Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,293)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Primarch Maxxer[HARM] Maxxer
VS BR 94

KDR: 3.28

Score: 34.7m

Last Seen: Jan 17th, 2020 7:35 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 72
Level Progress (to 95): 99%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd E540 Halberd-H Saron HRB Supernova VPC Skyguard Saron HRB-H L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Maxxer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.032%17.775%4091512174,8890.8690012.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.481%0.325C*-0.476D-2.559F*HEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.086C+15.6-0.088C+52.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.426%0.39%148112317697911170.972187652%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.457B+-1.128D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.842B*10.70.8B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.224%0.476%10297122516,585204363608.11796261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.04%-0.533D-1.317D**1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.339C**8.90.277C*15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.696%1.297%174017121518,8901508839912.5265225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.178%0.375C**-0.819D-0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.647B+16.40.575B+24.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.855%81.044%1740212301,609135051.19097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.285%1.641A+0.907B*0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+2.30.286C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.798%15.564%17402123025734060.755882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.174%-0.151C0.165C++-0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-0.548D8.1-0.669D12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 72
34.7m264.4%290 (17.4k)266 (16k)3.2834754,61416,6334.791294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232274017.963%5.336%9607:497

76% Engineer8% Heavy Assault10% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2014 7:38 PMDec 5th, 2017 9:02 PMJan 18th, 2020 12:43 AM (91m) (PST)Jan 17th, 2020 4:12 PM (10h) (PST)Jan 17th, 2020 3:35 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,021519700.4200.1280.0221.4730.137276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,2543,04258,212258188815,981

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2169.4h/90.4d 25,078 2,914 19,098 191.7k 1,631 4,482 17,885 132.9m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:745
Deaths:1,038
KDR:0.718
Accuracy:22.836% C
HSR:14.362% C-
Solstice VE3
C+
Kills:711
Deaths:860
KDR:0.827
Accuracy:22.513% C+
HSR:17.018% C--
VE-LR Obelisk
B**
Kills:541
Deaths:85
KDR:6.365
Accuracy:33.969% C**
HSR:40.850% B**
Serpent VE92
C
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C
