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Harbinger Veteran Maxor[BEG] Maxor
VS BR 93

KDR: 2.69

Score: 41.6m

Last Seen: Apr 8th, 2019 4:25 AM
- OFFLINE - 442.1 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Leader of Beyond Evil and Good[BEG] Beyond Evil and Good
VS outfit on Emerald

Members: 0
Level Progress (to 94): 27%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Betelgeuse 54-A SVA-88 Pulsar LSW Sticky Grenade Ghost Solstice SF MANA Anti-Personnel Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,162,979 MLG Score: 1729
Fun Score: N/A
Cheeseburgers Flipped: 472TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.013%26.046%70451105839,2622.9357-0.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.907%1.153B**0.816B++-0.758D-HEAD ++ (~12.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.424B11.60.186C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.438%0.472%73111082125871840.361158115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.109A*-1.038D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.714B++26.50.5B+19.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.873%2.41%165611031,45210117441.4362195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.233%-0.783D--0.122C+0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.9-0.419C--18-0.438C--36.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.248%1.844%142111087058024060.877958173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.934B*-0.64D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.678B+17.70.553B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.268%75.778%142911006,9072111403.27036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.588%0.938B*0.566B+-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.40.24C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.716%18.583%142411052,4271083172.23893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.791%1.272A0.799B++-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+3.50.286C*2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Beyond Evil and Good[BEG] Beyond Evil and Good
VS outfit on Emerald

Members: 0
41.6m380.4%347 (20.8k)316 (19k)2.6857271,24426,5273.1369993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1109367425.58%25.354%64904:5930

21% Engineer36% Heavy Assault24% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:02 PMAug 29th, 2014 5:09 PMApr 22nd, 2019 11:08 AM (4d) (PST)Apr 8th, 2019 12:26 AM (18d) (PST)Apr 8th, 2019 12:25 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221434790.5410.2010.1372.2470.0501729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3258,59428,73132128135318,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2195.6h/91.5d 11,971 18,063 20,143 296k 2,606 8,254 6,576 81.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C**
Kills:4,815
Deaths:1,409
KDR:3.417
Accuracy:24.124% C**
HSR:23.635% C+
Betelgeuse 54-A
C
Kills:2,741
Deaths:1,397
KDR:1.962
Accuracy:25.269% C
HSR:26.815% C-
SVA-88
C+
Kills:1,871
Deaths:509
KDR:3.676
Accuracy:22.899% C+
HSR:19.669% D
Pulsar LSW
C**
Kills:1,652
Deaths:207
KDR:7.981
Accuracy:24.526% C**
HSR:20.944% C-
NS-15M1
C*
Kills:1,160
Deaths:549
KDR:2.113
