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Castellan Maxxer[HARM] Maxxer
VS BR 64

KDR: 2.8

Score: 26.6m

Last Seen: May 24th, 2019 1:18 PM
- OFFLINE - 71.7 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
Level Progress (to 65): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Supernova FPC E540 Halberd-H Saron HRB Saron HRB-H Supernova VPC L100 Python HESH Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.612%17.825%4031511824,6900.8912961.904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.427%0.29C*-0.454D-2.575F*HEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.086C+15.4-0.08C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.449%0.568%692711909,506165735215.73687270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.152%-0.632D-1.295D**1.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.296C*9.40.252C*17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.628%0.961%170713118415,4041283703012.0062219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.244%0.412B-0.862D--0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.657B+16.60.583B+24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.914%81.133%1707211951,606128751.24786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.267%1.64A+0.914B*0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+2.30.284C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.246%16.489%17072119518832350.582043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.53%-0.02C+0.376C**-1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.4-0.695D9.2-0.898D--13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
26.6m263.6%278 (16.7k)254 (15.2k)2.7955140,94314,6464.1216764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197193817.7%6.624%11707:095

73% Engineer10% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2014 7:38 PMDec 5th, 2017 9:02 PMMay 24th, 2019 4:33 PM (3d) (PST)May 24th, 2019 12:15 PM (3d) (PST)May 24th, 2019 9:18 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
945588870.3910.1400.0261.3590.125301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,6963,49653,200238282715,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1747.2h/72.8d 19,423 2,712 14,417 142.4k 1,350 3,932 13,080 99.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:709
Deaths:860
KDR:0.824
Accuracy:22.499% C+
HSR:17.066% C-
VE-LR Obelisk
B**
Kills:533
Deaths:85
KDR:6.271
Accuracy:33.991% B
HSR:40.525% B**
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
C**
Kills:117
Deaths:156
KDR:0.750
Accuracy:42.708% C**
HSR:16.239% C+
NSX-P Tanto
D-
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D-
HSR:15.957% D**
Pandora VX25
B+
Kills:71
Deaths:70
KDR:1.014
Accuracy:38.380% C+
HSR:16.901% B+
VE-C Horizon
C+
Kills:65
Deaths:86
KDR:0.756
Accuracy:34.785% C+
HSR:18.462% D
Kills:2,560
Deaths (as Engineer):2,624
Deaths (to Engineers):4,406
KDR:0.97561
Kill Difference:64
Playtime:1,279.797 hours
Usage:73%
Score:22.020m
Score/min:287
Accuracy (listed only):29.223%
HSR (listed only):19.841%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:697
Deaths:720
KDR:0.968
Accuracy:25.393% C+
HSR:4.017% C++
VX29 Polaris
C+
Kills:453
Deaths:460
KDR:0.985
Accuracy:16.552% D*
HSR:22.075% C+
NS-15M2
D
Kills:193
Deaths:183
