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Destroyer Maxxer[HARM] Maxxer
VS BR 107

KDR: 2.53

Score: 22.4m

Last Seen: Jan 15th, 2019 3:27 PM
- OFFLINE - 11.9 hour(s)

Battle Rank 107 (107 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
Level Progress (to 108): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Supernova FPC E540 Halberd-H Saron HRB Saron HRB-H Parallax VX3 Ghost L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $396,567 MLG Score: 317
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.44%17.968%4031510074,5580.9040061.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.414%0.263C*-0.407C---2.592F*HEAD ++ (~6.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.80.076C+15.4-0.084C+53.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.694%0.635%458710155,829145620584.00343283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.212%-0.848D---1.281D**1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.249C++9.70.254C*19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.687%0.906%167113100913,8011176634911.7355217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.51%0.423B-0.891D--1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.646B+16.90.567B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.914%81.133%1671210201,606125051.2848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.267%1.633A+0.919B*0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+2.30.282C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.457%16.216%16711102111130940.359223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.172C++0.342C**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.8-0.805D-10.4-1.133D*13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
22.4m252%266 (16k)242 (14.5k)2.5287734,62913,6943.69848107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022161017.786%7.583%13506:455

71% Engineer11% Heavy Assault12% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2014 7:38 PMDec 5th, 2017 9:02 PMJan 15th, 2019 11:17 AM (10h) (PST)Jan 15th, 2019 12:56 PM (8h) (PST)Jan 15th, 2019 11:27 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
892638290.3740.1480.0281.2350.116317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5293,79449,735229274714,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1544.9h/64.4d 16,018 2,626 12,678 114.4k 1,221 3,652 10,790 82.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:695
Deaths:850
KDR:0.818
Accuracy:22.456% C+
HSR:16.978% C-
VE-LR Obelisk
B*
Kills:517
Deaths:82
KDR:6.305
Accuracy:33.907% C**
HSR:40.232% B*
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
B+
Kills:111
Deaths:149
KDR:0.745
Accuracy:43.457% B+
HSR:16.216% C+
NSX-P Tanto
D
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D
HSR:15.957% D*
Kills:2,388
Deaths (as Engineer):2,448
Deaths (to Engineers):4,022
KDR:0.97549
Kill Difference:60
Playtime:1,093.599 hours
Usage:71%
Score:17.947m
Score/min:274
Accuracy (listed only):26.873%
HSR (listed only):20.494%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:694
Deaths:718
