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Legate A.S.P. Operative Maxwe1l[R7] Maxwe1l
VS BR 74

KDR: 1.11

Score: 27.1m

Last Seen: Jun 9th, 2019 2:23 AM
- OFFLINE - 1683.3 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald
Level Progress (to 75): 55%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 C-4 SVA-88 VX6-7 Serpent VE92 Pulsar LSW Betelgeuse 54-A Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 516TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.278%20.275%51332118231,5811.3221-0.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.93%0.803B++-0.089C+-1.485FHEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.339C**12.50.128C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.442%1.636%102212125507652660.718954206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.426%0.327C**0.044C+0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.10.268C*47.80.099C+70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.852%1.299%207512092,23322187171.00676311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.162%1.735A++-0.813D--0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++4.50.639B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.02%2.369%127912051,56218487090.845238220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.237%0.631B+-0.513D-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.4B30.80.227C++40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.237%61.306%127412102,5122467331.01824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.518%1.241B**-0.375C--0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.376C**2.70.161C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.936%14.213%127312113,1591814441.7405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.603%1.278A-0.084C+0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.511B+3.70.246C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.1m268.8%247 (14.8k)238 (14.3k)1.111353,18847,8611.3657574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214107822.305%16.916%37702:2324

16% Combat Medic19% Engineer32% Heavy Assault8% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:23 AMDec 29th, 2016 1:59 AMJun 10th, 2019 1:14 AM (75d) (PST)Jun 8th, 2019 10:58 PM (76d) (PST)Jun 8th, 2019 10:23 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5432912520.4670.4200.0791.3870.049341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,55217,48315,0692825583314,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1900.1h/79.2d 12,178 8,997 12,524 158.1k 3,755 5,882 5,639 61.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:1,795
Deaths:1,525
KDR:1.177
Accuracy:24.392% C*
