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Immortal Founder MaximusRudedog[V] MaximusRudedog
VS BR 68

KDR: 1.15

Score: 34.5m

Last Seen: Jan 17th, 2019 12:45 AM
- OFFLINE - 2388.9 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald
Level Progress (to 69): 45%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Supernova PC Proximity Mine Supernova FPC Corvus VA55 Serpent VE92 Solstice SF NS-11C Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $41,283 MLG Score: 33
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.042%15.332%2921310966,1570.6120890.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.878%-0.401C---0.827D--0.009C+HEAD + (~5.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.045C+13.60.048C+57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.037%2.201%107111083184271130.742991279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.383C**0.553B+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.66B+22.50.575B+32.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.552%1.613%911311065,64396523755.84162238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.37%0.354C**-0.635D-1.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++4.10.67B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.575%3.078%173711021,2027186071.67177198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.039%-0.612D-0.331C--0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.20.082C+32.30.185C++76.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.922%13.065%1732110719990540.219647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.712%-1.291D**-0.295C-1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.176C40.171C++11.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.5m933.4%325 (19.5k)293 (17.6k)1.1523222,93019,8991.485268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS11094679.528%5.94%5705:557

22% Combat Medic63% Engineer7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:12 PMNov 20th, 2012 9:15 PMFeb 16th, 2019 2:25 AM (69d) (PST)Jan 16th, 2019 9:16 PM (99d) (PST)Jan 16th, 2019 8:45 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
311952160.1950.1690.0122.2110.04233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6585,72512,93312101133317,607

