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Primarch A.S.P. Operative Maxouu[MVGA] Maxouu
VS BR 98

KDR: 1.24

Score: 28.4m

Last Seen: Feb 21st, 2019 9:43 AM
- OFFLINE - 10.3 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Leader of Make VS Great Again[MVGA] Make VS Great Again
VS outfit on Cobalt

Members: 2
Level Progress (to 99): 41%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Flare VE6 Lumine Edge Betelgeuse 54-A Solstice SF Sirius SX12 Ursa Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 437TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.207%23.63%6193299021,3671.033720.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.977%1.002B**0.452B+-1.545FHEAD ++ (~10.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.458B+10.60.257C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.58%0.911%156510171,64714978351.09947197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.716%0.333C**-0.637D-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.3-0.113C+72.7-0.373C-106.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.086%1.61%304810144,286207515112.06455283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.272%0.086C+-0.599D-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.581B+6.60.46B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.706%1.097%2081110112,552174812511.45912204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.031%0.422B-0.829D-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.616B+18.50.53B+27

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.891%68.836%208510171,7362084140.832614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.606%-0.321C0.111C+0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.155C++2.70.137C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.556%17.967%208510172,7441329202.06316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%0.094C+0.684B+0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.395B3.40.3C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Make VS Great Again[MVGA] Make VS Great Again
VS outfit on Cobalt

Members: 2
28.4m340.4%262 (15.7k)211 (12.7k)1.2354449,32639,9261.4493198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022214322.072%16.371%36103:2217

46% Engineer23% Heavy Assault20% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 4:16 PMSep 29th, 2017 10:34 AMFeb 21st, 2019 1:53 PM (5m) (PST)Feb 21st, 2019 5:52 AM (8h) (PST)Feb 21st, 2019 5:43 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4602222380.3670.2970.0601.4130.048321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,60113,32814,2732218485312,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2240.8h/93.4d 8,539 8,075 16,105 190k 1,583 6,043 6,482 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A+
Kills:2,398
Deaths:2,438
KDR:0.984
Accuracy:35.749% A+
HSR:1.668% D*
Flare VE6
B**
Kills:1,984
Deaths:1,319
KDR:1.504
Accuracy:24.914% B+
HSR:31.855% B**
Betelgeuse 54-A
C++
Kills:1,629
Deaths:1,066
KDR:1.528
Accuracy:26.505% C++
HSR:29.834% C+
Ursa
C++
Kills:1,303
Deaths:1,468
KDR:0.888
Accuracy:22.840% C++
HSR:20.414% C--
VE-H Maw
