Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (18,753)players online:
soupybutt_ (41)  dlewa (25)  Dudisfludis (18)  PierreKira (9)  Drseckzytime (7)  GlitchyGirl (5) 105
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (88 days). The data shown below may not be accurate.

Legate A.S.P. Operative Maxwe1l[R7] Maxwe1l
VS BR 72

KDR: 1.11

Score: 26.8m

Last Seen: Jan 27th, 2019 6:32 PM
- OFFLINE - 2122.1 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Emerald
Level Progress (to 73): 43%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 C-4 SVA-88 VX6-7 Serpent VE92 Pulsar LSW Betelgeuse 54-A Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Maxwe1l



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $422,838 MLG Score: 338
Fun Score: N/A
Cheeseburgers Flipped: 515TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.277%20.277%51332103531,5431.33132-0.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.931%0.815B++-0.068C+-1.502FHEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.341C**12.50.129C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.442%1.639%102210655497612650.720473206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.438%0.32C*0.036C+0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.30.267C*47.80.098C+70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.852%1.299%208510622,23322097171.01086311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.162%1.746A++-0.837D--0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++4.50.64B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.034%2.37%128910581,56118337080.851609220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.239%0.636B+-0.508D-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.397B30.80.222C++40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.078%60.717%128410632,3422445310.957482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.508%1.21B**-0.419C---0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.368C**2.70.155C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.936%14.213%128310643,1591800441.755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.603%1.29A-0.068C+0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.512B+3.70.245C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.8m264.8%246 (14.8k)237 (14.2k)1.1108252,80347,5351.3664972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1067106422.278%16.745%37302:2324

16% Combat Medic19% Engineer32% Heavy Assault8% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:23 AMDec 29th, 2016 1:59 AMFeb 26th, 2019 6:05 AM (59d) (PST)Jan 27th, 2019 2:32 PM (88d) (PST)Jan 27th, 2019 2:32 PM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5442922520.4660.4200.0781.3660.050338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,61817,51015,1082825582314,216

