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Praetor Maxxer[HARM] Maxxer
VS BR 87

KDR: 3.13

Score: 32.1m

Last Seen: Nov 18th, 2019 6:16 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 57
Level Progress (to 88): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd E540 Halberd-H Saron HRB Supernova VPC Saron HRB-H Skyguard L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $352,782 MLG Score: 282
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.876%17.828%4081512044,8070.869732.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.47%0.325C*-0.476D-2.559F*HEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.086C+15.5-0.088C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.849%0.346%11111218578766990.754569578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.457B+-1.128D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.842B*10.60.8B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.547%0.486%9347121214,402191854907.50886262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.152%-0.533D-1.317D**1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.339C**90.277C*16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.277%1.134%170316120317,3741437792212.0821219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.354%0.375C**-0.819D-0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.647B+17.10.575B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.869%81.083%1703212171,607132851.21009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.29%1.641A+0.907B*0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+2.30.286C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.798%15.564%17032121725733860.760355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.174%-0.151C0.165C++-0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.4-0.548D8.1-0.669D12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 57
32.1m264.2%285 (17.1k)261 (15.7k)3.1258250,13516,0394.5767887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219246418.035%5.655%10207:387

75% Engineer9% Heavy Assault10% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2014 7:38 PMDec 5th, 2017 9:02 PMNov 18th, 2019 2:06 PM (3h) (PST)Nov 18th, 2019 2:47 PM (3h) (PST)Nov 18th, 2019 2:16 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
993529410.4080.1310.0231.4300.133282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,5913,14556,446248186815,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2047.6h/85.3d 23,272 2,835 18,019 175.7k 1,558 4,320 16,369 122m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:743
Deaths:1,032
KDR:0.720
Accuracy:22.701% C
HSR:14.401% C-
Solstice VE3
C+
Kills:711
Deaths:860
KDR:0.827
Accuracy:22.513% C+
HSR:17.018% C--
VE-LR Obelisk
B**
Kills:539
Deaths:85
KDR:6.341
Accuracy:33.999% C**
HSR:40.631% B**
Serpent VE92
C
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C
