A++2.2844.29%B+3.11%C+36.9A*5.5B**17956.6h16.2B36.5B+
The Kraken 2,9332,0738542.427B+0.3470.916%B**1.544%C53.2B+22.1C*28939h4.6C6.5C*
TRAC-5 S 2,1632,0669322.217A+0.1329.731%A4.598%F--26.9B+1.3A+11876.8h5.5A++18.6B**
C-4 2,6101,9479771.993B+0.0922.446%DN/A110B++37.5B+126117.7h1.2B+5.5B
TAS-16 Blackjack 1,9021,8931,2591.504B0.5860.541%C++13.576%C33CN/A11757.3h2B*3.3B+
TRAC-Shot 1,8281,8081,2521.444C++0.6424.132%C17.035%C+24.4C-N/A6874.2h10.5B+43.5C**
TSAR-42 1,7031,6944224.014B+1.9341.894%B+69.953%C++40.5C++N/A16341.8h2B++4.8B+
M6 Onslaught 1,6751,6536642.489C*0.4014.266%C--15.971%D28CN/A13059h22.7D-159C-
P2-120 HESH 1,7181,5831709.312C7.2232.96%D--N/A40.6C3.5D--22639h4.3B+13.1C+
M6 Onslaught 1,5941,5746652.367C++0.2814.567%D15.121%D--26.6CN/A11959.1h24.1D*165.5D
Sticky Grenade 1,5881,56611566N/A1,563.9158.77%B*N/A921.2C+12.9C+28201.7h2.3C+3.9C**
Anti-Vehicle Grenade 1,7491,54711547N/A1,544.9162.412%AN/A552.5B*72.1C28112.8h4.1B*6.5B**
T9 CARV-S 1,5441,5379471.623C++0.4620.793%C19.388%D30.5C-N/A14050.4h12.1C*58.3C++
Shuriken 1,5301,5209631.578C*0.5125.347%D19.145%C++30.4DN/A9650h12B+47.2C++
T2 Striker 2,8981,4701,1941.231A++0.8658.623%B++N/A17.6B++17.1B**30483.5h38.6B+65.8B+
L105 Zephyr 1,7121,44114010.293C+8.2135.714%D-N/A41.5C7.8C+28234.7h5.9C**16.5C+
Tank Mine 2,4561,4414043.567B+1.4834.297%C++N/A128.7B+90.6B**178811.2h1.6B+4.7B**
NSX-P Tanto 1,4491,4234493.169A**1.0830.788%B**27.337%B48.1B**N/A11429.6h11.5B*37.5B*
ML-7 1,8291,4031,3431.045B+1.0460.553%B+3.493%B+32.2B++9.8C40043.6h4.5B**7.5B**
TMG-50 1,3761,3678801.553B0.5320.15%C+18.288%D31.2C+N/A16743.8h10.2B+50.5B
PDW-16 Hailstorm 1,3501,3391,2031.113C++0.9722.9%C+10.605%D--20.8CN/A8664.3h13.6B+59.3C**
T1A Unity 1,3531,3267371.799B+0.2926.982%C**21.418%C-36CN/A9136.8h12C*44.4B+
T5 AMC 1,3351,3238851.495B+0.5926.613%B++18.745%C+20.7C+N/A10463.9h12.2B++45.7B++
TORQ-9 1,3291,3219171.441C++0.6522.999%C14.913%D*29.9C+N/A10644.2h14.4C**62.5C++
MRC3 Mercy 1,2921,2776232.05C+0.0412.989%D14.252%D*18.2DN/A8270.1h18.9B145.4C+
MRC3 Mercy 1,2921,2746172.065C+0.0212.511%D-13.815%D*18.4DN/A8169.4h18.1B+144.7C+
AMR-66 1,2711,2547211.739B**0.3530.821%B++23.923%C+28.7B+N/A9843.7h6.5B**21.2B*
NS-11A 1,2631,2495012.493B*0.4130.773%A24.34%B51.4B**N/A15524.3h11.3B*36.8B*
TRAC-5 1,2501,2446971.785A0.3024.723%B++18.087%C+26.1B+N/A18647.6h11.1B*44.9B*
Claymore 1,1951,1951319.122B+7.0335.369%BN/A189.7B*N/A5936.3h1.2C++3.4B+
NS-357 Underboss 1,2001,1921,1111.073C++1.0143.799%B*31.628%A52.5B+N/A13822.7h3.5B++8.1B*
M2 Mutilator 1,1981,1883343.557A1.4717.179%B+14.899%D-33.3B++N/A13235.7h16.1B+93.9B+
TS4 Haymaker 1,2011,1851,1331.046C+1.0435.254%D8.27%D*21.7C--N/A9754.5h3.7B++10.4C**
