Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,054)players online:
Faber0ne (30)  AlexWhite (13)  Sekerus (10)  MarauderLive (5)  gratgaisdead (4)  UrsuakNC (4) 66
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (103 days). The data shown below may not be accurate.

Archon MaximoFeatherston[SSHP] MaximoFeatherston
VS BR 133

KDR: 2.07

Score: 38.6m

Last Seen: May 13th, 2019 1:44 AM
- OFFLINE - 2467.2 hour(s)

Battle Rank 118 (133 total) - Vanu Sovereignty on Emerald
Level Progress (to 119): 94%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Light PPA S12 Renegade Parallax VX3 Frag Grenade Dual Photon Pods Pulsar LSW Artemis VX26 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MaximoFeatherston



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $794,385 MLG Score: 635
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.257%17.957%43628118613,2931.450570.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.757%0.604B+-0.442C---0.639DHEAD + (~5.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.334C**120.157C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.699%1.265%513412103,3197419924.47908334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.631%-0.49D-0.299C0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.70.463B+28.30.465B+58.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.464%2.145%345612083,12412807242.43872431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.482%-0.051C+-0.268C0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.47B+8.30.339C**12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.161%9.677%116912051,1169814811.13761232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.289%-0.65D1.29A1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.477B+18.20.543B+44.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.612%81.082%116512093,2351224162.64297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.386%1.598A+0.909B*0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.10.338C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.52%14.042%1165120981962541.3104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.114%0.247C++-0.117C+0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.267C*4.30.115C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.6m578.8%506 (30.4k)436 (26.2k)2.0719841,88520,2152.44363133 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214181721.629%14.093%30504:2312

7% Combat Medic40% Engineer21% Heavy Assault19% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 2:21 AMJan 29th, 2018 2:36 AMJun 7th, 2019 11:16 PM (77d) (PST)May 12th, 2019 9:57 PM (103d) (PST)May 12th, 2019 9:44 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5741354390.4730.2280.0673.1150.065635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4318,10226,32928144187426,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1476h/61.5d 7,513 5,903 13,709 275.9k 2,149 4,030 5,775 50.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:1,162