VE-C Horizon
C**
Kills:203
Deaths:229
KDR:0.886
Accuracy:36.094% C**
HSR:16.749% D--
Thanatos VE70
B
Kills:132
Deaths:183
KDR:0.721
Accuracy:42.428% B
HSR:15.909% C+
Pandora VX25
C+
Kills:125
Deaths:129
KDR:0.969
Accuracy:36.279% C
HSR:15.200% C+
NSX-P Tanto
D
Kills:94
Deaths:144
KDR:0.653
Accuracy:22.271% D
HSR:15.957% D**
Kills:2,805
Deaths (as Engineer):2,937
Deaths (to Engineers):5,008
KDR:0.95506
Kill Difference:132
Playtime:1,545.229 hours
Usage:75%
Score:27.165m
Score/min:293
Accuracy (listed only):29.225%
HSR (listed only):19.357%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:462
Deaths:469
KDR:0.985
Accuracy:16.808% D*
HSR:22.511% C+
NS-15M2
D
Kills:201
Deaths:189
KDR:1.063
Accuracy:20.857% D
HSR:14.925% D**
NS-15M AE
D
Kills:165
Deaths:119
KDR:1.387
Accuracy:17.563% D**
HSR:20.606% D
Orion VS54
B+
Kills:64
Deaths:86
KDR:0.744
Accuracy:15.879% D--
HSR:28.125% B+
Kills:892
Deaths (as Heavy Assault):863
Deaths (to Heavy Assaults):2,895
KDR:1.0336
Kill Difference:29
Playtime:179.682 hours
Usage:9%
Score:2.052m
Score/min:190
Accuracy (listed only):17.777%
HSR (listed only):21.542%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:743
Deaths:1,032
KDR:0.720
Accuracy:22.701% C
HSR:14.401% C-
Solstice VE3
C+
Kills:711
Deaths:860
KDR:0.827
Accuracy:22.513% C+
HSR:17.018% C--
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:544
Deaths:513
KDR:1.060
Accuracy:26.510% C+
HSR:9.375% D*
Serpent VE92
C
Kills:258
Deaths:275
KDR:0.938
Accuracy:17.518% D*
HSR:18.992% C
VE-C Horizon
C**
Kills:203
Deaths:229
KDR:0.886
Accuracy:36.094% C**
HSR:16.749% D--
Thanatos VE70
B
Kills:132
Deaths:183
KDR:0.721
Accuracy:42.428% B
HSR:15.909% C+
Pandora VX25
C+
Kills:125
Deaths:129
KDR:0.969
Accuracy:36.279% C
HSR:15.200% C+
NSX-P Tanto
D
Kills:94
Deaths:144
KDR:0.653
Accuracy:22.271% D
HSR:15.957% D**
Sirius SX12
B**
Kills:89
Deaths:117
KDR:0.761
Accuracy:30.143% B**
HSR:16.854% C
Kills:3,586
Deaths (as Light Assault):4,466
Deaths (to Light Assaults):2,443
KDR:0.80296
Kill Difference:880
Playtime:93.968 hours
Usage:5%
Score:0.894m
Score/min:159
Accuracy (listed only):27.488%
HSR (listed only):15.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:829
Deaths:160
KDR:5.181
Accuracy:49.779% A++
HSR:89.385% A+
Ghost
B++
Kills:778
Deaths:381
KDR:2.042
Accuracy:43.302% B++
HSR:72.237% B
NS-7 PDW
D-
Kills:687
Deaths:984
KDR:0.698
Accuracy:18.423% D*
HSR:12.664% D-
VE-S Canis
C+
Kills:544
Deaths:513
KDR:1.060
Accuracy:26.510% C+
HSR:9.375% D*
NS-61 Emissary
C+
Kills:384
Deaths:504
KDR:0.762
Accuracy:26.885% C+
HSR:10.938% D--
NS-AM7 Archer
C++
Kills:255
Deaths:461
KDR:0.553
Accuracy:59.896% C++
HSR:2.353% F
Artemis VX26
D
Kills:248
Deaths:306
KDR:0.810
Accuracy:22.918% D-
HSR:18.952% D
Manticore SX40
C
Kills:106
Deaths:142
KDR:0.746
Accuracy:27.518% C
HSR:17.925% D
Sirius SX12
B**
Kills:89
Deaths:117
KDR:0.761
Accuracy:30.143% B**
HSR:16.854% C
