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Archon Founder MaximusRudedog[V] MaximusRudedog
VS BR 77

KDR: 1.14

Score: 35.7m

Last Seen: Aug 19th, 2019 12:44 AM
- OFFLINE - 130.3 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 81
Level Progress (to 78): 86%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Proximity Mine Supernova PC Supernova FPC Solstice SF Corvus VA55 Serpent VE92 Tank Mine NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,534 MLG Score: 34
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.053%15.427%2941312016,2940.5968140.547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.915%-0.409C---0.843D---0.017C+HEAD + (~5.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.039C+13.60.045C+58

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.037%2.201%106112133184291130.739535279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.39C**0.565B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.66B+22.50.575B+32.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.577%1.605%904312115,67097923915.79162237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.369%0.35C**-0.615D-1.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++4.10.669B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.771%3.314%175712071,2377386211.67615199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.054%-0.597D-0.293C-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.60.053C+33.80.156C++79.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.818%13.478%1752121223094950.24236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.247%-1.288D**-0.234C-1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.165C3.90.178C++11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 81
35.7m949.4%327 (19.6k)293 (17.6k)1.1437123,67620,7011.4725477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12144939.526%6.082%5805:538

22% Combat Medic63% Engineer6% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:12 PMNov 20th, 2012 9:15 PMAug 22nd, 2019 11:32 AM (2d) (PST)Aug 18th, 2019 9:20 PM (5d) (PST)Aug 18th, 2019 8:44 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
306962100.1940.1700.0122.2340.04134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3455,73212,61312101134217,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2031.9h/84.7d 6,807 1,440 13,697 272.3k 3,184 7,426 5,004 37.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
F-
Kills:164
Deaths:
KDR:
Accuracy:12.787% F-
HSR:10.976% F-
Ursa
D**
Kills:76
Deaths:98
KDR:0.776
Accuracy:14.196% D**
HSR:11.842% F-
SVA-88
C++
Kills:69
Deaths:86
KDR:0.802
Accuracy:15.089% F
HSR:26.087% C++
Kills:309
Deaths (as Heavy Assault):184
Deaths (to Heavy Assaults):5,954
KDR:1.67935
Kill Difference:125
Playtime:89.507 hours
Usage:4%
Score:0.653m
Score/min:122
Accuracy (listed only):14.024%
HSR (listed only):16.302%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,378
Deaths:2,241
KDR:0.615
Accuracy:17.928% D*
HSR:12.264% D
Serpent VE92
D--
Kills:1,240
Deaths:1,709
KDR:0.726
Accuracy:18.927% D--
HSR:14.113% D--
NS-11C
C-
Kills:1,164
Deaths:1,848
KDR:0.630