Accuracy:23.546% C*
HSR:18.707% C--
NS-15M AE
C**
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:27.222% C**
HSR:27.658% C+
Lasher X2
B**
Kills:1,155
Deaths:769
KDR:1.502
Accuracy:29.181% B+
HSR:5.887% B**
Lasher X2 AE
B++
Kills:1,151
Deaths:525
KDR:2.192
Accuracy:35.559% B++
HSR:4.518% B
Orion VS54
B++
Kills:1,143
Deaths:386
KDR:2.961
Accuracy:24.611% B++
HSR:16.535% D*
VX29 Polaris
C*
Kills:446
Deaths:241
KDR:1.851
Accuracy:24.817% C*
HSR:20.404% C
Ursa
B
Kills:390
Deaths:64
KDR:6.094
Accuracy:24.427% B
HSR:18.718% D
NSX Naginata
B++
Kills:174
Deaths:48
KDR:3.625
Accuracy:24.418% B+
HSR:33.333% B++
NS-15MP
C
Kills:97
Deaths:43
KDR:2.256
Accuracy:25.852% C
HSR:25.773% C--
VE-H Maw
C*
Kills:88
Deaths:21
KDR:4.190
Accuracy:25.978% C++
HSR:28.409% C*
Kills:18,040
Deaths (as Heavy Assault):6,678
Deaths (to Heavy Assaults):7,044
KDR:2.70141
Kill Difference:11,362
Playtime:798.837 hours
Usage:36%
Score:16.624m
Score/min:347
Accuracy (listed only):25.888%
HSR (listed only):20.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:1,176
Deaths:492
KDR:2.390
Accuracy:28.921% B**
HSR:24.235% A
MKV Suppressed
B**
Kills:1,165
Deaths:324
KDR:3.596
Accuracy:30.594% B**
HSR:24.206% B*
Serpent VE92
B+
Kills:1,163
Deaths:519
KDR:2.241
Accuracy:26.336% B+
HSR:22.958% B+
NS Baron G5
B+
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:49.478% B+
HSR:17.140% B+
NS-11CP
C*
Kills:1,159
Deaths:504
KDR:2.300
Accuracy:25.948% D
HSR:24.763% C*
Pulsar C
B**
Kills:1,156
Deaths:489
KDR:2.364
Accuracy:28.619% B*
HSR:28.979% B**
VX6-7
B**
Kills:1,151
Deaths:424
KDR:2.715
Accuracy:26.560% B+
HSR:26.586% B**
Solstice VE3
A
Kills:1,150
Deaths:469
KDR:2.452
Accuracy:29.175% A
HSR:25.565% B**
NS-7B PDW
B*
Kills:1,002
Deaths:426
KDR:2.352
Accuracy:28.524% B+
HSR:22.555% B*
Phobos VX86
C**
Kills:747
Deaths:383
KDR:1.950
Accuracy:62.389% C**
HSR:15.663% C+
Deimos VA29
B+
Kills:637
Deaths:419
KDR:1.520
Accuracy:66.705% B+
HSR:18.053% C**
Thanatos VE70
B**
Kills:605
Deaths:269
KDR:2.249
Accuracy:50.049% B**
HSR:19.339% B++
Nova
A*
Kills:438
Deaths:221
KDR:1.982
Accuracy:54.170% B*
HSR:23.288% A*
NSX Tengu
B
Kills:411
Deaths:181
KDR:2.271
Accuracy:38.184% C*
HSR:23.114% B
Eridani SX5
B+
Kills:357
Deaths:152
KDR:2.349
Accuracy:27.956% B
HSR:22.689% B+
Sirius SX12
B
Kills:308
Deaths:167
KDR:1.844
Accuracy:26.098% B
HSR:18.182% C+
NS Baron G5AE
A*
Kills:231
Deaths:109
KDR:2.119
Accuracy:41.578% C--
HSR:26.407% A*
NSX Tanto
B
Kills:227
Deaths:73
KDR:3.110
Accuracy:28.154% B
HSR:26.432% C*
VE-S Canis
B
Kills:163
Deaths:62
KDR:2.629
Accuracy:28.129% C++
HSR:23.313% B
Eclipse VE3A
B+
Kills:145
Deaths:60
KDR:2.417
Accuracy:29.142% B+
HSR:22.759% B+
NSX-P Tanto
A+
Kills:105
Deaths:44
KDR:2.386
Accuracy:33.553% A+
HSR:35.238% A+
Solstice Burst
A
Kills:60
Deaths:26
KDR:2.308
Accuracy:32.626% A
HSR:18.333% D-
Kills:14,717
Deaths (as Light Assault):6,453
Deaths (to Light Assaults):5,151
KDR:2.28064
Kill Difference:8,264
Playtime:229.735 hours
Usage:10%
Score:3.508m
Score/min:254
Accuracy (listed only):36.040%
HSR (listed only):23.173%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:1,176
Deaths:492
KDR:2.390
Accuracy:28.921% B**
HSR:24.235% A
Serpent VE92
B+
Kills:1,163
