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Primarch Veteran Maxor[BEG] Maxor
VS BR 99

KDR: 2.68

Score: 43.5m

Last Seen: Aug 22nd, 2019 8:03 AM
- ONLINE NOW

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Leader of Beyond Evil and Good[BEG] Beyond Evil and Good
VS outfit on Emerald

Members: 2
Level Progress (to 100): 52%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Betelgeuse 54-A SVA-88 Pulsar LSW Sticky Grenade Ghost Solstice SF MANA Anti-Personnel Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,155,473 MLG Score: 1723
Fun Score: N/A
Cheeseburgers Flipped: 484TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.995%26.066%70452116239,9252.80747-0.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.883%1.141B**0.791B++-0.747D-HEAD ++ (~12.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.422B11.60.185C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.417%0.472%70112132126051890.349835112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.121A*-1.032D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.714B++26.50.5B+19.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.797%2.142%189612081,77410449091.69923195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.268%-0.788D--0.097C+0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.6-0.423C--18.3-0.442C--39.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.812%2.081%145212127698314240.925391181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.969%0.93B*-0.643D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.68B+21.40.556B+26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.083%76.402%145912057,2422184413.31593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.571%0.944B*0.565B+-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.409B2.40.242C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.378%18.577%145412103,9621181293.35195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%1.26A0.779B++-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.536B+3.80.286C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Beyond Evil and Good[BEG] Beyond Evil and Good
VS outfit on Emerald

Members: 2
43.5m384.4%350 (21k)316 (19k)2.6800875,07728,0133.1268799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214392725.444%25.206%64104:5433

22% Engineer35% Heavy Assault23% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:02 PMAug 29th, 2014 5:09 PMAug 22nd, 2019 6:02 AM (1d) (PST)Aug 22nd, 2019 4:05 AM (1d) (PST)Aug 22nd, 2019 4:03 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241444800.5460.2040.1382.2910.0501723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4688,63228,83633128137318,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2292.6h/95.5d 12,516 18,924 21,889 315.1k 2,698 8,690 6,903 85.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C**
Kills:4,815
Deaths:1,409
KDR:3.417
Accuracy:24.124% C**
HSR:23.635% C+
Betelgeuse 54-A
C
Kills:2,798
Deaths:1,422
KDR:1.968
Accuracy:25.253% C
HSR:26.805% C--
SVA-88
C+
Kills:1,871
Deaths:509
KDR:3.676
Accuracy:22.891% C+
HSR:19.669% D
Pulsar LSW
C**
Kills:1,652
Deaths:207
KDR:7.981
Accuracy:24.526% C**
HSR:20.944% C-
NS-15M1
C++
Kills:1,160
Deaths:549
KDR:2.113
Accuracy:23.546% C++
HSR:18.707% C--
NS-15M AE
C**