MANA Anti-Personnel Turret 1,1911,1793573.303N/A1.2220.733%UN/A11790U120U24372400.1h16.8T*81T*
PS1-AV Suppressor 1,1921,1745082.311B+0.2228.673%C+22.061%C+48.3C+N/A11724.3h11.5B+40B+
NSX Tengu 1,1771,1735152.278B**0.1943.863%B**25.746%B*48.9B+N/A12624h9.6B*22B++
NSX Naginata 1,1861,1735961.968B+0.1223.541%C**31.287%B+31.4CN/A8537.3h11.1B+47.1B+
M2 Mutilator 1,1751,1703343.503A1.4216.699%B+14.701%D-32.9B++N/A13335.6h16B+95.8B+
SABR-13 1,1851,1694902.386B+0.3026.262%C+27.032%C*34.2C++N/A13034.2h10.3B+39.3B+
NS-44 Commissioner 1,1781,1671,3570.86C+1.2334.475%C22.794%C++40.2C**N/A15529h3.3B++9.7B+
NSX Tanto 1,1831,1677031.66B+0.4326.532%C++24.764%C+24.7CN/A7347.3h12.1B+45.5C*
NSX Tomoe 1,1711,1643413.413A1.3329.673%C++44.588%B++43.1C*N/A10127h11.8B++39.9B+
L105 Zephyr PX 1,4751,1635222.365C++20.2854.338%B+N/A60.3C--16.2B+23919.3h5.8C-10.7C++
SOAS-20 1,1691,1634142.809B**0.7229.124%C*24.85%B+46.3B+N/A11625.1h9.7B++33.4B++
FA1 Barrage 1,1651,1628011.451B++0.6446.538%B++10.327%D--36.5B+N/A15431.8h3.4B**7.3B*
NSX Yumi 1,1711,1595082.281B++0.1932.333%B**29.077%B35.9C+N/A8332.3h10.7B+33.1B*
M1 Heavy Cycler 1,1741,1593013.85A++1.7614.593%C19.5%C++36.7B++N/A11531.6h13.9B*94.9B+
NS Baron G5 1,1701,1588491.364B0.7248.476%B+19.516%B**36.8C*N/A9931.5h3.8B*7.9C++
TS2 Inquisitor 1,1631,1589881.172C+0.9228.154%C+22.021%B42.9C*N/A13627h8.6B+30.4B+
T1S Cycler 1,2011,1565811.99B*0.1021.583%C--8.478%F22C-N/A9152.6h8.9A+41.2B++
MKV Suppressed 1,1611,1547981.446B+0.6426.468%C++17.071%C29.4C+N/A9539.2h12.1B+45.6B+
NS-7 PDW 1,1551,1547371.566B*0.5227.389%B+14.905%C-26.3C+N/A9343.9h11.4B*41.5B++
M1 Heavy Cycler 1,1691,1543103.723A*1.6414.419%C++21.404%B++31.1B**N/A13837.1h14.9B*103.2B+
T1 Cycler 1,1641,1537621.513B+0.5721.927%C+13.27%D*19.9CN/A14258h13.2B+60.3B+
Chainblade 1,2751,13868,1350.017C+2.0730.521%C++1.845%D0.3C--N/A13451h2.7C++8.7B
NS Decimator 1,5701,0961,1760.932C+1.1659.962%C+2.828%B+29.4C12.7C37237.3h4.6C*7.7C*
ASP-30 Grounder 1,3811,0521,0161.035B+1.0565.606%B+3.422%C*23.3B++7.3C16245.1h5.3A8A
E540 Halberd 1,5011,0289211.174B++9.0945.886%B+1.848%D-36.8A17B**26827.9h5.5B11.9B++
P2-120 HEAT 1,3601,0171417.213B5.1327.698%D**2.753%C24.7C+8.3C23441.2h6.7B+24.2C--
M9 SKEP Launcher 1,2549075301.711A*0.3873.655%B*2.756%C**39.8A+15.2B*25222.8h5.3A7.3A+
P2-120 AP 1,5568901545.779C+3.6934.525%D*2.697%C25.4C19C**46435.1h9D26.2D*
The Slasher 91186319,2270.045C+2.0430.865%C4.172%D0.9CN/A2947.6h1.8B+5.9C**
M12 Kobalt 8288044916.408C*14.3219.85%B+19.154%C*51.9C1.5D15915.5h15.4B++77.7B+
TRAP-M1 7277253512.066B+0.0227.561%C24.138%C+31.7CN/A7622.9h7.3B*26.5B+
Havoc 7177124381.626C**0.4650.795%C-18.399%B**39.1CN/A9818.2h3.9B7.6C++
T4 AMP 6666576281.046C++1.0428.568%C*27.397%A43.2B+N/A12515.2h12.3B++43.2B+