VE-C Horizon
C*
Kills:221
Deaths:245
KDR:0.902
Accuracy:35.874% C*
HSR:16.742% D--
NSX-P Tanto
C
Kills:133
Deaths:211
KDR:0.630
Accuracy:23.623% C
HSR:18.045% D--
Thanatos VE70
B
Kills:132
Deaths:183
KDR:0.721
Accuracy:42.428% B
HSR:15.909% C+
Pandora VX25
C+
Kills:125
Deaths:129
KDR:0.969
Accuracy:36.279% C
HSR:15.200% C+
Kills:2,866
Deaths (as Engineer):3,026
Deaths (to Engineers):5,273
KDR:0.94712
Kill Difference:160
Playtime:1,658.177 hours
Usage:76%
Score:29.644m
Score/min:298
Accuracy (listed only):29.380%
HSR (listed only):19.640%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:473
Deaths:475
KDR:0.996
Accuracy:17.132% D--
HSR:22.199% C+
NS-15M2
D
Kills:201
Deaths:189
KDR:1.063
Accuracy:20.857% D
HSR:14.925% D**
NS-15M AE
D
Kills:165
Deaths:119
KDR:1.387
Accuracy:17.563% D**
HSR:20.606% D
Orion VS54
B+
Kills:64
Deaths:86
KDR:0.744
Accuracy:15.879% D--
HSR:28.125% B+
Kills:903
Deaths (as Heavy Assault):869
Deaths (to Heavy Assaults):2,959
KDR:1.03913
Kill Difference:34
Playtime:183.148 hours
Usage:8%
Score:2.084m
Score/min:190
Accuracy (listed only):17.858%
HSR (listed only):21.464%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:745
Deaths:1,038
KDR:0.718
Accuracy:22.836% C
HSR:14.362% C-
Solstice VE3
C+
Kills:711
Deaths:860
KDR:0.827
Accuracy:22.513% C+
HSR:17.018% C--
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:544
Deaths:513
KDR:1.060
Accuracy:26.510% C+
HSR:9.375% D*
Serpent VE92
C
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C
VE-C Horizon
C*
Kills:221
Deaths:245
KDR:0.902
Accuracy:35.874% C*
HSR:16.742% D--
NSX-P Tanto
C
Kills:133
Deaths:211
KDR:0.630
Accuracy:23.623% C
HSR:18.045% D--
Thanatos VE70
B
Kills:132
Deaths:183
KDR:0.721
Accuracy:42.428% B
HSR:15.909% C+
Pandora VX25
C+
Kills:125
Deaths:129
KDR:0.969
Accuracy:36.279% C
HSR:15.200% C+
Sirius SX12
B**
Kills:89
Deaths:117
KDR:0.761
Accuracy:30.143% B**
HSR:16.854% C
Kills:3,645
Deaths (as Light Assault):4,555
Deaths (to Light Assaults):2,499
KDR:0.80022
Kill Difference:910
Playtime:96.976 hours
Usage:4%
Score:0.921m
Score/min:158
Accuracy (listed only):27.615%
HSR (listed only):15.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:829
Deaths:160
KDR:5.181
Accuracy:49.763% A+
HSR:89.385% A+
Ghost
B+
Kills:780
Deaths:383
KDR:2.037
Accuracy:43.302% B+
HSR:72.180% C**
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:544
Deaths:513
KDR:1.060
Accuracy:26.510% C+
HSR:9.375% D*
NS-61 Emissary
C+
Kills:397
Deaths:531
KDR:0.748
Accuracy:27.084% C+
HSR:10.579% D--
NS-AM7 Archer
C*
Kills:272
Deaths:499
KDR:0.545
Accuracy:60.164% C*
HSR:2.206% F
Artemis VX26
D
Kills:248
Deaths:306
KDR:0.810
Accuracy:22.918% D-
HSR:18.952% D
Manticore SX40
C
Kills:106
Deaths:142
KDR:0.746
Accuracy:27.518% C
HSR:17.925% C--
Sirius SX12
B**
Kills:89
Deaths:117
KDR:0.761
Accuracy:30.143% B**
HSR:16.854% C
Beamer VS3
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:32.950% N/A
HSR:20% N/A
Kills:4,002
