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Paragon A.S.P. Operative Maxouu[MVGA] Maxouu
VS BR 120

KDR: 1.27

Score: 29.7m

Last Seen: Apr 24th, 2019 8:59 AM
- OFFLINE - 37 hour(s)

Prestige 1, Battle Rank 100 (120 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Make VS Great Again[MVGA] Make VS Great Again
VS outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Flare VE6 Lumine Edge Betelgeuse 54-A Solstice SF VE-H Maw Ursa Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 441TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.286%23.695%62332101822,1061.040820.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.87%1.011B**0.456B+-1.458FHEAD ++ (~10.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.459B+10.60.257C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.072%0.866%157510451,73315458771.12096197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.75%0.281C*-0.675D-0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.5-0.126C72.7-0.372C-108.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.176%1.408%329810424,900214317752.28545276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.395%0.025C+-0.766D--0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+6.50.48B+9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.159%1.386%2501210383,318181615381.82709216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.325%0.277C*-0.755D-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.626B+17.40.56B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.164%69.218%250510451,8162169150.837252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.657%-0.279C0.137C++0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.165C++2.70.14C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.556%17.967%250510452,7441359202.01913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%0.093C+0.677B+0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.395B3.40.3C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Make VS Great Again[MVGA] Make VS Great Again
VS outfit on Cobalt

Members: 4
29.7m340.9%262 (15.7k)212 (12.7k)1.2723752,32141,1211.50108120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1050230322.202%16.07%35703:2518

47% Engineer22% Heavy Assault20% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 4:16 PMSep 29th, 2017 10:34 AMApr 24th, 2019 4:11 PM (1d) (PST)Apr 24th, 2019 5:22 AM (1d) (PST)Apr 24th, 2019 4:59 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4812172640.3730.2930.0601.4470.051345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,84113,02915,8122218487312,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2338.3h/97.4d 9,405 8,408 16,896 203k 1,635 6,249 7,213 67.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A
Kills:2,448
Deaths:2,469
KDR:0.991
Accuracy:35.624% A
HSR:1.716% D*
Flare VE6
B**
Kills:2,089
Deaths:1,392
KDR:1.501
Accuracy:24.940% B+
HSR:31.881% B**
Betelgeuse 54-A
C+
Kills:1,651
Deaths:1,079
KDR:1.530
Accuracy:26.437% C+
HSR:29.921% C+
VE-H Maw
C*
Kills:1,394
Deaths:928
KDR:1.502
Accuracy:26.972% C*
HSR:27.260% C++
Ursa
C++
Kills:1,331
Deaths:1,486
KDR:0.896
Accuracy:22.919% C++
HSR:20.511% C--
Orion VS54
C*
Kills:1,185
Deaths:999
KDR:1.186
Accuracy:21.954% C*
