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Max[] Max
TR BR 101

KDR: 8.73

Score: 19.4m

Last Seen: Feb 22nd, 2018 6:00 PM
- OFFLINE - 42.5 hour(s)

Battle Rank 101 (101 total) - Terran Republic on Miller
Level Progress (to 102): 7%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M SR-7 Claymore TX1 Repeater PDW-16 Hailstorm TAS-16 Blackjack M6 Onslaught M6 Onslaught
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,761,757 MLG Score: 3007
Fun Score: N/A
Cheeseburgers Flipped: 1011TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.997%18.292%384710154,6141.72687.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.872%-0.005C+-0.356C--2.227F--HEAD ++ (~7.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.341C**10.40.274C*39

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.009%11.111%331102154214700.25233676%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.082C+1.743A++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.4-0.915D--83.4-1.133D*142

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.286%78.526%333101933,06322137149.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.523%1.386A0.748B++0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+1.90.387C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.442%9.434%331102195425013.816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.673A++-1.01D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.715B++2.30.523B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.4m150.2%180 (10.8k)181 (10.9k)8.7273449,5805,6819.3341101 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022153219.636%55.426%108818:524

6% Heavy Assault82% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:43 PMDec 31st, 1969 6:00 PMFeb 23rd, 2018 1:18 AM (290d) (PST)Feb 22nd, 2018 4:35 PM (291d) (PST)Feb 22nd, 2018 2:00 PM (291d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
421783430.4610.0530.2550.7170.0163007