C*
Kills:1,236
Deaths:835
KDR:1.480
Accuracy:26.590% C++
HSR:27.913% C*
Orion VS54
C*
Kills:1,185
Deaths:999
KDR:1.186
Accuracy:21.954% C*
HSR:21.181% C--
Pulsar LSW
B++
Kills:1,167
Deaths:919
KDR:1.270
Accuracy:26.446% B++
HSR:25.793% C*
NSX-P Naginata
B
Kills:951
Deaths:645
KDR:1.474
Accuracy:24.656% B
HSR:31.546% C*
VX29 Polaris
C**
Kills:534
Deaths:451
KDR:1.184
Accuracy:25.022% C**
HSR:22.846% C+
NS-15M AE
C+
Kills:441
Deaths:285
KDR:1.547
Accuracy:25.095% C+
HSR:27.211% C+
SVA-88
B+
Kills:266
Deaths:194
KDR:1.371
Accuracy:26.257% B+
HSR:29.323% B+
Kills:13,094
Deaths (as Heavy Assault):10,619
Deaths (to Heavy Assaults):10,412
KDR:1.23307
Kill Difference:2,475
Playtime:510.736 hours
Usage:23%
Score:6.155m
Score/min:201
Accuracy (listed only):26.002%
HSR (listed only):24.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,502
Deaths:2,264
KDR:0.663
Accuracy:22.309% C
HSR:14.647% C
Deimos VA29
C**
Kills:1,258
Deaths:886
KDR:1.420
Accuracy:64.145% C**
HSR:16.455% C+
Thanatos VE70
B
Kills:731
Deaths:957
KDR:0.764
Accuracy:32.428% D
HSR:17.510% B
Eidolon VE33
C**
Kills:475
Deaths:519
KDR:0.915
Accuracy:29.537% C**
HSR:21.895% C--
Serpent VE92
C
Kills:421
Deaths:464
KDR:0.907
Accuracy:22.173% C
HSR:17.815% C
Pulsar C
B
Kills:415
Deaths:369
KDR:1.125
Accuracy:26.130% B
HSR:20.964% C
Phobos VX86
A*
Kills:348
Deaths:282
KDR:1.234
Accuracy:46.766% D--
HSR:29.310% A*
Pandora VX25
C*
Kills:251
Deaths:186
KDR:1.349
Accuracy:41.921% C*
HSR:13.546% C
Solstice VE3
D*
Kills:215
Deaths:356
KDR:0.604
Accuracy:14.600% D**
HSR:12.558% D*
VE-LR Obelisk
C++
Kills:172
Deaths:115
KDR:1.496
Accuracy:33.345% C++
HSR:32.558% C++
Nova
B*
Kills:156
Deaths:141
KDR:1.106
Accuracy:55.267% B*
HSR:14.103% C+
NSX-P Tanto
C*
Kills:60
Deaths:52
KDR:1.154
Accuracy:18.551% D*
HSR:26.667% C*
NS Baron G5AE
C
Kills:58
Deaths:50
KDR:1.160
Accuracy:38.903% D
HSR:13.793% C
Kills:6,062
Deaths (as Engineer):6,641
Deaths (to Engineers):8,536
KDR:0.91281
Kill Difference:579
Playtime:1,035.765 hours
Usage:46%
Score:13.907m
Score/min:224
Accuracy (listed only):34.314%
HSR (listed only):19.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,502
Deaths:2,264
KDR:0.663
Accuracy:22.309% C
HSR:14.647% C
Sirius SX12
B
Kills:1,324
Deaths:1,678
KDR:0.789
Accuracy:25.266% C++
HSR:20.091% B
Deimos VA29
C**
Kills:1,258
Deaths:886
KDR:1.420
Accuracy:64.145% C**
HSR:16.455% C+
VE-S Canis
B+
Kills:1,214
Deaths:836
KDR:1.452
Accuracy:30.156% B+
HSR:19.440% C+
Eridani SX5
B**
Kills:1,212
Deaths:651
KDR:1.862
Accuracy:31.642% B**
HSR:18.977% C+
NS-7 PDW
A+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:32.666% A+
HSR:21.937% B++
Thanatos VE70
B
Kills:731
Deaths:957
KDR:0.764
Accuracy:32.428% D
HSR:17.510% B
Serpent VE92
C
Kills:421
Deaths:464
KDR:0.907
Accuracy:22.173% C
HSR:17.815% C
Pulsar C
B
Kills:415
Deaths:369
KDR:1.125
Accuracy:26.130% B
HSR:20.964% C
Phobos VX86
A*
Kills:348
Deaths:282
KDR:1.234
Accuracy:46.766% D--
HSR:29.310% A*
Pandora VX25
C*
Kills:251
Deaths:186
KDR:1.349
Accuracy:41.921% C*
HSR:13.546% C
Skorpios
C+
Kills:231
Deaths:191
KDR:1.209
Accuracy:26.798% C+
HSR:18.182% C
Solstice VE3