HSR:21.181% C--
Pulsar LSW
B++
Kills:1,167
Deaths:919
KDR:1.270
Accuracy:26.446% B++
HSR:25.793% C*
NSX-P Naginata
B
Kills:957
Deaths:651
KDR:1.470
Accuracy:24.660% B
HSR:31.557% C**
VX29 Polaris
B+
Kills:696
Deaths:555
KDR:1.254
Accuracy:25.563% B+
HSR:22.414% C+
NS-15M AE
C+
Kills:453
Deaths:300
KDR:1.510
Accuracy:25.235% C+
HSR:27.152% C+
SVA-88
B+
Kills:266
Deaths:195
KDR:1.364
Accuracy:26.203% B+
HSR:29.323% B+
Kills:13,637
Deaths (as Heavy Assault):10,973
Deaths (to Heavy Assaults):10,674
KDR:1.24278
Kill Difference:2,664
Playtime:524.284 hours
Usage:22%
Score:6.302m
Score/min:200
Accuracy (listed only):26.087%
HSR (listed only):24.428%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,503
Deaths:2,264
KDR:0.664
Accuracy:22.313% C
HSR:14.637% C
Deimos VA29
C**
Kills:1,258
Deaths:886
KDR:1.420
Accuracy:64.145% C**
HSR:16.455% C+
Thanatos VE70
C**
Kills:731
Deaths:957
KDR:0.764
Accuracy:32.428% D
HSR:17.510% C**
Eidolon VE33
C**
Kills:478
Deaths:520
KDR:0.919
Accuracy:29.570% C**
HSR:21.757% C--
Serpent VE92
C
Kills:421
Deaths:464
KDR:0.907
Accuracy:22.173% C
HSR:17.815% C
Pulsar C
B
Kills:416
Deaths:370
KDR:1.124
Accuracy:26.039% B
HSR:20.914% C
Phobos VX86
A*
Kills:348
Deaths:282
KDR:1.234
Accuracy:46.766% D--
HSR:29.310% A*
Pandora VX25
C*
Kills:251
Deaths:186
KDR:1.349
Accuracy:41.921% C*
HSR:13.546% C
Solstice VE3
D*
Kills:215
Deaths:356
KDR:0.604
Accuracy:14.600% D**
HSR:12.558% D*
VE-LR Obelisk
C*
Kills:192
Deaths:126
KDR:1.524
Accuracy:33.132% C++
HSR:33.854% C*
VE-C Horizon
C++
Kills:183
Deaths:143
KDR:1.280
Accuracy:36.345% C++
HSR:14.754% D*
Nova
B**
Kills:156
Deaths:141
KDR:1.106
Accuracy:55.267% B**
HSR:14.103% C+
NSX-P Tanto
C*
Kills:60
Deaths:52
KDR:1.154
Accuracy:18.551% D**
HSR:26.667% C*
NS Baron G5AE
C
Kills:58
Deaths:50
KDR:1.160
Accuracy:38.903% D
HSR:13.793% C
Kills:6,270
Deaths (as Engineer):6,797
Deaths (to Engineers):8,810
KDR:0.92247
Kill Difference:527
Playtime:1,103.270 hours
Usage:47%
Score:14.898m
Score/min:225
Accuracy (listed only):34.440%
HSR (listed only):19.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,503
Deaths:2,264
KDR:0.664
Accuracy:22.313% C
HSR:14.637% C
Sirius SX12
B
Kills:1,324
Deaths:1,678
KDR:0.789
Accuracy:25.266% C++
HSR:20.091% B
Deimos VA29
C**
Kills:1,258
Deaths:886
KDR:1.420
Accuracy:64.145% C**
HSR:16.455% C+
VE-S Canis
B+
Kills:1,221
Deaths:838
KDR:1.457
Accuracy:30.092% B+
HSR:19.410% C+
Eridani SX5
B**
Kills:1,220
Deaths:654
KDR:1.865
Accuracy:31.637% B**
HSR:19.016% C+
NS-7 PDW
A+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:32.666% A+
HSR:21.937% B++
Thanatos VE70
C**
Kills:731
Deaths:957
KDR:0.764
Accuracy:32.428% D
HSR:17.510% C**
Serpent VE92
C
Kills:421
Deaths:464
KDR:0.907
Accuracy:22.173% C
HSR:17.815% C
Pulsar C
B
Kills:416
Deaths:370
KDR:1.124
Accuracy:26.039% B
HSR:20.914% C
Phobos VX86
A*
Kills:348
Deaths:282
KDR:1.234
Accuracy:46.766% D--
HSR:29.310% A*
Skorpios
C+
Kills:282
Deaths:222
KDR:1.270
Accuracy:27.583% C+
HSR:18.085% C-
Pandora VX25
C*
Kills:251
Deaths:186
KDR:1.349
Accuracy:41.921% C*
HSR:13.546% C
Solstice VE3
D*
Kills:215
Deaths:356
KDR:0.604
Accuracy:14.600% D**
HSR:12.558% D*
VE-C Horizon
C++
Kills:183
Deaths:143
KDR:1.280
Accuracy:36.345% C++
