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Paragon A.S.P. Operative Maxouu[MVGA] Maxouu
VS BR 122

KDR: 1.3

Score: 30.7m

Last Seen: Jul 17th, 2019 12:58 AM
- OFFLINE - 959.5 hour(s)

Prestige 1, Battle Rank 100 (122 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Flare VE6 Lumine Edge Betelgeuse 54-A VE-H Maw Solstice SF Ursa Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 441TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.293%23.669%62232118222,3161.039840.258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.876%1.001B**0.429B-1.447D**HEAD ++ (~10.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.457B+10.60.256C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.074%0.741%179512092,02415829611.27939210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%0.286C*-0.782D--0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.8-0.064C+68.8-0.298C103

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.025%1.416%329812065,084222018422.29009276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.442%0.004C+-0.737D--0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.594B+6.40.487B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.233%1.34%2751212023,731186017862.00484209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.375%0.281C*-0.767D-0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.654B+16.20.593B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.14%69.235%275512091,8172205150.823663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.658%-0.278C0.14C++0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.167C++2.70.142C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.757%17.851%275512092,7731378202.01088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.102%0.099C+0.637B+0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.393B3.40.297C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.7m343.3%263 (15.8k)213 (12.8k)1.2978154,28641,8291.53594122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214240222.406%15.628%35003:2718

48% Engineer22% Heavy Assault19% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 4:16 PMSep 29th, 2017 10:34 AMAug 13th, 2019 11:59 PM (12d) (PST)Jul 16th, 2019 9:32 PM (40d) (PST)Jul 16th, 2019 8:58 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4942132810.3770.2900.0591.4770.054357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,63812,78216,8562317489312,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2402.3h/100.1d 9,961 8,484 17,341 212.9k 1,659 6,355 7,745 71.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:2,117
Deaths:1,419
KDR:1.492
Accuracy:24.979% B+
HSR:32.074% B**
Betelgeuse 54-A
C+
Kills:1,654
Deaths:1,084
KDR:1.526
Accuracy:26.424% C+
HSR:29.988% C+
VE-H Maw
C**
Kills:1,512
Deaths:1,008
KDR:1.500
Accuracy:27.009% C**
HSR:26.323% C+
Ursa
C+
Kills:1,331
Deaths:1,486
KDR:0.896
Accuracy:22.919% C+
HSR:20.511% D
Orion VS54
C*
Kills:1,185
Deaths:999
KDR:1.186
Accuracy:21.954% C*
HSR:21.181% C--
Pulsar LSW
B+
Kills:1,167
Deaths:919
KDR:1.270
Accuracy:26.446% B+
HSR:25.793% C*
NSX-P Naginata
B
Kills:957
Deaths:651
KDR:1.470
Accuracy:24.660% B
HSR:31.557% B
VX29 Polaris
B
Kills:696
Deaths:555
KDR:1.254