Beamer VS3
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:32.950% N/A
HSR:20% N/A
Kills:3,970
Deaths (as Infiltrator):3,657
Deaths (to Infiltrators):2,868
KDR:1.08559
Kill Difference:313
Playtime:207.862 hours
Usage:10%
Score:1.821m
Score/min:146
Accuracy (listed only):33.832%
HSR (listed only):27.068%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:578
V. Kills:29 N/A
Deaths:58
KDR:9.966
Accuracy:41.849% C++
KPH:39.500 C+
VKPH:2 D
Hornet Missiles
C
Kills:80
V. Kills:61 129%
Deaths:
KDR:
Accuracy:74.754% A+
KPH:39.800 C
VKPH:30.300 C
Kills:658 (578 + 0)
Deaths:58
KDR:11.345
VKDR:1.552
Vehicle Kills:90
Kill Difference:600
Playtime:16.648 hours
Usage:1%
Score:0.171m
Score/min:171
Piloting Accuracy:41.849%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:302
V. Kills:186 161%
Deaths:27
KDR:11.185
Accuracy:45.074% B*
KPH:42.900 B
VKPH:26.400 C++
AP30 Shredder
B+
Kills:266
V. Kills:165 160%
Deaths:33
KDR:8.061
Accuracy:38.421% B+
KPH:33.500 C++
VKPH:20.800 C+
L105 Zephyr
B++
Kills:101
V. Kills:32 306%
Deaths:6
KDR:16.833
Accuracy:38.012% C--
KPH:43.800 C+
VKPH:13.900 B++
Kills:669 (0 + 669)
Deaths:66
KDR:10.136
VKDR:5.803
Vehicle Kills:383
Kill Difference:603
Playtime:17.281 hours
Usage:1%
Score:0.334m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:38.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:1,250
V. Kills:670 186%
Deaths:76
KDR:16.447
Accuracy:28.834% C+
KPH:27.300 A++
VKPH:14.600 A
L100 Python AP
B**
Kills:947
V. Kills:455 208%
Deaths:101
KDR:9.376
Accuracy:57.483% C++
KPH:44.700 B**
VKPH:21.500 B+
L100 Python HESH
B+
Kills:929
V. Kills:186 497%
Deaths:89
KDR:10.438
Accuracy:53.243% B+
KPH:51.700 C++
VKPH:10.400 B+
C75 Viper
C+
Kills:238
V. Kills:37 N/A
Deaths:57
KDR:4.175
Accuracy:38.929% C+
KPH:26.800 C+
VKPH:4.200 D-
Kills:3,364 (3,364 + 0)
Deaths:323
KDR:10.415
VKDR:4.173
Vehicle Kills:1,348
Kill Difference:3,041
Playtime:93.830 hours
Usage:5%
Score:1.310m
Score/min:233
Driving Accuracy:38.929%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:9,372
V. Kills:3,815 246%
Deaths:438
KDR:21.397
Accuracy:59.978% B++
KPH:47.600 A++
VKPH:19.400 B++
E540 Halberd
A
Kills:8,840
V. Kills:3,438 257%
Deaths:754
KDR:11.724
Accuracy:57.230% A
KPH:43.400 B**
VKPH:16.900 C*
Saron HRB
A+
Kills:2,155
V. Kills:1,012 213%
Deaths:331
KDR:6.511
Accuracy:56.967% A+
KPH:32.600 B*
VKPH:15.300 C+
Supernova VPC
B++
Kills:1,375
V. Kills:256 N/A
Deaths:63
KDR:21.825
Accuracy:56.148% B+
KPH:56.100 B++
VKPH:10.400 B+
G40-F Ranger
B+
Kills:361
V. Kills:197 182%
Deaths:10
KDR:36.100
Accuracy:34.937% B
KPH:60.300 B+
VKPH:32.900 B+
Supernova PC
A
Kills:291
V. Kills:71 404%
Deaths:53
KDR:5.491
Accuracy:61.821% A
KPH:30 B++
VKPH:7.300 C
Proton II PPA
D
Kills:136
V. Kills:10 N/A
Deaths:21
KDR:6.476
Accuracy:27.178% B+
KPH:34.700 D
VKPH:2.600 D
M12 Kobalt
D
Kills:75
V. Kills:2 N/A
Deaths:2
KDR:37.500
Accuracy:12.820% D