HSR:14.754% D*
Nova
B**
Kills:156
Deaths:141
KDR:1.106
Accuracy:55.267% B**
HSR:14.103% C+
NSX-P Tanto
C*
Kills:60
Deaths:52
KDR:1.154
Accuracy:18.551% D**
HSR:26.667% C*
NS Baron G5AE
C
Kills:58
Deaths:50
KDR:1.160
Accuracy:38.903% D
HSR:13.793% C
NSX Tengu
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:40.190% B+
HSR:16.071% D
Kills:10,870
Deaths (as Light Assault):10,252
Deaths (to Light Assaults):6,337
KDR:1.06028
Kill Difference:618
Playtime:123.048 hours
Usage:5%
Score:1.722m
Score/min:233
Accuracy (listed only):33.716%
HSR (listed only):18.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,324
Deaths:1,678
KDR:0.789
Accuracy:25.266% C++
HSR:20.091% B
VE-S Canis
B+
Kills:1,221
Deaths:838
KDR:1.457
Accuracy:30.092% B+
HSR:19.410% C+
Eridani SX5
B**
Kills:1,220
Deaths:654
KDR:1.865
Accuracy:31.637% B**
HSR:19.016% C+
NS-7 PDW
A+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:32.666% A+
HSR:21.937% B++
Artemis VX26
C++
Kills:1,160
Deaths:1,148
KDR:1.010
Accuracy:28.147% C++
HSR:18.017% D
Spiker
B
Kills:1,159
Deaths:1,380
KDR:0.840
Accuracy:32.078% B
HSR:21.570% C++
Phaseshift VX-S
C+
Kills:682
Deaths:593
KDR:1.150
Accuracy:31.936% D
HSR:73.460% C+
Ghost
C++
Kills:643
Deaths:443
KDR:1.451
Accuracy:39.994% C++
HSR:70.140% C++
NS-44 Commissioner
B++
Kills:596
Deaths:516
KDR:1.155
Accuracy:42.600% B++
HSR:23.490% C*
XM98
C--
Kills:334
Deaths:370
KDR:0.903
Accuracy:33.957% C--
HSR:67.964% D
Skorpios
C+
Kills:282
Deaths:222
KDR:1.270
Accuracy:27.583% C+
HSR:18.085% C-
Cerberus
B*
Kills:281
Deaths:256
KDR:1.098
Accuracy:37.482% B++
HSR:29.537% B*
Nyx VX31
B++
Kills:279
Deaths:139
KDR:2.007
Accuracy:37.650% B++
HSR:25.807% C
Phantom VA23
B*
Kills:240
Deaths:172
KDR:1.395
Accuracy:40.400% B*
HSR:29.583% C+
Manticore SX40
D--
Kills:210
Deaths:322
KDR:0.652
Accuracy:22.405% D--
HSR:14.762% D--
NS-44L Blackhand
B+
Kills:158
Deaths:103
KDR:1.534
Accuracy:46.476% B+
HSR:36.076% C-
NS-AM7 Archer
D
Kills:91
Deaths:258
KDR:0.353
Accuracy:45.288% F-
HSR:12.088% D
VA39 Spectre
D*
Kills:81
Deaths:121
KDR:0.669
Accuracy:25.199% D*
HSR:18.519% F
Parallax VX3
B++
Kills:76
Deaths:39
KDR:1.949
Accuracy:31.463% D*
HSR:82.895% B++
Beamer VS3
C+
Kills:70
Deaths:130
KDR:0.538
Accuracy:15.696% F-
HSR:21.429% C+
NSX Tengu
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:40.190% B+
HSR:16.071% D
Kills:11,330
Deaths (as Infiltrator):10,091
Deaths (to Infiltrators):6,081
KDR:1.12278
Kill Difference:1,239
Playtime:465.094 hours
Usage:20%
Score:5.165m
Score/min:185
Accuracy (listed only):33.248%
HSR (listed only):31.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:1,324
Deaths:1,678
KDR:0.789
Accuracy:25.266% C++
HSR:20.091% B
Deimos VA29
C**
Kills:1,258
Deaths:886
KDR:1.420
Accuracy:64.145% C**
HSR:16.455% C+
VE-S Canis
B+
Kills:1,221
Deaths:838
KDR:1.457
Accuracy:30.092% B+
HSR:19.410% C+
Eridani SX5
B**
Kills:1,220
Deaths:654
KDR:1.865
Accuracy:31.637% B**
HSR:19.016% C+
NS-7 PDW
A+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:32.666% A+
HSR:21.937% B++
Thanatos VE70
C**
Kills:731
Deaths:957
KDR:0.764
Accuracy:32.428% D
HSR:17.510% C**
H-V45
B**
Kills:367
Deaths:210
KDR:1.748
Accuracy:29.080% B**
HSR:25.886% B+
Phobos VX86
A*
Kills:348