Accuracy:25.563% B
HSR:22.414% C+
NS-15M AE
C+
Kills:456
Deaths:302
KDR:1.510
Accuracy:25.314% C+
HSR:26.974% C+
SVA-88
B+
Kills:266
Deaths:195
KDR:1.364
Accuracy:26.203% B+
HSR:29.323% B+
Kills:11,341
Deaths (as Heavy Assault):8,618
Deaths (to Heavy Assaults):10,846
KDR:1.31597
Kill Difference:2,723
Playtime:530.173 hours
Usage:22%
Score:6.400m
Score/min:201
Accuracy (listed only):25.147%
HSR (listed only):26.614%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,503
Deaths:2,264
KDR:0.664
Accuracy:22.313% C
HSR:14.637% C
Deimos VA29
C**
Kills:1,264
Deaths:894
KDR:1.414
Accuracy:64.204% C**
HSR:16.377% C+
Thanatos VE70
C**
Kills:731
Deaths:957
KDR:0.764
Accuracy:32.428% D
HSR:17.510% C**
Eidolon VE33
C**
Kills:478
Deaths:520
KDR:0.919
Accuracy:29.570% C**
HSR:21.757% D
Serpent VE92
C
Kills:436
Deaths:480
KDR:0.908
Accuracy:22.181% C
HSR:18.349% C
Pulsar C
C**
Kills:422
Deaths:370
KDR:1.141
Accuracy:26.013% C**
HSR:20.853% C-
Phobos VX86
A*
Kills:348
Deaths:282
KDR:1.234
Accuracy:46.766% D--
HSR:29.310% A*
VE-C Horizon
C**
Kills:314
Deaths:245
KDR:1.282
Accuracy:36.537% C**
HSR:13.376% D**
Pandora VX25
C*
Kills:255
Deaths:191
KDR:1.335
Accuracy:42.331% C*
HSR:13.333% C--
Solstice VE3
D*
Kills:215
Deaths:356
KDR:0.604
Accuracy:14.600% F
HSR:12.558% D*
VE-LR Obelisk
C**
Kills:193
Deaths:126
KDR:1.532
Accuracy:32.987% C++
HSR:34.197% C**
Nova
B*
Kills:175
Deaths:155
KDR:1.129
Accuracy:55.579% B*
HSR:13.714% C
NS Baron G5AE
D
Kills:65
Deaths:56
KDR:1.161
Accuracy:37.471% D--
HSR:12.308% D
NSX-P Tanto
C++
Kills:60
Deaths:52
KDR:1.154
Accuracy:18.551% D**
HSR:26.667% C++
Kills:6,459
Deaths (as Engineer):6,948
Deaths (to Engineers):8,999
KDR:0.92962
Kill Difference:489
Playtime:1,156.721 hours
Usage:48%
Score:15.756m
Score/min:227
Accuracy (listed only):34.395%
HSR (listed only):18.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,503
Deaths:2,264
KDR:0.664
Accuracy:22.313% C
HSR:14.637% C
Sirius SX12
C**
Kills:1,324
Deaths:1,678
KDR:0.789
Accuracy:25.266% C++
HSR:20.091% C**
Deimos VA29
C**
Kills:1,264
Deaths:894
KDR:1.414
Accuracy:64.204% C**
HSR:16.377% C+
VE-S Canis
B+
Kills:1,227
Deaths:841
KDR:1.459
Accuracy:30.114% B+
HSR:19.315% C+
Eridani SX5
B**
Kills:1,222
Deaths:657
KDR:1.860
Accuracy:31.637% B**
HSR:18.985% C+
NS-7 PDW
A+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:32.666% A+
HSR:21.937% B++
Thanatos VE70
C**
Kills:731
Deaths:957
KDR:0.764
Accuracy:32.428% D
HSR:17.510% C**
Serpent VE92
C
Kills:436
Deaths:480
KDR:0.908
Accuracy:22.181% C
HSR:18.349% C
Pulsar C
C**
Kills:422
Deaths:370
KDR:1.141
Accuracy:26.013% C**
HSR:20.853% C-
Phobos VX86
A*
Kills:348
Deaths:282
KDR:1.234
Accuracy:46.766% D--
HSR:29.310% A*
VE-C Horizon
C**
Kills:314
Deaths:245
KDR:1.282
Accuracy:36.537% C**
HSR:13.376% D**
Skorpios
C+
Kills:294
Deaths:226
KDR:1.301
Accuracy:27.840% C+
HSR:18.027% C--
Pandora VX25
C*
Kills:255
Deaths:191
KDR:1.335
Accuracy:42.331% C*
HSR:13.333% C--
Solstice VE3
D*
Kills:215
Deaths:356
KDR:0.604
Accuracy:14.600% F
HSR:12.558% D*
Nova
B*
Kills:175
Deaths:155
KDR:1.129
Accuracy:55.579% B*
HSR:13.714% C
NS Baron G5AE
D
Kills:65
Deaths:56
KDR:1.161
Accuracy:37.471% D--
HSR:12.308% D
NSX-P Tanto
C++
Kills:60
Deaths:52
KDR:1.154