Deaths:741
KDR:1.568
Accuracy:22.913% C+
HSR:20.396% C--
Flare VE6
C**
Kills:1,158
Deaths:663
KDR:1.747
Accuracy:24.075% C**
HSR:16.926% D--
Orion VS54
C++
Kills:1,158
Deaths:787
KDR:1.471
Accuracy:21.718% C++
HSR:18.394% D-
SVA-88
C
Kills:1,156
Deaths:731
KDR:1.581
Accuracy:22.186% C
HSR:20.329% D
Ursa
C*
Kills:1,151
Deaths:585
KDR:1.968
Accuracy:23.776% C*
HSR:22.242% C
Betelgeuse 54-A
C+
Kills:651
Deaths:396
KDR:1.644
Accuracy:25.564% C+
HSR:19.201% D**
NS-15M1
C++
Kills:200
Deaths:132
KDR:1.515
Accuracy:23.414% C++
HSR:15% D--
NS-15M AE
C+
Kills:192
Deaths:117
KDR:1.641
Accuracy:25.323% C+
HSR:18.750% D--
Kills:6,828
Deaths (as Heavy Assault):4,152
Deaths (to Heavy Assaults):5,383
KDR:1.64451
Kill Difference:2,676
Playtime:303.813 hours
Usage:21%
Score:6.958m
Score/min:382
Accuracy (listed only):23.621%
HSR (listed only):18.905%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C+
Kills:892
Deaths:668
KDR:1.335
Accuracy:25.321% C+
HSR:17.825% D
Solstice SF
B+
Kills:801
Deaths:594
KDR:1.348
Accuracy:26.767% B+
HSR:17.603% C++
Pulsar C
B
Kills:456
Deaths:658
KDR:0.693
Accuracy:26.253% B
HSR:19.079% D
Solstice VE3
C-
Kills:335
Deaths:376
KDR:0.891
Accuracy:18.308% D-
HSR:17.313% C-
Serpent VE92
B+
Kills:299
Deaths:392
KDR:0.763
Accuracy:26.427% B+
HSR:13.378% D*
Thanatos VE70
C*
Kills:254
Deaths:184
KDR:1.380
Accuracy:42.269% C*
HSR:15.354% C+
Pandora VX25
C+
Kills:235
Deaths:259
KDR:0.907
Accuracy:39.374% C+
HSR:14.468% C+
NS-11C
C+
Kills:188
Deaths:160
KDR:1.175
Accuracy:23.883% C+
HSR:13.298% D--
Deimos VA29
B++
Kills:136
Deaths:98
KDR:1.388
Accuracy:69.302% B++
HSR:12.500% D
Phobos VX86
C
Kills:112
Deaths:122
KDR:0.918
Accuracy:55.060% C
HSR:13.393% C-
Solstice Burst
C*
Kills:110
Deaths:107
KDR:1.028
Accuracy:27.538% C*
HSR:19.091% D
NS-11CP
B+
Kills:84
Deaths:174
KDR:0.483
Accuracy:30.881% B+
HSR:17.857% D-
Nova
C+
Kills:82
Deaths:75
KDR:1.093
Accuracy:44.775% C+
HSR:12.195% D
Eidolon VE33
D-
Kills:53
Deaths:30
KDR:1.767
Accuracy:23.063% D-
HSR:16.981% D*
Kills:4,037
Deaths (as Engineer):3,897
Deaths (to Engineers):5,131
KDR:1.03593
Kill Difference:140
Playtime:591.219 hours
Usage:40%
Score:16.882m
Score/min:476
Accuracy (listed only):34.230%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C+
Kills:892
Deaths:668
KDR:1.335
Accuracy:25.321% C+
HSR:17.825% D
Solstice SF
B+
Kills:801
Deaths:594
KDR:1.348
Accuracy:26.767% B+
HSR:17.603% C++
Eridani SX5
C+
Kills:510
Deaths:583
KDR:0.875
Accuracy:26.663% C+
HSR:14.118% D-
Pulsar C
B
Kills:456
Deaths:658
KDR:0.693
Accuracy:26.253% B
HSR:19.079% D
Solstice VE3
C-
Kills:335
Deaths:376
KDR:0.891
Accuracy:18.308% D-
HSR:17.313% C-
Serpent VE92
B+
Kills:299
Deaths:392
KDR:0.763
Accuracy:26.427% B+
HSR:13.378% D*