Deaths:282
KDR:1.234
Accuracy:46.766% D--
HSR:29.310% A*
Skorpios
C+
Kills:282
Deaths:222
KDR:1.270
Accuracy:27.583% C+
HSR:18.085% C-
Corvus VA55
C**
Kills:267
Deaths:337
KDR:0.792
Accuracy:25.178% C*
HSR:24.719% C**
Pandora VX25
C*
Kills:251
Deaths:186
KDR:1.349
Accuracy:41.921% C*
HSR:13.546% C
Nova
B**
Kills:156
Deaths:141
KDR:1.106
Accuracy:55.267% B**
HSR:14.103% C+
Equinox VE2
C+
Kills:123
Deaths:149
KDR:0.826
Accuracy:25.800% C+
HSR:18.699% C
NS Baron G5AE
C
Kills:58
Deaths:50
KDR:1.160
Accuracy:38.903% D
HSR:13.793% C
NSX Tengu
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:40.190% B+
HSR:16.071% D
Kills:8,829
Deaths (as Combat Medic):7,299
Deaths (to Combat Medics):4,741
KDR:1.20962
Kill Difference:1,530
Playtime:56.396 hours
Usage:2%
Score:0.734m
Score/min:217
Accuracy (listed only):36.462%
HSR (listed only):19.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:292
Deaths:141
KDR:2.071
Accuracy:20.736% C*
HSR:22.945% C**
Blueshift VM5
B
Kills:278
Deaths:141
KDR:1.972
Accuracy:20.369% C**
HSR:22.662% B
Comet VM2
C++
Kills:235
Deaths:251
KDR:0.936
Accuracy:43.735% C++
HSR:2.979% D
Comet VM2
C+
Kills:231
Deaths:252
KDR:0.917
Accuracy:43.295% C+
HSR:2.597% D
Vortex VM21
C+
Kills:156
Deaths:64
KDR:2.438
Accuracy:36.222% D
HSR:3.205% C+
Quasar VM1
D
Kills:124
Deaths:109
KDR:1.138
Accuracy:12.092% D
HSR:15.323% D
Quasar VM1
B++
Kills:118
Deaths:65
KDR:1.815
Accuracy:12.774% D*
HSR:23.729% B++
Vortex VM21
C
Kills:115
Deaths:64
KDR:1.797
Accuracy:37.217% C
HSR:2.609% D
NS-10 Burster
B
Kills:61
Deaths:79
KDR:0.772
Accuracy:31.251% B
HSR:4.918% C--
Kills:1,610
Deaths (as MAX Suit):583
Deaths (to MAX Suits):2,108
KDR:2.76158
Kill Difference:1,027
Playtime:55.241 hours
Usage:2%
Score:0.903m
Score/min:273
Accuracy (listed only):28.632%
HSR (listed only):11.218%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:327
V. Kills:61 N/A
Deaths:104
KDR:3.144
Accuracy:53.690% C*
KPH:53.400 C-
VKPH:10 D
Saron Laser Cannon
C+
Kills:263
V. Kills:157 166%
Deaths:382
KDR:0.688
Accuracy:31.520% C+
KPH:10.300 C
VKPH:6.100 C--
Maelstrom Turbo Laser
B++
Kills:163
V. Kills:90 179%
Deaths:151
KDR:1.079
Accuracy:35.426% B++
KPH:15.300 C+
VKPH:8.400 C
Hornet Missiles
C
Kills:132
V. Kills:79 165%
Deaths:44
KDR:3
Accuracy:56.607% D
KPH:47.100 C
VKPH:28.200 C
Light PPA
C
Kills:110
V. Kills:12 N/A
Deaths:78
KDR:1.410
Accuracy:35.551% D
KPH:25.200 D
VKPH:2.700 C
Antares LC
C
Kills:109
V. Kills:62 173%
Deaths:93
KDR:1.172
Accuracy:29.040% C-
KPH:14.800 C
VKPH:8.400 D
Kills:1,104 (645 + 0)
Deaths:852
KDR:1.296
VKDR:0.541
Vehicle Kills:461
Kill Difference:252
Playtime:56.937 hours
Usage:2%
Score:0.512m
Score/min:150
Piloting Accuracy:29.040%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:572
V. Kills:360 158%
Deaths:747
KDR:0.766
Accuracy:50.342% B+
KPH:6.400 C
VKPH:4 D
C150 Dalton
C+
Kills:523
V. Kills:311 168%
Deaths:125
KDR:4.184
Accuracy:38.325% C+
KPH:33.700 C+
VKPH:20 C
L-30R Vektor
B+
Kills:408
V. Kills:188 216%
Deaths:310
KDR:1.316
Accuracy:44.949% B+
KPH:8.900 C
VKPH:4.100 C-
L-24R Spur
C-
Kills:352
V. Kills:33 N/A
Deaths:155
KDR:2.271
Accuracy:42.937% B+
KPH:17.100 D-
VKPH:1.600 C-
L105 Zephyr
C*
Kills:274
V. Kills:94 288%
Deaths:80
KDR:3.425
Accuracy:40.499% C