Accuracy:18.551% D**
HSR:26.667% C++
NSX Tengu
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:40.190% B+
HSR:16.071% D
Kills:11,078
Deaths (as Light Assault):10,413
Deaths (to Light Assaults):6,431
KDR:1.06386
Kill Difference:665
Playtime:126.381 hours
Usage:5%
Score:1.751m
Score/min:231
Accuracy (listed only):33.705%
HSR (listed only):17.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,324
Deaths:1,678
KDR:0.789
Accuracy:25.266% C++
HSR:20.091% C**
VE-S Canis
B+
Kills:1,227
Deaths:841
KDR:1.459
Accuracy:30.114% B+
HSR:19.315% C+
Eridani SX5
B**
Kills:1,222
Deaths:657
KDR:1.860
Accuracy:31.637% B**
HSR:18.985% C+
NS-7 PDW
A+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:32.666% A+
HSR:21.937% B++
Artemis VX26
C*
Kills:1,160
Deaths:1,148
KDR:1.010
Accuracy:28.147% C*
HSR:18.017% D
Spiker
B
Kills:1,159
Deaths:1,380
KDR:0.840
Accuracy:32.076% B
HSR:21.570% C++
Phaseshift VX-S
C+
Kills:683
Deaths:594
KDR:1.150
Accuracy:31.881% D
HSR:73.499% C+
Ghost
C++
Kills:643
Deaths:443
KDR:1.451
Accuracy:39.994% C++
HSR:70.140% C++
NS-44 Commissioner
B++
Kills:599
Deaths:520
KDR:1.152
Accuracy:42.419% B++
HSR:23.372% C*
XM98
C--
Kills:334
Deaths:370
KDR:0.903
Accuracy:33.957% C--
HSR:67.964% D
Skorpios
C+
Kills:294
Deaths:226
KDR:1.301
Accuracy:27.840% C+
HSR:18.027% C--
Cerberus
B*
Kills:284
Deaths:257
KDR:1.105
Accuracy:37.506% B*
HSR:29.225% B++
Nyx VX31
B+
Kills:279
Deaths:139
KDR:2.007
Accuracy:37.650% B+
HSR:25.807% C
Phantom VA23
B*
Kills:240
Deaths:172
KDR:1.395
Accuracy:40.400% B*
HSR:29.583% C+
Manticore SX40
D--
Kills:210
Deaths:322
KDR:0.652
Accuracy:22.405% D--
HSR:14.762% D--
NS-44L Blackhand
B+
Kills:158
Deaths:103
KDR:1.534
Accuracy:46.476% B+
HSR:36.076% C-
NS-AM7 Archer
C
Kills:95
Deaths:265
KDR:0.358
Accuracy:45.347% F-
HSR:13.684% C
VA39 Spectre
D*
Kills:81
Deaths:121
KDR:0.669
Accuracy:25.199% D*
HSR:18.519% F
Parallax VX3
B++
Kills:76
Deaths:39
KDR:1.949
Accuracy:31.463% D*
HSR:82.895% B++
Beamer VS3
C+
Kills:71
Deaths:134
KDR:0.530
Accuracy:15.264% F-
HSR:21.127% C+
NSX Tengu
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:40.190% B+
HSR:16.071% D
Kills:11,362
Deaths (as Infiltrator):10,118
Deaths (to Infiltrators):6,159
KDR:1.12295
Kill Difference:1,244
Playtime:465.419 hours
Usage:19%
Score:5.170m
Score/min:185
Accuracy (listed only):33.233%
HSR (listed only):31.460%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,324
Deaths:1,678
KDR:0.789
Accuracy:25.266% C++
HSR:20.091% C**
Deimos VA29
C**
Kills:1,264
Deaths:894
KDR:1.414
Accuracy:64.204% C**
HSR:16.377% C+
VE-S Canis
B+
Kills:1,227
Deaths:841
KDR:1.459
Accuracy:30.114% B+
HSR:19.315% C+
Eridani SX5
B**
Kills:1,222
Deaths:657
KDR:1.860
Accuracy:31.637% B**
HSR:18.985% C+
NS-7 PDW
A+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:32.666% A+
HSR:21.937% B++
Thanatos VE70
C**
Kills:731
Deaths:957
KDR:0.764
Accuracy:32.428% D
HSR:17.510% C**
H-V45
B**
Kills:372
Deaths:211
KDR:1.763
Accuracy:29.020% B**
HSR:25.538% B+
Phobos VX86
A*
Kills:348
Deaths:282
KDR:1.234
Accuracy:46.766% D--
HSR:29.310% A*
Skorpios
C+
Kills:294
Deaths:226
KDR:1.301
Accuracy:27.840% C+
HSR:18.027% C--
Corvus VA55
C*
Kills:267
Deaths:337
KDR:0.792
Accuracy:25.178% C++
HSR:24.719% C*