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1959.2h/81.6d 6,624 1,362 12,774 259.9k 3,108 7,128 4,910 36.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
F-
Kills:164
Deaths:
KDR:
Accuracy:12.787% F-
HSR:10.976% F-
Ursa
D**
Kills:76
Deaths:98
KDR:0.776
Accuracy:14.196% D**
HSR:11.842% F-
SVA-88
C++
Kills:69
Deaths:86
KDR:0.802
Accuracy:15.089% F
HSR:26.087% C++
Kills:309
Deaths (as Heavy Assault):184
Deaths (to Heavy Assaults):5,720
KDR:1.67935
Kill Difference:125
Playtime:88.755 hours
Usage:5%
Score:0.647m
Score/min:121
Accuracy (listed only):14.024%
HSR (listed only):16.302%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:1,240
Deaths:1,709
KDR:0.726
Accuracy:18.927% D--
HSR:14.113% D--
Solstice SF
D--
Kills:1,188
Deaths:1,988
KDR:0.598
Accuracy:17.450% D*
HSR:11.280% D--
NS-11C
C-
Kills:1,164
Deaths:1,848
KDR:0.630
Accuracy:21.654% C-
HSR:12.629% D*
Pandora VX25
D--
Kills:141
Deaths:223
KDR:0.632
Accuracy:24.440% D**
HSR:11.348% D--
Thanatos VE70
C*
Kills:58
Deaths:96
KDR:0.604
Accuracy:29.281% D--
HSR:17.241% C*
Eidolon VE33
D**
Kills:52
Deaths:38
KDR:1.368
Accuracy:14.090% F--
HSR:15.385% D**
Kills:3,843
Deaths (as Engineer):5,902
Deaths (to Engineers):4,274
KDR:0.65114
Kill Difference:2,059
Playtime:1,235.420 hours
Usage:63%
Score:21.674m
Score/min:292
Accuracy (listed only):20.974%
HSR (listed only):13.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:1,240
Deaths:1,709
KDR:0.726
Accuracy:18.927% D--
HSR:14.113% D--
Solstice SF
D--
Kills:1,188
Deaths:1,988
KDR:0.598
Accuracy:17.450% D*
HSR:11.280% D--
NS-11C
C-
Kills:1,164
Deaths:1,848
KDR:0.630
Accuracy:21.654% C-
HSR:12.629% D*
Sirius SX12
D
Kills:469
Deaths:599
KDR:0.783
Accuracy:19.339% D--
HSR:14.286% D
Pandora VX25
D--
Kills:141
Deaths:223
KDR:0.632
Accuracy:24.440% D**
HSR:11.348% D--
Eridani SX5
C**
Kills:78
Deaths:150
KDR:0.520
Accuracy:18.960% D**
HSR:21.795% C**
MKV Suppressed
C-
Kills:62
Deaths:100
KDR:0.620
Accuracy:23.279% C-
HSR:8.065% F-
Thanatos VE70
C*
Kills:58
Deaths:96
KDR:0.604
Accuracy:29.281% D--
HSR:17.241% C*
Kills:4,400
Deaths (as Light Assault):6,713
Deaths (to Light Assaults):3,549
KDR:0.65544
Kill Difference:2,313
Playtime:34.430 hours
Usage:2%
Score:0.443m
Score/min:214
Accuracy (listed only):21.666%
HSR (listed only):13.844%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:469
Deaths:599
KDR:0.783
Accuracy:19.339% D--
HSR:14.286% D
NS-44 Commissioner
D
Kills:181
Deaths:287
KDR:0.631
Accuracy:27.028% D*
HSR:17.680% D
Eridani SX5
C**
Kills:78
Deaths:150
KDR:0.520
Accuracy:18.960% D**
HSR:21.795% C**
MKV Suppressed
C-
Kills:62
Deaths:100
KDR:0.620
Accuracy:23.279% C-
HSR:8.065% F-
Kills:790
Deaths (as Infiltrator):1,136
Deaths (to Infiltrators):2,503
KDR:0.69542
Kill Difference:346
Playtime:130.798 hours
Usage:7%
Score:1.783m
Score/min:227
Accuracy (listed only):22.152%
HSR (listed only):15.456%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D-
Kills:1,278
Deaths:1,940
KDR:0.659
Accuracy:17.987% D*
HSR:16.980% D-
H-V45
C--
Kills:984
Deaths:1,460
KDR:0.674
Accuracy:18.178% D*
HSR:17.785% C--
Sirius SX12
D
Kills:469
Deaths:599
KDR:0.783
Accuracy:19.339% D--
HSR:14.286% D
NS-11A
D*
Kills:393
Deaths:586
KDR:0.671
Accuracy:18.512% D*
HSR:13.486% D*
Pandora VX25
D--
Kills:141
Deaths:223
KDR:0.632
Accuracy:24.440% D**
HSR:11.348% D--
Terminus VX-9
D--
Kills:111
Deaths:156
KDR:0.712
Accuracy:14.914% F--
HSR:18.919% D--
