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Immortal Maxxer[HARM] Maxxer
VS BR 70

KDR: 2.86

Score: 27.7m

Last Seen: Jul 17th, 2019 8:28 PM
- OFFLINE - 50.2 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 64
Level Progress (to 71): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Supernova FPC E540 Halberd-H Saron HRB Saron HRB-H Supernova VPC L100 Python HESH Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $374,049 MLG Score: 299
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.662%17.828%4041511994,7230.8876151.97

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.417%0.291C*-0.467D-2.558F*HEAD ++ (~6.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.085C+15.4-0.081C+52.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.593%0.535%7307120710,279170338466.03228267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.169%-0.629D-1.299D**1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.3C*9.30.256C*17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.56%0.995%173013120115,8791302725512.1865219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.297%0.406B-0.855D--0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.655B+16.60.581B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.869%81.083%1730212121,607129751.23806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.29%1.637A+0.91B*0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+2.30.284C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.386%15.049%17302121220632450.635802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.184%-0.082C+0.14C++-0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-0.657D8.7-0.823D-12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 64
27.7m265.2%281 (16.9k)257 (15.4k)2.8571242,65414,9294.2132870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214203617.803%6.419%11407:155

74% Engineer10% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2014 7:38 PMDec 5th, 2017 9:02 PMJul 18th, 2019 8:34 AM (1d) (PST)Jul 17th, 2019 6:19 PM (2d) (PST)Jul 17th, 2019 4:28 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
958579010.3950.1380.0251.3840.127299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,4743,43354,041248283815,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1799.7h/75d 20,246 2,738 15,172 149.4k 1,376 4,011 13,686 103.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:711
Deaths:860
KDR:0.827
Accuracy:22.513% C+
HSR:17.018% C--
VE-LR Obelisk
B**
Kills:537
Deaths:85
KDR:6.318
Accuracy:33.947% C**
HSR:40.410% B**
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
C**
Kills:117
Deaths:156
KDR:0.750
Accuracy:42.708% C**
HSR:16.239% C+
NSX-P Tanto
D-
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D-
HSR:15.957% D**
VE-C Horizon
C+
Kills:91
Deaths:107
KDR:0.850
Accuracy:34.267% C+
HSR:19.780% C--
Pandora VX25
C
Kills:89
Deaths:89
KDR:1
Accuracy:36.532% C
HSR:13.483% C-
Kills:2,610
Deaths (as Engineer):2,664
Deaths (to Engineers):4,510
KDR:0.97973
Kill Difference:54
Playtime:1,326.166 hours
Usage:74%
Score:23.036m
Score/min:290
Accuracy (listed only):28.923%
HSR (listed only):19.558%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:453
Deaths:460
KDR:0.985
Accuracy:16.552% D*
HSR:22.075% C+
NS-15M2
D
Kills:195
Deaths:184