HSR:20.780% D
Pulsar LSW
D
Kills:1,514
Deaths:353
KDR:4.289
Accuracy:19.212% D
HSR:13.540% D**
Betelgeuse 54-A
D-
Kills:1,438
Deaths:1,562
KDR:0.921
Accuracy:21.037% D*
HSR:23.992% D-
Flare VE6
C-
Kills:1,314
Deaths:168
KDR:7.821
Accuracy:19.877% C-
HSR:16.362% D*
Ursa
B
Kills:1,276
Deaths:794
KDR:1.607
Accuracy:24.843% B
HSR:17.006% D--
VE-H Maw
A
Kills:1,233
Deaths:1,029
KDR:1.198
Accuracy:32.157% A
HSR:17.113% D--
NS-15M1
C*
Kills:1,187
Deaths:925
KDR:1.283
Accuracy:23.617% C*
HSR:15.670% D-
Orion VS54
C+
Kills:1,167
Deaths:881
KDR:1.325
Accuracy:20.042% C+
HSR:15.510% D*
VX29 Polaris
C+
Kills:1,160
Deaths:727
KDR:1.596
Accuracy:22.898% C+
HSR:17.672% D
NSX Naginata
B++
Kills:317
Deaths:326
KDR:0.972
Accuracy:25.640% B++
HSR:27.760% C+
Kills:12,401
Deaths (as Heavy Assault):8,290
Deaths (to Heavy Assaults):14,247
KDR:1.4959
Kill Difference:4,111
Playtime:601.593 hours
Usage:32%
Score:7.596m
Score/min:210
Accuracy (listed only):23.371%
HSR (listed only):18.541%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:1,737
Deaths:1,429
KDR:1.216
Accuracy:22.378% C-
HSR:16.696% D
Serpent VE92
B+
Kills:1,554
Deaths:1,468
KDR:1.059
Accuracy:25.834% B+
HSR:23.423% B+
Phobos VX86
B+
Kills:1,219
Deaths:1,244
KDR:0.980
Accuracy:64.390% B+
HSR:15.505% C+
Nova
B+
Kills:1,174
Deaths:844
KDR:1.391
Accuracy:50.606% B+
HSR:11.499% D-
Pulsar C
A+
Kills:1,167
Deaths:1,229
KDR:0.950
Accuracy:32.718% A+
HSR:24.336% C*
Zenith VX-5
B+
Kills:1,161
Deaths:1,388
KDR:0.836
Accuracy:24.867% C+
HSR:23.945% B+
NS-11C
C++
Kills:1,161
Deaths:1,181
KDR:0.983
Accuracy:24.459% C++
HSR:14.987% D
Solstice VE3
B*
Kills:1,147
Deaths:814
KDR:1.409
Accuracy:25.863% B+
HSR:24.324% B*
Deimos VA29
B**
Kills:766
Deaths:886
KDR:0.865
Accuracy:72.803% B**
HSR:16.319% C+
Eidolon VE33
B*
Kills:419
Deaths:571
KDR:0.734
Accuracy:32.651% B*
HSR:23.150% C
VE-LR Obelisk
B+
Kills:351
Deaths:224
KDR:1.567
Accuracy:36.006% B+
HSR:37.322% B+
NSX Tanto
B**
Kills:334
Deaths:356
KDR:0.938
Accuracy:32.165% B**
HSR:26.048% C++
NSX-P Tanto
B**
Kills:167
Deaths:192
KDR:0.870
Accuracy:30.214% B*
HSR:32.934% B**
VE-C Horizon
B*
Kills:91
Deaths:76
KDR:1.197
Accuracy:36.020% C*
HSR:29.670% B*
Kills:12,448
Deaths (as Engineer):11,902
Deaths (to Engineers):9,749
KDR:1.04587
Kill Difference:546
Playtime:363.533 hours
Usage:19%
Score:5.324m
Score/min:244
Accuracy (listed only):36.498%
HSR (listed only):22.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:2,112
Deaths:2,146
KDR:0.984
Accuracy:25.769% C**
HSR:16.004% C
VX6-7
C-
Kills:1,737
Deaths:1,429
KDR:1.216
Accuracy:22.378% C-
HSR:16.696% D
Serpent VE92
B+
Kills:1,554
Deaths:1,468
KDR:1.059
Accuracy:25.834% B+