Pandora VX25
C*
Kills:255
Deaths:191
KDR:1.335
Accuracy:42.331% C*
HSR:13.333% C--
Nova
B*
Kills:175
Deaths:155
KDR:1.129
Accuracy:55.579% B*
HSR:13.714% C
Equinox VE2
C+
Kills:123
Deaths:149
KDR:0.826
Accuracy:25.800% C+
HSR:18.699% C
NS Baron G5AE
D
Kills:65
Deaths:56
KDR:1.161
Accuracy:37.471% D--
HSR:12.308% D
NSX Tengu
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:40.190% B+
HSR:16.071% D
Kills:8,890
Deaths (as Combat Medic):7,343
Deaths (to Combat Medics):4,790
KDR:1.21068
Kill Difference:1,547
Playtime:57.149 hours
Usage:2%
Score:0.739m
Score/min:215
Accuracy (listed only):36.433%
HSR (listed only):19.062%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:292
Deaths:141
KDR:2.071
Accuracy:20.736% C*
HSR:22.945% C**
Blueshift VM5
C**
Kills:278
Deaths:141
KDR:1.972
Accuracy:20.369% C*
HSR:22.662% C**
Comet VM2
C++
Kills:235
Deaths:251
KDR:0.936
Accuracy:43.735% C++
HSR:2.979% D
Comet VM2
C
Kills:231
Deaths:252
KDR:0.917
Accuracy:43.295% C
HSR:2.597% D
Vortex VM21
C+
Kills:156
Deaths:64
KDR:2.438
Accuracy:36.222% D
HSR:3.205% C+
Quasar VM1
D
Kills:124
Deaths:109
KDR:1.138
Accuracy:12.092% D-
HSR:15.323% D
Quasar VM1
B+
Kills:118
Deaths:65
KDR:1.815
Accuracy:12.774% D*
HSR:23.729% B+
Vortex VM21
C-
Kills:115
Deaths:64
KDR:1.797
Accuracy:37.217% C-
HSR:2.609% D
NS-10 Burster
C**
Kills:61
Deaths:79
KDR:0.772
Accuracy:31.251% C**
HSR:4.918% C--
Kills:1,610
Deaths (as MAX Suit):583
Deaths (to MAX Suits):2,133
KDR:2.76158
Kill Difference:1,027
Playtime:55.241 hours
Usage:2%
Score:0.903m
Score/min:273
Accuracy (listed only):28.632%
HSR (listed only):11.218%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:552
V. Kills:102 N/A
Deaths:141
KDR:3.915
Accuracy:55.635% B+
KPH:61.100 C
VKPH:11.300 D
Saron Laser Cannon
C++
Kills:321
V. Kills:192 166%
Deaths:440
KDR:0.730
Accuracy:32.000% C++
KPH:10.500 C
VKPH:6.300 C-
Light PPA
C
Kills:179
V. Kills:16 N/A
Deaths:91
KDR:1.967
Accuracy:33.898% D--
KPH:31.400 C-
VKPH:2.800 C
Hornet Missiles
C
Kills:176
V. Kills:109 160%
Deaths:66
KDR:2.667
Accuracy:56.929% D
KPH:43.600 C
VKPH:27 C-
Maelstrom Turbo Laser
B*
Kills:171
V. Kills:94 180%
Deaths:156
KDR:1.096
Accuracy:35.686% B*
KPH:15.300 C+
VKPH:8.400 C
Antares LC
C
Kills:164
V. Kills:91 178%
Deaths:135
KDR:1.215
Accuracy:30.188% C
KPH:15.300 C
VKPH:8.500 D
Kills:1,563 (835 + 0)
Deaths:1,029
KDR:1.519
VKDR:0.587
Vehicle Kills:604
Kill Difference:534
Playtime:71.365 hours
Usage:3%
Score:0.629m
Score/min:147
Piloting Accuracy:30.188%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:616
V. Kills:357 172%
Deaths:127
KDR:4.850
Accuracy:37.476% C+
KPH:36.500 C++
VKPH:21.200 C
CAS30 Tank Buster
B+
Kills:572
V. Kills:360 158%
Deaths:747
KDR:0.766
Accuracy:50.342% B+
KPH:6.400 C
VKPH:4 D
L-30R Vektor
B+
Kills:408
V. Kills:188 216%
Deaths:310
KDR:1.316
Accuracy:44.949% B+
KPH:8.900 C
VKPH:4.100 C
L-24R Spur
C
Kills:354
V. Kills:33 N/A
Deaths:162
KDR:2.185
Accuracy:42.790% B+
KPH:16.700 D
VKPH:1.600 C
L105 Zephyr
C++
Kills:275
V. Kills:94 289%
Deaths:81
KDR:3.395
Accuracy:40.219% C
KPH:30.200 D
VKPH:10.300 C++
AP30 Shredder
C+
Kills:170
V. Kills:107 157%
Deaths:73
KDR:2.329
Accuracy:34.024% C+
KPH:21.700 C--
VKPH:13.700 D
Dual-75 Duster
B+
Kills:88