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1887.3h/78.6d 12,153 8,842 12,425 154.7k 3,738 5,841 5,621 61.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:1,795
Deaths:1,525
KDR:1.177
Accuracy:24.392% C*
HSR:20.780% D
Pulsar LSW
D
Kills:1,514
Deaths:353
KDR:4.289
Accuracy:19.212% D
HSR:13.540% D**
Betelgeuse 54-A
D-
Kills:1,438
Deaths:1,562
KDR:0.921
Accuracy:21.037% D*
HSR:23.992% D-
Flare VE6
C-
Kills:1,304
Deaths:154
KDR:8.468
Accuracy:19.848% C-
HSR:16.258% D*
Ursa
B+
Kills:1,276
Deaths:794
KDR:1.607
Accuracy:24.843% B+
HSR:17.006% D--
VE-H Maw
A
Kills:1,233
Deaths:1,029
KDR:1.198
Accuracy:32.157% A
HSR:17.113% D--
NS-15M1
C*
Kills:1,187
Deaths:925
KDR:1.283
Accuracy:23.617% C*
HSR:15.670% D-
Orion VS54
C+
Kills:1,167
Deaths:881
KDR:1.325
Accuracy:20.042% C+
HSR:15.510% D*
VX29 Polaris
C+
Kills:1,160
Deaths:727
KDR:1.596
Accuracy:22.898% C+
HSR:17.672% D
Lasher X2
A+
Kills:614
Deaths:706
KDR:0.870
Accuracy:36.303% A+
HSR:2.606% D
NSX Naginata
B++
Kills:317
Deaths:326
KDR:0.972
Accuracy:25.640% B++
HSR:27.760% C+
Kills:13,005
Deaths (as Heavy Assault):8,982
Deaths (to Heavy Assaults):14,162
KDR:1.4479
Kill Difference:4,023
Playtime:600.664 hours
Usage:32%
Score:7.554m
Score/min:210
Accuracy (listed only):24.544%
HSR (listed only):17.082%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,737
Deaths:1,429
KDR:1.216
Accuracy:22.378% C
HSR:16.696% D
Serpent VE92
B++
Kills:1,554
Deaths:1,468
KDR:1.059
Accuracy:25.834% B+
HSR:23.423% B++
Phobos VX86
B+
Kills:1,219
Deaths:1,244
KDR:0.980
Accuracy:64.390% B+
HSR:15.505% C+
Nova
B+
Kills:1,174
Deaths:844
KDR:1.391
Accuracy:50.606% B+
HSR:11.499% D
Pulsar C
A+
Kills:1,167
Deaths:1,229
KDR:0.950
Accuracy:32.718% A+
HSR:24.336% C*
NS-11C
C++
Kills:1,161
Deaths:1,181
KDR:0.983
Accuracy:24.459% C++
HSR:14.987% D
Zenith VX-5
B+
Kills:1,161
Deaths:1,388
KDR:0.836
Accuracy:24.867% C+
HSR:23.945% B+
Solstice VE3
B*
Kills:1,147
Deaths:814
KDR:1.409
Accuracy:25.863% B+
HSR:24.324% B*
Deimos VA29
B**
Kills:766
Deaths:886
KDR:0.865
Accuracy:72.803% B**
HSR:16.319% C+
Eidolon VE33
B*
Kills:419
Deaths:571
KDR:0.734
Accuracy:32.651% B*
HSR:23.150% C
VE-LR Obelisk
B+
Kills:351
Deaths:224
KDR:1.567
Accuracy:36.006% B+
HSR:37.322% B+
NSX Tanto
B**
Kills:334
Deaths:356
KDR:0.938
Accuracy:32.165% B**
HSR:26.048% C++
NSX-P Tanto
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:30.350% B*
HSR:32.934% B**
Kills:12,357
Deaths (as Engineer):11,825
Deaths (to Engineers):9,703
KDR:1.04499
Kill Difference:532
Playtime:362.766 hours
Usage:19%
Score:5.315m