KDR:0.967
Accuracy:25.284% C+
HSR:4.035% C+
VX29 Polaris
C+
Kills:453
Deaths:460
KDR:0.985
Accuracy:16.552% D*
HSR:22.075% C+
NS-15M2
D
Kills:179
Deaths:175
KDR:1.023
Accuracy:20.540% D
HSR:15.084% D*
NS-15M AE
D
Kills:165
Deaths:119
KDR:1.387
Accuracy:17.563% D**
HSR:20.606% D
Orion VS54
B+
Kills:64
Deaths:86
KDR:0.744
Accuracy:15.879% D--
HSR:28.125% B+
Kills:1,555
Deaths (as Heavy Assault):1,558
Deaths (to Heavy Assaults):2,566
KDR:0.99807
Kill Difference:3
Playtime:171.606 hours
Usage:11%
Score:1.969m
Score/min:191
Accuracy (listed only):19.163%
HSR (listed only):17.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:695
Deaths:850
KDR:0.818
Accuracy:22.456% C+
HSR:16.978% C-
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:474
Deaths:442
KDR:1.072
Accuracy:26.527% C+
HSR:9.494% D*
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
B+
Kills:111
Deaths:149
KDR:0.745
Accuracy:43.457% B+
HSR:16.216% C+
NSX-P Tanto
D
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D
HSR:15.957% D*
Sirius SX12
A
Kills:70
Deaths:98
KDR:0.714
Accuracy:31.385% A
HSR:12.857% D
Kills:3,102
Deaths (as Light Assault):3,890
Deaths (to Light Assaults):2,184
KDR:0.79743
Kill Difference:788
Playtime:81.323 hours
Usage:5%
Score:0.762m
Score/min:156
Accuracy (listed only):25.458%
HSR (listed only):14.718%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:829
Deaths:160
KDR:5.181
Accuracy:49.779% A+
HSR:89.385% A+
Ghost
B++
Kills:777
Deaths:381
KDR:2.039
Accuracy:43.366% B++
HSR:72.330% B+
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:474
Deaths:442
KDR:1.072
Accuracy:26.527% C+
HSR:9.494% D*
NS-61 Emissary
C
Kills:352
Deaths:464
KDR:0.759
Accuracy:26.409% C
HSR:10.796% D--
Artemis VX26
C--
Kills:246
Deaths:306
KDR:0.804
Accuracy:22.989% D-
HSR:19.106% C--
NS-AM7 Archer
C++
Kills:198
Deaths:331
KDR:0.598
Accuracy:59.042% C++
HSR:2.525% F
Manticore SX40
C
Kills:106
Deaths:142
KDR:0.746
Accuracy:27.518% C
HSR:17.925% C-
Sirius SX12
A
Kills:70
Deaths:98
KDR:0.714
Accuracy:31.385% A
HSR:12.857% D
Beamer VS3
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:33.085% N/A
HSR:20% N/A
Kills:3,789
Deaths (as Infiltrator):3,397
Deaths (to Infiltrators):2,617
KDR:1.1154
Kill Difference:392
Playtime:182.020 hours
Usage:12%
Score:1.576m
Score/min:144
Accuracy (listed only):33.852%
HSR (listed only):26.708%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:103
Deaths:63
KDR:1.635
Accuracy:14.262% C
HSR:9.709% F-
Cosmos VM3
C+
Kills:80
Deaths:40
KDR:2
Accuracy:16.420% C+
HSR:17.500% C
Kills:183
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):336
KDR:3.5534
Kill Difference:131.500
Playtime:9.092 hours
Usage:1%
Score:0.108m
Score/min:198
Accuracy (listed only):15.341%
HSR (listed only):13.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:189
V. Kills:122 154%
Deaths:19
KDR:9.947
Accuracy:45.394% B++
KPH:47.800 B*
VKPH:30.900 B+
AP30 Shredder
B++
Kills:83
V. Kills:59 138%
Deaths:22
KDR:3.773
Accuracy:39.517% B++
KPH:21.300 C--
VKPH:15.100 D
Kills:272 (0 + 272)
Deaths:41
KDR:6.634
VKDR:4.415
Vehicle Kills:181
Kill Difference:231
