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Primarch Maxxer[HARM] Maxxer
VS BR 99

KDR: 3.4

Score: 36.4m

Last Seen: Mar 14th, 2020 12:43 PM
- OFFLINE - 337.2 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 88
Level Progress (to 100): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd E540 Halberd-H Saron HRB Supernova VPC Skyguard Saron HRB-H L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.051%17.764%4091512174,9370.8698032.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.454%0.354C**-0.492D-2.54F*HEAD ++ (~6.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.089C+15.6-0.092C+52.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.878%0.601%195112319988051301.23975762%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.804B++-0.902D---1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.857B*10.40.805B++12.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.602%0.464%10987122518,111211469968.56717259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.058%-0.431C---1.325D**1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.38C**8.70.301C*15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.539%1.38%176117121519,8601561876712.7226227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.104%0.307C*-0.759D-0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.665B+15.90.604B+24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.855%81.044%1761212301,609135751.1857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.285%1.641A+0.904B*0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.499B+2.30.285C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.798%15.564%17612123025734460.747093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.174%-0.156C0.157C++-0.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-0.551D8.1-0.669D12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 88
36.4m263%293 (17.6k)270 (16.2k)3.4014857,93417,0324.9648399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232294117.797%5.111%9107:568

77% Engineer8% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2014 7:38 PMDec 5th, 2017 9:02 PMMar 25th, 2020 2:49 PM (3d) (PST)Mar 14th, 2020 9:30 AM (14d) (PST)Mar 14th, 2020 8:43 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,042499930.4290.1260.0221.4980.141270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,5172,96459,553268190816,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2252.4h/93.8d 26,627 2,961 19,955 202.4k 1,701 4,589 19,015 140.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:745
Deaths:1,038
KDR:0.718
Accuracy:22.836% C
HSR:14.362% C
Solstice VE3
C
Kills:714
Deaths:868
KDR:0.823
Accuracy:22.501% C
HSR:17.087% C--
VE-LR Obelisk
B*
Kills:541
Deaths:85
KDR:6.365
Accuracy:33.969% C+
HSR:40.850% B*
Serpent VE92
C
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D**
HSR:18.992% C
VE-C Horizon
C+
Kills:223
Deaths:248
KDR:0.899
Accuracy:35.826% C+
HSR:17.040% D*
NSX-P Tanto
C-
Kills:156
Deaths:230