Score/min:244
Accuracy (listed only):36.545%
HSR (listed only):22.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:2,112
Deaths:2,146
KDR:0.984
Accuracy:25.769% C**
HSR:16.004% C
VX6-7
C
Kills:1,737
Deaths:1,429
KDR:1.216
Accuracy:22.378% C
HSR:16.696% D
Serpent VE92
B++
Kills:1,554
Deaths:1,468
KDR:1.059
Accuracy:25.834% B+
HSR:23.423% B++
Phobos VX86
B+
Kills:1,219
Deaths:1,244
KDR:0.980
Accuracy:64.390% B+
HSR:15.505% C+
Nova
B+
Kills:1,174
Deaths:844
KDR:1.391
Accuracy:50.606% B+
HSR:11.499% D
Pulsar C
A+
Kills:1,167
Deaths:1,229
KDR:0.950
Accuracy:32.718% A+
HSR:24.336% C*
NS-11C
C++
Kills:1,161
Deaths:1,181
KDR:0.983
Accuracy:24.459% C++
HSR:14.987% D
Zenith VX-5
B+
Kills:1,161
Deaths:1,388
KDR:0.836
Accuracy:24.867% C+
HSR:23.945% B+
Solstice VE3
B*
Kills:1,147
Deaths:814
KDR:1.409
Accuracy:25.863% B+
HSR:24.324% B*
Deimos VA29
B**
Kills:766
Deaths:886
KDR:0.865
Accuracy:72.803% B**
HSR:16.319% C+
VE-S Canis
B**
Kills:588
Deaths:561
KDR:1.048
Accuracy:34.732% B**
HSR:15.476% D
NSX Tanto
B**
Kills:334
Deaths:356
KDR:0.938
Accuracy:32.165% B**
HSR:26.048% C++
NSX-P Tanto
B**
Kills:167
Deaths:191
KDR:0.874
Accuracy:30.350% B*
HSR:32.934% B**
Kills:14,287
Deaths (as Light Assault):13,737
Deaths (to Light Assaults):7,392
KDR:1.04004
Kill Difference:550
Playtime:399.161 hours
Usage:21%
Score:5.659m
Score/min:236
Accuracy (listed only):35.918%
HSR (listed only):20.115%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:2,112
Deaths:2,146
KDR:0.984
Accuracy:25.769% C**
HSR:16.004% C
Corvus VA55
B**
Kills:1,301
Deaths:1,560
KDR:0.834
Accuracy:29.343% B**
HSR:23.597% C++
H-V45
B++
Kills:1,275
Deaths:1,385
KDR:0.921
Accuracy:27.423% B++
HSR:21.961% C++
Phobos VX86
B+
Kills:1,219
Deaths:1,244
KDR:0.980
Accuracy:64.390% B+
HSR:15.505% C+
Terminus VX-9
B+
Kills:1,184
Deaths:1,436
KDR:0.825
Accuracy:28.312% B+
HSR:26.689% C++
CME
B+
Kills:1,181
Deaths:1,441
KDR:0.820
Accuracy:29.411% B+
HSR:23.116% C++
Pulsar VS1
B*
Kills:1,178
Deaths:1,465
KDR:0.804
Accuracy:27.849% B*
HSR:24.024% B+
Nova
B+
Kills:1,174
Deaths:844
KDR:1.391
Accuracy:50.606% B+
HSR:11.499% D
Deimos VA29
B**
Kills:766
Deaths:886
KDR:0.865
Accuracy:72.803% B**
HSR:16.319% C+
VE-S Canis
B**
Kills:588
Deaths:561
KDR:1.048
Accuracy:34.732% B**
HSR:15.476% D
Kills:11,978
Deaths (as Combat Medic):12,968
Deaths (to Combat Medics):5,271
KDR:0.92366
Kill Difference:990
Playtime:305.075 hours
Usage:16%
Score:5.485m
Score/min:300
Accuracy (listed only):39.064%
HSR (listed only):19.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:2,112
Deaths:2,146
KDR:0.984
Accuracy:25.769% C**
HSR:16.004% C
XM98
A
Kills:1,164
Deaths:447
KDR:2.604
Accuracy:45.782% A
HSR:67.526% D-
Ghost
B+
