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Lt. Colonel MaxesAreNoobs[TRXF] MaxesAreNoobs
TR BR 68

KDR: 8.71

Score: 5.1m

Last Seen: Mar 21st, 2019 8:09 PM
- OFFLINE - 768.8 hour(s)

Battle Rank 68 - Terran Republic on Cobalt
Level Progress (to 69): 90%
Level 100 Progress: 27% 713h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MRC3 Mercy M6 Onslaught MRC3 Mercy M6 Onslaught T9 CARV M3 Pounder HEG M3 Pounder HEG 99SV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,799,738 MLG Score: 2238
Fun Score: N/A
Cheeseburgers Flipped: 1447TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.617%25.291%673510301,4592.255026.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.711%1.076B**0.701B++0.839B++HEAD ++ (~11.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.401B11.90.166C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.378%48.257%021033746501014.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.935%0.053C+-1.234D*-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.14C4-0.253C7.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m196.9%322 (19.3k)283 (17k)8.7121712,3801,4219.1435668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035214625.928%19.451%50412:394

18% Heavy Assault12% Infiltrator60% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2017 4:32 PMNov 14th, 2018 5:59 PMApr 19th, 2019 7:12 AM (3d) (PST)Mar 21st, 2019 4:32 PM (32d) (PST)Mar 21st, 2019 4:09 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7233453780.6880.0790.1341.4580.0532238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,40220,70922,693415888317,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
299.9h/12.5d 613 2,408 3,540 26.2k 398 1,581 950 13m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:102
Deaths:29
KDR:3.517
Accuracy:26.148% B*
HSR:16.667% C-
Kills:102
Deaths (as Light Assault):29
Deaths (to Light Assaults):222
KDR:3.51724
Kill Difference:73
Playtime:10.856 hours
Usage:4%
Score:0.084m
Score/min:129
Accuracy (listed only):26.148%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:1,033
Deaths:211
KDR:4.896
Accuracy:26.952% A+
HSR:25.266% B
MSW-R
B+
Kills:161
Deaths:49
KDR:3.286
Accuracy:25.056% B+
HSR:27.950% B+
Kills:1,194
Deaths (as Heavy Assault):260
Deaths (to Heavy Assaults):364
KDR:4.59231
Kill Difference:934
Playtime:55.421 hours
Usage:18%
Score:0.829m
Score/min:249
Accuracy (listed only):26.004%
HSR (listed only):26.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B+
Kills:504
Deaths:109
KDR:4.624
Accuracy:34.896% B+
HSR:32.937% C
M77-B
B+
Kills:242
Deaths:36
KDR:6.722
Accuracy:37.541% C++
HSR:80.165% B+
TX1 Repeater
B**
Kills:86
Deaths:38
KDR:2.263
Accuracy:24.760% C+
HSR:29.070% B**
Kills:832
Deaths (as Infiltrator):183
Deaths (to Infiltrators):164
KDR:4.54645
Kill Difference:649
Playtime:35.603 hours
Usage:12%
Score:0.421m
Score/min:197
Accuracy (listed only):32.399%
HSR (listed only):47.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:102
Deaths:29
KDR:3.517
Accuracy:26.148% B*
HSR:16.667% C-
Kills:102
Deaths (as Engineer):29
Deaths (to Engineers):168
KDR:3.51724
Kill Difference:73
Playtime:10.088 hours
Usage:3%
Score:0.101m
Score/min:167
Accuracy (listed only):26.148%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:77
Deaths:16
KDR:4.813
Accuracy:28.236% A