V. Kills:5 N/A
Deaths:16
KDR:5.500
Accuracy:43.608% B+
KPH:68.300 C+
VKPH:3.900 C-
Kills:2,483 (1,334 + 1,149)
Deaths:1,516
KDR:1.638
VKDR:0.755
Vehicle Kills:1,144
Kill Difference:967
Playtime:191.720 hours
Usage:8%
Score:1.164m
Score/min:101
Piloting Accuracy:42.790%
Gunner Accuracy:43.608%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:872
V. Kills:372 234%
Deaths:64
KDR:13.625
Accuracy:47.612% D--
KPH:45 B**
VKPH:19.200 C*
L100 Python HESH
B++
Kills:537
V. Kills:63 N/A
Deaths:35
KDR:15.343
Accuracy:45.653% C
KPH:65.400 B++
VKPH:7.700 C+
L100 Python HEAT
A
Kills:491
V. Kills:174 281%
Deaths:46
KDR:10.674
Accuracy:47.153% C-
KPH:49.200 A
VKPH:17.400 B**
C75 Viper
B+
Kills:283
V. Kills:73 382%
Deaths:68
KDR:4.162
Accuracy:45.452% B+
KPH:33 C*
VKPH:8.500 C++
Skyguard
B+
Kills:143
V. Kills:77 183%
Deaths:17
KDR:8.412
Accuracy:30.419% C*
KPH:18.700 B+
VKPH:10.100 C++
Kills:2,326 (2,326 + 0)
Deaths:230
KDR:10.113
VKDR:3.300
Vehicle Kills:759
Kill Difference:2,096
Playtime:53.774 hours
Usage:2%
Score:0.784m
Score/min:243
Driving Accuracy:30.419%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,191
V. Kills:690 172%
Deaths:313
KDR:3.805
Accuracy:52.958% C+
KPH:26.300 C++
VKPH:15.200 C+
Supernova VPC
C*
Kills:1,172
V. Kills:241 484%
Deaths:182
KDR:6.440
Accuracy:51.563% C++
KPH:42.200 C+
VKPH:8.700 C*
Saron HRB
B+
Kills:490
V. Kills:278 176%
Deaths:56
KDR:8.750
Accuracy:48.366% B+
KPH:30.500 B+
VKPH:17.300 C*
E540 Halberd
B**
Kills:468
V. Kills:162 287%
Deaths:39
KDR:12
Accuracy:49.708% C**
KPH:44.600 B**
VKPH:15.400 C+
Supernova PC
C+
Kills:395
V. Kills:152 258%
Deaths:75
KDR:5.267
Accuracy:48.342% C+
KPH:20.400 C
VKPH:7.800 C
Proton II PPA
D-
Kills:99
V. Kills:7 N/A
Deaths:13
KDR:7.615
Accuracy:28.086% B++
KPH:27.800 D--
VKPH:2 D-
Aphelion VEX-4
B+
Kills:97
V. Kills:67 143%
Deaths:20
KDR:4.850
Accuracy:35.716% C++
KPH:30.100 B+
VKPH:20.800 B+
Kills:3,912 (2,758 + 1,154)
Deaths:698
KDR:5.605
VKDR:2.288
Vehicle Kills:1,597
Kill Difference:3,214
Playtime:125.798 hours
Usage:5%
Score:1.984m
Score/min:263
Driving Accuracy:48.342%
Gunner Accuracy:35.716%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:729
V. Kills:286 254%
Deaths:85
KDR:8.576
Accuracy:57.375% C+
KPH:39 C
VKPH:15.300 D
Aphelion VEX-4H
B++
Kills:391
V. Kills:202 193%
Deaths:69
KDR:5.667
Accuracy:51.469% B++
KPH:42.700 C++
VKPH:22.100 C-
Proton II PPA-H
C+
Kills:359
V. Kills:29 N/A
Deaths:43
KDR:8.349
Accuracy:45.964% B**
KPH:78.200 C
VKPH:6.300 C+
Saron HRB-H
B++
Kills:260
V. Kills:125 206%
Deaths:51
KDR:5.098
Accuracy:61.280% B++
KPH:41.900 C**
VKPH:20.200 C
M40 Fury-H
C**
Kills:225
V. Kills:88 253%
Deaths:22
KDR:10.227
Accuracy:50.266% B++
KPH:50 D-
VKPH:19.500 C**
Kills:1,964 (0 + 1,964)
Deaths:270
KDR:7.274
VKDR:2.704
Vehicle Kills:730
Kill Difference:1,694
Playtime:43.162 hours
Usage:2%
Score:0.750m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:50.266%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:110
V. Kills:6 N/A
Deaths:6
KDR:18.333
Accuracy:14.605% D
KPH:53.700 C-
VKPH:2.900 C+
M60-G Bulldog
C++
Kills:84
V. Kills:19 420%
Deaths:11
KDR:7.636
Accuracy:35.630% C++
KPH:27.800 C+
VKPH:6.300 C++
M20 Basilisk
D
Kills:71
V. Kills:40 173%
Deaths:11
KDR:6.455