Thanatos VE70
C*
Kills:254
Deaths:184
KDR:1.380
Accuracy:42.269% C*
HSR:15.354% C+
Sirius SX12
C++
Kills:246
Deaths:220
KDR:1.118
Accuracy:25.303% C++
HSR:9.756% D*
Pandora VX25
C+
Kills:235
Deaths:259
KDR:0.907
Accuracy:39.374% C+
HSR:14.468% C+
NS-11C
C+
Kills:188
Deaths:160
KDR:1.175
Accuracy:23.883% C+
HSR:13.298% D--
NS-7 PDW
C+
Kills:161
Deaths:174
KDR:0.925
Accuracy:24.121% C+
HSR:8.075% F
Deimos VA29
B++
Kills:136
Deaths:98
KDR:1.388
Accuracy:69.302% B++
HSR:12.500% D
Phobos VX86
C
Kills:112
Deaths:122
KDR:0.918
Accuracy:55.060% C
HSR:13.393% C-
Solstice Burst
C*
Kills:110
Deaths:107
KDR:1.028
Accuracy:27.538% C*
HSR:19.091% D
NS-11CP
B+
Kills:84
Deaths:174
KDR:0.483
Accuracy:30.881% B+
HSR:17.857% D-
Nova
C+
Kills:82
Deaths:75
KDR:1.093
Accuracy:44.775% C+
HSR:12.195% D
Kills:4,901
Deaths (as Light Assault):4,844
Deaths (to Light Assaults):3,416
KDR:1.01177
Kill Difference:57
Playtime:151.873 hours
Usage:10%
Score:3.131m
Score/min:344
Accuracy (listed only):33.265%
HSR (listed only):14.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:637
Deaths:629
KDR:1.013
Accuracy:26.086% C++
HSR:18.995% D--
Eridani SX5
C+
Kills:510
Deaths:583
KDR:0.875
Accuracy:26.663% C+
HSR:14.118% D-
H-V45
C-
Kills:334
Deaths:307
KDR:1.088
Accuracy:21.928% C-
HSR:15.569% D
Thanatos VE70
C*
Kills:254
Deaths:184
KDR:1.380
Accuracy:42.269% C*
HSR:15.354% C+
Sirius SX12
C++
Kills:246
Deaths:220
KDR:1.118
Accuracy:25.303% C++
HSR:9.756% D*
Pandora VX25
C+
Kills:235
Deaths:259
KDR:0.907
Accuracy:39.374% C+
HSR:14.468% C+
Pulsar VS1
C+
Kills:178
Deaths:196
KDR:0.908
Accuracy:23.399% C+
HSR:20.225% C+
Equinox VE2
C+
Kills:162
Deaths:160
KDR:1.013
Accuracy:25.153% C+
HSR:15.432% D
NS-7 PDW
C+
Kills:161
Deaths:174
KDR:0.925
Accuracy:24.121% C+
HSR:8.075% F
Corvus VA55
B
Kills:160
Deaths:141
KDR:1.135
Accuracy:26.099% B
HSR:15.625% D*
Deimos VA29
B++
Kills:136
Deaths:98
KDR:1.388
Accuracy:69.302% B++
HSR:12.500% D
Phobos VX86
C
Kills:112
Deaths:122
KDR:0.918
Accuracy:55.060% C
HSR:13.393% C-
Nova
C+
Kills:82
Deaths:75
KDR:1.093
Accuracy:44.775% C+
HSR:12.195% D
Kills:3,207
Deaths (as Combat Medic):3,148
Deaths (to Combat Medics):1,914
KDR:1.01874
Kill Difference:59
Playtime:106.442 hours
Usage:7%
Score:2.821m
Score/min:442
Accuracy (listed only):34.579%
HSR (listed only):14.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,179
Deaths:154
KDR:7.656
Accuracy:48.342% A
HSR:84.818% B*
Artemis VX26
C++
Kills:1,160
Deaths:1,009
KDR:1.150
Accuracy:27.560% C++
HSR:14.569% D*
Phaseshift VX-S
A
Kills:1,158
Deaths:50
KDR:23.160
Accuracy:45.718% A
HSR:83.852% B++
XM98
A++
Kills:627
Deaths:55
KDR:11.400
Accuracy:48.680% A++
HSR:81.021% B++
Eridani SX5
C+
Kills:510
Deaths:583
KDR:0.875
Accuracy:26.663% C+
HSR:14.118% D-
NS-44P Commissioner
B**
Kills:258
Deaths:193
KDR:1.337
Accuracy:49.937% B**
HSR:20.543% D
Sirius SX12
C++