KDR:0.678
Accuracy:24.058% C-
HSR:17.949% D*
Thanatos VE70
C++
Kills:132
Deaths:183
KDR:0.721
Accuracy:42.428% C++
HSR:15.909% C+
Pandora VX25
C+
Kills:125
Deaths:129
KDR:0.969
Accuracy:36.279% D
HSR:15.200% C+
Kills:2,894
Deaths (as Engineer):3,056
Deaths (to Engineers):5,448
KDR:0.94699
Kill Difference:162
Playtime:1,739.531 hours
Usage:77%
Score:31.382m
Score/min:301
Accuracy (listed only):29.427%
HSR (listed only):19.674%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:473
Deaths:475
KDR:0.996
Accuracy:17.132% D**
HSR:22.199% C
NS-15M2
D-
Kills:201
Deaths:189
KDR:1.063
Accuracy:20.857% D-
HSR:14.925% D**
NS-15M AE
D-
Kills:165
Deaths:119
KDR:1.387
Accuracy:17.563% F
HSR:20.606% D-
Orion VS54
B
Kills:64
Deaths:86
KDR:0.744
Accuracy:15.879% D*
HSR:28.125% B
Kills:903
Deaths (as Heavy Assault):869
Deaths (to Heavy Assaults):3,005
KDR:1.03913
Kill Difference:34
Playtime:183.595 hours
Usage:8%
Score:2.087m
Score/min:189
Accuracy (listed only):17.858%
HSR (listed only):21.464%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:745
Deaths:1,038
KDR:0.718
Accuracy:22.836% C
HSR:14.362% C
Solstice VE3
C
Kills:714
Deaths:868
KDR:0.823
Accuracy:22.501% C
HSR:17.087% C--
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C
Kills:548
Deaths:514
KDR:1.066
Accuracy:26.534% C
HSR:9.307% D**
Serpent VE92
C
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D**
HSR:18.992% C
VE-C Horizon
C+
Kills:223
Deaths:248
KDR:0.899
Accuracy:35.826% C+
HSR:17.040% D*
NSX-P Tanto
C-
Kills:156
Deaths:230
KDR:0.678
Accuracy:24.058% C-
HSR:17.949% D*
Thanatos VE70
C++
Kills:132
Deaths:183
KDR:0.721
Accuracy:42.428% C++
HSR:15.909% C+
Pandora VX25
C+
Kills:125
Deaths:129
KDR:0.969
Accuracy:36.279% D
HSR:15.200% C+
Sirius SX12
B*
Kills:91
Deaths:127
KDR:0.717
Accuracy:29.628% B*
HSR:17.582% C+
Kills:3,679
Deaths (as Light Assault):4,596
Deaths (to Light Assaults):2,523
KDR:0.80048
Kill Difference:917
Playtime:97.366 hours
Usage:4%
Score:0.926m
Score/min:158
Accuracy (listed only):27.603%
HSR (listed only):15.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:829
Deaths:160
KDR:5.181
Accuracy:49.763% A+
HSR:89.385% A+
Ghost
B+
Kills:780
Deaths:383
KDR:2.037
Accuracy:43.302% B+
HSR:72.180% C*
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C
Kills:548
Deaths:514
KDR:1.066
Accuracy:26.534% C
HSR:9.307% D**
NS-61 Emissary
C
Kills:407
Deaths:543
KDR:0.750
Accuracy:26.932% C
HSR:10.811% D*
NS-AM7 Archer
C*
Kills:276
Deaths:510
KDR:0.541
Accuracy:60.015% C*
HSR:2.174% F
Artemis VX26
D
Kills:250
Deaths:307
KDR:0.814
Accuracy:22.896% D*
HSR:18.800% D
Manticore SX40
C
Kills:106
Deaths:142
KDR:0.746
Accuracy:27.518% C
HSR:17.925% C-
Sirius SX12
B*
Kills:91
Deaths:127
KDR:0.717
Accuracy:29.628% B*
HSR:17.582% C+
Beamer VS3
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:32.950% N/A
HSR:20% N/A
Kills:4,024
Deaths (as Infiltrator):3,759
Deaths (to Infiltrators):2,957
KDR:1.0705
Kill Difference:265
Playtime:210.489 hours
Usage:9%