Accuracy:41.426% C*
KPH:8.900 D--
VKPH:5 D
G40-F Ranger
B
Kills:53
V. Kills:34 151%
Deaths:10
KDR:5.300
Accuracy:29.007% C-
KPH:21.500 B
VKPH:13.800 B
Kills:318 (0 + 318)
Deaths:38
KDR:8.368
VKDR:2.605
Vehicle Kills:99
Kill Difference:280
Playtime:15.501 hours
Usage:1%
Score:0.137m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:29.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,5192,4622,4820.992C++0.3135.58%A1.706%D*28.3C+N/A7886.9h15.9B*44.7B*
Flare VE6 2,1562,1171,4191.492C++0.1924.979%B+32.074%B**35.7C+N/A9459.3h10.3C**41.2B+
Lumine Edge 1,7601,74318,8060.093C+1.2031.82%B+14.286%C2.1CN/A6842.9h1.3C**4B+
Betelgeuse 54-A 1,6781,6541,0841.526C0.2326.424%C+29.988%C+45.6DN/A13436.3h11.1C+42C++
VE-H Maw 1,5291,5121,0081.5C+0.2027.009%C**26.323%C+39.9CN/A10437.9h9.9B+36.7B+
Solstice SF 1,5381,5032,2640.664C0.6322.313%C14.637%C9DN/A29167.2h11.7C++52.3C*
Ursa 1,3451,3311,4860.896C0.4022.919%C+20.511%D19.8DN/A6167.2h10.4B+45.2B
Sirius SX12 1,3351,3241,6780.789C+0.5125.266%C++20.091%C**18.5C--N/A5971.7h13.1B+52B+
Deimos VA29 1,2681,2648941.414C++0.1264.204%C**16.377%C+52.9C**N/A13123.9h2.3C*3.6C**
VE-S Canis 1,2431,2278411.459C**0.1630.114%B+19.315%C+50.9BN/A18324.1h10.5B+35B+
Eridani SX5 1,2321,2226571.86B++0.5631.637%B**18.985%C+71.5A+N/A16917.1h10B++31.5B++
Supernova FPC 1,8811,1913133.805C2.5152.958%C+2.855%B26.3C++15.2C+30745.3h4.4B+8.3B+
Orion VS54 1,1991,1859991.186C+0.1121.954%C*21.181%C--27.1CN/A10643.7h12.1B54.9C++
Supernova VPC 1,4131,1721826.44C-5.1451.563%C++1.962%B+42.2C+8.7C*17627.8h3.2C++6.1C**
NS-7 PDW 1,1751,1676651.755B**0.4632.666%A+21.937%B++72.5A*N/A18116.1h10.9B**33.2B*
Pulsar LSW 1,1801,1679191.27C+0.0326.446%B+25.793%C*38.3C+N/A9430.5h12.7C+47.8B+
Artemis VX26 1,1751,1601,1481.01C0.2928.147%C*18.017%D23.5C--N/A7149.4h12.6C+44.7C*
Spiker 1,1731,1591,3800.84C+0.4632.076%B21.57%C++22.9C-N/A5950.7h8.5C*26.4B+
NSX-P Naginata 9799576511.47C++0.1724.66%B31.557%B38CN/A17425.2h11.2B+45.5B+
L100 Python AP 1,2448726413.625A*12.3347.612%D--N/A44.9B**19.2C*25319.4h4.1B*8.7B+
Hunter QCX 9407511,4500.518C0.7847.906%C**9.188%D*13.7C+3.4C++6254.8h6.3C++13.2C*
Thanatos VE70 7387319570.764C+0.5332.428%D17.51%C**17.8DN/A5741h5.2C+16C
E540 Halberd-H 1,015729858.576C+7.2857.375%C+N/A39C15.3D23518.7h5.7C**9.9B
VX29 Polaris 7146965551.254C+0.0425.563%B22.414%C+26.9DN/A7225.9h12.3C++48B
Phaseshift VX-S 6896835941.15D0.1531.881%D73.499%C+16.3D-N/A4841.9h2.9C*9.2C++
Ghost 6446434431.451C0.1539.994%C++70.14%C++34.6C+N/A9518.6h2.1B+5.3B
C150 Dalton 9736161274.85C+3.5537.476%C+1.136%C**36.4C++21.1C37116.9h2.9B*7.7B*
NS-44 Commissioner 6025995201.152C*0.1542.419%B++23.372%C*29.2C+N/A9120.5h3.7C**8.7B+
CAS30 Tank Buster 9325727470.766C0.5350.342%B+1.049%C6.4C4D4689.6h57.6C++114.5B
Dual Photon Pods 6545521413.915C2.6255.635%B+N/A61.3C11.3D2479h18.7B+33.6B+
L100 Python HESH 6005373515.343B+14.0545.653%CN/A65.5B++7.7C+2628.2h2.8B+6.1B+
L100 Python HEAT 6654914610.674A+9.3847.153%C-N/A49.1A17.4B**29610h5.3B+11.2B
Saron HRB 768490568.75B++7.4548.366%B+N/A30.4B+17.3C*38816.1h20.1B+41.5B++
Eidolon VE33 4944785200.919C+0.3829.57%C**21.757%D11DN/A3643.4h7.3B++24.8B++
C-4 7124686590.71C--0.5923.326%C-N/A33.9D--17.7D-39813.8h1.6C+6.9C+