D*
Kills:215
Deaths:356
KDR:0.604
Accuracy:14.600% D**
HSR:12.558% D*
Nova
B*
Kills:156
Deaths:141
KDR:1.106
Accuracy:55.267% B*
HSR:14.103% C+
NSX-P Tanto
C*
Kills:60
Deaths:52
KDR:1.154
Accuracy:18.551% D*
HSR:26.667% C*
NS Baron G5AE
C
Kills:58
Deaths:50
KDR:1.160
Accuracy:38.903% D
HSR:13.793% C
NSX Tengu
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:40.426% B+
HSR:16.071% D
Kills:10,619
Deaths (as Light Assault):10,072
Deaths (to Light Assaults):6,161
KDR:1.05431
Kill Difference:547
Playtime:119.397 hours
Usage:5%
Score:1.682m
Score/min:235
Accuracy (listed only):33.538%
HSR (listed only):18.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,324
Deaths:1,678
KDR:0.789
Accuracy:25.266% C++
HSR:20.091% B
VE-S Canis
B+
Kills:1,214
Deaths:836
KDR:1.452
Accuracy:30.156% B+
HSR:19.440% C+
Eridani SX5
B**
Kills:1,212
Deaths:651
KDR:1.862
Accuracy:31.642% B**
HSR:18.977% C+
NS-7 PDW
A+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:32.666% A+
HSR:21.937% B++
Artemis VX26
C++
Kills:1,160
Deaths:1,148
KDR:1.010
Accuracy:28.147% C++
HSR:18.017% D
Spiker
B
Kills:1,120
Deaths:1,353
KDR:0.828
Accuracy:31.962% B
HSR:21.518% C++
Phaseshift VX-S
C+
Kills:650
Deaths:582
KDR:1.117
Accuracy:31.647% D
HSR:73.385% C+
Ghost
C++
Kills:595
Deaths:407
KDR:1.462
Accuracy:39.694% C++
HSR:69.412% C++
NS-44 Commissioner
B*
Kills:588
Deaths:511
KDR:1.151
Accuracy:42.781% B*
HSR:23.640% C*
XM98
C--
Kills:334
Deaths:370
KDR:0.903
Accuracy:33.957% C--
HSR:67.964% D
Nyx VX31
B+
Kills:275
Deaths:134
KDR:2.052
Accuracy:37.811% B+
HSR:25.455% C-
Cerberus
B*
Kills:252
Deaths:233
KDR:1.082
Accuracy:37.252% B*
HSR:30.159% B*
Phantom VA23
B*
Kills:240
Deaths:172
KDR:1.395
Accuracy:40.400% B*
HSR:29.583% C+
Skorpios
C+
Kills:231
Deaths:191
KDR:1.209
Accuracy:26.798% C+
HSR:18.182% C
Manticore SX40
D-
Kills:208
Deaths:321
KDR:0.648
Accuracy:22.352% D--
HSR:14.904% D-
NS-44L Blackhand
B+
Kills:116
Deaths:70
KDR:1.657
Accuracy:47.247% B+
HSR:32.759% D
NS-AM7 Archer
D
Kills:90
Deaths:250
KDR:0.360
Accuracy:45.359% F-
HSR:12.222% D
VA39 Spectre
D*
Kills:81
Deaths:121
KDR:0.669
Accuracy:25.199% D*
HSR:18.519% F
Parallax VX3
B++
Kills:76
Deaths:39
KDR:1.949
Accuracy:31.590% D*
HSR:82.895% B++
NSX Tengu
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:40.426% B+
HSR:16.071% D
Beamer VS3
C*
Kills:54
Deaths:117
KDR:0.462
Accuracy:13.568% F-
HSR:24.074% C*
Kills:11,043
Deaths (as Infiltrator):9,893
Deaths (to Infiltrators):5,902
KDR:1.11624
Kill Difference:1,150
Playtime:454.016 hours
Usage:20%
Score:5.048m
Score/min:185
Accuracy (listed only):33.139%
HSR (listed only):31.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,324
Deaths:1,678
KDR:0.789
Accuracy:25.266% C++
HSR:20.091% B
Deimos VA29
C**
Kills:1,258
Deaths:886
KDR:1.420
Accuracy:64.145% C**
HSR:16.455% C+
VE-S Canis
B+
Kills:1,214
Deaths:836
KDR:1.452
Accuracy:30.156% B+
HSR:19.440% C+
Eridani SX5
B**
Kills:1,212
Deaths:651
KDR:1.862
Accuracy:31.642% B**
HSR:18.977% C+
NS-7 PDW
A+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:32.666% A+
HSR:21.937% B++
Thanatos VE70
B
Kills:731
Deaths:957
KDR:0.764