Kills:720
Deaths:543
KDR:1.326
Accuracy:42.171% B+
HSR:52.639% D**
VE-S Canis
B**
Kills:588
Deaths:561
KDR:1.048
Accuracy:34.732% B**
HSR:15.476% D
Manticore SX40
C
Kills:387
Deaths:643
KDR:0.602
Accuracy:26.248% C--
HSR:19.638% C
NS-44 Commissioner
C+
Kills:356
Deaths:561
KDR:0.635
Accuracy:28.699% D-
HSR:21.067% C+
Phaseshift VX-S
C**
Kills:269
Deaths:173
KDR:1.555
Accuracy:38.397% C**
HSR:69.889% C
VA39 Spectre
A++
Kills:189
Deaths:145
KDR:1.303
Accuracy:42.205% A++
HSR:36.508% C+
NSX Tomoe
B+
Kills:186
Deaths:145
KDR:1.283
Accuracy:31.238% B+
HSR:25.269% D*
NS-AM7 Archer
B**
Kills:107
Deaths:316
KDR:0.339
Accuracy:64.074% B++
HSR:26.168% B**
NS-61 Emissary
B++
Kills:99
Deaths:119
KDR:0.832
Accuracy:30.753% B+
HSR:20.202% B++
Kills:6,177
Deaths (as Infiltrator):5,799
Deaths (to Infiltrators):6,173
KDR:1.06518
Kill Difference:378
Playtime:147.438 hours
Usage:8%
Score:1.739m
Score/min:197
Accuracy (listed only):37.279%
HSR (listed only):33.671%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:730
Deaths:388
KDR:1.881
Accuracy:22.581% B++
HSR:19.726% C
Blueshift VM5
B++
Kills:680
Deaths:381
KDR:1.785
Accuracy:23.102% B++
HSR:17.206% D
Cosmos VM3
B+
Kills:277
Deaths:93
KDR:2.978
Accuracy:18.436% B+
HSR:14.801% D--
Quasar VM1
B+
Kills:248
Deaths:72
KDR:3.444
Accuracy:17.849% B+
HSR:12.903% D*
Comet VM2
C*
Kills:93
Deaths:104
KDR:0.894
Accuracy:44.563% C*
HSR:1.075% F
NS-10 Burster
C++
Kills:84
Deaths:65
KDR:1.292
Accuracy:30.094% C++
HSR:5.952% C
Comet VM2
C+
Kills:75
Deaths:104
KDR:0.721
Accuracy:45.075% C+
HSR:2.667% D
NS-10 Burster
C++
Kills:71
Deaths:65
KDR:1.092
Accuracy:30.420% C++
HSR:5.634% C+
Kills:2,258
Deaths (as MAX Suit):636
Deaths (to MAX Suits):2,799
KDR:3.55031
Kill Difference:1,622
Playtime:64.501 hours
Usage:3%
Score:1.080m
Score/min:279
Accuracy (listed only):29.015%
HSR (listed only):9.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:448
V. Kills:83 N/A
Deaths:56
KDR:8
Accuracy:56.872% B+
KPH:59.700 C
VKPH:11.100 D
Maelstrom Turbo Laser
D
Kills:101
V. Kills:102 98%
Deaths:251
KDR:0.402
Accuracy:35.833% B*
KPH:4.900 D
VKPH:5 D
Light PPA
B*
Kills:60
V. Kills:3 N/A
Deaths:33
KDR:1.818
Accuracy:46.857% B*
KPH:35.300 C
VKPH:1.800 D
Kills:609 (161 + 0)
Deaths:340
KDR:1.791
VKDR:0.553
Vehicle Kills:188
Kill Difference:269
Playtime:29.723 hours
Usage:2%
Score:0.276m
Score/min:154
Piloting Accuracy:46.857%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:228
V. Kills:35 N/A
Deaths:26
KDR:8.769
Accuracy:40.253% C
KPH:35.800 C--
VKPH:5.500 C--
Kills:228 (0 + 228)
Deaths:26
KDR:8.769
VKDR:1.346
Vehicle Kills:35
Kill Difference:202
Playtime:6.362 hours
Usage:0%