KPH:30.600 D
VKPH:10.500 C*
AP30 Shredder
C+
Kills:168
V. Kills:106 157%
Deaths:72
KDR:2.333
Accuracy:34.395% C+
KPH:22.100 C-
VKPH:14 D
Dual-75 Duster
B+
Kills:88
V. Kills:5 N/A
Deaths:16
KDR:5.500
Accuracy:43.608% B+
KPH:68.300 C+
VKPH:3.900 C-
Kills:2,385 (1,332 + 1,053)
Deaths:1,505
KDR:1.585
VKDR:0.729
Vehicle Kills:1,097
Kill Difference:880
Playtime:189.442 hours
Usage:8%
Score:1.132m
Score/min:100
Piloting Accuracy:42.937%
Gunner Accuracy:43.608%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:719
V. Kills:313 229%
Deaths:49
KDR:14.674
Accuracy:47.939% D--
KPH:44.700 A
VKPH:19.400 C**
L100 Python HESH
B+
Kills:515
V. Kills:58 N/A
Deaths:35
KDR:14.714
Accuracy:45.449% C
KPH:64.400 B+
VKPH:7.300 C
L100 Python HEAT
A+
Kills:491
V. Kills:174 281%
Deaths:46
KDR:10.674
Accuracy:47.153% C-
KPH:49.200 A+
VKPH:17.400 A
C75 Viper
B+
Kills:280
V. Kills:73 378%
Deaths:66
KDR:4.242
Accuracy:45.586% B+
KPH:33.100 C*
VKPH:8.600 C++
Skyguard
B++
Kills:141
V. Kills:76 183%
Deaths:16
KDR:8.813
Accuracy:30.714% C*
KPH:19.100 B++
VKPH:10.300 C++
Kills:2,146 (2,146 + 0)
Deaths:212
KDR:10.123
VKDR:3.274
Vehicle Kills:694
Kill Difference:1,934
Playtime:49.929 hours
Usage:2%
Score:0.720m
Score/min:240
Driving Accuracy:30.714%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,187
V. Kills:688 172%
Deaths:312
KDR:3.804
Accuracy:52.909% C+
KPH:26.300 C++
VKPH:15.300 C+
Supernova VPC
C*
Kills:1,172
V. Kills:241 484%
Deaths:182
KDR:6.440
Accuracy:51.563% C++
KPH:42.200 C+
VKPH:8.700 C*
Saron HRB
B+
Kills:490
V. Kills:278 176%
Deaths:56
KDR:8.750
Accuracy:48.429% B+
KPH:30.700 B+
VKPH:17.400 C*
Supernova PC
C+
Kills:395
V. Kills:152 258%
Deaths:74
KDR:5.338
Accuracy:48.278% C+
KPH:20.400 C+
VKPH:7.800 C+
E540 Halberd
B**
Kills:387
V. Kills:129 298%
Deaths:32
KDR:12.094
Accuracy:47.827% C+
KPH:43 B**
VKPH:14.300 C
Aphelion VEX-4
B+
Kills:97
V. Kills:67 143%
Deaths:18
KDR:5.389
Accuracy:35.785% C++
KPH:31.100 B+
VKPH:21.500 B+
Proton II PPA
D-
Kills:95
V. Kills:7 N/A
Deaths:13
KDR:7.308
Accuracy:28.134% B++
KPH:27.200 D--
VKPH:2 D-
Kills:3,823 (2,754 + 1,069)
Deaths:687
KDR:5.565
VKDR:2.274
Vehicle Kills:1,562
Kill Difference:3,136
Playtime:123.795 hours
Usage:5%
Score:1.914m
Score/min:258
Driving Accuracy:48.278%
Gunner Accuracy:28.134%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:511
V. Kills:212 240%
Deaths:62
KDR:8.242
Accuracy:57.376% C+
KPH:37.100 C
VKPH:15.400 D
Aphelion VEX-4H
B+
Kills:365
V. Kills:188 193%
Deaths:66
KDR:5.530
Accuracy:50.940% B+
KPH:42.800 C++
VKPH:22 C-
Proton II PPA-H
C+
Kills:354
V. Kills:29 N/A
Deaths:43
KDR:8.233
Accuracy:45.907% B**
KPH:77.800 C
VKPH:6.400 C+
Saron HRB-H
B++
Kills:260
V. Kills:125 206%
Deaths:51
KDR:5.098
Accuracy:61.280% B++
KPH:41.900 C**
VKPH:20.200 C
Kills:1,490 (0 + 1,490)
Deaths:222
KDR:6.712
VKDR:2.495
Vehicle Kills:554
Kill Difference:1,268
Playtime:33.057 hours
Usage:1%
Score:0.570m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:61.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:103
V. Kills:6 N/A
Deaths:5
KDR:20.600
Accuracy:14.357% D
KPH:55.200 C
VKPH:3.200 C+
M60-G Bulldog
C++
Kills:84
V. Kills:19 420%
Deaths:11
KDR:7.636
Accuracy:35.630% C++
KPH:27.800 C+
VKPH:6.300 C++
M20 Basilisk
D