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:27.222% C**
HSR:27.658% C+
Orion VS54
B++
Kills:1,143
Deaths:386
KDR:2.961
Accuracy:24.611% B++
HSR:16.535% D*
VX29 Polaris
C*
Kills:446
Deaths:241
KDR:1.851
Accuracy:24.817% C*
HSR:20.404% C
Ursa
C**
Kills:390
Deaths:64
KDR:6.094
Accuracy:24.427% C**
HSR:18.718% D-
NSX Naginata
B++
Kills:174
Deaths:48
KDR:3.625
Accuracy:24.418% B+
HSR:33.333% B++
NS-15MP
C-
Kills:97
Deaths:43
KDR:2.256
Accuracy:25.852% C-
HSR:25.773% C--
VE-H Maw
B++
Kills:93
Deaths:24
KDR:3.875
Accuracy:25.939% C++
HSR:32.258% B++
Kills:15,796
Deaths (as Heavy Assault):5,412
Deaths (to Heavy Assaults):7,520
KDR:2.9187
Kill Difference:10,384
Playtime:812.591 hours
Usage:35%
Score:16.824m
Score/min:345
Accuracy (listed only):24.802%
HSR (listed only):23.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:1,176
Deaths:492
KDR:2.390
Accuracy:28.921% B*
HSR:24.235% A
Thanatos VE70
B+
Kills:1,173
Deaths:518
KDR:2.264
Accuracy:44.629% B+
HSR:18.755% B+
NS-7B PDW
B*
Kills:1,173
Deaths:521
KDR:2.251
Accuracy:27.619% B+
HSR:23.018% B*
Nova
A
Kills:1,166
Deaths:621
KDR:1.878
Accuracy:50.984% B+
HSR:20.240% A
MKV Suppressed
B**
Kills:1,165
Deaths:324
KDR:3.596
Accuracy:30.594% B**
HSR:24.206% B++
Serpent VE92
B+
Kills:1,163
Deaths:519
KDR:2.241
Accuracy:26.336% B+
HSR:22.958% B+
NS Baron G5
B+
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:49.478% B+
HSR:17.140% B+
NS-11CP
C*
Kills:1,159
Deaths:504
KDR:2.300
Accuracy:25.948% D
HSR:24.763% C*
Pulsar C
B**
Kills:1,156
Deaths:489
KDR:2.364
Accuracy:28.619% B*
HSR:28.979% B**
VX6-7
B**
Kills:1,151
Deaths:424
KDR:2.715
Accuracy:26.560% B
HSR:26.586% B**
Solstice VE3
B**
Kills:1,150
Deaths:469
KDR:2.452
Accuracy:29.175% B**
HSR:25.565% B**
Phobos VX86
C++
Kills:885
Deaths:442
KDR:2.002
Accuracy:59.489% C++
HSR:16.384% C+
Deimos VA29
B+
Kills:738
Deaths:474
KDR:1.557
Accuracy:67.240% B+
HSR:18.293% C**
NSX Tengu
B
Kills:412
Deaths:181
KDR:2.276
Accuracy:38.184% C*
HSR:23.058% B
Eridani SX5
B+
Kills:368
Deaths:155
KDR:2.374
Accuracy:27.949% C**
HSR:22.826% B+
Sirius SX12
C**
Kills:308
Deaths:167
KDR:1.844
Accuracy:26.052% C**
HSR:18.182% C+
NS Baron G5AE
A++
Kills:231
Deaths:109
KDR:2.119
Accuracy:41.578% D
HSR:26.407% A++
NSX Tanto
B
Kills:227
Deaths:73
KDR:3.110
Accuracy:28.154% B
HSR:26.432% C++
VE-S Canis
B+
Kills:168
Deaths:62
KDR:2.710
Accuracy:28.037% C++
HSR:23.810% B+
Eclipse VE3A
B+
Kills:157
Deaths:65
KDR:2.415
Accuracy:29.201% B+
HSR:21.656% B
NSX-P Tanto
A+
Kills:105
Deaths:44
KDR:2.386
Accuracy:33.553% A+
HSR:35.238% A+
Solstice Burst
A
Kills:60
Deaths:26
KDR:2.308
Accuracy:32.626% A
HSR:18.333% D-
VE-C Horizon
B++
Kills:51
Deaths:27
KDR:1.889
Accuracy:29.219% D-
HSR:29.412% B++
Kills:16,503
Deaths (as Light Assault):7,346
Deaths (to Light Assaults):5,461
KDR:2.24653
Kill Difference:9,157
Playtime:251.786 hours
Usage:11%
Score:4.041m
Score/min:267
Accuracy (listed only):35.224%
HSR (listed only):23.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:1,176
Deaths:492
KDR:2.390
Accuracy:28.921% B*
HSR:24.235% A
Thanatos VE70
B+
Kills:1,173
Deaths:518
KDR:2.264
Accuracy:44.629% B+
HSR:18.755% B+
Nova
A
Kills:1,166
Deaths:621
KDR:1.878
Accuracy:50.984% B+
HSR:20.240% A
Serpent VE92
B+
Kills:1,163
Deaths:519
KDR:2.241
Accuracy:26.336% B+
HSR:22.958% B+
NS Baron G5
B+