Playtime:7.857 hours
Usage:1%
Score:0.166m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:39.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:740
V. Kills:138 N/A
Deaths:74
KDR:10
Accuracy:51.963% B
KPH:51 C+
VKPH:9.500 B
Skyguard
A
Kills:489
V. Kills:269 181%
Deaths:52
KDR:9.404
Accuracy:26.205% C--
KPH:22.100 A
VKPH:12.200 B++
L100 Python AP
B+
Kills:384
V. Kills:186 205%
Deaths:66
KDR:5.818
Accuracy:54.373% C
KPH:33.800 B+
VKPH:16.400 C
C75 Viper
C+
Kills:237
V. Kills:36 N/A
Deaths:57
KDR:4.158
Accuracy:38.984% C+
KPH:26.800 C+
VKPH:4.100 D-
Kills:1,850 (1,850 + 0)
Deaths:249
KDR:7.430
VKDR:2.526
Vehicle Kills:629
Kill Difference:1,601
Playtime:56.831 hours
Usage:4%
Score:0.697m
Score/min:205
Driving Accuracy:38.984%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:6,862
V. Kills:2,675 256%
Deaths:656
KDR:10.460
Accuracy:57.209% A
KPH:43.900 B**
VKPH:17.100 C++
Supernova FPC
A*
Kills:3,121
V. Kills:1,253 249%
Deaths:247
KDR:12.636
Accuracy:57.780% B+
KPH:43.800 A*
VKPH:17.600 B+
Saron HRB
A+
Kills:1,840
V. Kills:869 211%
Deaths:300
KDR:6.133
Accuracy:56.939% A+
KPH:32.700 B*
VKPH:15.400 C+
Supernova VPC
B+
Kills:567
V. Kills:105 N/A
Deaths:39
KDR:14.539
Accuracy:54.275% B+
KPH:49 B
VKPH:9.100 B+
Supernova PC
A+
Kills:291
V. Kills:71 404%
Deaths:53
KDR:5.491
Accuracy:61.821% A+
KPH:30 B*
VKPH:7.300 C
G40-F Ranger
B++
Kills:86
V. Kills:50 169%
Deaths:5
KDR:17.200
Accuracy:35.561% B++
KPH:45.600 C++
VKPH:26.500 C+
Proton II PPA
C
Kills:74
V. Kills:8 N/A
Deaths:18
KDR:4.111
Accuracy:23.805% C+
KPH:27.900 D--
VKPH:3 C
Kills:12,841 (3,979 + 8,862)
Deaths:1,318
KDR:9.743
VKDR:3.817
Vehicle Kills:5,031
Kill Difference:11,523
Playtime:309.459 hours
Usage:20%
Score:5.813m
Score/min:313
Driving Accuracy:61.821%
Gunner Accuracy:23.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:2,276
V. Kills:1,114 204%
Deaths:206
KDR:11.049
Accuracy:64.078% B*
KPH:51.100 B+
VKPH:25 B+
Saron HRB-H
C**
Kills:1,270
V. Kills:655 194%
Deaths:247
KDR:5.142
Accuracy:58.096% C**
KPH:39.400 C++
VKPH:20.300 C
G30 Walker
C**
Kills:590
V. Kills:222 265%
Deaths:45
KDR:13.111
Accuracy:31.216% D
KPH:40.500 C**
VKPH:15.300 C+
G40-F Ranger
C-
Kills:414
V. Kills:255 162%
Deaths:33
KDR:12.546
Accuracy:31.883% C+
KPH:28.700 D
VKPH:17.700 C-
Proton II PPA-H
B+
Kills:240
V. Kills:34 N/A
Deaths:26
KDR:9.231
Accuracy:40.410% B+
KPH:57.100 D
VKPH:8.100 B+
M12 Kobalt-H
C--
Kills:71
V. Kills:2 N/A
Deaths:5
KDR:14.200
Accuracy:19.146% D
KPH:91.900 C--
VKPH:2.600 D-
Kills:4,861 (0 + 4,861)
Deaths:562
KDR:8.649
VKDR:4.060
Vehicle Kills:2,282
Kill Difference:4,299
Playtime:110.723 hours
Usage:7%
Score:1.579m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:19.146%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:267
V. Kills:19 N/A
Deaths:10
KDR:26.700
Accuracy:18.620% C++
KPH:54.100 C
VKPH:3.800 C*
M20 Basilisk
B++
Kills:137
V. Kills:37 361%
Deaths:20
KDR:6.850
Accuracy:34.097% C--
KPH:28.600 B++
VKPH:7.700 C+
G40-F Ranger
C
Kills:93
V. Kills:55 166%
Deaths:9
KDR:10.333
Accuracy:27.418% D
KPH:15.100 C
VKPH:8.900 C--
M60-G Bulldog
