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Paragon Immortal MaviLark[XTAC] MaviLark
VS BR 95

KDR: 3.14

Score: 16.6m

Last Seen: Mar 3rd, 2019 11:25 AM
- OFFLINE - 18.4 hour(s)

Battle Rank 100 (95 total) - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 20
Level Progress (to 101): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Orion VS54 H-V45 Ghost Saron Laser Cannon Pulsar LSW NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,620,394 MLG Score: 2894
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.923%35.057%97920101321,4453.16999-0.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.436%1.326A2.225A*0.29C*HEAD ++ (~21.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.511B+10.20.287C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.006%0.658%640310302,88650512435.71485232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.972%-0.58D-0.853D---0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.30.137C++44.30.163C++94.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.872%0.386%2723110325,445481279911.2967194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.724M-1.43D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++4.30.658B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.116%0.827%507310301,0883843072.83333353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.615%1.388A-0.897D---0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.756B++14.80.626B+14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.249%76.702%507110321,52870452.16738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.922B*0.63B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.80.433B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 20
16.6m195.1%484 (29k)416 (25k)3.1386237,35911,9033.6250595 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033272024.209%23.89%57803:2216

11% Combat Medic42% Engineer32% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2016 9:04 PMDec 8th, 2018 11:54 PMMar 20th, 2019 11:13 AM (2d) (PST)Mar 3rd, 2019 7:46 AM (19d) (PST)Mar 3rd, 2019 7:25 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1841821,0020.9340.2970.2232.1000.1422894

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,06810,93660,132561813126924,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
666.9h/27.8d 5,790 8,925 10,396 84k 907 2,344 5,698 47.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:3,021
Deaths:1,111
KDR:2.719
Accuracy:27.919% B
HSR:41.609% A+
Orion VS54
A++
Kills:2,416
Deaths:956
KDR:2.527
Accuracy:24.930% B*
HSR:37.252% A++
Pulsar LSW
A*
Kills:1,335
Deaths:527
KDR:2.533
Accuracy:29.454% A
HSR:39.700% A*
NS-15M2
B**
Kills:1,277
Deaths:406
KDR:3.145
Accuracy:29.780% B**
HSR:31.010% B++
VX29 Polaris
A+
Kills:1,251
Deaths:507
KDR:2.467
Accuracy:28.034% B*
HSR:33.733% A+
SVA-88
A++
Kills:1,233
Deaths:536
KDR:2.300
Accuracy:25.317% B
HSR:37.713% A++
Flare VE6
A+
Kills:1,185
Deaths:499
KDR:2.375
Accuracy:26.373% B++
HSR:35.021% A+
VE-H Maw
B+
Kills:1,184
Deaths:392
KDR:3.020
Accuracy:29.088% B+
HSR:28.294% C*
Kills:12,902
Deaths (as Heavy Assault):4,934
Deaths (to Heavy Assaults):3,344
KDR:2.61492
Kill Difference:7,968
Playtime:215.695 hours
Usage:32%
Score:4.962m
Score/min:383
Accuracy (listed only):27.612%
HSR (listed only):35.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,184
Deaths:448
KDR:2.643
Accuracy:28.624% B**
HSR:28.885% A++
VX6-7
A*
Kills:1,180