Accuracy:32.428% D
HSR:17.510% B
Phobos VX86
A*
Kills:348
Deaths:282
KDR:1.234
Accuracy:46.766% D--
HSR:29.310% A*
H-V45
B*
Kills:346
Deaths:189
KDR:1.831
Accuracy:28.728% B*
HSR:25.434% B+
Corvus VA55
C**
Kills:267
Deaths:337
KDR:0.792
Accuracy:25.178% C*
HSR:24.719% C**
Pandora VX25
C*
Kills:251
Deaths:186
KDR:1.349
Accuracy:41.921% C*
HSR:13.546% C
Skorpios
C+
Kills:231
Deaths:191
KDR:1.209
Accuracy:26.798% C+
HSR:18.182% C
Nova
B*
Kills:156
Deaths:141
KDR:1.106
Accuracy:55.267% B*
HSR:14.103% C+
Equinox VE2
C+
Kills:123
Deaths:149
KDR:0.826
Accuracy:25.800% C+
HSR:18.699% C
NS Baron G5AE
C
Kills:58
Deaths:50
KDR:1.160
Accuracy:38.903% D
HSR:13.793% C
NSX Tengu
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:40.426% B+
HSR:16.071% D
Kills:8,742
Deaths (as Combat Medic):7,242
Deaths (to Combat Medics):4,611
KDR:1.20713
Kill Difference:1,500
Playtime:54.754 hours
Usage:2%
Score:0.711m
Score/min:216
Accuracy (listed only):36.406%
HSR (listed only):19.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:292
Deaths:140
KDR:2.086
Accuracy:20.796% C*
HSR:22.945% B
Blueshift VM5
B
Kills:277
Deaths:140
KDR:1.979
Accuracy:20.433% C**
HSR:22.744% B
Comet VM2
C++
Kills:235
Deaths:251
KDR:0.936
Accuracy:43.735% C++
HSR:2.979% D
Comet VM2
C+
Kills:231
Deaths:252
KDR:0.917
Accuracy:43.295% C+
HSR:2.597% D-
Vortex VM21
C
Kills:156
Deaths:64
KDR:2.438
Accuracy:35.810% D
HSR:3.205% C
Quasar VM1
D
Kills:124
Deaths:109
KDR:1.138
Accuracy:12.092% D
HSR:15.323% D
Quasar VM1
B++
Kills:118
Deaths:65
KDR:1.815
Accuracy:12.774% D*
HSR:23.729% B++
Vortex VM21
C
Kills:113
Deaths:64
KDR:1.766
Accuracy:36.797% C
HSR:2.655% D
NS-10 Burster
B
Kills:61
Deaths:79
KDR:0.772
Accuracy:31.254% B
HSR:4.918% C--
Kills:1,607
Deaths (as MAX Suit):582
Deaths (to MAX Suits):2,070
KDR:2.76117
Kill Difference:1,025
Playtime:54.698 hours
Usage:2%
Score:0.900m
Score/min:274
Accuracy (listed only):28.554%
HSR (listed only):11.233%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:308
V. Kills:58 N/A
Deaths:102
KDR:3.020
Accuracy:53.825% C*
KPH:51.300 C-
VKPH:9.700 D
Saron Laser Cannon
C+
Kills:235
V. Kills:142 164%
Deaths:358
KDR:0.656
Accuracy:31.602% C+
KPH:10.100 C
VKPH:6.100 C--
Maelstrom Turbo Laser
B*
Kills:145
V. Kills:80 179%
Deaths:143
KDR:1.014
Accuracy:35.862% B*
KPH:14.500 C+
VKPH:8 C
Hornet Missiles
C
Kills:120
V. Kills:71 167%
Deaths:38
KDR:3.158
Accuracy:57.349% D
KPH:49.900 C
VKPH:29.500 C
Light PPA
C
Kills:104
V. Kills:11 N/A
Deaths:75
KDR:1.387
Accuracy:34.911% D
KPH:24.200 D
VKPH:2.600 C
Antares LC
C
Kills:99
V. Kills:60 162%
Deaths:88
KDR:1.125
Accuracy:29.498% C
KPH:14.200 C
VKPH:8.600 D
Kills:1,011 (583 + 0)
Deaths:804
KDR:1.257
VKDR:0.525
Vehicle Kills:422
Kill Difference:207
Playtime:52.861 hours
Usage:2%
Score:0.482m
Score/min:152
Piloting Accuracy:29.498%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:564
V. Kills:355 158%
Deaths:741
KDR:0.761
Accuracy:50.304% B+
KPH:6.300 C
VKPH:4 D
C150 Dalton
C+
Kills:508
V. Kills:304 167%
Deaths:123
KDR:4.130
Accuracy:38.157% C+
KPH:33.100 C+
VKPH:19.800 C
L-30R Vektor
B++
Kills:395
V. Kills:181 217%
Deaths:302
KDR:1.308