Kills:246
Deaths:220
KDR:1.118
Accuracy:25.303% C++
HSR:9.756% D*
NS-357 Underboss
C
Kills:182
Deaths:232
KDR:0.784
Accuracy:32.873% C-
HSR:19.231% C
VA39 Spectre
B**
Kills:161
Deaths:20
KDR:8.050
Accuracy:37.379% B*
HSR:50.311% B**
NS-7 PDW
C+
Kills:161
Deaths:174
KDR:0.925
Accuracy:24.121% C+
HSR:8.075% F
NS-44 Commissioner
C+
Kills:159
Deaths:204
KDR:0.779
Accuracy:29.004% D-
HSR:20.755% C+
Ghost
B+
Kills:110
Deaths:64
KDR:1.719
Accuracy:41.905% B+
HSR:57.273% D--
Beamer VS3
C-
Kills:63
Deaths:26
KDR:2.423
Accuracy:24.065% C--
HSR:19.048% C-
Kills:5,974
Deaths (as Infiltrator):2,984
Deaths (to Infiltrators):2,954
KDR:2.00201
Kill Difference:2,990
Playtime:285.003 hours
Usage:19%
Score:7.933m
Score/min:464
Accuracy (listed only):35.504%
HSR (listed only):37.182%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:325
Deaths:100
KDR:3.250
Accuracy:19.288% C+
HSR:18.154% D
Blueshift VM5
C+
Kills:321
Deaths:106
KDR:3.028
Accuracy:20.006% C+
HSR:17.757% D
NS-10 Burster
B**
Kills:69
Deaths:40
KDR:1.725
Accuracy:37.345% B**
HSR:4.348% C-
NS-10 Burster
A
Kills:65
Deaths:40
KDR:1.625
Accuracy:37.096% A
HSR:1.538% D*
Kills:780
Deaths (as MAX Suit):143
Deaths (to MAX Suits):1,105
KDR:5.45455
Kill Difference:637
Playtime:29.798 hours
Usage:2%
Score:0.863m
Score/min:483
Accuracy (listed only):28.434%
HSR (listed only):10.449%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,645
V. Kills:71 N/A
Deaths:220
KDR:7.477
Accuracy:49.081% B**
KPH:79.600 B**
VKPH:3.400 C+
Dual Photon Pods
C+
Kills:1,167
V. Kills:183 N/A
Deaths:153
KDR:7.627
Accuracy:51.107% C+
KPH:59 C
VKPH:9.300 D
Hornet Missiles
B**
Kills:953
V. Kills:341 279%
Deaths:124
KDR:7.685
Accuracy:71.372% B**
KPH:67.100 C+
VKPH:24 C--
Saron Laser Cannon
C
Kills:368
V. Kills:404 91%
Deaths:416
KDR:0.885
Accuracy:27.528% D
KPH:6.300 D
VKPH:6.900 C
Maelstrom Turbo Laser
C--
Kills:139
V. Kills:144 96%
Deaths:162
KDR:0.858
Accuracy:26.823% D
KPH:6.500 D
VKPH:6.700 C--
Photon A2A Missile Pods
C
Kills:135
V. Kills:144 93%
Deaths:24
KDR:5.625
Accuracy:79.037% C+
KPH:33.200 C--
VKPH:35.400 C
Antares LC
C+
Kills:117
V. Kills:147 79%
Deaths:112
KDR:1.045
Accuracy:27.033% D
KPH:9.700 D
VKPH:12.200 C+
Coyote Missiles
C
Kills:88
V. Kills:81 107%
Deaths:39
KDR:2.256
Accuracy:49.800% D
KPH:18.900 D
VKPH:17.400 C
Kills:4,612 (2,269 + 0)
Deaths:1,250
KDR:3.690
VKDR:1.212
Vehicle Kills:1,515
Kill Difference:3,362
Playtime:155.371 hours
Usage:11%
Score:3.189m
Score/min:342
Piloting Accuracy:27.033%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:109
V. Kills:7 N/A
Deaths:9
KDR:12.111
Accuracy:37.437% D
KPH:392,400 U
VKPH:25,200 U
C150 Dalton
U
Kills:57
V. Kills:43 130%
Deaths:22
KDR:2.591
Accuracy:46.069% B*
KPH:205,200 U
VKPH:154,800 U
Kills:166 (0 + 166)
Deaths:31
KDR:5.355
VKDR:1.613
Vehicle Kills:50
Kill Difference:135
Playtime:0.001 hours
Usage:0%
Score:0.166m