Deaths:519
KDR:2.241
Accuracy:26.336% B+
HSR:22.958% B+
NS Baron G5
B+
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:49.478% B+
HSR:17.140% B+
NS-11CP
C*
Kills:1,159
Deaths:504
KDR:2.300
Accuracy:25.948% D
HSR:24.763% C*
Pulsar C
B**
Kills:1,156
Deaths:489
KDR:2.364
Accuracy:28.619% B*
HSR:28.979% B**
Eidolon VE33
A
Kills:1,155
Deaths:285
KDR:4.053
Accuracy:35.371% A
HSR:32.554% B**
VX6-7
B**
Kills:1,151
Deaths:424
KDR:2.715
Accuracy:26.560% B+
HSR:26.586% B**
Solstice VE3
A
Kills:1,150
Deaths:469
KDR:2.452
Accuracy:29.175% A
HSR:25.565% B**
Phobos VX86
C**
Kills:747
Deaths:383
KDR:1.950
Accuracy:62.389% C**
HSR:15.663% C+
Deimos VA29
B+
Kills:637
Deaths:419
KDR:1.520
Accuracy:66.705% B+
HSR:18.053% C**
Thanatos VE70
B**
Kills:605
Deaths:269
KDR:2.249
Accuracy:50.049% B**
HSR:19.339% B++
Nova
A*
Kills:438
Deaths:221
KDR:1.982
Accuracy:54.170% B*
HSR:23.288% A*
NS Baron G5AE
A*
Kills:231
Deaths:109
KDR:2.119
Accuracy:41.578% C--
HSR:26.407% A*
NSX Tanto
B
Kills:227
Deaths:73
KDR:3.110
Accuracy:28.154% B
HSR:26.432% C*
Eclipse VE3A
B+
Kills:145
Deaths:60
KDR:2.417
Accuracy:29.142% B+
HSR:22.759% B+
VE-LR Obelisk
B**
Kills:106
Deaths:14
KDR:7.571
Accuracy:34.981% B+
HSR:41.509% B**
NSX-P Tanto
A+
Kills:105
Deaths:44
KDR:2.386
Accuracy:33.553% A+
HSR:35.238% A+
Solstice Burst
A
Kills:60
Deaths:26
KDR:2.308
Accuracy:32.626% A
HSR:18.333% D-
Kills:12,572
Deaths (as Engineer):5,440
Deaths (to Engineers):4,916
KDR:2.31103
Kill Difference:7,132
Playtime:465.549 hours
Usage:21%
Score:8.401m
Score/min:301
Accuracy (listed only):37.986%
HSR (listed only):24.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,208
Deaths:312
KDR:3.872
Accuracy:43.111% B+
HSR:69.205% C++
MKV Suppressed
B**
Kills:1,165
Deaths:324
KDR:3.596
Accuracy:30.594% B**
HSR:24.206% B*
Parallax VX3
B+
Kills:1,160
Deaths:218
KDR:5.321
Accuracy:43.182% B+
HSR:78.104% C++
V10
C**
Kills:1,159
Deaths:191
KDR:6.068
Accuracy:42.382% C**
HSR:75.237% C
NS-30 Vandal
B*
Kills:1,157
Deaths:220
KDR:5.259
Accuracy:37.703% B++
HSR:32.844% B*
Nyx VX31
B++
Kills:1,157
Deaths:254
KDR:4.555
Accuracy:38.125% B++
HSR:36.128% B++
Artemis VX26
B*
Kills:1,157
Deaths:337
KDR:3.433
Accuracy:31.277% B*
HSR:27.398% B++
Phaseshift VX-S
B
Kills:1,150
Deaths:242
KDR:4.752
Accuracy:38.867% B
HSR:77.565% C*
XM98
B**
Kills:1,140
Deaths:236
KDR:4.831
Accuracy:44.461% B**
HSR:75.526% C++
NS-7B PDW
B*
Kills:1,002
Deaths:426
KDR:2.352
Accuracy:28.524% B+
HSR:22.555% B*
Parsec VX3-A
C+
Kills:554
Deaths:54
KDR:10.259
Accuracy:38.070% D
HSR:79.242% C+
Manticore SX40
B++
Kills:510
Deaths:292
KDR:1.747
Accuracy:34.123% B++
HSR:23.137% C*
NS-45 Pilot
B+
Kills:415
Deaths:188
KDR:2.207
Accuracy:34.122% B+
HSR:21.687% C--
NSX Tengu
B
Kills:411
Deaths:181
KDR:2.271
Accuracy:38.184% C*
HSR:23.114% B
Eridani SX5
B+
Kills:357
Deaths:152
KDR:2.349
Accuracy:27.956% B
HSR:22.689% B+
Sirius SX12
B
Kills:308
Deaths:167
KDR:1.844
Accuracy:26.098% B
HSR:18.182% C+
Phantom VA23
A*
Kills:292
Deaths:91
KDR:3.209
Accuracy:37.182% B
HSR:49.658% A*
Beamer VS3
C*
Kills:289
Deaths:231
KDR:1.251
Accuracy:28.524% C*
HSR:17.993% D
NS-44L Blackhand
B*
Kills:284
Deaths:109
KDR:2.606
Accuracy:38.486% C
HSR:53.169% B*
NSX Daimyo
C-