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2554,65120,6042831543110,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1793.9h/74.7d 3,447 27,480 10,204 77.1k 1,032 8,111 1,763 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:462
Deaths:155
KDR:2.981
Accuracy:17.257% D
HSR:21.429% C
T9 CARV
D
Kills:70
Deaths:34
KDR:2.059
Accuracy:16.103% D
HSR:17.143% D-
Kills:532
Deaths (as Heavy Assault):189
Deaths (to Heavy Assaults):1,351
KDR:2.81481
Kill Difference:343
Playtime:115.216 hours
Usage:6%
Score:1.549m
Score/min:224
Accuracy (listed only):16.680%
HSR (listed only):19.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:26,701
Deaths:1,833
KDR:14.567
Accuracy:44.484% B*
HSR:78.417% C+
SR-7
B+
Kills:6,304
Deaths:380
KDR:16.590
Accuracy:43.603% B+
HSR:79.124% C++
TX1 Repeater
C--
Kills:2,442
Deaths:871
KDR:2.804
Accuracy:19.984% D
HSR:17.854% C--
PDW-16 Hailstorm
C*
Kills:1,142
Deaths:321
KDR:3.558
Accuracy:24.300% C++
HSR:17.338% C*
NS-357 Underboss
C+
Kills:344
Deaths:121
KDR:2.843
Accuracy:35.317% C+
HSR:20.058% C+
TSAR-42
C
Kills:58
Deaths:14
KDR:4.143
Accuracy:35.337% C
HSR:63.793% C
NS-44 Commissioner
B**
Kills:54
Deaths:31
KDR:1.742
Accuracy:41.509% B++
HSR:29.630% B**
Kills:37,045
Deaths (as Infiltrator):3,571
Deaths (to Infiltrators):1,145
KDR:10.37384
Kill Difference:33,474
Playtime:1,472.792 hours
Usage:82%
Score:14.632m
Score/min:166
Accuracy (listed only):34.933%
HSR (listed only):43.745%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C*
Kills:954
Deaths:353
KDR:2.703
Accuracy:61.442% C*
HSR:9.434% D--
TRAC-5
C
Kills:100
Deaths:61
KDR:1.639
Accuracy:19.903% C
HSR:14% D-
Kills:1,054
Deaths (as Engineer):414
Deaths (to Engineers):1,358
KDR:2.54589
Kill Difference:640
Playtime:49.709 hours
Usage:3%
Score:0.812m
Score/min:272
Accuracy (listed only):40.673%
HSR (listed only):11.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C*
Kills:1,142
Deaths:321
KDR:3.558
Accuracy:24.300% C++
HSR:17.338% C*
TAS-16 Blackjack
C*
Kills:954
Deaths:353
KDR:2.703
Accuracy:61.442% C*
HSR:9.434% D--
Kills:2,096
Deaths (as Combat Medic):674
Deaths (to Combat Medics):467
KDR:3.10979
Kill Difference:1,422
Playtime:24.555 hours
Usage:1%
Score:0.378m
Score/min:256
Accuracy (listed only):42.871%
HSR (listed only):13.386%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:816
Deaths:174
KDR:4.690
Accuracy:14.972% C
HSR:24.632% B**
M6 Onslaught
B++
Kills:802
Deaths:174
KDR:4.609
Accuracy:15.430% C
HSR:22.943% B++
NS-10 Burster
C+
Kills:359
Deaths:115
KDR:3.122
Accuracy:28.136% C+
HSR:6.128% C+
NS-10 Burster
B+
Kills:349
Deaths:115
KDR:3.035
Accuracy:28.265% C+
HSR:6.877% B+
MR1 Fracture
A
Kills:120
Deaths:58
KDR:2.069
Accuracy:29.616% D
HSR:6.667% A
MR1 Fracture
B+
Kills:120
Deaths:58
KDR:2.069
Accuracy:28.715% D-
HSR:5% B+
Kills:2,566
Deaths (as MAX Suit):347
Deaths (to MAX Suits):252
KDR:7.39481
Kill Difference:2,219
Playtime:126.674 hours
Usage:7%
Score:2.053m
Score/min:270
Accuracy (listed only):24.189%
HSR (listed only):12.041%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:54
V. Kills:23 225%
Deaths:17
KDR:3.176
Accuracy:37.009% C+
KPH:20.900 C++
VKPH:8.900 C**
Kills:54 (0 + 54)
Deaths:17
KDR:3.176
VKDR:1.353
Vehicle Kills:23
Kill Difference:37
Playtime:2.583 hours
Usage:0%
Score:0.025m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:37.009%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 26,73126,7011,83314.567M*5.8444.484%B*78.417%C+30.2C++N/A85883.6h1.9B+4.4B+
SR-7 6,3096,30438016.589S7.8643.603%B+79.124%C++26.7CN/A84235.9h2B+4.5B+
Claymore 5,2855,28315833.437S24.7142.234%B**N/A238A++N/A63922.2h1.2C++2.9B++
TX1 Repeater 2,4502,4428712.804M5.9219.984%D17.854%C--70.2A*N/A20434.8h9.5B**47.7C*
PDW-16 Hailstorm 1,1491,1423213.558M5.1724.3%C++17.338%C*30.4C++N/A9537.6h13.1B+53.8B+
TAS-16 Blackjack 9559543532.703A+6.0261.442%C*9.434%D--25.7C--N/A6737.1h2.3B+3.8B
M6 Onslaught 8238161744.69A+4.0414.972%C24.632%B**28.7C+N/A7228.4h16.4B+109.4C**
M6 Onslaught 8108021744.609A+4.1215.43%C22.943%B++28.2CN/A7228.4h17.1B+111.1C*
NS Decimator 8806351284.961S3.7755.151%D2.677%C**29.1C11.2C-18521.8h4.6C*8.3C+
Chainblade 5085084,0210.126M*8.6050%A++N/A0.4CN/A11268h1.5B**3C+
TMG-50 4654621552.981A++5.7517.257%D21.429%C24.4CN/A9818.9h11.4C*66.2C+
NS-10 Burster 6863591153.122M++5.6128.136%C+6.128%C+4.6C+4.2B+7178h194.8D692.3C
NS-10 Burster 6503491153.035A**5.6928.265%C+6.877%B+4.5C3.9C*6978h200.7D710.1C
NS-357 Underboss 3443441212.843A*5.8835.317%C+20.058%C+12.2D-N/A3128.1h4.1C*11.5C*
ML-7 296223494.551S4.1865.162%B**N/A27.9B+9.1C-2668h5.8B+8.8B*
T2 Striker 382163672.433S6.2950.465%C+N/A6.2C--8.3C16326.4h42.3C*83.8C*
Frag Grenade 1401371137N/A128.2733.038%FN/A685B*15B**16850.2h2.7B**8.2C*
Hunter QCX 130130841.548A7.1811.837%F-43.846%B**6.2DN/A1521h3.1B26.4C
MR1 Fracture 197120582.069A**6.6629.616%D6.667%A6.3C-4C5419.1h60C+202.6C
MR1 Fracture 201120582.069A*6.6628.715%D-5%B+6.3D4.2C5419.1h58.9C+205.2C
TRAC-5 100100611.639A7.0919.903%C14%D-10.1DN/A1309.9h18C90.6C+
Spear Anti-Vehicle Phalanx Turret 13277325.667M++16.9453.044%B**5.195%B+33.5C23.9C**4002.3h7.9C*14.9B++
Tank Mine 11876325.333U16.6132.59%C+N/A108.6C++60C+8670.7h2.5D-7.7D
T9 CARV 7170342.059B++6.6716.103%D17.143%D-16.3DN/A2864.3h12.6B+78.5C++
TSAR-42 5858144.143C**4.5835.337%C63.793%C10.9D*N/A645.3h2.5C+7.2C+
ASP-30 Grounder 9754163.375S5.3553.463%D*N/A7.8D6.2C-1426.9h9.1C17.1D-
NS-44 Commissioner 5454311.742B*6.9941.509%B++29.63%B**7.7D--N/A427h3.7C**8.8B+
M20 Basilisk 7754173.176C++5.5537.009%C+11.111%A*20.8C++8.8C**1612.6h83.4B225.4B+
Ripper 52521,0760.048C8.6831.046%B+1.923%F-0.2C-N/A0292.6h1.8C--5.9C*
MANA Anti-Vehicle Turret 8250225U16.2752.706%C+14%S18.5D11.9D--2332.7h15D28.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12030.4h
Motion Spotter2428,07617.4h
Nano-Armor Kit92289,41921.7h
Medical Applicator7387,07810.6h
Ammunition Package55390.8h
Shield Recharging Field24700.2h
Recon Detection Device13486,779150h

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