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:49.478% B+
HSR:17.140% B+
NS-11CP
C*
Kills:1,159
Deaths:504
KDR:2.300
Accuracy:25.948% D
HSR:24.763% C*
Pulsar C
B**
Kills:1,156
Deaths:489
KDR:2.364
Accuracy:28.619% B*
HSR:28.979% B**
Eidolon VE33
A
Kills:1,155
Deaths:285
KDR:4.053
Accuracy:35.371% A
HSR:32.554% B*
VX6-7
B**
Kills:1,151
Deaths:424
KDR:2.715
Accuracy:26.560% B
HSR:26.586% B**
Solstice VE3
B**
Kills:1,150
Deaths:469
KDR:2.452
Accuracy:29.175% B**
HSR:25.565% B**
Phobos VX86
C++
Kills:885
Deaths:442
KDR:2.002
Accuracy:59.489% C++
HSR:16.384% C+
Deimos VA29
B+
Kills:738
Deaths:474
KDR:1.557
Accuracy:67.240% B+
HSR:18.293% C**
NS Baron G5AE
A++
Kills:231
Deaths:109
KDR:2.119
Accuracy:41.578% D
HSR:26.407% A++
NSX Tanto
B
Kills:227
Deaths:73
KDR:3.110
Accuracy:28.154% B
HSR:26.432% C++
Eclipse VE3A
B+
Kills:157
Deaths:65
KDR:2.415
Accuracy:29.201% B+
HSR:21.656% B
VE-LR Obelisk
A
Kills:113
Deaths:14
KDR:8.071
Accuracy:34.695% B+
HSR:42.478% A
NSX-P Tanto
A+
Kills:105
Deaths:44
KDR:2.386
Accuracy:33.553% A+
HSR:35.238% A+
Solstice Burst
A
Kills:60
Deaths:26
KDR:2.308
Accuracy:32.626% A
HSR:18.333% D-
VE-C Horizon
B++
Kills:51
Deaths:27
KDR:1.889
Accuracy:29.219% D-
HSR:29.412% B++
Kills:14,177
Deaths (as Engineer):6,235
Deaths (to Engineers):5,078
KDR:2.27378
Kill Difference:7,942
Playtime:504.798 hours
Usage:22%
Score:9.260m
Score/min:306
Accuracy (listed only):36.935%
HSR (listed only):25.074%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,211
Deaths:312
KDR:3.881
Accuracy:43.094% B++
HSR:69.282% C++
NS-7B PDW
B*
Kills:1,173
Deaths:521
KDR:2.251
Accuracy:27.619% B+
HSR:23.018% B*
MKV Suppressed
B**
Kills:1,165
Deaths:324
KDR:3.596
Accuracy:30.594% B**
HSR:24.206% B++
Parallax VX3
B+
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:43.182% B+
HSR:78.104% C++
V10
C**
Kills:1,159
Deaths:191
KDR:6.068
Accuracy:42.382% C**
HSR:75.237% C
Artemis VX26
B*
Kills:1,157
Deaths:337
KDR:3.433
Accuracy:31.277% B*
HSR:27.398% B++
Nyx VX31
B++
Kills:1,157
Deaths:254
KDR:4.555
Accuracy:38.125% B+
HSR:36.128% B++
NS-30 Vandal
B++
Kills:1,157
Deaths:220
KDR:5.259
Accuracy:37.703% B++
HSR:32.844% B++
Phaseshift VX-S
B+
Kills:1,150
Deaths:242
KDR:4.752
Accuracy:38.867% B+
HSR:77.565% C*
XM98
B**
Kills:1,140
Deaths:236
KDR:4.831
Accuracy:44.461% B**
HSR:75.526% C++
Manticore SX40
B++
Kills:595
Deaths:335
KDR:1.776
Accuracy:33.655% B++
HSR:23.193% C*
Parsec VX3-A
C++
Kills:567
Deaths:58
KDR:9.776
Accuracy:38.233% D
HSR:79.541% C++
NSX Daimyo
C--
Kills:543
Deaths:81
KDR:6.704
Accuracy:38.264% C--
HSR:90.792% D-
NS-45 Pilot
B
Kills:431
Deaths:206
KDR:2.092
Accuracy:33.554% B
HSR:21.578% C--
NSX Tengu
B
Kills:412
Deaths:181
KDR:2.276
Accuracy:38.184% C*
HSR:23.058% B
Eridani SX5
B+
Kills:368
Deaths:155
KDR:2.374
Accuracy:27.949% C**
HSR:22.826% B+
Sirius SX12
C**
Kills:308
Deaths:167
KDR:1.844
Accuracy:26.052% C**
HSR:18.182% C+
Beamer VS3
C*
Kills:306
Deaths:240
KDR:1.275
Accuracy:28.639% C*
HSR:18.627% C--
Phantom VA23
A*
Kills:298
Deaths:91
KDR:3.275
Accuracy:37.401% B
HSR:50.336% A*
NS-44L Blackhand
B*
Kills:288
Deaths:110
KDR:2.618
Accuracy:38.403% C
HSR:52.778% B*
NSX Tomoe
C**
Kills:256
Deaths:66
KDR:3.879
Accuracy:30.236% C**
HSR:34.766% C
Parallax VX3-AE
D
Kills:231
Deaths:22
KDR:10.500
Accuracy:35.730% D--
HSR:76.623% D
