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Snowblower Maxxer[HARM] Maxxer
VS BR 102

KDR: 2.32

Score: 19.7m

Last Seen: Nov 14th, 2018 3:13 PM
- OFFLINE - 75 minute(s)

Battle Rank 104 (102 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 86
Level Progress (to 105): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd E540 Halberd-H Saron HRB Supernova FPC Saron HRB-H Parallax VX3 Ghost L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.167%18.265%405159994,2760.8800161.443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.385%0.202C++-0.356C--2.588F*HEAD ++ (~7.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.073C+15.5-0.073C+54.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.156%0.696%311710073,592134011962.6786300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.363%-0.833D--1.189D*1.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.244C++8.70.247C++17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.967%0.806%164611100312,5351092585011.4789214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.384%0.45B+-0.916D--1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.623B+17.50.535B+25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.918%81.122%1646210121,605122051.31557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.266%1.633A+0.92B*0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.30.28C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.457%16.216%16461101311129940.371237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.177C++0.356C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.8-0.803D-10.4-1.134D*13.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 86
19.7m251.6%258 (15.5k)234 (14k)2.3229430,24013,0183.37556102 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014137717.872%8.39%15006:275

69% Engineer12% Heavy Assault12% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2014 7:38 PMDec 5th, 2017 9:02 PMNov 14th, 2018 6:15 PM (18h) (PST)Nov 14th, 2018 3:56 PM (21h) (PST)Nov 14th, 2018 11:13 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
856677890.3590.1550.0301.1810.110326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,3634,00347,360229271714,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1403.7h/58.5d 13,703 2,537 11,339 99.4k 1,110 3,394 9,292 72.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
Solstice VE3
C+
Kills:639
Deaths:788
KDR:0.811
Accuracy:21.604% C+
HSR:17.058% C-
VE-LR Obelisk
B*
Kills:496
Deaths:77
KDR:6.442
Accuracy:34.815% B+
HSR:39.919% B*
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
B+
Kills:111
Deaths:149
KDR:0.745
Accuracy:43.457% B+
HSR:16.216% C+
NSX-P Tanto
D
Kills:76
Deaths:125
KDR:0.608
Accuracy:21.544% D
HSR:15.790% D*
Kills:2,293
Deaths (as Engineer):2,367
Deaths (to Engineers):3,782
KDR:0.96874
Kill Difference:74
Playtime:969.244 hours
Usage:69%
Score:15.409m
Score/min:265
Accuracy (listed only):26.901%