Accuracy:21.654% C-
HSR:12.629% D*
Pandora VX25
D--
Kills:141
Deaths:223
KDR:0.632
Accuracy:24.440% D**
HSR:11.348% D--
Thanatos VE70
C++
Kills:89
Deaths:147
KDR:0.605
Accuracy:27.968% D*
HSR:16.854% C++
Eidolon VE33
D**
Kills:52
Deaths:39
KDR:1.333
Accuracy:14.129% F--
HSR:15.385% D**
Kills:4,064
Deaths (as Engineer):6,207
Deaths (to Engineers):4,392
KDR:0.65474
Kill Difference:2,143
Playtime:1,271.508 hours
Usage:63%
Score:22.371m
Score/min:293
Accuracy (listed only):20.841%
HSR (listed only):13.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,378
Deaths:2,241
KDR:0.615
Accuracy:17.928% D*
HSR:12.264% D
Serpent VE92
D--
Kills:1,240
Deaths:1,709
KDR:0.726
Accuracy:18.927% D--
HSR:14.113% D--
NS-11C
C-
Kills:1,164
Deaths:1,848
KDR:0.630
Accuracy:21.654% C-
HSR:12.629% D*
Sirius SX12
D
Kills:469
Deaths:599
KDR:0.783
Accuracy:19.339% D--
HSR:14.286% D
Pandora VX25
D--
Kills:141
Deaths:223
KDR:0.632
Accuracy:24.440% D**
HSR:11.348% D--
Thanatos VE70
C++
Kills:89
Deaths:147
KDR:0.605
Accuracy:27.968% D*
HSR:16.854% C++
Eridani SX5
C*
Kills:78
Deaths:150
KDR:0.520
Accuracy:18.960% D**
HSR:21.795% C*
MKV Suppressed
C--
Kills:62
Deaths:100
KDR:0.620
Accuracy:23.279% C--
HSR:8.065% F-
Kills:4,621
Deaths (as Light Assault):7,017
Deaths (to Light Assaults):3,706
KDR:0.65854
Kill Difference:2,396
Playtime:35.213 hours
Usage:2%
Score:0.454m
Score/min:215
Accuracy (listed only):21.562%
HSR (listed only):13.919%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:469
Deaths:599
KDR:0.783
Accuracy:19.339% D--
HSR:14.286% D
NS-44 Commissioner
D
Kills:202
Deaths:315
KDR:0.641
Accuracy:27.447% D--
HSR:17.822% D
Eridani SX5
C*
Kills:78
Deaths:150
KDR:0.520
Accuracy:18.960% D**
HSR:21.795% C*
MKV Suppressed
C--
Kills:62
Deaths:100
KDR:0.620
Accuracy:23.279% C--
HSR:8.065% F-
Kills:811
Deaths (as Infiltrator):1,164
Deaths (to Infiltrators):2,610
KDR:0.69674
Kill Difference:353
Playtime:131.603 hours
Usage:6%
Score:1.791m
Score/min:227
Accuracy (listed only):22.256%
HSR (listed only):15.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D-
Kills:1,278
Deaths:1,940
KDR:0.659
Accuracy:17.987% D*
HSR:16.980% D-
H-V45
C-
Kills:1,100
Deaths:1,644
KDR:0.669
Accuracy:18.305% D*
HSR:18% C-
Sirius SX12
D
Kills:469
Deaths:599
KDR:0.783
Accuracy:19.339% D--
HSR:14.286% D
NS-11A
D*
Kills:393
Deaths:586
KDR:0.671
Accuracy:18.512% D*
HSR:13.486% D*
Pandora VX25
D--
Kills:141
Deaths:223
KDR:0.632
Accuracy:24.440% D**
HSR:11.348% D--
Terminus VX-9
D--
Kills:111
Deaths:156
KDR:0.712
Accuracy:14.914% F--
HSR:18.919% D--
Thanatos VE70
C++
Kills:89
Deaths:147
KDR:0.605
Accuracy:27.968% D*
HSR:16.854% C++
Eridani SX5
C*
Kills:78
Deaths:150
KDR:0.520
Accuracy:18.960% D**
HSR:21.795% C*
MKV Suppressed
C--
Kills:62
Deaths:100
KDR:0.620
Accuracy:23.279% C--
HSR:8.065% F-
Kills:3,721
Deaths (as Combat Medic):5,545
Deaths (to Combat Medics):2,373
KDR:0.67106
Kill Difference:1,824
Playtime:456.648 hours
Usage:22%
Score:9.878m
Score/min:361
Accuracy (listed only):20.412%
HSR (listed only):15.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:83
Deaths:42
KDR:1.976
Accuracy:16.725% D
HSR:19.277% C