Deaths:378
KDR:3.122
Accuracy:30.089% B**
HSR:32.712% A*
Solstice VE3
A++
Kills:1,180
Deaths:568
KDR:2.077
Accuracy:30.334% A+
HSR:30.339% A++
Sirius SX12
A++
Kills:392
Deaths:198
KDR:1.980
Accuracy:29.143% B*
HSR:28.316% A++
Zenith VX-5
B+
Kills:105
Deaths:46
KDR:2.283
Accuracy:28.193% B+
HSR:23.810% B+
NSX-P Tanto
B+
Kills:63
Deaths:33
KDR:1.909
Accuracy:26.901% C**
HSR:28.571% B+
Kills:4,104
Deaths (as Light Assault):1,671
Deaths (to Light Assaults):2,082
KDR:2.45601
Kill Difference:2,433
Playtime:52.386 hours
Usage:8%
Score:1.292m
Score/min:411
Accuracy (listed only):28.881%
HSR (listed only):28.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,184
Deaths:448
KDR:2.643
Accuracy:28.624% B**
HSR:28.885% A++
VX6-7
A*
Kills:1,180
Deaths:378
KDR:3.122
Accuracy:30.089% B**
HSR:32.712% A*
Solstice VE3
A++
Kills:1,180
Deaths:568
KDR:2.077
Accuracy:30.334% A+
HSR:30.339% A++
Zenith VX-5
B+
Kills:105
Deaths:46
KDR:2.283
Accuracy:28.193% B+
HSR:23.810% B+
NSX-P Tanto
B+
Kills:63
Deaths:33
KDR:1.909
Accuracy:26.901% C**
HSR:28.571% B+
Kills:3,712
Deaths (as Engineer):1,473
Deaths (to Engineers):1,962
KDR:2.52003
Kill Difference:2,239
Playtime:282.363 hours
Usage:42%
Score:7.491m
Score/min:442
Accuracy (listed only):28.828%
HSR (listed only):28.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:2,143
Deaths:882
KDR:2.430
Accuracy:28.498% B*
HSR:36.211% A*
Terminus VX-9
A++
Kills:1,272
Deaths:618
KDR:2.058
Accuracy:27.409% B
HSR:38.208% A++
Sirius SX12
A++
Kills:392
Deaths:198
KDR:1.980
Accuracy:29.143% B*
HSR:28.316% A++
Pulsar VS1
A++
Kills:188
Deaths:89
KDR:2.112
Accuracy:29.018% B**
HSR:31.915% A++
Corvus VA55
B**
Kills:187
Deaths:87
KDR:2.149
Accuracy:29.482% B**
HSR:29.412% B**
Kills:4,182
Deaths (as Combat Medic):1,874
Deaths (to Combat Medics):1,316
KDR:2.23159
Kill Difference:2,308
Playtime:71.434 hours
Usage:11%
Score:1.975m
Score/min:461
Accuracy (listed only):28.710%
HSR (listed only):32.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,528
Deaths:449
KDR:3.403
Accuracy:41.249% B
HSR:76.702% B*
Cerberus
B++
Kills:535
Deaths:312
KDR:1.715
Accuracy:31.636% C+
HSR:28.411% B++
Sirius SX12
A++
Kills:392
Deaths:198
KDR:1.980
Accuracy:29.143% B*
HSR:28.316% A++
Beamer VS3
B+
Kills:114
Deaths:122
KDR:0.934
Accuracy:17.932% D**
HSR:25.439% B+
Soldier Soaker
B+
Kills:60
Deaths:24
KDR:2.500
Accuracy:40.132% B+
HSR:15% C+
Kills:2,629
Deaths (as Infiltrator):1,105
Deaths (to Infiltrators):1,899
KDR:2.37919
Kill Difference:1,524
Playtime:38.248 hours
Usage:6%
Score:0.762m
Score/min:332
Accuracy (listed only):32.018%
HSR (listed only):34.774%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M**
Kills:147
Deaths:40
KDR:3.675
Accuracy:20.043% B**
HSR:36.735% M**
Nebula VM20
A+
Kills:134
Deaths:36
KDR:3.722
Accuracy:20.167% B+
HSR:28.358% A+
Quasar VM1
B*
Kills:95
Deaths:21
KDR:4.524
Accuracy:21.783% B*
HSR:16.842% D
Nebula VM20
B**
Kills:84
Deaths:27
KDR:3.111
Accuracy:22.642% B*
HSR:26.191% B**
Kills:460
Deaths (as MAX Suit):62
Deaths (to MAX Suits):297
KDR:7.41935
Kill Difference:398
Playtime:4.909 hours
Usage:1%
Score:0.153m
Score/min:518
Accuracy (listed only):21.159%
HSR (listed only):27.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,401
V. Kills:816 171%
Deaths:460
KDR:3.046
Accuracy:30.314% C
KPH:37.700 A*
VKPH:21.900 A++
Light PPA
B**
Kills:856
V. Kills:52 N/A
Deaths:129
KDR:6.636
Accuracy:45.857% B++
KPH:82.200 B**