KDR:1.060
Accuracy:20.832% D
HSR:14.872% D**
NS-15M AE
D
Kills:165
Deaths:119
KDR:1.387
Accuracy:17.563% D**
HSR:20.606% D
Orion VS54
B+
Kills:64
Deaths:86
KDR:0.744
Accuracy:15.879% D--
HSR:28.125% B+
Kills:877
Deaths (as Heavy Assault):849
Deaths (to Heavy Assaults):2,747
KDR:1.03298
Kill Difference:28
Playtime:175.631 hours
Usage:10%
Score:2.012m
Score/min:191
Accuracy (listed only):17.706%
HSR (listed only):21.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:711
Deaths:860
KDR:0.827
Accuracy:22.513% C+
HSR:17.018% C--
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:531
Deaths:500
KDR:1.062
Accuracy:26.516% C+
HSR:9.228% D*
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
C**
Kills:117
Deaths:156
KDR:0.750
Accuracy:42.708% C**
HSR:16.239% C+
NSX-P Tanto
D-
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D-
HSR:15.957% D**
VE-C Horizon
C+
Kills:91
Deaths:107
KDR:0.850
Accuracy:34.267% C+
HSR:19.780% C--
Pandora VX25
C
Kills:89
Deaths:89
KDR:1
Accuracy:36.532% C
HSR:13.483% C-
Sirius SX12
A
Kills:79
Deaths:108
KDR:0.731
Accuracy:31.107% A
HSR:15.190% C-
Kills:3,370
Deaths (as Light Assault):4,171
Deaths (to Light Assaults):2,334
KDR:0.80796
Kill Difference:801
Playtime:85.358 hours
Usage:5%
Score:0.804m
Score/min:157
Accuracy (listed only):27.348%
HSR (listed only):15.314%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:829
Deaths:160
KDR:5.181
Accuracy:49.779% A++
HSR:89.385% A+
Ghost
B++
Kills:778
Deaths:381
KDR:2.042
Accuracy:43.302% B++
HSR:72.237% B
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:531
Deaths:500
KDR:1.062
Accuracy:26.516% C+
HSR:9.228% D*
NS-61 Emissary
C
Kills:371
Deaths:477
KDR:0.778
Accuracy:26.535% C
HSR:10.782% D--
Artemis VX26
D
Kills:246
Deaths:306
KDR:0.804
Accuracy:22.989% D-
HSR:19.106% D
NS-AM7 Archer
C++
Kills:226
Deaths:383
KDR:0.590
Accuracy:59.148% C++
HSR:2.212% F
Manticore SX40
C
Kills:106
Deaths:142
KDR:0.746
Accuracy:27.518% C
HSR:17.925% C--
Sirius SX12
A
Kills:79
Deaths:108
KDR:0.731
Accuracy:31.107% A
HSR:15.190% C-
Beamer VS3
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:33.085% N/A
HSR:20% N/A
Kills:3,903
Deaths (as Infiltrator):3,530
Deaths (to Infiltrators):2,753
KDR:1.10567
Kill Difference:373
Playtime:192.965 hours
Usage:11%
Score:1.679m
Score/min:145
Accuracy (listed only):33.840%
HSR (listed only):26.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:103
Deaths:63
KDR:1.635
Accuracy:14.262% C
HSR:9.709% F-
Cosmos VM3
C+
Kills:80
Deaths:40
KDR:2
Accuracy:16.420% C+
HSR:17.500% C
Kills:183
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):354
KDR:3.5534
Kill Difference:131.500
Playtime:9.344 hours
Usage:1%
Score:0.111m
Score/min:197
Accuracy (listed only):15.341%
HSR (listed only):13.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:203
V. Kills:9 N/A
Deaths:52
KDR:3.904
Accuracy:39.416% C+
KPH:37.900 C
VKPH:1.700 D
Kills:203 (203 + 0)
Deaths:52
KDR:3.904
VKDR:0.173
Vehicle Kills:9
Kill Difference:151
Playtime:5.353 hours
Usage:0%
Score:0.047m
Score/min:148
Piloting Accuracy:39.416%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:226
V. Kills:146 154%
Deaths:27
KDR:8.370
Accuracy:43.192% B+
KPH:41 B
VKPH:26.500 C++
AP30 Shredder
B
Kills:163
V. Kills:107 151%
Deaths:33
KDR:4.939
Accuracy:36.925% B