Eridani SX5
C**
Kills:78
Deaths:150
KDR:0.520
Accuracy:18.960% D**
HSR:21.795% C**
MKV Suppressed
C-
Kills:62
Deaths:100
KDR:0.620
Accuracy:23.279% C-
HSR:8.065% F-
Thanatos VE70
C*
Kills:58
Deaths:96
KDR:0.604
Accuracy:29.281% D--
HSR:17.241% C*
Kills:3,574
Deaths (as Combat Medic):5,310
Deaths (to Combat Medics):2,264
KDR:0.67307
Kill Difference:1,736
Playtime:437.603 hours
Usage:22%
Score:9.408m
Score/min:358
Accuracy (listed only):20.544%
HSR (listed only):15.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:80
Deaths:38
KDR:2.105
Accuracy:16.991% C-
HSR:18.750% C-
Blueshift VM5
D
Kills:70
Deaths:44
KDR:1.591
Accuracy:17.184% D
HSR:8.571% F--
Kills:150
Deaths (as MAX Suit):41
Deaths (to MAX Suits):1,075
KDR:3.65854
Kill Difference:109
Playtime:29.497 hours
Usage:2%
Score:0.541m
Score/min:306
Accuracy (listed only):17.088%
HSR (listed only):13.661%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:318
V. Kills:73 430%
Deaths:129
KDR:2.465
Accuracy:41.037% D*
KPH:25.100 D--
VKPH:5.800 D--
Kills:318 (0 + 0)
Deaths:129
KDR:2.465
VKDR:0.566
Vehicle Kills:73
Kill Difference:189
Playtime:12.691 hours
Usage:1%
Score:0.155m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:155
V. Kills:50 304%
Deaths:21
KDR:7.381
Accuracy:46.616% B*
KPH:558,000 U
VKPH:180,000 U
Kills:155 (0 + 155)
Deaths:21
KDR:7.381
VKDR:2.381
Vehicle Kills:50
Kill Difference:134
Playtime:0.001 hours
Usage:0%
Score:0.087m
Score/min:2,607,570
Piloting Accuracy:N/A%
Gunner Accuracy:46.616%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:3,447
V. Kills:845 407%
Deaths:539
KDR:6.395
Accuracy:42.202% D
KPH:28.100 B+
VKPH:6.900 C-
Supernova FPC
C
Kills:1,391
V. Kills:1,270 109%
Deaths:517
KDR:2.691
Accuracy:47.681% D
KPH:14.700 D--
VKPH:13.400 C
Supernova VPC
C
Kills:805
V. Kills:224 358%
Deaths:122
KDR:6.598
Accuracy:44.886% D
KPH:25.200 D-
VKPH:7 C
Saron HRB
C+
Kills:320
V. Kills:249 128%
Deaths:87
KDR:3.678
Accuracy:30.703% D**
KPH:18.700 D
VKPH:14.600 C+
Proton II PPA
C**
Kills:123
V. Kills:8 N/A
Deaths:18
KDR:6.833
Accuracy:25.704% C**
KPH:51.300 C+
VKPH:3.300 C
E540 Halberd
B+
Kills:64
V. Kills:49 128%
Deaths:17
KDR:3.765
Accuracy:44.854% C
KPH:25.600 C--
VKPH:19.600 B+
Kills:6,150 (5,643 + 507)
Deaths:1,300
KDR:4.731
VKDR:2.035
Vehicle Kills:2,645
Kill Difference:4,850
Playtime:271.096 hours
Usage:14%
Score:3.536m
Score/min:217
Driving Accuracy:44.886%
Gunner Accuracy:44.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:361
V. Kills:49 N/A
Deaths:48
KDR:7.521
Accuracy:27.989% D
KPH:26.300 C+
VKPH:3.600 D
M20 Basilisk
D-
Kills:150
V. Kills:73 203%
Deaths:44
KDR:3.409
Accuracy:30.250% D--
KPH:11.100 D-
VKPH:5.400 D-
M40 Fury
D--
Kills:95
V. Kills:20 452%
Deaths:9
KDR:10.556
Accuracy:17.797% F-
KPH:22.100 D*
VKPH:4.700 D--
M20 Basilisk
C
Kills:89
V. Kills:32 270%
Deaths:17
KDR:5.235
Accuracy:30.028% D--
KPH:15.700 C
VKPH:5.600 D
Kills:695 (0 + 695)
Deaths:118
KDR:5.890
VKDR:1.475
Vehicle Kills:174
Kill Difference:577
Playtime:37.170 hours
Usage:2%
Score:0.311m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:30.028%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 4,2923,4475396.395C*5.2442.202%D1.828%C28.1B+6.9C-227122.6h3.2A7.6B*
Proximity Mine 3,4243,4227494.569C*3.4237.306%DN/A127.2C++N/A49426.9h1.8B+4.7C++
Supernova FPC 2,6611,3915172.691C-1.5447.681%D1.51%D14.7D--13.4C17794.5h6.5C--13.6D
Corvus VA55 1,2861,2781,9400.659C-0.4917.987%D*16.98%D-8.8D--N/A40145.8h10.6B++59.2C+