Score:0.078m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:40.253%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,102
V. Kills:161 N/A
Deaths:162
KDR:6.802
Accuracy:55.890% B*
KPH:40.400 C-
VKPH:5.900 D
L100 Python AP
C++
Kills:316
V. Kills:258 122%
Deaths:177
KDR:1.785
Accuracy:64.819% B**
KPH:22.700 D
VKPH:18.500 C++
Kills:1,418 (1,418 + 0)
Deaths:339
KDR:4.183
VKDR:1.236
Vehicle Kills:419
Kill Difference:1,079
Playtime:41.224 hours
Usage:2%
Score:0.458m
Score/min:185
Driving Accuracy:64.819%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:392
V. Kills:109 356%
Deaths:96
KDR:4.083
Accuracy:55.586% B++
KPH:23.400 C++
VKPH:6.500 D
Saron HRB
C
Kills:298
V. Kills:219 135%
Deaths:96
KDR:3.104
Accuracy:49.186% B++
KPH:18.700 D
VKPH:13.800 C
Supernova VPC
C
Kills:276
V. Kills:54 N/A
Deaths:55
KDR:5.018
Accuracy:61.217% A
KPH:35.400 C
VKPH:6.900 C
Supernova FPC
C++
Kills:147
V. Kills:86 169%
Deaths:52
KDR:2.827
Accuracy:55.014% C++
KPH:24.400 C+
VKPH:14.300 C+
Kills:1,113 (815 + 298)
Deaths:299
KDR:3.722
VKDR:1.565
Vehicle Kills:468
Kill Difference:814
Playtime:46.478 hours
Usage:2%
Score:0.666m
Score/min:239
Driving Accuracy:55.014%
Gunner Accuracy:49.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:347
V. Kills:36 N/A
Deaths:41
KDR:8.463
Accuracy:44.500% C++
KPH:73.300 C
VKPH:7.600 D
Saron HRB-H
C+
Kills:129
V. Kills:92 139%
Deaths:48
KDR:2.688
Accuracy:61.465% B++
KPH:33.300 C
VKPH:23.800 C+
Proton II PPA-H
B+
Kills:120
V. Kills:5 N/A
Deaths:32
KDR:3.750
Accuracy:41.458% B+
KPH:66.800 C--
VKPH:2.800 D--
Aphelion VEX-4H
C
Kills:87
V. Kills:74 116%
Deaths:45
KDR:1.933
Accuracy:53.337% B*
KPH:26.800 D
VKPH:22.800 C
E540 Halberd-H
N/A
Kills:50
V. Kills:33 147%
Deaths:18
KDR:2.778
Accuracy:57.849% N/A
KPH:26.300 N/A
VKPH:17.400 N/A
Kills:733 (0 + 733)
Deaths:184
KDR:3.984
VKDR:1.304
Vehicle Kills:240
Kill Difference:549
Playtime:15.545 hours
Usage:1%
Score:0.296m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:57.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:176
V. Kills:77 226%
Deaths:74
KDR:2.378
Accuracy:47.462% B*
KPH:16.300 C
VKPH:7.100 C+
M40 Fury
C*
Kills:133
V. Kills:20 N/A
Deaths:16
KDR:8.313
Accuracy:38.343% C*
KPH:30.900 C--
VKPH:4.700 D--
M60-G Bulldog
B++
Kills:109
V. Kills:20 N/A
Deaths:22
KDR:4.955
Accuracy:41.540% B++
KPH:15.500 D-
VKPH:2.800 D-
M40 Fury
B+
Kills:91
V. Kills:16 N/A
Deaths:13
KDR:7
Accuracy:41.517% B+
KPH:36.100 D
VKPH:6.300 D
M20 Basilisk
D
Kills:91
V. Kills:49 182%
Deaths:30
KDR:3.033
Accuracy:43.155% B+
KPH:11.900 D
VKPH:6.400 D
M12 Kobalt
C**
Kills:77
V. Kills:2 N/A
Deaths:11
KDR:7
Accuracy:19.970% C**
KPH:31.100 D-
VKPH:0.800 D--
M60-G Bulldog
C-
Kills:54
V. Kills:14 360%
Deaths:16
KDR:3.375
Accuracy:40.777% C**
