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Immortal MaviLark[XTAC] MaviLark
VS BR 97

KDR: 3.13

Score: 17.5m

Last Seen: Jun 16th, 2019 2:47 PM
- OFFLINE - 4.5 hour(s)

Battle Rank 101 (97 total) - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 27
Level Progress (to 102): 93%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Orion VS54 H-V45 Ghost Saron Laser Cannon NS-15M2 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,714,219 MLG Score: 2969
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.95%34.808%97321118923,0063.13476-0.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.446%1.32A2.162A*0.318C*HEAD ++ (~20.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.511B+10.20.287C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.905%0.64%614312072,96953912895.49815230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.054%-0.57D-0.868D---0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.80.142C++440.165C++93.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.879%0.376%2669112095,590505287611.0693194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.719M-1.415D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++4.30.658B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.048%1.01%528312071,1884023172.95522374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.411%1.38A-0.872D---0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.758B++14.10.629B+13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.215%76.997%528112091,55274852.0721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.941B*0.628B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.80.434B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 27
17.5m193%481 (28.9k)412 (24.7k)3.1317740,28412,8633.5979297 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210295724.461%24.01%58703:1817

10% Combat Medic41% Engineer31% Heavy Assault6% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2016 9:04 PMDec 8th, 2018 11:54 PMJun 17th, 2019 4:58 AM (7h) (PST)Jun 16th, 2019 10:52 AM (1d) (PST)Jun 16th, 2019 10:47 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1761889880.9500.3030.2282.1030.1392969

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,58911,25359,336571814126824,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
706.8h/29.4d 5,996 9,672 11,037 89.2k 956 2,559 5,915 49.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:3,063
Deaths:1,128
KDR:2.715
Accuracy:27.855% B
HSR:41.757% A+
Orion VS54
A++
Kills:2,416
Deaths:956
KDR:2.527
Accuracy:24.929% B*
HSR:37.252% A++
NS-15M2
B**
Kills:1,388
Deaths:435
KDR:3.191
Accuracy:29.644% B**
HSR:31.340% B++
Pulsar LSW
A*
Kills:1,339
Deaths:529
KDR:2.531
Accuracy:29.448% B**
HSR:39.731% A*
VX29 Polaris
A+
Kills:1,251
Deaths:507
KDR:2.467
Accuracy:28.034% B*
HSR:33.733% A+
SVA-88
A++
Kills:1,233
Deaths:536