E540 Halberd 6304683912C**10.7049.708%C**1.496%D44.6B**15.4C+28710.5h4.6B**9.2B*
NS-15M AE 4644563021.51C+0.2125.314%C+26.974%C+23.4D-N/A6819.5h12.3C+48.5C++
Serpent VE92 4404364800.908C+0.3922.181%C18.349%C15DN/A5929h12.7C*57.4C++
Lancer VS22 7274267150.596C+0.7057.141%D1.643%C+16.2C++11.4C16726.3h11B++19.2B+
Pulsar C 4304223701.141C+0.1626.013%C**20.853%C-23.1CN/A9118.3h10.5B+40.2B+
L-30R Vektor 5964083101.316C+0.0244.949%B+N/A8.9C4.1C5745.9h82.3C++183C**
Supernova PC 547395755.267C+3.9748.342%C+1.013%D--20.4C7.8C16519.4h4.9B10.2B
Aphelion VEX-4H 593391695.667C++4.3751.469%B++4.092%B+42.5C++22C-3219.2h51.8B100.7B+
H-V45 3773722111.763C*0.4729.02%B**25.538%B+42.3B+N/A1538.8h12.5B+43.1B++
Proton II PPA-H 388359438.349C7.0545.964%B**N/A78C6.3C+3584.6h11.7C+25.4B
L-24R Spur 3873541622.185C--0.8942.79%B+N/A16.8D1.6C5721.1h40.9C95.6C+
Phobos VX86 3523482821.234C+0.0646.766%D--29.31%A*49.7C*N/A2567h2.3B5C+
XM98 3403343700.903D0.3933.957%C--67.964%D20.9CN/A6316h2.7C+7.8C+
S1 4413225270.611C+0.6954.086%C6.211%A*22.4C+8.3D23714.4h5B*9.2B+
Saron Laser Cannon 5133214400.73C0.5732%C++N/A10.5C6.3C-9930.7h134C++418.8C*
VE-C Horizon 3223142451.282C+0.0236.537%C**13.376%D**20.4DN/A5515.4h15.3C*41.8B
Skorpios 3022942261.301C+0.0027.84%C+18.027%C--24.9D-N/A5811.8h12.6D45.3C+
Blueshift VM5 2992921412.071C+0.7720.736%C*22.945%C**36.5C++N/A1278h17.8C85.7C++
Tank Mine 4592901951.487D0.1939.639%B+N/A52.7D*30.7D*5745.5h2.2C-5.5B+
Cerberus 2842842571.105C++0.1937.506%B*29.225%B++35.5C+N/A1138h5.5B+14.5B++
NS Decimator 3702832161.31B0.0166.383%B++1.767%C46.4B++14.3C+3636.1h3.3B**5B**
C75 Viper 356283684.162C+2.8645.452%B+N/A32.9C*8.5C++2168.6h13.2C*29B+
Force-Blade 32228017,7470.016C1.2820.031%D-7.143%C+0.4CN/A1762.2h3.2C15.9C
Nyx VX31 2832791392.007C++0.7137.65%B+25.807%C55.8B+N/A1995h4.9B+13.1B+
Blueshift VM5 2822781411.972C+0.6720.369%C*22.662%C**34.8C++N/A1108h18.6D91.5C+
L105 Zephyr 369275813.395D2.1040.219%CN/A30.2D10.3C++2739.1h8.5D21.2C--
Corvus VA55 2692673370.792C0.5125.178%C++24.719%C*16.1DN/A5716.6h11.4B+45.2B+
SVA-88 2732661951.364C+0.0726.203%B+29.323%B+34.5CN/A1677.7h12.2C+46.5B
Saron HRB-H 385260515.098C+3.8061.28%B++N/A41.9C**20.2C3286.2h21.5B+35B++
Pandora VX25 2582551911.335C++0.0442.331%C*13.333%C--39.8C++N/A1266.4h4.6C+11C**
Phantom VA23 2412401721.395C0.1040.4%B*29.583%C+37.5C+N/A1376.4h4.4C**10.8B+
Comet VM2 3262352510.936C++0.3643.735%C++2.979%D11.9C++4.6C*9519.8h18.1B+41.5B+
Comet VM2 3312312520.917C+0.3843.295%C2.597%D11.1C+4.8C+8020.9h18.7B++43.3B+
M40 Fury-H 3132252210.227C+8.9350.266%B++N/A50D-19.6C**3314.5h16.4F32.6D--
Solstice VE3 2192153560.604C0.6914.6%F12.558%D*5.8D-N/A5736.8h23.1D*158.1D--
Manticore SX40 2152103220.652C0.6522.405%D--14.762%D--13D-N/A3716.2h7.5C*33.3C
VE-LR Obelisk 1971931261.532C+0.2332.987%C++34.197%C**37.8C*N/A1475.1h5.8B+17.4B+
Light PPA 195179911.967C0.6733.898%D--N/A31.4C-2.8C1225.7h15.3C+45.2C+
Hornet Missiles 285176662.667C-1.3756.929%DN/A44C27.3C3944h10.6C++18.6C++
Nova 1771751551.129C+0.1755.579%B*13.714%C41.7C**N/A1214.2h4.4C*8B+
Maelstrom Turbo Laser 2651711561.096C+0.2035.686%B*1.17%D-15.3C+8.4C14611.2h113.9C+319.2C**
AP30 Shredder 277170732.329C-1.0334.024%C+N/A21.8C--13.7D3067.8h100.6C+295.7C+