KPH:43.200 D
VKPH:1.200 D-
G30 Walker
A++
Kills:66
V. Kills:21 300%
Deaths:8
KDR:8.250
Accuracy:39.688% A++
KPH:32.100 A
VKPH:10.200 C+
Halberd SE
B+
Kills:52
V. Kills:21 236%
Deaths:5
KDR:10.400
Accuracy:54.064% B+
KPH:28 D-
VKPH:11.300 D-
Kills:22,723 (11,038 + 11,685)
Deaths:1,685
KDR:13.485
VKDR:5.248
Vehicle Kills:8,843
Kill Difference:21,038
Playtime:516.136 hours
Usage:25%
Score:9.609m
Score/min:310
Driving Accuracy:61.821%
Gunner Accuracy:54.064%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,637
V. Kills:1,273 207%
Deaths:227
KDR:11.617
Accuracy:64.224% B*
KPH:51.800 B
VKPH:25 B+
Saron HRB-H
C**
Kills:1,273
V. Kills:657 193%
Deaths:248
KDR:5.133
Accuracy:58.103% C**
KPH:39.300 C++
VKPH:20.300 C
G30 Walker
B++
Kills:706
V. Kills:263 267%
Deaths:51
KDR:13.843
Accuracy:32.627% D
KPH:40.600 B++
VKPH:15.100 C+
G40-F Ranger
C-
Kills:491
V. Kills:304 161%
Deaths:40
KDR:12.275
Accuracy:32.451% C
KPH:28.600 D
VKPH:17.700 C-
Proton II PPA-H
B+
Kills:263
V. Kills:35 N/A
Deaths:28
KDR:9.393
Accuracy:41.166% B+
KPH:59.200 D
VKPH:7.900 B+
M12 Kobalt-H
C**
Kills:221
V. Kills:14 N/A
Deaths:8
KDR:27.625
Accuracy:22.578% C+
KPH:95 C-
VKPH:6 C**
Kills:5,591 (0 + 5,591)
Deaths:602
KDR:9.287
VKDR:4.229
Vehicle Kills:2,546
Kill Difference:4,989
Playtime:124.644 hours
Usage:6%
Score:1.823m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:22.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:350
V. Kills:28 N/A
Deaths:11
KDR:31.818
Accuracy:19.625% C*
KPH:60.400 C+
VKPH:4.800 B++
M20 Basilisk
B++
Kills:153
V. Kills:39 383%
Deaths:22
KDR:6.955
Accuracy:34.587% C--
KPH:29.600 B++
VKPH:7.500 C+
G40-F Ranger
C+
Kills:114
V. Kills:66 170%
Deaths:9
KDR:12.667
Accuracy:28.345% C--
KPH:16.600 C+
VKPH:9.600 C
M60-G Bulldog
C*
Kills:64
V. Kills:11 N/A
Deaths:9
KDR:7.111
Accuracy:36.386% C*
KPH:23.800 C
VKPH:4.100 C--
M20 Basilisk
C+
Kills:56
V. Kills:27 200%
Deaths:10
KDR:5.600
Accuracy:33.477% D
KPH:19.400 C+
VKPH:9.400 C+
Kills:737 (0 + 737)
Deaths:61
KDR:12.082
VKDR:2.803
Vehicle Kills:171
Kill Difference:676
Playtime:23.393 hours
Usage:1%
Score:0.276m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:33.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,1879,37243821.397A*18.2759.978%B++N/A47.6A++19.4B++424196.7h3.6B**6B**
E540 Halberd 12,2788,84075411.724C*8.6057.23%AN/A43.4B**16.9C*219203.5h4.7B*8.3B**
E540 Halberd-H 3,9102,63722711.617C++8.4964.224%B*N/A51.8B25B+28250.9h6.4C+10B
Saron HRB 3,1672,1553316.511C**3.3956.967%A+N/A32.6B*15.3C+20966.2h23.4C+41B++
Supernova VPC 1,6311,3756321.825B*18.7056.148%B+N/A56.1B++10.4B+39224.5h3.1C**5.5B+
Saron HRB-H 1,9301,2732485.133C+2.0158.103%C**N/A39.3C++20.3C21532.4h25.8C++44.3C*
Skyguard 1,9201,2507616.447S13.3228.834%C+N/A27.3A++14.6A20645.8h64.5A223.8B**
L100 Python AP 1,4029471019.376B*6.2557.483%C++N/A44.7B**21.5B+33521.2h4.9B++8.5B+
L100 Python HESH 1,1159298910.438C+7.3153.243%B+N/A51.6C+10.3B+20318h3.4C*6.4B+
