Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Archon Maxxer[HARM] Maxxer
VS BR 79

KDR: 2.98

Score: 29.8m

Last Seen: Sep 16th, 2019 4:25 PM
- OFFLINE - 9.8 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 62
Level Progress (to 80): 61%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Supernova FPC E540 Halberd-H Saron HRB Saron HRB-H Supernova VPC Skyguard L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Maxxer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.785%17.74%4041511994,7690.8834752.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.487%0.291C*-0.467D-2.558F*HEAD ++ (~6.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.085C+15.5-0.081C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.832%0.513%8047120711,881180144716.59689266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.132%-0.629D-1.299D**1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.3C*9.20.256C*17.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.544%1.063%176414120016,8331354765812.432220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.012%0.406B-0.855D--0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.655B+16.60.581B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.869%81.083%1764212121,607130851.22766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.29%1.637A+0.91B*0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+2.30.284C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.746%16.064%17642121224932860.756839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.179%-0.082C+0.14C++-0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-0.657D8.2-0.823D-12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 62
29.8m267.8%285 (17.1k)261 (15.7k)2.9836345,91815,3904.3979279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214221117.886%6.063%10807:245

75% Engineer9% Heavy Assault10% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2014 7:38 PMDec 5th, 2017 9:02 PMSep 16th, 2019 3:35 PM (6h) (PST)Sep 16th, 2019 2:25 PM (7h) (PST)Sep 16th, 2019 12:25 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
979559240.4030.1350.0241.4270.130293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,7263,30055,426248186815,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1900.6h/79.2d 21,766 2,784 16,917 162.8k 1,453 4,145 14,855 111.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:711
Deaths:860
KDR:0.827
Accuracy:22.513% C+
HSR:17.018% C--
VE-LR Obelisk
B**
Kills:537
Deaths:85
KDR:6.318
Accuracy:33.947% C**
HSR:40.410% B**
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
VE-C Horizon
C+
Kills:129
Deaths:130
KDR:0.992
Accuracy:34.030% C+
HSR:18.605% D
Pandora VX25
C+
Kills:125
Deaths:129
KDR:0.969
Accuracy:36.279% C
HSR:15.200% C+
Thanatos VE70
C**
Kills:124
Deaths:165
KDR:0.752
Accuracy:42.441% C**
HSR:16.936% C++
NSX-P Tanto
D-
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D-
HSR:15.957% D**
Kills:2,691
Deaths (as Engineer):2,736
Deaths (to Engineers):4,720
KDR:0.98355
Kill Difference:45
Playtime:1,419.149 hours
Usage:75%
Score:25.004m
Score/min:294
Accuracy (listed only):28.828%
HSR (listed only):19.713%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:453