KDR:2.300
Accuracy:25.317% B
HSR:37.713% A++
VE-H Maw
B++
Kills:1,192
Deaths:395
KDR:3.018
Accuracy:29.048% B++
HSR:28.188% C*
Flare VE6
A+
Kills:1,185
Deaths:499
KDR:2.375
Accuracy:26.373% B++
HSR:35.021% A+
Kills:13,067
Deaths (as Heavy Assault):4,985
Deaths (to Heavy Assaults):3,591
KDR:2.62126
Kill Difference:8,082
Playtime:219.039 hours
Usage:31%
Score:5.029m
Score/min:383
Accuracy (listed only):27.581%
HSR (listed only):35.592%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:1,207
Deaths:465
KDR:2.596
Accuracy:28.562% B**
HSR:28.749% A+
Zenith VX-5
A++
Kills:1,196
Deaths:391
KDR:3.059
Accuracy:28.341% B+
HSR:30.937% A++
Solstice VE3
A++
Kills:1,180
Deaths:568
KDR:2.077
Accuracy:30.334% A+
HSR:30.339% A++
VX6-7
A*
Kills:1,180
Deaths:378
KDR:3.122
Accuracy:30.089% B**
HSR:32.712% A*
VE-C Horizon
B*
Kills:757
Deaths:229
KDR:3.306
Accuracy:36.340% C**
HSR:29.855% B*
Sirius SX12
A++
Kills:451
Deaths:222
KDR:2.032
Accuracy:29.161% B*
HSR:28.825% A++
Pulsar C
A
Kills:80
Deaths:20
KDR:4
Accuracy:31.565% A
HSR:27.500% B++
NSX-P Tanto
B+
Kills:63
Deaths:33
KDR:1.909
Accuracy:26.901% C**
HSR:28.571% B+
Kills:6,114
Deaths (as Light Assault):2,306
Deaths (to Light Assaults):2,361
KDR:2.65134
Kill Difference:3,808
Playtime:79.185 hours
Usage:11%
Score:1.851m
Score/min:390
Accuracy (listed only):30.162%
HSR (listed only):29.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:1,207
Deaths:465
KDR:2.596
Accuracy:28.562% B**
HSR:28.749% A+
Zenith VX-5
A++
Kills:1,196
Deaths:391
KDR:3.059
Accuracy:28.341% B+
HSR:30.937% A++
Solstice VE3
A++
Kills:1,180
Deaths:568
KDR:2.077
Accuracy:30.334% A+
HSR:30.339% A++
VX6-7
A*
Kills:1,180
Deaths:378
KDR:3.122
Accuracy:30.089% B**
HSR:32.712% A*
VE-C Horizon
B*
Kills:757
Deaths:229
KDR:3.306
Accuracy:36.340% C**
HSR:29.855% B*
Pulsar C
A
Kills:80
Deaths:20
KDR:4
Accuracy:31.565% A
HSR:27.500% B++
NSX-P Tanto
B+
Kills:63
Deaths:33
KDR:1.909
Accuracy:26.901% C**
HSR:28.571% B+
Kills:5,663
Deaths (as Engineer):2,084
Deaths (to Engineers):2,088
KDR:2.71737
Kill Difference:3,579
Playtime:289.789 hours
Usage:41%
Score:7.677m
Score/min:442
Accuracy (listed only):30.305%
HSR (listed only):29.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:2,143
Deaths:882
KDR:2.430
Accuracy:28.498% B*
HSR:36.211% A*
Terminus VX-9
A+
Kills:1,272
Deaths:618
KDR:2.058
Accuracy:27.409% B
HSR:38.208% A+
Sirius SX12
A++
Kills:451
Deaths:222
KDR:2.032
Accuracy:29.161% B*
HSR:28.825% A++
Pulsar VS1
A
Kills:264
Deaths:131
KDR:2.015
Accuracy:29.187% B**
HSR:29.924% A
Corvus VA55
B**
Kills:190
Deaths:88
KDR:2.159
Accuracy:29.373% B**
HSR:29.474% B**
Kills:4,320
Deaths (as Combat Medic):1,941
Deaths (to Combat Medics):1,430
KDR:2.22566
Kill Difference:2,379
Playtime:72.888 hours
Usage:10%
Score:2.003m
Score/min:458
Accuracy (listed only):28.726%