Score:1.839m
Score/min:146
Accuracy (listed only):33.796%
HSR (listed only):27.083%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:998
V. Kills:49 N/A
Deaths:58
KDR:17.207
Accuracy:44.878% B
KPH:45.200 C
VKPH:2.200 D
Hornet Missiles
C
Kills:146
V. Kills:108 134%
Deaths:
KDR:
Accuracy:75.472% A+
KPH:43.300 D
VKPH:32 C
Photon A2A Missile Pods
D
Kills:62
V. Kills:33 182%
Deaths:4
KDR:15.500
Accuracy:65.539% F-
KPH:32.500 D
VKPH:17.300 D--
Kills:1,206 (998 + 0)
Deaths:62
KDR:19.452
VKDR:3.065
Vehicle Kills:190
Kill Difference:1,144
Playtime:27.341 hours
Usage:1%
Score:0.295m
Score/min:180
Piloting Accuracy:44.878%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:364
V. Kills:215 169%
Deaths:27
KDR:13.482
Accuracy:46.011% B++
KPH:45.200 C**
VKPH:26.700 C+
AP30 Shredder
B+
Kills:276
V. Kills:172 160%
Deaths:33
KDR:8.364
Accuracy:38.518% B+
KPH:34.500 C+
VKPH:21.500 C+
L105 Zephyr
B*
Kills:101
V. Kills:32 306%
Deaths:6
KDR:16.833
Accuracy:38.012% D
KPH:43.800 C
VKPH:13.900 B*
Kills:741 (0 + 741)
Deaths:66
KDR:11.227
VKDR:6.348
Vehicle Kills:419
Kill Difference:675
Playtime:18.373 hours
Usage:1%
Score:0.367m
Score/min:333
Piloting Accuracy:N/A%
Gunner Accuracy:38.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:1,528
V. Kills:811 188%
Deaths:76
KDR:20.105
Accuracy:29.786% C+
KPH:27.600 A++
VKPH:14.700 A
L100 Python AP
B**
Kills:1,233
V. Kills:581 212%
Deaths:101
KDR:12.208
Accuracy:57.895% C*
KPH:48.300 B**
VKPH:22.700 B+
L100 Python HESH
B+
Kills:940
V. Kills:191 490%
Deaths:89
KDR:10.562
Accuracy:53.423% B+
KPH:51.900 C+
VKPH:10.600 B+
C75 Viper
C+
Kills:245
V. Kills:40 N/A
Deaths:57
KDR:4.298
Accuracy:39.246% C+
KPH:27.400 C
VKPH:4.500 D-
Kills:3,946 (3,946 + 0)
Deaths:323
KDR:12.217
VKDR:5.025
Vehicle Kills:1,623
Kill Difference:3,623
Playtime:107.878 hours
Usage:5%
Score:1.567m
Score/min:242
Driving Accuracy:39.246%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:12,107
V. Kills:4,981 243%
Deaths:438
KDR:27.642
Accuracy:60.190% B*
KPH:48.500 A++
VKPH:20 B*
E540 Halberd
B**
Kills:10,328
V. Kills:4,029 256%
Deaths:754
KDR:13.698
Accuracy:57.698% B**
KPH:44.100 B**
VKPH:17.200 C+
Saron HRB
A+
Kills:2,162
V. Kills:1,017 212%
Deaths:331
KDR:6.532
Accuracy:56.924% A+
KPH:32.500 B+
VKPH:15.300 C+
Supernova VPC
B++
Kills:1,707
V. Kills:305 N/A
Deaths:63
KDR:27.095
Accuracy:56.147% B+
KPH:59 B+
VKPH:10.500 B++
G40-F Ranger
B++
Kills:571
V. Kills:309 184%
Deaths:10
KDR:57.100
Accuracy:36.180% B
KPH:63.800 B++
VKPH:34.500 B+
Proton II PPA
A++
Kills:400
V. Kills:21 N/A
Deaths:21
KDR:19.048
Accuracy:34.319% A++
KPH:50 C-
VKPH:2.600 D
Supernova PC
A+
Kills:351
V. Kills:87 399%
Deaths:53
KDR:6.623
Accuracy:62.351% A+
KPH:32.400 B+
VKPH:8 C
M12 Kobalt
C
Kills:310
V. Kills:7 N/A
Deaths:2
KDR:155
Accuracy:14.722% C
KPH:57.600 C
VKPH:1.300 D--
Halberd SE
D
Kills:73
V. Kills:30 235%
Deaths:5
KDR:14.600
Accuracy:55.912% B*
KPH:32.700 D
VKPH:13.400 D
G30 Walker
A+
Kills:70
V. Kills:23 292%
Deaths:8
KDR:8.750
Accuracy:39.242% A+
