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Founder MaxPayne[PINK] MaxPayne
VS BR 79

KDR: 0.78

Score: 10.6m

Last Seen: Dec 21st, 2018 7:17 AM
- OFFLINE - 1453.3 hour(s)

Battle Rank 102 (79 total) - Vanu Sovereignty on Connery
Level Progress (to 103): 83%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Supernova PC Proximity Mine C-4 Lasher X2 Parallax VX3-AE NS-15M AE Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $50,040 MLG Score: 40
Fun Score: N/A
Cheeseburgers Flipped: 228TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.017%19.689%2561310091,3510.3132390.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.86%-1.573F-0.152C-0.73D-HEAD ++ (~13.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.6-0.666D16.2-0.136C108.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.512%1.449%94110212073372380.61424387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.64B+-0.143C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.547B+31.70.401B41.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.016%1.658%180110219658093511.19283274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.207C++-0.616D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++4.70.629B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.348%77.673%0610162,217104052.13173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.929%0.198C++0.691B+1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.273C*2.60.179C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.783%14.943%0110218728400.306338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.467F0.083C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.9-1.04D*6.4-0.319C20.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m930.1%214 (12.8k)200 (12k)0.7826558,88011,3461.0778279 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102219014.904%25.146%37504:401

41% Engineer14% Heavy Assault29% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:30 AMAug 21st, 2016 6:55 AMJan 19th, 2019 5:48 PM (31d) (PST)Dec 21st, 2018 3:51 AM (60d) (PST)Dec 21st, 2018 3:17 AM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3101281820.1680.2140.0421.8770.03440