KDR:1.055
Accuracy:20.828% D
HSR:14.508% D**
NS-15M AE
D
Kills:165
Deaths:119
KDR:1.387
Accuracy:17.563% D**
HSR:20.606% D
Orion VS54
B+
Kills:64
Deaths:86
KDR:0.744
Accuracy:15.879% D--
HSR:28.125% B+
Kills:1,572
Deaths (as Heavy Assault):1,568
Deaths (to Heavy Assaults):2,703
KDR:1.00255
Kill Difference:4
Playtime:173.851 hours
Usage:10%
Score:2.000m
Score/min:192
Accuracy (listed only):19.243%
HSR (listed only):17.866%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:709
Deaths:860
KDR:0.824
Accuracy:22.499% C+
HSR:17.066% C-
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:525
Deaths:493
KDR:1.065
Accuracy:26.547% C+
HSR:9.143% D*
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
C**
Kills:117
Deaths:156
KDR:0.750
Accuracy:42.708% C**
HSR:16.239% C+
NSX-P Tanto
D-
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D-
HSR:15.957% D**
Sirius SX12
A
Kills:74
Deaths:103
KDR:0.718
Accuracy:31.255% A
HSR:13.514% D
Pandora VX25
B+
Kills:71
Deaths:70
KDR:1.014
Accuracy:38.380% C+
HSR:16.901% B+
VE-C Horizon
C+
Kills:65
Deaths:86
KDR:0.756
Accuracy:34.785% C+
HSR:18.462% D
Kills:3,313
Deaths (as Light Assault):4,119
Deaths (to Light Assaults):2,296
KDR:0.80432
Kill Difference:806
Playtime:84.838 hours
Usage:5%
Score:0.796m
Score/min:156
Accuracy (listed only):27.602%
HSR (listed only):15.352%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:829
Deaths:160
KDR:5.181
Accuracy:49.779% A++
HSR:89.385% A+
Ghost
B++
Kills:777
Deaths:381
KDR:2.039
Accuracy:43.366% B++
HSR:72.330% B+
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:525
Deaths:493
KDR:1.065
Accuracy:26.547% C+
HSR:9.143% D*
NS-61 Emissary
C
Kills:367
Deaths:471
KDR:0.779
Accuracy:26.473% C
HSR:10.627% D--
Artemis VX26
C--
Kills:246
Deaths:306
KDR:0.804
Accuracy:22.989% D-
HSR:19.106% C--
NS-AM7 Archer
C++
Kills:216
Deaths:368
KDR:0.587
Accuracy:59.199% C++
HSR:2.315% F
Manticore SX40
C
Kills:106
Deaths:142
KDR:0.746
Accuracy:27.518% C
HSR:17.925% C--
Sirius SX12
A
Kills:74
Deaths:103
KDR:0.718
Accuracy:31.255% A
HSR:13.514% D
Beamer VS3
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:33.085% N/A
HSR:20% N/A
Kills:3,877
Deaths (as Infiltrator):3,497
Deaths (to Infiltrators):2,722
KDR:1.10866
Kill Difference:380
Playtime:189.609 hours
Usage:11%
Score:1.646m
Score/min:145
Accuracy (listed only):33.863%
HSR (listed only):26.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:103
Deaths:63
KDR:1.635
Accuracy:14.262% C
HSR:9.709% F-
Cosmos VM3
C+
Kills:80
Deaths:40
KDR:2
Accuracy:16.420% C+
HSR:17.500% C
Kills:183
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):350
KDR:3.5534
Kill Difference:131.500
Playtime:9.092 hours
Usage:1%
Score:0.108m
Score/min:198
Accuracy (listed only):15.341%
HSR (listed only):13.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:125
V. Kills:5 N/A
Deaths:31
KDR:4.032
Accuracy:38.754% C
KPH:39.500 C+
VKPH:1.600 D-
Kills:125 (125 + 0)
Deaths:31
KDR:4.032
VKDR:0.161
Vehicle Kills:5
Kill Difference:94
Playtime:3.168 hours
Usage:0%
Score:0.038m
Score/min:199
Piloting Accuracy:38.754%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:215
V. Kills:137 156%
Deaths:24
KDR:8.958
Accuracy:44.693% B+
KPH:44 B+
VKPH:28 C*
AP30 Shredder
B
Kills:125
V. Kills:84 147%
Deaths:30
KDR:4.167