Score/min:3,324,200
Piloting Accuracy:N/A%
Gunner Accuracy:46.069%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,136
V. Kills:122 N/A
Deaths:63
KDR:18.032
Accuracy:53.887% B+
KPH:81.800 A
VKPH:8.800 C++
C75 Viper
A*
Kills:1,108
V. Kills:112 N/A
Deaths:57
KDR:19.439
Accuracy:37.803% C
KPH:69.300 A*
VKPH:7 C
L100 Python AP
C*
Kills:364
V. Kills:236 154%
Deaths:64
KDR:5.688
Accuracy:54.142% C
KPH:30 C+
VKPH:19.500 C*
Skyguard
B+
Kills:89
V. Kills:81 109%
Deaths:21
KDR:4.238
Accuracy:37.163% A
KPH:12.400 C
VKPH:11.300 B+
Kills:2,697 (2,697 + 0)
Deaths:205
KDR:13.156
VKDR:2.688
Vehicle Kills:551
Kill Difference:2,492
Playtime:49.224 hours
Usage:3%
Score:1.401m
Score/min:474
Driving Accuracy:37.163%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:368
V. Kills:140 261%
Deaths:41
KDR:8.976
Accuracy:50.094% C++
KPH:14.700 D
VKPH:5.600 D-
Saron HRB
C
Kills:131
V. Kills:105 124%
Deaths:22
KDR:5.955
Accuracy:43.749% C+
KPH:16.200 D-
VKPH:13 C
Proton II PPA
B+
Kills:84
V. Kills:4 N/A
Deaths:11
KDR:7.636
Accuracy:26.646% B+
KPH:56.600 C+
VKPH:2.700 C--
Supernova FPC
B+
Kills:59
V. Kills:33 174%
Deaths:14
KDR:4.214
Accuracy:58.273% B+
KPH:21.400 C
VKPH:12 D
Kills:642 (427 + 215)
Deaths:88
KDR:7.295
VKDR:3.205
Vehicle Kills:282
Kill Difference:554
Playtime:37.306 hours
Usage:3%
Score:0.709m
Score/min:317
Driving Accuracy:58.273%
Gunner Accuracy:26.646%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:128
V. Kills:91 139%
Deaths:39
KDR:3.282
Accuracy:63.164% B*
KPH:36.700 C+
VKPH:26.100 C*
E540 Halberd-H
C+
Kills:80
V. Kills:56 140%
Deaths:20
KDR:4
Accuracy:61.745% B+
KPH:29 D
VKPH:20.300 C+
Aphelion VEX-4H
C+
Kills:55
V. Kills:42 128%
Deaths:17
KDR:3.235
Accuracy:49.865% B+
KPH:35.300 C
VKPH:26.900 C+
Kills:263 (0 + 263)
Deaths:76
KDR:3.461
VKDR:2.487
Vehicle Kills:189
Kill Difference:187
Playtime:7.807 hours
Usage:1%
Score:0.303m
Score/min:647
Driving Accuracy:N/A%
Gunner Accuracy:49.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:338
V. Kills:8 N/A
Deaths:13
KDR:26
Accuracy:20.342% B
KPH:101.200 B**
VKPH:2.400 C-
M12 Kobalt
B+
Kills:147
V. Kills:4 N/A
Deaths:6
KDR:24.500
Accuracy:15.648% C-
KPH:84.400 B+
VKPH:2.300 C-
M40 Fury
C**
Kills:123
V. Kills:16 N/A
Deaths:10
KDR:12.300
Accuracy:25.697% D*
KPH:59.300 C**
VKPH:7.700 D
M20 Basilisk
B**
Kills:56
V. Kills:39 140%
Deaths:16
KDR:3.500
Accuracy:37.284% C+
KPH:16.200 C
VKPH:11.300 B**
M60-G Bulldog
C++
Kills:53
V. Kills:8 N/A
Deaths:6
KDR:8.833
Accuracy:28.015% D
KPH:30.200 C++
VKPH:4.600 C
Kills:717 (0 + 717)
Deaths:51
KDR:14.059
VKDR:1.471
Vehicle Kills:75
Kill Difference:666
Playtime:12.373 hours
Usage:1%
Score:0.393m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:28.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,345
V. Kills:27 N/A
Deaths:456
KDR:2.950
Accuracy:47.343% B++
KPH:82.600 B**
VKPH:1.700 C
M12 Kobalt-F
A++
Kills:1,127