KPH:30 B++
VKPH:9.900 C
Kills:28,079 (14,165 + 13,914)
Deaths:1,685
KDR:16.664
VKDR:6.415
Vehicle Kills:10,809
Kill Difference:26,394
Playtime:616.992 hours
Usage:27%
Score:11.652m
Score/min:315
Driving Accuracy:62.351%
Gunner Accuracy:39.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,745
V. Kills:1,328 207%
Deaths:227
KDR:12.093
Accuracy:64.367% B*
KPH:52.600 B
VKPH:25.400 B+
Saron HRB-H
C**
Kills:1,273
V. Kills:657 193%
Deaths:248
KDR:5.133
Accuracy:58.103% C**
KPH:39.300 C+
VKPH:20.300 C
G30 Walker
B+
Kills:711
V. Kills:263 269%
Deaths:51
KDR:13.941
Accuracy:32.680% C
KPH:40.800 B+
VKPH:15.100 C
G40-F Ranger
C--
Kills:500
V. Kills:311 160%
Deaths:40
KDR:12.500
Accuracy:32.546% C-
KPH:28.800 D
VKPH:17.900 C--
M12 Kobalt-H
B+
Kills:373
V. Kills:23 N/A
Deaths:8
KDR:46.625
Accuracy:21.620% C-
KPH:100.100 C--
VKPH:6.200 B+
Proton II PPA-H
B
Kills:282
V. Kills:35 N/A
Deaths:28
KDR:10.071
Accuracy:41.641% B+
KPH:61.300 D
VKPH:7.600 B
Halberd-H SE
C++
Kills:122
V. Kills:62 194%
Deaths:
KDR:
Accuracy:68.865% A
KPH:53.500 D
VKPH:27.200 C++
Aphelion VEX-4H
D
Kills:53
V. Kills:49 106%
Deaths:23
KDR:2.304
Accuracy:50.764% B+
KPH:23.400 D--
VKPH:21.700 D
Kills:6,059 (0 + 6,059)
Deaths:625
KDR:9.694
VKDR:4.365
Vehicle Kills:2,728
Kill Difference:5,434
Playtime:132.255 hours
Usage:6%
Score:2.023m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:50.764%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:360
V. Kills:32 N/A
Deaths:11
KDR:32.727
Accuracy:19.820% C++
KPH:60.700 C
VKPH:5.400 B*
M20 Basilisk
B++
Kills:154
V. Kills:39 385%
Deaths:22
KDR:7
Accuracy:34.830% D
KPH:29.600 B++
VKPH:7.500 C+
G40-F Ranger
C
Kills:122
V. Kills:69 174%
Deaths:9
KDR:13.556
Accuracy:28.414% D
KPH:17.200 C
VKPH:9.800 C--
M60-G Bulldog
C+
Kills:66
V. Kills:12 N/A
Deaths:9
KDR:7.333
Accuracy:35.576% C+
KPH:23.400 C-
VKPH:4.200 C--
M20 Basilisk
C+
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:33.547% D
KPH:19.400 C
VKPH:9.400 C+
Kills:758 (0 + 758)
Deaths:61
KDR:12.426
VKDR:2.934
Vehicle Kills:179
Kill Difference:697
Playtime:23.928 hours
Usage:1%
Score:0.295m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:33.547%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 17,08812,10743827.642A*24.2460.19%B*N/A48.5A++20B*414249.5h3.5B**5.8A
E540 Halberd 14,35710,32875413.698C*10.3057.698%B**N/A44.1B**17.2C+224234.4h4.6B*8B**
E540 Halberd-H 4,0732,74522712.093C++8.6964.367%B*N/A52.6B25.4B+29252.2h6.4C+9.9C*
Saron HRB 3,1792,1623316.532C++3.1356.924%A+N/A32.5B+15.3C+21266.5h23.4C41.1B+
Supernova VPC 2,0121,7076327.095B**23.6956.147%B+N/A58.9B+10.5B++41129h3C++5.3B+
Skyguard 2,3391,5287620.105S16.7029.786%C+N/A27.6A++14.7A20555.3h63.7A+214A
Saron HRB-H 1,9301,2732485.133C+1.7358.103%C**N/A39.3C+20.3C21832.4h25.8C+44.3C++
L100 Python AP 1,8141,23310112.208B++8.8157.895%C*N/A48.4B**22.8B+35325.5h4.5B*7.7B+
Light PPA 1,0479985817.207A+13.8144.878%BN/A45.2C2.2D13122.1h10.4B23.2B+
L100 Python HESH 1,1319408910.562C+7.1653.423%B+N/A51.9C+10.6B+21418.1h3.4C+6.3C*