KPH:21 D-
VKPH:5.500 C-
Kills:731 (0 + 731)
Deaths:182
KDR:4.016
VKDR:1.088
Vehicle Kills:198
Kill Difference:549
Playtime:37.323 hours
Usage:2%
Score:0.316m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:40.777%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:53
V. Kills:7 N/A
Deaths:9
KDR:5.889
Accuracy:28.865% D
KPH:47.800 C--
VKPH:6.300 C+
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:0.778
Vehicle Kills:7
Kill Difference:44
Playtime:1.108 hours
Usage:0%
Score:0.013m
Score/min:201
Piloting Accuracy:N/A%
Gunner Accuracy:28.865%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,1322,1122,1460.984C+0.1325.769%C**16.004%C32C*N/A10366h14.6C*56.6C**
C-4 2,8412,0231,6251.245C+0.1322.466%DN/A104.8B+42.4B*78819.3h1.4C**6.4C+
SVA-88 1,8161,7951,5251.177C0.0724.392%C*20.78%D35.9CN/A11350h13.7C--56C+
VX6-7 1,7441,7371,4291.216C++0.1122.378%C16.696%D21.8CN/A8379.6h11.6B+51.7C*
Serpent VE92 1,5831,5541,4681.059C+0.0525.834%B+23.423%B++37.4B+N/A11541.5h12B+46.3B+
Pulsar LSW 1,5301,5143534.289A**3.1819.212%D13.54%D**25.1DN/A11060.4h12.4C++64.5C+
Betelgeuse 54-A 1,4581,4381,5620.921D0.1921.037%D*23.992%D-37.7DN/A10738.1h13.3D*63.1D*
Flare VE6 1,3141,3041548.468S7.3619.848%C-16.258%D*28.6C-N/A16945.6h10.9C++55C+
Corvus VA55 1,3321,3011,5600.834C0.2829.343%B**23.597%C++29.2C++N/A7244.5h12.2C++41.7B+
Ursa 1,2861,2767941.607B+0.5024.843%B+17.006%D--43.7C**N/A14329.2h10.4B+41.9B+
H-V45 1,3011,2751,3850.921C+0.1927.423%B++21.961%C++31.5C+N/A8240.5h12.7C**46.3B+
VE-H Maw 1,2601,2331,0291.198C0.0932.157%A17.113%D--44C+1B+12228h12.1C37.5B
Phobos VX86 1,2321,2191,2440.98C0.1364.39%B+15.505%C+45.5C++N/A14826.8h2.8C4.3C++
NS-15M1 1,1981,1879251.283C+0.1723.617%C*15.67%D-30.6CN/A9738.8h12.5C*53C**
Terminus VX-9 1,2141,1841,4360.825C-0.2928.312%B+26.689%C++28.7CN/A7141.2h13C+45.9C**
CME 1,2111,1811,4410.82C-0.2929.411%B+23.116%C++27.6CN/A6142.8h13.5C++45.9B+
Pulsar VS1 1,2091,1781,4650.804C+0.3127.849%B*24.024%B+30.3B+N/A9638.9h13.8B+49.7B++
Nova 1,1801,1748441.391C++0.2850.606%B+11.499%D29.2CN/A10940.2h5.4C--10.7C++
Orion VS54 1,1721,1678811.325C+0.2120.042%C+15.51%D*28.1C+N/A11341.6h12B+59.8C**
Pulsar C 1,2021,1671,2290.95C+0.1632.718%A+24.336%C*25.3C+N/A7546.1h14.6C-44.7B
XM98 1,1741,1644472.604C*1.4945.782%A67.526%D-37.5B*N/A10831h2.4C**5.2B++
NS-11C 1,1731,1611,1810.983C+0.1324.459%C++14.987%D31.6BN/A9336.7h13B+53.2B+
Zenith VX-5 1,1761,1611,3880.836C0.2724.867%C+23.945%B+33.6C++N/A7634.6h12.7C**51.2C*
VX29 Polaris 1,1661,1607271.596C++0.4922.898%C+17.672%D44.8C++N/A12025.9h11.8C**51.6C*
Solstice VE3 1,1631,1478141.409B**0.3025.863%B+24.324%B*30.6B++N/A13037.5h12.3B++47.7B+
L100 Python HESH 1,2631,1021626.802C5.6955.89%B*1.27%C40.4C-5.9D16627.3h3.1B+5.6B++