Deaths:460
KDR:0.985
Accuracy:16.552% D*
HSR:22.075% C+
NS-15M2
D
Kills:200
Deaths:189
KDR:1.058
Accuracy:20.898% D
HSR:15% D**
NS-15M AE
D
Kills:165
Deaths:119
KDR:1.387
Accuracy:17.563% D**
HSR:20.606% D
Orion VS54
B+
Kills:64
Deaths:86
KDR:0.744
Accuracy:15.879% D--
HSR:28.125% B+
Kills:882
Deaths (as Heavy Assault):854
Deaths (to Heavy Assaults):2,802
KDR:1.03279
Kill Difference:28
Playtime:177.683 hours
Usage:9%
Score:2.030m
Score/min:190
Accuracy (listed only):17.723%
HSR (listed only):21.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:711
Deaths:860
KDR:0.827
Accuracy:22.513% C+
HSR:17.018% C--
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:535
Deaths:505
KDR:1.059
Accuracy:26.565% C+
HSR:9.159% D*
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
VE-C Horizon
C+
Kills:129
Deaths:130
KDR:0.992
Accuracy:34.030% C+
HSR:18.605% D
Pandora VX25
C+
Kills:125
Deaths:129
KDR:0.969
Accuracy:36.279% C
HSR:15.200% C+
Thanatos VE70
C**
Kills:124
Deaths:165
KDR:0.752
Accuracy:42.441% C**
HSR:16.936% C++
NSX-P Tanto
D-
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D-
HSR:15.957% D**
Sirius SX12
B**
Kills:86
Deaths:111
KDR:0.775
Accuracy:30.563% B**
HSR:16.279% C
Kills:3,462
Deaths (as Light Assault):4,251
Deaths (to Light Assaults):2,377
KDR:0.8144
Kill Difference:789
Playtime:87.406 hours
Usage:5%
Score:0.832m
Score/min:159
Accuracy (listed only):27.223%
HSR (listed only):15.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:829
Deaths:160
KDR:5.181
Accuracy:49.779% A++
HSR:89.385% A+
Ghost
B++
Kills:778
Deaths:381
KDR:2.042
Accuracy:43.302% B++
HSR:72.237% B
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:535
Deaths:505
KDR:1.059
Accuracy:26.565% C+
HSR:9.159% D*
NS-61 Emissary
C
Kills:377
Deaths:486
KDR:0.776
Accuracy:26.614% C
HSR:10.610% D--
NS-AM7 Archer
C++
Kills:250
Deaths:433
KDR:0.577
Accuracy:59.865% C++
HSR:2.400% F
Artemis VX26
D
Kills:246
Deaths:306
KDR:0.804
Accuracy:22.970% D-
HSR:19.106% D
Manticore SX40
C
Kills:106
Deaths:142
KDR:0.746
Accuracy:27.518% C
HSR:17.925% C--
Sirius SX12
B**
Kills:86
Deaths:111
KDR:0.775
Accuracy:30.563% B**
HSR:16.279% C
Beamer VS3
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:33.085% N/A
HSR:20% N/A
Kills:3,944
Deaths (as Infiltrator):3,597
Deaths (to Infiltrators):2,795
KDR:1.09647
Kill Difference:347
Playtime:196.602 hours
Usage:10%
Score:1.718m
Score/min:146
Accuracy (listed only):33.868%
HSR (listed only):26.976%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:335
V. Kills:15 N/A
Deaths:58
KDR:5.776
Accuracy:40.331% C+
KPH:40.700 C+
VKPH:1.800 D
Kills:335 (335 + 0)
Deaths:58
KDR:5.776
VKDR:0.259
Vehicle Kills:15
Kill Difference:277
Playtime:8.234 hours
Usage:0%
Score:0.065m
Score/min:131
Piloting Accuracy:40.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:264
V. Kills:164 160%
Deaths:27
KDR:9.778
Accuracy:43.700% B+
KPH:40.200 C**
VKPH:25 C+
AP30 Shredder
B+
Kills:244
V. Kills:153 158%
Deaths:33
KDR:7.394
Accuracy:37.832% B+
KPH:32.100 C+
VKPH:20.100 C+
L105 Zephyr
B+
Kills:101
V. Kills:32 306%
Deaths:6
KDR:16.833
Accuracy:38.012% D
KPH:43.800 C+
VKPH:13.900 B+
Kills:609 (0 + 609)
Deaths:66
KDR:9.227
VKDR:5.288
Vehicle Kills:349