Tank Mine 1,3308392133.939B+0.5441.161%B+N/A158.3B**92.6B**13385.3h2.4D-5.7C*
Parallax VX3 8318291605.181B+1.7849.763%A+89.385%A+28.6CN/A7729h1.9B+3.8B++
Ghost 7837803832.037C1.3643.302%B+72.18%C*17.8D--N/A5343.9h2.7D-6.2C+
Solstice SF 7697451,0380.718C2.6822.836%C14.362%C12.7DN/A3858.7h17.4C--76.3D
Solstice VE3 7397148680.823C+2.5822.501%C17.087%C--9.8DN/A3472.7h17.9C-79.6C+
G30 Walker 9747115113.941B+10.5432.68%C3.376%C+40.9B+15.1C22017.4h111.7B**341.9B++
Lasher X2 7277067280.97C+2.4325.471%C3.966%C++22.1DN/A5831.9h20C+78.5C++
NS-7 PDW 6956879840.698C2.7018.423%D*12.664%D-10.4D-N/A3165.8h15.9C86D
Spear Anti-Vehicle Phalanx Turret 8685825610.393C**6.9942.008%C5.326%B++31.5C--15.5D20818.5h8.9C+21.2C+
G40-F Ranger 8805711057.1S53.7036.18%BN/A63.4B+34.3B+4929h49.6B**137.1B*
C-4 8665644371.291C+2.1127.023%C++N/A68.8C36.8B+6998.2h1.6C6.1C+
Proximity Mine 5625611493.765C+0.3635.102%D--N/A130.5C+N/A3524.3h1.8C++5.2C--
VE-S Canis 5645485141.066C2.3426.534%C9.307%D**11.3D--N/A3048.6h17.8D*67.2D
VE-LR Obelisk 566541856.365A*2.9633.969%C+40.85%B*25.3D1.2B+6221.4h5.4B+15.9B+
G40-F Ranger 8115004012.5C++9.1032.546%C-N/A28.7D17.9C--22717.4h75.4C231.8C
VX29 Polaris 4804734750.996C--2.4117.132%D**22.199%C17.6D--N/A5026.8h14.3D-83.7D*
NS-61 Emissary 4174075430.75C+2.6526.932%C10.811%D*14.5DN/A3828.1h15.4C+57.1C+
Proton II PPA 4214002119.048C++15.6534.319%A++N/A50C-2.6D1298h11.5D33.6B+
M12 Kobalt-H 396373846.625B**43.2221.62%C-19.839%B+100.8C--6.2B+2733.7h20.2D--93.5D
C150 Dalton 5793642713.481B+10.0846.011%B++N/A44.9C**26.5C+4318.1h3.4B+7.4B*
M12 Kobalt 3923601132.727B**29.3319.82%C++15.833%C--61C5.4B*2055.9h23.6D119C+
Supernova PC 438351536.623C+3.2262.351%A+1.425%D32.5B+8.1C+49110.8h4.6C*7.4B++
MANA Anti-Personnel Turret 3263121921.625N/A1.7811.568%UN/A3120U140U5068400.1h28.1T*243.2T*
M12 Kobalt 3173102155U151.6014.722%C15.806%B57.4C1.3D--1645.4h12.4B*83.9B+
Proton II PPA-H 3172822810.071C6.6741.641%B+N/A61.3D7.6B1904.6h14.3D*34.3C-
NS-AM7 Archer 4332765100.541C++2.8660.015%C*2.174%F3.3D-1.9C-2484.6h22.5C37.6C+
AP30 Shredder 448276338.364B4.9638.518%B+1.087%D34.5C+21.5C+2578h90.2C+234.2C*
Hades VSH4 4602644510.585C2.8278.071%AN/A14.3C10.6C+12318.5h10.1D12.9C+
Serpent VE92 2602582750.938C2.4617.518%D**18.992%C12.3D-N/A4020.9h13.3C+76D
NS-R3 Swarm 4722572750.935B*2.4765.781%B+N/A9.7B++8.1B*10026.4h23.4B++35.6B++
Artemis VX26 2522503070.814C--2.5922.896%D*18.8%D16.1D-N/A4215.5h13.6D59.3D-
C75 Viper 285245574.298C+0.9039.246%C+2.041%B*27.5C4.5D-2128.9h11.2B28.5C**
VE-C Horizon 2332232480.899C-2.5035.826%C+17.04%D*8.4D*N/A2326.5h19.9D--55.5C-
Plasma Grenade 2082061206N/A202.6042.85%C--N/A343.3D-3.3D11560.6h4.3D-10.2D
NS-15M2 2182011891.063C2.3420.857%D-14.925%D**15.2D--1.3B**4513.2h18F86.1D--
NS-15M AE 1681651191.387C2.0117.563%F20.606%D-22D--N/A587.5h13.7D78D*
NSX-P Tanto 1681562300.678C2.7224.058%C-17.949%D*6.3D--N/A2024.8h20.8D--86.3D
M20 Basilisk 193154227A++3.6034.83%D5.195%C29.6B++7.5C+2655.2h57.5B*165.2B++