C-4 ARX 7936522572.537C**0.4521.534%D*N/A127.8C**27.6C-6905.1h1.1B+5.2C+
RAMS .50M 6006001444.167B2.0844.557%B*83%B+20.6C-N/A10429.1h2.1B4.8B+
NSX Daimyo 5665661483.824C++1.7442.465%C++93.463%C+34.9DN/A8916.2h2.5C++6C*
MG-HBR1 Dragoon 5655561902.926A0.8439.827%B**35.971%B++34.5BN/A8416.1h6.4B+16B++
Dual-75 Duster 571506956.222M**54.1347.069%B*N/A63.3C8.1B+2168h7.7D*16.5C+
MR1 Fracture 6564793611.327B*0.7632.202%C-5.846%B*14.5A5.4C*14933h31.7B*98.5B+
Rocklet Rifle 8574521612.807M**0.7257.841%B+N/A41.5B**37.2B**59910.9h38.5C+66.5C**
L100 Python HESH 465422488.792C+6.7041.473%D1.896%C**53.4C+5.4D2337.9h2.9B+6.9C*
M40 Fury-H 4484154110.122C+8.0333.174%D--N/A65.9C--5.2D--3476.3h5B**15.1B**
MR1 Fracture 5694083671.112B++0.9832.085%C--6.127%B**12B**4.7C+12434h37B*115.3B+
SR-7 4024002411.66D0.4347.933%B**83.25%B+14.3D--N/A3827.9h2.2C++4.7B+
NSX Masamune 5663762111.782A0.3167.8%B**1.596%C47.6B**24.1B**3467.9h9B+13.2B+
TX2 Emperor 3523513481.009C++1.0833.374%B++22.222%C**48.8B*N/A1687.2h7.7B++23.2B*
P525 Marauder 3663333210.406C8.3219.034%CN/A41.1D4.1C++1418.1h8.9D*46.6D
MANA Anti-Vehicle Turret 5943331771.881C**0.2156.311%C**3.303%C38.7B30.3C*6058.6h8.7C**15.4B+
AP30 Shredder 482332694.812C+2.7229.696%C1.807%C34.9B+15.8C2549.5h51.7B*174.2B*
M40 Fury 362321536.057C+3.9729.842%DN/A28.9D3.7D*17111.1h10.3B++34.6B+
M12 Kobalt 3183151031.5C++29.4119.91%C23.81%A+90CN/A1893.5h13.7B+68.7B+
M40 Fury 358314349.235C++7.1533.74%C1.592%C+48.3C+6.8D3296.5h10B++29.5B+
M12 Kobalt 3093051520.333C**18.2520.232%B+21.967%B++44.2DN/A1836.9h16.6B82.2B+
C75 Viper 337299358.543B*6.4630.447%D-N/A34C**4.3D-2388.8h7.9B*26B++
MR11 Gatekeeper 4742942810.5A++8.4145.754%B*2.381%C**32A+19.6B+3429.2h41.9B++91.6B*
Spear Anti-Vehicle Phalanx Turret 435292329.125B7.0446.778%B6.164%B**49.5B++24.2C**5465.9h7.2B15.4B+
G20 Vulcan-H 462280654.308C++2.2252.636%B++1.429%D--44.4C++28.9C*5466.3h93.6B177.8B+
HSR-1 268267952.811B+0.7237.961%B+30.712%C**59.3B*N/A2544.5h4.3B**11.4B++
NS-61 Emissary 2682662211.204B+0.8828.45%C++21.805%B*22.5C+N/A7211.8h14.4C++50.5C*
NS-TMC-01 "His Regards" 27025114,1180.018C2.0719.302%C--N/A0.3CN/A1762.2h2B+10.3C*
NS-44L Blackhand 2172161501.44C**0.6543.627%C*45.37%C*42.4B**N/A1355.1h3.9B+8.9B+
M20 Basilisk 274195404.875B*2.7946.141%B*6.154%C++17.1C6.9C18111.4h94.2C++204.1B+
TX1 Repeater 1931912750.695C+1.3918.372%D--17.801%C--21CN/A1939.1h13.6C*73.9C
NS-30 Vandal 185185712.606B+0.5235.209%B29.73%B+37.8C+N/A1964.9h4.7B*13.4B++
Auraxium Chainblade 1901823,9180.046B2.0429.327%C+3.846%D0.9C+N/A2202.8h1.7B*5.7B
M20 Basilisk 231167493.408C++1.3242.778%B+4.79%C22.6C++8.6C+2127.4h70.7B++165.4B*
