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Primarch Immortal MaviLark[XTAC] MaviLark
VS BR 98

KDR: 3.13

Score: 14.7m

Last Seen: Jan 17th, 2019 8:55 AM
- OFFLINE - 19.7 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 27
Level Progress (to 99): 93%
Level 100 Progress: 78% 146h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Orion VS54 H-V45 Ghost Saron Laser Cannon Pulsar LSW NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,454,011 MLG Score: 2761
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.529%35.686%98218100418,0383.103040.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.458%1.254A2.36A*0.307C*HEAD ++ (~21.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.496B+10.30.274C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.099%0.817%568210202,20442111015.22275200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.493%-0.661D-0.741D--0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.90.11C+44.40.157C++98.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.756%0.358%2945110215,311434271712.2373195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.722M-1.446D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.837B++4.30.654B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.571%0.736%401210208153532862.30878284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.52%1.28A-0.942D---0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.778B++12.80.666B+13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.022%76.801%401110211,38861552.25691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.93B*0.638B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.80.434B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 27
14.7m193.6%477 (28.6k)410 (24.6k)3.1336332,45510,3573.6581198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022229123.701%23.716%56203:2813

11% Combat Medic45% Engineer35% Heavy Assault6% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2016 9:04 PMDec 8th, 2018 11:54 PMJan 18th, 2019 12:29 AM (2d) (PST)Jan 17th, 2019 5:14 AM (3d) (PST)Jan 17th, 2019 4:55 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2051731,0320.9060.2890.2152.0420.1492761

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,31710,38661,931541713122924,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
597.3h/24.9d 5,432 7,697 9,198 73.2k 799 2,044 5,330 43.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:2,980
Deaths:1,089
KDR:2.736
Accuracy:27.917% B+
HSR:41.812% A+
Orion VS54
A++
Kills:2,103
Deaths:881
KDR:2.387
Accuracy:24.216% B++
HSR:37.613% A++
Pulsar LSW
A*
Kills:1,329
Deaths:522
KDR:2.546
Accuracy:29.425% A
HSR:39.654% A*
NS-15M2
A
Kills:1,253
Deaths:395
KDR:3.172
Accuracy:29.795% A
HSR:31.205% B*
VX29 Polaris
A+
Kills:1,251
Deaths:507
KDR:2.467
Accuracy:28.034% B*
HSR:33.733% A+
SVA-88
A++
Kills:1,226
Deaths:532
KDR:2.305
Accuracy:25.294% B+
HSR:37.602% A++
Flare VE6
A+
Kills:1,185
Deaths:499
KDR:2.375
Accuracy:26.373% B++
HSR:35.021% A+
VE-H Maw
B++
Kills:1,184
Deaths:392
KDR:3.020
Accuracy:29.088% B++
HSR:28.294% C*