Antares LC 2551641351.215C+0.0830.188%CN/A15.3C8.5D12110.7h113.1C*374.8C*
NS-44L Blackhand 1581581031.534C**0.2446.476%B+36.076%C-32.9B+N/A804.8h3.1B*6.6B*
Vortex VM21 203156642.438B*1.1436.222%D3.205%C+17.5A+5.3C828.9h15.2B**41.9B++
Skyguard 220143178.412A*7.1130.419%C*1.399%C-18.8B++10.1C++1597.6h72A236.7B**
Quasar VM1 1281241091.138C0.1612.092%D-15.323%D13.3D-N/A679.3h17.1C141.4C
Equinox VE2 1311231490.826C0.4725.8%C+18.699%C13.7D-N/A419h10.5B++40.7B+
Quasar VM1 120118651.815C+0.5212.774%D*23.729%B+21.9DN/A665.4h11.3B*88.8C+
Vortex VM21 149115641.797B++0.5037.217%C-2.609%D12.8B**3.8C--659h21.5B**57.7B++
M12 Kobalt 116110618.333C++17.0414.605%D15.455%D55C3C+1552h18.4C++126.3C+
Frag Grenade 1081071107N/A105.7043.338%CN/A535C*5C-32200.2h3.3B+7.5B
Fatestealer 1001001001S0.3047.468%B**27%B+29.4C++N/A583.4h2.3C++4.7B*
Proton II PPA 10699137.615C6.3228.086%B++2.02%C+27.5D--1.9D--1633.6h15.2D*54.1C
MANA Anti-Vehicle Turret 156981310.748D0.5547.642%D5.102%B++980C++580C2297270.1h7.1B++14.9C**
Aphelion VEX-4 16497204.85C++3.5535.716%C++5.155%B+30.3B+20.9B+3743.2h53.8C**150.7B+
NS-AM7 Archer 135952650.358C0.9445.347%F-13.684%C1.4D*N/A1666.8h13.7B+30.3B
Sticky Grenade 9393193N/A91.7038.013%FN/A465D--N/A17580.2h2.6C6.8D
Dual-75 Duster 9388165.5C--4.2043.608%B+N/A67.7C+3.8C--2191.3h5.7C++13B+
M60-G Bulldog 10384117.636B**6.3435.63%C++2.381%C28C+6.3C++1523h7.2C**20.2B+
Hyena Missile Launcher 130841010.832D0.4736.323%B+N/A12C-6.6D1597h44.8D123.4C+
VA39 Spectre 83811210.669C--0.6325.199%D*18.519%F10.7D-N/A767.6h6.6C26.4D
Anti-Vehicle Grenade 11377177N/A75.7051.163%C+N/A256.7D120C**24460.3h6.6C12.8C+
Parallax VX3 7676391.949C0.6531.463%D*82.895%B++28.1C+N/A1452.7h2.1B6.6C+
M20 Basilisk 11171116.455A++5.1641.426%C*4.225%D8.9D--5D1258h131.2D316.8C
Beamer VS3 76711340.53C0.7715.264%F-21.127%C+4.3D--N/A3116.7h12.4D81D
Rocklet Rifle 12371760.934B+0.3651.876%C+N/A32.3B23.6C+6542.2h27.3B*52.6B+
NS Baron G5AE 6765561.161C+0.1437.471%D--12.308%D29.5C--N/A732.2h5C--13.3C+
NS-10 Burster 9761790.772C0.5331.251%C**4.918%C--6.9B+4.1B668.8h88.8B**284.2B*
NSX-P Tanto 6160521.154C*0.1418.551%D**26.667%C++14.3DN/A764.2h12.3B+66.5C+
NSX Tengu 5756441.273C++0.0240.19%B+16.071%D40C++N/A1611.4h13.6C++33.8C**
G40-F Ranger 8753105.3C**4.0029.007%C-N/A21.2B13.6C**2082.5h81.6B**281.3B++
A30 Walker 8051560.911C-0.3925.502%C**N/A510U290U6307600.1h210.6D825.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon221,5201.7h
Anti-Vehicle MANA Turret359412h
Nano-Armor Kit824827,73673.1h
VS Patriot Flare Gun21290.2h
Turret AI Module0620.2h
Structure Shield Module0620.3h
Repair Module1760.4h
Nanite Revive Grenade02230.1h
Nanite Healing Grenade01040h
Medical Applicator35789,52310.4h
Cortium Silo21370.4h
Spitfire Auto-Turret13070.5h
Restoration Kit78212,17714.8h
Motion Spotter138800.5h
Rampart Wall21061.4h
Xiphos Anti-Personnel Phalanx Tower0530h
Deconstruction Tool16,4270.8h
Welding Device01,1950.1h
Shield Recharging Field92200.2h
Recon Detection Device1425,49411h
Ammunition Package402,2292.7h
Medical Kit468241.5h
Anti-Infantry MANA Turret282882.3h
Hardlight Barrier9700.4h
Nano-Repair Grenade01,8400.5h
IPC Targeting Dart0580.2h
WLT-Howler Mining Laser449,4957.7h

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