Kills:259
Deaths:38
KDR:6.816
Accuracy:38.858% C-
HSR:90.734% D--
NSX Tomoe
C*
Kills:256
Deaths:66
KDR:3.879
Accuracy:30.236% C*
HSR:34.766% C+
Parallax VX3-AE
D
Kills:196
Deaths:21
KDR:9.333
Accuracy:35.419% D-
HSR:77.041% D
Spiker
C+
Kills:194
Deaths:173
KDR:1.121
Accuracy:29.812% C+
HSR:17.010% C--
NS-44B Commissioner
C**
Kills:185
Deaths:159
KDR:1.164
Accuracy:35.052% C-
HSR:27.027% C**
Cerberus
C++
Kills:163
Deaths:153
KDR:1.065
Accuracy:32.879% C++
HSR:16.564% D
VE-S Canis
B
Kills:163
Deaths:62
KDR:2.629
Accuracy:28.129% C++
HSR:23.313% B
NS-AM7 Archer
A
Kills:143
Deaths:62
KDR:2.306
Accuracy:56.899% C
HSR:29.371% A
Soldier Soaker
B+
Kills:112
Deaths:54
KDR:2.074
Accuracy:37.954% B+
HSR:12.500% C-
VA39 Spectre
B**
Kills:81
Deaths:14
KDR:5.786
Accuracy:37.127% B*
HSR:51.852% B**
NS-357 Underboss
B
Kills:78
Deaths:64
KDR:1.219
Accuracy:39.487% B
HSR:21.795% C+
Kills:16,705
Deaths (as Infiltrator):5,091
Deaths (to Infiltrators):4,909
KDR:3.28128
Kill Difference:11,614
Playtime:516.763 hours
Usage:24%
Score:8.414m
Score/min:271
Accuracy (listed only):36.094%
HSR (listed only):40.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B*
Kills:1,175
Deaths:507
KDR:2.318
Accuracy:30.707% B*
HSR:28.851% B*
Equinox VE2
B**
Kills:1,174
Deaths:448
KDR:2.621
Accuracy:29.444% B++
HSR:29.642% B**
H-V45
B**
Kills:1,174
Deaths:503
KDR:2.334
Accuracy:27.876% B++
HSR:28.620% B**
Terminus VX-9
B*
Kills:1,166
Deaths:497
KDR:2.346
Accuracy:28.491% B+
HSR:33.019% B*
MKV Suppressed
B**
Kills:1,165
Deaths:324
KDR:3.596
Accuracy:30.594% B**
HSR:24.206% B*
NS Baron G5
B+
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:49.478% B+
HSR:17.140% B+
NS-11P
A
Kills:1,159
Deaths:490
KDR:2.365
Accuracy:26.764% B*
HSR:27.610% A
NS-11A
A
Kills:1,151
Deaths:395
KDR:2.914
Accuracy:27.127% B+
HSR:31.451% A
NS-7B PDW
B*
Kills:1,002
Deaths:426
KDR:2.352
Accuracy:28.524% B+
HSR:22.555% B*
Phobos VX86
C**
Kills:747
Deaths:383
KDR:1.950
Accuracy:62.389% C**
HSR:15.663% C+
Deimos VA29
B+
Kills:637
Deaths:419
KDR:1.520
Accuracy:66.705% B+
HSR:18.053% C**
Thanatos VE70
B**
Kills:605
Deaths:269
KDR:2.249
Accuracy:50.049% B**
HSR:19.339% B++
Nova
A*
Kills:438
Deaths:221
KDR:1.982
Accuracy:54.170% B*
HSR:23.288% A*
NSX Tengu
B
Kills:411
Deaths:181
KDR:2.271
Accuracy:38.184% C*
HSR:23.114% B
Darkstar
B+
Kills:406
Deaths:176
KDR:2.307
Accuracy:26.926% C+
HSR:27.094% B+
Eridani SX5
B+
Kills:357
Deaths:152
KDR:2.349
Accuracy:27.956% B
HSR:22.689% B+
Sirius SX12
B
Kills:308
Deaths:167
KDR:1.844
Accuracy:26.098% B
HSR:18.182% C+
NS Baron G5AE
A*
Kills:231
Deaths:109
KDR:2.119
Accuracy:41.578% C--
HSR:26.407% A*
Corvus VA55
B+
Kills:186
Deaths:96
KDR:1.938
Accuracy:26.552% B+
HSR:26.882% B+
NSX Yumi
B+
Kills:165
Deaths:50
KDR:3.300
Accuracy:25.695% C+
HSR:29.697% B+
VE-S Canis
B
Kills:163
Deaths:62
KDR:2.629
Accuracy:28.129% C++
HSR:23.313% B
Equinox VE2 Burst
B*
Kills:94
Deaths:34
KDR:2.765
Accuracy:32.227% B*
HSR:29.787% C**
Kills:15,075
Deaths (as Combat Medic):6,549
Deaths (to Combat Medics):2,627
KDR:2.30188
Kill Difference:8,526
Playtime:119.813 hours
Usage:5%
Score:2.973m
Score/min:414
Accuracy (listed only):35.712%
HSR (listed only):24.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:414