Kill Difference:543
Playtime:16.468 hours
Usage:1%
Score:0.306m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:38.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:1,046
V. Kills:569 184%
Deaths:76
KDR:13.763
Accuracy:28.292% C+
KPH:27 A++
VKPH:14.700 A
L100 Python HESH
B+
Kills:912
V. Kills:184 493%
Deaths:89
KDR:10.247
Accuracy:53.112% B+
KPH:51.600 C++
VKPH:10.400 B+
L100 Python AP
B*
Kills:877
V. Kills:422 207%
Deaths:101
KDR:8.683
Accuracy:57.279% C++
KPH:43.300 B*
VKPH:20.800 B+
C75 Viper
C+
Kills:237
V. Kills:36 N/A
Deaths:57
KDR:4.158
Accuracy:38.984% C+
KPH:26.800 C+
VKPH:4.100 D-
Kills:3,072 (3,072 + 0)
Deaths:323
KDR:9.511
VKDR:3.749
Vehicle Kills:1,211
Kill Difference:2,749
Playtime:85.517 hours
Usage:4%
Score:1.195m
Score/min:233
Driving Accuracy:38.984%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:8,663
V. Kills:3,368 257%
Deaths:754
KDR:11.489
Accuracy:57.163% A
KPH:43.400 B**
VKPH:16.900 C++
Supernova FPC
A++
Kills:7,368
V. Kills:2,955 249%
Deaths:438
KDR:16.822
Accuracy:58.918% B+
KPH:47.400 A++
VKPH:19 B++
Saron HRB
A+
Kills:2,108
V. Kills:989 213%
Deaths:331
KDR:6.369
Accuracy:57.006% A+
KPH:32.800 B*
VKPH:15.400 C+
Supernova VPC
B++
Kills:1,150
V. Kills:234 489%
Deaths:63
KDR:18.254
Accuracy:55.486% B+
KPH:53.900 B+
VKPH:11 B++
Supernova PC
A
Kills:291
V. Kills:71 404%
Deaths:53
KDR:5.491
Accuracy:61.821% A
KPH:30 B++
VKPH:7.300 C
G40-F Ranger
B+
Kills:209
V. Kills:113 183%
Deaths:10
KDR:20.900
Accuracy:34.343% B+
KPH:46.600 C**
VKPH:25.200 C++
Proton II PPA
C-
Kills:98
V. Kills:9 N/A
Deaths:21
KDR:4.667
Accuracy:26.166% B
KPH:31.800 D-
VKPH:2.900 C-
Kills:19,887 (8,809 + 11,078)
Deaths:1,670
KDR:11.908
VKDR:4.634
Vehicle Kills:7,739
Kill Difference:18,217
Playtime:457.907 hours
Usage:24%
Score:8.716m
Score/min:317
Driving Accuracy:61.821%
Gunner Accuracy:26.166%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,593
V. Kills:1,256 206%
Deaths:227
KDR:11.423
Accuracy:64.231% B*
KPH:51.600 B
VKPH:25 B+
Saron HRB-H
C**
Kills:1,270
V. Kills:655 194%
Deaths:248
KDR:5.121
Accuracy:58.107% C**
KPH:39.300 C++
VKPH:20.300 C
G30 Walker
C*
Kills:681
V. Kills:251 270%
Deaths:51
KDR:13.353
Accuracy:32.363% C--
KPH:40.600 C*
VKPH:15 C+
G40-F Ranger
C-
Kills:489
V. Kills:303 161%
Deaths:40
KDR:12.225
Accuracy:32.286% C+
KPH:28.900 D
VKPH:17.900 C-
Proton II PPA-H
B+
Kills:258
V. Kills:35 N/A
Deaths:28
KDR:9.214
Accuracy:41.116% B+
KPH:58.600 D
VKPH:8 B+
M12 Kobalt-H
C*
Kills:210
V. Kills:13 N/A
Deaths:8
KDR:26.250
Accuracy:22.463% C+
KPH:93.200 C--
VKPH:5.800 C*
Kills:5,501 (0 + 5,501)
Deaths:602
KDR:9.138
VKDR:4.174
Vehicle Kills:2,513
Kill Difference:4,899
Playtime:122.926 hours
Usage:6%
Score:1.776m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:22.463%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:321
V. Kills:26 N/A
Deaths:11
KDR:29.182
Accuracy:19.076% C++
KPH:56.900 C+
VKPH:4.600 B+
M20 Basilisk
B++
Kills:150
V. Kills:39 375%
Deaths:22
KDR:6.818
Accuracy:34.304% D
KPH:29.200 B++
VKPH:7.600 C+
G40-F Ranger
C
Kills:109
V. Kills:63 170%
Deaths:9
KDR:12.111
Accuracy:28.147% D
KPH:16.600 C
VKPH:9.600 C-
M60-G Bulldog
C++
Kills:64
V. Kills:11 N/A
Deaths:9
KDR:7.111
Accuracy:36.386% C++