Kills:69
V. Kills:40 168%
Deaths:11
KDR:6.273
Accuracy:41.168% C*
KPH:8.800 D--
VKPH:5.100 D
G40-F Ranger
C**
Kills:53
V. Kills:34 151%
Deaths:10
KDR:5.300
Accuracy:29.316% C
KPH:21.800 C**
VKPH:14 C*
Kills:309 (0 + 309)
Deaths:37
KDR:8.351
VKDR:2.676
Vehicle Kills:99
Kill Difference:272
Playtime:15.166 hours
Usage:1%
Score:0.134m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:29.316%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,5042,4482,4690.991C++0.2835.624%A1.716%D*28.2C+N/A7786.7h15.9B*44.7B*
Flare VE6 2,1282,0891,3921.501C++0.2324.94%B+31.881%B**35.5C+N/A9358.9h10.3C**41.2B+
Lumine Edge 1,7601,74318,8050.093C+1.1831.841%B+14.286%C2.1CN/A6842.8h1.3C**4B+
Betelgeuse 54-A 1,6751,6511,0791.53C0.2626.437%C+29.921%C+45.5DN/A13436.3h11.1C+42C++
Solstice SF 1,5381,5032,2640.664C0.6122.313%C14.637%C9DN/A29167.2h11.7C++52.3C*
VE-H Maw 1,4081,3949281.502C+0.2326.972%C*27.26%C++42.9C+N/A11232.5h9.9B+36.6B+
Ursa 1,3451,3311,4860.896C0.3822.919%C++20.511%C--19.9DN/A6167h10.4B+45.2B
Sirius SX12 1,3351,3241,6780.789C+0.4825.266%C++20.091%B18.5C-N/A5971.7h13.1B+52B+
Deimos VA29 1,2621,2588861.42C*0.1564.145%C**16.455%C+52.9B+N/A13123.8h2.3C**3.6B
VE-S Canis 1,2371,2218381.457C*0.1830.092%B+19.41%C+50.9BN/A18324h10.5B+35B+
Eridani SX5 1,2301,2206541.865B+0.5931.637%B**19.016%C+71.8A+N/A16917h9.9B++31.4B++
Supernova FPC 1,8751,1873123.804C2.5352.909%C+2.864%B26.3C++15.3C+30045.1h4.4B++8.3B++
Orion VS54 1,1991,1859991.186C+0.0921.954%C*21.181%C--27.1C+N/A10643.7h12.1B+54.9B+
Supernova VPC 1,4131,1721826.44C-5.1751.563%C++1.962%B+42.2C+8.7C*17627.8h3.2C*6.1B
NS-7 PDW 1,1751,1676651.755B**0.4832.666%A+21.937%B++72.5A*N/A18016.1h10.9B**33.2B++
Pulsar LSW 1,1801,1679191.27C+0.0026.446%B++25.793%C*38.3C+N/A9430.5h12.7C+47.8B
Artemis VX26 1,1751,1601,1481.01C0.2628.147%C++18.017%D23.5C-N/A7149.4h12.6C+44.7C*
Spiker 1,1731,1591,3800.84C+0.4332.078%B21.57%C++22.9C-N/A5950.7h8.5C*26.4B+
NSX-P Naginata 9799576511.47C++0.2024.66%B31.557%C**38C+N/A17325.2h11.2B+45.5B+
Hunter QCX 9247411,4280.519C0.7547.728%C**9.312%D--13.6C+3.4C++6254.3h6.3C++13.1C*
Thanatos VE70 7387319570.764C+0.5132.428%D17.51%C**17.8C--N/A5741h5.2C+16C
L100 Python AP 1,0327194914.673A*13.4047.939%D--N/A44.7A19.4C**25216.1h4.4B**9.1B++
VX29 Polaris 7146965551.254C+0.0225.563%B+22.414%C+26.9DN/A7125.9h12.3C++48B
Phaseshift VX-S 6886825931.15D0.1231.936%D73.46%C+16.3DN/A4841.8h2.9C*9.2C++
Ghost 6446434431.451C0.1839.994%C++70.14%C++34.6C+N/A9418.6h2.1B+5.3B+
NS-44 Commissioner 5995965161.155C*0.1242.6%B++23.49%C*29.2C+N/A9120.4h3.7C**8.7B+
CAS30 Tank Buster 9325727470.766C0.5150.342%B+1.049%C6.4C4D4689.6h57.6C++114.5B
C150 Dalton 8345231254.184C2.9138.325%C+1.147%C**33.7C+20.1C37415.5h3.1B++8B*
L100 Python HESH 5735153514.714C**13.4445.449%CN/A64.4B+7.3C2568h2.8B++6.2B+
E540 Halberd-H 723511628.242C+6.9757.376%C+N/A37C15.4D22113.8h5.6B+9.8B+
L100 Python HEAT 6654914610.674A+9.4047.153%C-N/A49.1A+17.4A29410h5.3B+11.2B
Saron HRB 768490568.75B++7.4848.429%B+N/A30.6B+17.4C*38916h20B+41.3B++
Eidolon VE33 4944785200.919C+0.3529.57%C**21.757%C--11DN/A3643.4h7.3B++24.8B++
C-4 7024616550.704C--0.5723.246%C-N/A33.4D--17.5D-39513.8h1.6C+6.9C+
NS-15M AE 4614533001.51C0.2425.235%C+27.152%C+23.2D-N/A6819.5h12.3C+48.6C++