Soldier Soaker
B+
Kills:225
Deaths:104
KDR:2.163
Accuracy:38.774% B+
HSR:14.667% C++
Spiker
C+
Kills:196
Deaths:174
KDR:1.126
Accuracy:29.742% C+
HSR:16.837% D
NS-AM7 Archer
A
Kills:188
Deaths:109
KDR:1.725
Accuracy:56.989% C
HSR:28.723% A
NS-44B Commissioner
B
Kills:185
Deaths:159
KDR:1.164
Accuracy:35.052% C-
HSR:27.027% B
Cerberus
C++
Kills:178
Deaths:160
KDR:1.113
Accuracy:32.409% C++
HSR:17.416% D
VE-S Canis
B+
Kills:168
Deaths:62
KDR:2.710
Accuracy:28.037% C++
HSR:23.810% B+
VA39 Spectre
A
Kills:81
Deaths:14
KDR:5.786
Accuracy:37.127% B*
HSR:51.852% A
NS-357 Underboss
B
Kills:78
Deaths:64
KDR:1.219
Accuracy:39.487% B
HSR:21.795% C+
Kills:17,531
Deaths (as Infiltrator):5,413
Deaths (to Infiltrators):5,088
KDR:3.23868
Kill Difference:12,118
Playtime:534.979 hours
Usage:23%
Score:8.715m
Score/min:271
Accuracy (listed only):36.041%
HSR (listed only):41.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B*
Kills:1,175
Deaths:507
KDR:2.318
Accuracy:30.707% B*
HSR:28.851% B*
H-V45
B**
Kills:1,174
Deaths:503
KDR:2.334
Accuracy:27.876% B++
HSR:28.620% B**
Equinox VE2
B**
Kills:1,174
Deaths:448
KDR:2.621
Accuracy:29.444% B++
HSR:29.642% B**
Thanatos VE70
B+
Kills:1,173
Deaths:518
KDR:2.264
Accuracy:44.629% B+
HSR:18.755% B+
NS-7B PDW
B*
Kills:1,173
Deaths:521
KDR:2.251
Accuracy:27.619% B+
HSR:23.018% B*
Terminus VX-9
B*
Kills:1,166
Deaths:497
KDR:2.346
Accuracy:28.491% B+
HSR:33.019% B*
Nova
A
Kills:1,166
Deaths:621
KDR:1.878
Accuracy:50.984% B+
HSR:20.240% A
MKV Suppressed
B**
Kills:1,165
Deaths:324
KDR:3.596
Accuracy:30.594% B**
HSR:24.206% B++
NS Baron G5
B+
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:49.478% B+
HSR:17.140% B+
NS-11P
A
Kills:1,159
Deaths:490
KDR:2.365
Accuracy:26.764% B*
HSR:27.610% A
NS-11A
A
Kills:1,151
Deaths:395
KDR:2.914
Accuracy:27.127% B+
HSR:31.451% A
Phobos VX86
C++
Kills:885
Deaths:442
KDR:2.002
Accuracy:59.489% C++
HSR:16.384% C+
Deimos VA29
B+
Kills:738
Deaths:474
KDR:1.557
Accuracy:67.240% B+
HSR:18.293% C**
NSX Tengu
B
Kills:412
Deaths:181
KDR:2.276
Accuracy:38.184% C*
HSR:23.058% B
Darkstar
B+
Kills:406
Deaths:176
KDR:2.307
Accuracy:26.926% C+
HSR:27.094% B+
Eridani SX5
B+
Kills:368
Deaths:155
KDR:2.374
Accuracy:27.949% C**
HSR:22.826% B+
Sirius SX12
C**
Kills:308
Deaths:167
KDR:1.844
Accuracy:26.052% C**
HSR:18.182% C+
NS Baron G5AE
A++
Kills:231
Deaths:109
KDR:2.119
Accuracy:41.578% D
HSR:26.407% A++
Corvus VA55
B+
Kills:186
Deaths:96
KDR:1.938
Accuracy:26.552% B+
HSR:26.882% B+
NS-11A "Heatwave"
B+
Kills:178
Deaths:93
KDR:1.914
Accuracy:26.044% C+
HSR:28.652% B+
VE-S Canis
B+
Kills:168
Deaths:62
KDR:2.710
Accuracy:28.037% C++
HSR:23.810% B+
NSX Yumi
B+
Kills:165
Deaths:50
KDR:3.300
Accuracy:25.695% C+
HSR:29.697% B+
Equinox VE2 Burst
B
Kills:121
Deaths:41
KDR:2.951
Accuracy:29.401% B
HSR:28.099% C+
Kills:17,003
Deaths (as Combat Medic):7,510
Deaths (to Combat Medics):2,797
KDR:2.26405
Kill Difference:9,493
Playtime:121.970 hours
Usage:5%
Score:3.007m
Score/min:411
Accuracy (listed only):34.646%
HSR (listed only):24.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:426
Deaths:108
KDR:3.944
Accuracy:21.467% B
HSR:24.178% B+
Blueshift VM5
B+
Kills:298
Deaths:70
KDR:4.257
Accuracy:21.634% B+
HSR:20.470% C+
Nebula VM20
B**
Kills:266
Deaths:80
KDR:3.325
Accuracy:18.202% C+
HSR:26.316% B**