Deaths:104
KDR:3.981
Accuracy:20.895% C*
HSR:24.396% B+
Blueshift VM5
B
Kills:281
Deaths:66
KDR:4.258
Accuracy:20.892% B
HSR:21.352% C++
Nebula VM20
A
Kills:246
Deaths:75
KDR:3.280
Accuracy:18.426% C++
HSR:26.423% A
Vortex VM21
B**
Kills:170
Deaths:66
KDR:2.576
Accuracy:49.358% B**
HSR:1.765% D-
Nebula VM20
A+
Kills:154
Deaths:39
KDR:3.949
Accuracy:18.707% C+
HSR:27.922% A+
Vortex VM21
A
Kills:137
Deaths:66
KDR:2.076
Accuracy:51.317% A
HSR:1.460% D*
Comet VM2
A
Kills:126
Deaths:58
KDR:2.172
Accuracy:53.869% A
HSR:5.556% B++
Comet VM2
B**
Kills:109
Deaths:56
KDR:1.946
Accuracy:54.763% B**
HSR:2.752% D
NS-10 Burster
B**
Kills:106
Deaths:43
KDR:2.465
Accuracy:36.817% B**
HSR:5.660% C
NS-10 Burster
B**
Kills:103
Deaths:43
KDR:2.395
Accuracy:37.039% B**
HSR:9.709% B**
Kills:1,846
Deaths (as MAX Suit):308
Deaths (to MAX Suits):1,276
KDR:5.99351
Kill Difference:1,538
Playtime:59.088 hours
Usage:3%
Score:1.645m
Score/min:464
Accuracy (listed only):36.208%
HSR (listed only):12.699%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:212
V. Kills:64 326%
Deaths:9
KDR:23.556
Accuracy:57.438% B+
KPH:93.100 C**
VKPH:28.100 B*
Maelstrom Turbo Laser
D-
Kills:62
V. Kills:74 83%
Deaths:137
KDR:0.453
Accuracy:30.045% C+
KPH:3.100 D-
VKPH:3.700 D-
Kills:274 (62 + 0)
Deaths:146
KDR:1.877
VKDR:0.945
Vehicle Kills:138
Kill Difference:128
Playtime:22.503 hours
Usage:1%
Score:0.325m
Score/min:241
Piloting Accuracy:30.045%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:525
V. Kills:372 141%
Deaths:56
KDR:9.375
Accuracy:50.015% D
KPH:22.700 D
VKPH:16.100 C
L100 Python HEAT
C+
Kills:287
V. Kills:138 206%
Deaths:45
KDR:6.378
Accuracy:50.671% C+
KPH:23.200 C-
VKPH:11.100 C+
L100 Python HESH
C
Kills:274
V. Kills:41 N/A
Deaths:23
KDR:11.913
Accuracy:45.899% C
KPH:41.700 C
VKPH:6.200 D
C75 Viper
B**
Kills:144
V. Kills:30 465%
Deaths:10
KDR:14.400
Accuracy:44.342% B+
KPH:47.200 B**
VKPH:9.800 B+
Skyguard
C+
Kills:106
V. Kills:75 139%
Deaths:14
KDR:7.571
Accuracy:28.883% C+
KPH:10.900 C-
VKPH:7.700 C--
Kills:1,336 (1,336 + 0)
Deaths:148
KDR:9.027
VKDR:4.432
Vehicle Kills:656
Kill Difference:1,188
Playtime:54.879 hours
Usage:2%
Score:0.953m
Score/min:289
Driving Accuracy:28.883%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:705
V. Kills:340 207%
Deaths:64
KDR:11.016
Accuracy:46.248% C**
KPH:21.700 C
VKPH:10.500 D
Supernova FPC
B++
Kills:116
V. Kills:87 132%
Deaths:21
KDR:5.524
Accuracy:51.339% C
KPH:24.400 C+
VKPH:18.300 B++
Kills:821 (116 + 705)
Deaths:85
KDR:9.659
VKDR:5.024
Vehicle Kills:427
Kill Difference:736
Playtime:37.218 hours
Usage:2%
Score:0.714m
Score/min:320
Driving Accuracy:51.339%
Gunner Accuracy:46.248%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:148
V. Kills:7 N/A
Deaths:75
KDR:1.973
Accuracy:38.003% C--
KPH:23.500 D-
VKPH:1.100 D
Kills:148 (148 + 0)
Deaths:75
KDR:1.973
VKDR:0.093
Vehicle Kills:7
Kill Difference:73
Playtime:6.301 hours
Usage:0%
Score:0.025m
Score/min:65
Driving Accuracy:38.003%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 4,8464,8151,4093.417A*0.7324.124%C**23.635%C+32CN/A157150.7h10.4C**43.2B
Betelgeuse 54-A 2,7632,7411,3971.962C0.7225.269%C26.815%C-37.6DN/A18772.9h11.8C--46.6C