V. Kills:40 N/A
Deaths:356
KDR:3.166
Accuracy:26.952% B+
KPH:70.700 A++
VKPH:2.500 B**
M40 Fury-F
A++
Kills:1,118
V. Kills:181 N/A
Deaths:476
KDR:2.349
Accuracy:52.156% C*
KPH:53.200 A++
VKPH:8.600 B+
M20 Basilisk-F
B*
Kills:268
V. Kills:86 308%
Deaths:163
KDR:1.644
Accuracy:53.779% C**
KPH:28.400 B*
VKPH:9.100 C*
Kills:3,858 (3,858 + 0)
Deaths:1,451
KDR:2.659
VKDR:0.230
Vehicle Kills:334
Kill Difference:2,407
Playtime:62.706 hours
Usage:4%
Score:1.351m
Score/min:359
Driving Accuracy:53.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,7161,6452207.477B+5.4149.081%B**1.033%C79.5B**3.4C+48620.7h9.1B+18.6B+
S12 Renegade 1,3721,3454562.95C+0.8847.343%B++2.602%D-82.5B**1.7C37716.3h3.3C*6.9B+
Parallax VX3 1,1851,1791547.656A5.5848.342%A84.818%B*39.3B++N/A16430h1.7B**3.6B*
Frag Grenade 1,1811,17411174N/A1,171.9354.419%B**N/A903.1A++5.4C44211.3h2.3A4.2B**
Dual Photon Pods 1,3501,1671537.627C*5.5651.107%C+1.628%B+58.9C9.2D41319.8h16.1B*31.4B+
Pulsar LSW 1,1711,1627411.568C++0.5022.913%C+20.396%C--33.3CN/A11334.9h11.1B+48.3B
Artemis VX26 1,1671,1601,0091.15C+0.9227.56%C++14.569%D*26.2CN/A16044.3h11.6C**42C**
Flare VE6 1,1751,1586631.747B0.3224.075%C**16.926%D--31.6CN/A12636.7h11.5C+47.8C*
Phaseshift VX-S 1,1661,1585023.16S21.0945.718%A83.852%B++57A++N/A23720.3h2.2B++4.9B++
Orion VS54 1,1641,1587871.471C++0.6021.718%C++18.394%D-37.8C*N/A27630.6h10.5B*48.2C*
SVA-88 1,1691,1567311.581C+0.4922.186%C20.329%D33C-N/A12635h11.1B50.2C*
Ursa 1,1681,1515851.968B++0.1023.776%C*22.242%C35C+N/A13032.9h11.4C++47.8C**
L100 Python HESH 1,2581,1366318.032B++15.9653.887%B+2.993%A81.7A8.8C++56613.9h2.2B++4.2B**
M12 Kobalt-F 1,1671,1273563.166B++1.0926.952%B+3.904%D*70.9A++2.5B**38315.9h12.2B+45.2B+
M40 Fury-F 1,2991,1184762.349B+0.2852.156%C*N/A53.2A++8.6B+41721h6.6B++12.6B*
C75 Viper 1,2201,1085719.439M*17.3737.803%C1.264%C+69.3A*7C46116h6A+15.8B**
Hornet Missiles 1,2949531247.685B++5.6171.372%B**1.784%C*67.1C+24C--67914.2h5.3B++7.4B**
Zenith VX-5 9068926681.335C++0.7425.321%C+17.825%D29.6C+N/A8430.1h12.7C*50.1C*
Solstice SF 8108015941.348B+0.7226.767%B+17.603%C++22.1C++N/A8336.3h11.7C++43.8B+
C-4 1,0277843222.435B++0.3625.951%C+N/A105.9B+32.8C**11057.4h1.1B*4.4B++
Sticky Grenade 7837781778N/A775.9367.216%A++N/A1945A*12.5C+132710.4h1A1.6B**
Proximity Mine 7797763532.198C--0.1345.064%BN/A102.1CN/A5567.6h1.5A3.3B**
Tank Mine 1,210739977.619A**5.5522.987%DN/A119.2C**76B+15296.2h1.5B++6.5C+
Betelgeuse 54-A 6596513961.644C0.4325.564%C+19.201%D**31.9D--N/A10420.4h12.8D--49.9C-
Terminus VX-9 6466376291.013C1.0626.086%C++18.995%D--23.9DN/A8226.6h16.6D**63.7C--
XM98 6286275511.4S9.3348.68%A++81.021%B++42.4B**N/A11014.8h1.9B**3.8B**
NS Decimator 9546205581.111C++0.9663.451%B1.774%C32.3C+17.4C*37419.2h5.1C+8.1C+
Eridani SX5 5195105830.875C1.2026.663%C+14.118%D-10.2D--N/A5249.9h12.5C+47C++
Pulsar C 4634566580.693C1.3826.253%B19.079%D11.8DN/A8738.6h11.5C*43.8B