KPH:27.800 C+
VKPH:18.200 C
L105 Zephyr
B+
Kills:59
V. Kills:19 295%
Deaths:6
KDR:9.833
Accuracy:31.287% D**
KPH:35.900 C--
VKPH:11.600 B+
Kills:448 (0 + 448)
Deaths:66
KDR:6.788
VKDR:4.121
Vehicle Kills:272
Kill Difference:382
Playtime:13.027 hours
Usage:1%
Score:0.247m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:31.287%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:897
V. Kills:181 493%
Deaths:88
KDR:10.193
Accuracy:52.604% B+
KPH:51.700 C++
VKPH:10.400 B+
Skyguard
A++
Kills:884
V. Kills:479 184%
Deaths:75
KDR:11.787
Accuracy:27.987% C
KPH:25.700 A++
VKPH:13.900 B**
L100 Python AP
B*
Kills:797
V. Kills:382 208%
Deaths:100
KDR:7.970
Accuracy:57.133% C++
KPH:42.500 B*
VKPH:20.400 B+
C75 Viper
C+
Kills:237
V. Kills:36 N/A
Deaths:57
KDR:4.158
Accuracy:38.984% C+
KPH:26.800 C+
VKPH:4.100 D-
Kills:2,815 (2,815 + 0)
Deaths:320
KDR:8.797
VKDR:3.369
Vehicle Kills:1,078
Kill Difference:2,495
Playtime:79.364 hours
Usage:4%
Score:1.086m
Score/min:228
Driving Accuracy:38.984%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:8,146
V. Kills:3,170 257%
Deaths:740
KDR:11.008
Accuracy:57.128% A
KPH:43.200 B**
VKPH:16.800 C++
Supernova FPC
A*
Kills:6,165
V. Kills:2,485 248%
Deaths:430
KDR:14.337
Accuracy:58.555% B+
KPH:46.700 A*
VKPH:18.800 B*
Saron HRB
A+
Kills:2,091
V. Kills:981 213%
Deaths:330
KDR:6.336
Accuracy:57.096% A+
KPH:32.900 B*
VKPH:15.400 C+
Supernova VPC
B*
Kills:1,008
V. Kills:212 473%
Deaths:61
KDR:16.525
Accuracy:56.205% B+
KPH:54.200 B+
VKPH:11.400 B*
Supernova PC
A+
Kills:291
V. Kills:71 404%
Deaths:53
KDR:5.491
Accuracy:61.821% A+
KPH:30 B++
VKPH:7.300 C
G40-F Ranger
B+
Kills:154
V. Kills:85 179%
Deaths:8
KDR:19.250
Accuracy:33.772% B+
KPH:49.800 B+
VKPH:27.500 B
Proton II PPA
C-
Kills:98
V. Kills:9 N/A
Deaths:21
KDR:4.667
Accuracy:26.166% C**
KPH:31.800 D-
VKPH:2.900 C-
Kills:17,953 (7,464 + 10,489)
Deaths:1,643
KDR:10.927
VKDR:4.268
Vehicle Kills:7,013
Kill Difference:16,310
Playtime:418.539 hours
Usage:23%
Score:8.022m
Score/min:319
Driving Accuracy:61.821%
Gunner Accuracy:26.166%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,497
V. Kills:1,210 206%
Deaths:225
KDR:11.098
Accuracy:63.948% B*
KPH:51.400 B
VKPH:24.900 B+
Saron HRB-H
C**
Kills:1,270
V. Kills:655 194%
Deaths:248
KDR:5.121
Accuracy:58.107% C**
KPH:39.300 C++
VKPH:20.300 C
G30 Walker
C*
Kills:660
V. Kills:245 268%
Deaths:51
KDR:12.941
Accuracy:31.912% D
KPH:41.300 C*
VKPH:15.300 C+
G40-F Ranger
C-
Kills:458
V. Kills:286 160%
Deaths:35
KDR:13.086
Accuracy:32.028% C+
KPH:28.600 D
VKPH:17.800 C-
Proton II PPA-H
B+
Kills:245
V. Kills:34 N/A
Deaths:27
KDR:9.074
Accuracy:40.644% B
KPH:57 D
VKPH:7.900 B+
M12 Kobalt-H
C+
Kills:146
V. Kills:9 N/A
Deaths:7
KDR:20.857
Accuracy:22.390% C+
KPH:84.300 D
VKPH:5.200 C+
Kills:5,276 (0 + 5,276)
Deaths:593
KDR:8.897
VKDR:4.113
Vehicle Kills:2,439
Kill Difference:4,683
Playtime:118.896 hours
Usage:7%
Score:1.714m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:22.390%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:309
V. Kills:24 N/A
Deaths:11
KDR:28.091
Accuracy:19.070% C++
KPH:56.800 C
VKPH:4.400 B+
M20 Basilisk
B++
Kills:150
V. Kills:39 375%
Deaths:22
KDR:6.818
Accuracy:34.328% D
KPH:29.400 B++
VKPH:7.700 C+
G40-F Ranger
C
Kills:99
V. Kills:59 165%