Nebula VM20
A+
Kills:176
Deaths:46
KDR:3.826
Accuracy:18.438% C+
HSR:28.409% A+
Vortex VM21
B*
Kills:173
Deaths:66
KDR:2.621
Accuracy:49.353% B*
HSR:1.734% D-
Vortex VM21
B**
Kills:137
Deaths:66
KDR:2.076
Accuracy:51.307% B**
HSR:1.460% D--
Comet VM2
A
Kills:129
Deaths:60
KDR:2.150
Accuracy:54.275% A
HSR:5.426% B+
NS-10 Burster
B**
Kills:114
Deaths:43
KDR:2.651
Accuracy:36.871% B**
HSR:5.263% C-
Comet VM2
B**
Kills:111
Deaths:58
KDR:1.914
Accuracy:55.157% B**
HSR:2.703% D
NS-10 Burster
B**
Kills:106
Deaths:43
KDR:2.465
Accuracy:37.092% B**
HSR:9.434% B**
Kills:1,936
Deaths (as MAX Suit):320
Deaths (to MAX Suits):1,337
KDR:6.05
Kill Difference:1,616
Playtime:60.561 hours
Usage:3%
Score:1.690m
Score/min:465
Accuracy (listed only):36.380%
HSR (listed only):12.539%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:212
V. Kills:64 326%
Deaths:9
KDR:23.556
Accuracy:57.417% B++
KPH:93.100 C**
VKPH:28.100 B*
Maelstrom Turbo Laser
D-
Kills:62
V. Kills:74 83%
Deaths:137
KDR:0.453
Accuracy:30.045% C+
KPH:3.100 D--
VKPH:3.700 D-
Kills:274 (62 + 0)
Deaths:146
KDR:1.877
VKDR:0.945
Vehicle Kills:138
Kill Difference:128
Playtime:22.503 hours
Usage:1%
Score:0.326m
Score/min:241
Piloting Accuracy:30.045%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:707
V. Kills:465 152%
Deaths:77
KDR:9.182
Accuracy:51.172% D
KPH:25.900 C-
VKPH:17 C+
L100 Python HEAT
C+
Kills:287
V. Kills:138 206%
Deaths:45
KDR:6.378
Accuracy:50.671% C+
KPH:23.200 C--
VKPH:11.100 C+
L100 Python HESH
C
Kills:274
V. Kills:41 N/A
Deaths:24
KDR:11.417
Accuracy:45.837% C
KPH:41.600 C
VKPH:6.200 D
Skyguard
C++
Kills:190
V. Kills:122 154%
Deaths:21
KDR:9.048
Accuracy:28.084% C+
KPH:15.600 C++
VKPH:10 C++
C75 Viper
B**
Kills:144
V. Kills:30 465%
Deaths:10
KDR:14.400
Accuracy:44.342% B+
KPH:47.200 B**
VKPH:9.800 B
Kills:1,602 (1,602 + 0)
Deaths:177
KDR:9.051
VKDR:4.497
Vehicle Kills:796
Kill Difference:1,425
Playtime:61.534 hours
Usage:3%
Score:1.078m
Score/min:292
Driving Accuracy:44.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:717
V. Kills:348 205%
Deaths:66
KDR:10.864
Accuracy:46.183% C**
KPH:21.800 C
VKPH:10.600 D
Supernova FPC
C**
Kills:172
V. Kills:112 152%
Deaths:28
KDR:6.143
Accuracy:47.737% D
KPH:25.900 C+
VKPH:16.900 C**
Kills:889 (172 + 717)
Deaths:94
KDR:9.457
VKDR:4.894
Vehicle Kills:460
Kill Difference:795
Playtime:39.553 hours
Usage:2%
Score:0.745m
Score/min:314
Driving Accuracy:47.737%
Gunner Accuracy:46.183%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:52
V. Kills:16 306%
Deaths:2
KDR:26
Accuracy:40.614% C++
KPH:41.400 A++
VKPH:12.700 A
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:8
Vehicle Kills:16
Kill Difference:50
Playtime:1.256 hours
Usage:0%
Score:0.048m
Score/min:631
Driving Accuracy:N/A%
Gunner Accuracy:40.614%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:148
V. Kills:7 N/A
Deaths:75
KDR:1.973
Accuracy:38.003% C-
KPH:23.500 D-
VKPH:1.100 D
Kills:148 (148 + 0)
Deaths:75
KDR:1.973
VKDR:0.093
Vehicle Kills:7
Kill Difference:73
Playtime:6.301 hours
Usage:0%
Score:0.025m
Score/min:65
Driving Accuracy:38.003%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 4,8464,8151,4093.417A*0.7424.124%C**23.635%C+32CN/A157150.7h10.4C*43.2B
Betelgeuse 54-A 2,8222,7981,4221.968C0.7125.253%C26.805%C--37.7D-N/A18774.3h11.8C--46.6C