Accuracy:45.275% B++
KPH:8.700 C
VKPH:4 C-
L-24R Spur
C
Kills:349
V. Kills:33 N/A
Deaths:153
KDR:2.281
Accuracy:42.882% B
KPH:17.200 D
VKPH:1.600 C
L105 Zephyr
C++
Kills:240
V. Kills:77 308%
Deaths:75
KDR:3.200
Accuracy:40.108% C
KPH:29.200 D
VKPH:9.400 C++
AP30 Shredder
C+
Kills:151
V. Kills:98 153%
Deaths:69
KDR:2.188
Accuracy:34.011% C+
KPH:21.700 C--
VKPH:14.100 D
Dual-75 Duster
B+
Kills:80
V. Kills:4 N/A
Deaths:14
KDR:5.714
Accuracy:43.511% B+
KPH:65.600 C+
VKPH:3.300 D
Kills:2,287 (1,308 + 979)
Deaths:1,477
KDR:1.548
VKDR:0.712
Vehicle Kills:1,052
Kill Difference:810
Playtime:186.187 hours
Usage:8%
Score:1.085m
Score/min:97
Piloting Accuracy:42.882%
Gunner Accuracy:43.511%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:498
V. Kills:57 N/A
Deaths:30
KDR:16.600
Accuracy:46.051% C
KPH:66 B+
VKPH:7.500 C+
L100 Python HEAT
A+
Kills:487
V. Kills:171 283%
Deaths:44
KDR:11.068
Accuracy:47.246% C-
KPH:49.600 A+
VKPH:17.400 A
C75 Viper
C*
Kills:280
V. Kills:73 378%
Deaths:65
KDR:4.308
Accuracy:45.612% B+
KPH:33.100 C*
VKPH:8.600 C*
L100 Python AP
A++
Kills:237
V. Kills:99 237%
Deaths:17
KDR:13.941
Accuracy:52.076% C--
KPH:51.100 A++
VKPH:21.300 B++
Skyguard
B*
Kills:134
V. Kills:70 189%
Deaths:14
KDR:9.571
Accuracy:32.369% B+
KPH:20 B*
VKPH:10.400 C*
Kills:1,636 (1,636 + 0)
Deaths:170
KDR:9.624
VKDR:2.765
Vehicle Kills:470
Kill Difference:1,466
Playtime:37.168 hours
Usage:2%
Score:0.563m
Score/min:253
Driving Accuracy:32.369%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,183
V. Kills:685 172%
Deaths:311
KDR:3.804
Accuracy:52.875% C+
KPH:26.400 C*
VKPH:15.300 C++
Supernova VPC
C**
Kills:1,172
V. Kills:241 484%
Deaths:182
KDR:6.440
Accuracy:51.563% C++
KPH:42.200 C+
VKPH:8.700 C**
Saron HRB
B+
Kills:414
V. Kills:239 173%
Deaths:51
KDR:8.118
Accuracy:47.701% B+
KPH:30 B+
VKPH:17.300 C*
Supernova PC
C+
Kills:295
V. Kills:115 254%
Deaths:65
KDR:4.538
Accuracy:48.284% C+
KPH:17.500 C-
VKPH:6.800 C-
E540 Halberd
B++
Kills:175
V. Kills:59 292%
Deaths:24
KDR:7.292
Accuracy:46.888% C+
KPH:38.700 B++
VKPH:13 D
Proton II PPA
D-
Kills:95
V. Kills:7 N/A
Deaths:13
KDR:7.308
Accuracy:28.134% B++
KPH:27.200 D--
VKPH:2 D-
Aphelion VEX-4
B+
Kills:76
V. Kills:56 133%
Deaths:16
KDR:4.750
Accuracy:33.946% C+
KPH:29.600 B
VKPH:21.800 B+
Kills:3,410 (2,650 + 760)
Deaths:662
KDR:5.151
VKDR:2.118
Vehicle Kills:1,402
Kill Difference:2,748
Playtime:113.836 hours
Usage:5%
Score:1.733m
Score/min:254
Driving Accuracy:48.284%
Gunner Accuracy:33.946%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:351
V. Kills:28 N/A
Deaths:42
KDR:8.357
Accuracy:45.805% B**
KPH:79.100 C
VKPH:6.300 C+
Aphelion VEX-4H
B++
Kills:336
V. Kills:175 191%
Deaths:63
KDR:5.333
Accuracy:51.454% B++
KPH:45.300 C**
VKPH:23.600 C
Saron HRB-H
B++
Kills:246
V. Kills:119 205%
Deaths:50
KDR:4.920
Accuracy:61.184% B++
KPH:41.100 C*
VKPH:19.900 C-
E540 Halberd-H
C++
Kills:220
V. Kills:89 244%
Deaths:33
KDR:6.667
Accuracy:58.377% C++
KPH:42.900 C+
VKPH:17.300 C--
Kills:1,153 (0 + 1,153)
Deaths:188
KDR:6.133
VKDR:2.186
Vehicle Kills:411
Kill Difference:965
Playtime:22.974 hours
Usage:1%