Blueshift VM5
D
Kills:73
Deaths:48
KDR:1.521
Accuracy:17.146% D
HSR:8.219% F--
Kills:156
Deaths (as MAX Suit):45
Deaths (to MAX Suits):1,099
KDR:3.46667
Kill Difference:111
Playtime:30.115 hours
Usage:1%
Score:0.551m
Score/min:305
Accuracy (listed only):16.936%
HSR (listed only):13.748%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:318
V. Kills:73 430%
Deaths:129
KDR:2.465
Accuracy:41.037% D*
KPH:25.100 D--
VKPH:5.800 D--
Kills:318 (0 + 0)
Deaths:129
KDR:2.465
VKDR:0.566
Vehicle Kills:73
Kill Difference:189
Playtime:12.691 hours
Usage:1%
Score:0.155m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:155
V. Kills:50 304%
Deaths:21
KDR:7.381
Accuracy:46.616% B*
KPH:558,000 U
VKPH:180,000 U
Kills:155 (0 + 155)
Deaths:21
KDR:7.381
VKDR:2.381
Vehicle Kills:50
Kill Difference:134
Playtime:0.001 hours
Usage:0%
Score:0.087m
Score/min:2,607,570
Piloting Accuracy:N/A%
Gunner Accuracy:46.616%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:3,447
V. Kills:845 407%
Deaths:539
KDR:6.395
Accuracy:42.202% D
KPH:28.100 B+
VKPH:6.900 C-
Supernova FPC
C
Kills:1,392
V. Kills:1,270 110%
Deaths:518
KDR:2.687
Accuracy:47.677% D
KPH:14.700 D--
VKPH:13.400 C
Supernova VPC
C+
Kills:831
V. Kills:239 346%
Deaths:127
KDR:6.543
Accuracy:45.049% D
KPH:25 D--
VKPH:7.200 C+
Saron HRB
C+
Kills:320
V. Kills:249 128%
Deaths:87
KDR:3.678
Accuracy:30.732% D**
KPH:18.700 D
VKPH:14.500 C+
Proton II PPA
C**
Kills:123
V. Kills:8 N/A
Deaths:18
KDR:6.833
Accuracy:25.704% C**
KPH:51.300 C+
VKPH:3.300 C
E540 Halberd
B+
Kills:64
V. Kills:49 128%
Deaths:17
KDR:3.765
Accuracy:44.944% C
KPH:25.500 D
VKPH:19.500 B+
Kills:6,177 (5,670 + 507)
Deaths:1,306
KDR:4.730
VKDR:2.037
Vehicle Kills:2,660
Kill Difference:4,871
Playtime:272.497 hours
Usage:13%
Score:3.546m
Score/min:217
Driving Accuracy:45.049%
Gunner Accuracy:44.944%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:362
V. Kills:49 N/A
Deaths:48
KDR:7.542
Accuracy:28.157% D
KPH:26.300 C+
VKPH:3.600 D
M20 Basilisk
D
Kills:173
V. Kills:81 211%
Deaths:47
KDR:3.681
Accuracy:30.438% D-
KPH:11.900 D-
VKPH:5.600 D
M20 Basilisk
C-
Kills:100
V. Kills:37 263%
Deaths:18
KDR:5.556
Accuracy:30.277% D--
KPH:15.800 C-
VKPH:5.800 C--
M40 Fury
D--
Kills:95
V. Kills:20 452%
Deaths:9
KDR:10.556
Accuracy:17.797% F-
KPH:22.100 D*
VKPH:4.700 D--
Kills:730 (0 + 730)
Deaths:122
KDR:5.984
VKDR:1.533
Vehicle Kills:187
Kill Difference:608
Playtime:38.986 hours
Usage:2%
Score:0.324m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:17.797%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,5133,5117824.49C*3.3537.273%DN/A126.3C++N/A49027.8h1.8B4.8C+
Supernova PC 4,2923,4475396.395C*5.2542.202%D1.828%C28.1B+6.9C-227122.6h3.2A7.6B*
Supernova FPC 2,6621,3925182.687C-1.5447.677%D1.509%C--14.7D--13.4C17794.6h6.5D13.6D
Solstice SF 1,4151,3782,2410.615C0.5317.928%D*12.264%D5.5D--N/A29252.7h13.8C+76.7C--
Corvus VA55 1,2861,2781,9400.659C--0.4817.987%D*16.98%D-8.8D--N/A40145.8h10.6B++59.2C+
Serpent VE92 1,2481,2401,7090.726C0.4218.927%D--14.113%D--7.1D--N/A32174.3h13.7C+72.2C
Tank Mine 1,8471,1712684.369B*3.2316.78%D*N/A92.2C53.2C90512.7h1.6B+9.5F