KPH:23.900 C
VKPH:4.100 D
M20 Basilisk
C+
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:33.597% D
KPH:19.700 C+
VKPH:9.500 C+
Kills:700 (0 + 700)
Deaths:61
KDR:11.475
VKDR:2.721
Vehicle Kills:166
Kill Difference:639
Playtime:22.883 hours
Usage:1%
Score:0.262m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:33.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 12,0318,66375411.489C*8.5157.163%AN/A43.4B**16.9C++217199.7h4.7B*8.3B**
Supernova FPC 10,3237,36843816.822A+13.8458.918%B+N/A47.4A++19B++469155.3h3.6B**6.1B**
E540 Halberd-H 3,8492,59322711.423C*8.4464.231%B*N/A51.6B25B+27950.3h6.4C+10B
Saron HRB 3,0972,1083316.369C*3.3957.006%A+N/A32.8B*15.4C+20964.3h23.3C+40.8B++
Saron HRB-H 1,9251,2702485.121C+2.1458.107%C**N/A39.3C++20.3C21532.3h25.8C+44.4C*
Supernova VPC 1,3841,1506318.254B+15.2755.486%B+N/A53.7B+10.9B++40921.4h3.1C**5.5B+
Skyguard 1,6151,0467613.763S10.7828.292%C+N/A27A++14.7A21038.7h65.2A230.5B**
L100 Python HESH 1,0969128910.247C+7.2653.112%B+N/A51.5C++10.4B+20117.7h3.3C**6.3B+
L100 Python AP 1,2998771018.683B*5.7057.279%C++N/A43.2B*20.8B+32720.3h5.1B+8.9B+
Parallax VX3 8318291605.181B+2.2049.779%A++89.385%A+28.7C+N/A7728.9h1.9B++3.8B*
Ghost 7817783812.042C+0.9443.302%B++72.237%B17.8D-N/A5243.8h2.7D6.2C++
Tank Mine 1,1667252023.589B+0.6138.234%BN/A148B*90B**12934.9h2.3D6C*
Solstice SF 7347139530.748C2.2422.467%C14.586%C13.4C-N/A4153.1h17.1D75.9C--
Solstice VE3 7367118600.827C++2.1622.513%C+17.018%C--9.8DN/A3372.2h18C79.7C+
Lasher X2 7227017240.968C+2.0225.451%C+3.994%C+22C-N/A5731.8h20C+78.8C*
NS-7 PDW 6956879840.698C2.2918.423%D*12.664%D-10.4D-N/A3165.8h15.9C+86C-
G30 Walker 9326815113.353A10.3732.363%C--3.377%C40.5C*14.9C+20716.8h110.1B*340.3B+
Spear Anti-Vehicle Phalanx Turret 8635795610.339B+7.3641.984%C5.354%B++31.5C15.4D20318.4h8.9C++21.2C++
Proximity Mine 5545531463.788C+0.8035.249%DN/A131.7C*N/A3544.2h1.8B5.2C
VE-LR Obelisk 562537856.318M3.3333.947%C**40.41%B**25.2C1.2B++6021.3h5.4B++15.9B++
VE-S Canis 5515355051.059C+1.9226.565%C+9.159%D*11.1D-N/A2948.2h18D*67.6C
C-4 8135274201.255C+1.7326.02%C+N/A67.6C36.7B+6747.8h1.6C+6.2C+
G40-F Ranger 7924894012.225C*9.2432.286%C+N/A28.9D17.9C-22416.9h74.9C+231.9C+
VX29 Polaris 4594534600.985C2.0016.552%D*22.075%C+17.4D-N/A4826.1h14.1C-85.1D
NS-61 Emissary 3873774860.776C+2.2126.614%C10.61%D--15.5DN/A4024.3h15.1C+56.9C+
Light PPA 350335585.776C**2.7940.331%C+N/A40.9C+1.8D1318.2h10.3B+25.4B+
M12 Kobalt 3473211129.182A+26.2019.076%C++17.134%C+57.3C+4.6B+1845.6h23.9D125.2C+
MANA Anti-Personnel Turret 3263121921.625N/A1.3611.568%UN/A3120U140U4940100.1h28.1T*243.2T*
Supernova PC 362291535.491C+2.5161.821%A1.718%C-30B++7.3C4819.7h4.5B+7.2B**
C150 Dalton 428264279.778B+6.7943.7%B+N/A40C**24.8C+4106.6h3.5B+8.1B++
Serpent VE92 2602582750.938C+2.0517.518%D*18.992%C+12.3DN/A3920.9h13.3C++76C
Proton II PPA-H 293258289.214C+6.2341.116%B+N/A58.6D8B+1784.4h14.7D-35.7C
Hades VSH4 4432524480.563C+2.4277.897%AN/A13.7C10.4C+11818.4h10.4C-13.4C+
NS-AM7 Archer 3932504330.577C*2.4159.865%C++2.4%F3.3D-1.9C--2474.9h22.7C+38C+
Artemis VX26 2482463060.804C-2.1822.97%D-19.106%D16.1D-N/A4215.3h13.7C-59.5D
AP30 Shredder 397244337.394C++4.4137.832%B+1.23%D32.1C+20.1C+2447.6h92.6C++244.9B