Deaths:9
KDR:11
Accuracy:27.918% D
KPH:15.400 C
VKPH:9.200 C--
M60-G Bulldog
C*
Kills:64
V. Kills:11 N/A
Deaths:9
KDR:7.111
Accuracy:36.386% C*
KPH:23.900 C
VKPH:4.100 D
M20 Basilisk
C+
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:33.597% D
KPH:19.700 C+
VKPH:9.500 C+
Kills:678 (0 + 678)
Deaths:61
KDR:11.115
VKDR:2.623
Vehicle Kills:160
Kill Difference:617
Playtime:22.513 hours
Usage:1%
Score:0.250m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:33.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 11,3168,14674011.008C*8.1557.128%AN/A43.2B**16.8C++215188.4h4.8B*8.4B**
Supernova FPC 8,6506,16543014.337A11.4858.555%B+N/A46.7A*18.8B*494132h3.6B**6.2B**
E540 Halberd-H 3,7072,49722511.098C*8.2463.948%B*N/A51.4B24.9B+27948.6h6.4C+10B
Saron HRB 3,0722,0913306.336C*3.4857.096%A+N/A32.9B*15.4C+21063.6h23.3C+40.8B++
Saron HRB-H 1,9251,2702485.121C+2.2658.107%C**N/A39.3C++20.3C21432.3h25.8C+44.4C*
Supernova VPC 1,2201,0086116.525B+13.6756.205%B+N/A54.2B+11.4B*44518.6h3.1C*5.5B+
L100 Python HESH 1,0788978810.193C+7.3452.604%B+N/A51.8C++10.5B+20017.3h3.3C**6.3B+
Skyguard 1,3638847511.787M**8.9327.987%C1.018%D-25.7A++13.9B**20534.4h66.6A237.9B**
Parallax VX3 8318291605.181B+2.3249.779%A++89.385%A+28.7C+N/A7728.9h1.9B++3.8B*
L100 Python AP 1,1797971007.97B++5.1157.133%C++N/A42.4B*20.3B+32318.8h5.2B+9.1B+
Ghost 7817783812.042C+0.8243.302%B++72.237%B17.8D-N/A5243.8h2.7D6.2C++
Solstice SF 7347139530.748C2.1122.467%C14.586%C13.4C-N/A4153.1h17.1D75.9C--
Solstice VE3 7367118600.827C++2.0322.513%C+17.018%C--9.8DN/A3372.2h18C79.7C+
Tank Mine 1,1407061993.548B+0.6936.827%C*N/A147.1B*90.4B**12914.8h2.2C-6.1C++
Lasher X2 7227017240.968C+1.8925.451%C+3.994%C+22C-N/A5731.8h20C+78.8C*
NS-7 PDW 6956879840.698C2.1618.423%D*12.664%D-10.4D-N/A3165.8h15.9C+86C-
G30 Walker 9056605112.941A10.0831.912%D3.333%C41.3C*15.3C+21116h107.8B*337.9B+
Spear Anti-Vehicle Phalanx Turret 8635795610.339B+7.4841.984%C5.354%B++31.5C15.4D20218.4h8.9C++21.2C++
Proximity Mine 5495481463.753C+0.9035.263%D-N/A130.5C++N/A3564.2h1.8B5.2C
VE-LR Obelisk 562537856.318M3.4633.947%C**40.41%B**25.2C1.2B++5921.3h5.4B++15.9B++
VE-S Canis 5475315001.062C+1.8026.516%C+9.228%D*11.1D-N/A2947.7h17.9D*67.6C
C-4 7745014031.243C+1.6125.796%C+N/A66.8C36.4B+6727.5h1.6C+6.3C+
G40-F Ranger 7444583513.086C**10.2332.028%C+N/A28.6D17.9C-22316h75.5C235.9C+
VX29 Polaris 4594534600.985C1.8716.552%D*22.075%C+17.4D-N/A4826.1h14.1C-85.1D
NS-61 Emissary 3813714770.778C+2.0826.535%C10.782%D--15.6C--N/A4023.8h15.2C+57.4C+
MANA Anti-Personnel Turret 3263121921.625N/A1.2311.568%UN/A3120U140U4919100.1h28.1T*243.2T*
M12 Kobalt 3333091128.091A++25.2319.07%C++17.152%C+57.2C4.4B+1825.4h23.9D125.3C+
Supernova PC 362291535.491C+2.6361.821%A+1.718%C-30B++7.3C4729.7h4.5B+7.2B*
Serpent VE92 2602582750.938C+1.9217.518%D*18.992%C+12.3DN/A3920.9h13.3C++76C
Hades VSH4 4432524480.563C+2.2977.804%AN/A13.7C10.4C+11818.4h10.3C-13.3C++
Artemis VX26 2482463060.804C-2.0522.989%D-19.106%D16.2D-N/A4215.2h13.7C-59.4D
Proton II PPA-H 279245279.074C+6.2240.644%BN/A57D7.9B+1714.3h14.8D--36.5C
C75 Viper 273237574.158C+1.3038.984%C+2.11%B*26.9C+4.1D-1758.8h11.2B+28.7B+
NS-R3 Swarm 4202272500.908B*1.9565.17%C*N/A9.7B+8.2B9723.4h23.3B+35.8B++
NS-AM7 Archer 3562263830.59C*2.2759.148%C++2.212%F3.4D1.9C--2467.3h22.7C+38.5C+