Deaths (as Infiltrator):3,724
Deaths (to Infiltrators):2,928
KDR:1.07465
Kill Difference:278
Playtime:209.962 hours
Usage:10%
Score:1.831m
Score/min:145
Accuracy (listed only):33.878%
HSR (listed only):27.012%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:769
V. Kills:42 N/A
Deaths:58
KDR:13.259
Accuracy:43.426% C**
KPH:41 C+
VKPH:2.200 D
Hornet Missiles
C
Kills:129
V. Kills:96 133%
Deaths:
KDR:
Accuracy:75.349% A+
KPH:41.500 C--
VKPH:30.900 C
Photon A2A Missile Pods
D
Kills:52
V. Kills:27 186%
Deaths:4
KDR:13
Accuracy:65.016% F--
KPH:31.100 D
VKPH:16.100 D-
Kills:950 (769 + 0)
Deaths:62
KDR:15.323
VKDR:2.661
Vehicle Kills:165
Kill Difference:888
Playtime:23.529 hours
Usage:1%
Score:0.252m
Score/min:179
Piloting Accuracy:43.426%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:364
V. Kills:215 169%
Deaths:27
KDR:13.482
Accuracy:46.011% B**
KPH:45.200 B+
VKPH:26.700 C++
AP30 Shredder
B+
Kills:276
V. Kills:172 160%
Deaths:33
KDR:8.364
Accuracy:38.518% B+
KPH:34.500 C++
VKPH:21.500 C+
L105 Zephyr
B++
Kills:101
V. Kills:32 306%
Deaths:6
KDR:16.833
Accuracy:38.012% C-
KPH:43.800 C+
VKPH:13.900 B++
Kills:741 (0 + 741)
Deaths:66
KDR:11.227
VKDR:6.348
Vehicle Kills:419
Kill Difference:675
Playtime:18.373 hours
Usage:1%
Score:0.362m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:38.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:1,432
V. Kills:762 188%
Deaths:76
KDR:18.842
Accuracy:29.612% C+
KPH:27.300 A++
VKPH:14.500 A
L100 Python AP
A
Kills:1,150
V. Kills:549 209%
Deaths:101
KDR:11.386
Accuracy:57.991% C*
KPH:48.100 A
VKPH:23 B*
L100 Python HESH
B+
Kills:940
V. Kills:191 490%
Deaths:89
KDR:10.562
Accuracy:53.423% B+
KPH:51.900 C++
VKPH:10.600 B+
C75 Viper
C+
Kills:245
V. Kills:40 N/A
Deaths:57
KDR:4.298
Accuracy:39.246% C+
KPH:27.400 C+
VKPH:4.500 D-
Kills:3,767 (3,767 + 0)
Deaths:323
KDR:11.663
VKDR:4.774
Vehicle Kills:1,542
Kill Difference:3,444
Playtime:103.373 hours
Usage:5%
Score:1.483m
Score/min:239
Driving Accuracy:39.246%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:10,980
V. Kills:4,471 246%
Deaths:438
KDR:25.069
Accuracy:59.925% B*
KPH:48.400 A++
VKPH:19.700 B*
E540 Halberd
A
Kills:9,694
V. Kills:3,761 258%
Deaths:754
KDR:12.857
Accuracy:57.418% A
KPH:43.900 B**
VKPH:17 C*
Saron HRB
A+
Kills:2,155
V. Kills:1,012 213%
Deaths:331
KDR:6.511
Accuracy:56.951% A+
KPH:32.500 B++
VKPH:15.300 C+
Supernova VPC
B++
Kills:1,546
V. Kills:276 N/A
Deaths:63
KDR:24.540
Accuracy:56.155% B+
KPH:57.900 B++
VKPH:10.300 B+
G40-F Ranger
B++
Kills:470
V. Kills:251 187%
Deaths:10
KDR:47
Accuracy:35.583% B+
KPH:65.100 B++
VKPH:34.800 B++
Supernova PC
A
Kills:292
V. Kills:71 406%
Deaths:53
KDR:5.509
Accuracy:61.916% A
KPH:30 B++
VKPH:7.300 C
Proton II PPA
A
Kills:258
V. Kills:15 N/A
Deaths:21
KDR:12.286
Accuracy:32.780% A
KPH:44.200 C
VKPH:2.600 D
M12 Kobalt
C
Kills:195
V. Kills:4 N/A
Deaths:2
KDR:97.500
Accuracy:13.672% C-
KPH:54.800 C
VKPH:1.100 D
G30 Walker
A++
Kills:70
V. Kills:23 292%