Kills:12,511
Deaths (as Heavy Assault):4,817
Deaths (to Heavy Assaults):2,904
KDR:2.59726
Kill Difference:7,694
Playtime:209.326 hours
Usage:35%
Score:4.809m
Score/min:383
Accuracy (listed only):27.518%
HSR (listed only):35.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:634
Deaths:374
KDR:1.695
Accuracy:29.513% A
HSR:28.707% A+
Sirius SX12
A++
Kills:377
Deaths:194
KDR:1.943
Accuracy:29.293% B*
HSR:28.117% A++
Serpent VE92
A++
Kills:377
Deaths:202
KDR:1.866
Accuracy:25.844% B+
HSR:28.647% A++
NSX-P Tanto
B+
Kills:63
Deaths:33
KDR:1.909
Accuracy:26.901% C**
HSR:28.571% B+
Kills:1,451
Deaths (as Light Assault):803
Deaths (to Light Assaults):1,754
KDR:1.80697
Kill Difference:648
Playtime:11.725 hours
Usage:2%
Score:0.239m
Score/min:339
Accuracy (listed only):27.888%
HSR (listed only):28.510%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:634
Deaths:374
KDR:1.695
Accuracy:29.513% A
HSR:28.707% A+
Serpent VE92
A++
Kills:377
Deaths:202
KDR:1.866
Accuracy:25.844% B+
HSR:28.647% A++
NSX-P Tanto
B+
Kills:63
Deaths:33
KDR:1.909
Accuracy:26.901% C**
HSR:28.571% B+
Kills:1,074
Deaths (as Engineer):609
Deaths (to Engineers):1,742
KDR:1.76355
Kill Difference:465
Playtime:267.973 hours
Usage:45%
Score:6.985m
Score/min:434
Accuracy (listed only):27.419%
HSR (listed only):28.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:2,058
Deaths:848
KDR:2.427
Accuracy:28.531% B**
HSR:36.103% A*
Terminus VX-9
A+
Kills:1,229
Deaths:598
KDR:2.055
Accuracy:27.413% B+
HSR:37.836% A+
Sirius SX12
A++
Kills:377
Deaths:194
KDR:1.943
Accuracy:29.293% B*
HSR:28.117% A++
Pulsar VS1
A+
Kills:177
Deaths:83
KDR:2.133
Accuracy:28.827% B**
HSR:31.074% A+
Corvus VA55
B*
Kills:139
Deaths:62
KDR:2.242
Accuracy:28.523% B*
HSR:27.338% B++
Kills:3,980
Deaths (as Combat Medic):1,785
Deaths (to Combat Medics):1,146
KDR:2.22969
Kill Difference:2,195
Playtime:67.616 hours
Usage:11%
Score:1.862m
Score/min:459
Accuracy (listed only):28.517%
HSR (listed only):32.093%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,388
Deaths:410
KDR:3.385
Accuracy:41.022% B
HSR:76.801% B*
Sirius SX12
A++
Kills:377
Deaths:194
KDR:1.943
Accuracy:29.293% B*
HSR:28.117% A++
Cerberus
B*
Kills:359
Deaths:214
KDR:1.678
Accuracy:30.673% C+
HSR:29.248% B*
Beamer VS3
B+
Kills:114
Deaths:121
KDR:0.942
Accuracy:17.938% D**
HSR:25.439% B+
Soldier Soaker
B++
Kills:60
Deaths:24
KDR:2.500
Accuracy:40.132% B++
HSR:15% C+
Kills:2,298
Deaths (as Infiltrator):963
Deaths (to Infiltrators):1,651
KDR:2.38629
Kill Difference:1,335
Playtime:34.675 hours
Usage:6%
Score:0.683m
Score/min:329
Accuracy (listed only):31.812%
HSR (listed only):34.921%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M**
Kills:147
Deaths:40
KDR:3.675
Accuracy:20.043% B**
HSR:36.735% M**
Quasar VM1
B*
Kills:95
Deaths:21
KDR:4.524
Accuracy:21.783% B*
HSR:16.842% D
Nebula VM20
A+
Kills:85
Deaths:28
KDR:3.036
Accuracy:19.067% C*
HSR:28.235% A+
Nebula VM20
N/A
Kills:50
Deaths:19
KDR:2.632
Accuracy:23.143% N/A
HSR:30% N/A
Kills:377
Deaths (as MAX Suit):54
Deaths (to MAX Suits):263
KDR:6.98148