Score:0.475m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:58.377%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:84
V. Kills:19 420%
Deaths:11
KDR:7.636
Accuracy:35.630% C++
KPH:27.800 C+
VKPH:6.300 C++
M20 Basilisk
D
Kills:68
V. Kills:40 166%
Deaths:10
KDR:6.800
Accuracy:39.431% C+
KPH:9.300 D--
VKPH:5.500 D
Kills:152 (0 + 152)
Deaths:21
KDR:7.238
VKDR:2.810
Vehicle Kills:59
Kill Difference:131
Playtime:10.325 hours
Usage:0%
Score:0.078m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:39.431%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,4532,3982,4380.984C++0.2535.749%A+1.668%D*27.9C+N/A7786h15.9B*44.5B*
Flare VE6 2,0211,9841,3191.504C++0.2724.914%B+31.855%B**35.1C+N/A9356.6h10.2B41B+
Lumine Edge 1,7551,73818,7230.093C+1.1431.842%B+14.327%C2.1CN/A6839.7h1.3B4B+
Betelgeuse 54-A 1,6521,6291,0661.528C0.2926.505%C++29.834%C+45.5DN/A13435.8h11.1C+42C++
Solstice SF 1,5371,5022,2640.663C0.5722.309%C14.647%C9DN/A29167.2h11.7C++52.4C*
Sirius SX12 1,3351,3241,6780.789C+0.4525.266%C++20.091%B18.5C-N/A5971.7h13.1B+52B+
Ursa 1,3151,3031,4680.888C0.3522.84%C++20.414%C--19.6DN/A6066.6h10.3B+45.2B
Deimos VA29 1,2621,2588861.42C++0.1864.145%C**16.455%C+52.9B+N/A13123.8h2.3C**3.6B
VE-H Maw 1,2501,2368351.48C+0.2426.59%C++27.913%C*48.5C+N/A12825.5h9.8B+37B
VE-S Canis 1,2301,2148361.452C*0.2230.156%B+19.44%C+50.8BN/A18223.9h10.6B+35B+
Eridani SX5 1,2221,2126511.862B++0.6331.642%B**18.977%C+71.3A+N/A16717h10B++31.4B++
Orion VS54 1,1991,1859991.186C+0.0521.954%C*21.181%C--27.1C+N/A10543.7h12.1B54.9C++
Supernova FPC 1,8681,1833113.804C2.5752.875%C+2.874%C**26.4C*15.3C++28344.8h4.4B++8.3B++
Supernova VPC 1,4131,1721826.44C5.2051.563%C++1.962%B+42.2C+8.7C**17427.8h3.2C*6.1C**
Pulsar LSW 1,1801,1679191.27C+0.0326.446%B++25.793%C*38.3C+N/A9430.5h12.7C+47.8B+
NS-7 PDW 1,1751,1676651.755A0.5232.666%A+21.937%B++72.5A**N/A18016.1h10.9B**33.2B*
Artemis VX26 1,1751,1601,1481.01C0.2328.147%C++18.017%D23.5C-N/A7149.4h12.6C+44.7C*
Spiker 1,1331,1201,3530.828C+0.4131.962%B21.518%C++22.4C-N/A5850.1h8.5C**26.6B+
NSX-P Naginata 9739516451.474C+0.2424.656%B31.546%C*37.9C+N/A17425.1h11.2B+45.5B+
Thanatos VE70 7387319570.764C+0.4732.428%D17.51%B17.8C--N/A5741h5.2C+16C
Hunter QCX 8636971,3720.508C0.7347.393%C**9.182%D*13.3C+3.2C++6052.3h6.2C++13.1C*
Phaseshift VX-S 6556505821.117D0.1231.647%D73.385%C+15.9DN/A4641h2.9C*9.2C++
Ghost 5965954071.462C0.2339.694%C++69.412%C++34C+N/A9417.5h2.1B+5.4B
NS-44 Commissioner 5915885111.151C*0.0842.781%B*23.64%C*29.8C+N/A9319.7h3.7C**8.7B+
CAS30 Tank Buster 9195647410.761C0.4750.304%B+1.064%C6.3C4D4588.9h57.5C++114.2B
VX29 Polaris 5435344511.184C0.0525.022%C**22.846%C+26.4DN/A7420.2h12C*47.9B
C150 Dalton 8125081234.13C2.8938.157%C+1.181%C**33.2C+19.9C36815.3h3.1B++8.1B*
L100 Python HESH 5554983016.6B+15.3646.051%CN/A66.4B++7.6C+2637.5h2.7B++5.9B+
L100 Python HEAT 6584874411.068A++9.8347.246%C-N/A49.7A+17.4A2949.8h5.2B+11.1B+
Eidolon VE33 4914755190.915C+0.3229.537%C**21.895%C--11DN/A3643.3h7.4B++24.9B++
NS-15M AE 4474412851.547C0.3125.095%C+27.211%C+23.2D-N/A6919h12.2C+48.6C++
C-4 6694396390.687C--0.5523.199%C-N/A32.3D--16.9D-38913.6h1.6C+7C+
