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Centurion Prefect Maxxer[HARM] Maxxer
VS BR 52

KDR: 2.71

Score: 25m

Last Seen: Mar 19th, 2019 3:19 PM
- OFFLINE - 5.4 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 57
Level Progress (to 53): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Supernova FPC E540 Halberd-H Saron HRB Saron HRB-H Parallax VX3 Ghost L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.554%17.936%4051510174,6220.8995721.811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.459%0.28C*-0.418C---2.61F**HEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.084C+15.4-0.08C+53

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.842%0.582%616710258,070155229365.19974275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.097%-0.741D--1.283D**1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.222C++9.60.201C++18.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.813%0.914%171013101914,7631233673911.9732219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.384%0.424B-0.872D--1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.659B+16.30.583B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.914%81.133%1710210301,606126551.26956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.267%1.635A+0.917B*0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.30.282C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.275%17.222%17102103018031450.573248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.512%0.107C+0.34C**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.1-0.803D-9.3-1.093D*12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 57
25m260.4%276 (16.6k)252 (15.1k)2.7101738,27314,1223.9942652 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1032181217.647%6.979%12307:035

72% Engineer10% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2014 7:38 PMDec 5th, 2017 9:02 PMMar 20th, 2019 7:56 AM (8h) (PST)Mar 19th, 2019 1:23 PM (1d) (PST)Mar 19th, 2019 11:19 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
927608670.3860.1420.0271.3220.122309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,5913,60451,987239279715,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1654.4h/68.9d 18,134 2,671 13,678 131.2k 1,282 3,800 12,111 92m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:695
Deaths:850
KDR:0.818
Accuracy:22.456% C+
HSR:16.978% C-
VE-LR Obelisk
B**
Kills:529
Deaths:83
KDR:6.373
Accuracy:34.074% C**
HSR:40.454% B**
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:42.708% B
HSR:16.239% C++
NSX-P Tanto
D
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D
HSR:15.957% D*
Pandora VX25
B**
Kills:63
Deaths:59
KDR:1.068
Accuracy:41.261% C*
HSR:19.048% B**
Kills:2,469
Deaths (as Engineer):2,515
Deaths (to Engineers):4,209
KDR:0.98171
Kill Difference:46
Playtime:1,198.571 hours
Usage:72%
Score:20.463m
Score/min:285
Accuracy (listed only):28.845%
HSR (listed only):20.322%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:694
Deaths:718
KDR:0.967
Accuracy:25.284% C+
HSR:4.035% C++
VX29 Polaris
C+
Kills:453
Deaths:460
KDR:0.985