VKPH:5 B+
Maelstrom Turbo Laser
M++
Kills:629
V. Kills:355 177%
Deaths:155
KDR:4.058
Accuracy:35.237% B++
KPH:53.600 M++
VKPH:30.200 M
Hornet Missiles
B**
Kills:432
V. Kills:300 144%
Deaths:54
KDR:8
Accuracy:77.113% A++
KPH:87.800 B
VKPH:61 B**
Dual Photon Pods
S
Kills:75
V. Kills:5 N/A
Deaths:4
KDR:18.750
Accuracy:66.155% A++
KPH:336.200 S
VKPH:22.400 B
Kills:3,393 (2,886 + 0)
Deaths:802
KDR:4.231
VKDR:1.905
Vehicle Kills:1,528
Kill Difference:2,591
Playtime:64.478 hours
Usage:10%
Score:1.160m
Score/min:300
Piloting Accuracy:35.237%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:178
V. Kills:89 198%
Deaths:18
KDR:9.889
Accuracy:70.368% A+
KPH:59.600 A**
VKPH:29.800 A*
C75 Viper
M+
Kills:120
V. Kills:38 308%
Deaths:15
KDR:8
Accuracy:52.856% A
KPH:61.100 A++
VKPH:19.300 M+
L100 Python HESH
M**
Kills:72
V. Kills:6 N/A
Deaths:3
KDR:24
Accuracy:73.091% M
KPH:137.900 M**
VKPH:11.500 B*
Kills:370 (370 + 0)
Deaths:36
KDR:10.278
VKDR:3.694
Vehicle Kills:133
Kill Difference:334
Playtime:5.475 hours
Usage:1%
Score:0.184m
Score/min:561
Driving Accuracy:73.091%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:5,445
V. Kills:2,592 210%
Deaths:443
KDR:12.291
Accuracy:68.872% A++
KPH:55.300 M++
VKPH:26.300 A**
Supernova VPC
M++
Kills:239
V. Kills:36 N/A
Deaths:4
KDR:59.750
Accuracy:62.185% A
KPH:101.200 M++
VKPH:15.200 A++
Saron HRB
A+
Kills:238
V. Kills:117 202%
Deaths:27
KDR:8.815
Accuracy:56.714% A+
KPH:38.800 A+
VKPH:19.100 B+
Supernova PC
A++
Kills:108
V. Kills:38 277%
Deaths:23
KDR:4.696
Accuracy:62.933% A+
KPH:41.600 A++
VKPH:14.600 A++
G40-F Ranger
A**
Kills:100
V. Kills:54 182%
Deaths:11
KDR:9.091
Accuracy:46.388% A**
KPH:82.100 A+
VKPH:44.300 A
E540 Halberd
A++
Kills:56
V. Kills:24 224%
Deaths:10
KDR:5.600
Accuracy:59.539% A+
KPH:50.500 A++
VKPH:21.600 B*
Kills:6,186 (5,792 + 394)
Deaths:518
KDR:11.942
VKDR:5.523
Vehicle Kills:2,861
Kill Difference:5,668
Playtime:111.840 hours
Usage:17%
Score:2.349m
Score/min:350
Driving Accuracy:62.933%
Gunner Accuracy:59.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:796
V. Kills:44 N/A
Deaths:56
KDR:14.214
Accuracy:43.672% B++
KPH:119.800 B++
VKPH:6.600 C++
Kills:796 (0 + 796)
Deaths:56
KDR:14.214
VKDR:0.786
Vehicle Kills:44
Kill Difference:740
Playtime:6.645 hours
Usage:1%
Score:0.134m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:43.672%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:54
V. Kills:16 318%
Deaths:3
KDR:18
Accuracy:61.507% A**
KPH:47.200 A*
VKPH:14 A++
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:5.333
Vehicle Kills:16
Kill Difference:51
Playtime:1.144 hours
Usage:0%
Score:0.026m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:61.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,0375,44544312.291B**9.1568.872%A++N/A55.3M++26.3A**31098.4h4.3B*6.2B**
Betelgeuse 54-A 3,0643,0211,1112.719C+0.4227.919%B41.609%A+77.7B+1.1B++20238.9h9.9B+35.5B+
Orion VS54 2,4542,4169562.527B*0.6124.93%B*37.252%A++67.1A++1.1A+17736h9.9B*39.8C**
H-V45 2,1682,1438822.43B+0.7128.498%B*36.211%A*63.8A+N/A17833.6h10.8B**37.9B*
Ghost 1,5331,5284493.403C*0.2641.249%B76.702%B*60.2B**N/A15625.4h1.8B*4.4B++
Saron Laser Cannon 2,2171,4014603.046B+0.0930.314%CN/A37.7A*21.9A++25737.2h65.1B*214.7B*
Pulsar LSW 1,3561,3355272.533B**0.6129.454%A39.7%A*73.4A1.2A++17418.2h11B+37.5B++
NS-15M2 1,2951,2774063.145B*0.0129.78%B**31.01%B++81.9A+1.2A+19215.6h10.6B++35.5B++