HSR (listed only):20.427%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:681
Deaths:711
KDR:0.958
Accuracy:25.138% C+
HSR:4.112% C++
VX29 Polaris
C+
Kills:453
Deaths:460
KDR:0.985
Accuracy:16.552% D*
HSR:22.075% C+
NS-15M2
D
Kills:175
Deaths:170
KDR:1.029
Accuracy:20.519% D
HSR:14.286% D**
NS-15M AE
D
Kills:165
Deaths:119
KDR:1.387
Accuracy:17.563% D**
HSR:20.606% D
Orion VS54
B+
Kills:64
Deaths:86
KDR:0.744
Accuracy:15.879% D--
HSR:28.125% B+
Kills:1,538
Deaths (as Heavy Assault):1,546
Deaths (to Heavy Assaults):2,467
KDR:0.99483
Kill Difference:8
Playtime:167.554 hours
Usage:12%
Score:1.940m
Score/min:193
Accuracy (listed only):19.130%
HSR (listed only):17.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:713
Deaths:953
KDR:0.748
Accuracy:22.467% C
HSR:14.586% C
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
Solstice VE3
C+
Kills:639
Deaths:788
KDR:0.811
Accuracy:21.604% C+
HSR:17.058% C-
VE-S Canis
C+
Kills:340
Deaths:363
KDR:0.937
Accuracy:26.972% C+
HSR:10.294% D*
Serpent VE92
C+
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C+
Thanatos VE70
B+
Kills:111
Deaths:149
KDR:0.745
Accuracy:43.457% B+
HSR:16.216% C+
NSX-P Tanto
D
Kills:76
Deaths:125
KDR:0.608
Accuracy:21.544% D
HSR:15.790% D*
Sirius SX12
A+
Kills:69
Deaths:97
KDR:0.711
Accuracy:31.492% A+
HSR:13.044% D-
Kills:2,893
Deaths (as Light Assault):3,734
Deaths (to Light Assaults):2,097
KDR:0.77477
Kill Difference:841
Playtime:75.787 hours
Usage:5%
Score:0.710m
Score/min:156
Accuracy (listed only):25.435%
HSR (listed only):14.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:829
Deaths:160
KDR:5.181
Accuracy:49.779% A++
HSR:89.385% A+
Ghost
B++
Kills:776
Deaths:380
KDR:2.042
Accuracy:43.370% B++
HSR:72.294% B+
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:340
Deaths:363
KDR:0.937
Accuracy:26.972% C+
HSR:10.294% D*
NS-61 Emissary
C
Kills:322
Deaths:432
KDR:0.745
Accuracy:26.598% C
HSR:10.559% D--
Artemis VX26
C--
Kills:245
Deaths:306
KDR:0.801
Accuracy:22.987% D-
HSR:19.184% C--
NS-AM7 Archer
C+
Kills:181
Deaths:307
KDR:0.590
Accuracy:58.419% C+
HSR:2.762% F
Manticore SX40
C
Kills:106
Deaths:142
KDR:0.746
Accuracy:27.518% C
HSR:17.925% C-
Sirius SX12
A+
Kills:69
Deaths:97
KDR:0.711
Accuracy:31.492% A+
HSR:13.044% D-
Beamer VS3
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:33.085% N/A
HSR:20% N/A
Kills:3,605
Deaths (as Infiltrator):3,260
Deaths (to Infiltrators):2,536
KDR:1.10583
Kill Difference:345
Playtime:174.308 hours
Usage:12%
Score:1.511m
Score/min:145
Accuracy (listed only):33.864%
HSR (listed only):26.811%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:100
Deaths:62
KDR:1.613
Accuracy:14.166% C
HSR:10% F
Cosmos VM3
C+
Kills:80
Deaths:40
KDR:2
Accuracy:16.420% C+
HSR:17.500% C-
Kills:180
Deaths (as MAX Suit):51
Deaths (to MAX Suits):330
KDR:3.52941
Kill Difference:129
Playtime:8.957 hours
Usage:1%
Score:0.108m
Score/min:200
Accuracy (listed only):15.293%