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6077,68510,92210133113211,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
883h/36.8d 3,349 2,233 5,026 99.4k 956 2,011 1,811 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:290
Deaths:470
KDR:0.617
Accuracy:17.210% D*
HSR:3.448% C
NS-15M AE
C++
Kills:211
Deaths:591
KDR:0.357
Accuracy:10.306% F**
HSR:28.436% C++
NSX Naginata
C
Kills:123
Deaths:239
KDR:0.515
Accuracy:12.174% F-
HSR:25.203% C
Orion VS54
D*
Kills:60
Deaths:130
KDR:0.462
Accuracy:8.680% F--
HSR:16.667% D*
Kills:684
Deaths (as Heavy Assault):1,430
Deaths (to Heavy Assaults):2,503
KDR:0.47832
Kill Difference:746
Playtime:127.903 hours
Usage:14%
Score:1.305m
Score/min:170
Accuracy (listed only):12.092%
HSR (listed only):18.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C
Kills:175
Deaths:146
KDR:1.199
Accuracy:19.916% F-
HSR:29.143% C
NSX Tanto
D-
Kills:133
Deaths:396
KDR:0.336
Accuracy:14.182% F--
HSR:19.549% D-
Pandora VX25
C+
Kills:87
Deaths:240
KDR:0.363
Accuracy:23.783% F
HSR:14.943% C+
Zenith VX-5
F-
Kills:61
Deaths:179
KDR:0.341
Accuracy:16.428% F-
HSR:8.197% F--
Serpent VE92
D--
Kills:55
Deaths:110
KDR:0.500
Accuracy:9.855% F**
HSR:14.545% D--
Pulsar C
D--
Kills:51
Deaths:57
KDR:0.895
Accuracy:13.279% F-
HSR:17.647% D--
Kills:562
Deaths (as Engineer):1,128
Deaths (to Engineers):3,016
KDR:0.49823
Kill Difference:566
Playtime:363.564 hours
Usage:41%
Score:5.989m
Score/min:275
Accuracy (listed only):16.241%
HSR (listed only):17.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,438
Deaths:620
KDR:2.319
Accuracy:39.359% C+
HSR:82.198% B+
Parallax VX3-AE
C+
Kills:280
Deaths:156
KDR:1.795
Accuracy:34.811% D--
HSR:81.071% C+
NS-7 PDW
C
Kills:194
Deaths:531
KDR:0.365
Accuracy:13.646% F-
HSR:15.464% C
VA39 Spectre
B+
Kills:184
Deaths:11
KDR:16.727
Accuracy:35.340% B+
HSR:34.783% C
V10
B*
Kills:161
Deaths:69
KDR:2.333
Accuracy:46.429% B*
HSR:83.230% B++
Phaseshift VX-S
B
Kills:101
Deaths:101
KDR:1
Accuracy:25.862% D*
HSR:79.208% B
Sirius SX12
C-
Kills:92
Deaths:294
KDR:0.313
Accuracy:11.437% F--
HSR:15.217% C-
NS-61G Emissary
D*
Kills:88
Deaths:218
KDR:0.404
Accuracy:20.098% D*
HSR:10.227% D*
NSX Tengu
D**
Kills:84
Deaths:290
KDR:0.290
Accuracy:18.469% F*
HSR:11.905% D**
Manticore SX40
C--
Kills:57
Deaths:32
KDR:1.781
Accuracy:26.388% C--
HSR:7.018% F-
Ghost
C
Kills:53
Deaths:70
KDR:0.757
Accuracy:26.279% F-
HSR:66.038% C
Cerberus
D
Kills:51
Deaths:169
KDR:0.302
Accuracy:24.961% D--
HSR:17.647% D
Kills:2,783
Deaths (as Infiltrator):2,561
Deaths (to Infiltrators):2,317
KDR:1.08668
Kill Difference:222
Playtime:255.236 hours
Usage:29%
Score:1.833m
Score/min:120
Accuracy (listed only):26.923%
HSR (listed only):42.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:194
Deaths:531
KDR:0.365
Accuracy:13.646% F-
HSR:15.464% C
NSX Tanto
D-
Kills:133
Deaths:396
KDR:0.336
Accuracy:14.182% F--
HSR:19.549% D-
Sirius SX12
C-
Kills:92
Deaths:294
KDR:0.313
Accuracy:11.437% F--
HSR:15.217% C-
Pandora VX25
C+
Kills:87
Deaths:240
KDR:0.363
Accuracy:23.783% F
HSR:14.943% C+
NSX Tengu
D**
Kills:84
Deaths:290
KDR:0.290
Accuracy:18.469% F*
HSR:11.905% D**
Zenith VX-5
F-
Kills:61
Deaths:179
KDR:0.341
Accuracy:16.428% F-
HSR:8.197% F--
Serpent VE92
D--
Kills:55
Deaths:110
KDR:0.500
Accuracy:9.855% F**
HSR:14.545% D--
Pulsar C
D--
Kills:51
Deaths:57
KDR:0.895
Accuracy:13.279% F-
HSR:17.647% D--
Kills:757
Deaths (as Light Assault):2,097
Deaths (to Light Assaults):1,749
KDR:0.36099
Kill Difference:1,340
Playtime:99.762 hours
Usage:11%
Score:1.028m
Score/min:172
Accuracy (listed only):15.135%
HSR (listed only):14.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:194
Deaths:531
KDR:0.365
Accuracy:13.646% F-
HSR:15.464% C
Sirius SX12
C-
Kills:92
Deaths:294
KDR:0.313
Accuracy:11.437% F--
HSR:15.217% C-
Pandora VX25
C+
Kills:87
Deaths:240
KDR:0.363
Accuracy:23.783% F
HSR:14.943% C+
NSX Tengu
D**
Kills:84
Deaths:290
KDR:0.290
Accuracy:18.469% F*
HSR:11.905% D**
Kills:457
Deaths (as Combat Medic):1,355
Deaths (to Combat Medics):818
KDR:0.33727
Kill Difference:898
Playtime:5.565 hours
Usage:1%
Score:0.051m
Score/min:151
Accuracy (listed only):16.834%
HSR (listed only):14.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:72
Deaths:119
KDR:0.605
Accuracy:39.498% C
HSR:1.389% D**
Blueshift VM5
B+
Kills:71
Deaths:96
KDR:0.740
Accuracy:10.041% F-
HSR:23.944% B+
Blueshift VM5
A++
Kills:67
Deaths:96
KDR:0.698
Accuracy:9.553% F-
HSR:29.851% A++
Kills:210
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):463
KDR:1.35048