Deimos VA29 7917668860.865C0.2572.803%B**16.319%C+49.7B1.6B*12915.4h2.4C++3.3B+
Blueshift VM5 7437303881.881C+0.7722.581%B++19.726%C37.6BN/A11819.4h13.4B*59.3B++
Ghost 7377205431.326C0.2242.171%B+52.639%D**33C+N/A9321.8h2.4C+5.8C*
Frag Grenade 6996891689N/A687.8938.898%D-N/A984.3A*14.3B++21470.7h2.3A5.9B++
Blueshift VM5 6966803811.785C+0.6723.102%B++17.206%D35.4C*N/A11219.2h14.7B+63.5B+
Lasher X2 6366147060.87C+0.2436.303%A+2.606%D52.9A1.9A++16711.6h18B+49.7B*
VE-S Canis 6085885611.048C+0.0634.732%B**15.476%D40.3C+1.4A+11014.6h12.1C++34.8B+
Dual Photon Pods 531448568C*6.8956.872%B+1.563%B+59.7C11.1D3547.5h18.1B+31.8B+
Tank Mine 6934463401.312D0.2035.395%C++N/A106.2C+58.8C+12224.2h1.6B+4.6B**
Eidolon VE33 4394195710.734C0.3832.651%B*23.15%C21.6C+1B**7119.4h9.7C+29.7B+
Lumine Edge 4094013,0380.132C++0.9833.962%B+16.21%C++4.5C+N/A1089.4h1.2B+3.6B+
Supernova PC 501392964.083C+2.9755.586%B++1.531%D23.3C++6.5D20016.8h4.1B*7.4B*
Manticore SX40 3933876430.602C0.5126.248%C--19.638%C21.4C-N/A7318.1h8.2C+31.1C+
NS-44 Commissioner 3603565610.635C0.4828.699%D-21.067%C+13.6DN/A4726.1h3.6B12.6C+
S1 5353555180.685C+0.4366.853%B**1.972%C--21.9C+11.1C22316.2h6.1B+9.1B++
VE-LR Obelisk 3593512241.567C+0.4636.006%B+37.322%B+31.1C+N/A7811.3h5.6B+15.6B++
M40 Fury-H 383347418.463C7.3544.5%C++2.017%B*73.8C7.7D3264.7h5.2B*11.6B**
NSX Tanto 3393343560.938C+0.1732.165%B**26.048%C++34.8C++N/A849.6h14.1C++43.7B+
Force-Blade 46331937,9750.008C-1.1045.725%A2.508%D0.3C-N/A11168h3.8D-8.2B
NSX Naginata 3253173260.972C0.1425.64%B++27.76%C+32.7CN/A829.7h13.7C53.5C**
L100 Python AP 5743161771.785D0.6764.819%B**N/A22.7D18.6C++22213.9h10.1D*15.6D
Saron HRB 517298963.104C1.9949.186%B++1.678%C++18.7D13.8C23015.9h22.9C+46.6B+
Lancer VS22 6372785500.505C0.6166.411%B++N/A12.5C+16.2B+30122.2h19B28.6B+
Cosmos VM3 279277932.978B+1.8718.436%B+14.801%D--22.3C--N/A14112.4h15.2C82.2C**
Supernova VPC 330276555.018D3.9161.217%A1.449%C+35.4C6.9C2147.8h3.7C6.1B
Phaseshift VX-S 2722691731.555C--0.4438.397%C**69.889%C28.3C+N/A689.5h3.2C+8.4C*
Sticky Grenade 2732641264N/A262.8955.725%B+N/A660D22.5B**21430.4h2.9C--5.2C+
Proximity Mine 2582581461.767D0.6643.755%C*N/A122.9C++N/A4132.1h2.2D5.1C+
Quasar VM1 253248723.444A2.3317.849%B+12.903%D*20.3C+N/A16012.2h14.9C*83.2C**
L105 Zephyr 263228268.769C+7.6640.253%CN/A35.6C--5.5C--2056.4h5.7B+14.2B
NS-R3 Swarm 4162125110.415C0.7065.977%B+N/A8.7C*8.3B+9224.5h29.5C+44.7C++
Hades VSH4 3381912920.654C*0.4674.5%B*N/A13.6C10.5C+14514h9.4C+12.6C*
Nemesis VSH9 3351912000.955B+0.1660.327%CN/A9.5C-7.2C--14320.1h9.6C--16C--
Spear Anti-Vehicle Phalanx Turret 283189424.5C3.3943.785%C+3.704%C+35C+17.4C3155.4h9C++20.6C*