Serpent VE92 4254214640.907C+0.3722.173%C17.815%C14.8DN/A5928.4h12.8C*57.8C++
Lancer VS22 7204217110.592C+0.6857.085%D1.663%C+16.1C**11.4C16626.2h11.1B++19.4B+
Pulsar C 4244163701.124C+0.1526.039%B20.914%C23.1C+N/A9118h10.5B+40.3B+
L-30R Vektor 5964083101.316C0.0444.949%B+N/A8.9C4.1C-5745.9h82.3C++183B
Supernova PC 547395745.338C++4.0748.278%C+1.013%D--20.4C+7.8C+15119.4h4.9B10.2B
E540 Halberd 5163873212.094C**10.8247.827%C+1.55%D43B**14.3C2899h4.4B**9.2B*
H-V45 3723672101.748C*0.4829.08%B**25.886%B+45.3B++N/A1628.1h12.6B43.3B+
Aphelion VEX-4H 553365665.53C++4.2650.94%B+4.11%B+42.9C++22.1C-3308.5h50.9B+99.8B+
Proton II PPA-H 383354438.233C6.9645.907%B**N/A78.7C6.4C+3534.5h11.7C25.6C**
L-24R Spur 3853521552.271D1.0042.937%B+N/A17.1D-1.6C-5820.6h40.4C94.1C+
Phobos VX86 3523482821.234C+0.0446.766%D--29.31%A*49.7C*N/A2567h2.3B5C+
XM98 3403343700.903D0.3733.957%C--67.964%D20.9CN/A6316h2.7C+7.8C+
Dual Photon Pods 3883271043.144C-1.8753.69%C*N/A53.6C-10D2516.1h18.8B+35B+
S1 4363185260.605C+0.6753.92%C6.289%A*22.2C+8.3D23314.3h5B*9.2B++
Blueshift VM5 2992921412.071C+0.8020.736%C*22.945%C**36.5C*N/A1268h17.8C85.7C++
Skorpios 2902822221.27C+0.0027.583%C+18.085%C-24.3DN/A5711.6h12.6D45.8C+
Cerberus 2812812561.098C++0.1737.482%B++29.537%B*35.1C+N/A1128h5.5B+14.6B++
C75 Viper 353280664.242C++2.9745.586%B+N/A32.9C*8.6C++2118.5h13.2C**29B+
NS Decimator 3642792151.298B0.0366.263%B++1.792%C45.7B++13.9C3536.1h3.3B**5B**
Nyx VX31 2832791392.007C++0.7337.65%B++25.807%C55.8B++N/A1995h4.9B+13.1B++
Force-Blade 32127917,3880.016C1.2620.154%D-6.81%C+0.4CN/A1746h3.2C15.8C
Blueshift VM5 2822781411.972C+0.7020.369%C**22.662%B34.8C++N/A1098h18.6D91.5C++
L105 Zephyr 368274803.425D2.1540.499%CN/A30.4D10.4C*2769h8.5D-20.9D
Corvus VA55 2692673370.792C0.4825.178%C*24.719%C**16.1DN/A5616.6h11.4B+45.2B+
SVA-88 2732661951.364C+0.0926.203%B+29.323%B+34.5CN/A1667.7h12.2C+46.5B
Tank Mine 4222651881.41D0.1438.659%BN/A50D*29.6D*5355.3h2.2C5.6B+
Saron Laser Cannon 4202633820.688C0.5831.52%C+N/A10.3C6.1C--10225.6h133.6C*423.8C*
Saron HRB-H 385260515.098C+3.8361.28%B++N/A41.9C**20.2C3276.2h21.5B+35B++
Pandora VX25 2542511861.349C*0.0841.921%C*13.546%C39.2C++N/A1236.4h4.5C++10.8B
Phantom VA23 2412401721.395C0.1240.4%B*29.583%C+37.5C+N/A1376.4h4.4C**10.8B+
Comet VM2 3262352510.936C++0.3443.735%C++2.979%D11.9C*4.6C*9519.8h18.1B+41.5B+
Comet VM2 3312312520.917C+0.3643.295%C+2.597%D11.1C+4.8C+7920.9h18.7B*43.3B++
Solstice VE3 2192153560.604C+0.6714.6%D**12.558%D*5.9DN/A5636.6h23.1D--158.1D**
Manticore SX40 2152103220.652C0.6222.405%D--14.762%D--13D-N/A3716.2h7.5C*33.3C
VE-LR Obelisk 1961921261.524C+0.2533.132%C++33.854%C*38.4C*N/A1465h5.7B+17.3B+
VE-C Horizon 1881831431.28C+0.0136.345%C++14.754%D*27.7C-N/A616.6h16.6C*45.5C**
AP30 Shredder 274168722.333C-1.0634.395%C+N/A22.1C-13.9D3147.6h99.2C+288.3C++
Maelstrom Turbo Laser 2531631511.079C0.1935.426%B++1.227%D-15.2C+8.4C14810.7h112C++316C**
NS-44L Blackhand 1581581031.534B0.2646.476%B+36.076%C-32.9B+N/A794.8h3.1B**6.6B++
Vortex VM21 203156642.438A1.1736.222%D3.205%C+17.5A++5.3C828.9h15.2B*41.9B++
Nova 1581561411.106C+0.1755.267%B**14.103%C+40C*N/A1213.9h4.4C++7.9B+
Skyguard 217141168.813M7.5430.714%C*1.418%C--19.1B++10.3C++1577.4h72.1A234.8B**