Accuracy:36.907% B
KPH:25 C
VKPH:16.800 C-
L105 Zephyr
B+
Kills:59
V. Kills:19 295%
Deaths:6
KDR:9.833
Accuracy:31.287% D**
KPH:35.900 C--
VKPH:11.600 B+
Kills:399 (0 + 399)
Deaths:60
KDR:6.650
VKDR:4
Vehicle Kills:240
Kill Difference:339
Playtime:11.540 hours
Usage:1%
Score:0.226m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:31.287%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:883
V. Kills:178 493%
Deaths:86
KDR:10.267
Accuracy:52.669% B+
KPH:51.800 C++
VKPH:10.400 B++
Skyguard
A++
Kills:831
V. Kills:448 185%
Deaths:69
KDR:12.044
Accuracy:27.869% C
KPH:25.700 A++
VKPH:13.900 B**
L100 Python AP
B*
Kills:669
V. Kills:324 206%
Deaths:91
KDR:7.352
Accuracy:57.047% C++
KPH:40.100 B*
VKPH:19.400 C*
C75 Viper
C+
Kills:237
V. Kills:36 N/A
Deaths:57
KDR:4.158
Accuracy:38.984% C+
KPH:26.800 C+
VKPH:4.100 D-
Kills:2,620 (2,620 + 0)
Deaths:303
KDR:8.647
VKDR:3.254
Vehicle Kills:986
Kill Difference:2,317
Playtime:74.837 hours
Usage:4%
Score:1.019m
Score/min:227
Driving Accuracy:38.984%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:7,921
V. Kills:3,097 256%
Deaths:726
KDR:10.911
Accuracy:57.046% A
KPH:43.100 B**
VKPH:16.800 C+
Supernova FPC
A*
Kills:5,649
V. Kills:2,266 249%
Deaths:404
KDR:13.983
Accuracy:58.397% B+
KPH:46 A*
VKPH:18.500 B++
Saron HRB
A+
Kills:2,004
V. Kills:945 212%
Deaths:321
KDR:6.243
Accuracy:56.957% A+
KPH:32.600 B*
VKPH:15.400 C+
Supernova VPC
B**
Kills:946
V. Kills:198 475%
Deaths:59
KDR:16.034
Accuracy:55.566% B+
KPH:52.800 B+
VKPH:11.100 B**
Supernova PC
A+
Kills:291
V. Kills:71 404%
Deaths:53
KDR:5.491
Accuracy:61.821% A+
KPH:30 B++
VKPH:7.300 C
G40-F Ranger
B
Kills:137
V. Kills:75 180%
Deaths:7
KDR:19.571
Accuracy:32.907% B
KPH:49 C**
VKPH:26.800 C*
Proton II PPA
C
Kills:74
V. Kills:8 N/A
Deaths:18
KDR:4.111
Accuracy:23.805% C+
KPH:27.900 D--
VKPH:3 C
Kills:17,022 (6,886 + 10,136)
Deaths:1,588
KDR:10.719
VKDR:4.194
Vehicle Kills:6,660
Kill Difference:15,434
Playtime:401.102 hours
Usage:23%
Score:7.646m
Score/min:318
Driving Accuracy:61.821%
Gunner Accuracy:23.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:2,418
V. Kills:1,174 206%
Deaths:215
KDR:11.247
Accuracy:64.008% B*
KPH:51.700 B+
VKPH:25.100 B+
Saron HRB-H
C**
Kills:1,270
V. Kills:655 194%
Deaths:247
KDR:5.142
Accuracy:58.096% C**
KPH:39.400 C++
VKPH:20.300 C
G30 Walker
C**
Kills:656
V. Kills:244 268%
Deaths:50
KDR:13.120
Accuracy:31.874% D
KPH:41.500 C**
VKPH:15.400 C+
G40-F Ranger
C-
Kills:416
V. Kills:257 161%
Deaths:33
KDR:12.606
Accuracy:31.976% C
KPH:28.800 D
VKPH:17.800 C-
Proton II PPA-H
B+
Kills:244
V. Kills:34 N/A
Deaths:26
KDR:9.385
Accuracy:40.476% B+
KPH:57.600 D
VKPH:8 B+
M12 Kobalt-H
C*
Kills:133
V. Kills:8 N/A
Deaths:6
KDR:22.167
Accuracy:23.355% C++
KPH:94.700 C-
VKPH:5.700 C*
Kills:5,137 (0 + 5,137)
Deaths:577
KDR:8.903
VKDR:4.111
Vehicle Kills:2,372
Kill Difference:4,560
Playtime:114.931 hours
Usage:7%
Score:1.668m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:23.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:296
V. Kills:23 N/A
Deaths:10
KDR:29.600
Accuracy:19.189% C++
KPH:55.800 C
VKPH:4.300 B+
M20 Basilisk
B++
Kills:145
V. Kills:39 363%
Deaths:22
KDR:6.591
Accuracy:34.363% C--
KPH:28.700 B++
VKPH:7.700 C+
G40-F Ranger
C
Kills:98
V. Kills:58 166%
Deaths:9
KDR:10.889