SVA-88 1,8771,8715093.676B**0.9922.899%C+19.669%D28.3DN/A14566h12C++52.4C++
Pulsar LSW 1,6561,6522077.981S5.3024.526%C**20.944%C-34.9CN/A23447.4h12.8C+52.1C**
Sticky Grenade 1,2941,26311263N/A1,260.3152.637%C++N/A971.5C++23.8A26211.3h2.1C**3.9B
Ghost 1,2181,2083123.872B+1.1943.111%B+69.205%C++45.4BN/A13226.6h2.2C**5B+
Solstice SF 1,1871,1764922.39A+0.3028.921%B**24.235%A24.9C**N/A8747.3h12.8C+44.3B+
MANA Anti-Personnel Turret 1,2001,1751597.39N/A4.7025.709%UN/A11750U250U20241900.1h20.1T*78.2T*
CME 1,2031,1755072.318B**0.3730.707%B*28.851%B*28CN/A9641.9h15.3C49.9C**
Equinox VE2 1,1951,1744482.621A+0.0629.444%B++29.642%B**35.3C*N/A9433.3h14C47.4C*
H-V45 1,1911,1745032.334B+0.3527.876%B++28.62%B**31.1C+N/A10137.7h13.5C+48.5B+
Terminus VX-9 1,1781,1664972.346B**0.3428.491%B+33.019%B*33.6C+N/A12134.7h13.9C48.8C*
MKV Suppressed 1,1741,1653243.596M*0.9130.594%B**24.206%B*37.1C**N/A14431.4h13.4B43.7B+
Serpent VE92 1,1701,1635192.241B**0.4426.336%B+22.958%B+28.9C+N/A9840.2h12.6C**47.9B+
NS Baron G5 1,1651,1616401.814B**0.8749.478%B+17.14%B+29.8C+N/A8638.9h5.3C10.7C+
NS-15M1 1,1621,1605492.113B+0.5723.546%C*18.707%C--29CN/A16240h12.9C++54.9C**
Parallax VX3 1,1641,1602185.321B++2.6443.182%B+78.104%C++35B+N/A13733.1h2.1B4.9B+
NS-11P 1,1671,1594902.365B**0.3226.764%B*27.61%A42.1B*N/A10727.5h12.5B+46.9B++
V10 1,1671,1591916.068A+3.3842.382%C**75.237%C36.6C++N/A12331.7h2.3C++5.4C**
NS-11CP 1,1661,1595042.3B+0.3925.948%D24.763%C*37CN/A10031.3h13C50C
NS-30 Vandal 1,1681,1572205.259A*2.5737.703%B++32.844%B*42.4C*N/A12327.3h5.3B+14B+
Nyx VX31 1,1721,1572544.555A+1.8738.125%B++36.128%B++38.8C++N/A10129.8h5.6C++14.8B+
NS-15M AE 1,1711,1575102.269C++0.4227.222%C**27.658%C+41.8CN/A14527.7h12.3C+45.2C*
Artemis VX26 1,1671,1573373.433A++0.7531.277%B*27.398%B++35.3C++N/A12232.8h12C*38.2B+
Pulsar C 1,1691,1564892.364B*0.3228.619%B*28.979%B**27.4C+N/A10542.2h12.6C+43.9B
Lasher X2 1,1661,1557691.502B*1.1829.181%B+5.887%B**36.8B+N/A16431.4h15.5B**53.1B++
Eidolon VE33 1,1651,1552854.053A**1.3735.371%A32.554%B**36.6B++N/A10831.6h7.2B++20.5B*
VX6-7 1,1641,1514242.715A0.0326.56%B+26.586%B**34.7C++N/A12333.2h12.9C++48.4B
NS-11A 1,1731,1513952.914A+0.2327.127%B+31.451%A24.1CN/A6047.8h14.3C+52.6B
Lasher X2 AE 1,1671,1515252.192B+0.4935.559%B++4.518%B39.7C+N/A10129h18.2C*51.1B+
Phaseshift VX-S 1,1631,1502424.752B++2.0738.867%B77.565%C*29.5C+N/A11539h3.1C++8.1C*
Solstice VE3 1,1601,1504692.452A**0.2329.175%A25.565%B**30.7B++N/A14737.4h13.1B+45.1B++
Orion VS54 1,1481,1433862.961B**0.2824.611%B++16.535%D*37.5C**N/A27630.5h12.5C**50.8B+
XM98 1,1431,1402364.831A2.1544.461%B**75.526%C++38B*N/A14530h2.3B+5.2B++
NS-7B PDW 1,0091,0024262.352B**0.3328.524%B+22.555%B*28.9C+N/A7834.7h14.2C++50C**
Proximity Mine 8858845914.983M*12.3042.65%C++N/A176.8AN/A6175h2.1C--4.8C++
C-4 1,1597842423.24A0.5525.64%C+N/A140A67M17765.6h1.4C**5.5C**
Phobos VX86 7497473831.95B+0.7462.389%C**15.663%C+47.9C++N/A15215.6h2.6C+4.2C*
Saron HRB 1,0457056411.016B**8.3346.248%C**1.844%C**21.7C10.5D21932.5h17.7B*38.3B*
Tank Mine 1,0897016510.785S8.1028.73%CN/A163B**90.2B**15474.3h1.6B+5.7B+
Lancer AE 1,3846534231.544B+1.1470.829%B**1.991%B+16.7C+18.7B++30439.1h16.3C**23.1B