Parallax VX3 8318291605.181B++2.0649.779%A++89.385%A+28.7C+N/A7728.9h1.9B++3.8B*
Ghost 7817783812.042C+1.0843.302%B++72.237%B17.8D-N/A5343.8h2.7D6.2C++
Tank Mine 1,2417752073.744B+0.6239.257%B+N/A152B*91.4B**13065.1h2.3D5.9C*
Solstice SF 7667431,0320.72C2.4122.701%C14.401%C-12.7C--N/A3858.3h17.3C-76.1C-
Solstice VE3 7367118600.827C++2.3022.513%C+17.018%C--9.8DN/A3472.2h18C79.7C+
G30 Walker 9697065113.843A10.7232.627%D3.258%C40.6B++15.1C+21917.4h112B*343.2B++
Lasher X2 7277067280.97C++2.1625.471%C+3.966%C+22.1C-N/A5831.9h20C++78.5C*
NS-7 PDW 6956879840.698C2.4318.423%D*12.664%D-10.4D-N/A3165.8h15.9C+86C
Spear Anti-Vehicle Phalanx Turret 8655805610.357B+7.2341.998%C5.345%B*31.5C15.5C--20618.4h8.9C*21.2C++
Light PPA 607578589.966B**6.8441.849%C++N/A39.6C+2D12314.6h10.6B+25.3B+
Proximity Mine 5575561473.782C+0.6635.06%DN/A129.3C*N/A3514.3h1.8B+5.2C
VE-S Canis 5605445131.06C+2.0726.51%C+9.375%D*11.2D-N/A2948.6h17.9D*67.5C
C-4 8355424251.275C+1.8526.377%C+N/A68.6C37.1B+6897.9h1.6C+6.2C+
VE-LR Obelisk 564539856.341M++3.2233.999%C**40.631%B**25.3C1.2B+6121.3h5.4B++15.9B++
G40-F Ranger 7954914012.275C*9.1532.451%CN/A28.5D17.7C-22217.2h75.9C+233.9C+
VX29 Polaris 4684624690.985C2.1416.808%D*22.511%C+17.5D-N/A4926.4h14.2C84.4C--
NS-61 Emissary 3943845040.762C+2.3626.885%C+10.938%D--14.7DN/A3826.2h15.3C+56.9C+
G40-F Ranger 5583611036.1S32.9734.937%BN/A60.2B+32.8B+4916h52.6B++150.7B++
M12 Kobalt 3783501131.818A++28.6919.625%C*16.286%C60.3C+4.8B++1965.8h23.4C-119C++
MANA Anti-Personnel Turret 3263121921.625N/A1.5011.568%UN/A3120U140U4970200.1h28.1T*243.2T*
C150 Dalton 4883022711.185B+8.0645.074%B*N/A43.1B26.6C++4267h3.5B+7.8B*
Supernova PC 362291535.491C++2.3761.821%A1.718%C30B++7.3C4929.7h4.5B+7.2B**
AP30 Shredder 431266338.061C**4.9438.421%B+1.128%D33.7C++20.9C+2527.9h92.2C++240.1B+
Proton II PPA-H 298263289.393C+6.2741.166%B+N/A59.8D8B+1824.4h14.6D-35.4C+
Serpent VE92 2602582750.938C+2.1917.518%D*18.992%C12.3DN/A4020.9h13.3C++76C
NS-AM7 Archer 4002554610.553C*2.5759.896%C++2.353%F3.3D1.9C-2477.6h22.9C+38.3C+
Hades VSH4 4462544490.566C+2.5677.906%AN/A13.8C10.4C+12018.4h10.3C13.3C++
Artemis VX26 2502483060.81C-2.3222.918%D-18.952%D16.1D-N/A4215.4h13.6C59.5C--
NS-R3 Swarm 4462422670.906B*2.2265.561%C**N/A9.6B+8.1B*9825.1h23.5B+35.9B++
C75 Viper 275238574.175C++1.0538.929%C+2.101%B*26.7C+4.2D-1898.9h11.2B+28.8B+
M12 Kobalt-H 235221827.625B+24.5022.578%C+18.552%C**96.1C-6.1C**2622.3h20.9D-92.8C
Plasma Grenade 2072051205N/A201.8742.926%CN/A341.7D3.3D11190.6h4.4C-10.1C
VE-C Horizon 2112032290.886C2.2436.094%C**16.749%D--8.3D--N/A2224.4h20.3D56.4C+
NS-15M2 2182011891.063C2.0620.857%D14.925%D**15.2D-1.3A4413.2h18D*86.1D
NS-15M AE 1681651191.387C1.7417.563%D**20.606%D22D--N/A587.5h13.7D78D-
M20 Basilisk 192153226.955A*3.8334.587%C--5.229%C+29.4B++7.5C+2525.2h56.9B**164.5B*