NS-11C 1,2011,1641,8480.63C0.5121.654%C-12.629%D*6.6D--N/A22177.6h17.1C-79.1C
H-V45 1,1181,1001,6440.669C0.4718.305%D*18%C-9.4D--N/A41116.8h14.4C78.4D
Supernova VPC 1,0708311276.543C-5.4045.049%DN/A25D--7.2C+13633.2h4D8.9D
C-4 6614783991.198C+0.0525.045%C+N/A55.6D21.3D6698.6h1.8C--7C
Sirius SX12 4724695990.783C+0.3619.339%D--14.286%D7.7D--N/A4261.3h14.3C*74C+
NS-11A 4003935860.671C0.4718.512%D*13.486%D*8.1D*N/A3948.7h15C80.9D
M60-G Bulldog 411362487.542B**6.4028.157%D4.42%B**26.2C+3.6D14013.8h6B++21.2C**
Saron HRB 569320873.678C2.5330.732%D**2.188%B+18.7D14.6C+45217.1h23.6C+76.8D--
Dual Photon Pods 3913181292.465D1.3241.037%D*2.201%A+25D--5.7D--20412.7h22.5C++54.9C+
Spear Anti-Vehicle Phalanx Turret 361222268.538C*7.3934.018%D--2.252%D-26.1D16.4C--3548.5h8.6C*25.2C+
NS-44 Commissioner 2042023150.641C0.5027.447%D--17.822%D16.2DN/A8412.5h3.2B++11.6C++
M20 Basilisk 254173473.681B+2.5430.438%D-5.78%C++11.8D-5.5D10014.6h119.2C391.7D
Pulsar LSW 1661641164U162.8612.787%F-10.976%F-9.5D*N/A11417.3h12.2C++95.8D--
C150 Dalton 205155217.381C++6.2446.616%B*N/A1550U500U8691900.1h4.7C+10.1B+
MANA Anti-Vehicle Turret 3131531421.077C--0.0742.796%D--1.307%D*1530B**1600B**8866200.1h13.6F-31.9F-
Pandora VX25 1441412230.632C--0.5124.44%D**11.348%D--15.2D-N/A899.3h3.7B++15.2C
Proton II PPA 131123186.833C-5.6925.704%C**1.626%C51.3C+3.3C2782.4h10.5C+41C*
Terminus VX-9 1111111560.712C0.4314.914%F--18.919%D--10.7D*N/A6010.4h12.3C++82.5D*
Sticky Grenade 1131111111N/A109.8644.143%D--N/A555D-10C21780.2h2.8C-6.3C-
M20 Basilisk 137100185.556A4.4130.277%D--2%D**15.9C5.9C--2066.3h85.5C**282.5C+
M40 Fury 11595910.556B+9.4117.797%F-2.105%C*22.1D*4.7D--1644.3h11B+61.9D-
Thanatos VE70 91891470.605C0.5427.968%D*16.854%C++13.7DN/A906.5h4.3B+15.4C+
Blueshift VM5 8383421.976C+0.8316.725%D19.277%C20.8D-N/A1064h15.5C*92.9C+
Eridani SX5 79781500.52D0.6218.96%D**21.795%C*5.3D*N/A3914.6h14.8D78.2D-
Ursa 7876980.776C--0.3714.196%D**11.842%F-6.1D*N/A4012.4h14.6D-102.5D*
Blueshift VM5 7573481.521C0.3817.146%D8.219%F--16.6D--N/A1004.4h20.1D--117.2D
SVA-88 6969860.802C-0.3415.089%F26.087%C++8.4D*N/A838.2h12.5C+82.7D-
Frag Grenade 6766166N/A64.8635.528%D*N/A330D5C-16310.2h3.9C+11C-
E540 Halberd 11364173.765C-2.6244.944%C3.125%B+25.6D19.6B+6092.5h9.4F*20.9F-
MKV Suppressed 62621000.62D0.5223.279%C--8.065%F-8.1D--N/A327.7h20.8D*89.5D
Eidolon VE33 5652391.333C*0.1914.129%F--15.385%D**5.3D--N/A649.8h11.2C-78.9F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74930.8h
Nano-Armor Kit7851,047,30477.5h
Anti-Vehicle MANA Turret411,2135.3h
Nanite Revive Grenade02,4140.7h
Nanite Healing Grenade0720h
Medical Applicator1,787574,26052.2h
Spitfire Auto-Turret674,5383.9h
VS Patriot Flare Gun42660.6h
Restoration Kit5960.4h
Motion Spotter01390.1h
Deconstruction Tool12750h
Ammunition Package419,1423.8h
Shield Recharging Field658,2193.5h
Anti-Infantry MANA Turret52201.1h
Nano-Repair Grenade04130.1h
VE-H Maw01060h
Hardlight Barrier2680.1h
VE-LR Obelisk1770.1h
Recon Detection Device829,83818.5h

Check the help document for the dictionary if you want to learn more about words used here.


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