SVA-88 1,8771,8715093.676B*1.0022.891%C+19.669%D28.3DN/A14566h12C+52.4C++
Pulsar LSW 1,6561,6522077.981S5.3024.526%C**20.944%C-34.9CN/A23547.4h12.8C+52.1C**
Sticky Grenade 1,3171,28511285N/A1,282.3252.669%C+N/A988.5C++24.6A26061.3h2.1C*3.9C**
Ghost 1,2211,2113123.881B+1.2043.094%B++69.282%C++45.4C**N/A13326.7h2.2C*5B+
Solstice SF 1,1871,1764922.39A+0.2928.921%B*24.235%A24.9C**N/A8747.3h12.8C+44.3B+
MANA Anti-Personnel Turret 1,2001,1751597.39N/A4.7125.709%UN/A11750U250U20291200.1h20.1T*78.2T*
CME 1,2031,1755072.318B**0.3630.707%B*28.851%B*28CN/A9641.9h15.3C49.9C**
H-V45 1,1911,1745032.334B+0.3527.876%B++28.62%B**31.1C+N/A10237.7h13.5C+48.5B+
Equinox VE2 1,1951,1744482.621A0.0629.444%B++29.642%B**35.3C*N/A9433.3h14C47.4C**
Thanatos VE70 1,1861,1735182.264A+0.4244.629%B+18.755%B+44.1B*N/A15626.6h4.2B+9.4B+
NS-7B PDW 1,1871,1735212.251B**0.4327.619%B+23.018%B*29C+N/A7640.4h14.5C++52.6C**
Terminus VX-9 1,1781,1664972.346B+0.3328.491%B+33.019%B*33.6CN/A12134.7h13.9C-48.8C++
Nova 1,1711,1666211.878B+0.8050.984%B+20.24%A43.2BN/A16527h4.9C+9.5B
MKV Suppressed 1,1741,1653243.596M*0.9230.594%B**24.206%B++37.1C*N/A14431.4h13.4B43.7B+
Serpent VE92 1,1701,1635192.241B**0.4426.336%B+22.958%B+28.9C+N/A9940.2h12.6C*47.9B+
NS Baron G5 1,1651,1616401.814B**0.8749.478%B+17.14%B+29.8C+N/A8638.9h5.3C10.7C+
Parallax VX3 1,1641,1602185.321B+2.6443.182%B+78.104%C++35B+N/A13733.1h2.1B4.9B+
NS-15M1 1,1621,1605492.113B+0.5723.546%C++18.707%C--29CN/A16340h12.9C+54.9C*
V10 1,1671,1591916.068A3.3942.382%C**75.237%C36.6C++N/A12331.7h2.3C++5.4C**
NS-11P 1,1671,1594902.365B**0.3226.764%B*27.61%A42.1B++N/A10727.5h12.5B+46.9B++
NS-11CP 1,1661,1595042.3B+0.3825.948%D24.763%C*37C-N/A10031.3h13C50C+
NS-15M AE 1,1711,1575102.269C++0.4127.222%C**27.658%C+41.8CN/A14527.7h12.3C+45.2C*
Artemis VX26 1,1671,1573373.433A++0.7531.277%B*27.398%B++35.3C++N/A12232.8h12C++38.2B+
Nyx VX31 1,1721,1572544.555A++1.8738.125%B+36.128%B++38.8C+N/A10129.8h5.6C++14.8B+
NS-30 Vandal 1,1681,1572205.259A*2.5837.703%B++32.844%B++42.4C++N/A12327.3h5.3B+14B+
Pulsar C 1,1691,1564892.364B++0.3228.619%B*28.979%B**27.4C+N/A10542.2h12.6C+43.9B
Eidolon VE33 1,1651,1552854.053A**1.3735.371%A32.554%B*36.6B++N/A10831.6h7.2B++20.5B*
Lasher X2 1,1661,1557691.502B*1.1829.181%B+5.887%B**36.8C**N/A16431.4h15.5B**53.1B++
Lasher X2 AE 1,1671,1515252.192B+0.4935.559%B++4.518%B39.7C+N/A10129h18.2C*51.1B+
VX6-7 1,1641,1514242.715B**0.0326.56%B26.586%B**34.7C++N/A12333.2h12.9C++48.4B
NS-11A 1,1731,1513952.914B**0.2327.127%B+31.451%A24.1CN/A6147.8h14.3C+52.6B
Phaseshift VX-S 1,1631,1502424.752B++2.0738.867%B+77.565%C*29.5C+N/A11539h3.1C++8.1C*
Solstice VE3 1,1601,1504692.452A**0.2329.175%B**25.565%B**30.6B++N/A14837.6h13.1B+45.1B+
Orion VS54 1,1481,1433862.961B**0.2824.611%B++16.535%D*37.5C*N/A28130.5h12.5C*50.8C*
XM98 1,1431,1402364.831A+2.1544.461%B**75.526%C++38B++N/A14530h2.3B+5.2B++
Proximity Mine 9419406514.462M**11.7842.901%C++N/A177.4B**N/A6105.3h2.1C--4.8C+
C-4 1,3239332923.195A0.5126.367%C++N/A150.5A+62.9A**17166.2h1.4C*5.2B+
Phobos VX86 8888854422.002B+0.6859.489%C++16.384%C+48.1C++N/A14618.4h2.6C+4.4C++
Tank Mine 1,1577516910.884S8.2028.908%CN/A166.9A90.2B**15484.5h1.6B+5.5B+
Deimos VA29 7467384741.557C**1.1267.24%B+18.293%C**40.8C+N/A17218.1h2.7C4C++
Saron HRB 1,0657176610.864B**8.1846.183%C**1.953%B21.8C10.6D21832.9h17.8B++38.5B*