Accuracy:16.552% D*
HSR:22.075% C+
NS-15M2
D
Kills:189
Deaths:180
KDR:1.050
Accuracy:20.871% D
HSR:14.815% D*
NS-15M AE
D
Kills:165
Deaths:119
KDR:1.387
Accuracy:17.563% D**
HSR:20.606% D
Orion VS54
B+
Kills:64
Deaths:86
KDR:0.744
Accuracy:15.879% D--
HSR:28.125% B+
Kills:1,565
Deaths (as Heavy Assault):1,563
Deaths (to Heavy Assaults):2,633
KDR:1.00128
Kill Difference:2
Playtime:172.363 hours
Usage:10%
Score:1.981m
Score/min:192
Accuracy (listed only):19.230%
HSR (listed only):17.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:695
Deaths:850
KDR:0.818
Accuracy:22.456% C+
HSR:16.978% C-
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:491
Deaths:459
KDR:1.070
Accuracy:26.386% C+
HSR:9.369% D*
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
B
Kills:117
Deaths:156
KDR:0.750
Accuracy:42.708% B
HSR:16.239% C++
NSX-P Tanto
D
Kills:94
Deaths:139
KDR:0.676
Accuracy:21.433% D
HSR:15.957% D*
Sirius SX12
A
Kills:73
Deaths:102
KDR:0.716
Accuracy:31.362% A
HSR:13.699% D
Pandora VX25
B**
Kills:63
Deaths:59
KDR:1.068
Accuracy:41.261% C*
HSR:19.048% B**
Kills:3,191
Deaths (as Light Assault):3,977
Deaths (to Light Assaults):2,226
KDR:0.80236
Kill Difference:786
Playtime:82.667 hours
Usage:5%
Score:0.771m
Score/min:155
Accuracy (listed only):27.113%
HSR (listed only):15.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:829
Deaths:160
KDR:5.181
Accuracy:49.779% A++
HSR:89.385% A+
Ghost
B++
Kills:777
Deaths:381
KDR:2.039
Accuracy:43.366% B++
HSR:72.330% B+
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:491
Deaths:459
KDR:1.070
Accuracy:26.386% C+
HSR:9.369% D*
NS-61 Emissary
C
Kills:359
Deaths:468
KDR:0.767
Accuracy:26.478% C
HSR:10.864% D--
Artemis VX26
C--
Kills:246
Deaths:306
KDR:0.804
Accuracy:22.989% D-
HSR:19.106% C--
NS-AM7 Archer
C++
Kills:213
Deaths:361
KDR:0.590
Accuracy:59.454% C++
HSR:2.347% F
Manticore SX40
C
Kills:106
Deaths:142
KDR:0.746
Accuracy:27.518% C
HSR:17.925% C--
Sirius SX12
A
Kills:73
Deaths:102
KDR:0.716
Accuracy:31.362% A
HSR:13.699% D
Beamer VS3
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:33.085% N/A
HSR:20% N/A
Kills:3,831
Deaths (as Infiltrator):3,452
Deaths (to Infiltrators):2,659
KDR:1.10979
Kill Difference:379
Playtime:183.186 hours
Usage:11%
Score:1.588m
Score/min:144
Accuracy (listed only):33.884%
HSR (listed only):26.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:103
Deaths:63
KDR:1.635
Accuracy:14.262% C
HSR:9.709% F-
Cosmos VM3
C+
Kills:80
Deaths:40
KDR:2
Accuracy:16.420% C+
HSR:17.500% C-
Kills:183
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):339
KDR:3.5534
Kill Difference:131.500
Playtime:9.092 hours
Usage:1%
Score:0.108m
Score/min:198
Accuracy (listed only):15.341%
HSR (listed only):13.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:189
V. Kills:122 154%
Deaths:19
KDR:9.947
Accuracy:45.394% B++
KPH:47.800 B++
VKPH:30.900 B+
AP30 Shredder
B*
Kills:87
V. Kills:61 140%
Deaths:23
KDR:3.783
Accuracy:39.747% B*
KPH:21.500 C--
VKPH:15 D
Kills:276 (0 + 276)
Deaths:42
KDR:6.571
VKDR:4.357
Vehicle Kills:183
Kill Difference:234
Playtime:8.005 hours