HSR:23.423% B+
Phobos VX86
B+
Kills:1,219
Deaths:1,244
KDR:0.980
Accuracy:64.390% B+
HSR:15.505% C+
Nova
B+
Kills:1,174
Deaths:844
KDR:1.391
Accuracy:50.606% B+
HSR:11.499% D-
Pulsar C
A+
Kills:1,167
Deaths:1,229
KDR:0.950
Accuracy:32.718% A+
HSR:24.336% C*
Zenith VX-5
B+
Kills:1,161
Deaths:1,388
KDR:0.836
Accuracy:24.867% C+
HSR:23.945% B+
NS-11C
C++
Kills:1,161
Deaths:1,181
KDR:0.983
Accuracy:24.459% C++
HSR:14.987% D
Solstice VE3
B*
Kills:1,147
Deaths:814
KDR:1.409
Accuracy:25.863% B+
HSR:24.324% B*
Deimos VA29
B**
Kills:766
Deaths:886
KDR:0.865
Accuracy:72.803% B**
HSR:16.319% C+
VE-S Canis
A
Kills:588
Deaths:563
KDR:1.044
Accuracy:34.696% A
HSR:15.476% D
NSX Tanto
B**
Kills:334
Deaths:356
KDR:0.938
Accuracy:32.165% B**
HSR:26.048% C++
NSX-P Tanto
B**
Kills:167
Deaths:192
KDR:0.870
Accuracy:30.214% B*
HSR:32.934% B**
VE-C Horizon
B*
Kills:91
Deaths:76
KDR:1.197
Accuracy:36.020% C*
HSR:29.670% B*
Kills:14,378
Deaths (as Light Assault):13,816
Deaths (to Light Assaults):7,464
KDR:1.04068
Kill Difference:562
Playtime:402.818 hours
Usage:21%
Score:5.726m
Score/min:237
Accuracy (listed only):35.913%
HSR (listed only):20.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:2,112
Deaths:2,146
KDR:0.984
Accuracy:25.769% C**
HSR:16.004% C
Corvus VA55
B**
Kills:1,301
Deaths:1,560
KDR:0.834
Accuracy:29.343% B**
HSR:23.597% C++
H-V45
B++
Kills:1,285
Deaths:1,391
KDR:0.924
Accuracy:27.420% B++
HSR:21.868% C++
Phobos VX86
B+
Kills:1,219
Deaths:1,244
KDR:0.980
Accuracy:64.390% B+
HSR:15.505% C+
Terminus VX-9
B+
Kills:1,184
Deaths:1,436
KDR:0.825
Accuracy:28.312% B+
HSR:26.689% C+
CME
B+
Kills:1,181
Deaths:1,441
KDR:0.820
Accuracy:29.411% B+
HSR:23.116% C++
Pulsar VS1
B*
Kills:1,178
Deaths:1,465
KDR:0.804
Accuracy:27.849% B*
HSR:24.024% B+
Nova
B+
Kills:1,174
Deaths:844
KDR:1.391
Accuracy:50.606% B+
HSR:11.499% D-
Deimos VA29
B**
Kills:766
Deaths:886
KDR:0.865
Accuracy:72.803% B**
HSR:16.319% C+
VE-S Canis
A
Kills:588
Deaths:563
KDR:1.044
Accuracy:34.696% A
HSR:15.476% D
Kills:11,988
Deaths (as Combat Medic):12,976
Deaths (to Combat Medics):5,316
KDR:0.92386
Kill Difference:988
Playtime:305.495 hours
Usage:16%
Score:5.493m
Score/min:300
Accuracy (listed only):39.060%
HSR (listed only):19.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:2,112
Deaths:2,146
KDR:0.984
Accuracy:25.769% C**
HSR:16.004% C
XM98
A
Kills:1,164
Deaths:447
KDR:2.604
Accuracy:45.782% A
HSR:67.526% D-
Ghost
B+
Kills:890
Deaths:684
KDR:1.301
Accuracy:42.820% B+
HSR:55.843% D*
VE-S Canis
A
Kills:588
Deaths:563
KDR:1.044
Accuracy:34.696% A
HSR:15.476% D
Manticore SX40
C
Kills:387
Deaths:643
KDR:0.602
Accuracy:26.248% C-
HSR:19.638% C