Deaths:8
KDR:8.750
Accuracy:39.242% A++
KPH:30 B**
VKPH:9.900 C
Halberd SE
D
Kills:63
V. Kills:26 233%
Deaths:5
KDR:12.600
Accuracy:55.134% B*
KPH:30 D
VKPH:12.400 D
Kills:25,723 (12,818 + 12,905)
Deaths:1,685
KDR:15.266
VKDR:5.881
Vehicle Kills:9,910
Kill Difference:24,038
Playtime:571.791 hours
Usage:26%
Score:10.772m
Score/min:314
Driving Accuracy:61.916%
Gunner Accuracy:55.134%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,717
V. Kills:1,315 206%
Deaths:227
KDR:11.969
Accuracy:64.355% B*
KPH:52.300 B+
VKPH:25.300 B+
Saron HRB-H
B
Kills:1,273
V. Kills:657 193%
Deaths:248
KDR:5.133
Accuracy:58.103% B
KPH:39.300 C++
VKPH:20.300 C
G30 Walker
B++
Kills:708
V. Kills:263 268%
Deaths:51
KDR:13.882
Accuracy:32.646% D
KPH:40.700 B++
VKPH:15.100 C+
G40-F Ranger
C
Kills:497
V. Kills:308 161%
Deaths:40
KDR:12.425
Accuracy:32.537% C
KPH:28.700 D
VKPH:17.800 C
M12 Kobalt-H
C**
Kills:344
V. Kills:21 N/A
Deaths:8
KDR:43
Accuracy:21.370% C
KPH:98.200 C-
VKPH:6 C**
Proton II PPA-H
B
Kills:280
V. Kills:35 N/A
Deaths:28
KDR:10
Accuracy:41.625% B+
KPH:61 D
VKPH:7.600 B
Aphelion VEX-4H
C-
Kills:53
V. Kills:49 106%
Deaths:23
KDR:2.304
Accuracy:50.833% B+
KPH:23.600 D-
VKPH:21.800 C-
Kills:5,872 (0 + 5,872)
Deaths:625
KDR:9.395
VKDR:4.237
Vehicle Kills:2,648
Kill Difference:5,247
Playtime:129.356 hours
Usage:6%
Score:1.960m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:50.833%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:351
V. Kills:28 N/A
Deaths:11
KDR:31.909
Accuracy:19.694% C*
KPH:60.400 C+
VKPH:4.800 B++
M20 Basilisk
B++
Kills:153
V. Kills:39 383%
Deaths:22
KDR:6.955
Accuracy:34.576% C--
KPH:29.500 B++
VKPH:7.500 C+
G40-F Ranger
C+
Kills:117
V. Kills:67 172%
Deaths:9
KDR:13
Accuracy:28.336% C-
KPH:16.700 C+
VKPH:9.600 C
M60-G Bulldog
C++
Kills:64
V. Kills:11 N/A
Deaths:9
KDR:7.111
Accuracy:36.386% C++
KPH:23.800 C
VKPH:4.100 C--
M20 Basilisk
C+
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:33.477% D
KPH:19.400 C+
VKPH:9.400 C+
Kills:741 (0 + 741)
Deaths:61
KDR:12.148
VKDR:2.820
Vehicle Kills:172
Kill Difference:680
Playtime:23.568 hours
Usage:1%
Score:0.287m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:33.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,45110,98043825.068A**21.7859.925%B*N/A48.3A++19.7B*418227.1h3.5B**5.9B**
E540 Halberd 13,4559,69475412.857B+9.5757.418%AN/A43.9B**17C*223221h4.7B*8.1B**
E540 Halberd-H 4,0322,71722711.969C*8.6964.355%B*N/A52.4B+25.3B+29051.9h6.4C+9.9B
Saron HRB 3,1672,1553316.511C**3.2356.951%A+N/A32.6B++15.3C+21066.2h23.4C+41B++
Supernova VPC 1,8221,5466324.54B**21.2656.155%B+N/A57.9B++10.3B+40626.7h3B+5.4B+
Skyguard 2,1941,4327618.842S15.5629.612%C+N/A27.3A++14.5A20552.4h64.6A+218.1A
Saron HRB-H 1,9301,2732485.133C+1.8558.103%BN/A39.3C++20.3C21832.4h25.8C++44.3C*
L100 Python AP 1,6991,15010111.386A8.1057.991%C*N/A48.1A23B*35223.9h4.6B++7.9B++
L100 Python HESH 1,1319408910.562C+7.2853.423%B+N/A51.9C++10.6B+21018.1h3.4C*6.3B+