Serpent VE92 4254214640.907C+0.3322.173%C17.815%C14.8DN/A5828.4h12.8C*57.8C++
Lancer VS22 7144177090.588C+0.6557.104%D1.679%C+16C**11.4C16626.1h11.1B++19.5B+
Pulsar C 4234153691.125C+0.1126.13%B20.964%C23.2C+N/A9117.9h10.5B+40B+
Saron HRB 653414518.118B++6.8847.701%B+N/A30B+17.3C*42113.8h19.8B+41.5B++
L-30R Vektor 5763953021.308C0.0745.275%B++1.013%D-8.7C4C-5645.3h83.6C+184.8B
Proton II PPA-H 379351428.357C7.1245.805%B**N/A79.8C+6.4C+3594.4h11.4C+24.9B
L-24R Spur 3823491532.281D1.0542.882%BN/A17.2D1.6C5820.3h40.1C+93.6C+
Phobos VX86 3523482821.234C+0.0046.766%D--29.31%A*49.7C**N/A2567h2.3B5C+
H-V45 3513461891.831C**0.6028.728%B*25.434%B+47.4B++N/A1737.3h12.1B+42B++
Aphelion VEX-4H 511336635.333C++4.1051.454%B++4.464%B*45.4C**23.6C3587.4h50.8B+98.7B+
XM98 3403343700.903D0.3333.957%C--67.964%D20.9CN/A6316h2.7C+7.8C+
S1 4363185260.605C+0.6353.999%C6.289%A*22.2C+8.3D22814.3h5B*9.2B+
Dual Photon Pods 3663081023.02C-1.7853.825%C*N/A51.3C-9.7D2476h19.3B+35.9B+
Supernova PC 410295654.538C+3.3048.284%C+1.356%D17.5C-6.8C-14616.9h5.1C*10.6C**
Blueshift VM5 2992921402.086C+0.8520.796%C*22.945%B37C*N/A1277.9h17.7C85.3C++
C75 Viper 353280654.308C++3.0745.612%B+N/A32.9C*8.6C*2098.5h13.2C*28.9B+
Blueshift VM5 2812771401.979C+0.7420.433%C**22.744%B35.1C++N/A1097.9h18.7D91.3C+
Nyx VX31 2792751342.052C+0.8237.811%B+25.455%C-56.1B++N/A2014.9h4.9B+13B+
Force-Blade 31427216,5770.016C1.2220.228%D-6.618%C+0.4CN/A1707.4h3.2C15.8C
NS Decimator 3502702111.28B0.0466.217%B++1.852%C45.8B++13.6C3485.9h3.3B**4.9B**
Corvus VA55 2692673370.792C0.4425.178%C*24.719%C**16.1DN/A5616.6h11.4B+45.2B+
SVA-88 2732661941.371C+0.1426.257%B+29.323%B+34.5CN/A1667.7h12.1C+46.1B
Cerberus 2522522331.082C++0.1537.252%B*30.159%B*34.1C+N/A1127.4h5.5B+14.8B++
Pandora VX25 2542511861.349C*0.1141.921%C*13.546%C39.8C++N/A1246.3h4.5C++10.8B
Saron HRB-H 365246504.92C+3.6861.184%B++N/A41C*19.8C-3266h21.9B+35.8B++
Phantom VA23 2412401721.395C+0.1640.4%B*29.583%C+37.5C+N/A1376.4h4.4C**10.8B+
L105 Zephyr 317240753.2D1.9640.108%CN/A29.3D9.4C++2768.2h8.7D--21.6D
L100 Python AP 3362371713.941A*12.7152.076%C--N/A51.5A++21.5B++3684.6h4.3B**8.2B++
Saron Laser Cannon 3772353580.656C0.5831.602%C+N/A10.1C6.1C--10523.2h133.5C*422.5C*
Comet VM2 3262352510.936C++0.3043.735%C++2.979%D11.9C++4.6C*9519.8h18.1B+41.5B+
Tank Mine 3732321841.261D0.0339.797%B+N/A46.4D*28.2D*5005h2.2C5.5B+
Skorpios 2392311911.209C+0.0326.798%C+18.182%C22D-N/A5210.5h12.5C--46.6C
Comet VM2 3312312520.917C+0.3243.295%C+2.597%D-11.1C+4.8C+7920.9h18.7B++43.3B+
E540 Halberd-H 309220336.667C+5.4358.377%C++N/A43.1C+17.5C--3335.1h5.6B9.6B+
Solstice VE3 2192153560.604C0.6314.6%D**12.558%D*5.9D-N/A5536.5h23.1D--158.1D--
Manticore SX40 2132083210.648C0.5922.352%D--14.904%D-12.8DN/A3716.2h7.5C*33.4C
E540 Halberd 234175247.292C+6.0646.888%C+2.857%C*38.9B++13.1D3484.5h5B++10.7B+
VE-LR Obelisk 1751721151.496C+0.2633.345%C++32.558%C++42B+N/A1644.1h5.4B++16.3B+
Vortex VM21 203156642.438A1.2035.81%D3.205%C17.9A++5.4C838.7h14.8B*41.2B++
Nova 1581561411.106C+0.1355.267%B*14.103%C+40C++N/A1213.9h4.4C++7.9B+
AP30 Shredder 249151692.188D0.9534.011%C+N/A21.9C--14.2D3166.9h94.8C++278.7C*