NS-44 Commissioner
C+
Kills:374
Deaths:588
KDR:0.636
Accuracy:29.148% D-
HSR:20.856% C+
Phaseshift VX-S
B
Kills:269
Deaths:173
KDR:1.555
Accuracy:38.397% B
HSR:69.889% C
VA39 Spectre
A++
Kills:189
Deaths:145
KDR:1.303
Accuracy:42.205% A++
HSR:36.508% C+
NSX Tomoe
B+
Kills:186
Deaths:145
KDR:1.283
Accuracy:31.238% B+
HSR:25.269% D*
NS-AM7 Archer
B**
Kills:107
Deaths:316
KDR:0.339
Accuracy:64.074% B++
HSR:26.168% B**
NS-61 Emissary
B+
Kills:99
Deaths:119
KDR:0.832
Accuracy:30.753% B+
HSR:20.202% B+
Kills:6,365
Deaths (as Infiltrator):5,969
Deaths (to Infiltrators):6,227
KDR:1.06634
Kill Difference:396
Playtime:152.699 hours
Usage:8%
Score:1.908m
Score/min:208
Accuracy (listed only):37.375%
HSR (listed only):33.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:731
Deaths:389
KDR:1.879
Accuracy:22.552% B++
HSR:19.699% C
Blueshift VM5
B++
Kills:684
Deaths:382
KDR:1.791
Accuracy:23.065% B++
HSR:17.252% D
Cosmos VM3
C**
Kills:277
Deaths:93
KDR:2.978
Accuracy:18.436% C**
HSR:14.801% D--
Quasar VM1
B+
Kills:248
Deaths:72
KDR:3.444
Accuracy:17.849% B+
HSR:12.903% D*
Comet VM2
C++
Kills:93
Deaths:104
KDR:0.894
Accuracy:44.563% C++
HSR:1.075% D**
NS-10 Burster
C++
Kills:84
Deaths:65
KDR:1.292
Accuracy:30.094% C++
HSR:5.952% C
Comet VM2
C+
Kills:75
Deaths:104
KDR:0.721
Accuracy:45.075% C+
HSR:2.667% D
NS-10 Burster
C++
Kills:71
Deaths:65
KDR:1.092
Accuracy:30.420% C++
HSR:5.634% C+
Kills:2,263
Deaths (as MAX Suit):637
Deaths (to MAX Suits):2,804
KDR:3.55259
Kill Difference:1,626
Playtime:64.642 hours
Usage:3%
Score:1.081m
Score/min:279
Accuracy (listed only):29.007%
HSR (listed only):9.998%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:449
V. Kills:83 N/A
Deaths:56
KDR:8.018
Accuracy:56.838% B+
KPH:59.800 C
VKPH:11.100 D
Maelstrom Turbo Laser
D
Kills:101
V. Kills:102 98%
Deaths:251
KDR:0.402
Accuracy:35.833% B*
KPH:4.900 D-
VKPH:5 D
Light PPA
B*
Kills:60
V. Kills:3 N/A
Deaths:33
KDR:1.818
Accuracy:46.857% B*
KPH:34.600 C
VKPH:1.700 D
Kills:610 (161 + 0)
Deaths:340
KDR:1.794
VKDR:0.553
Vehicle Kills:188
Kill Difference:270
Playtime:29.757 hours
Usage:2%
Score:0.276m
Score/min:155
Piloting Accuracy:46.857%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:228
V. Kills:35 N/A
Deaths:26
KDR:8.769
Accuracy:40.253% C
KPH:35.800 C-
VKPH:5.500 C-
Kills:228 (0 + 228)
Deaths:26
KDR:8.769
VKDR:1.346
Vehicle Kills:35
Kill Difference:202
Playtime:6.362 hours
Usage:0%
Score:0.078m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:40.253%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,102
V. Kills:161 N/A
Deaths:162
KDR:6.802
Accuracy:55.890% B*
KPH:40.400 C-
VKPH:5.900 D
L100 Python AP
C++
Kills:316
V. Kills:258 122%