HSR (listed only):13.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:189
V. Kills:122 154%
Deaths:19
KDR:9.947
Accuracy:45.394% B++
KPH:47.800 B*
VKPH:30.900 B+
AP30 Shredder
B++
Kills:83
V. Kills:59 138%
Deaths:22
KDR:3.773
Accuracy:39.517% B++
KPH:21.300 C-
VKPH:15.100 D
Kills:272 (0 + 272)
Deaths:41
KDR:6.634
VKDR:4.415
Vehicle Kills:181
Kill Difference:231
Playtime:7.857 hours
Usage:1%
Score:0.163m
Score/min:345
Piloting Accuracy:N/A%
Gunner Accuracy:39.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:723
V. Kills:130 N/A
Deaths:73
KDR:9.904
Accuracy:52.249% B+
KPH:51.400 C+
VKPH:9.200 C**
L100 Python AP
C*
Kills:273
V. Kills:147 184%
Deaths:58
KDR:4.707
Accuracy:55.526% C+
KPH:31 C*
VKPH:16.700 C+
Skyguard
B*
Kills:239
V. Kills:133 178%
Deaths:36
KDR:6.639
Accuracy:25.106% D
KPH:20.100 B*
VKPH:11.200 B+
C75 Viper
C+
Kills:237
V. Kills:36 N/A
Deaths:57
KDR:4.158
Accuracy:39.038% C+
KPH:26.900 C+
VKPH:4.100 D--
Kills:1,472 (1,472 + 0)
Deaths:224
KDR:6.571
VKDR:1.991
Vehicle Kills:446
Kill Difference:1,248
Playtime:43.605 hours
Usage:3%
Score:0.530m
Score/min:202
Driving Accuracy:39.038%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:5,988
V. Kills:2,340 256%
Deaths:599
KDR:9.997
Accuracy:57.400% A
KPH:43.600 B**
VKPH:17 C+
Saron HRB
A+
Kills:1,827
V. Kills:862 212%
Deaths:299
KDR:6.110
Accuracy:56.909% A+
KPH:32.700 B*
VKPH:15.400 C+
Supernova FPC
A++
Kills:1,530
V. Kills:619 247%
Deaths:129
KDR:11.861
Accuracy:56.882% B+
KPH:40.100 A++
VKPH:16.200 C**
Supernova VPC
B
Kills:299
V. Kills:60 490%
Deaths:27
KDR:11.074
Accuracy:53.695% B+
KPH:43.300 C++
VKPH:8.700 B
Supernova PC
A+
Kills:291
V. Kills:71 404%
Deaths:53
KDR:5.491
Accuracy:61.821% A+
KPH:30 B*
VKPH:7.300 C
Proton II PPA
C
Kills:74
V. Kills:8 N/A
Deaths:18
KDR:4.111
Accuracy:23.805% C+
KPH:27.900 D--
VKPH:3 C
Kills:10,009 (2,120 + 7,889)
Deaths:1,125
KDR:8.897
VKDR:3.520
Vehicle Kills:3,960
Kill Difference:8,884
Playtime:250.526 hours
Usage:18%
Score:4.700m
Score/min:313
Driving Accuracy:61.821%
Gunner Accuracy:23.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:2,089
V. Kills:1,031 202%
Deaths:188
KDR:11.112
Accuracy:63.713% B++
KPH:50.500 B
VKPH:24.900 B
Saron HRB-H
C**
Kills:1,270
V. Kills:655 194%
Deaths:247
KDR:5.142
Accuracy:58.096% C**
KPH:39.400 C++
VKPH:20.300 C
G30 Walker
C**
Kills:589
V. Kills:221 265%
Deaths:45
KDR:13.089
Accuracy:31.240% D
KPH:40.600 C**
VKPH:15.200 C+
G40-F Ranger
C
Kills:398
V. Kills:246 161%
Deaths:30
KDR:13.267
Accuracy:31.397% C+
KPH:28.800 C--
VKPH:17.800 C
Proton II PPA-H
C++
Kills:193
V. Kills:25 N/A
Deaths:21
KDR:9.190
Accuracy:38.873% C**
KPH:52.500 D-
VKPH:6.800 C++
Kills:4,539 (0 + 4,539)
Deaths:531
KDR:8.548
VKDR:4.102
Vehicle Kills:2,178
Kill Difference:4,008
Playtime:105.634 hours
Usage:8%
Score:1.485m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:38.873%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:218
V. Kills:17 N/A
Deaths:9
KDR:24.222
Accuracy:18.034% C+