HSR:27.273% B*
Kills:77
Deaths (as Combat Medic):16
Deaths (to Combat Medics):114
KDR:4.8125
Kill Difference:61
Playtime:4.953 hours
Usage:2%
Score:0.072m
Score/min:244
Accuracy (listed only):28.236%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,727
Deaths:248
KDR:6.964
Accuracy:23.314% A+
HSR:22.988% B+
M6 Onslaught
A+
Kills:1,710
Deaths:233
KDR:7.339
Accuracy:23.549% A+
HSR:16.550% D
MRC3 Mercy
A+
Kills:1,650
Deaths:248
KDR:6.653
Accuracy:23.758% A+
HSR:23.152% B+
M6 Onslaught
A
Kills:1,587
Deaths:224
KDR:7.085
Accuracy:23.582% A
HSR:18.337% C
M3 Pounder HEG
B**
Kills:815
Deaths:177
KDR:4.605
Accuracy:48.008% B**
HSR:3.190% C++
M3 Pounder HEG
B**
Kills:642
Deaths:165
KDR:3.891
Accuracy:50.822% B**
HSR:2.492% C-
M2 Mutilator
A+
Kills:399
Deaths:64
KDR:6.234
Accuracy:19.440% A
HSR:25.313% A+
M2 Mutilator
B**
Kills:346
Deaths:55
KDR:6.291
Accuracy:19.662% B**
HSR:22.832% B**
M1 Heavy Cycler
A++
Kills:183
Deaths:30
KDR:6.100
Accuracy:21.566% A++
HSR:15.301% C--
Kills:9,059
Deaths (as MAX Suit):722
Deaths (to MAX Suits):96
KDR:12.54709
Kill Difference:8,337
Playtime:181.222 hours
Usage:60%
Score:3.593m
Score/min:330
Accuracy (listed only):28.189%
HSR (listed only):16.684%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 1,7711,7272486.964A*1.7523.314%A+22.988%B+30C*N/A7257.5h15.6B**67B*
M6 Onslaught 1,7531,7102337.339M1.3723.549%A+16.55%D29.9C+N/A10657.1h15.5B*65.9B*
MRC3 Mercy 1,6861,6502486.653A*2.0623.758%A+23.152%B+28.7C++N/A6857.5h17B++71.5B*
M6 Onslaught 1,6131,5872247.085A**1.6323.582%A18.337%C28.6CN/A10355.5h16.3B++69.1B++
T9 CARV 1,0451,0332114.896A*3.8226.952%A+25.266%B29C++N/A9035.6h11.7B++43.3B++
M3 Pounder HEG 1,0208151774.605A++4.1148.008%B**3.19%C++21.6B+5.4A13537.8h14.5B+30.2B+
M3 Pounder HEG 8196421653.891A4.8250.822%B**2.492%C-17.6C+4.9B++11136.4h19C+37.3B+
99SV 5125041094.624A++4.0934.896%B+32.937%C27.2C**N/A9518.5h4.8B+13.6B++
M2 Mutilator 406399646.234M++2.4819.44%A25.313%A+27C++N/A6814.8h14.3B**73.3B*
M2 Mutilator 351346556.291M++2.4219.662%B**22.832%B**25.4C+N/A6213.6h13.9B**70.7B*
M77-B 244242366.722M*1.9937.541%C++80.165%B+17.4DN/A3913.9h2.4C*6.3C**
ML-7 271184603.067S5.6558.328%C*2.174%C29.7B+14C**2466.2h5.2B*8.9B*
M1 Heavy Cycler 186183306.1M**2.6121.566%A++15.301%C--42.6A*N/A1844.3h13.4A62.3B**
MSW-R 162161493.286B+5.4325.056%B+27.95%B+21.5DN/A927.5h11.8C**47.3B+
MAX Punch 2381417350.192B*8.5284.177%MN/A0.8CN/A3179.1h14.9F-17.7D**
NS-TMC-01 "His Regards" 1151102220.495U8.2240.271%B**22.727%A*3.2B*N/A1034.1h2.2C*5.4B+
TRAC-5 104102293.517M**5.2026.148%B*16.667%C-8.5DN/A5612h11.4B*43.6B*
Chainblade 90892050.434U8.2841.667%B**17.978%A++3.4M*N/A1025.9h2.2B+5.4B++
TX1 Repeater 8886382.263A*6.4524.76%C+29.07%B**53.8A1.3A1981.6h12.3B+49.6B+
Claymore 8585242.5S33.7935%BN/A212.5AN/A6090.4h1.2C++3.3B+
T1 Cycler 7877164.813M**3.9028.236%A27.273%B*18.3CN/A1014.2h15.6C+55.4B+
The Slasher 65632510.251S8.4631.166%C22.222%A1.3CN/A347.6h2.6C8.3C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter29270.5h
Medical Applicator32,9340.2h
Nano-Armor Kit214,8070.8h
Medical Kit111780.1h
Xiphos Anti-Personnel Phalanx Turret0760h
Ammunition Package0580h

Check the help document for the dictionary if you want to learn more about words used here.


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