Deimos VA29 6446374191.52C**1.1766.705%B+18.053%C**38.8C+N/A17516.4h2.7C4.1C++
Anti-Vehicle Grenade 8076271627N/A624.3154.743%B+N/A447.9B+128.6B42341.4h4.8B+8.7B+
Thanatos VE70 6116052692.249A++0.4450.049%B**19.339%B++43.8B*N/A19213.8h4.2B+8.4B*
Nemesis VSH9 1,1156014831.244B**1.4470.249%B**1.83%C-14.7C+12.5B+29741h9.3C13.2C++
Parsec VX3-A 5555545410.259A7.5738.07%D79.242%C+37.2C--N/A9814.9h2.1D5.4D
L100 Python AP 897525569.375B**6.6950.015%D4%B++22.7D16.1C32023.1h6.4C*12.9C+
Manticore SX40 5125102921.747B*0.9434.123%B++23.137%C*55.4AN/A1759.2h6.4B+18.9B++
Frag Grenade 4954911491N/A488.3139.261%DN/A818.3A+6.7C+32120.6h2.2A+5.6B*
Spear Anti-Vehicle Phalanx Turret 7144762122.667A**19.9850.527%B+6.513%A56.7B**28.3B++5168.4h7.5B+14.9B++
VX29 Polaris 4484462411.851B0.8324.817%C*20.404%C31.4CN/A16714.2h15.5D-62.4C+
Nova 4404382211.982B+0.7054.17%B*23.288%A*37.1C++N/A14611.8h5C9.2B
Lancer VS22 9594191962.138A++0.5564.765%B+N/A19B++24.4A++48022.1h17B+26.3B+
NS-45 Pilot 4174151882.207B*0.4834.122%B+21.687%C--28.4C--N/A9414.6h7.2C*21B+
Blueshift VM5 4174141043.981B*1.3020.895%C*24.396%B+32.3C+N/A15412.8h13.5B*64.7B+
NSX Tengu 4134111812.271B**0.4138.184%C*23.114%B34C+N/A7812.1h13.4C++35C**
Darkstar 4184061762.307B++0.3826.926%C+27.094%B+27.2DN/A15314.9h15.3D-57C
Ursa 391390646.094S3.4124.427%B18.718%D28.3CN/A15913.8h11.6C++47.5C**
Eridani SX5 3613571522.349B**0.3427.956%B22.689%B+28.6C+N/A13612.5h11.6C**41.6B
MANA Anti-Vehicle Turret 598344903.822B*1.1460.088%C*3.779%C*3440C++2540C+10329170.1h8.3C+13.8C*
Sirius SX12 3093081671.844B++0.8426.098%B18.182%C+31.4C++N/A1889.8h14B53.8B
Phantom VA23 292292913.209B*0.5237.182%B49.658%A*29.5C-N/A1129.9h4.9C+13.1C*
Beamer VS3 2902892311.251B++1.4328.524%C*17.993%D43.8B**N/A2386.6h9.2C*32.3C++
L100 Python HEAT 425287456.378B+3.6950.671%C+1.045%D--23.1C-11.1C+22412.4h5.7B11.2B
NS-44L Blackhand 2852841092.606A0.0838.486%C53.169%B*31.6B+N/A919h5.1C13.2C+
Blueshift VM5 284281664.258B**1.5720.892%B21.352%C++29.6C+N/A1569.5h14.2B+68B+
NS Decimator 5962781152.417A++0.2766.174%B++1.079%D--27.5C-31.5A++42910.1h7.2D**11D-
L100 Python HESH 3152742311.913C++9.2345.899%C1.825%C*41.5C6.2D2926.6h3.5C++7.7C+
NSX Daimyo 260259386.816B**4.1338.858%C-90.734%D--29.8DN/A868.7h3C--7.7C
NSX Tomoe 259256663.879A+1.1930.236%C*34.766%C+38.2C+N/A1226.7h14.2C++47.1C**
Nebula VM20 247246753.28B*0.5918.426%C++26.423%A37.8BN/A1796.5h13.5B*73.3B+
NS Baron G5AE 2322311092.119B++0.5741.578%C--26.407%A*33CN/A847h4.6C+11C+
NSX Tanto 229227733.11A*0.4228.154%B26.432%C*29.1C+N/A807.8h14.6C+52C*
The Slasher 2202161,2230.177M2.5148.089%B**12.5%C++2C+N/A7109.1h2.1C**4.4B+
Dual Photon Pods 276212923.556A**20.8757.438%B+N/A92.2C**27.8B*9952.3h26.5C46.1C++
Parallax VX3-AE 196196219.333A+6.6535.419%D-77.041%D32.7DN/A856h2.1C-5.8D
Spiker 1951941731.121C++1.5629.812%C+17.01%C--52.4B++N/A2163.7h9.3C++31.2C*
Corvus VA55 189186961.938B**0.7526.552%B+26.882%B+33.2C**N/A2325.6h13.2C+49.7C**
NS-44B Commissioner 1871851591.164C**1.5235.052%C-27.027%C**22.8DN/A958.1h4.6D13.1C
Force-Blade 2161857,7810.024C+2.6641.39%B**N/A0.3C-N/A2537h2.2B+5.4B+
NSX Naginata 175174483.625A*0.9424.418%B+33.333%B++35.5C+N/A924.9h11.9C*48.6B
Vortex VM21 294170662.576A+0.1149.358%B**1.765%D-11.6B+8.4B*19014.7h22.4B++45.3B++