Deaths:177
KDR:1.785
Accuracy:64.819% B**
KPH:22.700 D
VKPH:18.500 C++
Kills:1,418 (1,418 + 0)
Deaths:339
KDR:4.183
VKDR:1.236
Vehicle Kills:419
Kill Difference:1,079
Playtime:41.224 hours
Usage:2%
Score:0.459m
Score/min:186
Driving Accuracy:64.819%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:392
V. Kills:109 356%
Deaths:96
KDR:4.083
Accuracy:55.586% B++
KPH:23.400 C++
VKPH:6.500 D
Saron HRB
C
Kills:298
V. Kills:219 135%
Deaths:96
KDR:3.104
Accuracy:49.186% B++
KPH:18.700 D
VKPH:13.800 C
Supernova VPC
C
Kills:276
V. Kills:54 N/A
Deaths:55
KDR:5.018
Accuracy:61.217% B**
KPH:35.400 C-
VKPH:6.900 C
Supernova FPC
C++
Kills:147
V. Kills:86 169%
Deaths:52
KDR:2.827
Accuracy:55.014% C++
KPH:24.400 C+
VKPH:14.300 C+
Kills:1,113 (815 + 298)
Deaths:299
KDR:3.722
VKDR:1.565
Vehicle Kills:468
Kill Difference:814
Playtime:46.478 hours
Usage:2%
Score:0.667m
Score/min:239
Driving Accuracy:55.014%
Gunner Accuracy:49.186%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C*
Kills:347
V. Kills:36 N/A
Deaths:41
KDR:8.463
Accuracy:44.500% C*
KPH:73.300 C
VKPH:7.600 D
Saron HRB-H
C+
Kills:129
V. Kills:92 139%
Deaths:48
KDR:2.688
Accuracy:61.465% B++
KPH:33.300 C
VKPH:23.800 C+
Proton II PPA-H
B+
Kills:120
V. Kills:5 N/A
Deaths:32
KDR:3.750
Accuracy:41.458% B+
KPH:66.800 C-
VKPH:2.800 D--
Aphelion VEX-4H
C
Kills:87
V. Kills:74 116%
Deaths:45
KDR:1.933
Accuracy:53.337% B*
KPH:26.800 D
VKPH:22.800 C
E540 Halberd-H
N/A
Kills:50
V. Kills:33 147%
Deaths:18
KDR:2.778
Accuracy:57.849% N/A
KPH:26.300 N/A
VKPH:17.400 N/A
Kills:733 (0 + 733)
Deaths:184
KDR:3.984
VKDR:1.304
Vehicle Kills:240
Kill Difference:549
Playtime:15.546 hours
Usage:1%
Score:0.296m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:57.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:177
V. Kills:78 224%
Deaths:74
KDR:2.392
Accuracy:47.456% B*
KPH:16.400 C
VKPH:7.200 C+
M40 Fury
C*
Kills:133
V. Kills:20 N/A
Deaths:16
KDR:8.313
Accuracy:38.343% C*
KPH:30.900 C--
VKPH:4.700 D-
M60-G Bulldog
B++
Kills:109
V. Kills:20 N/A
Deaths:22
KDR:4.955
Accuracy:41.540% B++
KPH:15.500 D-
VKPH:2.800 D-
M20 Basilisk
D
Kills:91
V. Kills:49 182%
Deaths:30
KDR:3.033
Accuracy:43.106% B+
KPH:11.800 D-
VKPH:6.400 D
M40 Fury
B+
Kills:91
V. Kills:16 N/A
Deaths:13
KDR:7
Accuracy:41.517% B+
KPH:36.100 D
VKPH:6.300 D-
M12 Kobalt
C**
Kills:77
V. Kills:2 N/A
Deaths:11
KDR:7
Accuracy:19.970% C**
KPH:31.100 D-
VKPH:0.800 D--
M60-G Bulldog
C-
Kills:54
V. Kills:14 360%
Deaths:16
KDR:3.375
Accuracy:40.777% B
KPH:21 D-
VKPH:5.500 C-
Kills:732 (0 + 732)
Deaths:182
KDR:4.022
VKDR:1.093
Vehicle Kills:199
Kill Difference:550
Playtime:37.356 hours
Usage:2%