Kill Difference:323
Playtime:4.303 hours
Usage:1%
Score:0.122m
Score/min:471
Accuracy (listed only):21.009%
HSR (listed only):27.953%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:1,377
V. Kills:802 171%
Deaths:455
KDR:3.026
Accuracy:30.233% C
KPH:37.400 A*
VKPH:21.800 A++
Light PPA
B**
Kills:827
V. Kills:50 N/A
Deaths:123
KDR:6.724
Accuracy:45.770% B++
KPH:81 B**
VKPH:4.900 B+
Hornet Missiles
B**
Kills:428
V. Kills:298 143%
Deaths:54
KDR:7.926
Accuracy:77.056% A++
KPH:87 B
VKPH:60.600 B**
Maelstrom Turbo Laser
M**
Kills:417
V. Kills:237 175%
Deaths:101
KDR:4.129
Accuracy:36.868% B**
KPH:55.600 M**
VKPH:31.600 M++
Kills:3,049 (2,621 + 0)
Deaths:733
KDR:4.160
VKDR:1.892
Vehicle Kills:1,387
Kill Difference:2,316
Playtime:59.397 hours
Usage:10%
Score:1.018m
Score/min:286
Piloting Accuracy:36.868%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:166
V. Kills:82 200%
Deaths:18
KDR:9.222
Accuracy:72.026% A++
KPH:59 M
VKPH:29.100 A*
C75 Viper
M+
Kills:120
V. Kills:38 308%
Deaths:15
KDR:8
Accuracy:52.856% A+
KPH:61.100 A++
VKPH:19.300 M+
Kills:286 (286 + 0)
Deaths:33
KDR:8.667
VKDR:3.636
Vehicle Kills:120
Kill Difference:253
Playtime:4.781 hours
Usage:1%
Score:0.140m
Score/min:488
Driving Accuracy:52.856%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:5,311
V. Kills:2,544 209%
Deaths:437
KDR:12.153
Accuracy:68.756% A++
KPH:55.100 M++
VKPH:26.400 A**
Saron HRB
A+
Kills:238
V. Kills:117 202%
Deaths:27
KDR:8.815
Accuracy:56.714% A+
KPH:38.800 A
VKPH:19.100 B+
Supernova PC
A++
Kills:108
V. Kills:38 277%
Deaths:23
KDR:4.696
Accuracy:62.933% A+
KPH:41.600 A++
VKPH:14.600 A++
G40-F Ranger
A*
Kills:96
V. Kills:52 181%
Deaths:10
KDR:9.600
Accuracy:46.229% A*
KPH:80.200 A+
VKPH:43.500 A
Supernova VPC
A++
Kills:79
V. Kills:12 N/A
Deaths:2
KDR:39.500
Accuracy:63.177% A+
KPH:75.900 A++
VKPH:11.500 B**
E540 Halberd
A++
Kills:52
V. Kills:22 226%
Deaths:10
KDR:5.200
Accuracy:60.557% A++
KPH:50.600 A++
VKPH:21.400 B++
Kills:5,884 (5,498 + 386)
Deaths:509
KDR:11.560
VKDR:5.472
Vehicle Kills:2,785
Kill Difference:5,375
Playtime:108.456 hours
Usage:18%
Score:2.255m
Score/min:347
Driving Accuracy:63.177%
Gunner Accuracy:60.557%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:577
V. Kills:30 N/A
Deaths:36
KDR:16.028
Accuracy:43.929% B*
KPH:120.800 B++
VKPH:6.300 C+
Kills:577 (0 + 577)
Deaths:36
KDR:16.028
VKDR:0.833
Vehicle Kills:30
Kill Difference:541
Playtime:4.778 hours
Usage:1%
Score:0.092m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:43.929%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,8555,31143712.153B**9.0268.756%A++N/A55M++26.4A**30796.5h4.3B++6.2B**
Betelgeuse 54-A 3,0232,9801,0892.736C+0.4027.917%B+41.812%A+78B+1.1B*19738.2h9.9B+35.5B+
Orion VS54 2,1282,1038812.387B++0.7524.216%B++37.613%A++64.3A+N/A17132.7h9.9B**41B++
H-V45 2,0832,0588482.427B++0.7128.531%B**36.103%A*63.9A++N/A17632.2h10.8B**37.9B*
Ghost 1,3931,3884103.385C**0.2541.022%B76.801%B*59.3B**N/A14923.4h1.8B*4.4B++
Saron Laser Cannon 2,1791,3774553.026B+0.1130.233%CN/A37.4A*21.8A++25136.8h65.3B*215.9B*