Kill Difference:54.500
Playtime:28.522 hours
Usage:3%
Score:0.380m
Score/min:222
Accuracy (listed only):19.697%
HSR (listed only):18.394%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:207
V. Kills:80 256%
Deaths:59
KDR:3.508
Accuracy:43.512% D--
KPH:36.500 D
VKPH:14.100 C
Photon A2A Missile Pods
D
Kills:104
V. Kills:98 105%
Deaths:16
KDR:6.500
Accuracy:70.847% D**
KPH:23.400 D
VKPH:22 D
Light PPA
C
Kills:57
V. Kills:20 271%
Deaths:71
KDR:0.803
Accuracy:35.502% D
KPH:8.100 D*
VKPH:2.800 C
Kills:368 (57 + 0)
Deaths:146
KDR:2.521
VKDR:1.356
Vehicle Kills:198
Kill Difference:222
Playtime:17.139 hours
Usage:2%
Score:0.145m
Score/min:141
Piloting Accuracy:35.502%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:965
V. Kills:298 323%
Deaths:146
KDR:6.610
Accuracy:43.016% D
KPH:24.400 C*
VKPH:7.500 C
Kills:965 (965 + 0)
Deaths:146
KDR:6.610
VKDR:2.041
Vehicle Kills:298
Kill Difference:819
Playtime:39.502 hours
Usage:4%
Score:0.285m
Score/min:120
Driving Accuracy:43.016%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,4411,4386202.319C+1.5439.359%C+82.198%B+13.6D-N/A61105.9h2.2C*5.6C*
Supernova PC 1,2639651466.61C*5.8343.016%D1.658%C--24.4C*7.5C12039.5h4.7B+10.8C*
Proximity Mine 4244222002.11D1.3329.641%D**N/A61.2D*N/A1136.9h1.3A++4.5C*
C-4 5634078450.482D0.3020.46%D-N/A29.1D*11.1D*19914h1.8C-8.6D
Lasher X2 2962904700.617C-0.1717.21%D*3.448%C14.3DN/A5320.3h25.7D*149.5D*
Parallax VX3-AE 2802801561.795D-1.0134.811%D--81.071%C+14.5D*N/A3419.3h2.3D-6.7D-
NS-15M AE 2142115910.357D0.4310.306%F**28.436%C++9D*N/A2623.5h16.4D**159.6T*
Dual Photon Pods 287207593.508C2.7343.512%D--1.449%C*36.3D14C2435.7h31.7D72.9D
NS-7 PDW 2001945310.365D0.4213.646%F-15.464%C6.9D--N/A2228.3h20.7D*152F-
VA39 Spectre 1841841116.727S15.9435.34%B+34.783%C11.9DN/A5515.5h5.2B+14.6B+
Frag Grenade 1831781178N/A177.2238.386%D-N/A445C+12.5B+10030.4h3.5B9.2C+
VE-LR Obelisk 1821751461.199C0.4219.916%F-29.143%C14.2D-N/A3512.3h7.9C39.5D*
V10 161161692.333C1.5546.429%B*83.23%B++14.4D--N/A6211.2h2.3C+4.9B+
Tank Mine 226148662.242C+1.4622.422%D-N/A51D*26.9D*4322.9h2.4D10.9F--
NSX Tanto 1361333960.336D-0.4514.182%F--19.549%D-6.4D--N/A1920.9h19.3D136.2D*
NSX Naginata 1291232390.515D0.2712.174%F-25.203%C16.6D-N/A377.4h14.5C119.3D*
M20 Basilisk 221116502.32D--1.5442.258%D*6.034%B++22.3D-20.2C+2465.2h189.4D--448.2F
Photon A2A Missile Pods 202104166.5B+5.7270.847%D**N/A23.6D22.3D1434.4h6.2B**8.7B*
Phaseshift VX-S 1031011011D0.2225.862%D*79.208%B6.5D--N/A2015.6h5D--19.5D**
Sirius SX12 94922940.313D0.4711.437%F--15.217%C-6.1D--N/A2715h25.8F--225.8T*
NS-61G Emissary 89882180.404D0.3820.098%D*10.227%D*11DN/A318h16.4C81.4D
Pandora VX25 87872400.363D--0.4223.783%F14.943%C+8.7D--N/A2310h6.4D*26.9F-
NSX Tengu 88842900.29D-0.4918.469%F*11.905%D**6.9D*N/A2612.2h22.1F119.8T
Comet VM2 109721190.605C0.1839.498%C1.389%D**8.9C4.6C*858.1h28.6C-72.5C
Blueshift VM5 7271960.74D0.0410.041%F-23.944%B+14.5D*N/A434.9h20.6D*205.5F--
Blueshift VM5 6967960.698D0.089.553%F-29.851%A++13.7D*N/A454.9h21D**220F--
Spear Anti-Vehicle Phalanx Turret 10361163.813C--3.0333.217%D*1.639%D*16.1D*11.1D--1683.8h15.6F46.9F-
Zenith VX-5 65611790.341D-0.4416.428%F-8.197%F--5.6D*N/A2010.8h21.4F--130.3F--
Orion VS54 60601300.462D0.328.68%F--16.667%D*8.3D--N/A657.2h16.5D189.5D*
Manticore SX40 5857321.781B*1.0026.388%C--7.018%F-15.4DN/A803.7h8.1C+30.6C+
Light PPA 7757710.803D0.0235.502%DN/A8.1D*2.9C577h39.4F--110.8F-
MANA Anti-Vehicle Turret 10657800.713D--0.0744.042%D**N/A570D--490D-738020.1h13.2C++30C-
Rocklet Rifle 111561600.35D0.4356.547%B+N/A18.7D18.3D2763h36.8C++65.1C**
Serpent VE92 55551100.5C--0.289.855%F**14.545%D--4.4D--N/A2712.4h15.6C-158.3F*
Ghost 5353700.757D0.0326.279%F-66.038%C12.3D--N/A424.3h2.8D10.7D**
Pulsar C 5451570.895C+0.1113.279%F-17.647%D--4.4D--N/A1911.6h15.2D114.6D**
Cerberus 52511690.302D0.4824.961%D--17.647%D6.7D-N/A227.6h9.5F-38.1F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret183381.2h
Motion Spotter123740.6h
Restoration Kit132450.6h
Nano-Repair Grenade01450h
Spawn Beacon2660.2h
Nano-Armor Kit269216,04225.1h
Repair Module0670.3h
Turret AI Module1640.3h
Structure Shield Module0640.3h
Cortium Silo16311.1h
Medical Applicator367,5681.1h
Spitfire Auto-Turret476831.8h
Deconstruction Tool04,9690.5h
Rampart Wall2740.8h
Xiphos Anti-Personnel Phalanx Tower01340h
M12 Kobalt17090.1h
Anti-Infantry MANA Turret9680.3h
Ammunition Package631,1423.9h
WLT-Howler Mining Laser424,2223.6h
Smoke Grenade0890h
Recon Detection Device133531.6h

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