VA39 Spectre 1901891451.303C+0.1942.205%A++36.508%C+33.2B*N/A1115.7h4.8B++11.5B*
NSX Tomoe 1911861451.283C+0.1731.238%B+25.269%D*27.4C-N/A786.8h14.2C++45.6B
M20 Basilisk 253176742.378C1.2747.462%B*2.841%D*16.3C7.1C+13710.8h113.1C238.3B
NSX-P Tanto 1751671910.874C+0.2430.35%B*32.934%B**33.4B1.6B**1285h15.2C++50.1B+
NSX Masamune 2071492550.584C0.5366.401%B**2.685%B+25.3C9.8C1435.9h13.4C+20.2C*
Supernova FPC 233147522.827C-1.7255.014%C++1.361%D24.5C+14.3C+4036h5.4C++9.8C**
M40 Fury 153133168.313B7.2038.343%C*N/A30.9C--4.7D--1994.3h9.2B*23.9B*
Saron HRB-H 221129482.688C-1.5861.465%B++N/A33.1C23.6C+3433.9h27C+43.9C**
Proton II PPA-H 125120323.75D2.6441.458%B+N/A66.7C--2.8D--1731.8h9.2B22.3B+
M60-G Bulldog 129109224.955C*3.8441.54%B++N/A15.6D-2.9D-997h8.5C+20.5B
NS-AM7 Archer 1341073160.339C0.7764.074%B++26.168%B**8.8B+2.2C6312.2h15.9B+24.9B+
Maelstrom Turbo Laser 2031012510.402C-0.7135.833%B*1.98%C4.9D5D8120.5h179.9D-502C
NS-61 Emissary 107991190.832C++0.2830.753%B+20.202%B++28.3C++2.3M**1203.5h16.4C+53.2C++
MANA Anti-Vehicle Turret 164991000.99D0.1271.386%B**N/A990D650D-541990.1h12D*16.8C+
Comet VM2 156931040.894C+0.2244.563%C*1.075%F9.6C6.5B**1569.7h26.6C59.7C+
M40 Fury 10791137C+5.8941.517%B+1.099%D36.4D6.4D2172.5h9.4B++22.6B*
M20 Basilisk 14091303.033C++1.9243.155%B+6.593%B+11.8D6.4D1347.7h142.3D-329.8C
Aphelion VEX-4H 16187451.933C0.8253.337%B*2.299%C--27.2D23.1C3203.2h61.9C++116.1B
NS-10 Burster 13984651.292B+0.1830.094%C++5.952%C5.7C+3.7C++9614.7h127C**422B+
M12 Kobalt 7977117C--5.8919.97%C**11.688%D**30.8D-N/A1222.5h28.1D*140.5C+
Comet VM2 110751040.721C0.3945.075%C+2.667%D8D3.7D939.4h33.4C74C+
NS-10 Burster 11671651.092C+0.0230.42%C++5.634%C+5C3.2C-9314.2h148.4C++487.7C*
M60-A Bulldog 7168611.333C+10.2243.913%CN/A29.6C1.3D--972.3h4.5B*10.1B++
Light PPA 6360331.818C0.7146.857%B*N/A35.3C1.8D1611.7h12.1C**25.7B+
NS Decimator 8157910.626C--0.4867.185%B*N/A18.4D--7.7D--3593.1h6.8D*10.2D
M60-G Bulldog 6854163.375C-2.2640.777%C**N/A20.8D-5.4C-1442.6h5.4B++13.4B++
CAS 14-E 605395.889C--4.7828.865%D1.887%C++48.2C-6.4C+2011.1h24.7B+85.4B
E540 Halberd-H 8350182.778C--1.6757.849%C+N/A26.3D-17.4C--3741.9h8D13.8D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret184920.7h
Spawn Beacon106711.4h
Nano-Armor Kit571364,27936h
Nanite Revive Grenade05,6111.6h
Spitfire Auto-Turret102110.3h
Restoration Kit246190.7h
Ammunition Package372,8681.2h
Medical Kit254910.5h
Anti-Infantry MANA Turret161611.2h
Medical Applicator1,186283,87125.6h
Snowman Soldier111400.2h
Recon Detection Device522,3083.6h
Shield Recharging Field423,2391h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 0.56s on queries, 0.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.