NSX Yumi 166165503.3A+0.6125.695%C+29.697%B+31.1C+N/A715.3h12.4C++48.2C++
Cerberus 1651631531.065C+1.6232.879%C++16.564%D23.3C-N/A1077h7C-21.1C+
VE-S Canis 163163622.629A0.0628.129%C++23.313%B31.3CN/A1805.2h11.5C**41C**
Nebula VM20 157154393.949A1.2618.707%C+27.922%A+42.8B+N/A1823.6h13.7B*73B+
Lumine Edge 1491492820.528A*2.1635.604%B++20.805%B*5.2C+N/A1428.5h1.1B++3.1B+
S1 245149821.817A*0.8765.281%B*2.013%C-29.8B+19.2B*7825h6.6C*10.2B+
S12 Renegade 155148751.973C0.7138.003%C--2.027%D--23.5D-1.1D656.3h3.6C+9.4C+
Eclipse VE3A 147145602.417B+0.2729.142%B+22.759%B+24.6C--N/A1265.9h13C+44.8C*
C75 Viper 1741441014.4A**11.7144.342%B+N/A46.5B**9.7B+4823.1h9B*20.3B**
NS-AM7 Archer 163143622.306S0.3856.899%C29.371%A19.1M2.7C++1177.5h9.3B*16.4B**
Vortex VM21 237137662.076A0.6151.317%A1.46%D*9.1B+6.7B*13815h29B*56.5B++
Damascus Edge 1371298,7240.015C--2.6726.623%C6.202%C+0.2C--N/A1647.1h1.6B*6B+
Comet VM2 200126582.172A+0.5153.869%A5.556%B++10.9C+6.4B**21311.6h30.8D57.2C++
Rocklet Rifle 210125452.778S0.0948.696%C--N/A34.7B+23.6C+3103.6h38.1C++78.2C+
Supernova FPC 203116215.524C+2.8451.339%C3.448%B++24.2C+18.1B++10034.8h4.8B+9.3B+
Soldier Soaker 112112542.074B*0.6137.954%B+12.5%C-28.7DN/A773.9h6.2C+16.2B+
Comet VM2 170109561.946B**0.7454.763%B**2.752%D10.4C+5.8B+14810.5h34.8C-63.6C++
VE-LR Obelisk 109106147.571M*4.8934.981%B+41.509%B**36.6C++1C**1682.9h5.2B*14.9B++
Skyguard 181106147.571A*4.8928.883%C+N/A10.8C--7.7C--2389.8h173.3D--600.1D
NS-10 Burster 180106432.465A*0.2236.817%B**5.66%C6.6B+4.6B++14816h180.8D-491.2C++
NSX-P Tanto 106105442.386A++0.3033.553%A+35.238%A+27.6C++N/A1843.8h18C53.5B
NS-10 Burster 173103432.395A++0.2937.039%B**9.709%B**6.5B+4.4B+14915.8h186.4D503.2C*
NS-15MP 9997432.256C+0.4325.852%C25.773%C--40.4DN/A1242.4h10.9C+42C+
Equinox VE2 Burst 9494342.765B+0.0832.227%B*29.787%C**36.2CN/A1112.6h16D--49.7C+
VE-H Maw 8988214.19A**1.5025.978%C++28.409%C*48.9C+N/A2371.8h8.8B++33.7B+
Blackheart 8883412.024B++0.6640.791%C38.554%B+10.2DN/A688.1h4C++9.7C++
VA39 Spectre 8181145.786M++3.1037.127%B*51.852%B**28.9B+N/A3042.8h4.9B++13.2B++
NS-357 Underboss 7978641.219C*1.4739.487%B21.795%C+37.1C+N/A2262.1h4.1C*10.5B
Maelstrom Turbo Laser 136621370.453C-2.2330.045%C+N/A3.1D-3.7D-15520.2h195.1D--649.5D-
Solstice Burst 6060262.308B++0.3832.626%A18.333%D-26.1CN/A1242.3h15.4C47.2B
Auraxium Force-Blade 65594,4960.013D2.6727.297%C1.695%D-0.2DN/A0378.6h1.7B++6.3B
MAX Punch 58513110.164B+2.5254.73%B+N/A0.9CN/A353.7h1.6C++2.9C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret111,2021.4h
Nano-Armor Kit55125,5507.8h
Spawn Beacon33410.2h
AE Medical Applicator11690,9965.5h
AE Nano-Armor Kit84198,4389.6h
Nanite Revive Grenade01,4850.4h
Restoration Kit94360.3h
Motion Spotter11870.1h
Welding Device0800h
Deconstruction Tool08520.2h
Ammunition Package204,0081.3h
Medical Kit483,1221.8h
Anti-Infantry MANA Turret131,2931.3h
Medical Applicator5724,8102h
Hardlight Barrier63170.4h
Nano-Repair Grenade02760.1h
Snowman Soldier01880.2h
Shield Recharging Field121,2750.6h
Recon Detection Device7716,43822.6h

Check the help document for the dictionary if you want to learn more about words used here.


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