Usage:0%
Score:0.171m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:39.747%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:755
V. Kills:142 N/A
Deaths:76
KDR:9.934
Accuracy:51.723% B
KPH:50.600 C+
VKPH:9.500 B
Skyguard
A+
Kills:713
V. Kills:382 186%
Deaths:64
KDR:11.141
Accuracy:27.483% C
KPH:24.300 A+
VKPH:13 B*
L100 Python AP
B+
Kills:449
V. Kills:218 205%
Deaths:72
KDR:6.236
Accuracy:55.028% C+
KPH:34.600 B+
VKPH:16.800 C+
C75 Viper
C+
Kills:237
V. Kills:36 N/A
Deaths:57
KDR:4.158
Accuracy:38.984% C+
KPH:26.800 C+
VKPH:4.100 D-
Kills:2,154 (2,154 + 0)
Deaths:269
KDR:8.007
VKDR:2.892
Vehicle Kills:778
Kill Difference:1,885
Playtime:66.083 hours
Usage:4%
Score:0.858m
Score/min:216
Driving Accuracy:38.984%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:7,632
V. Kills:2,981 256%
Deaths:695
KDR:10.981
Accuracy:57.117% A
KPH:43.400 B**
VKPH:17 C++
Supernova FPC
A*
Kills:4,916
V. Kills:1,947 252%
Deaths:349
KDR:14.086
Accuracy:58.293% B+
KPH:45.400 A*
VKPH:18 B++
Saron HRB
A+
Kills:1,906
V. Kills:903 211%
Deaths:309
KDR:6.168
Accuracy:56.849% A+
KPH:32.700 B*
VKPH:15.500 C+
Supernova VPC
B+
Kills:709
V. Kills:140 N/A
Deaths:45
KDR:15.756
Accuracy:55.232% B+
KPH:51 B+
VKPH:10.100 B+
Supernova PC
A+
Kills:291
V. Kills:71 404%
Deaths:53
KDR:5.491
Accuracy:61.821% A+
KPH:30 B*
VKPH:7.300 C
G40-F Ranger
B+
Kills:116
V. Kills:65 176%
Deaths:7
KDR:16.571
Accuracy:33.548% B+
KPH:46.100 C++
VKPH:25.800 C+
Proton II PPA
C
Kills:74
V. Kills:8 N/A
Deaths:18
KDR:4.111
Accuracy:23.805% C+
KPH:27.900 D--
VKPH:3 C
Kills:15,644 (5,916 + 9,728)
Deaths:1,476
KDR:10.599
VKDR:4.143
Vehicle Kills:6,115
Kill Difference:14,168
Playtime:370.920 hours
Usage:22%
Score:7.053m
Score/min:317
Driving Accuracy:61.821%
Gunner Accuracy:23.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,341
V. Kills:1,139 205%
Deaths:211
KDR:11.095
Accuracy:64.011% B*
KPH:51.400 B
VKPH:25 B+
Saron HRB-H
C**
Kills:1,270
V. Kills:655 194%
Deaths:247
KDR:5.142
Accuracy:58.096% C**
KPH:39.400 C++
VKPH:20.300 C
G30 Walker
B++
Kills:590
V. Kills:222 265%
Deaths:45
KDR:13.111
Accuracy:31.216% D-
KPH:40.500 B++
VKPH:15.300 C
G40-F Ranger
C-
Kills:414
V. Kills:255 162%
Deaths:33
KDR:12.546
Accuracy:31.883% C+
KPH:28.700 D
VKPH:17.700 C-
Proton II PPA-H
B+
Kills:244
V. Kills:34 N/A
Deaths:26
KDR:9.385
Accuracy:40.476% B
KPH:57.600 D
VKPH:8 B+
M12 Kobalt-H
C+
Kills:114
V. Kills:6 N/A
Deaths:5
KDR:22.800
Accuracy:21.191% C
KPH:101.200 C
VKPH:5.300 C+
Kills:4,973 (0 + 4,973)
Deaths:567
KDR:8.771
VKDR:4.076
Vehicle Kills:2,311
Kill Difference:4,406
Playtime:112.151 hours
Usage:7%
Score:1.619m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:21.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:276
V. Kills:19 N/A
Deaths:10
KDR:27.600
Accuracy:18.540% C++
KPH:54.500 C
VKPH:3.800 C*
M20 Basilisk
B*
Kills:142
V. Kills:38 364%
Deaths:21
KDR:6.762
Accuracy:34.242% C--
KPH:29 B*
VKPH:7.800 C+
G40-F Ranger
C
Kills:96
V. Kills:57 166%
Deaths:9
KDR:10.667
Accuracy:27.624% D
KPH:15.200 C
VKPH:9 C--
M60-G Bulldog
C*
Kills:64
V. Kills:11 N/A
Deaths:9
KDR:7.111