MANA Anti-Vehicle Turret 2551391251.112D2.0157.56%C1.439%D1390B++1160B+2503600.1h10.5C++18.2C*
Proton II PPA 146136216.476C-3.3527.178%B+N/A34.9D2.6D923.9h12.9D47.3C+
Thanatos VE70 1361321830.721C+2.4042.428%B15.909%C+14DN/A569.4h9.6F**22.7D--
Pandora VX25 1271251290.969C+2.1636.279%C15.2%C+18.7DN/A666.7h6.5D**17.9D
Nemesis VSH9 2231202540.472C2.6565.156%B1.667%C--7.5D6.4C--12316.1h10.1D15.5C
G40-F Ranger 180114912.667M++9.5428.345%C--N/A16.5C+9.6C1746.9h111.1B+392.1C**
Rocklet Rifle 1981111120.991B++2.1348.584%C-N/A28.5C++22.3C+5483.9h24.1B**49.6B++
A30 Walker 168109412.659C*0.4727.854%B++N/A16.8C+9.1C1036.5h139.2C++499.8B
Force-Blade 11210710,9970.01C3.1218.544%D--5.607%C0.1DN/A0817.2h5.1F-27.7D**
Manticore SX40 1111061420.746C+2.3827.518%C17.925%D17.1DN/A526.2h10D36.3C-
Quasar VM1 108104641.625C++1.5014.264%C9.615%F-14.4DN/A607.2h18C--125.9C+
L105 Zephyr 133101616.833B**13.7138.012%C--N/A43.9C+13.9B++2462.3h7.1C+18.6C+
NSX-P Tanto 101941440.653C2.4722.271%D15.957%D**6.1D--N/A2215.4h22.3D--100.3D-
Sirius SX12 93891170.761C+2.3630.143%B**16.854%C5.5D--N/A3116.3h37.6T*124.8D*
Hyena Missile Launcher 13788531.66C+1.4732.904%C+N/A9.6D5.3D709.2h42.1C128.1C+
Spear Anti-Vehicle Phalanx Tower 12981420.25C+17.1239.959%D--11.111%M*33.8C20C-2272.4h9.5C++23.9C
Cosmos VM3 8180411.951C+1.1716.416%C17.5%C24.2C-N/A893.3h16C--97.2C+
Hornet Missiles 14180180U76.8774.754%A+N/A40C30.5C5182h12.3C+16.5C**
M12 Kobalt 7775237.5B++34.3712.82%D14.667%C*44.1D1.2D-1101.7h13.8B*108B
M12 Kobalt 7773173M69.8717.631%D-23.288%B**121.7C**6.7B+5750.6h17.1C**97.1C+
Aspis Anti-Aircraft Phalanx Turret 14273233.174C+0.0521.384%D1.37%C--8.8C8.3C-1448.3h126.7B++592.4C**
G30 Walker 876688.25B**5.1239.688%A++4.545%B*31.4A10C1642.1h100.6B*253.5B*
Orion VS54 6564860.744C2.3815.879%D--28.125%B+7.8D--N/A1088.2h15.1C94.9C
M60-G Bulldog 756497.111B**3.9936.386%C*1.563%D-23.7C4.1C--1102.7h7.1B19.5B+
M20 Basilisk 806178.714C*5.5944.927%D--N/A46.9C**14.6D5201.3h84.1B++187.3B+
M20 Basilisk 8356105.6A2.4733.477%D3.571%D19.3C+9.3C+2312.9h90.3B+269.7C*
Halberd SE 7352510.4C7.2754.064%B+N/A27.4D-11.1D-1421.9h5.5C10.2C+
Beamer VS3 6050890.562C2.5632.95%B*20%C17.2C-3.4M**922.9h17.8F-53.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35040.3h
Anti-Vehicle MANA Turret83940.7h
Nano-Armor Kit1,6701,832,662151.8h
Repair Module1630.2h
Turret AI Module0530.2h
Medical Applicator5323,8482.6h
Restoration Kit11070.1h
Spitfire Auto-Turret322,9862.7h
VS Patriot Flare Gun15471h
Motion Spotter139640.8h
Rampart Wall2971h
Welding Device02,7270.5h
Spear Anti-Vehicle Tower0560.4h
Recon Detection Device181,8564.8h
Shield Recharging Field51640.1h
Ammunition Package354,1941.9h
Anti-Infantry MANA Turret114251h
Nano-Repair Grenade01,6590.5h
Flail Targeting Dart31601.5h
NSX-P Naginata01260.3h

Check the help document for the dictionary if you want to learn more about words used here.


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