Pulsar LSW 1,3501,3295222.546B*0.5929.425%A39.654%A*73.4B**1.2A++17218.1h11B+37.5B++
NS-15M2 1,2711,2533953.172B*0.0429.795%A31.205%B*82.4A+1.2A+18815.2h10.6B++35.5B++
VX29 Polaris 1,2611,2515072.467B*0.6728.034%B*33.733%A+65.2B*N/A15919.2h10.5B++37.5B+
Terminus VX-9 1,2481,2295982.055B1.0827.413%B+37.836%A+62.7B**1B**16519.6h10.9B++39.9B+
SVA-88 1,2421,2265322.305C**0.8325.294%B+37.602%A++63.2B++N/A18419.4h10.3B++40.8B+
Flare VE6 1,1961,1854992.375B**0.7626.373%B++35.021%A+54.9B+N/A13021.6h9.1B++34.5B+
VE-H Maw 1,2081,1843923.02B**0.1129.088%B++28.294%C*84B**1.7A++20914.1h9.1B++31.3B+
Light PPA 8778271236.724C**3.5945.77%B++1.088%C81.1B**4.9B+19510.2h9.7B+21.2B+
Solstice VE3 6476343741.695A1.4429.513%A28.707%A+20C++N/A7131.7h13.5B+45.9B+
S1 9626192512.466M++0.6774.326%A*1.131%D--59.5M+33M++48310.4h6.1B8.3B*
Proton II PPA-H 6075773616.028B+12.8943.929%B*N/A120.2B++6.3C+3204.8h8.9B+20.3B+
C-4 6425281763B**0.1334.419%A++N/A251.4S54.3A++15872.1h1.1B*3.1B**
Hornet Missiles 726428547.926B+4.7977.056%A++N/A87.3B60.8B**5774.9h10.5C++13.7B+
Maelstrom Turbo Laser 6544171014.129B*1.0036.868%B**N/A55.6M**31.6M++3887.5h47.7B**129.4B**
Sirius SX12 3833771941.943B*1.1929.293%B*28.117%A++31.2C*N/A9312.1h13.3B+45.3B+
Serpent VE92 3823772021.866B++1.2725.844%B+28.647%A++37.7B+N/A12710h10.6B++41B+
Cerberus 3663592141.678B++1.4630.673%C+29.248%B*65.3B**1.3A++1735.5h4.7B**15.4B+
Saron HRB 355238278.815B++5.6856.714%A+N/A39A+19.2B+6866.1h22.1C++38.9B++
Pulsar VS1 180177832.133A1.0028.827%B**31.074%A+59A*1A+2653h10.7A37.3B**
L100 Python AP 248166189.222A6.0972.026%A++N/A59.3M29.3A*5232.8h5.3B++7.3B**
Quasar VM1 149147403.675A+0.5420.043%B**36.735%M**49A*N/A1833h15.2C++75.8B+
Corvus VA55 143139622.242A0.8928.523%B*27.338%B++57.9A++1.7M**2022.4h9.6B**33.6B*
C75 Viper 158120158B*4.8752.856%A+N/A60A++19M+4362h11.3B+21.3B*
Beamer VS3 1151141210.942C**2.1917.938%D**25.439%B+29.2C*N/A953.9h5.9B*32.8C++
Supernova PC 146108234.696C+1.5662.933%A+N/A41.5A++14.6A++3332.6h4.4B+6.9B**
G40-F Ranger 14896109.6B+6.4746.229%A*N/A80A+43.3A6301.2h70.2C++151.9B+
Quasar VM1 10195214.524A1.3921.783%B*16.842%D50A3.2S1461.9h14.7C67.7B+
Nebula VM20 8585283.036B+0.1019.067%C*28.235%A+44.7B++N/A1211.9h17.4C91C*
Supernova VPC 9179239.5M36.3763.177%A+N/A79A++12B**5491h2.2B**3.5B**
NSX-P Tanto 6463331.909B**1.2226.901%C**28.571%B+24.2C+N/A1242.6h15.2C++56.3C**
Soldier Soaker 6260242.5A0.6340.132%B++15%C+100A++3.3A**2230.6h5.1B++12.7B*
Frag Grenade 5959159N/A55.8749.59%B+N/A590B+N/A23090.1h4.1C+8.3C*
E540 Halberd 7452105.2C2.0760.557%A++N/A52A++22B*15141h5B++8.3B**
Tank Mine 7052226U22.87385.075%UN/A520S180S92280.1h5T*1.3M
Nebula VM20 5050192.632C**0.5023.143%B*30%A++41.7B+N/A1261.2h16.8C+72.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04120.1h
Medical Applicator6939,6012.6h
Motion Spotter31,8290.8h
Spawn Beacon03100.2h
Nano-Armor Kit79362,01822h
Anti-Infantry MANA Turret01070.1h
Medical Kit2674,1363h
Ammunition Package53700.1h
Nano-Repair Grenade02880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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