L100 Python AP 1,172707779.182B**6.5051.172%D3.112%B25.9C-17C+32027.3h6C*11.6C+
Lancer AE 1,3846534231.544B+1.1470.829%B**1.991%B+16.7C+18.7B++30439.1h16.3C**23.1B+
Anti-Vehicle Grenade 8106291629N/A626.3254.773%B+N/A449.3B129.3B+42331.4h4.8B+8.7B+
Nemesis VSH9 1,1156014831.244B**1.4470.268%B**1.83%C14.7C+12.5C+29841h9.3C13.2C++
Manticore SX40 5975953351.776B*0.9033.655%B++23.193%C*51.3B**N/A16211.6h6.5B+19.4B++
Parsec VX3-A 568567589.776A7.1038.233%D79.541%C++36.8DN/A9815.4h2C5.4D
NSX Daimyo 544543816.704B**4.0238.264%C--90.792%D-36.7C--N/A13214.8h2.8C7.4C
Spear Anti-Vehicle Phalanx Turret 7725212124.81M22.1351.184%B++5.95%B**57.9B**27.9B+5109h7.5B+14.6B++
Frag Grenade 5095051505N/A502.3239.815%DN/A841.7A+6.7C32060.6h2.2A+5.6B*
VX29 Polaris 4484462411.851B0.8324.817%C*20.404%C31.4C-N/A16814.2h15.5D-62.4C+
NS-45 Pilot 4334312062.092B++0.5933.554%B21.578%C--28.5DN/A9315.1h7.2C++21.4B
Lancer VS22 9734281972.173A++0.5164.714%B+N/A19B+24.2B**47722.5h16.9B+26B+
Blueshift VM5 4294261083.944B++1.2621.467%B24.178%B+32C+N/A15213.3h14.2B+66.3B+
NSX Tengu 4144121812.276B**0.4038.184%C*23.058%B33.8C+N/A7812.2h13.4C++35C**
Darkstar 4184061762.307B+0.3726.926%C+27.094%B+26.9DN/A15015.1h15.3D-57C
Ursa 391390646.094S3.4124.427%C**18.718%D-28.3CN/A16013.8h11.6C+47.5C**
Eridani SX5 3723681552.374B**0.3127.949%C**22.826%B+28.8CN/A13812.8h11.6C**41.6B
MANA Anti-Vehicle Turret 598344903.822B**1.1460.021%C*3.779%C++3440M**2540A*10337070.1h8.3C**13.9B
NS Decimator 6423091242.492A++0.1966.107%B++N/A28.6C-30.8A++42510.8h7D*10.6D
Sirius SX12 3093081671.844B++0.8426.052%C**18.182%C+31.4C++N/A1899.8h14C**53.9B
Beamer VS3 3073062401.275B++1.4128.639%C*18.627%C--45B*N/A2396.8h9.1C*31.7C++
Phantom VA23 298298913.275B**0.5937.401%B50.336%A*29.8C-N/A11510h4.9C+13.1C*
Blueshift VM5 301298704.257B*1.5821.634%B+20.47%C+29.8CN/A15510h14.9B68.9B+
NS-44L Blackhand 2892881102.618B**0.0638.403%C52.778%B*30.6C**N/A909.4h5.1C13.2C+
L100 Python HEAT 425287456.378B+3.7050.671%C+1.045%D--23.1C--11.1C+22412.4h5.7B11.2B
L100 Python HESH 3152742411.417C++8.7445.837%C1.825%C*41.5C6.2D2936.6h3.5C+7.7C+
Nebula VM20 267266803.325B+0.6418.202%C+26.316%B**38.6BN/A1766.9h13.4B*73.6B+
NSX Tomoe 259256663.879A+1.2030.236%C**34.766%C38.2C+N/A1246.7h14.2C++47.1C**
Parallax VX3-AE 2322312210.5A**7.8235.73%D--76.623%D32.1DN/A827.2h2.1C5.9D
NS Baron G5AE 2322311092.119B++0.5641.578%D26.407%A++33CN/A847h4.6C+11C+
NSX Tanto 229227733.11A*0.4328.154%B26.432%C++29.1C+N/A827.8h14.6C+52C++
Soldier Soaker 2252251042.163B*0.5238.774%B+14.667%C++25.9DN/A648.7h5.9C++15.3B+
The Slasher 2202161,2230.177A**2.5048.089%B**12.5%C*2C+N/A7109.1h2.1C**4.4C++
Dual Photon Pods 276212923.556M20.8857.417%B++N/A92.2C**27.8B*9992.3h26.5C46.2C++
Spiker 1971961741.126C++1.5529.742%C+16.837%D53B++N/A2183.7h9.3C++31.2C*
Skyguard 312190219.048A**6.3728.084%C+N/A15.6C++10C++24612.2h124.2C+442.3C++
NS-AM7 Archer 2121881091.725M+0.9656.989%C28.723%A19M2.4C+1169.9h9.6B*16.8B**
Corvus VA55 189186961.938B**0.7426.552%B+26.882%B+33.2C*N/A2345.6h13.2C49.7C*
Force-Blade 2161857,8870.023C+2.6641.366%B*N/A0.3C-N/A2540.4h2.2B+5.4B+
NS-44B Commissioner 1871851591.164C+1.5235.052%C-27.027%B22.8DN/A958.1h4.6D13.1C
NS-11A "Heatwave" 182178931.914B0.7726.044%C+28.652%B+19.6DN/A519.1h15C57.7C+