Score:0.317m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:40.777%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:53
V. Kills:7 N/A
Deaths:9
KDR:5.889
Accuracy:28.823% D
KPH:47.800 C-
VKPH:6.300 C+
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:0.778
Vehicle Kills:7
Kill Difference:44
Playtime:1.109 hours
Usage:0%
Score:0.013m
Score/min:201
Piloting Accuracy:N/A%
Gunner Accuracy:28.823%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,1322,1122,1460.984C+0.1325.769%C**16.004%C32C*N/A10366h14.6C*56.6C**
C-4 2,8592,0361,6311.248C+0.1422.498%DN/A105.5B+42.6B**79219.3h1.4C*6.4C+
SVA-88 1,8161,7951,5251.177C0.0724.392%C*20.78%D35.9CN/A11350h13.7D56C+
VX6-7 1,7441,7371,4291.216C+0.1022.378%C-16.696%D21.8C-N/A8379.6h11.6B51.7C*
Serpent VE92 1,5831,5541,4681.059C+0.0525.834%B+23.423%B+37.4BN/A11541.5h12B+46.3B+
Pulsar LSW 1,5301,5143534.289A*3.1819.212%D13.54%D**25.1DN/A11060.4h12.4C++64.5C+
Betelgeuse 54-A 1,4581,4381,5620.921D0.1921.037%D*23.992%D-37.7D-N/A10838.1h13.3D*63.1D*
Flare VE6 1,3241,3141687.821S6.7119.877%C-16.362%D*28.5C-N/A16846.1h11C+55.1C+
Corvus VA55 1,3321,3011,5600.834C0.2829.343%B**23.597%C++29.2C+N/A7244.5h12.2C++41.7B+
H-V45 1,3111,2851,3910.924C0.1927.42%B++21.868%C++31.5C+N/A8340.8h12.8C**46.5B+
Ursa 1,2861,2767941.607B0.5024.843%B17.006%D--43.7C*N/A14329.2h10.4B+41.9B+
VE-H Maw 1,2601,2331,0291.198C0.0932.157%A17.113%D--43.9C+1C**12228.1h12.1C37.5B+
Phobos VX86 1,2321,2191,2440.98C0.1364.39%B+15.505%C+45.5C+N/A14826.8h2.8C-4.3C++
NS-15M1 1,1981,1879251.283C+0.1723.617%C*15.67%D-30.6CN/A9738.8h12.5C++53C**
Terminus VX-9 1,2141,1841,4360.825C0.2928.312%B+26.689%C+28.7C-N/A7141.2h13C+45.9C**
CME 1,2111,1811,4410.82C--0.2929.411%B+23.116%C++27.6CN/A6142.8h13.5C++45.9B+
Pulsar VS1 1,2091,1781,4650.804C+0.3127.849%B*24.024%B+30.3C**N/A9638.9h13.8B49.7B+
Nova 1,1801,1748441.391C+0.2850.606%B+11.499%D-29.2CN/A10940.2h5.4C10.7C++
Orion VS54 1,1721,1678811.325C+0.2120.042%C+15.51%D*28.1C+N/A11441.6h12B+59.8C++
Pulsar C 1,2021,1671,2290.95C+0.1632.718%A+24.336%C*25.3C+N/A7646.1h14.6D44.7B
XM98 1,1741,1644472.604B1.4945.782%A67.526%D-37.5B++N/A10831h2.4C*5.2B++
Zenith VX-5 1,1761,1611,3880.836C0.2824.867%C+23.945%B+33.6C+N/A7634.6h12.7C*51.2C*
NS-11C 1,1731,1611,1810.983C+0.1324.459%C++14.987%D31.6C*N/A9336.7h13B+53.2B+
VX29 Polaris 1,1661,1607271.596C++0.4822.898%C+17.672%D44.8C++N/A12125.9h11.8C**51.6C*
Solstice VE3 1,1631,1478141.409B**0.3025.863%B+24.324%B*30.5B++N/A13037.6h12.3B++47.7B
L100 Python HESH 1,2631,1021626.802C5.6955.89%B*1.27%C40.4C-5.9D16627.3h3.1C*5.6B+
Ghost 9098906841.301C-0.1942.82%B+55.843%D*34.1C+N/A11026.1h2.4C+5.7C*
Deimos VA29 7917668860.865C0.2572.803%B**16.319%C+49.7C*1.6B*12915.4h2.4C++3.3B+