NS-AM7 Archer 1961532100.729B++1.3654.289%D18.301%C++5.6C1.6D5227.1h16.2B+29.9B
E540 Halberd-H 206145169.063C*6.9857.525%C+N/A53.7B+22.6C+4172.7h4.3B*7.5B*
M40 Fury-F 1571441251.152C+0.9437.815%D--1.389%B+14.4C--1.3D*9310h5.6B*14.9B++
G30 Vulcan 196136403.4C+1.3127.877%C+2.941%C25.7B11.3C4135.3h78.3B+280.9B+
Soldier Soaker 138135731.849B++0.2427.244%D18.519%B+61.4B+1.4B+3292.2h5.7C**21C+
Ripper 1361283,7780.034C2.0524.169%C+10.156%D-0.6C-N/A2207.4h1.7C7C+
MAX Punch 1351232,8220.044C--2.0434.815%DN/A0.4DN/A1301.3h1.9C++5.5C++
C150 Dalton 209114392.923C--0.8435.021%C--N/A18.7D-15.6D3486.1h5.2C14.7C
CAS 14-E 121113912.556C+10.4732.115%CN/A45.2D3.2D--1752.5h26.2B+81.6B
NS-10 Burster 188110482.292A++0.2030.166%B2.727%D-6.3B++4.5B*14217.4h150.4C*498.6B+
Hellfire Rocket Pods 142108363C--0.9142.082%DN/A30.9D9.7C--7073.5h32.3C76.7C-
NS-10 Burster 184100482.083A0.0030.811%C**3%D6.4B++5.4A+15615.6h159.8C*518.7B+
M12 Kobalt-H 8883810.375C8.2921.028%C+12.048%D--118.6C+7.1B+3620.7h11.5B*54.8B++
M60-A Bulldog 8880213.81C1.7233.584%CN/A20D-2D*2984h6.7C--20C
M20 Basilisk 10370116.364C4.2856.792%B+4.286%C+24.1D-11.4D*1802.9h74.4B*131B*
Spear Anti-Vehicle Phalanx Tower 7366166A*63.9159.109%B**1.515%D*60B**6.4D**2761.1h8.8C**15B++
M60-G Bulldog 7864203.2C1.1137.477%C**4.688%B**17.8D3.9D1233.6h6.5B+17.2B+
Hunter QCX 67631070.589C+1.5010.384%F-31.746%B8.1C--N/A457.8h5.1C*49.2D-
99SV 6060610S7.9136.518%B*36.667%C++16.2C-N/A2813.7h5B+13.8B++
CAS30 Tank Buster 149577000.081D2.0140.893%C--N/A0.5D**N/A23112.7h98.5D**240.9D--
S12 Renegade 5857391.462C0.6342.803%C++3.509%C-23.8D-N/A1092.4h4C--9.3C+
M14 Banshee 6154580.931C--1.1624.848%D-1.852%A7.3D*N/A1087.4h26.6C++106.9C+
Xiphos Anti-Personnel Phalanx Tower 5754154C+51.9139.911%B**N/A270C**15B**10950.2h6.7B+16.7B+
MR11 Gatekeeper-H 9053124.417C++2.3359.384%B++1.887%C*33.1C++23.1C-4141.6h48.4B+81.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter116,7293h
Restoration Kit73917,14722.9h
Nano-Armor Kit1,2621,332,496103.6h
Anti-Vehicle MANA Turret399414.9h
Spawn Beacon11316,63112.4h
Turret AI Module0650.2h
Repair Module0580.2h
Medical Applicator1,176630,16951.4h
Nanite Revive Grenade05,4811.5h
Welding Device02,8200.2h
Spitfire Auto-Turret474,6234.2h
Rampart Wall0550.5h
Xiphos Anti-Personnel Tower0520.2h
Router01580.2h
M20 Basilisk-F3900.1h
Ammunition Package1139,6953.8h
Medical Kit4,71946,327115.2h
Anti-Infantry MANA Turret311,9762.9h
Nano-Repair Grenade04940.1h
Hardlight Barrier51850.3h
WLT-Howler Mining Laser09660.1h
Recon Detection Device337,18211.7h
Shield Recharging Field482,6491h
Flail Targeting Dart3950.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 2.56s on queries, 2.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.