Accuracy:36.386% C*
KPH:23.900 C
VKPH:4.100 C--
M20 Basilisk
C+
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:33.913% D
KPH:20 C+
VKPH:9.600 C+
Kills:634 (0 + 634)
Deaths:59
KDR:10.746
VKDR:2.576
Vehicle Kills:152
Kill Difference:575
Playtime:21.768 hours
Usage:1%
Score:0.237m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:33.913%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 10,6137,63269510.981C*8.2757.117%AN/A43.4B**17C++213175.7h4.8B*8.4B**
Supernova FPC 6,8634,91634914.086A+11.3858.293%B+N/A45.4A*18B++512108.2h3.6A6.2B**
E540 Halberd-H 3,4802,34121111.095C**8.3864.011%B*N/A51.3B25B+27945.6h6.4C+10B
Saron HRB 2,8091,9063096.168C**3.4656.849%A+N/A32.7B*15.5C+21158.3h23.3C+41B++
Saron HRB-H 1,9251,2702475.142C++2.4358.096%C**N/A39.4C++20.3C21232.2h25.7C++44.3C*
Parallax VX3 8318291605.181B++2.4749.779%A++89.385%A+28.7C++N/A7628.9h1.9B++3.8B*
Ghost 7807773812.039C+0.6743.366%B++72.33%B+17.8D-N/A5243.7h2.7C--6.2C++
L100 Python HESH 897755769.934C+7.2251.723%BN/A50.7C+9.5B19414.9h3.3C**6.3B+
Skyguard 1,0957136411.141M**8.4327.483%C1.262%D24.3A+13B*19629.3h68A+247.3B**
Solstice SF 7347139530.748C+1.9622.467%C14.586%C13.4C-N/A4053.1h17.1C--75.9C-
Supernova VPC 8497094515.756B+13.0555.232%B+N/A51B+10.1B+48213.9h3.2C*5.7B+
Solstice VE3 7186958500.818C++1.8922.456%C+16.978%C-9.8DN/A3371h18C+80C+
Lasher X2 7136947180.967C++1.7425.284%C+4.035%C++22C-N/A5731.6h20C++79.1C*
NS-7 PDW 6956879840.698C2.0118.423%D*12.664%D-10.4DN/A3165.8h15.9C+86C
Tank Mine 1,1056801983.434B+0.7234.988%C++N/A141.7B*88.5B*12544.8h2.2C6.3C++
G30 Walker 8125904513.111A+10.4031.216%D-3.051%C--40.4B++15.2C21314.6h109B*349.3B++
Spear Anti-Vehicle Phalanx Turret 8635795610.339B+7.6341.978%C5.354%B++31.5C15.4D19918.4h8.9C*21.2C*
Proximity Mine 5395381433.762C+1.0535.212%DN/A131.2C*N/A3604.1h1.8B+5.2C
VE-LR Obelisk 554529836.373M+3.6634.074%C**40.454%B**25.4C1.2B++5920.8h5.4B++15.8B++
VE-S Canis 5044914591.07C+1.6426.386%C+9.369%D*11.1D-N/A2944.1h18.2D*69C-
C-4 7144593881.183C+1.5325.518%C+N/A64.6C35.9B+6607.1h1.6C+6.4C+
VX29 Polaris 4594534600.985C1.7316.552%D*22.075%C+17.4D--N/A4826.1h14.1C85.1D
L100 Python AP 667449726.236B+3.5355.028%C+1.114%D--34.5B+16.8C+32213h6.1B11.2C**
G40-F Ranger 6694143312.545C*9.8331.883%C+N/A28.8D17.7C-22414.4h75.1C235.5C+
NS-61 Emissary 3693594680.767C+1.9426.478%C10.864%D--15.8C--N/A4122.7h15.3C+57.9C+
MANA Anti-Personnel Turret 3263121921.625N/A1.0911.568%UN/A3120U140U4906900.1h28.1T*243.2T*
Supernova PC 362291535.491C++2.7861.821%A+1.718%C-30B*7.3C4569.7h4.5B+7.2B**
M12 Kobalt 2952761027.6A+24.8918.54%C++17.391%C+54.1C3.7C++1785.1h23.3C--125.8C+
Serpent VE92 2602582750.938C+1.7717.518%D*18.992%C+12.3DN/A3820.9h13.3C++76C
Hades VSH4 4382494440.561C+2.1577.965%A+N/A13.7C10.4C+11718.2h10.4C-13.4C++
Artemis VX26 2482463060.804C-1.9122.989%D-19.106%C--16.2D-N/A4215.2h13.7C-59.4D
Proton II PPA-H 278244269.385C+6.6740.476%BN/A58.1D8.1B+1684.2h14.6D-36.1C
C75 Viper 273237574.158C++1.4538.984%C+2.11%B*26.9C+4.1D-1668.8h11.2B+28.7B+
NS-AM7 Archer 3342133610.59C**2.1259.454%C++2.347%F3.5D2C2560.6h22.9C+38.5C+