Parallax VX3 8318291605.181B+1.9049.763%A+89.385%A+28.7C+N/A7728.9h1.9B+3.8B*
Tank Mine 1,3098242123.887B++0.6040.106%B+N/A158.5B**93.3B**13205.2h2.3D5.7B
Ghost 7837803832.037C+1.2543.302%B+72.18%C**17.8D-N/A5343.9h2.7D6.2C+
Light PPA 8117695813.259A+9.9843.426%C**N/A40.9C+2.2D12618.8h10.7C**24.5B+
Solstice SF 7697451,0380.718C2.5722.836%C14.362%C-12.7C--N/A3858.7h17.4C-76.3C-
Solstice VE3 7367118600.827C++2.4622.513%C+17.018%C--9.8DN/A3472.2h18C79.7C+
G30 Walker 9717085113.882A10.6032.646%D3.249%C40.7B++15.1C+21917.4h111.8B*342.5B++
Lasher X2 7277067280.97C+2.3125.471%C+3.966%C+22.1C-N/A5831.9h20C++78.5C*
NS-7 PDW 6956879840.698C2.5918.423%D*12.664%D-10.4D-N/A3165.8h15.9C+86C-
Spear Anti-Vehicle Phalanx Turret 8685825610.393B+7.1142.008%C5.326%B++31.5C15.5D20818.5h8.9C++21.2C++
Proximity Mine 5595581483.77C+0.4935.142%DN/A129.8C++N/A3514.3h1.8B5.3C
C-4 8555564321.287C+2.0026.69%C++N/A68.6C36.9B+6948.1h1.6C+6.1C+
VE-S Canis 5605445131.06C+2.2226.51%C+9.375%D*11.2D-N/A3048.6h17.9D*67.5C
VE-LR Obelisk 566541856.365M++3.0833.969%C**40.85%B**25.3C1.2B+6121.4h5.4B++15.9B++
G40-F Ranger 8054974012.425C*9.1432.537%CN/A28.7D17.8C22617.3h75.4C+231.9C+
VX29 Polaris 4804734750.996C2.2917.132%D--22.199%C+17.6D-N/A5026.8h14.3C-83.7D
G40-F Ranger 7214701047S43.7235.583%B+N/A65.3B++34.9B++5117.2h50.6B*142.1B*
NS-61 Emissary 4073975310.748C+2.5427.084%C+10.579%D--14.5DN/A3827.4h15.5C+57.1C+
C150 Dalton 5793642713.481B+10.2046.011%B**N/A44.9B+26.5C++4248.1h3.4B+7.4B*
M12 Kobalt 3793511131.909B**28.6319.694%C*16.239%C-60.5C+4.8B++2045.8h23.4C-118.9C++
M12 Kobalt-H 365344843A++39.7221.37%C20.64%B++98.3C-6C**2723.5h20.1D93.8C-
MANA Anti-Personnel Turret 3263121921.625N/A1.6611.568%UN/A3120U140U5068400.1h28.1T*243.2T*
Supernova PC 363292535.509C+2.2361.916%A1.712%C-30.1B++7.3C5059.7h4.5B+7.3B**
Proton II PPA-H 3152802810C+6.7241.625%B+N/A60.9D7.6B1874.6h14.3D34.4C+
AP30 Shredder 448276338.364C**5.0838.518%B+1.087%D34.5C++21.5C+2578h90.2C++234.2B+
NS-AM7 Archer 4262724990.545C++2.7460.164%C*2.206%F3.3D1.9C-2581.6h22.6C+37.6C+
Hades VSH4 4602644510.585C++2.7078.071%A+N/A14.3C10.6C+12318.5h10.1C12.9C*
Proton II PPA 2732582112.286C+9.0032.78%AN/A44.5C2.6D1175.8h12.9D39.3B
Serpent VE92 2602582750.938C+2.3517.518%D*18.992%C12.3DN/A4020.9h13.3C++76C
NS-R3 Swarm 4672542720.934B**2.3565.733%C**N/A9.7B++8.2B**9926.1h23.5B+35.7B++
Artemis VX26 2502483060.81C-2.4722.918%D-18.952%D16.1D-N/A4215.4h13.6C59.5C--
C75 Viper 285245574.298C+1.0139.246%C+2.041%B*27.5C+4.5D-1998.9h11.2B+28.5B+
VE-C Horizon 2312212450.902C2.3835.874%C*16.742%D--8.4D--N/A2226.4h19.9D55.6C+
Plasma Grenade 2072051205N/A201.7242.871%CN/A341.7D3.3D11400.6h4.4C-10.2C
NS-15M2 2182011891.063C2.2220.857%D14.925%D**15.2D-1.3B**4513.2h18D*86.1D
M12 Kobalt 199195297.5A++94.2213.672%C-12.821%C+54.2C1.1D1763.6h12.6B*91.9B+
NS-15M AE 1681651191.387C1.9017.563%D**20.606%D22D--N/A587.5h13.7D78D-
M20 Basilisk 192153226.955A++3.6734.576%C--5.229%C+29.4B++7.5C+2625.2h56.9B**164.6B*