Hornet Missiles 2541461146U142.6075.472%A+N/A42.9D31.8C4713.4h11.5C+15.2B+
MANA Anti-Vehicle Turret 2551391251.112C2.2957.56%C1.439%D--1390D1160S2554000.1h10.5D**18.2F--
Thanatos VE70 1361321830.721C2.6842.428%C++15.909%C+14D-N/A579.4h9.6T*22.7D**
Pandora VX25 1271251290.969C2.4336.279%D15.2%C+18.7DN/A666.7h6.5F17.9D*
Halberd-H SE 1841221122S118.6068.865%AN/A53D27C++3072.3h4.6C+6.7C**
G40-F Ranger 191122913.556B**10.1528.414%DN/A17.2C9.7C--1857.1h107.5B+378.2C++
Nemesis VSH9 2231202540.472C-2.9365.156%C**1.667%D7.5D6.4C--12516.1h10.1D-15.5D
Rocklet Rifle 2001121121C**2.4048.879%C-N/A28.7C+22.6C5733.9h24.5B**50.2B+
A30 Walker 171111412.707B+0.6927.827%B++N/A16.8C+9.1C-1046.6h138.1C+496.3C*
Force-Blade 11210710,9970.01C-3.3918.544%D--5.607%C+0.1DN/A0817.2h5.1F-27.7F-
Manticore SX40 1111061420.746C2.6627.518%C17.925%C-17.1DN/A536.2h10D*36.3D
Quasar VM1 108104641.625C+1.7814.264%C--9.615%F-14.4D-N/A627.2h18D-125.9C
L105 Zephyr 133101616.833B++13.4338.012%DN/A43.9C13.9B*2552.3h7.1C18.6C
Hyena Missile Launcher 14392531.736C+1.6733.307%C+N/A9.7D5.4D719.5h41.7C-125.3C+
Sirius SX12 95911270.717C2.6829.628%B*17.582%C+5.3D--N/A3117.2h37.4T*126.3F-
Spear Anti-Vehicle Phalanx Tower 12981420.25C16.8539.959%D-11.111%M++33.8C20C2312.4h9.5C+23.9C
Cosmos VM3 8180411.951C+1.4516.416%C-17.5%C24.2DN/A903.3h16D97.2C
Aspis Anti-Aircraft Phalanx Turret 14474233.217C+0.1821.4%D1.351%D8.8C--8.3D1458.4h125.4B++586.2C++
M12 Kobalt 7773173A++69.6017.631%D--23.288%B**121.7C++6.7B+5910.6h17.1C++97.1C
Halberd SE 10373514.6C++11.2055.912%B*N/A33.2D13.6D1782.2h5.2C--9.4C+
G30 Walker 937088.75B*5.3539.242%A+4.286%B+30.4B++10C1622.3h105.3B*268.4B*
M60-G Bulldog 786697.333B+3.9335.576%C+1.515%D-23.6C-4.3C--1192.8h7.2C+20.3C++
Orion VS54 6564860.744C-2.6615.879%D*28.125%B7.8D--N/A1138.2h15.1D94.9C
Photon A2A Missile Pods 9562415.5B++12.1065.539%F-N/A32.6D17.4D--2291.9h8.4C+12.9D-
M20 Basilisk 806178.714C5.3144.927%D-N/A46.9C++14.6D5241.3h84.1B+187.3B
M20 Basilisk 8356105.6B**2.2033.547%D3.571%D-19.3C9.3C+2352.9h90.8C**270.5C+
Aphelion VEX-4H 10253232.304C-1.1050.764%B+3.774%B23D--21.3D4642.3h90.8D*179D
Beamer VS3 6050890.562C2.8432.95%B*20%C17.2D3.4M++942.9h17.8F*53.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36440.4h
Anti-Vehicle MANA Turret83950.7h
Nano-Armor Kit2,3902,096,926176.9h
Repair Module1780.3h
Turret AI Module0660.3h
Medical Applicator5323,9042.6h
Restoration Kit11070.1h
Spitfire Auto-Turret333,4143h
VS Patriot Flare Gun15471h
Motion Spotter139640.8h
Xiphos Anti-Personnel Tower2560.4h
Rampart Wall21031.1h
Welding Device03,4200.8h
Spear Anti-Vehicle Tower0600.4h
Recon Detection Device191,9275.2h
Shield Recharging Field51640.1h
Ammunition Package364,4262h
Anti-Infantry MANA Turret114251h
NSX-P Naginata01260.3h
Flail Targeting Dart51681.7h
Nano-Repair Grenade01,9170.5h

Check the help document for the dictionary if you want to learn more about words used here.


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