Cerberus 1801781601.113C++1.5732.409%C++17.416%D24.1C-N/A1067.4h6.7C20.7C++
Nebula VM20 179176463.826B*1.1518.438%C+28.409%A+42.9B+N/A1834.1h13.9B*75.1B+
NSX Naginata 175174483.625A*0.9424.418%B+33.333%B++35.5CN/A954.9h11.9C*48.6B+
Vortex VM21 299173662.621B**0.0649.353%B*1.734%D-11.8B+8.6B**19114.7h22.1B++44.7B++
Supernova FPC 284172286.143C+3.4647.737%D3.488%B++26.1C+17C**7916.6h4.5B+9.4C**
VE-S Canis 168168622.71A+0.0328.037%C++23.81%B+31.1CN/A1835.4h11.6C*41.2C**
NSX Yumi 166165503.3A0.6225.695%C+29.697%B+31.1C+N/A725.3h12.4C+48.2C++
Damascus Edge 1721639,5340.017C-2.6629.399%C++4.908%C0.2CN/A1693h1.6B*5.5B+
Eclipse VE3A 160157652.415B+0.2729.201%B+21.656%B25.7C--N/A1256.1h12.7C+43.5C**
S1 253155871.782A++0.9065.176%B*1.935%C--30.4B+19.2B*7825.1h6.7C++10.2B+
Rocklet Rifle 249151781.936A**0.7449.636%CN/A31.5C**20.4C3224.8h42.5C85.6C
Lumine Edge 1491492820.528A++2.1535.604%B++20.805%B++5.2C+N/A1428.7h1.1B++3.1B+
S12 Renegade 155148751.973C0.7138.003%C-2.027%D--23.5D-1.1D656.3h3.6C+9.4C+
C75 Viper 1741441014.4A*11.7244.342%B+N/A46.5B*9.7B4973.1h9B*20.3B*
Vortex VM21 237137662.076B*0.6051.307%B**1.46%D--9.1C*6.7B*13815h29.1B++56.7B++
Comet VM2 204129602.15A+0.5354.275%A5.426%B+11C+6.4B**21511.7h30.9D56.8C++
Equinox VE2 Burst 122121412.951B+0.2729.401%B28.099%C+26.9DN/A804.5h15.4D52.4C+
NS-10 Burster 191114432.651M0.0336.871%B**5.263%C-7B+4.7B++15116.3h171.4D464.9C*
VE-LR Obelisk 116113148.071M**5.3934.695%B+42.478%A37.7C*1C**1793h5B*14.5B++
Comet VM2 173111581.914B**0.7755.157%B**2.703%D10.4C5.8B+14910.7h35C-63.5C++
NS-10 Burster 177106432.465A++0.2237.092%B**9.434%B**6.6B+4.4B+15016.1h184.6D-497.7C*
NSX-P Tanto 106105442.386A++0.2933.553%A+35.238%A+27.6C+N/A1903.8h18C-53.5B
NS-15MP 9997432.256C+0.4225.852%C-25.773%C--40.4DN/A1292.4h10.9C+42C+
VE-H Maw 9493243.875A*1.1925.939%C++32.258%B++46.5C+N/A2392h8.8B++34.1B+
Blackheart 8883412.024B**0.6640.791%C38.554%B+10.2DN/A688.1h4C++9.7C++
VA39 Spectre 8181145.786M++3.1137.127%B*51.852%A28.9B+N/A3132.8h4.9B++13.2B++
NS-357 Underboss 7978641.219C*1.4639.487%B21.795%C+37.1C+N/A2332.1h4.1C*10.5B+
Auraxium Force-Blade 81754,9760.015C--2.6730.282%C+2.667%D0.2C+N/A1409h1.7B*5.7B+
Maelstrom Turbo Laser 136621370.453C-2.2330.045%C+N/A3.1D--3.7D-15620.2h195.1D*649.5D-
Solstice Burst 6060262.308B++0.3732.626%A18.333%D-26.1C-N/A1272.3h15.4C-47.2C**
MAX Punch 60533240.164B2.5254.967%B+N/A1CN/A355.1h1.6C++2.8B
M20 Basilisk 6852226U23.3240.614%C++3.846%D40A++12.3A6311.3h70.5B+173.6B++
VE-C Horizon 5151271.889B0.7929.219%D-29.412%B++31.9CN/A801.6h16.1C+55C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret111,2061.4h
Spawn Beacon33850.3h
Nano-Armor Kit61137,6538.8h
AE Nano-Armor Kit99228,89411.2h
AE Medical Applicator11792,2705.6h
Nanite Revive Grenade01,5080.4h
Spitfire Auto-Turret0810.1h
Restoration Kit94360.3h
Motion Spotter11870.1h
Deconstruction Tool08520.2h
Welding Device0800h
Shield Recharging Field121,2750.6h
Ammunition Package204,3611.3h
Medical Kit573,4022h
Anti-Infantry MANA Turret131,2931.3h
Medical Applicator5724,8102h
Recon Detection Device8117,15123.6h
Snowman Soldier01880.2h
Hardlight Barrier84300.4h
Nano-Repair Grenade05810.2h

Check the help document for the dictionary if you want to learn more about words used here.


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