KPH:51.200 C
VKPH:4 B
M20 Basilisk
B++
Kills:125
V. Kills:34 357%
Deaths:20
KDR:6.250
Accuracy:33.932% C--
KPH:27.200 B++
VKPH:7.400 C+
G40-F Ranger
C
Kills:83
V. Kills:48 169%
Deaths:9
KDR:9.222
Accuracy:27.316% D
KPH:14.600 C
VKPH:8.400 C--
M60-G Bulldog
C++
Kills:61
V. Kills:9 N/A
Deaths:9
KDR:6.778
Accuracy:35.922% C++
KPH:24.700 C
VKPH:3.600 D
Kills:487 (0 + 487)
Deaths:47
KDR:10.362
VKDR:2.298
Vehicle Kills:108
Kill Difference:440
Playtime:17.035 hours
Usage:1%
Score:0.167m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:35.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,3285,9885999.997C*7.6757.4%AN/A43.6B**17.1C+204137.2h4.8B*8.3B**
E540 Halberd-H 3,1202,08918811.112C**8.7963.713%B++N/A50.5B24.9B27241.4h6.5C+10.2B
Saron HRB 2,6891,8272996.11C**3.7956.909%A+N/A32.7B*15.4C+19455.9h23.3C+40.9B++
Supernova FPC 2,1491,53012911.86B**9.5456.882%B+N/A40.1A++16.2C**79538.2h3.6B**6.4B**
Saron HRB-H 1,9251,2702475.142C++2.8258.096%C**N/A39.4C++20.3C21032.2h25.7C+44.3C*
Parallax VX3 8318291605.181B++2.8649.779%A++89.385%A+28.7C++N/A7528.9h1.9B+3.8B*
Ghost 7797763802.042C+0.2843.37%B++72.294%B+17.8D-N/A5243.7h2.7C--6.2C++
L100 Python HESH 853723739.904C+7.5852.249%B+N/A51.3C+9.2C**18914.1h3.2C++6.2B+
Solstice SF 7347139530.748C1.5722.467%C14.586%C13.4C-N/A4053.1h17.1D75.9C-
NS-7 PDW 6956879840.698C1.6218.423%D*12.664%D-10.4DN/A3165.8h15.9C+86C
Lasher X2 6996817110.958C++1.3625.138%C+4.112%C++22.3CN/A5730.6h19.9C++79.3C*
Solstice VE3 6586397880.811C++1.5121.604%C+17.058%C-10.4C--N/A3461.5h17.1C+79.3C+
Tank Mine 1,0236231853.368B+1.0531.339%C+N/A141.6B*90.9B**12434.4h2C+6.5C+
G30 Walker 8105894513.089B**10.7731.24%D3.056%C-40.6C**15.2C+21314.5h108.9B*348.6B+
Spear Anti-Vehicle Phalanx Turret 8285525510.036B+7.7141.477%C5.435%B++30.5C15.2D19318.1h9C++21.8C++
Proximity Mine 5215201393.741C+1.4235.259%D-N/A133.3C**N/A3653.9h1.8B5.2C
VE-LR Obelisk 517496776.442M4.1234.815%B+39.919%B*26C1.1B+5819.1h5.4B+15.5B++
VX29 Polaris 4594534600.985C1.3416.552%D*22.075%C+17.5D--N/A4825.9h14.1C-85.1D
C-4 6474133351.233C+1.0924.732%C+N/A66.6C37.7B+6756.2h1.6C+6.3C+
G40-F Ranger 6443983013.267C*10.9431.397%C+N/A28.8C--17.8C22513.8h73.8C234.9C+
VE-S Canis 3513403630.937C1.3926.972%C+10.294%D*9.7D-N/A2535h21.2F-78.6D
NS-61 Emissary 3323224320.745C+1.5826.598%C10.559%D--15.6C--N/A4020.6h15.8C+59.3C+
MANA Anti-Personnel Turret 3263121921.625N/A0.7011.568%UN/A3120U140U4854900.1h28.1T*243.2T*
Supernova VPC 3592992711.074C+8.7553.695%B+N/A43.3C++8.7B7116.9h3.4C+6.3C**
Supernova PC 362291535.491C++3.1761.821%A+1.718%C--30B*7.3C4129.7h4.5B+7.2B**
L100 Python AP 420273584.707C++2.3855.526%C+1.465%D-31C*16.7C+3048.8h6.8C++12.3C++
Serpent VE92 2602582750.938C+1.3817.518%D*18.992%C+12.3DN/A3820.9h13.3C++76C
Hades VSH4 4342474390.563C+1.7678.142%A+N/A13.6C10.3C+11618.1h10.4C--13.3C++
Artemis VX26 2472453060.801C-1.5222.987%D-19.184%C--16.4D-N/A4314.9h13.6C59.1C--
Skyguard 372239366.639A*4.3225.106%DN/A20.1B*11.2B+18011.9h69.2A275.7B**