C++
Kills:64
V. Kills:11 N/A
Deaths:9
KDR:7.111
Accuracy:36.386% C++
KPH:23.900 C
VKPH:4.100 C--
M20 Basilisk
C+
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:33.913% C--
KPH:20 C+
VKPH:9.600 C+
Kills:617 (0 + 617)
Deaths:58
KDR:10.638
VKDR:2.569
Vehicle Kills:149
Kill Difference:559
Playtime:21.384 hours
Usage:1%
Score:0.226m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:33.913%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,5376,86265610.46C*7.9357.209%AN/A44B**17.1C++211156.1h4.7B**8.3B**
Supernova FPC 4,3743,12124712.636A10.1157.78%B+N/A43.8A*17.6B+58471.3h3.6B**6.3B**
E540 Halberd-H 3,3902,27620611.049B8.5264.078%B*N/A51.1B+25B+27544.5h6.4C+10.1B
Saron HRB 2,7091,8403006.133C*3.6056.939%A+N/A32.7B*15.4C+19856.3h23.3C+41B++
Saron HRB-H 1,9251,2702475.142C++2.6158.096%C**N/A39.4C++20.3C21132.2h25.7C+44.3C*
Parallax VX3 8318291605.181B++2.6549.779%A+89.385%A+28.7C+N/A7528.9h1.9B+3.8B*
Ghost 7807773812.039C+0.4943.366%B++72.33%B+17.8D-N/A5243.7h2.7C--6.2C++
L100 Python HESH 8787407410C+7.4751.963%BN/A51C+9.5B19314.5h3.3C*6.3B+
Solstice SF 7347139530.748C1.7822.467%C14.586%C13.4C-N/A4053.1h17.1D75.9C-
Solstice VE3 7186958500.818C++1.7122.456%C+16.978%C-9.8DN/A3271h18C80C+
Lasher X2 7136947180.967C++1.5625.284%C+4.035%C+22CN/A5731.6h20C+79.1C*
NS-7 PDW 6956879840.698C1.8318.423%D*12.664%D-10.4D-N/A3165.8h15.9C+86C
Tank Mine 1,0886671963.403B+0.8733.183%C+N/A141.9B*89.6B**12284.7h2.1C6.3C++
G30 Walker 8125904513.111A10.5831.216%D3.051%C-40.4C**15.2C21314.6h109B*349.3B++
Spear Anti-Vehicle Phalanx Turret 8635795610.339B+7.8141.978%C5.354%B++31.5C15.4D19818.4h8.9C++21.2C++
Supernova VPC 6725673914.538B12.0154.275%B+N/A48.9B9.1B+52111.6h3.2C++5.8B+
Proximity Mine 5375361433.748C+1.2235.076%D-N/A134C**N/A3604h1.8B5.2C
VE-LR Obelisk 539517826.305M3.7833.907%C**40.232%B*25.7C1.1B+5820.1h5.4B++16B+
Skyguard 758489529.404M++6.8826.205%C--N/A22.1A12.2B++17422.1h70.5A+268.9B**
VE-S Canis 4874744421.072C+1.4626.527%C+9.494%D*11.2D-N/A2842.4h18.5D**69.8C--
VX29 Polaris 4594534600.985C1.5416.552%D*22.075%C+17.4D--N/A4826.1h14.1C-85.1D
C-4 6874403561.236C+1.2925.199%C+N/A67.7C38B+6786.5h1.6C+6.3C++
G40-F Ranger 6694143312.545C++10.0231.883%C+N/A28.8D17.7C-22414.4h75.1C235.5C
L100 Python AP 570384665.818B+3.2954.373%C1.302%D--33.7B+16.3C31511.4h6.2C**11.4C*
NS-61 Emissary 3623524640.759C+1.7726.409%C10.796%D--15.6C--N/A4022.5h15.4C+58.2C+
MANA Anti-Personnel Turret 3263121921.625N/A0.9011.568%UN/A3120U140U4894200.1h28.1T*243.2T*
Supernova PC 362291535.491C++2.9661.821%A+1.718%C--30B*7.3C4359.7h4.5B+7.2B**
M12 Kobalt 2862671026.7A+24.1718.62%C++17.229%C+54.5C3.9C**1744.9h23.7D127.2C+
Serpent VE92 2602582750.938C+1.5917.518%D*18.992%C+12.3DN/A3820.9h13.3C++76C
Hades VSH4 4382494440.561C+1.9777.965%AN/A13.7C10.4C+11618.2h10.4C-13.4C+
Artemis VX26 2482463060.804C-1.7222.989%D-19.106%C--16.2D-N/A4215.2h13.7C-59.4C--
Proton II PPA-H 274240269.231C+6.7040.41%B+N/A57.1D8.1B+1614.2h14.6D--36.2C
C75 Viper 273237574.158C++1.6338.984%C+2.11%B*26.9C+4.1D-1598.8h11.2B+28.7B+
NS-R3 Swarm 3902082440.852B**1.6864.732%BN/A9.5B+8.3B+9422h23.6B++36.5B*