M60-A Bulldog 4373892813.893C+11.8256.571%B**1.028%D--39.7C*4.9C*3189.8h5B++8.9B*
Saron Laser Cannon 7723684160.885C1.1927.528%D1.359%D6.3D6.9C17658.5h126.7C*460.3C++
Supernova PC 508368418.976B+6.9050.094%C++1.902%C14.7D5.6D-18225h4.4B+8.7B++
L100 Python AP 600364645.688C*3.6254.142%C2.747%C++30.1C+19.5C*40512.1h6.2C++11.4C++
M12 Kobalt 3463381326A23.9320.342%B18.639%C++102.4B**2.4C-7253.3h15.4B*75.5B+
Solstice VE3 3433353760.891C*1.1818.308%D-17.313%C-6.7DN/A6150.2h16.3C+88.8C+
H-V45 3353343071.088C+0.9821.928%C-15.569%D19.4DN/A12117.2h12.8C**58.3C++
Blueshift VM5 3303251003.25B+1.1819.288%C+18.154%D31.3C+N/A15110.4h13.9B++72.1B+
Blueshift VM5 3283211063.028C**0.9620.006%C+17.757%D29.7CN/A14110.8h14.8B+73.9B+
Serpent VE92 3092993920.763C1.3126.427%B+13.378%D*6.9D--N/A5043.5h14.8C56C*
M60-A Bulldog 3122862511.44C+9.3752.222%B++2.448%C*31.8C+2.9C2189h5.3B+10.2B++
M20 Basilisk-F 3542681631.644B++0.4353.779%C**2.612%C28.2B*9.1C*1589.5h42.6B79.3B+
Force-Blade 27726415,5980.017C+2.0533.757%C**N/A0.3C-N/A1905.6h2.4C**7.1B+
NS-44P Commissioner 2592581931.337C++0.7349.937%B**20.543%D23DN/A7011.2h3.1B+6.2B++
Thanatos VE70 2572541841.38B+0.6942.269%C*15.354%C+29.5C++N/A1378.6h5.1C+12.1C**
Sirius SX12 2482462201.118C++0.9525.303%C++9.756%D*20.7CN/A12811.9h15.4C+60.8C*
Pandora VX25 2352352590.907C1.1639.374%C+14.468%C+32.6C+N/A1637.2h4.2B10.7C**
MANA Anti-Vehicle Turret 4032241151.948C+0.1258.309%C++4.018%C*2240A*1790A4498520.1h7.9B+13.6B+
NS Annihilator 4632241841.217A+0.8579.233%C-N/A11.7C**12.4A17919.2h7.8A9.9A
NS-15M1 2042001321.515C++0.5623.414%C++15%D--36.4C+N/A2445.5h11.7B+50.1B
Spear Anti-Vehicle Phalanx Turret 2701991315.308A13.2450.085%B+4.02%C+66.3A++23.7C*9033h5.9B*11.9B*
NS-15M AE 1971921171.641C+0.4325.323%C+18.75%D--22.3D--N/A918.6h13.7D54.1C+
NS-11C 1901881601.175C*0.9023.883%C+13.298%D--14.9DN/A8112.6h15.6C+65.2C++
NS-357 Underboss 1841822320.784C+1.2932.873%C-19.231%C17.8DN/A8510.2h3.7B+11.1C**
Pulsar VS1 1851781960.908C+1.1623.399%C+20.225%C+13.9DN/A10512.8h18.2D-77.6C
Lumine Edge 1781771641.079M**0.9928.185%C++12.994%C-19.7A+N/A419h1.2B+4.4B+
Anti-Vehicle Grenade 1831641164N/A161.9348.693%CN/A546.7B*63.3C31410.3h4B*8.2B++
Equinox VE2 1661621601.013C+1.0625.153%C+15.432%D15.9DN/A7210.2h15.9D-63.4C
VA39 Spectre 162161208.05S5.9837.379%B*50.311%B**23.3C++N/A1296.9h4.8B++12.8B++
NS-7 PDW 1621611740.925C+1.1524.121%C+8.075%F10D-N/A7816.1h16C+66.2C++
Corvus VA55 1611601411.135C++0.9426.099%B15.625%D*21.1C-N/A1267.6h13.3C50.9C*
NS-44 Commissioner 1601592040.779C+1.2929.004%D-20.755%C+15.7DN/A8110.1h3.5B+12.1C+
M12 Kobalt 151147624.5B+22.4315.648%C-21.088%B+86.5B+2.4C-7121.7h15.6B+99.9C**
Maelstrom Turbo Laser 2831391620.858C1.2126.823%DN/A6.5D6.7C--20221.5h98.5C*367.3C++
Deimos VA29 137136981.388C++0.6869.302%B++12.5%D29.6C--N/A1664.6h2.8D4C++