Maelstrom Turbo Laser 2251451431.014C0.2235.862%B*1.379%D14.5C+8C14710h117.5C+327.7C**
Skyguard 204134149.571M++8.3432.369%B+1.493%C-20B*10.4C*1556.7h69.9A216A
Quasar VM1 1281241091.138C0.1012.092%D15.323%D13.3D-N/A669.3h17.1C141.4C
Equinox VE2 1311231490.826C0.4125.8%C+18.699%C13.7DN/A419h10.5B*40.7B+
Hornet Missiles 191120383.158C1.9257.349%DN/A50C29.6C5012.4h10.9C++19.1C++
Quasar VM1 120118651.815C+0.5812.774%D*23.729%B++21.9DN/A665.4h11.3B*88.8C+
NS-44L Blackhand 116116701.657B+0.4247.247%B+32.759%D32.2B+N/A813.6h3.2B*6.7B++
Vortex VM21 146113641.766B**0.5336.797%C2.655%D13A+3.8C--658.7h21.2B**57.7B++
Light PPA 115104751.387C-0.1534.911%DN/A24.2D2.6C1174.3h16.5C+47.3C+
Antares LC 15999881.125C0.1129.498%CN/A14.1C8.6D1347h113.2C*383.9C*
MANA Anti-Vehicle Turret 156981310.748D--0.4947.642%D--5.102%A+980D580D2287600.1h7.1B+14.9B+
Frag Grenade 9897197N/A95.7643.011%CN/A485C+5C--32540.2h3.3B+7.7B
Proton II PPA 10295137.308C6.0728.134%B++2.105%C+27.1D--2D-1623.5h15.5D**55C
Sticky Grenade 9393193N/A91.7638.013%D**N/A465D--N/A17390.2h2.6C6.8C--
NS-AM7 Archer 130902500.36C0.8845.359%F-12.222%D1.5D*N/A1661.9h14B+30.8B
M60-G Bulldog 10384117.636A6.4035.63%C++2.381%C28C+6.3C++1503h7.2C*20.2B+
Hyena Missile Launcher 127821000.82D0.4236.491%B+N/A11.9C-6.5D1506.9h45.5D-124.6C+
VA39 Spectre 83811210.669C-0.5725.199%D*18.519%F10.7DN/A717.6h6.6C+26.4C--
Dual-75 Duster 8480145.714C4.4843.511%B+N/A66.7C+3.3D1971.2h5.8C++13.4B+
Parallax VX3 7676391.949C0.7131.59%D*82.895%B++28.1C+N/A1442.7h2.1B6.5C+
Aphelion VEX-4 13276164.75C++3.5133.946%C+6.579%A29.2C**21.5B+3722.6h53B156B+
Anti-Vehicle Grenade 11276176N/A74.7651.237%C+N/A253.3D120B24390.3h6.5C12.8C+
M20 Basilisk 10868106.8A++5.5639.431%C+4.412%D9.3D--5.5D1167.3h111.5C282.7C+
Rocklet Rifle 11466720.917B+0.3251.683%C+N/A31.4C**22.9C+6212.1h27.9B*54B+
NS-10 Burster 9761790.772C+0.4631.254%B4.918%C--7B+4.1B668.7h87.9B**281.1B**
NSX-P Tanto 6160521.154C*0.0818.551%D*26.667%C*14.3DN/A724.2h12.3B++66.5C+
NS Baron G5AE 6058501.16C+0.0838.903%D13.793%C29C-1B**762h5.1D13.2C+
NSX Tengu 5756441.273C++0.0440.426%B+16.071%D40C++N/A1571.4h13.6C++33.6B
Beamer VS3 57541170.462C0.7713.568%F-24.074%C*3.6D--N/A3115h12.4D91.7D--
A30 Walker 8051550.927C-0.3125.643%B+N/A510U290U5900900.1h207.9D810.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret359402h
Motion Spotter118530.4h
Nano-Armor Kit749746,32967h
Nanite Revive Grenade02110.1h
Medical Applicator35186,26310h
Spawn Beacon211,3171.6h
Nanite Healing Grenade01040h
Rampart Wall21061.4h
Xiphos Anti-Personnel Phalanx Tower0530h
Turret AI Module0610.2h
Structure Shield Module0610.3h
Repair Module1730.3h
Spitfire Auto-Turret01110.2h
Restoration Kit73711,76114.2h
VS Patriot Flare Gun2850.2h
Cortium Silo21360.4h
Welding Device01,1950.1h
Deconstruction Tool16,4270.8h
Ammunition Package402,1422.5h
Medical Kit458161.5h
Anti-Infantry MANA Turret282882.3h
IPC Targeting Dart0580.2h
WLT-Howler Mining Laser349,4957.5h
Nano-Repair Grenade01,5930.4h
Hardlight Barrier9700.4h
Recon Detection Device1355,23210.5h
Shield Recharging Field61510.2h

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