NS-R3 Swarm 4392382580.922B**2.0665.365%C**N/A9.8B+8.3B+9924.3h23.1B+35.3B++
C75 Viper 273237574.158C+1.1738.984%C+2.11%B*26.9C+4.1D-1828.8h11.2B+28.7B+
M12 Kobalt-H 223210826.25B++23.2722.463%C+19.048%B+91.3C--5.7C*2582.3h21.1D--94C--
G40-F Ranger 3222091020.9A*17.9234.343%B+N/A46.4C**25.1C++4174.5h62.2B+181.1B+
Frag Grenade 2072051205N/A202.0242.767%CN/A341.7D3.3D11200.6h4.3C10.1C
NS-15M2 2172001891.058C1.9320.898%D15%D**15.3D--1.3A+4413.1h18D*86.2D
NS-15M AE 1681651191.387C1.6017.563%D**20.606%D22D--N/A587.5h13.7D78D--
M20 Basilisk 189150226.818A++3.8334.304%D4.667%C-29.4B++7.6C+2435.1h56.8B*165.6B*
MANA Anti-Vehicle Turret 2551391251.112C--1.8757.659%C++1.439%F1390C+1160C++2472800.1h10.5D18.1C+
VE-C Horizon 1341291300.992C1.9934.03%C+18.605%D9.1D--N/A2114.1h17.2C+50.4C+
Pandora VX25 1271251290.969C+2.0136.279%C15.2%C+18.7DN/A656.7h6.5D**17.9D
Thanatos VE70 1281241650.752C+2.2342.441%C**16.936%C++14.1DN/A578.8h9.9T-23.3D*
Nemesis VSH9 2231202540.472C2.5165.156%B1.667%C--7.5C-6.4C12016.1h10.1D15.5C-
G40-F Ranger 172109912.111M+9.1328.147%DN/A16.5C9.5C-1736.6h109.1B+387.7C**
A30 Walker 167108412.634B0.3527.936%B++N/A16.9C+9.2C1056.4h139.1C*498.1B+
Manticore SX40 1111061420.746C+2.2427.518%C17.925%C--17.1DN/A526.2h10D-36.3C--
Force-Blade 11010510,6290.01C2.9718.094%D--5.714%C+0.1DN/A0792.1h5F27.7D**
Quasar VM1 107103631.635C++1.3514.262%C9.709%F-14.5DN/A607.1h18D126.4C+
L105 Zephyr 133101616.833B**13.8538.012%DN/A43.9C+13.9B+2402.3h7.1C+18.6C+
Proton II PPA 10798214.667D1.6826.166%BN/A31.6D-2.9C-853.1h14.2D--54.2C
Rocklet Rifle 173971040.933B+2.0549.084%C-N/A27.7C+21.7C5583.5h25.1B**51.2B++
NSX-P Tanto 101941390.676C2.3121.433%D-15.957%D**6.4D--N/A2214.8h20.9D--97.4D-
Sirius SX12 90861110.775C2.2130.563%B**16.279%C5.3D*N/A3116.1h38.4T*125.6D*
Hyena Missile Launcher 13486531.623C+1.3632.673%C+N/A9.7D5.4D708.9h41.8C127.9C+
Cosmos VM3 8180402C++0.9816.42%C+17.5%C25C-N/A913.2h15.8D96.3C+
Spear Anti-Vehicle Phalanx Tower 12478419.5C+16.5240.052%D--11.539%M**33.9C20C2172.3h9.8C++24.6C
M12 Kobalt 7773173A*70.0217.631%D-23.288%B**121.7C**6.7B+5730.6h17.1C*97.1C+
Aspis Anti-Aircraft Phalanx Turret 14273233.174C+0.1921.374%D1.37%D8.8C-8.3C--1448.3h125.9B++589C*
Orion VS54 6564860.744C2.2415.879%D--28.125%B+7.8D--N/A1058.2h15.1C-94.9C
M60-G Bulldog 756497.111B*4.1336.386%C++1.563%D-23.7C4.1D1092.7h7.1C**19.5B+
M20 Basilisk 735678C*5.0244.828%D-N/A43.1C++13.1D-5231.3h89B+198.5B
M20 Basilisk 8356105.6A2.6233.597%D3.571%D20C+9.6C++2252.8h88.6B+263.8C*
Beamer VS3 6050890.562C2.4233.085%B*20%C17.2C-3.4M**912.9h17.8F53.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34460.3h
Anti-Vehicle MANA Turret83900.6h
Nano-Armor Kit1,3441,694,985139h
Medical Applicator5323,5452.5h
Restoration Kit11070.1h
Spitfire Auto-Turret302,7392.5h
VS Patriot Flare Gun15471h
Motion Spotter139640.8h
Rampart Wall2911h
Welding Device01,7330.2h
Shield Recharging Field51620.1h
Ammunition Package354,0261.8h
Anti-Infantry MANA Turret114251h
Nano-Repair Grenade01,5090.4h
NSX-P Naginata01260.3h
Recon Detection Device181,7934.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.22s on queries, 1.89s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.