HSR (listed only):32.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,552
Deaths:462
KDR:3.359
Accuracy:41.215% B
HSR:76.997% B*
Cerberus
B+
Kills:598
Deaths:359
KDR:1.666
Accuracy:31.431% C+
HSR:27.926% B+
Sirius SX12
A++
Kills:451
Deaths:222
KDR:2.032
Accuracy:29.161% B*
HSR:28.825% A++
Beamer VS3
B
Kills:115
Deaths:124
KDR:0.927
Accuracy:17.950% D**
HSR:25.217% B
Soldier Soaker
B++
Kills:60
Deaths:24
KDR:2.500
Accuracy:40.132% B++
HSR:15% C+
Kills:2,776
Deaths (as Infiltrator):1,191
Deaths (to Infiltrators):2,029
KDR:2.33081
Kill Difference:1,585
Playtime:38.961 hours
Usage:6%
Score:0.772m
Score/min:330
Accuracy (listed only):31.978%
HSR (listed only):34.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M**
Kills:147
Deaths:40
KDR:3.675
Accuracy:20.043% B*
HSR:36.735% M**
Nebula VM20
A++
Kills:137
Deaths:36
KDR:3.806
Accuracy:19.973% B
HSR:28.467% A++
Quasar VM1
B*
Kills:95
Deaths:21
KDR:4.524
Accuracy:21.783% B*
HSR:16.842% D
Nebula VM20
B**
Kills:85
Deaths:27
KDR:3.148
Accuracy:22.449% B++
HSR:25.882% B**
Kills:464
Deaths (as MAX Suit):62
Deaths (to MAX Suits):313
KDR:7.48387
Kill Difference:402
Playtime:4.970 hours
Usage:1%
Score:0.154m
Score/min:515
Accuracy (listed only):21.062%
HSR (listed only):26.982%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,401
V. Kills:816 171%
Deaths:460
KDR:3.046
Accuracy:30.314% C
KPH:37.700 A*
VKPH:21.900 A*
Light PPA
B**
Kills:868
V. Kills:52 N/A
Deaths:130
KDR:6.677
Accuracy:45.944% B++
KPH:82.800 B**
VKPH:5 B++
Maelstrom Turbo Laser
M++
Kills:700
V. Kills:394 177%
Deaths:180
KDR:3.889
Accuracy:34.383% B+
KPH:52.600 M++
VKPH:29.600 M
Hornet Missiles
B*
Kills:442
V. Kills:305 144%
Deaths:54
KDR:8.185
Accuracy:77.140% A++
KPH:87.900 B
VKPH:60.700 B*
Dual Photon Pods
S
Kills:132
V. Kills:10 N/A
Deaths:5
KDR:26.400
Accuracy:64.644% A+
KPH:306.800 S
VKPH:23.200 B+
Kills:3,543 (2,969 + 0)
Deaths:829
KDR:4.274
VKDR:1.902
Vehicle Kills:1,577
Kill Difference:2,714
Playtime:66.426 hours
Usage:9%
Score:1.198m
Score/min:301
Piloting Accuracy:34.383%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:182
V. Kills:90 200%
Deaths:18
KDR:10.111
Accuracy:69.735% A+
KPH:59.200 A*
VKPH:29.300 A++
C75 Viper
M
Kills:120
V. Kills:38 308%
Deaths:15
KDR:8
Accuracy:52.856% A
KPH:61.100 A++
VKPH:19.300 M
L100 Python HESH
M**
Kills:74
V. Kills:6 N/A
Deaths:3
KDR:24.667
Accuracy:72.945% M
KPH:132.600 M**
VKPH:10.800 B++
Kills:376 (376 + 0)
Deaths:36
KDR:10.444
VKDR:3.722
Vehicle Kills:134
Kill Difference:340
Playtime:5.596 hours
Usage:1%
Score:0.188m
Score/min:561
Driving Accuracy:72.945%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:5,590
V. Kills:2,660 210%
Deaths:450
KDR:12.422
Accuracy:68.879% A++
KPH:55.600 M+
VKPH:26.500 A**
Supernova VPC
M+
Kills:273
V. Kills:44 N/A
Deaths:5
KDR:54.600
Accuracy:61.852% A
KPH:99.300 M+
VKPH:16 A*
Saron HRB
A+
Kills:243
V. Kills:120 201%