Accuracy:27.730% D
KPH:15.400 C
VKPH:9.100 D
M60-G Bulldog
C++
Kills:64
V. Kills:11 N/A
Deaths:9
KDR:7.111
Accuracy:36.386% C++
KPH:23.900 C
VKPH:4.100 C--
M20 Basilisk
C+
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:33.740% D
KPH:19.900 C+
VKPH:9.600 C+
Kills:659 (0 + 659)
Deaths:60
KDR:10.983
VKDR:2.633
Vehicle Kills:158
Kill Difference:599
Playtime:22.229 hours
Usage:1%
Score:0.244m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:33.740%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 11,0187,92172610.91C*8.1157.046%AN/A43.1B**16.8C+215183.8h4.8B*8.4B**
Supernova FPC 7,9155,64940413.983A11.1958.397%B+N/A46A*18.5B++498122.8h3.7B**6.3B**
E540 Halberd-H 3,5922,41821511.247C**8.4564.008%B*N/A51.8B+25.1B+28246.7h6.4C+9.9B+
Saron HRB 2,9492,0043216.243C*3.4556.957%A+N/A32.6B*15.4C+21061.4h23.3C+40.9B+
Saron HRB-H 1,9251,2702475.142C++2.3558.096%C**N/A39.3C++20.3C21432.3h25.7C+44.3C*
Supernova VPC 1,1449465916.034B+13.2455.566%B+N/A52.8B+11.1B**43817.9h3.1C*5.6B+
L100 Python HESH 1,0618838610.267C+7.4752.669%B+N/A51.6C++10.4B++19917.1h3.3C*6.2B+
Skyguard 1,2798316912.043S9.2527.869%C1.083%D25.7A++13.9B**20632.3h66A+236.8B**
Parallax VX3 8318291605.181B+2.3949.779%A++89.385%A+28.7C+N/A7728.9h1.9B+3.8B*
Ghost 7807773812.039C+0.7643.366%B++72.33%B+17.8D-N/A5243.7h2.7D6.2C++
Solstice SF 7347139530.748C2.0522.467%C14.586%C13.4C-N/A4153.1h17.1D75.9C--
Solstice VE3 7347098600.824C++1.9722.499%C+17.066%C-9.8DN/A3372h17.9C79.7C+
Lasher X2 7186977200.968C++1.8325.393%C+4.017%C++22C-N/A5731.7h20.1C+79C*
Tank Mine 1,1176891983.48B+0.6835.733%C++N/A143.5B*89.2B*12704.8h2.2C-6.2C++
NS-7 PDW 6956879840.698C2.1018.423%D*12.664%D-10.4D-N/A3165.8h15.9C+86C-
L100 Python AP 993669917.352B+4.5657.047%C++1.046%D--40.1B*19.4C*32516.7h5.6B+9.7B+
G30 Walker 9006565013.12B**10.3231.874%D3.354%C41.5C**15.4C+21115.8h106.8B*335B++
Spear Anti-Vehicle Phalanx Turret 8635795610.339B+7.5441.984%C5.354%B++31.5C15.4D20118.4h8.9C++21.2C++
Proximity Mine 5425411453.731C+0.9435.194%D-N/A132C++N/A3554.1h1.8C*5.2C
VE-LR Obelisk 558533856.271M3.4833.991%B40.525%B**25.4C1.2B++5921h5.4B++15.9B++
VE-S Canis 5415254931.065C+1.7326.547%C+9.143%D*11.1D-N/A2947.2h18D*67.8C--
C-4 7564884001.22C+1.5825.709%C++N/A65.9C36.2B+6677.4h1.6C+6.3C++
VX29 Polaris 4594534600.985C1.8116.552%D*22.075%C+17.4D--N/A4826.1h14.1C-85.1D
G40-F Ranger 6734163312.606C*9.8131.976%CN/A28.7D17.7C--22614.5h75.4C235.9C+
NS-61 Emissary 3773674710.779C+2.0226.473%C10.627%D--15.7DN/A4023.4h15.2C+57.6C+
MANA Anti-Personnel Turret 3263121921.625N/A1.1711.568%UN/A3120U140U4909400.1h28.1T*243.2T*
M12 Kobalt 3192961029.6A+26.8019.189%C++16.892%C55.8C4.3B+1815.3h24.1D125.4C+
Supernova PC 362291535.491C++2.7061.821%A+1.718%C--30B++7.3C4679.7h4.5B+7.2B*
Serpent VE92 2602582750.938C+1.8617.518%D*18.992%C+12.3DN/A3920.9h13.3C++76C-
Hades VSH4 4402504480.558C+2.2477.818%AN/A13.7C10.4C+11718.3h10.4C-13.4C+
Artemis VX26 2482463060.804C-1.9922.989%D-19.106%C--16.2D-N/A4215.2h13.7C--59.4D
Proton II PPA-H 278244269.385C+6.5940.476%B+N/A58.1D8.1B+1724.2h14.6D--36.1C
C75 Viper 273237574.158C+1.3638.984%C+2.11%B++26.9C+4.1D-1728.8h11.2B+28.7B+
NS-AM7 Archer 3392163680.587C*2.2159.199%C++2.315%F3.4D-1.9C--2563.3h22.9C+38.6C+
C150 Dalton 352215248.958B+6.1644.693%B+N/A43.9B+28C*4594.9h3.3B++7.5B*