Serpent VE92 1,2481,2401,7090.726C0.4318.927%D--14.113%D--7.1D--N/A32174.3h13.7C+72.2C
Solstice SF 1,2171,1881,9880.598C0.5517.45%D*11.28%D--5.1D--N/A29232.7h13.5C+77.1C-
NS-11C 1,2011,1641,8480.63C0.5221.654%C-12.629%D*6.6D--N/A22177.6h17.1C79.1C
Tank Mine 1,7831,1252604.327B*3.1716.738%D*N/A91.5C53.5C90912.3h1.6B+9.6F
H-V45 1,0009841,4600.674C0.4818.178%D*17.785%C--9.6D--N/A42102.4h14C+76.8C--
Supernova VPC 1,0298051226.598C5.4544.886%DN/A25.2D-7C13632h4D8.9D
Sirius SX12 4724695990.783C+0.3719.339%D--14.286%D7.7D--N/A4261.3h14.3C**74C+
C-4 6084393751.171C+0.0225.176%C+N/A53.5D20.6D6678.2h1.8C-7.1C
NS-11A 4003935860.671C--0.4818.512%D*13.486%D*8.1D*N/A3948.7h15C80.9D
M60-G Bulldog 410361487.521B**6.3727.989%D4.432%B*26.4C+3.6D14013.7h5.9B++21.2B
Saron HRB 569320873.678C2.5330.703%D**2.188%B++18.7D14.6C+45317.1h23.5C+76.5D--
Dual Photon Pods 3913181292.465C--1.3141.037%D*2.201%A+25D--5.7D--20412.7h22.5C++54.9C+
Spear Anti-Vehicle Phalanx Turret 340208258.32C*7.1733.8%D--2.404%D-25.4D16.1C--3608.2h8.7C*25.8C+
NS-44 Commissioner 1831812870.631C0.5227.028%D*17.68%D15.9DN/A8211.4h3.1B*11.5C++
Pulsar LSW 1661641164U162.8512.787%F-10.976%F-9.5D*N/A11317.3h12.2C*95.8D-
C150 Dalton 205155217.381C**6.2346.616%B*N/A1550U500U8691900.1h4.7C+10.1B+
MANA Anti-Vehicle Turret 3111521411.078D0.0742.481%D-1.316%F1520C--1590C--3534040.1h13.5F31.8F-
M20 Basilisk 223150443.409B+2.2630.25%D--4.667%C11.1D-5.4D-10113.5h124.5C411.6D-
Pandora VX25 1441412230.632C--0.5224.44%D**11.348%D--15.2D-N/A889.3h3.7B++15.2C
Proton II PPA 131123186.833C-5.6825.704%C**1.626%C51.3C+3.3C2782.4h10.5C+41C**
Terminus VX-9 1111111560.712D0.4414.914%F--18.919%D--10.7D*N/A5910.4h12.3C*82.5D--
M40 Fury 11595910.556B+9.4017.797%F-2.105%C*22.1D*4.7D--1644.3h11B+61.9D-
M20 Basilisk 12189175.235B**4.0830.028%D--1.124%F-15.6C5.6D2095.7h84.7B+281.9C+
Sticky Grenade 9088188N/A86.8544.141%D-N/A440D--10C21320.2h3.1D7.1D
Blueshift VM5 8080382.105C+0.9516.991%C-18.75%C-21.1DN/A1063.8h15.5C*91.2C++
Eridani SX5 79781500.52D0.6318.96%D**21.795%C**5.3D*N/A3814.6h14.8C--78.2D
Ursa 7876980.776C--0.3814.196%D**11.842%F-6.1D*N/A3912.4h14.6D-102.5D*
Blueshift VM5 7270441.591C0.4417.184%D8.571%F--16.7D--N/A1014.2h19.9D-115.6C-
SVA-88 6969860.802C-0.3515.089%F26.087%C++8.4D*N/A838.2h12.5C+82.7D
Frag Grenade 6766166N/A64.8535.528%D*N/A330D5C15510.2h3.9C+11C
E540 Halberd 11364173.765C-2.6144.854%C3.125%B+25.6C--19.6B+6122.5h9.3F*20.8F-
MKV Suppressed 62621000.62D0.5323.279%C-8.065%F-8.1D--N/A327.7h20.8D*89.5D
Thanatos VE70 5958960.604C0.5529.281%D--17.241%C*12.1D-N/A1024.8h4.8C*16.3C
Eidolon VE33 5652381.368C*0.2214.09%F--15.385%D**5.4D--N/A659.6h11.1C78.8F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret411,1945.3h
Spawn Beacon64730.8h
Nano-Armor Kit7501,007,91275.2h
VS Patriot Flare Gun42660.6h
Nanite Revive Grenade02,3420.7h
Nanite Healing Grenade0720h
Medical Applicator1,694544,44149.8h
Spitfire Auto-Turret544,0733.5h
Restoration Kit5960.4h
Motion Spotter01390.1h
Deconstruction Tool12750h
Ammunition Package408,3743.6h
Shield Recharging Field607,3023.2h
Anti-Infantry MANA Turret52181.1h
Hardlight Barrier2640.1h
VE-LR Obelisk1770.1h
VE-H Maw01060h
Nano-Repair Grenade04080.1h
Recon Detection Device829,70318.2h

Check the help document for the dictionary if you want to learn more about words used here.


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