Deaths:27
KDR:9
Accuracy:56.539% A+
KPH:39.100 A+
VKPH:19.300 B+
Supernova PC
A++
Kills:108
V. Kills:38 277%
Deaths:23
KDR:4.696
Accuracy:62.933% A+
KPH:41.600 A++
VKPH:14.600 A++
G40-F Ranger
A**
Kills:100
V. Kills:54 182%
Deaths:12
KDR:8.333
Accuracy:46.148% A**
KPH:81.100 A++
VKPH:43.800 A+
E540 Halberd
A++
Kills:56
V. Kills:24 224%
Deaths:10
KDR:5.600
Accuracy:59.539% A+
KPH:50.500 A++
VKPH:21.600 B*
Kills:6,370 (5,971 + 399)
Deaths:527
KDR:12.087
VKDR:5.579
Vehicle Kills:2,940
Kill Difference:5,843
Playtime:114.389 hours
Usage:16%
Score:2.406m
Score/min:351
Driving Accuracy:62.933%
Gunner Accuracy:59.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:890
V. Kills:51 N/A
Deaths:61
KDR:14.590
Accuracy:44.205% B*
KPH:123.700 B++
VKPH:7.100 C*
Kills:890 (0 + 890)
Deaths:61
KDR:14.590
VKDR:0.836
Vehicle Kills:51
Kill Difference:829
Playtime:7.198 hours
Usage:1%
Score:0.145m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:44.205%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:55
V. Kills:16 324%
Deaths:3
KDR:18.333
Accuracy:61.297% A**
KPH:47.900 A**
VKPH:13.900 A++
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:5.333
Vehicle Kills:16
Kill Difference:52
Playtime:1.148 hours
Usage:0%
Score:0.027m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:61.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,2505,59045012.422B**9.2968.879%A++N/A55.6M+26.5A**311100.5h4.3B++6.2B**
Betelgeuse 54-A 3,1063,0631,1282.715C+0.4227.855%B41.757%A+77.9B1.1B++20639.3h9.9B+35.5B+
Orion VS54 2,4542,4169562.527B+0.6024.929%B*37.252%A++67.1A+1.1A++17936h9.9B*39.8C**
H-V45 2,1682,1438822.43B+0.7028.498%B*36.211%A*63.8A+N/A17833.6h10.8B**37.9B*
Ghost 1,5571,5524623.359C*0.2341.215%B76.997%B*60.2B*N/A15725.8h1.8B*4.4B++
Saron Laser Cannon 2,2171,4014603.046B+0.0930.314%CN/A37.7A*21.9A*25837.2h65.1B*214.7B*
NS-15M2 1,4071,3884353.191B*0.0629.644%B**31.34%B++82.1A+1.1B**19216.9h10.4B++35.2B++
Pulsar LSW 1,3601,3395292.531B*0.6029.448%B**39.731%A*73.6B**1.2A++17518.2h11B+37.5B++
Terminus VX-9 1,2911,2726182.058B1.0727.409%B38.208%A+62.7B**N/A16920.3h11B+40B+
VX29 Polaris 1,2611,2515072.467B*0.6628.034%B*33.733%A+65.2B*N/A16119.2h10.5B++37.5B+
SVA-88 1,2491,2335362.3C*0.8325.317%B37.713%A++63.2B+N/A18619.5h10.3B++40.8B+
Serpent VE92 1,2201,2074652.596A0.5428.562%B**28.749%A+58AN/A15120.8h10.1B*35.4B*
Zenith VX-5 1,2191,1963913.059A++0.0728.341%B+30.937%A++85.4A*1.6M18614h10.2B**36B++
VE-H Maw 1,2161,1923953.018A0.1129.048%B++28.188%C*83.4B**1.7A++21314.3h9.1B++31.3B+
Flare VE6 1,1961,1854992.375B**0.7626.373%B++35.021%A+54.9B+N/A13221.6h9.1B++34.5B+
Solstice VE3 1,2011,1805682.077A++1.0530.334%A+30.339%A++30B+N/A9739.3h12.1B++39.9B+
VX6-7 1,1921,1803783.122A+0.0130.089%B**32.712%A*88.7A*N/A30613.3h9.6B*32B*
Proton II PPA-H 9418906114.59C**11.4644.205%B*N/A123.6B++7.1C*3367.2h8.5B+19.2B++