C75 Viper 273237574.158C+1.8439.038%C+2.11%B*26.9C+4.1D--1528.8h11.2B+28.6B+
M12 Kobalt 235218924.222A21.9018.034%C+16.973%C50.7C4B1734.3h24.2D-134.3C+
Frag Grenade 1991971197N/A194.6842.495%CN/A328.3D3.3D10890.6h4.3C10.2C
Proton II PPA-H 218193219.19C+6.8738.873%C**N/A52.2D-6.8C++1493.7h15.3D*39.4C-
C150 Dalton 311189199.947B++7.6245.394%B++1.058%C++47.3B*30.5B+4934h3.3B++7.2B**
NS-R3 Swarm 3591892350.804B*1.5264.227%C**N/A9.1B+8.2B+9120.7h24.2B++37.7B++
NS-AM7 Archer 2811813070.59C**1.7358.419%C+2.762%F3.9D2.2C+2746.3h22.5C+38.6C+
NS-15M2 1861751701.029C1.2920.519%D14.286%D**15.9D--1A4511h17.5D*85.1D
NS-15M AE 1681651191.387C0.9417.563%D**20.606%D22D-N/A587.5h13.7D78D-
MANA Anti-Vehicle Turret 2531381251.104D1.2257.665%D1.449%D*1380C+1150C+4725950.1h10.5C++18.2C+
M20 Basilisk 159125206.25A++3.9333.932%C--4%D27.2B++7.4C+2214.6h60B*176.7B++
Nemesis VSH9 2181172530.462C1.8665.161%B1.709%D7.3D6.3D11116h10.2D15.7C-
Thanatos VE70 1151111490.745C+1.5843.457%B+16.216%C+14.1DN/A547.9h10.4T*23.8D*
Manticore SX40 1111061420.746C+1.5827.518%C17.925%C-17.1DN/A526.2h10D36.3C-
Quasar VM1 104100621.613C++0.7114.166%C10%F14.3DN/A577h18.2D128.7C+
A30 Walker 14996372.595B++0.2728.404%B**1.042%D17.1C+9.5C1065.6h138.7C*488.3B+
G40-F Ranger 1318399.222A**6.9027.316%DN/A14.6C8.4C--1365.7h111.8B+409.1C**
AP30 Shredder 14283223.773C1.4539.517%B++1.205%D21.3C-15.1D1963.9h132.6D335.5C+
Cosmos VM3 8180402C+0.3216.42%C+17.5%C-25CN/A893.2h15.8D96.3C+
Force-Blade 83799,2120.009C2.3119.955%D-5.063%C0.1C-N/A0652.3h5.6F-28D-
Spear Anti-Vehicle Phalanx Tower 12277419.25C+16.9339.989%D*11.688%M++33.5C19.6C1992.3h9.8C*24.6C
NSX-P Tanto 81761250.608C1.7121.544%D15.79%D*5.5D--N/A1813.8h23.2D**107.6D--
Proton II PPA 8274184.111D1.7923.805%C+N/A28.5D--3.1C772.6h13.8D*58D
Aspis Anti-Aircraft Phalanx Turret 14273233.174C+0.8521.288%D1.37%D9C8.5C--1408.1h121.7B*571.9B
Sirius SX12 7369970.711C1.6131.492%A+13.044%D-4.7D*N/A3014.6h43.4T*137.7D**
Orion VS54 6564860.744C1.5815.879%D--28.125%B+7.8D--N/A918.2h15.1C-94.9C
M60-G Bulldog 706196.778B++4.4635.922%C++1.639%D-24.4C3.6D1032.5h6.7B+18.6B+
Rocklet Rifle 10861680.897B+1.4350.227%CN/A25.4C+19.6C-5082.4h25.4B**50.6B++
Hyena Missile Launcher 7952411.268C1.0530.431%CN/A9.1D4.7D565.7h43.4D142.7C-
Beamer VS3 6050890.562C1.7633.085%B*20%C17.2C3.4S862.9h17.8F53.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret83890.6h
Motion Spotter139640.8h
VS Patriot Flare Gun15120.9h
Restoration Kit11070.1h
Nano-Armor Kit8621,151,99989.2h
Spawn Beacon01320.1h
Medical Applicator4321,1252.1h
Spitfire Auto-Turret281,8111.8h
Rampart Wall2660.6h
Welding Device03300h
Anti-Infantry MANA Turret114251h
Ammunition Package333,3631.6h
Nano-Repair Grenade09520.3h
Shield Recharging Field41100.1h
Recon Detection Device169572.5h

Check the help document for the dictionary if you want to learn more about words used here.


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