Frag Grenade 2042021202N/A199.4742.731%CN/A336.7D3.3C--11020.6h4.3C10.1C
NS-AM7 Archer 3071983310.598C**1.9359.042%C++2.525%F3.9D2.2C2750.6h22.5C+38.2C+
C150 Dalton 311189199.947B+7.4245.394%B++1.058%C++47.3B++30.5B+5034h3.3B++7.2B**
NS-15M2 1901791751.023C1.5120.54%D15.084%D*15.8D--1B**4511.3h17.5D*85.3D
NS-15M AE 1681651191.387C1.1417.563%D**20.606%D22D-N/A587.5h13.7D78D-
MANA Anti-Vehicle Turret 2551391251.112D1.4257.659%D1.439%D*1390C*1160C+2411900.1h10.5B+18.1B+
M20 Basilisk 174137206.85A++4.3234.097%C--3.65%D-28.5B++7.7C+2304.8h58.2B**170.7B*
Nemesis VSH9 2181172540.461C2.0765.092%B1.709%D7.3D6.3D11416.1h10.2D15.7C--
Thanatos VE70 1151111490.745C+1.7843.457%B+16.216%C+13.9DN/A548h10.4T*23.8D*
Manticore SX40 1111061420.746C+1.7827.518%C17.925%C-17.1DN/A526.2h10D36.3C-
Quasar VM1 107103631.635C++0.8914.262%C9.709%F-14.5DN/A587.1h18D126.4C+
A30 Walker 14996372.595B*0.0728.404%B**1.042%D17.1C+9.5C1065.6h138.7C**488.3B+
NSX-P Tanto 101941390.676C1.8521.433%D15.957%D*6.4D--N/A2114.8h20.9D-97.4D-
G40-F Ranger 14893910.333M++7.8027.418%DN/A15C8.9C--1506.2h114.7B418.2C++
Force-Blade 96919,6260.009C-2.5219.842%D-6.593%C+0.1C-N/A0699.3h5.3D**26.5D*
G40-F Ranger 13686517.2A*14.6735.561%B++N/A45.3C+26.3C+3841.9h57.7B+162.2B+
AP30 Shredder 14283223.773C1.2439.517%B++1.205%D21.3C--15.1D2003.9h132.6D-335.5C
Cosmos VM3 8180402C++0.5316.42%C+17.5%C25CN/A893.2h15.8D96.3C+
Rocklet Rifle 14279870.908B+1.6248.567%C--N/A25.5C+20.3C4863.1h26.2B**53.9B+
Spear Anti-Vehicle Phalanx Tower 12277419.25C+16.7239.99%D--11.688%M*33.5C19.6C2072.3h9.9C++24.6C
Proton II PPA 8274184.111D1.5823.805%C+N/A28.5D--3.1C772.6h13.8D--58D
Aspis Anti-Aircraft Phalanx Turret 14273233.174C+0.6521.264%D1.37%C--8.9C8.4C--1408.2h122.6B*576.4C**
M12 Kobalt-H 7371514.2C+11.6719.146%D16.901%C++88.8D2.5D-3080.8h15.2C++79.5C+
Sirius SX12 7470980.714C1.8131.385%A12.857%D4.7D*N/A3014.9h42.9T*136.6D**
M60-G Bulldog 756497.111B**4.5836.386%C++1.563%D-23.7C4.1C--1072.7h7.1C**19.5B+
Orion VS54 6564860.744C1.7815.879%D--28.125%B+7.8D--N/A968.2h15.1C-94.9C-
M12 Kobalt 6360160A++57.4719.599%C-21.667%B**120C*6C*5690.5h17.4C++88.9C++
M20 Basilisk 8356105.6A+3.0733.913%C--3.571%D-20C+9.6C+2102.8h87.7B+258.6C**
Hyena Missile Launcher 7952411.268C1.2630.431%C-N/A9.1D4.7D575.7h43.4D142.7C-
M20 Basilisk 655077.143C+4.6145.007%D-N/A38.5C+11.5D--4981.3h97B+215.5C*
Beamer VS3 6050890.562C1.9733.085%B*20%C17.2C-3.4M**872.9h17.8F53.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret83900.6h
Motion Spotter139640.8h
NSX-P Naginata01260.3h
Nano-Armor Kit9571,301,853102.5h
Spawn Beacon11880.2h
Medical Applicator4321,4852.1h
Rampart Wall2660.6h
Spitfire Auto-Turret302,1232h
VS Patriot Flare Gun15471h
Restoration Kit11070.1h
Welding Device03300h
Anti-Infantry MANA Turret114251h
Ammunition Package343,5711.7h
Nano-Repair Grenade01,1580.3h
Shield Recharging Field41100.1h
Recon Detection Device171,5113.9h

Check the help document for the dictionary if you want to learn more about words used here.


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