Light PPA 9208681306.677C**3.5545.944%B++1.037%C82.7B**5B++20110.5h9.6B+21B+
VE-C Horizon 7667572293.306A0.1736.34%C**29.855%B*105.1A++1.3C**2257.2h10.2B**27.9B*
Maelstrom Turbo Laser 1,0947001803.889B*0.7634.383%B+N/A52.6M++29.6M36013.3h44.2B**128.5B**
S1 1,0086522602.508M++0.6274.271%A*1.074%D--60.4M33M+49410.8h6B+8.1B*
Cerberus 6065983591.666B++1.4731.431%C+27.926%B+76.7A+1B++2037.8h4.5B**14.2B++
C-4 7065831952.99B**0.1434.467%A++N/A253.5M**53.5A++15632.3h1.1B*3.1B**
Sirius SX12 4574512222.032B*1.1029.161%B*28.825%A++35C**N/A10612.9h12.9B+44.4B+
Hornet Missiles 747442548.185B++5.0577.14%A++N/A88.4B+61B*5805h10.5C++13.6B+
Supernova VPC 317273554.6S51.4761.852%AN/A101.1M++16.3A*3912.7h2.2B**3.6B**
Pulsar VS1 2682641312.015B**1.1229.187%B**29.924%A62.9A*1A2464.2h10.7A36.8B**
Saron HRB 363243279B*5.8756.539%A+N/A39.2A+19.4B+6846.2h21.9C++38.7B++
Corvus VA55 195190882.159A0.9729.373%B**29.474%B**57.6A++1.5M2033.3h10B*33.9B*
L100 Python AP 2721821810.111B**6.9869.735%A+N/A58.7A*29A++5323.1h5.2B+7.5B*
Rocklet Rifle 242148672.209M+0.9256.639%B+N/A56.9A*36.2B**7822.6h28.5B*50.3B++
Quasar VM1 149147403.675A+0.5420.043%B*36.735%M**49A*N/A1883h15.2C+75.8B
Nebula VM20 137137363.806B++0.6719.973%B28.467%A++54.8AN/A1662.5h15.2C**75.9B+
Dual Photon Pods 142132526.4M+23.2764.644%A+N/A330S25B+12940.4h13.1B**20.2B**
C75 Viper 158120158B*4.8752.856%AN/A60A++19M4502h11.3B+21.3B*
Frag Grenade 1181161116N/A112.8746.07%C++N/A386.7C-6.7C+18200.3h3.6C*7.9C**
Beamer VS3 1161151240.927C*2.2017.95%D**25.217%B29.5C++N/A1003.9h5.9B**32.7C++
Supernova PC 146108234.696C+1.5662.933%A+N/A41.5A++14.6A++3412.6h4.4B+6.9B**
G40-F Ranger 154100128.333C++5.2046.148%A**N/A83.3A++45A+6581.2h69.5C++150.6B*
Quasar VM1 10195214.524A1.3921.783%B*16.842%D50B**3.2S1461.9h14.7C67.7B+
Nebula VM20 8685273.148B+0.0222.449%B++25.882%B**47.2B*N/A1511.8h16.5C+73.7B+
Pulsar C 8180204A*0.8731.565%A27.5%B++88.9M1.1A++4550.9h8.9B*28.3B*
L100 Python HESH 8074324.667B**21.5472.945%MN/A123.3M++10B+11020.6h2.9B+3.9B**
NSX-P Tanto 6463331.909B**1.2226.901%C**28.571%B+24.2C+N/A1362.6h15.2C++56.3C**
Soldier Soaker 6260242.5B**0.6340.132%B++15%C+100A++3.3M+2230.6h5.1B++12.7B*
Tank Mine 7859229.5U26.37441.791%UN/A590U190S102130.1h5T*1.1M+
E540 Halberd 8056105.6C2.4759.539%A+N/A50.9A++21.8B*16101.1h5.1B+8.5B**
M20 Basilisk 7155318.333S15.2061.297%A**5.455%C+50M14.5A++3901.1h71B+115.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14860.2h
Nano-Armor Kit103388,91023.9h
Nanite Revive Grenade04560.1h
Medical Applicator7842,7282.8h
Motion Spotter31,8350.8h
Ammunition Package53800.1h
Medical Kit4516,2174.7h
Anti-Infantry MANA Turret01140.1h
Nano-Repair Grenade03120.1h
Recon Detection Device23370.5h

Check the help document for the dictionary if you want to learn more about words used here.


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