Nemesis VSH9 2511351560.865B1.2162.083%C+N/A9.2C7.9C+31514.7h7.9C*12.7C*
Photon A2A Missile Pods 279135245.625C*3.5579.037%C+N/A32.9C--35.1C9814.1h6.6B**8.3B**
Saron HRB 236131225.955C++3.8843.749%C+3.053%A+16.2D-13C4218.1h22.3C++51C*
Saron HRB-H 219128393.282C1.2163.164%B*2.344%B++36.6C+26C*8113.5h21.8B+34.6B++
M60-A Bulldog 143126304.2C+2.1342.857%B+N/A1260U170U4781700.1h4.5B**10.4B*
S1 1791231430.86C**1.2159.966%B3.252%C**22.4C+10.2C5095.5h5.8B+9.6B+
M40 Fury 1391231012.3B*10.2325.697%D*N/A58.6C*7.6D5242.1h8.1B*31.5B+
Antares LC 2641171121.045C1.0327.033%DN/A9.7D12.1C+33712.1h117.8C*435.8C++
Phobos VX86 1121121220.918C1.1555.06%C13.393%C-25.5DN/A1314.4h2.9D5.2C+
Solstice Burst 1111101071.028C1.0427.538%C*19.091%D17.5DN/A716.3h13.4C++48.6C*
Lasher X2 113110901.222B+0.8523.891%C5.455%B*20DN/A2075.5h25.6D*107.3C
Ghost 110110641.719C0.3541.905%B+57.273%D--34.4C+N/A2753.2h2.4C+5.7C*
L105 Zephyr 116109912.111B+10.0437.437%DN/A1090U70S4055600.1h4.1A10.9B*
Skyguard 17089214.238B+2.1737.163%A1.124%D12.4C11.3B+4467.2h141.6C380.9B+
Coyote Missiles 16988392.256C+0.1849.8%D1.136%B**19.1D17.6C5644.6h43.8C++88C+
Lancer VS22 191871430.608C+1.4670.221%B**N/A8.5C--10.2C32510.2h41.9D59.7C
Proton II PPA 8884117.636C5.5626.646%B+N/A56C+2.7C--6021.5h8.1B+30.6B++
NS-11CP 86841740.483D--1.5930.881%B+17.857%D-4.1D*N/A1220.4h21.9T-71D*
Nova 8282751.093C+0.9844.775%C+12.195%D20DN/A1114.1h6.4D--14.4C-
E540 Halberd-H 13680204C1.9361.745%B+2.5%B+28.6D-20C+5852.8h6.9C11.2C+
NS-10 Burster 12069401.725B*0.3537.345%B**4.348%C-6.2C*4.6B+17911.2h112.1B*300.1B**
MANA Anti-Personnel Turret 6866252.64N/A0.5727.752%UN/A660U20U3552100.1h26.7T*96.4T*
NS-10 Burster 11765401.625B**0.4537.096%A1.538%D*5.8C+4.6B++17911.2h119.2B+321.4B++
Beamer VS3 6363262.423A*0.3524.065%C--19.048%C-11.7DN/A845.4h11.5C48C+
Supernova FPC 9259144.214C2.1458.273%B+1.695%C21.1C11.8D10762.8h4.1B*7.1B*
C150 Dalton 10057222.591C--0.5246.069%B*1.754%A570U430U12565400.1h5.9D-12.7C+
M20 Basilisk 9556163.5C**1.4337.284%C+3.571%D-16C11.1B*3063.5h96.3C++258.4C++
Aphelion VEX-4H 9755173.235C+1.1649.865%B+1.818%D-34.4C26.3C+3891.6h47.1B+94.5B++
Eidolon VE33 5553301.767B+0.3023.063%D-16.981%D*21.2C+N/A1962.5h9.9C+42.9C
M60-G Bulldog 615368.833A6.7628.015%D1.887%D29.4C+4.4C-4181.8h5.7B*20.3B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42850.4h
Anti-Vehicle MANA Turret256572.5h
Nano-Armor Kit388496,83343.9h
Nanite Revive Grenade07210.2h
Medical Applicator463105,70211.4h
Rocklet Rifle0680.1h
Restoration Kit152820.3h
Motion Spotter293,9922.4h
Shield Recharging Field341,8640.8h
Recon Detection Device73090.7h
Ammunition Package293,2831.8h
Medical Kit1272,3262.5h
Anti-Infantry MANA Turret111610.8h
Snowman Soldier21320.1h
Hardlight Barrier0580.1h
NSX-P Tanto0810h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 1.02s on queries, 0.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.