NS-R3 Swarm 3952112460.858B**1.8564.965%C**N/A9.5B+8.3B+9522.3h23.7B++36.5B++
Frag Grenade 2042021202N/A199.2942.759%CN/A336.7D3.3D-11070.6h4.3C10.1C+
NS-15M2 2041891801.05C1.6620.871%D14.815%D*16.3D-1.3A++4711.6h17.5D*84D
C150 Dalton 311189199.947B+7.2445.394%B++1.058%C++47.3B++30.5B5134h3.3B++7.2B**
NS-15M AE 1681651191.387C1.3217.563%D**20.606%D22D-N/A587.5h13.7D78D-
M20 Basilisk 180142216.762A++4.0534.242%C--4.225%D29B*7.8C+2364.9h58B**169.2B*
MANA Anti-Vehicle Turret 2551391251.112C--1.6057.659%C+1.439%D-1390C-1160D2425450.1h10.5B+18.1B++
Thanatos VE70 1211171560.75C+1.9642.708%B16.239%C++13.9DN/A558.4h10.2T-23.8D*
Nemesis VSH9 2181172540.461C2.2565.092%B1.709%C--7.3D6.3D-11516.1h10.2D15.7C-
G40-F Ranger 181116716.571A++13.8633.548%B+N/A46.4C++26C+4102.5h59.8B+178.2B+
M12 Kobalt-H 120114522.8B20.0921.191%C14.912%C103.6C5.5C++3151.1h18.2C85.9C
Manticore SX40 1111061420.746C+1.9627.518%C17.925%C--17.1DN/A526.2h10D36.3C-
Quasar VM1 107103631.635C++1.0814.262%C9.709%F-14.5DN/A587.1h18D126.4C+
G40-F Ranger 15396910.667A+7.9627.624%DN/A15.2C9C--1586.3h115.8B419.1C++
A30 Walker 14996372.595B**0.1228.404%B**1.042%D17.1C++9.5C1065.6h138.7C**488.3B+
NSX-P Tanto 101941390.676C2.0321.433%D15.957%D*6.4D--N/A2114.8h20.9D--97.4D-
Force-Blade 99949,8600.01C2.7019.572%D-6.383%C+0.1DN/A0727.6h5.2F26.4D*
AP30 Shredder 14887233.783C1.0739.747%B*1.149%D21.2D14.9D2054.1h131.2D-330C+
Cosmos VM3 8180402C++0.7116.42%C+17.5%C-25CN/A893.2h15.8D96.3C+
Rocklet Rifle 14279900.878B1.8348.768%C-N/A24.7C19.7C-5093.2h27.1B*55.5B+
Spear Anti-Vehicle Phalanx Tower 12277419.25C+16.5439.99%D*11.688%M*33.5C19.6C2112.3h9.9C++24.6C
Proton II PPA 8274184.111D1.4023.805%C+N/A28.5D--3.1C792.6h13.8D-58C-
Aspis Anti-Aircraft Phalanx Turret 14273233.174C+0.4621.342%D1.37%D8.9C8.4C--1418.2h123.2B*577.4C**
Sirius SX12 77731020.716C1.9931.362%A13.699%D4.8D*N/A3015.2h41.8T*133.4D*
M12 Kobalt 6865165A*62.2919.347%C--23.077%A130B6C*5860.5h16.7C*86.3C++
M60-G Bulldog 756497.111B*4.4036.386%C*1.563%D-23.7C4.1C--1072.7h7.1C**19.5B+
Orion VS54 6564860.744C1.9715.879%D--28.125%B+7.8D--N/A998.2h15.1C94.9C
Pandora VX25 6463591.068C+1.6441.261%C*19.048%B**17DN/A763.7h7.8F--18.9D-
M20 Basilisk 8356105.6A+2.8933.913%D3.571%D20C+9.6C+2152.8h87.7B+258.6C**
M20 Basilisk 735678C*5.2944.828%D-N/A43.1C++13.1D-5081.3h89B+198.5B
Hyena Missile Launcher 7952411.268C1.4430.462%C-N/A9D4.7D575.8h43.7D143.3C--
Beamer VS3 6050890.562C2.1533.085%B*20%C17.2C3.4M**882.9h17.8F53.7C

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun15471h
Restoration Kit11070.1h
Motion Spotter139640.8h
Nano-Armor Kit1,0221,429,939112.6h
NSX-P Naginata01260.3h
Spawn Beacon12620.2h
Anti-Vehicle MANA Turret83900.6h
Medical Applicator4321,5102.1h
Welding Device07280.1h
Spitfire Auto-Turret302,3462.2h
Rampart Wall2770.8h
Anti-Infantry MANA Turret114251h
Ammunition Package343,6661.7h
Nano-Repair Grenade01,2960.4h
Shield Recharging Field41100.1h
Recon Detection Device171,5604.1h

Check the help document for the dictionary if you want to learn more about words used here.


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