Blueshift VM5 7447313891.879C+0.7722.552%B++19.699%C37.5C*N/A11819.5h13.4B*59.6B++
Frag Grenade 7076971697N/A695.8939.064%D-N/A995.7A*14.3B+21860.7h2.3A5.9B++
Blueshift VM5 7006843821.791C0.6823.065%B++17.252%D35.4C++N/A11219.3h14.6B+63.4B+
Lasher X2 6586357200.882C+0.2336.766%A+2.835%D54.3A2A18411.7h18B+49B++
VE-S Canis 6085885631.044C+0.0734.696%A15.476%D40C+1.4A+11114.7h12.1C++34.8B+
Dual Photon Pods 532449568.018C**6.9156.838%B+1.559%B+59.9C11.1D3557.5h18B+31.7B+
Tank Mine 6934463411.308D0.2035.49%C++N/A106.2C+58.8C+12224.2h1.6B+4.6B**
Eidolon VE33 4394195710.734C0.3832.651%B*23.15%C21.6C+1B*7119.4h9.7C+29.7B+
Lumine Edge 4144063,2400.125C++0.9933.905%B+16.01%C+4.3C+N/A1095h1.2B+3.6B+
Supernova PC 501392964.083C+2.9755.586%B++1.531%D23.3C++6.5D20116.8h4.1B++7.4B*
Manticore SX40 3933876430.602C0.5126.248%C-19.638%C21.4C-N/A7318.1h8.2C+31.1C+
NS-44 Commissioner 3783745880.636C0.4829.148%D-20.856%C+14.2DN/A5126.4h3.6B12.2C+
S1 5353555180.685C+0.4366.853%B**1.972%C--21.9C11.1C22416.2h6.1B9.1B+
VE-LR Obelisk 3593512241.567C+0.4636.006%B+37.322%B+31.1C+N/A7811.3h5.6B++15.6B++
M40 Fury-H 383347418.463C7.3544.5%C*2.017%B*73.8C7.7D3264.7h5.2B*11.6B**
NSX Tanto 3393343560.938C+0.1732.165%B**26.048%C++34.8C++N/A859.6h14.1C++43.7C**
Force-Blade 46532038,0930.008C-1.1045.724%A2.5%D0.3C-N/A11172.1h3.8D8.2B
NSX Naginata 3253173260.972C0.1425.64%B++27.76%C+32.7CN/A829.7h13.7C53.5C**
L100 Python AP 5743161771.785D0.6764.819%B**N/A22.7D18.6C++22313.9h10.1D**15.6D
Saron HRB 517298963.104C1.9949.186%B++1.678%C++18.7D13.8C23015.9h22.9C+46.6B+
Lancer VS22 6372785500.505C0.6166.411%B++N/A12.5C+16.2C*30122.2h19B28.6B+
Cosmos VM3 279277932.978B++1.8718.436%C**14.801%D--22.2DN/A14112.5h15.2C82.2C*
Supernova VPC 330276555.018D3.9161.217%B**1.449%C+35.4C-6.9C2147.8h3.7C6.1C**
Proximity Mine 2742741481.851D0.7443.658%C*N/A124.5C++N/A4432.2h2.2D-4.9C+
Phaseshift VX-S 2722691731.555C--0.4438.397%B69.889%C28.3C+N/A689.5h3.2C+8.4C*
Sticky Grenade 2732641264N/A262.8955.748%B+N/A660D22.5B**21950.4h2.9D5.2C+
Quasar VM1 253248723.444A2.3317.849%B+12.903%D*20.3CN/A16112.2h14.9C*83.2C**
L105 Zephyr 263228268.769C++7.6640.253%CN/A35.6C-5.5C-2056.4h5.7B+14.2B+
NS-R3 Swarm 4162125140.412C0.7066.046%B+N/A8.6C++8.3B+9224.6h29.6C+44.8C+
Hades VSH4 3401922920.658C*0.4574.461%B*N/A13.6C10.5C+14614.1h9.4C+12.6C*
Nemesis VSH9 3351912030.941B+0.1760.385%CN/A9.5C7.2C14220.1h9.7C--16.1C--
VA39 Spectre 1901891451.303C+0.1942.205%A++36.508%C+33.2B++N/A1115.7h4.8B++11.5B*
Spear Anti-Vehicle Phalanx Turret 283189424.5C3.3943.785%C+3.704%C+35C+17.4C3155.4h9C++20.6C*
NSX Tomoe 1911861451.283C+0.1731.238%B+25.269%D*27.4C--N/A786.8h14.2C++45.6B