Terminus VX-9 1,2911,2726182.058B1.0827.409%B38.208%A++62.7B**N/A16920.3h11B+40B+
VX29 Polaris 1,2611,2515072.467B*0.6728.034%B*33.733%A+65.2B*N/A16019.2h10.5B++37.5B+
SVA-88 1,2491,2335362.3B0.8425.317%B37.713%A++63.2B++N/A18619.5h10.3B+40.8B+
Flare VE6 1,1961,1854992.375B**0.7626.373%B++35.021%A+54.9B+N/A13121.6h9.1B++34.5B+
VE-H Maw 1,2081,1843923.02A0.1229.088%B+28.294%C*84B**1.7A++21114.1h9.1B++31.3B+
Serpent VE92 1,1971,1844482.643A+0.5028.624%B**28.885%A++58AN/A15120.4h10.1B*35.3B++
VX6-7 1,1921,1803783.122A+0.0230.089%B**32.712%A*88.7A*N/A30513.3h9.6B*32B*
Solstice VE3 1,2011,1805682.077A++1.0630.334%A+30.339%A++30B++N/A9639.3h12.1B++39.9B+
Light PPA 9088561296.636B+3.5045.857%B++1.051%C82.3B**5B+20010.4h9.6B+21B+
Proton II PPA-H 8407965614.214C*11.0843.672%B++N/A120.6B++6.7C++3356.6h8.7B+19.9B++
S1 9886382582.473M++0.6774.257%A++1.097%D--59.6M+32.7M+48810.7h6.1B+8.2B*
Maelstrom Turbo Laser 9846291554.058B*0.9235.237%B++N/A53.8M++30.3M37511.7h45B**127.8B**
C-4 7025791893.063A0.0834.268%A+N/A251.7M**53.5A++15772.3h1.1B*3.1B**
Cerberus 5435353121.715B++1.4231.636%C+28.411%B++75.4A1.1B*2017.1h4.5B**14.3B++
Hornet Missiles 732432548B+4.8677.113%A++N/A88.2B61.2B**5824.9h10.5C++13.6B+
Sirius SX12 3983921981.98B*1.1629.143%B*28.316%A++31.6C*N/A9912.4h13.2B+45.4B+
Supernova VPC 275239459.75S56.6162.185%AN/A99.6M++15A++4112.4h2.2B**3.5B**
Saron HRB 355238278.815B*5.6856.714%A+N/A39A+19.2B+6886.1h22.1C++38.9B*
Pulsar VS1 191188892.112A1.0329.018%B**31.915%A++60.6A*1A+2773.1h10.7A36.9B**
Corvus VA55 192187872.149A0.9929.482%B**29.412%B**58.4A++1.6M+2003.2h10B*34.1B*
L100 Python AP 267178189.889B**6.7570.368%A+N/A59.3A**29.7A*5343h5.3B++7.5B**
Quasar VM1 149147403.675A+0.5420.043%B**36.735%M**49A**N/A1873h15.2C++75.8B+
Nebula VM20 134134363.722B*0.5820.167%B+28.358%A+53.6AN/A1662.5h15.3B75.9B+
C75 Viper 158120158B*4.8652.856%AN/A60A++19M+4452h11.3B+21.3B**
Beamer VS3 1151141220.934C**2.2017.932%D**25.439%B+29.2C++N/A983.9h5.9B*32.8C++
Supernova PC 146108234.696C+1.5662.933%A+N/A41.5A++14.6A++3362.6h4.4B+6.9B**
Zenith VX-5 107105462.283B**0.8628.193%B+23.81%B+65.6A1.3A*1971.6h11.2B++39.6B+
G40-F Ranger 154100119.091B5.9546.388%A**N/A83.3A+45A+6631.2h69C++148.7B*
Rocklet Rifle 15796541.778A*1.3657.36%B+N/A50.5A++32.1B++8991.9h30.6B+53.4B+
Quasar VM1 10195214.524A1.3921.783%B*16.842%D50A3.2S1461.9h14.7C67.7B+
Frag Grenade 9088188N/A84.8646.067%C++N/A440C+10B+20500.2h3.7C*8.1C**
Nebula VM20 8584273.111B+0.0322.642%B*26.191%B**46.7B*N/A1551.8h16.3C++71.9B+
Dual Photon Pods 8075418.75A++15.6166.155%A++N/A375S25B+18560.2h14.9B*22.6B*
L100 Python HESH 7872324B**20.8673.091%MN/A144S12B**11500.5h2.8B++3.8A
NSX-P Tanto 6463331.909B**1.2326.901%C**28.571%B+24.2C+N/A1272.6h15.2C++56.3C**
Soldier Soaker 6260242.5A0.6440.132%B+15%C+100A++3.3M2230.6h5.1B++12.7B*
E540 Halberd 8056105.6C2.4659.539%A+N/A50.9A++21.8B*15541.1h5.1B++8.5B**
Tank Mine 7455227.5U24.36420.895%UN/A550S190S98610.1h5.1T*1.2M+
M20 Basilisk 7054318S14.8661.507%A**3.704%D-49.1A**14.5A++3831.1h72.1B*117.2A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,8350.8h
Spawn Beacon14480.2h
Nano-Armor Kit96380,36623h
Nanite Revive Grenade04440.1h
Medical Applicator7441,8972.7h
Medical Kit3755,4084h
Anti-Infantry MANA Turret01130.1h
Nano-Repair Grenade03060.1h
Recon Detection Device22950.4h
Ammunition Package53770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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