NS-R3 Swarm 4012142480.863B*1.9365.204%C**N/A9.3B8.1B9623h24.4B+37.4B+
Frag Grenade 2052031203N/A200.2042.711%CN/A338.3D3.3D11120.6h4.3C10.1C
NS-15M2 2091931831.055C1.7420.828%D14.508%D**16.4D--1.4A++4711.8h17.5D*84.1D
NS-15M AE 1681651191.387C1.4117.563%D**20.606%D22D--N/A587.5h13.7D78D--
M20 Basilisk 184145226.591A++3.8034.363%C--4.138%D28.4B++7.6C+2335.1h57.9B++168.6B*
MANA Anti-Vehicle Turret 2551391251.112C1.6857.659%C1.439%D--1390C1160C-2459500.1h10.5C+18.1C+
G40-F Ranger 212137719.571A*16.7832.907%BN/A48.9C**26.8C*4392.8h56.6B++171.9B++
M12 Kobalt-H 141133622.167B19.3723.355%C++15.79%C+95C-5.7C*2861.4h23D*98.3D
AP30 Shredder 209125304.167C1.3736.907%B1.6%C25C16.8C-2255h112.8C-305.6C+
Light PPA 130125314.032C+1.2438.754%CN/A39.1C+1.6D-1993.2h10.2B+26.3B+
Nemesis VSH9 2231202540.472C2.3265.156%B1.667%D7.5C-6.4C11816.1h10.1D15.5C-
Thanatos VE70 1211171560.75C+2.0542.708%C**16.239%C+13.9DN/A568.4h10.2T*23.8D**
Manticore SX40 1111061420.746C+2.0527.518%C17.925%C--17.1DN/A526.2h10D36.3C--
Quasar VM1 107103631.635C++1.1614.262%C9.709%F-14.5DN/A607.1h18D126.4C+
A30 Walker 157101402.525B++0.2727.895%B*N/A17.1C+9.5C1065.9h138.3C*495.8B+
Force-Blade 10610110,0560.01C-2.7918.736%D--5.941%C+0.1DN/A0750.1h5F26.8D*
G40-F Ranger 15698910.889M8.0927.73%DN/A15.3C9.1D1606.4h115.2B415.3C++
NSX-P Tanto 101941390.676C2.1221.433%D-15.957%D**6.4D--N/A2114.8h20.9D--97.4D-
Rocklet Rifle 16592990.929B+1.8749.787%CN/A27.1C+21.5C5313.4h25.4B**51.1B+
Cosmos VM3 8180402C+0.8016.42%C+17.5%C25CN/A903.2h15.8D96.3C+
Spear Anti-Vehicle Phalanx Tower 12277419.25C+16.4539.99%D--11.688%M*33.5C19.6C-2142.3h9.9C++24.6C
Sirius SX12 78741030.718C2.0831.255%A13.514%D4.8D*N/A3015.4h41.8T*133.7F
Proton II PPA 8274184.111D1.3223.805%C+N/A28.5D--3.1C802.6h13.8D--58D
Aspis Anti-Aircraft Phalanx Turret 14273233.174C+0.3821.383%D1.37%D8.9C8.4C--1438.2h123.8B++578.9C**
M12 Kobalt 7773173A*70.2017.631%D-23.288%A121.7C**6.7B+5580.6h17.1C*97.1C+
Pandora VX25 7271701.014C+1.7838.38%C+16.901%B+16.9DN/A734.2h7.7F--20D--
VE-C Horizon 6865860.756C-2.0434.785%C+18.462%D6.8D*N/A159.6h22D--63.2C--
M60-G Bulldog 756497.111B**4.3236.386%C++1.563%D-23.7C4.1C--1082.7h7.1C*19.5B+
Orion VS54 6564860.744C2.0515.879%D--28.125%B+7.8D--N/A1018.2h15.1C-94.9C
L105 Zephyr 785969.833C++7.0431.287%D**N/A36.9C--11.9B+2391.6h6.2C*19.9C--
M20 Basilisk 8356105.6A2.8033.74%D3.571%D-20C+9.6C+2202.8h87.9B+260.7C*
M20 Basilisk 735678C++5.2044.828%D-N/A43.1C++13.1D5151.3h89B+198.5B
Hyena Missile Launcher 8153471.128C1.6731%CN/A8.4D4.4D-636.3h48.4D--156.1D
Beamer VS3 6050890.562C2.2333.085%B*20%C17.2C-3.4S902.9h17.8F-53.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23340.2h
Anti-Vehicle MANA Turret83900.6h
Nano-Armor Kit1,0761,527,912122.6h
Medical Applicator5223,4402.5h
Spitfire Auto-Turret302,5132.3h
VS Patriot Flare Gun15471h
Restoration Kit11070.1h
Motion Spotter139640.8h
Rampart Wall2770.8h
Welding Device07280.1h
Shield Recharging Field51600.1h
Ammunition Package353,8491.8h
Anti-Infantry MANA Turret114251h
Nano-Repair Grenade01,3760.4h
NSX-P Naginata01260.3h
Recon Detection Device171,6344.3h

Check the help document for the dictionary if you want to learn more about words used here.


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