C150 Dalton 372226278.37C**5.5143.192%B+N/A41.1B26.5C++4295.5h3.5B+8.1B++
Frag Grenade 2062041204N/A201.1442.663%CN/A340D3.3D11140.6h4.3C10.1C
Light PPA 212203523.904C+1.0539.416%C+N/A37.6C1.7D1485.4h11.2B28.3B
NS-15M2 2111951841.06C1.8020.832%D14.872%D**16.3D--1.3A+4712h17.9D*86.1D
NS-15M AE 1681651191.387C1.4717.563%D**20.606%D22D--N/A587.5h13.7D78D--
AP30 Shredder 270163334.939C+2.0836.925%B1.84%C+27.6C+18.1C2305.9h105.5C285.6C++
G40-F Ranger 239154819.25A++16.3933.772%B+N/A49.7B+27.4B4603.1h58.8B+174.2B++
M20 Basilisk 189150226.818A*3.9634.328%D4.667%C-29.4B++7.6C+2375.1h56.4B**164.3B*
M12 Kobalt-H 155146720.857C**18.0022.39%C+16.438%C+85.9D5.3C++2491.7h23.6D**105.5D-
MANA Anti-Vehicle Turret 2551391251.112D1.7557.659%C+1.439%D--1390C++1160C++2459500.1h10.5C++18.1C++
Nemesis VSH9 2231202540.472C2.3965.156%B1.667%C--7.5C-6.4C11916.1h10.1D15.5C-
Thanatos VE70 1211171560.75C+2.1142.708%C**16.239%C+13.9DN/A578.4h10.2T-23.8D*
Manticore SX40 1111061420.746C+2.1127.518%C17.925%C--17.1DN/A526.2h10D-36.3C--
Quasar VM1 107103631.635C++1.2214.262%C9.709%F-14.5DN/A607.1h18D126.4C+
Force-Blade 10710210,2100.01C2.8518.695%D--5.882%C+0.1DN/A0765.1h5D**26.9D*
A30 Walker 157101412.463C**0.3927.783%B++N/A16.8C+9.3C1046h139.1C++500.7B+
G40-F Ranger 15899911A**8.1427.918%DN/A15.5C9.2C--1646.4h116.5B417.4C++
Proton II PPA 10798214.667D1.8126.166%C**N/A31.6D-2.9C-843.1h14.2D--54.2C
NSX-P Tanto 101941390.676C2.1821.433%D-15.957%D**6.4D--N/A2214.8h20.9D--97.4D-
Rocklet Rifle 167931020.912B+1.9549.552%CN/A27.4C+21.8C5383.4h25.6B**51.6B+
VE-C Horizon 94911070.85C2.0134.267%C+19.78%C--7.6D--N/A1811.9h19.6D57.3C
Pandora VX25 9089891C+1.8636.532%C13.483%C-17.8DN/A705h6.9F18.9D-
Cosmos VM3 8180402C+0.8616.42%C+17.5%C25C-N/A903.2h15.8D96.3C+
Sirius SX12 83791080.731C2.1331.107%A15.19%C-5D*N/A3015.7h40.4T*129.8D**
Spear Anti-Vehicle Phalanx Tower 12277419.25C+16.3939.99%D--11.688%M**33.5C19.6C2142.3h9.9C++24.6C
Aspis Anti-Aircraft Phalanx Turret 14273233.174C+0.3221.38%D1.37%D8.9C8.4C--1448.2h123.9B++579.5C**
M12 Kobalt 7773173A*70.1417.631%D-23.288%B**121.7C**6.7B+5690.6h17.1C*97.1C+
Hyena Missile Launcher 10165531.226C1.6331.4%CN/A8.7D4.8D637.5h45.6D145.3C--
M60-G Bulldog 756497.111B*4.2536.386%C*1.563%D-23.7C4.1D1082.7h7.1C**19.5B+
Orion VS54 6564860.744C2.1115.879%D--28.125%B+7.8D--N/A1028.2h15.1C-94.9C
L105 Zephyr 785969.833C++6.9831.287%D**N/A36.9C-11.9B+2401.6h6.2B19.9C
M20 Basilisk 735678C*5.1444.828%D-N/A43.1C++13.1D-5161.3h89B+198.5B
M20 Basilisk 8356105.6A2.7433.597%D3.571%D20C+9.6C+2192.8h88.6B+263.8C*
Beamer VS3 6050890.562C2.3033.085%B*20%C17.2C-3.4M**902.9h17.8F-53.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23660.2h
Anti-Vehicle MANA Turret83900.6h
Nano-Armor Kit1,1121,584,034127.7h
Medical Applicator5223,4402.5h
Restoration Kit11070.1h
Spitfire Auto-Turret302,5782.4h
VS Patriot Flare Gun15471h
Motion Spotter139640.8h
Rampart Wall2770.8h
Welding Device07280.1h
Shield Recharging Field51600.1h
Ammunition Package353,8981.8h
Anti-Infantry MANA Turret114251h
Nano-Repair Grenade01,4150.4h
NSX-P Naginata01260.3h
Recon Detection Device171,7044.5h

Check the help document for the dictionary if you want to learn more about words used here.


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