M20 Basilisk 255177742.392C1.2847.456%B*2.825%D*16.4C7.2C+13710.8h112.5C+237.2C**
NSX-P Tanto 1751671920.87C+0.2430.214%B*32.934%B**32.1C*1.5A++1305.2h15.2C++50.4B+
NSX Masamune 2071492550.584C0.5366.401%B**2.685%B+25.3C9.8C1435.9h13.4C++20.2C**
Supernova FPC 233147522.827C-1.7255.014%C++1.361%D24.5C+14.3C+4036h5.4C+9.8C*
M40 Fury 153133168.313B+7.2038.343%C*N/A30.9C--4.7D-1994.3h9.2B*23.9B*
Saron HRB-H 221129482.688C-1.5861.465%B++N/A33.1C23.6C+3433.9h27C+43.9C*
Proton II PPA-H 125120323.75D2.6441.458%B+N/A66.7C-2.8D--1731.8h9.2B+22.3B+
M60-G Bulldog 129109224.955C*3.8441.54%B++N/A15.6D-2.9D-997h8.5C+20.5B
NS-AM7 Archer 1341073160.339C0.7764.074%B++26.168%B**8.8B+2.2C6312.2h15.9B+24.9B+
Maelstrom Turbo Laser 2031012510.402C-0.7135.833%B*1.98%C4.9D-5D8120.5h179.9D-502C
NS-61 Emissary 107991190.832C++0.2830.753%B+20.202%B+28.3C++2.3M+1203.5h16.4C+53.2C++
MANA Anti-Vehicle Turret 164991000.99D0.1271.386%B**N/A990C++650C+541990.1h12D*16.8C+
Comet VM2 156931040.894C+0.2244.563%C++1.075%D**9.6C6.5B**1579.7h26.6C59.7C+
VE-C Horizon 9291761.197C+0.0936.02%C*29.67%B*29.4C-N/A1643.1h13.6B+37.8B+
M20 Basilisk 14091303.033C++1.9243.106%B+6.593%B+11.8D-6.4D1347.7h142.5D330.7C
M40 Fury 10791137C+5.8941.517%B+1.099%D36.4D6.4D2172.5h9.4B++22.6B*
Aphelion VEX-4H 16187451.933C0.8253.337%B*2.299%C--27.2D23.1C3203.2h61.9C+116.1B+
NS-10 Burster 13984651.292B+0.1830.094%C++5.952%C5.7C+3.7C++9614.7h127C**422B
M12 Kobalt 7977117C--5.8919.97%C**11.688%D**30.8D-N/A1232.5h28.1D*140.5C+
Comet VM2 110751040.721C0.3945.075%C+2.667%D8D3.7D939.4h33.4C74C+
NS-10 Burster 11671651.092C+0.0230.42%C++5.634%C+5C3.2C-9314.2h148.4C+487.7C*
M60-A Bulldog 7168611.333C+10.2243.913%CN/A29.6C1.3D-972.3h4.5B*10.1B++
Light PPA 6360331.818C0.7146.857%B*N/A35.3C1.8D1611.7h12.1C**25.7B+
NS Decimator 8358940.617C--0.4967.123%B*N/A18.1D--7.8D--3583.2h6.8D*10.1D
M60-G Bulldog 6854163.375C-2.2640.777%BN/A20.8D-5.4C-1442.6h5.4B++13.4B++
CAS 14-E 605395.889C--4.7828.823%D1.887%C++48.2C-6.4C++2011.1h24.7B+85.6B
E540 Halberd-H 8350182.778C--1.6757.849%C+N/A26.3D-17.4C--3741.9h8D13.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon106711.4h
Anti-Vehicle MANA Turret184920.7h
Nano-Armor Kit571364,78036h
Nanite Revive Grenade05,6271.6h
Spitfire Auto-Turret102130.3h
Restoration Kit246190.7h
Recon Detection Device602,5113.8h
Shield Recharging Field423,2391h
Ammunition Package372,8721.2h
Medical Kit254910.5h
Anti-Infantry MANA Turret161611.2h
Medical Applicator1,187284,97825.7h
Snowman Soldier111400.2h

Check the help document for the dictionary if you want to learn more about words used here.


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