Hornet Missiles 211132443C1.7356.607%DN/A47.1C28.2C4592.8h11.1C++19.6C++
Quasar VM1 1281241091.138C0.1312.092%D15.323%D13.3D-N/A679.3h17.1C141.4C
Equinox VE2 1311231490.826C0.4525.8%C+18.699%C13.7D-N/A419h10.5B*40.7B+
Quasar VM1 120118651.815C+0.5412.774%D*23.729%B++21.9DN/A665.4h11.3B*88.8C+
Vortex VM21 149115641.797B**0.5237.217%C2.609%D12.8A3.8C--659h21.5B**57.7B++
Light PPA 122110781.41C-0.1435.551%DN/A25D2.7C1204.4h16.6C+46.6C+
Antares LC 171109931.172C0.1029.04%C-N/A14.7C8.4D1367.4h108.7C**374.3C*
M12 Kobalt 109103520.6B19.3314.357%D15.534%C--54.2C3.2C+1601.9h18.4C++128C+
Frag Grenade 1031021102N/A100.7343.194%CN/A510C++5C33080.2h3.2B+7.5B+
Fatestealer 1001001001S0.2747.468%B**27%B+29.4C++N/A583.4h2.3C*4.7B**
MANA Anti-Vehicle Turret 156981310.748D-0.5247.642%D5.102%A980D580D-2291000.1h7.1C*14.9C++
Aphelion VEX-4 16497185.389B4.1235.785%C++5.155%B+31.3B+21.6B+3853.1h52.7B+147.2B+
Proton II PPA 10295137.308C6.0428.134%B++2.105%C++27.1D--2D-1633.5h15.5D**55C
Sticky Grenade 9393193N/A91.7338.013%FN/A465D--N/A17550.2h2.6C6.8D
NS-AM7 Archer 131912580.353C0.9245.288%F-12.088%D1.4D*N/A1664.5h14.2B+31.3C**
Dual-75 Duster 9388165.5C--4.2343.608%B+N/A67.7C+3.8C--2191.3h5.7C++13B+
M60-G Bulldog 10384117.636A6.3635.63%C++2.381%C28C+6.3C++1523h7.2C**20.2B+
Hyena Missile Launcher 127821000.82D0.4536.466%B+N/A11.9C-6.5D1586.9h45.7D125.2C+
VA39 Spectre 83811210.669C--0.6025.199%D*18.519%F10.7DN/A737.6h6.6C+26.4C-
Anti-Vehicle Grenade 11377177N/A75.7351.163%C+N/A256.7C--120C**24300.3h6.6C12.8C+
Parallax VX3 7676391.949C0.6831.463%D*82.895%B++28.1C+N/A1452.7h2.1B6.6C+
Beamer VS3 75701300.538C0.7315.696%F-21.429%C+4.4D--N/A3215.9h12.4C--78.7D
M20 Basilisk 10969116.273A+5.0041.168%C*4.348%D8.8D--5.1D1237.8h132.7D322.3C
Rocklet Rifle 12069720.958B+0.3151.349%C+N/A31.4C**23.2C+6462.2h27.3B*53.2B+
NS-10 Burster 9761790.772C0.5031.251%B4.918%C--6.9B+4.1B+658.8h88.8B**284.2B*
NSX-P Tanto 6160521.154C*0.1218.551%D**26.667%C*14.3DN/A734.2h12.3B++66.5C+
NS Baron G5AE 6058501.16C+0.1138.903%D13.793%C29C-1A762h5.1D13.2C+
NSX Tengu 5756441.273C++0.0040.19%B+16.071%D40C*N/A1581.4h13.6C++33.8B
G40-F Ranger 8753105.3C++4.0329.316%CN/A22.1B14.2C*2102.4h81.6B**278.2B*
A30 Walker 8051560.911C-0.3625.502%B+N/A510U290U6300200.1h210.6D825.7C

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun21290.2h
Restoration Kit77312,09714.7h
Motion Spotter138800.5h
Nano-Armor Kit792788,62870.1h
Anti-Vehicle MANA Turret359412h
Spawn Beacon211,4721.7h
Repair Module1760.4h
Turret AI Module0620.2h
Structure Shield Module0620.3h
Cortium Silo21370.4h
Nanite Revive Grenade02230.1h
Nanite Healing Grenade01040h
Medical Applicator35788,66810.3h
Deconstruction Tool16,4270.8h
Welding Device01,1950.1h
Spitfire Auto-Turret02560.4h
Rampart Wall21061.4h
Xiphos Anti-Personnel Phalanx Tower0530h
Ammunition Package402,2032.6h
Medical Kit458161.5h
Anti-Infantry MANA Turret282882.3h
IPC Targeting Dart0580.2h
Nano-Repair Grenade01,8110.5h
Hardlight Barrier9700.4h
Recon Detection Device1425,48110.9h
Shield Recharging Field92200.2h
WLT-Howler Mining Laser449,4957.7h

Check the help document for the dictionary if you want to learn more about words used here.


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