MANA Anti-Vehicle Turret 2551391251.112D2.1757.56%C1.439%D1390C+1160B++2518380.1h10.5D18.2C--
NSX-P Tanto 1431332110.63C2.6523.623%C18.045%D--6D--N/A2022.2h21.6D--91.6D
Thanatos VE70 1361321830.721C+2.5642.428%B15.909%C+14DN/A579.4h9.6T22.7D*
Hornet Missiles 2251291129U125.7275.349%A+N/A41.6C--31C4723.1h11.7C+15.6B
Pandora VX25 1271251290.969C+2.3136.279%C15.2%C+18.7DN/A666.7h6.5D**17.9D
Nemesis VSH9 2231202540.472C2.8165.156%B1.667%C--7.5D6.4C--12516.1h10.1D15.5C
G40-F Ranger 184117913A++9.7228.336%C-N/A16.7C+9.6C1797h109.8B+387.6C**
Rocklet Rifle 2001121121B++2.2848.894%CN/A28.7C++22.6C+5593.9h24.5B**50B++
A30 Walker 171111412.707C*0.5827.827%B++N/A16.8C+9.1C1046.6h138.1C++496.3B
Force-Blade 11210710,9970.01C3.2718.544%D--5.607%C0.1DN/A0817.2h5.1D*27.7D**
Manticore SX40 1111061420.746C+2.5427.518%C17.925%C--17.1DN/A536.2h10D36.3C
Quasar VM1 108104641.625C++1.6614.264%C9.615%F-14.4DN/A617.2h18C--125.9C+
L105 Zephyr 133101616.833B**13.5538.012%C-N/A43.9C+13.9B++2472.3h7.1C+18.6C+
Hyena Missile Launcher 14392531.736C+1.5533.307%C++N/A9.7D5.4D709.5h41.7C125.3C+
Sirius SX12 93891170.761C2.5230.143%B**16.854%C5.5D--N/A3216.3h37.6T*124.8D*
Spear Anti-Vehicle Phalanx Tower 12981420.25C+16.9739.959%D--11.111%M*33.8C20C-2312.4h9.5C++23.9C
Cosmos VM3 8180411.951C+1.3316.416%C17.5%C24.2C-N/A893.3h16C--97.2C+
Aspis Anti-Aircraft Phalanx Turret 14474233.217C+0.0721.4%D1.351%D8.9C8.4C-1458.3h125.4B*586.2C**
M12 Kobalt 7773173M69.7217.631%D-23.288%B**121.7C**6.7B+5750.6h17.1C**97.1C+
G30 Walker 937088.75B++5.4739.242%A++4.286%B+30.4B**10C+1602.3h105.3B**268.4B**
M60-G Bulldog 756497.111B*3.8336.386%C++1.563%D-23.7C4.1C--1192.7h7.1C**19.5B+
Orion VS54 6564860.744C2.5415.879%D--28.125%B+7.8D--N/A1128.2h15.1C94.9C+
Halberd SE 8963512.6C+9.3255.134%B*N/A30D12.4D1572.1h5.5C10C+
M20 Basilisk 806178.714C*5.4344.927%D--N/A46.9C**14.6D5201.3h84.1B++187.3B+
M20 Basilisk 8356105.6B**2.3233.477%D3.571%D-19.3C9.3C+2342.9h90.3B269.7C++
Aphelion VEX-4H 10253232.304C0.9850.833%B+3.774%B+23D--21.3C--4562.3h90.4D-177.8C
Photon A2A Missile Pods 7952413A+9.7265.016%F--N/A30.6D15.9D-2271.7h7.8B+12C
Beamer VS3 6050890.562C2.7232.95%B*20%C17.2C-3.4S932.9h17.8F-53.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35880.4h
Anti-Vehicle MANA Turret83950.7h
Nano-Armor Kit2,0601,971,027165.9h
Repair Module1780.3h
Turret AI Module0660.3h
Medical Applicator5323,8482.6h
Restoration Kit11070.1h
Spitfire Auto-Turret333,2482.9h
VS Patriot Flare Gun15471h
Motion Spotter139640.8h
Xiphos Anti-Personnel Tower2560.4h
Rampart Wall21031.1h
Welding Device03,4200.8h
Spear Anti-Vehicle Tower0600.4h
Recon Detection Device181,8564.8h
Shield Recharging Field51640.1h
Ammunition Package354,3541.9h
Anti-Infantry MANA Turret114251h
NSX-P Naginata01260.3h
Flail Targeting Dart51681.7h
Nano-Repair Grenade01,7930.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 2.84s on queries, 2.80s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.